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Major SolitaireUnraveling[XIIX] SolitaireUnraveling
TR BR 64

KDR: 2.7

Score: 24.9m

Last Seen: Mar 24th, 2020 9:14 PM
- OFFLINE - 1669.2 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Emerald
Level Progress (to 65): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R T32 Bull T16 Rhino T5 AMC TMG-50 M14 Banshee T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,672,587 MLG Score: 1337
Fun Score: N/A
Cheeseburgers Flipped: 684TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.248%23.148%65439130526,7153.25435-0.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.295%1.356A0.308C*-2.42F*HEAD ++ (~9.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.447B11.60.188C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.618%1.077%991313412,4143552986.8807%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%0.464B+-0.455D-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.604B+26.80.497B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.102%2.066%274513391,2106824021.77419300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%0.297C*-0.282C0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+5.40.569B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.069%10.573%7851339454589930.769492483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.445%-0.661D1.465A+-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.682B+11.10.724B++27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.441%60.572%78313412,062106351.93797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.956%0.977B*-0.416C--0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.096C+3.7-0.166C5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.78%17.15%782134237956140.675579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%-0.411C--0.455B+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.227C++3.70.232C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m349.2%366 (22k)314 (18.8k)2.7037542,92215,8753.06464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1344273926.797%18.997%50905:0010

21% Engineer43% Heavy Assault16% Infiltrator11% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 4:00 AMDec 10th, 2018 3:33 AMMar 24th, 2020 6:17 PM (99d) (PST)Mar 24th, 2020 6:45 PM (99d) (PST)Mar 24th, 2020 5:14 PM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931534400.5400.2000.1032.0530.0481337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5599,19426,36532126123318,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1324.1h/55.2d 5,719 8,154 12,482 163.1k 1,669 4,761 3,794 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:5,260
Deaths:1,592
KDR:3.304
Accuracy:30.191% B**
HSR:21.616% D--
MSW-R
B**
Kills:3,577
Deaths:1,208
KDR:2.961
Accuracy:29.762% B**
HSR:25.692% C+
T32 Bull
B**
Kills:2,276
Deaths:675
KDR:3.372
Accuracy:30.908% B**
HSR:22.935% C
T16 Rhino
C++
Kills:1,825
Deaths:764
KDR:2.389
Accuracy:22.179% C++
HSR:19.233% D
TMG-50
C-
Kills:1,441
Deaths:632
KDR:2.280
Accuracy:19.883% C-
HSR:20.403% D
T9 CARV-S
C+
Kills:1,276
Deaths:414
KDR:3.082
Accuracy:22.301% C+
HSR:19.828% D-
NS-15M AE
B**
Kills:269
Deaths:80
KDR:3.363
Accuracy:32.576% B**
HSR:28.996% C+
MG-H1 Watchman
A++
Kills:247
Deaths:77
KDR:3.208
Accuracy:34.307% A++
HSR:27.126% C+
NS-15M1
C
Kills:215
Deaths:108
KDR:1.991
Accuracy:21.811% C
HSR:20.930% C
NS-15MB
A+
Kills:177
Deaths:46
KDR:3.848
Accuracy:36.805% A+
HSR:31.074% C+
NSX Naginata
B**
Kills:77
Deaths:20
KDR:3.850
Accuracy:29.776% B**
HSR:32.468% B+
Kills:16,640
Deaths (as Heavy Assault):5,616
Deaths (to Heavy Assaults):4,525
KDR:2.96296
Kill Difference:11,024
Playtime:572.584 hours
Usage:43%
Score:10.220m
Score/min:297
Accuracy (listed only):28.227%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:1,469
Deaths:621
KDR:2.366
Accuracy:34.270% A*
HSR:23.077% B+
LC2 Lynx
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:27.140% B+
HSR:17.318% D
LC3 Jaguar
A
Kills:775
Deaths:380
KDR:2.039
Accuracy:31.330% A
HSR:23.613% B+
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C-
NS-11C
C+
Kills:406
Deaths:268
KDR:1.515
Accuracy:24.345% C+
HSR:17.488% C
SMG-46 Armistice
A+
Kills:309
Deaths:129
KDR:2.395
Accuracy:34.368% A+
HSR:22.330% B++
PDW-16 Hailstorm
C
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C
HSR:11.032% D-
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D-
HSR:14.679% C+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D-
HSR:20.497% B*
NS Baron G5
C++
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C++
HSR:13.592% C
NSX Tanto
A++
Kills:100
Deaths:41
KDR:2.439
Accuracy:37.771% A++
HSR:23% C--
MG-S1 Jackal
A++
Kills:97
Deaths:40
KDR:2.425
Accuracy:36.947% A++
HSR:25.773% B+
Kills:5,799
Deaths (as Light Assault):3,108
Deaths (to Light Assaults):2,959
KDR:1.86583
Kill Difference:2,691
Playtime:139.144 hours
Usage:11%
Score:2.597m
Score/min:311
Accuracy (listed only):34.068%
HSR (listed only):19.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:1,469
Deaths:621
KDR:2.366
Accuracy:34.270% A*
HSR:23.077% B+
LC2 Lynx
B+
Kills:1,178
Deaths:754
KDR:1.562
Accuracy:27.140% B+
HSR:17.318% D
LC3 Jaguar
A
Kills:775
Deaths:380
KDR:2.039
Accuracy:31.330% A
HSR:23.613% B+
NS-11C
C+
Kills:406
Deaths:268
KDR:1.515
Accuracy:24.345% C+
HSR:17.488% C
MG-HBR1 Dragoon
A++
Kills:299
Deaths:68
KDR:4.397
Accuracy:45.788% A++
HSR:29.431% C+
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D-
HSR:14.679% C+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D-
HSR:20.497% B*
NS Baron G5
C++
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C++
HSR:13.592% C
NSX Tanto
A++
Kills:100
Deaths:41
KDR:2.439
Accuracy:37.771% A++
HSR:23% C--
AMR-66
A
Kills:55
Deaths:31
KDR:1.774
Accuracy:36.008% A
HSR:20% D
Kills:4,764
Deaths (as Engineer):2,475
Deaths (to Engineers):3,116
KDR:1.92485
Kill Difference:2,289
Playtime:277.067 hours
Usage:21%
Score:5.295m
Score/min:318
Accuracy (listed only):36.568%
HSR (listed only):20.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,027
Deaths:153
KDR:6.712
Accuracy:47.151% B**
HSR:78.481% C+
NSX Tomoe
B**
Kills:775
Deaths:154
KDR:5.032
Accuracy:34.525% B**
HSR:37.161% C+
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C-
TRAP-M1
A+
Kills:587
Deaths:132
KDR:4.447
Accuracy:38.220% A+
HSR:24.191% C
NS-44L Blackhand
M
Kills:563
Deaths:113
KDR:4.982
Accuracy:66.141% M
HSR:55.773% B**
TSAR-42
A+
Kills:448
Deaths:95
KDR:4.716
Accuracy:49.396% A+
HSR:67.188% C
NS-30 Vandal
B**
Kills:404
Deaths:168
KDR:2.405
Accuracy:41.161% B**
HSR:18.317% D--
NS-44 Commissioner AE
B**
Kills:344
Deaths:223
KDR:1.543
Accuracy:52.264% B**
HSR:23.547% C
SOAS-20
C++
Kills:312
Deaths:132
KDR:2.364
Accuracy:29.233% C++
HSR:22.436% C+
SMG-46 Armistice
A+
Kills:309
Deaths:129
KDR:2.395
Accuracy:34.368% A+
HSR:22.330% B++
PDW-16 Hailstorm
C
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C
HSR:11.032% D-
NS-61 Emissary
A++
Kills:257
Deaths:126
KDR:2.040
Accuracy:39.302% A++
HSR:22.568% B++
NS-44 Commissioner
C
Kills:230
Deaths:196
KDR:1.173
Accuracy:32.604% D
HSR:20.870% C
TX1 Repeater
B
Kills:165
Deaths:109
KDR:1.514
Accuracy:20.019% D-
HSR:24.242% B
T4 AMP
C--
Kills:148
Deaths:74
KDR:2
Accuracy:21.566% D--
HSR:16.892% C--
NS-357 Underboss
B++
Kills:108
Deaths:72
KDR:1.500
Accuracy:44.370% B++
HSR:13.889% D--
MG-S1 Jackal
A++
Kills:97
Deaths:40
KDR:2.425
Accuracy:36.947% A++
HSR:25.773% B+
NS-AM7 Archer
B*
Kills:83
Deaths:95
KDR:0.874
Accuracy:64.520% B*
HSR:27.711% B*
NS-45 Pilot
A
Kills:51
Deaths:34
KDR:1.500
Accuracy:39.798% A
HSR:35.294% B++
Kills:6,891
Deaths (as Infiltrator):2,608
Deaths (to Infiltrators):2,555
KDR:2.64225
Kill Difference:4,283
Playtime:206.393 hours
Usage:16%
Score:3.493m
Score/min:282
Accuracy (listed only):39.221%
HSR (listed only):29.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:702
Deaths:302
KDR:2.325
Accuracy:30.597% B**
HSR:15.670% C-
TORQ-9
A*
Kills:449
Deaths:125
KDR:3.592
Accuracy:35.984% A*
HSR:31.403% B*
SMG-46 Armistice
A+
Kills:309
Deaths:129
KDR:2.395
Accuracy:34.368% A+
HSR:22.330% B++
PDW-16 Hailstorm
C
Kills:281
Deaths:261
KDR:1.077
Accuracy:23.018% C
HSR:11.032% D-
AS16 NightHawk
C+
Kills:218
Deaths:153
KDR:1.425
Accuracy:32.811% D-
HSR:14.679% C+
NS-11A
A+
Kills:171
Deaths:66
KDR:2.591
Accuracy:32.351% A+
HSR:12.281% D**
NS-11P
B*
Kills:162
Deaths:77
KDR:2.104
Accuracy:28.928% B*
HSR:22.840% C+
TRS-12 Uppercut
B*
Kills:161
Deaths:94
KDR:1.713
Accuracy:49.668% D-
HSR:20.497% B*
NS Baron G5
C++
Kills:103
Deaths:65
KDR:1.585
Accuracy:46.554% C++
HSR:13.592% C
SABR-13
D
Kills:97
Deaths:85
KDR:1.141
Accuracy:22.890% D
HSR:18.557% D--
MG-S1 Jackal
A++
Kills:97
Deaths:40
KDR:2.425
Accuracy:36.947% A++
HSR:25.773% B+
T1 Cycler
B
Kills:85
Deaths:29
KDR:2.931
Accuracy:24.693% B
HSR:15.294% D--
Kills:2,835
Deaths (as Combat Medic):1,426
Deaths (to Combat Medics):1,554
KDR:1.98808
Kill Difference:1,409
Playtime:39.118 hours
Usage:3%
Score:0.817m
Score/min:348
Accuracy (listed only):33.234%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:640
Deaths:249
KDR:2.570
Accuracy:21.656% B*
HSR:16.875% D-
MRC3 Mercy
B++
Kills:619
Deaths:249
KDR:2.486
Accuracy:20.971% B++
HSR:17.932% D
M3 Pounder HEG
A
Kills:601
Deaths:257
KDR:2.339
Accuracy:51.327% A
HSR:2.496% C-
M3 Pounder HEG
B**
Kills:536
Deaths:255
KDR:2.102
Accuracy:52.186% B**
HSR:2.612% C
MR1 Fracture
B+
Kills:147
Deaths:162
KDR:0.907
Accuracy:36.220% C
HSR:4.762% B+
MR1 Fracture
C+
Kills:144
Deaths:162
KDR:0.889
Accuracy:36.087% C+
HSR:3.472% C
NS-10 Burster
A
Kills:113
Deaths:63
KDR:1.794
Accuracy:38.626% A
HSR:1.770% D*
NS-10 Burster
A
Kills:88
Deaths:63
KDR:1.397
Accuracy:39.274% A
HSR:5.682% C**
Kills:2,888
Deaths (as MAX Suit):730
Deaths (to MAX Suits):870
KDR:3.95616
Kill Difference:2,158
Playtime:85.604 hours
Usage:6%
Score:2.516m
Score/min:490
Accuracy (listed only):37.043%
HSR (listed only):6.950%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,276
V. Kills:79 N/A
Deaths:193
KDR:6.611
Accuracy:36.611% A
KPH:45.700 C+
VKPH:2.800 C
Hellfire Rocket Pods
B*
Kills:1,085
V. Kills:161 N/A
Deaths:103
KDR:10.534
Accuracy:56.616% B*
KPH:82.700 C+
VKPH:12.300 C
M18 Locust
A+
Kills:66
V. Kills:46 140%
Deaths:35
KDR:1.886
Accuracy:42.163% A+
KPH:16.100 C--
VKPH:11.200 C--
M18 Rotary
B++
Kills:53
V. Kills:50 104%
Deaths:154
KDR:0.344
Accuracy:36.363% B++
KPH:2.600 D--
VKPH:2.500 D--
Kills:2,480 (1,395 + 0)
Deaths:485
KDR:5.113
VKDR:0.693
Vehicle Kills:336
Kill Difference:1,995
Playtime:65.397 hours
Usage:5%
Score:0.687m
Score/min:175
Piloting Accuracy:36.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:272
V. Kills:24 N/A
Deaths:18
KDR:15.111
Accuracy:39.387% D*
KPH:33.600 D-
VKPH:3 D*
L100 Python AP
B++
Kills:192
V. Kills:73 259%
Deaths:12
KDR:16
Accuracy:60.040% B+
KPH:45.200 B++
VKPH:17.200 C
Skyguard
C
Kills:130
V. Kills:107 120%
Deaths:32
KDR:4.063
Accuracy:33.723% B++
KPH:9.800 D
VKPH:8.100 C
C75 Viper
C
Kills:89
V. Kills:13 N/A
Deaths:16
KDR:5.563
Accuracy:35.504% C
KPH:24.400 C-
VKPH:3.600 D--
Kills:683 (683 + 0)
Deaths:78
KDR:8.756
VKDR:2.782
Vehicle Kills:217
Kill Difference:605
Playtime:29.293 hours
Usage:2%
Score:0.396m
Score/min:225
Driving Accuracy:35.504%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:507
V. Kills:70 N/A
Deaths:39
KDR:13
Accuracy:43.243% C++
KPH:67.700 B+
VKPH:9.400 C+
P2-120 AP
C+
Kills:150
V. Kills:112 133%
Deaths:35
KDR:4.286
Accuracy:51.234% B+
KPH:23.500 D
VKPH:17.600 C+
Kills:657 (657 + 0)
Deaths:74
KDR:8.878
VKDR:2.459
Vehicle Kills:182
Kill Difference:583
Playtime:13.863 hours
Usage:1%
Score:0.298m
Score/min:358
Driving Accuracy:51.234%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:133
V. Kills:18 N/A
Deaths:3
KDR:44.333
Accuracy:43.421% B*
KPH:67.900 B*
VKPH:9.200 C+
M12 Kobalt
B++
Kills:122
V. Kills:4 N/A
Deaths:2
KDR:61
Accuracy:21.607% B++
KPH:83.700 B+
VKPH:2.700 C
M40 Fury
C**
Kills:79
V. Kills:14 N/A
Deaths:9
KDR:8.778
Accuracy:38.782% C*
KPH:62.700 C**
VKPH:11.100 C+
M60-G Bulldog
C
Kills:64
V. Kills:4 N/A
Deaths:4
KDR:16
Accuracy:27.545% D*
KPH:39 C
VKPH:2.400 D*
M60-G Bulldog
C++
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:28.558% D-
KPH:35.900 C++
VKPH:1.900 D--
Kills:454 (0 + 454)
Deaths:26
KDR:17.462
VKDR:1.654
Vehicle Kills:43
Kill Difference:428
Playtime:7.876 hours
Usage:1%
Score:0.170m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:28.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 5,3175,2601,5923.304B++0.6030.191%B**21.616%D--49.6C-N/A126106.1h11.3C+37.4B+
MSW-R 3,6253,5771,2082.961C**0.2629.762%B**25.692%C+46C+N/A17677.7h11.1B37.3B++
T32 Bull 2,3162,2766753.372A+0.6730.908%B**22.935%C47.7C+N/A13747.7h12C++38.8B+
T16 Rhino 1,8481,8257642.389B**0.3122.179%C++19.233%D34.4C+N/A13153h14C63C++
T5 AMC 1,4921,4696212.366A++0.3434.27%A*23.077%B+33.2B+N/A11944.2h11.5B*33.6B**
TMG-50 1,4541,4416322.28B++0.4219.883%C-20.403%D24.5DN/A13958.8h12.1C+60.8C+
M14 Banshee 1,3551,2761936.611C+3.9136.611%AN/A45.6C+2.8C13928h23.6C+64.4C**
T9 CARV-S 1,2991,2764143.082B*0.3822.301%C+19.828%D-27.3DN/A14146.8h13.1C58.6C+
LC2 Lynx 1,1891,1787541.562C**1.1427.14%B+17.318%D23.5CN/A10750.2h13.8C*50.7B+
Hellfire Rocket Pods 1,2461,08510310.534C*7.8356.616%B*1.29%B+82.8C+12.3C42113.1h20.5C+36.2C**
RAMS .50M 1,0291,0271536.712B**4.0147.151%B**78.481%C+31.1C+N/A15233h2B4.3B+
LC3 Jaguar 7937753802.039B+0.6631.33%A23.613%B+33.3C+N/A12823.3h11.5C**36.6B++
NSX Tomoe 7857751545.032A++2.3334.525%B**37.161%C+62B+N/A16012.5h13.6C++39.5B+
NS-7 PDW 7097023022.325A0.3830.597%B**15.67%C-42.5B+N/A12016.5h11.9B++38.8B++
MRC3 Mercy 6476402492.57C++0.1321.656%B*16.875%D-28.8C+N/A10722.2h17B+78.6B++
MRC3 Mercy 6266192492.486C++0.2220.971%B++17.932%D27.9CN/A10322.2h17.4B+82.8B++
M3 Pounder HEG 8096012572.339B+0.3651.327%A2.496%C-22.9B7.9A**20126.2h16.5C++32.1B+
TRAP-M1 5895871324.447M+1.7438.22%A+24.191%C59.3B++N/A1469.9h8B+21B++
NS-44L Blackhand 5635631134.982M++2.2866.141%M55.773%B**28.7C+N/A6919.6h3B*4.5B**
M3 Pounder HEG 7505362552.102C++0.6052.186%B**2.612%C20.9C+8.4M18125.6h18.7C+35.8B+
P2-120 HESH 5775073913C+10.3043.243%C++N/A67.6B+9.3C+2837.5h4.6C++10.7C*
C-4 6684982452.033B0.6721.801%DN/A85.9C+29.3C+9455.8h1.2B+5.5C++
TORQ-9 4574491253.592A0.8935.984%A*31.403%B*50.4B+N/A1708.9h13.3B+37.1B**
TSAR-42 449448954.716B+2.0149.396%A+67.188%C58.2B+N/A1777.7h2B+4.1B++
NS-11C 4144062681.515B1.1924.345%C+17.488%C16DN/A5725.4h14.5C+59.5C++
NS-30 Vandal 4124041682.405C++0.3041.161%B**18.317%D--41.6C+N/A2509.7h5.4C++13.1B+
MANA Anti-Vehicle Turret 519387576.789M**4.0956.925%C**4.651%B73A*24.9C7055.3h4.8B++8.5B**
T7 Mini-Chaingun 3723651782.051B**0.6521.266%B++10.411%D49.3B+N/A1997.4h14.3C*67.3B+
Tank Mine 5873631762.063C0.6429.443%CN/A74.1D45.7D11634.9h1.5B+5.1B+
NS-44 Commissioner AE 3463442231.543C*1.1652.264%B**23.547%C37.8C--N/A1249.1h3.3C++6.3B+
NS Decimator 4783362251.493C**1.2161.069%C+1.786%C26.7D11.3D27112.6h5C8.2C+
SOAS-20 3133121322.364B+0.3429.233%C++22.436%C+32.2CN/A949.7h12.2C+41.8C++
The Slasher 3363095,9220.052C++2.6544.497%B++7.767%C0.8C-N/A2395.2h1.8B+4.1C+
SMG-46 Armistice 3133091292.395B**0.3134.368%A+22.33%B++50.7B++N/A1716.1h10.7B**31.2B*
MG-HBR1 Dragoon 306299684.397A++1.6945.788%A++29.431%C+43.3B+1C*1196.9h6.9C++15B++
Frag Grenade 3022961296N/A293.3041.057%DN/A592C*12C+31250.5h2.8B++6.8B
T2 Striker 5612922071.411A++1.2956.767%B+N/A12C11C+25324.4h38.5C**67.9B+
PDW-16 Hailstorm 2822812611.077C+1.6323.018%C11.032%D-17.2DN/A7916.3h16.8C72.8C+
Anti-Vehicle Grenade 3142721272N/A269.3051.07%C+N/A388.6C+60C-32070.7h4.8C**9.5C**
L100 Python HESH 2962721815.111C++12.4139.387%D*3.309%A++33.6D-3D*1518.1h3.1C*7.8C
NS-15M AE 272269803.363B+0.6632.576%B**28.996%C+44.8C--N/A1026h11.5C+35.4B+
Spear Anti-Vehicle Phalanx Turret 3622581123.455A*20.7544.023%C+3.488%C50.6B+20.4C+4395.1h6.9B+15.6B+
NS-61 Emissary 2612571262.04A++0.6639.302%A++22.568%B++29.2C+N/A758.8h13.5C++34.2B+
MG-H1 Watchman 254247773.208B**0.5034.307%A++27.126%C+53.7C++1.5B+1904.6h13.3B+38.7B++
Claymore 233233663.53C--0.8328.879%C--N/A97.1D-N/A3232.4h1.1B*3.8C++
NS-44 Commissioner 2322301961.173C++1.5332.604%D20.87%C21.7DN/A11310.6h3.6C*11.1C+
AS16 NightHawk 2192181531.425C++1.2832.811%D-14.679%C+25.1DN/A1088.7h4.4C++13.5C
NS-15M1 2212151081.991C*0.7121.811%C20.93%C24.7DN/A988.7h13C59.6C+
L100 Python AP 2651921216B*13.3060.04%B+1.042%D-45.7B++17.4C3704.2h4.6B+7.7B++
MANA Anti-Personnel Turret 195191434.442N/A1.7418.819%UN/A1910U40U4380100.1h19.4T*103.2T*
NS-15MB 177177463.848A+1.1436.805%A+31.074%C+47.8DN/A1483.7h11.5C+31.2B+
NS-11A 175171662.591B+0.1132.351%A+12.281%D**34.9C+N/A1224.9h14.6C45B+
TX1 Repeater 1661651091.514B*1.1920.019%D-24.242%B23.2CN/A1027.1h11.6B+57.9C++
NS-11P 164162772.104B+0.6028.928%B*22.84%C+34.5C+N/A1264.7h10.5B**36.1B*
TRS-12 Uppercut 164161941.713B0.9949.668%D-20.497%B*28.2DN/A925.7h2.8C5.6C
Chainblade 1581576,1700.025C++2.6825.456%CN/A0.4CN/A2433.7h1.7B*6.6B+
P2-120 AP 262150354.286C-1.5851.234%B+5.333%A23.4D17.5C+4466.4h8.7D17C+
T4 AMP 149148742A0.7021.566%D--16.892%C--26CN/A835.7h13.2B+61.3C+
MR1 Fracture 2271471620.907C++1.8036.22%C4.762%B+8.9C+4.8C+11816.5h46.4C**128.1C*
Sticky Grenade 1501471147N/A144.3049.442%C-N/A735D15C+43160.2h1.8B+3.7C**
MR1 Fracture 2401441620.889C+1.8136.087%C+3.472%C8.7C5.8C**12616.5h47.6C++131.8C++
NS Annihilator 298141512.765S0.0674.05%F-N/A8.9C-9.9B+19115.8h11.3C++15.3C+
M40 Fury 151133344.333S41.6343.421%B*1.504%C66.5B*9C+4672h11.3B+26.1B++
Skyguard 237130324.063C**1.3633.723%B++N/A9.8D8C-21313.3h138.6C411C++
ML-7 193123831.482B**1.2259.002%C*1.626%D-20.5C11.7C+4456h6.2C*10.4B+
M12 Kobalt 126122261A*58.3021.607%B++28.689%A*81.3B2.7C2481.5h16.5C**76.4B+
NS-10 Burster 210113631.794B++0.9138.626%A1.77%D*6.4B+5.5A14917.6h151.9C+393.2B++
NS-357 Underboss 110108721.5B1.2044.37%B++13.889%D--25.7DN/A784.2h4.3C+9.6B+
NS Baron G5 104103651.585B+1.1246.554%C++13.592%C29.4C-N/A1643.5h4B+8.6C++
NSX Tanto 103100412.439B**0.2637.771%A++23%C--34.5C+1B+922.9h12B+31.9B++
SABR-13 9897851.141C1.5622.89%D18.557%D--18.7DN/A1275.2h11.9C+52.2C
MG-S1 Jackal 9897402.425B*0.2836.947%A++25.773%B+31.3CN/A1313.1h11.6C++31.5B+
C75 Viper 10289165.563C++2.8635.504%C1.124%C24.1C-3.5D--2683.7h12.6C+35.5C+
NS-10 Burster 15988631.397C++1.3139.274%A5.682%C**5.1C+4.2C**13017.1h191.7D488B
T1 Cycler 8785292.931A0.2324.693%B15.294%D--25.8C+N/A3193.3h13.5C*54.6B+
NS-AM7 Archer 10383950.874B*1.8364.52%B*27.711%B*8.8C++2.1C669.4h13.3B+20.6B++
M40 Fury 937998.778C+6.0738.782%C*3.797%A**60.8C*10.8C+5941.3h11.2B+28.9B+
NSX Naginata 7777203.85A*1.1529.776%B**32.468%B+64.2B+N/A1641.2h10.2B+34.2B++
Rocklet Rifle 13070282.5M0.2059.432%B++N/A23.3C--20C-2773h43.6C--73.4C+
M18 Locust 11266351.886C0.8242.163%A+1.515%C+16.1C--11.2C--1974.1h128.8C+305.4C**
M60-G Bulldog 6864416A+13.3027.545%D*9.375%S40C2.5D*2261.6h5.5B+19.8C+
ASP-30 Grounder 9462321.938A++0.7770.376%B**9.677%M**20C*10.3C+3283.1h6.9B+9.9B++
M60-G Bulldog 595687C++4.3028.558%D-3.571%B+35C++1.9D--2821.6h5.3B*18.4C**
AMR-66 5755311.774B++0.9336.008%A20%D19CN/A1402.9h9.5C+26.5B+
M18 Rotary 103531540.344D2.3636.363%B++3.774%B**2.6D--2.5D--6120.2h232.8D*640.2D
NS-45 Pilot 5151341.5C++1.2039.798%A35.294%B++30DN/A891.7h7.7C-19.4B
MAX Punch 50507310.068C2.6437.991%C-N/A0.6DN/A279h1.7C++4.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit190199,57317.8h
Medical Applicator6818,5573.5h
Nanite Revive Grenade03610.1h
Anti-Vehicle MANA Turret65891.5h
Spawn Beacon34530.5h
Xiphos Anti-Personnel Phalanx Tower0540h
Welding Device01,6780.1h
T7 Mini-Chaingun AE0700.1h
AE Medical Applicator2218,6651.9h
AE Nano-Armor Kit4675,6606.4h
Motion Spotter133,6872.9h
TS2 Inquisitor01330h
Spitfire Auto-Turret22180.3h
Restoration Kit161720.3h
TR Patriot Flare Gun03410.4h
Recon Detection Device955,73913.5h
Shield Recharging Field141,3590.6h
Medical Kit7445,72611.5h
Ammunition Package372,5401.6h
Anti-Infantry MANA Turret102970.7h
Nano-Repair Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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