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Director General SnuggieGamer[B4LD] SnuggieGamer
NC BR 99

KDR: 5.62

Score: 13.1m

Last Seen: Apr 20th, 2019 5:48 PM
- OFFLINE - 1616.7 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 51%
Level 100 Progress: 69% 166h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-44 Commissioner Gauss Compact Burst NC14 Bolt Driver NS-11C MGR-L1 Promise EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,339,064 MLG Score: 9064
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.486%32.265%101627118628,4246.61177-0.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.182%2.017A*1.749A++-0.95D--HEAD ++ (~16.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.644B+8.40.414B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.933%4.362%253212112982342401.26809124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%1.555A+1.15B**-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.80.698B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.772%3.101%14021211129167940.772455136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.644%1.443A-0.33C--0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.855B*8.90.775B++8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.051%81.446%140412093,983499187.98196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.777%1.961A++0.934B*-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.429B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m209.5%577 (34.6k)505 (30.3k)5.6201538,7066,8875.8730999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1213402031.142%34.894%108703:4625

11% Combat Medic41% Heavy Assault13% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 5:52 PMOct 14th, 2017 7:11 PMMay 15th, 2019 8:03 PM (42d) (PST)Apr 20th, 2019 5:03 PM (67d) (PST)Apr 20th, 2019 1:48 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1102148961.4910.2650.5203.2460.0589064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,57912,81553,764891631195330,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.8h/18d 1,742 13,506 9,057 84.3k 451 2,111 1,514 28.8m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
NS-11C
A*
Kills:1,200
Deaths:173
KDR:6.936
Accuracy:34.343% A*
HSR:30.583% A*
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
B**
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B*
HSR:26.821% B**
AF-19 Mercenary
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% B**
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
AF-4A Bandit AE
B**
Kills:1,044
Deaths:141
KDR:7.404
Accuracy:32.742% B**
HSR:31.801% B*
AF-4 Cyclone
A*
Kills:179
Deaths:29
KDR:6.172
Accuracy:31.690% A
HSR:31.844% A*
Kills:11,793
Deaths (as Light Assault):1,871
Deaths (to Light Assaults):1,714
KDR:6.30305
Kill Difference:9,922
Playtime:130.526 hours
Usage:30%
Score:3.768m
Score/min:481
Accuracy (listed only):32.486%
HSR (listed only):30.788%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,537
Deaths:237
KDR:6.485
Accuracy:27.445% B+
HSR:33.247% B**
NC6 Gauss SAW
B**
Kills:1,236
Deaths:198
KDR:6.242
Accuracy:24.737% B*
HSR:29.288% B**
MGR-L1 Promise
A+
Kills:1,193
Deaths:188
KDR:6.346
Accuracy:31.316% A+
HSR:32.775% B**
EM1
A*
Kills:1,189
Deaths:278
KDR:4.277
Accuracy:32.046% A*
HSR:34.819% A*
NS-15M AE
A
Kills:1,182
Deaths:210
KDR:5.629
Accuracy:32.087% A
HSR:36.887% B**
NC6A GODSAW
B**
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:34.072% B*
HSR:35.623% B**
MGR-L1 Promise AE
A
Kills:1,177
Deaths:190
KDR:6.195
Accuracy:33.921% A
HSR:36.109% B**
GD-22S
B**
Kills:1,170
Deaths:155
KDR:7.548
Accuracy:27.818% B**
HSR:31.880% B**
NC6S Gauss SAW S
A++
Kills:1,168
Deaths:155
KDR:7.535
Accuracy:32.076% A++
HSR:34.760% A++
NS-15M1
A+
Kills:1,163
Deaths:153
KDR:7.601
Accuracy:29.602% A
HSR:33.448% A+
EM6
A++
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:31.479% A++
HSR:35.776% A++
NSX-P Naginata
A++
Kills:252
Deaths:60
KDR:4.200
Accuracy:32.203% A++
HSR:35.714% B*
Kills:13,606
Deaths (as Heavy Assault):2,130
Deaths (to Heavy Assaults):1,879
KDR:6.38779
Kill Difference:11,476
Playtime:177.106 hours
Usage:41%
Score:5.707m
Score/min:537
Accuracy (listed only):30.733%
HSR (listed only):34.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:54.332% A*
HSR:29.605% B**
NC14 Bolt Driver
A++
Kills:1,202
Deaths:97
KDR:12.392
Accuracy:47.349% A++
HSR:81.281% B*
EM4-AE Longshot
B**
Kills:1,163
Deaths:109
KDR:10.670
Accuracy:48.183% B**
HSR:81.771% C++
SAS-R
A
Kills:1,030
Deaths:90
KDR:11.444
Accuracy:47.443% A
HSR:79.223% B**
LA80
A+
Kills:588
Deaths:44
KDR:13.364
Accuracy:50.675% A+
HSR:85.034% B*
NS-44 Commissioner AE
A
Kills:571
Deaths:209
KDR:2.732
Accuracy:52.813% A
HSR:28.722% B+
AF-4 Cyclone
A*
Kills:179
Deaths:29
KDR:6.172
Accuracy:31.690% A
HSR:31.844% A*
Kills:5,949
Deaths (as Infiltrator):945
Deaths (to Infiltrators):1,122
KDR:6.29524
Kill Difference:5,004
Playtime:56.790 hours
Usage:13%
Score:1.603m
Score/min:470
Accuracy (listed only):47.498%
HSR (listed only):59.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:33.040% A++
HSR:32.487% A++
Reaper DMR
A++
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.194% A
HSR:37.713% A++
NC1 Gauss Rifle
A++
Kills:1,165
Deaths:252
KDR:4.623
Accuracy:30.268% A+
HSR:32.275% A++
GR-22AE
A
Kills:246
Deaths:34
KDR:7.235
Accuracy:32.355% B*
HSR:35.772% A
AF-4 Cyclone
A*
Kills:179
Deaths:29
KDR:6.172
Accuracy:31.690% A
HSR:31.844% A*
GR-22
A*
Kills:84
Deaths:19
KDR:4.421
Accuracy:35.289% A*
HSR:29.762% A+
Kills:4,028
Deaths (as Combat Medic):750
Deaths (to Combat Medics):667
KDR:5.37067
Kill Difference:3,278
Playtime:49.760 hours
Usage:11%
Score:1.470m
Score/min:492
Accuracy (listed only):32.473%
HSR (listed only):33.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
NS-11C
A*
Kills:1,200
Deaths:173
KDR:6.936
Accuracy:34.343% A*
HSR:30.583% A*
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
B**
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B*
HSR:26.821% B**
AF-19 Mercenary
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% B**
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
AF-4A Bandit AE
B**
Kills:1,044
Deaths:141
KDR:7.404
Accuracy:32.742% B**
HSR:31.801% B*
Kills:11,614
Deaths (as Engineer):1,842
Deaths (to Engineers):945
KDR:6.3051
Kill Difference:9,772
Playtime:13.351 hours
Usage:3%
Score:0.395m
Score/min:493
Accuracy (listed only):32.566%
HSR (listed only):30.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M++
Kills:179
Deaths:34
KDR:5.265
Accuracy:41.411% B*
HSR:29.609% M++
AF-34 Mattock
M
Kills:129
Deaths:34
KDR:3.794
Accuracy:43.731% B++
HSR:28.682% M
Kills:308
Deaths (as MAX Suit):34
Deaths (to MAX Suits):221
KDR:9.05882
Kill Difference:274
Playtime:3.619 hours
Usage:1%
Score:0.166m
Score/min:762
Accuracy (listed only):42.571%
HSR (listed only):29.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M*
Kills:67
V. Kills:8 N/A
Deaths:2
KDR:33.500
Accuracy:56.454% B*
KPH:358.400 M*
VKPH:42.800 A*
Kills:67 (0 + 0)
Deaths:2
KDR:33.500
VKDR:4
Vehicle Kills:8
Kill Difference:65
Playtime:0.187 hours
Usage:0%
Score:0.022m
Score/min:1,941
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:279
V. Kills:110 251%
Deaths:13
KDR:21.462
Accuracy:63.783% B**
KPH:96.700 S
VKPH:38.100 M*
L100 Python HESH
B+
Kills:60
V. Kills:7 N/A
Deaths:1
KDR:60
Accuracy:50.673% C*
KPH:65.200 B+
VKPH:7.600 C+
Kills:339 (339 + 0)
Deaths:14
KDR:24.214
VKDR:8.357
Vehicle Kills:117
Kill Difference:325
Playtime:3.806 hours
Usage:1%
Score:0.088m
Score/min:387
Driving Accuracy:50.673%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:155
V. Kills:40 378%
Deaths:11
KDR:14.091
Accuracy:53.962% B*
KPH:50.400 M++
VKPH:13 B**
Titan-150 AP
M+
Kills:143
V. Kills:83 170%
Deaths:9
KDR:15.889
Accuracy:59.597% B**
KPH:49.800 M
VKPH:28.900 M+
E540 Halberd
A**
Kills:66
V. Kills:28 228%
Deaths:1
KDR:66
Accuracy:58.832% A++
KPH:55.700 A**
VKPH:23.600 A++
Enforcer ML85
A**
Kills:63
V. Kills:30 203%
Deaths:5
KDR:12.600
Accuracy:48.527% B*
KPH:46.400 A**
VKPH:22.100 B++
Kills:427 (298 + 129)
Deaths:26
KDR:16.423
VKDR:6.962
Vehicle Kills:181
Kill Difference:401
Playtime:8.488 hours
Usage:2%
Score:0.244m
Score/min:480
Driving Accuracy:59.597%
Gunner Accuracy:48.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:7 N/A
Deaths:3
KDR:16.667
Accuracy:44.782% N/A
KPH:83.600 N/A
VKPH:11.700 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:47
Playtime:0.598 hours
Usage:0%
Score:0.015m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:44.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,5441,5372376.485A+0.8627.445%B+33.247%B**86.3A+N/A32417.8h7.9B**28.8B++
NC6 Gauss SAW 1,2441,2361986.242S0.6224.737%B*29.288%B**71.4A*N/A33217.3h7.3B**29.7B++
NS-44 Commissioner 1,2261,2163673.313A*2.3154.332%A*29.605%B**173.7S1.4A*4947h2.8B**5.2B**
Gauss Compact Burst 1,2421,2111707.124A**1.5033.453%A33.443%A126.1M*3.2S2759.6h8.6B**25.6B*
NC14 Bolt Driver 1,2041,2029712.392S6.7747.349%A++81.281%B*77.1M**N/A27615.6h1.9B**4B**
NS-11C 1,2301,2001736.936S1.3234.343%A*30.583%A*115.4S2.9S36510.4h10.4B**30.4B**
MGR-L1 Promise 1,2061,1931886.346M**0.7331.316%A+32.775%B**113.6M1.2B++30610.5h9.6B**30.6B**
EM1 1,2191,1892784.277M++1.3432.046%A*34.819%A*112.2M**2.8S28010.6h9.5B+29.8B**
GD-7F 1,1941,1871956.087S0.4732.32%A++30.076%A++93.5M+N/A23012.7h9.7B**30B*
Razor GD-23 1,2121,1862135.568S0.0533.961%A++29.595%A++104S2.3S33411.4h9.5B**28B*
Gauss Compact S 1,1961,1821936.124S0.5032.799%A++34.264%M97.7S1.2A++22312.1h8.9B++27.1B*
Carnage AR 1,2011,1821906.221M**0.6033.04%A++32.487%A++98.5M*1.6M*33212h10.1A30.5A
NS-15M AE 1,2051,1822105.629A++0.0132.087%A36.887%B**106.5A+2.1M*30211.1h9.6B*29.9B++
NC6A GODSAW 1,1821,1791547.656M2.0434.072%B*35.623%B**116.7A++N/A38510.1h6.7C*19.8B*
MGR-L1 Promise AE 1,1941,1771906.195A*0.5733.921%A36.109%B**125.2A*1.8A2769.4h9.4B**27.6B**
Reaper DMR 1,1851,1722265.186A0.4332.194%A37.713%A++92.3M1A23712.7h7.5B**23.3B**
GD-22S 1,1731,1701557.548M**1.9327.818%B**31.88%B**87.3A*N/A30913.4h8.3B**29.9B*
NC6S Gauss SAW S 1,1781,1681557.535S1.9132.076%A++34.76%A++98.2A*N/A22711.9h8B**24.9B*
19A Fortuna 1,1751,1672125.505M**0.1230.054%B*26.821%B**99.7M+N/A25511.7h8.8B+29.3B++
NC1 Gauss Rifle 1,1821,1652524.623M++1.0030.268%A+32.275%A++77.2M**1.1A++21215.1h9.4A30.9B**
EM4-AE Longshot 1,1701,16310910.67A*5.0548.183%B**81.771%C++93A++N/A27112.5h1.8B3.6B++
NS-15M1 1,1671,1631537.601S1.9829.602%A33.448%A+93A++N/A37712.5h9.6B**32.5B*
EM6 1,1651,1601527.632M**2.0131.479%A++35.776%A++91.3A*N/A21912.7h8.4B**26.7B*
AF-19 Mercenary 1,1631,1602305.043S0.5828.027%B**25.517%B++61.7M+N/A25318.8h8.8B**31.5B*
AF-4A Bandit 1,1771,1591537.575S1.9532.182%A+32.614%A++98.2A**1.5A**23011.8h8.5B**26.4B*
AC-X11 1,1301,1181626.901S1.2835.782%A*32.111%A++105.5M**1.1A*47210.6h7.4B*20.7B*
AF-4A Bandit AE 1,0721,0441417.404S1.7832.742%B**31.801%B*105.5A*2.8S2299.9h8.8B*27B*
SAS-R 1,0351,0309011.444M++5.8247.443%A79.223%B**96.3MN/A25810.7h1.8B**3.8B**
NS Decimator 1,3458611605.381S0.2471.774%AN/A55.5A31.2A++48115.5h4.9C+6.9B+
LA80 5925884413.364M+7.7450.675%A+85.034%B*115.3M*N/A2685.1h1.7B**3.4B**
NS-44 Commissioner AE 5845712092.732A2.8952.813%A28.722%B+184.2S4.2S4553.1h2.8B++5.3B*
Frag Grenade 5004931493N/A487.3849.185%B+N/A493C++7C+16921h3.6C**7.3B+
L100 Python AP 3892791321.462M*15.8463.783%B**N/A96.2S37.9M*4172.9h3.7B**5.8A
NSX-P Naginata 255252604.2A*1.4232.203%A++35.714%B*109.6A*1.3B3162.3h9B**27.9B**
GR-22AE 249246347.235M*1.6132.355%B*35.772%A98.4A+1.2B*2242.5h9.4B**29.1B*
AF-34 Mattock 179179345.265B+0.3641.411%B*29.609%M++105.3M*N/A4171.7h4.6B*11.1B*
AF-4 Cyclone 182179296.172M**0.5531.69%A31.844%A*99.4M+1.7S4351.8h7.4A23.3B**
Spear Anti-Vehicle Phalanx Turret 228165282.5U76.8866.905%A**6.061%B**117.9S45A*6481.4h5.7B*8.5A
Titan-150 HEAT 1951551114.091A++8.4753.962%B*5.161%A50M++12.9B**3673.1h3.3B**6A
Titan-150 AP 226143915.889A+10.2759.597%B**3.497%B49.3M28.6M+6292.9h4.3B7.3B*
AF-34 Mattock 131129343.794C**1.8343.731%B++28.682%M75.9A++1.2A3041.7h6.7C+15.3B+
GR-22 9084194.421A**1.2035.289%A*29.762%A+93.3M++6.7U3830.9h10A28.4A
Rocklet Rifle 14677233.348S2.2764.715%A+N/A35B+31.4B++4782.2h54.1D*83.6C+
Breaker Rocket Pods 7567233.5M*27.8856.454%B*N/A335M+40A*19290.2h11.9B++21B++
C-4 7666116M*0.3859.441%SN/A330S50A+45760.2h1.3B+2.2A
E540 Halberd 9466166S60.3858.832%A++3.03%C+55A**23.3A++3721.2h6.3C10.6B++
Enforcer ML85 9363512.6A++6.9848.527%B*3.175%B++45A*21.4B++5121.4h11.8B24.2B*
L100 Python HESH 6760160S54.3850.673%C*N/A66.7B+7.8C+2880.9h3.8C-7.4C+
Shrike 9359222.682M*2.9463.884%B*3.39%B+31.1B++17.9B*7181.9h5.6B+8.7B*
M20 Basilisk 5750316.667S11.0544.782%B*8%B++83.3S11.7A4210.6h39.8A+88.9A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit110,6860.5h
Spawn Beacon04600.2h
AE Nano-Armor Kit316,4250.7h
AE Medical Applicator2423,2741.3h
Medical Kit8246,17918h
Medical Applicator87,6620.5h
Motion Spotter41,4330.6h
Recon Detection Device01210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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