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Ascendant Sofistik[EDIM] Sofistik
VS BR 42

KDR: 2.03

Score: 63.6m

Last Seen: Feb 15th, 2019 6:54 PM
- OFFLINE - 134.4 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 76
Level Progress (to 43): 67%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 Parallax VX3 Ghost VX6-7 NS Decimator Orion VS54 Pulsar C Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $871,947 MLG Score: 697
Fun Score: N/A
Cheeseburgers Flipped: 1784TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.8%19.085%3783898456,1652.41279-0.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.954%-0.25C-0.245C-1.572FHEAD ++ (~9.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.221C++11.60.192C++46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.748%1.86%66310191,39827443580.50929389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-0.407C---0.475D0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++4.10.673B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.084%7.508%348101466617012100.391534316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.948%-1.026D*0.796B++-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.6-0.102C+32.80.169C++97.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.039%77.433%343101914,6853112244.71883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%1.202B**0.675B+1.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.354C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.036%12.006%34510175,689204692.77919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.943%-0.452D-0.498D0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.32C*3.20.335C**5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 76
63.6m277.3%297 (17.8k)269 (16.1k)2.027105,02351,8122.2153942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022223617.677%23.231%41104:3429

9% Combat Medic15% Engineer40% Heavy Assault16% Infiltrator15% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:38 PMAug 21st, 2018 7:03 PMFeb 18th, 2019 9:19 PM (2d) (PST)Feb 15th, 2019 6:44 PM (5d) (PST)Feb 15th, 2019 2:54 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4272032240.4440.2190.1031.2860.020697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,61212,20613,4062713677116,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3942.1h/164.3d 9,761 24,398 24,603 304.2k 6,754 14,763 4,677 101m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:14,664
Deaths:7,097
KDR:2.066
Accuracy:18.777% D-
HSR:19.545% D
Orion VS54
D
Kills:3,861
Deaths:2,868
KDR:1.346
Accuracy:16.594% D-
HSR:20.513% D
Betelgeuse 54-A
D*
Kills:3,626
Deaths:2,288
KDR:1.585
Accuracy:20.951% D*
HSR:19.222% D**
Flare VE6
C
Kills:2,449
Deaths:1,342
KDR:1.825
Accuracy:15.790% D*
HSR:21.968% C
NS-15M1
C-
Kills:2,100
Deaths:936
KDR:2.244
Accuracy:20.243% C-
HSR:17.571% D
Ursa
C
Kills:1,312
Deaths:661
KDR:1.985
Accuracy:20.739% C
HSR:15.854% D*
NSX Naginata
C-
Kills:1,022
Deaths:749
KDR:1.364
Accuracy:19.707% C-
HSR:20.744% D--
Lasher X2
C+
Kills:249
Deaths:263
KDR:0.947
Accuracy:21.331% D
HSR:3.614% C+
Pulsar LSW
D-
Kills:175
Deaths:105
KDR:1.667
Accuracy:13.309% F-
HSR:17.714% D-
VX29 Polaris
D
Kills:84
Deaths:123
KDR:0.683
Accuracy:17.833% D--
HSR:17.857% D
Kills:29,542
Deaths (as Heavy Assault):16,432
Deaths (to Heavy Assaults):14,549
KDR:1.79783
Kill Difference:13,110
Playtime:1,579.115 hours
Usage:40%
Score:24.666m
Score/min:260
Accuracy (listed only):18.527%
HSR (listed only):17.460%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% C--
Pulsar C
C+
Kills:3,726
Deaths:1,747
KDR:2.133
Accuracy:24.084% C+
HSR:19.377% D
Phobos VX86
C--
Kills:2,324
Deaths:1,520
KDR:1.529
Accuracy:52.771% C--
HSR:10.585% D-
Serpent VE92
C+
Kills:2,217
Deaths:1,058
KDR:2.095
Accuracy:23.454% C+
HSR:15.742% D
Nova
C
Kills:1,512
Deaths:1,171
KDR:1.291
Accuracy:34.737% D-
HSR:13.691% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
Solstice Burst
C++
Kills:1,159
Deaths:769
KDR:1.507
Accuracy:22.569% D-
HSR:24.331% C++
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:935
Deaths:572
KDR:1.635
Accuracy:23.933% C
HSR:18.396% C--
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Deimos VA29
C++
Kills:333
Deaths:270
KDR:1.233
Accuracy:61.340% C++
HSR:12.312% D
Thanatos VE70
D-
Kills:308
Deaths:221
KDR:1.394
Accuracy:26.163% D**
HSR:12.013% D-
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C*
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C*
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
NSX-P Tanto
C-
Kills:71
Deaths:151
KDR:0.470
Accuracy:23.375% C-
HSR:15.493% D**
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:23,717
Deaths (as Light Assault):13,867
Deaths (to Light Assaults):8,844
KDR:1.71032
Kill Difference:9,850
Playtime:579.376 hours
Usage:15%
Score:7.495m
Score/min:216
Accuracy (listed only):26.988%
HSR (listed only):15.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C--
Kills:2,324
Deaths:1,520
KDR:1.529
Accuracy:52.771% C--
HSR:10.585% D-
Nova
C
Kills:1,512
Deaths:1,171
KDR:1.291
Accuracy:34.737% D-
HSR:13.691% C
H-V45
C--
Kills:1,472
Deaths:1,026
KDR:1.435
Accuracy:17.957% D*
HSR:17.255% C--
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
CME
C-
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:24.183% C-
HSR:19.363% C-
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-11A
C
Kills:657
Deaths:370
KDR:1.776
Accuracy:23.065% C
HSR:17.960% C--
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Terminus VX-9
D
Kills:458
Deaths:253
KDR:1.810
Accuracy:21.322% D-
HSR:21.834% D
Deimos VA29
C++
Kills:333
Deaths:270
KDR:1.233
Accuracy:61.340% C++
HSR:12.312% D
Thanatos VE70
D-
Kills:308
Deaths:221
KDR:1.394
Accuracy:26.163% D**
HSR:12.013% D-
Equinox VE2
C--
Kills:235
Deaths:89
KDR:2.640
Accuracy:22.521% D
HSR:17.021% C--
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Corvus VA55
C+
Kills:122
Deaths:273
KDR:0.447
Accuracy:9.100% T
HSR:22.131% C+
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
Equinox VE2 Burst
C
Kills:70
Deaths:61
KDR:1.148
Accuracy:22.387% D--
HSR:24.286% C
Kills:11,883
Deaths (as Combat Medic):7,976
Deaths (to Combat Medics):5,517
KDR:1.48984
Kill Difference:3,907
Playtime:353.178 hours
Usage:9%
Score:6.778m
Score/min:320
Accuracy (listed only):26.909%
HSR (listed only):16.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% C--
Pulsar C
C+
Kills:3,726
Deaths:1,747
KDR:2.133
Accuracy:24.084% C+
HSR:19.377% D
Phobos VX86
C--
Kills:2,324
Deaths:1,520
KDR:1.529
Accuracy:52.771% C--
HSR:10.585% D-
Serpent VE92
C+
Kills:2,217
Deaths:1,058
KDR:2.095
Accuracy:23.454% C+
HSR:15.742% D
Nova
C
Kills:1,512
Deaths:1,171
KDR:1.291
Accuracy:34.737% D-
HSR:13.691% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Eidolon VE33
D
Kills:1,175
Deaths:870
KDR:1.351
Accuracy:23.622% D
HSR:19.575% D-
Solstice Burst
C++
Kills:1,159
Deaths:769
KDR:1.507
Accuracy:22.569% D-
HSR:24.331% C++
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:935
Deaths:572
KDR:1.635
Accuracy:23.933% C
HSR:18.396% C--
Deimos VA29
C++
Kills:333
Deaths:270
KDR:1.233
Accuracy:61.340% C++
HSR:12.312% D
Thanatos VE70
D-
Kills:308
Deaths:221
KDR:1.394
Accuracy:26.163% D**
HSR:12.013% D-
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C*
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C*
VE-LR Obelisk
D--
Kills:79
Deaths:103
KDR:0.767
Accuracy:25.312% D--
HSR:22.785% D--
NSX-P Tanto
C-
Kills:71
Deaths:151
KDR:0.470
Accuracy:23.375% C-
HSR:15.493% D**
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:23,083
Deaths (as Engineer):13,533
Deaths (to Engineers):10,443
KDR:1.70568
Kill Difference:9,550
Playtime:581.825 hours
Usage:15%
Score:10.472m
Score/min:300
Accuracy (listed only):27.943%
HSR (listed only):16.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:7,397
Deaths:895
KDR:8.265
Accuracy:45.635% B**
HSR:85.819% B**
Ghost
B+
Kills:7,214
Deaths:1,995
KDR:3.616
Accuracy:41.624% B+
HSR:69.379% C++
NS-357 Underboss
C
Kills:1,544
Deaths:1,192
KDR:1.295
Accuracy:30.508% D
HSR:18.782% C
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-44 Commissioner
C**
Kills:1,020
Deaths:747
KDR:1.365
Accuracy:38.363% C**
HSR:19.118% C-
Beamer VS3
D
Kills:525
Deaths:441
KDR:1.190
Accuracy:21.934% D-
HSR:18.095% D
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
NSX Tomoe
C
Kills:199
Deaths:111
KDR:1.793
Accuracy:26.285% D
HSR:33.166% C
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS-AM7 Archer
B*
Kills:151
Deaths:220
KDR:0.686
Accuracy:54.929% C--
HSR:24.503% B*
Nyx VX31
C**
Kills:143
Deaths:88
KDR:1.625
Accuracy:28.619% D-
HSR:32.168% C**
NS-44L Blackhand
C-
Kills:135
Deaths:153
KDR:0.882
Accuracy:37.966% C-
HSR:27.407% D--
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
VA39 Spectre
D
Kills:74
Deaths:53
KDR:1.396
Accuracy:28.779% D
HSR:24.324% D*
Spiker
D--
Kills:73
Deaths:57
KDR:1.281
Accuracy:22.244% D--
HSR:12.329% D*
NS-30 Vandal
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:30.827% C
HSR:37.500% A
Kills:20,419
Deaths (as Infiltrator):7,290
Deaths (to Infiltrators):7,048
KDR:2.80096
Kill Difference:13,129
Playtime:624.651 hours
Usage:16%
Score:8.355m
Score/min:223
Accuracy (listed only):30.900%
HSR (listed only):28.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,133
Deaths:759
KDR:2.810
Accuracy:17.213% C-
HSR:19.878% C+
Blueshift VM5
C+
Kills:1,626
Deaths:545
KDR:2.983
Accuracy:17.704% C-
HSR:21.279% C+
Comet VM2
B**
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:38.722% C-
HSR:6.615% B**
Comet VM2
B++
Kills:939
Deaths:408
KDR:2.301
Accuracy:39.512% D
HSR:5.857% B++
Nebula VM20
C
Kills:752
Deaths:219
KDR:3.434
Accuracy:16.990% C
HSR:19.282% C
Nebula VM20
C
Kills:347
Deaths:109
KDR:3.183
Accuracy:17.032% C
HSR:19.308% C
Quasar VM1
D
Kills:169
Deaths:149
KDR:1.134
Accuracy:12.529% D
HSR:14.793% D
Vortex VM21
B+
Kills:157
Deaths:88
KDR:1.784
Accuracy:44.417% B+
HSR:5.096% B+
NS-10 Burster
B+
Kills:154
Deaths:101
KDR:1.525
Accuracy:32.072% B+
HSR:3.247% D-
Vortex VM21
B*
Kills:151
Deaths:88
KDR:1.716
Accuracy:44.083% B+
HSR:5.960% B*
NS-10 Burster
B+
Kills:129
Deaths:90
KDR:1.433
Accuracy:32.564% B+
HSR:4.651% C-
Kills:7,721
Deaths (as MAX Suit):1,498
Deaths (to MAX Suits):3,977
KDR:5.15421
Kill Difference:6,223
Playtime:223.405 hours
Usage:6%
Score:5.837m
Score/min:435
Accuracy (listed only):28.440%
HSR (listed only):11.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:70
V. Kills:18 368%
Deaths:46
KDR:1.522
Accuracy:29.761% F*
KPH:14.200 D*
VKPH:3.700 D*
Kills:70 (0 + 0)
Deaths:46
KDR:1.522
VKDR:0.391
Vehicle Kills:18
Kill Difference:24
Playtime:4.931 hours
Usage:0%
Score:0.093m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:927
V. Kills:118 N/A
Deaths:73
KDR:12.699
Accuracy:34.937% D**
KPH:38.300 C--
VKPH:4.900 D-
L100 Python AP
C--
Kills:333
V. Kills:158 209%
Deaths:41
KDR:8.122
Accuracy:44.766% D*
KPH:23.200 C--
VKPH:11 D*
Kills:1,260 (1,260 + 0)
Deaths:114
KDR:11.053
VKDR:2.421
Vehicle Kills:276
Kill Difference:1,146
Playtime:38.586 hours
Usage:1%
Score:0.400m
Score/min:173
Driving Accuracy:44.766%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:138
V. Kills:35 383%
Deaths:37
KDR:3.730
Accuracy:25.933% F*
KPH:13.300 D-
VKPH:3.400 D**
Saron HRB
C
Kills:59
V. Kills:27 211%
Deaths:17
KDR:3.471
Accuracy:33.815% D*
KPH:21.200 C
VKPH:9.700 D
Supernova VPC
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:34.691% N/A
KPH:15.800 N/A
VKPH:1.600 N/A
Kills:247 (188 + 59)
Deaths:58
KDR:4.259
VKDR:1.155
Vehicle Kills:67
Kill Difference:189
Playtime:16.303 hours
Usage:0%
Score:0.257m
Score/min:262
Driving Accuracy:34.691%
Gunner Accuracy:33.815%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:119
V. Kills:14 N/A
Deaths:19
KDR:6.263
Accuracy:30.366% D
KPH:27.900 D
VKPH:3.300 D*
M20 Basilisk
D-
Kills:116
V. Kills:42 270%
Deaths:55
KDR:2.109
Accuracy:30.755% D-
KPH:10.700 D-
VKPH:3.900 D--
M40 Fury
D-
Kills:107
V. Kills:20 N/A
Deaths:19
KDR:5.632
Accuracy:27.270% D--
KPH:28.800 D-
VKPH:5.400 D-
M12 Kobalt
D
Kills:85
V. Kills:3 N/A
Deaths:17
KDR:5
Accuracy:14.850% D
KPH:34.200 D-
VKPH:1.200 D-
M12 Kobalt
D--
Kills:68
V. Kills:2 N/A
Deaths:10
KDR:6.800
Accuracy:11.935% D*
KPH:35 D--
VKPH:1 D--
M60-G Bulldog
D
Kills:57
V. Kills:6 N/A
Deaths:20
KDR:2.850
Accuracy:29.416% D
KPH:13.300 D--
VKPH:1.400 D*
M20 Basilisk
D*
Kills:55
V. Kills:22 239%
Deaths:30
KDR:1.833
Accuracy:25.256% D**
KPH:7.100 D*
VKPH:2.800 D*
Kills:607 (0 + 607)
Deaths:170
KDR:3.571
VKDR:0.641
Vehicle Kills:109
Kill Difference:437
Playtime:35.349 hours
Usage:1%
Score:0.381m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:25.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 14,70614,6647,0972.066C*0.0418.777%D-19.545%D24.6DN/A96595.9h11.6C*61.7C+
Parallax VX3 7,4017,3978958.265A+6.2445.635%B**85.819%B**29.8C++N/A121248.5h1.9B++4.2B++
Ghost 7,2337,2141,9953.616C**1.5941.624%B+69.379%C++36.3C+N/A92199h2.1B+5.1B+
VX6-7 6,6016,5833,6031.827B+0.2019.373%D--17.682%C--20.6C-N/A76318.8h12.5C*64.6C+
NS Decimator 6,7475,5814,5681.222C*0.8154.756%D3.064%B+36C++7.5D-226155h3.5B*6.5B+
Orion VS54 3,8643,8612,8681.346C+0.6816.594%D-20.513%D21.2C-N/A116181.9h12.1B72.8C+
Pulsar C 3,7453,7261,7472.133B+0.1124.084%C+19.377%D33.1C*N/A140112.5h11B45.7C**
Betelgeuse 54-A 3,6423,6262,2881.585C0.4420.951%D*19.222%D**32.5D-N/A122111.7h11.4C54.6D
Anti-Vehicle Grenade 3,6503,49113491N/A3,488.9769.565%A*N/A1126.1M**51.3D58653.1h2.3A++3.4A+
Flare VE6 2,4582,4491,3421.825B+0.2015.79%D*21.968%C23.4DN/A95104.6h12.2C77D
Phobos VX86 2,3262,3241,5201.529C*0.5052.771%C--10.585%D-31.2CN/A11174.4h2.4C*4.6C++
Serpent VE92 2,2232,2171,0582.095B**0.0723.454%C+15.742%D27.5C+N/A15080.7h11.7B+49.9B
Blueshift VM5 2,1442,1337592.81C*0.7817.213%C-19.878%C+25.4C-N/A12884.1h14.8B+86C++
NS-15M1 2,1052,1009362.244B++0.2220.243%C-17.571%D27.7C-N/A12475.7h12.1C**59.8C++
Blueshift VM5 1,6371,6265452.983C**0.9617.704%C-21.279%C+27.3CN/A14459.5h14.8B+83.8C*
Proximity Mine 1,6031,60210016.02M**13.9952.081%B**N/A202.8A++N/A8757.9h1.7B++3.3B**
NS-357 Underboss 1,5491,5441,1921.295B0.7330.508%D18.782%C35.3C+N/A14843.7h3.4B*11.2C**
Nova 1,5161,5121,1711.291C+0.7434.737%D-13.691%C23.7C--N/A8963.7h4.2C**12.2C+
H-V45 1,4781,4721,0261.435C++0.5917.957%D*17.255%C--16.9DN/A8387.1h13.3C++74.3C--
Frag Grenade 1,3931,37611376N/A1,373.9753.726%B**N/A917.3A++11.3B+43601.5h2.5A4.7B**
Ursa 1,3191,3126611.985B*0.0420.739%C15.854%D*27.9CN/A15047.1h10.3B+49.4C*
C-4 1,4831,2747581.681C*0.3525.992%C++N/A104.4B+17.1D-101712.2h1.2B+4.4B++
Pandora VX25 1,2121,2127281.665B+0.3626.868%D*12.541%D24.5C-N/A12949.5h3.5B*13C+
Eidolon VE33 1,1911,1758701.351C**0.6823.622%D19.575%D-18.7CN/A6662.7h10C+42.4C+
Comet VM2 1,4211,1644402.645A*0.6238.722%C-6.615%B**17.3B**3.8C+14167.2h15.3B*39.5B+
CME 1,1661,1625782.01B++0.0224.183%C-19.363%C-27CN/A12943h12.3B+51C*
Eridani SX5 1,1621,1616531.778B+0.2520.09%D*15.676%D20.5C--N/A7856.6h11.9C*59.3C+
Solstice Burst 1,1731,1597691.507C++0.5222.569%D-24.331%C++28.8CN/A6640.2h14.1C+62.4C
NS-11C 1,1651,1556071.903B**0.1222.532%C17.229%C23.7C+N/A9148.8h13.3B+58.8C**
NSX Naginata 1,0281,0227491.364C+0.6619.707%C-20.744%D--24.9DN/A5741.1h12C++60.8C++
NS-44 Commissioner 1,0251,0207471.365B+0.6638.363%C**19.118%C-49.3B+N/A16020.7h2.9B**7.6B++
Comet VM2 1,1849394082.301A+0.2739.512%D5.857%B++14.8B+3.9D12063.5h18.4B*46.5B+
Zenith VX-5 9449355721.635B+0.3923.933%C18.396%C--25.1CN/A8437.3h12.6C**52.5C++
L100 Python HESH 1,0459277312.699C++10.6734.937%D**1.295%C38.3C--4.9D-16224.2h3.3C*9.3C-
Nebula VM20 7587522193.434B++1.4116.99%C19.282%C29.5CN/A14325.5h14.4B+84.9C**
Nemesis VSH9 8846765181.305B**0.7259.491%C-2.515%C+22.4B6.9D26730.2h5A+8.5A
NS-11A 6596573701.776B0.2523.065%C17.96%C--22.4C-N/A8929.3h13.8C++59.8C++
Beamer VS3 5255254411.19B+0.8421.934%D-18.095%D47.3B**N/A22511.1h6.9B*31.6C++
Sticky Grenade 4784761476N/A473.9758.102%B++N/A1190B+5D57640.4h1.9B+3.3B+
Sirius SX12 4644613161.459B+0.5723.23%C14.1%D17.2C--N/A15226.8h17.1C73.7C+
Terminus VX-9 4594582531.81C*0.2221.322%D-21.834%D28.4C-N/A16416.1h11.5B+53.9C+
Tank Mine 602444597.525M5.5019.672%D--N/A130.6B+46.5D13253.4h1.5B++7.5D
Nebula VM20 3513471093.183B+1.1617.032%C19.308%C39.4B+N/A2168.8h13.2B*77.7B+
L100 Python AP 491333418.122B*6.1044.766%D*3.604%B+23.1C--11D*19114.4h6.5C++14.4C
Deimos VA29 3363332701.233C+0.7961.34%C++12.312%D26.4DN/A12412.6h2.5C+4.1C++
Thanatos VE70 3083082211.394B+0.6326.163%D**12.013%D-20.5CN/A15015h4B++15.2C+
MANA Anti-Vehicle Turret 455276952.905C++0.8846.35%D*2.899%C+2760C1790C3615800.1h8.1B+17.5C**
Lasher X2 2562492630.947C++1.0821.331%D3.614%C+21.1C-N/A24211.8h21.4C100.5C+
S1 3542432560.949B+1.0843.276%D**3.292%C*18.4C-8.4D47013.2h5.8B+13.3C+
Equinox VE2 239235892.64A+0.6122.521%D17.021%C--25.5CN/A1039.2h12.6C++55.9C+
MANA Anti-Personnel Turret 2352341501.56N/A0.4714.915%UN/A2340U10U10753700.1h22.1T*148T*
NSX Tomoe 1991991111.793C++0.2326.285%D33.166%C23.7DN/A878.4h17.7D67.5D
Force-Blade 21718729,9080.006C--2.0234.259%BN/A0.1DN/A12267.3h2.3B+6.7B+
VE-S Canis 1841802890.623C--1.4017.136%F17.222%C11D-N/A3316.3h15.2D89D--
Pulsar LSW 1751751051.667C*0.3613.309%F-17.714%D-17.7D-N/A2209.9h15.7D-118D**
Quasar VM1 1691691491.134C0.8912.529%D14.793%D11.8D-N/A16314.3h17.2C137.7C+
Hades VSH4 3061601810.884B++1.1464.374%C-3.125%B+10.5C9.6C+19515.2h12.7D*19.7D*
Vortex VM21 271157881.784B**0.2444.417%B+5.096%B+6.5C4.7C+10424.1h54.1C++121.8C**
NS-10 Burster 3031541011.525B**0.5032.072%B+3.247%D-5.2C+5B**14529.7h179D-558.1C+
Vortex VM21 266151881.716B+0.3144.083%B+5.96%B*6.3C--4.8C-10424.1h55.4C125.6C+
NS-AM7 Archer 1841512200.686B+1.3454.929%C--24.503%B*7.8C*1.7D4219.3h13.5B+24.7B+
Nyx VX31 144143881.625C+0.4028.619%D-32.168%C**21.7DN/A996.6h6C+21C
Supernova PC 173138373.73C+1.7025.933%F*1.449%D13.3D-3.4D**19710.4h4B*15.3D
NS-44L Blackhand 1351351530.882C1.1537.966%C-27.407%D--20.1CN/A1216.7h3.6B++9.5B+
NS Baron G5 1311301091.193C++0.8328.359%D**16.154%B25.5CN/A1305.1h3.7B*12.9C+
NS-10 Burster 260129901.433B+0.5932.564%B+4.651%C-4.7C4.8B++13127.3h198.2D--608.7C
Corvus VA55 1221222730.447D1.589.1%T22.131%C+7.8D--N/A8015.6h15.6D--172T*
Spear Anti-Vehicle Phalanx Turret 183120177.059C+5.0335.811%D-N/A32.4C17C-5713.7h8.4C**23.4C+
M40 Fury 133119196.263C+4.2430.366%D1.681%C+27.7D3.3D*3274.3h9.1B+30.1B+
Auraxium Force-Blade 12611613,2110.009D2.0216.193%D--4.31%C-0.2DN/A0725.2h1.9B+11.8C+
M20 Basilisk 158116552.109C0.0830.755%D-8.621%B**10.6D-3.9D--12410.9h84B+273C++
M40 Fury 127107195.632C3.6127.27%D--N/A28.9D-5.4D-4253.7h10B+36.8C*
Lancer VS22 1971001720.581C+1.4555.131%D-N/A7.9D7.7D--33012.6h38.2C69.3C-
Solstice VE3 9797424.25U22.2212.192%F-20.619%C*6.1D-N/A33015.8h26.1D**213.8F
NS-7 PDW 8786491.755B**0.2726.224%C**10.465%D*26.1C+N/A4943.3h13.8B52.7B+
M12 Kobalt 8885175D2.9714.85%D18.824%C*34D-1.2D-1972.5h20.9C+140.9C+
VX29 Polaris 85841230.683D1.3417.833%D--17.857%D15.8D--N/A2425.3h18.5F-103.7D*
VE-LR Obelisk 79791030.767D1.2625.312%D--22.785%D--16.1DN/A514.9h7.4C+29.4C-
VA39 Spectre 7574531.396C+0.6328.779%D24.324%D*9.4DN/A1527.9h8D-27.9D
Spiker 7373571.281C**0.7522.244%D--12.329%D*56.2B++N/A2831.3h6.2B++27.7B+
NSX-P Tanto 72711510.47C--1.5623.375%C-15.493%D**10.8DN/A506.6h24.5F104.8D--
Dual Photon Pods 8870461.522D0.5129.761%F*N/A14.3D*3.7D*3154.9h28.2C94.9D**
Equinox VE2 Burst 7070611.148C0.8822.387%D--24.286%C21.9DN/A1063.2h11.7B+52.1C+
M12 Kobalt 7068106.8C4.7711.935%D*20.588%B+35.8D-1.1D--1391.9h16.2B+136C+
Solstice SF 6867302.233A0.2124.35%C++16.418%C+23.1C*N/A6842.9h14.1C+58C+
C-4 ARX 6760511.176C-0.8522.961%D-N/A75D8.8F5340.8h1.3C+5.5C
Saron HRB 8659173.471C1.4433.815%D*3.39%A++21.1C9.6D5812.8h18.2B++53.9C++
M60-G Bulldog 6357202.85C--0.8229.416%D1.754%D13.3D--1.4D*1294.3h6.5B+22.2C*
NS-30 Vandal 5656311.806C++0.2230.827%C37.5%A20.7DN/A1692.7h6.6C-21.4C
MAX Punch 59551,4990.037C--1.9937.45%DN/A0.3CN/A1213.1h1.7C++4.6C++
M20 Basilisk 7755301.833D0.1925.256%D**7.273%B++7.1D*2.8D*937.8h101.5C++401.7D
Supernova VPC 5550412.5C++10.4734.691%F-2%B+15.6D**1.6D**1943.2h4.6D*13.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4113,0736.3h
Restoration Kit1393,5493.3h
Nano-Armor Kit744732,93448.4h
Spawn Beacon103870.8h
Anti-Vehicle MANA Turret116462.2h
Nanite Revive Grenade02,0090.6h
Medical Applicator1,007341,62735.6h
Ammunition Package788,4533.7h
Medical Kit35110,1067.6h
Anti-Infantry MANA Turret348031.9h
Recon Detection Device10718,89929.7h

Check the help document for the dictionary if you want to learn more about words used here.


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