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Director General SnuggieGamer[B4LD] SnuggieGamer
NC BR 94

KDR: 5.63

Score: 11.4m

Last Seen: Nov 4th, 2018 2:51 PM
- OFFLINE - 260 hour(s)

Battle Rank 94 - New Conglomerate on Emerald - Outfit Leader of Male Pattern Balding[B4LD] Male Pattern Balding
NC outfit on Emerald

Members: 1
Level Progress (to 95): 47%
Level 100 Progress: 60% 219h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NS-44 Commissioner Gauss Compact Burst NC14 Bolt Driver MGR-L1 Promise EM1 GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,722,321 MLG Score: 8571
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.249%32.328%10102598925,7337.02128-1.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.21%2.004A*1.826A++-0.98D--HEAD ++ (~16.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.645B+8.30.418B18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.432%4.467%277210122912102111.37915137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%1.624A+1.157B**-0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.80.697B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.244%3.279%741101361140820.43571473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.127B**-0.267C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.789B++11.90.694B+12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.743%81.05%74310113,161430127.33411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.283%1.897A++0.912B*-1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.606B+1.80.416B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Male Pattern Balding[B4LD] Male Pattern Balding
NC outfit on Emerald

Members: 1
11.4m205.5%571 (34.3k)499 (29.9k)5.6334133,1475,8845.8820594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014339930.571%34.441%105303:5221

12% Combat Medic41% Heavy Assault12% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 5:52 PMOct 14th, 2017 7:11 PMNov 13th, 2018 8:45 AM (2d) (PST)Nov 4th, 2018 3:49 PM (11d) (PST)Nov 4th, 2018 10:51 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0812098721.4560.2590.5023.1070.0558571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,84212,55452,288871630186329,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
379.4h/15.8d 1,463 11,416 7,785 70.7k 369 1,863 1,260 24.6m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
A
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B**
HSR:26.821% A
AF-19 Mercenary
A
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% A
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
NS-11C
A**
Kills:545
Deaths:67
KDR:8.134
Accuracy:34.102% A*
HSR:32.110% A**
AF-4 Cyclone
A*
Kills:152
Deaths:23
KDR:6.609
Accuracy:30.888% B**
HSR:33.553% A*
Kills:10,067
Deaths (as Light Assault):1,618
Deaths (to Light Assaults):1,468
KDR:6.22188
Kill Difference:8,449
Playtime:112.044 hours
Usage:30%
Score:3.193m
Score/min:475
Accuracy (listed only):32.357%
HSR (listed only):31.010%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,537
Deaths:237
KDR:6.485
Accuracy:27.445% B+
HSR:33.247% B**
NC6 Gauss SAW
B**
Kills:1,236
Deaths:198
KDR:6.242
Accuracy:24.737% B**
HSR:29.288% B**
MGR-L1 Promise
A+
Kills:1,193
Deaths:188
KDR:6.346
Accuracy:31.316% A+
HSR:32.775% B**
EM1
A*
Kills:1,189
Deaths:278
KDR:4.277
Accuracy:32.046% A*
HSR:34.819% A*
NC6A GODSAW
A
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:34.072% B**
HSR:35.623% A
GD-22S
B**
Kills:1,170
Deaths:155
KDR:7.548
Accuracy:27.818% B**
HSR:31.880% B**
NC6S Gauss SAW S
A++
Kills:1,168
Deaths:155
KDR:7.535
Accuracy:32.076% A++
HSR:34.760% A+
NS-15M1
A+
Kills:1,163
Deaths:153
KDR:7.601
Accuracy:29.602% A
HSR:33.448% A+
EM6
A*
Kills:1,160
Deaths:152
KDR:7.632
Accuracy:31.479% A*
HSR:35.776% A++
NS-15M AE
A
Kills:777
Deaths:120
KDR:6.475
Accuracy:31.600% A
HSR:37.452% A
Kills:11,772
Deaths (as Heavy Assault):1,790
Deaths (to Heavy Assaults):1,623
KDR:6.57654
Kill Difference:9,982
Playtime:156.624 hours
Usage:41%
Score:4.988m
Score/min:531
Accuracy (listed only):30.219%
HSR (listed only):33.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,216
Deaths:367
KDR:3.313
Accuracy:54.327% A*
HSR:29.605% B**
NC14 Bolt Driver
A++
Kills:1,202
Deaths:97
KDR:12.392
Accuracy:47.349% A++
HSR:81.281% B++
SAS-R
A+
Kills:1,018
Deaths:89
KDR:11.438
Accuracy:47.628% A+
HSR:78.978% B**
EM4-AE Longshot
B**
Kills:941
Deaths:83
KDR:11.337
Accuracy:48.439% B**
HSR:82.997% B
NS-44 Commissioner AE
A
Kills:257
Deaths:98
KDR:2.622
Accuracy:51.023% A
HSR:29.183% B+
AF-4 Cyclone
A*
Kills:152
Deaths:23
KDR:6.609
Accuracy:30.888% B**
HSR:33.553% A*
Kills:4,786
Deaths (as Infiltrator):757
Deaths (to Infiltrators):953
KDR:6.32232
Kill Difference:4,029
Playtime:46.738 hours
Usage:12%
Score:1.288m
Score/min:459
Accuracy (listed only):46.609%
HSR (listed only):55.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,182
Deaths:190
KDR:6.221
Accuracy:33.040% A++
HSR:32.487% A++
Reaper DMR
A*
Kills:1,172
Deaths:226
KDR:5.186
Accuracy:32.194% A
HSR:37.713% A*
NC1 Gauss Rifle
A++
Kills:1,165
Deaths:252
KDR:4.623
Accuracy:30.268% A++
HSR:32.275% A++
AF-4 Cyclone
A*
Kills:152
Deaths:23
KDR:6.609
Accuracy:30.888% B**
HSR:33.553% A*
GR-22
A*
Kills:84
Deaths:19
KDR:4.421
Accuracy:35.289% A*
HSR:29.762% A+
Kills:3,755
Deaths (as Combat Medic):710
Deaths (to Combat Medics):554
KDR:5.28873
Kill Difference:3,045
Playtime:46.801 hours
Usage:12%
Score:1.391m
Score/min:495
Accuracy (listed only):32.336%
HSR (listed only):33.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A
Kills:1,211
Deaths:170
KDR:7.124
Accuracy:33.453% A
HSR:33.443% A
GD-7F
A++
Kills:1,187
Deaths:195
KDR:6.087
Accuracy:32.320% A++
HSR:30.076% A++
Razor GD-23
A++
Kills:1,186
Deaths:213
KDR:5.568
Accuracy:33.961% A++
HSR:29.595% A++
Gauss Compact S
M
Kills:1,182
Deaths:193
KDR:6.124
Accuracy:32.799% A++
HSR:34.264% M
19A Fortuna
A
Kills:1,167
Deaths:212
KDR:5.505
Accuracy:30.054% B**
HSR:26.821% A
AF-19 Mercenary
A
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:28.027% A
HSR:25.517% B++
AF-4A Bandit
A++
Kills:1,159
Deaths:153
KDR:7.575
Accuracy:32.182% A+
HSR:32.614% A++
AC-X11
A*
Kills:1,118
Deaths:162
KDR:6.901
Accuracy:35.782% A*
HSR:32.111% A++
NS-11C
A**
Kills:545
Deaths:67
KDR:8.134
Accuracy:34.102% A*
HSR:32.110% A**
Kills:9,915
Deaths (as Engineer):1,595
Deaths (to Engineers):811
KDR:6.2163
Kill Difference:8,320
Playtime:12.758 hours
Usage:3%
Score:0.382m
Score/min:499
Accuracy (listed only):32.520%
HSR (listed only):30.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
M**
Kills:145
Deaths:26
KDR:5.577
Accuracy:38.802% B+
HSR:30.345% M**
AF-34 Mattock
A*
Kills:109
Deaths:26
KDR:4.192
Accuracy:40.138% B+
HSR:26.606% A*
Kills:254
Deaths (as MAX Suit):26
Deaths (to MAX Suits):190
KDR:9.76923
Kill Difference:228
Playtime:2.908 hours
Usage:1%
Score:0.124m
Score/min:713
Accuracy (listed only):39.470%
HSR (listed only):28.475%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M++
Kills:61
V. Kills:7 N/A
Deaths:2
KDR:30.500
Accuracy:56.955% B**
KPH:355.300 M++
VKPH:40.800 A*
Kills:61 (0 + 0)
Deaths:2
KDR:30.500
VKDR:3.500
Vehicle Kills:7
Kill Difference:59
Playtime:0.172 hours
Usage:0%
Score:0.020m
Score/min:1,968
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:214
V. Kills:84 252%
Deaths:10
KDR:21.400
Accuracy:63.238% B**
KPH:99.200 S
VKPH:38.900 M**
L100 Python HESH
B+
Kills:60
V. Kills:7 N/A
Deaths:1
KDR:60
Accuracy:50.673% C**
KPH:65.200 B+
VKPH:7.600 C+
Kills:274 (274 + 0)
Deaths:11
KDR:24.909
VKDR:8.273
Vehicle Kills:91
Kill Difference:263
Playtime:3.077 hours
Usage:1%
Score:0.068m
Score/min:371
Driving Accuracy:50.673%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:155
V. Kills:40 378%
Deaths:11
KDR:14.091
Accuracy:53.962% B*
KPH:50.400 M++
VKPH:13 B**
Titan-150 AP
M++
Kills:136
V. Kills:80 168%
Deaths:9
KDR:15.111
Accuracy:60.707% A
KPH:49.500 M+
VKPH:29.100 M++
Enforcer ML85
A**
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:48.244% B*
KPH:45.300 A**
VKPH:21.600 B++
E540 Halberd
A*
Kills:51
V. Kills:22 222%
Deaths:
KDR:
Accuracy:59.829% A*
KPH:49.500 A*
VKPH:21.300 A
Kills:403 (291 + 112)
Deaths:25
KDR:16.120
VKDR:6.840
Vehicle Kills:171
Kill Difference:378
Playtime:8.197 hours
Usage:2%
Score:0.230m
Score/min:468
Driving Accuracy:60.707%
Gunner Accuracy:59.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,5441,5372376.485A++0.8527.445%B+33.247%B**86.3A+N/A32117.8h7.9B**28.8B++
NC6 Gauss SAW 1,2441,2361986.242S0.6124.737%B**29.288%B**71.4A*N/A32417.3h7.3B*29.7B++
NS-44 Commissioner 1,2261,2163673.313A**2.3254.327%A*29.605%B**173.7S1.4A**4927h2.8B**5.2B**
Gauss Compact Burst 1,2421,2111707.124A*1.4933.453%A33.443%A126.1M*3.2S2739.6h8.6B**25.6B**
NC14 Bolt Driver 1,2041,2029712.392S6.7647.349%A++81.281%B++77.1M**N/A27415.6h1.9B**4B**
MGR-L1 Promise 1,2061,1931886.346M**0.7131.316%A+32.775%B**113.6M1.2B*30210.5h9.6A30.6B**
EM1 1,2191,1892784.277M++1.3632.046%A*34.819%A*112.2M+2.8S27810.6h9.5B+29.8B*
GD-7F 1,1941,1871956.087S0.4532.32%A++30.076%A++93.5M++N/A22512.7h9.7B**30B*
Razor GD-23 1,2121,1862135.568S0.0733.961%A++29.595%A++104S2.3S33211.4h9.5B*28B*
Carnage AR 1,2011,1821906.221M**0.5933.04%A++32.487%A++98.5M**1.6M**33112h10.1A30.5B**
Gauss Compact S 1,1961,1821936.124S0.4932.799%A++34.264%M97.7S1.2A++22112.1h8.9B++27.1B*
NC6A GODSAW 1,1821,1791547.656A*2.0234.072%B**35.623%A116.7A*N/A38210.1h6.7C**19.8B*
Reaper DMR 1,1851,1722265.186A0.4532.194%A37.713%A*92.3M1A+23512.7h7.5B**23.3B**
GD-22S 1,1731,1701557.548M**1.9127.818%B**31.88%B**87.3A*N/A30813.4h8.3B**29.9B*
NC6S Gauss SAW S 1,1781,1681557.535S1.9032.076%A++34.76%A+98.2A*N/A22611.9h8B**24.9B*
19A Fortuna 1,1751,1672125.505M**0.1330.054%B**26.821%A99.7M++N/A25511.7h8.8B+29.3B*
NC1 Gauss Rifle 1,1821,1652524.623M*1.0130.268%A++32.275%A++77.2M**1.1A*20615.1h9.4A30.9B**
NS-15M1 1,1671,1631537.601S1.9729.602%A33.448%A+93A*N/A37612.5h9.6B**32.5B*
EM6 1,1651,1601527.632M**2.0031.479%A*35.776%A++91.3A*N/A21712.7h8.4B**26.7B*
AF-19 Mercenary 1,1631,1602305.043S0.5928.027%A25.517%B++61.7M++N/A24918.8h8.8B**31.5B*
AF-4A Bandit 1,1771,1591537.575S1.9432.182%A+32.614%A++98.2M1.5M22811.8h8.5B**26.4B**
AC-X11 1,1301,1181626.901S1.2735.782%A*32.111%A++106.5M**1.1A*46910.5h7.4B*20.7B*
SAS-R 1,0231,0188911.438A*5.8047.628%A+78.978%B**96M+N/A25710.6h1.8B*3.8B**
EM4-AE Longshot 9469418311.337A*5.7048.439%B**82.997%B91.4A*N/A25010.3h1.7B+3.6B++
NS-15M AE 7937771206.475A*0.8431.6%A37.452%A109.4A++2.3M**2377.1h9.5B*30.1B*
NS Decimator 1,0986981464.781S0.8571.942%A+1.003%D--52.9A30.3A++46713.2h5.2C+7.2B+
NS-11C 560545678.134S2.5034.102%A*32.11%A**132.9S3.7S3404.1h10B**29.4B**
Frag Grenade 4574521452N/A446.3749.717%B+N/A502.2C++5.6C17370.9h3.5B7B+
NS-44 Commissioner AE 264257982.622A3.0151.023%A29.183%B+183.6S5S4001.4h2.8B++5.5B*
L100 Python AP 2982141021.4S15.7763.238%B**N/A97.3S38.2M*4132.2h3.5A5.5A+
Spear Anti-Vehicle Phalanx Turret 2121561156U150.3766.85%A**6.41%B**130S46.7A**6681.2h5.5B*8.2A
Titan-150 HEAT 1951551114.091A++8.4653.962%B*5.161%A50M++12.9B**3583.1h3.3B**6A
AF-4 Cyclone 153152236.609S0.9830.888%B**33.553%A*108.6M*N/A4811.4h7.3A23.5B*
AF-34 Mattock 145145265.577B++0.0638.802%B+30.345%M**103.6M*N/A3531.4h4.3B**11.1B**
Titan-150 AP 216136915.111A+9.4860.707%A3.676%B+50.4M+29.6M*6222.7h4.4C*7.3B++
AF-34 Mattock 111109264.192B+1.4440.138%B+26.606%A*77.9A*1.4A*2791.4h5.9B+14.7B+
GR-22 9084194.421A**1.2135.289%A*29.762%A+93.3M++6.7U3670.9h10A28.4A
Enforcer ML85 9061512.2A++6.5748.244%B*3.279%B*46.9M22.3B*5091.3h11.9C**24.7B++
Breaker Rocket Pods 6861230.5M++24.8756.955%B**N/A305M35A++19530.2h11.3B*19.9B++
L100 Python HESH 6760160S54.3750.673%C**N/A66.7B+7.8C+2700.9h3.8C-7.4C+
Shrike 9359222.682M*2.9563.884%B*3.39%B31.1B+17.9B*6711.9h5.6B+8.7B++
Rocklet Rifle 11156183.111S2.5264.968%A+N/A31.1C**30.6B+4261.8h58.8D**90.4C
C-4 6255105.5M+0.1359.2%SN/A275S35B+49060.2h1.3B+2.3C**
E540 Halberd 7351151S45.3759.829%A*3.922%B51A*22A+3331h6.9D11.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1680.5h
Spawn Beacon03900.2h
Nano-Armor Kit110,2330.5h
AE Nano-Armor Kit315,0760.7h
Medical Kit6885,35316.7h
Medical Applicator45,2020.4h
AE Medical Applicator2423,2551.3h
Recon Detection Device01070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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