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First Sgt. Snyder[N] Snyder
TR BR 28

KDR: 4.59

Score: 91m

Last Seen: Apr 15th, 2018 8:17 PM
- OFFLINE - 2.8 hour(s)

Rank 28 (28) First Sgt. of the Terran Republic on Emerald
Level Progress (to 29): 13%
Level 100 Progress: 482%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R TAR AP30 Shredder M60-A Bulldog AS16 NightHawk TMG-50 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,645,414 MLG Score: 2914
Fun Score: N/A
Cheeseburgers Flipped: 915TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.285%33.046%10344393285,6724.210960.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.431%2.046A*2.054A*-1.371D**HEAD ++ (~17.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.607B+9.20.349C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.233%1.322%86459706,42891622917.00982280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%-0.265C-0.312C0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.20.204C++43.80.154C++80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.121%1.895%93189678,813136319526.46588451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.099%0.045C+-0.607D0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.40.57B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.254%3.674%26091895719,1611085773417.6437248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.32%0.603B+-0.131C0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.568B+20.70.443B28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.795%80.968%260969695,6801620133.50401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.238%2.173A*0.928B*-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.633B+1.80.438B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.21%14.757%2609597010,4561911345.46862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.364%1.419A0.136C++0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.80.429B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91m226.7%504 (30.2k)412 (24.7k)4.59445180,23139,2285.1313628 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR9751526428.937%21.394%61905:3954

12% Combat Medic24% Engineer39% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:39 PMNov 1st, 2014 6:09 AMApr 15th, 2018 4:22 PM (6d) (PST)Apr 15th, 2018 5:19 PM (6d) (PST)Apr 15th, 2018 4:17 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8291706590.8150.1770.1742.0490.0892914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,74710,19739,550491110123524,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3684.1h/153.5d 21,062 38,559 47,906 452.9k 4,647 13,043 19,606 183.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:18,977
Deaths:3,428
KDR:5.536
Accuracy:29.777% A*
HSR:35.817% A*
MSW-R
A*
Kills:11,773
Deaths:2,502
KDR:4.705
Accuracy:31.952% A++
HSR:38.249% A*
TMG-50
A+
Kills:4,713
Deaths:1,276
KDR:3.694
Accuracy:27.986% A
HSR:32.697% A+
T9A "Butcher"
A++
Kills:4,527
Deaths:812
KDR:5.575
Accuracy:30.636% A
HSR:38.944% A++
T16 Rhino
C++
Kills:1,376
Deaths:812
KDR:1.695
Accuracy:21.454% C++
HSR:15.843% D--
T32 Bull
A
Kills:1,338
Deaths:421
KDR:3.178
Accuracy:30.226% A
HSR:27.653% B+
T7 Mini-Chaingun
B**
Kills:1,200
Deaths:332
KDR:3.614
Accuracy:23.099% B**
HSR:13.083% C++
NS-15M AE
A++
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:34.030% A++
HSR:32.155% B+
NS-15M1
A+
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:30.505% A+
HSR:31.552% A
MG-H1 Watchman
A++
Kills:750
Deaths:114
KDR:6.579
Accuracy:33.137% A++
HSR:38.267% B**
T9 CARV-S
A++
Kills:647
Deaths:153
KDR:4.229
Accuracy:31.455% A++
HSR:34.930% A+
Kills:47,621
Deaths (as Heavy Assault):10,353
Deaths (to Heavy Assaults):12,199
KDR:4.59973
Kill Difference:37,268
Playtime:1,449.159 hours
Usage:39%
Score:32.351m
Score/min:372
Accuracy (listed only):29.478%
HSR (listed only):30.835%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A
Kills:4,960
Deaths:1,604
KDR:3.092
Accuracy:52.715% A
HSR:13.306% C+
LC3 Jaguar
A++
Kills:2,923
Deaths:619
KDR:4.722
Accuracy:32.843% A++
HSR:28.464% A++
TRS-12 Uppercut
B**
Kills:2,024
Deaths:722
KDR:2.803
Accuracy:72.419% B**
HSR:13.785% C+
NS-11CP
A+
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A+
HSR:33.162% A+
NS Baron G5AE
B*
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B*
HSR:20% B*
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% B
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B**
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A++
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.349% A++
HSR:28.746% A
HC1 Cougar
A*
Kills:901
Deaths:133
KDR:6.774
Accuracy:34.834% A*
HSR:29.856% A+
AMR-66
M+
Kills:488
Deaths:92
KDR:5.304
Accuracy:43.927% M+
HSR:24.590% C+
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B+
TRAC-Shot
A*
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A*
HSR:21.203% B++
Kills:22,356
Deaths (as Engineer):5,839
Deaths (to Engineers):7,285
KDR:3.82874
Kill Difference:16,517
Playtime:876.659 hours
Usage:24%
Score:25.601m
Score/min:487
Accuracy (listed only):44.918%
HSR (listed only):22.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A
Kills:4,960
Deaths:1,604
KDR:3.092
Accuracy:52.715% A
HSR:13.306% C+
LC3 Jaguar
A++
Kills:2,923
Deaths:619
KDR:4.722
Accuracy:32.843% A++
HSR:28.464% A++
TRS-12 Uppercut
B**
Kills:2,024
Deaths:722
KDR:2.803
Accuracy:72.419% B**
HSR:13.785% C+
NS-11CP
A+
Kills:1,170
Deaths:183
KDR:6.393
Accuracy:36.340% A+
HSR:33.162% A+
NS Baron G5AE
B*
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B*
HSR:20% B*
TRAC-5 S
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:32.750% A*
HSR:18.017% B
TRAC-5
B+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:23.956% B+
HSR:14.655% D
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B**
TRAC-5 Burst
A++
Kills:1,152
Deaths:186
KDR:6.194
Accuracy:34.819% A++
HSR:33.507% A+
LC2 Lynx
A++
Kills:1,148
Deaths:265
KDR:4.332
Accuracy:32.349% A++
HSR:28.746% A
HC1 Cougar
A*
Kills:901
Deaths:133
KDR:6.774
Accuracy:34.834% A*
HSR:29.856% A+
SMG-46 Armistice
A+
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A+
HSR:16.166% C++
NS-7 PDW
A**
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% A**
HSR:30.723% A*
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
MG-S1 Jackal
A++
Kills:580
Deaths:106
KDR:5.472
Accuracy:33.298% B**
HSR:35.690% A++
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B++
HSR:20.525% B*
T5 AMC
B+
Kills:322
Deaths:163
KDR:1.975
Accuracy:25.977% B+
HSR:21.739% B+
TRAC-Shot
A*
Kills:316
Deaths:81
KDR:3.901
Accuracy:35.011% A*
HSR:21.203% B++
Kills:25,144
Deaths (as Light Assault):6,564
Deaths (to Light Assaults):7,671
KDR:3.83059
Kill Difference:18,580
Playtime:452.708 hours
Usage:12%
Score:10.385m
Score/min:382
Accuracy (listed only):42.264%
HSR (listed only):22.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:10,108
Deaths:2,716
KDR:3.722
Accuracy:32.068% A++
HSR:35.081% A*
AS16 NightHawk
A
Kills:4,960
Deaths:1,604
KDR:3.092
Accuracy:52.715% A
HSR:13.306% C+
TRS-12 Uppercut
B**
Kills:2,024
Deaths:722
KDR:2.803
Accuracy:72.419% B**
HSR:13.785% C+
T1 Cycler
A++
Kills:1,772
Deaths:522
KDR:3.395
Accuracy:30.864% A++
HSR:29.910% A
NS Baron G5AE
B*
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:57.074% B*
HSR:20% B*
NS-11P
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:33.827% A*
HSR:28.362% A+
Cycler TRV
A*
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:33.291% A*
HSR:26.379% B**
T1S Cycler
A**
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:35.491% A**
HSR:37.069% A**
TORQ-9
A*
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:34.952% A*
HSR:30% B**
TAS-16 Blackjack
A++
Kills:1,159
Deaths:225
KDR:5.151
Accuracy:80.319% A++
HSR:15.358% C++
TS4 Haymaker
A++
Kills:1,157
Deaths:253
KDR:4.573
Accuracy:62.165% A++
HSR:17.113% B**
FA1 Barrage
A*
Kills:1,156
Deaths:244
KDR:4.738
Accuracy:61.183% A*
HSR:19.723% B**
SMG-46 Armistice
A+
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A+
HSR:16.166% C++
NS-7 PDW
A**
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% A**
HSR:30.723% A*
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
MG-S1 Jackal
A++
Kills:580
Deaths:106
KDR:5.472
Accuracy:33.298% B**
HSR:35.690% A++
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B++
HSR:20.525% B*
SABR-13
A++
Kills:302
Deaths:107
KDR:2.822
Accuracy:34.926% A++
HSR:24.172% C+
T1B Cycler
A*
Kills:227
Deaths:35
KDR:6.486
Accuracy:38.270% A*
HSR:35.242% B**
T1A Unity
M+
Kills:192
Deaths:74
KDR:2.595
Accuracy:36.886% M+
HSR:39.063% A*
Kills:32,133
Deaths (as Combat Medic):8,581
Deaths (to Combat Medics):3,983
KDR:3.74467
Kill Difference:23,552
Playtime:441.464 hours
Usage:12%
Score:11.379m
Score/min:430
Accuracy (listed only):43.349%
HSR (listed only):25.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:2,369
Deaths:841
KDR:2.817
Accuracy:50.335% A++
HSR:34.740% A++
TSAR-42
A++
Kills:1,712
Deaths:125
KDR:13.696
Accuracy:50.921% A++
HSR:79.381% B**
KSR-35
A++
Kills:1,168
Deaths:182
KDR:6.418
Accuracy:48.421% A++
HSR:32.021% B
RAMS .50M
A+
Kills:1,165
Deaths:66
KDR:17.652
Accuracy:49.740% A+
HSR:82.747% B+
NS-357P Underboss
A++
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:56.638% A++
HSR:33.104% B**
TX1-FB Repeater
B*
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:34.075% B*
HSR:20.862% C+
M77-B
A+
Kills:1,160
Deaths:63
KDR:18.413
Accuracy:48.585% A+
HSR:82.069% B++
T4 AMP
B**
Kills:1,153
Deaths:285
KDR:4.046
Accuracy:33.872% B**
HSR:25.932% B**
TX1 Repeater
B*
Kills:1,149
Deaths:367
KDR:3.131
Accuracy:29.105% B*
HSR:25.936% B*
SR-7
B**
Kills:1,137
Deaths:87
KDR:13.069
Accuracy:49.602% B**
HSR:78.188% C+
SMG-46 Armistice
A+
Kills:866
Deaths:297
KDR:2.916
Accuracy:34.104% A+
HSR:16.166% C++
NS-7 PDW
A**
Kills:830
Deaths:111
KDR:7.477
Accuracy:38.765% A**
HSR:30.723% A*
NS-30 Vandal
A*
Kills:732
Deaths:95
KDR:7.705
Accuracy:48.149% A*
HSR:34.836% B**
TS2 Inquisitor
A+
Kills:626
Deaths:127
KDR:4.929
Accuracy:36.315% B**
HSR:28.594% A+
MKV Suppressed
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:36.375% A*
HSR:27.711% A+
MG-S1 Jackal
A++
Kills:580
Deaths:106
KDR:5.472
Accuracy:33.298% B**
HSR:35.690% A++
PDW-16 Hailstorm
B*
Kills:419
Deaths:196
KDR:2.138
Accuracy:27.979% B++
HSR:20.525% B*
NSX Daimyo
A+
Kills:400
Deaths:14
KDR:28.571
Accuracy:52.646% A+
HSR:97.750% B**
TX2 Emperor
B+
Kills:384
Deaths:200
KDR:1.920
Accuracy:32.918% B+
HSR:21.094% C*
SOAS-20
M++
Kills:345
Deaths:60
KDR:5.750
Accuracy:36.889% A++
HSR:41.449% M++
NS-AM7 Archer
A++
Kills:224
Deaths:90
KDR:2.489
Accuracy:62.817% B++
HSR:34.375% A++
99SV
A*
Kills:106
Deaths:4
KDR:26.500
Accuracy:45.274% A*
HSR:41.509% B+
HSR-1
A++
Kills:68
Deaths:7
KDR:9.714
Accuracy:45.855% A++
HSR:30.882% B+
Kills:19,494
Deaths (as Infiltrator):4,049
Deaths (to Infiltrators):4,864
KDR:4.81452
Kill Difference:15,445
Playtime:320.847 hours
Usage:9%
Score:7.864m
Score/min:408
Accuracy (listed only):42.725%
HSR (listed only):41.578%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:2,211
Deaths:314
KDR:7.041
Accuracy:21.552% B**
HSR:23.202% B++
MRC3 Mercy
B**
Kills:2,194
Deaths:311
KDR:7.055
Accuracy:20.997% B**
HSR:23.291% B++
M3 Pounder HEG
B**
Kills:946
Deaths:105
KDR:9.010
Accuracy:51.245% B**
HSR:3.066% C+
M3 Pounder HEG
A+
Kills:818
Deaths:105
KDR:7.790
Accuracy:52.049% A+
HSR:3.423% C++
M6 Onslaught
B**
Kills:468
Deaths:41
KDR:11.415
Accuracy:23.138% B**
HSR:23.718% B*
M6 Onslaught
B**
Kills:463
Deaths:44
KDR:10.523
Accuracy:22.343% B**
HSR:23.758% B*
M1 Heavy Cycler
A++
Kills:252
Deaths:18
KDR:14
Accuracy:21.928% A++
HSR:23.413% A
M1 Heavy Cycler
A+
Kills:206
Deaths:18
KDR:11.444
Accuracy:22.261% A+
HSR:22.330% B*
NS-10 Burster
C*
Kills:114
Deaths:48
KDR:2.375
Accuracy:29.685% C*
HSR:3.509% D
M2 Mutilator
M++
Kills:112
Deaths:8
KDR:14
Accuracy:21.360% A+
HSR:31.250% M++
NS-10 Burster
C+
Kills:100
Deaths:48
KDR:2.083
Accuracy:29.409% C+
HSR:2% D*
M2 Mutilator
A*
Kills:94
Deaths:8
KDR:11.750
Accuracy:22.823% A++
HSR:26.596% A*
Kills:7,978
Deaths (as MAX Suit):534
Deaths (to MAX Suits):2,439
KDR:14.94007
Kill Difference:7,444
Playtime:114.583 hours
Usage:3%
Score:3.462m
Score/min:504
Accuracy (listed only):28.232%
HSR (listed only):17.463%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,831
V. Kills:162 N/A
Deaths:210
KDR:13.481
Accuracy:33.063% B+
KPH:82.200 B**
VKPH:4.700 B+
Hellfire Rocket Pods
B**
Kills:1,524
V. Kills:207 N/A
Deaths:52
KDR:29.308
Accuracy:55.342% B++
KPH:149.500 B**
VKPH:20.300 B+
M18 Needler
B
Kills:1,118
V. Kills:1,013 110%
Deaths:307
KDR:3.642
Accuracy:34.963% B+
KPH:13 C*
VKPH:11.800 B
M18 Rotary
B++
Kills:732
V. Kills:654 112%
Deaths:220
KDR:3.327
Accuracy:31.166% C+
KPH:15.900 B
VKPH:14.200 B++
Hornet Missiles
A
Kills:218
V. Kills:76 283%
Deaths:7
KDR:31.143
Accuracy:67.116% B++
KPH:146.200 A
VKPH:51 B+
M18 Locust
B
Kills:57
V. Kills:49 114%
Deaths:9
KDR:6.333
Accuracy:32.389% C+
KPH:20.500 C**
VKPH:17.600 B
Kills:6,480 (4,738 + 0)
Deaths:805
KDR:8.050
VKDR:2.684
Vehicle Kills:2,161
Kill Difference:5,675
Playtime:180.680 hours
Usage:5%
Score:3.003m
Score/min:277
Piloting Accuracy:32.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:6,001
V. Kills:3,885 154%
Deaths:327
KDR:18.352
Accuracy:42.770% A++
KPH:57.400 A++
VKPH:37.200 A*
C150 Dalton
A*
Kills:3,644
V. Kills:2,303 158%
Deaths:144
KDR:25.306
Accuracy:50.939% B*
KPH:63.800 A*
VKPH:40.300 A
L105 Zephyr
A*
Kills:2,715
V. Kills:375 N/A
Deaths:60
KDR:45.250
Accuracy:60.825% A*
KPH:113.500 A*
VKPH:15.700 A++
Dual-75 Duster
A+
Kills:1,662
V. Kills:225 N/A
Deaths:63
KDR:26.381
Accuracy:48.448% B**
KPH:98 B*
VKPH:13.300 A+
CAS30 Tank Buster
B+
Kills:223
V. Kills:241 92%
Deaths:79
KDR:2.823
Accuracy:58.206% A
KPH:10.500 B+
VKPH:11.400 B+
Kills:14,245 (223 + 14,022)
Deaths:673
KDR:21.166
VKDR:10.444
Vehicle Kills:7,029
Kill Difference:13,572
Playtime:223.757 hours
Usage:6%
Score:7.676m
Score/min:572
Piloting Accuracy:58.206%
Gunner Accuracy:48.448%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,634
V. Kills:152 N/A
Deaths:32
KDR:82.313
Accuracy:57.047% B*
KPH:114.900 A*
VKPH:6.600 C
C75 Viper
M*
Kills:1,485
V. Kills:82 N/A
Deaths:44
KDR:33.750
Accuracy:43.249% B+
KPH:101.200 M*
VKPH:5.600 C-
L100 Python HEAT
B+
Kills:421
V. Kills:76 N/A
Deaths:34
KDR:12.382
Accuracy:56.234% B+
KPH:35.600 C**
VKPH:6.400 D--
L100 Python AP
A
Kills:180
V. Kills:90 198%
Deaths:8
KDR:22.500
Accuracy:59.019% B+
KPH:42.300 A
VKPH:21.200 B+
Skyguard
C+
Kills:58
V. Kills:47 121%
Deaths:8
KDR:7.250
Accuracy:28.067% C+
KPH:6.600 D-
VKPH:5.300 D*
Kills:4,778 (4,778 + 0)
Deaths:126
KDR:37.921
VKDR:3.548
Vehicle Kills:447
Kill Difference:4,652
Playtime:62.524 hours
Usage:2%
Score:1.278m
Score/min:341
Driving Accuracy:28.067%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,749
V. Kills:1,129 155%
Deaths:98
KDR:17.847
Accuracy:51.628% B*
KPH:47 A+
VKPH:30.300 A++
P2-120 HESH
A**
Kills:1,348
V. Kills:83 N/A
Deaths:31
KDR:43.484
Accuracy:44.150% B
KPH:117 A**
VKPH:7.200 C
P2-120 HEAT
A
Kills:938
V. Kills:293 319%
Deaths:60
KDR:15.633
Accuracy:45.006% B+
KPH:41.300 A
VKPH:12.900 B++
E540 Halberd
B**
Kills:356
V. Kills:210 169%
Deaths:39
KDR:9.128
Accuracy:49.294% B**
KPH:31.500 B++
VKPH:18.600 B**
MR11 Gatekeeper
A**
Kills:172
V. Kills:129 132%
Deaths:5
KDR:34.400
Accuracy:55.833% A*
KPH:39.500 A**
VKPH:29.700 A++
G30 Vulcan
A*
Kills:166
V. Kills:89 184%
Deaths:11
KDR:15.091
Accuracy:40.179% A+
KPH:42.600 A*
VKPH:22.800 B**
M12 Kobalt
A*
Kills:106
V. Kills:4 N/A
Deaths:3
KDR:35.333
Accuracy:22.910% A*
KPH:83.400 B++
VKPH:3.100 C+
P525 Marauder
B*
Kills:76
V. Kills:4 N/A
Deaths:2
KDR:38
Accuracy:25.451% B++
KPH:103.100 B*
VKPH:5.400 B++
Kills:4,911 (4,035 + 876)
Deaths:249
KDR:19.723
VKDR:7.795
Vehicle Kills:1,941
Kill Difference:4,662
Playtime:93.023 hours
Usage:3%
Score:3.154m
Score/min:565
Driving Accuracy:45.006%
Gunner Accuracy:25.451%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,241
V. Kills:43 N/A
Deaths:47
KDR:26.404
Accuracy:38.950% B++
KPH:130.800 B+
VKPH:4.500 C--
G20 Vulcan-H
B+
Kills:168
V. Kills:114 146%
Deaths:18
KDR:9.333
Accuracy:52.861% B++
KPH:49.500 B+
VKPH:33.600 B+
MR11 Gatekeeper-H
A++
Kills:94
V. Kills:72 129%
Deaths:4
KDR:23.500
Accuracy:59.945% B*
KPH:52.700 A++
VKPH:40.400 B*
E540 Halberd-H
B+
Kills:80
V. Kills:32 242%
Deaths:2
KDR:40
Accuracy:59.392% C*
KPH:57.300 B+
VKPH:22.900 C+
Kills:1,583 (0 + 1,583)
Deaths:71
KDR:22.296
VKDR:3.676
Vehicle Kills:261
Kill Difference:1,512
Playtime:16.061 hours
Usage:0%
Score:0.528m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:59.392%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,154
V. Kills:18 N/A
Deaths:22
KDR:52.455
Accuracy:26.557% A++
KPH:109.900 A
VKPH:1.700 D
M40 Fury
A
Kills:502
V. Kills:47 N/A
Deaths:22
KDR:22.818
Accuracy:41.380% B++
KPH:81.300 A
VKPH:7.600 C
M40 Fury
A*
Kills:447
V. Kills:45 N/A
Deaths:14
KDR:31.929
Accuracy:44.704% B**
KPH:106.500 A*
VKPH:10.700 C+
M12 Kobalt
A+
Kills:428
V. Kills:7 N/A
Deaths:8
KDR:53.500
Accuracy:24.681% A+
KPH:91.300 B+
VKPH:1.500 D
M60-G Bulldog
A++
Kills:161
V. Kills:21 N/A
Deaths:9
KDR:17.889
Accuracy:51.847% A++
KPH:52.200 B**
VKPH:6.800 C++
M20 Basilisk
B+
Kills:101
V. Kills:30 326%
Deaths:7
KDR:14.429
Accuracy:42.277% B+
KPH:24.500 B+
VKPH:7.300 C-
M60-G Bulldog
B++
Kills:94
V. Kills:17 N/A
Deaths:5
KDR:18.800
Accuracy:45.245% B++
KPH:45.400 C++
VKPH:8.200 C+
M20 Basilisk
B+
Kills:91
V. Kills:21 414%
Deaths:6
KDR:15.167
Accuracy:42.277% B+
KPH:20 C+
VKPH:4.600 D--
Kills:2,978 (0 + 2,978)
Deaths:93
KDR:32.022
VKDR:2.215
Vehicle Kills:206
Kill Difference:2,885
Playtime:39.384 hours
Usage:1%
Score:0.933m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:42.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:277
V. Kills:28 N/A
Deaths:109
KDR:2.541
Accuracy:44.927% C
KPH:37.400 B++
VKPH:3.800 C-
M12 Kobalt-F
B+
Kills:101
V. Kills:1 N/A
Deaths:48
KDR:2.104
Accuracy:27.419% B+
KPH:24.300 C+
VKPH:0.200 D-
Kills:378 (378 + 0)
Deaths:157
KDR:2.408
VKDR:0.185
Vehicle Kills:29
Kill Difference:221
Playtime:11.562 hours
Usage:0%
Score:0.089m
Score/min:128
Driving Accuracy:27.419%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,262
V. Kills:75 N/A
Deaths:24
KDR:52.583
Accuracy:44.498% A++
KPH:149.500 A++
VKPH:8.900 B**
Kills:1,262 (0 + 1,262)
Deaths:24
KDR:52.583
VKDR:3.125
Vehicle Kills:75
Kill Difference:1,238
Playtime:8.440 hours
Usage:0%
Score:0.239m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:44.498%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 19,08218,9773,4285.536A++0.9429.777%A*35.817%A*80.8A**N/A287234.8h9.2A30.9B**
MSW-R 11,84411,7732,5024.705B**0.1131.952%A++38.249%A*87.7A++N/A310134.2h8.9B**28B**
TAR 10,17410,1082,7163.722A+0.8732.068%A++35.081%A*72.4A++N/A243139.6h10B**31.2B**
AP30 Shredder 9,8866,00132718.352B++13.7642.77%A++3.333%B++57.4A++37.1A++590104.6h46.3B++108.2B**
M60-A Bulldog 5,8355,56912464.083S459.4980.978%M*1.598%D163.3S7.8A41734.1h3.8A4.7A+
AS16 NightHawk 4,9714,9601,6043.092A1.5052.715%A13.306%C+72.5A+N/A21368.4h3.3B+6.2B**
TMG-50 4,7394,7131,2763.694A*0.9027.986%A32.697%A+54.6B*N/A19186.3h9.1B*32.7B++
T9A "Butcher" 4,5564,5278125.575A++0.9830.636%A38.944%A++99.3AN/A26245.6h9B**29.3B**
C150 Dalton 5,9473,64414425.306M+20.7150.939%B*1.207%B+63.8A*40.3A54857.1h2.6B**5.1A
LC3 Jaguar 2,9422,9236194.722A*0.1332.843%A++28.464%A++73.3A++N/A42039.9h9.9B**30.1B**
M14 Banshee 2,9932,83121013.481B**8.8933.063%B+N/A82.3B**4.7B+29934.4h14.3B+43.4B+
L105 Zephyr 3,0902,7156045.25A++40.6660.825%A*N/A113.6A*15.7A++49623.9h4.6B*7.5B**
L100 Python HESH 2,7862,6343282.313S77.7257.047%B*1.063%D115A*6.6C38522.9h2.2B**3.8B**
NS-44 Commissioner 2,3782,3698412.817A++1.7850.335%A++34.74%A++104.8A**N/A36822.6h2.8B**5.5B**
MRC3 Mercy 2,2332,2113147.041A*2.4521.552%B**23.202%B++46.9AN/A18247.1h15.1B**70.2B*
MRC3 Mercy 2,2052,1943117.055A*2.4620.997%B**23.291%B++47.1AN/A18446.6h14.6B**69.7B*
TRS-12 Uppercut 2,0312,0247222.803A1.7972.419%B**13.785%C+71AN/A28628.5h1.8B**2.5B*
M60-A Bulldog 2,1391,9717281.571S276.9880.284%M**2.841%B154S13.1M++48912.8h3.8A+4.8A++
NS Decimator 2,4731,9526503.003A*1.5967.644%B*2.459%C+57.8A+15.4C+52333.8h3.4B*5B**
T1 Cycler 1,7791,7725223.395A++1.2030.864%A++29.91%A58.5A++N/A24730.3h10.3A33.3B**
P2-120 AP 2,8781,7499817.847A++13.2551.628%B*3.716%C+47A+30.3A++76637.2h6.2B++12B*
TSAR-42 1,7161,71212513.696A++9.1050.921%A++79.381%B**100.1MN/A37517.1h1.7B**3.3B**
Dual-75 Duster 1,8871,6626326.381B*21.7948.448%B**N/A97.8B*13.2A+40517h4.7B+9.7B*
M60-A Bulldog 1,7681,5687022.4A*17.8159.78%A**1.658%C++83.4A*10.6B++72218.8h3.9A6.6A+
Hellfire Rocket Pods 1,7311,5245229.308A**24.7155.342%B++N/A149.4B**20.3B+68610.2h13.7B*24.8B++
C75 Viper 1,5671,4854433.75S29.1643.249%B+N/A101M*5.6C-41214.7h4.5B**10.3A
T16 Rhino 1,3821,3768121.695B+2.9021.454%C++15.843%D--25.7CN/A9053.6h12.4B57.8B
P2-120 HESH 1,4311,3483143.484A+38.8944.15%BN/A117.2A**7.2C49111.5h3.5B*8B*
T32 Bull 1,3381,3384213.178A+1.4230.226%A27.653%B+66.2B*N/A31420.2h10B*32.9B*
CAS 14-E 1,3371,2622452.583A+47.9944.498%A++1.268%D150.2A++8.9B**4738.4h19.1B++42.9B**
P525 Marauder-H 1,2841,2414726.404B*21.8138.95%B++N/A130.6B+4.5C--4679.5h4.9B+12.5B*
T7 Mini-Chaingun 1,2071,2003323.614M+0.9823.099%B**13.083%C++79.5A*N/A43415.1h12.3B++53.1B+
NS-11CP 1,1841,1701836.393M**1.8036.34%A+33.162%A+83.6B++1B+19514h10.5B+28.8B*
KSR-35 1,1801,1681826.418A*1.8248.421%A++32.021%B67.9B**N/A19617.2h3.8B++7.8B*
RAMS .50M 1,1691,1656617.652S13.0649.74%A+82.747%B+79.8M++N/A24314.6h1.6B**3.3B**
NS Baron G5AE 1,1651,1602185.321M*0.7357.074%B*20%B*136.5M+N/A5088.5h3.5B+6.1C+
NS-11P 1,1661,1602614.444M+0.1533.827%A*28.362%A+84.1MN/A34413.8h10.4B**30.9B**
NS-15M AE 1,1681,1601547.532M+2.9434.03%A++32.155%B+133.3A*N/A4428.7h9.2B*27B*
NS-357P Underboss 1,1631,1602404.833A**0.2456.638%A++33.104%B**156.8A++N/A6177.4h3.3B+5.9B**
TRAC-5 S 1,1701,1603683.152A*1.4432.75%A*18.017%B55.5A**N/A23620.9h6.8A20.8A
Cycler TRV 1,1711,1602993.88A*0.7133.291%A*26.379%B**92.8M+N/A38012.5h9.9B**29.7B**
T1S Cycler 1,1711,1602255.156S0.5635.491%A**37.069%A**110.5M**1A+42410.5h9.7B**27.4B**
TORQ-9 1,1651,1602594.479A*0.1234.952%A*30%B**106.4M++N/A43610.9h11.7B**33.4B**
TX1-FB Repeater 1,1681,1603793.061A1.5334.075%B*20.862%C+122.1A++N/A4899.5h9.8B+28.6B++
M77-B 1,1631,1606318.413S13.8248.585%A+82.069%B++75.8M++N/A22915.3h1.7B**3.5B**
TRAC-5 1,1641,1604832.402A++2.1923.956%B+14.655%D17.5C+N/A11466.3h12.8B+53.6B+
NS-15M1 1,1601,1603493.324A+1.2730.505%A+31.552%A85.9A+N/A34713.5h10.3B++33.9B++
TAS-16 Blackjack 1,1631,1592255.151M**0.5680.319%A++15.358%C++123.3M**N/A4169.4h1.8B**2.2B*
TS4 Haymaker 1,1631,1572534.573M+0.0262.165%A++17.113%B**110.2M**N/A36010.5h3A4.9A
FA1 Barrage 1,1621,1562444.738A**0.1461.183%A*19.723%B**144.5SN/A5438h3A4.9B**
M12 Kobalt 1,1721,1542252.455M+47.8626.557%A++20.711%B+109.9A1.7D35410.5h11.5A43.4B*
T4 AMP 1,1641,1532854.046M+0.5533.872%B**25.932%B**115.3M++1.1A++28010h10.7B*31.6B*
TRAC-5 Burst 1,1611,1521866.194A**1.6034.819%A++33.507%A+111.8A**N/A31210.3h9.7B*27.9B**
TX1 Repeater 1,1851,1493673.131M+1.4629.105%B*25.936%B*63.5A++2A*20518.1h9.3B*32B++
LC2 Lynx 1,1571,1482654.332M++0.2632.349%A++28.746%A62.7A+N/A27218.3h10.8B**33.3B**
SR-7 1,1391,1378713.069A++8.4749.602%B**78.188%C+95.5MN/A36711.9h1.7B*3.4B*
Chainblade 1,1981,13030,5300.037B+4.5637.912%B+5.044%C+0.5C+N/A22114.2h2.3B+6.1B+
M18 Needler 2,1311,1183073.642B++0.9534.963%B+3.041%B+13C*11.8B19785.8h123.3B+352.6B+
Claymore 1,0891,0893234.031M**29.4441.667%B++N/A340.3M++N/A11323.2h1.1B*2.7B*
C-4 1,2409982404.158A*0.4432.324%AN/A212.3M++51.5A+22864.7h1B**3.1B**
NS Decimator-B 1,1949671655.861M**1.2772.872%B**2.896%C++66.2B++15.5C-26614.6h3B+4.1B*
M9 SKEP Launcher 1,1979661377.051U2.4675.738%B**2.484%C+63.6A*15.2B+29915.2h3.3A++4.4A++
M20 Drake 1,5969606160S155.4168.654%B**1.771%D--79.3A++52.6A++57912.1h73B+106.4B++
M3 Pounder HEG 1,0549461059.01S4.4251.245%B**3.066%C+41.7A*4.8B+20822.7h10.3A20.1B*
P2-120 HEAT 1,2319386015.633B**11.0445.006%B+3.518%C++41.3A12.9B++32222.7h5.6B++12.3B*
Anti-Vehicle Grenade 1,0319241924N/A919.4166.667%A++N/A660B**76.4C46541.4h3.5B**5.3B**
HC1 Cougar 9119011336.774S2.1834.834%A*29.856%A+95.9M++1.1A**3539.4h8.4B**24.2B**
ASP-30 Grounder 1,2388962253.982S0.6171.338%B**3.348%C++35.3A++13.5B31525.4h4.8A6.7A+
Tank Mine 1,4318918410.607M**6.0144.441%B++N/A247.5M++150M24623.6h1.5B*3.4A+
ML-7 1,3248835761.533A3.0664.999%B**3.058%C+29.6B+14.8B+36229.8h5B++7.7B*
SMG-46 Armistice 8748662972.916A++1.6834.104%A+16.166%C++51.5B**N/A26016.8h12.3B+36.2B++
NS-7 PDW 8338301117.477S2.8838.765%A**30.723%A*136.1SN/A4456.1h10.5B**27.2B*
M3 Pounder HEG 8918181057.79M**3.2052.049%A+3.423%C++35.3A++3.1C+19223.2h12.4B++23.9B++
A30 Walker 1,3707772432.375M++27.7830.722%B+N/A23.3A**17.8A+21933.4h76.8M250A++
MG-H1 Watchman 7517501146.579M++1.9833.137%A++38.267%B**110.3A++N/A4026.8h9.9A29.9B**
NS-30 Vandal 736732957.705M+3.1148.149%A*34.836%B**106.1MN/A2716.9h4.3B**9B**
M18 Rotary 1,3867322203.327B++1.2731.166%C+2.049%C15.9B14.2B++27946h94.2B++302.2B++
Frag Grenade 7407321732N/A727.4146.024%C*N/A1830S20M+60830.4h1.6A++3.5A
The Kraken 1,0377081106.436S1.8470.44%B**1.977%C+65A30.2B*33510.9h3.6B+5B*
T9 CARV-S 6486471534.229A++0.3731.455%A++34.93%A+102.7A*N/A5436.3h9.5B*30.1B*
TS2 Inquisitor 6336261274.929M++0.3336.315%B**28.594%A+142.3M*1.6A*5464.4h7.4B*20.5B*
MKV Suppressed 5895811075.43S0.8436.375%A*27.711%A+105.6M++1.5S3425.5h11.2B++30.9B++
MG-S1 Jackal 5815801065.472M*0.8833.298%B**35.69%A++89.2A+N/A2296.5h8.1B**24.5B*
M40 Fury 5495022222.818A++18.2241.38%B++0.996%D-81A7.6C4596.2h7.8B*18.7B**
AMR-66 490488925.304S0.7143.927%M+24.59%C+85.6M**N/A3525.7h5.6A12.8A
M6 Onslaught 4724684111.415S6.8223.138%B**23.718%B*61.6A++N/A2567.6h14.4B**62.2B*
M6 Onslaught 4684634410.523S5.9322.343%B**23.758%B*57.2A+N/A2318.1h15B*67.1B++
M40 Fury 4924471431.929M27.3344.704%B**1.342%C--106.4A*10.7C+6544.2h8.5B**18.9B**
M12 Kobalt 435428853.5A*48.9124.681%A+18.458%C+91.1B+1.5D3924.7h12.6B**51.1B*
L100 Python HEAT 4974213412.382A++7.7956.234%B+2.85%C+35.7C**6.4D--18611.8h3.1B++5.6B**
PDW-16 Hailstorm 4224191962.138B**2.4627.979%B++20.525%B*20.6CN/A10420.3h12.7B+45.5B+
NSX Daimyo 4004001428.571S23.9852.646%A+97.75%B**108.1A++N/A2453.7h2B*3.8B**
Pelter Rocket Pod 4353962198C++193.4165.825%B+N/A152.3B+15C++5382.6h11.6B+17.6B+
TX2 Emperor 3883842001.92B*2.6732.918%B+21.094%C*20.5C--N/A9018.7h6.7B**20.3C**
E540 Halberd 566356399.128B+4.5349.294%B**3.652%C+31.5B++18.6B**51411.3h5.5B11.1B*
SOAS-20 346345605.75M++1.1636.889%A++41.449%M++98.6M+N/A3183.5h9.3B*25.2B**
T2 Striker 6383232371.363A*3.2353.712%C+N/A11.2C+10.9C+26228.8h38.1B+70.9B+
T5 AMC 3233221631.975B**2.6225.977%B+21.739%B+15.6C-N/A12620.6h13.7C**52.7B+
Sticky Grenade 3213201320N/A315.4166.247%A++N/A3200S10C++118140.1h1A1.5B**
TRAC-Shot 316316813.901A*0.6935.011%A*21.203%B++35.9C+N/A998.8h9.7B++27.7B**
SABR-13 3063021072.822B++1.7734.926%A++24.172%C+55.9B**N/A2695.4h10.4B+29.7B*
M40 Fury-F 3052771092.541B+2.0544.927%CN/A37.4B++3.8C-1527.4h5.2B*11.6B**
M1 Heavy Cycler 2542521814S9.4121.928%A++23.413%A40A++N/A2646.3h12.9A58.7B*
Spear Anti-Vehicle Phalanx Turret 3552402012B*7.4155.718%A5%C**63.2A30.3B++7293.8h6.4B+11.4B*
T1B Cycler 228227356.486M+1.8938.27%A*35.242%B**108.1A*N/A3672.1h10.8B+28.2B**
NS-AM7 Archer 258224902.489S2.1162.817%B++34.375%A++18.2A*2.8C++17312.3h8.1B*12.8B*
CAS30 Tank Buster 464223792.823B*1.7758.206%AN/A10.5B+11.4B+76621.2h58.2C+100.1B+
Hornet Missiles 294218731.143M++26.5567.116%B++1.835%C++145.3A50.7B+12931.5h7.3B++10.9B*
M20 Drake 391218307.267C++2.6741.262%B++1.835%D20.8C16.5C++122810.5h64.7C*156.7B+
M1 Heavy Cycler 2102061811.444S6.8522.261%A+22.33%B*47.9A+N/A1574.3h13.5B*60.5B*
T1A Unity 193192742.595A2.0036.886%M+39.063%A*66.2B**N/A2582.9h12.6C34.1B**
L100 Python AP 270180822.5S17.9159.019%B+5%B*41.9A20.9B+4954.3h5.6B9.5B++
Ripper 1751733,7780.046C4.5511.942%D*31.214%A*0.5C-N/A2374.7h1.3B11.1C
MR11 Gatekeeper 301172534.4S29.8155.833%A*2.907%B+39.1A**29.3A++5294.4h37.1B*66.4A
G20 Vulcan-H 282168189.333A++4.7452.861%B++5.357%A49.4B+33.5B+7393.4h93.9B+177.7B++
G30 Vulcan 2551661115.091M+10.5040.179%A+8.434%A*42.6A*22.8B**6133.9h71.2B+177.2B**
M60-G Bulldog 182161917.889M13.2951.847%A++1.863%D51.9B**6.8C++4533.1h4.5B**8.7B**
MANA Anti-Vehicle Turret 238151344.441A+0.1564.453%B**N/A65.7A++37.8B++10302.3h5.8B*9.1B**
MAX Punch 1351315470.239B**4.3635.693%DN/A1.3C+N/A4100.5h1.8C++5.1C++
MANA Anti-Personnel Turret 121121235.261N/A0.6724.315%UN/A1210UN/A5999600.1h17T*70T*
NS-10 Burster 209114482.375A++2.2229.685%C*3.509%D4.9C+4B11623.5h152.3C*513.2B
M2 Mutilator 113112814S9.4121.36%A+31.25%M++74.7SN/A5901.5h8.9A**41.9A
99SV 106106426.5U21.9145.274%A*41.509%B+40.8B**N/A3602.6h4.5B++10B**
M12 Kobalt 110106335.333B**30.7422.91%A*16.038%B81.5B+3.1C+2151.3h12.7B*55.5B**
M12 Kobalt-F 102101482.104C++2.4927.419%B+7.921%C24C+N/A864.2h11.2B+40.7B++
M20 Basilisk 131101714.429S9.8342.277%B+6.931%B+24.6B+7.3C-2254.1h69B**163.3B*
NS-10 Burster 196100482.083A2.5129.409%C+2%D*4.5C+4.3B+10822.1h159.6B542.7B
Xiphos Anti-Personnel Phalanx Tower 9896196B+91.4135.862%B++3.125%B*137.1C-2.9D*4770.7h18.8C++52.5C**
M60-G Bulldog 11194518.8A*14.2145.245%B++5.319%A++44.8C++8.1C+4892.1h5.2B*11.5B*
MR11 Gatekeeper-H 16694423.5S18.9159.945%B*2.128%C**52.2A++40B*5931.8h43.9B++73.2B*
M2 Mutilator 9594811.75S7.1622.823%A++26.596%A*62.7M+N/A4941.5h11.5A++50.3B**
M20 Basilisk 11291615.167S10.5742.277%B+7.692%B+20.2C++4.7D-2374.5h51.8B**122.5B**
E540 Halberd-H 11280240M**35.4159.392%C*N/A57.1B+22.9C+5741.4h4.2B**7B**
P525 Marauder 8076238B++33.4125.451%B++N/A108.6B**5.7B*4040.7h5.6B+21.9B+
HSR-1 686879.714S5.1245.855%A++30.882%B+97.1A*N/A4340.7h3.8A8.3B**
Rocklet Rifle 10760115.455S0.8653.3%C+N/A31.6C**24.7C4981.9h32B+60.1B+
Skyguard 1055887.25A*2.6628.067%C+3.448%B++6.6D-5.3D*2418.8h205.8D*733.3D-
M18 Locust 1065796.333A*1.7432.389%C+1.754%C20.4C**17.5B3962.8h97.9C++302.3B+
Spear Anti-Vehicle Phalanx Tower 7352226C++21.4157.397%B**5.769%B+57.8B**23.3C+3980.9h8.1B+14B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier01080.1h
Motion Spotter67,0663.5h
Restoration Kit1241,92620.3h
Spawn Beacon352,9584.1h
Anti-Vehicle MANA Turret14030.5h
Nano-Armor Kit629876,930174.1h
Repair Module0890.4h
Turret AI Module0960.4h
Skywall Shield Emitter01150.6h
Structure Shield Module1780.4h
Blast Wall0740.6h
Medical Applicator530351,12655.6h
Nanite Revive Grenade01,9230.5h
Nanite Healing Grenade0790h
NSX Amaterasu15410.5h
Deconstruction Tool02,0750.1h
Spitfire Auto-Turret17520.9h
Xiphos Anti-Personnel Tower1640.5h
Aspis Anti-Aircraft Tower1760.3h
Rampart Wall21261.2h
Ammunition Package123,4111.7h
Medical Kit5,67927,208696.6h
Anti-Infantry MANA Turret136952.3h
Pillbox0520.5h
Nano-Repair Grenade01010h
Recon Detection Device141,9413.3h
Shield Recharging Field61,8740.7h

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