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Commissar Snyder[N] Snyder
TR BR 79

KDR: 4.65

Score: 96.4m

Last Seen: Sep 14th, 2018 2:38 AM
- OFFLINE - 169 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Emerald - Outfit Leader of Notorious[N] Notorious
TR outfit on Emerald

Members: 24
Level Progress (to 80): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R TAR AP30 Shredder T9A "Butcher" M60-A Bulldog AS16 NightHawk TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,793,032 MLG Score: 3032
Fun Score: N/A
Cheeseburgers Flipped: 938TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.403%33.53%10534496490,5334.272840.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.978%2.045A*2.036A*-1.598FHEAD ++ (~17.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.609B+9.20.354C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.954%1.296%853510036,55894123516.96918279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.628%-0.269C-0.301C0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.215C++43.70.168C++81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.197%1.841%957810009,180138319906.63774461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.041%0.04C+-0.539D0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+5.30.58B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.903%3.786%27921899020,5241103824518.5906249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%0.634B+-0.128C0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.554B+22.40.423B29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.498%82.315%2792610026,1691688133.65462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.964%2.16A*1.002B**-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.438B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.332%14.785%27925100310,7412019345.31733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%1.422A0.077C+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.80.433B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 24
96.4m234.1%515 (30.9k)420 (25.2k)4.64586188,49240,5725.1892279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10081607329.191%21.852%63805:3956

12% Combat Medic24% Engineer40% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:39 PMNov 1st, 2014 6:09 AMSep 20th, 2018 9:47 PM (51m) (PST)Sep 13th, 2018 11:30 PM (7d) (PST)Sep 13th, 2018 10:38 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8361706660.8210.1770.1792.1320.0893032

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,14210,20639,936491111128525,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3825.4h/159.4d 22,045 41,189 50,988 489.3k 4,862 13,516 20,504 191.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:19,832
Deaths:3,572
KDR:5.552
Accuracy:29.840% A*
HSR:36.073% A*
MSW-R
A*
Kills:12,339
Deaths:2,626
KDR:4.699
Accuracy:31.980% A*
HSR:38.536% A*
T9A "Butcher"
A++
Kills:5,952
Deaths:1,092
KDR:5.451
Accuracy:30.951% A+
HSR:40.104% A++
TMG-50
A+
Kills:4,713
Deaths:1,276
KDR:3.694
Accuracy:27.986% A
HSR:32.697% A+
T16 Rhino
C*
Kills:1,376
Deaths:812
KDR:1.695
Accuracy:21.454% C*
HSR:15.843% D--
T32 Bull
A+
Kills:1,338
Deaths:421
KDR:3.178
Accuracy:30.226% A+
HSR:27.653% B+
T7 Mini-Chaingun
A
Kills:1,200
Deaths:332
KDR:3.614
Accuracy:23.099% A
HSR:13.083% C+
MG-H1 Watchman
A*
Kills:1,163
Deaths:181
KDR:6.425
Accuracy:32.971% A*
HSR:39.811% A++
NS-15M AE
A++
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:34.030% A++
HSR:32.155% B+
NS-15M1
A+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:30.505% A+
HSR:31.552% A
T9 CARV-S
A++
Kills:647
Deaths:153
KDR:4.229
Accuracy:31.455% A++
HSR:34.930% A+
Kills:50,880
Deaths (as Heavy Assault):10,968
Deaths (to Heavy Assaults):12,617
KDR:4.63895
Kill Difference:39,912
Playtime:1,515.796 hours
Usage:40%
Score:34.553m
Score/min:380
Accuracy (listed only):29.500%
HSR (listed only):31.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A+
Kills:5,151
Deaths:1,640
KDR:3.141
Accuracy:52.921% A+
HSR:13.434% C
LC3 Jaguar
A*
Kills:2,949
Deaths:624
KDR:4.726
Accuracy:32.838% A*
HSR:28.383% A+
TRS-12 Uppercut
A
Kills:2,118
Deaths:748
KDR:2.832
Accuracy:72.603% A
HSR:13.787% C
NS-11CP
A++
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A++
HSR:33.162% A+
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% C**
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A*
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A*
HSR:17.113% B*
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A*
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.349% A*
HSR:28.746% A
HC1 Cougar
A**
Kills:929
Deaths:143
KDR:6.497
Accuracy:35.609% A**
HSR:29.817% A+
AMR-66
M++
Kills:488
Deaths:92
KDR:5.304
Accuracy:43.927% M++
HSR:24.590% C+
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B+
TRAC-Shot
A**
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A**
HSR:21.203% B+
Kills:22,695
Deaths (as Engineer):5,916
Deaths (to Engineers):7,435
KDR:3.83621
Kill Difference:16,779
Playtime:915.572 hours
Usage:24%
Score:27.948m
Score/min:509
Accuracy (listed only):44.990%
HSR (listed only):22.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A+
Kills:5,151
Deaths:1,640
KDR:3.141
Accuracy:52.921% A+
HSR:13.434% C
LC3 Jaguar
A*
Kills:2,949
Deaths:624
KDR:4.726
Accuracy:32.838% A*
HSR:28.383% A+
TRS-12 Uppercut
A
Kills:2,118
Deaths:748
KDR:2.832
Accuracy:72.603% A
HSR:13.787% C
NS-11CP
A++
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A++
HSR:33.162% A+
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% C**
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A*
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A*
HSR:17.113% B*
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A*
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.349% A*
HSR:28.746% A
HC1 Cougar
A**
Kills:929
Deaths:143
KDR:6.497
Accuracy:35.609% A**
HSR:29.817% A+
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
NS-7 PDW
M
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% M
HSR:30.723% A*
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B*
HSR:20.525% B++
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B+
TRAC-Shot
A**
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A**
HSR:21.203% B+
Kills:25,722
Deaths (as Light Assault):6,694
Deaths (to Light Assaults):7,946
KDR:3.84255
Kill Difference:19,028
Playtime:458.685 hours
Usage:12%
Score:10.511m
Score/min:382
Accuracy (listed only):42.350%
HSR (listed only):22.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:10,837
Deaths:2,865
KDR:3.783
Accuracy:32.235% A*
HSR:35.702% A*
AS16 NightHawk
A+
Kills:5,151
Deaths:1,640
KDR:3.141
Accuracy:52.921% A+
HSR:13.434% C
TRS-12 Uppercut
A
Kills:2,118
Deaths:748
KDR:2.832
Accuracy:72.603% A
HSR:13.787% C
T1 Cycler
A*
Kills:1,772
Deaths:522
KDR:3.395
Accuracy:30.864% A*
HSR:29.910% A
T1S Cycler
A**
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:35.491% A**
HSR:37.069% A*
TORQ-9
A*
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:34.952% A*
HSR:30% B**
NS-11P
A**
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:33.827% A**
HSR:28.362% A+
Cycler TRV
A*
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:33.291% A*
HSR:26.379% B**
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A*
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A*
HSR:17.113% B*
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
NS-7 PDW
M
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% M
HSR:30.723% A*
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B*
HSR:20.525% B++
SABR-13
A++
Kills:302
Deaths:107
KDR:2.822
Accuracy:34.926% A++
HSR:24.172% C+
T1B Cycler
M
Kills:227
Deaths:35
KDR:6.486
Accuracy:38.270% M
HSR:35.242% B**
T1A Unity
M+
Kills:192
Deaths:74
KDR:2.595
Accuracy:36.886% M+
HSR:39.063% A*
Kills:33,386
Deaths (as Combat Medic):8,845
Deaths (to Combat Medics):4,137
KDR:3.77456
Kill Difference:24,541
Playtime:454.166 hours
Usage:12%
Score:11.725m
Score/min:430
Accuracy (listed only):43.405%
HSR (listed only):25.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,515
Deaths:890
KDR:2.826
Accuracy:50.483% A++
HSR:35.666% A*
TSAR-42
A++
Kills:1,712
Deaths:125
KDR:13.696
Accuracy:50.921% A++
HSR:79.381% B**
KSR-35
A*
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:48.421% A*
HSR:32.021% B+
RAMS .50M
A++
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:49.740% A++
HSR:82.747% B+
M77-B
A++
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:48.585% A++
HSR:82.069% B++
TX1-FB Repeater
B*
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:34.075% B*
HSR:20.862% C
NS-357P Underboss
A++
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:56.638% A++
HSR:33.104% B*
T4 AMP
B**
Kills:1,153
Deaths:285
KDR:4.046
Accuracy:33.872% B**
HSR:25.932% B**
TX1 Repeater
B*
Kills:1,149
Deaths:367
KDR:3.131
Accuracy:29.107% B*
HSR:25.936% B++
SR-7
A
Kills:1,137
Deaths:87
KDR:13.069
Accuracy:49.602% A
HSR:78.188% C+
NSX Daimyo
B**
Kills:889
Deaths:48
KDR:18.521
Accuracy:49.161% B**
HSR:97.863% B**
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
TS2 Inquisitor
A+
Kills:833
Deaths:183
KDR:4.552
Accuracy:36.360% A
HSR:28.692% A+
NS-7 PDW
M
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% M
HSR:30.723% A*
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
NS-30 Vandal
A**
Kills:732
Deaths:95
KDR:7.705
Accuracy:48.149% A**
HSR:34.836% B**
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B*
HSR:20.525% B++
TX2 Emperor
B+
Kills:384
Deaths:200
KDR:1.920
Accuracy:32.918% B+
HSR:21.094% C++
SOAS-20
M++
Kills:345
Deaths:60
KDR:5.750
Accuracy:36.889% A++
HSR:41.449% M++
NS-AM7 Archer
A++
Kills:227
Deaths:90
KDR:2.522
Accuracy:62.504% B+
HSR:33.921% A++
99SV
A*
Kills:106
Deaths:4
KDR:26.500
Accuracy:45.274% A*
HSR:41.509% B++
HSR-1
A++
Kills:68
Deaths:7
KDR:9.714
Accuracy:45.855% A++
HSR:30.882% B
Kills:20,578
Deaths (as Infiltrator):4,241
Deaths (to Infiltrators):5,046
KDR:4.85216
Kill Difference:16,337
Playtime:334.548 hours
Usage:9%
Score:8.123m
Score/min:405
Accuracy (listed only):42.593%
HSR (listed only):41.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:2,286
Deaths:315
KDR:7.257
Accuracy:21.136% B**
HSR:23.753% B++
MRC3 Mercy
B**
Kills:2,281
Deaths:318
KDR:7.173
Accuracy:21.678% B**
HSR:23.674% B++
M3 Pounder HEG
A
Kills:949
Deaths:105
KDR:9.038
Accuracy:51.352% A
HSR:3.056% C+
M3 Pounder HEG
A++
Kills:822
Deaths:105
KDR:7.829
Accuracy:52.124% A++
HSR:3.406% C++
M6 Onslaught
A
Kills:468
Deaths:41
KDR:11.415
Accuracy:23.138% A
HSR:23.718% B*
M6 Onslaught
A
Kills:463
Deaths:44
KDR:10.523
Accuracy:22.343% A
HSR:23.758% B**
M1 Heavy Cycler
A++
Kills:252
Deaths:18
KDR:14
Accuracy:21.928% A++
HSR:23.413% A
M1 Heavy Cycler
A++
Kills:206
Deaths:18
KDR:11.444
Accuracy:22.261% A++
HSR:22.330% B+
NS-10 Burster
B
Kills:122
Deaths:48
KDR:2.542
Accuracy:30.154% B
HSR:3.279% D
M2 Mutilator
M+
Kills:112
Deaths:8
KDR:14
Accuracy:21.360% A++
HSR:31.250% M+
NS-10 Burster
C*
Kills:110
Deaths:48
KDR:2.292
Accuracy:29.898% C*
HSR:1.818% D*
M2 Mutilator
A*
Kills:94
Deaths:8
KDR:11.750
Accuracy:22.823% A*
HSR:26.596% A++
Kills:8,165
Deaths (as MAX Suit):538
Deaths (to MAX Suits):2,484
KDR:15.17658
Kill Difference:7,627
Playtime:117.423 hours
Usage:3%
Score:3.549m
Score/min:504
Accuracy (listed only):28.350%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:2,848
V. Kills:162 N/A
Deaths:210
KDR:13.562
Accuracy:32.877% B++
KPH:82.100 A
VKPH:4.700 B+
Hellfire Rocket Pods
A
Kills:1,524
V. Kills:207 N/A
Deaths:52
KDR:29.308
Accuracy:55.342% B*
KPH:149.500 A
VKPH:20.300 B++
M18 Needler
B+
Kills:1,165
V. Kills:1,036 112%
Deaths:311
KDR:3.746
Accuracy:34.924% B+
KPH:13.400 C++
VKPH:11.900 B+
M18 Rotary
B++
Kills:798
V. Kills:691 115%
Deaths:232
KDR:3.440
Accuracy:30.608% C+
KPH:16.900 B
VKPH:14.600 B++
Hornet Missiles
A++
Kills:218
V. Kills:76 283%
Deaths:7
KDR:31.143
Accuracy:67.116% B*
KPH:146.200 A++
VKPH:51 B++
M18 Locust
B+
Kills:57
V. Kills:49 114%
Deaths:9
KDR:6.333
Accuracy:32.389% C++
KPH:20.500 C++
VKPH:17.600 B+
Kills:6,610 (4,868 + 0)
Deaths:821
KDR:8.051
VKDR:2.705
Vehicle Kills:2,221
Kill Difference:5,789
Playtime:183.208 hours
Usage:5%
Score:3.069m
Score/min:279
Piloting Accuracy:32.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:7,098
V. Kills:4,323 164%
Deaths:343
KDR:20.694
Accuracy:43.642% A+
KPH:60.200 A*
VKPH:36.700 A*
C150 Dalton
A++
Kills:3,647
V. Kills:2,304 158%
Deaths:144
KDR:25.326
Accuracy:50.943% B*
KPH:63.800 A++
VKPH:40.300 A
L105 Zephyr
A**
Kills:2,725
V. Kills:375 N/A
Deaths:60
KDR:45.417
Accuracy:60.807% A*
KPH:113.600 A**
VKPH:15.600 A+
Dual-75 Duster
A+
Kills:1,779
V. Kills:234 N/A
Deaths:64
KDR:27.797
Accuracy:48.197% B**
KPH:98.200 B*
VKPH:12.900 A+
CAS30 Tank Buster
B*
Kills:223
V. Kills:241 92%
Deaths:79
KDR:2.823
Accuracy:58.206% A
KPH:10.500 B+
VKPH:11.400 B*
Kills:15,472 (223 + 15,249)
Deaths:690
KDR:22.423
VKDR:10.836
Vehicle Kills:7,477
Kill Difference:14,782
Playtime:238.402 hours
Usage:6%
Score:8.108m
Score/min:567
Piloting Accuracy:58.206%
Gunner Accuracy:48.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:2,982
V. Kills:187 N/A
Deaths:34
KDR:87.706
Accuracy:55.850% B*
KPH:113.500 M
VKPH:7.100 C
C75 Viper
S
Kills:1,485
V. Kills:82 N/A
Deaths:44
KDR:33.750
Accuracy:43.249% B+
KPH:101.200 S
VKPH:5.600 C--
L100 Python HEAT
B+
Kills:421
V. Kills:76 N/A
Deaths:34
KDR:12.382
Accuracy:56.234% B+
KPH:35.600 B
VKPH:6.400 D*
L100 Python AP
A
Kills:180
V. Kills:90 198%
Deaths:8
KDR:22.500
Accuracy:59.019% B+
KPH:42.300 A
VKPH:21.200 B+
Skyguard
C+
Kills:58
V. Kills:47 121%
Deaths:8
KDR:7.250
Accuracy:28.067% C+
KPH:6.600 D--
VKPH:5.300 D--
Kills:5,126 (5,126 + 0)
Deaths:128
KDR:40.047
VKDR:3.766
Vehicle Kills:482
Kill Difference:4,998
Playtime:65.866 hours
Usage:2%
Score:1.345m
Score/min:340
Driving Accuracy:28.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,749
V. Kills:1,129 155%
Deaths:98
KDR:17.847
Accuracy:51.628% B++
KPH:47 A+
VKPH:30.300 A*
P2-120 HESH
M+
Kills:1,367
V. Kills:86 N/A
Deaths:32
KDR:42.719
Accuracy:43.647% B
KPH:112.900 M+
VKPH:7.100 C
P2-120 HEAT
A
Kills:938
V. Kills:293 319%
Deaths:60
KDR:15.633
Accuracy:45.006% B
KPH:41.300 A
VKPH:12.900 B++
E540 Halberd
A
Kills:356
V. Kills:210 169%
Deaths:39
KDR:9.128
Accuracy:49.294% B**
KPH:31.500 B++
VKPH:18.600 A
MR11 Gatekeeper
M
Kills:172
V. Kills:129 132%
Deaths:5
KDR:34.400
Accuracy:55.833% A*
KPH:39.500 M
VKPH:29.700 A++
G30 Vulcan
A*
Kills:170
V. Kills:90 187%
Deaths:11
KDR:15.455
Accuracy:39.970% A
KPH:43 A*
VKPH:22.800 A
M12 Kobalt
A*
Kills:106
V. Kills:4 N/A
Deaths:3
KDR:35.333
Accuracy:22.910% A*
KPH:83.400 B++
VKPH:3.100 C
P525 Marauder
A
Kills:83
V. Kills:5 N/A
Deaths:2
KDR:41.500
Accuracy:28.784% A
KPH:99.400 B**
VKPH:6 B**
Kills:4,941 (4,054 + 887)
Deaths:250
KDR:19.764
VKDR:7.784
Vehicle Kills:1,946
Kill Difference:4,691
Playtime:93.757 hours
Usage:2%
Score:3.171m
Score/min:564
Driving Accuracy:45.006%
Gunner Accuracy:28.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,254
V. Kills:43 N/A
Deaths:47
KDR:26.681
Accuracy:39.031% B+
KPH:131.900 B++
VKPH:4.500 D
G20 Vulcan-H
B++
Kills:168
V. Kills:114 146%
Deaths:18
KDR:9.333
Accuracy:52.861% B++
KPH:49.500 B+
VKPH:33.600 B++
MR11 Gatekeeper-H
A++
Kills:94
V. Kills:72 129%
Deaths:4
KDR:23.500
Accuracy:59.945% B*
KPH:52.700 A++
VKPH:40.400 B**
E540 Halberd-H
B++
Kills:80
V. Kills:32 242%
Deaths:2
KDR:40
Accuracy:59.392% C**
KPH:57.300 B++
VKPH:22.900 C+
Kills:1,596 (0 + 1,596)
Deaths:71
KDR:22.479
VKDR:3.676
Vehicle Kills:261
Kill Difference:1,525
Playtime:16.080 hours
Usage:0%
Score:0.532m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:59.392%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,213
V. Kills:18 N/A
Deaths:23
KDR:52.739
Accuracy:26.204% A++
KPH:110.200 A+
VKPH:1.600 D
M40 Fury
A+
Kills:502
V. Kills:47 N/A
Deaths:22
KDR:22.818
Accuracy:41.380% B++
KPH:81.300 A+
VKPH:7.600 C
M40 Fury
A*
Kills:447
V. Kills:45 N/A
Deaths:14
KDR:31.929
Accuracy:44.704% B**
KPH:106.500 A*
VKPH:10.700 C+
M12 Kobalt
A+
Kills:429
V. Kills:7 N/A
Deaths:8
KDR:53.625
Accuracy:24.676% A+
KPH:91.300 B++
VKPH:1.500 D
M60-G Bulldog
A++
Kills:161
V. Kills:21 N/A
Deaths:9
KDR:17.889
Accuracy:51.847% A++
KPH:52 A
VKPH:6.800 C++
M20 Basilisk
B+
Kills:107
V. Kills:33 315%
Deaths:7
KDR:15.286
Accuracy:42.567% B+
KPH:25.500 B+
VKPH:7.900 C
M60-G Bulldog
B*
Kills:94
V. Kills:17 N/A
Deaths:5
KDR:18.800
Accuracy:45.245% B*
KPH:45.400 C**
VKPH:8.200 C+
M20 Basilisk
B+
Kills:91
V. Kills:21 414%
Deaths:6
KDR:15.167
Accuracy:42.524% B+
KPH:19.900 C+
VKPH:4.600 D-
Kills:3,044 (0 + 3,044)
Deaths:94
KDR:32.383
VKDR:2.223
Vehicle Kills:209
Kill Difference:2,950
Playtime:40.023 hours
Usage:1%
Score:0.950m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:42.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:277
V. Kills:28 N/A
Deaths:109
KDR:2.541
Accuracy:44.927% C-
KPH:37.400 B*
VKPH:3.800 D
M12 Kobalt-F
B++
Kills:101
V. Kills:1 N/A
Deaths:48
KDR:2.104
Accuracy:27.419% B++
KPH:24.300 C
VKPH:0.200 D--
Kills:378 (378 + 0)
Deaths:157
KDR:2.408
VKDR:0.185
Vehicle Kills:29
Kill Difference:221
Playtime:11.562 hours
Usage:0%
Score:0.089m
Score/min:129
Driving Accuracy:27.419%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,346
V. Kills:84 N/A
Deaths:26
KDR:51.769
Accuracy:44.370% A++
KPH:146.200 A*
VKPH:9.100 B++
Kills:1,346 (0 + 1,346)
Deaths:26
KDR:51.769
VKDR:3.231
Vehicle Kills:84
Kill Difference:1,320
Playtime:9.207 hours
Usage:0%
Score:0.258m
Score/min:467
Piloting Accuracy:N/A%
Gunner Accuracy:44.370%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,94119,8323,5725.552M*0.9129.84%A*36.073%A*80.8M+N/A285245.3h9.2A30.7B**
MSW-R 12,41312,3392,6264.699B**0.0531.98%A*38.536%A*87.7A*N/A309140.7h8.9A28B**
TAR 10,91510,8372,8653.783A+0.8632.235%A*35.702%A*73.6A*N/A244147.3h9.9A30.8B**
AP30 Shredder 11,4217,09834320.694B*16.0543.642%A+3.395%B**60.2A*36.7A*580117.9h46.6B*106.7A
T9A "Butcher" 5,9935,9521,0925.451A++0.8130.951%A+40.104%A++100.7A++N/A25459.1h9A29.1A
M60-A Bulldog 5,8675,60112466.75S462.1080.952%M*1.589%D163.3S7.8B**41634.3h3.8A4.7A+
AS16 NightHawk 5,1625,1511,6403.141A++1.5052.921%A+13.434%C72.7A++N/A21670.9h3.2B*6.1B**
TMG-50 4,7394,7131,2763.694A**0.9527.986%A32.697%A+54.6B**N/A19186.3h9.1B*32.7B*
C150 Dalton 5,9513,64714425.326M++20.6850.943%B*1.234%B+63.8A++40.3A54857.2h2.6B**5.1A+
L100 Python HESH 3,1692,9823487.706S83.0655.85%B*1.006%C--113.4M7.1C37426.3h2.2A3.9B**
LC3 Jaguar 2,9682,9496244.726A*0.0832.838%A*28.383%A+72.3A*N/A41640.8h9.9B*30.1B**
M14 Banshee 3,0102,84821013.562B**8.9232.877%B++N/A82.1A4.7B+29834.7h14.4B++43.7B++
L105 Zephyr 3,1002,7256045.417M++40.7760.807%A*N/A113.5A**15.6A+49624h4.6B*7.5B**
NS-44 Commissioner 2,5242,5158902.826A++1.8250.483%A++35.666%A*103.9M+N/A71124.2h2.8B**5.5B**
MRC3 Mercy 2,2992,2863157.257A**2.6121.136%B**23.753%B++47.5A+N/A18448.1h14.6A69.3B*
MRC3 Mercy 2,3052,2813187.173A**2.5321.678%B**23.674%B++46.9A+N/A18148.6h15.3B**70.4B*
TRS-12 Uppercut 2,1252,1187482.832A++1.8172.603%A13.787%C71.8A+N/A28329.5h1.8A2.5B*
M60-A Bulldog 2,1391,9717281.571S276.9380.284%M*2.841%B154S13.1A**48912.8h3.8B**4.8A+
NS Decimator 2,4731,9526503.003A**1.6467.644%B*2.459%C++57.8A+15.4C+52633.8h3.4B**5B**
Dual-75 Duster 2,0131,7796427.797A23.1548.197%B**N/A98.3B*12.9A+39618.1h4.7B+9.9B++
T1 Cycler 1,7791,7725223.395A*1.2530.864%A*29.91%A58.5A*N/A25030.3h10.3A33.3A
P2-120 AP 2,8781,7499817.847A++13.2051.628%B++3.716%C++47A+30.3A*76837.2h6.2B++12B*
TSAR-42 1,7161,71212513.696A*9.0550.921%A++79.381%B**100.1M+N/A37717.1h1.7B**3.3B**
M60-A Bulldog 1,7891,5897022.7A**18.0559.812%M1.636%C*83.6M10.5B**74519h3.9A6.5A+
Hellfire Rocket Pods 1,7311,5245229.308M++24.6655.342%B*N/A149.4A20.3B++69110.2h13.7B**24.8B*
C75 Viper 1,5671,4854433.75S29.1043.249%B+N/A101S5.6C--41314.7h4.5A10.3A+
T16 Rhino 1,3821,3768121.695B+2.9521.454%C*15.843%D--25.7CN/A9053.6h12.4B+57.8B+
P2-120 HESH 1,4531,3673242.719A++38.0743.647%BN/A113M+7.1C47612.1h3.6B**8.2B**
CAS 14-E 1,4301,3462651.769B**47.1244.37%A++1.263%D146.3A*9.1B++4679.2h19.4B*43.7A
T32 Bull 1,3381,3384213.178A+1.4730.226%A+27.653%B+66.2B**N/A31520.2h10B*32.9B*
P525 Marauder-H 1,2971,2544726.681B**22.0439.031%B+N/A132B++4.5D4689.5h4.9B*12.5B*
M12 Kobalt 1,2311,2132352.739M++48.0926.204%A++21.599%B*110.3A+1.6D35411h11.5A43.7B**
T7 Mini-Chaingun 1,2071,2003323.614M++1.0323.099%A13.083%C+79.5A**N/A43715.1h12.3B++53.1B++
NS-11CP 1,1841,1701836.393M**1.7536.34%A++33.162%A+83.6B*1B+19514h10.5B28.8B++
KSR-35 1,1801,1681826.418A*1.7748.421%A*32.021%B+67.9AN/A19617.2h3.8B*7.8B**
M18 Needler 2,2011,1653113.746B*0.9034.924%B+2.918%B+13.4C++11.9B+20086.7h120.3B+344.6B+
RAMS .50M 1,1691,1656617.652S13.0149.74%A++82.747%B+79.8M*N/A24414.6h1.6B**3.3B**
MG-H1 Watchman 1,1661,1631816.425M*1.7832.971%A*39.811%A++109.7A**N/A35210.6h9.9A30B**
TRAC-5 1,1641,1604832.402A*2.2423.956%B+14.655%D17.5C+N/A11666.3h12.8B+53.6B+
M77-B 1,1631,1606318.413U13.7748.585%A++82.069%B++75.8M*N/A22915.3h1.7A3.5B**
TX1-FB Repeater 1,1681,1603793.061A++1.5834.075%B*20.862%C122.1A++N/A4899.5h9.8B+28.6B*
T1S Cycler 1,1711,1602255.156S0.5135.491%A**37.069%A*110.5S1A42610.5h9.7B**27.4A
NS-15M AE 1,1681,1601547.532M+2.8934.03%A++32.155%B+133.3A**N/A4428.7h9.2B**27B*
TRAC-5 S 1,1701,1603683.152A*1.4932.75%A*18.017%C**55.5MN/A23720.9h6.8A+20.8B**
TORQ-9 1,1651,1602594.479A**0.1734.952%A*30%B**106.4M**N/A43810.9h11.7B**33.4B**
NS-357P Underboss 1,1631,1602404.833A**0.1956.638%A++33.104%B*156.8A*N/A6177.4h3.3B+5.9B**
NS-15M1 1,1601,1603493.324A+1.3230.505%A+31.552%A85.9A++N/A35113.5h10.3B*33.9B*
NS-11P 1,1661,1602614.444M++0.2033.827%A**28.362%A+84.1M*N/A34413.8h10.4A30.9A
Cycler TRV 1,1711,1602993.88A**0.7733.291%A*26.379%B**92.8M*N/A38312.5h9.9A29.7A
NS Baron G5AE 1,1651,1602185.321M**0.6857.074%B**20%B*136.5M*N/A5098.5h3.5B*6.1C+
TAS-16 Blackjack 1,1631,1592255.151M**0.5180.319%A++15.358%C++123.3M**N/A4189.4h1.8B**2.2B*
TS4 Haymaker 1,1631,1572534.573M++0.0762.165%A*17.113%B*110.2SN/A36010.5h3A4.9B**
FA1 Barrage 1,1621,1562444.738M*0.0961.183%A*19.723%B*144.5SN/A5478h3A+4.9B**
T4 AMP 1,1641,1532854.046M++0.6033.872%B**25.932%B**115.3M**1.1A28010h10.7B**31.6B*
TRAC-5 Burst 1,1611,1521866.194M1.5534.819%A++33.507%A+111.8MN/A31310.3h9.7B*27.9B**
TX1 Repeater 1,1851,1493673.131M++1.5129.107%B*25.936%B++63.5A++2A**20618.1h9.3B**32B
LC2 Lynx 1,1571,1482654.332M+0.3132.349%A*28.746%A62.7A++N/A27418.3h10.8B**33.3B**
Chainblade 1,2171,14731,7920.036B+4.6137.845%B++5.057%C0.5C+N/A22206.8h2.3B+6.1B+
SR-7 1,1391,1378713.069A**8.4249.602%A78.188%C+95.5M++N/A36711.9h1.7B*3.4B*
Claymore 1,1181,1183333.879S29.2340.193%B*N/A328.8M++N/A10883.4h1.1B*2.8B*
C-4 1,2471,0042414.166A*0.4832.381%AN/A213.6M++51.7A+23064.7h1B**3.1B**
The Kraken 1,4649821616.099M++1.4570.663%B*1.629%C65.5B*32.1B+33615h3.5B+5B*
NS Decimator-B 1,1949671655.861M**1.2272.872%B**2.896%C**66.2B+15.5C26614.6h3B*4.1B**
M9 SKEP Launcher 1,1979661377.051U2.4175.738%B**2.484%C++63.6A++15.2C**29915.2h3.3A++4.4A*
M20 Drake 1,6029646160.667S156.0268.656%B**1.763%D-79A++52.3A*57712.2h73.6B+107.2B++
M3 Pounder HEG 1,0579491059.038S4.3951.352%A3.056%C+41.8M4.8B+20822.7h10.3A20.2B*
Anti-Vehicle Grenade 1,0489401940N/A935.3565.912%A++N/A671.4A+77.1C45011.4h3.6B**5.4B**
P2-120 HEAT 1,2319386015.633A10.9945.006%B3.518%C*41.3A12.9B++32322.7h5.6B*12.3B**
Tank Mine 1,4899318411.083S6.4444.321%B*N/A251.6M++150.8M+24653.7h1.5B*3.4A++
HC1 Cougar 9409291436.497S1.8535.609%A**29.817%A+89.3M*1.1A*33210.4h8.9B**25B**
ASP-30 Grounder 1,2388962253.982S0.6671.338%A3.348%C*35.3B**13.5C**31525.4h4.8A6.7A+
NSX Daimyo 8898894818.521S13.8849.161%B**97.863%B**95.6A++N/A2159.3h2B*4B*
ML-7 1,3248835761.533A+3.1164.999%B**3.058%C++29.6B+14.8B+36429.8h5B*7.7B**
SMG-46 Armistice 8748662972.916A++1.7334.104%A++16.166%C+51.5AN/A26116.8h12.3B++36.2B++
TS2 Inquisitor 8458331834.552M+0.0936.36%A28.692%A+146.1M**2.1M++5465.7h7.3B**20.1B*
NS-7 PDW 8338301117.477S2.8338.765%M30.723%A*136.1SN/A4476.1h10.5B*27.2B**
M3 Pounder HEG 8968221057.829M**3.1852.124%A++3.406%C++35.3A*3.2C+19223.3h12.4B*23.9B*
MG-S1 Jackal 8218191595.151M**0.5133.867%A36.142%A*95.2A**N/A2368.6h8B+23.7B**
M18 Rotary 1,4897982323.44B**1.2130.608%C+1.88%C16.9B14.6B++28147.3h89.9B+293.7B+
A30 Walker 1,3857872432.792S28.1530.552%B++N/A23.3A*17.7A21933.8h76.7A*251.1A++
Frag Grenade 7447361736N/A731.3546.19%C++N/A1840S20A*61270.4h1.6A*3.5A
NS-30 Vandal 736732957.705M*3.0648.149%A**34.836%B**106.1M++N/A2716.9h4.3B**9B**
T9 CARV-S 6486471534.229A*0.4231.455%A++34.93%A+102.7A*N/A5446.3h9.5B**30.1B*
MKV Suppressed 5895811075.43S0.7836.375%A*27.711%A+105.6M*1.5M**3435.5h11.2B++30.9B++
M40 Fury 5495022222.818A++18.1741.38%B++0.996%D-81A+7.6C4596.2h7.8B**18.7B**
AMR-66 490488925.304S0.6643.927%M++24.59%C+85.6SN/A3575.7h5.6A12.8A
M6 Onslaught 4724684111.415S6.7723.138%A23.718%B*61.6A*N/A2587.6h14.4A62.2B*
M6 Onslaught 4684634410.523S5.8822.343%A23.758%B**57.2A++N/A2318.1h15B*67.1B++
M40 Fury 4924471431.929M++27.2844.704%B**1.342%C--106.4A*10.7C+6554.2h8.5B*18.9B**
M12 Kobalt 436429853.625M48.9824.676%A+18.648%C+91.3B++1.5D3934.7h12.6B**51.1B**
L100 Python HEAT 4974213412.382A+7.7456.234%B+2.85%C++35.7B6.4D*18811.8h3.1A+5.6A
PDW-16 Hailstorm 4224191962.138A2.5127.979%B*20.525%B++20.6CN/A10420.3h12.7B+45.5B+
Pelter Rocket Pod 4353962198B**193.3565.825%B*N/A152.3B*15B+5382.6h11.6B++17.6B++
TX2 Emperor 3883842001.92B**2.7332.918%B+21.094%C++20.5C-N/A9018.7h6.7B**20.3B
M20 Drake 6073673610.194B++5.5542.33%B*2.997%B+24.6C+16.1C*98514.9h61.5B+145.4B*
E540 Halberd 566356399.128B4.4849.294%B**3.652%C+31.5B++18.6A51411.3h5.5B+11.1B*
SOAS-20 346345605.75M++1.1036.889%A++41.449%M++98.6M*N/A3183.5h9.3B*25.2B**
T2 Striker 6573352371.414A*3.2353.509%C*N/A11.5C+11.1C+26529.1h37.4B+69.8B+
T5 AMC 3233221631.975A2.6725.977%B+21.739%B+15.6C-N/A12720.6h13.7B52.7B+
Sticky Grenade 3213201320N/A315.3566.458%A++N/A3200S10C+117160.1h1A1.5B**
TRAC-Shot 316316813.901A*0.7435.011%A**21.203%B+35.9C++N/A1008.8h9.7B++27.7B**
SABR-13 3063021072.822B++1.8234.926%A++24.172%C+55.9AN/A2725.4h10.4B+29.7B**
M40 Fury-F 3052771092.541B+2.1044.927%C-N/A37.4B*3.8D1537.4h5.2B*11.6B**
M1 Heavy Cycler 2542521814S9.3521.928%A++23.413%A40A*N/A2666.3h12.9A58.7B*
Spear Anti-Vehicle Phalanx Turret 3552402012B*7.3555.705%A5%B+63.2A+30.3B*7303.8h6.4B+11.4B*
NS-AM7 Archer 261227902.522S2.1262.504%B+33.921%A++17.9A**2.7C+16912.7h8.2B*13.2B**
T1B Cycler 228227356.486M1.8438.27%M35.242%B**108.1A**N/A3762.1h10.8B++28.2B**
CAS30 Tank Buster 464223792.823B*1.8258.206%AN/A10.5B+11.4B*76721.2h58.2C++100.1B+
Hornet Missiles 294218731.143M**26.5067.116%B*1.835%C**145.3A++50.7B+13031.5h7.3B*10.9B**
M1 Heavy Cycler 2102061811.444S6.8022.261%A++22.33%B+47.9A+N/A1584.3h13.5B*60.5B**
T1A Unity 193192742.595A+2.0536.886%M+39.063%A*66.2AN/A2612.9h12.6C+34.1B**
L100 Python AP 270180822.5S17.8559.019%B+5%B**41.9B**20.9B+5024.3h5.6B+9.5B++
Ripper 1751733,8090.045C4.6011.936%D*31.214%A*0.4C-N/A2385.5h1.3B11.1C
MR11 Gatekeeper 301172534.4S29.7555.833%A*2.907%B++39.1M29.3A++5314.4h37.1B**66.4A
G30 Vulcan 2601701115.455A**10.8139.97%A8.235%A*42.5A*22.5A6154h70.3B++175.8B**
G20 Vulcan-H 282168189.333A++4.6952.861%B++5.357%A++49.4B+33.5B++7473.4h93.9B177.7B+
M60-G Bulldog 182161917.889M++13.2451.847%A++1.863%D51.9A6.8C++4523.1h4.5A8.7A
MANA Anti-Vehicle Turret 238151344.441A+0.2064.453%B**N/A65.7A++37.8B++10302.3h5.8B++9.1B**
MAX Punch 1361325510.24A4.4135.682%DN/A1.3C+N/A4103.3h1.8C++5.1C++
NS-10 Burster 221122482.542A*2.1030.154%B3.279%D4.9C+4B+11324.8h158.2C+524.7B
MANA Anti-Personnel Turret 121121235.261N/A0.6224.315%UN/A1210UN/A6051900.1h17T*70T*
M2 Mutilator 113112814S9.3521.36%A++31.25%M+74.7SN/A6031.5h8.9A**41.9A
NS-10 Burster 212110482.292A++2.3529.898%C*1.818%D*4.7C+4.4B+10623.3h162.2C++542.5B
M20 Basilisk 140107715.286S10.6442.567%B+6.542%C**25.5B+7.9C2344.2h67.3B++158.2B*
99SV 106106426.5U21.8545.274%A*41.509%B++39.3B**N/A3522.7h4.5B*10B**
M12 Kobalt 110106335.333A30.6922.91%A*16.038%C**81.5B++3.1C2191.3h12.7B**55.5A+
M12 Kobalt-F 102101482.104C++2.5427.419%B++7.921%C24CN/A864.2h11.2B+40.7B++
Xiphos Anti-Personnel Phalanx Tower 9896196B++91.3535.862%B++3.125%B*137.1C2.9D*4870.7h18.8C++52.5C**
M60-G Bulldog 11194518.8M++14.1545.245%B*5.319%A+44.8C*8.1C+4892.1h5.2B*11.5B*
M2 Mutilator 9594811.75S7.1022.823%A*26.596%A++62.7M*N/A4981.5h11.5A++50.3B**
MR11 Gatekeeper-H 16694423.5S18.8559.945%B*2.128%B52.2A++40B**5941.8h43.9B++73.2B*
M20 Basilisk 11291615.167S10.5242.524%B+7.692%B++19.8C+4.6D-2424.6h52.7B*123.8B**
P525 Marauder 8883241.5B**36.8528.784%AN/A103.8A6.3B**3880.8h6.3C++21.9B*
E540 Halberd-H 11280240S35.3559.392%C**N/A57.1B++22.9C+5881.4h4.2B*7B**
HSR-1 686879.714S5.0745.855%A++30.882%B97.1A**N/A4340.7h3.8A8.3B**
Rocklet Rifle 11565115.909S1.2651.436%C+N/A31C*23.8C+5192.1h32B+62.1B+
Skyguard 1055887.25A**2.6028.067%C+3.448%B**6.6D--5.3D--2458.8h205.8D*733.3D*
M18 Locust 1065796.333M++1.6932.389%C++1.754%C+20.4C++17.5B+4112.8h97.9C++302.3B+
Spear Anti-Vehicle Phalanx Tower 7352226C++21.3557.24%B*5.769%B+57.8B*23.3C+3970.9h8.1B+14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon363,3424.4h
Motion Spotter67,6573.7h
Restoration Kit1412,39924.1h
Nano-Armor Kit648916,733184.2h
Anti-Vehicle MANA Turret14030.5h
Turret AI Module01000.4h
Structure Shield Module1800.4h
Repair Module0910.4h
Skywall Shield Emitter01190.6h
Blast Wall0780.6h
Medical Applicator532354,88556h
Nanite Revive Grenade01,9280.5h
Nanite Healing Grenade0900h
NSX Amaterasu15410.5h
Welding Device02,0750.1h
Spitfire Auto-Turret28751h
Hoplon Anti-Aircraft Phalanx Tower1790.4h
Xiphos Anti-Personnel Tower1660.5h
Rampart Wall21331.2h
Ammunition Package133,7141.7h
Medical Kit5,85028,410723.2h
Anti-Infantry MANA Turret136952.3h
Pillbox0550.6h
Nano-Repair Grenade01660h
Snowman Soldier01080.1h
Recon Detection Device141,9413.3h
Shield Recharging Field61,8840.7h

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