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Major SolitaireUnraveling[XIIX] SolitaireUnraveling
TR BR 62

KDR: 2.7

Score: 24.6m

Last Seen: Nov 24th, 2019 10:14 PM
- OFFLINE - 317.7 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Emerald
Level Progress (to 63): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R T32 Bull T16 Rhino TMG-50 T5 AMC T9 CARV-S M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,648,818 MLG Score: 1318
Fun Score: N/A
Cheeseburgers Flipped: 681TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.142%23.067%64938118926,2893.25117-0.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.348%1.33A0.308C*-2.453F*HEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.446B11.60.191C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.642%1.113%973312242,3373502926.67714798%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%0.456B+-0.416C---0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.591B+270.481B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.151%2.08%273512221,2026793971.76765302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.092%0.278C*-0.259C0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.678B+5.40.564B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.76%10.398%7851222452587920.770017486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.579%-0.689D1.438A-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.688B+10.80.731B++26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.44%60.429%78312242,052105051.95243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.956%0.977B*-0.427C--0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.096C+3.7-0.166C5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.78%17.15%782122537955240.686594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%-0.402C--0.475B+0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++3.70.234C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m348.3%365 (21.9k)313 (18.8k)2.6969942,24315,6633.0582962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227268326.695%18.926%50505:0210

21% Engineer43% Heavy Assault16% Infiltrator10% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 4:00 AMDec 10th, 2018 3:33 AMDec 2nd, 2019 7:24 PM (5d) (PST)Nov 24th, 2019 9:39 PM (13d) (PST)Nov 24th, 2019 6:14 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901534370.5370.1990.1022.0350.0481318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3839,17026,21332126122318,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1311.9h/54.7d 5,659 7,995 12,285 160.2k 1,662 4,699 3,747 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:5,204
Deaths:1,577
KDR:3.300
Accuracy:30.126% B**
HSR:21.541% D-
MSW-R
A
Kills:3,486
Deaths:1,175
KDR:2.967
Accuracy:29.652% A
HSR:25.445% C++
T32 Bull
A
Kills:2,264
Deaths:671
KDR:3.374
Accuracy:30.915% A
HSR:22.880% C
T16 Rhino
C*
Kills:1,825
Deaths:764
KDR:2.389
Accuracy:22.179% C*
HSR:19.233% C--
TMG-50
C
Kills:1,438
Deaths:629
KDR:2.286
Accuracy:19.874% C
HSR:20.306% D
T9 CARV-S
C+
Kills:1,276
Deaths:414
KDR:3.082
Accuracy:22.301% C+
HSR:19.828% D
NS-15M AE
A
Kills:269
Deaths:80
KDR:3.363
Accuracy:32.576% A
HSR:28.996% C*
NS-15M1
C+
Kills:215
Deaths:108
KDR:1.991
Accuracy:21.811% C+
HSR:20.930% C
MG-H1 Watchman
A++
Kills:214
Deaths:60
KDR:3.567
Accuracy:32.940% A++
HSR:28.037% C*
NS-15MB
A++
Kills:177
Deaths:46
KDR:3.848
Accuracy:36.805% A++
HSR:31.074% C++
NSX Naginata
A+
Kills:77
Deaths:20
KDR:3.850
Accuracy:29.776% A+
HSR:32.468% B+
Kills:16,445
Deaths (as Heavy Assault):5,544
Deaths (to Heavy Assaults):4,453
KDR:2.96627
Kill Difference:10,901
Playtime:568.525 hours
Usage:43%
Score:10.111m
Score/min:296
Accuracy (listed only):28.087%
HSR (listed only):24.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:1,417
Deaths:612
KDR:2.315
Accuracy:34.274% A*
HSR:23.006% B+
LC2 Lynx
B++
Kills:1,177
Deaths:754
KDR:1.561
Accuracy:27.143% B++
HSR:17.332% D
LC3 Jaguar
A+
Kills:722
Deaths:349
KDR:2.069
Accuracy:30.909% A+
HSR:24.515% B++
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C
NS-11C
C+
Kills:406
Deaths:268
KDR:1.515
Accuracy:24.345% C+
HSR:17.488% C
SMG-46 Armistice
A++
Kills:306
Deaths:124
KDR:2.468
Accuracy:34.421% A++
HSR:21.895% B*
PDW-16 Hailstorm
C+
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C+
HSR:11.032% D-
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D
HSR:14.679% C+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D
HSR:20.497% B*
NS Baron G5
C**
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C**
HSR:13.592% C
NSX Tanto
A*
Kills:100
Deaths:41
KDR:2.439
Accuracy:37.771% A*
HSR:23% C
MG-S1 Jackal
A++
Kills:86
Deaths:37
KDR:2.324
Accuracy:37.405% A++
HSR:22.093% C**
Kills:5,679
Deaths (as Light Assault):3,060
Deaths (to Light Assaults):2,927
KDR:1.85588
Kill Difference:2,619
Playtime:136.123 hours
Usage:10%
Score:2.521m
Score/min:309
Accuracy (listed only):34.076%
HSR (listed only):18.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:1,417
Deaths:612
KDR:2.315
Accuracy:34.274% A*
HSR:23.006% B+
LC2 Lynx
B++
Kills:1,177
Deaths:754
KDR:1.561
Accuracy:27.143% B++
HSR:17.332% D
LC3 Jaguar
A+
Kills:722
Deaths:349
KDR:2.069
Accuracy:30.909% A+
HSR:24.515% B++
NS-11C
C+
Kills:406
Deaths:268
KDR:1.515
Accuracy:24.345% C+
HSR:17.488% C
MG-HBR1 Dragoon
A++
Kills:292
Deaths:65
KDR:4.492
Accuracy:45.791% A++
HSR:30.137% C++
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D
HSR:14.679% C+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D
HSR:20.497% B*
NS Baron G5
C**
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C**
HSR:13.592% C
NSX Tanto
A*
Kills:100
Deaths:41
KDR:2.439
Accuracy:37.771% A*
HSR:23% C
AMR-66
A+
Kills:55
Deaths:31
KDR:1.774
Accuracy:36.008% A+
HSR:20% D
Kills:4,651
Deaths (as Engineer):2,432
Deaths (to Engineers):3,095
KDR:1.91242
Kill Difference:2,219
Playtime:273.440 hours
Usage:21%
Score:5.227m
Score/min:319
Accuracy (listed only):36.527%
HSR (listed only):20.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:1,017
Deaths:152
KDR:6.691
Accuracy:47.261% A
HSR:78.368% C+
NSX Tomoe
B**
Kills:764
Deaths:151
KDR:5.060
Accuracy:34.384% B**
HSR:37.565% C++
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C
TRAP-M1
A+
Kills:587
Deaths:132
KDR:4.447
Accuracy:38.220% A+
HSR:24.191% C+
NS-44L Blackhand
M+
Kills:563
Deaths:113
KDR:4.982
Accuracy:66.219% M+
HSR:55.773% B**
TSAR-42
A+
Kills:448
Deaths:94
KDR:4.766
Accuracy:49.339% A+
HSR:67.188% C+
NS-30 Vandal
A
Kills:404
Deaths:168
KDR:2.405
Accuracy:41.161% A
HSR:18.317% D--
NS-44 Commissioner AE
A
Kills:340
Deaths:217
KDR:1.567
Accuracy:52.127% A
HSR:23.529% C+
SOAS-20
C*
Kills:312
Deaths:132
KDR:2.364
Accuracy:29.233% C*
HSR:22.436% C++
SMG-46 Armistice
A++
Kills:306
Deaths:124
KDR:2.468
Accuracy:34.421% A++
HSR:21.895% B*
PDW-16 Hailstorm
C+
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C+
HSR:11.032% D-
NS-61 Emissary
A++
Kills:257
Deaths:126
KDR:2.040
Accuracy:39.302% A++
HSR:22.568% B**
NS-44 Commissioner
C
Kills:230
Deaths:196
KDR:1.173
Accuracy:32.604% C--
HSR:20.870% C
TX1 Repeater
C**
Kills:150
Deaths:95
KDR:1.579
Accuracy:19.288% D--
HSR:23.333% C**
T4 AMP
C-
Kills:148
Deaths:74
KDR:2
Accuracy:21.566% D--
HSR:16.892% C-
NS-357 Underboss
B*
Kills:104
Deaths:72
KDR:1.444
Accuracy:44.227% B*
HSR:13.462% D--
MG-S1 Jackal
A++
Kills:86
Deaths:37
KDR:2.324
Accuracy:37.405% A++
HSR:22.093% C**
NS-AM7 Archer
B**
Kills:77
Deaths:94
KDR:0.819
Accuracy:64.380% B++
HSR:28.571% B**
Kills:6,776
Deaths (as Infiltrator):2,540
Deaths (to Infiltrators):2,526
KDR:2.66772
Kill Difference:4,236
Playtime:204.231 hours
Usage:16%
Score:3.458m
Score/min:282
Accuracy (listed only):39.153%
HSR (listed only):29.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C
TORQ-9
A**
Kills:437
Deaths:121
KDR:3.612
Accuracy:35.974% A**
HSR:31.121% B**
SMG-46 Armistice
A++
Kills:306
Deaths:124
KDR:2.468
Accuracy:34.421% A++
HSR:21.895% B*
PDW-16 Hailstorm
C+
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C+
HSR:11.032% D-
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D
HSR:14.679% C+
NS-11A
A+
Kills:171
Deaths:66
KDR:2.591
Accuracy:32.351% A+
HSR:12.281% D*
NS-11P
B**
Kills:162
Deaths:77
KDR:2.104
Accuracy:28.928% B**
HSR:22.840% B+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D
HSR:20.497% B*
NS Baron G5
C**
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C**
HSR:13.592% C
SABR-13
D
Kills:96
Deaths:85
KDR:1.129
Accuracy:22.899% D
HSR:18.750% D--
MG-S1 Jackal
A++
Kills:86
Deaths:37
KDR:2.324
Accuracy:37.405% A++
HSR:22.093% C**
T1 Cycler
B+
Kills:85
Deaths:29
KDR:2.931
Accuracy:24.693% B+
HSR:15.294% D--
Kills:2,808
Deaths (as Combat Medic):1,414
Deaths (to Combat Medics):1,521
KDR:1.98586
Kill Difference:1,394
Playtime:38.623 hours
Usage:3%
Score:0.810m
Score/min:349
Accuracy (listed only):33.276%
HSR (listed only):18.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:628
Deaths:243
KDR:2.584
Accuracy:21.503% B*
HSR:16.720% D-
MRC3 Mercy
B*
Kills:603
Deaths:243
KDR:2.481
Accuracy:20.791% B*
HSR:16.915% D-
M3 Pounder HEG
A+
Kills:598
Deaths:254
KDR:2.354
Accuracy:51.311% A+
HSR:2.508% C-
M3 Pounder HEG
B**
Kills:535
Deaths:252
KDR:2.123
Accuracy:52.171% B**
HSR:2.617% C
MR1 Fracture
B+
Kills:147
Deaths:162
KDR:0.907
Accuracy:36.220% C+
HSR:4.762% B+
MR1 Fracture
C+
Kills:144
Deaths:162
KDR:0.889
Accuracy:36.087% C+
HSR:3.472% C+
NS-10 Burster
A+
Kills:113
Deaths:63
KDR:1.794
Accuracy:38.626% A+
HSR:1.770% D*
NS-10 Burster
A+
Kills:88
Deaths:63
KDR:1.397
Accuracy:39.274% A+
HSR:5.682% C*
Kills:2,856
Deaths (as MAX Suit):721
Deaths (to MAX Suits):859
KDR:3.96117
Kill Difference:2,135
Playtime:85.243 hours
Usage:6%
Score:2.504m
Score/min:490
Accuracy (listed only):36.998%
HSR (listed only):6.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,211
V. Kills:75 N/A
Deaths:193
KDR:6.275
Accuracy:36.598% A
KPH:44.600 C+
VKPH:2.800 C
Hellfire Rocket Pods
B**
Kills:1,073
V. Kills:160 N/A
Deaths:103
KDR:10.418
Accuracy:56.579% B**
KPH:82.600 C+
VKPH:12.300 C
M18 Locust
A++
Kills:66
V. Kills:46 140%
Deaths:35
KDR:1.886
Accuracy:42.163% A++
KPH:16.100 C
VKPH:11.200 C
M18 Rotary
B*
Kills:53
V. Kills:50 104%
Deaths:154
KDR:0.344
Accuracy:36.363% B*
KPH:2.600 D-
VKPH:2.500 D--
Kills:2,403 (1,330 + 0)
Deaths:485
KDR:4.955
VKDR:0.682
Vehicle Kills:331
Kill Difference:1,918
Playtime:64.465 hours
Usage:5%
Score:0.671m
Score/min:173
Piloting Accuracy:36.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:271
V. Kills:24 N/A
Deaths:18
KDR:15.056
Accuracy:39.298% D--
KPH:33.600 D
VKPH:3 D--
L100 Python AP
B*
Kills:185
V. Kills:70 261%
Deaths:12
KDR:15.417
Accuracy:60.992% B+
KPH:44.700 B*
VKPH:16.900 C
Skyguard
C
Kills:127
V. Kills:105 120%
Deaths:32
KDR:3.969
Accuracy:33.690% B+
KPH:9.800 D
VKPH:8.100 C
C75 Viper
C
Kills:89
V. Kills:13 N/A
Deaths:16
KDR:5.563
Accuracy:35.504% C
KPH:24.400 C
VKPH:3.600 D--
Kills:672 (672 + 0)
Deaths:78
KDR:8.615
VKDR:2.718
Vehicle Kills:212
Kill Difference:594
Playtime:28.798 hours
Usage:2%
Score:0.392m
Score/min:227
Driving Accuracy:35.504%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:507
V. Kills:70 N/A
Deaths:39
KDR:13
Accuracy:43.243% C++
KPH:67.700 B++
VKPH:9.400 C+
P2-120 AP
C+
Kills:150
V. Kills:112 133%
Deaths:35
KDR:4.286
Accuracy:51.234% B+
KPH:23.500 D
VKPH:17.600 C+
Kills:657 (657 + 0)
Deaths:74
KDR:8.878
VKDR:2.459
Vehicle Kills:182
Kill Difference:583
Playtime:13.863 hours
Usage:1%
Score:0.298m
Score/min:358
Driving Accuracy:51.234%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:133
V. Kills:18 N/A
Deaths:3
KDR:44.333
Accuracy:43.434% B*
KPH:68 B**
VKPH:9.200 C+
M12 Kobalt
B++
Kills:120
V. Kills:4 N/A
Deaths:2
KDR:60
Accuracy:20.717% B++
KPH:84.200 B+
VKPH:2.800 C
M40 Fury
B
Kills:79
V. Kills:14 N/A
Deaths:9
KDR:8.778
Accuracy:38.782% B
KPH:62.700 B
VKPH:11.100 C+
M60-G Bulldog
C+
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:27.545% D--
KPH:39 C+
VKPH:2.400 D*
M60-G Bulldog
C**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:28.558% D
KPH:35.900 C**
VKPH:1.900 D*
Kills:452 (0 + 452)
Deaths:26
KDR:17.385
VKDR:1.654
Vehicle Kills:43
Kill Difference:426
Playtime:7.841 hours
Usage:1%
Score:0.170m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:28.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 5,2615,2041,5773.3B*0.6030.126%B**21.541%D-49.6CN/A126104.9h11.3C++37.4B++
MSW-R 3,5323,4861,1752.967B+0.2729.652%A25.445%C++45.7C*N/A17576.3h11.1B+37.6B++
T32 Bull 2,3042,2646713.374A+0.6830.915%A22.88%C47.8C*N/A13847.4h12C**38.8B+
T16 Rhino 1,8481,8257642.389B**0.3122.179%C*19.233%C--34.4C+N/A13153h14C+63C*
TMG-50 1,4511,4386292.286B**0.4119.874%C20.306%D24.5C-N/A13958.8h12.1C+60.9C++
T5 AMC 1,4391,4176122.315A++0.3834.274%A*23.006%B+32.8B+N/A11843.2h11.5B*33.6B*
T9 CARV-S 1,2991,2764143.082B**0.3922.301%C+19.828%D27.3DN/A14146.8h13.1C+58.6C++
M14 Banshee 1,2861,2111936.275C++3.5836.598%AN/A44.5C+2.8C13527.2h23.9C++65.3B+
LC2 Lynx 1,1881,1777541.561B+1.1427.143%B++17.332%D23.5CN/A10750.1h13.8B+50.7B+
Hellfire Rocket Pods 1,2331,07310310.417B+7.7256.579%B**1.305%B+82.5C+12.3C42113h20.4C++36.1B+
RAMS .50M 1,0191,0171526.691B**3.9947.261%A78.368%C+31.1C++N/A15232.7h2B+4.3B+
NSX Tomoe 7727641515.06A**2.3634.384%B**37.565%C++62.1B*N/A16212.3h13.6C**39.5B+
LC3 Jaguar 7367223492.069B+0.6330.909%A+24.515%B++32.7C++N/A12422.1h11.3B+36.5B++
NS-7 PDW 7097023022.325A++0.3730.597%B**15.67%C42.5B++N/A12016.5h11.9B++38.8B++
MRC3 Mercy 6356282432.584C*0.1121.503%B*16.72%D-28.5C+N/A10622h16.9B*78.8B++
MRC3 Mercy 6106032432.481C*0.2220.791%B*16.915%D-27.4C+N/A10122h17.4B++83.6B++
M3 Pounder HEG 8045982542.354B+0.3451.311%A+2.508%C-22.9B+7.9M+20126.1h16.5C*32.2B+
TRAP-M1 5895871324.447A**1.7538.22%A+24.191%C+59.3B**N/A1469.9h8B+21B++
NS-44L Blackhand 5635631134.982M*2.2966.219%M+55.773%B**28.9C*N/A6919.5h3B**4.5B**
M3 Pounder HEG 7495352522.123B0.5752.171%B**2.617%C21C*8.4M+18225.5h18.6C++35.7B+
P2-120 HESH 5775073913C+10.3043.243%C++N/A67.6B++9.3C+2837.5h4.6C**10.7B+
C-4 6684982452.033B+0.6621.806%DN/A85.9C++29.3C+9405.8h1.2B+5.5C*
TSAR-42 449448944.766C**2.0749.339%A+67.188%C+58.2B*N/A1777.7h2B+4B*
TORQ-9 4454371213.612A++0.9235.974%A**31.121%B**50.8B++N/A1718.6h13.3B+37B**
NS-11C 4144062681.515B+1.1824.345%C+17.488%C16C--N/A5725.4h14.5C++59.5C*
NS-30 Vandal 4124041682.405B0.2941.161%A18.317%D--41.6C++N/A2509.7h5.4C**13.1B++
MANA Anti-Vehicle Turret 519387566.911M**4.2156.933%C**4.651%B73A*24.9C+7065.3h4.8B*8.4B**
Tank Mine 5873631762.063C0.6329.45%CN/A74.1D45.7D11664.9h1.5B++5.1B++
T7 Mini-Chaingun 3663591722.087A0.6121.287%B++10.028%D-49.2B++1B+1967.3h14.4B67.8B+
NS-44 Commissioner AE 3423402171.567C**1.1352.127%A23.529%C+37.4CN/A1239.1h3.3B+6.3B++
NS Decimator 4773352251.489B+1.2161.029%C+1.791%C26.8D11.4D27112.5h5C+8.2C+
SOAS-20 3133121322.364B++0.3329.233%C*22.436%C++32.2C+N/A949.7h12.2C++41.8C**
SMG-46 Armistice 3103061242.468A0.2334.421%A++21.895%B*51B*N/A1706h10.7B**31.2B*
MG-HBR1 Dragoon 299292654.492M++1.8045.791%A++30.137%C++44.9B*1.1B++1226.5h6.7C**14.7B++
The Slasher 3162905,7200.051C+2.6543.653%B++8.276%C0.8C-N/A2384.7h1.8B+4.2C*
T2 Striker 5582902051.415A*1.2856.778%B+N/A12C+11.1C+25424.2h38.3B+67.5B+
Frag Grenade 2952891289N/A286.3040.974%DN/A578B+12B+31740.5h2.8B**6.8B+
PDW-16 Hailstorm 2822812611.077C++1.6223.018%C+11.032%D-17.2DN/A7916.3h16.8C+72.8C+
Anti-Vehicle Grenade 3142721272N/A269.3051.07%C+N/A388.6C++60C-32020.7h4.8B+9.5B+
L100 Python HESH 2952711815.056B+12.3639.298%D--3.321%A++33.5D3D--1518.1h3.1B7.8C+
NS-15M AE 272269803.363B++0.6732.576%A28.996%C*44.8CN/A1016h11.5C*35.4B+
Spear Anti-Vehicle Phalanx Turret 3612571123.364M+20.6743.997%C+3.502%C50.4B++20.4C+4395.1h6.9C**15.7B+
NS-61 Emissary 2612571262.04A++0.6639.302%A++22.568%B**29.2C*N/A758.8h13.5C++34.2B+
NS-44 Commissioner 2322301961.173C*1.5232.604%C--20.87%C21.7C--N/A11310.6h3.6B11.1C++
Claymore 230230643.594C-0.9029.201%CN/A95.8DN/A3242.4h1.1B*3.8C*
AS16 NightHawk 2192181531.425C*1.2732.811%D14.679%C+25.1C-N/A1088.7h4.4C*13.5C+
NS-15M1 2212151081.991B0.7121.811%C+20.93%C24.7DN/A988.7h13C+59.6C++
MG-H1 Watchman 219214603.567A0.8732.94%A++28.037%C*49.8C**1.2B++1654.3h13.1B+39.6B++
L100 Python AP 2551851215.417A++12.7260.992%B+1.081%D45.1B*17.1C3714.1h4.8B++7.8B*
MANA Anti-Personnel Turret 187183414.463N/A1.7718.326%UN/A1830U40U4294800.1h19.3T*105.1T*
NS-15MB 177177463.848A++1.1536.805%A++31.074%C++47.8CN/A1483.7h11.5C*31.2B++
NS-11A 175171662.591B**0.1132.351%A+12.281%D*34.9C++N/A1214.9h14.6C+45B+
NS-11P 164162772.104B*0.5928.928%B**22.84%B+34.5C**N/A1264.7h10.5B**36.1B**
TRS-12 Uppercut 164161941.713B+0.9849.668%D20.497%B*28.2C--N/A925.7h2.8C+5.6C+
Chainblade 1581576,1700.025C++2.6725.456%CN/A0.4CN/A2433.7h1.7B*6.6B+
P2-120 AP 262150354.286C1.5951.234%B+5.333%A23.4D17.5C+4456.4h8.7D17C+
TX1 Repeater 150150951.579B**1.1219.288%D--23.333%C**21.7CN/A1006.9h11.7B+60.9C++
T4 AMP 149148742B**0.7021.566%D--16.892%C-26CN/A835.7h13.2B+61.3C+
MR1 Fracture 2271471620.907B1.7936.22%C+4.762%B+8.9C**4.8C++11816.5h46.4B+128.1B+
MR1 Fracture 2401441620.889C*1.8136.087%C+3.472%C+8.7C+5.8B+12616.5h47.6B131.8C**
Sticky Grenade 1441441144N/A141.3049.245%CN/A720C--N/A44010.2h1.8B+3.7B
NS Annihilator 298141512.765S0.0774.05%F-N/A8.9C9.9B+19115.8h11.3C**15.3C+
M40 Fury 151133344.333S41.6443.434%B*1.504%C66.5B**9C+4682h11.3B+26.1B*
Skyguard 232127323.969B+1.2733.69%B+N/A9.8D8.1C21612.9h138.4C410.7C*
ML-7 193123831.482A1.2159.002%C**1.626%D20.5C11.7C+4456h6.2B+10.4B+
M12 Kobalt 124120260M+57.3020.717%B++28.333%A*85.7B++2.9C+2471.4h15.5B++74.6B+
NS-10 Burster 210113631.794A0.9038.626%A+1.77%D*6.4B+5.5A+14917.6h151.9C++393.2B*
NS-357 Underboss 106104721.444B+1.2544.227%B*13.462%D--24.8DN/A774.2h4.3C+9.8B+
NS Baron G5 104103651.585B++1.1146.554%C**13.592%C29.4CN/A1633.5h4B+8.6C+
NSX Tanto 103100412.439A0.2637.771%A*23%C34.5C++1B*922.9h12B+31.9B++
SABR-13 9796851.129C+1.5722.899%D18.75%D--18.5DN/A1275.2h11.9C++52.2C+
C75 Viper 10289165.563B+2.8735.504%C1.124%C24.1C3.5D--2663.7h12.6C*35.5C*
NS-10 Burster 15988631.397B+1.3039.274%A+5.682%C*5.1C+4.2B+13017.1h191.7C-488B+
MG-S1 Jackal 8686372.324B**0.3737.405%A++22.093%C**31.9C+N/A1302.7h12C++32B+
T1 Cycler 8785292.931A+0.2324.693%B+15.294%D--25.8C+N/A3153.3h13.5B+54.6B+
M40 Fury 937998.778C++6.0838.782%B3.797%A*60.8C**10.8C+5941.3h11.2B+28.9B++
NSX Naginata 7777203.85A**1.1529.776%A+32.468%B+64.2B++N/A1631.2h10.2B+34.2B++
NS-AM7 Archer 9577940.819B++1.8864.38%B++28.571%B**8.3C++1.9C-649.3h14B+21.8B++
M18 Locust 11266351.886C+0.8142.163%A++1.515%C+16.1C11.2C1974.1h128.8C++305.4B+
Rocklet Rifle 12165272.407M++0.2959.217%B++N/A22.4C-19.3C-2622.9h45.1C-76.2C+
M60-G Bulldog 6864416A**13.3027.545%D--9.375%S40C++2.5D*2261.6h5.5B++19.8C**
ASP-30 Grounder 9462312A++0.7070.279%B**9.677%S20B+10.3C+3303.1h6.9B+9.8B*
M60-G Bulldog 595687B+4.3028.558%D3.571%B+35C**1.9D*2821.6h5.3B*18.4B+
AMR-66 5755311.774B**0.9236.008%A+20%D19C+N/A1392.9h9.5C++26.5B+
M18 Rotary 103531540.344D2.3536.363%B*3.774%B**2.6D-2.5D--6120.2h232.8D-640.2C--
MAX Punch 50507220.069C2.6338.158%CN/A0.6C--N/A278.6h1.7C++4.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34530.5h
TS2 Inquisitor01330h
Anti-Vehicle MANA Turret65861.5h
Nano-Armor Kit188197,88417.7h
AE Nano-Armor Kit4674,8486.3h
AE Medical Applicator2018,5411.8h
T7 Mini-Chaingun AE0700.1h
Nanite Revive Grenade03590.1h
Medical Applicator6818,5573.5h
Spitfire Auto-Turret22140.3h
TR Patriot Flare Gun03410.4h
Restoration Kit161720.3h
Motion Spotter133,6772.9h
Xiphos Anti-Personnel Phalanx Tower0540h
Welding Device01,6780.1h
Recon Detection Device955,63513.3h
Shield Recharging Field141,3590.6h
Medical Kit7355,64911.4h
Ammunition Package372,4921.6h
Anti-Infantry MANA Turret102870.7h
Nano-Repair Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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