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Director General SolBurner[BL] SolBurner
NC BR 96

KDR: 2.43

Score: 14.3m

Last Seen: Jul 14th, 2018 10:13 PM
- OFFLINE - 7.8 hour(s)

Battle Rank 96 - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 162
Level Progress (to 97): 57%
Level 100 Progress: 76% 422h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard Titan-150 HESH L100 Python HESH Titan-150 AP NC6 Gauss SAW Titan-150 HEAT L100 Python HEAT L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $86,319 MLG Score: 69
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.193%15.724%27069981,8570.7158831.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.001%-0.737D--0.734D-0.633B+HEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.049C+12.30.137C++59.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.857%1.823%219279977,790333406323.3234192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.326%-1.363D**-0.576D0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.6-1.452F25.4-1.032D*69.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.176%1.934%132310013622793541.29286102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.345%-0.64D-0.613D-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.009C+33.50.124C+81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 162
14.3m452.9%182 (10.9k)167 (10k)2.4331612,9425,3193.8400196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC100448016.315%3.871%6316:084

38% Engineer11% Heavy Assault42% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 5:45 PMSep 2nd, 2013 12:48 AMJul 16th, 2018 4:25 AM (2d) (PST)Jul 14th, 2018 7:53 PM (3d) (PST)Jul 14th, 2018 6:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
475344410.1520.0620.0060.9720.06369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5042,01726,48794058410,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1422.4h/59.3d 7,483 501 7,117 82.9k 1,946 3,492 5,369 40.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:131
Deaths:264
KDR:0.496
Accuracy:19.603% C-
HSR:16.794% D
AC-X11
D--
Kills:130
Deaths:243
KDR:0.535
Accuracy:19.633% D--
HSR:10% F--
Kills:261
Deaths (as Engineer):507
Deaths (to Engineers):1,303
KDR:0.51479
Kill Difference:246
Playtime:538.229 hours
Usage:38%
Score:6.096m
Score/min:189
Accuracy (listed only):19.618%
HSR (listed only):13.397%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,081
Deaths:1,509
KDR:0.716
Accuracy:15.754% D
HSR:17.206% D--
Kills:1,081
Deaths (as Heavy Assault):1,509
Deaths (to Heavy Assaults):1,455
KDR:0.71637
Kill Difference:428
Playtime:157.880 hours
Usage:11%
Score:1.350m
Score/min:143
Accuracy (listed only):15.754%
HSR (listed only):17.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:230
KDR:0.583
Accuracy:15.757% F
HSR:10.448% D--
AF-19 Mercenary
C-
Kills:131
Deaths:264
KDR:0.496
Accuracy:19.603% C-
HSR:16.794% D
AC-X11
D--
Kills:130
Deaths:243
KDR:0.535
Accuracy:19.633% D--
HSR:10% F--
Kills:720
Deaths (as Light Assault):1,337
Deaths (to Light Assaults):973
KDR:0.53852
Kill Difference:617
Playtime:66.151 hours
Usage:5%
Score:0.419m
Score/min:106
Accuracy (listed only):18.781%
HSR (listed only):13.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:230
KDR:0.583
Accuracy:15.757% F
HSR:10.448% D--
Kills:459
Deaths (as Infiltrator):830
Deaths (to Infiltrators):666
KDR:0.55301
Kill Difference:371
Playtime:597.333 hours
Usage:42%
Score:5.868m
Score/min:164
Accuracy (listed only):17.944%
HSR (listed only):12.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:325
Deaths:600
KDR:0.542
Accuracy:20.131% D-
HSR:15.385% C
Blitz GD-10
D--
Kills:134
Deaths:230
KDR:0.583
Accuracy:15.757% F
HSR:10.448% D--
NC1 Gauss Rifle
D
Kills:56
Deaths:129
KDR:0.434
Accuracy:18.815% D
HSR:12.500% D*
Kills:515
Deaths (as Combat Medic):959
Deaths (to Combat Medics):446
KDR:0.53702
Kill Difference:444
Playtime:30.294 hours
Usage:2%
Score:0.285m
Score/min:157
Accuracy (listed only):18.234%
HSR (listed only):12.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D*
Kills:102
Deaths:78
KDR:1.308
Accuracy:23.523% D*
HSR:9.804% D*
AF-34 Mattock
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:16.751% N/A
HSR:10% N/A
Kills:152
Deaths (as MAX Suit):50
Deaths (to MAX Suits):254
KDR:3.04
Kill Difference:102
Playtime:28.506 hours
Usage:2%
Score:0.239m
Score/min:140
Accuracy (listed only):20.137%
HSR (listed only):9.902%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:1,294
V. Kills:1,022 126%
Deaths:69
KDR:18.754
Accuracy:24.727% D
KPH:7.700 D-
VKPH:6.100 D--
L100 Python HESH
D-
Kills:1,235
V. Kills:245 N/A
Deaths:50
KDR:24.700
Accuracy:45.433% C
KPH:24.700 D*
VKPH:4.900 D-
L100 Python HEAT
C
Kills:938
V. Kills:350 267%
Deaths:26
KDR:36.077
Accuracy:47.920% C
KPH:17.400 D-
VKPH:6.500 D--
L100 Python AP
D
Kills:922
V. Kills:693 133%
Deaths:51
KDR:18.078
Accuracy:50.174% D
KPH:13.500 D*
VKPH:10.100 D**
Kills:4,389 (4,389 + 0)
Deaths:196
KDR:22.393
VKDR:11.786
Vehicle Kills:2,310
Kill Difference:4,193
Playtime:340.699 hours
Usage:24%
Score:1.675m
Score/min:82
Driving Accuracy:50.174%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,257
V. Kills:374 335%
Deaths:27
KDR:46.556
Accuracy:48.289% C++
KPH:24.900 D-
VKPH:7.400 C+
Titan-150 AP
D*
Kills:1,188
V. Kills:926 128%
Deaths:106
KDR:11.208
Accuracy:45.554% C--
KPH:12.100 D*
VKPH:9.500 D*
Titan-150 HEAT
C-
Kills:956
V. Kills:453 211%
Deaths:77
KDR:12.416
Accuracy:45.197% C+
KPH:14.900 D
VKPH:7.100 C-
Enforcer ML85
C+
Kills:154
V. Kills:104 147%
Deaths:48
KDR:3.208
Accuracy:39.724% C+
KPH:16.300 D
VKPH:11 D-
Kills:3,555 (3,401 + 154)
Deaths:258
KDR:13.779
VKDR:7.198
Vehicle Kills:1,857
Kill Difference:3,297
Playtime:221.929 hours
Usage:16%
Score:1.436m
Score/min:108
Driving Accuracy:45.197%
Gunner Accuracy:39.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:109
V. Kills:34 311%
Deaths:28
KDR:3.893
Accuracy:42.989% B*
KPH:16 D-
VKPH:5 C
M20 Basilisk
D-
Kills:99
V. Kills:50 194%
Deaths:20
KDR:4.950
Accuracy:26.575% D*
KPH:9.600 D--
VKPH:4.800 D-
M20 Basilisk
D-
Kills:52
V. Kills:32 158%
Deaths:31
KDR:1.677
Accuracy:29.235% D--
KPH:7 D*
VKPH:4.300 D-
Kills:260 (0 + 260)
Deaths:79
KDR:3.291
VKDR:1.468
Vehicle Kills:116
Kill Difference:181
Playtime:24.611 hours
Usage:2%
Score:0.159m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:29.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 2,3161,2946918.754S16.3224.727%D1.468%D7.7D-6.1D--78168.2h127.4C++515.3C+
Titan-150 HESH 1,6311,2572746.556M**44.1248.289%C++N/A24.9D-7.4C+9650.5h3.5C7.3C+
L100 Python HESH 1,4801,2355024.7A+22.2745.433%C1.7%C+24.7D*4.9D-8250.1h3.8D8.3C
Titan-150 AP 2,1141,18810611.208B**8.7745.554%C--2.609%C12.1D*9.5D*10997.9h6C13.2D
NC6 Gauss SAW 1,0881,0811,5090.716C1.7215.754%D17.206%D--10.2D--N/A34105.8h10.4C++65.9C+
Titan-150 HEAT 1,4099567712.416A+9.9845.197%C+1.883%D14.9D7.1C-8964.1h5C++11.1C++
L100 Python HEAT 1,2889382636.077S33.6447.92%C2.665%C+17.3D-6.5D--7654.1h5.7C++12C+
L100 Python AP 1,6159225118.078M**15.6450.174%D2.495%C13.5D*10.1D**9668.3h7.2C+14.3C
Bouncing Betty 3333331719.588S17.1541.745%CN/A83.3D-N/A2474h2C4.8C+
NS-7 PDW 3263256000.542C-1.8920.131%D-15.385%C6.1D--N/A1853.3h15.1C++75C+
Tank Mine 438263289.393M*6.9635.693%C++N/A131.5B++87.5B*13402h2.2C6.2C*
Spear Anti-Vehicle Phalanx Turret 456254928.222M*25.7944.703%C*3.543%C24.2D-19.2C+22910.5h11.4C--25.4C
Enforcer ML85 258154483.208C0.7739.724%C+1.948%C+16.4D11.1D-2869.4h14.6C36.7C
Blitz GD-10 1351342300.583C-1.8515.757%F10.448%D--3.4D*N/A1339.3h17C107.9D
AF-19 Mercenary 1341312640.496C1.9419.603%C-16.794%D4.8D-N/A3027.3h17.1D87.3C
AC-X11 1361302430.535D1.9019.633%D--10%F--2.6D*N/A1149.5h11C+56.1C
NS Decimator 2221182050.576C--1.8657.912%CN/A14.4D*12.7C1818.2h7.7F13.2D**
M60-G Bulldog 143109283.893C+1.4642.989%B*1.835%D16D-5C1076.8h8.1C18.8B+
NCM1 Scattercannon 102102781.308C+1.1323.523%D*9.804%D*4.9D**N/A1521h8.7C37D--
M20 Basilisk 14999204.95B**2.5226.575%D*2.02%D*9.5D--4.8D-9610.4h90.9C+341.9C
NC1 Gauss Rifle 56561290.434C-2.0018.815%D12.5%D*5.3D*N/A2910.5h12.9C++68.7C+
Aspis Anti-Aircraft Phalanx Turret 12155318.333S15.9019.799%D-N/A8D9.6C1786.9h155.6C+785.8C
C-4 9952710.732C-1.7020.525%D-N/A16.3D**14.7D--4203.2h2.4D**11.7D**
M20 Basilisk 8452311.677D0.7629.235%D--N/A7D*4.3D-1257.4h141.2D483D**
AF-34 Mattock 5150222.273C0.1616.751%F-10%D**4.5F-N/A1311.2h6.6C--39.6F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42391h
Motion Spotter19430.6h
Nano-Armor Kit219560,84438h
Nano-Repair Grenade0530h
Spawn Beacon47820.6h
Medical Kit51350.3h
Spitfire Auto-Turret12520.2h
Hoplon Anti-Aircraft Phalanx Tower0820h
Anti-Infantry MANA Turret52020.6h
Shield Recharging Field64240.2h
Ammunition Package252,3711.5h
Medical Applicator4818,7392.4h
Dual-75 Duster1540.1h
Recon Detection Device11024,35055.7h

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