Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,270)players online:
Myian (32)  Massai_Games (12)  Dobreyshiy (4)  TOFIX_ZERG (4)  ari_ess (4)  EmpressBSG (3) 59
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Sentinel The Survivor SoK0L[Sokl] SoK0L
NC BR 75

KDR: 5.43

Score: 7m

Last Seen: Sep 19th, 2018 1:41 PM
- OFFLINE - 821.2 hour(s)

Battle Rank 75 - New Conglomerate on Miller
Level Progress (to 76): 83%
Level 100 Progress: 37% 460h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA39 Bruiser AF-23 Grinder NSX Naginata AF-23 Grinder NS-15M2 LA1 Anchor NC6 Gauss SAW NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SoK0L



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,037,326 MLG Score: 4826
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.109%27.774%9471310009,8514.711140.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.476%2.571A**1.129B**-1.213D*HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.651B+8.90.374C**17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.762%4.317%74421011417781765.34615236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.619%0.237C++2.471A**1.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.278C*45.90.128C++69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.282%6.706%46721011343100633.39604536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%-0.149C2.582A**1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+5.40.57B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.37%9.035%1203410098081092517.41284321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.458%0.954B*1.239B**-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.829B++9.30.761B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.199%76.22%1203210111,31222205.88341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.68%2.568A**0.597B+-0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.30.264C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.332%16.948%1203310102,0711881010.9577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.275%2.505A**0.508B+1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.832B++1.60.674B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m149.2%431 (25.9k)379 (22.7k)5.4252521,4843,9605.7563175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013263030.68%23.604%72404:397

8% Combat Medic13% Engineer33% Heavy Assault14% Infiltrator17% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 8:38 PMMar 21st, 2016 6:10 PMOct 12th, 2018 10:05 AM (11d) (PST)Sep 19th, 2018 4:43 PM (34d) (PST)Sep 19th, 2018 9:41 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9682277411.1680.2150.2761.8250.0554826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,06513,62844,437701317110322,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306.6h/12.8d 1,311 5,071 5,282 33.6k 371 1,354 1,011 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:1,194
Deaths:235
KDR:5.081
Accuracy:32.660% A*
HSR:33.333% B++
NS-15M2
M++
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:39.642% M++
HSR:33.133% B**
LA1 Anchor
B**
Kills:1,158
Deaths:220
KDR:5.264
Accuracy:29.970% B**
HSR:24.784% C+
NC6 Gauss SAW
A++
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:28.262% A++
HSR:27.965% B*
MGR-L1 Promise
M++
Kills:831
Deaths:143
KDR:5.811
Accuracy:39.698% M++
HSR:28.640% B+
NC05 Jackhammer AE
B+
Kills:588
Deaths:145
KDR:4.055
Accuracy:51.227% B+
HSR:13.776% C-
Kills:6,091
Deaths (as Heavy Assault):1,195
Deaths (to Heavy Assaults):1,226
KDR:5.09707
Kill Difference:4,896
Playtime:100.630 hours
Usage:33%
Score:2.384m
Score/min:395
Accuracy (listed only):36.910%
HSR (listed only):26.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C++
AF-4 Cyclone
M**
Kills:960
Deaths:162
KDR:5.926
Accuracy:44.181% M**
HSR:22.292% B+
GD-66 Claw
A+
Kills:632
Deaths:159
KDR:3.975
Accuracy:74.847% A+
HSR:18.987% B*
NS-11CB
A
Kills:602
Deaths:147
KDR:4.095
Accuracy:31.042% A
HSR:25.083% B++
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A+
Kills:151
Deaths:42
KDR:3.595
Accuracy:28.664% A
HSR:29.801% A+
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:3,945
Deaths (as Light Assault):924
Deaths (to Light Assaults):700
KDR:4.26948
Kill Difference:3,021
Playtime:53.016 hours
Usage:17%
Score:1.230m
Score/min:387
Accuracy (listed only):49.503%
HSR (listed only):23.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C++
NC1 Gauss Rifle
A+
Kills:1,091
Deaths:282
KDR:3.869
Accuracy:30.057% A+
HSR:23.740% B+
AF-4 Cyclone
M**
Kills:960
Deaths:162
KDR:5.926
Accuracy:44.181% M**
HSR:22.292% B+
GD-66 Claw
A+
Kills:632
Deaths:159
KDR:3.975
Accuracy:74.847% A+
HSR:18.987% B*
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:4,122
Deaths (as Combat Medic):991
Deaths (to Combat Medics):392
KDR:4.15943
Kill Difference:3,131
Playtime:25.573 hours
Usage:8%
Score:0.546m
Score/min:356
Accuracy (listed only):55.335%
HSR (listed only):20.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A**
Kills:1,075
Deaths:114
KDR:9.430
Accuracy:51.762% A**
HSR:71.814% C
NS-44 Commissioner AE
A
Kills:1,049
Deaths:301
KDR:3.485
Accuracy:51.572% A
HSR:28.789% B+
AF-4 Cyclone
M**
Kills:960
Deaths:162
KDR:5.926
Accuracy:44.181% M**
HSR:22.292% B+
AF-18 Stalker
A+
Kills:242
Deaths:49
KDR:4.939
Accuracy:34.893% A+
HSR:24.793% B++
NSX Daimyo
A++
Kills:237
Deaths:18
KDR:13.167
Accuracy:53.684% A++
HSR:96.203% B++
NC4 Mag-Shot
A+
Kills:92
Deaths:41
KDR:2.244
Accuracy:33.878% B**
HSR:29.348% A+
Kills:3,655
Deaths (as Infiltrator):685
Deaths (to Infiltrators):538
KDR:5.33577
Kill Difference:2,970
Playtime:43.572 hours
Usage:14%
Score:0.923m
Score/min:353
Accuracy (listed only):44.995%
HSR (listed only):45.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C++
GD-66 Claw
A+
Kills:632
Deaths:159
KDR:3.975
Accuracy:74.847% A+
HSR:18.987% B*
NS-11CB
A
Kills:602
Deaths:147
KDR:4.095
Accuracy:31.042% A
HSR:25.083% B++
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A+
Kills:151
Deaths:42
KDR:3.595
Accuracy:28.664% A
HSR:29.801% A+
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:2,985
Deaths (as Engineer):762
Deaths (to Engineers):534
KDR:3.91732
Kill Difference:2,223
Playtime:40.056 hours
Usage:13%
Score:0.740m
Score/min:308
Accuracy (listed only):50.390%
HSR (listed only):23.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,260
Deaths:234
KDR:5.385
Accuracy:43.221% B**
HSR:17.302% B++
AF-23 Grinder
B++
Kills:1,183
Deaths:225
KDR:5.258
Accuracy:44.634% B++
HSR:15.300% C
AF-34 Mattock
A++
Kills:703
Deaths:89
KDR:7.899
Accuracy:48.991% A++
HSR:16.074% C+
AF-34 Mattock
A++
Kills:467
Deaths:46
KDR:10.152
Accuracy:51.693% A++
HSR:14.561% D
NCM1 Scattercannon
B**
Kills:263
Deaths:56
KDR:4.696
Accuracy:44.814% B++
HSR:20.152% B**
NS-10 Burster
B**
Kills:60
Deaths:12
KDR:5
Accuracy:36.406% B**
HSR:3.333% D
NS-10 Burster
B**
Kills:51
Deaths:13
KDR:3.923
Accuracy:36.192% B**
HSR:0% F
Kills:3,987
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):241
KDR:11.81333
Kill Difference:3,649.500
Playtime:41.806 hours
Usage:14%
Score:1.150m
Score/min:459
Accuracy (listed only):43.707%
HSR (listed only):12.389%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:308
V. Kills:166 184%
Deaths:38
KDR:8.105
Accuracy:38.840% A+
KPH:45.500 M++
VKPH:24.500 A*
M30 Mustang AH
A*
Kills:109
V. Kills:10 N/A
Deaths:11
KDR:9.909
Accuracy:71.704% A*
KPH:64.900 B+
VKPH:6 C**
Kills:417 (417 + 0)
Deaths:49
KDR:8.510
VKDR:3.592
Vehicle Kills:176
Kill Difference:368
Playtime:8.448 hours
Usage:3%
Score:0.139m
Score/min:274
Piloting Accuracy:71.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:242
V. Kills:24 N/A
Deaths:9
KDR:26.889
Accuracy:37.346% C+
KPH:71.700 A*
VKPH:7.100 C+
Kills:242 (242 + 0)
Deaths:9
KDR:26.889
VKDR:2.667
Vehicle Kills:24
Kill Difference:233
Playtime:3.377 hours
Usage:1%
Score:0.048m
Score/min:238
Driving Accuracy:37.346%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:248
V. Kills:75 326%
Deaths:7
KDR:35.429
Accuracy:51.200% B*
KPH:54.600 M
VKPH:16.500 C**
Enforcer ML85
C
Kills:126
V. Kills:94 133%
Deaths:16
KDR:7.875
Accuracy:42.180% C++
KPH:19.600 C
VKPH:14.700 C
Titan-150 AP
S
Kills:101
V. Kills:38 259%
Deaths:2
KDR:50.500
Accuracy:56.058% B++
KPH:65.200 S
VKPH:24.500 A*
Kills:475 (101 + 374)
Deaths:25
KDR:19
VKDR:8.280
Vehicle Kills:207
Kill Difference:450
Playtime:12.503 hours
Usage:4%
Score:0.222m
Score/min:296
Driving Accuracy:56.058%
Gunner Accuracy:42.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:371
V. Kills:11 N/A
Deaths:5
KDR:74.200
Accuracy:51.930% C**
KPH:178.700 A
VKPH:5.300 D
M96 Mjolnir-H
A*
Kills:54
V. Kills:35 150%
Deaths:1
KDR:54
Accuracy:54.497% B+
KPH:94 A*
VKPH:61 A*
Kills:425 (0 + 425)
Deaths:6
KDR:70.833
VKDR:7.667
Vehicle Kills:46
Kill Difference:419
Playtime:2.650 hours
Usage:1%
Score:0.070m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:54.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:63
V. Kills:10 N/A
Deaths:4
KDR:15.750
Accuracy:44.189% B*
KPH:79 S
VKPH:12.500 A
Kills:63 (0 + 63)
Deaths:4
KDR:15.750
VKDR:2.500
Vehicle Kills:10
Kill Difference:59
Playtime:0.798 hours
Usage:0%
Score:0.015m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:44.189%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 1,2951,2893333.871A**1.5579.064%A++15.361%C++105.7MN/A24612.2h1.4A++1.8B**
AF-23 Grinder 1,2651,2602345.385B**0.0443.221%B**17.302%B++51.6A+N/A14024.4h5.4B++12.6B**
NSX Naginata 1,1971,1942355.081M*0.3432.66%A*33.333%B++76.5A+N/A20415.6h9.5B*29.2B*
AF-23 Grinder 1,1971,1832255.258B**0.1744.634%B++15.3%C51.9AN/A14122.8h5.6B++12.5B*
NS-15M2 1,1711,1651856.297A*0.8739.642%M++33.133%B**109.9MN/A27110.6h9.5B**24B**
LA1 Anchor 1,1661,1582205.264A0.1629.97%B**24.784%C+73.8B**N/A20015.7h8.2B**27.4B*
NC6 Gauss SAW 1,1671,1552674.326A**1.1028.262%A++27.965%B*62.4A++N/A16818.5h7.8B*27.6B*
NC1 Gauss Rifle 1,0991,0912823.869A**1.5630.057%A+23.74%B+53.5A*N/A13920.4h10.5B*35B**
NC14 Bolt Driver 1,0751,0751149.43M**4.0051.762%A**71.814%C62.1M+N/A14017.3h2.2B++4.2B**
NS-44 Commissioner AE 1,0591,0493013.485A++1.9451.572%A28.789%B+109.3A++1B**2789.6h3.4C*6.6B+
AF-4 Cyclone 9649601625.926M**0.5044.181%M**22.292%B+100M++N/A2449.6h9.3B++21B**
MGR-L1 Promise 8378311435.811M*0.3939.698%M++28.64%B+94.4A*N/A2228.8h10.3B**26B**
Shrike 9387713052.528M++2.9056.369%C+8.431%M*53.5M11.6C+22914.4h3.5A+6.3A
AF-34 Mattock 709703897.899A+2.4748.991%A++16.074%C+58.6B**N/A15512h5B+10.3B**
GD-66 Claw 6366321593.975A*1.4574.847%A+18.987%B*83.2A++N/A2317.6h1.5A+2.1B**
NS-11CB 6046021474.095M++1.3331.042%A25.083%B++43B+N/A10114h13.5B+43.6B+
NC05 Jackhammer AE 5905881454.055A++1.3751.227%B+13.776%C-77.4B++N/A1847.6h3.3B**6.4B++
AF-34 Mattock 4834674610.152A**4.7351.693%A++14.561%D62.3A2.1S1477.5h5.2B*10.1B**
C85 Canister-H 382371574.2M++68.7751.93%C**15.094%B**176.7A5.2D3852.1h5.4B+10.4B+
M20 Mustang 474308388.105M2.6838.84%A+3.896%B**45.3M+24.4A*2946.8h59B*151.8B**
NCM1 Scattercannon 263263564.696A+0.7344.814%B++20.152%B**41.7A+N/A1066.3h5.6B**12.6B*
E540 Halberd 323248735.429S30.0051.2%B*2.419%C-55.1M16.7B2234.5h4.3B**8.4B**
AF-18 Stalker 245242494.939M++0.4934.893%A+24.793%B++62.1A+N/A1433.9h11.1B+31.8B*
C75 Viper 266242926.889S21.4637.346%C+8.678%S71.2A*7.1C+2383.4h6.5A17.4B**
NSX Daimyo 2372371813.167M++7.7453.684%A++96.203%B++79B**N/A1773h3C-5.6B+
Frag Grenade 1701701170N/A164.5755.682%AN/A566.7BN/A17490.3h3.5B6.2B++
NSX-P Tanto 163161266.192S0.7740.197%M+28.571%B+107.3S1.3B*3011.5h10.4B**25.9B**
AF-19 Mercenary 153151423.595M*1.8328.664%A29.801%A+44.4A++N/A1883.4h9.4B**32.7B*
Mauler S6 150150552.727A*2.7048.525%B*22%A48.4B**N/A1453.1h3.2A6.6B**
Enforcer ML85 220126167.875B++2.4542.18%C++2.381%C++19.7C14.7C1626.4h15.3C--36.3C+
M30 Mustang AH 119109119.909B+4.4871.704%A*5.505%S64.1B+5.9C**1911.7h8.9C++12.4B+
Titan-150 AP 139101250.5S45.0756.058%B++1.98%C--67.3S25.3A*10681.5h2.7B++4.8A
Hawk GD-68 12793442.114M+3.3163.68%C++5.376%A+29.1A10.6C++1843.2h5.7B**9B**
NC4 Mag-Shot 9492412.244A*3.1833.878%B**29.348%A+70.8M1.5A++2241.3h5.9B*17.3C++
NS-TMC-01 "His Regards" 103892,9900.03C*5.4014.702%D-13.483%B++0.5CN/A1180.1h2.3C++15.4C+
MANA Anti-Personnel Turret 8484712N/A6.5731.201%UN/A840UN/A1423900.1h18.4T*59T*
Mag-Cutter 69664830.137S5.2920.833%D16.667%A1.9B**N/A534.1h2.3B10.9C++
M20 Basilisk 7363415.75S10.3244.189%B*12.698%M78.8S12.5A3150.8h39.7B*89.9A
NS-10 Burster 10160125S0.4336.406%B**3.333%D16.7S11.4S1413.6h84.9A++233.1A
M96 Mjolnir-H 8954154U48.5754.497%B+1.852%A90A*58.3A++6260.6h37.7C++69.2B+
NS-10 Burster 8251133.923S1.5036.192%B**N/A13.4M**8.2M++1183.8h102.4B**282.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,7920.8h
Aspis Anti-Aircraft Phalanx Turret0500h
AE Nano-Armor Kit2151,9472.6h
Medical Kit761,6151.3h
AE Medical Applicator3129,2111.9h
Recon Detection Device0620.1h
Nano-Armor Kit66,0840.3h
Ammunition Package42930.2h
Anti-Infantry MANA Turret0780.1h
Medical Applicator511,6220.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.41s
Server spent 2.30s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.