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Adherent SnugglePie[V] SnugglePie
VS BR 27

KDR: 3.01

Score: 54.5m

Last Seen: Jan 13th, 2019 6:35 PM
- OFFLINE - 19.5 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 88
Level Progress (to 28): 9%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS VX6-7 NS-11C C75 Viper L100 Python HESH NS-11A NS-15M2 H-V45 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $785,628 MLG Score: 628
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.467%16.343%4003798545,6652.88690.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.734%0.667B+-0.665D-1.356D**HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.239C++13.90.024C+43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.951%0.957%244210201,254718991.744091254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.691%0.228C++-0.596D-1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.692B+200.629B+30.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.213%1.365%13888101412,3781223451210.1128274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.005%-0.162C-0.809D-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.2-0.067C+16.1-0.29C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.329%3.453%7631910035,706102920975.53981272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.941%0.299C*-0.226C0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.4B27.90.29C*43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.827%66.193%76321020352154370.228127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.452%1.319A-0.063C+-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.90.074C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.769%13.793%76311021319124340.256637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.281C*-0.142C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+6-0.238C7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 88
54.5m266.5%376 (22.6k)314 (18.8k)3.0085688,89729,5483.5835927 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022540220.41%11.067%22605:5133

20% Combat Medic41% Engineer17% Heavy Assault7% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 12:49 PMJan 10th, 2014 8:22 PMJan 16th, 2019 11:57 PM (2d) (PST)Jan 13th, 2019 3:51 PM (5d) (PST)Jan 13th, 2019 2:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6681225460.5130.1710.0571.5490.068628

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0797,29632,7833110393418,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2886.3h/120.3d 16,991 9,838 32,684 268.2k 4,709 10,428 11,739 115.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:2,580
Deaths:676
KDR:3.817
Accuracy:22.894% C+
HSR:16.977% D--
Betelgeuse 54-A
C-
Kills:1,589
Deaths:444
KDR:3.579
Accuracy:24.230% C-
HSR:18.125% D**
Orion VS54
C+
Kills:1,460
Deaths:802
KDR:1.820
Accuracy:20.853% C+
HSR:20.616% D
Lasher X2
C*
Kills:1,367
Deaths:690
KDR:1.981
Accuracy:26.813% C*
HSR:2.634% D
SVA-88
C-
Kills:1,244
Deaths:540
KDR:2.304
Accuracy:20.858% C-
HSR:17.042% D*
VX29 Polaris
C+
Kills:1,229
Deaths:529
KDR:2.323
Accuracy:22.275% C+
HSR:14.646% D--
Pulsar LSW
D
Kills:1,189
Deaths:593
KDR:2.005
Accuracy:19.499% D
HSR:14.971% D*
NSX Naginata
C+
Kills:1,161
Deaths:334
KDR:3.476
Accuracy:21.626% C+
HSR:20.844% D--
Flare VE6
C+
Kills:1,148
Deaths:386
KDR:2.974
Accuracy:21.291% C+
HSR:15.505% D*
NS-15M AE
C-
Kills:251
Deaths:141
KDR:1.780
Accuracy:23.110% C-
HSR:15.139% D*
Kills:13,218
Deaths (as Heavy Assault):5,135
Deaths (to Heavy Assaults):8,697
KDR:2.5741
Kill Difference:8,083
Playtime:500.962 hours
Usage:17%
Score:8.481m
Score/min:282
Accuracy (listed only):22.345%
HSR (listed only):15.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:3,418
Deaths:1,402
KDR:2.438
Accuracy:27.006% B+
HSR:17.057% D
NS-11C
B+
Kills:3,298
Deaths:1,430
KDR:2.306
Accuracy:26.465% B+
HSR:15.828% D
Serpent VE92
C+
Kills:1,751
Deaths:915
KDR:1.914
Accuracy:23.412% C+
HSR:16.905% C--
Solstice SF
D
Kills:1,294
Deaths:992
KDR:1.304
Accuracy:20.995% D
HSR:13.679% D
Pulsar C
C+
Kills:1,224
Deaths:780
KDR:1.569
Accuracy:24.394% C+
HSR:14.788% D**
NSX Tanto
B+
Kills:1,215
Deaths:415
KDR:2.928
Accuracy:29.349% B+
HSR:20.494% D
Sirius SX12
C+
Kills:1,199
Deaths:763
KDR:1.571
Accuracy:24.542% C+
HSR:15.596% C
Zenith VX-5
C++
Kills:1,186
Deaths:691
KDR:1.716
Accuracy:26.116% C++
HSR:17.201% D
Solstice VE3
C++
Kills:1,180
Deaths:772
KDR:1.529
Accuracy:23.361% C++
HSR:12.712% D*
Eridani SX5
C+
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C+
HSR:15.504% D
Eclipse VE3A
C
Kills:1,153
Deaths:505
KDR:2.283
Accuracy:25.335% C
HSR:14.657% D--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Solstice Burst
A
Kills:1,138
Deaths:503
KDR:2.262
Accuracy:32.240% A
HSR:18.366% D-
VE-S Canis
C
Kills:664
Deaths:269
KDR:2.468
Accuracy:25% C
HSR:13.253% D-
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Kills:21,349
Deaths (as Light Assault):10,621
Deaths (to Light Assaults):5,520
KDR:2.01007
Kill Difference:10,728
Playtime:319.164 hours
Usage:11%
Score:5.070m
Score/min:265
Accuracy (listed only):27.014%
HSR (listed only):15.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:3,418
Deaths:1,402
KDR:2.438
Accuracy:27.006% B+
HSR:17.057% D
NS-11C
B+
Kills:3,298
Deaths:1,430
KDR:2.306
Accuracy:26.465% B+
HSR:15.828% D
Serpent VE92
C+
Kills:1,751
Deaths:915
KDR:1.914
Accuracy:23.412% C+
HSR:16.905% C--
Solstice SF
D
Kills:1,294
Deaths:992
KDR:1.304
Accuracy:20.995% D
HSR:13.679% D
Pulsar C
C+
Kills:1,224
Deaths:780
KDR:1.569
Accuracy:24.394% C+
HSR:14.788% D**
NSX Tanto
B+
Kills:1,215
Deaths:415
KDR:2.928
Accuracy:29.349% B+
HSR:20.494% D
Zenith VX-5
C++
Kills:1,186
Deaths:691
KDR:1.716
Accuracy:26.116% C++
HSR:17.201% D
Solstice VE3
C++
Kills:1,180
Deaths:772
KDR:1.529
Accuracy:23.361% C++
HSR:12.712% D*
Eclipse VE3A
C
Kills:1,153
Deaths:505
KDR:2.283
Accuracy:25.335% C
HSR:14.657% D--
Solstice Burst
A
Kills:1,138
Deaths:503
KDR:2.262
Accuracy:32.240% A
HSR:18.366% D-
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Eidolon VE33
D
Kills:140
Deaths:65
KDR:2.154
Accuracy:21.822% D--
HSR:20.714% D
Kills:17,316
Deaths (as Engineer):8,615
Deaths (to Engineers):5,656
KDR:2.00998
Kill Difference:8,701
Playtime:1,179.820 hours
Usage:41%
Score:24.773m
Score/min:350
Accuracy (listed only):27.105%
HSR (listed only):16.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:2,778
Deaths:927
KDR:2.997
Accuracy:26.284% B+
HSR:15.623% D
H-V45
C
Kills:1,784
Deaths:960
KDR:1.858
Accuracy:22.678% C
HSR:16.200% D
Terminus VX-9
D-
Kills:1,403
Deaths:670
KDR:2.094
Accuracy:21.878% D-
HSR:15.966% D*
Darkstar
C--
Kills:1,254
Deaths:514
KDR:2.440
Accuracy:24.840% C--
HSR:15.869% D*
Sirius SX12
C+
Kills:1,199
Deaths:763
KDR:1.571
Accuracy:24.542% C+
HSR:15.596% C
Eridani SX5
C+
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C+
HSR:15.504% D
CME
C-
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:24.116% C-
HSR:16.035% D-
Corvus VA55
C+
Kills:1,158
Deaths:535
KDR:2.164
Accuracy:23.952% C+
HSR:17.099% D-
Equinox VE2
B++
Kills:1,150
Deaths:409
KDR:2.812
Accuracy:29.162% B++
HSR:16.870% C--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Pulsar VS1
D
Kills:1,149
Deaths:492
KDR:2.335
Accuracy:20.196% D
HSR:15.318% D
VE-S Canis
C
Kills:664
Deaths:269
KDR:2.468
Accuracy:25% C
HSR:13.253% D-
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Equinox VE2 Burst
C++
Kills:128
Deaths:53
KDR:2.415
Accuracy:27.783% C++
HSR:17.188% D*
Kills:16,456
Deaths (as Combat Medic):7,347
Deaths (to Combat Medics):3,229
KDR:2.23983
Kill Difference:9,109
Playtime:577.690 hours
Usage:20%
Score:10.605m
Score/min:306
Accuracy (listed only):26.245%
HSR (listed only):15.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,199
Deaths:763
KDR:1.571
Accuracy:24.542% C+
HSR:15.596% C
Eridani SX5
C+
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C+
HSR:15.504% D
Artemis VX26
C*
Kills:1,158
Deaths:539
KDR:2.148
Accuracy:28.328% C*
HSR:15.890% D--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Beamer VS3
B+
Kills:1,002
Deaths:684
KDR:1.465
Accuracy:30.630% B+
HSR:15.369% D-
VE-S Canis
C
Kills:664
Deaths:269
KDR:2.468
Accuracy:25% C
HSR:13.253% D-
Manticore SX40
C*
Kills:441
Deaths:289
KDR:1.526
Accuracy:30.810% C*
HSR:14.966% D-
NS-61 Emissary
C++
Kills:330
Deaths:159
KDR:2.075
Accuracy:29.004% C++
HSR:13.939% C-
Ghost
B++
Kills:296
Deaths:47
KDR:6.298
Accuracy:43.058% B++
HSR:65.541% C
NS-30 Vandal
C+
Kills:122
Deaths:40
KDR:3.050
Accuracy:32.858% C+
HSR:15.574% D*
NS-AM7 Archer
B**
Kills:71
Deaths:47
KDR:1.511
Accuracy:65.601% B**
HSR:7.042% D*
XM98
A+
Kills:56
Deaths:18
KDR:3.111
Accuracy:47.166% A+
HSR:69.643% D
Kills:7,649
Deaths (as Infiltrator):3,894
Deaths (to Infiltrators):3,990
KDR:1.9643
Kill Difference:3,755
Playtime:209.979 hours
Usage:7%
Score:3.470m
Score/min:275
Accuracy (listed only):34.102%
HSR (listed only):23.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,077
Deaths:268
KDR:4.019
Accuracy:21.024% B+
HSR:22.006% B
Nebula VM20
B+
Kills:1,062
Deaths:268
KDR:3.963
Accuracy:20.598% B+
HSR:20.245% C+
Blueshift VM5
C++
Kills:1,000
Deaths:357
KDR:2.801
Accuracy:17.896% C
HSR:21.700% C++
Blueshift VM5
C+
Kills:863
Deaths:357
KDR:2.417
Accuracy:18.179% C
HSR:20.278% C+
Cosmos VM3
D
Kills:423
Deaths:192
KDR:2.203
Accuracy:13.651% D
HSR:16.549% D
Cosmos VM3
C-
Kills:400
Deaths:168
KDR:2.381
Accuracy:13.003% D
HSR:17% C-
Quasar VM1
C**
Kills:314
Deaths:166
KDR:1.892
Accuracy:14.748% C+
HSR:19.745% C**
Comet VM2
B+
Kills:218
Deaths:172
KDR:1.267
Accuracy:47.224% B+
HSR:5.046% B
NS-10 Burster
A++
Kills:68
Deaths:28
KDR:2.429
Accuracy:40.463% A++
HSR:2.941% D--
Comet VM2
B**
Kills:62
Deaths:39
KDR:1.590
Accuracy:54.961% B**
HSR:0% F-
Kills:5,487
Deaths (as MAX Suit):1,007.500
Deaths (to MAX Suits):1,520
KDR:5.44615
Kill Difference:4,479.500
Playtime:82.375 hours
Usage:3%
Score:2.062m
Score/min:417
Accuracy (listed only):26.175%
HSR (listed only):14.551%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,189
V. Kills:50 N/A
Deaths:145
KDR:8.200
Accuracy:42.127% C++
KPH:55.200 B
VKPH:2.300 C--
Saron Laser Cannon
B*
Kills:65
V. Kills:38 167%
Deaths:38
KDR:1.711
Accuracy:37.344% B*
KPH:8.900 C
VKPH:5.200 D
Kills:1,254 (1,254 + 0)
Deaths:183
KDR:6.852
VKDR:0.481
Vehicle Kills:88
Kill Difference:1,071
Playtime:28.866 hours
Usage:1%
Score:0.268m
Score/min:155
Piloting Accuracy:37.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:334
V. Kills:390 85%
Deaths:43
KDR:7.767
Accuracy:35.040% C++
KPH:1,202,400 U
VKPH:1,404,000 U
L105 Zephyr
A*
Kills:268
V. Kills:28 N/A
Deaths:14
KDR:19.143
Accuracy:52.174% B**
KPH:102.600 A*
VKPH:10.700 B
Dual-75 Duster
C+
Kills:166
V. Kills:12 N/A
Deaths:5
KDR:33.200
Accuracy:37.550% C+
KPH:57.500 C
VKPH:4.200 C
C150 Dalton
C*
Kills:146
V. Kills:153 95%
Deaths:11
KDR:13.273
Accuracy:48.186% B**
KPH:27 C
VKPH:28.300 C*
Kills:914 (0 + 914)
Deaths:73
KDR:12.521
VKDR:7.986
Vehicle Kills:583
Kill Difference:841
Playtime:10.902 hours
Usage:0%
Score:0.615m
Score/min:941
Piloting Accuracy:N/A%
Gunner Accuracy:48.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:3,189
V. Kills:612 N/A
Deaths:295
KDR:10.810
Accuracy:46.598% B++
KPH:53.200 A
VKPH:10.200 B++
L100 Python HESH
A+
Kills:3,156
V. Kills:590 N/A
Deaths:142
KDR:22.225
Accuracy:61.333% A+
KPH:76.300 B**
VKPH:14.300 A+
L100 Python HEAT
B**
Kills:1,562
V. Kills:616 253%
Deaths:165
KDR:9.467
Accuracy:60.384% B**
KPH:39.700 B*
VKPH:15.700 B**
L100 Python AP
A
Kills:1,424
V. Kills:964 148%
Deaths:179
KDR:7.955
Accuracy:64.945% B**
KPH:36.600 B++
VKPH:24.800 A
Skyguard
A+
Kills:1,066
V. Kills:670 159%
Deaths:143
KDR:7.455
Accuracy:33.991% B++
KPH:23 A+
VKPH:14.500 A
Kills:10,397 (10,397 + 0)
Deaths:924
KDR:11.252
VKDR:3.736
Vehicle Kills:3,452
Kill Difference:9,473
Playtime:225.856 hours
Usage:8%
Score:3.469m
Score/min:256
Driving Accuracy:33.991%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:885
V. Kills:335 263%
Deaths:78
KDR:11.346
Accuracy:56.011% B*
KPH:36.700 A+
VKPH:13.900 A++
Supernova FPC
B*
Kills:661
V. Kills:606 109%
Deaths:113
KDR:5.850
Accuracy:58.215% B+
KPH:20.900 C
VKPH:19.200 B*
Saron HRB
B++
Kills:571
V. Kills:335 170%
Deaths:50
KDR:11.420
Accuracy:47.047% B+
KPH:31 B++
VKPH:18.200 C**
Supernova VPC
A**
Kills:435
V. Kills:119 363%
Deaths:23
KDR:18.913
Accuracy:58.173% B*
KPH:62.400 B**
VKPH:17.100 A**
E540 Halberd
A
Kills:220
V. Kills:125 175%
Deaths:20
KDR:11
Accuracy:56.993% A
KPH:43 B**
VKPH:24.400 A
Proton II PPA
C*
Kills:177
V. Kills:7 N/A
Deaths:8
KDR:22.125
Accuracy:21.773% C
KPH:61.800 C*
VKPH:2.400 D
Aphelion VEX-4
C*
Kills:97
V. Kills:80 120%
Deaths:13
KDR:7.462
Accuracy:36.604% C*
KPH:23.300 C+
VKPH:19.200 C*
Kills:3,046 (1,981 + 1,065)
Deaths:305
KDR:9.987
VKDR:5.269
Vehicle Kills:1,607
Kill Difference:2,741
Playtime:93.249 hours
Usage:3%
Score:2.034m
Score/min:364
Driving Accuracy:58.173%
Gunner Accuracy:36.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:966
V. Kills:75 N/A
Deaths:17
KDR:56.824
Accuracy:33.480% C
KPH:125.200 B++
VKPH:9.700 B*
Saron HRB-H
A*
Kills:209
V. Kills:136 153%
Deaths:5
KDR:41.800
Accuracy:71.499% A++
KPH:69.500 A++
VKPH:45.200 A*
E540 Halberd-H
B**
Kills:114
V. Kills:76 148%
Deaths:13
KDR:8.769
Accuracy:69.086% A+
KPH:45.700 C++
VKPH:30.500 B**
M40 Fury-H
C+
Kills:77
V. Kills:12 N/A
Deaths:7
KDR:11
Accuracy:42.923% C++
KPH:80.300 C
VKPH:12.500 C+
M20 Basilisk-H
D
Kills:71
V. Kills:22 309%
Deaths:4
KDR:17.750
Accuracy:44.375% C+
KPH:27.700 D-
VKPH:8.600 D
Kills:1,437 (0 + 1,437)
Deaths:46
KDR:31.239
VKDR:6.978
Vehicle Kills:321
Kill Difference:1,391
Playtime:16.736 hours
Usage:1%
Score:0.402m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:44.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:678
V. Kills:151 446%
Deaths:43
KDR:15.767
Accuracy:46.062% B**
KPH:56.700 B+
VKPH:12.600 B++
M20 Basilisk
A
Kills:462
V. Kills:151 304%
Deaths:46
KDR:10.044
Accuracy:46.579% B*
KPH:34.100 A
VKPH:11.200 B**
M12 Kobalt
C**
Kills:331
V. Kills:15 N/A
Deaths:21
KDR:15.762
Accuracy:19.833% C**
KPH:68.600 C++
VKPH:3.100 C+
M40 Fury
B*
Kills:282
V. Kills:92 303%
Deaths:21
KDR:13.429
Accuracy:44.724% B*
KPH:51 C+
VKPH:16.600 B*
M12 Kobalt
B**
Kills:233
V. Kills:16 N/A
Deaths:16
KDR:14.563
Accuracy:20.691% B+
KPH:82.500 C**
VKPH:5.700 B**
M20 Basilisk
B*
Kills:219
V. Kills:79 274%
Deaths:28
KDR:7.821
Accuracy:46.231% B*
KPH:29.400 B++
VKPH:10.600 C*
M60-G Bulldog
B+
Kills:127
V. Kills:34 363%
Deaths:21
KDR:6.048
Accuracy:43.385% B*
KPH:30.100 C++
VKPH:8.100 B+
M60-G Bulldog
C+
Kills:97
V. Kills:20 462%
Deaths:16
KDR:6.063
Accuracy:44.367% B++
KPH:35.800 C+
VKPH:7.400 C+
Kills:2,429 (0 + 2,429)
Deaths:212
KDR:11.458
VKDR:2.632
Vehicle Kills:558
Kill Difference:2,217
Playtime:53.042 hours
Usage:2%
Score:0.915m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:44.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:185
V. Kills:24 N/A
Deaths:9
KDR:20.556
Accuracy:33.164% C+
KPH:77.500 C*
VKPH:10.100 B**
M20 Wyvern
C+
Kills:134
V. Kills:87 152%
Deaths:16
KDR:8.375
Accuracy:38.314% C++
KPH:21.500 C+
VKPH:13.900 C+
Kills:319 (0 + 319)
Deaths:25
KDR:12.760
VKDR:4.440
Vehicle Kills:111
Kill Difference:294
Playtime:8.627 hours
Usage:0%
Score:0.101m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:38.314%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4903,4181,4022.438B*0.5727.006%B+17.057%D25.5CN/A71134h14.2C52.7C*
NS-11C 3,3723,2981,4302.306A+0.7026.465%B+15.828%D26.4C++N/A80124.8h15.3C+57.8C**
C75 Viper 3,8013,18929510.81A+7.8046.598%B++N/A53.2A10.2B++22459.9h10.8B+23.2B++
L100 Python HESH 3,7463,15614222.225B*19.2261.333%A+N/A76.2B**14.3A+27241.4h3.5C++5.7B+
NS-11A 2,8462,7789272.997B**0.0126.284%B+15.623%D32.8C++N/A8584.6h14.1C+53.8B
NS-15M2 2,6322,5806763.817A0.8122.894%C+16.977%D--37.3C+N/A9169.2h13.6C+59.3C++
H-V45 1,8071,7849601.858B1.1522.678%C16.2%D22.9CN/A6678h13.8C+61C+
Serpent VE92 1,7691,7519151.914B*1.0923.412%C+16.905%C--27.2C+N/A8564.4h12.6C**53.9C**
Betelgeuse 54-A 1,6191,5894443.579C*0.5724.23%C-18.125%D**45.4DN/A16335h12.2D50.3C-
L100 Python HEAT 2,1781,5621659.467A6.4660.384%B**2.241%C39.7B*15.7B**24439.3h5.3B+8.8B*
Orion VS54 1,4831,4608021.82C**1.1920.853%C+20.616%D29.6C+N/A15149.3h13.1C++63C*
L100 Python AP 2,3881,4241797.955B*4.9564.945%B**2.669%C+36.6B++24.8A34538.9h6.7C++10.4B+
Terminus VX-9 1,4191,4036702.094B+0.9121.878%D-15.966%D*28.2C-N/A10149.8h13.5C61.6C
Lasher X2 1,3811,3676901.981A++1.0326.813%C*2.634%D38.7B+N/A12735.3h18.5B69.1B+
Solstice SF 1,3031,2949921.304B+1.7020.995%D13.679%D19.8C+N/A6265.2h13.8C+65.7C+
Darkstar 1,2961,2545142.44B*0.5724.84%C--15.869%D*26.3DN/A7347.6h15.6D--62.7D
SVA-88 1,2591,2445402.304C**0.7020.858%C-17.042%D*34.1CN/A14436.5h13.7D65.7C
Proximity Mine 1,2401,2372016.154B++3.1549.342%B*N/A209.7A++N/A6585.9h1.8B3.7B++
VX29 Polaris 1,2601,2295292.323B*0.6922.275%C+14.646%D--30.5C-N/A10540.3h14.3C--64.4C+
Pulsar C 1,2541,2247801.569C**1.4424.394%C+14.788%D**18.3CN/A7367h16.4D--67.4C
NSX Tanto 1,2421,2154152.928A++0.0829.349%B+20.494%D32.3C++N/A7937.6h14.3C++48.6C*
Sirius SX12 1,2231,1997631.571B+1.4424.542%C+15.596%C24.1C+N/A8249.8h14.4C*58.9C*
Light PPA 1,2391,1891458.2B+5.1942.127%C++N/A55.3B2.3C--14421.5h12.1C**28.8B
Pulsar LSW 1,2001,1895932.005B+1.0019.499%D14.971%D*34.7CN/A12134.3h12.9C+66.1C+
Zenith VX-5 1,2171,1866911.716B+1.2926.116%C++17.201%D20.2C--N/A6458.7h15.6D59.9C+
Solstice VE3 1,2051,1807721.528B**1.4823.361%C++12.712%D*19.2C++N/A9861.5h19.6C--83.8C+
Eridani SX5 1,1761,1614532.563A0.4526.468%C+15.504%D28CN/A8641.5h12.1C++45.6C*
NSX Naginata 1,1751,1613343.476A*0.4721.626%C+20.844%D--38.1C+N/A10330.5h12.7C+58.8C++
CME 1,1751,1605712.032B++0.9824.116%C-16.035%D-24.8C-N/A10446.7h15.7C--65C
Artemis VX26 1,1741,1585392.148B++0.8628.328%C*15.89%D--23.8C-N/A8048.7h12.7C+44.7C*
Corvus VA55 1,1781,1585352.164A0.8423.952%C+17.099%D-27.9C+N/A10541.5h12.9C+54C++
Frag Grenade 1,1641,15411154N/A1,150.9943.138%CN/A480.8C+4.2C-17082.4h3.4B+7.8B
Eclipse VE3A 1,1781,1535052.283B+0.7325.335%C14.657%D--31.7CN/A8536.4h13.8C-54.3C
Equinox VE2 1,1761,1504092.812A+0.2029.162%B++16.87%C--33C++N/A8634.9h13.2C+45.2B
NS-7 PDW 1,1771,1495861.961B**1.0525.758%C*13.838%D21.2CN/A6854.2h14.9C++58C**
Pulsar VS1 1,1651,1494922.335A+0.6720.196%D15.318%D20.6CN/A9655.7h14.4C*71.1C+
Flare VE6 1,1731,1483862.974A+0.0321.291%C+15.505%D*36.4C+N/A13231.5h12.1C57C+
Solstice Burst 1,1611,1385032.262B++0.7532.24%A18.366%D-26.1CN/A7243.6h16.4D50.9C*
Nebula VM20 1,1031,0772684.019B**1.0121.024%B+22.006%B53.1A1.3A++14020.3h15.3B+72.6B+
Skyguard 1,7361,0661437.455A*4.4533.991%B++2.533%B23A+14.5A21846.3h118.4C**348.3B++
Nebula VM20 1,0921,0622683.963B**0.9520.598%B+20.245%C+52.1A1.5A*13720.4h15.1B73.3B+
Beamer VS3 1,0121,0026841.465B**1.5430.63%B+15.369%D-54.8A+N/A16618.3h7.7B+25.3C*
Blueshift VM5 1,0201,0003572.801C*0.2117.896%C21.7%C++42.4B+N/A14923.6h13.4B++74.9B
Proton II PPA-H 1,0419661756.824M**53.8233.48%C1.242%C--125.5B*9.7B*3167.7h11.8C35.3C
Supernova PC 1,2208857811.346B*8.3456.011%B*1.243%D-36.7A+13.9A++28224.1h5.1C*9.1B+
C-4 1,3978762543.449A+0.4425.769%C++N/A105.5B++62.8A*12708.3h1.8C-7C+
Blueshift VM5 8788633572.417C+0.5918.179%C20.278%C+36.6C*N/A13223.6h15.8C*87.2C++
Nemesis VSH9 1,1487224101.761A*1.2567.402%B++1.801%C--20.9C**12.3C**23534.5h7.4B+10.9B++
Spear Anti-Vehicle Phalanx Turret 1,0786903718.649A++15.6454.312%B**3.623%C61.6A34.6A54011.2h7.6B+14B*
M40 Fury 8296784315.767A+12.7646.062%B**N/A56.5B+12.6B++31112h15.2C+32.9B+
M12 Kobalt 709670883.75M+80.7420.09%C14.179%D131.4B+7.6B++3275.1h16.8C*83.7C*
VE-S Canis 6786642692.468B**0.5425%C13.253%D-26.3CN/A7525.2h12.5C+50C++
Supernova FPC 1,2676611135.85C++2.8458.215%B+1.513%D20.9C19.2B*40131.6h6.3C10.9C+
C-4 ARX 7995991065.651A*2.6425.291%CN/A176.2B**58.8A+8403.4h1.2C++4.6C*
Sticky Grenade 5815761576N/A572.9947.296%C--N/A640D5.6D20780.9h2.5C+5.2C+
Saron HRB 9065715011.42A8.4147.047%B+N/A31B++18.2C**37118.4h21.5C*45.6B+
NS Decimator 7254981084.611S1.6061.324%C++N/A38.3C**17.5C*34813h5.1C+8.4C+
Tank Mine 791496628M+4.9961.911%A*N/A198.4A*118A++22032.5h2.8D**4.6B**
M20 Basilisk 6134624610.043M*7.0346.579%B*6.494%C**34.2A11.2B**25013.5h85.8B184.2B++
M40 Fury 5414561045.6M+42.5947.164%C+N/A130.3A24.3B+4613.5h11.8C**25B+
Manticore SX40 4454412891.526B+1.4830.81%C*14.966%D-50.1B*N/A1898.8h6.8B+22B+
Supernova VPC 5544352318.913B++15.9058.173%B*N/A62.1B**17A**3737h3.7C6.3C*
Cosmos VM3 4254231922.203C++0.8113.651%D16.549%D32C*N/A11913.2h14C+102.9C+
Cosmos VM3 4064001682.381B0.6313.003%D17%C-34.2B+N/A12811.7h13B+99.9C+
M20 Basilisk 461334841.75S38.7459.305%B++6.886%B**52.2B+19.8C+2896.4h111.8C*188.5B+
AP30 Shredder 724334437.767C++4.7635.04%C++1.497%C--3340U3900U32539800.1h80.3B+229.1B+
M12 Kobalt 3463312115.762B12.7519.833%C**18.731%C*69C++3.1C+2774.8h21.8C110C*
NS-61 Emissary 3353301592.075A++0.9329.004%C++13.939%C-28.2C++N/A7911.7h16.9C58.4C+
Thanatos VE70 3233191452.2A+0.8144.769%B+13.793%C-26.8C+N/A12311.9h6D13.4C++
Quasar VM1 3203141661.892C**1.1214.748%C+19.745%C**24.2C++N/A10813h15.1C++102.2C++
Ghost 301296476.298B**3.2943.058%B++65.541%C34.4C+N/A1618.6h2.8D6.5C+
M40 Fury 3742822113.429B*10.4244.724%B*1.773%C+51.3C+16.7B*4075.5h17.3C-38.7C++
M60-A Bulldog 329270338.182B+5.1740.508%B1.111%C31C6.8C++1838.7h6C+14.9B
L105 Zephyr 2962681419.143A16.1352.174%B**1.119%B+103.1A*10.8B+4982.6h4.5B**8.7B**
NS-15M AE 2532511411.78C+1.2323.11%C-15.139%D*36.9C-N/A1576.8h14.7D--63.5C
M12 Kobalt 2492331614.563C+11.5520.691%B+15.88%C--83.2B5.7B**2952.8h23.2D111.9C++
E540 Halberd 3452202011C*7.9956.993%AN/A43.1B**24.5A5355.1h5.7C*10B++
M20 Basilisk 298219287.821M+4.8146.231%B*4.566%C29.6B++10.7C*2617.4h92.1B199.2B++
Comet VM2 2812181721.267B+1.7447.224%B+5.046%B14.9B++4.3C++13814.6h15.4B++32.6B++
Anti-Vehicle Grenade 2662161216N/A212.9946.401%DN/A270C--62.5C-20470.8h6.5C14C
Saron HRB-H 345209541.8S38.7971.499%A++N/A69.7A++45.3A*6593h34.1D-47.8C+
MANA Anti-Personnel Turret 192191682.809N/A0.2015.668%UN/A1910U10U5575600.1h26T*166.1T*
S1 3011891421.331B**1.6864.786%B*1.058%D--24.2C+14.4C**5857.8h8.3D12.8C+
CAS 14-E 209185920.556B+17.5533.164%C+1.081%D77.1C*10B**2592.4h24B+72.3B+
Proton II PPA 184177822.125B+19.1221.773%CN/A61C++2.4D2242.9h8.9C**41.1C*
Dual-75 Duster 178166533.2A++30.1937.55%C+N/A57.2C4.1C3142.9h6.2C+16.5C++
MANA Anti-Vehicle Turret 355152891.708C1.3065.076%C1.974%D-1520B+2030B*21303000.1h14.4C*22.2C++
C150 Dalton 2991461113.273B**10.2648.186%B**N/A27C28.3C*4865.4h5.2C10.8B
Eidolon VE33 141140652.154B*0.8521.822%D--20.714%D20C+N/A1207h10.1C+46.4C
M20 Wyvern 221134168.375B+5.3738.314%C++2.985%C21.6C+14C++1696.2h75.3C*196.6B+
Lancer VS22 307132931.419B*1.5967.317%B++N/A11.8C+15.6B+30111.2h31.1C+46.2C+
Rocklet Rifle 282132443S0.0158.159%B+N/A26.9C+30.6B+5034.9h46.2D79.5C+
Equinox VE2 Burst 128128532.415B+0.5927.783%C++17.188%D*26.1DN/A814.9h13.8C49.5C++
M60-G Bulldog 161127216.048B+3.0443.385%B*3.15%C++30.2C++8.1B+2264.2h7.7C+17.7B+
NS-30 Vandal 124122403.05B*0.0432.858%C+15.574%D*20.3D-N/A896h7D21.3C
Force-Blade 20412125,7690.005D3.0025.198%C4.959%C0.1C-N/A02021.5h5.3D**20.9D
M60-A Bulldog 131114912.667C+9.6645.964%C++2.632%C**26.5C4C+1794.3h6.2C+13.5C*
E540 Halberd-H 190114138.769C++5.7669.086%A+N/A45.6C++30.4B**5692.5h11.6F--16.8D*
Aspis Anti-Aircraft Phalanx Turret 199103185.722B**2.7135.111%A+1.942%C+16.6B**15.5B*2886.2h150.5C++428.5B++
M60-G Bulldog 11797166.063C*3.0544.367%B++9.278%S35.9C+7.4C+3052.7h8.5C19.1C*
Aphelion VEX-4 17797137.462B*4.4536.604%C*2.062%D-23.1C19C++3854.2h59.4C++162.1B
M40 Fury-H 8977711C+7.9942.923%C++2.597%A++77C12C3691h14.6D*34D*
M20 Basilisk-H 9371417.75A14.7444.375%C+4.225%D27.3D-8.5D1942.6h53.2B119.9B+
NS-AM7 Archer 11071471.511M1.5065.601%B**7.042%D*4.7C--2.6C+5515.1h27.2C41.4C+
NS-10 Burster 11668282.429A**0.5840.463%A++2.941%D--8.8A6.2A++1497.7h136.1C++336.5B++
M60-A Bulldog 7366611C+7.9947.014%C++1.515%D21.3D2.3D1043.1h7.4C--15.7C+
Saron Laser Cannon 10365381.711C+1.3037.344%B*3.077%B+8.9C5.2D1867.3h164.3C+439.9C++
Comet VM2 10562391.59B++1.4254.961%B**N/A11.7C+8.1A++2165.3h32.2C58.5C*
XM98 5856183.111B+0.1047.166%A+69.643%D24.3C+N/A1832.3h3.7F7.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2803,3514.8h
Motion Spotter104,9222.4h
Anti-Vehicle MANA Turret71,3751.2h
Nano-Armor Kit5351,505,72384.7h
Spawn Beacon91,5220.8h
Nanite Revive Grenade01,6920.5h
Medical Applicator522392,13331.7h
Spitfire Auto-Turret93,7472.5h
Ammunition Package2613,5865h
Shield Recharging Field162,6320.8h
Medical Kit82240.2h
Anti-Infantry MANA Turret42670.4h
Recon Detection Device192,0823.2h

Check the help document for the dictionary if you want to learn more about words used here.


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