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Ascendant Builder Sobak[DERI] Sobak
VS BR 43

KDR: 1.85

Score: 33.7m

Last Seen: Feb 19th, 2019 11:03 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of Derivative Thinking[DERI] Derivative Thinking
VS outfit on Miller

Members: 1
Level Progress (to 44): 89%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW Cosmos VM3 Cosmos VM3 Proximity Mine Flare VE6 SVA-88 S1 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 5104TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.919%13.793%39913100915,5511.737540.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.189%1.518A+-1.064D*-4.629T*MIXED (~0.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.338C**14.3-0.001C+35.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.116%1.207%158210205806041810.958678319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.63%0.607B+-0.906D--3.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.489B+9.30.258C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.212%6.863%2711021102500570.203593176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.093C+0.633B+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.8-0.277C56.5-0.426C--95.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.884%34.375%272102012860700.210873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.602%-0.773D--2.149F---0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.977D--5.8-0.835D-13.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derivative Thinking[DERI] Derivative Thinking
VS outfit on Miller

Members: 1
33.7m451.4%151 (9.1k)85 (5.1k)1.8537538,48220,7591.9874343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022191817.188%12.749%21919:146

13% Engineer70% Heavy Assault10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:37 PMNov 24th, 2012 5:16 PMFeb 19th, 2019 9:27 PM (44s) (PST)Feb 19th, 2019 8:51 PM (36m) (PST)Feb 19th, 2019 7:03 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
10377260.0970.0520.0120.4590.00594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
6,1714,6231,5486312805,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6638.1h/276.6d 2,775 4,906 18,426 182.9k 3,010 26,082 2,034 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B
Kills:10,141
Deaths:5,099
KDR:1.989
Accuracy:24.805% B
HSR:13.924% D**
Flare VE6
A+
Kills:1,164
Deaths:1,047
KDR:1.112
Accuracy:30.343% A+
HSR:14.089% D**
SVA-88
B++
Kills:1,157
Deaths:930
KDR:1.244
Accuracy:27.202% B++
HSR:15.039% D**
Orion VS54
C*
Kills:777
Deaths:504
KDR:1.542
Accuracy:22.043% C*
HSR:18.919% D-
Lasher X2
A*
Kills:61
Deaths:48
KDR:1.271
Accuracy:41.605% A*
HSR:4.918% B+
Kills:13,300
Deaths (as Heavy Assault):7,628
Deaths (to Heavy Assaults):5,380
KDR:1.74358
Kill Difference:5,672
Playtime:4,662.844 hours
Usage:70%
Score:15.321m
Score/min:55
Accuracy (listed only):29.199%
HSR (listed only):13.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:629
Deaths:584
KDR:1.077
Accuracy:26.189% B+
HSR:12.242% D*
Eridani SX5
A
Kills:471
Deaths:740
KDR:0.636
Accuracy:33.439% A
HSR:7.643% F
Serpent VE92
S
Kills:295
Deaths:401
KDR:0.736
Accuracy:65.105% S
HSR:11.864% D**
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Pulsar C
S
Kills:135
Deaths:214
KDR:0.631
Accuracy:72.906% S
HSR:11.852% F-
Solstice SF
U
Kills:95
Deaths:257
KDR:0.370
Accuracy:83.996% U
HSR:14.737% C
Kills:1,988
Deaths (as Light Assault):2,616
Deaths (to Light Assaults):3,668
KDR:0.75994
Kill Difference:628
Playtime:166.930 hours
Usage:3%
Score:1.304m
Score/min:130
Accuracy (listed only):47.383%
HSR (listed only):10.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:629
Deaths:584
KDR:1.077
Accuracy:26.189% B+
HSR:12.242% D*
Serpent VE92
S
Kills:295
Deaths:401
KDR:0.736
Accuracy:65.105% S
HSR:11.864% D**
Pulsar C
S
Kills:135
Deaths:214
KDR:0.631
Accuracy:72.906% S
HSR:11.852% F-
Solstice SF
U
Kills:95
Deaths:257
KDR:0.370
Accuracy:83.996% U
HSR:14.737% C
Kills:1,154
Deaths (as Engineer):1,456
Deaths (to Engineers):3,578
KDR:0.79258
Kill Difference:302
Playtime:882.904 hours
Usage:13%
Score:8.818m
Score/min:166
Accuracy (listed only):62.049%
HSR (listed only):12.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:471
Deaths:740
KDR:0.636
Accuracy:33.439% A
HSR:7.643% F
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Pulsar VS1
C
Kills:164
Deaths:285
KDR:0.575
Accuracy:22.086% C
HSR:8.537% F
Corvus VA55
C**
Kills:97
Deaths:118
KDR:0.822
Accuracy:25.870% C**
HSR:1.031% T-
Equinox VE2
A
Kills:60
Deaths:102
KDR:0.588
Accuracy:32.597% A
HSR:5% F--
Kills:1,155
Deaths (as Combat Medic):1,665
Deaths (to Combat Medics):2,305
KDR:0.69369
Kill Difference:510
Playtime:168.414 hours
Usage:3%
Score:1.774m
Score/min:176
Accuracy (listed only):27.340%
HSR (listed only):6.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:471
Deaths:740
KDR:0.636
Accuracy:33.439% A
HSR:7.643% F
Sirius SX12
C
Kills:196
Deaths:230
KDR:0.852
Accuracy:22.585% C
HSR:10.714% D*
NS-7 PDW
B+
Kills:167
Deaths:190
KDR:0.879
Accuracy:27.462% B+
HSR:7.784% F
Beamer VS3
C**
Kills:158
Deaths:172
KDR:0.919
Accuracy:29.536% C**
HSR:22.152% C+
Soldier Soaker
C--
Kills:104
Deaths:169
KDR:0.615
Accuracy:29.601% C--
HSR:1.923% F-
VA39 Spectre
C
Kills:68
Deaths:57
KDR:1.193
Accuracy:30.405% C
HSR:25% D*
XM98
D*
Kills:60
Deaths:28
KDR:2.143
Accuracy:28.703% D*
HSR:45% T-
Kills:1,224
Deaths (as Infiltrator):1,586
Deaths (to Infiltrators):2,092
KDR:0.77175
Kill Difference:362
Playtime:56.158 hours
Usage:1%
Score:0.387m
Score/min:115
Accuracy (listed only):28.819%
HSR (listed only):17.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:8,059
Deaths:4,264
KDR:1.890
Accuracy:21.217% B**
HSR:16.081% D
Cosmos VM3
B**
Kills:7,169
Deaths:4,013
KDR:1.786
Accuracy:21.735% B**
HSR:16.209% D
Quasar VM1
A++
Kills:767
Deaths:352
KDR:2.179
Accuracy:23.143% A++
HSR:17.731% C+
NS-10 Burster
A*
Kills:106
Deaths:125
KDR:0.848
Accuracy:42.977% A*
HSR:11.321% B*
Kills:16,101
Deaths (as MAX Suit):4,377
Deaths (to MAX Suits):1,755
KDR:3.67855
Kill Difference:11,724
Playtime:639.187 hours
Usage:10%
Score:6.080m
Score/min:159
Accuracy (listed only):27.268%
HSR (listed only):15.336%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:448
V. Kills:74 N/A
Deaths:81
KDR:5.531
Accuracy:41.744% C*
KPH:39.200 B+
VKPH:6.500 C
L100 Python HEAT
A**
Kills:132
V. Kills:50 259%
Deaths:34
KDR:3.882
Accuracy:74.639% A**
KPH:22.200 C--
VKPH:8.400 D
L100 Python HESH
B**
Kills:119
V. Kills:53 220%
Deaths:28
KDR:4.250
Accuracy:78.118% M*
KPH:27.100 D--
VKPH:12.100 B**
Kills:699 (699 + 0)
Deaths:143
KDR:4.888
VKDR:1.238
Vehicle Kills:177
Kill Difference:556
Playtime:21.779 hours
Usage:0%
Score:0.194m
Score/min:148
Driving Accuracy:78.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:102
V. Kills:20 N/A
Deaths:52
KDR:1.962
Accuracy:37.212% C+
KPH:8.600 D--
VKPH:1.700 F
Kills:102 (0 + 102)
Deaths:52
KDR:1.962
VKDR:0.385
Vehicle Kills:20
Kill Difference:50
Playtime:11.892 hours
Usage:0%
Score:0.032m
Score/min:46
Driving Accuracy:N/A%
Gunner Accuracy:37.212%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 10,16210,1415,0991.989B+0.1424.805%B13.924%D**5.3D*N/A161908.9h11.2B+45.3B+
Cosmos VM3 8,2378,0594,2641.89C+0.0421.217%B**16.081%D13D*N/A37619.1h12.7B+59.8B++
Cosmos VM3 7,3087,1694,0131.786C+0.0721.735%B**16.209%D12.2D*N/A35585.9h13.5B62.3B
Proximity Mine 1,1771,1761667.084B**5.2342.125%C+N/A85.8DN/A26013.7h1.6B*3.9B+
Flare VE6 1,1831,1641,0471.112C0.7430.343%A+14.089%D**0.9D**N/A31347.2h12.5C-41.2B+
SVA-88 1,1621,1579301.244C0.6127.202%B++15.039%D**1.8D**N/A6638.3h13.1C48.3C**
S1 1,2669215071.817A*0.0464.998%B*2.714%C+26.6C++10C14034.6h3.8A+5.9A
Orion VS54 7957775041.542C++0.3122.043%C*18.919%D-2D*N/A9394h12.2B55.4C++
Quasar VM1 7727673522.179B+0.3323.143%A++17.731%C+16.7C--N/A5245.8h13.1B++56.7B+
Frag Grenade 6726671667N/A665.1532.051%FN/A741.1B**5.6C15480.9h2.2A+6.9B+
Solstice VE3 6316295841.077B+0.7826.189%B+12.242%D*4.2D-N/A17150.1h12.7B+48.7B+
Eridani SX5 4924717400.636C-1.2233.439%A7.643%F1.5D*N/A6304.3h23.6F*70.6C--
C75 Viper 522448815.531B3.6841.744%C*1.116%C39.3B+6.5C16211.4h8.9B*21.4B*
Spear Anti-Vehicle Phalanx Turret 519423666.409C+4.5645.044%C++2.128%D--37.1C+8.4D*17411.4h5.1B**11.4B**
Serpent VE92 3072954010.736C1.1265.105%S11.864%D**3.2D*N/A1592.2h81.3T*124.9F
C-4 3232551851.378C+0.4833.139%AN/A39.8D-10.6D*3306.4h2.2D*6.7C+
MAX Punch 2832044,4060.046C-1.8164.988%B**N/A0.3CN/A1638.4h3.9C+5.9C+
Sirius SX12 1961962300.852C+1.0022.585%C10.714%D*1.6D*N/A7119.3h14.9C++66C++
M20 Basilisk 278175535S33.1567.021%A+3.429%C--53B+31.2B**5773.3h141.8C211.6C**
Force-Blade 22217011,4480.015C1.8449.08%A+N/A0DN/A04347.6h4.7D**9.6C*
NS-7 PDW 1671671900.879C+0.9727.462%B+7.784%F1.1D*N/A4147.3h14.5C*52.8B+
Pulsar VS1 1641642850.575C1.2822.086%C8.537%F3.5D*N/A1747.1h14.3C*64.5C++
Beamer VS3 1591581720.919C*0.9329.536%C**22.152%C+11.7DN/A4313.5h10.2C+34.5C++
Pulsar C 1441352140.631C1.2272.906%S11.852%F-3.4D--N/A2739.5h121.7T*166.9F**
L100 Python HEAT 182132343.882C+2.0374.639%A**1.515%D22C--8.3D1226h10.6F-14.2C+
Hades VSH4 2301321690.781B+1.0769.112%C*3.788%B++9.9C7.3C7713.4h7.8B+11.3B+
L100 Python HESH 172119284.25D2.4078.118%M*N/A27D--12B**1484.4h9T*11.5D--
NS-10 Burster 1281061250.848C+1.0142.977%A*11.321%B*5.9C++1.2D**3618.1h77.3A179.8A
Soldier Soaker 1061041690.615C--1.2429.601%C--1.923%F-21.2D-N/A1114.9h8D*27D-
M20 Basilisk 122102521.962C0.1137.212%C+6.863%B+8.6D--1.7F4611.9h56.5B**151.8B*
Corvus VA55 98971180.822C1.0325.87%C**1.031%T-5.3D--N/A1718.4h11.6B44.8B+
Solstice SF 96952570.37D1.4883.996%U14.737%C2D*N/A2947.4h343.2T*408.6T*
Spear Anti-Vehicle Phalanx Tower 14191330.333B++28.4846.171%C--1.099%D*53.5B+29.4C++2671.7h4.5A9.8B**
VA39 Spectre 6868571.193C+0.6630.405%C25%D*10.6DN/A386.4h7.7D25.4C-
Tank Mine 8966351.886C0.0334.589%C++N/A60D-20.9D**4401.1h3.1F-8.8D*
Lasher X2 6161481.271B+0.5841.605%A*4.918%B+4.2D*N/A2314.5h11.9A++28.6B**
XM98 6060282.143C++0.2928.703%D*45%T-10.2DN/A335.9h3.7F12.7F
Equinox VE2 60601020.588D1.2732.597%A5%F--4.4D-N/A1213.6h22.4F**68.6C--
Xiphos Anti-Personnel Phalanx Tower 7559511.8D--9.9534.802%B+N/A17.9D-4.8D-783.3h70.4D*202.4D
Nemesis VSH9 8358680.853B1.0069.371%B**8.621%M*8.3C--3.6D*817h5.9B**8.5A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12740.3h
Pain Spire11070.5h
Routing Spire0550.2h
Snowman Soldier293560.5h
Spawn Beacon111,6801.1h
M12 Kobalt-H0550h
Nano-Armor Kit5771,042,43267h
Repair Module31700.5h
Turret AI Module11600.7h
Structure Shield Module1690.2h
Cortium Silo15441.5h
Nanite Revive Grenade02,4830.7h
Medical Applicator652240,63628.3h
Deconstruction Tool02,6990.1h
Welding Device03,7390.3h
Spear Anti-Vehicle Tower31460.6h
Spitfire Auto-Turret62760.4h
Bunker11611.3h
Rampart Wall93754h
Xiphos Anti-Personnel Tower32791.2h
Hoplon Anti-Aircraft Phalanx Tower1840.3h
Ammunition Package323,7353.3h
Medical Kit2114,40811.9h
Anti-Infantry MANA Turret73580.7h
Elysium Spawn Tube21210.3h
WLT-Howler Mining Laser63182,728148.5h
Hardlight Barrier10960.1h
Router31440.3h
Shield Recharging Field241,3110.8h
Recon Detection Device434701.6h

Check the help document for the dictionary if you want to learn more about words used here.


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