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Conqueror SoldierHB[] SoldierHB
NC BR 113

KDR: 1.1

Score: 25.6m

Last Seen: Nov 19th, 2018 10:25 PM
- OFFLINE - 18.6 hour(s)

Battle Rank 111 (113 total) - New Conglomerate on Miller
Level Progress (to 112): 40%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M20 Basilisk AF-4 Cyclone Bouncing Betty AF-8 RailJack Spear Anti-Vehicle Phalanx Turret L100 Python AP L100 Python HESH Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.321%18.727%381612212,4350.5003080.601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.621%-0.172C-0.34C--4.092T*HEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.2-0.536D23.2-0.624D91

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.637%3.327%200512221,653111613701.47986121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%-0.233C0.513B+1.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.9-2.815T56.7-3.54T*90.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.916%11.111%7112267210071150.071499562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.582D1.612A+-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
428.1-2.557F*128.1-2.182F--300.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.18%77.939%7412231,37875781.82034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.019%0.032C+0.704B++1.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.186C++2.80.109C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.213%13.846%7112266532310.201238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.78D--0.172C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-0.774D-7.5-0.547D15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m630.8%205 (12.3k)189 (11.3k)1.1017414,71613,3571.45789113 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122760411.063%12.497%13810:063

73% Engineer25% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2013 10:05 PMSep 8th, 2017 4:05 PMNov 20th, 2018 4:49 AM (382d) (PST)Nov 19th, 2018 7:38 PM (382d) (PST)Nov 19th, 2018 6:25 PM (382d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
346433030.1090.0990.0140.9240.03853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7692,56218,20776155211,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2252.4h/93.9d 4,757 1,839 14,943 124.8k 1,437 6,498 5,074 46.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:441
Deaths:1,755
KDR:0.251
Accuracy:16.797% D**
HSR:21.315% C++
AF-19 Mercenary
A++
Kills:83
Deaths:292
KDR:0.284
Accuracy:16.592% D*
HSR:32.530% A++
LA39 Bruiser
C
Kills:65
Deaths:317
KDR:0.205
Accuracy:32.213% F*
HSR:13.846% C
Kills:589
Deaths (as Engineer):2,364
Deaths (to Engineers):3,570
KDR:0.24915
Kill Difference:1,775
Playtime:1,650.080 hours
Usage:73%
Score:20.817m
Score/min:210
Accuracy (listed only):21.867%
HSR (listed only):22.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,455
Deaths:2,557
KDR:0.569
Accuracy:18.930% D*
HSR:19.175% C+
AF-8 RailJack
B+
Kills:746
Deaths:367
KDR:2.033
Accuracy:33.573% C-
HSR:80.295% B+
EM4 Longshot
B**
Kills:357
Deaths:203
KDR:1.759
Accuracy:47.277% B**
HSR:80.112% C*
NS-61 Emissary
C+
Kills:318
Deaths:1,138
KDR:0.279
Accuracy:27.008% C+
HSR:11.635% D-
NC14 Bolt Driver
B+
Kills:199
Deaths:257
KDR:0.774
Accuracy:37.478% C**
HSR:78.392% B+
NS-AM7 Archer
C-
Kills:79
Deaths:691
KDR:0.114
Accuracy:55.532% C-
HSR:8.861% D-
Gauss SPR
B**
Kills:76
Deaths:69
KDR:1.101
Accuracy:28.239% D
HSR:43.421% B**
NS-44 Commissioner
C
Kills:59
Deaths:312
KDR:0.189
Accuracy:17.805% F--
HSR:20.339% C
Kills:3,289
Deaths (as Infiltrator):5,594
Deaths (to Infiltrators):2,019
KDR:0.58795
Kill Difference:2,305
Playtime:566.977 hours
Usage:25%
Score:4.548m
Score/min:134
Accuracy (listed only):33.230%
HSR (listed only):42.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,455
Deaths:2,557
KDR:0.569
Accuracy:18.930% D*
HSR:19.175% C+
LA39 Bruiser
C
Kills:65
Deaths:317
KDR:0.205
Accuracy:32.213% F*
HSR:13.846% C
Kills:1,520
Deaths (as Combat Medic):2,874
Deaths (to Combat Medics):902
KDR:0.52888
Kill Difference:1,354
Playtime:17.657 hours
Usage:1%
Score:0.153m
Score/min:144
Accuracy (listed only):25.572%
HSR (listed only):16.511%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:543
V. Kills:619 88%
Deaths:217
KDR:2.502
Accuracy:57.955% C**
KPH:8.900 F-
VKPH:10.200 D*
L100 Python HESH
D-
Kills:529
V. Kills:104 N/A
Deaths:95
KDR:5.568
Accuracy:35.618% D**
KPH:20.600 D*
VKPH:4.100 D-
Skyguard
D-
Kills:335
V. Kills:356 94%
Deaths:185
KDR:1.811
Accuracy:37.021% A
KPH:6.400 D*
VKPH:6.800 D-
L100 Python HEAT
D--
Kills:72
V. Kills:45 157%
Deaths:36
KDR:2
Accuracy:38.940% D*
KPH:11 D**
VKPH:6.900 D--
Kills:1,479 (1,479 + 0)
Deaths:533
KDR:2.775
VKDR:2.109
Vehicle Kills:1,124
Kill Difference:946
Playtime:144.913 hours
Usage:6%
Score:0.797m
Score/min:92
Driving Accuracy:38.940%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:174
V. Kills:235 74%
Deaths:60
KDR:2.900
Accuracy:62.836% A+
KPH:11.400 D*
VKPH:15.400 C++
Kills:174 (174 + 0)
Deaths:60
KDR:2.900
VKDR:3.917
Vehicle Kills:235
Kill Difference:114
Playtime:15.260 hours
Usage:1%
Score:0.166m
Score/min:182
Driving Accuracy:62.836%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C**
Kills:54
V. Kills:34 154%
Deaths:8
KDR:6.750
Accuracy:31.547% F-
KPH:54.400 C**
VKPH:34.200 C**
Kills:54 (0 + 54)
Deaths:8
KDR:6.750
VKDR:4.250
Vehicle Kills:34
Kill Difference:46
Playtime:0.993 hours
Usage:0%
Score:0.031m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:31.547%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:72
V. Kills:40 176%
Deaths:75
KDR:0.960
Accuracy:29.916% D-
KPH:7.500 D*
VKPH:4.200 D-
Kills:72 (0 + 72)
Deaths:75
KDR:0.960
VKDR:0.533
Vehicle Kills:40
Kill Difference:3
Playtime:9.633 hours
Usage:0%
Score:0.045m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:29.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 3,2872,15312017.942A++16.8449.281%C3.855%C31.4C--16.6C20568.5h135.2C+274.4C
AF-4 Cyclone 1,4651,4552,5570.569C-0.5318.93%D*19.175%C+6.3D--N/A19232.2h19F-100.4F-
Bouncing Betty 1,3261,3262694.929C**3.8332.726%D*N/A106.9CN/A31412.4h2C+6.2D--
AF-8 RailJack 7507463672.033C0.9333.573%C-80.295%B+9.5D*N/A2578.5h2.5C+7.5C+
Spear Anti-Vehicle Phalanx Turret 1,0916091085.639C+4.5438.201%C--7.061%A++17D*13.5D15635.8h14.4D*37.8D*
L100 Python AP 1,1625432172.502C--1.4057.955%C**3.683%B*8.9F-10.2D*10460.8h16.1T*27.7T*
L100 Python HESH 633529955.568C--4.4735.618%D**3.214%A++20.7D*4.1D-7725.6h4.9D*13.6F-
Tank Mine 8365081732.936C++1.8323.568%DN/A118.1C*76.3B+9154.3h2C+8.6D*
C-4 7044663391.375C+0.2718.822%D*N/A72.8C37.2B+5596.4h1.2B+6.3C+
Razor GD-23 4564411,7550.251D-0.8516.797%D**21.315%C++2.2D*N/A16201.9h29.9T*177.9F*
Sticky Grenade 3883831383N/A381.9044.569%D--N/A547.1D-7.1D17790.7h2.8C6.3C
EM4 Longshot 3573572031.759C-0.6647.277%B**80.112%C*12.4D*N/A3728.8h2.2C+4.7B+
Skyguard 6913351851.811C-0.7137.021%A1.791%C+6.4D*6.8D-8652h238.5F**644.3D--
NS-61 Emissary 3343181,1380.279D0.8227.008%C+11.635%D-2.2D*N/A8146.5h29.8D*110.4D*
MANA Anti-Vehicle Turret 3922002240.893D0.2133.26%D**8.5%M**2000D1920D1748590.1h14.4D**43.3T*
NC14 Bolt Driver 1991992570.774C-0.3337.478%C**78.392%B+5.3D*N/A2037.5h3.2D8.6C+
Titan-150 AP 409174602.9C1.8062.836%A+3.448%B+11.4D*15.4C++18215.3h11.8T*18.8F--
Aspis Anti-Aircraft Phalanx Turret 357168851.976C--0.8721.692%D1.19%D5D--5.6D--9933.6h220.1F1014.6D-
MANA Anti-Personnel Turret 1111061640.646N/A0.469.028%UN/A1060U50U2248400.1h43.4T*480.9T*
Orbital Strike Uplink 1671021102N/A100.90523.636%UN/A510U325U60090.2h2.8T*0.5T*
Spear Anti-Vehicle Phalanx Tower 20195195S93.9052.275%C*3.158%C+18.6D-20.8C-1825.1h21.5F--41.2F-
AF-19 Mercenary 83832920.284D0.8216.592%D*32.53%A++2D--N/A1542.1h14.7C+88.4C
NS-AM7 Archer 175796910.114D-0.9955.532%C-8.861%D-0.6D*N/A8126.2h55.9F*100.7F**
Gauss SPR 8076691.101C0.0028.239%D43.421%B**5.5D*N/A2413.7h8.1F28.8D*
L100 Python HEAT 11772362C--0.9038.94%D*8.333%S11.1D**6.9D--826.5h7.7D19.7D**
M20 Basilisk 11272750.96D--0.1429.916%D-11.111%A*7.5D*4.2D-789.6h128.1D-428.1D*
LA39 Bruiser 66653170.205D--0.9032.213%F*13.846%C3.5FN/A1318.7h7.5T*23.4T*
NS-44 Commissioner 62593120.189D0.9117.805%F--20.339%C2.6D*N/A1122.6h9.2T*51.9T*
Frag Grenade 5757157N/A55.9033.715%FN/A190D*N/A8220.3h6.2F-18.4F--
M96 Mjolnir-H 885486.75B*5.6531.547%F-N/A54C**34C**5241h25.7B**81.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2631,943,973174h
G40-F Ranger0860h
Anti-Vehicle MANA Turret251,8792.3h
Turret AI Module04321.7h
Skywall Shield Emitter01320.3h
Structure Shield Module01600.6h
Repair Module03571h
Medical Applicator13346,6126.1h
Cortium Silo06071.4h
Motion Spotter214,5733.3h
Hoplon Anti-Aircraft Phalanx Tower12210.7h
Xiphos Anti-Personnel Phalanx Tower0820h
Rampart Wall0910.8h
Xiphos Anti-Personnel Tower01540.7h
Welding Device03,9800.3h
Deconstruction Tool03,3890.2h
Spear Anti-Vehicle Tower22040.7h
Recon Detection Device16011,31532.3h
Ammunition Package13720,43010.8h
Anti-Infantry MANA Turret25731.8h
Router22141.3h
NSX-P Naginata0910.1h
Orbital Strike Target Designator15902.2h
Routing Spire0720.1h
Pain Spire01060.4h
Flail Targeting Dart51220.8h
Vehicle Gate0590.4h
Elysium Spawn Tube01740.4h
WLT-Howler Mining Laser8321,370,410496.5h

Check the help document for the dictionary if you want to learn more about words used here.


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