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SnugglePie[V] SnugglePie
VS BR 151

KDR: 2.98

Score: 53.4m

Last Seen: Nov 12th, 2018 9:16 PM
- OFFLINE - 59.4 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 82
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C C75 Viper VX6-7 L100 Python HESH NS-11A NS-15M2 H-V45 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 644TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.394%16.306%3983797744,5182.855920.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.7%0.661B+-0.662D-1.368D**HEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.236C++140.021C+43.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.507%0.921%232210121,194711921.679321284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.956%0.214C++-0.634D-1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.682B+20.10.618B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.168%1.387%13708100612,111121244079.99257275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.999%-0.159C-0.814D-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.2-0.065C+16.1-0.289C25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.206%3.521%744199955,566102620645.42495270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.951%0.289C*-0.206C0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.39B28.10.279C*43.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.742%65.103%74421012341151770.224638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%1.303A-0.137C-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.314C*2.90.07C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.769%13.793%74411013319120640.264292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*-0.132C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.016C+6-0.239C7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 82
53.4m266.6%375 (22.5k)314 (18.8k)2.9797886,78929,1263.54879151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014525820.346%11.039%22505:5132

20% Combat Medic41% Engineer17% Heavy Assault7% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 12:49 PMJan 10th, 2014 8:22 PMNov 14th, 2018 2:03 AM (1d) (PST)Nov 12th, 2018 6:15 PM (2d) (PST)Nov 12th, 2018 5:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651225430.5100.1710.0561.5410.068618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9257,30932,6163110392418,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2833.7h/118.1d 16,573 9,581 31,926 261.9k 4,617 10,215 11,478 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:2,433
Deaths:654
KDR:3.720
Accuracy:22.730% C+
HSR:16.893% D--
Betelgeuse 54-A
C
Kills:1,589
Deaths:444
KDR:3.579
Accuracy:24.230% C
HSR:18.125% F
Orion VS54
C+
Kills:1,386
Deaths:774
KDR:1.791
Accuracy:20.635% C+
HSR:20.779% C--
Lasher X2
C*
Kills:1,363
Deaths:688
KDR:1.981
Accuracy:26.829% C*
HSR:2.641% D
SVA-88
C-
Kills:1,218
Deaths:537
KDR:2.268
Accuracy:20.764% C-
HSR:17.077% D*
VX29 Polaris
C+
Kills:1,210
Deaths:527
KDR:2.296
Accuracy:22.274% C+
HSR:14.628% D*
Pulsar LSW
D
Kills:1,189
Deaths:593
KDR:2.005
Accuracy:19.499% D
HSR:14.971% D*
NSX Naginata
C+
Kills:1,161
Deaths:334
KDR:3.476
Accuracy:21.626% C+
HSR:20.844% D--
Flare VE6
C+
Kills:1,148
Deaths:386
KDR:2.974
Accuracy:21.291% C+
HSR:15.505% D*
NS-15M AE
C
Kills:251
Deaths:141
KDR:1.780
Accuracy:23.110% C
HSR:15.139% D*
Kills:12,948
Deaths (as Heavy Assault):5,078
Deaths (to Heavy Assaults):8,586
KDR:2.54982
Kill Difference:7,870
Playtime:492.531 hours
Usage:17%
Score:8.341m
Score/min:282
Accuracy (listed only):22.299%
HSR (listed only):15.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:3,217
Deaths:1,399
KDR:2.300
Accuracy:26.465% B+
HSR:15.791% D
VX6-7
B+
Kills:3,142
Deaths:1,293
KDR:2.430
Accuracy:26.977% B+
HSR:16.932% D
Serpent VE92
C+
Kills:1,696
Deaths:898
KDR:1.889
Accuracy:23.329% C+
HSR:16.922% C--
Solstice SF
C--
Kills:1,294
Deaths:992
KDR:1.304
Accuracy:20.995% D
HSR:13.679% C--
NSX Tanto
B++
Kills:1,214
Deaths:413
KDR:2.939
Accuracy:29.373% B++
HSR:20.428% D
Pulsar C
C++
Kills:1,212
Deaths:775
KDR:1.564
Accuracy:24.349% C++
HSR:14.852% D**
Zenith VX-5
C*
Kills:1,186
Deaths:691
KDR:1.716
Accuracy:26.116% C*
HSR:17.201% D
Solstice VE3
C++
Kills:1,180
Deaths:772
KDR:1.529
Accuracy:23.361% C++
HSR:12.712% D*
Sirius SX12
C+
Kills:1,177
Deaths:759
KDR:1.551
Accuracy:24.380% C+
HSR:15.463% C
Eridani SX5
C++
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C++
HSR:15.504% D
Eclipse VE3A
C
Kills:1,153
Deaths:505
KDR:2.283
Accuracy:25.335% C
HSR:14.657% D--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Solstice Burst
B**
Kills:1,138
Deaths:503
KDR:2.262
Accuracy:32.240% B**
HSR:18.366% D
VE-S Canis
C
Kills:652
Deaths:266
KDR:2.451
Accuracy:25.069% C
HSR:12.883% D-
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Kills:20,890
Deaths (as Light Assault):10,450
Deaths (to Light Assaults):5,429
KDR:1.99904
Kill Difference:10,440
Playtime:316.856 hours
Usage:11%
Score:5.022m
Score/min:264
Accuracy (listed only):26.999%
HSR (listed only):15.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:3,217
Deaths:1,399
KDR:2.300
Accuracy:26.465% B+
HSR:15.791% D
VX6-7
B+
Kills:3,142
Deaths:1,293
KDR:2.430
Accuracy:26.977% B+
HSR:16.932% D
Serpent VE92
C+
Kills:1,696
Deaths:898
KDR:1.889
Accuracy:23.329% C+
HSR:16.922% C--
Solstice SF
C--
Kills:1,294
Deaths:992
KDR:1.304
Accuracy:20.995% D
HSR:13.679% C--
NSX Tanto
B++
Kills:1,214
Deaths:413
KDR:2.939
Accuracy:29.373% B++
HSR:20.428% D
Pulsar C
C++
Kills:1,212
Deaths:775
KDR:1.564
Accuracy:24.349% C++
HSR:14.852% D**
Zenith VX-5
C*
Kills:1,186
Deaths:691
KDR:1.716
Accuracy:26.116% C*
HSR:17.201% D
Solstice VE3
C++
Kills:1,180
Deaths:772
KDR:1.529
Accuracy:23.361% C++
HSR:12.712% D*
Eclipse VE3A
C
Kills:1,153
Deaths:505
KDR:2.283
Accuracy:25.335% C
HSR:14.657% D--
Solstice Burst
B**
Kills:1,138
Deaths:503
KDR:2.262
Accuracy:32.240% B**
HSR:18.366% D
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Eidolon VE33
D
Kills:140
Deaths:65
KDR:2.154
Accuracy:21.822% D--
HSR:20.714% D
Kills:16,891
Deaths (as Engineer):8,451
Deaths (to Engineers):5,597
KDR:1.9987
Kill Difference:8,440
Playtime:1,151.870 hours
Usage:41%
Score:24.159m
Score/min:350
Accuracy (listed only):27.094%
HSR (listed only):16.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:2,443
Deaths:837
KDR:2.919
Accuracy:25.923% B+
HSR:15.186% D-
H-V45
C
Kills:1,784
Deaths:960
KDR:1.858
Accuracy:22.678% C
HSR:16.200% D
Terminus VX-9
D-
Kills:1,356
Deaths:662
KDR:2.048
Accuracy:21.650% D-
HSR:16.150% D*
Darkstar
C-
Kills:1,245
Deaths:511
KDR:2.436
Accuracy:24.850% C-
HSR:15.984% D*
Sirius SX12
C+
Kills:1,177
Deaths:759
KDR:1.551
Accuracy:24.380% C+
HSR:15.463% C
Eridani SX5
C++
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C++
HSR:15.504% D
CME
C
Kills:1,160
Deaths:571
KDR:2.032
Accuracy:24.116% C
HSR:16.035% D-
Corvus VA55
C+
Kills:1,158
Deaths:535
KDR:2.164
Accuracy:23.952% C+
HSR:17.099% D-
Equinox VE2
B++
Kills:1,150
Deaths:409
KDR:2.812
Accuracy:29.162% B++
HSR:16.870% C--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Pulsar VS1
D
Kills:1,149
Deaths:492
KDR:2.335
Accuracy:20.196% D
HSR:15.318% D
VE-S Canis
C
Kills:652
Deaths:266
KDR:2.451
Accuracy:25.069% C
HSR:12.883% D-
Thanatos VE70
B+
Kills:319
Deaths:145
KDR:2.200
Accuracy:44.769% B+
HSR:13.793% C-
Equinox VE2 Burst
C++
Kills:128
Deaths:53
KDR:2.415
Accuracy:27.783% C++
HSR:17.188% D*
Kills:16,031
Deaths (as Combat Medic):7,239
Deaths (to Combat Medics):3,169
KDR:2.21453
Kill Difference:8,792
Playtime:566.723 hours
Usage:20%
Score:10.373m
Score/min:305
Accuracy (listed only):26.197%
HSR (listed only):15.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,177
Deaths:759
KDR:1.551
Accuracy:24.380% C+
HSR:15.463% C
Eridani SX5
C++
Kills:1,161
Deaths:453
KDR:2.563
Accuracy:26.468% C++
HSR:15.504% D
Artemis VX26
C*
Kills:1,158
Deaths:539
KDR:2.148
Accuracy:28.328% C*
HSR:15.890% D--
NS-7 PDW
C*
Kills:1,149
Deaths:586
KDR:1.961
Accuracy:25.758% C*
HSR:13.838% D
Beamer VS3
B+
Kills:977
Deaths:667
KDR:1.465
Accuracy:30.588% B+
HSR:15.456% D-
VE-S Canis
C
Kills:652
Deaths:266
KDR:2.451
Accuracy:25.069% C
HSR:12.883% D-
Manticore SX40
C*
Kills:441
Deaths:289
KDR:1.526
Accuracy:30.810% C*
HSR:14.966% D-
NS-61 Emissary
C++
Kills:329
Deaths:158
KDR:2.082
Accuracy:29.001% C++
HSR:13.982% C-
Ghost
B++
Kills:286
Deaths:46
KDR:6.217
Accuracy:42.934% B++
HSR:64.336% C
NS-30 Vandal
C+
Kills:120
Deaths:39
KDR:3.077
Accuracy:32.828% C+
HSR:15.833% D*
NS-AM7 Archer
B*
Kills:68
Deaths:47
KDR:1.447
Accuracy:65.048% B*
HSR:5.882% D*
XM98
A+
Kills:55
Deaths:17
KDR:3.235
Accuracy:47.153% A+
HSR:69.091% D
Kills:7,573
Deaths (as Infiltrator):3,866
Deaths (to Infiltrators):3,944
KDR:1.95887
Kill Difference:3,707
Playtime:208.813 hours
Usage:7%
Score:3.456m
Score/min:276
Accuracy (listed only):34.030%
HSR (listed only):22.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,024
Deaths:254
KDR:4.032
Accuracy:21.242% B+
HSR:21.777% C**
Nebula VM20
B++
Kills:1,001
Deaths:254
KDR:3.941
Accuracy:20.775% B++
HSR:19.680% C+
Blueshift VM5
C*
Kills:1,000
Deaths:357
KDR:2.801
Accuracy:17.896% C
HSR:21.700% C*
Blueshift VM5
C+
Kills:863
Deaths:357
KDR:2.417
Accuracy:18.179% C
HSR:20.278% C+
Cosmos VM3
D
Kills:423
Deaths:192
KDR:2.203
Accuracy:13.651% D
HSR:16.549% D
Cosmos VM3
C-
Kills:400
Deaths:168
KDR:2.381
Accuracy:13.003% D
HSR:17% C-
Quasar VM1
C*
Kills:314
Deaths:166
KDR:1.892
Accuracy:14.748% C+
HSR:19.745% C*
Comet VM2
B+
Kills:218
Deaths:172
KDR:1.267
Accuracy:47.209% B+
HSR:5.046% B
Comet VM2
B**
Kills:62
Deaths:39
KDR:1.590
Accuracy:54.937% B**
HSR:0% F-
NS-10 Burster
A++
Kills:58
Deaths:27
KDR:2.148
Accuracy:40.451% A++
HSR:3.448% D-
Kills:5,363
Deaths (as MAX Suit):993
Deaths (to MAX Suits):1,507
KDR:5.40081
Kill Difference:4,370
Playtime:80.690 hours
Usage:3%
Score:2.007m
Score/min:415
Accuracy (listed only):26.209%
HSR (listed only):14.522%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,132
V. Kills:47 N/A
Deaths:142
KDR:7.972
Accuracy:42.042% C*
KPH:54.400 B
VKPH:2.300 C--
Saron Laser Cannon
B++
Kills:62
V. Kills:36 168%
Deaths:35
KDR:1.771
Accuracy:36.509% B++
KPH:9.100 C
VKPH:5.300 D
Kills:1,194 (1,194 + 0)
Deaths:177
KDR:6.746
VKDR:0.469
Vehicle Kills:83
Kill Difference:1,017
Playtime:27.596 hours
Usage:1%
Score:0.254m
Score/min:153
Piloting Accuracy:36.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:328
V. Kills:388 84%
Deaths:43
KDR:7.628
Accuracy:35.004% C++
KPH:1,180,800 U
VKPH:1,396,800 U
L105 Zephyr
A*
Kills:268
V. Kills:28 N/A
Deaths:14
KDR:19.143
Accuracy:52.174% B**
KPH:102.600 A*
VKPH:10.700 C*
Dual-75 Duster
C
Kills:152
V. Kills:11 N/A
Deaths:5
KDR:30.400
Accuracy:35.282% C
KPH:57.100 C
VKPH:4.100 C-
C150 Dalton
C*
Kills:139
V. Kills:149 93%
Deaths:11
KDR:12.636
Accuracy:47.809% B*
KPH:26 C
VKPH:27.800 C*
Kills:887 (0 + 887)
Deaths:73
KDR:12.151
VKDR:7.890
Vehicle Kills:576
Kill Difference:814
Playtime:10.626 hours
Usage:0%
Score:0.607m
Score/min:953
Piloting Accuracy:N/A%
Gunner Accuracy:47.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:3,189
V. Kills:612 N/A
Deaths:295
KDR:10.810
Accuracy:46.598% B++
KPH:53.200 A
VKPH:10.200 B++
L100 Python HESH
A+
Kills:3,073
V. Kills:562 N/A
Deaths:141
KDR:21.794
Accuracy:61.138% A+
KPH:76.300 B**
VKPH:14 A+
L100 Python HEAT
B**
Kills:1,561
V. Kills:615 253%
Deaths:164
KDR:9.518
Accuracy:60.358% B*
KPH:39.800 B*
VKPH:15.700 B**
L100 Python AP
A
Kills:1,396
V. Kills:949 147%
Deaths:178
KDR:7.843
Accuracy:64.951% B**
KPH:36.300 B++
VKPH:24.700 A
Skyguard
A
Kills:1,020
V. Kills:648 157%
Deaths:141
KDR:7.234
Accuracy:33.934% B++
KPH:22.600 A
VKPH:14.400 A
Kills:10,239 (10,239 + 0)
Deaths:919
KDR:11.141
VKDR:3.684
Vehicle Kills:3,386
Kill Difference:9,320
Playtime:222.982 hours
Usage:8%
Score:3.416m
Score/min:255
Driving Accuracy:33.934%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:776
V. Kills:296 261%
Deaths:73
KDR:10.630
Accuracy:54.954% B++
KPH:35.600 A
VKPH:13.600 A++
Supernova FPC
B**
Kills:661
V. Kills:606 109%
Deaths:113
KDR:5.850
Accuracy:58.215% B+
KPH:20.900 C
VKPH:19.200 B**
Saron HRB
B+
Kills:539
V. Kills:320 168%
Deaths:50
KDR:10.780
Accuracy:46.895% B
KPH:29.800 B+
VKPH:17.700 C*
Supernova VPC
M
Kills:435
V. Kills:119 363%
Deaths:23
KDR:18.913
Accuracy:58.173% B*
KPH:62.400 B**
VKPH:17.100 M
E540 Halberd
B**
Kills:220
V. Kills:125 175%
Deaths:20
KDR:11
Accuracy:56.993% B**
KPH:43 B**
VKPH:24.400 B**
Proton II PPA
C*
Kills:177
V. Kills:7 N/A
Deaths:8
KDR:22.125
Accuracy:21.773% C
KPH:61.800 C*
VKPH:2.400 D
Aphelion VEX-4
C++
Kills:97
V. Kills:80 120%
Deaths:13
KDR:7.462
Accuracy:36.557% C*
KPH:23.300 C
VKPH:19.200 C++
Kills:2,905 (1,872 + 1,033)
Deaths:300
KDR:9.683
VKDR:5.177
Vehicle Kills:1,553
Kill Difference:2,605
Playtime:90.598 hours
Usage:3%
Score:1.981m
Score/min:364
Driving Accuracy:58.173%
Gunner Accuracy:36.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:890
V. Kills:71 N/A
Deaths:15
KDR:59.333
Accuracy:32.273% C--
KPH:120.900 B++
VKPH:9.600 B*
Saron HRB-H
A*
Kills:203
V. Kills:133 151%
Deaths:5
KDR:40.600
Accuracy:71.299% A++
KPH:70.200 A*
VKPH:46 A*
E540 Halberd-H
B**
Kills:114
V. Kills:76 148%
Deaths:13
KDR:8.769
Accuracy:69.086% A+
KPH:45.700 C++
VKPH:30.500 B**
M40 Fury-H
C++
Kills:77
V. Kills:12 N/A
Deaths:7
KDR:11
Accuracy:42.923% C++
KPH:80.300 C+
VKPH:12.500 C+
M20 Basilisk-H
D
Kills:71
V. Kills:22 309%
Deaths:4
KDR:17.750
Accuracy:44.375% C
KPH:27.700 D
VKPH:8.600 D
Kills:1,355 (0 + 1,355)
Deaths:44
KDR:30.795
VKDR:7.136
Vehicle Kills:314
Kill Difference:1,311
Playtime:16.260 hours
Usage:1%
Score:0.388m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:44.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:678
V. Kills:151 446%
Deaths:43
KDR:15.767
Accuracy:46.062% B**
KPH:56.700 B+
VKPH:12.600 B++
M20 Basilisk
A
Kills:449
V. Kills:149 299%
Deaths:44
KDR:10.205
Accuracy:46.532% B*
KPH:33.600 A
VKPH:11.100 B*
M12 Kobalt
B
Kills:325
V. Kills:14 N/A
Deaths:21
KDR:15.476
Accuracy:19.914% B
KPH:68.800 C++
VKPH:3 C+
M40 Fury
B*
Kills:282
V. Kills:92 303%
Deaths:21
KDR:13.429
Accuracy:44.724% B*
KPH:51 C+
VKPH:16.600 B*
M12 Kobalt
B**
Kills:233
V. Kills:16 N/A
Deaths:16
KDR:14.563
Accuracy:20.691% B+
KPH:82.500 B+
VKPH:5.700 B**
M20 Basilisk
B*
Kills:218
V. Kills:79 273%
Deaths:28
KDR:7.786
Accuracy:46.179% B*
KPH:29.500 B++
VKPH:10.700 C*
M60-G Bulldog
B+
Kills:127
V. Kills:34 363%
Deaths:21
KDR:6.048
Accuracy:43.385% B*
KPH:30.100 C++
VKPH:8.100 B+
M60-G Bulldog
C+
Kills:97
V. Kills:20 462%
Deaths:16
KDR:6.063
Accuracy:44.367% B++
KPH:35.800 C+
VKPH:7.400 C+
Kills:2,409 (0 + 2,409)
Deaths:210
KDR:11.471
VKDR:2.643
Vehicle Kills:555
Kill Difference:2,199
Playtime:52.724 hours
Usage:2%
Score:0.907m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:44.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:166
V. Kills:19 N/A
Deaths:9
KDR:18.444
Accuracy:31.624% C
KPH:75.600 C++
VKPH:8.600 B++
M20 Wyvern
C+
Kills:133
V. Kills:87 151%
Deaths:16
KDR:8.313
Accuracy:38.433% C++
KPH:21.600 C
VKPH:14.100 C+
Kills:299 (0 + 299)
Deaths:25
KDR:11.960
VKDR:4.240
Vehicle Kills:106
Kill Difference:274
Playtime:8.367 hours
Usage:0%
Score:0.096m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:38.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 3,2883,2171,3992.299A+0.6826.465%B+15.791%D26.4C++N/A81121.7h15.3C+57.9C**
C75 Viper 3,8013,18929510.81A+7.8346.598%B++N/A53.2A10.2B++22359.9h10.8B+23.2B++
VX6-7 3,2083,1421,2932.43B**0.5526.977%B+16.932%D25.2CN/A70124.6h14.3C53.1C*
L100 Python HESH 3,6353,07314121.794B**18.8161.138%A+N/A76.3B**13.9A27040.3h3.5C+5.7B+
NS-11A 2,5012,4438372.919A+0.0625.923%B+15.186%D-31.8C++N/A8276.8h14.2C+55C**
NS-15M2 2,4802,4336543.72B**0.7422.73%C+16.893%D--36.9C+N/A8966h13.7C+60.2C+
H-V45 1,8071,7849601.858B1.1222.678%C16.2%D22.9CN/A6678h13.8C+61C+
Serpent VE92 1,7131,6968981.889B*1.0923.329%C+16.922%C--27C+N/A8562.9h12.7C**54.3C**
Betelgeuse 54-A 1,6191,5894443.579C**0.6024.23%C18.125%F45.5C--N/A16134.9h12.2D50.3C
L100 Python HEAT 2,1761,5611649.518A6.5460.358%B*2.242%C39.7B*15.6B**24339.3h5.3B+8.8B*
L100 Python AP 2,3451,3961787.843B*4.8664.951%B**2.722%C+36.3B++24.6B**34538.5h6.8C++10.5B+
Orion VS54 1,4041,3867741.791B1.1920.635%C+20.779%C--29.3C+N/A15047.3h13.2C++63.9C++
Lasher X2 1,3771,3636881.981A+1.0026.829%C*2.641%D38.7B+N/A12735.2h18.6B69.2B+
Terminus VX-9 1,3711,3566622.048B+0.9321.65%D-16.15%D*28C-N/A10148.5h13.5C62.5C-
Solstice SF 1,3031,2949921.304B1.6820.995%D13.679%C--19.8C+N/A6165.2h13.8C+65.7C+
Darkstar 1,2861,2455112.436B++0.5424.85%C-15.984%D*26.3DN/A7247.3h15.6D--62.7D
Proximity Mine 1,2401,2372016.154B++3.1749.32%B*N/A209.7A++N/A6575.9h1.8B3.7B++
SVA-88 1,2311,2185372.268C**0.7120.764%C-17.077%D*34.2CN/A14535.6h13.6C--65.4C
NSX Tanto 1,2411,2144132.939A++0.0429.373%B++20.428%D32.4C+N/A7937.5h14.3C+48.5B
Pulsar C 1,2411,2127751.564B1.4224.349%C++14.852%D**18.3CN/A7366.2h16.4D--67.2C
VX29 Polaris 1,2401,2105272.296B++0.6822.274%C+14.628%D*30.4C-N/A10539.8h14.4D64.7C+
Pulsar LSW 1,2001,1895932.005B+0.9719.499%D14.971%D*34.7CN/A12134.3h12.9C+66.1C+
Zenith VX-5 1,2171,1866911.716B+1.2626.116%C*17.201%D20.2C--N/A6458.7h15.6D59.9C+
Solstice VE3 1,2051,1807721.528B**1.4523.361%C++12.712%D*19.2C++N/A9761.5h19.6C--83.8C+
Sirius SX12 1,2011,1777591.551B+1.4324.38%C+15.463%C23.9C+N/A8149.3h14.3C**58.8C**
NSX Naginata 1,1751,1613343.476A++0.5021.626%C+20.844%D--38.1C+N/A10330.5h12.7C+58.8C++
Eridani SX5 1,1761,1614532.563A+0.4226.468%C++15.504%D28CN/A8541.5h12.1C++45.6C*
CME 1,1751,1605712.032B++0.9524.116%C16.035%D-24.8C-N/A10446.7h15.7D65C
Corvus VA55 1,1781,1585352.164A0.8223.952%C+17.099%D-28C+N/A10541.4h12.9C+54C++
Artemis VX26 1,1741,1585392.148B++0.8328.328%C*15.89%D--23.8C-N/A8048.7h12.7C+44.7C*
Frag Grenade 1,1641,15411154N/A1,151.0243.138%CN/A480.8C+4.2C--16982.4h3.4B+7.8C**
Eclipse VE3A 1,1781,1535052.283B0.7025.335%C14.657%D--31.7C+N/A8536.4h13.8C54.3C
Equinox VE2 1,1761,1504092.812A++0.1729.162%B++16.87%C--33C++N/A8634.9h13.2C+45.2B
NS-7 PDW 1,1771,1495861.961A1.0225.758%C*13.838%D21.2CN/A6854.2h14.9C++58C**
Pulsar VS1 1,1651,1494922.335A+0.6420.196%D15.318%D20.6C+N/A9655.7h14.4C*71.1C+
Flare VE6 1,1731,1483862.974A+0.0121.291%C+15.505%D*36.4C+N/A13131.5h12.1C57C+
Solstice Burst 1,1611,1385032.262B+0.7232.24%B**18.366%D26.1CN/A7243.6h16.4D50.9C++
Light PPA 1,1791,1321427.972B+4.9942.042%C*N/A54.4B2.3C--14020.8h12.2C**29B
Nebula VM20 1,0491,0242544.031B**1.0521.242%B+21.777%C**53.9A1.3A*14219h15B+70.7B+
Skyguard 1,6681,0201417.234A*4.2533.934%B++2.647%B+22.7A14.4A21945h120.6C*355.3B+
Nebula VM20 1,0301,0012543.941B*0.9620.775%B++19.68%C+52.7A1.5A**13819h14.9B+71.9B+
Blueshift VM5 1,0201,0003572.801C*0.1817.896%C21.7%C*42.4B++N/A14823.6h13.4B*74.9B
Beamer VS3 9869776671.465B**1.5130.588%B+15.456%D-54.6A+N/A16717.9h7.7B+25.3C*
Proton II PPA-H 9618901559.333M**56.3532.273%C--1.236%C--120.3B++9.6B*3117.4h11.7C36.1C
C-4 1,3948742543.441A+0.4625.703%C++N/A105.3B+62.7A*12618.3h1.8C-7C+
Blueshift VM5 8788633572.417C++0.5618.179%C20.278%C+36.6C**N/A13223.6h15.8C*87.2C++
Supernova PC 1,0727767310.63B*7.6554.954%B++1.418%D35.6A13.6A++28521.8h4.8B+8.7B++
Nemesis VSH9 1,1427184081.76A++1.2267.331%B++1.811%C--21B+12.4C**23634.2h7.3B+10.9B++
Spear Anti-Vehicle Phalanx Turret 1,0766893718.622A++15.6454.279%B**3.628%C61.5A+34.6A53911.2h7.6B+14B*
M40 Fury 8296784315.767A++12.7946.062%B**N/A56.5B+12.6B++31112h15.2C+32.9B+
Supernova FPC 1,2676611135.85C++2.8758.215%B+1.513%D20.9C19.2B**39931.6h6.3C10.9C++
VE-S Canis 6666522662.451B**0.5325.069%C12.883%D-26.1CN/A7325h12.5C+50C++
M12 Kobalt 650619877.375A*74.4020.108%C14.217%D134.6B+6.7B+3304.6h16.5C*82C*
C-4 ARX 7475621015.564A*2.5825.381%CN/A181.3A59.7A+8443.1h1.2C++4.5C**
Sticky Grenade 5615561556N/A553.0246.992%DN/A695C--6.3D20530.8h2.4C+5.2C+
Saron HRB 8595395010.78A7.8046.895%BN/A29.8B+17.7C*36918.1h22.1C++47B+
Tank Mine 786493627.952M+4.9761.155%A*N/A197.2A*117.2A++21942.5h2.8D*4.6B**
NS Decimator 6944781014.733S1.7561.268%C++N/A38.9B17.6C*35012.3h5.1C+8.3C++
M40 Fury 5414561045.6M+42.6247.164%C+N/A130.3A24.3B+4613.5h11.8B25B+
M20 Basilisk 5984494410.205M**7.2346.532%B*6.682%B33.5A11.1B*24713.4h86.7B186.3B++
Manticore SX40 4454412891.526B+1.4530.81%C*14.966%D-50.1B**N/A1888.8h6.8B+22B+
Supernova VPC 5544352318.913B++15.9358.173%B*N/A62.1B**17M3717h3.7C6.3C**
Cosmos VM3 4254231922.203C++0.7813.651%D16.549%D32C**N/A11813.2h14C+102.9C+
Cosmos VM3 4064001682.381B0.6013.003%D17%C-34.2B+N/A12811.7h13B+99.9C+
NS-61 Emissary 3343291582.082A++0.9029.001%C++13.982%C-28.4C++N/A7911.6h17C58.5C+
AP30 Shredder 716328437.628C++4.6535.004%C++1.524%C3280U3880U32356300.1h81.3B+232.3B+
M12 Kobalt 3393252115.476B12.5019.914%B19.077%C*69.1C++3C+2774.7h21.9C109.8C*
Thanatos VE70 3233191452.2A+0.7844.769%B+13.793%C-26.8C+N/A12211.9h6D13.4C++
Quasar VM1 3203141661.892C**1.0914.748%C+19.745%C*24.2C++N/A10713h15.1C++102.2C++
M20 Basilisk 431311838.875S35.9059.085%B++7.396%A51B19.7C+2896.1h113C*191.2B+
Ghost 291286466.217B**3.2442.934%B++64.336%C34C+N/A1618.4h2.8D6.5C+
M40 Fury 3742822113.429B*10.4544.724%B*1.773%C+51.3C+16.7B*4075.5h17.3C38.7C++
M60-A Bulldog 329270338.182B+5.2040.508%B+1.111%C31C6.8C++1838.7h6C+14.9B+
L105 Zephyr 2962681419.143A16.1652.174%B**1.119%B+103.1A*10.8C**4982.6h4.5B**8.7B**
NS-15M AE 2532511411.78C+1.2023.11%C15.139%D*36.9C-N/A1576.8h14.7D-63.5C
M12 Kobalt 2492331614.563C+11.5820.691%B+15.88%C--83.2B+5.7B**2932.8h23.2D111.9C++
E540 Halberd 3452202011C**8.0256.993%B**N/A43.1B**24.5B**5355.1h5.7C*10B++
Comet VM2 2812181721.267B+1.7147.209%B+5.046%B14.9B++4.3C+13814.6h15.4B++32.6B++
M20 Basilisk 297218287.786M4.8146.179%B*4.587%C-29.5B++10.7C*2617.4h92B199.2B++
Anti-Vehicle Grenade 2632131213N/A210.0246.493%DN/A266.3C--62.5C-20580.8h6.4C13.9C
Saron HRB-H 336203540.6S37.6271.299%A++N/A70A*45.9A*6662.9h34.2D48C+
MANA Anti-Personnel Turret 192191682.809N/A0.1715.668%UN/A1910U10U5542500.1h26T*166.1T*
S1 2951851421.303B**1.6864.718%B*1.081%D--23.7C+14.1C*5787.8h8.4D13C+
Proton II PPA 184177822.125B+19.1521.773%CN/A61C++2.4D2242.9h8.9C**41.1C*
CAS 14-E 185166918.444B15.4631.624%C1.205%D75.5C++8.6B++2462.2h22.6B++71.5B+
Dual-75 Duster 163152530.4A+27.4235.282%CN/A56.3C4.1C-3202.7h5.8C++16.5C++
MANA Anti-Vehicle Turret 355152891.708C1.2765.076%C1.974%D--1520C++2030B**21286200.1h14.4C+22.2C
Eidolon VE33 141140652.154B*0.8321.822%D--20.714%D20C+N/A1207h10.1C+46.4C
C150 Dalton 2881391112.636B**9.6647.809%B*N/A25.7C27.6C*4815.4h5.3C11.2C**
M20 Wyvern 220133168.313B+5.3338.433%C++3.008%C21.5C14C+1716.2h75.4C*196.2B
Lancer VS22 307132931.419B**1.5667.322%B++N/A11.8C+15.6B30111.2h31.1C+46.2C+
Equinox VE2 Burst 128128532.415B0.5627.783%C++17.188%D*26.1DN/A804.9h13.8C49.5C++
M60-G Bulldog 161127216.048B+3.0743.385%B*3.15%C++30.2C++8.1B+2264.2h7.7C+17.7B+
Rocklet Rifle 273126442.864S0.1258.391%B+N/A26.3C+30.6B+4914.8h47D80.5C+
NS-30 Vandal 122120393.077B*0.1032.828%C+15.833%D*20.3D-N/A885.9h7D21.5C
E540 Halberd-H 190114138.769C++5.7969.086%A+N/A45.6C++30.4B**5632.5h11.6F-16.8D*
M60-A Bulldog 131114912.667C+9.6945.953%C+2.632%C**26.5C4C+1804.3h6.2C+13.4C*
Force-Blade 19211125,3850.004D2.9824.897%C-5.405%C0.1C-N/A01985.2h5.5F-21.9D
Aspis Anti-Aircraft Phalanx Turret 195100185.556B*2.5835.081%A++2%C+16.1B**15.3B*2876.2h154.1C++439.1B++
Aphelion VEX-4 17797137.462B*4.4836.557%C*2.062%D-23.1C19C++3764.2h58.7C++160.5B
M60-G Bulldog 11797166.063B3.0844.367%B++9.278%S35.9C+7.4C+3052.7h8.5C19.1C*
M40 Fury-H 8977711C+8.0242.923%C++2.597%A+77C12C3691h14.6D*34D*
M20 Basilisk-H 9371417.75A+14.7744.375%C4.225%D27.3D-8.5D1942.6h53.2C**119.9B
NS-AM7 Archer 10668471.447A**1.5365.048%B*5.882%D*4.6C--2.6C+5514.7h27.2C41.8C+
M60-A Bulldog 7366611C+8.0247.014%C+1.515%D21.3D2.3D1043.1h7.4D15.7C
Saron Laser Cannon 9862351.771C+1.2136.509%B++3.226%B++9.1C5.3D1936.8h163.7C+448.3C++
Comet VM2 10562391.59B++1.3954.937%B**N/A11.7C+8.1A+2175.3h32.1C58.5C*
NS-10 Burster 10158272.148A++0.8340.451%A++3.448%D-7.7B*5.7A1387.5h151.3C+374B+
XM98 5755173.235B+0.2647.153%A+69.091%D23.9C+N/A1832.3h3.8F-8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2783,3164.8h
Motion Spotter104,8862.4h
Anti-Vehicle MANA Turret71,3741.2h
Spawn Beacon91,4300.7h
Nano-Armor Kit5301,477,39283.4h
Nanite Revive Grenade01,6700.5h
Medical Applicator517384,84631.3h
Spitfire Auto-Turret73,4332.3h
Ammunition Package2513,1404.9h
Shield Recharging Field162,6320.8h
Medical Kit82180.2h
Anti-Infantry MANA Turret42670.4h
Recon Detection Device192,0823.2h

Check the help document for the dictionary if you want to learn more about words used here.


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