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Field Marshal Predator SofaKingPro[P4LE] SofaKingPro
TR BR 212

KDR: 1.48

Score: 125.7m

Last Seen: Dec 10th, 2018 11:27 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 100 (212 total) - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 507
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 ARX Frag Grenade Havoc P2-120 AP P2-120 HESH Sticky Grenade Bighorn .50M TRAC-Shot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 465TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.813%14.907%3403598744,4420.7933380.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.717%0.349C**-0.883D---0.634DHEAD + (~3.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.275C*12.40.132C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.057%2.283%8754101818,220357572595.09508251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.184%0.801B++-0.23C0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+60.523B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.012%7.458%881110112,266260911940.868532190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-0.661D0.799B++-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.9-1.265D**77.4-0.978D--189.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.142%74.088%886101612,6394507502.8043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.81%1.214B**0.455B+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.30.27C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.909%10.639%885101713,48846261992.91569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.025%-0.122C+-0.77D--0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.14C++4.50.066C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 507
125.7m645.2%441 (26.5k)348 (20.9k)1.47956156,419105,7201.67701212 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022643918.393%12.365%22703:2556

16% Combat Medic23% Engineer17% Heavy Assault22% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:17 AMJun 4th, 2017 5:36 AMDec 10th, 2018 7:50 PM (1d) (PST)Dec 10th, 2018 9:35 PM (1d) (PST)Dec 10th, 2018 7:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041672370.4330.2930.0543.1000.047308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,21210,02214,19026183186320,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6017h/250.7d 20,875 19,341 90,529 1119.1k 17,876 17,117 17,017 145.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,719
Deaths:2,045
KDR:0.841
Accuracy:23.286% C+
HSR:15.009% D*
T7 Mini-Chaingun
B+
Kills:1,580
Deaths:1,818
KDR:0.869
Accuracy:19.664% B+
HSR:11.203% C--
T9A "Butcher"
D
Kills:1,521
Deaths:1,709
KDR:0.890
Accuracy:20.398% D
HSR:16.305% D**
T9 CARV
D
Kills:1,197
Deaths:976
KDR:1.226
Accuracy:16.277% D
HSR:17.210% D-
MG-H1 Watchman
C--
Kills:1,179
Deaths:1,702
KDR:0.693
Accuracy:19.953% C--
HSR:17.218% D*
T32 Bull
C
Kills:1,160
Deaths:1,561
KDR:0.743
Accuracy:21.678% C
HSR:17.069% D--
T9 CARV-S
C-
Kills:1,156
Deaths:1,480
KDR:0.781
Accuracy:19.479% C-
HSR:14.187% D**
TMG-50
C
Kills:1,153
Deaths:1,408
KDR:0.819
Accuracy:19.554% C
HSR:15.178% D*
MSW-R
B
Kills:517
Deaths:470
KDR:1.100
Accuracy:23.827% B
HSR:20.696% C
Kills:11,182
Deaths (as Heavy Assault):13,169
Deaths (to Heavy Assaults):31,768
KDR:0.84912
Kill Difference:1,987
Playtime:1,035.769 hours
Usage:17%
Score:16.100m
Score/min:259
Accuracy (listed only):20.457%
HSR (listed only):16.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Havoc
D-
Kills:8,872
Deaths:11,902
KDR:0.745
Accuracy:46.845% D-
HSR:10.697% D-
Shuriken
C--
Kills:3,063
Deaths:2,733
KDR:1.121
Accuracy:25.519% C--
HSR:12.276% D--
T1A Unity
D*
Kills:2,031
Deaths:3,012
KDR:0.674
Accuracy:20.502% D*
HSR:14.574% D**
MG-S1 Jackal
C*
Kills:1,386
Deaths:1,246
KDR:1.112
Accuracy:27.172% C*
HSR:8.586% F
T1B Cycler
D
Kills:1,293
Deaths:1,225
KDR:1.056
Accuracy:21.792% D
HSR:16.551% D*
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
NS-11P
C+
Kills:1,176
Deaths:1,731
KDR:0.679
Accuracy:22.465% C+
HSR:13.095% D--
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
MKV-P Suppressed
C++
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C++
HSR:11.956% D**
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
T1 Cycler
C+
Kills:1,156
Deaths:1,041
KDR:1.110
Accuracy:21.301% C+
HSR:14.879% D--
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D*
HSR:10.476% D-
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
TORQ-9
C+
Kills:1,150
Deaths:1,397
KDR:0.823
Accuracy:23.499% C+
HSR:17.565% D-
Cycler TRV
C+
Kills:1,147
Deaths:1,051
KDR:1.091
Accuracy:22.531% C+
HSR:15.955% D
SABR-13
C
Kills:1,144
Deaths:953
KDR:1.200
Accuracy:24.663% C
HSR:19.580% D
Kills:32,960
Deaths (as Combat Medic):40,965
Deaths (to Combat Medics):10,582
KDR:0.80459
Kill Difference:8,005
Playtime:936.463 hours
Usage:16%
Score:21.725m
Score/min:387
Accuracy (listed only):26.777%
HSR (listed only):13.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Havoc
D-
Kills:8,872
Deaths:11,902
KDR:0.745
Accuracy:46.845% D-
HSR:10.697% D-
TRAC-Shot
D
Kills:3,156
Deaths:4,396
KDR:0.718
Accuracy:22.347% D
HSR:11.724% D*
TRAC-5
C+
Kills:1,305
Deaths:1,421
KDR:0.918
Accuracy:21.535% C+
HSR:14.483% D-
HC1 Cougar
C+
Kills:1,191
Deaths:1,481
KDR:0.804
Accuracy:24.040% C+
HSR:16.625% D--
NSX-P Tanto
C+
Kills:1,172
Deaths:1,717
KDR:0.683
Accuracy:24.429% C+
HSR:15.358% D**
LC2 Lynx
C
Kills:1,167
Deaths:1,487
KDR:0.785
Accuracy:21.412% C
HSR:14.225% D*
T5 AMC
C++
Kills:1,163
Deaths:1,471
KDR:0.791
Accuracy:23.507% C++
HSR:13.586% D*
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D*
HSR:10.476% D-
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
NS-11C
C
Kills:1,153
Deaths:1,624
KDR:0.710
Accuracy:22.361% C
HSR:14.571% D
TRAC-5 Burst
D-
Kills:1,152
Deaths:1,480
KDR:0.778
Accuracy:21.427% D-
HSR:15.365% D*
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
MG-HBR1 Dragoon
C
Kills:238
Deaths:277
KDR:0.859
Accuracy:30.359% C
HSR:26.891% C
Kills:26,340
Deaths (as Engineer):36,620
Deaths (to Engineers):16,418
KDR:0.71928
Kill Difference:10,280
Playtime:1,369.507 hours
Usage:23%
Score:33.440m
Score/min:407
Accuracy (listed only):27.198%
HSR (listed only):13.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Havoc
D-
Kills:8,872
Deaths:11,902
KDR:0.745
Accuracy:46.845% D-
HSR:10.697% D-
TRAC-Shot
D
Kills:3,156
Deaths:4,396
KDR:0.718
Accuracy:22.347% D
HSR:11.724% D*
Shuriken
C--
Kills:3,063
Deaths:2,733
KDR:1.121
Accuracy:25.519% C--
HSR:12.276% D--
MG-S1 Jackal
C*
Kills:1,386
Deaths:1,246
KDR:1.112
Accuracy:27.172% C*
HSR:8.586% F
TRAC-5
C+
Kills:1,305
Deaths:1,421
KDR:0.918
Accuracy:21.535% C+
HSR:14.483% D-
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
HC1 Cougar
C+
Kills:1,191
Deaths:1,481
KDR:0.804
Accuracy:24.040% C+
HSR:16.625% D--
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
NSX-P Tanto
C+
Kills:1,172
Deaths:1,717
KDR:0.683
Accuracy:24.429% C+
HSR:15.358% D**
MKV-P Suppressed
C++
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C++
HSR:11.956% D**
LC2 Lynx
C
Kills:1,167
Deaths:1,487
KDR:0.785
Accuracy:21.412% C
HSR:14.225% D*
T5 AMC
C++
Kills:1,163
Deaths:1,471
KDR:0.791
Accuracy:23.507% C++
HSR:13.586% D*
AS16 NightHawk
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:28.261% D*
HSR:11.409% D
NS Baron G5
D-
Kills:1,155
Deaths:1,732
KDR:0.667
Accuracy:28.807% D*
HSR:10.476% D-
TS4 Haymaker
D
Kills:1,154
Deaths:1,917
KDR:0.602
Accuracy:27.927% D*
HSR:11.092% D
TRS-12 Uppercut
D--
Kills:1,154
Deaths:2,250
KDR:0.513
Accuracy:35.522% F-
HSR:9.965% D--
NS-11C
C
Kills:1,153
Deaths:1,624
KDR:0.710
Accuracy:22.361% C
HSR:14.571% D
TRAC-5 Burst
D-
Kills:1,152
Deaths:1,480
KDR:0.778
Accuracy:21.427% D-
HSR:15.365% D*
FA1 Barrage
D*
Kills:1,151
Deaths:1,903
KDR:0.605
Accuracy:29.190% D*
HSR:9.644% D*
Kills:35,322
Deaths (as Light Assault):45,632
Deaths (to Light Assaults):17,126
KDR:0.77406
Kill Difference:10,310
Playtime:1,289.548 hours
Usage:21%
Score:32.000m
Score/min:414
Accuracy (listed only):26.654%
HSR (listed only):12.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C*
Kills:4,655
Deaths:1,476
KDR:3.154
Accuracy:43.965% C*
HSR:76.692% C-
Shuriken
C--
Kills:3,063
Deaths:2,733
KDR:1.121
Accuracy:25.519% C--
HSR:12.276% D--
RAMS .50M
B**
Kills:2,422
Deaths:526
KDR:4.605
Accuracy:45.475% B**
HSR:81.627% B+
SR-7
B**
Kills:2,002
Deaths:331
KDR:6.048
Accuracy:48.345% B**
HSR:83.267% B+
MG-S1 Jackal
C*
Kills:1,386
Deaths:1,246
KDR:1.112
Accuracy:27.172% C*
HSR:8.586% F
M77-B
B**
Kills:1,239
Deaths:183
KDR:6.770
Accuracy:44.267% B**
HSR:76.271% C++
NS-7 PDW
C++
Kills:1,238
Deaths:1,465
KDR:0.845
Accuracy:24.907% C++
HSR:12.439% D-
SMG-46 Armistice
C*
Kills:1,187
Deaths:1,214
KDR:0.978
Accuracy:26.756% C*
HSR:12.216% D
MKV Suppressed
C+
Kills:1,175
Deaths:1,392
KDR:0.844
Accuracy:24.255% C
HSR:18.723% C+
TX2 Emperor
C
Kills:1,172
Deaths:1,350
KDR:0.868
Accuracy:25.877% C
HSR:12.713% D--
MKV-P Suppressed
C++
Kills:1,171
Deaths:1,239
KDR:0.945
Accuracy:26.860% C++
HSR:11.956% D**
TSAR-42
C**
Kills:1,161
Deaths:421
KDR:2.758
Accuracy:40.166% C**
HSR:64.944% C
TX1 Repeater
C+
Kills:1,160
Deaths:1,437
KDR:0.807
Accuracy:24.513% C+
HSR:10.776% F
99SV
B**
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:38.372% B**
HSR:38.879% B
NS-44 Commissioner
C++
Kills:1,152
Deaths:1,445
KDR:0.797
Accuracy:36.854% C++
HSR:8.594% F-
HSR-1
B++
Kills:1,152
Deaths:754
KDR:1.528
Accuracy:35.389% C++
HSR:34.201% B++
NS-44L Blackhand
B+
Kills:190
Deaths:180
KDR:1.056
Accuracy:45.285% B+
HSR:15.790% F-
Soldier Soaker
C*
Kills:64
Deaths:83
KDR:0.771
Accuracy:25.904% D-
HSR:17.188% C*
Kills:26,749
Deaths (as Infiltrator):17,874
Deaths (to Infiltrators):14,039
KDR:1.49653
Kill Difference:8,875
Playtime:1,344.860 hours
Usage:22%
Score:21.341m
Score/min:264
Accuracy (listed only):33.882%
HSR (listed only):33.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:1,189
Deaths:678
KDR:1.754
Accuracy:15.549% C**
HSR:19.008% C++
M2 Mutilator
C**
Kills:1,187
Deaths:660
KDR:1.798
Accuracy:15.880% C**
HSR:19.377% C*
M1 Heavy Cycler
C+
Kills:80
Deaths:59
KDR:1.356
Accuracy:13.220% C+
HSR:15% D
Kills:2,456
Deaths (as MAX Suit):698.500
Deaths (to MAX Suits):6,370
KDR:3.51611
Kill Difference:1,757.500
Playtime:58.205 hours
Usage:1%
Score:1.045m
Score/min:299
Accuracy (listed only):14.883%
HSR (listed only):17.795%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:269
V. Kills:98 272%
Deaths:38
KDR:7.079
Accuracy:51.975% C++
KPH:27.400 C+
VKPH:10 C
C75 Viper
D-
Kills:82
V. Kills:30 265%
Deaths:21
KDR:3.905
Accuracy:31.776% D
KPH:11.100 D--
VKPH:4.100 D-
Kills:351 (351 + 0)
Deaths:59
KDR:5.949
VKDR:2.169
Vehicle Kills:128
Kill Difference:292
Playtime:17.179 hours
Usage:0%
Score:0.205m
Score/min:198
Driving Accuracy:31.776%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:8,767
V. Kills:4,627 189%
Deaths:1,264
KDR:6.936
Accuracy:51.998% B++
KPH:32.900 B
VKPH:17.400 C++
P2-120 HESH
B+
Kills:7,333
V. Kills:1,969 372%
Deaths:563
KDR:13.025
Accuracy:50.947% B**
KPH:43.300 C
VKPH:11.600 B+
P2-120 HEAT
C
Kills:1,851
V. Kills:535 345%
Deaths:268
KDR:6.907
Accuracy:34.934% D
KPH:20.700 C
VKPH:6 D--
E540 Halberd
C+
Kills:239
V. Kills:143 166%
Deaths:25
KDR:9.560
Accuracy:39.662% C+
KPH:19.700 D
VKPH:11.800 C+
MR11 Gatekeeper
C
Kills:178
V. Kills:117 151%
Deaths:49
KDR:3.633
Accuracy:36.674% C
KPH:18.800 C
VKPH:12.400 C--
G30 Vulcan
D
Kills:154
V. Kills:103 148%
Deaths:43
KDR:3.581
Accuracy:25.088% C-
KPH:14.600 D
VKPH:9.800 D
G30 Walker
D-
Kills:64
V. Kills:52 121%
Deaths:19
KDR:3.368
Accuracy:21.498% C-
KPH:9.300 D--
VKPH:7.600 D-
M20 Basilisk
C
Kills:55
V. Kills:33 162%
Deaths:26
KDR:2.115
Accuracy:33.568% B++
KPH:7.800 D--
VKPH:4.700 C
Kills:18,641 (17,951 + 690)
Deaths:2,257
KDR:8.259
VKDR:3.358
Vehicle Kills:7,579
Kill Difference:16,384
Playtime:571.153 hours
Usage:9%
Score:5.971m
Score/min:174
Driving Accuracy:34.934%
Gunner Accuracy:33.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:210
V. Kills:134 156%
Deaths:80
KDR:2.625
Accuracy:41.934% D
KPH:28.600 D
VKPH:18.300 D
P525 Marauder-H
B+
Kills:201
V. Kills:10 N/A
Deaths:22
KDR:9.136
Accuracy:38.263% B+
KPH:86.600 C
VKPH:4.300 D
Kills:411 (0 + 411)
Deaths:102
KDR:4.029
VKDR:1.412
Vehicle Kills:144
Kill Difference:309
Playtime:9.663 hours
Usage:0%
Score:0.266m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:38.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:600
V. Kills:28 N/A
Deaths:32
KDR:18.750
Accuracy:15.654% C
KPH:45.200 C--
VKPH:2.100 C-
G40-F Ranger
B+
Kills:474
V. Kills:269 176%
Deaths:21
KDR:22.571
Accuracy:30.296% C+
KPH:21.700 B+
VKPH:12.300 C+
G30 Walker
C**
Kills:309
V. Kills:145 212%
Deaths:39
KDR:7.923
Accuracy:30.953% C**
KPH:12.600 C--
VKPH:5.900 D-
M60-G Bulldog
B+
Kills:242
V. Kills:68 351%
Deaths:28
KDR:8.643
Accuracy:36.865% C*
KPH:27.800 C+
VKPH:7.800 B+
M60-G Bulldog
C+
Kills:196
V. Kills:42 456%
Deaths:21
KDR:9.333
Accuracy:38.361% C++
KPH:40 C+
VKPH:8.600 C+
M20 Basilisk
D--
Kills:129
V. Kills:53 239%
Deaths:51
KDR:2.529
Accuracy:29.462% D--
KPH:5.800 D*
VKPH:2.400 D**
M40 Fury
D*
Kills:88
V. Kills:18 463%
Deaths:17
KDR:5.176
Accuracy:24.052% D*
KPH:16 D*
VKPH:3.300 D*
M20 Basilisk
D
Kills:68
V. Kills:39 170%
Deaths:21
KDR:3.238
Accuracy:32.964% D
KPH:9.800 D--
VKPH:5.600 D
Kills:2,106 (0 + 2,106)
Deaths:230
KDR:9.157
VKDR:2.878
Vehicle Kills:662
Kill Difference:1,876
Playtime:107.909 hours
Usage:2%
Score:0.892m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:32.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:255
V. Kills:9 N/A
Deaths:267
KDR:0.955
Accuracy:21.434% C+
KPH:17.300 C--
VKPH:0.600 D
M40 Fury-F
C+
Kills:171
V. Kills:21 N/A
Deaths:205
KDR:0.834
Accuracy:46.641% C
KPH:21.500 C+
VKPH:2.600 D-
Kills:426 (426 + 0)
Deaths:472
KDR:0.903
VKDR:0.064
Vehicle Kills:30
Kill Difference:46
Playtime:22.700 hours
Usage:0%
Score:0.099m
Score/min:73
Driving Accuracy:46.641%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 24,21621,63312,0701.792C+0.3125.293%CN/A114.8C+13.7D*490188.4h1B++3.9B++
Frag Grenade 11,67011,364111364N/A11,362.5256.248%A+N/A901.9A++24.3M285412.6h2.5B**4.4B**
Havoc 9,0008,87211,9020.745D0.7346.845%D-10.697%D-20.3D*N/A61437.2h4.8D*10.3D*
P2-120 AP 13,3948,7671,2646.936C++5.4651.998%B++3.331%C+32.9B17.4C++180266.5h6.5B+12.6B++
P2-120 HESH 9,3027,33356313.025C++11.5550.947%B**N/A43.3C11.6B+165169.2h5.2C+10.3B+
Sticky Grenade 5,8735,82815828N/A5,826.5258.095%B++N/A987.8C+7.6C--24725.9h2.1C++3.6B
Bighorn .50M 4,6954,6551,4763.154C-1.6743.965%C*76.692%C-24.5D*N/A67189.7h1.9C+4.2C**
TRAC-Shot 3,2063,1564,3960.718C-0.7622.347%D11.724%D*14.5D-N/A40217.4h11.8C+52.8C+
Shuriken 3,0983,0632,7331.121C0.3625.519%C--12.276%D--28.4DN/A70107.9h13.3C+52.2C+
RAMS .50M 2,4252,4225264.605B+3.1345.475%B**81.627%B+23.3CN/A93104.1h2.1C**4.6B+
Claymore 2,0372,0368202.483D1.0031.2%C+N/A104.9DN/A29419.4h1.3D4C++
T1A Unity 2,0782,0313,0120.674D-0.8120.502%D*14.574%D**12.8D**N/A38158.7h12.6C+61.6D
M12 Kobalt 2,0682,0133951.615B**50.1415.777%D--21.461%B*84.2C2.3C--23323.9h16.9C*107.2C
SR-7 2,0022,0023316.048B*4.5748.345%B**83.267%B+29.7CN/A8567.4h2B+4B++
P2-120 HEAT 2,3861,8512686.907C*5.4334.934%D4.43%B*20.7C6D--13689.5h6.3B+18.2C*
C-4 2,1331,8198722.086B+0.6130.447%B**N/A95.2B+16.4D-77019.1h1.2B+3.8B*
NS-15M2 1,7481,7192,0450.841C0.6423.286%C+15.009%D*14.8D--N/A46116.2h12.8C++55C*
T7 Mini-Chaingun 1,6111,5801,8180.869C+0.6119.664%B+11.203%C--19.8DN/A9180h12.4B++63.3B+
T9A "Butcher" 1,5541,5211,7090.89D0.5920.398%D16.305%D**22D*N/A6969.2h11.7C+57.2C
MG-S1 Jackal 1,4141,3861,2461.112C+0.3727.172%C*8.586%F35.5C++N/A10439h9.7B+35.8B+
Tank Mine 1,8541,3674982.745C++1.2760.939%A*N/A170.9A+60.9C+12818h2.4D3.9A
TRAC-5 1,3301,3051,4210.918C*0.5621.535%C+14.483%D-15.4C+N/A8984.7h13.7B+63.6B+
T1B Cycler 1,3121,2931,2251.056C0.4221.792%D16.551%D*19.1D-N/A6367.8h12.9C+59C
M77-B 1,2411,2391836.77M*5.2944.267%B**76.271%C++19.1C-N/A7965h2.4C*5.3B+
NS-7 PDW 1,2641,2381,4650.845C+0.6324.907%C++12.439%D-21.5CN/A9557.7h13.1B+52.7B
T9 CARV 1,2101,1979761.226C++0.2516.277%D17.21%D-16.4DN/A12272.8h12.6B+77.2C*
HC1 Cougar 1,2101,1911,4810.804C0.6824.04%C+16.625%D--19.9CN/A6359.8h9.6B*39.7B+
M2 Mutilator 1,2211,1896781.754C++0.2715.549%C**19.008%C++24.7C+N/A7548.2h17.9C+115.2C**
M2 Mutilator 1,2241,1876601.798C++0.3215.88%C**19.377%C*25.5C+N/A7746.5h17.4C++109.9B
SMG-46 Armistice 1,2071,1871,2140.978C+0.5026.756%C*12.216%D24CN/A8549.4h14.1C**52.6B
MG-H1 Watchman 1,2001,1791,7020.693C-0.7919.953%C--17.218%D*18.8DN/A6662.7h14.5C**72.7C++
NS-11P 1,2021,1761,7310.679C-0.8022.465%C+13.095%D--12.5D-N/A3493.8h13.7C*61.1C*
MKV Suppressed 1,1941,1751,3920.844C0.6424.255%C18.723%C+21C-N/A7956h13.5C**55.6C*
Anti-Vehicle Grenade 1,4701,17311173N/A1,171.5250.523%C+N/A391C++99C++16363h4.9B+9.6B+
NSX-P Tanto 1,2091,1721,7170.683C0.8024.429%C+15.358%D**11.7DN/A46100.6h13.7B+56.1B
TX2 Emperor 1,1831,1721,3500.868C+0.6125.877%C12.713%D--20.2C-N/A5958h10.1C+39C+
MKV-P Suppressed 1,1811,1711,2390.945C0.5326.86%C++11.956%D**25CN/A7746.9h13.5B+50.4B+
LC2 Lynx 1,1881,1671,4870.785C0.6921.412%C14.225%D*19.2CN/A6860.7h14.7C*68.5C++
T5 AMC 1,1851,1631,4710.791C+0.6923.507%C++13.586%D*19.9C+N/A5858.3h14C**59.5C**
TSAR-42 1,1621,1614212.758C+1.2840.166%C**64.944%C21.9DN/A7653h2.7C--6.7C+
TX1 Repeater 1,1741,1601,4370.807C++0.6724.513%C+10.776%F28.6C++N/A10940.5h13.2C*54C++
T32 Bull 1,1811,1601,5610.743C--0.7421.678%C17.069%D--13.7D--N/A4084.8h12.5C++57.6C++
99SV 1,1641,1603992.907B*1.4338.372%B**38.879%B20.8C+N/A7655.7h4.8B++12.4B*
AS16 NightHawk 1,1771,1571,5620.741C0.7428.261%D*11.409%D20.6DN/A5956.2h4B+14.3C+
T1 Cycler 1,1791,1561,0411.11C++0.3721.301%C+14.879%D--20.8C+N/A11055.7h13.1B+61.6B+
T9 CARV-S 1,1761,1561,4800.781C-0.7019.479%C-14.187%D**15.9D--N/A5372.5h13C+66.6C+
NS Baron G5 1,1751,1551,7320.667C--0.8128.807%D*10.476%D-9.9D*N/A23117.2h4.5C*15.5C+
TS4 Haymaker 1,1721,1541,9170.602C--0.8827.927%D*11.092%D12.5D--N/A4292.4h4.4C*15.8C--
TRS-12 Uppercut 1,1731,1542,2500.513D0.9735.522%F-9.965%D--11.6D*N/A3099.8h3.1D8.8D*
TMG-50 1,1711,1531,4080.819C0.6619.554%C15.178%D*15.3D-N/A5875.4h11.4C*58.5C++
NS-11C 1,1691,1531,6240.71C0.7722.361%C14.571%D18.9CN/A5661h13.4B59.8C*
NS-44 Commissioner 1,1721,1521,4450.797C+0.6836.854%C++8.594%F-31.9C+N/A11036.1h3.8C*10.4C**
TRAC-5 Burst 1,1761,1521,4800.778C-0.7021.427%D-15.365%D*17.8DN/A5264.8h14.5C67.6C
HSR-1 1,1611,1527541.528C0.0535.389%C++34.201%B++15.4D--N/A5275h6.6D18.7C+
FA1 Barrage 1,1651,1511,9030.605C0.8729.19%D*9.644%D*17.7DN/A5465.2h4.2B+14.5C+
TORQ-9 1,1651,1501,3970.823C0.6623.499%C+17.565%D-14.9D-N/A5877.1h15.1C+64.2C++
Cycler TRV 1,1671,1471,0511.091C+0.3922.531%C+15.955%D15.4DN/A5474.3h14C+62.2C++
SABR-13 1,1741,1449531.2C+0.2824.663%C19.58%D19.7DN/A6558h13.2C53.5C+
ML-7 1,2391,0056711.498A0.0253.654%C1.891%D22.3C+5.2D--18245h4.3A8B**
NSX Masamune 1,6189481,1290.84C+0.6454.883%CN/A23.8C16.8C**10839.9h12.9C+23.5C+
Hunter QCX 1,3789239380.984B+0.5067.455%A+N/A31.7A+15.6M14329.1h10C14.9C++
M12 Kobalt 6286003218.75B17.2715.654%C20%B+45.1C--2.1C-14213.3h16.9B107.9C*
The Slasher 70459546,1630.013D-1.4728.552%C-2.521%D--0.3C--N/A11896.4h2.8C--10C+
MSW-R 5245174701.1C0.3823.827%B20.696%C27.6CN/A20918.7h10.4B++43.5B+
Rocklet Rifle 9374926500.757C++0.7247.183%DN/A19.4D17.5D24925.4h37.7C++80C+
Icikill 54247841,8880.011D1.4732.546%C++1.255%D--0.3C-N/A11760.9h2.5C7.8C*
G40-F Ranger 7434742122.571S21.0930.296%C+N/A21.6B+12.3C+17821.9h84.5B**278.8B*
Spear Anti-Vehicle Phalanx Turret 507339349.971B+8.4942.318%C+4.13%C+32.3C16C--26410.5h7.2B+17.1B+
G30 Walker 454309397.923A*6.4430.953%C**3.56%C12.6C--5.9D-12124.5h226.7C732.4C++
L100 Python HEAT 367269387.079B+5.6051.975%C++1.115%D--27.4C+10C1649.8h5.9C++11.4C**
M12 Kobalt-F 2642552670.955C-0.5221.434%C+7.059%C-17.2C--N/A6014.8h13.4B62.4B
M60-G Bulldog 310242288.643B*7.1636.865%C*N/A27.8C+7.8B+1618.7h9.2D24.9C+
E540 Halberd 382239259.56B+8.0839.662%C+2.929%C19.8D11.8C+17712.1h6.8C--17.1C
MG-HBR1 Dragoon 2402382770.859C0.6230.359%C26.891%C21.1CN/A9511.3h6.2B+20.5C**
G20 Vulcan-H 344210802.625C1.1541.934%D1.905%D28.8D18.4D4787.3h132.2D315.2D-
NS "Jackpot" Decimator 2692032440.832D0.6564.36%C+N/A31.2D10.2D1716.5h4.9D--7.5D
P525 Marauder-H 211201229.136C7.6638.263%B+N/A87.4C4.3D3992.3h7.4C+19.3C*
M60-G Bulldog 238196219.333B*7.8538.361%C++1.02%D*40C+8.6C+2214.9h10.5D-27.4C
NS-44L Blackhand 1951901801.056C+0.4245.285%B+15.79%F-46.3A1.2M+1554.1h3.8B+8.5B+
MR11 Gatekeeper 295178493.633C+2.1536.674%C2.247%C*18.9C12.4C--2049.4h48.2B131.5C**
M40 Fury-F 1921712050.834C0.6546.641%CN/A21.6C+2.7D-967.9h8.4B+17.9B+
G30 Vulcan 257154433.581C+2.1025.088%C-2.597%C--14.7D9.8D55110.5h130.8D521.5D
M20 Basilisk 182129512.529C+1.0529.462%D--8.527%B**5.8D*2.4D**8022.1h93C++315.6C
T2 Striker 2941221830.667C**0.8161.62%B**N/A6D8.5C18920.2h44.6C++72.3B+
Orbital Strike Uplink 1561071107N/A105.52467.568%UN/A267.5U122.5U11350.4h1.6T*0.3T*
M40 Fury 10688175.176C3.7024.052%D*N/A16D*3.3D*1115.5h12B+50C+
C75 Viper 11282213.905C+2.4331.776%DN/A11.1D--4.1D-2457.4h17.4C-54.8D
M1 Heavy Cycler 8480591.356C++0.1213.22%C+15%D14.3DN/A2525.6h22D166.2C+
ASP-30 Grounder 13471750.947B+0.5355.684%D-1.408%D-19.2C++17B+2503.7h6.8B+12.1C**
M20 Basilisk 10768213.238C++1.7632.964%D5.882%C+9.7D--5.6D1747h106.8C+324C
G30 Walker 11664193.368C**1.8921.498%C-4.688%A+9.3D--7.5D-1376.9h213.3C+992.3C+
Soldier Soaker 6564830.771C0.7125.904%D-17.188%C*30.5DN/A2272.1h6.8C-26.4D
M20 Basilisk 8855262.115C0.6433.568%B++1.818%D**7.9D--4.7C887h155.8F--464.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit561,4772.5h
Nano-Armor Kit7721,474,500101.3h
Snowman Soldier91490.2h
The Flail0940.3h
Spawn Beacon214,6903.7h
Turret AI Module0800.2h
Repair Module0830.2h
Cortium Silo02030.6h
Nanite Revive Grenade010,5352.9h
Medical Applicator1,779542,43160.5h
Nanite Healing Grenade01,1650.3h
TR Triumph Flare Gun01350.1h
Spear Anti-Vehicle Tower11400.6h
Welding Device06,9770.5h
Spitfire Auto-Turret2458,6838.9h
Hoplon Anti-Aircraft Phalanx Tower01410.6h
Rampart Wall01651.2h
Xiphos Anti-Personnel Tower11420.6h
Ammunition Package25421,80910.5h
Medical Kit11400.2h
Anti-Infantry MANA Turret3690.3h
Glaive IPC0940.4h
WLT-Howler Mining Laser01750h
Nano-Repair Grenade09,9432.8h
Recon Detection Device96752,319149.9h
Shield Recharging Field997,5894.3h

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