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Director General SnuggieGamer[B4LD] SnuggieGamer
NC BR 99

KDR: 5.61

Score: 12.9m

Last Seen: Jan 12th, 2019 4:46 PM
- OFFLINE - 118.7 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of Male Pattern Balding[B4LD] Male Pattern Balding
NC outfit on Emerald

Members: 1
Level Progress (to 100): 27%
Level 100 Progress: 69% 172h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-44 Commissioner Gauss Compact Burst NC14 Bolt Driver NS-11C MGR-L1 Promise EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,297,781 MLG Score: 9031
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.461%32.329%10172799528,1826.63574-1.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%2.035A*1.805A++-0.993D--HEAD ++ (~16.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.644B+8.40.414B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.933%4.362%257210202982312391.29004124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%1.568A+1.111B**-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.80.699B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.772%3.101%14321020129164940.786585136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.644%1.452A+-0.319C-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.854B*8.90.772B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.087%81.277%143410183,915492187.94118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.936%1.944A++0.926B*-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.425B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Male Pattern Balding[B4LD] Male Pattern Balding
NC outfit on Emerald

Members: 1
12.9m209.1%576 (34.6k)504 (30.2k)5.6096738,1856,8075.8626499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022395531.096%34.901%108503:4625

12% Combat Medic41% Heavy Assault13% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 5:52 PMOct 14th, 2017 7:11 PMJan 15th, 2019 2:03 PM (2d) (PST)Jan 12th, 2019 4:53 PM (5d) (PST)Jan 12th, 2019 12:46 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1082138951.4870.2650.5193.2330.0589031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,45512,79653,659891631194430,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
427.9h/17.8d 1,722 13,327 8,951 83k 441 2,105 1,498 28.4m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
NS-11C
A*
Kills:1,200
Deaths:173
KDR:6.936
Accuracy:34.343% A*
HSR:30.583% A*
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
B**
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B*
HSR:26.821% B**
AF-19 Mercenary
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% B**
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
AF-4A Bandit AE
B**
Kills:835
Deaths:112
KDR:7.455
Accuracy:32.457% B**
HSR:33.413% B**
AF-4 Cyclone
A*
Kills:170
Deaths:29
KDR:5.862
Accuracy:30.934% B**
HSR:32.941% A*
Kills:11,575
Deaths (as Light Assault):1,842
Deaths (to Light Assaults):1,692
KDR:6.28393
Kill Difference:9,733
Playtime:128.474 hours
Usage:30%
Score:3.704m
Score/min:480
Accuracy (listed only):32.392%
HSR (listed only):31.035%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,537
Deaths:237
KDR:6.485
Accuracy:27.445% B+
HSR:33.247% B**
NC6 Gauss SAW
B**
Kills:1,236
Deaths:198
KDR:6.242
Accuracy:24.737% B*
HSR:29.288% B**
MGR-L1 Promise
A+
Kills:1,193
Deaths:188
KDR:6.346
Accuracy:31.316% A+
HSR:32.775% B**
EM1
A*
Kills:1,189
Deaths:278
KDR:4.277
Accuracy:32.046% A*
HSR:34.819% A*
NS-15M AE
A
Kills:1,182
Deaths:210
KDR:5.629
Accuracy:32.087% A
HSR:36.887% B**
NC6A GODSAW
A
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:34.072% B*
HSR:35.623% A
MGR-L1 Promise AE
A
Kills:1,177
Deaths:190
KDR:6.195
Accuracy:33.921% A
HSR:36.109% B**
GD-22S
B**
Kills:1,170
Deaths:155
KDR:7.548
Accuracy:27.818% B**
HSR:31.880% B**
NC6S Gauss SAW S
A++
Kills:1,168
Deaths:155
KDR:7.535
Accuracy:32.076% A++
HSR:34.760% A++
NS-15M1
A+
Kills:1,163
Deaths:153
KDR:7.601
Accuracy:29.602% A
HSR:33.448% A+
EM6
A++
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:31.479% A++
HSR:35.776% A++
NSX-P Naginata
A++
Kills:109
Deaths:27
KDR:4.037
Accuracy:32.508% A++
HSR:40.367% A
Kills:13,463
Deaths (as Heavy Assault):2,097
Deaths (to Heavy Assaults):1,857
KDR:6.42012
Kill Difference:11,366
Playtime:175.269 hours
Usage:41%
Score:5.634m
Score/min:536
Accuracy (listed only):30.759%
HSR (listed only):34.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:54.332% A*
HSR:29.605% B**
NC14 Bolt Driver
A++
Kills:1,202
Deaths:97
KDR:12.392
Accuracy:47.349% A++
HSR:81.281% B*
EM4-AE Longshot
B**
Kills:1,163
Deaths:109
KDR:10.670
Accuracy:48.183% B**
HSR:81.771% C++
SAS-R
A
Kills:1,030
Deaths:90
KDR:11.444
Accuracy:47.443% A
HSR:79.223% B**
NS-44 Commissioner AE
A+
Kills:547
Deaths:201
KDR:2.721
Accuracy:53.039% A+
HSR:28.885% B+
LA80
A+
Kills:520
Deaths:43
KDR:12.093
Accuracy:51.328% A+
HSR:84.231% B++
AF-4 Cyclone
A*
Kills:170
Deaths:29
KDR:5.862
Accuracy:30.934% B**
HSR:32.941% A*
Kills:5,848
Deaths (as Infiltrator):936
Deaths (to Infiltrators):1,110
KDR:6.24786
Kill Difference:4,912
Playtime:55.902 hours
Usage:13%
Score:1.572m
Score/min:469
Accuracy (listed only):47.516%
HSR (listed only):59.705%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:33.040% A++
HSR:32.487% A++
Reaper DMR
A++
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.194% A
HSR:37.713% A++
NC1 Gauss Rifle
A++
Kills:1,165
Deaths:252
KDR:4.623
Accuracy:30.268% A+
HSR:32.275% A++
GR-22AE
A
Kills:246
Deaths:34
KDR:7.235
Accuracy:32.355% B*
HSR:35.772% A
AF-4 Cyclone
A*
Kills:170
Deaths:29
KDR:5.862
Accuracy:30.934% B**
HSR:32.941% A*
GR-22
A*
Kills:84
Deaths:19
KDR:4.421
Accuracy:35.289% A*
HSR:29.762% A+
Kills:4,019
Deaths (as Combat Medic):750
Deaths (to Combat Medics):658
KDR:5.35867
Kill Difference:3,269
Playtime:49.760 hours
Usage:12%
Score:1.470m
Score/min:492
Accuracy (listed only):32.347%
HSR (listed only):33.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
NS-11C
A*
Kills:1,200
Deaths:173
KDR:6.936
Accuracy:34.343% A*
HSR:30.583% A*
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
B**
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B*
HSR:26.821% B**
AF-19 Mercenary
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% B**
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
AF-4A Bandit AE
B**
Kills:835
Deaths:112
KDR:7.455
Accuracy:32.457% B**
HSR:33.413% B**
Kills:11,405
Deaths (as Engineer):1,813
Deaths (to Engineers):936
KDR:6.29068
Kill Difference:9,592
Playtime:13.351 hours
Usage:3%
Score:0.395m
Score/min:493
Accuracy (listed only):32.538%
HSR (listed only):30.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M++
Kills:171
Deaths:33
KDR:5.182
Accuracy:40.646% B*
HSR:28.655% M++
AF-34 Mattock
A*
Kills:123
Deaths:33
KDR:3.727
Accuracy:42.646% B++
HSR:26.016% A*
Kills:294
Deaths (as MAX Suit):33
Deaths (to MAX Suits):219
KDR:8.90909
Kill Difference:261
Playtime:3.522 hours
Usage:1%
Score:0.162m
Score/min:769
Accuracy (listed only):41.646%
HSR (listed only):27.336%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M**
Kills:65
V. Kills:8 N/A
Deaths:2
KDR:32.500
Accuracy:56.884% B**
KPH:347.700 M**
VKPH:42.800 M
Kills:65 (0 + 0)
Deaths:2
KDR:32.500
VKDR:4
Vehicle Kills:8
Kill Difference:63
Playtime:0.187 hours
Usage:0%
Score:0.022m
Score/min:1,922
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:273
V. Kills:109 248%
Deaths:12
KDR:22.750
Accuracy:63.329% B**
KPH:96.100 S
VKPH:38.400 M**
L100 Python HESH
B+
Kills:60
V. Kills:7 N/A
Deaths:1
KDR:60
Accuracy:50.673% C*
KPH:65.200 B+
VKPH:7.600 C+
Kills:333 (333 + 0)
Deaths:13
KDR:25.615
VKDR:8.923
Vehicle Kills:116
Kill Difference:320
Playtime:3.761 hours
Usage:1%
Score:0.088m
Score/min:388
Driving Accuracy:50.673%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:155
V. Kills:40 378%
Deaths:11
KDR:14.091
Accuracy:53.962% B*
KPH:50.400 M++
VKPH:13 B**
Titan-150 AP
M++
Kills:143
V. Kills:83 170%
Deaths:9
KDR:15.889
Accuracy:59.597% B**
KPH:49.800 M+
VKPH:28.900 M++
E540 Halberd
M
Kills:66
V. Kills:28 228%
Deaths:1
KDR:66
Accuracy:58.832% A++
KPH:55.700 M
VKPH:23.600 A++
Enforcer ML85
M
Kills:63
V. Kills:30 203%
Deaths:5
KDR:12.600
Accuracy:48.527% B*
KPH:46.400 M
VKPH:22.100 B*
Kills:427 (298 + 129)
Deaths:26
KDR:16.423
VKDR:6.962
Vehicle Kills:181
Kill Difference:401
Playtime:8.488 hours
Usage:2%
Score:0.242m
Score/min:476
Driving Accuracy:59.597%
Gunner Accuracy:48.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:7 N/A
Deaths:3
KDR:16.667
Accuracy:44.782% N/A
KPH:83.600 N/A
VKPH:11.700 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:47
Playtime:0.598 hours
Usage:0%
Score:0.015m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:44.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,5441,5372376.485A++0.8827.445%B+33.247%B**86.3A+N/A32417.8h7.9B**28.8B++
NC6 Gauss SAW 1,2441,2361986.242S0.6324.737%B*29.288%B**71.4A*N/A33117.3h7.3B**29.7B++
NS-44 Commissioner 1,2261,2163673.313A*2.3054.332%A*29.605%B**173.7S1.4A++4937h2.8B**5.2B**
Gauss Compact Burst 1,2421,2111707.124A*1.5133.453%A33.443%A126.1M*3.2S2749.6h8.6B*25.6B+
NC14 Bolt Driver 1,2041,2029712.392S6.7847.349%A++81.281%B*77.1M**N/A27615.6h1.9B**4B**
NS-11C 1,2301,2001736.936S1.3334.343%A*30.583%A*115.4S2.9S36510.4h10.4B**30.4B**
MGR-L1 Promise 1,2061,1931886.346M**0.7431.316%A+32.775%B**113.6M1.2B*30510.5h9.6B**30.6B**
EM1 1,2191,1892784.277M*1.3332.046%A*34.819%A*112.2M*2.8S28010.6h9.5B+29.8B*
GD-7F 1,1941,1871956.087S0.4832.32%A++30.076%A++93.5M++N/A22912.7h9.7B**30B*
Razor GD-23 1,2121,1862135.568S0.0433.961%A++29.595%A++104S2.3S33411.4h9.5B**28B*
Carnage AR 1,2011,1821906.221M**0.6133.04%A++32.487%A++98.5M*1.6M**33112h10.1A30.5B**
NS-15M AE 1,2051,1822105.629A++0.0232.087%A36.887%B**106.5A++2.1M*30211.1h9.6B*29.9B++
Gauss Compact S 1,1961,1821936.124S0.5132.799%A++34.264%M97.7S1.2A*22312.1h8.9B++27.1B*
NC6A GODSAW 1,1821,1791547.656A**2.0534.072%B*35.623%A116.7A*N/A38410.1h6.7C*19.8B*
MGR-L1 Promise AE 1,1941,1771906.195A++0.5933.921%A36.109%B**125.2A*1.8B**2769.4h9.4B**27.6B**
Reaper DMR 1,1851,1722265.186A0.4232.194%A37.713%A++92.3M1A+23712.7h7.5B**23.3B**
GD-22S 1,1731,1701557.548M**1.9427.818%B**31.88%B**87.3A*N/A30913.4h8.3B**29.9B*
NC6S Gauss SAW S 1,1781,1681557.535S1.9332.076%A++34.76%A++98.2A++N/A22711.9h8B**24.9B*
19A Fortuna 1,1751,1672125.505M**0.1030.054%B*26.821%B**99.7M++N/A25511.7h8.8B+29.3B++
NC1 Gauss Rifle 1,1821,1652524.623M++0.9930.268%A+32.275%A++77.2M**1.1A*21115.1h9.4A30.9B**
NS-15M1 1,1671,1631537.601S1.9929.602%A33.448%A+93A*N/A37712.5h9.6B**32.5B*
EM4-AE Longshot 1,1701,16310910.67A*5.0648.183%B**81.771%C++93A++N/A27112.5h1.8B3.6B++
AF-19 Mercenary 1,1631,1602305.043S0.5728.027%B**25.517%B++61.7M+N/A25218.8h8.8B**31.5B*
EM6 1,1651,1601527.632S2.0231.479%A++35.776%A++91.3A*N/A21912.7h8.4B**26.7B*
AF-4A Bandit 1,1771,1591537.575S1.9732.182%A+32.614%A++98.2M1.5M23011.8h8.5B**26.4B*
AC-X11 1,1301,1181626.901S1.2935.782%A*32.111%A++105.5S1.1A*47210.6h7.4B*20.7B*
SAS-R 1,0351,0309011.444M+5.8347.443%A79.223%B**96.3MN/A25810.7h1.8B*3.8B*
NS Decimator 1,3238461595.321S0.2971.807%A+N/A55.3A+31.2A++47615.3h5C+6.9B+
AF-4A Bandit AE 8598351127.455S1.8532.457%B**33.413%B**103.1A*3S2138.1h8.8B++27.1B*
NS-44 Commissioner AE 5605472012.721A2.8953.039%A+28.885%B+188.6S4.5S4482.9h2.8B++5.3B*
LA80 5245204312.093M++6.4851.328%A+84.231%B++115.6M**N/A2554.5h1.7B*3.4B**
Frag Grenade 4974901490N/A484.3949.077%B+N/A490C++7C+16991h3.6C**7.3B+
L100 Python AP 3822731222.75S17.1463.329%B**N/A97.5S38.9M**4212.8h3.6B**5.7A+
GR-22AE 249246347.235M**1.6332.355%B*35.772%A98.4A+1.2B**2242.5h9.4B**29.1B*
AF-34 Mattock 171171335.182B++0.4340.646%B*28.655%M++106.9M**N/A4311.6h4.3B**10.7B**
AF-4 Cyclone 171170295.862M**0.2530.934%B**32.941%A*100M++N/A4471.7h7.2A23.3B*
Spear Anti-Vehicle Phalanx Turret 227164282U76.3966.883%A**6.098%B**126.2S48.5M6581.3h5.7B++8.5B**
Titan-150 HEAT 1951551114.091A++8.4853.962%B*5.161%A50M++12.9B**3663.1h3.3B**6A
Titan-150 AP 226143915.889A+10.2859.597%B**3.497%B49.3M28.6M++6202.9h4.3C*7.3B++
AF-34 Mattock 125123333.727C**1.8842.646%B++26.016%A*76.9A*1.3A+3111.6h6.3C++14.8B+
NSX-P Naginata 111109274.037A++1.5732.508%A++40.367%A121.1M+2.2A+2860.9h8.9B**27.4B**
GR-22 9084194.421A*1.1935.289%A*29.762%A+93.3M++6.7U3830.9h10A28.4A
Rocklet Rifle 14375233.261S2.3565.123%A+N/A35.7B++32.4B++4812.1h53.8D--82.7C+
C-4 7666116M*0.3958.741%SN/A330S50A+45550.2h1.3B+2.2A
E540 Halberd 9466166S60.3958.832%A++3.03%C+55A**23.3A++3671.2h6.3C10.6B++
Breaker Rocket Pods 7365232.5M**26.8956.884%B**N/A325M**40A**19110.2h12.1B++21.2B++
Enforcer ML85 9363512.6A++6.9948.527%B*3.175%B++45A**21.4B*5121.4h11.8B24.2B*
L100 Python HESH 6760160S54.3950.673%C*N/A66.7B+7.8C+2860.9h3.8C-7.4C+
Shrike 9359222.682M*2.9363.884%B*3.39%B31.1B++17.9B*7111.9h5.6B+8.7B*
M20 Basilisk 5750316.667S11.0644.782%B*8%B*83.3S11.7B**4200.6h39.8B*88.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,4150.6h
Spawn Beacon04580.2h
Nano-Armor Kit110,6860.5h
AE Nano-Armor Kit316,4250.7h
Medical Kit8206,09717.9h
Medical Applicator87,6620.5h
AE Medical Applicator2423,2741.3h
Recon Detection Device01130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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