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Castellan SolarMenace[8LAM] SolarMenace
VS BR 62

KDR: 1.88

Score: 3.8m

Last Seen: Feb 24th, 2020 9:10 AM
- OFFLINE - 2.4 hour(s)

Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
Level Progress (to 63): 90%
Level 100 Progress: 20% 811h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-S Canis Solstice VE3 Proton II PPA-H M12 Kobalt-H Eridani SX5 E540 Halberd-H Orion VS54 XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $899,469 MLG Score: 719
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.672%21.436%615712253,7321.379670.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.655%1.439A0.078C+0.095C+HEAD ++ (~7.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.514B+10.70.276C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.313%6.316%667212301,2351772166.9774569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.456%-1.234D*1.8A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.481B+11.50.645B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.567%54.872%6673122958531861.83386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.216C++-0.589D-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.213C++3.20.108C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.491%12.56%6672123041416232.53988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%0.496B+-0.413C---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**3.20.189C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Owlmen[8LAM] Purple Owlmen
VS outfit on Miller

Members: 3
3.8m321.5%309 (18.5k)262 (15.7k)1.882639,2554,9162.0193362 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123274020.347%15.17%30902:591

32% Engineer14% Heavy Assault30% Infiltrator15% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2015 1:29 PMOct 4th, 2015 2:45 PMFeb 27th, 2020 3:40 AM (4h) (PST)Feb 24th, 2020 8:44 AM (3d) (PST)Feb 24th, 2020 5:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432203230.6310.3350.0962.1720.044719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,57313,19419,37938206130315,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
244.3h/10.2d 672 1,404 2,626 31.8k 306 971 647 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:516
Deaths:412
KDR:1.252
Accuracy:23.532% B+
HSR:24.225% C+
Kills:516
Deaths (as Heavy Assault):412
Deaths (to Heavy Assaults):1,294
KDR:1.25243
Kill Difference:104
Playtime:34.333 hours
Usage:14%
Score:0.539m
Score/min:262
Accuracy (listed only):23.532%
HSR (listed only):24.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:33.931% B**
HSR:21.835% C*
Solstice VE3
B++
Kills:808
Deaths:754
KDR:1.072
Accuracy:27.534% B++
HSR:21.658% C**
Eridani SX5
C**
Kills:576
Deaths:458
KDR:1.258
Accuracy:28.534% C**
HSR:17.535% C-
Thanatos VE70
B*
Kills:227
Deaths:211
KDR:1.076
Accuracy:47.579% B*
HSR:11.894% D-
Phobos VX86
C**
Kills:187
Deaths:201
KDR:0.930
Accuracy:62.840% C**
HSR:13.369% C--
Kills:2,975
Deaths (as Light Assault):2,188
Deaths (to Light Assaults):889
KDR:1.35969
Kill Difference:787
Playtime:36.818 hours
Usage:15%
Score:0.630m
Score/min:285
Accuracy (listed only):40.084%
HSR (listed only):17.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:33.931% B**
HSR:21.835% C*
Eridani SX5
C**
Kills:576
Deaths:458
KDR:1.258
Accuracy:28.534% C**
HSR:17.535% C-
XM98
C+
Kills:367
Deaths:251
KDR:1.462
Accuracy:37.906% C+
HSR:65.940% D--
Artemis VX26
B+
Kills:350
Deaths:212
KDR:1.651
Accuracy:30.261% B+
HSR:25.429% B
VA39 Spectre
C++
Kills:167
Deaths:90
KDR:1.856
Accuracy:32.503% C++
HSR:32.335% C--
Beamer VS3
B
Kills:110
Deaths:103
KDR:1.068
Accuracy:29.698% B
HSR:19.091% C-
Soldier Soaker
B**
Kills:58
Deaths:26
KDR:2.231
Accuracy:44.223% B**
HSR:8.621% D-
Phaseshift VX-S
C**
Kills:51
Deaths:28
KDR:1.821
Accuracy:38.399% C**
HSR:49.020% F
Kills:2,856
Deaths (as Infiltrator):1,732
Deaths (to Infiltrators):915
KDR:1.64896
Kill Difference:1,124
Playtime:72.439 hours
Usage:30%
Score:1.212m
Score/min:279
Accuracy (listed only):34.432%
HSR (listed only):29.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:808
Deaths:754
KDR:1.072
Accuracy:27.534% B++
HSR:21.658% C**
Thanatos VE70
B*
Kills:227
Deaths:211
KDR:1.076
Accuracy:47.579% B*
HSR:11.894% D-
Phobos VX86
C**
Kills:187
Deaths:201
KDR:0.930
Accuracy:62.840% C**
HSR:13.369% C--
Kills:1,222
Deaths (as Engineer):1,166
Deaths (to Engineers):798
KDR:1.04803
Kill Difference:56
Playtime:76.967 hours
Usage:32%
Score:1.059m
Score/min:229
Accuracy (listed only):45.984%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,177
Deaths:564
KDR:2.087
Accuracy:33.931% B**
HSR:21.835% C*
Eridani SX5
C**
Kills:576
Deaths:458
KDR:1.258
Accuracy:28.534% C**
HSR:17.535% C-
Thanatos VE70
B*
Kills:227
Deaths:211
KDR:1.076
Accuracy:47.579% B*
HSR:11.894% D-
Pulsar VS1
B
Kills:195
Deaths:150
KDR:1.300
Accuracy:26.037% B
HSR:16.410% D
Phobos VX86
C**
Kills:187
Deaths:201
KDR:0.930
Accuracy:62.840% C**
HSR:13.369% C--
Kills:2,362
Deaths (as Combat Medic):1,584
Deaths (to Combat Medics):519
KDR:1.49116
Kill Difference:778
Playtime:8.122 hours
Usage:3%
Score:0.111m
Score/min:227
Accuracy (listed only):39.784%
HSR (listed only):16.209%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:322
Deaths:140
KDR:2.300
Accuracy:22.918% B**
HSR:15.839% D-
Cosmos VM3
A
Kills:207
Deaths:97
KDR:2.134
Accuracy:24.305% A
HSR:18.841% C+
Quasar VM1
B**
Kills:98
Deaths:48
KDR:2.042
Accuracy:20.896% B**
HSR:21.429% B+
Kills:627
Deaths (as MAX Suit):142.500
Deaths (to MAX Suits):147
KDR:4.4
Kill Difference:484.500
Playtime:14.448 hours
Usage:6%
Score:0.286m
Score/min:330
Accuracy (listed only):22.706%
HSR (listed only):18.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:97
V. Kills:5 N/A
Deaths:44
KDR:2.205
Accuracy:33.246% D--
KPH:39.700 C
VKPH:2 D
Dual Photon Pods
C
Kills:68
V. Kills:23 283%
Deaths:21
KDR:3.238
Accuracy:50.123% C
KPH:44.300 D
VKPH:15 C
Kills:165 (97 + 0)
Deaths:65
KDR:2.538
VKDR:0.431
Vehicle Kills:28
Kill Difference:100
Playtime:3.975 hours
Usage:2%
Score:0.039m
Score/min:163
Piloting Accuracy:33.246%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:147
V. Kills:25 N/A
Deaths:34
KDR:4.324
Accuracy:40.513% C+
KPH:58.800 A
VKPH:10 B
Kills:147 (147 + 0)
Deaths:34
KDR:4.324
VKDR:0.735
Vehicle Kills:25
Kill Difference:113
Playtime:2.498 hours
Usage:1%
Score:0.037m
Score/min:246
Driving Accuracy:40.513%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:625
V. Kills:52 N/A
Deaths:6
KDR:104.167
Accuracy:40.622% B
KPH:132.600 B*
VKPH:11 A
M12 Kobalt-H
C++
Kills:610
V. Kills:26 N/A
Deaths:1
KDR:610
Accuracy:22.360% C+
KPH:125.100 C+
VKPH:5.300 C++
E540 Halberd-H
A*
Kills:531
V. Kills:105 N/A
Deaths:
KDR:
Accuracy:48.680% D*
KPH:84.600 A*
VKPH:16.700 D
Kills:1,766 (0 + 1,766)
Deaths:7
KDR:252.286
VKDR:26.143
Vehicle Kills:183
Kill Difference:1,759
Playtime:15.866 hours
Usage:6%
Score:0.272m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:48.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:224
V. Kills:11 N/A
Deaths:83
KDR:2.699
Accuracy:43.352% C++
KPH:67.200 B+
VKPH:3.300 B**
Kills:224 (224 + 0)
Deaths:83
KDR:2.699
VKDR:0.133
Vehicle Kills:11
Kill Difference:141
Playtime:3.334 hours
Usage:1%
Score:0.027m
Score/min:137
Driving Accuracy:43.352%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 1,1921,1775642.087B*0.2033.931%B**21.835%C*52.5B+N/A13322.4h9.3B++27.4B++
Solstice VE3 8218087541.072B+0.8127.534%B++21.658%C**27.4BN/A8429.5h12.4B++45B+
Proton II PPA-H 6776256104.167S102.2840.622%BN/A133B*11.1A+3194.7h9.2B22.5B+
M12 Kobalt-H 6366101610U608.1222.36%C+12.459%D-124.5C+5.3C++2974.9h13.9B62.1C**
Eridani SX5 5785764581.258C+0.6228.534%C**17.535%C-35.6C+N/A9716.2h9.7B++34.1B+
E540 Halberd-H 6365311531U529.1248.68%D*N/A84.3A*16.7D2526.3h2.9A5.9A
Orion VS54 5265164121.252C+0.6323.532%B+24.225%C+33.1C+N/A11015.6h11.1B+47.3C++
XM98 3703672511.462C-0.4237.906%C+65.94%D--33.7C**N/A9310.9h2.4C++6.3C*
Artemis VX26 3543502121.651C**0.2330.261%B+25.429%B46.1B+N/A1287.6h12C++39.7B+
Lasher X2 3553474100.846C+1.0426.179%C+2.305%D--30.4C+N/A7811.4h24.1D91.9C+
Cosmos VM3 3283221402.3C*0.4222.918%B**15.839%D-34.6C++N/A909.3h12.8B+56B++
Thanatos VE70 2292272111.076C*0.8147.579%B*11.894%D-31.5C*N/A977.2h4B++8.5B++
S12 Renegade 235224832.699C+0.8243.352%C++1.786%D--67.9B+3.3B**1373.3h2.8B+6.4B+
Cosmos VM3 215207972.134C**0.2524.305%A18.841%C+31.4C+1.2B**926.6h15.2C+62.7C*
Pulsar VS1 2011951501.3B0.5826.037%B16.41%D31.5C*1B**866.2h12.7B+48.9B+
Phobos VX86 1881872010.93C0.9562.84%C**13.369%C--47.9C+N/A1193.9h2.2B+3.5B
VA39 Spectre 169167901.856C*0.0332.503%C++32.335%C--37.1B*N/A974.5h4.5B*13.9B++
C75 Viper 172147344.324C+2.4440.513%C+N/A58.8A10B2452.5h8.2B*20.1B*
Beamer VS3 1131101031.068B0.8129.698%B19.091%C-36.7B+1B+1183h7.8B+26.2B+
Quasar VM1 9998482.042C*0.1620.896%B**21.429%B+32.7B+N/A913h11.1B**53.1B++
Light PPA 10297442.205C0.3233.246%D--N/A40.4C2.1D1242.4h9.2B27.5C**
S1 11178840.929B+0.9558.087%C++3.846%B++48.8A++20.6B**3271.6h3.3A++5.6A
Plasma Grenade 8078178N/A76.1253.462%B*N/A390D10C+14720.2h4.3C--8C++
Dual Photon Pods 9168213.238D1.3650.123%CN/A45.3D15.3C2251.5h18B+36B+
Tank Mine 9065106.5A++4.6251.415%AN/A325S125A*18900.2h1.7B3.3A++
Proximity Mine 6161212.905C1.0243.426%C++N/A152.5B+N/A6140.4h1.8C**4.1B+
Soldier Soaker 5858262.231B**0.3544.223%B**8.621%D-38.7CN/A901.5h5.7C**13B*
Spear Anti-Vehicle Phalanx Turret 855268.667C*6.7853.709%B*N/A52B*33B**3771h7B+13B++
Phaseshift VX-S 5251281.821C-0.0638.399%C**49.02%F28.3C+N/A741.8h4.6D-12C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit218119,4468h
Medical Applicator5319,7821.6h
Motion Spotter72,1030.8h
Deconstruction Tool0540h
Ammunition Package12030.1h
Medical Kit359360.6h
Anti-Infantry MANA Turret3550.1h
Recon Detection Device01280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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