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Praetor Imperator SoilVS[DHMR] SoilVS
VS BR 83

KDR: 3.17

Score: 35.6m

Last Seen: Dec 6th, 2019 3:43 PM
- OFFLINE - 36.1 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 84): 47%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Light PPA Ghost Solstice VE3 Equinox VE2 Burst NS-11A Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,547,385 MLG Score: 3635
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.1%29.478%91736119158,7453.2329-0.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.098%1.926A++1.289A-0.871D--HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.62B+8.80.384C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.574%1.435%1036512227,38691324988.08981296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.847%-0.074C+-0.141C0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.474B+31.30.413B54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.759%1.811%486312242,31910147882.28473294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%1.912A++-0.464D-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.60.71B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.99%1.52%7241212154,47395125644.70347174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%0.72B++-0.724D-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.704B++15.70.61B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.043%79.449%724512226,7151921243.49376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.995%2.236A*0.821B++-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.467B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.619%16.883%724412234,3241319433.27824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.724%2.239A*0.419B-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.40.513B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
35.6m203.2%445 (26.7k)367 (22k)3.174697,00030,5553.4027583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227825229.714%24.618%73103:1045

10% Combat Medic14% Engineer27% Heavy Assault23% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2015 12:12 PMFeb 8th, 2016 1:03 AMDec 6th, 2019 9:08 PM (1d) (PST)Dec 6th, 2019 12:25 PM (1d) (PST)Dec 6th, 2019 11:43 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
88822166710.3150.2462.2320.0993635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,27413,28239,992601915134622,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1617.1h/67.4d 6,971 23,879 22,652 216.6k 1,529 4,541 9,571 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:10,000
Deaths:3,501
KDR:2.856
Accuracy:27.363% A
HSR:29.500% B++
Betelgeuse 54-A
B+
Kills:9,861
Deaths:3,045
KDR:3.238
Accuracy:28.846% B+
HSR:30.859% C+
NS-15M1
B*
Kills:1,289
Deaths:519
KDR:2.484
Accuracy:27.130% B*
HSR:23.196% C++
SVA-88
B++
Kills:1,211
Deaths:538
KDR:2.251
Accuracy:27.400% B++
HSR:19.736% D
Flare VE6
B+
Kills:1,199
Deaths:393
KDR:3.051
Accuracy:26.122% B+
HSR:28.023% B+
Pulsar LSW
B*
Kills:1,179
Deaths:442
KDR:2.667
Accuracy:27.505% B++
HSR:30.534% B*
NSX Naginata
A
Kills:529
Deaths:186
KDR:2.844
Accuracy:28.807% A
HSR:33.270% B++
VX29 Polaris
A++
Kills:115
Deaths:41
KDR:2.805
Accuracy:33.833% A++
HSR:26.087% B+
Kills:25,383
Deaths (as Heavy Assault):8,665
Deaths (to Heavy Assaults):8,509
KDR:2.92937
Kill Difference:16,718
Playtime:432.248 hours
Usage:27%
Score:9.218m
Score/min:355
Accuracy (listed only):28.376%
HSR (listed only):27.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,908
Deaths:791
KDR:2.412
Accuracy:31.022% A+
HSR:23.008% B+
Eridani SX5
A+
Kills:1,345
Deaths:367
KDR:3.665
Accuracy:34.540% A+
HSR:27.584% B**
Sirius SX12
A+
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A+
HSR:21.646% B+
Pulsar C
A**
Kills:1,310
Deaths:154
KDR:8.506
Accuracy:37.290% A**
HSR:29.389% B**
NS-11C
A*
Kills:1,213
Deaths:252
KDR:4.813
Accuracy:35.166% A*
HSR:31.162% A*
Solstice Burst
A++
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:34.645% A++
HSR:29.882% B**
Serpent VE92
M++
Kills:1,176
Deaths:182
KDR:6.462
Accuracy:37.142% M
HSR:38.095% M++
NS-7 PDW
A
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% A
HSR:18.027% C+
VE-S Canis
B**
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:34.162% B**
HSR:22.355% C**
Deimos VA29
A++
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A++
HSR:20.684% B+
Skorpios
A
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% A
HSR:25.150% B+
Thanatos VE70
A**
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A**
HSR:13.374% D
Phobos VX86
A
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% A
HSR:17.774% C*
Nova
A++
Kills:836
Deaths:199
KDR:4.201
Accuracy:66.015% A++
HSR:15.191% C+
NSX Tanto
A++
Kills:259
Deaths:97
KDR:2.670
Accuracy:35.076% A++
HSR:27.027% C**
Kills:17,552
Deaths (as Light Assault):4,874
Deaths (to Light Assaults):6,516
KDR:3.60115
Kill Difference:12,678
Playtime:416.228 hours
Usage:26%
Score:9.325m
Score/min:373
Accuracy (listed only):43.912%
HSR (listed only):24.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,908
Deaths:791
KDR:2.412
Accuracy:31.022% A+
HSR:23.008% B+
Pulsar C
A**
Kills:1,310
Deaths:154
KDR:8.506
Accuracy:37.290% A**
HSR:29.389% B**
NS-11C
A*
Kills:1,213
Deaths:252
KDR:4.813
Accuracy:35.166% A*
HSR:31.162% A*
Revenant
A++
Kills:1,207
Deaths:294
KDR:4.105
Accuracy:44.181% A++
HSR:30.240% C+
Solstice Burst
A++
Kills:1,188
Deaths:190
KDR:6.253
Accuracy:34.645% A++
HSR:29.882% B**
Eidolon VE33
A++
Kills:1,178
Deaths:410
KDR:2.873
Accuracy:38.075% A++
HSR:26.825% C*
Serpent VE92
M++
Kills:1,176
Deaths:182
KDR:6.462
Accuracy:37.142% M
HSR:38.095% M++
Deimos VA29
A++
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A++
HSR:20.684% B+
Thanatos VE70
A**
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A**
HSR:13.374% D
Phobos VX86
A
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% A
HSR:17.774% C*
Nova
A++
Kills:836
Deaths:199
KDR:4.201
Accuracy:66.015% A++
HSR:15.191% C+
NSX Tanto
A++
Kills:259
Deaths:97
KDR:2.670
Accuracy:35.076% A++
HSR:27.027% C**
Kills:13,763
Deaths (as Engineer):3,591
Deaths (to Engineers):4,790
KDR:3.83264
Kill Difference:10,172
Playtime:229.688 hours
Usage:14%
Score:5.985m
Score/min:434
Accuracy (listed only):47.959%
HSR (listed only):25.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,089
Deaths:530
KDR:5.828
Accuracy:48.799% A+
HSR:76.530% B++
Eridani SX5
A+
Kills:1,345
Deaths:367
KDR:3.665
Accuracy:34.540% A+
HSR:27.584% B**
Sirius SX12
A+
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A+
HSR:21.646% B+
NS-30 Vandal
A*
Kills:1,202
Deaths:254
KDR:4.732
Accuracy:47.410% A*
HSR:38.353% A+
NS-44 Commissioner
B**
Kills:1,183
Deaths:975
KDR:1.213
Accuracy:45.208% B**
HSR:29.755% B**
Nyx VX31
A*
Kills:1,178
Deaths:223
KDR:5.283
Accuracy:46.561% A*
HSR:35.823% B++
NSX Tomoe
A
Kills:1,176
Deaths:299
KDR:3.933
Accuracy:35.171% A
HSR:40.561% B
NS-7 PDW
A
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% A
HSR:18.027% C+
VE-S Canis
B**
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:34.162% B**
HSR:22.355% C**
Skorpios
A
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% A
HSR:25.150% B+
Cerberus
B**
Kills:1,166
Deaths:1,073
KDR:1.087
Accuracy:40.188% B**
HSR:31.304% B*
V10
A++
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:52.195% A++
HSR:84.021% B++
XM98
A++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:50.363% A++
HSR:86.500% A
Parallax VX3
A*
Kills:1,162
Deaths:118
KDR:9.847
Accuracy:52.027% A*
HSR:80.637% B
Artemis VX26
A++
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:35.499% A++
HSR:31.897% A
NS-357 Underboss
A++
Kills:758
Deaths:376
KDR:2.016
Accuracy:51.813% A++
HSR:26.121% B+
Beamer VS3
A*
Kills:570
Deaths:371
KDR:1.536
Accuracy:41.570% A*
HSR:28.947% B*
VA39 Spectre
M
Kills:137
Deaths:33
KDR:4.152
Accuracy:47.643% M
HSR:36.496% C+
Kills:21,282
Deaths (as Infiltrator):6,763
Deaths (to Infiltrators):5,182
KDR:3.14683
Kill Difference:14,519
Playtime:366.026 hours
Usage:23%
Score:7.426m
Score/min:338
Accuracy (listed only):42.215%
HSR (listed only):41.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B**
Kills:1,667
Deaths:510
KDR:3.269
Accuracy:32.623% B**
HSR:35.813% B*
NS-11A
A++
Kills:1,459
Deaths:401
KDR:3.638
Accuracy:33.117% A++
HSR:29.267% B*
Eridani SX5
A+
Kills:1,345
Deaths:367
KDR:3.665
Accuracy:34.540% A+
HSR:27.584% B**
Corvus VA55
A++
Kills:1,338
Deaths:401
KDR:3.337
Accuracy:34.412% A++
HSR:30.568% B**
Sirius SX12
A+
Kills:1,312
Deaths:468
KDR:2.803
Accuracy:32.226% A+
HSR:21.646% B+
H-V45
A*
Kills:1,291
Deaths:354
KDR:3.647
Accuracy:30.095% B**
HSR:36.406% A*
Terminus VX-9
B**
Kills:1,261
Deaths:447
KDR:2.821
Accuracy:30.889% B**
HSR:28.390% C*
Darkstar
A
Kills:1,180
Deaths:400
KDR:2.950
Accuracy:32.322% A
HSR:27.034% B+
NS-7 PDW
A
Kills:1,176
Deaths:463
KDR:2.540
Accuracy:31.806% A
HSR:18.027% C+
VE-S Canis
B**
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:34.162% B**
HSR:22.355% C**
Deimos VA29
A++
Kills:1,170
Deaths:224
KDR:5.223
Accuracy:79.869% A++
HSR:20.684% B+
Skorpios
A
Kills:1,169
Deaths:407
KDR:2.872
Accuracy:32.698% A
HSR:25.150% B+
Pulsar VS1
A++
Kills:1,160
Deaths:376
KDR:3.085
Accuracy:32.157% A++
HSR:27.155% B*
Thanatos VE70
A**
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:63.473% A**
HSR:13.374% D
Phobos VX86
A
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:73.556% A
HSR:17.774% C*
Nova
A++
Kills:836
Deaths:199
KDR:4.201
Accuracy:66.015% A++
HSR:15.191% C+
Kills:19,854
Deaths (as Combat Medic):6,097
Deaths (to Combat Medics):3,448
KDR:3.25636
Kill Difference:13,757
Playtime:159.429 hours
Usage:10%
Score:3.555m
Score/min:372
Accuracy (listed only):42.122%
HSR (listed only):24.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,658
V. Kills:166 N/A
Deaths:353
KDR:10.363
Accuracy:51.796% A+
KPH:117.500 A*
VKPH:5.300 B++
Saron Laser Cannon
B**
Kills:1,353
V. Kills:1,292 105%
Deaths:478
KDR:2.831
Accuracy:32.153% C+
KPH:18 B+
VKPH:17.200 B**
Antares LC
B**
Kills:1,184
V. Kills:696 170%
Deaths:143
KDR:8.280
Accuracy:38.541% B*
KPH:37.300 B**
VKPH:21.900 B*
Dual Photon Pods
S
Kills:1,139
V. Kills:57 N/A
Deaths:28
KDR:40.679
Accuracy:70.376% A*
KPH:363 S
VKPH:18.200 C+
Maelstrom Turbo Laser
A
Kills:769
V. Kills:708 108%
Deaths:167
KDR:4.605
Accuracy:35.324% B+
KPH:24.800 B+
VKPH:22.800 A
Kills:8,103 (6,964 + 0)
Deaths:1,169
KDR:6.932
VKDR:2.497
Vehicle Kills:2,919
Kill Difference:6,934
Playtime:172.155 hours
Usage:11%
Score:3.040m
Score/min:294
Piloting Accuracy:35.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,161
V. Kills:784 148%
Deaths:56
KDR:20.732
Accuracy:36.207% C+
KPH:55.700 B*
VKPH:37.600 B*
CAS30 Tank Buster
A+
Kills:467
V. Kills:275 169%
Deaths:78
KDR:5.987
Accuracy:56.049% B*
KPH:18.500 A+
VKPH:10.900 B+
AP30 Shredder
B++
Kills:310
V. Kills:193 160%
Deaths:15
KDR:20.667
Accuracy:38.182% B+
KPH:46.500 B++
VKPH:29 B+
L105 Zephyr
A*
Kills:103
V. Kills:11 N/A
Deaths:2
KDR:51.500
Accuracy:60.315% A*
KPH:83 A
VKPH:8.900 C+
Kills:2,041 (467 + 1,574)
Deaths:151
KDR:13.517
VKDR:8.364
Vehicle Kills:1,263
Kill Difference:1,890
Playtime:54.039 hours
Usage:3%
Score:0.951m
Score/min:293
Piloting Accuracy:56.049%
Gunner Accuracy:60.315%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:187
V. Kills:34 N/A
Deaths:8
KDR:23.375
Accuracy:50.607% B**
KPH:64.900 A++
VKPH:11.800 B*
Kills:187 (187 + 0)
Deaths:8
KDR:23.375
VKDR:4.250
Vehicle Kills:34
Kill Difference:179
Playtime:2.883 hours
Usage:0%
Score:0.057m
Score/min:329
Driving Accuracy:50.607%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,193
V. Kills:492 242%
Deaths:49
KDR:24.347
Accuracy:64.526% A
KPH:52.700 A*
VKPH:21.700 A
Saron HRB
A++
Kills:948
V. Kills:946 100%
Deaths:55
KDR:17.236
Accuracy:66.995% M
KPH:30 B+
VKPH:29.900 A++
Supernova PC
A*
Kills:939
V. Kills:260 360%
Deaths:71
KDR:13.225
Accuracy:60.990% A
KPH:48.700 A*
VKPH:13.500 A
E540 Halberd
A++
Kills:441
V. Kills:290 152%
Deaths:29
KDR:15.207
Accuracy:66% A**
KPH:40.600 B*
VKPH:26.700 A++
Aphelion VEX-4
B+
Kills:167
V. Kills:136 122%
Deaths:27
KDR:6.185
Accuracy:38.831% B+
KPH:25.200 C+
VKPH:20.500 B+
Proton II PPA
A*
Kills:57
V. Kills:6 N/A
Deaths:2
KDR:28.500
Accuracy:35.321% A++
KPH:74.600 B++
VKPH:7.800 A*
Kills:3,745 (2,132 + 1,613)
Deaths:233
KDR:16.073
VKDR:9.142
Vehicle Kills:2,130
Kill Difference:3,512
Playtime:91.752 hours
Usage:6%
Score:2.510m
Score/min:456
Driving Accuracy:60.990%
Gunner Accuracy:35.321%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:436
V. Kills:331 131%
Deaths:32
KDR:13.625
Accuracy:52.647% B*
KPH:47.800 B+
VKPH:36.300 B**
M40 Fury-H
A*
Kills:360
V. Kills:49 N/A
Deaths:21
KDR:17.143
Accuracy:46.107% B
KPH:183.800 A*
VKPH:25 B+
Proton II PPA-H
B*
Kills:63
V. Kills:4 N/A
Deaths:4
KDR:15.750
Accuracy:44.873% B*
KPH:71.700 C
VKPH:4.600 C-
Kills:859 (0 + 859)
Deaths:57
KDR:15.070
VKDR:6.737
Vehicle Kills:384
Kill Difference:802
Playtime:11.965 hours
Usage:1%
Score:0.309m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:44.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:400
V. Kills:66 N/A
Deaths:22
KDR:18.182
Accuracy:41.452% B+
KPH:75.100 A
VKPH:12.400 B+
M40 Fury
B**
Kills:235
V. Kills:46 N/A
Deaths:12
KDR:19.583
Accuracy:43.618% B*
KPH:76.700 B**
VKPH:15 B++
M12 Kobalt
B+
Kills:198
V. Kills:11 N/A
Deaths:7
KDR:28.286
Accuracy:20.970% B+
KPH:81.900 B+
VKPH:4.500 B+
M12 Kobalt
B+
Kills:151
V. Kills:5 N/A
Deaths:1
KDR:151
Accuracy:20.403% B+
KPH:82.900 B+
VKPH:2.700 C
M20 Basilisk
A*
Kills:139
V. Kills:24 N/A
Deaths:16
KDR:8.688
Accuracy:49.313% B**
KPH:46.500 A*
VKPH:8 C++
M20 Basilisk
A*
Kills:67
V. Kills:18 353%
Deaths:8
KDR:8.375
Accuracy:55.145% A++
KPH:47.900 A*
VKPH:12.900 B++
Kills:1,190 (0 + 1,190)
Deaths:66
KDR:18.030
VKDR:2.576
Vehicle Kills:170
Kill Difference:1,124
Playtime:17.021 hours
Usage:1%
Score:0.368m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:55.145%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,176
V. Kills:20 N/A
Deaths:184
KDR:6.391
Accuracy:57.938% A++
KPH:83.200 B*
VKPH:1.400 C-
M40 Fury-F
A++
Kills:443
V. Kills:109 403%
Deaths:101
KDR:4.386
Accuracy:59.679% B**
KPH:54.500 A++
VKPH:13.400 A+
Kills:1,619 (1,619 + 0)
Deaths:285
KDR:5.681
VKDR:0.453
Vehicle Kills:129
Kill Difference:1,334
Playtime:22.264 hours
Usage:1%
Score:0.246m
Score/min:185
Driving Accuracy:59.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:53
V. Kills:6 N/A
Deaths:5
KDR:10.600
Accuracy:28.738% D
KPH:58.300 C
VKPH:6.600 C++
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:1.200
Vehicle Kills:6
Kill Difference:48
Playtime:0.909 hours
Usage:0%
Score:0.011m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:28.738%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,09010,0003,5012.856B**0.3227.363%A29.5%B++92.9A**N/A251107.6h9B**33C**
Betelgeuse 54-A 9,9619,8613,0453.238C++0.0628.846%B+30.859%C+91.6B+N/A233107.7h9.6B++33.2B+
Light PPA 3,8243,65835310.363B**7.1951.796%A+N/A117.6A*5.3B++30731.1h8.4B+16.2B+
Ghost 3,1033,0895305.828B**2.6548.799%A+76.53%B++95.3A*N/A25432.4h1.7B**3.5B**
Solstice VE3 1,9481,9087912.412M0.7631.022%A+23.008%B+46.3A+1A+23441.2h10.1B**32.6B+
Equinox VE2 Burst 1,6881,6675103.269A0.0932.623%B**35.813%B*100.4A++1.3B**29816.6h10B*30.7B*
NS-11A 1,4741,4594013.638A*0.4633.117%A++29.267%B*102.7M++1.1B**22614.2h9.7A29.4B**
Saron Laser Cannon 2,6451,3534782.831C**0.3432.153%C+2.143%C+18B+17.2B**24775.1h88.8B+276.1B++
Eridani SX5 1,3581,3453673.665A*0.4934.54%A+27.584%B**108.5M+1A+25712.4h8.9B**25.6B*
Corvus VA55 1,3621,3384013.337M++0.1634.412%A++30.568%B**91M++1.6A**25414.7h9.4B**27.5B**
Sirius SX12 1,3221,3124682.803A++0.3732.226%A+21.646%B+94.4MN/A24813.9h10.3B**32B*
Pulsar C 1,3191,3101548.506M**5.3337.29%A**29.389%B**201.5S1.4A*5266.5h7.3A19.6B**
H-V45 1,3091,2913543.647A0.4730.095%B**36.406%A*84.9A*1.2A+21515.2h9.6A31.8B**
NS-15M1 1,2971,2895192.484B++0.6927.13%B*23.196%C++81.1A+N/A17615.9h10.2B*37.7B++
Terminus VX-9 1,2721,2614472.821B++0.3530.889%B**28.39%C*93.4A*N/A21313.5h10B**32.4B*
NS-11C 1,2281,2132524.813S1.6435.166%A*31.162%A*134.8S1.7M3909h8.8A24.9B**
SVA-88 1,2261,2115382.251B0.9227.4%B++19.736%D77.6B**1B**21115.6h10B++36.4B+
Revenant 1,2211,2072944.105B**0.9344.181%A++30.24%C+94.3A++1.1A19512.8h5.8B*13.2A
NS-30 Vandal 1,2141,2022544.732A++1.5647.41%A*38.353%A+91.8A*N/A29413.1h4.4B**9.3B**
Flare VE6 1,2071,1993933.051A*0.1226.122%B+28.023%B+102.5A*N/A24111.7h8.2B**31.2B++
Supernova FPC 1,6851,1934924.347A**21.1764.526%AN/A52.8A*21.8A72622.6h3.2A4.9A+
Proximity Mine 1,1931,19110211.676A**8.5051.934%B**N/A238.2A**N/A6125h1.9C++3.6B*
Solstice Burst 1,2161,1881906.253M**3.0834.645%A++29.882%B**143.1M*3.4S3698.3h9.7B**27.9B**
Antares LC 1,8801,1841438.28S5.1138.541%B*N/A37.2B**21.9B*28031.8h56.3B*146B*
NS-44 Commissioner 1,1931,1839751.213C*1.9645.208%B**29.755%B**65.7B**N/A18418h3.2B++7B++
Darkstar 1,1961,1804002.95A0.2232.322%A27.034%B+84.3A++1.1B+23314h10.9B**33.7B**
Pulsar LSW 1,1891,1794422.667B**0.5127.505%B++30.534%B*90.7A+N/A23413h9.4B**34.1B++
Eidolon VE33 1,1861,1784102.873A++0.3038.075%A++26.825%C*76.5MN/A18015.4h5.8B**15.3B**
Nyx VX31 1,1851,1782235.283A2.1146.561%A*35.823%B++97.4A**N/A20512.1h4.4B**9.4B**
Serpent VE92 1,1971,1761826.462S3.2937.142%M38.095%M++178.2S3.2S4726.6h8.4B**22.5B*
S12 Renegade 1,1961,1761846.391B++3.2257.938%A++N/A83.4B*1.4C-16314.1h2.7B+4.7B*
NSX Tomoe 1,1841,1762993.933A++0.7635.171%A40.561%B99.7A**N/A30611.8h10.7B**30.5B*
NS-7 PDW 1,1861,1764632.54A*0.6331.806%A18.027%C+85.2M+N/A21413.8h10.4B**32.7B*
VE-S Canis 1,1831,1722824.156M+0.9834.162%B**22.355%C**107.5A*1B++36810.9h8.2B**24B++
Deimos VA29 1,1761,1702245.223M++2.0579.869%A++20.684%B+150M**N/A3727.8h1.6A2B*
Skorpios 1,1791,1694072.872B++0.3032.698%A25.15%B+95A++N/A20412.3h9.3B*28.6B**
Cerberus 1,1911,1661,0731.087C++2.0940.188%B**31.304%B*34.3C+N/A9134h5.7B14.1B++
V10 1,1681,1649911.758M**8.5852.195%A++84.021%B++103M++N/A27911.3h1.7B*3.2B**
XM98 1,1671,16311210.384S7.2150.363%A++86.5%A98.6SN/A27011.8h1.6A3.2A
Parallax VX3 1,1641,1621189.847A+6.6752.027%A*80.637%B98.5SN/A27711.8h1.6B**3.1B**
C150 Dalton 1,9451,1615620.732A+17.5636.207%C+N/A55.6B*37.5B*44320.9h2.7B*7.5B*
Artemis VX26 1,1701,1603133.706A*0.5335.499%A++31.897%A105.5M*N/A23711h9B**25.5B**
Pulsar VS1 1,1701,1603763.085A*0.0932.157%A++27.155%B*112.6S1B**30710.3h9.8A+30.3B**
Thanatos VE70 1,1731,1593683.149M0.0363.473%A**13.374%D85.2M++1A21613.6h3A4.7A
Phobos VX86 1,1661,1594302.695B**0.4873.556%A17.774%C*69B++N/A14116.8h1.8B**2.4B*
Dual Photon Pods 1,1961,1392840.679S37.5070.376%A*1.932%B*367.4S18.4C+10893.1h8.7A+12.3A
C-4 1,4031,1271567.224S4.0537.372%A++N/A268.3M**65.7A**15794.2h0.8A2.2A
Plasma Grenade 9949851985N/A981.8354.9%AN/A703.6B**6.4C25091.4h2.7B**5B**
Saron HRB 1,8949485517.236M14.0666.995%MN/A30B+29.9A++45031.6h21.9C++32.6B**
Supernova PC 1,1999397113.225A10.0560.99%A3.621%B**48.7A*13.5A27819.3h3.7B**6A
Nova 8528361994.201A1.0366.015%A++15.191%C+111.5M++2.1S2827.5h3.6B++5.5B*
S1 1,1757966361.252B**1.9261.069%B+3.643%B+40.8A19.4B*30919.5h4.2A6.9B**
Maelstrom Turbo Laser 1,4777691674.605B**1.4335.324%B+1.17%D24.8B+22.8A33131h73.8B+208.9B+
NS-357 Underboss 7687583762.016B**1.1651.813%A++26.121%B+82.4A1.1A2349.2h3.8B+7.2B*
NS Decimator 8485872502.348A+0.8361.808%C++1.363%D47.3B++21B+33912.4h3.5B*5.6B*
Beamer VS3 5805703711.536B**1.6441.57%A*28.947%B*85.1M+1.5B**2516.7h7.1B*17.1B+
NSX Naginata 5475291862.844A+0.3328.807%A33.27%B++76.7A2.6M**1926.9h10.4B+36B++
CAS30 Tank Buster 742467785.987A*2.8156.049%B*2.57%A+18.5A+10.9B+15225.3h29.4B*52.4B*
M40 Fury-F 5524431014.386A+1.2159.679%B**N/A54.7A++13.5A+2218.1h7.7B+13B*
E540 Halberd 7314412915.207B+12.0366%A**N/A40.5B*26.6A++37910.9h5.2B+7.8A
Aphelion VEX-4H 7674363213.625B*10.4552.647%B*N/A47.9B+36.4B**4249.1h54.2B103B+
Tank Mine 6354352716.111S12.9445.677%B*N/A310.7S142.9M22491.4h1.8C*4A
M40 Fury 4664002218.182A*15.0141.452%B+N/A75.5A12.5B++3515.3h9.2B*22.3B**
M40 Fury-H 4093602117.143B+13.9746.107%BN/A180A*24.5B+4992h6.5B+14B*
AP30 Shredder 5033101520.667A*17.4938.182%B+N/A46.3B++28.8B+3436.7h59.7B**156.4B**
Spear Anti-Vehicle Phalanx Turret 400302319.742B+6.5758.429%A5.96%B**104.1M**33.8B**5622.9h4.7B**8.1B**
NSX Tanto 270259972.67A+0.5035.076%A++27.027%C**92.5A*3.9S2342.8h12.1B34.4B++
M40 Fury 2812351219.583A16.4143.618%B*N/A75.8B*14.8B+5183.1h9.9B++22.6B*
Quasar VM1 224222613.639B++0.4623.314%B**31.532%A*55.5AN/A1514h9.3A++40B**
Quasar VM1 225220653.385A0.2123.929%A++25%A52.4A*1.2A++1864.2h10.1A+42.1B++
Lasher X2 2182151261.706B**1.4742.22%A*1.86%D*61.4AN/A2073.5h14.2A33.6B**
M12 Kobalt 209198728.286A25.1120.97%B+14.141%D-82.5B+4.6B+2852.4h16B++76.1B+
C75 Viper 221187823.375S20.2050.607%B**N/A64.5A++11.7B*3292.9h6.2A12.3B**
Aphelion VEX-4 303167276.185C**3.0138.831%B+2.994%C25.3C+20.6B+2376.6h64.2C+165.3B
NS-TMC-01 "His Regards" 17316420,1700.008D3.1710.321%D*5.488%C0.2CN/A0822.8h1.8B+17.3C+
M12 Kobalt 1561511151S147.8320.403%B+10.596%D**83.9B+2.8C3101.8h14B*68.7B++
M20 Basilisk 163139168.688M+5.5149.313%B**5.036%C46.3A*8C++2873h48.5A98.4A
VA39 Spectre 137137334.152A+0.9847.643%M36.496%C+62.3A**N/A2952.2h4.2B**8.8B**
M12 Kobalt 132130343.333B*40.1623.28%C++15.385%C--162.5B**2.5D-4800.8h13.9B++59.7B++
VX29 Polaris 116115412.805A0.3733.833%A++26.087%B+76.7B**N/A3261.5h10.6B++31.3B*
Force-Blade 1091038,2470.012C3.1627.093%CN/A0.3CN/A1348.4h1.7B*6.4B+
L105 Zephyr 114103251.5S48.3360.315%A*N/A85.8A+9.2C+3951.2h4.5B**7.4A
M60-A Bulldog 10799199M**95.8366.667%A++N/A99A**8B**6331h4.8B*7.2B**
M60-A Bulldog 9472612B*8.8333.044%C--N/A36C+11B*5652h4.8B++14.4B
A30 Walker 11271125.917A++2.7424.134%C+N/A28.4B*16.4B++2882.5h50.6A209.8B**
M20 Basilisk 856788.375M5.2055.145%A++2.985%D-47.9A*12.9B++3981.4h68.8B*124.7A
Rocklet Rifle 109632980.211D-2.9639.806%D**N/A1.9F-1.4F-1933.4h27.4B*68.7C*
Proton II PPA-H 6763415.75B+12.5844.873%B*3.175%A+70C4.4C--3370.9h9.8C**21.8B+
Proton II PPA 6357228.5B*25.3335.321%A++N/A71.3B+7.5A*1810.8h10.7C+30.3B++
CAS 14-E 5953510.6C7.4328.738%D1.887%C++58.9C6.7C++1950.9h25.6B+89C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon301,3473.7h
Anti-Vehicle MANA Turret21050.3h
Nano-Armor Kit494349,60651.1h
Motion Spotter1,04012,42193h
Nanite Revive Grenade08390.2h
Nanite Healing Grenade0750h
Medical Applicator223107,79725.4h
Xiphos Anti-Personnel Phalanx Tower0590h
Recon Detection Device242192h
Ammunition Package62870.1h
Medical Kit3,18717,420144.2h

Check the help document for the dictionary if you want to learn more about words used here.


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