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SolarN[R7] SolarN
VS BR 120

KDR: 0.65

Score: 29.8m

Last Seen: Oct 3rd, 2018 4:21 AM
- OFFLINE - 7807.5 hour(s)

Battle Rank 117 (120 total) - Vanu Sovereignty on Emerald
Level Progress (to 118): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Tank Mine Solstice VE3 Pulsar VS1 Blueshift VM5 MANA Anti-Vehicle Turret Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-20,016 MLG Score: -16
Fun Score: N/A
Cheeseburgers Flipped: 734TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.729%20.456%4446120810,3590.74051-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.578%0.112C+-0.061C+-1.231D*HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.014C+16-0.118C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.037%2.746%433121169215746370.439644108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.404%-1.257D**0.119C+2.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146-2.783F**40.9-2.27F--105

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.005%2.749%476120858214795800.393509100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.246%-0.202C-0.419C---0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
342.6-1.866F-116.5-1.92F-226.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m719.8%308 (18.5k)283 (17k)0.64957218,50528,4880.891217120 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121449512.279%13.321%16403:423

6% Combat Medic50% Engineer28% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 3:31 AMNov 19th, 2017 4:55 AMOct 31st, 2018 11:52 PM (296d) (PST)Oct 3rd, 2018 1:25 AM (325d) (PST)Oct 3rd, 2018 12:21 AM (325d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391662730.1760.2700.0231.6050.048-16

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3209,94416,3761116196316,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1757.3h/73.2d 6,884 2,465 13,712 169.3k 3,330 4,751 5,012 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,061
Deaths:7,917
KDR:0.766
Accuracy:20.181% C+
HSR:20.921% D
Kills:6,061
Deaths (as Heavy Assault):7,917
Deaths (to Heavy Assaults):8,011
KDR:0.76557
Kill Difference:1,856
Playtime:495.765 hours
Usage:28%
Score:8.401m
Score/min:282
Accuracy (listed only):20.181%
HSR (listed only):20.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,557
Deaths:5,782
KDR:0.442
Accuracy:24.543% C+
HSR:20.375% C--
Solstice VE3
C+
Kills:683
Deaths:1,226
KDR:0.557
Accuracy:22.924% C+
HSR:19.473% C+
Solstice Burst
A++
Kills:64
Deaths:23
KDR:2.783
Accuracy:24.210% C-
HSR:37.500% A++
Kills:3,304
Deaths (as Engineer):7,031
Deaths (to Engineers):6,960
KDR:0.46992
Kill Difference:3,727
Playtime:874.671 hours
Usage:50%
Score:14.794m
Score/min:282
Accuracy (listed only):23.892%
HSR (listed only):25.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,557
Deaths:5,782
KDR:0.442
Accuracy:24.543% C+
HSR:20.375% C--
Solstice VE3
C+
Kills:683
Deaths:1,226
KDR:0.557
Accuracy:22.924% C+
HSR:19.473% C+
Solstice Burst
A++
Kills:64
Deaths:23
KDR:2.783
Accuracy:24.210% C-
HSR:37.500% A++
Kills:3,304
Deaths (as Light Assault):7,031
Deaths (to Light Assaults):4,441
KDR:0.46992
Kill Difference:3,727
Playtime:61.291 hours
Usage:3%
Score:0.787m
Score/min:214
Accuracy (listed only):23.892%
HSR (listed only):25.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:386
Deaths:992
KDR:0.389
Accuracy:39.199% B
HSR:21.762% C+
Kills:386
Deaths (as Infiltrator):992
Deaths (to Infiltrators):3,728
KDR:0.38911
Kill Difference:606
Playtime:119.719 hours
Usage:7%
Score:1.640m
Score/min:228
Accuracy (listed only):39.199%
HSR (listed only):21.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:608
Deaths:1,499
KDR:0.406
Accuracy:19.884% D
HSR:14.638% D-
Kills:608
Deaths (as Combat Medic):1,499
Deaths (to Combat Medics):3,050
KDR:0.4056
Kill Difference:891
Playtime:106.425 hours
Usage:6%
Score:2.534m
Score/min:397
Accuracy (listed only):19.884%
HSR (listed only):14.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:500
Deaths:541
KDR:0.924
Accuracy:13.120% D**
HSR:17.600% D
Blueshift VM5
D--
Kills:470
Deaths:509
KDR:0.923
Accuracy:13.398% D*
HSR:15.745% D--
Quasar VM1
D--
Kills:157
Deaths:107
KDR:1.467
Accuracy:11.560% D--
HSR:13.376% D--
Quasar VM1
C**
Kills:114
Deaths:101
KDR:1.129
Accuracy:11.748% D**
HSR:22.807% C**
Comet VM2
B
Kills:100
Deaths:220
KDR:0.455
Accuracy:46.313% B
HSR:3% D
Comet VM2
B
Kills:77
Deaths:169
KDR:0.456
Accuracy:48.645% B
HSR:3.896% C+
NS-10 Burster
B+
Kills:62
Deaths:115
KDR:0.539
Accuracy:25.238% D
HSR:8.065% B+
NS-10 Burster
C+
Kills:54
Deaths:103
KDR:0.524
Accuracy:25.353% D
HSR:7.407% C+
Kills:1,534
Deaths (as MAX Suit):932.500
Deaths (to MAX Suits):1,486
KDR:1.64504
Kill Difference:601.500
Playtime:91.907 hours
Usage:5%
Score:1.686m
Score/min:306
Accuracy (listed only):24.422%
HSR (listed only):11.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:298
V. Kills:82 359%
Deaths:134
KDR:2.224
Accuracy:47.242% C+
KPH:21.400 D*
VKPH:5.900 D
L100 Python AP
D
Kills:294
V. Kills:386 76%
Deaths:341
KDR:0.862
Accuracy:57.180% C++
KPH:10.400 F
VKPH:13.700 D
Skyguard
D-
Kills:100
V. Kills:94 105%
Deaths:96
KDR:1.042
Accuracy:24.400% D-
KPH:7.200 D--
VKPH:6.800 D-
Kills:692 (692 + 0)
Deaths:571
KDR:1.212
VKDR:0.984
Vehicle Kills:562
Kill Difference:121
Playtime:56.001 hours
Usage:3%
Score:0.599m
Score/min:178
Driving Accuracy:24.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:129
V. Kills:81 157%
Deaths:64
KDR:2.016
Accuracy:34.233% D--
KPH:17.900 D
VKPH:11.200 C--
E540 Halberd
C
Kills:60
V. Kills:46 128%
Deaths:23
KDR:2.609
Accuracy:44.164% C-
KPH:18.200 D*
VKPH:13.900 C
Kills:189 (0 + 189)
Deaths:87
KDR:2.172
VKDR:1.460
Vehicle Kills:127
Kill Difference:102
Playtime:10.505 hours
Usage:1%
Score:0.155m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:44.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:73
V. Kills:60 120%
Deaths:40
KDR:1.825
Accuracy:51.781% C-
KPH:23.600 D-
VKPH:19.400 C-
E540 Halberd-H
C
Kills:64
V. Kills:37 168%
Deaths:20
KDR:3.200
Accuracy:66.623% B**
KPH:32.500 D
VKPH:18.800 C
Kills:137 (0 + 137)
Deaths:60
KDR:2.283
VKDR:1.617
Vehicle Kills:97
Kill Difference:77
Playtime:5.066 hours
Usage:0%
Score:0.097m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:66.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:151
V. Kills:79 189%
Deaths:113
KDR:1.336
Accuracy:39.801% C++
KPH:13.200 D
VKPH:6.900 C
M20 Basilisk
C-
Kills:89
V. Kills:57 153%
Deaths:68
KDR:1.309
Accuracy:40.291% C++
KPH:11.300 D-
VKPH:7.200 C-
G40-F Ranger
D*
Kills:89
V. Kills:88 100%
Deaths:89
KDR:1
Accuracy:26.754% D
KPH:6.100 D**
VKPH:6 D*
M40 Fury
D
Kills:64
V. Kills:15 400%
Deaths:31
KDR:2.065
Accuracy:31.239% C--
KPH:23.300 D-
VKPH:5.500 D
M60-G Bulldog
C--
Kills:57
V. Kills:18 300%
Deaths:39
KDR:1.462
Accuracy:39.247% C*
KPH:15.800 D--
VKPH:5 C--
Kills:450 (0 + 450)
Deaths:340
KDR:1.324
VKDR:0.756
Vehicle Kills:257
Kill Difference:110
Playtime:40.258 hours
Usage:2%
Score:0.326m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:39.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,1946,0617,9170.766C0.1220.181%C+20.921%D17DN/A73357.4h14.3C71.1C+
Pulsar C 2,6692,5575,7820.442C-0.2124.543%C+20.375%C--7.5D-N/A29340.7h20.4F-83.3D-
Tank Mine 2,2621,2405222.375C+1.7315.191%D**N/A122.8B101.2A173810.1h1.4B*9.3F
Solstice VE3 6926831,2260.557C0.0922.924%C+19.473%C+9.8DN/A5369.5h19.5D85.3C+
Pulsar VS1 6226081,4990.406D0.2419.884%D14.638%D-9.3D-N/A4765.1h15.8C+79.5C
Blueshift VM5 5175005410.924D0.2713.12%D**17.6%D16.1D--N/A8231h17.5C133.6D-
MANA Anti-Vehicle Turret 1,0954916660.737D0.0956.519%C+2.444%D4910S6040S24354850.1h18T*31.8F-
Blueshift VM5 4814705090.923D0.2713.398%D*15.745%D--16.8D--N/A8728h17.2C128.4D-
Spear Anti-Vehicle Phalanx Turret 711405944.309C-3.6643.923%C+5.679%B*26.6D20.1C+33615.2h12.3D27.9C
NS-44 Commissioner 3903869920.389C--0.2639.199%B21.762%C+5.7D--N/A2067.8h4.1C+10.5C**
NS Annihilator 7313286920.474C0.1882.214%B+N/A6.9D-8.5C+14547.4h14.1D17.2D
C-4 5873045500.553D0.1028.493%B+N/A39.5D--36.8B+7857.7h3.4T*11.9F-
L100 Python HESH 3802981342.224D1.5747.242%C+3.356%A++21.4D*5.9D11013.9h6.3D**13.3D**
L100 Python AP 6802943410.862D-0.2157.18%C++2.381%C+10.4F13.7D20728.2h16.4T*28.8T
Proximity Mine 286286525.5B+4.8529.026%D**N/A110CN/A3852.6h1.6B*5.6C--
Nemesis VSH9 3771894730.4C--0.2569.198%B*N/A11.1C11C+16517.1h11.2D*16.2D
Quasar VM1 1601571071.467C+0.8211.56%D--13.376%D--11.2D--N/A8514h17C147.1C
M20 Basilisk 2301511131.336D0.6939.801%C++3.974%D13.2D6.9C13311.4h161D--404.4D-
Saron HRB 210129642.016D1.3734.233%D--1.55%C+17.9D11.3C--2567.2h25C73D-
MANA Anti-Personnel Turret 121120791.519N/A0.879.723%UN/A1200U10U4259000.1h23.6T*242.5T*
Frag Grenade 1171171117N/A116.3539.829%DN/A585B+N/A37500.2h2.4A6B++
Quasar VM1 1141141011.129C--0.4811.748%D**22.807%C**15.8D*N/A767.2h15.2C129.4D--
Comet VM2 1881002200.455C--0.1946.313%B3%D3.8D*3.3C-9026.4h51.8F*111.7D*
Skyguard 194100961.042D0.3924.4%D-2%C+7.2D--6.8D-18813.9h216.2F-886F--
M20 Basilisk 14689681.309D0.6640.291%C++3.371%D-11.3D-7.2C-1497.9h178.8D**443.9D--
G40-F Ranger 17789891D**0.3526.754%D1.124%C6.1D**6D*13514.6h250.9F--938F--
Aspis Anti-Aircraft Phalanx Turret 18384431.953D1.3025.135%C+N/A6.6D-7.8D16612.7h226.5F-901.2D
Comet VM2 138771690.456D0.1948.645%B3.896%C+5.1D*4C--9115.2h59.2F--121.7D*
Force-Blade 737323,6170.003D0.6522.012%DN/A0.1DN/A01125.5h2.1B+9.4C*
Saron HRB-H 13373401.825D1.1851.781%C-N/A23.5D-19.4C-3023.1h29.7C57.3C
Solstice Burst 6564232.783B**2.1324.21%C-37.5%A++3.6D*N/A5917.6h25.7T-106.3F-
M40 Fury 7964312.065D1.4231.239%C--3.125%A++23.7D-5.6D1322.7h22.3D--71.4D--
E540 Halberd-H 10164203.2C-2.5566.623%B**N/A32D18.5C3462h8D11.9C+
NS-10 Burster 111621150.539D0.1125.238%D8.065%B+3.2D--2.5D-8519.4h199.3D*789.5D--
E540 Halberd 10660232.609D1.9644.164%C-3.333%B+18.2D*13.9C2253.3h9.9T22.4F--
M60-G Bulldog 7557391.462D--0.8139.247%C*N/A15.8D--5C--1123.6h12.6D**32.1D
NS-10 Burster 94541030.524D0.1325.353%D7.407%C+3D*2.2D-7918.1h222.6F-877.8D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,2971.3h
Nano-Armor Kit1,8001,351,581101.7h
Anti-Vehicle MANA Turret503,1224.2h
Turret AI Module0610.4h
Repair Module2510.2h
AE Medical Applicator27565,3905.7h
Nanite Revive Grenade06900.2h
Medical Applicator904265,50423.5h
Spitfire Auto-Turret61870.3h
Restoration Kit4590.2h
Motion Spotter62610.4h
Rampart Wall0610.8h
Deconstruction Tool01,5500.1h
Ammunition Package673,6862.7h
Anti-Infantry MANA Turret43870.7h
Recon Detection Device812,4319.8h
Shield Recharging Field153140.2h

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