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Signifer Sofistik[EDIM] Sofistik
VS BR 59

KDR: 1.98

Score: 65.6m

Last Seen: Jul 13th, 2019 7:25 PM
- OFFLINE - 953.7 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Miller
Level Progress (to 60): 64%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SVA-88 Ghost Parallax VX3 VX6-7 NS Decimator Pulsar C Orion VS54 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $855,684 MLG Score: 684
Fun Score: N/A
Cheeseburgers Flipped: 1800TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.85%19.115%37940117458,3462.36381-0.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.847%-0.254C-0.266C-1.428D**HEAD ++ (~9.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.217C++11.60.189C++46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.427%1.84%72312111,57628514000.552788393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.333C--0.497D0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.716B++4.10.671B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.92%7.528%368120670417782270.395728309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.753%-0.95D--0.76B++-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.3-0.09C+33.80.153C++96.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.97%77.381%363121114,8903372254.41447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%1.2B**0.669B+1.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+2.10.354C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.279%12.015%36512095,8762170102.70659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.104%-0.437C---0.519D1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.20.341C**5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.6m282.3%297 (17.8k)268 (16.1k)1.98428108,66754,7642.1715259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214237217.708%23.084%40904:2830

9% Combat Medic15% Engineer40% Heavy Assault16% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:38 PMAug 21st, 2018 7:03 PMAug 12th, 2019 12:23 AM (10d) (PST)Jul 13th, 2019 5:17 PM (40d) (PST)Jul 13th, 2019 3:25 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4262042220.4440.2240.1021.3090.020684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,55012,23113,3192713679116,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4079.8h/170d 10,254 25,085 25,925 320.5k 7,088 15,273 4,872 104.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:14,664
Deaths:7,097
KDR:2.066
Accuracy:18.777% D-
HSR:19.545% D
Orion VS54
D
Kills:3,862
Deaths:2,870
KDR:1.346
Accuracy:16.595% D-
HSR:20.508% D
Betelgeuse 54-A
D*
Kills:3,847
Deaths:2,484
KDR:1.549
Accuracy:20.802% D*
HSR:19.626% D**
Flare VE6
C
Kills:2,449
Deaths:1,342
KDR:1.825
Accuracy:15.790% D*
HSR:21.968% C
NS-15M1
C-
Kills:2,100
Deaths:936
KDR:2.244
Accuracy:20.243% C-
HSR:17.571% D
Ursa
C
Kills:1,312
Deaths:661
KDR:1.985
Accuracy:20.739% C
HSR:15.854% D*
NSX Naginata
C--
Kills:1,165
Deaths:872
KDR:1.336
Accuracy:19.643% C--
HSR:21.373% D-
VE-H Maw
D
Kills:702
Deaths:497
KDR:1.412
Accuracy:21.270% D
HSR:18.803% D-
Pulsar LSW
D-
Kills:177
Deaths:106
KDR:1.670
Accuracy:13.338% F-
HSR:18.079% D-
VX29 Polaris
D--
Kills:156
Deaths:198
KDR:0.788
Accuracy:18.226% D--
HSR:15.385% D--
Kills:30,434
Deaths (as Heavy Assault):17,063
Deaths (to Heavy Assaults):15,327
KDR:1.78363
Kill Difference:13,371
Playtime:1,644.664 hours
Usage:40%
Score:25.610m
Score/min:260
Accuracy (listed only):18.542%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% D
Pulsar C
C+
Kills:3,923
Deaths:1,887
KDR:2.079
Accuracy:23.945% C+
HSR:19.628% D
Phobos VX86
C--
Kills:2,399
Deaths:1,585
KDR:1.514
Accuracy:52.886% C--
HSR:10.713% D-
Serpent VE92
C+
Kills:2,250
Deaths:1,077
KDR:2.089
Accuracy:23.466% C+
HSR:15.911% D
Nova
C
Kills:1,514
Deaths:1,180
KDR:1.283
Accuracy:34.746% D-
HSR:13.805% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Solstice Burst
C+
Kills:1,178
Deaths:788
KDR:1.495
Accuracy:22.534% D-
HSR:24.109% C+
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:1,030
Deaths:622
KDR:1.656
Accuracy:23.926% C
HSR:18.350% D
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Deimos VA29
C++
Kills:428
Deaths:350
KDR:1.223
Accuracy:62.145% C++
HSR:11.449% D-
Eclipse VE3A
D
Kills:353
Deaths:403
KDR:0.876
Accuracy:22.261% D--
HSR:16.147% D
Thanatos VE70
D-
Kills:323
Deaths:244
KDR:1.324
Accuracy:26.009% D**
HSR:12.074% D-
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.556% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C++
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C++
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
NSX-P Tanto
C
Kills:79
Deaths:156
KDR:0.506
Accuracy:23.570% C
HSR:13.924% F
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:24,808
Deaths (as Light Assault):14,918
Deaths (to Light Assaults):9,336
KDR:1.66296
Kill Difference:9,890
Playtime:589.709 hours
Usage:14%
Score:7.691m
Score/min:217
Accuracy (listed only):26.876%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C--
Kills:2,399
Deaths:1,585
KDR:1.514
Accuracy:52.886% C--
HSR:10.713% D-
Nova
C
Kills:1,514
Deaths:1,180
KDR:1.283
Accuracy:34.746% D-
HSR:13.805% C
H-V45
D
Kills:1,496
Deaths:1,050
KDR:1.425
Accuracy:17.966% D*
HSR:17.246% D
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
CME
C-
Kills:1,162
Deaths:578
KDR:2.010
Accuracy:24.178% C-
HSR:19.363% C-
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-11A
C
Kills:657
Deaths:370
KDR:1.776
Accuracy:23.065% C
HSR:17.960% D
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
Terminus VX-9
D
Kills:458
Deaths:253
KDR:1.810
Accuracy:21.308% D--
HSR:21.834% D
Deimos VA29
C++
Kills:428
Deaths:350
KDR:1.223
Accuracy:62.145% C++
HSR:11.449% D-
Thanatos VE70
D-
Kills:323
Deaths:244
KDR:1.324
Accuracy:26.009% D**
HSR:12.074% D-
Equinox VE2
C--
Kills:235
Deaths:89
KDR:2.640
Accuracy:22.521% D
HSR:17.021% C--
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.556% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
Equinox VE2 Burst
D
Kills:135
Deaths:127
KDR:1.063
Accuracy:18.722% F
HSR:21.482% D
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Corvus VA55
C+
Kills:122
Deaths:273
KDR:0.447
Accuracy:9.093% T
HSR:22.131% C+
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
Kills:12,358
Deaths (as Combat Medic):8,481
Deaths (to Combat Medics):5,850
KDR:1.45714
Kill Difference:3,877
Playtime:362.001 hours
Usage:9%
Score:6.908m
Score/min:318
Accuracy (listed only):26.839%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:6,583
Deaths:3,603
KDR:1.827
Accuracy:19.373% D--
HSR:17.682% D
Pulsar C
C+
Kills:3,923
Deaths:1,887
KDR:2.079
Accuracy:23.945% C+
HSR:19.628% D
Phobos VX86
C--
Kills:2,399
Deaths:1,585
KDR:1.514
Accuracy:52.886% C--
HSR:10.713% D-
Serpent VE92
C+
Kills:2,250
Deaths:1,077
KDR:2.089
Accuracy:23.466% C+
HSR:15.911% D
Nova
C
Kills:1,514
Deaths:1,180
KDR:1.283
Accuracy:34.746% D-
HSR:13.805% C
Pandora VX25
D
Kills:1,212
Deaths:728
KDR:1.665
Accuracy:26.868% D*
HSR:12.541% D
Eidolon VE33
D
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:23.596% D
HSR:19.527% D-
Solstice Burst
C+
Kills:1,178
Deaths:788
KDR:1.495
Accuracy:22.534% D-
HSR:24.109% C+
NS-11C
C
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:22.532% C
HSR:17.229% C
Zenith VX-5
C
Kills:1,030
Deaths:622
KDR:1.656
Accuracy:23.926% C
HSR:18.350% D
Deimos VA29
C++
Kills:428
Deaths:350
KDR:1.223
Accuracy:62.145% C++
HSR:11.449% D-
Eclipse VE3A
D
Kills:353
Deaths:403
KDR:0.876
Accuracy:22.261% D--
HSR:16.147% D
Thanatos VE70
D-
Kills:323
Deaths:244
KDR:1.324
Accuracy:26.009% D**
HSR:12.074% D-
NS Baron G5
B
Kills:130
Deaths:109
KDR:1.193
Accuracy:28.359% D**
HSR:16.154% B
Solstice VE3
C++
Kills:97
Deaths:4
KDR:24.250
Accuracy:12.192% F-
HSR:20.619% C++
VE-LR Obelisk
D-
Kills:94
Deaths:122
KDR:0.770
Accuracy:25.930% D-
HSR:20.213% D*
NSX-P Tanto
C
Kills:79
Deaths:156
KDR:0.506
Accuracy:23.570% C
HSR:13.924% F
Solstice SF
C++
Kills:67
Deaths:30
KDR:2.233
Accuracy:24.350% C++
HSR:16.418% C+
Kills:23,998
Deaths (as Engineer):14,373
Deaths (to Engineers):10,833
KDR:1.66966
Kill Difference:9,625
Playtime:621.228 hours
Usage:15%
Score:11.026m
Score/min:296
Accuracy (listed only):27.705%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:7,419
Deaths:2,097
KDR:3.538
Accuracy:41.541% B+
HSR:69.497% C++
Parallax VX3
B**
Kills:7,397
Deaths:895
KDR:8.265
Accuracy:45.636% B**
HSR:85.819% B**
NS-357 Underboss
C
Kills:1,562
Deaths:1,217
KDR:1.283
Accuracy:30.501% D
HSR:18.694% C
Eridani SX5
D
Kills:1,161
Deaths:653
KDR:1.778
Accuracy:20.090% D*
HSR:15.676% D
NS-44 Commissioner
C*
Kills:1,149
Deaths:900
KDR:1.277
Accuracy:37.891% C*
HSR:18.364% C--
Beamer VS3
D
Kills:525
Deaths:441
KDR:1.190
Accuracy:21.934% D-
HSR:18.095% D
Sirius SX12
C
Kills:461
Deaths:316
KDR:1.459
Accuracy:23.230% C
HSR:14.100% D
NSX Tomoe
C
Kills:264
Deaths:150
KDR:1.760
Accuracy:25.798% D
HSR:34.849% C
NSX Tengu
D
Kills:199
Deaths:238
KDR:0.836
Accuracy:28.556% D*
HSR:17.085% D
VE-S Canis
C
Kills:180
Deaths:289
KDR:0.623
Accuracy:17.136% F
HSR:17.222% C
NS-AM7 Archer
B++
Kills:162
Deaths:241
KDR:0.672
Accuracy:54.720% D
HSR:24.074% B++
Nyx VX31
C*
Kills:143
Deaths:88
KDR:1.625
Accuracy:28.619% D-
HSR:32.168% C*
NS-44L Blackhand
C
Kills:135
Deaths:156
KDR:0.865
Accuracy:38.051% C
HSR:27.407% D--
NS-7 PDW
C**
Kills:86
Deaths:49
KDR:1.755
Accuracy:26.224% C**
HSR:10.465% D*
VA39 Spectre
D
Kills:74
Deaths:53
KDR:1.396
Accuracy:28.779% D
HSR:24.324% D*
Spiker
D--
Kills:73
Deaths:57
KDR:1.281
Accuracy:22.244% D--
HSR:12.329% D*
NS-30 Vandal
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:30.827% C
HSR:37.500% A
Kills:21,046
Deaths (as Infiltrator):7,871
Deaths (to Infiltrators):7,523
KDR:2.67387
Kill Difference:13,175
Playtime:635.866 hours
Usage:16%
Score:8.508m
Score/min:223
Accuracy (listed only):30.693%
HSR (listed only):28.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,163
Deaths:773
KDR:2.798
Accuracy:17.187% C-
HSR:19.834% C
Blueshift VM5
C+
Kills:1,665
Deaths:559
KDR:2.979
Accuracy:17.664% C-
HSR:21.381% C+
Comet VM2
B**
Kills:1,169
Deaths:441
KDR:2.651
Accuracy:38.733% C--
HSR:6.587% B**
Comet VM2
B++
Kills:940
Deaths:409
KDR:2.298
Accuracy:39.509% D
HSR:5.851% B++
Nebula VM20
C
Kills:752
Deaths:219
KDR:3.434
Accuracy:16.990% C
HSR:19.282% C
Nebula VM20
C
Kills:347
Deaths:109
KDR:3.183
Accuracy:17.032% C
HSR:19.308% C
Quasar VM1
D
Kills:169
Deaths:149
KDR:1.134
Accuracy:12.529% D
HSR:14.793% D-
Vortex VM21
B+
Kills:157
Deaths:88
KDR:1.784
Accuracy:44.417% B
HSR:5.096% B+
NS-10 Burster
B+
Kills:154
Deaths:101
KDR:1.525
Accuracy:32.111% B+
HSR:3.247% D-
Vortex VM21
B**
Kills:151
Deaths:88
KDR:1.716
Accuracy:44.083% C**
HSR:5.960% B**
NS-10 Burster
B+
Kills:129
Deaths:90
KDR:1.433
Accuracy:32.584% B+
HSR:4.651% C
Kills:7,796
Deaths (as MAX Suit):1,513
Deaths (to MAX Suits):4,158
KDR:5.15268
Kill Difference:6,283
Playtime:225.403 hours
Usage:6%
Score:5.872m
Score/min:434
Accuracy (listed only):28.440%
HSR (listed only):11.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:70
V. Kills:18 368%
Deaths:46
KDR:1.522
Accuracy:30.043% F*
KPH:14.200 D*
VKPH:3.700 D*
Kills:70 (0 + 0)
Deaths:46
KDR:1.522
VKDR:0.391
Vehicle Kills:18
Kill Difference:24
Playtime:4.931 hours
Usage:0%
Score:0.094m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:996
V. Kills:126 N/A
Deaths:83
KDR:12
Accuracy:35.169% D**
KPH:37.600 C--
VKPH:4.800 D-
L100 Python AP
C-
Kills:442
V. Kills:192 229%
Deaths:52
KDR:8.500
Accuracy:45.276% D*
KPH:25.700 C-
VKPH:11.200 D*
Kills:1,438 (1,438 + 0)
Deaths:135
KDR:10.652
VKDR:2.356
Vehicle Kills:318
Kill Difference:1,303
Playtime:43.673 hours
Usage:1%
Score:0.446m
Score/min:170
Driving Accuracy:45.276%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:138
V. Kills:35 383%
Deaths:37
KDR:3.730
Accuracy:25.933% F--
KPH:13.300 D-
VKPH:3.400 D**
Saron HRB
D
Kills:60
V. Kills:27 214%
Deaths:18
KDR:3.333
Accuracy:33.633% D*
KPH:18.700 D
VKPH:8.400 D-
Supernova VPC
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:34.691% N/A
KPH:15.800 N/A
VKPH:1.600 N/A
Kills:248 (188 + 60)
Deaths:59
KDR:4.203
VKDR:1.136
Vehicle Kills:67
Kill Difference:189
Playtime:16.730 hours
Usage:0%
Score:0.262m
Score/min:261
Driving Accuracy:34.691%
Gunner Accuracy:33.633%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:133
V. Kills:48 271%
Deaths:56
KDR:2.375
Accuracy:31.329% D-
KPH:11.700 D
VKPH:4.200 D--
M40 Fury
D
Kills:119
V. Kills:14 N/A
Deaths:19
KDR:6.263
Accuracy:30.219% D
KPH:27.900 D
VKPH:3.300 D*
M40 Fury
D-
Kills:107
V. Kills:20 N/A
Deaths:19
KDR:5.632
Accuracy:27.270% D--
KPH:28.800 D-
VKPH:5.400 D--
M12 Kobalt
D-
Kills:94
V. Kills:4 N/A
Deaths:17
KDR:5.529
Accuracy:15.242% D
KPH:35.100 D-
VKPH:1.500 D-
M12 Kobalt
D-
Kills:70
V. Kills:2 N/A
Deaths:11
KDR:6.364
Accuracy:13.433% D-
KPH:35.400 D-
VKPH:1 D--
M20 Basilisk
D*
Kills:63
V. Kills:27 225%
Deaths:33
KDR:1.909
Accuracy:26.748% D*
KPH:7.800 D*
VKPH:3.300 D*
M60-G Bulldog
C--
Kills:58
V. Kills:6 N/A
Deaths:20
KDR:2.900
Accuracy:29.766% C--
KPH:13.500 D--
VKPH:1.400 D*
Kills:644 (0 + 644)
Deaths:175
KDR:3.680
VKDR:0.691
Vehicle Kills:121
Kill Difference:469
Playtime:36.355 hours
Usage:1%
Score:0.398m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:29.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 14,70614,6647,0972.066C++0.0818.777%D-19.545%D24.6DN/A96595.9h11.6C*61.7C+
Ghost 7,4397,4192,0973.538B1.5541.541%B+69.497%C++36.2C+N/A92205.1h2.1B+5.1B+
Parallax VX3 7,4017,3978958.265A6.2845.636%B**85.819%B**29.8C++N/A121248.5h1.9B++4.2B++
VX6-7 6,6016,5833,6031.827B+0.1619.373%D--17.682%D20.6C-N/A76318.8h12.5C++64.6C+
NS Decimator 7,0125,7894,7731.213C*0.7755.099%D2.954%B++36C++7.6D--226160.7h3.6B*6.5B+
Pulsar C 3,9493,9231,8872.079B+0.0923.945%C+19.628%D32.9C++N/A138119.1h11.1B46.2C**
Orion VS54 3,8653,8622,8701.346C+0.6416.595%D-20.508%D21.2C-N/A117182h12.1B72.8C+
Betelgeuse 54-A 3,8653,8472,4841.549C0.4420.802%D*19.626%D**31.6D--N/A118121.7h11.6C-55.5D-
Anti-Vehicle Grenade 3,6563,49713497N/A3,495.0269.526%A*N/A1128.1M**51.3D58783.1h2.3A++3.4A+
Flare VE6 2,4582,4491,3421.825B+0.1615.79%D*21.968%C23.4DN/A95104.6h12.2C77D
Phobos VX86 2,4012,3991,5851.514C*0.4752.886%C--10.713%D-31.7C-N/A11175.6h2.4C*4.6C+
Serpent VE92 2,2562,2501,0772.089B*0.1023.466%C+15.911%D27.5C+N/A15081.7h11.7B+50B
Blueshift VM5 2,1752,1637732.798C*0.8117.187%C-19.834%C25.3C--N/A12785.5h14.8B86.2C++
NS-15M1 2,1052,1009362.244B+0.2620.243%C-17.571%D27.7C-N/A12475.7h12.1C**59.8C++
Blueshift VM5 1,6761,6655592.979C*0.9917.664%C-21.381%C+27.4CN/A14460.8h14.8B+83.7C++
Proximity Mine 1,6071,60610115.901S13.9252.018%B**N/A203.3A++N/A8747.9h1.7B+3.3B**
NS-357 Underboss 1,5671,5621,2171.283C**0.7030.501%D18.694%C35.6C+N/A14943.9h3.4B*11.2C**
Nova 1,5181,5141,1801.283C+0.7034.746%D-13.805%C23.7C--N/A8963.9h4.2C**12.2C+
H-V45 1,5021,4961,0501.425C++0.5617.966%D*17.246%D16.9DN/A8388.4h13.4C++74.4C--
Frag Grenade 1,4751,45411454N/A1,452.0254.157%B**N/A908.8A++13.1B+42521.6h2.5B**4.7B**
Ursa 1,3191,3126611.985B++0.0020.739%C15.854%D*27.9CN/A15147.1h10.3B+49.4C*
C-4 1,4921,2837581.693C*0.2926.079%C++N/A105.2B+17.1D-103512.2h1.1B*4.4B++
Pandora VX25 1,2121,2127281.665B+0.3226.868%D*12.541%D24.5C--N/A13049.5h3.5B*13C+
Eidolon VE33 1,1991,1838781.347C*0.6423.596%D19.527%D-18.8CN/A6662.9h10C+42.4C
Solstice Burst 1,1941,1787881.495C++0.4922.534%D-24.109%C+28.6CN/A6641.2h14C+62.2C
Comet VM2 1,4281,1694412.651A*0.6738.733%C--6.587%B**17.3B**3.8C+14167.4h15.3B*39.5B+
NSX Naginata 1,1711,1658721.336C+0.6519.643%C--21.373%D-25.1DN/A6046.4h12.1C++61.8C++
CME 1,1661,1625782.01B++0.0324.178%C-19.363%C-27CN/A12943h12.3B+51C*
Eridani SX5 1,1621,1616531.778B+0.2120.09%D*15.676%D20.5DN/A7956.6h11.9C*59.3C
NS-11C 1,1651,1556071.903B**0.0822.532%C17.229%C23.7C+N/A9248.8h13.3B58.8C*
NS-44 Commissioner 1,1561,1499001.277C**0.7137.891%C*18.364%C--49.5B+N/A16523.2h2.9B**7.7B++
Zenith VX-5 1,0391,0306221.656B+0.3323.926%C18.35%D26.1CN/A8739.4h12.4C**51.9C++
L100 Python HESH 1,1229968312C++10.0235.169%D**1.305%C37.6C--4.8D-15826.5h3.3C++9.5C-
Comet VM2 1,1859404092.298A+0.3139.509%D5.851%B++14.7B+3.8D11963.8h18.4B*46.6B+
Nebula VM20 7587522193.434B++1.4516.99%C19.282%C29.5CN/A14325.5h14.4B++84.9C**
VE-H Maw 7197024971.412C+0.5721.27%D18.803%D-30DN/A9623.4h11.6C+54.6C
Nemesis VSH9 8906805181.313A0.6759.478%C-2.5%C+22.5C*7C27030.2h5A+8.4A
NS-11A 6596573701.776B0.2123.065%C17.96%D22.4C-N/A9029.3h13.8C++59.8C++
Beamer VS3 5255254411.19B+0.7921.934%D-18.095%D47.3B**N/A22711.1h6.9B*31.6C++
Sticky Grenade 4784761476N/A474.0258.102%B++N/A1190B+5D-58400.4h1.9B+3.3B+
Sirius SX12 4644613161.459B+0.5323.23%C14.1%D17.2DN/A15426.8h17.1C73.7C+
Terminus VX-9 4594582531.81C++0.1721.308%D--21.834%D28.4C-N/A16516.1h11.5B+54C+
Tank Mine 609450617.377A**5.3919.428%D--N/A128.6B+45.4D13033.5h1.5B++7.7D
L100 Python AP 634442528.5B*6.5245.276%D*3.167%B25.7C-11.2D*18817.2h6C*13.1C
Deimos VA29 4324283501.223C+0.7662.145%C++11.449%D-29.7C--N/A14214.4h2.5C+3.9C*
Eclipse VE3A 3603534030.876C1.1122.261%D--16.147%D19.8DN/A5717.8h15.6D--70.2D--
Nebula VM20 3513471093.183B+1.2017.032%C19.308%C39.4B+N/A2188.8h13.2B*77.7B+
MANA Anti-Personnel Turret 3423401991.709N/A0.2815.818%UN/A3400U20U12571900.1h21T*132.5T*
Thanatos VE70 3233232441.324B+0.6626.009%D**12.074%D-20.4CN/A14615.8h4B++15.3C+
MANA Anti-Vehicle Turret 455276972.845B+0.8646.374%D-2.899%C2760M+1790A3617640.1h8.1B17.5C+
NSX Tomoe 2652641501.76C++0.2225.798%D34.849%C24.9DN/A8810.6h17.1D66.3C--
Lasher X2 2632562900.883C+1.1021.995%D3.516%C20.6DN/A23812.4h22.6C--102.7C
S1 3622492600.958B+1.0343.122%F3.213%C**18.6C-8.4D47513.4h5.7B+13.2C+
Equinox VE2 239235892.64A0.6622.521%D17.021%C--25.5CN/A1059.2h12.6C++55.9C+
NSX Tengu 2031992380.836C1.1528.556%D*17.085%D17.2DN/A6411.6h18.9D--66.1D-
Force-Blade 21718729,9080.006C--1.9834.259%BN/A0.1DN/A12267.3h2.3B6.7B+
VE-S Canis 1841802890.623C--1.3617.136%F17.222%C11D-N/A3616.3h15.2D89D--
Pulsar LSW 1771771061.67C++0.3113.338%F-18.079%D-17.9D-N/A2239.9h15.6D-117.3F
Quasar VM1 1691691491.134C0.8512.529%D14.793%D-11.8D--N/A16414.3h17.2C-137.7C
NS-AM7 Archer 1991622410.672B+1.3154.72%D24.074%B++7.9C*1.8D4420.6h13.3B++24.4B+
Hades VSH4 3061601810.884B++1.1064.374%C-3.125%B+10.5C9.6C+19515.2h12.7D*19.7D*
Vortex VM21 271157881.784B++0.2044.417%B5.096%B+6.5C4.7C+10424.1h54.1C+121.8C*
VX29 Polaris 1571561980.788D1.2018.226%D--15.385%D--18.6D-N/A1738.4h15.8D--86.9D
NS-10 Burster 3031541011.525B*0.4632.111%B+3.247%D-5.2C5B**14429.8h179.8D-559.8C+
Vortex VM21 266151881.716B0.2744.083%C**5.96%B**6.3D4.8C-10424.1h55.4C125.6C+
Auraxium Force-Blade 15614415,9180.009D1.9817.658%D--4.167%C--0.2C+N/A0836.1h2B11.2C+
Nyx VX31 144143881.625C+0.3628.619%D-32.168%C*21.3DN/A986.7h6C+21C
Supernova PC 173138373.73C1.7525.933%F--1.449%D13.3D-3.4D**20010.4h4B*15.3D
NS-44L Blackhand 1351351560.865C1.1238.051%C27.407%D--20.1CN/A1206.7h3.6B++9.6B
Equinox VE2 Burst 1351351271.063C0.9218.722%F21.482%D18.5D-N/A687.3h12.9C++68.7D
M20 Basilisk 181133562.375C0.3931.329%D-7.519%B++11.8D4.2D--12911.3h79.4B+253.4C*
NS Baron G5 1311301091.193C++0.7928.359%D**16.154%B25.5CN/A1325.1h3.7B*12.9C+
NS-10 Burster 260129901.433B+0.5532.584%B+4.651%C4.7C4.8B++13127.4h199D*610.8C
Spear Anti-Vehicle Phalanx Turret 186122177.176C+5.1935.714%D-N/A32.1C16.8C-5683.8h8.4C**23.4C+
Corvus VA55 1221222730.447D1.549.093%T22.131%C+7.8D*N/A8115.6h15.6D*172.1T*
M40 Fury 133119196.263C+4.2830.219%D1.681%C+27.7D3.3D*3274.3h9.2B*30.3B+
C-4 ARX 125113761.487C0.5023.272%D-N/A94.2C-10D**5461.2h1.2C++5.2C
M40 Fury 127107195.632C+3.6527.27%D--N/A28.9D-5.4D--4263.7h10B+36.8C*
Lancer VS22 2001021740.586C1.4055.093%D-N/A8D7.7D33012.7h37.6C-68.3D
Solstice VE3 9797424.25U22.2712.192%F-20.619%C++6.1D-N/A33715.8h26.1F213.8F
M12 Kobalt 9894175.529D3.5415.242%D18.085%C+34.8D-1.5D-2002.7h20.5C+134.3C+
VE-LR Obelisk 97941220.77C--1.2125.93%D-20.213%D*16.2DN/A595.8h7.6C29.5C-
NS-7 PDW 8786491.755B**0.2326.224%C**10.465%D*26.1C+N/A4973.3h13.8B52.7B+
NSX-P Tanto 80791560.506C--1.4823.57%C13.924%F11.6DN/A556.8h23.7D**100.7D--
VA39 Spectre 7574531.396C+0.5928.779%D24.324%D*9.4D-N/A1567.9h8D--27.9D
Spiker 7373571.281C**0.7022.244%D--12.329%D*56.2B*N/A2861.3h6.2B++27.7B+
M12 Kobalt 7270116.364C4.3813.433%D-21.429%B++35D-1D--1432h18.5C++137.4C+
Dual Photon Pods 8870461.522D0.4630.043%F*N/A14.3D*3.7D*3184.9h29C--96.4F
Solstice SF 6867302.233A0.2524.35%C++16.418%C+23.1C++N/A6972.9h14.1C+58C+
M20 Basilisk 9063331.909C--0.0826.748%D*7.937%B**7.8D*3.3D*1008.1h99.3C++371.4D
Saron HRB 8760183.333C1.3533.633%D*3.333%A++18.8D8.4D-5113.2h20B+59.4C+
M60-G Bulldog 6458202.9C-0.9229.766%C--1.724%D13.5D--1.4D*1314.3h6.6B+22.1C*
NS-30 Vandal 5656311.806C++0.1830.827%C37.5%A20.7DN/A1732.7h6.6C--21.4C
MAX Punch 59551,5140.036C--1.9537.302%C--N/A0.3DN/A1214.8h1.7C++4.6C++
Supernova VPC 5550412.5C++10.5234.691%F-2%B+15.6D**1.6D**2033.2h4.6D*13.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134350.9h
Anti-Vehicle MANA Turret116492.2h
Nano-Armor Kit784765,24650.3h
Nanite Revive Grenade02,1170.6h
Medical Applicator1,062353,73436.7h
Motion Spotter4113,0756.3h
Restoration Kit1603,9233.8h
Recon Detection Device11519,83730.9h
Ammunition Package859,0683.9h
Medical Kit37010,4007.9h
Anti-Infantry MANA Turret389982.2h

Check the help document for the dictionary if you want to learn more about words used here.


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