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Legate SoggycowDidNothingWrong[] SoggycowDidNothingWrong
VS BR 72

KDR: 5.52

Score: 30.9m

Last Seen: Nov 1st, 2018 9:43 PM
- OFFLINE - 281.2 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 82%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 NS-44 Commissioner NS Decimator H-V45 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,871,190 MLG Score: 8690
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 24%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.555%35.588%12303398164,9247.70977-2.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.01%2.654M2.337A*-1.602FHEAD ++ (~18.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.90.373C**16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.965%1.623%422310111,1093944062.8076272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.536%0.576B+0.006C+0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.395B41.60.21C++55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.913%3.418%452310117903733922.11796201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.978%1.964A++0.485B+0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++5.40.57B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.787%1.55%222310113873572281.08101169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%2.106A*-0.715D--0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.834B++11.50.706B++8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.226%77.545%222210122,19182622.65254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.718%1.525A+0.684B+-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.44B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.558%19.28%2223101177891560.850273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%2.27A*0.973B*0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.40.51B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.9m189.3%615 (36.9k)529 (31.7k)5.5226181,32614,7265.7099772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10141148833.427%32.837%109803:5828

18% Combat Medic65% Heavy Assault6% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 10:24 AMMay 22nd, 2018 5:18 PMNov 2nd, 2018 5:55 AM (13d) (PST)Nov 1st, 2018 6:59 PM (13d) (PST)Nov 1st, 2018 5:43 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9832747091.3920.2520.4572.7470.0598690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,97916,44042,539841527165431,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.5h/40.6d 2,759 26,705 22,776 160.5k 814 5,676 3,442 57.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:30,683
Deaths:3,325
KDR:9.228
Accuracy:33.816% A++
HSR:36.414% B*
Orion VS54
A*
Kills:3,040
Deaths:411
KDR:7.397
Accuracy:31.572% A*
HSR:38.783% A*
SVA-88
A++
Kills:2,042
Deaths:251
KDR:8.135
Accuracy:31.045% A++
HSR:37.610% A++
NS-15M AE
A*
Kills:1,195
Deaths:130
KDR:9.192
Accuracy:35.286% A*
HSR:38.661% A+
Pulsar LSW
A*
Kills:1,188
Deaths:162
KDR:7.333
Accuracy:27.082% B*
HSR:39.562% A*
NS-15M1
M
Kills:1,185
Deaths:157
KDR:7.548
Accuracy:29.195% A
HSR:41.181% M
VE-H Maw
M++
Kills:1,180
Deaths:172
KDR:6.860
Accuracy:42.530% M++
HSR:30.254% B+
VX29 Polaris
M+
Kills:1,175
Deaths:165
KDR:7.121
Accuracy:38.873% M+
HSR:36.255% A++
NSX Naginata
A*
Kills:1,167
Deaths:127
KDR:9.189
Accuracy:33.846% A*
HSR:33.076% B++
Flare VE6
A++
Kills:1,163
Deaths:141
KDR:8.248
Accuracy:26.145% B++
HSR:35.856% A++
Lasher X2
M+
Kills:151
Deaths:34
KDR:4.441
Accuracy:45.844% M+
HSR:1.987% D--
Kills:44,169
Deaths (as Heavy Assault):5,075
Deaths (to Heavy Assaults):4,291
KDR:8.70325
Kill Difference:39,094
Playtime:637.613 hours
Usage:65%
Score:19.582m
Score/min:512
Accuracy (listed only):34.112%
HSR (listed only):33.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M*
Kills:1,281
Deaths:127
KDR:10.087
Accuracy:47.495% M*
HSR:48.634% M*
Sirius SX12
A*
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:35.083% A*
HSR:30.678% A*
Serpent VE92
A**
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:34.949% A**
HSR:33.616% A**
NS-7 PDW
S
Kills:1,178
Deaths:197
KDR:5.980
Accuracy:36.133% A*
HSR:43.888% S
Eridani SX5
S
Kills:1,175
Deaths:150
KDR:7.833
Accuracy:36.881% A*
HSR:47.489% S
Solstice VE3
M+
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:36.936% M+
HSR:27.563% A+
Zenith VX-5
A**
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:36.688% A**
HSR:36.810% A**
Pulsar C
M+
Kills:763
Deaths:124
KDR:6.153
Accuracy:39.336% M+
HSR:37.877% M
Deimos VA29
A+
Kills:601
Deaths:141
KDR:4.262
Accuracy:78.782% A+
HSR:19.634% B+
NSX Tengu
A++
Kills:401
Deaths:52
KDR:7.712
Accuracy:48.853% A++
HSR:29.426% A
NS Baron G5AE
A++
Kills:144
Deaths:33
KDR:4.364
Accuracy:64.713% A++
HSR:13.194% C
Thanatos VE70
A+
Kills:117
Deaths:26
KDR:4.500
Accuracy:54.399% A+
HSR:17.949% B
Pandora VX25
A
Kills:60
Deaths:11
KDR:5.455
Accuracy:52.844% A
HSR:18.333% B*
Kills:10,399
Deaths (as Light Assault):1,542
Deaths (to Light Assaults):2,973
KDR:6.74384
Kill Difference:8,857
Playtime:47.210 hours
Usage:5%
Score:1.389m
Score/min:490
Accuracy (listed only):46.392%
HSR (listed only):31.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,722
Deaths:247
KDR:6.972
Accuracy:36.497% A*
HSR:31.533% B++
H-V45
A**
Kills:1,299
Deaths:187
KDR:6.947
Accuracy:35.198% A**
HSR:27.560% B**
VE-S Canis
M*
Kills:1,281
Deaths:127
KDR:10.087
Accuracy:47.495% M*
HSR:48.634% M*
Darkstar
A*
Kills:1,226
Deaths:222
KDR:5.523
Accuracy:36.429% A*
HSR:27.896% B+
Sirius SX12
A*
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:35.083% A*
HSR:30.678% A*
NS-7 PDW
S
Kills:1,178
Deaths:197
KDR:5.980
Accuracy:36.133% A*
HSR:43.888% S
Eridani SX5
S
Kills:1,175
Deaths:150
KDR:7.833
Accuracy:36.881% A*
HSR:47.489% S
Equinox VE2
A*
Kills:1,162
Deaths:186
KDR:6.247
Accuracy:37.457% A*
HSR:28.313% B**
CME
A*
Kills:1,159
Deaths:175
KDR:6.623
Accuracy:37.627% A*
HSR:26.747% B+
Pulsar VS1
M*
Kills:1,156
Deaths:166
KDR:6.964
Accuracy:40.044% M*
HSR:26.903% B*
Deimos VA29
A+
Kills:601
Deaths:141
KDR:4.262
Accuracy:78.782% A+
HSR:19.634% B+
NSX Tengu
A++
Kills:401
Deaths:52
KDR:7.712
Accuracy:48.853% A++
HSR:29.426% A
NSX Yumi
A*
Kills:308
Deaths:56
KDR:5.500
Accuracy:37.103% A*
HSR:34.416% B*
NS-11P
M++
Kills:202
Deaths:43
KDR:4.698
Accuracy:37.415% M++
HSR:36.634% M+
NS Baron G5AE
A++
Kills:144
Deaths:33
KDR:4.364
Accuracy:64.713% A++
HSR:13.194% C
Thanatos VE70
A+
Kills:117
Deaths:26
KDR:4.500
Accuracy:54.399% A+
HSR:17.949% B
Pandora VX25
A
Kills:60
Deaths:11
KDR:5.455
Accuracy:52.844% A
HSR:18.333% B*
Kills:14,371
Deaths (as Combat Medic):2,175
Deaths (to Combat Medics):1,778
KDR:6.60736
Kill Difference:12,196
Playtime:178.063 hours
Usage:18%
Score:6.362m
Score/min:595
Accuracy (listed only):44.291%
HSR (listed only):29.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,686
Deaths:403
KDR:4.184
Accuracy:49.280% A++
HSR:25.089% B+
VE-S Canis
M*
Kills:1,281
Deaths:127
KDR:10.087
Accuracy:47.495% M*
HSR:48.634% M*
Ghost
B**
Kills:1,206
Deaths:120
KDR:10.050
Accuracy:46.147% B**
HSR:74.212% B+
Sirius SX12
A*
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:35.083% A*
HSR:30.678% A*
NS-7 PDW
S
Kills:1,178
Deaths:197
KDR:5.980
Accuracy:36.133% A*
HSR:43.888% S
Eridani SX5
S
Kills:1,175
Deaths:150
KDR:7.833
Accuracy:36.881% A*
HSR:47.489% S
Beamer VS3
A*
Kills:1,151
Deaths:245
KDR:4.698
Accuracy:40.646% A*
HSR:31.625% A
NS-45 Pilot
A
Kills:992
Deaths:331
KDR:2.997
Accuracy:38.801% A
HSR:33.165% B**
Parallax VX3
B*
Kills:985
Deaths:102
KDR:9.657
Accuracy:44.116% B*
HSR:81.624% B+
NSX Tengu
A++
Kills:401
Deaths:52
KDR:7.712
Accuracy:48.853% A++
HSR:29.426% A
NSX Tomoe
A++
Kills:244
Deaths:30
KDR:8.133
Accuracy:36.733% A++
HSR:54.918% A++
Artemis VX26
M++
Kills:173
Deaths:26
KDR:6.654
Accuracy:41.895% M++
HSR:31.792% A+
NS-357 Underboss
A
Kills:104
Deaths:24
KDR:4.333
Accuracy:46.485% A
HSR:19.231% C+
NS-AM7 Archer
A++
Kills:74
Deaths:28
KDR:2.643
Accuracy:71.554% A++
HSR:20.270% C**
Kills:11,830
Deaths (as Infiltrator):1,991
Deaths (to Infiltrators):2,247
KDR:5.94174
Kill Difference:9,839
Playtime:60.559 hours
Usage:6%
Score:1.554m
Score/min:428
Accuracy (listed only):44.293%
HSR (listed only):40.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A**
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:34.949% A**
HSR:33.616% A**
Solstice VE3
M+
Kills:1,161
Deaths:155
KDR:7.490
Accuracy:36.936% M+
HSR:27.563% A+
Zenith VX-5
A**
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:36.688% A**
HSR:36.810% A**
Pulsar C
M+
Kills:763
Deaths:124
KDR:6.153
Accuracy:39.336% M+
HSR:37.877% M
Deimos VA29
A+
Kills:601
Deaths:141
KDR:4.262
Accuracy:78.782% A+
HSR:19.634% B+
Eidolon VE33
M*
Kills:334
Deaths:30
KDR:11.133
Accuracy:47.365% M*
HSR:30.838% B++
NS Baron G5AE
A++
Kills:144
Deaths:33
KDR:4.364
Accuracy:64.713% A++
HSR:13.194% C
Thanatos VE70
A+
Kills:117
Deaths:26
KDR:4.500
Accuracy:54.399% A+
HSR:17.949% B
Pandora VX25
A
Kills:60
Deaths:11
KDR:5.455
Accuracy:52.844% A
HSR:18.333% B*
Kills:5,518
Deaths (as Engineer):890
Deaths (to Engineers):1,819
KDR:6.2
Kill Difference:4,628
Playtime:23.808 hours
Usage:2%
Score:0.823m
Score/min:576
Accuracy (listed only):49.557%
HSR (listed only):26.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M
Kills:1,083
Deaths:214
KDR:5.061
Accuracy:25.531% A*
HSR:32.133% M
Cosmos VM3
M
Kills:984
Deaths:194
KDR:5.072
Accuracy:27.065% A**
HSR:31.504% M
Blueshift VM5
A++
Kills:545
Deaths:113
KDR:4.823
Accuracy:27.838% A++
HSR:27.706% A
Blueshift VM5
A++
Kills:496
Deaths:113
KDR:4.389
Accuracy:27.430% A++
HSR:29.032% A+
Quasar VM1
A*
Kills:136
Deaths:20
KDR:6.800
Accuracy:24.352% A++
HSR:28.677% A*
Comet VM2
M**
Kills:123
Deaths:40
KDR:3.075
Accuracy:59.227% A++
HSR:12.195% M**
Comet VM2
A++
Kills:95
Deaths:40
KDR:2.375
Accuracy:61.775% A++
HSR:8.421% A++
Kills:3,462
Deaths (as MAX Suit):367
Deaths (to MAX Suits):607
KDR:9.43324
Kill Difference:3,095
Playtime:25.922 hours
Usage:3%
Score:1.162m
Score/min:747
Accuracy (listed only):36.174%
HSR (listed only):24.238%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:423
V. Kills:26 N/A
Deaths:67
KDR:6.313
Accuracy:54.577% A++
KPH:104.400 A++
VKPH:6.400 A
Saron Laser Cannon
A
Kills:412
V. Kills:298 138%
Deaths:105
KDR:3.924
Accuracy:40.092% A
KPH:24.900 A
VKPH:18 A
Dual Photon Pods
S
Kills:274
V. Kills:71 381%
Deaths:8
KDR:34.250
Accuracy:70.229% A*
KPH:320.800 S
VKPH:83.100 S
Kills:1,109 (835 + 0)
Deaths:180
KDR:6.161
VKDR:2.194
Vehicle Kills:395
Kill Difference:929
Playtime:21.434 hours
Usage:2%
Score:0.383m
Score/min:298
Piloting Accuracy:40.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:211
V. Kills:18 N/A
Deaths:7
KDR:30.143
Accuracy:53.308% A+
KPH:132.100 S
VKPH:11.300 B**
L100 Python AP
M++
Kills:134
V. Kills:67 197%
Deaths:5
KDR:26.800
Accuracy:68.907% A+
KPH:64.300 M++
VKPH:32.200 A**
Kills:345 (345 + 0)
Deaths:12
KDR:28.750
VKDR:7.083
Vehicle Kills:85
Kill Difference:333
Playtime:3.681 hours
Usage:0%
Score:0.120m
Score/min:543
Driving Accuracy:68.907%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:445
V. Kills:303 146%
Deaths:51
KDR:8.725
Accuracy:63.823% A
KPH:33.100 B**
VKPH:22.500 A++
Saron HRB
S
Kills:171
V. Kills:123 138%
Deaths:10
KDR:17.100
Accuracy:60.800% A*
KPH:83.600 S
VKPH:60.100 S
Kills:616 (445 + 171)
Deaths:61
KDR:10.098
VKDR:6.984
Vehicle Kills:426
Kill Difference:555
Playtime:15.501 hours
Usage:2%
Score:0.459m
Score/min:494
Driving Accuracy:63.823%
Gunner Accuracy:60.800%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:65
V. Kills:25 250%
Deaths:1
KDR:65
Accuracy:71.117% A++
KPH:122.100 M**
VKPH:47 M+
Kills:65 (0 + 65)
Deaths:1
KDR:65
VKDR:25
Vehicle Kills:25
Kill Difference:64
Playtime:0.533 hours
Usage:0%
Score:0.024m
Score/min:763
Driving Accuracy:N/A%
Gunner Accuracy:71.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:151
V. Kills:39 378%
Deaths:6
KDR:25.167
Accuracy:54.798% A*
KPH:150.200 S
VKPH:38.800 S
Kills:151 (0 + 151)
Deaths:6
KDR:25.167
VKDR:6.500
Vehicle Kills:39
Kill Difference:145
Playtime:1.006 hours
Usage:0%
Score:0.063m
Score/min:1,051
Driving Accuracy:N/A%
Gunner Accuracy:54.798%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:90
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:50.751% M+
KPH:362 S
VKPH:8 B+
Kills:90 (0 + 90)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:90
Playtime:0.249 hours
Usage:0%
Score:0.015m
Score/min:1,037
Piloting Accuracy:N/A%
Gunner Accuracy:50.751%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,00930,6833,3259.228A*3.7133.816%A++36.414%B*131A*1.4A++327234.3h9.1B**26.9B**
Orion VS54 3,0653,0404117.397S1.8731.572%A*38.783%A*93.5M++N/A33932.5h8.7A27.6B+
SVA-88 2,0582,0422518.135M++2.6131.045%A++37.61%A++90.8A++N/A28422.5h9.1B**29.2B*
Terminus VX-9 1,7391,7222476.972M*1.4536.497%A*31.533%B++125.7M**1.2A++46813.7h9.2A25.2A
NS-44 Commissioner 1,7041,6864034.184M++1.3449.28%A++25.089%B+131.7S1.4A**39512.8h2.9B**5.9B**
NS Decimator 2,2461,4812825.252S0.2763.037%B1.823%C67.9A*35.1A*48521.8h3.8B++6.1B++
H-V45 1,3151,2991876.947M**1.4235.198%A**27.56%B**118.1S1.5M*31011h9.8A27.7A
VE-S Canis 1,2921,28112710.087S4.5647.495%M*48.634%M*168.6S1.4A++4257.6h7.6B**16B**
Darkstar 1,2451,2262225.523M++0.0036.429%A*27.896%B+106.6M1.7A*24911.5h11.4B++31.2B**
Ghost 1,2071,20612010.05A*4.5346.147%B**74.212%B+96.5M+N/A29712.5h1.8B*3.9B*
NS-15M AE 1,2101,1951309.192M**3.6735.286%A*38.661%A+118.3A*1.5A*27810.1h9.3B**26.5B*
Pulsar LSW 1,1951,1881627.333S1.8127.082%B*39.562%A*73.8AN/A21116.1h8.9A32.9B*
NS-15M1 1,1931,1851577.548S2.0329.195%A41.181%M82.9A++N/A24514.3h9.3B**31.9B*
Sirius SX12 1,1931,1801567.564S2.0435.083%A*30.678%A*128.3S1.4M**3479.2h10.5B**30.1B*
VE-H Maw 1,1941,1801726.86M**1.3442.53%M++30.254%B+151.3M*1.8A*6607.8h8.4B*19.8B**
Serpent VE92 1,1931,1782045.775S0.2534.949%A**33.616%A**113.3S1.4M+52910.4h9.7B**27.7B**
NS-7 PDW 1,1961,1781975.98S0.4636.133%A*43.888%S124S1.9S6529.5h10.2B**28.2B**
Eridani SX5 1,1891,1751507.833S2.3136.881%A*47.489%S152.6S1.8S3837.7h9.1B*24.7B*
VX29 Polaris 1,1891,1751657.121S1.6038.873%M+36.255%A++129.1M*1.5A++3159.1h9.6B**24.8B*
Force-Blade 1,1731,16912,2400.096A*5.4342.831%B**6.587%C+1.5B+N/A5780.6h1.6B*3.7B+
NSX Naginata 1,1751,1671279.189S3.6733.846%A*33.076%B++145.9S1B+3638h9.2B*27.1B*
Flare VE6 1,1721,1631418.248S2.7326.145%B++35.856%A++75AN/A18315.5h8.6B*32.8B++
Equinox VE2 1,1781,1621866.247S0.7237.457%A*28.313%B**104.7M**1.4A*39011.1h9.9B**26.3B**
Solstice VE3 1,1721,1611557.49S1.9736.936%M+27.563%A+92.9SN/A33012.5h9.5B**25.9B++
Zenith VX-5 1,1701,1601666.988S1.4736.688%A**36.81%A**120.8M**1A+2739.6h9.8B**26.7B**
CME 1,1681,1591756.623S1.1037.627%A*26.747%B+118.3SN/A6029.8h9.9A26.3A
Pulsar VS1 1,1761,1561666.964S1.4440.044%M*26.903%B*128.4S2.2S3499h10A+25A+
Beamer VS3 1,1791,1512454.698S0.8240.646%A*31.625%A155.5S3.8S4677.4h6.8B++16.7B
Cosmos VM3 1,1031,0832145.061A++0.4625.531%A*32.133%M71.7M**1.3A*24115.1h10.2B**40B**
NS-45 Pilot 1,0009923312.997A+2.5338.801%A33.165%B**150.3M++1.2A4836.6h6B++15.4B*
Parallax VX3 9869851029.657A*4.1344.116%B*81.624%B+77.6M++N/A19912.7h1.7B*4B*
Cosmos VM3 9999841945.072A*0.4527.065%A**31.504%M74.5M**1.1A++24713.2h10.5A38.7B+
Pulsar C 7737631246.153M**0.6339.336%M+37.877%M136.3S1.8S8835.6h8.8B**22.3B**
S1 1,2077471754.269S1.2559.088%C*3.347%B52.2A**32.2M+47414.3h4.8B**8.2B*
Deimos VA29 6076011414.262M1.2678.782%A+19.634%B+98.5A**1B+4036.1h2.1B+2.7B+
Blueshift VM5 5515451134.823B**0.7027.838%A++27.706%A77.9M+N/A2317h11.6A41.8B**
Blueshift VM5 5024961134.389B**1.1327.43%A++29.032%A+70.9A**N/A1977h12.6B**46B**
Supernova FPC 748445518.725B+3.2063.823%A3.82%B*33B**22.4A++37313.5h5.4C*8.4B++
Light PPA 449423676.313C*0.7954.577%A++N/A103.2A++6.3B**3174.1h11.3B20.6B+
Saron Laser Cannon 7104121053.924B++1.6040.092%A2.913%B+25A18.1A+23216.5h90.1B++224.7B*
NSX Tengu 407401527.712S2.1948.853%A++29.426%A125.3M**1.9M*4043.2h9.6B*19.6B*
Eidolon VE33 3383343011.133S5.6147.365%M*30.838%B++128.5S1.5A*4072.6h5.7A12A
NSX Yumi 309308565.5M++0.0237.103%A*34.416%B*88MN/A2063.5h10.1B++27.2B**
Dual Photon Pods 345274834.25S28.7370.229%A*N/A304.4S78.9S14660.9h15.5B*22B**
C-4 290248783.179A2.3442.241%M++N/A99.2B+16.8D-8592.5h1.2B+2.8C**
NSX Tomoe 245244308.133M*2.6136.733%A++54.918%A++128.4M**N/A5701.9h10B**27.1B**
Frag Grenade 2352341234N/A228.4846.546%C++N/A390C-1.7D-19940.6h3.9C+8.5C++
C75 Viper 229211730.143S24.6253.308%A+1.422%C+131.9S11.3B**5751.6h6A+11.2A
NS-11P 205202434.698M*0.8237.415%M++36.634%M+106.3S1.6S3651.9h10.9B**29A
Lumine Edge 2001981741.138S4.3848.478%A*14.647%C26.8A**N/A1197.4h1.1B++2.3B++
Auraxium Force-Blade 1971941,7110.113A++5.4152.86%A++4.124%C-2.1B++N/A691h1.6B*3B+
Anti-Vehicle Grenade 2361741174N/A168.4848.151%CN/A248.6D88.6C+18620.7h6.4C13.4C+
Artemis VX26 173173266.654S1.1341.895%M++31.792%A+133.1SN/A5451.3h10.5B++25.1B**
Saron HRB 2941711017.1M11.5860.8%A*N/A85.5S61.5S12822h13.9A22.8A+
Spear Anti-Vehicle Phalanx Turret 212152819A++13.4873.436%M++5.263%B+138.2S54.5M++9391.1h5B**6.8A+
Lasher X2 153151344.441S1.0845.844%M+1.987%D--137.3S1.8B+6321.1h14.9B**32.5B**
M40 Fury 190151625.167M*19.6454.798%A*1.987%C**151S39S10501h11.8B+21.5B**
NS Baron G5AE 145144334.364M++1.1664.713%A++13.194%C110.8MN/A3151.3h3.8B+5.8C++
Quasar VM1 138136206.8M**1.2824.352%A++28.677%A*71.6S1.1A++3551.9h9.1A++37.4B++
L100 Python AP 201134526.8S21.2868.907%A+5.224%A63.8M++31.9A**5182.1h4.5B*6.6B**
Comet VM2 155123403.075M2.4559.227%A++12.195%M**35.1S9.1A*2243.5h12.8B**21.7B**
Thanatos VE70 117117264.5S1.0254.399%A+17.949%B130SN/A10250.9h3.2A5.8B**
NS-357 Underboss 105104244.333M**1.1946.485%A19.231%C+115.6M1.1A3710.9h3.9B+8.5B+
Comet VM2 11595402.375A+3.1561.775%A++8.421%A++27.9M+5.9B+1463.4h17.1B*27.8B**
CAS 14-E 9290190S84.4850.751%M+1.111%D450S10B**10320.2h15A29.6A
Tank Mine 12586712.286S6.7674.224%M++N/A172A+78B+23090.5h2.8D*3.7A+
NS-AM7 Archer 8574282.643S2.8871.554%A++20.27%C**33.6S5B*2372.2h7.7B**10.8A
E540 Halberd-H 9065165S59.4871.117%A++3.077%B++130S50M*7620.5h4.5B*6.3A
Proximity Mine 6262231S25.4855.16%A+N/A155B++N/A7780.4h2.5F4.5C*
Pandora VX25 6060115.455S0.0752.844%A18.333%B*120M**N/A6140.5h3.7B++7B*
Sticky Grenade 5050150N/A44.4853.498%C*N/A500D-N/A35810.1h2.6C4.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,1621.1h
Nano-Armor Kit1728,1082.5h
Spawn Beacon31,6310.8h
Nanite Revive Grenade01,4330.4h
Medical Kit4,08421,220233.4h
Anti-Infantry MANA Turret1520.1h
Medical Applicator5075,0754.2h
Ammunition Package01570h

Check the help document for the dictionary if you want to learn more about words used here.


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