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Legate Builder Sobak[DERI] Sobak
VS BR 74

KDR: 1.85

Score: 37.3m

Last Seen: Aug 20th, 2019 9:35 PM
- OFFLINE - 13.9 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of Derivative Thinking[DERI] Derivative Thinking
VS outfit on Miller

Members: 2
Level Progress (to 75): 5%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW Cosmos VM3 Cosmos VM3 Orion VS54 Proximity Mine Flare VE6 SVA-88 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 5627TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.943%13.999%40513120116,3301.638240.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.141%1.519A+-1.063D*-4.525T*MIXED (~0.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**14.4-0.006C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.224%1.065%198312117516812001.10279374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.754%0.596B+-0.872D--3.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.489B+9.10.257C*8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.581%7.947%3711213151558760.270609196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.239C++0.787B++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.8-0.162C52.8-0.35C-84

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.884%34.375%372121212869000.185507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.602%-0.768D--2.125F---0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.968D--5.8-0.828D-13.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derivative Thinking[DERI] Derivative Thinking
VS outfit on Miller

Members: 2
37.3m496.1%157 (9.4k)88 (5.3k)1.8531442,78923,0901.9845874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214224117.417%13.043%22718:317

13% Engineer70% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:37 PMNov 24th, 2012 5:16 PMAug 21st, 2019 6:13 AM (1d) (PST)Aug 20th, 2019 8:22 PM (2d) (PST)Aug 20th, 2019 5:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
10681250.1010.0540.0130.5270.006100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
6,3474,8781,4696313205,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7081.5h/295.1d 3,035 5,581 21,086 223.9k 3,168 27,648 2,346 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C**
Kills:10,141
Deaths:5,099
KDR:1.989
Accuracy:24.805% C**
HSR:13.924% D**
Orion VS54
B+
Kills:1,357
Deaths:1,110
KDR:1.223
Accuracy:23.894% B+
HSR:19.455% D
Flare VE6
A
Kills:1,164
Deaths:1,047
KDR:1.112
Accuracy:30.343% A
HSR:14.089% D**
SVA-88
B++
Kills:1,157
Deaths:930
KDR:1.244
Accuracy:27.202% B++
HSR:15.039% D**
Kills:13,819
Deaths (as Heavy Assault):8,186
Deaths (to Heavy Assaults):5,999
KDR:1.68813
Kill Difference:5,633
Playtime:4,943.419 hours
Usage:70%
Score:16.037m
Score/min:54
Accuracy (listed only):26.561%
HSR (listed only):15.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:670
Deaths:1,058
KDR:0.633
Accuracy:33.779% A+
HSR:8.955% D**
Solstice VE3
B+
Kills:629
Deaths:584
KDR:1.077
Accuracy:26.189% B+
HSR:12.242% D*
Serpent VE92
S
Kills:295
Deaths:401
KDR:0.736
Accuracy:65.105% S
HSR:11.864% D**
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Pulsar C
S
Kills:135
Deaths:214
KDR:0.631
Accuracy:72.906% S
HSR:11.852% F-
Solstice SF
U
Kills:95
Deaths:257
KDR:0.370
Accuracy:83.996% U
HSR:14.737% C
Kills:2,187
Deaths (as Light Assault):2,934
Deaths (to Light Assaults):4,001
KDR:0.7454
Kill Difference:747
Playtime:188.109 hours
Usage:3%
Score:1.602m
Score/min:142
Accuracy (listed only):47.432%
HSR (listed only):11.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:670
Deaths:1,058
KDR:0.633
Accuracy:33.779% A+
HSR:8.955% D**
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Pulsar VS1
C
Kills:164
Deaths:285
KDR:0.575
Accuracy:22.086% C
HSR:8.537% F
Corvus VA55
C**
Kills:97
Deaths:118
KDR:0.822
Accuracy:25.870% C**
HSR:1.031% T-
Equinox VE2
A
Kills:60
Deaths:102
KDR:0.588
Accuracy:32.597% A
HSR:5% F--
Kills:1,354
Deaths (as Combat Medic):1,983
Deaths (to Combat Medics):2,526
KDR:0.6828
Kill Difference:629
Playtime:178.901 hours
Usage:3%
Score:1.931m
Score/min:180
Accuracy (listed only):27.396%
HSR (listed only):7.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:629
Deaths:584
KDR:1.077
Accuracy:26.189% B+
HSR:12.242% D*
Serpent VE92
S
Kills:295
Deaths:401
KDR:0.736
Accuracy:65.105% S
HSR:11.864% D**
Pulsar C
S
Kills:135
Deaths:214
KDR:0.631
Accuracy:72.906% S
HSR:11.852% F-
Solstice SF
U
Kills:95
Deaths:257
KDR:0.370
Accuracy:83.996% U
HSR:14.737% C
Kills:1,154
Deaths (as Engineer):1,456
Deaths (to Engineers):3,924
KDR:0.79258
Kill Difference:302
Playtime:936.637 hours
Usage:13%
Score:10.056m
Score/min:179
Accuracy (listed only):62.049%
HSR (listed only):12.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:670
Deaths:1,058
KDR:0.633
Accuracy:33.779% A+
HSR:8.955% D**
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Beamer VS3
B
Kills:158
Deaths:172
KDR:0.919
Accuracy:29.536% B
HSR:22.152% C+
Soldier Soaker
C
Kills:139
Deaths:226
KDR:0.615
Accuracy:30.324% C
HSR:1.439% F--
VA39 Spectre
C
Kills:68
Deaths:57
KDR:1.193
Accuracy:30.405% C
HSR:25% D*
XM98
D*
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.703% D*
HSR:45% T*
Kills:1,458
Deaths (as Infiltrator):1,961
Deaths (to Infiltrators):2,341
KDR:0.7435
Kill Difference:503
Playtime:66.289 hours
Usage:1%
Score:0.437m
Score/min:110
Accuracy (listed only):28.971%
HSR (listed only):17.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:9,535
Deaths:5,106
KDR:1.867
Accuracy:21.713% B**
HSR:16.120% D
Cosmos VM3
B**
Kills:8,594
Deaths:4,856
KDR:1.770
Accuracy:22.309% B**
HSR:16.395% D
Quasar VM1
A+
Kills:767
Deaths:352
KDR:2.179
Accuracy:23.143% A+
HSR:17.731% C
NS-10 Burster
A*
Kills:109
Deaths:131
KDR:0.832
Accuracy:43.183% A*
HSR:11.927% B**
Kills:19,005
Deaths (as MAX Suit):5,222.500
Deaths (to MAX Suits):1,956
KDR:3.63906
Kill Difference:13,782.500
Playtime:704.749 hours
Usage:10%
Score:7.203m
Score/min:170
Accuracy (listed only):27.587%
HSR (listed only):15.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:448
V. Kills:74 N/A
Deaths:81
KDR:5.531
Accuracy:41.744% C*
KPH:39.200 B+
VKPH:6.500 C
L100 Python HESH
B**
Kills:171
V. Kills:72 234%
Deaths:36
KDR:4.750
Accuracy:76.364% M++
KPH:29.700 D-
VKPH:12.500 B**
L100 Python HEAT
A*
Kills:132
V. Kills:50 259%
Deaths:34
KDR:3.882
Accuracy:74.639% A*
KPH:22.200 D
VKPH:8.400 D
Kills:751 (751 + 0)
Deaths:151
KDR:4.974
VKDR:1.298
Vehicle Kills:196
Kill Difference:600
Playtime:23.161 hours
Usage:0%
Score:0.210m
Score/min:151
Driving Accuracy:74.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:151
V. Kills:31 472%
Deaths:54
KDR:2.796
Accuracy:38.581% C+
KPH:11.500 D
VKPH:2.400 D**
Kills:151 (0 + 151)
Deaths:54
KDR:2.796
VKDR:0.574
Vehicle Kills:31
Kill Difference:97
Playtime:13.100 hours
Usage:0%
Score:0.043m
Score/min:54
Driving Accuracy:N/A%
Gunner Accuracy:38.581%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 10,16210,1415,0991.989B+0.1424.805%C**13.924%D**5.3D*N/A161908.9h11.2B+45.3B+
Cosmos VM3 9,7909,5355,1061.867C+0.0121.713%B**16.12%D14D*N/A40680.9h12.8B+58.7B++
Cosmos VM3 8,7878,5944,8561.77C+0.0822.309%B**16.395%D13.3D--N/A38647.8h13.6C*61C**
Orion VS54 1,4021,3571,1101.223C+0.6323.894%B+19.455%D2.1D*N/A8656.7h12.2B50.9C*
Proximity Mine 1,1781,1771667.09B**5.2442.169%C+N/A85.9DN/A26113.7h1.6B*3.9B+
Flare VE6 1,1831,1641,0471.112C0.7430.343%A14.089%D**0.9D**N/A31347.2h12.5C--41.2B+
SVA-88 1,1621,1579301.244C0.6127.202%B++15.039%D**1.8FN/A6638.3h13.1C48.3C**
S1 1,2669215071.817A*0.0464.998%B*2.714%C+26.6C++10C-14134.6h3.8A5.9B**
Quasar VM1 7727673522.179B+0.3323.143%A+17.731%C16.7DN/A5345.8h13.1B++56.7B+
Frag Grenade 6946891689N/A687.1532.439%FN/A765.6A5.6C16200.9h2.2A+6.9B+
Eridani SX5 7036701,0580.633C--1.2233.779%A+8.955%D**1.9D*N/A7349.3h22.9F*67.7C--
Solstice VE3 6316295841.077B+0.7826.189%B+12.242%D*4.2D-N/A18150.1h12.7B+48.7B
C75 Viper 522448815.531B3.6841.744%C*1.116%C39.3B+6.5C16311.4h8.9B*21.4B*
Spear Anti-Vehicle Phalanx Turret 549446696.464C+4.6145.203%C++2.018%D--37.5C+8.7D*17411.9h5.2B**11.5B*
C-4 3802972231.332C+0.5233.249%AN/A43D-12D*3496.9h2.2D*6.7C+
Serpent VE92 3072954010.736C1.1265.105%S11.864%D**3.2D*N/A1692.2h81.3T*124.9F-
MAX Punch 3232405,3340.045C-1.8165.924%AN/A0.3DN/A1703.8h3.7C+5.6C++
Sirius SX12 1961962300.852C+1.0022.585%C10.714%D*1.6D*N/A7119.3h14.9C++66C++
M20 Basilisk 302193632.167S30.3167.111%A+3.109%D55.1B++31.1A5853.5h136.6C203.6C**
Force-Blade 22617311,9650.014C1.8448.832%A+N/A0DN/A04417h4.7D**9.6C*
L100 Python HESH 243171364.75C--2.9076.364%M++N/A29.5D-12.4B**1575.8h8.4F--10.9D-
NS-7 PDW 1671671900.879C+0.9727.462%B+7.784%F1.1D*N/A4147.3h14.5C*52.8B+
Pulsar VS1 1641642850.575C1.2822.086%C8.537%F3.5D*N/A1947.2h14.3C*64.5C++
Beamer VS3 1591581720.919C**0.9329.536%B22.152%C+11.7DN/A4413.5h10.2C+34.5C++
M20 Basilisk 182151542.796C+0.9438.581%C+7.947%B*11.5D2.4D**5413.1h52.8B*136.8B**
Soldier Soaker 1421392260.615C-1.2430.324%C1.439%F--23.2D-N/A1056h7.7D25.5C--
Pulsar C 1441352140.631C1.2272.906%S11.852%F-3.4D--N/A2839.5h121.7T*166.9T*
Hades VSH4 2301321690.781B+1.0769.112%C++3.788%B*9.9C7.3C7813.4h7.8B+11.3B+
L100 Python HEAT 182132343.882C+2.0374.639%A*1.515%D22D8.3D1236h10.6F-14.2C
NS-10 Burster 1311091310.832C+1.0243.183%A*11.927%B**5.8C+1.2F3818.7h82.1A190A
Nemesis VSH9 1621041290.806C*1.0571.471%A4.808%A10.9C6.1C1069.5h6.9B++9.7B**
Spear Anti-Vehicle Phalanx Tower 154100425B23.1546.875%C1%D*58.8B++31.8B3011.7h4.4A9.3A
Corvus VA55 98971180.822C1.0325.87%C**1.031%T-5.3D*N/A1718.4h11.6B44.8B+
Solstice SF 96952570.37D1.4883.996%U14.737%C2D*N/A3047.4h343.2T*408.6T*
Tank Mine 11586392.205C+0.3536.873%C*N/A66.2D-22.3D**4881.3h2.9F7.9D-
VA39 Spectre 6868571.193C+0.6630.405%C25%D*10.6D-N/A416.4h7.7D25.4C-
Xiphos Anti-Personnel Phalanx Tower 8264512.8D-10.9534.878%B+N/A19.4D-5.5D883.3h66.1D**189.5D
Lasher X2 6161481.271B+0.5841.605%A*4.918%B+4.2D**N/A2514.5h11.9A++28.6B**
XM98 6060282.143C++0.2928.703%D*45%T*10.2D--N/A345.9h3.7F12.7F
Equinox VE2 60601020.588D1.2732.597%A5%F--4.4D*N/A1313.6h22.4F**68.6C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,9291.2h
M12 Kobalt-H0550h
Nano-Armor Kit6131,106,95270.9h
Anti-Vehicle MANA Turret12820.3h
Skywall Shield Emitter0500.1h
Turret AI Module11730.8h
Structure Shield Module1800.2h
Repair Module41820.5h
Nanite Revive Grenade02,5750.7h
Medical Applicator751272,75130.7h
Cortium Silo16111.6h
Spitfire Auto-Turret73670.4h
Hoplon Anti-Aircraft Phalanx Tower1930.3h
Xiphos Anti-Personnel Tower32861.2h
Rampart Wall103914.2h
Bunker11661.3h
Welding Device04,8000.4h
Deconstruction Tool02,6990.1h
Spear Anti-Vehicle Tower41560.6h
Ammunition Package333,9773.4h
Medical Kit2114,40811.9h
Anti-Infantry MANA Turret73610.7h
Router51700.4h
Hardlight Barrier10960.1h
Snowman Soldier293560.5h
Pain Spire31240.6h
Routing Spire0610.2h
Shield Recharging Field311,4660.9h
Recon Detection Device495661.9h
Elysium Spawn Tube21300.4h
WLT-Howler Mining Laser69182,728169.5h

Check the help document for the dictionary if you want to learn more about words used here.


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