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Brigadier The Survivor SoK0L[Sokl] SoK0L
NC BR 76

KDR: 5.43

Score: 7m

Last Seen: Nov 24th, 2018 4:19 PM
- OFFLINE - 405.8 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Leader of Fury of Falcon[Sokl] Fury of Falcon
NC outfit on Miller

Members: 0
Level Progress (to 77): 4%
Level 100 Progress: 37% 458h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA39 Bruiser AF-23 Grinder NSX Naginata AF-23 Grinder NS-15M2 LA1 Anchor NC6 Gauss SAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,049,836 MLG Score: 4836
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.125%27.833%9501310099,9274.70920.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.465%2.565A**1.124B**-1.189D*HEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+8.90.373C**17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.762%4.317%74421020417781765.34615236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.619%0.242C++2.482A**1.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.281C*45.90.131C++69.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.282%6.706%46721020343100633.39604536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%-0.152C2.6M1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.645B+5.40.57B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.853%9.012%1193410188101092527.43119320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.614%0.904B*1.204B**-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.827B++9.40.761B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.364%76.223%1193210201,32922405.90667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.582%2.598A**0.596B+-0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+2.30.265C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.298%16.932%1193310192,0731901010.9105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.26%2.494A**0.493B+1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.832B++1.60.674B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fury of Falcon[Sokl] Fury of Falcon
NC outfit on Miller

Members: 0
7m149.7%431 (25.9k)379 (22.7k)5.4271421,6383,9875.7579676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022264330.702%23.653%72604:397

8% Combat Medic13% Engineer33% Heavy Assault14% Infiltrator17% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 8:38 PMMar 21st, 2016 6:10 PMDec 10th, 2018 2:10 AM (1d) (PST)Nov 24th, 2018 12:50 PM (17d) (PST)Nov 24th, 2018 12:19 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9682277411.1670.2150.2761.8300.0554836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,06513,60444,461701317110322,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309h/12.9d 1,319 5,118 5,329 33.9k 371 1,367 1,020 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A*
Kills:1,194
Deaths:235
KDR:5.081
Accuracy:32.660% A*
HSR:33.333% B++
NS-15M2
M++
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:39.642% M++
HSR:33.133% B**
LA1 Anchor
B**
Kills:1,158
Deaths:220
KDR:5.264
Accuracy:29.970% B**
HSR:24.784% C+
NC6 Gauss SAW
A+
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:28.262% A+
HSR:27.965% B*
MGR-L1 Promise
M++
Kills:894
Deaths:153
KDR:5.843
Accuracy:39.338% M++
HSR:28.971% B+
NC05 Jackhammer AE
B+
Kills:622
Deaths:150
KDR:4.147
Accuracy:51.594% B+
HSR:14.148% C
Kills:6,188
Deaths (as Heavy Assault):1,210
Deaths (to Heavy Assaults):1,233
KDR:5.11405
Kill Difference:4,978
Playtime:102.039 hours
Usage:33%
Score:2.417m
Score/min:395
Accuracy (listed only):36.911%
HSR (listed only):27.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C*
AF-4 Cyclone
M**
Kills:966
Deaths:162
KDR:5.963
Accuracy:44.147% M**
HSR:22.567% B+
GD-66 Claw
A+
Kills:634
Deaths:159
KDR:3.987
Accuracy:74.714% A+
HSR:18.927% B*
NS-11CB
B**
Kills:602
Deaths:147
KDR:4.095
Accuracy:30.980% B**
HSR:25.083% B+
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A+
Kills:151
Deaths:42
KDR:3.595
Accuracy:28.664% A
HSR:29.801% A+
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:3,953
Deaths (as Light Assault):924
Deaths (to Light Assaults):703
KDR:4.27814
Kill Difference:3,029
Playtime:53.141 hours
Usage:17%
Score:1.231m
Score/min:386
Accuracy (listed only):49.470%
HSR (listed only):23.187%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C*
NC1 Gauss Rifle
A+
Kills:1,093
Deaths:282
KDR:3.876
Accuracy:30.092% A+
HSR:23.696% B+
AF-4 Cyclone
M**
Kills:966
Deaths:162
KDR:5.963
Accuracy:44.147% M**
HSR:22.567% B+
GD-66 Claw
A+
Kills:634
Deaths:159
KDR:3.987
Accuracy:74.714% A+
HSR:18.927% B*
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:4,132
Deaths (as Combat Medic):991
Deaths (to Combat Medics):398
KDR:4.16953
Kill Difference:3,141
Playtime:25.649 hours
Usage:8%
Score:0.548m
Score/min:356
Accuracy (listed only):55.308%
HSR (listed only):20.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A**
Kills:1,092
Deaths:116
KDR:9.414
Accuracy:51.992% A**
HSR:71.886% C
NS-44 Commissioner AE
A
Kills:1,054
Deaths:304
KDR:3.467
Accuracy:51.559% A
HSR:28.843% B+
AF-4 Cyclone
M**
Kills:966
Deaths:162
KDR:5.963
Accuracy:44.147% M**
HSR:22.567% B+
AF-18 Stalker
A+
Kills:242
Deaths:49
KDR:4.939
Accuracy:34.893% A+
HSR:24.793% B++
NSX Daimyo
A++
Kills:237
Deaths:19
KDR:12.474
Accuracy:53.638% A++
HSR:96.203% B++
NC4 Mag-Shot
A+
Kills:92
Deaths:41
KDR:2.244
Accuracy:33.878% B**
HSR:29.348% A+
Kills:3,683
Deaths (as Infiltrator):691
Deaths (to Infiltrators):543
KDR:5.32996
Kill Difference:2,992
Playtime:44.037 hours
Usage:14%
Score:0.935m
Score/min:354
Accuracy (listed only):45.018%
HSR (listed only):45.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A++
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A++
HSR:15.361% C*
GD-66 Claw
A+
Kills:634
Deaths:159
KDR:3.987
Accuracy:74.714% A+
HSR:18.927% B*
NS-11CB
B**
Kills:602
Deaths:147
KDR:4.095
Accuracy:30.980% B**
HSR:25.083% B+
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A+
Kills:151
Deaths:42
KDR:3.595
Accuracy:28.664% A
HSR:29.801% A+
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:2,987
Deaths (as Engineer):762
Deaths (to Engineers):536
KDR:3.91995
Kill Difference:2,225
Playtime:40.061 hours
Usage:13%
Score:0.740m
Score/min:308
Accuracy (listed only):50.357%
HSR (listed only):23.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:1,260
Deaths:234
KDR:5.385
Accuracy:43.221% B**
HSR:17.302% B++
AF-23 Grinder
B++
Kills:1,183
Deaths:225
KDR:5.258
Accuracy:44.634% B++
HSR:15.300% C
AF-34 Mattock
A++
Kills:708
Deaths:91
KDR:7.780
Accuracy:49.013% A++
HSR:15.961% C+
AF-34 Mattock
A++
Kills:467
Deaths:48
KDR:9.729
Accuracy:51.756% A++
HSR:14.561% D
NCM1 Scattercannon
B**
Kills:263
Deaths:56
KDR:4.696
Accuracy:44.814% B++
HSR:20.152% B**
NS-10 Burster
B*
Kills:61
Deaths:12
KDR:5.083
Accuracy:35.996% B*
HSR:3.279% D
NS-10 Burster
B*
Kills:52
Deaths:13
KDR:4
Accuracy:35.758% B*
HSR:0% F
Kills:3,994
Deaths (as MAX Suit):339.500
Deaths (to MAX Suits):245
KDR:11.76436
Kill Difference:3,654.500
Playtime:42.152 hours
Usage:14%
Score:1.156m
Score/min:457
Accuracy (listed only):43.599%
HSR (listed only):12.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:308
V. Kills:166 184%
Deaths:38
KDR:8.105
Accuracy:38.840% A
KPH:45.500 M+
VKPH:24.500 A*
M30 Mustang AH
A*
Kills:109
V. Kills:10 N/A
Deaths:11
KDR:9.909
Accuracy:71.704% A*
KPH:64.900 B+
VKPH:6 C**
Kills:417 (417 + 0)
Deaths:49
KDR:8.510
VKDR:3.592
Vehicle Kills:176
Kill Difference:368
Playtime:8.448 hours
Usage:3%
Score:0.139m
Score/min:274
Piloting Accuracy:71.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:242
V. Kills:24 N/A
Deaths:9
KDR:26.889
Accuracy:37.346% C+
KPH:71.700 A*
VKPH:7.100 C+
Kills:242 (242 + 0)
Deaths:9
KDR:26.889
VKDR:2.667
Vehicle Kills:24
Kill Difference:233
Playtime:3.377 hours
Usage:1%
Score:0.048m
Score/min:238
Driving Accuracy:37.346%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:248
V. Kills:75 326%
Deaths:7
KDR:35.429
Accuracy:51.200% B*
KPH:54.600 A**
VKPH:16.500 C**
Enforcer ML85
C
Kills:126
V. Kills:94 133%
Deaths:16
KDR:7.875
Accuracy:42.180% C++
KPH:19.600 C
VKPH:14.700 C
Titan-150 AP
S
Kills:101
V. Kills:38 259%
Deaths:2
KDR:50.500
Accuracy:56.058% B++
KPH:64.300 S
VKPH:24.200 A*
Kills:475 (101 + 374)
Deaths:25
KDR:19
VKDR:8.280
Vehicle Kills:207
Kill Difference:450
Playtime:12.525 hours
Usage:4%
Score:0.222m
Score/min:296
Driving Accuracy:56.058%
Gunner Accuracy:42.180%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:371
V. Kills:11 N/A
Deaths:5
KDR:74.200
Accuracy:51.930% C*
KPH:178.700 A
VKPH:5.300 D
M96 Mjolnir-H
A*
Kills:54
V. Kills:35 150%
Deaths:1
KDR:54
Accuracy:54.497% B+
KPH:94 A*
VKPH:61 A*
Kills:425 (0 + 425)
Deaths:6
KDR:70.833
VKDR:7.667
Vehicle Kills:46
Kill Difference:419
Playtime:2.650 hours
Usage:1%
Score:0.070m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:54.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:65
V. Kills:11 N/A
Deaths:4
KDR:16.250
Accuracy:42.895% B+
KPH:78.200 S
VKPH:13.200 A+
Kills:65 (0 + 65)
Deaths:4
KDR:16.250
VKDR:2.750
Vehicle Kills:11
Kill Difference:61
Playtime:0.832 hours
Usage:0%
Score:0.016m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:42.895%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA39 Bruiser 1,2951,2893333.871A**1.5679.064%A++15.361%C*105.7MN/A24612.2h1.4A++1.8B**
AF-23 Grinder 1,2651,2602345.385B**0.0443.221%B**17.302%B++51.6A+N/A14024.4h5.4B+12.6B*
NSX Naginata 1,1971,1942355.081M*0.3532.66%A*33.333%B++76.5A+N/A20415.6h9.5B*29.2B*
AF-23 Grinder 1,1971,1832255.258B**0.1744.634%B++15.3%C51.9AN/A14122.8h5.6B++12.5B*
NS-15M2 1,1711,1651856.297A**0.8739.642%M++33.133%B**109.9MN/A27110.6h9.5B**24B**
LA1 Anchor 1,1661,1582205.264B**0.1629.97%B**24.784%C+73.8B**N/A20015.7h8.2B**27.4B++
NC6 Gauss SAW 1,1671,1552674.326M+1.1028.262%A+27.965%B*62.4A++N/A16818.5h7.8B*27.6B++
NC1 Gauss Rifle 1,1011,0932823.876A**1.5530.092%A+23.696%B+53.3A*N/A13920.5h10.5B*35B**
NC14 Bolt Driver 1,0921,0921169.414S3.9951.992%A**71.886%C62.4MN/A14117.5h2.2B++4.2B**
NS-44 Commissioner AE 1,0641,0543043.467A++1.9651.559%A28.843%B+108.7A++1B*2779.7h3.4C*6.6B+
AF-4 Cyclone 9709661625.963M**0.5444.147%M**22.567%B+98.6M+N/A2429.8h9.3B++21B**
MGR-L1 Promise 9018941535.843M*0.4239.338%M++28.971%B+95.1A*N/A2219.4h10.4B**26.6B**
Shrike 9467763072.528M++2.9056.516%C+8.376%M*53.5A**11.7C+23014.5h3.6A+6.3A
AF-34 Mattock 714708917.78A2.3549.013%A++15.961%C+58.5B**N/A15412.1h5.1B+10.3B**
GD-66 Claw 6386341593.987A*1.4474.714%A+18.927%B*82.3A++N/A2297.7h1.5A+2.1B**
NC05 Jackhammer AE 6246221504.147A++1.2851.594%B+14.148%C76.8B++N/A1828.1h3.3B**6.4B++
NS-11CB 6046021474.095M1.3330.98%B**25.083%B+43B+N/A10114h13.5B43.7B+
AF-34 Mattock 483467489.729A*4.3051.756%A++14.561%D60.6B**2.1M**1457.7h5.3B++10.2B**
C85 Canister-H 382371574.2M++68.7751.93%C*15.094%B**176.7A5.2D3852.1h5.4B+10.4B+
M20 Mustang 474308388.105A**2.6838.84%A3.896%B**45.3M+24.4A*2946.8h59B*151.8B**
NCM1 Scattercannon 263263564.696A+0.7344.814%B++20.152%B**41.7A+N/A1076.3h5.6B**12.6B*
E540 Halberd 323248735.429S30.0051.2%B*2.419%C-55.1A**16.7B2234.5h4.3B**8.4B**
C75 Viper 266242926.889S21.4637.346%C+8.678%S71.2A*7.1C+2383.4h6.5A17.4B**
AF-18 Stalker 245242494.939M*0.4934.893%A+24.793%B++62.1A+N/A1433.9h11.1B+31.8B*
NSX Daimyo 2372371912.474M+7.0553.638%A++96.203%B++76.5B**N/A1753.1h3C--5.6B+
Frag Grenade 1721721172N/A166.5755.65%AN/A573.3BN/A17600.3h3.4B+6.2B++
NSX-P Tanto 163161266.192S0.7640.197%M+28.571%B+107.3S1.3B*3011.5h10.4B**25.9B**
AF-19 Mercenary 153151423.595M*1.8328.664%A29.801%A+44.4A++N/A1893.4h9.4B**32.7B*
Mauler S6 150150552.727A*2.7048.525%B*22%A48.4B**N/A1453.1h3.2A6.6B**
Enforcer ML85 220126167.875B++2.4542.18%C++2.381%C++19.7C14.7C1626.4h15.3C--36.3C+
M30 Mustang AH 119109119.909B+4.4871.704%A*5.505%S64.1B+5.9C*1911.7h8.9C++12.4B+
Titan-150 AP 139101250.5S45.0756.058%B++1.98%C--63.1S23.8A*10551.6h2.7B++4.8A
Hawk GD-68 12793442.114M++3.3163.68%C++5.376%A29.1B**10.6C+1843.2h5.7B**9B**
NC4 Mag-Shot 9492412.244A*3.1833.878%B**29.348%A+70.8M1.5A+2241.3h5.9B*17.3B
NS-TMC-01 "His Regards" 105913,0140.03C++5.4014.7%D-13.187%B++0.5CN/A1181.9h2.3C++15.5C+
MANA Anti-Personnel Turret 8484712N/A6.5731.201%UN/A840UN/A1423900.1h18.4T*59T*
Mag-Cutter 69664840.136M**5.2920.833%D16.667%A+1.9A+N/A534.3h2.3B10.9C++
M20 Basilisk 7665416.25S10.8242.895%B+12.308%A**81.3S13.8A++3120.8h39.7B*92.6A
NS-10 Burster 10261125.083S0.3435.996%B*3.279%D16.1S10.8S1373.8h84.1A++233.7A
M96 Mjolnir-H 8954154U48.5754.497%B+1.852%A90A*58.3A++6300.6h37.7C++69.2B+
NS-10 Burster 8352134S1.4335.758%B*N/A13.3M*7.9M1153.9h101.1B**282.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,8120.8h
Aspis Anti-Aircraft Phalanx Turret0500h
AE Nano-Armor Kit2151,9472.6h
Medical Kit771,6221.3h
AE Medical Applicator3129,2111.9h
Recon Detection Device0620.1h
Nano-Armor Kit66,0840.3h
Ammunition Package42930.2h
Anti-Infantry MANA Turret0780.1h
Medical Applicator511,6220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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