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Overseer SoldierEZ[TATF] SoldierEZ
NC BR 70

KDR: 3.49

Score: 4.2m

Last Seen: Oct 17th, 2018 6:21 PM
- OFFLINE - 134 hour(s)

Battle Rank 70 - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1200
Level Progress (to 71): 18%
Level 100 Progress: 22% 805h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH NS-11C Titan-150 HESH AF-19 Mercenary NS-15M1 C-4 Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.251%30.166%611410098421.301392.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.177%0.037C+1.186B**0.534B+HEAD ++ (~20.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.156C++14.10.06C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.67%0.219%3549210113,196166117719.253271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%1.03B**-1.499F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.79B++3.50.667B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.809%0.83%345210112411281241.86822193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.746%1.952A++-0.964D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.804B++12.70.663B+11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1200
4.2m419.3%303 (18.2k)269 (16.1k)3.489075,5861,6014.8301170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101332312.994%5.156%6709:482

78% Engineer11% Heavy Assault10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2017 3:50 PMOct 10th, 2018 5:38 PMOct 21st, 2018 11:59 AM (2d) (PST)Oct 17th, 2018 6:14 PM (5d) (PST)Oct 17th, 2018 2:21 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
739397000.3550.1020.0181.8890.095158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3442,31642,0282161113616,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.9h/10.9d 2,147 288 2,058 29.7k 246 561 1,492 11.6m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:285
Deaths:299
KDR:0.953
Accuracy:20.884% C--
HSR:22.105% B+
AF-19 Mercenary
A++
Kills:233
Deaths:283
KDR:0.823
Accuracy:22.954% C*
HSR:31.760% A++
Kills:518
Deaths (as Engineer):582
Deaths (to Engineers):398
KDR:0.89003
Kill Difference:64
Playtime:203.644 hours
Usage:78%
Score:3.533m
Score/min:289
Accuracy (listed only):21.919%
HSR (listed only):26.933%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:176
Deaths:187
KDR:0.941
Accuracy:17.834% D-
HSR:38.068% A*
NC6 Gauss SAW
A++
Kills:148
Deaths:124
KDR:1.194
Accuracy:18.441% C
HSR:33.784% A++
Kills:324
Deaths (as Heavy Assault):311
Deaths (to Heavy Assaults):335
KDR:1.0418
Kill Difference:13
Playtime:29.880 hours
Usage:11%
Score:0.321m
Score/min:179
Accuracy (listed only):18.138%
HSR (listed only):35.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):112
KDR:0
Kill Difference:UNR
Playtime:1.414 hours
Usage:1%
Score:0.012m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:285
Deaths:299
KDR:0.953
Accuracy:20.884% C--
HSR:22.105% B+
AF-19 Mercenary
A++
Kills:233
Deaths:283
KDR:0.823
Accuracy:22.954% C*
HSR:31.760% A++
Kills:518
Deaths (as Light Assault):582
Deaths (to Light Assaults):260
KDR:0.89003
Kill Difference:64
Playtime:26.789 hours
Usage:10%
Score:0.354m
Score/min:220
Accuracy (listed only):21.919%
HSR (listed only):26.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):207
KDR:0
Kill Difference:UNR
Playtime:1.523 hours
Usage:1%
Score:0.007m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,318
V. Kills:156 N/A
Deaths:48
KDR:27.458
Accuracy:55.940% B*
KPH:63.700 B+
VKPH:7.500 C+
L100 Python HEAT
M
Kills:81
V. Kills:18 426%
Deaths:3
KDR:27
Accuracy:59.568% B**
KPH:68.900 M
VKPH:15.300 B*
Kills:1,399 (1,399 + 0)
Deaths:51
KDR:27.431
VKDR:3.412
Vehicle Kills:174
Kill Difference:1,348
Playtime:21.875 hours
Usage:8%
Score:0.252m
Score/min:192
Driving Accuracy:59.568%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,878
V. Kills:938 200%
Deaths:108
KDR:17.389
Accuracy:51.475% C*
KPH:27 B+
VKPH:13.500 C
Titan-150 HESH
C+
Kills:239
V. Kills:53 443%
Deaths:15
KDR:15.933
Accuracy:46.004% C+
KPH:34.400 C
VKPH:7.600 C+
Enforcer ML85
A++
Kills:171
V. Kills:98 173%
Deaths:29
KDR:5.897
Accuracy:57.071% A++
KPH:25.300 C**
VKPH:14.500 C
Kills:2,288 (2,117 + 171)
Deaths:152
KDR:15.053
VKDR:7.164
Vehicle Kills:1,089
Kill Difference:2,136
Playtime:83.140 hours
Usage:32%
Score:0.899m
Score/min:180
Driving Accuracy:46.004%
Gunner Accuracy:57.071%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M**
Kills:103
V. Kills:56 181%
Deaths:13
KDR:7.923
Accuracy:56.254% B++
KPH:121.500 M**
VKPH:66.100 A**
M40 Fury-H
A+
Kills:70
V. Kills:13 N/A
Deaths:2
KDR:35
Accuracy:43.648% B+
KPH:137.900 A
VKPH:25.600 A+
Kills:173 (0 + 173)
Deaths:15
KDR:11.533
VKDR:4.600
Vehicle Kills:69
Kill Difference:158
Playtime:1.356 hours
Usage:1%
Score:0.076m
Score/min:933
Driving Accuracy:N/A%
Gunner Accuracy:43.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,8161,87810817.389A++13.9051.475%C*N/A27.1B+13.5C18569.4h4.3C*8.3B+
L100 Python HESH 1,4741,3184827.458A+23.9755.94%B*N/A63.7B+7.5C+18720.7h2.4B**4.3B**
NS-11C 2912852990.953C+2.5420.884%C--22.105%B+14.6C--N/A3719.5h13.2B+63.4C++
Titan-150 HESH 2922391515.933B++12.4446.004%C+N/A34.6C7.7C+1236.9h3.5C+7.5C+
AF-19 Mercenary 2392332830.823C+2.6722.954%C*31.76%A++6.5D-N/A2335.8h15.6C67.9C++
NS-15M1 1801761870.941C2.5517.834%D-38.068%A*16.3D-N/A3410.8h16.2D--90.8D
C-4 198175662.652B*0.8441.056%M+N/A134.6A17.7D6111.3h0.8A1.9B
Enforcer ML85 269171295.897C**2.4157.071%A++N/A25.1C**14.4C1876.8h13.2C+23.2B*
NC6 Gauss SAW 1511481241.194C++2.3018.441%C33.784%A++17.8DN/A718.3h10.7C+58.1C++
M96 Mjolnir-H 159103137.923B**4.4356.254%B++N/A128.8M**70M+11570.8h29.5B+52.4B*
L100 Python HEAT 9981327M++23.5159.568%B**N/A67.5M15B*2881.2h5.1B+8.6B++
M40 Fury-H 8370235A++31.5143.648%B+1.429%C**140A26A+5520.5h11.5D--26.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11060h
Nano-Armor Kit27168,12715.8h
Cortium Silo0970.2h
Medical Kit91510.3h
Medical Applicator61,9610.1h
Deconstruction Tool01,1780.1h
Spitfire Auto-Turret0530.1h
Ammunition Package01460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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