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Field Marshal Snyder[N] Snyder
TR BR 199

KDR: 4.69

Score: 106.5m

Last Seen: Oct 12th, 2019 6:44 PM
- OFFLINE - 44.5 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Terran Republic on Emerald - Outfit Leader of Notorious[N] Notorious
TR outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R TAR AP30 Shredder M60-A Bulldog T9A "Butcher" AS16 NightHawk TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,043,232 MLG Score: 3232
Fun Score: N/A
Cheeseburgers Flipped: 1041TIME WITH MEDKIT: 19.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.541%34.407%108546117099,5994.236990.456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.86%2.022A*2.037A*-1.438D**HEAD ++ (~18.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.608B+9.20.356C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.874%1.26%911512117,30397824337.46728300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.257C-0.285C0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.255C*41.60.208C++77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.599%1.727%998812089,957145220456.85272487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.034%0.06C+-0.531D0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+50.596B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.225%3.846%289818119822,1031153867119.1534255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.641B+-0.16C0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.57B+22.30.444B29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.403%84.144%2898612107,7071885174.08859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.82%2.04A*1.09B**-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.633B+1.80.446B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.467%14.948%28985121111,1252222355.0045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%1.403A0.051C+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.644B+2.70.435B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 22
106.5m242.6%526 (31.6k)428 (25.7k)4.69299208,25644,3765.22609199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12161812229.394%22.709%66705:3763

12% Combat Medic23% Engineer40% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:39 PMNov 1st, 2014 6:09 AMOct 13th, 2019 10:01 PM (12h) (PST)Oct 12th, 2019 4:42 PM (2d) (PST)Oct 12th, 2019 2:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8411756660.8370.1780.1902.2450.0883232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,43110,50839,923501111135525,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4145.7h/172.7d 23,657 47,292 58,247 558.5k 5,270 14,696 21,956 209.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:21,242
Deaths:3,881
KDR:5.473
Accuracy:30.024% A*
HSR:36.447% A*
MSW-R
A*
Kills:15,373
Deaths:3,388
KDR:4.537
Accuracy:32.042% A++
HSR:39.660% A*
T9A "Butcher"
A++
Kills:6,158
Deaths:1,133
KDR:5.435
Accuracy:30.931% A
HSR:40.370% A++
TMG-50
A
Kills:4,723
Deaths:1,278
KDR:3.696
Accuracy:27.972% A
HSR:32.670% A
MG-H1 Watchman
A*
Kills:1,457
Deaths:255
KDR:5.714
Accuracy:33.562% A*
HSR:39.945% A++
T32 Bull
A
Kills:1,439
Deaths:449
KDR:3.205
Accuracy:30.433% A
HSR:29.256% B+
T16 Rhino
C++
Kills:1,376
Deaths:812
KDR:1.695
Accuracy:21.454% C++
HSR:15.843% D--
NS-15M2
A*
Kills:1,303
Deaths:301
KDR:4.329
Accuracy:33.236% A++
HSR:43.285% A*
NS-15M AE
A+
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:34.030% A+
HSR:32.155% B+
NS-15M1
A+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:30.505% A+
HSR:31.552% A
T9 CARV-S
A++
Kills:647
Deaths:153
KDR:4.229
Accuracy:31.455% A++
HSR:34.930% A
Kills:56,038
Deaths (as Heavy Assault):12,153
Deaths (to Heavy Assaults):13,896
KDR:4.61104
Kill Difference:43,885
Playtime:1,647.785 hours
Usage:40%
Score:38.674m
Score/min:391
Accuracy (listed only):30.513%
HSR (listed only):34.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A
Kills:5,357
Deaths:1,692
KDR:3.166
Accuracy:53.089% A
HSR:13.627% C
LC3 Jaguar
A++
Kills:2,994
Deaths:636
KDR:4.708
Accuracy:32.874% A++
HSR:28.457% A+
TRS-12 Uppercut
A
Kills:2,296
Deaths:788
KDR:2.914
Accuracy:72.940% A
HSR:14.329% C+
NS-11CP
A+
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A+
HSR:33.162% A+
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D-
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% C**
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C+
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A++
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.344% A++
HSR:28.746% A
HC1 Cougar
A*
Kills:955
Deaths:147
KDR:6.497
Accuracy:35.617% A*
HSR:29.319% A
MG-C1 Kindred
A++
Kills:737
Deaths:152
KDR:4.849
Accuracy:33.563% A+
HSR:34.735% A++
AMR-66
M+
Kills:488
Deaths:92
KDR:5.304
Accuracy:43.927% M+
HSR:24.590% C+
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B
TRAC-Shot
A*
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A*
HSR:21.203% B+
Kills:23,887
Deaths (as Engineer):6,176
Deaths (to Engineers):7,842
KDR:3.86771
Kill Difference:17,711
Playtime:973.200 hours
Usage:23%
Score:30.079m
Score/min:515
Accuracy (listed only):44.350%
HSR (listed only):22.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A
Kills:5,357
Deaths:1,692
KDR:3.166
Accuracy:53.089% A
HSR:13.627% C
LC3 Jaguar
A++
Kills:2,994
Deaths:636
KDR:4.708
Accuracy:32.874% A++
HSR:28.457% A+
TRS-12 Uppercut
A
Kills:2,296
Deaths:788
KDR:2.914
Accuracy:72.940% A
HSR:14.329% C+
NS-11CP
A+
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A+
HSR:33.162% A+
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D-
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% C**
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C+
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A++
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.344% A++
HSR:28.746% A
HC1 Cougar
A*
Kills:955
Deaths:147
KDR:6.497
Accuracy:35.617% A*
HSR:29.319% A
NS-7 PDW
A**
Kills:894
Deaths:127
KDR:7.039
Accuracy:38.059% A**
HSR:31.096% A*
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
MG-C1 Kindred
A++
Kills:737
Deaths:152
KDR:4.849
Accuracy:33.563% A+
HSR:34.735% A++
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A
PDW-16 Hailstorm
B++
Kills:420
Deaths:197
KDR:2.132
Accuracy:27.971% B++
HSR:20.476% B++
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B
TRAC-Shot
A*
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A*
HSR:21.203% B+
Kills:26,979
Deaths (as Light Assault):6,971
Deaths (to Light Assaults):8,711
KDR:3.87018
Kill Difference:20,008
Playtime:488.189 hours
Usage:12%
Score:11.155m
Score/min:381
Accuracy (listed only):41.924%
HSR (listed only):23.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:12,268
Deaths:3,265
KDR:3.757
Accuracy:32.317% A++
HSR:37.015% A*
AS16 NightHawk
A
Kills:5,357
Deaths:1,692
KDR:3.166
Accuracy:53.089% A
HSR:13.627% C
TRS-12 Uppercut
A
Kills:2,296
Deaths:788
KDR:2.914
Accuracy:72.940% A
HSR:14.329% C+
T1 Cycler
A++
Kills:1,935
Deaths:575
KDR:3.365
Accuracy:31.045% A++
HSR:30.749% A
NS Baron G5AE
B**
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B**
HSR:20% B*
T1S Cycler
A**
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:35.491% A**
HSR:37.069% A*
Cycler TRV
A*
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:33.291% A*
HSR:26.379% B*
TORQ-9
A*
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:34.952% A*
HSR:30% B*
NS-11P
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:33.827% A*
HSR:28.362% A
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C+
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B*
NS-7 PDW
A**
Kills:894
Deaths:127
KDR:7.039
Accuracy:38.059% A**
HSR:31.096% A*
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A
PDW-16 Hailstorm
B++
Kills:420
Deaths:197
KDR:2.132
Accuracy:27.971% B++
HSR:20.476% B++
SABR-13
A++
Kills:302
Deaths:107
KDR:2.822
Accuracy:34.926% A++
HSR:24.172% C
T1B Cycler
A**
Kills:227
Deaths:35
KDR:6.486
Accuracy:38.270% A**
HSR:35.242% B**
T1A Unity
M
Kills:192
Deaths:74
KDR:2.595
Accuracy:36.886% M
HSR:39.063% A++
Kills:35,429
Deaths (as Combat Medic):9,407
Deaths (to Combat Medics):4,544
KDR:3.76624
Kill Difference:26,022
Playtime:495.416 hours
Usage:12%
Score:12.908m
Score/min:434
Accuracy (listed only):43.407%
HSR (listed only):25.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,743
Deaths:959
KDR:2.860
Accuracy:50.132% A++
HSR:35.946% A++
TSAR-42
A+
Kills:2,518
Deaths:185
KDR:13.611
Accuracy:48.212% A+
HSR:81.017% A
NSX Daimyo
A
Kills:1,621
Deaths:64
KDR:25.328
Accuracy:47.551% B*
HSR:98.458% A
KSR-35
A*
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:48.421% A*
HSR:32.021% B+
RAMS .50M
A++
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:49.740% A++
HSR:82.747% B+
TX1-FB Repeater
B*
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:34.075% B*
HSR:20.862% C
NS-357P Underboss
A*
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:56.638% A*
HSR:33.104% B*
M77-B
A++
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:48.585% A++
HSR:82.069% B++
TS2 Inquisitor
A+
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:36.143% B**
HSR:29.646% A+
T4 AMP
B**
Kills:1,153
Deaths:285
KDR:4.046
Accuracy:33.872% B**
HSR:25.932% B**
TX1 Repeater
B++
Kills:1,149
Deaths:367
KDR:3.131
Accuracy:29.107% B++
HSR:25.936% B++
SR-7
A
Kills:1,137
Deaths:87
KDR:13.069
Accuracy:49.602% A
HSR:78.188% C+
NS-7 PDW
A**
Kills:894
Deaths:127
KDR:7.039
Accuracy:38.059% A**
HSR:31.096% A*
SMG-46 Armistice
A++
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A++
HSR:16.166% C+
MG-S1 Jackal
A*
Kills:819
Deaths:159
KDR:5.151
Accuracy:33.867% A
HSR:36.142% A*
NS-30 Vandal
A**
Kills:732
Deaths:95
KDR:7.705
Accuracy:48.149% A**
HSR:34.836% B**
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A
NS-45 Pilot
A++
Kills:423
Deaths:147
KDR:2.878
Accuracy:35.046% B+
HSR:41.844% A++
PDW-16 Hailstorm
B++
Kills:420
Deaths:197
KDR:2.132
Accuracy:27.971% B++
HSR:20.476% B++
TX2 Emperor
B++
Kills:384
Deaths:200
KDR:1.920
Accuracy:32.918% B++
HSR:21.094% C++
SOAS-20
M++
Kills:345
Deaths:60
KDR:5.750
Accuracy:36.889% A++
HSR:41.449% M++
NS-AM7 Archer
A++
Kills:230
Deaths:99
KDR:2.323
Accuracy:62.089% B+
HSR:33.478% A++
99SV
A*
Kills:106
Deaths:4
KDR:26.500
Accuracy:45.274% A*
HSR:41.509% B++
HSR-1
A++
Kills:68
Deaths:7
KDR:9.714
Accuracy:45.855% A++
HSR:30.882% C**
Kills:23,159
Deaths (as Infiltrator):4,639
Deaths (to Infiltrators):5,539
KDR:4.99224
Kill Difference:18,520
Playtime:383.493 hours
Usage:9%
Score:9.591m
Score/min:417
Accuracy (listed only):42.028%
HSR (listed only):41.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:2,675
Deaths:347
KDR:7.709
Accuracy:21.662% B**
HSR:24.224% B++
MRC3 Mercy
B**
Kills:2,635
Deaths:350
KDR:7.529
Accuracy:22.187% B**
HSR:24.478% B++
M3 Pounder HEG
A
Kills:1,128
Deaths:120
KDR:9.400
Accuracy:52.737% A
HSR:2.926% C+
M3 Pounder HEG
A++
Kills:984
Deaths:120
KDR:8.200
Accuracy:53.372% A++
HSR:3.354% C*
M6 Onslaught
B**
Kills:468
Deaths:41
KDR:11.415
Accuracy:23.138% B**
HSR:23.718% B*
M6 Onslaught
B**
Kills:463
Deaths:44
KDR:10.523
Accuracy:22.343% B**
HSR:23.758% B*
M1 Heavy Cycler
A++
Kills:316
Deaths:24
KDR:13.167
Accuracy:22.311% A++
HSR:24.684% A+
M1 Heavy Cycler
A+
Kills:273
Deaths:24
KDR:11.375
Accuracy:22.644% A+
HSR:23.810% B*
NS-10 Burster
B
Kills:123
Deaths:48
KDR:2.563
Accuracy:30.446% B
HSR:3.252% D
NS-10 Burster
C++
Kills:114
Deaths:48
KDR:2.375
Accuracy:30.230% C++
HSR:1.754% D*
M2 Mutilator
M+
Kills:112
Deaths:8
KDR:14
Accuracy:21.360% A++
HSR:31.250% M+
M2 Mutilator
A++
Kills:94
Deaths:8
KDR:11.750
Accuracy:22.823% A++
HSR:26.596% A++
Kills:9,385
Deaths (as MAX Suit):591
Deaths (to MAX Suits):2,643
KDR:15.87986
Kill Difference:8,794
Playtime:130.344 hours
Usage:3%
Score:4.128m
Score/min:528
Accuracy (listed only):28.771%
HSR (listed only):17.817%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:3,504
V. Kills:197 N/A
Deaths:227
KDR:15.436
Accuracy:32.882% B+
KPH:82.700 A
VKPH:4.700 B++
Hellfire Rocket Pods
A
Kills:1,524
V. Kills:207 N/A
Deaths:52
KDR:29.308
Accuracy:55.342% B*
KPH:149.500 A
VKPH:20.300 B++
M18 Needler
B+
Kills:1,249
V. Kills:1,081 115%
Deaths:318
KDR:3.928
Accuracy:34.932% B+
KPH:14.100 C++
VKPH:12.200 B+
M18 Rotary
B++
Kills:803
V. Kills:693 116%
Deaths:234
KDR:3.432
Accuracy:30.613% C+
KPH:16.900 C**
VKPH:14.600 B++
Hornet Missiles
A++
Kills:218
V. Kills:76 283%
Deaths:7
KDR:31.143
Accuracy:67.116% B*
KPH:146.200 A++
VKPH:51 B+
M18 Locust
B+
Kills:57
V. Kills:49 114%
Deaths:9
KDR:6.333
Accuracy:32.389% C++
KPH:20.500 C++
VKPH:17.600 B+
Kills:7,355 (5,613 + 0)
Deaths:847
KDR:8.684
VKDR:2.719
Vehicle Kills:2,303
Kill Difference:6,508
Playtime:192.579 hours
Usage:5%
Score:3.227m
Score/min:279
Piloting Accuracy:32.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:7,393
V. Kills:4,444 166%
Deaths:346
KDR:21.367
Accuracy:43.923% A+
KPH:60.800 A*
VKPH:36.600 A*
C150 Dalton
A++
Kills:3,655
V. Kills:2,308 158%
Deaths:144
KDR:25.382
Accuracy:50.894% B**
KPH:63.600 A++
VKPH:40.200 A
L105 Zephyr
A*
Kills:3,495
V. Kills:593 N/A
Deaths:72
KDR:48.542
Accuracy:61.280% A*
KPH:108.500 A*
VKPH:18.400 A++
Dual-75 Duster
A**
Kills:1,795
V. Kills:234 N/A
Deaths:64
KDR:28.047
Accuracy:48.311% A
KPH:97.900 B**
VKPH:12.800 A**
CAS30 Tank Buster
B++
Kills:223
V. Kills:241 92%
Deaths:79
KDR:2.823
Accuracy:58.196% B**
KPH:10.500 B+
VKPH:11.300 B++
Kills:16,561 (223 + 16,338)
Deaths:705
KDR:23.491
VKDR:11.092
Vehicle Kills:7,820
Kill Difference:15,856
Playtime:250.833 hours
Usage:6%
Score:8.507m
Score/min:565
Piloting Accuracy:58.196%
Gunner Accuracy:48.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:3,750
V. Kills:238 N/A
Deaths:35
KDR:107.143
Accuracy:55.715% B*
KPH:113.200 A**
VKPH:7.200 C
C75 Viper
S
Kills:1,485
V. Kills:82 N/A
Deaths:44
KDR:33.750
Accuracy:43.249% B+
KPH:101.200 S
VKPH:5.600 D
L100 Python HEAT
B+
Kills:421
V. Kills:76 N/A
Deaths:34
KDR:12.382
Accuracy:56.234% B+
KPH:35.600 C**
VKPH:6.400 D*
L100 Python AP
B*
Kills:180
V. Kills:90 198%
Deaths:8
KDR:22.500
Accuracy:59.019% B
KPH:42.300 B*
VKPH:21.200 B+
Skyguard
D--
Kills:58
V. Kills:47 121%
Deaths:8
KDR:7.250
Accuracy:28.067% C+
KPH:6.600 D--
VKPH:5.300 D--
Kills:5,894 (5,894 + 0)
Deaths:129
KDR:45.690
VKDR:4.132
Vehicle Kills:533
Kill Difference:5,765
Playtime:72.717 hours
Usage:2%
Score:1.488m
Score/min:341
Driving Accuracy:28.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,758
V. Kills:1,133 155%
Deaths:98
KDR:17.939
Accuracy:51.654% B+
KPH:47 A
VKPH:30.300 A*
P2-120 HESH
M+
Kills:1,367
V. Kills:86 N/A
Deaths:32
KDR:42.719
Accuracy:43.647% C*
KPH:112.900 M+
VKPH:7.100 C
P2-120 HEAT
A
Kills:938
V. Kills:293 319%
Deaths:60
KDR:15.633
Accuracy:45.006% C**
KPH:41.300 A
VKPH:12.900 B++
E540 Halberd
B**
Kills:356
V. Kills:210 169%
Deaths:39
KDR:9.128
Accuracy:49.294% B**
KPH:31.500 B+
VKPH:18.600 B**
MR11 Gatekeeper
A+
Kills:174
V. Kills:130 133%
Deaths:5
KDR:34.800
Accuracy:55.808% A*
KPH:38.800 A+
VKPH:29 A+
G30 Vulcan
A*
Kills:170
V. Kills:90 187%
Deaths:11
KDR:15.455
Accuracy:39.970% B**
KPH:43 A*
VKPH:22.800 B**
M12 Kobalt
A*
Kills:106
V. Kills:4 N/A
Deaths:3
KDR:35.333
Accuracy:22.899% A*
KPH:83.100 B*
VKPH:3.100 C
P525 Marauder
B**
Kills:83
V. Kills:5 N/A
Deaths:2
KDR:41.500
Accuracy:28.784% B**
KPH:99.400 B**
VKPH:6 B*
Kills:4,952 (4,063 + 889)
Deaths:250
KDR:19.808
VKDR:7.804
Vehicle Kills:1,951
Kill Difference:4,702
Playtime:94.066 hours
Usage:2%
Score:3.192m
Score/min:566
Driving Accuracy:45.006%
Gunner Accuracy:28.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,255
V. Kills:43 N/A
Deaths:47
KDR:26.702
Accuracy:39.014% B+
KPH:131.900 B++
VKPH:4.500 D
G20 Vulcan-H
B+
Kills:196
V. Kills:119 163%
Deaths:18
KDR:10.889
Accuracy:52.969% B++
KPH:54.700 B+
VKPH:33.200 B+
MR11 Gatekeeper-H
A++
Kills:94
V. Kills:72 129%
Deaths:4
KDR:23.500
Accuracy:59.945% B*
KPH:52.700 A++
VKPH:40.400 B**
E540 Halberd-H
B++
Kills:80
V. Kills:32 242%
Deaths:2
KDR:40
Accuracy:59.537% C**
KPH:57.200 B++
VKPH:22.900 C++
Kills:1,625 (0 + 1,625)
Deaths:71
KDR:22.887
VKDR:3.746
Vehicle Kills:266
Kill Difference:1,554
Playtime:16.279 hours
Usage:0%
Score:0.546m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:59.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,359
V. Kills:20 N/A
Deaths:24
KDR:56.625
Accuracy:26.222% A++
KPH:115.800 A+
VKPH:1.700 D
M12 Kobalt
A+
Kills:516
V. Kills:21 N/A
Deaths:9
KDR:57.333
Accuracy:24.275% A+
KPH:94.200 B+
VKPH:3.800 C++
M40 Fury
A++
Kills:504
V. Kills:48 N/A
Deaths:23
KDR:21.913
Accuracy:41.413% B++
KPH:81.600 A++
VKPH:7.800 C
M40 Fury
A*
Kills:447
V. Kills:45 N/A
Deaths:14
KDR:31.929
Accuracy:44.812% B**
KPH:106.200 A*
VKPH:10.700 C+
M60-G Bulldog
A++
Kills:164
V. Kills:21 N/A
Deaths:9
KDR:18.222
Accuracy:52.120% A++
KPH:51.900 A
VKPH:6.700 C++
M20 Basilisk
B**
Kills:125
V. Kills:24 N/A
Deaths:9
KDR:13.889
Accuracy:47.364% B**
KPH:24.400 C**
VKPH:4.700 D-
M20 Basilisk
B+
Kills:119
V. Kills:37 313%
Deaths:7
KDR:17
Accuracy:44.429% B+
KPH:27.200 B+
VKPH:8.400 C
M60-G Bulldog
B*
Kills:94
V. Kills:17 N/A
Deaths:5
KDR:18.800
Accuracy:45.245% B*
KPH:45.400 C**
VKPH:8.200 C+
Kills:3,328 (0 + 3,328)
Deaths:100
KDR:33.280
VKDR:2.330
Vehicle Kills:233
Kill Difference:3,228
Playtime:42.344 hours
Usage:1%
Score:1.020m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:45.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:425
V. Kills:5 N/A
Deaths:128
KDR:3.320
Accuracy:51.685% B**
KPH:87.900 A
VKPH:1 D
M40 Fury-F
B*
Kills:277
V. Kills:28 N/A
Deaths:109
KDR:2.541
Accuracy:44.927% C
KPH:37.400 B*
VKPH:3.800 D
M12 Kobalt-F
B*
Kills:101
V. Kills:1 N/A
Deaths:48
KDR:2.104
Accuracy:27.419% B*
KPH:24.300 C+
VKPH:0.200 D*
Kills:803 (803 + 0)
Deaths:285
KDR:2.818
VKDR:0.119
Vehicle Kills:34
Kill Difference:518
Playtime:16.396 hours
Usage:0%
Score:0.146m
Score/min:148
Driving Accuracy:27.419%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,389
V. Kills:85 N/A
Deaths:27
KDR:51.444
Accuracy:44.397% A+
KPH:146.100 A*
VKPH:8.900 B++
Kills:1,389 (0 + 1,389)
Deaths:27
KDR:51.444
VKDR:3.148
Vehicle Kills:85
Kill Difference:1,362
Playtime:9.510 hours
Usage:0%
Score:0.263m
Score/min:462
Piloting Accuracy:N/A%
Gunner Accuracy:44.397%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 21,36721,2423,8815.473M+0.7830.024%A*36.447%A*81.5MN/A283260.7h9.2A30.5B**
MSW-R 15,46615,3733,3884.537B**0.1632.042%A++39.66%A*87.8A++N/A302175h9A28.1B**
TAR 12,36612,2683,2653.757A+0.9432.317%A++37.015%A*73.3A++N/A245167.4h9.9A30.7B**
AP30 Shredder 11,8377,39334621.367B+16.6743.923%A+3.368%B**60.8A*36.5A*586121.6h46.9B*106.9A
M60-A Bulldog 6,6516,34814453.429S448.7480.974%M*1.434%D162.4S7.7B**42139.1h3.9A4.8A+
T9A "Butcher" 6,2036,1581,1335.435A*0.7430.931%A40.37%A++100A+N/A25461.6h9A29.1B**
AS16 NightHawk 5,3695,3571,6923.166A++1.5353.089%A13.627%C72A++N/A21674.4h3.2B**6.1B**
TMG-50 4,7494,7231,2783.696A**1.0027.972%A32.67%A54.7B**N/A19286.4h9.1B*32.7B++
L100 Python HESH 3,9883,75035107.143S102.4555.715%B*N/A113.3A**7.2C36333.1h2.2A4B**
C150 Dalton 5,9633,65514425.382M20.6950.894%B**1.231%B+63.7A++40.2A54957.4h2.6B**5.1A
M14 Banshee 3,7013,50422715.436B**10.7432.882%B+N/A82.8A4.7B++28542.3h14.9B+45.2B++
L105 Zephyr 4,0883,4957248.542M++43.8561.28%A*N/A108.5A*18.4A++47432.2h5B++8.1B**
LC3 Jaguar 3,0132,9946364.708A*0.0232.874%A++28.457%A+71.6A++N/A41241.8h10B++30.3B**
NS-44 Commissioner 2,7522,7439592.86A++1.8350.132%A++35.946%A++103.5MN/A67426.5h2.8B**5.5B**
MRC3 Mercy 2,6992,6753477.709A*3.0221.662%B**24.224%B++48.9A+N/A18754.7h15B**69.4B*
MRC3 Mercy 2,6682,6353507.529A*2.8422.187%B**24.478%B++47.7AN/A18255.2h15.8B**71.4B*
TSAR-42 2,5262,51818513.611A*8.9248.212%A+81.017%A99.1MN/A33225.4h1.7B**3.5B**
TRS-12 Uppercut 2,3032,2967882.914A+1.7872.94%A14.329%C+73.6AN/A28431.2h1.8A2.5B*
M60-A Bulldog 2,1391,9717281.571S276.8880.284%M*2.841%C**154S13.1M48912.8h3.8A+4.8A+
NS Decimator 2,4751,9546503.006A**1.6967.644%B*2.457%C**57.8A15.4C+53333.8h3.4B*5B**
T1 Cycler 1,9471,9355753.365A*1.3331.045%A++30.749%A59.7A*N/A25332.4h10.3A33.2A
Dual-75 Duster 2,0291,7956428.047A+23.3548.311%AN/A98.1B**12.8A**40118.3h4.8B++9.9B**
P2-120 AP 2,8911,7589817.939A+13.2551.654%B+3.697%C**47A30.3A*77037.4h6.2B+11.9B++
M60-A Bulldog 1,9111,6977024.243A*19.5560.159%A**1.591%C++84.4A**10.6B++80520.1h3.9A+6.5A+
NSX Daimyo 1,6211,6216425.328S20.6447.551%B*98.458%A101.9A++N/A27215.9h1.9B**4B**
The Kraken 2,3871,5813065.167M++0.4770.925%B**1.392%C-68.7A+35A38223h3.4B++4.8B*
Hellfire Rocket Pods 1,7311,5245229.308M24.6255.342%B*N/A149.4A20.3B++69810.2h13.7B+24.8B++
C75 Viper 1,5671,4854433.75S29.0643.249%B+N/A101S5.6D41714.7h4.5A10.3A+
MG-H1 Watchman 1,4651,4572555.714M1.0233.562%A*39.945%A++107.9A**N/A34413.5h10.1B**30.1B*
T32 Bull 1,4391,4394493.205A+1.4930.433%A29.256%B+66.9B**N/A30921.5h10B*32.8B*
CAS 14-E 1,4741,3892751.444A+46.7544.397%A+1.224%D146.2A*8.9B++4619.5h19.3B**43.5B**
T16 Rhino 1,3821,3768121.695B+3.0021.454%C++15.843%D--25.7CN/A9153.6h12.4B57.8B
P2-120 HESH 1,4531,3673242.719A*38.0343.647%C*N/A113M+7.1C47912.1h3.6B**8.2B*
M12 Kobalt 1,3791,3592456.625M+51.9326.222%A++21.707%B++116.2A+1.7D37811.7h11.4A+43.3B**
NS-15M2 1,3151,3033014.329A+0.3633.236%A++43.285%A*104.2A++1B++38612.5h9.3B**28.1B*
P525 Marauder-H 1,2981,2554726.702B**22.0139.014%B+N/A132.1B++4.5D4709.5h4.9B*12.5B*
M18 Needler 2,3301,2493183.928B++0.7634.932%B+2.882%B+14.1C++12.2B+20488.3h116.8B+334.2B+
Claymore 1,2101,2103633.611S28.9237.927%B++N/A310.3M++N/A10043.9h1.1B*3B++
T7 Mini-Chaingun 1,2071,2003323.614M++1.0823.099%A13.083%C+79.5A**N/A44415.1h12.3B++53.1B++
Chainblade 1,2441,17232,2050.036B+4.6637.853%B++5.034%C0.5C+N/A22239.1h2.3B+6.1B+
NS-11CP 1,1841,1701836.393S1.7036.34%A+33.162%A+83.6B++1B+19614h10.5B+28.8B++
KSR-35 1,1801,1681826.418A*1.7348.421%A*32.021%B+67.9AN/A19617.2h3.8B*7.8B**
RAMS .50M 1,1691,1656617.652S12.9649.74%A++82.747%B+79.8M*N/A24714.6h1.6B**3.3B**
NS-15M AE 1,1681,1601547.532A*2.8434.03%A+32.155%B+133.3A*N/A4458.7h9.2B**27B*
TRAC-5 1,1641,1604832.402A*2.2923.956%B+14.655%D-17.5C+N/A12066.4h12.8B+53.6B+
NS Baron G5AE 1,1651,1602185.321M**0.6357.074%B**20%B*136.5M*N/A5098.5h3.5B*6.1C++
TRAC-5 S 1,1701,1603683.152M1.5432.75%A*18.017%C**55.5A**N/A23820.9h6.8A20.8B**
TX1-FB Repeater 1,1681,1603793.061A++1.6334.075%B*20.862%C122.1A*N/A4899.5h9.8B++28.6B*
T1S Cycler 1,1711,1602255.156S0.4635.491%A**37.069%A*110.5S1B*43110.5h9.7B**27.4A
NS-357P Underboss 1,1631,1602404.833M0.1456.638%A*33.104%B*156.8A++N/A6177.4h3.3B+5.9B**
Cycler TRV 1,1711,1602993.88A**0.8133.291%A*26.379%B*92.8M++N/A38712.5h9.9A29.7B**
TORQ-9 1,1651,1602594.479A**0.2134.952%A*30%B*106.4M**N/A44610.9h11.7B**33.4B**
NS-15M1 1,1601,1603493.324A1.3730.505%A+31.552%A85.9A++N/A35513.5h10.3B*33.9B*
NS-11P 1,1661,1602614.444M++0.2533.827%A*28.362%A84.1M++N/A34513.8h10.4A30.9A
M77-B 1,1631,1606318.413U13.7248.585%A++82.069%B++75.8M*N/A23215.3h1.7A3.5B**
TAS-16 Blackjack 1,1631,1592255.151M*0.4680.319%A++15.358%C+123.3M*N/A4309.4h1.8B**2.2B**
TS2 Inquisitor 1,1791,1572634.399M+0.2936.143%B**29.646%A+144.6S2.8M**7158h7.5B*20.7B*
M20 Drake 1,8981,1577165.286S160.5968.236%A1.988%D79.8A++51.1A*59414.5h74.2B+108.8B*
TS4 Haymaker 1,1631,1572534.573M*0.1262.165%A++17.113%B**110.2SN/A36110.5h3A4.9B**
FA1 Barrage 1,1621,1562444.738M++0.0561.183%A*19.723%B*144.5SN/A5618h3A+4.9A
T4 AMP 1,1641,1532854.046M+0.6533.872%B**25.932%B**115.3M*1.1A28010h10.7B**31.6B*
TRAC-5 Burst 1,1611,1521866.194A++1.5034.819%A++33.507%A+111.8MN/A31510.3h9.7B**27.9B**
TX1 Repeater 1,1851,1493673.131M++1.5629.107%B++25.936%B++63.5A++2A*21118.1h9.3B**32B*
LC2 Lynx 1,1571,1482654.332M+0.3632.344%A++28.746%A62.7A+N/A28118.3h10.8B**33.3B**
SR-7 1,1391,1378713.069M++8.3849.602%A78.188%C+95.5M+N/A36811.9h1.7B*3.4B**
M3 Pounder HEG 1,2451,1281209.4S4.7152.737%A2.926%C+41.6M4.3C**20727.1h11B**20.9B**
C-4 1,2811,0322434.247A*0.4532.979%AN/A215M+51.9A++23504.8h1B**3.1B**
Anti-Vehicle Grenade 1,1281,00511005N/A1,000.3165.354%A++N/A670A+82C+44111.5h3.5B**5.4B**
Tank Mine 1,5679918711.391S6.7046.186%B*N/A260.8M++151.6M++24773.8h1.5B++3.3A++
M3 Pounder HEG 1,0709841208.2S3.5153.372%A++3.354%C*35.7A*3.1C+18827.6h13.1B++24.5B*
NS Decimator-B 1,1949671655.861M*1.1772.872%B**2.896%B66.2B+15.5C26714.6h3B*4.1B*
M9 SKEP Launcher 1,1979661377.051U2.3675.738%B**2.484%C++63.6M15.2C**30115.2h3.3A*4.4A*
HC1 Cougar 9679551476.497S1.8035.617%A*29.319%A87.6M1.1A+33710.9h8.9B**24.9B**
P2-120 HEAT 1,2319386015.633A10.9445.006%C**3.518%C**41.3A12.9B++32622.7h5.6B*12.3B*
A30 Walker 1,5799102536.4M*31.7129.742%B+N/A24.6A**18.1A++22737h74.6A**250.9A++
ASP-30 Grounder 1,2388962253.982S0.7171.338%A3.348%C*35.3A+13.5C*31625.4h4.8A+6.7A++
NS-7 PDW 8978941277.039S2.3538.059%A**31.096%A*131.5SN/A4276.8h10.6B**27.9B**
ML-7 1,3248835761.533A3.1664.999%B**3.058%C++29.5B+14.7C**37129.9h5B*7.7B**
SMG-46 Armistice 8748662972.916A++1.7834.104%A++16.166%C+51.5B**N/A26816.8h12.3B++36.2B++
MG-S1 Jackal 8218191595.151M**0.4633.867%A36.142%A*95.2A**N/A2458.6h8B+23.7B*
M18 Rotary 1,4968032343.432B*1.2630.613%C+1.868%C16.9C**14.6B++28247.4h89.7B+293B+
Frag Grenade 7727641764N/A759.3146.924%C**N/A1528S16A62190.5h1.6A*3.5A
MG-C1 Kindred 7487371524.849A**0.1633.563%A+34.735%A++99.6A++1.5B*3517.4h8.9B*26.6B**
NS-30 Vandal 736732957.705M**3.0148.149%A**34.836%B**106.1M+N/A2746.9h4.3B**9B**
T9 CARV-S 6486471534.229A**0.4631.455%A++34.93%A102.7A*N/A5526.3h9.5B**30.1B*
MKV Suppressed 5895811075.43S0.7436.375%A*27.711%A105.6M*1.5M+3495.5h11.2B++30.9B*
M12 Kobalt 537516957.333A*52.6424.275%A+20.155%B93.8B+3.8C++4015.5h12.3B**50.5B*
M40 Fury 5525042321.913A++17.2241.413%B++N/A81.3A+7.7C4606.2h7.7B**18.7B**
AMR-66 490488925.304S0.6143.927%M+24.59%C+85.6SN/A3755.7h5.6A12.8A
M6 Onslaught 4724684111.415S6.7223.138%B**23.718%B*61.6A++N/A2607.6h14.4A62.2B*
M6 Onslaught 4684634410.523S5.8322.343%B**23.758%B*57.2A++N/A2338.1h15B**67.1B*
M20 Drake 7324523612.556B+7.8642.491%B**2.434%C++26B16.1C++89917.4h61B+143.5B*
M40 Fury 4924471431.929M*27.2444.812%B**1.342%C--106.4A*10.7C+6534.2h8.5B*19.1B**
S12 Renegade 4304251283.32C**1.3751.685%B**1.412%D--88.5A1D1954.8h2.5B*4.7B**
NS-45 Pilot 4254231472.878A1.8135.046%B+41.844%A++128.2A*N/A3673.3h5.2B**14.8B*
L100 Python HEAT 4974213412.382A7.6956.234%B+2.85%C*35.7C**6.4D*19111.8h3.1B*5.6A
PDW-16 Hailstorm 4234201972.132A2.5627.971%B++20.476%B++20.7CN/A10720.3h12.7B+45.5B++
Pelter Rocket Pod 4353962198A*193.3165.825%B*N/A152.3B**15B*5392.6h11.6B+17.6B+
TX2 Emperor 3883842001.92B**2.7732.918%B++21.094%C++20.5C-N/A9018.7h6.7B**20.3B+
E540 Halberd 566356399.128B+4.4449.294%B**3.652%C++31.5B+18.6B**51611.3h5.5B11.1B++
SOAS-20 346345605.75M*1.0636.889%A++41.449%M++98.6M*N/A3213.5h9.3B**25.2B**
T2 Striker 6713442391.439A*3.2553.069%C++N/A11.6C+11C+26529.7h37.4B+70.5B+
T5 AMC 3233221631.975B**2.7225.977%B+21.739%B15.6C-N/A12920.6h13.7B52.7B+
Sticky Grenade 3213201320N/A315.3166.46%A++N/A3200S10C120230.1h1A1.5B**
TRAC-Shot 316316813.901A*0.7935.011%A*21.203%B+35.9C++N/A1028.8h9.7B++27.7B**
M1 Heavy Cycler 3193162413.167S8.4722.311%A++24.684%A+42.1A*N/A2707.5h13.3A59.8B**
SABR-13 3063021072.822B++1.8734.926%A++24.172%C55.9B**N/A2835.4h10.4B++29.7B**
M40 Fury-F 3052771092.541B*2.1544.927%CN/A37.4B*3.8D1537.4h5.2B*11.6B*
M1 Heavy Cycler 2772732411.375S6.6822.644%A+23.81%B*50.6A++N/A1735.4h13.7B*60.6B**
Spear Anti-Vehicle Phalanx Turret 3742532012.65B**7.9655.962%A4.743%B+64.9A++31B**7363.9h6.2B++11.1B**
Ripper 2402383,8990.061C+4.6314.245%D--26.891%A+0.6C-N/A3403.4h1.3B+8.8C+
NS-AM7 Archer 266230992.323S2.3762.089%B+33.478%A++17.2A*2.7C++16613.4h8.4B**13.5B**
T1B Cycler 228227356.486A**1.7938.27%A**35.242%B**108.1A**N/A3972.1h10.8B++28.2B**
CAS30 Tank Buster 464223792.823B++1.8758.196%B**N/A10.5B+11.3B++76821.3h58.2C++100.1B+
Hornet Missiles 294218731.143M**26.4567.116%B*1.835%B+145.3A++50.7B+13381.5h7.3B++10.9B*
NS AutoBlade 2272153,1310.069B+4.6236.765%C**11.628%A1.1C+N/A3194.3h2B+5.4B+
G20 Vulcan-H 3151961810.889A++6.2052.969%B++5.102%A+54.4B+33.1B+7553.6h85.8B+162B++
T1A Unity 193192742.595A+2.1036.886%M39.063%A++66.2B**N/A2652.9h12.6C+34.1B**
L100 Python AP 270180822.5M*17.8159.019%B5%A41.9B*20.9B+5194.3h5.6C*9.5B+
MR11 Gatekeeper 304174534.8S30.1155.808%A*2.874%B++38.7A+28.9A+5234.5h37.5B*67.2A
G30 Vulcan 2601701115.455A*10.7639.97%B**8.235%A**42.5A*22.5B**6174h70.3B*175.8B**
Orbital Strike Uplink 2201671167N/A162.311711.11%UN/A1670U530U158260.1h0.9T*0.1T*
M60-G Bulldog 185164918.222M++13.5352.12%A++1.829%D51.3A6.6C++4453.2h4.6B**8.9A
MAX Punch 1571526050.251A4.4437.052%C-N/A1.3C+N/A4116.1h1.8C++5C++
MANA Anti-Vehicle Turret 238151344.441A++0.2564.453%B**N/A65.7A++37.8B++10362.3h5.8B*9.1B**
M12 Kobalt 1341271127M**122.3130.549%A++19.685%B+127B+7C*3241h15.7B51.5B++
M20 Basilisk 149125913.889S9.2047.364%B**5.6%C+24.5B4.7D-2465.1h57.3B**120.9B**
NS-10 Burster 223123482.563A*2.1330.446%B3.252%D4.9C+4B+11325h160C+525.5C*
MANA Anti-Personnel Turret 121121235.261N/A0.5724.315%UN/A1210UN/A6483400.1h17T*70T*
M20 Basilisk 156119717S12.3144.429%B+7.563%B++27B+8.4C2434.4h67.9B*152.8B*
NS-10 Burster 219114482.375A+2.3230.23%C++1.754%D*4.8C+4.4B+10723.6h159.9C++528.8C**
M2 Mutilator 113112814S9.3121.36%A++31.25%M+74.7SN/A6291.5h8.9A**41.9A
99SV 106106426.5U21.8145.274%A*41.509%B++39.3B**N/A3762.7h4.5B*10B**
M12 Kobalt 110106335.333A30.6422.899%A*16.038%C*81.5B++3.1C2211.3h12.7B**55.6A
Xiphos Anti-Personnel Phalanx Tower 1041021102B*97.3134.241%B+2.941%B++145.7C2.9D--4800.7h19.4C++56.5C**
M12 Kobalt-F 102101482.104C++2.5927.419%B*7.921%C24C+N/A864.2h11.2B++40.7B*
M60-G Bulldog 11194518.8M**14.1145.245%B*5.319%A+44.8C*8.1C+5002.1h5.2B*11.5B*
MR11 Gatekeeper-H 16694423.5S18.8159.945%B*2.128%B+52.2A+40B**5991.8h43.9B++73.2B*
M2 Mutilator 9594811.75S7.0622.823%A++26.596%A++62.7M++N/A5211.5h11.5A++50.3B**
Rocklet Rifle 15288184.889S0.2048.521%C--N/A32.6B23.7C+5422.7h30.2B+62.3B+
P525 Marauder 8883241.5A++36.8128.784%B**N/A103.8B**6.3B**3880.8h6.3C++21.9B++
E540 Halberd-H 11280240S35.3159.537%C**N/A57.1B++22.9C++6021.4h4.2B*7B**
HSR-1 686879.714S5.0245.855%A++30.882%C**97.1A**N/A4420.7h3.8A8.3B**
Skyguard 1055887.25A*2.5628.067%C+3.448%B**6.6D--5.3D--2498.8h205.8F733.3D*
M18 Locust 1065796.333A++1.6432.389%C++1.754%C+20.4C++17.5B+4272.8h97.9C**302.3B+
Spear Anti-Vehicle Phalanx Tower 7352226C++21.3157.221%B++5.769%B*52B21C3961h8.1B14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon404,1744.8h
Anti-Vehicle MANA Turret14030.5h
Nano-Armor Kit685980,704200.1h
Skywall Shield Emitter01320.7h
Structure Shield Module1890.4h
Repair Module01050.4h
Turret AI Module01100.5h
Nanite Revive Grenade02,1290.6h
Nanite Healing Grenade0950h
Medical Applicator539371,93957.2h
Blast Wall0870.6h
NSX Amaterasu15410.5h
Spitfire Auto-Turret21,1211.2h
Restoration Kit2103,13131.9h
Motion Spotter98,8624.3h
Xiphos Anti-Personnel Tower1680.5h
Hoplon Anti-Aircraft Phalanx Tower1910.4h
Rampart Wall21441.3h
Welding Device02,2700.1h
Recon Detection Device141,9473.3h
Shield Recharging Field71,9040.7h
Ammunition Package134,1301.9h
Medical Kit6,38731,450792.6h
Anti-Infantry MANA Turret136952.3h
Nano-Repair Grenade03180.1h
Snowman Soldier11880.2h
Pillbox0660.6h
Elysium Spawn Tube0520.3h

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