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Legate SoNotPro[4fke] SoNotPro
VS BR 71

KDR: 7.2

Score: 3.6m

Last Seen: Mar 10th, 2019 1:46 PM
- OFFLINE - 204.8 hour(s)

Battle Rank 71 - Vanu Sovereignty on Emerald
Level Progress (to 72): 55%
Level 100 Progress: 19% 474h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost NSX Tomoe NS-61 Emissary M12 Kobalt NS-15M1 L100 Python HESH Beamer VS3 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,179,489 MLG Score: 5739
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.17%46.832%1881410213630.9428576.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.996%3.729M**4.021S-3.75T*HEAD ++ (~26.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.255C*22.4-0.568D33.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.576%37.234%408110249418484.94737192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.168D*8.316S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.244C++21.10.464B+68.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.698%80.114%408110243,173452568.9783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.851B*0.851B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.10.347C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m1174.9%536 (32.2k)477 (28.6k)7.195564,8576757.9392671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102553223.684%60.819%144011:141

31% Engineer59% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2017 9:32 PMAug 5th, 2017 3:52 AMMar 15th, 2019 12:51 AM (4d) (PST)Mar 10th, 2019 10:00 AM (8d) (PST)Mar 10th, 2019 9:46 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
863628010.6400.0890.3898.2050.0585739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8043,72848,07638523492328,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.5h/5.3d 502 2,954 2,367 62.3k 95 382 442 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:89
Deaths:23
KDR:3.870
Accuracy:26.450% B++
HSR:31.461% B**
Kills:89
Deaths (as Heavy Assault):23
Deaths (to Heavy Assaults):157
KDR:3.86957
Kill Difference:66
Playtime:5.679 hours
Usage:4%
Score:0.128m
Score/min:375
Accuracy (listed only):26.450%
HSR (listed only):31.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):128
KDR:0
Kill Difference:UNR
Playtime:2.643 hours
Usage:2%
Score:0.051m
Score/min:320
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,173
Deaths:314
KDR:10.105
Accuracy:40.698% C*
HSR:80.114% B**
NSX Tomoe
M
Kills:105
Deaths:28
KDR:3.750
Accuracy:41.866% M
HSR:60% A*
NS-61 Emissary
S
Kills:101
Deaths:47
KDR:2.149
Accuracy:41.866% A*
HSR:41.584% S
Beamer VS3
S
Kills:68
Deaths:48
KDR:1.417
Accuracy:60.643% S
HSR:54.412% S
NS-44 Commissioner
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:61.631% N/A
HSR:52% N/A
Kills:3,497
Deaths (as Infiltrator):457
Deaths (to Infiltrators):129
KDR:7.65208
Kill Difference:3,040
Playtime:74.482 hours
Usage:59%
Score:2.192m
Score/min:490
Accuracy (listed only):49.341%
HSR (listed only):57.622%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):112
KDR:0
Kill Difference:UNR
Playtime:39.733 hours
Usage:31%
Score:1.145m
Score/min:480
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):74
KDR:0
Kill Difference:UNR
Playtime:1.711 hours
Usage:1%
Score:0.021m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):12
KDR:0
Kill Difference:UNR
Playtime:3.447 hours
Usage:3%
Score:0.085m
Score/min:413
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:73
V. Kills:11 N/A
Deaths:3
KDR:24.333
Accuracy:40.642% D-
KPH:65.700 B++
VKPH:9.900 B+
Kills:73 (73 + 0)
Deaths:3
KDR:24.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:70
Playtime:1.112 hours
Usage:1%
Score:0.020m
Score/min:300
Driving Accuracy:40.642%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:94
V. Kills:5 N/A
Deaths:1
KDR:94
Accuracy:23.576% B**
KPH:112.400 A
VKPH:6 B**
Kills:94 (0 + 94)
Deaths:1
KDR:94
VKDR:5
Vehicle Kills:5
Kill Difference:93
Playtime:0.836 hours
Usage:1%
Score:0.022m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:23.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,1983,17331410.105A*2.9140.698%C*80.114%B**78.9A++N/A27440.2h2.1B+5.1B+
NSX Tomoe 110105283.75A+3.4541.866%M60%A*52.5B+2.5S1552h23.3F-55.7C+
NS-61 Emissary 105101472.149A*5.0541.866%A*41.584%S77.7M3.1S2891.3h23.2D--55.5C++
M12 Kobalt 9994194S86.8023.576%B**37.234%S117.5A+6.3A4340.8h21.1C+89.6B+
NS-15M1 9589233.87A++3.3326.45%B++31.461%B**55.6B+3.8S1801.6h17.3D*65.5C+
L100 Python HESH 8473324.333B**17.1440.642%D-N/A66.4B++10B+2991.1h3.1B+7.7C+
Beamer VS3 7368481.417B*5.7860.643%S54.412%S21.3C+1.6A793.2h26.4T-43.5C+
Spear Anti-Vehicle Phalanx Turret 8863163S55.8051.047%B++4.762%B57.3A22.7C++2801.1h7.3B+14.4B*
NS-44 Commissioner 5050202.5A+4.7061.631%M++52%S83.3A*N/A2880.6h4.1C+6.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter183,50912.4h
Nano-Repair Grenade0890h
Snowman Soldier0700.1h
Spawn Beacon0620.2h
Nano-Armor Kit18101,44113.8h
Cortium Silo0700.2h
Welding Device02,5640.3h
Deconstruction Tool02,6820.6h
Spitfire Auto-Turret0960.1h
Ammunition Package08800.3h
Medical Kit223560.5h
Medical Applicator12,3970.5h

Check the help document for the dictionary if you want to learn more about words used here.


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