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Signifer SolarMenace[8LAM] SolarMenace
VS BR 56

KDR: 1.67

Score: 2.8m

Last Seen: Sep 6th, 2019 8:55 PM
- OFFLINE - 295.6 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Member of Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
Level Progress (to 57): 8%
Level 100 Progress: 15% 791h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-S Canis Solstice VE3 Eridani SX5 Orion VS54 XM98 Lasher X2 Cosmos VM3 Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $969,525 MLG Score: 775
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.767%21.722%625712073,0661.450330.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%1.465A+0.123C+0.038C+HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+10.10.294C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.243%13.218%10711213174126761.37008226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.91B**14.41B**50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.489%57.307%1072121234923951.46025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%0.39B-0.164C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.388C**2.80.285C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.007%12.683%1071121320510621.93396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.495B+-0.5D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.385C**3.90.208C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
2.8m373.4%339 (20.3k)281 (16.9k)1.672026,0363,6101.7745256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121446022.706%17.28%39202:451

20% Engineer18% Heavy Assault36% Infiltrator17% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2015 1:29 PMOct 4th, 2015 2:45 PMSep 18th, 2019 1:27 AM (22h) (PST)Sep 6th, 2019 7:18 PM (12d) (PST)Sep 6th, 2019 4:55 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5022342680.6090.3640.1052.4240.040775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,13314,05316,08037226145216,880

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.1h/6.9d 370 1,043 1,814 24k 215 685 393 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:456
Deaths:365
KDR:1.249
Accuracy:23.490% B+
HSR:23.904% C+
Kills:456
Deaths (as Heavy Assault):365
Deaths (to Heavy Assaults):985
KDR:1.24932
Kill Difference:91
Playtime:29.399 hours
Usage:18%
Score:0.475m
Score/min:269
Accuracy (listed only):23.490%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:33.914% B**
HSR:21.787% C*
Solstice VE3
B**
Kills:547
Deaths:491
KDR:1.114
Accuracy:27.981% B**
HSR:22.852% B+
Eridani SX5
B+
Kills:522
Deaths:409
KDR:1.276
Accuracy:28.521% B+
HSR:18.199% C
Thanatos VE70
B*
Kills:205
Deaths:185
KDR:1.108
Accuracy:48.007% B*
HSR:12.683% D
Kills:2,449
Deaths (as Light Assault):1,648
Deaths (to Light Assaults):647
KDR:1.48604
Kill Difference:801
Playtime:27.317 hours
Usage:17%
Score:0.497m
Score/min:303
Accuracy (listed only):34.606%
HSR (listed only):18.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:33.914% B**
HSR:21.787% C*
Eridani SX5
B+
Kills:522
Deaths:409
KDR:1.276
Accuracy:28.521% B+
HSR:18.199% C
XM98
C++
Kills:276
Deaths:197
KDR:1.401
Accuracy:37.811% C++
HSR:64.130% D*
Artemis VX26
B**
Kills:173
Deaths:97
KDR:1.784
Accuracy:27.237% C+
HSR:29.480% B**
Beamer VS3
B+
Kills:78
Deaths:77
KDR:1.013
Accuracy:30.200% B+
HSR:19.231% C-
VA39 Spectre
B
Kills:73
Deaths:46
KDR:1.587
Accuracy:34.263% B
HSR:31.507% D
Soldier Soaker
B**
Kills:58
Deaths:26
KDR:2.231
Accuracy:44.223% B**
HSR:8.621% D--
Kills:2,355
Deaths (as Infiltrator):1,415
Deaths (to Infiltrators):708
KDR:1.66431
Kill Difference:940
Playtime:59.736 hours
Usage:36%
Score:1.043m
Score/min:291
Accuracy (listed only):33.738%
HSR (listed only):27.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:547
Deaths:491
KDR:1.114
Accuracy:27.981% B**
HSR:22.852% B+
Thanatos VE70
B*
Kills:205
Deaths:185
KDR:1.108
Accuracy:48.007% B*
HSR:12.683% D
Kills:752
Deaths (as Engineer):676
Deaths (to Engineers):582
KDR:1.11243
Kill Difference:76
Playtime:33.429 hours
Usage:20%
Score:0.517m
Score/min:258
Accuracy (listed only):37.994%
HSR (listed only):17.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,175
Deaths:563
KDR:2.087
Accuracy:33.914% B**
HSR:21.787% C*
Eridani SX5
B+
Kills:522
Deaths:409
KDR:1.276
Accuracy:28.521% B+
HSR:18.199% C
Thanatos VE70
B*
Kills:205
Deaths:185
KDR:1.108
Accuracy:48.007% B*
HSR:12.683% D
Pulsar VS1
C++
Kills:115
Deaths:102
KDR:1.127
Accuracy:24.290% C++
HSR:13.044% D*
Kills:2,017
Deaths (as Combat Medic):1,259
Deaths (to Combat Medics):383
KDR:1.60207
Kill Difference:758
Playtime:5.022 hours
Usage:3%
Score:0.064m
Score/min:211
Accuracy (listed only):33.683%
HSR (listed only):16.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:210
Deaths:89
KDR:2.360
Accuracy:21.003% B*
HSR:16.667% D
Cosmos VM3
B*
Kills:112
Deaths:46
KDR:2.435
Accuracy:21.523% B*
HSR:23.214% B*
Quasar VM1
B**
Kills:98
Deaths:48
KDR:2.042
Accuracy:20.896% B**
HSR:21.429% B+
Kills:420
Deaths (as MAX Suit):91.500
Deaths (to MAX Suits):107
KDR:4.59016
Kill Difference:328.500
Playtime:9.178 hours
Usage:6%
Score:0.191m
Score/min:348
Accuracy (listed only):21.141%
HSR (listed only):20.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:71
V. Kills:5 N/A
Deaths:44
KDR:1.614
Accuracy:37.651% C-
KPH:39.200 C
VKPH:2.800 C
Dual Photon Pods
C-
Kills:54
V. Kills:17 300%
Deaths:21
KDR:2.571
Accuracy:50.907% C+
KPH:39.300 D
VKPH:12.400 C-
Kills:125 (71 + 0)
Deaths:65
KDR:1.923
VKDR:0.338
Vehicle Kills:22
Kill Difference:60
Playtime:3.186 hours
Usage:2%
Score:0.031m
Score/min:164
Piloting Accuracy:37.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:141
V. Kills:21 N/A
Deaths:34
KDR:4.147
Accuracy:40.139% C+
KPH:59.700 A++
VKPH:8.900 C++
Kills:141 (141 + 0)
Deaths:34
KDR:4.147
VKDR:0.618
Vehicle Kills:21
Kill Difference:107
Playtime:2.364 hours
Usage:1%
Score:0.033m
Score/min:235
Driving Accuracy:40.139%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:194
V. Kills:17 N/A
Deaths:6
KDR:32.333
Accuracy:39.938% C**
KPH:137.300 B**
VKPH:12 A+
M12 Kobalt-H
A++
Kills:174
V. Kills:14 N/A
Deaths:1
KDR:174
Accuracy:22.243% C+
KPH:126.200 C+
VKPH:10.200 A++
E540 Halberd-H
A
Kills:115
V. Kills:25 442%
Deaths:
KDR:
Accuracy:46.298% D**
KPH:70.800 A
VKPH:15.400 D
Kills:483 (0 + 483)
Deaths:7
KDR:69
VKDR:8
Vehicle Kills:56
Kill Difference:476
Playtime:4.416 hours
Usage:3%
Score:0.074m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:46.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:188
V. Kills:10 N/A
Deaths:71
KDR:2.648
Accuracy:44.171% C**
KPH:68.400 B+
VKPH:3.600 A
Kills:188 (188 + 0)
Deaths:71
KDR:2.648
VKDR:0.141
Vehicle Kills:10
Kill Difference:117
Playtime:2.747 hours
Usage:2%
Score:0.023m
Score/min:141
Driving Accuracy:44.171%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 1,1901,1755632.087B*0.4133.914%B**21.787%C*52.5B+N/A13122.4h9.3B*27.4B++
Solstice VE3 5535474911.114B+0.5627.981%B**22.852%B+27.9B+N/A9119.6h11.8B++42.1B+
Eridani SX5 5245224091.276C++0.4028.521%B+18.199%C35C+N/A9714.9h9.6B*33.7B+
Orion VS54 4644563651.249C+0.4223.49%B+23.904%C+33C+N/A10913.8h10.8B++46C*
XM98 2792761971.401C0.2737.811%C++64.13%D*34.1BN/A958.1h2.3B6.1B
Lasher X2 2502452990.819C+0.8524.345%C1.633%D*27.5C+N/A728.9h22.4C-91.9C+
Cosmos VM3 214210892.36C**0.6921.003%B*16.667%D35C*N/A926h11.6B*55.5B++
Thanatos VE70 2072051851.108C**0.5648.007%B*12.683%D31.1C++N/A976.6h3.9B++8.2B*
Proton II PPA-H 211194632.333A++30.6639.938%C**N/A138.6B**12.1A+3131.4h9.3B+23.3B+
S12 Renegade 198188712.648C+0.9844.171%C**1.596%D*69.6B+3.7A1412.7h2.9B+6.5B+
M12 Kobalt-H 1881741174U172.3322.243%C+13.218%D124.3C+10A+3001.4h14.4C**64.9C**
Artemis VX26 175173971.784B+0.1127.237%C+29.48%B**44.4B+N/A1263.9h10.8B+39.5B+
C75 Viper 162141344.147C+2.4740.139%C+N/A58.8A++8.8C++2352.4h8.2B**20.4B*
E540 Halberd-H 1401151115S113.3346.298%D**N/A71.9A+15.6D2341.6h3.6A7.9B*
Pulsar VS1 1171151021.127C*0.5524.29%C++13.044%D*29.5C**N/A833.9h11.7B**48.4B+
Cosmos VM3 116112462.435B+0.7621.523%B*23.214%B*33.9C*1.2A1043.3h12.8B+59.4C**
Quasar VM1 9998482.042B0.3720.896%B**21.429%B+32.7B++N/A883h11.1B**53.1B+
Beamer VS3 8178771.013B0.6630.2%B+19.231%C-39B++1.5A1332h7.4B+24.4C*
VA39 Spectre 7473461.587C++0.0934.263%B31.507%D33.2B++N/A952.2h4.7B++13.8B++
Light PPA 7671441.614C-0.0637.651%C-N/A39.4C2.8C1301.8h9.2B+24.5B+
S1 9165720.903B0.7759.89%C**4.615%B**46.4A+18.6B*3071.4h3.4A+5.6A
Proximity Mine 5959193.105C1.4343.21%C++N/A196.7A+N/A6370.3h1.8B4.1B+
Soldier Soaker 5858262.231B**0.5644.223%B**8.621%D--38.7CN/A901.5h5.7C**13B*
Dual Photon Pods 7154212.571C--0.9050.907%C+N/A38.6D12.1C-2101.4h18.2B+35.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5748,1993h
Medical Applicator299,8380.9h
Motion Spotter51,6140.6h
Deconstruction Tool0540h
Ammunition Package11190h
Medical Kit266380.4h
Recon Detection Device01280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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