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Primus Sofistik[EDIM] Sofistik
VS BR 50

KDR: 2

Score: 64.4m

Last Seen: Apr 13th, 2019 6:48 PM
- OFFLINE - 147.4 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 67
Level Progress (to 51): 63%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 Parallax VX3 Ghost VX6-7 NS Decimator Orion VS54 Pulsar C Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sofistik



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $864,441 MLG Score: 691
Fun Score: N/A
Cheeseburgers Flipped: 1789TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.83%19.129%3793999657,0752.38708-0.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.894%-0.251C-0.244C-1.515FHEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.22C++11.60.191C++46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.312%1.864%70310321,50228013850.536237389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%-0.385C--0.502D0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.10.675B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.624%7.536%358102769017462200.394963312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%-1.002D*0.795B++-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.8-0.098C+33.30.164C++96.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.004%77.376%353103214,7413229244.56378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%1.204B**0.675B+1.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.354C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.093%12.013%35510305,727210092.72585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.983%-0.449C---0.502D0.968

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.321C*3.20.335C**5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 67
64.4m279.2%296 (17.8k)268 (16.1k)2.00464106,64353,1982.1920950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035229917.717%23.158%41004:3129

9% Combat Medic15% Engineer40% Heavy Assault16% Infiltrator15% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:38 PMAug 21st, 2018 7:03 PMApr 19th, 2019 1:50 PM (3h) (PST)Apr 13th, 2019 5:34 PM (6d) (PST)Apr 13th, 2019 2:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4272042230.4440.2210.1031.2940.020691

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,59312,21613,3772713678116,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4005.5h/166.9d 9,972 24,696 25,157 311.1k 6,923 14,978 4,767 102.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:14,664
Deaths:7,097
KDR:2.066
Accuracy:18.777% D-
HSR:19.545% D-
Orion VS54
D
Kills:3,861
Deaths:2,868
KDR:1.346
Accuracy:16.594% D-
HSR:20.513% D
Betelgeuse 54-A
D*
Kills:3,811
Deaths:2,452
KDR:1.554
Accuracy:20.832% D*
HSR:19.575% D**
Flare VE6
C
Kills:2,449
Deaths:1,342
KDR:1.825
Accuracy:15.790% D*
HSR:21.968% C
NS-15M1
C
Kills:2,100
Deaths:936
KDR:2.244
Accuracy:20.243% C
HSR:17.571% D
Ursa
C
Kills:1,312
Deaths:661
KDR:1.985
Accuracy:20.739% C
HSR:15.854% D*
NSX Naginata
C-
Kills:1,105
Deaths:820
KDR:1.348
Accuracy:19.799% C-
HSR:21.177% D-
Lasher X2
C
Kills:256
Deaths:290
KDR:0.883
Accuracy:21.997% C--
HSR:3.516% C
Pulsar LSW
D-
Kills:175
Deaths:105
KDR:1.667
Accuracy:13.309% F-
HSR:17.714% D-
VX29 Polaris
D-
Kills:133
Deaths:164
KDR:0.811
Accuracy:18.034% D--
HSR:17.293% D-
Kills:29,866
Deaths (as Heavy Assault):16,735
Deaths (to Heavy Assaults):14,917
KDR:1.78464
Kill Difference:13,131
Playtime:1,607.628 hours
Usage:40%
Score:25.053m
Score/min:260
Accuracy (listed only):18.611%
HSR (listed only):17.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% D
Pulsar C
C+
Kills:3,840
Deaths:1,841
KDR:2.086
Accuracy:23.979% C+
HSR:19.479% D
Phobos VX86
C--
Kills:2,355
Deaths:1,541
KDR:1.528
Accuracy:52.817% C--
HSR:10.616% D--
Serpent VE92
C+
Kills:2,235
Deaths:1,068
KDR:2.093
Accuracy:23.479% C+
HSR:15.928% D
Nova
C
Kills:1,513
Deaths:1,177
KDR:1.285
Accuracy:34.748% D-
HSR:13.748% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Solstice Burst
C++
Kills:1,166
Deaths:777
KDR:1.501
Accuracy:22.525% D-
HSR:24.185% C++
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:1,005
Deaths:608
KDR:1.653
Accuracy:23.912% C
HSR:18.408% C--
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Deimos VA29
C++
Kills:337
Deaths:274
KDR:1.230
Accuracy:61.561% C++
HSR:12.166% D
Thanatos VE70
D-
Kills:310
Deaths:225
KDR:1.378
Accuracy:26.168% D**
HSR:11.936% D-
Eclipse VE3A
D
Kills:218
Deaths:264
KDR:0.826
Accuracy:23.071% D-
HSR:16.055% D
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.576% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C*
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C*
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
NSX-P Tanto
C
Kills:79
Deaths:156
KDR:0.506
Accuracy:23.578% C
HSR:13.924% F
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:24,389
Deaths (as Light Assault):14,557
Deaths (to Light Assaults):9,075
KDR:1.67541
Kill Difference:9,832
Playtime:584.447 hours
Usage:15%
Score:7.558m
Score/min:216
Accuracy (listed only):26.894%
HSR (listed only):15.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C--
Kills:2,355
Deaths:1,541
KDR:1.528
Accuracy:52.817% C--
HSR:10.616% D--
Nova
C
Kills:1,513
Deaths:1,177
KDR:1.285
Accuracy:34.748% D-
HSR:13.748% C
H-V45
D
Kills:1,480
Deaths:1,035
KDR:1.430
Accuracy:17.970% D*
HSR:17.230% D
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
CME
C-
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:24.183% C-
HSR:19.363% C-
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-11A
C
Kills:657
Deaths:370
KDR:1.776
Accuracy:23.065% C
HSR:17.960% C--
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Terminus VX-9
D
Kills:458
Deaths:253
KDR:1.810
Accuracy:21.322% D-
HSR:21.834% D
Deimos VA29
C++
Kills:337
Deaths:274
KDR:1.230
Accuracy:61.561% C++
HSR:12.166% D
Thanatos VE70
D-
Kills:310
Deaths:225
KDR:1.378
Accuracy:26.168% D**
HSR:11.936% D-
Equinox VE2
D
Kills:235
Deaths:89
KDR:2.640
Accuracy:22.521% D
HSR:17.021% D
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.576% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Corvus VA55
C+
Kills:122
Deaths:273
KDR:0.447
Accuracy:9.100% T
HSR:22.131% C+
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
Equinox VE2 Burst
C
Kills:70
Deaths:61
KDR:1.148
Accuracy:22.387% D--
HSR:24.286% C
Kills:12,128
Deaths (as Combat Medic):8,258
Deaths (to Combat Medics):5,654
KDR:1.46864
Kill Difference:3,870
Playtime:353.833 hours
Usage:9%
Score:6.793m
Score/min:320
Accuracy (listed only):27.018%
HSR (listed only):16.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% D
Pulsar C
C+
Kills:3,840
Deaths:1,841
KDR:2.086
Accuracy:23.979% C+
HSR:19.479% D
Phobos VX86
C--
Kills:2,355
Deaths:1,541
KDR:1.528
Accuracy:52.817% C--
HSR:10.616% D--
Serpent VE92
C+
Kills:2,235
Deaths:1,068
KDR:2.093
Accuracy:23.479% C+
HSR:15.928% D
Nova
C
Kills:1,513
Deaths:1,177
KDR:1.285
Accuracy:34.748% D-
HSR:13.748% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Eidolon VE33
D
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:23.596% D
HSR:19.527% D-
Solstice Burst
C++
Kills:1,166
Deaths:777
KDR:1.501
Accuracy:22.525% D-
HSR:24.185% C++
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:1,005
Deaths:608
KDR:1.653
Accuracy:23.912% C
HSR:18.408% C--
Deimos VA29
C++
Kills:337
Deaths:274
KDR:1.230
Accuracy:61.561% C++
HSR:12.166% D
Thanatos VE70
D-
Kills:310
Deaths:225
KDR:1.378
Accuracy:26.168% D**
HSR:11.936% D-
Eclipse VE3A
D
Kills:218
Deaths:264
KDR:0.826
Accuracy:23.071% D-
HSR:16.055% D
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C*
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C*
VE-LR Obelisk
D--
Kills:87
Deaths:116
KDR:0.750
Accuracy:25.540% D--
HSR:20.690% D*
NSX-P Tanto
C
Kills:79
Deaths:156
KDR:0.506
Accuracy:23.578% C
HSR:13.924% F
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:23,572
Deaths (as Engineer):14,006
Deaths (to Engineers):10,651
KDR:1.68299
Kill Difference:9,566
Playtime:604.279 hours
Usage:15%
Score:10.760m
Score/min:297
Accuracy (listed only):27.703%
HSR (listed only):16.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:7,397
Deaths:895
KDR:8.265
Accuracy:45.636% B**
HSR:85.819% B**
Ghost
B+
Kills:7,270
Deaths:2,025
KDR:3.590
Accuracy:41.572% B+
HSR:69.326% C++
NS-357 Underboss
C
Kills:1,555
Deaths:1,211
KDR:1.284
Accuracy:30.506% D
HSR:18.714% C
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-44 Commissioner
C*
Kills:1,073
Deaths:807
KDR:1.330
Accuracy:38.388% C*
HSR:18.919% C-
Beamer VS3
D
Kills:525
Deaths:441
KDR:1.190
Accuracy:21.934% D-
HSR:18.095% D
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
NSX Tomoe
C+
Kills:264
Deaths:150
KDR:1.760
Accuracy:25.798% D
HSR:34.849% C+
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.576% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS-AM7 Archer
B*
Kills:156
Deaths:234
KDR:0.667
Accuracy:54.786% D
HSR:25% B*
Nyx VX31
C**
Kills:143
Deaths:88
KDR:1.625
Accuracy:28.619% D-
HSR:32.168% C**
NS-44L Blackhand
C-
Kills:135
Deaths:156
KDR:0.865
Accuracy:38.051% C-
HSR:27.407% D--
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
VA39 Spectre
D
Kills:74
Deaths:53
KDR:1.396
Accuracy:28.779% D
HSR:24.324% D*
Spiker
D--
Kills:73
Deaths:57
KDR:1.281
Accuracy:22.244% D--
HSR:12.329% D*
NS-30 Vandal
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:30.827% C
HSR:37.500% A
Kills:20,808
Deaths (as Infiltrator):7,693
Deaths (to Infiltrators):7,254
KDR:2.7048
Kill Difference:13,115
Playtime:630.557 hours
Usage:16%
Score:8.436m
Score/min:223
Accuracy (listed only):30.729%
HSR (listed only):28.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,143
Deaths:766
KDR:2.798
Accuracy:17.210% C-
HSR:19.879% C
Blueshift VM5
C+
Kills:1,638
Deaths:552
KDR:2.967
Accuracy:17.690% C-
HSR:21.429% C+
Comet VM2
B**
Kills:1,168
Deaths:441
KDR:2.649
Accuracy:38.750% C-
HSR:6.592% B**
Comet VM2
B*
Kills:939
Deaths:409
KDR:2.296
Accuracy:39.535% D
HSR:5.857% B*
Nebula VM20
C
Kills:752
Deaths:219
KDR:3.434
Accuracy:16.990% C
HSR:19.282% C
Nebula VM20
C
Kills:347
Deaths:109
KDR:3.183
Accuracy:17.032% C
HSR:19.308% C
Quasar VM1
D
Kills:169
Deaths:149
KDR:1.134
Accuracy:12.529% D
HSR:14.793% D-
Vortex VM21
B+
Kills:157
Deaths:88
KDR:1.784
Accuracy:44.417% B+
HSR:5.096% B+
NS-10 Burster
B+
Kills:154
Deaths:101
KDR:1.525
Accuracy:32.092% B+
HSR:3.247% D-
Vortex VM21
B**
Kills:151
Deaths:88
KDR:1.716
Accuracy:44.083% B
HSR:5.960% B**
NS-10 Burster
B+
Kills:129
Deaths:90
KDR:1.433
Accuracy:32.567% B+
HSR:4.651% C
Kills:7,747
Deaths (as MAX Suit):1,506
Deaths (to MAX Suits):4,075
KDR:5.14409
Kill Difference:6,241
Playtime:224.107 hours
Usage:6%
Score:5.848m
Score/min:435
Accuracy (listed only):28.445%
HSR (listed only):11.463%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:70
V. Kills:18 368%
Deaths:46
KDR:1.522
Accuracy:30.168% F--
KPH:14.200 D*
VKPH:3.700 D*
Kills:70 (0 + 0)
Deaths:46
KDR:1.522
VKDR:0.391
Vehicle Kills:18
Kill Difference:24
Playtime:4.931 hours
Usage:0%
Score:0.093m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:939
V. Kills:118 N/A
Deaths:76
KDR:12.355
Accuracy:35.034% D**
KPH:38.200 C--
VKPH:4.800 D--
L100 Python AP
C
Kills:425
V. Kills:185 228%
Deaths:49
KDR:8.673
Accuracy:45.171% D*
KPH:25.600 C
VKPH:11.200 D*
Kills:1,364 (1,364 + 0)
Deaths:125
KDR:10.912
VKDR:2.424
Vehicle Kills:303
Kill Difference:1,239
Playtime:41.185 hours
Usage:1%
Score:0.426m
Score/min:172
Driving Accuracy:45.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:138
V. Kills:35 383%
Deaths:37
KDR:3.730
Accuracy:25.933% F*
KPH:13.300 D-
VKPH:3.400 D**
Saron HRB
C
Kills:59
V. Kills:27 211%
Deaths:17
KDR:3.471
Accuracy:33.815% D*
KPH:21.200 C
VKPH:9.700 D
Supernova VPC
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:34.691% N/A
KPH:15.800 N/A
VKPH:1.600 N/A
Kills:247 (188 + 59)
Deaths:58
KDR:4.259
VKDR:1.155
Vehicle Kills:67
Kill Difference:189
Playtime:16.303 hours
Usage:0%
Score:0.258m
Score/min:264
Driving Accuracy:34.691%
Gunner Accuracy:33.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:125
V. Kills:45 272%
Deaths:55
KDR:2.273
Accuracy:31.242% D-
KPH:11.300 D
VKPH:4.100 D--
M40 Fury
D
Kills:119
V. Kills:14 N/A
Deaths:19
KDR:6.263
Accuracy:30.366% D
KPH:27.900 D
VKPH:3.300 D*
M40 Fury
D-
Kills:107
V. Kills:20 N/A
Deaths:19
KDR:5.632
Accuracy:27.270% D--
KPH:28.800 D-
VKPH:5.400 D-
M12 Kobalt
D
Kills:90
V. Kills:3 N/A
Deaths:17
KDR:5.294
Accuracy:14.772% D
KPH:34.800 D-
VKPH:1.200 D-
M12 Kobalt
D
Kills:70
V. Kills:2 N/A
Deaths:11
KDR:6.364
Accuracy:13.433% D-
KPH:35.400 D-
VKPH:1 D
M20 Basilisk
D*
Kills:62
V. Kills:26 230%
Deaths:31
KDR:2
Accuracy:26.171% D**
KPH:7.700 D*
VKPH:3.200 D*
M60-G Bulldog
C--
Kills:58
V. Kills:6 N/A
Deaths:20
KDR:2.900
Accuracy:29.766% C--
KPH:13.500 D-
VKPH:1.400 D*
Kills:631 (0 + 631)
Deaths:172
KDR:3.669
VKDR:0.674
Vehicle Kills:116
Kill Difference:459
Playtime:35.951 hours
Usage:1%
Score:0.393m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:29.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 14,70614,6647,0972.066C++0.0618.777%D-19.545%D-24.6DN/A96595.9h11.6C*61.7C+
Parallax VX3 7,4017,3978958.265A+6.2645.636%B**85.819%B**29.8C++N/A121248.5h1.9B++4.2B++
Ghost 7,2897,2702,0253.59C**1.5941.572%B+69.326%C++36.2C+N/A92200.9h2.1B+5.1B+
VX6-7 6,6016,5833,6031.827B+0.1819.373%D--17.682%D20.6C-N/A76318.8h12.5C*64.6C+
NS Decimator 6,8715,6804,6561.22C*0.7854.958%D3.011%B++36.1C++7.6D--226157.5h3.6B*6.5B+
Orion VS54 3,8643,8612,8681.346C+0.6616.594%D-20.513%D21.2C-N/A116181.9h12.1B+72.8C+
Pulsar C 3,8633,8401,8412.086B++0.0823.979%C+19.479%D32.9C**N/A138116.6h11.1B46.2C**
Betelgeuse 54-A 3,8293,8112,4521.554C0.4520.832%D*19.575%D**31.9D--N/A118119.5h11.5C55.2D
Anti-Vehicle Grenade 3,6503,49113491N/A3,489.0069.555%A*N/A1126.1M**51.3C--58643.1h2.3A++3.4A+
Flare VE6 2,4582,4491,3421.825B+0.1815.79%D*21.968%C23.4DN/A95104.6h12.2C77D
Phobos VX86 2,3572,3551,5411.528C*0.4852.817%C--10.616%D--31.5C-N/A11174.7h2.4C*4.6C++
Serpent VE92 2,2412,2351,0682.093B**0.0923.479%C+15.928%D27.5C+N/A15081.2h11.7B+50B
Blueshift VM5 2,1552,1437662.798C**0.7917.21%C-19.879%C25.4C-N/A12884.5h14.8B+86.2C++
NS-15M1 2,1052,1009362.244B++0.2420.243%C17.571%D27.7CN/A12475.7h12.1C**59.8C++
Blueshift VM5 1,6491,6385522.967B0.9617.69%C-21.429%C+27.3CN/A14459.9h14.9B+84C*
Proximity Mine 1,6051,60410115.881M**13.8852.059%B**N/A203A++N/A8747.9h1.7B++3.3B**
NS-357 Underboss 1,5601,5551,2111.284C**0.7230.506%D18.714%C35.5C+N/A14843.8h3.4B*11.2C**
Nova 1,5171,5131,1771.285C+0.7234.748%D-13.748%C23.7C--N/A8963.8h4.2C**12.2C+
H-V45 1,4861,4801,0351.43C++0.5717.97%D*17.23%D16.9DN/A8387.4h13.3C++74.2C-
Frag Grenade 1,4361,41811418N/A1,416.0053.973%B**N/A886.3A++11.3B42831.6h2.5A4.7B**
Ursa 1,3191,3126611.985B*0.0220.739%C15.854%D*27.9CN/A15047.1h10.3B+49.4C**
C-4 1,4891,2807581.689C*0.3226.049%C++N/A104.9B+17.1D-102712.2h1.1B*4.4B++
Pandora VX25 1,2121,2127281.665B+0.3426.868%D*12.541%D24.5C-N/A12949.5h3.5B*13C+
Eidolon VE33 1,1991,1838781.347C*0.6623.596%D19.527%D-18.8CN/A6662.9h10C+42.4C+
Comet VM2 1,4271,1684412.649A*0.6438.75%C-6.592%B**17.4A3.8C+14167.3h15.3B*39.4B+
Solstice Burst 1,1801,1667771.501C++0.5022.525%D-24.185%C++28.7CN/A6640.6h14.1C+62.4C+
CME 1,1661,1625782.01B++0.0124.183%C-19.363%C-27CN/A12943h12.3B+51C**
Eridani SX5 1,1621,1616531.778B+0.2320.09%D*15.676%D20.5C--N/A7956.6h11.9C*59.3C+
NS-11C 1,1651,1556071.903B**0.1022.532%C17.229%C23.7C+N/A9148.8h13.3B+58.8C**
NSX Naginata 1,1111,1058201.348C+0.6619.799%C-21.177%D-25.5DN/A5843.4h12C*60.6C++
NS-44 Commissioner 1,0781,0738071.33B+0.6738.388%C*18.919%C-49.2B++N/A16221.8h2.9B**7.6B++
Zenith VX-5 1,0141,0056081.653B+0.3523.912%C18.408%C--25.8CN/A8538.9h12.5B52.2C*
L100 Python HESH 1,0579397612.355C++10.3535.034%D**1.278%C38.2C--4.8D--16124.6h3.3C**9.3C-
Comet VM2 1,1849394092.296A+0.2939.535%D5.857%B*14.8B+3.9D11963.6h18.4B*46.6B+
Nebula VM20 7587522193.434B++1.4316.99%C19.282%C29.5C+N/A14325.5h14.4B++84.9B
Nemesis VSH9 8906805181.313B**0.6959.509%C-2.5%C+22.5B7C--26830.2h5A+8.4A
NS-11A 6596573701.776B+0.2323.065%C17.96%C--22.4C-N/A8929.3h13.8C++59.8C++
Beamer VS3 5255254411.19B+0.8121.934%D-18.095%D47.3B**N/A22611.1h6.9B++31.6C++
Sticky Grenade 4784761476N/A474.0058.102%B++N/A1190B+5D-58110.4h1.9B+3.3B+
Sirius SX12 4644613161.459B+0.5523.23%C14.1%D17.2C--N/A15326.8h17.1C73.7C+
Terminus VX-9 4594582531.81B+0.1921.322%D-21.834%D28.4CN/A16416.1h11.5B+53.9C+
Tank Mine 603445597.542M5.5419.67%D--N/A127.1B+45.1D13163.5h1.5B++7.6D
L100 Python AP 610425498.673B*6.6745.171%D*3.294%C**25.6C11.1D*18916.6h6B13.2C+
Nebula VM20 3513471093.183B++1.1817.032%C19.308%C39.4B+N/A2178.8h13.2B**77.7B+
Deimos VA29 3403372741.23C+0.7761.561%C++12.166%D26.5DN/A12512.7h2.5C+4.1C++
Thanatos VE70 3103102251.378B+0.6326.168%D**11.936%D-20.3CN/A14815.3h4B++15.2C+
MANA Anti-Personnel Turret 2802791711.632N/A0.3715.205%UN/A2790U10U11502300.1h21T*138T*
MANA Anti-Vehicle Turret 455276952.905B0.9046.35%D2.899%C-2760C+1790C-3615800.1h8.1C+17.5C
NSX Tomoe 2652641501.76C++0.2425.798%D34.849%C+24.9DN/A8810.6h17.1D66.3C--
Lasher X2 2632562900.883C+1.1221.997%C--3.516%C20.6C--N/A23712.4h22.6C-102.7C+
S1 3622492600.958B+1.0543.122%D**3.213%C**18.6C-8.4D47013.4h5.7B+13.2C+
Equinox VE2 239235892.64A+0.6422.521%D17.021%D25.5CN/A1049.2h12.6C++55.9C+
Eclipse VE3A 2212182640.826C1.1823.071%D-16.055%D21.8DN/A6210h14.9D64.8D-
NSX Tengu 2031992380.836C1.1728.576%D*17.085%D17.2DN/A6311.6h18.9D-66D-
Force-Blade 21718729,9080.006C--2.0034.259%BN/A0.1DN/A12267.3h2.3B+6.7B+
VE-S Canis 1841802890.623C-1.3817.136%F17.222%C11D-N/A3416.3h15.2D89D--
Pulsar LSW 1751751051.667C*0.3413.309%F-17.714%D-17.7D-N/A2219.9h15.7D-118D**
Quasar VM1 1691691491.134C0.8712.529%D14.793%D-11.8D--N/A16314.3h17.2C137.7C
Hades VSH4 3061601810.884B++1.1264.374%C-3.125%B10.5C9.6C+19515.2h12.7D*19.7D*
Vortex VM21 271157881.784B**0.2244.417%B+5.096%B+6.5C4.7C+10424.1h54.1C+121.8C*
NS-AM7 Archer 1901562340.667B+1.3454.786%D25%B*7.9C*1.7D4319.8h13.4B+24.4B+
NS-10 Burster 3031541011.525B*0.4832.092%B+3.247%D-5.2C+5B**14529.8h179.4D-559C+
Vortex VM21 266151881.716B+0.2944.083%B5.96%B**6.3C--4.8C10424.1h55.4C125.6C+
Nyx VX31 144143881.625C+0.3828.619%D-32.168%C**21.7DN/A996.6h6C+21C
Supernova PC 173138373.73C+1.7325.933%F*1.449%D13.3D-3.4D**19810.4h4B*15.3D
NS-44L Blackhand 1351351560.865C1.1438.051%C-27.407%D--20.1CN/A1206.7h3.6B++9.6B
Auraxium Force-Blade 14413414,5100.009D2.0017.305%D--4.478%C-0.2DN/A0777.1h2C**11.3C+
VX29 Polaris 1341331640.811C--1.1918.034%D--17.293%D-18.2D-N/A1907.3h16.5D--91.5D
NS Baron G5 1311301091.193C++0.8128.359%D**16.154%B25.5CN/A1315.1h3.7B*12.9C+
NS-10 Burster 260129901.433B+0.5732.567%B+4.651%C4.7C4.8B++13127.3h198.6D--609.9C
M20 Basilisk 170125552.273C0.2731.242%D-8%B*11.3D4.1D--12911.1h81.6B+261.1C++
Corvus VA55 1221222730.447D1.569.1%T22.131%C+7.8D*N/A8015.6h15.6D--172T*
Spear Anti-Vehicle Phalanx Turret 185121177.118C+5.1135.732%D-N/A32.7C17.3C5683.7h8.4B23.4C+
M40 Fury 133119196.263C+4.2630.366%D1.681%C+27.7D3.3D*3274.3h9.1B*30.1B+
M40 Fury 127107195.632C3.6327.27%D--N/A28.9D-5.4D-4263.7h10B+36.8C*
Lancer VS22 2001021730.59C+1.4155.087%D-N/A8D7.7D-32912.7h37.6C68.3C-
Solstice VE3 9797424.25U22.2512.192%F-20.619%C*6.1DN/A33215.8h26.1D**213.8F--
M12 Kobalt 9390175.294D3.2914.772%D17.778%C+34.6D-1.2D-1972.6h20.2C+136.7C+
VE-LR Obelisk 88871160.75D1.2525.54%D--20.69%D*16.4DN/A515.3h7.5C+29.3C
NS-7 PDW 8786491.755B**0.2526.224%C**10.465%D*26.1C+N/A4963.3h13.8B52.7B
NSX-P Tanto 80791560.506C-1.5023.578%C13.924%F11.6DN/A526.8h23.7D**100.6D-
VA39 Spectre 7574531.396C+0.6128.779%D24.324%D*9.4D-N/A1547.9h8D27.9D
C-4 ARX 8374601.233C-0.7723.077%D-N/A82.2D10D**5100.9h1.3C+5.6C
Spiker 7373571.281C**0.7222.244%D--12.329%D*56.2B*N/A2841.3h6.2B++27.7B
Equinox VE2 Burst 7070611.148C0.8622.387%D--24.286%C21.9D-N/A1063.2h11.7B+52.1C+
M12 Kobalt 7270116.364C-4.3613.433%D-21.429%B++35D--1D1432h18.5C++137.4C+
Dual Photon Pods 8870461.522D0.4830.168%F--N/A14.3D*3.7D*3154.9h29C--96F
Solstice SF 6867302.233A0.2324.35%C++16.418%C+23.1C*N/A6922.9h14.1C+58C++
M20 Basilisk 8862312C-0.0026.171%D**8.065%B**7.8D*3.3D*988h97.2C**371.3C--
Saron HRB 8659173.471C1.4733.815%D*3.39%A++21.1C9.6D5862.8h18.2B++53.9C++
M60-G Bulldog 6458202.9C-0.9029.766%C--1.724%D13.5D-1.4D*1304.3h6.6B+22.1C**
NS-30 Vandal 5656311.806C++0.2030.827%C37.5%A20.7DN/A1702.7h6.6C-21.4C
MAX Punch 59551,5070.036C--1.9737.45%DN/A0.3C--N/A1213.7h1.7C++4.6C++
Supernova VPC 5550412.5C++10.5034.691%F-2%B+15.6D**1.6F1963.2h4.6D*13.3F-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1393,5493.3h
Motion Spotter4113,0756.3h
Nano-Armor Kit772751,05049.4h
Spawn Beacon114050.8h
Anti-Vehicle MANA Turret116462.2h
Nanite Revive Grenade02,0450.6h
Medical Applicator1,010342,43235.7h
Ammunition Package858,8223.8h
Medical Kit35710,1927.8h
Anti-Infantry MANA Turret349102.1h
Recon Detection Device11019,48130.4h

Check the help document for the dictionary if you want to learn more about words used here.


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