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Field Marshal Predator SofaKingPro[P4LE] SofaKingPro
TR BR 224

KDR: 1.5

Score: 145.1m

Last Seen: Apr 21st, 2019 12:23 AM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 100 (224 total) - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 393
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 ARX Frag Grenade Havoc P2-120 AP P2-120 HESH Shuriken Sticky Grenade MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 466TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.803%15.189%3623899753,3950.8011610.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.475%0.526B+-0.853D---1.171D*HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.319C*12.10.152C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.249%2.198%8614103118,970379674464.99736255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.211%0.811B++-0.258C0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+5.90.527B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.591%6.571%1081210233,059293812811.04118239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.857%-0.611D0.546B+-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254-1.137D*75.2-0.898D--178.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.133%74.102%1086102912,6885156512.46082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.81%1.219B**0.457B+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.30.273C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.861%11.023%1086102917,38253952463.22187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%0.032C+-0.701D--0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.202C++4.40.093C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 393
145.1m671.4%467 (28k)364 (21.8k)1.501184,791123,1121.68322224 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035777419.417%12.004%23303:1563

15% Combat Medic22% Engineer16% Heavy Assault23% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:17 AMJun 4th, 2017 5:36 AMApr 21st, 2019 2:49 AM (2d) (PST)Apr 21st, 2019 3:08 AM (2d) (PST)Apr 20th, 2019 8:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021742280.4630.3080.0563.4190.046335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,12910,44313,68628193205321,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6651.7h/277.2d 22,434 22,183 97,687 1364.5k 20,354 18,435 18,453 160.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,719
Deaths:2,045
KDR:0.841
Accuracy:23.286% C+
HSR:15.009% D*
T7 Mini-Chaingun
B+
Kills:1,580
Deaths:1,818
KDR:0.869
Accuracy:19.664% B+
HSR:11.203% C--
T9A "Butcher"
D-
Kills:1,536
Deaths:1,725
KDR:0.890
Accuracy:20.408% D-
HSR:16.341% D**
T9 CARV
D
Kills:1,197
Deaths:976
KDR:1.226
Accuracy:16.277% D
HSR:17.210% D-
MG-H1 Watchman
D
Kills:1,179
Deaths:1,702
KDR:0.693
Accuracy:19.953% D
HSR:17.218% D*
MSW-R
B+
Kills:1,176
Deaths:1,061
KDR:1.108
Accuracy:25.258% B+
HSR:22.279% C
T32 Bull
C
Kills:1,160
Deaths:1,561
KDR:0.743
Accuracy:21.678% C
HSR:17.069% D--
T9 CARV-S
C--
Kills:1,156
Deaths:1,480
KDR:0.781
Accuracy:19.479% C--
HSR:14.187% D**
TMG-50
C
Kills:1,153
Deaths:1,408
KDR:0.819
Accuracy:19.554% C
HSR:15.178% D*
NSX-P Naginata
B*
Kills:166
Deaths:127
KDR:1.307
Accuracy:26.973% B*
HSR:21.084% D--
NS-15MP
C++
Kills:116
Deaths:105
KDR:1.105
Accuracy:26.618% C
HSR:31.035% C++
Kills:12,138
Deaths (as Heavy Assault):14,008
Deaths (to Heavy Assaults):32,701
KDR:0.8665
Kill Difference:1,870
Playtime:1,041.566 hours
Usage:16%
Score:16.216m
Score/min:259
Accuracy (listed only):21.741%
HSR (listed only):17.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Havoc
D
Kills:11,589
Deaths:14,557
KDR:0.796
Accuracy:48.189% D
HSR:10.717% D--
Shuriken
C++
Kills:6,079
Deaths:4,807
KDR:1.265
Accuracy:28.285% C++
HSR:13.621% D
MG-S1 Jackal
B**
Kills:5,034
Deaths:3,648
KDR:1.380
Accuracy:31.974% B**
HSR:13.230% D--
T1A Unity
D*
Kills:2,113
Deaths:3,086
KDR:0.685
Accuracy:20.678% D*
HSR:14.955% D*
T1B Cycler
D-
Kills:1,293
Deaths:1,225
KDR:1.056
Accuracy:21.792% D-
HSR:16.551% D*
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
The Little Helper
D-
Kills:1,193
Deaths:1,221
KDR:0.977
Accuracy:40.659% D-
HSR:8.131% D**
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
TAS-16 Blackjack
C++
Kills:1,177
Deaths:1,558
KDR:0.755
Accuracy:46.153% D*
HSR:15.973% C++
T1S Cycler
B*
Kills:1,177
Deaths:1,003
KDR:1.173
Accuracy:28.148% B*
HSR:20.646% C+
NS-11P
C+
Kills:1,176
Deaths:1,731
KDR:0.679
Accuracy:22.465% C+
HSR:13.095% D--
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
MKV-P Suppressed
C+
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C+
HSR:11.956% D**
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
T1 Cycler
C+
Kills:1,157
Deaths:1,041
KDR:1.111
Accuracy:21.296% C+
HSR:14.866% D--
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D**
HSR:10.476% D-
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
TORQ-9
C
Kills:1,150
Deaths:1,397
KDR:0.823
Accuracy:23.499% C
HSR:17.565% D-
Cycler TRV
C+
Kills:1,147
Deaths:1,051
KDR:1.091
Accuracy:22.531% C+
HSR:15.955% D
SABR-13
C
Kills:1,144
Deaths:953
KDR:1.200
Accuracy:24.663% C
HSR:19.580% D-
Kills:45,971
Deaths (as Combat Medic):51,952
Deaths (to Combat Medics):12,709
KDR:0.88487
Kill Difference:5,981
Playtime:998.113 hours
Usage:15%
Score:23.346m
Score/min:390
Accuracy (listed only):28.764%
HSR (listed only):13.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Havoc
D
Kills:11,589
Deaths:14,557
KDR:0.796
Accuracy:48.189% D
HSR:10.717% D--
TRAC-Shot
D
Kills:3,168
Deaths:4,409
KDR:0.719
Accuracy:22.315% D
HSR:11.837% D*
MG-C1 Kindred
B+
Kills:1,561
Deaths:1,507
KDR:1.036
Accuracy:30.870% B+
HSR:19.154% D
TRAC-5
C+
Kills:1,305
Deaths:1,421
KDR:0.918
Accuracy:21.535% C+
HSR:14.483% D-
The Little Helper
D-
Kills:1,193
Deaths:1,221
KDR:0.977
Accuracy:40.659% D-
HSR:8.131% D**
HC1 Cougar
C+
Kills:1,191
Deaths:1,481
KDR:0.804
Accuracy:24.040% C+
HSR:16.625% D--
NS-11CP
C+
Kills:1,178
Deaths:939
KDR:1.255
Accuracy:29.066% C+
HSR:19.270% D
TAS-16 Blackjack
C++
Kills:1,177
Deaths:1,558
KDR:0.755
Accuracy:46.153% D*
HSR:15.973% C++
NSX-P Tanto
C
Kills:1,172
Deaths:1,717
KDR:0.683
Accuracy:24.429% C
HSR:15.358% D**
LC2 Lynx
C-
Kills:1,167
Deaths:1,487
KDR:0.785
Accuracy:21.412% C-
HSR:14.225% D*
T5 AMC
C+
Kills:1,163
Deaths:1,471
KDR:0.791
Accuracy:23.507% C+
HSR:13.586% D*
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D**
HSR:10.476% D-
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
NS-11C
C
Kills:1,153
Deaths:1,624
KDR:0.710
Accuracy:22.361% C
HSR:14.571% D-
TRAC-5 Burst
D-
Kills:1,152
Deaths:1,480
KDR:0.778
Accuracy:21.427% D-
HSR:15.365% D*
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
MG-HBR1 Dragoon
C
Kills:266
Deaths:312
KDR:0.853
Accuracy:31.134% C
HSR:25.940% C
Kills:34,206
Deaths (as Engineer):44,548
Deaths (to Engineers):18,362
KDR:0.76785
Kill Difference:10,342
Playtime:1,449.968 hours
Usage:22%
Score:35.619m
Score/min:409
Accuracy (listed only):29.305%
HSR (listed only):14.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Havoc
D
Kills:11,589
Deaths:14,557
KDR:0.796
Accuracy:48.189% D
HSR:10.717% D--
Shuriken
C++
Kills:6,079
Deaths:4,807
KDR:1.265
Accuracy:28.285% C++
HSR:13.621% D
MG-S1 Jackal
B**
Kills:5,034
Deaths:3,648
KDR:1.380
Accuracy:31.974% B**
HSR:13.230% D--
TRAC-Shot
D
Kills:3,168
Deaths:4,409
KDR:0.719
Accuracy:22.315% D
HSR:11.837% D*
MG-C1 Kindred
B+
Kills:1,561
Deaths:1,507
KDR:1.036
Accuracy:30.870% B+
HSR:19.154% D
TRAC-5
C+
Kills:1,305
Deaths:1,421
KDR:0.918
Accuracy:21.535% C+
HSR:14.483% D-
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
The Little Helper
D-
Kills:1,193
Deaths:1,221
KDR:0.977
Accuracy:40.659% D-
HSR:8.131% D**
HC1 Cougar
C+
Kills:1,191
Deaths:1,481
KDR:0.804
Accuracy:24.040% C+
HSR:16.625% D--
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
NS-11CP
C+
Kills:1,178
Deaths:939
KDR:1.255
Accuracy:29.066% C+
HSR:19.270% D
TAS-16 Blackjack
C++
Kills:1,177
Deaths:1,558
KDR:0.755
Accuracy:46.153% D*
HSR:15.973% C++
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
NSX-P Tanto
C
Kills:1,172
Deaths:1,717
KDR:0.683
Accuracy:24.429% C
HSR:15.358% D**
MKV-P Suppressed
C+
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C+
HSR:11.956% D**
LC2 Lynx
C-
Kills:1,167
Deaths:1,487
KDR:0.785
Accuracy:21.412% C-
HSR:14.225% D*
T5 AMC
C+
Kills:1,163
Deaths:1,471
KDR:0.791
Accuracy:23.507% C+
HSR:13.586% D*
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D**
HSR:10.476% D-
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
NS-11C
C
Kills:1,153
Deaths:1,624
KDR:0.710
Accuracy:22.361% C
HSR:14.571% D-
TRAC-5 Burst
D-
Kills:1,152
Deaths:1,480
KDR:0.778
Accuracy:21.427% D-
HSR:15.365% D*
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
Kills:49,824
Deaths (as Light Assault):58,001
Deaths (to Light Assaults):19,644
KDR:0.85902
Kill Difference:8,177
Playtime:1,565.580 hours
Usage:24%
Score:41.447m
Score/min:441
Accuracy (listed only):28.696%
HSR (listed only):13.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
C++
Kills:6,079
Deaths:4,807
KDR:1.265
Accuracy:28.285% C++
HSR:13.621% D
MG-S1 Jackal
B**
Kills:5,034
Deaths:3,648
KDR:1.380
Accuracy:31.974% B**
HSR:13.230% D--
Bighorn .50M
C*
Kills:4,704
Deaths:1,491
KDR:3.155
Accuracy:43.926% C*
HSR:76.701% C-
RAMS .50M
B**
Kills:2,422
Deaths:526
KDR:4.605
Accuracy:45.475% B**
HSR:81.627% B+
SR-7
B**
Kills:2,002
Deaths:331
KDR:6.048
Accuracy:48.345% B**
HSR:83.267% B+
M77-B
B**
Kills:1,239
Deaths:183
KDR:6.770
Accuracy:44.267% B**
HSR:76.271% C+
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
TX2 Emperor
C
Kills:1,172
Deaths:1,350
KDR:0.868
Accuracy:25.877% C
HSR:12.713% D--
MKV-P Suppressed
C+
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C+
HSR:11.956% D**
TSAR-42
C*
Kills:1,161
Deaths:421
KDR:2.758
Accuracy:40.166% C*
HSR:64.944% C
TX1 Repeater
C+
Kills:1,160
Deaths:1,437
KDR:0.807
Accuracy:24.513% C+
HSR:10.776% D**
99SV
B**
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:38.372% B**
HSR:38.879% B
HSR-1
B++
Kills:1,152
Deaths:754
KDR:1.528
Accuracy:35.389% C++
HSR:34.201% B++
NS-44 Commissioner
C++
Kills:1,152
Deaths:1,445
KDR:0.797
Accuracy:36.854% C++
HSR:8.594% F-
NS-44L Blackhand
B
Kills:327
Deaths:317
KDR:1.032
Accuracy:44.994% B
HSR:16.514% F-
Soldier Soaker
C**
Kills:64
Deaths:83
KDR:0.771
Accuracy:25.904% D-
HSR:17.188% C**
NS-44L Showdown
B**
Kills:61
Deaths:55
KDR:1.109
Accuracy:51.818% B**
HSR:18.033% D*
Kills:33,660
Deaths (as Infiltrator):22,557
Deaths (to Infiltrators):16,084
KDR:1.49222
Kill Difference:11,103
Playtime:1,517.640 hours
Usage:23%
Score:26.529m
Score/min:291
Accuracy (listed only):35.207%
HSR (listed only):32.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:1,202
Deaths:666
KDR:1.805
Accuracy:15.929% C**
HSR:19.384% C*
M2 Mutilator
C**
Kills:1,202
Deaths:684
KDR:1.757
Accuracy:15.580% C**
HSR:18.885% C++
M1 Heavy Cycler
B**
Kills:316
Deaths:158
KDR:2
Accuracy:18.400% B**
HSR:21.835% B*
M1 Heavy Cycler
B**
Kills:225
Deaths:110
KDR:2.045
Accuracy:20.157% B**
HSR:18.667% C+
Kills:2,945
Deaths (as MAX Suit):809
Deaths (to MAX Suits):6,536
KDR:3.6403
Kill Difference:2,136
Playtime:58.359 hours
Usage:1%
Score:1.049m
Score/min:300
Accuracy (listed only):17.517%
HSR (listed only):19.693%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:269
V. Kills:98 272%
Deaths:38
KDR:7.079
Accuracy:51.975% C+
KPH:27.400 C
VKPH:10 C
LB00 Python AP
C+
Kills:111
V. Kills:50 218%
Deaths:4
KDR:27.750
Accuracy:62.090% C**
KPH:45.700 C
VKPH:20.600 C+
C75 Viper
D-
Kills:82
V. Kills:30 265%
Deaths:21
KDR:3.905
Accuracy:31.776% D
KPH:11.100 D--
VKPH:4.100 D-
Kills:462 (462 + 0)
Deaths:63
KDR:7.333
VKDR:2.825
Vehicle Kills:178
Kill Difference:399
Playtime:19.607 hours
Usage:0%
Score:0.229m
Score/min:195
Driving Accuracy:31.776%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:8,767
V. Kills:4,627 189%
Deaths:1,264
KDR:6.936
Accuracy:51.998% B++
KPH:32.900 C**
VKPH:17.400 C+
P2-120 HESH
B+
Kills:8,083
V. Kills:2,156 375%
Deaths:606
KDR:13.338
Accuracy:51.334% B**
KPH:44.300 C
VKPH:11.800 B+
P2-120 HEAT
C
Kills:1,851
V. Kills:535 345%
Deaths:268
KDR:6.907
Accuracy:34.934% D
KPH:20.700 C
VKPH:6 D--
E540 Halberd
C
Kills:239
V. Kills:143 166%
Deaths:25
KDR:9.560
Accuracy:39.717% C+
KPH:19.700 D
VKPH:11.800 C
MR11 Gatekeeper
C
Kills:178
V. Kills:117 151%
Deaths:49
KDR:3.633
Accuracy:36.661% C
KPH:18.800 C
VKPH:12.400 D
G30 Vulcan
C-
Kills:154
V. Kills:103 148%
Deaths:43
KDR:3.581
Accuracy:25.005% C--
KPH:14.600 D
VKPH:9.800 C-
G30 Walker
D-
Kills:64
V. Kills:52 121%
Deaths:19
KDR:3.368
Accuracy:21.498% D
KPH:9.300 D--
VKPH:7.500 D-
M20 Basilisk
D
Kills:56
V. Kills:34 160%
Deaths:26
KDR:2.154
Accuracy:33.784% B++
KPH:7.900 D--
VKPH:4.800 D
Kills:19,392 (18,701 + 691)
Deaths:2,300
KDR:8.431
VKDR:3.377
Vehicle Kills:7,767
Kill Difference:17,092
Playtime:584.622 hours
Usage:9%
Score:6.165m
Score/min:176
Driving Accuracy:34.934%
Gunner Accuracy:33.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:298
V. Kills:22 N/A
Deaths:30
KDR:9.933
Accuracy:42.731% B*
KPH:83.300 C
VKPH:6.100 C+
G20 Vulcan-H
D
Kills:228
V. Kills:143 158%
Deaths:82
KDR:2.780
Accuracy:42.725% D
KPH:30.100 D
VKPH:18.900 D
Kills:526 (0 + 526)
Deaths:112
KDR:4.696
VKDR:1.473
Vehicle Kills:165
Kill Difference:414
Playtime:11.164 hours
Usage:0%
Score:0.303m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:42.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:783
V. Kills:35 N/A
Deaths:37
KDR:21.162
Accuracy:16.392% C+
KPH:45.900 C--
VKPH:2.100 D
G40-F Ranger
B+
Kills:555
V. Kills:317 175%
Deaths:24
KDR:23.125
Accuracy:32.074% C+
KPH:23.300 B+
VKPH:13.300 C++
G30 Walker
C*
Kills:309
V. Kills:145 212%
Deaths:39
KDR:7.923
Accuracy:30.956% C*
KPH:12.400 C--
VKPH:5.800 D-
M60-G Bulldog
B+
Kills:243
V. Kills:68 352%
Deaths:30
KDR:8.100
Accuracy:36.846% C*
KPH:26.700 C+
VKPH:7.500 B+
M60-G Bulldog
C*
Kills:218
V. Kills:45 474%
Deaths:21
KDR:10.381
Accuracy:38.614% C++
KPH:42.200 C*
VKPH:8.700 C++
M20 Basilisk
D--
Kills:138
V. Kills:55 246%
Deaths:54
KDR:2.556
Accuracy:30.147% D--
KPH:5.500 D*
VKPH:2.200 D**
M40 Fury
D*
Kills:89
V. Kills:19 445%
Deaths:19
KDR:4.684
Accuracy:24.555% D*
KPH:14 D*
VKPH:3 D*
M20 Basilisk
D
Kills:72
V. Kills:41 171%
Deaths:24
KDR:3
Accuracy:33.670% D
KPH:9.800 D--
VKPH:5.600 D
Kills:2,407 (0 + 2,407)
Deaths:248
KDR:9.706
VKDR:2.923
Vehicle Kills:725
Kill Difference:2,159
Playtime:119.022 hours
Usage:2%
Score:1.029m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:33.670%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:256
V. Kills:9 N/A
Deaths:267
KDR:0.959
Accuracy:21.400% C+
KPH:17.100 C-
VKPH:0.600 D
M40 Fury-F
C+
Kills:171
V. Kills:21 N/A
Deaths:205
KDR:0.834
Accuracy:46.641% C
KPH:21.500 C+
VKPH:2.600 D-
Kills:427 (427 + 0)
Deaths:472
KDR:0.905
VKDR:0.064
Vehicle Kills:30
Kill Difference:45
Playtime:22.882 hours
Usage:0%
Score:0.100m
Score/min:73
Driving Accuracy:46.641%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 29,58626,61114,2381.869C+0.3725.564%C+N/A121.9C*13.6D*516218.3h1B+3.7B+
Frag Grenade 14,67914,251114251N/A14,249.5056.981%A++N/A925.4A++27.8M*297415.4h2.4A4.2B**
Havoc 11,75611,58914,5570.796D0.7148.189%D10.717%D--22.2D*N/A69521.3h4.8D-9.9D
P2-120 AP 13,3948,7671,2646.936C++5.4451.998%B++3.331%C++32.9C**17.4C+180266.5h6.5B+12.6B++
P2-120 HESH 10,2398,08360613.338C+11.8451.334%B**N/A44.3C11.8B+169182.6h5.2C+10.1B+
Shuriken 6,1376,0794,8071.265C+0.2428.285%C++13.621%D36.1CN/A105168.4h12.7C*44.8C**
Sticky Grenade 5,9595,91215912N/A5,910.5058.151%B++N/A1002C++8C--24945.9h2.1C*3.6B+
MG-S1 Jackal 5,1115,0343,6481.38C**0.1231.974%B**13.23%D--41.4BN/A126121.7h9.3B+29.2B++
Bighorn .50M 4,7454,7041,4913.155C1.6543.926%C*76.701%C-24.6D--N/A67191.5h1.9C+4.2B
TRAC-Shot 3,2183,1684,4090.719C-0.7822.315%D11.837%D*14.5D-N/A40218.7h11.8C+52.8C
RAMS .50M 2,4252,4225264.605B+3.1045.475%B**81.627%B+23.3CN/A94104.1h2.1B4.6B+
Claymore 2,3822,3799292.561D1.0629.806%CN/A110.7C-N/A32421.5h1.3D4.2C+
T1A Unity 2,1612,1133,0860.685D-0.8220.678%D*14.955%D*13.1D**N/A38160.9h12.6C+60.8D-
M12 Kobalt 2,0862,0313952.077B*50.5815.796%D*21.467%B*84.6C2.3D-23624h16.9C*106.7C
SR-7 2,0022,0023316.048B*4.5548.345%B**83.267%B+29.7CN/A8567.4h2B+4B++
C-4 2,2351,9138722.194B+0.6931.606%B**N/A100.2B+16.9D-81819.1h1.1B*3.6B*
P2-120 HEAT 2,3861,8512686.907C**5.4134.934%D4.43%B*20.7C6D--13789.5h6.3B+18.2C*
NS-15M2 1,7481,7192,0450.841C0.6623.286%C+15.009%D*14.8D--N/A49116.2h12.8C++55C++
T7 Mini-Chaingun 1,6111,5801,8180.869C+0.6319.664%B+11.203%C--19.8DN/A9380h12.4B++63.3B+
MG-C1 Kindred 1,5971,5611,5071.036C0.4730.87%B+19.154%D34.3CN/A9345.5h9.5B+30.9B++
T9A "Butcher" 1,5711,5361,7250.89D0.6120.408%D-16.341%D**22D*N/A7269.8h11.7C+57.3C
Tank Mine 1,9231,4304982.871C++1.3763.07%A*N/A178.8A+61.6C+13268h2.4D3.7A+
TRAC-5 1,3301,3051,4210.918C*0.5821.535%C+14.483%D-15.3C+N/A9685.4h13.7B+63.6B+
T1B Cycler 1,3121,2931,2251.056C0.4521.792%D-16.551%D*19.1D-N/A6467.8h12.9C+59C
M77-B 1,2411,2391836.77M*5.2744.267%B**76.271%C+19.1C-N/A7965h2.4C*5.3B+
NS-7 PDW 1,2641,2381,4650.845C+0.6624.907%C++12.439%D-21.5CN/A9657.7h13.1B+52.7B
M2 Mutilator 1,2401,2026661.805C++0.3015.929%C**19.384%C*25.6C+N/A7947h17.4C*109.5B
M2 Mutilator 1,2351,2026841.757C++0.2615.58%C**18.885%C++24.7C+N/A7648.6h17.9C+115C**
T9 CARV 1,2101,1979761.226C++0.2816.277%D17.21%D-16.4DN/A13172.8h12.6B+77.2C*
The Little Helper 1,2091,1931,2210.977C0.5240.659%D-8.131%D**30.3C--N/A9539.4h3.6B**8.8B+
HC1 Cougar 1,2101,1911,4810.804C0.7024.04%C+16.625%D--19.9CN/A6659.8h9.6B*39.7B+
SMG-46 Armistice 1,2071,1871,2140.978C+0.5226.756%C*12.216%D24CN/A8949.4h14.1C**52.6B
MG-H1 Watchman 1,2001,1791,7020.693C-0.8119.953%D17.218%D*18.8DN/A7162.7h14.5C**72.7C++
NS-11CP 1,1961,1789391.255C0.2529.066%C+19.27%D25.3DN/A7746.5h12.6C+43.3C++
TAS-16 Blackjack 1,1851,1771,5580.755C0.7546.153%D*15.973%C++20.9DN/A7756.4h2.4C**5.2C+
T1S Cycler 1,1951,1771,0031.173C+0.3328.148%B*20.646%C+23.7CN/A7349.7h11.7B+41.5B++
MSW-R 1,1941,1761,0611.108C0.3925.258%B+22.279%C27.5C-N/A14442.7h11.2B+44.4B+
Anti-Vehicle Grenade 1,4731,17611176N/A1,174.5050.523%C+N/A392C++99C+16443h4.8B+9.6B+
NS-11P 1,2021,1761,7310.679C-0.8222.465%C+13.095%D--12.5D-N/A3493.8h13.7C*61.1C*
MKV Suppressed 1,1941,1751,3920.844C0.6624.255%C18.723%C+21C-N/A8056h13.5B55.6C*
Hunter QCX 1,7641,1741,0931.074B+0.4367.897%A+1.107%F35.1A**17.7M+15533.4h9.7C+14.2C*
TX2 Emperor 1,1831,1721,3500.868C+0.6325.877%C12.713%D--20.2C--N/A6058h10.1C+39C+
NSX-P Tanto 1,2091,1721,7170.683C0.8224.429%C15.358%D**11.7DN/A47100.6h13.7B+56.1C**
MKV-P Suppressed 1,1811,1711,2390.945C0.5626.86%C+11.956%D**25C-N/A7746.9h13.5B50.4C**
LC2 Lynx 1,1881,1671,4870.785C0.7221.412%C-14.225%D*19.2CN/A7260.7h14.7C*68.5C++
T5 AMC 1,1851,1631,4710.791C+0.7123.507%C+13.586%D*19.9C+N/A6058.3h14C**59.5C**
TSAR-42 1,1621,1614212.758C+1.2640.166%C*64.944%C21.9DN/A8053h2.7D6.7C+
T32 Bull 1,1811,1601,5610.743C--0.7621.678%C17.069%D--13.7D--N/A4184.8h12.5C++57.6C++
TX1 Repeater 1,1741,1601,4370.807C++0.6924.513%C+10.776%D**28.6C++N/A11240.6h13.2C*54C**
99SV 1,1641,1603992.907B++1.4138.372%B**38.879%B20.7C+N/A7956h4.8B+12.4B++
AS16 NightHawk 1,1771,1571,5620.741C0.7628.261%D*11.409%D20.6DN/A6356.2h4B+14.3C+
T1 Cycler 1,1801,1571,0411.111C++0.3921.296%C+14.866%D--20.7CN/A11955.8h13.1B+61.6B
T9 CARV-S 1,1761,1561,4800.781C-0.7219.479%C--14.187%D**15.9D--N/A5472.5h13C+66.6C+
NS Baron G5 1,1751,1551,7320.667C--0.8328.807%D**10.476%D-9.9D*N/A24117.2h4.5C*15.5C+
TRS-12 Uppercut 1,1731,1542,2500.513D0.9935.522%F-9.965%D--11.6D*N/A3099.8h3.1D8.8D**
TS4 Haymaker 1,1721,1541,9170.602C--0.9027.927%D*11.092%D12.5D--N/A4292.4h4.4C*15.8D
TMG-50 1,1711,1531,4080.819C0.6819.554%C15.178%D*15.3DN/A6075.4h11.4C*58.5C++
NS-11C 1,1691,1531,6240.71C0.7922.361%C14.571%D-18.9CN/A5861h13.4B+59.8C**
TRAC-5 Burst 1,1761,1521,4800.778C0.7221.427%D-15.365%D*17.8DN/A5364.8h14.5C67.6C
HSR-1 1,1611,1527541.528C0.0335.389%C++34.201%B++15.4D--N/A5375h6.6D18.7C+
NS-44 Commissioner 1,1721,1521,4450.797C+0.7036.854%C++8.594%F-31.9C+N/A11336.1h3.8C*10.4C**
FA1 Barrage 1,1651,1511,9030.605C0.9029.19%D*9.644%D*17.7C--N/A5765.2h4.2B++14.5C+
TORQ-9 1,1651,1501,3970.823C0.6823.499%C17.565%D-14.9D-N/A5977.1h15.1C++64.2C++
Cycler TRV 1,1671,1471,0511.091C+0.4122.531%C+15.955%D15.4DN/A5574.3h14C+62.2C++
SABR-13 1,1741,1449531.2C+0.3024.663%C19.58%D-19.7DN/A6658h13.2C53.5C
ML-7 1,2391,0056711.498A+0.0053.654%C1.891%D22.3C+5.2D--18645h4.3A8B**
NSX Masamune 1,6189481,1290.84C+0.6654.883%CN/A23.8C16.8C**10839.9h12.9C++23.5C++
M12 Kobalt 8187833721.162B+19.6616.392%C+19.157%C*45.8C--2D15317.1h17B103.7C**
The Slasher 84173057,4930.013D-1.4928.37%C-3.151%D-0.3C-N/A12240.8h2.7C-9.5C+
Rocklet Rifle 1,2876877520.914B0.5948.654%C-N/A22.4C-19.5C-26030.7h35.1C**72.1C++
G40-F Ranger 8725552423.125M**21.6232.074%C+N/A23.3B+13.3C++19623.8h86.2B*268.8B*
Icikill 57550745,3460.011D-1.4932.286%C++1.381%D*0.3C+N/A11898h2.5C7.8C*
Spear Anti-Vehicle Phalanx Turret 5163453410.147B+8.6542.41%C+4.058%C+32.2C16C-26510.7h7.2C**17.1B+
NS-44L Blackhand 3363273171.032C+0.4744.994%B16.514%F-46.1A1.3M+1507.1h3.7B+8.2B+
M1 Heavy Cycler 3283161582B+0.5018.4%B**21.835%B*27.5B++1A+19811.5h16.5B+89.4B++
G30 Walker 454309397.923A+6.4230.956%C*3.56%C12.4C--5.8D-12424.9h227C733.4C++
P525 Marauder-H 320298309.933C8.4342.731%B*N/A82.8C6.1C+3603.6h10.2D--24C+
L100 Python HEAT 367269387.079B+5.5851.975%C+1.115%D--27.4C10C1689.8h5.9C++11.4C*
MG-HBR1 Dragoon 2682663120.853C0.6531.134%C25.94%C21.3CN/A10412.5h6.4B+20.5B
M12 Kobalt-F 2652562670.959C-0.5421.4%C+7.031%D17.2C-N/A6014.9h13.4B62.4B+
M60-G Bulldog 311243308.1B*6.6036.846%C*N/A26.7C+7.5B+1569.1h9.2C-25C++
E540 Halberd 382239259.56B+8.0639.717%C+2.929%C19.8D11.8C18012.1h6.8C--17.2C
G20 Vulcan-H 371228822.78C1.2842.725%D1.754%D30D18.8D4967.6h130.5D305.4D
M1 Heavy Cycler 2292251102.045C**0.5420.157%B**18.667%C+34.6B+N/A1316.5h17.6C+87.4B+
M60-G Bulldog 2632182110.381A8.8838.614%C++N/A41.9C*8.7C++2375.2h10.1D-26.1C
NS "Jackpot" Decimator 2712042440.836D0.6764.207%C+N/A31.4D-10.3D1736.5h4.9D--7.6D
MR11 Gatekeeper 295178493.633C+2.1336.661%C2.247%C*18.9C12.4D2059.4h48.2C**131.6C*
M40 Fury-F 1921712050.834C0.6746.641%CN/A21.6C+2.7D977.9h8.4B+17.9B+
NSX-P Naginata 1711661271.307C+0.1926.973%B*21.084%D--39.5C+1.2C**2284.2h9.9B*36.6B++
G30 Vulcan 257154433.581C+2.0825.005%C--2.597%C--14.5D9.7C-56410.6h130.8D523.2D
M20 Basilisk 193138542.556C+1.0630.147%D--7.971%B++5.5D*2.2D**9025.3h92.4C++306.5C
T2 Striker 3061281940.66C**0.8461.786%B**N/A6.2D-8.6C--19220.6h45C+72.8B+
NS-15MP 1181161051.105D0.4026.618%C31.035%C++36.3D-N/A1253.2h13.2D--49.7C
LB00 Python AP 161111427.75A26.2562.09%C**1.802%B*46.3C20.8C+1302.4h4.6C++7.4B+
Orbital Strike Uplink 1561071107N/A105.50467.568%UN/A267.5U122.5U11500.4h1.6T*0.3T*
Fatestealer 1021011840.549C-0.9525.029%D--16.832%D18.4CN/A455.5h2.1B*8.5C-
ASP-30 Grounder 17193911.022B++0.4855.556%D--2.151%C-18.6C*15.6B++2245h6.7B++12.1B
M40 Fury 10889194.684C3.1824.555%D*N/A14.1D*3D*976.3h12.7B51.8C+
C75 Viper 11282213.905C+2.4031.776%DN/A11.1D--4.1D-2527.4h17.4C54.8D
M20 Basilisk 11372243C+1.5033.67%D6.944%B+9.9D--5.6D1727.3h105.5C+313.4C+
Soldier Soaker 6564830.771C0.7325.904%D-17.188%C**30.5DN/A2272.1h6.8C-26.4D
G30 Walker 11664193.368C++1.8721.498%D4.688%A+9.3D--7.5D-1376.9h213.3C+992.3C+
NS-44L Showdown 6261551.109C++0.3951.818%B**18.033%D*35.9C*N/A911.7h3.7C++7.2B+
M20 Basilisk 9056262.154C+0.6533.784%B++1.786%D**8D--4.9C--897h154.8F--458.1D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit561,4772.5h
Nano-Armor Kit7981,511,866104h
The Flail0940.3h
Spawn Beacon295,7014.4h
Turret AI Module0820.2h
Repair Module0860.2h
Cortium Silo02040.6h
Nanite Revive Grenade011,9243.3h
Medical Applicator1,828561,16262.1h
Nanite Healing Grenade01,1650.3h
TR Triumph Flare Gun01350.1h
Welding Device06,9770.5h
Spear Anti-Vehicle Tower11410.6h
Spitfire Auto-Turret2599,4109.6h
Rampart Wall01661.2h
Hoplon Anti-Aircraft Phalanx Tower01420.6h
Xiphos Anti-Personnel Tower11430.6h
Ammunition Package26622,76310.8h
Medical Kit21490.3h
Anti-Infantry MANA Turret3690.3h
WLT-Howler Mining Laser01750h
Glaive IPC0940.4h
Nano-Repair Grenade09,9522.8h
Snowman Soldier101940.3h
Router1530.1h
Recon Detection Device1,00856,863157.6h
Shield Recharging Field997,5894.3h

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