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Brigadier The Survivor SoK0L[Sokl] SoK0L
NC BR 77

KDR: 5.49

Score: 7.4m

Last Seen: May 4th, 2019 5:30 PM
- OFFLINE - 1882.5 hour(s)

Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 50%
Level 100 Progress: 39% 441h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MGR-L1 Promise LA39 Bruiser AF-23 Grinder NSX Naginata AF-23 Grinder NS-15M2 LA1 Anchor NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,193,701 MLG Score: 4951
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.333%27.985%96113120110,6274.776180.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.39%2.566A**1.086B**-1.096D*HEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.648B+90.37C**17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.694%4.196%75421212429781795.43038238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.481%0.248C++2.407A**1.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.296C*45.10.149C++68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.103%6.138%51321212391106753.65421514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.041%-0.086C+2.304A*1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+5.20.588B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.004%8.979%1169412108131112617.25893310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.562%0.907B*1.118B**-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.825B++9.60.758B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.526%76.414%1169212121,36124105.6473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%2.638M0.606B+-1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+2.30.263C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.268%16.942%1169312112,1192011010.4901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.219%2.468A**0.455B+1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.831B++1.60.674B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m149.3%433 (26k)380 (22.8k)5.4879523,0004,1915.8258277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214281330.997%23.687%73404:398

8% Combat Medic13% Engineer33% Heavy Assault14% Infiltrator17% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 8:38 PMMar 21st, 2016 6:10 PMMay 28th, 2019 7:45 PM (54d) (PST)May 4th, 2019 2:12 PM (78d) (PST)May 4th, 2019 1:30 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9772307471.1790.2150.2791.8420.0554951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,60713,80744,800711317111322,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
325.1h/13.5d 1,416 5,448 5,642 35.9k 384 1,466 1,072 19.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
M+
Kills:1,339
Deaths:242
KDR:5.533
Accuracy:38.523% M+
HSR:29.724% B++
NSX Naginata
A*
Kills:1,194
Deaths:235
KDR:5.081
Accuracy:32.660% A*
HSR:33.333% B++
NS-15M2
M++
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:39.642% M++
HSR:33.133% B*
LA1 Anchor
B**
Kills:1,158
Deaths:220
KDR:5.264
Accuracy:29.970% B**
HSR:24.784% C+
NC6 Gauss SAW
A+
Kills:1,155
Deaths:267
KDR:4.326
Accuracy:28.262% A+
HSR:27.965% B++
Kills:6,011
Deaths (as Heavy Assault):1,149
Deaths (to Heavy Assaults):1,303
KDR:5.23151
Kill Difference:4,862
Playtime:107.446 hours
Usage:33%
Score:2.548m
Score/min:395
Accuracy (listed only):33.811%
HSR (listed only):29.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A+
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A+
HSR:15.361% C++
AF-4 Cyclone
M**
Kills:1,106
Deaths:185
KDR:5.978
Accuracy:43.533% M**
HSR:22.423% B+
GD-66 Claw
A
Kills:680
Deaths:176
KDR:3.864
Accuracy:74.334% A
HSR:18.824% B*
NS-11CB
B**
Kills:614
Deaths:148
KDR:4.149
Accuracy:30.951% B**
HSR:25.407% B+
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A
Kills:159
Deaths:44
KDR:3.614
Accuracy:29.177% A
HSR:29.560% A
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:4,159
Deaths (as Light Assault):967
Deaths (to Light Assaults):742
KDR:4.30093
Kill Difference:3,192
Playtime:54.544 hours
Usage:17%
Score:1.260m
Score/min:385
Accuracy (listed only):49.397%
HSR (listed only):23.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A+
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A+
HSR:15.361% C++
NC1 Gauss Rifle
A+
Kills:1,148
Deaths:292
KDR:3.932
Accuracy:30.376% A+
HSR:23.955% B+
AF-4 Cyclone
M**
Kills:1,106
Deaths:185
KDR:5.978
Accuracy:43.533% M**
HSR:22.423% B+
GD-66 Claw
A
Kills:680
Deaths:176
KDR:3.864
Accuracy:74.334% A
HSR:18.824% B*
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:4,373
Deaths (as Combat Medic):1,041
Deaths (to Combat Medics):419
KDR:4.20077
Kill Difference:3,332
Playtime:27.000 hours
Usage:8%
Score:0.571m
Score/min:352
Accuracy (listed only):55.166%
HSR (listed only):20.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
M
Kills:1,119
Deaths:120
KDR:9.325
Accuracy:52.253% M
HSR:72.297% C
AF-4 Cyclone
M**
Kills:1,106
Deaths:185
KDR:5.978
Accuracy:43.533% M**
HSR:22.423% B+
NS-44 Commissioner AE
A
Kills:1,091
Deaths:317
KDR:3.442
Accuracy:51.551% A
HSR:29.514% B+
AF-18 Stalker
A+
Kills:245
Deaths:51
KDR:4.804
Accuracy:34.616% A+
HSR:24.898% B+
NSX Daimyo
A++
Kills:242
Deaths:19
KDR:12.737
Accuracy:53.423% A++
HSR:95.455% B+
NC4 Mag-Shot
A+
Kills:92
Deaths:41
KDR:2.244
Accuracy:33.878% B**
HSR:29.348% A+
Kills:3,895
Deaths (as Infiltrator):733
Deaths (to Infiltrators):574
KDR:5.31378
Kill Difference:3,162
Playtime:46.458 hours
Usage:14%
Score:0.998m
Score/min:358
Accuracy (listed only):44.876%
HSR (listed only):45.656%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A+
Kills:1,289
Deaths:333
KDR:3.871
Accuracy:79.064% A+
HSR:15.361% C++
GD-66 Claw
A
Kills:680
Deaths:176
KDR:3.864
Accuracy:74.334% A
HSR:18.824% B*
NS-11CB
B**
Kills:614
Deaths:148
KDR:4.149
Accuracy:30.951% B**
HSR:25.407% B+
NSX-P Tanto
M+
Kills:161
Deaths:26
KDR:6.192
Accuracy:40.197% M+
HSR:28.571% B+
AF-19 Mercenary
A
Kills:159
Deaths:44
KDR:3.614
Accuracy:29.177% A
HSR:29.560% A
Mauler S6
A
Kills:150
Deaths:55
KDR:2.727
Accuracy:48.525% B*
HSR:22% A
Kills:3,053
Deaths (as Engineer):782
Deaths (to Engineers):551
KDR:3.90409
Kill Difference:2,271
Playtime:41.858 hours
Usage:13%
Score:0.769m
Score/min:306
Accuracy (listed only):50.375%
HSR (listed only):23.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,260
Deaths:234
KDR:5.385
Accuracy:43.221% B*
HSR:17.302% B+
AF-23 Grinder
B+
Kills:1,183
Deaths:225
KDR:5.258
Accuracy:44.634% B+
HSR:15.300% C
AF-34 Mattock
A++
Kills:939
Deaths:115
KDR:8.165
Accuracy:50.098% A++
HSR:16.187% C+
AF-34 Mattock
A++
Kills:672
Deaths:72
KDR:9.333
Accuracy:53.303% A++
HSR:16.369% C
NCM1 Scattercannon
B**
Kills:263
Deaths:56
KDR:4.696
Accuracy:44.814% B++
HSR:20.152% B**
NS-10 Burster
B*
Kills:65
Deaths:12
KDR:5.417
Accuracy:36.062% B*
HSR:3.077% D
NS-10 Burster
B*
Kills:56
Deaths:13
KDR:4.308
Accuracy:35.785% B*
HSR:0% F
Kills:4,438
Deaths (as MAX Suit):363.500
Deaths (to MAX Suits):248
KDR:12.20908
Kill Difference:4,074.500
Playtime:45.891 hours
Usage:14%
Score:1.261m
Score/min:458
Accuracy (listed only):43.988%
HSR (listed only):12.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:314
V. Kills:169 185%
Deaths:38
KDR:8.263
Accuracy:38.761% A
KPH:45.800 M+
VKPH:24.700 A*
M30 Mustang AH
A*
Kills:115
V. Kills:10 N/A
Deaths:11
KDR:10.455
Accuracy:71.235% A*
KPH:63.800 B+
VKPH:5.600 C*
Kills:429 (429 + 0)
Deaths:49
KDR:8.755
VKDR:3.653
Vehicle Kills:179
Kill Difference:380
Playtime:8.656 hours
Usage:3%
Score:0.141m
Score/min:272
Piloting Accuracy:71.235%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:242
V. Kills:24 N/A
Deaths:10
KDR:24.200
Accuracy:37.346% C+
KPH:71.500 A*
VKPH:7.100 C+
Kills:242 (242 + 0)
Deaths:10
KDR:24.200
VKDR:2.400
Vehicle Kills:24
Kill Difference:232
Playtime:3.383 hours
Usage:1%
Score:0.048m
Score/min:237
Driving Accuracy:37.346%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:248
V. Kills:75 326%
Deaths:7
KDR:35.429
Accuracy:51.200% B*
KPH:54.600 A**
VKPH:16.500 B
Titan-150 AP
M++
Kills:149
V. Kills:50 292%
Deaths:3
KDR:49.667
Accuracy:54.434% B+
KPH:54.800 M++
VKPH:18.400 B*
Enforcer ML85
C
Kills:127
V. Kills:94 134%
Deaths:16
KDR:7.938
Accuracy:42.145% C++
KPH:19.600 C
VKPH:14.500 C
Kills:524 (149 + 375)
Deaths:26
KDR:20.154
VKDR:8.423
Vehicle Kills:219
Kill Difference:498
Playtime:13.728 hours
Usage:4%
Score:0.235m
Score/min:285
Driving Accuracy:54.434%
Gunner Accuracy:42.145%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:373
V. Kills:11 N/A
Deaths:5
KDR:74.600
Accuracy:52.022% C++
KPH:177.700 A
VKPH:5.200 D
M96 Mjolnir-H
A*
Kills:54
V. Kills:35 150%
Deaths:1
KDR:54
Accuracy:54.497% B+
KPH:94 A*
VKPH:61 A*
Kills:427 (0 + 427)
Deaths:6
KDR:71.167
VKDR:7.667
Vehicle Kills:46
Kill Difference:421
Playtime:2.673 hours
Usage:1%
Score:0.070m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:54.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:65
V. Kills:11 N/A
Deaths:5
KDR:13
Accuracy:43.466% B++
KPH:74.200 S
VKPH:12.600 A+
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:1
KDR:50
Accuracy:28.036% N/A
KPH:128.100 N/A
VKPH:2.600 N/A
Kills:115 (0 + 115)
Deaths:6
KDR:19.167
VKDR:2
Vehicle Kills:12
Kill Difference:109
Playtime:1.266 hours
Usage:0%
Score:0.025m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:28.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,3541,3392425.533M*0.0538.523%M+29.724%B++96.3A*1.1B+22113.9h10.4B**26.9B**
LA39 Bruiser 1,2951,2893333.871A**1.6279.064%A+15.361%C++105.7M+N/A24612.2h1.4A++1.8B**
AF-23 Grinder 1,2651,2602345.385B**0.1043.221%B*17.302%B+51.6A+N/A14024.4h5.4B++12.6B*
NSX Naginata 1,1971,1942355.081M**0.4132.66%A*33.333%B++76.5AN/A20415.6h9.5B++29.2B*
AF-23 Grinder 1,1971,1832255.258B**0.2344.634%B+15.3%C51.9AN/A14122.8h5.6B++12.5B*
NS-15M2 1,1711,1651856.297A**0.8139.642%M++33.133%B*109.9A*N/A27110.6h9.5B**24B**
LA1 Anchor 1,1661,1582205.264B**0.2229.97%B**24.784%C+73.8B*N/A20215.7h8.2B**27.4B++
NC6 Gauss SAW 1,1671,1552674.326M+1.1628.262%A+27.965%B++62.4A+N/A16918.5h7.8B*27.6B++
NC1 Gauss Rifle 1,1561,1482923.932M1.5630.376%A+23.955%B+53.1A++N/A13821.6h10.6B*34.8B**
NC14 Bolt Driver 1,1191,1191209.325S3.8452.253%M72.297%C62.5MN/A14217.9h2.2B++4.2B**
AF-4 Cyclone 1,1101,1061855.978M*0.4943.533%M**22.423%B+98.8MN/A24511.2h9.2B++21.2B**
NS-44 Commissioner AE 1,1011,0913173.442A++2.0551.551%A29.514%B+108A++1B*27410.1h3.4C*6.6B+
AF-34 Mattock 9479391158.165A+2.6850.098%A++16.187%C+60.2B**N/A15915.6h4.9B++9.8B**
Shrike 9717943182.497M++2.9956.499%C+8.186%M**52.9A**11.8C+23115h3.6A+6.4A
GD-66 Claw 6846801763.864A**1.6274.334%A18.824%B*78.2A+N/A2158.7h1.6A+2.1B**
AF-34 Mattock 689672729.333A*3.8553.303%A++16.369%C60.5B**1.5A++14611.1h5.3B*10B**
NC05 Jackhammer AE 6306281504.187A*1.3051.63%B+14.013%C--77.5B+N/A1828.1h3.3A6.4B++
NS-11CB 6166141484.149A*1.3430.951%B**25.407%B+42.9B+N/A10114.3h13.5B43.6B+
C85 Canister-H 384373574.6S69.1152.022%C++15.013%B**177.6A5.2D3832.1h5.4B+10.4B+
M20 Mustang 483314388.263A*2.7838.761%A3.822%B**45.5M+24.5A*2956.9h58.5B*150.8B**
NCM1 Scattercannon 263263564.696A++0.7944.814%B++20.152%B**41.7A+N/A1076.3h5.6B**12.6B++
E540 Halberd 323248735.429M**29.9451.2%B*2.419%C55.1A**16.7B+2244.5h4.3B**8.4B**
AF-18 Stalker 248245514.804M+0.6834.616%A+24.898%B+59.8AN/A1404.1h11.1B+32B*
NSX Daimyo 2422421912.737M++7.2553.423%A++95.455%B+75.6B*N/A1753.2h3.1D5.9C**
C75 Viper 2662421024.2S18.7137.346%C+8.678%S71.2A*7.1C+2373.4h6.5A17.4B**
Frag Grenade 1761761176N/A170.5155.496%AN/A586.7B+N/A17460.3h3.5B+6.3B++
NSX-P Tanto 163161266.192S0.7040.197%M+28.571%B+107.3M**1.3A3011.5h10.4B**25.9B**
AF-19 Mercenary 161159443.614M**1.8729.177%A29.56%A45.4A+N/A1943.5h9.3B**31.7B*
Mauler S6 150150552.727A+2.7648.525%B*22%A48.4B**N/A1463.1h3.2A6.6B**
Titan-150 AP 199149349.667S44.1854.434%B+2.013%C55.2M++18.5B*6852.7h3B**5.4A
Enforcer ML85 221127167.938B++2.4542.145%C++2.362%C*19.5C-14.5C1606.5h15.4D36.5C
M30 Mustang AH 1251151110.455B++4.9771.235%A*5.217%S63.9B+5.6C*1821.8h8.7C++12.2B+
Hawk GD-68 12793442.114A*3.3763.452%C++5.376%A++29.1A++10.6C++1833.2h5.7B**9B**
NC4 Mag-Shot 9492412.244A*3.2433.878%B**29.348%A+70.8A**1.5A+2251.3h5.9B*17.3B++
NS-TMC-01 "His Regards" 107923,1140.03C++5.4614.095%D-13.044%B*0.5CN/A1188.1h2.3C++16.3C+
MANA Anti-Personnel Turret 8484712N/A6.5131.201%UN/A840UN/A1423900.1h18.4T*59T*
Mag-Cutter 76725630.128M*5.3619.808%D16.667%A+1.9A++N/A538.5h2.3B11.6C+
NS-10 Burster 10865125.417S0.0736.062%B*3.077%D16.3S10.8S1374h83.9A++232.7A
M20 Basilisk 7665513S7.5143.466%B++12.308%A**72.2S12.2A+3070.9h43A++98.9A+
NS-10 Burster 8956134.308S1.1835.785%B*N/A13.7M**8M+1164.1h99.5A278B**
M96 Mjolnir-H 8954154U48.5154.497%B+1.852%A+90A++58.3A*6300.6h37.7C++69.2B+
Spear Anti-Vehicle Phalanx Turret 6852152S46.5153.982%B**7.692%A*74.3A*22.9C*5130.7h7B+13B*
M12 Kobalt 5150150M*44.5128.036%A*14%D--125A++2.5C+3850.4h16B++57.1B*

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0500h
AE Nano-Armor Kit2154,3532.7h
AE Medical Applicator3230,1761.9h
Medical Kit801,6761.4h
Motion Spotter01,9300.9h
Recon Detection Device0620.1h
Nano-Armor Kit66,0840.3h
Ammunition Package42980.2h
Medical Applicator511,6220.5h
Anti-Infantry MANA Turret0790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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