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Paragon SoilVS[T] SoilVS
VS BR 137

KDR: 3.24

Score: 41.4m

Last Seen: May 27th, 2020 10:13 PM
-

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Light PPA Ghost Nyx VX31 Equinox VE2 Burst Solstice VE3 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,677,489 MLG Score: 3739
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.005%30.002%93037130767,5393.30248-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.018%1.89A++1.339A-0.803D-HEAD ++ (~14.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.617B+8.80.383C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.016%1.367%1031513398,045101027167.95747296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.759%-0.023C+-0.185C0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.473B+31.70.404B54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.622%1.796%447313412,33911118112.10531288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%1.898A++-0.457D-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.70.707B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.827%1.736%8111313315,703105329365.41082194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.855%0.61B+-0.673D0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.718B++14.50.639B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.168%79.983%811713377,9832230293.57822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%2.293A*0.833B++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.80.444B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.843%16.545%811413404,6661506463.09827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.602%2.233A*0.337C**-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.50.493B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.4m217%448 (26.9k)370 (22.2k)3.24189111,86834,5073.47866137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344965529.62%25.155%74503:1449

9% Combat Medic15% Engineer29% Heavy Assault23% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2015 12:12 PMMar 12th, 2020 3:08 PMMay 29th, 2020 9:53 PM (33d) (PST)May 27th, 2020 8:46 PM (35d) (PST)May 27th, 2020 6:13 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8822186641.0010.3090.2522.3790.0963739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,90013,10939,791601915143622,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1862.6h/77.6d 8,170 28,140 26,602 265.9k 2,036 5,355 10,677 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:15,117
Deaths:4,549
KDR:3.323
Accuracy:28.856% B
HSR:31.997% C+
Orion VS54
B**
Kills:10,000
Deaths:3,501
KDR:2.856
Accuracy:27.363% B**
HSR:29.500% B+
NS-15M1
B+
Kills:1,352
Deaths:536
KDR:2.522
Accuracy:27.317% B+
HSR:22.855% C+
SVA-88
B+
Kills:1,225
Deaths:544
KDR:2.252
Accuracy:27.422% B+
HSR:19.592% D-
Flare VE6
B
Kills:1,202
Deaths:396
KDR:3.035
Accuracy:26.155% B
HSR:28.120% C*
NSX Naginata
B**
Kills:1,200
Deaths:381
KDR:3.150
Accuracy:28.946% B**
HSR:30.583% C++
Pulsar LSW
B+
Kills:1,179
Deaths:442
KDR:2.667
Accuracy:27.505% B+
HSR:30.534% B+
VX29 Polaris
A+
Kills:137
Deaths:54
KDR:2.537
Accuracy:33.049% A+
HSR:25.547% C++
Kills:31,412
Deaths (as Heavy Assault):10,403
Deaths (to Heavy Assaults):9,625
KDR:3.01951
Kill Difference:21,009
Playtime:533.016 hours
Usage:29%
Score:11.593m
Score/min:363
Accuracy (listed only):28.327%
HSR (listed only):27.341%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,963
Deaths:858
KDR:2.288
Accuracy:31.081% A
HSR:22.924% B+
Eridani SX5
A+
Kills:1,458
Deaths:434
KDR:3.359
Accuracy:34.486% A+
HSR:27.572% B*
Pulsar C
A*
Kills:1,315
Deaths:156
KDR:8.429
Accuracy:37.249% A*
HSR:29.354% B*
Sirius SX12
A
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A
HSR:21.646% B+
Solstice Burst
A+
Kills:1,214
Deaths:195
KDR:6.226
Accuracy:34.715% A+
HSR:29.736% B++
NS-11C
A*
Kills:1,213
Deaths:252
KDR:4.813
Accuracy:35.166% A*
HSR:31.162% A++
Serpent VE92
M+
Kills:1,179
Deaths:182
KDR:6.478
Accuracy:37.128% A**
HSR:37.998% M+
Nova
A++
Kills:1,178
Deaths:272
KDR:4.331
Accuracy:67.283% A++
HSR:14.346% C
VE-S Canis
B*
Kills:1,178
Deaths:284
KDR:4.148
Accuracy:34.203% B*
HSR:22.411% C+
NS-7 PDW
B**
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% B**
HSR:18.027% C+
Deimos VA29
A+
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A+
HSR:20.684% B+
Skorpios
B**
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% B**
HSR:25.150% B+
Phobos VX86
B**
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% B**
HSR:17.774% C++
Thanatos VE70
A*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A*
HSR:13.374% D
NSX Tanto
A
Kills:727
Deaths:241
KDR:3.017
Accuracy:33.998% A
HSR:27.098% C++
NS Baron G5
A**
Kills:305
Deaths:79
KDR:3.861
Accuracy:69.181% A**
HSR:13.771% C
NSX-P Tengu
A++
Kills:84
Deaths:32
KDR:2.625
Accuracy:47.975% A++
HSR:25% B+
Kills:18,959
Deaths (as Light Assault):5,345
Deaths (to Light Assaults):7,369
KDR:3.54705
Kill Difference:13,614
Playtime:437.319 hours
Usage:23%
Score:9.786m
Score/min:373
Accuracy (listed only):45.653%
HSR (listed only):23.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,963
Deaths:858
KDR:2.288
Accuracy:31.081% A
HSR:22.924% B+
Pulsar C
A*
Kills:1,315
Deaths:156
KDR:8.429
Accuracy:37.249% A*
HSR:29.354% B*
Solstice Burst
A+
Kills:1,214
Deaths:195
KDR:6.226
Accuracy:34.715% A+
HSR:29.736% B++
NS-11C
A*
Kills:1,213
Deaths:252
KDR:4.813
Accuracy:35.166% A*
HSR:31.162% A++
Revenant
A+
Kills:1,207
Deaths:294
KDR:4.105
Accuracy:44.181% A+
HSR:30.240% C+
Serpent VE92
M+
Kills:1,179
Deaths:182
KDR:6.478
Accuracy:37.128% A**
HSR:37.998% M+
Eidolon VE33
A
Kills:1,178
Deaths:410
KDR:2.873
Accuracy:38.075% A
HSR:26.825% C+
Nova
A++
Kills:1,178
Deaths:272
KDR:4.331
Accuracy:67.283% A++
HSR:14.346% C
Deimos VA29
A+
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A+
HSR:20.684% B+
Phobos VX86
B**
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% B**
HSR:17.774% C++
Thanatos VE70
A*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A*
HSR:13.374% D
NSX Tanto
A
Kills:727
Deaths:241
KDR:3.017
Accuracy:33.998% A
HSR:27.098% C++
NS Baron G5
A**
Kills:305
Deaths:79
KDR:3.861
Accuracy:69.181% A**
HSR:13.771% C
Kills:14,967
Deaths (as Engineer):3,961
Deaths (to Engineers):5,311
KDR:3.77859
Kill Difference:11,006
Playtime:286.651 hours
Usage:15%
Score:7.446m
Score/min:433
Accuracy (listed only):49.612%
HSR (listed only):24.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B++
Kills:1,993
Deaths:597
KDR:3.338
Accuracy:32.156% B++
HSR:35.023% B+
NS-11A
A+
Kills:1,459
Deaths:401
KDR:3.638
Accuracy:33.117% A+
HSR:29.267% B++
Eridani SX5
A+
Kills:1,458
Deaths:434
KDR:3.359
Accuracy:34.486% A+
HSR:27.572% B*
Corvus VA55
A++
Kills:1,338
Deaths:401
KDR:3.337
Accuracy:34.412% A++
HSR:30.568% B*
Sirius SX12
A
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A
HSR:21.646% B+
H-V45
A++
Kills:1,291
Deaths:354
KDR:3.647
Accuracy:30.095% B**
HSR:36.406% A++
Terminus VX-9
B*
Kills:1,286
Deaths:461
KDR:2.790
Accuracy:30.878% B*
HSR:28.538% C++
Darkstar
B**
Kills:1,180
Deaths:400
KDR:2.950
Accuracy:32.322% B**
HSR:27.034% C**
Nova
A++
Kills:1,178
Deaths:272
KDR:4.331
Accuracy:67.283% A++
HSR:14.346% C
VE-S Canis
B*
Kills:1,178
Deaths:284
KDR:4.148
Accuracy:34.203% B*
HSR:22.411% C+
NS-7 PDW
B**
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% B**
HSR:18.027% C+
Deimos VA29
A+
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A+
HSR:20.684% B+
Skorpios
B**
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% B**
HSR:25.150% B+
Pulsar VS1
A+
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:32.157% A+
HSR:27.155% B++
Phobos VX86
B**
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% B**
HSR:17.774% C++
Thanatos VE70
A*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A*
HSR:13.374% D
NS Baron G5
A**
Kills:305
Deaths:79
KDR:3.861
Accuracy:69.181% A**
HSR:13.771% C
NSX-P Tengu
A++
Kills:84
Deaths:32
KDR:2.625
Accuracy:47.975% A++
HSR:25% B+
Kills:21,055
Deaths (as Combat Medic):6,451
Deaths (to Combat Medics):3,938
KDR:3.26384
Kill Difference:14,604
Playtime:166.803 hours
Usage:9%
Score:3.699m
Score/min:370
Accuracy (listed only):43.994%
HSR (listed only):24.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,450
Deaths:580
KDR:5.948
Accuracy:48.975% A
HSR:76.493% B+
Nyx VX31
A++
Kills:2,257
Deaths:443
KDR:5.095
Accuracy:45.635% A++
HSR:38.059% B*
Eridani SX5
A+
Kills:1,458
Deaths:434
KDR:3.359
Accuracy:34.486% A+
HSR:27.572% B*
Sirius SX12
A
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A
HSR:21.646% B+
NS-30 Vandal
A*
Kills:1,202
Deaths:254
KDR:4.732
Accuracy:47.410% A*
HSR:38.353% A
NS-44 Commissioner
B*
Kills:1,189
Deaths:978
KDR:1.216
Accuracy:45.226% B*
HSR:29.689% B*
NS-357 Underboss
A+
Kills:1,184
Deaths:595
KDR:1.990
Accuracy:51.515% A+
HSR:29.223% B++
VE-S Canis
B*
Kills:1,178
Deaths:284
KDR:4.148
Accuracy:34.203% B*
HSR:22.411% C+
NSX Tomoe
B**
Kills:1,176
Deaths:300
KDR:3.920
Accuracy:35.160% B**
HSR:40.561% C++
NS-7 PDW
B**
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% B**
HSR:18.027% C+
Skorpios
B**
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% B**
HSR:25.150% B+
Cerberus
B**
Kills:1,166
Deaths:1,073
KDR:1.087
Accuracy:40.188% B**
HSR:31.304% B++
V10
A+
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:52.195% A+
HSR:84.021% B++
XM98
A++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:50.363% A++
HSR:86.500% A
Artemis VX26
A+
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:35.494% A+
HSR:31.928% B**
Parallax VX3
A++
Kills:1,162
Deaths:118
KDR:9.847
Accuracy:52.027% A++
HSR:80.637% C**
Phaseshift VX-S
A++
Kills:636
Deaths:55
KDR:11.564
Accuracy:51.593% A++
HSR:83.333% B+
Beamer VS3
A*
Kills:584
Deaths:380
KDR:1.537
Accuracy:41.408% A*
HSR:28.938% B++
NSX Daimyo
A
Kills:237
Deaths:32
KDR:7.406
Accuracy:51.139% A
HSR:96.203% B+
NS-45 Pilot
B+
Kills:211
Deaths:109
KDR:1.936
Accuracy:36.001% B+
HSR:30.332% C++
VA39 Spectre
A*
Kills:171
Deaths:45
KDR:3.800
Accuracy:47.074% A*
HSR:39.181% C++
NSX-P Tengu
A++
Kills:84
Deaths:32
KDR:2.625
Accuracy:47.975% A++
HSR:25% B+
Kills:24,491
Deaths (as Infiltrator):7,576
Deaths (to Infiltrators):5,811
KDR:3.23271
Kill Difference:16,915
Playtime:422.716 hours
Usage:23%
Score:8.721m
Score/min:344
Accuracy (listed only):42.945%
HSR (listed only):44.753%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:3,929
V. Kills:184 N/A
Deaths:353
KDR:11.130
Accuracy:51.217% A
KPH:114.300 A+
VKPH:5.400 B++
Saron Laser Cannon
B*
Kills:1,431
V. Kills:1,336 107%
Deaths:478
KDR:2.994
Accuracy:32.346% C++
KPH:18.400 C**
VKPH:17.200 B*
Antares LC
A
Kills:1,184
V. Kills:696 170%
Deaths:143
KDR:8.280
Accuracy:38.541% A
KPH:37.300 B*
VKPH:21.900 B+
Dual Photon Pods
M**
Kills:1,139
V. Kills:57 N/A
Deaths:28
KDR:40.679
Accuracy:70.376% A*
KPH:363 M**
VKPH:18.200 C+
V26 Maelstrom Turbo Laser
B**
Kills:962
V. Kills:813 118%
Deaths:167
KDR:5.760
Accuracy:36.001% B++
KPH:26.500 B+
VKPH:22.400 B**
Kills:8,645 (7,506 + 0)
Deaths:1,169
KDR:7.395
VKDR:2.640
Vehicle Kills:3,086
Kill Difference:7,476
Playtime:183.477 hours
Usage:10%
Score:3.235m
Score/min:294
Piloting Accuracy:36.001%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,304
V. Kills:864 151%
Deaths:56
KDR:23.286
Accuracy:35.956% C
KPH:58.200 B+
VKPH:38.600 B++
CAS30 Tank Buster
A++
Kills:584
V. Kills:326 179%
Deaths:78
KDR:7.487
Accuracy:56.439% B*
KPH:18.600 A++
VKPH:10.400 B+
AP30 Shredder
B++
Kills:430
V. Kills:248 173%
Deaths:15
KDR:28.667
Accuracy:36.877% C**
KPH:52.800 B++
VKPH:30.500 B+
L105 Zephyr
A++
Kills:103
V. Kills:11 N/A
Deaths:2
KDR:51.500
Accuracy:60.315% A++
KPH:83 B**
VKPH:8.900 C+
Kills:2,421 (584 + 1,837)
Deaths:151
KDR:16.033
VKDR:9.596
Vehicle Kills:1,449
Kill Difference:2,270
Playtime:63.171 hours
Usage:3%
Score:1.396m
Score/min:368
Piloting Accuracy:56.439%
Gunner Accuracy:60.315%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:196
V. Kills:38 N/A
Deaths:8
KDR:24.500
Accuracy:50.636% B**
KPH:62.200 A
VKPH:12.100 B++
Kills:196 (196 + 0)
Deaths:8
KDR:24.500
VKDR:4.750
Vehicle Kills:38
Kill Difference:188
Playtime:3.153 hours
Usage:0%
Score:0.061m
Score/min:323
Driving Accuracy:50.636%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,204
V. Kills:496 242%
Deaths:49
KDR:24.571
Accuracy:64.501% A
KPH:51.800 A++
VKPH:21.300 B**
Saron HRB
A
Kills:952
V. Kills:949 100%
Deaths:55
KDR:17.309
Accuracy:66.994% M
KPH:30 C**
VKPH:29.900 A
Supernova PC
A++
Kills:939
V. Kills:260 360%
Deaths:71
KDR:13.225
Accuracy:60.990% B**
KPH:48.700 A++
VKPH:13.500 B**
E540 Halberd
A
Kills:465
V. Kills:297 156%
Deaths:29
KDR:16.035
Accuracy:64.233% A*
KPH:38.700 B+
VKPH:24.700 A
Aphelion VEX-4
C++
Kills:167
V. Kills:136 122%
Deaths:27
KDR:6.185
Accuracy:38.830% B+
KPH:25.100 C
VKPH:20.500 C++
Supernova VPC
B*
Kills:127
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:54.890% C**
KPH:66 B*
VKPH:8.800 C++
Proton II PPA
A*
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:35.321% A+
KPH:74.600 B
VKPH:7.800 A*
Kills:3,911 (2,270 + 1,641)
Deaths:233
KDR:16.785
VKDR:9.275
Vehicle Kills:2,161
Kill Difference:3,678
Playtime:95.585 hours
Usage:5%
Score:2.595m
Score/min:453
Driving Accuracy:54.890%
Gunner Accuracy:35.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:452
V. Kills:339 133%
Deaths:32
KDR:14.125
Accuracy:52.311% B*
KPH:48.600 C*
VKPH:36.400 B*
M40 Fury-H
A*
Kills:391
V. Kills:56 N/A
Deaths:21
KDR:18.619
Accuracy:46.155% C**
KPH:184.500 A*
VKPH:26.400 B**
Proton II PPA-H
C--
Kills:63
V. Kills:4 N/A
Deaths:4
KDR:15.750
Accuracy:44.873% B++
KPH:71.700 D
VKPH:4.600 C--
Kills:906 (0 + 906)
Deaths:57
KDR:15.895
VKDR:7
Vehicle Kills:399
Kill Difference:849
Playtime:12.299 hours
Usage:1%
Score:0.322m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:44.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:400
V. Kills:66 N/A
Deaths:22
KDR:18.182
Accuracy:41.452% B+
KPH:75 B**
VKPH:12.400 B+
M12 Kobalt
B+
Kills:258
V. Kills:7 N/A
Deaths:1
KDR:258
Accuracy:20.498% B
KPH:96.500 B+
VKPH:2.600 C-
M40 Fury
B++
Kills:239
V. Kills:46 N/A
Deaths:12
KDR:19.917
Accuracy:43.597% B++
KPH:77.200 B++
VKPH:14.900 B+
M12 Kobalt
C*
Kills:224
V. Kills:12 N/A
Deaths:7
KDR:32
Accuracy:22.144% B+
KPH:78.400 C++
VKPH:4.200 C*
M20 Basilisk
A++
Kills:156
V. Kills:30 N/A
Deaths:16
KDR:9.750
Accuracy:50.679% B**
KPH:45.300 A++
VKPH:8.700 C*
M20 Basilisk
A+
Kills:78
V. Kills:19 390%
Deaths:8
KDR:9.750
Accuracy:53.633% A+
KPH:43.100 A+
VKPH:10.500 C++
Kills:1,355 (0 + 1,355)
Deaths:66
KDR:20.530
VKDR:2.727
Vehicle Kills:180
Kill Difference:1,289
Playtime:19.214 hours
Usage:1%
Score:0.405m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:53.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,176
V. Kills:20 N/A
Deaths:184
KDR:6.391
Accuracy:57.938% A++
KPH:83.200 B++
VKPH:1.400 C--
M40 Fury-F
A++
Kills:675
V. Kills:157 427%
Deaths:156
KDR:4.327
Accuracy:58.554% B*
KPH:50.900 A++
VKPH:11.800 B**
Kills:1,851 (1,851 + 0)
Deaths:340
KDR:5.444
VKDR:0.521
Vehicle Kills:177
Kill Difference:1,511
Playtime:27.396 hours
Usage:1%
Score:0.291m
Score/min:177
Driving Accuracy:58.554%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:93
V. Kills:10 N/A
Deaths:5
KDR:18.600
Accuracy:32.977% C
KPH:74.400 C+
VKPH:8 B+
Kills:93 (0 + 93)
Deaths:5
KDR:18.600
VKDR:2
Vehicle Kills:10
Kill Difference:88
Playtime:1.251 hours
Usage:0%
Score:0.017m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:32.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,30615,1174,5493.323C++0.0828.856%B31.997%C+87.3C*1.1C+227173.2h9.6B+33.4B+
Orion VS54 10,09010,0003,5012.856B+0.3927.363%B**29.5%B+92.9A++N/A255107.6h9B**33C++
Light PPA 4,1133,92935311.13B*7.8951.217%AN/A114.2A+5.3B++29934.4h8.6B+16.8B+
Ghost 3,4663,4505805.948B*2.7148.975%A76.493%B+92.7A+N/A25037.2h1.7B*3.5B*
Nyx VX31 2,2802,2574435.095B*1.8545.635%A++38.059%B*97.3A++1B*22923.2h4.4B*9.6B**
Equinox VE2 Burst 2,0171,9935973.338B++0.1032.156%B++35.023%B+98.2A1.2B+27920.3h10B*31.2B++
Solstice VE3 2,0061,9638582.288A*0.9531.081%A22.924%B+44.3B*1B*22744.3h10.2B**32.7C**
NS-11A 1,4741,4594013.638B**0.4033.117%A+29.267%B++102.7A*1.1B++22814.2h9.7A29.4B**
Eridani SX5 1,4731,4584343.359A+0.1234.486%A+27.572%B*102.7A++1.1B**24514.2h8.8B**25.5B*
Saron Laser Cannon 2,7671,4314782.994C++0.2532.346%C++2.027%C+18.4C**17.2B*24877.9h87.9B+271.8B+
NS-15M1 1,3651,3525362.522B+0.7227.317%B+22.855%C+79.5B**N/A17217h10.2B++37.5B++
Corvus VA55 1,3621,3384013.337A*0.1034.412%A++30.568%B*91A**1.6A*25614.7h9.4B**27.5B**
Pulsar C 1,3241,3151568.429A**5.1937.249%A*29.354%B*202.3S1.4B**5406.5h7.3A19.6B**
Sirius SX12 1,3221,3124682.803B**0.4432.226%A21.646%B+94.4A*N/A25213.9h10.3B**32B++
C150 Dalton 2,1681,3045623.286B**20.0435.956%CN/A58.2B+38.6B++65522.4h2.6B++7.2B++
H-V45 1,3091,2913543.647B*0.4130.095%B**36.406%A++84.9A++1.2B**22115.2h9.6A31.8B**
Terminus VX-9 1,2971,2864612.79B0.4530.878%B*28.538%C++93.2A+N/A21613.8h10B*32.5B++
SVA-88 1,2401,2255442.252C++0.9927.422%B+19.592%D-77B++N/A21515.9h10B+36.4B+
Proximity Mine 1,2191,21710211.931A*8.6951.95%B*N/A238.6A*N/A6205.1h1.9C+3.7B+
Solstice Burst 1,2421,2141956.226M+2.9834.715%A+29.736%B++142.8M+3.3S3718.5h9.6B**27.8B**
NS-11C 1,2281,2132524.813M++1.5735.166%A*31.162%A++134.8M**1.7A++4009h8.8A24.9B**
Revenant 1,2211,2072944.105C**0.8644.181%A+30.24%C+94.3B**1.1B+19612.8h5.8B++13.2B**
Supernova FPC 1,7001,2044924.571A+21.3364.501%AN/A51.9A++21.4B**71823.2h3.2A4.9A+
NS-30 Vandal 1,2141,2022544.732B**1.4947.41%A*38.353%A91.8A+N/A29513.1h4.4B*9.3B**
Flare VE6 1,2101,2023963.035A0.2126.155%B28.12%C*101.9A+N/A24311.8h8.2B*31.3B+
NSX Naginata 1,2381,2003813.15A+0.0928.946%B**30.583%C++73.2B++2.3A*17116.4h10B+34.6B++
Plasma Grenade 1,2071,19011190N/A1,186.7654.953%B**N/A743.8B++10.6C+24751.6h2.7B++4.9B*
NS-44 Commissioner 1,1991,1899781.216C++2.0345.226%B*29.689%B*65.7B*N/A18618.1h3.2B+7B++
Antares LC 1,8801,1841438.28A**5.0438.541%AN/A37.2B*21.9B+28131.8h56.3B++146B++
NS-357 Underboss 1,1971,1845951.99B++1.2551.515%A+29.223%B++80B*N/A22014.8h3.6B+7.1B*
Darkstar 1,1961,1804002.95B**0.2932.322%B**27.034%C**84.3B**1.1C++23414h10.9B++33.7B*
Pulsar LSW 1,1891,1794422.667B*0.5727.505%B+30.534%B+90.7B**N/A24413h9.4B*34.1B+
Serpent VE92 1,2001,1791826.478M**3.2437.128%A**37.998%M+176S3.1M**4886.7h8.4A22.5B**
Eidolon VE33 1,1861,1784102.873B++0.3738.075%A26.825%C+76.5A++N/A18415.4h5.8B**15.3B*
Nova 1,1971,1782724.331A++1.0967.283%A++14.346%C119M1.9A*3019.9h3.5B++5.2B**
VE-S Canis 1,1891,1782844.148A*0.9134.203%B*22.411%C+107.1A+1C++37511h8.2B*24B+
NSX Tomoe 1,1841,1763003.92A0.6835.16%B**40.561%C++99.7A++N/A30711.8h10.7B*30.6B*
NS-7 PDW 1,1861,1764632.54A+0.7031.806%B**18.027%C+85.2A*N/A21813.8h10.4B**32.7B*
S12 Renegade 1,1961,1761846.391C**3.1557.938%A++N/A83.4B++1.4C--16414.1h2.7B++4.7B**
Deimos VA29 1,1761,1702245.223M*1.9879.869%A+20.684%B+150MN/A3787.8h1.6A2B**
Skorpios 1,1791,1694072.872B+0.3732.698%B**25.15%B+95A+N/A20512.3h9.3B*28.6B**
Cerberus 1,1911,1661,0731.087C+2.1540.188%B**31.304%B++34.3CN/A9134h5.7C**14.1B+
V10 1,1681,1649911.758M+8.5252.195%A+84.021%B++103A**N/A27911.3h1.7B*3.2B*
XM98 1,1671,16311210.384S7.1450.363%A++86.5%A98.6M*N/A27211.8h1.6A3.2B**
Artemis VX26 1,1721,1623153.689B*0.4535.494%A+31.928%B**105.6A**N/A23811h9B**25.5B**
Parallax VX3 1,1641,1621189.847A6.6152.027%A++80.637%C**98.5M++N/A28011.8h1.6B**3.1B**
Pulsar VS1 1,1701,1603763.085A++0.1632.157%A+27.155%B++112.6M**1B++31710.3h9.8A30.3B**
Phobos VX86 1,1661,1594302.695B**0.5573.556%B**17.774%C++69B+N/A14316.8h1.8B**2.4B++
Thanatos VE70 1,1731,1593683.149A*0.0963.473%A*13.374%D85.2A*1B*22113.6h3A4.7A
Dual Photon Pods 1,1961,1392840.679S37.4470.376%A*1.932%B**367.4S18.4C+11143.1h8.7A+12.3A
C-4 1,4181,1381627.025M**3.7837.646%A++N/A264.7M*65.1A**15984.3h0.8A2.3A
V26 Maelstrom Turbo Laser 1,7759621675.76B**2.5236.001%B++N/A26.5B+22.4B**32736.3h70.9B+196.8B++
Saron HRB 1,9019525517.309A*14.0766.994%MN/A30C**29.9A44931.7h21.9C+32.6B*
Supernova PC 1,1999397113.225B*9.9860.99%B**3.621%B**48.7A++13.5B**28219.3h3.7B++6B**
NS Decimator 1,2388603752.293B**0.9561.729%C+1.977%C+46.7B20.5C**31618.4h3.4B++5.5B++
S1 1,1757966361.252B++1.9961.069%B3.643%B+40.8B*19.4B++31319.5h4.2B**6.9B++
M60-A Bulldog 9347436123.833U120.5948.883%B**N/A60.9B+15.7A+35312.2h4.6B++9.5B*
NSX Tanto 7557272413.017A+0.2233.998%A27.098%C++88.7A+3.4S2178.2h11.3B+33.1B++
M40 Fury-F 8326751564.327A1.0958.554%B*N/A50.8A++11.8B**19213.3h7.5B+12.8B*
Phaseshift VX-S 6386365511.564M**8.3251.593%A++83.333%B+99.4M**N/A3106.4h1.9B++3.8B++
Beamer VS3 5945843801.537B*1.7041.408%A*28.938%B++84.6A*1.4B++2516.9h7.1B++17.1B**
CAS30 Tank Buster 910584787.487M4.2556.439%B*2.568%A++18.6A++10.4B+16431.4h30.1B**53.3B*
Tank Mine 6954763015.867S12.6344.081%B+N/A297.5M**136.9A**21531.6h1.8C++4.2B**
E540 Halberd 7624652916.034C**12.7964.233%A*N/A38.8B+24.8A35512h5.3C*8.2B**
Aphelion VEX-4H 7914523214.125B+10.8852.311%B*N/A48.6C*36.5B*4249.3h53C++101.3B
AP30 Shredder 6784301528.667A*25.4336.877%C**N/A53.1B++30.6B+3628.1h55.4B*150.3B*
M40 Fury 4664002218.182A14.9441.452%B+N/A75.5B**12.5B+3515.3h9.2B*22.3B*
M40 Fury-H 4473912118.619C*15.3846.155%C**N/A186.2A*26.7B**5182.1h6.5B+14.1B+
Spear Anti-Vehicle Phalanx Turret 4443443210.75B7.5158.632%B**5.523%B*104.2M+30.3B+5413.3h4.8B**8.1B*
Lasher X2 3413321831.814B+1.4342.853%A++3.916%C+65.1B**1.8B++2125.1h14.1B**33B**
M12 Kobalt 3143103103.333B*100.0925.231%B+21.29%B++193.8B**2.5D-5061.6h15.5B61.5B+
NS Baron G5 308305793.861M**0.6269.181%A**13.771%C113M+1.1B*3422.7h3.9B+5.6C*
Quasar VM1 295292763.842B++0.6023.141%B**31.164%A++60.8AN/A1654.8h8.6A++37B**
Quasar VM1 272266803.325B*0.0823.858%A+25.94%A53.2A++1.2A+1795h10A42.1B+
M12 Kobalt 2652581258S254.7620.498%B14.729%D-95.6B+2.6C-3132.7h11.4A55.6B*
M40 Fury 2852391219.917A16.6843.597%B++N/A77.1B++14.8B+5163.1h9.8B+22.4B*
NSX Daimyo 237237327.406B*4.1651.139%A96.203%B+76.5B+N/A2013.1h2.3C**4.4B+
M12 Kobalt 236224732B+28.7622.144%B+14.732%D77.2C++4.1C*3092.9h16.6B+74.8B
NS-45 Pilot 2122111091.936B+1.3136.001%B+30.332%C++95.9B++N/A2812.2h6.2B+17.1B+
C75 Viper 234196824.5M+21.2650.636%B**N/A61.3A11.9B++3233.2h6.5B**12.8B**
NS-TMC-01 "His Regards" 19218323,0130.008D3.239.815%D*4.918%C0.2CN/A0945.4h1.8B+18.3C-
VA39 Spectre 172171453.8B++0.5647.074%A*39.181%C++61.1A*N/A2972.8h4.3B*9.2B**
Aphelion VEX-4 303167276.185C++2.9438.83%B+2.994%C-25.3C20.6C++2366.6h64.3C165.5C++
M20 Basilisk 186156169.75A**6.5150.679%B**4.487%C--45.9A++8.8C*2683.4h51.2B+101B**
VX29 Polaris 138137542.537B++0.7033.049%A+25.547%C++59.6C++N/A2492.3h11C**33.4B+
Supernova VPC 1441271127S123.7654.89%C**N/A66.8B*8.9C++4771.9h2.2B**3.9B**
Force-Blade 1151088,6960.012C3.2324.204%DN/A0.3C-N/A1374.5h1.8B++7.3C**
L105 Zephyr 114103251.5M**48.2660.315%A++N/A85.8B**9.2C+4001.2h4.5B**7.4B**
M60-A Bulldog 10799199M95.7666.759%A++N/A99A**8B**6271h4.8B+7.3B**
M20 Drake 15199199U95.7639.68%A++2.02%B++34.1B++17.9B3622.9h44.9B++113.2B*
CAS 14-E 10393518.6C+15.3632.977%C1.075%D71.5C+7.7B+2291.3h22.9B+69.5B+
A30 Walker 13184127A*3.7624.384%C+N/A28B+15.7B2913h51.3A210.3B*
NSX-P Tengu 8484322.625A+0.6247.975%A++25%B+84AN/A2251h11B+22.9B*
M20 Basilisk 977889.75A**6.5153.633%A+2.564%D*43.3A+10.6C++3471.8h66B++123B**
Rocklet Rifle 120693200.216D--3.0339.575%D**N/A1.8F-1.3F-2038.1h28.1B++70.9C++
Proton II PPA-H 6763415.75C++12.5144.873%B++3.175%A++70D4.4D3670.9h9.8C++21.8B+
Lumine Edge 57576660.086C+3.1627.49%C+15.79%C+1.8CN/A632.5h1.2B+4.4B
Proton II PPA 6357228.5B+25.2635.321%A+N/A71.3C*7.5A++1830.8h10.7C30.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit716410,31862.5h
Medical Applicator232111,69627.3h
Anti-Vehicle MANA Turret21180.3h
Nanite Healing Grenade0760h
Nanite Revive Grenade08390.2h
Spawn Beacon331,6244.4h
Xiphos Anti-Personnel Phalanx Tower0590h
Motion Spotter1,08714,564105.2h
Ammunition Package63350.1h
Recon Detection Device242192h
Medical Kit3,53420,341151.2h
Anti-Infantry MANA Turret5550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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