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Paragon Sohr[UPSI] Sohr
VS BR 124

KDR: 0.99

Score: 32.4m

Last Seen: Dec 31st, 2018 12:25 PM
- OFFLINE - 1239.6 hour(s)

Battle Rank 113 (124 total) - Vanu Sovereignty on Cobalt
Level Progress (to 114): 78%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Flare VE6 SVA-88 Betelgeuse 54-A VX29 Polaris Ursa Lasher X2 C-4 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 707TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.37%20.305%41422100034,7211.13731-0.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.829%-0.137C-0.058C+0.024C+HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.172C++12.60.117C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.65%0.847%953101994514813110.637652303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.315%0.549B+-0.697D-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.40.159C++57.7-0.09C+77.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.4%3.194%322710156,042252526142.39287231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.106%-0.243C0.37C**0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.303C*10.30.175C++16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.742%3.71%1521010122,18317429311.25244234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.645%-0.131C-0.167C-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.179C++33.80.143C++63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m235.5%210 (12.6k)203 (12.2k)0.99474254,48154,7691.15385124 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022268818.963%14.904%28302:5418

12% Combat Medic12% Engineer55% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 11:26 AMAug 31st, 2014 1:25 PMJan 30th, 2019 6:34 AM (22d) (PST)Dec 31st, 2018 8:27 AM (52d) (PST)Dec 31st, 2018 8:25 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4582492090.3420.3440.0510.9280.052141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,50814,92612,5822121356312,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2656.1h/110.7d 8,714 8,120 17,125 147.9k 5,214 9,662 8,305 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:7,333
Deaths:7,025
KDR:1.044
Accuracy:18.462% D
HSR:18.355% D-
SVA-88
D
Kills:4,919
Deaths:4,724
KDR:1.041
Accuracy:19.916% D
HSR:19.313% D-
Betelgeuse 54-A
D
Kills:4,347
Deaths:3,930
KDR:1.106
Accuracy:21.252% D*
HSR:25.903% D
VX29 Polaris
C
Kills:3,368
Deaths:3,150
KDR:1.069
Accuracy:20.505% C--
HSR:19.982% C
Ursa
C--
Kills:1,980
Deaths:2,054
KDR:0.964
Accuracy:19.878% C--
HSR:20.556% C--
Lasher X2
B++
Kills:1,657
Deaths:1,522
KDR:1.089
Accuracy:30.223% B++
HSR:4.768% B+
Pulsar LSW
C++
Kills:1,245
Deaths:1,316
KDR:0.946
Accuracy:22.046% C+
HSR:25.141% C++
Orion VS54
C-
Kills:1,153
Deaths:890
KDR:1.296
Accuracy:18.025% D
HSR:21.422% C-
Kills:26,002
Deaths (as Heavy Assault):24,611
Deaths (to Heavy Assaults):17,031
KDR:1.05652
Kill Difference:1,391
Playtime:1,469.644 hours
Usage:55%
Score:15.926m
Score/min:181
Accuracy (listed only):21.288%
HSR (listed only):19.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,200
Deaths:1,774
KDR:0.676
Accuracy:20.602% D
HSR:20.833% C*
Solstice SF
A
Kills:474
Deaths:847
KDR:0.560
Accuracy:21.411% C--
HSR:25.106% A
Solstice VE3
B+
Kills:296
Deaths:410
KDR:0.722
Accuracy:21.804% C+
HSR:22.635% B+
NSX-P Tanto
C+
Kills:237
Deaths:488
KDR:0.486
Accuracy:22.543% D
HSR:24.473% C+
Kills:2,207
Deaths (as Engineer):3,519
Deaths (to Engineers):10,652
KDR:0.62717
Kill Difference:1,312
Playtime:319.834 hours
Usage:12%
Score:3.972m
Score/min:207
Accuracy (listed only):21.590%
HSR (listed only):23.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,200
Deaths:1,774
KDR:0.676
Accuracy:20.602% D
HSR:20.833% C*
Eridani SX5
C-
Kills:1,194
Deaths:1,541
KDR:0.775
Accuracy:23.966% C-
HSR:15.997% C--
Sirius SX12
B
Kills:1,163
Deaths:1,581
KDR:0.736
Accuracy:21.622% C--
HSR:19.948% B
NS-7 PDW
D-
Kills:1,154
Deaths:2,074
KDR:0.556
Accuracy:20.295% D-
HSR:12.825% D-
MKV Suppressed
C-
Kills:1,151
Deaths:1,717
KDR:0.670
Accuracy:21.624% D-
HSR:16.421% C-
Solstice SF
A
Kills:474
Deaths:847
KDR:0.560
Accuracy:21.411% C--
HSR:25.106% A
Solstice VE3
B+
Kills:296
Deaths:410
KDR:0.722
Accuracy:21.804% C+
HSR:22.635% B+
NSX-P Tanto
C+
Kills:237
Deaths:488
KDR:0.486
Accuracy:22.543% D
HSR:24.473% C+
Skorpios
C*
Kills:76
Deaths:136
KDR:0.559
Accuracy:19.656% F-
HSR:22.368% C*
Kills:6,945
Deaths (as Light Assault):10,568
Deaths (to Light Assaults):9,652
KDR:0.65717
Kill Difference:3,623
Playtime:339.525 hours
Usage:13%
Score:5.074m
Score/min:249
Accuracy (listed only):21.502%
HSR (listed only):20.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:1,194
Deaths:1,541
KDR:0.775
Accuracy:23.966% C-
HSR:15.997% C--
Sirius SX12
B
Kills:1,163
Deaths:1,581
KDR:0.736
Accuracy:21.622% C--
HSR:19.948% B
NS-7 PDW
D-
Kills:1,154
Deaths:2,074
KDR:0.556
Accuracy:20.295% D-
HSR:12.825% D-
MKV Suppressed
C-
Kills:1,151
Deaths:1,717
KDR:0.670
Accuracy:21.624% D-
HSR:16.421% C-
Manticore SX40
B
Kills:313
Deaths:303
KDR:1.033
Accuracy:31.930% B
HSR:21.406% C+
NS-61 Emissary
C--
Kills:283
Deaths:382
KDR:0.741
Accuracy:23.674% D
HSR:13.428% C--
Skorpios
C*
Kills:76
Deaths:136
KDR:0.559
Accuracy:19.656% F-
HSR:22.368% C*
Beamer VS3
B*
Kills:61
Deaths:166
KDR:0.367
Accuracy:32.996% B*
HSR:19.672% C
Kills:5,395
Deaths (as Infiltrator):7,900
Deaths (to Infiltrators):7,653
KDR:0.68291
Kill Difference:2,505
Playtime:104.961 hours
Usage:4%
Score:1.220m
Score/min:194
Accuracy (listed only):24.470%
HSR (listed only):17.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C-
Kills:1,194
Deaths:1,541
KDR:0.775
Accuracy:23.966% C-
HSR:15.997% C--
Sirius SX12
B
Kills:1,163
Deaths:1,581
KDR:0.736
Accuracy:21.622% C--
HSR:19.948% B
Corvus VA55
B*
Kills:1,160
Deaths:2,075
KDR:0.559
Accuracy:21.443% D
HSR:28.535% B*
Pulsar VS1
C-
Kills:1,157
Deaths:1,934
KDR:0.598
Accuracy:21.216% C-
HSR:15.385% D
NS-7 PDW
D-
Kills:1,154
Deaths:2,074
KDR:0.556
Accuracy:20.295% D-
HSR:12.825% D-
MKV Suppressed
C-
Kills:1,151
Deaths:1,717
KDR:0.670
Accuracy:21.624% D-
HSR:16.421% C-
H-V45
C*
Kills:736
Deaths:1,185
KDR:0.621
Accuracy:20.287% D
HSR:22.554% C*
NS-11A
C++
Kills:195
Deaths:323
KDR:0.604
Accuracy:21.946% C--
HSR:22.564% C++
Skorpios
C*
Kills:76
Deaths:136
KDR:0.559
Accuracy:19.656% F-
HSR:22.368% C*
Kills:7,986
Deaths (as Combat Medic):12,566
Deaths (to Combat Medics):6,548
KDR:0.63552
Kill Difference:4,580
Playtime:324.248 hours
Usage:12%
Score:5.085m
Score/min:261
Accuracy (listed only):21.339%
HSR (listed only):19.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:986
Deaths:636
KDR:1.550
Accuracy:14.389% C-
HSR:19.371% C+
Cosmos VM3
B+
Kills:823
Deaths:554
KDR:1.486
Accuracy:13.947% D
HSR:21.750% B+
Quasar VM1
C
Kills:143
Deaths:88
KDR:1.625
Accuracy:11.970% D
HSR:17.483% C
Comet VM2
A++
Kills:139
Deaths:201
KDR:0.692
Accuracy:41.114% C+
HSR:7.914% A++
Quasar VM1
D
Kills:83
Deaths:65
KDR:1.277
Accuracy:14.871% D
HSR:10.843% F-
NS-10 Burster
B+
Kills:55
Deaths:110
KDR:0.500
Accuracy:31.875% B+
HSR:5.455% C-
Comet VM2
A**
Kills:53
Deaths:105
KDR:0.505
Accuracy:43.596% C+
HSR:9.434% A**
NS-20 Gorgon
B
Kills:52
Deaths:51
KDR:1.020
Accuracy:29.476% B
HSR:21.154% C*
Kills:2,334
Deaths (as MAX Suit):905
Deaths (to MAX Suits):2,334
KDR:2.57901
Kill Difference:1,429
Playtime:88.604 hours
Usage:3%
Score:1.135m
Score/min:214
Accuracy (listed only):25.155%
HSR (listed only):14.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:564
V. Kills:110 N/A
Deaths:182
KDR:3.099
Accuracy:55.307% B+
KPH:53.200 C-
VKPH:10.400 D
Light PPA
C
Kills:294
V. Kills:62 467%
Deaths:389
KDR:0.756
Accuracy:41.619% C++
KPH:13.600 D--
VKPH:2.900 C
Maelstrom Turbo Laser
D
Kills:87
V. Kills:135 64%
Deaths:391
KDR:0.223
Accuracy:39.359% A
KPH:3.700 D-
VKPH:5.800 D
Kills:945 (381 + 0)
Deaths:962
KDR:0.982
VKDR:0.319
Vehicle Kills:307
Kill Difference:17
Playtime:55.693 hours
Usage:2%
Score:0.328m
Score/min:98
Piloting Accuracy:39.359%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,354
V. Kills:949 143%
Deaths:558
KDR:2.427
Accuracy:55.285% C+
KPH:27.800 C+
VKPH:19.500 C**
L100 Python HESH
D
Kills:1,202
V. Kills:206 N/A
Deaths:254
KDR:4.732
Accuracy:45.399% C
KPH:35.200 D
VKPH:6 D
L100 Python HEAT
C**
Kills:888
V. Kills:332 267%
Deaths:240
KDR:3.700
Accuracy:54.663% C**
KPH:29.700 C+
VKPH:11.100 C+
C75 Viper
B**
Kills:887
V. Kills:295 300%
Deaths:229
KDR:3.873
Accuracy:44.762% B+
KPH:36.100 B
VKPH:12 B**
Skyguard
C
Kills:135
V. Kills:130 103%
Deaths:124
KDR:1.089
Accuracy:30.585% C*
KPH:8.900 D
VKPH:8.600 C
Kills:4,466 (4,466 + 0)
Deaths:1,405
KDR:3.179
VKDR:1.361
Vehicle Kills:1,912
Kill Difference:3,061
Playtime:152.536 hours
Usage:6%
Score:1.621m
Score/min:177
Driving Accuracy:30.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:1,029
V. Kills:338 304%
Deaths:204
KDR:5.044
Accuracy:45.045% C-
KPH:17.300 C-
VKPH:5.700 D-
Supernova FPC
D-
Kills:547
V. Kills:358 152%
Deaths:199
KDR:2.749
Accuracy:44.127% D*
KPH:15.300 D-
VKPH:10 D--
Proton II PPA
C--
Kills:305
V. Kills:29 N/A
Deaths:35
KDR:8.714
Accuracy:19.775% D
KPH:28.700 D--
VKPH:2.700 C--
Saron HRB
D
Kills:258
V. Kills:186 138%
Deaths:72
KDR:3.583
Accuracy:46.237% C**
KPH:15.700 D-
VKPH:11.300 D
E540 Halberd
D
Kills:166
V. Kills:111 148%
Deaths:37
KDR:4.486
Accuracy:45.591% C
KPH:18.400 D*
VKPH:12.300 D
M20 Basilisk
C-
Kills:86
V. Kills:43 195%
Deaths:31
KDR:2.774
Accuracy:25.657% D
KPH:10.500 D-
VKPH:5.300 C-
Kills:2,391 (1,576 + 815)
Deaths:578
KDR:4.137
VKDR:1.843
Vehicle Kills:1,065
Kill Difference:1,813
Playtime:139.431 hours
Usage:5%
Score:0.993m
Score/min:119
Driving Accuracy:44.127%
Gunner Accuracy:25.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:354
V. Kills:97 361%
Deaths:51
KDR:6.941
Accuracy:46.228% B**
KPH:33.300 C-
VKPH:9.100 C+
M20 Basilisk
D-
Kills:280
V. Kills:130 214%
Deaths:119
KDR:2.353
Accuracy:36.185% C
KPH:9.700 D-
VKPH:4.500 D-
M60-G Bulldog
C*
Kills:276
V. Kills:48 N/A
Deaths:59
KDR:4.678
Accuracy:37.230% C*
KPH:21.500 C-
VKPH:3.700 D
M40 Fury
B
Kills:196
V. Kills:66 293%
Deaths:40
KDR:4.900
Accuracy:45.755% B**
KPH:39.700 C--
VKPH:13.400 B
M20 Basilisk
D-
Kills:174
V. Kills:101 171%
Deaths:67
KDR:2.597
Accuracy:33.384% D
KPH:9.400 D--
VKPH:5.400 D-
M60-G Bulldog
C-
Kills:88
V. Kills:15 N/A
Deaths:15
KDR:5.867
Accuracy:32.888% C-
KPH:23.700 D
VKPH:4 D
Kills:1,368 (0 + 1,368)
Deaths:351
KDR:3.897
VKDR:1.302
Vehicle Kills:457
Kill Difference:1,017
Playtime:79.535 hours
Usage:3%
Score:0.521m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:32.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:77
V. Kills:30 248%
Deaths:114
KDR:0.675
Accuracy:36.384% D*
KPH:10.400 D
VKPH:4.100 C--
Kills:77 (77 + 0)
Deaths:114
KDR:0.675
VKDR:0.263
Vehicle Kills:30
Kill Difference:37
Playtime:7.374 hours
Usage:0%
Score:0.027m
Score/min:60
Driving Accuracy:36.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 7,3597,3337,0251.044C0.0518.462%D18.355%D-22.6DN/A57324.7h11C+59.4C+
SVA-88 4,9464,9194,7241.041C0.0519.916%D19.313%D-23DN/A66214.2h12.2C+61C+
Betelgeuse 54-A 4,4184,3473,9301.106C--0.1121.252%D*25.903%D31.3D--N/A93138.9h12.5D-58.9D--
VX29 Polaris 3,4043,3683,1501.069C0.0720.505%C--19.982%C29.6C--N/A83113.9h12.6C+61.7C+
Ursa 1,9911,9802,0540.964C0.0319.878%C--20.556%C--20.9DN/A4994.7h10.8C**54.1C++
Lasher X2 1,6881,6571,5221.089C**0.0930.223%B++4.768%B+19.8C-N/A7483.8h14.4B**47.6B*
C-4 2,6891,4901,3761.083C0.0924.777%C+N/A61.3C49.3A+70224.3h1.8C-7.1C+
L100 Python AP 2,3031,3545582.427C-1.4355.285%C+3.767%B+27.7C+19.4C**22948.8h5.9B+10.6B
Pulsar LSW 1,2691,2451,3160.946C-0.0522.046%C+25.141%C++29.6C-N/A10242.1h12C*54.6C*
L100 Python HESH 1,4081,2022544.732C--3.7445.399%C2.995%A35.2D6D12634.1h3.4C++7.5C++
Serpent VE92 1,2291,2001,7740.676C0.3220.602%D20.833%C*17.5C--N/A5468.5h14.3C+69.4C+
Eridani SX5 1,2171,1941,5410.775C0.2223.966%C-15.997%C--16.9DN/A4770.6h13.9C58C+
Sirius SX12 1,1891,1631,5810.736C0.2621.622%C--19.948%B21.1CN/A7955h15.5C+71.7C+
Corvus VA55 1,1901,1602,0750.559D0.4421.443%D28.535%B*18C--N/A5064.4h12.7C+59.1C+
Pulsar VS1 1,1771,1571,9340.598C0.4021.216%C-15.385%D17.3C-N/A5766.9h14.4C*68.1C++
NS-7 PDW 1,1791,1542,0740.556C-0.4420.295%D-12.825%D-12.2DN/A3694.8h17C83.7C
Orion VS54 1,1621,1538901.296C+0.3018.025%D21.422%C-13.5DN/A7485.6h13.1C++72.9C+
MKV Suppressed 1,1821,1511,7170.67C--0.3221.624%D-16.421%C-16.9DN/A5168.2h15.9C+73.6C
Supernova PC 1,3671,0292045.044C+4.0545.045%C-3.401%B*17.3C-5.7D-8359.4h3.7B**8.2B++
Cosmos VM3 1,0029866361.55C+0.5614.389%C-19.371%C+20.8C--N/A6247.4h14.9C+103.9C+
L100 Python HEAT 1,2208882403.7C+2.7154.663%C**3.041%C**29.7C+11.1C+16429.9h5B++9.1B++
C75 Viper 1,1828872293.873C+2.8844.762%B+1.804%B+36.1B12B**19024.6h13.6C++30.4B+
Cosmos VM3 8408235541.486C0.4913.947%D21.75%B+19.9DN/A5941.4h14.7C+105.1C+
H-V45 7547361,1850.621C0.3720.287%D22.554%C*20.2C-N/A6536.5h14C+69.2C
Nemesis VSH9 1,4506171,3270.465C0.5368.385%B*2.107%C12.5C16.9B**21949.2h10.8D--15.8C--
Dual Photon Pods 6745641823.099C-2.1055.307%B+N/A53.2C-10.4D25810.6h23.5C++42.4C**
Supernova FPC 9055471992.749C-1.7544.127%D*4.57%A15.3D-10D--16835.8h4.9B+11.2C+
Solstice SF 4904748470.56C-0.4321.411%C--25.106%A16.7CN/A5228.4h14.9C69.8C
Tank Mine 675381884.33B**3.3429.696%CN/A141.1B*108.9A++14542.7h2C+6.6C+
Force-Blade 40636646,9160.008C-0.9921.599%DN/A0.2C--N/A11810.3h2.3B10.4C++
M40 Fury 451354516.941C++5.9546.228%B**1.13%D33.4C-9.2C+18310.6h17.3C37.4B
Manticore SX40 3183133031.033C++0.0431.93%B21.406%C+24.1CN/A7513h6.7B+21.1B+
Proximity Mine 307307664.652C**3.6641.173%C+N/A99C-N/A3053.1h2.1C--5C+
Proton II PPA 334305358.714C7.7219.775%D3.279%B**28.8D--2.7C--8510.6h10.9C55.1C
Solstice VE3 3002964100.722C+0.2721.804%C+22.635%B+14.7CN/A13220.1h12.4B++57.1C**
Light PPA 3562943890.756D0.2441.619%C++1.02%C13.6D--2.9C6421.6h24.8D-59.5C--
NS-61 Emissary 2852833820.741C+0.2523.674%D13.428%C--23.4C+N/A8012.1h12.1B51.3C*
M20 Basilisk 4102801192.353C1.3636.185%C7.5%B++9.7D-4.5D-8028.8h102.3C+282.8C+
S1 7162784360.638C+0.3664.335%B*1.439%D14.8D23.3A+27818.8h10.7F-16.6D
M60-G Bulldog 324276594.678C++3.6837.23%C*3.623%B+21.6C-3.8D8712.8h6.7B+17.9B+
Saron HRB 444258723.583C2.5946.237%C**1.55%C+15.7D-11.3D15016.4h22.3C++48.2B
Spear Anti-Vehicle Phalanx Turret 393239445.432C4.4439.447%C--2.929%D27.2D17.5C2398.8h8B+20.3C**
NSX-P Tanto 2462374880.486C--0.5122.543%D24.473%C+20.3CN/A5811.7h15.1C++67C+
M40 Fury 262196404.9C3.9145.755%B**1.02%D40C-13.5B2344.9h15.7C+34.4B
NS-11A 1991953230.604C-0.3921.946%C--22.564%C++21.7C-N/A729h14.9C67.8C+
M20 Basilisk 275174672.597C+1.6033.384%D6.322%C**9.4D--5.4D-9918.6h103.2C++309C+
Hades VSH4 4311713850.444C0.5578.908%A+1.754%C14.9C+22.6B++24611.5h11.8D-15C
E540 Halberd 277166374.486C3.4945.591%C6.627%A**18.4D*12.3D1789h6.2C+13.7C
Quasar VM1 145143881.625C++0.6311.97%D17.483%C10.4D--N/A7413.8h17.3C-144.5C
Comet VM2 1811392010.692C0.3041.114%C+7.914%A++7.6D2.3D-7618.4h18.9B+46B
Frag Grenade 1371361136N/A135.0140.545%DN/A453.3C+3.3D17910.3h3.6C**8.9C++
Skyguard 2651351241.089D0.0930.585%C*2.222%C++8.9D8.6C12915.1h203F663.8D-
M60-G Bulldog 10388155.867C*4.8732.888%C-5.682%A++23.8D4.1D883.7h5.9B+17.9B
MANA Anti-Personnel Turret 8887641.359N/A0.3615.618%UN/A870U10U2419500.1h31.3T*200.5T*
Maelstrom Turbo Laser 222873910.223C--0.7739.359%A1.149%D-3.7D-5.7D5723.5h391.5T*994.6F-
M20 Basilisk 12986312.774C+1.7825.657%D3.488%D10.5D-5.2C--828.2h63.3B++246.9B+
Quasar VM1 8383651.277C-0.2814.871%D10.843%F-15.1D*N/A425.5h20F-134.5D--
M40 Fury-F 107771140.675C-0.3236.384%D*1.299%B10.4D4.1C--607.4h14.8C40.6D-
Skorpios 78761360.559D0.4419.656%F-22.368%C*15.2D*N/A445h14.1D*71.9F-
MANA Anti-Vehicle Turret 134711460.486D*0.5146.499%D*2.817%C+710D-630D3358150.1h11.7C*25.1C+
Beamer VS3 65611660.367C-0.6332.996%B*19.672%C7.9D-N/A737.7h17.7F-53.5C
NS-10 Burster 105551100.5D0.4931.875%B+5.455%C-3.4D-3.1C7816.1h225.5F-707.6D
Comet VM2 85531050.505D0.4943.596%C+9.434%A**6.5D-3.9D778.2h31.8C72.9C+
NS-20 Gorgon 5952511.02C+0.0329.476%B21.154%C*13D1.8C**624h48.7C+165.2C*
Rocklet Rifle 130501480.338D0.6648.737%C--N/A15.2D--24.2C+3163.3h53.6D*110D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter202,3201.3h
Nano-Armor Kit492561,41337.1h
Anti-Vehicle MANA Turret167861.3h
Spawn Beacon141960.6h
Nanite Revive Grenade01,8880.5h
Medical Applicator1,052310,35227.3h
Deconstruction Tool06400.1h
Ammunition Package731,1571.5h
Shield Recharging Field733,6561.4h
Medical Kit721,6111.9h
Anti-Infantry MANA Turret102111h
Recon Detection Device41120.2h

Check the help document for the dictionary if you want to learn more about words used here.


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