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Director General SolBurner[BL] SolBurner
NC BR 98

KDR: 2.65

Score: 15.5m

Last Seen: Nov 9th, 2018 9:34 PM
- OFFLINE - 2.1 hour(s)

Battle Rank 98 - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 136
Level Progress (to 99): 0%
Level 100 Progress: 82% 315h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard L100 Python HESH Titan-150 AP Titan-150 HESH L100 Python AP NC6 Gauss SAW Titan-150 HEAT L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.188%15.716%270610081,8580.7059271.947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.008%-0.749D--0.753D-0.629B+HEAD ++ (~7.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.046C+12.30.138C++59.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.567%1.633%2518710079,004344459426.0986196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.203%-1.291D**-0.651D0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.2-1.494F26.8-1.125D*70.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.328%1.887%150410104242893601.46207117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.908%-0.631D-0.628D-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.5-0.417C--48.8-0.252C117.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 136
15.5m440.9%180 (10.8k)165 (9.9k)2.6534214,4245,4364.1821298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101452817.262%3.536%6117:145

36% Engineer10% Heavy Assault45% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 5:45 PMSep 2nd, 2013 12:48 AMNov 11th, 2018 10:00 PM (2d) (PST)Nov 9th, 2018 7:19 PM (4d) (PST)Nov 9th, 2018 5:34 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
489324570.1540.0580.0050.9620.06470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3651,90427,4619305849,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1557.6h/64.9d 8,310 510 7,958 89.9k 2,143 3,802 5,965 45.7m

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:131
Deaths:244
KDR:0.537
Accuracy:19.663% D--
HSR:9.924% F--
AF-19 Mercenary
C-
Kills:131
Deaths:264
KDR:0.496
Accuracy:19.603% C-
HSR:16.794% D
Kills:262
Deaths (as Engineer):508
Deaths (to Engineers):1,332
KDR:0.51575
Kill Difference:246
Playtime:559.341 hours
Usage:36%
Score:6.349m
Score/min:189
Accuracy (listed only):19.633%
HSR (listed only):13.359%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,081
Deaths:1,510
KDR:0.716
Accuracy:15.747% D
HSR:17.206% D--
Kills:1,081
Deaths (as Heavy Assault):1,510
Deaths (to Heavy Assaults):1,476
KDR:0.71589
Kill Difference:429
Playtime:158.577 hours
Usage:10%
Score:1.352m
Score/min:142
Accuracy (listed only):15.747%
HSR (listed only):17.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:232
KDR:0.578
Accuracy:15.727% F
HSR:10.448% D--
AC-X11
D--
Kills:131
Deaths:244
KDR:0.537
Accuracy:19.663% D--
HSR:9.924% F--
AF-19 Mercenary
C-
Kills:131
Deaths:264
KDR:0.496
Accuracy:19.603% C-
HSR:16.794% D
Kills:721
Deaths (as Light Assault):1,340
Deaths (to Light Assaults):984
KDR:0.53806
Kill Difference:619
Playtime:66.637 hours
Usage:4%
Score:0.424m
Score/min:106
Accuracy (listed only):18.781%
HSR (listed only):13.137%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:232
KDR:0.578
Accuracy:15.727% F
HSR:10.448% D--
Kills:459
Deaths (as Infiltrator):832
Deaths (to Infiltrators):681
KDR:0.55168
Kill Difference:373
Playtime:705.806 hours
Usage:45%
Score:6.783m
Score/min:160
Accuracy (listed only):17.929%
HSR (listed only):12.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:232
KDR:0.578
Accuracy:15.727% F
HSR:10.448% D--
NC1 Gauss Rifle
D
Kills:56
Deaths:129
KDR:0.434
Accuracy:18.815% D
HSR:12.500% D*
Kills:515
Deaths (as Combat Medic):961
Deaths (to Combat Medics):452
KDR:0.5359
Kill Difference:446
Playtime:31.719 hours
Usage:2%
Score:0.300m
Score/min:158
Accuracy (listed only):18.224%
HSR (listed only):12.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D*
Kills:115
Deaths:81
KDR:1.420
Accuracy:22.379% D**
HSR:10.435% D*
AF-34 Mattock
F
Kills:63
Deaths:25
KDR:2.520
Accuracy:16.838% F-
HSR:9.524% F
Kills:178
Deaths (as MAX Suit):53
Deaths (to MAX Suits):257
KDR:3.35849
Kill Difference:125
Playtime:31.219 hours
Usage:2%
Score:0.253m
Score/min:135
Accuracy (listed only):19.608%
HSR (listed only):9.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:1,735
V. Kills:1,262 137%
Deaths:80
KDR:21.688
Accuracy:25.649% D
KPH:8.600 D-
VKPH:6.200 D--
L100 Python HESH
D
Kills:1,542
V. Kills:312 493%
Deaths:53
KDR:29.094
Accuracy:45.636% C
KPH:25.500 D*
VKPH:5.200 D
L100 Python AP
C--
Kills:1,184
V. Kills:818 145%
Deaths:55
KDR:21.527
Accuracy:50.654% C--
KPH:14.700 D*
VKPH:10.200 D*
L100 Python HEAT
C
Kills:971
V. Kills:366 265%
Deaths:27
KDR:35.963
Accuracy:48.171% C
KPH:17.400 D-
VKPH:6.600 D--
Kills:5,432 (5,432 + 0)
Deaths:215
KDR:25.265
VKDR:12.828
Vehicle Kills:2,758
Kill Difference:5,217
Playtime:398.895 hours
Usage:26%
Score:1.985m
Score/min:83
Driving Accuracy:48.171%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:1,331
V. Kills:1,000 133%
Deaths:115
KDR:11.574
Accuracy:45.873% C--
KPH:12.600 D*
VKPH:9.500 D--
Titan-150 HESH
C+
Kills:1,257
V. Kills:374 335%
Deaths:27
KDR:46.556
Accuracy:48.289% C++
KPH:24.900 D-
VKPH:7.400 C+
Titan-150 HEAT
C--
Kills:984
V. Kills:462 213%
Deaths:78
KDR:12.615
Accuracy:45.062% C+
KPH:15.100 D
VKPH:7.100 C--
Enforcer ML85
C+
Kills:154
V. Kills:104 147%
Deaths:48
KDR:3.208
Accuracy:39.724% C+
KPH:16.300 D
VKPH:11 D-
Kills:3,726 (3,572 + 154)
Deaths:268
KDR:13.903
VKDR:7.239
Vehicle Kills:1,940
Kill Difference:3,458
Playtime:230.866 hours
Usage:15%
Score:1.496m
Score/min:108
Driving Accuracy:45.062%
Gunner Accuracy:39.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:109
V. Kills:34 311%
Deaths:28
KDR:3.893
Accuracy:42.989% B**
KPH:16 D-
VKPH:5 C
M20 Basilisk
D-
Kills:104
V. Kills:52 196%
Deaths:21
KDR:4.952
Accuracy:26.738% D*
KPH:9.400 D--
VKPH:4.700 D-
M20 Basilisk
D-
Kills:57
V. Kills:34 163%
Deaths:32
KDR:1.781
Accuracy:29.612% D-
KPH:7.300 D*
VKPH:4.300 D-
Kills:270 (0 + 270)
Deaths:81
KDR:3.333
VKDR:1.481
Vehicle Kills:120
Kill Difference:189
Playtime:25.749 hours
Usage:2%
Score:0.165m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:29.612%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 2,9971,7358021.688S19.0325.649%D1.21%D8.6D-6.2D--79202.2h117.9C*459.8C+
L100 Python HESH 1,8541,5425329.094A++26.4445.636%C1.427%C+25.5D*5.2D8460.5h3.7C8.2C
Titan-150 AP 2,3311,33111511.574B**8.9245.873%C--2.329%C12.6D*9.5D--108105.7h5.9C12.9C--
Titan-150 HESH 1,6311,2572746.556M**43.9048.289%C++N/A24.9D-7.4C+9650.5h3.5C+7.3C++
L100 Python AP 2,0021,1845521.527S18.8750.654%C--2.027%C--14.7D*10.2D*9680.5h6.8C+13.4C
NC6 Gauss SAW 1,0881,0811,5100.716C1.9415.747%D17.206%D--10.2D-N/A34106h10.4C++65.9C+
Titan-150 HEAT 1,4469847812.615A+9.9645.062%C+1.829%D15.1D7.1C--9065.2h5C++11.1C++
L100 Python HEAT 1,3379712735.963S33.3148.171%C2.678%C+17.4D-6.6D--7655.7h5.8C++12.1C++
Bouncing Betty 3363361818.667S16.0141.646%CN/A74.7D--N/A2224.5h2C4.8C+
NS-7 PDW 3263256000.542C-2.1120.131%D-15.385%C6.1D--N/A1853.3h15.1C++75C+
Tank Mine 449271299.345M**6.6938.796%B+N/A129B+84.8B*13272.1h2.4D6.2C++
Spear Anti-Vehicle Phalanx Turret 474266929.556M**26.9045.14%C**3.383%C24.6D-19.3C+23110.8h11.2C--24.8C+
Enforcer ML85 258154483.208C0.5539.724%C+1.948%C+16.4D11.1D-2889.4h14.6C36.7C
Blitz GD-10 1351342320.578C2.0815.727%F10.448%D--3.4D*N/A1339.8h17.1C108.5D-
AC-X11 1371312440.537D2.1219.663%D--9.924%F--2.6D*N/A1149.9h11.1C+56.6C
AF-19 Mercenary 1341312640.496C2.1619.603%C-16.794%D4.7D--N/A3027.6h17.1D87.3C
NS Decimator 2241192070.575C--2.0858.001%CN/A14.3D*12.7C1878.3h7.7F13.3D**
NCM1 Scattercannon 115115811.42C+1.2322.379%D**10.435%D*4.9D**N/A1423.7h8.4C+37.7D--
M60-G Bulldog 143109283.893C+1.2442.989%B**1.835%D16D-5C1076.8h8.1C18.8B+
M20 Basilisk 156104214.952B**2.3026.738%D*1.923%D**9.4D--4.7D-9311.1h93.7C+350.3C
AF-34 Mattock 6463252.52C+0.1316.838%F-9.524%F4.5F-N/A1314h6.8D40.2F**
M20 Basilisk 9157321.781C--0.8729.612%D-1.754%F7.3D*4.4D-1267.8h137.4D463.9D*
NC1 Gauss Rifle 56561290.434C-2.2218.815%D12.5%D*5.3D*N/A2910.5h12.9C++68.7C+
Aspis Anti-Aircraft Phalanx Turret 12155318.333S15.6819.847%D-N/A8D9.6C1806.9h156.3C+787.6C
C-4 10254710.761C-1.8921.277%DN/A16.9D**15D--4393.2h2.4D**11.3C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42441h
Motion Spotter11,6451.3h
Nano-Repair Grenade0770h
Spawn Beacon47840.6h
Nano-Armor Kit223582,38739.4h
Medical Kit51350.3h
Spitfire Auto-Turret12900.3h
Hoplon Anti-Aircraft Phalanx Tower0820h
Shield Recharging Field65100.2h
Ammunition Package262,5091.6h
Anti-Infantry MANA Turret52020.6h
Medical Applicator5520,0052.6h
Router01060.2h
Dual-75 Duster1540.1h
Recon Detection Device11525,42859.6h

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