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Solly[WIB] Solly
VS BR 138

KDR: 3.45

Score: 42.3m

Last Seen: Apr 24th, 2019 5:47 PM
- OFFLINE - 2894.2 hour(s)

Battle Rank 120 (138 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parsec VX3-A Dual Photon Pods Maelstrom Turbo Laser Betelgeuse 54-A Ghost Spiker Terminus VX-9 Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,727,980 MLG Score: 2980
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.718%21.204%67340117447,3833.410080.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.366%2.057A*0.053C+-1.078D*HEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.656B+8.10.43B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.077%2.693%16645120910,583869542112.1644195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.132%0.183C++1.019B**0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.497B+31.70.401B49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.044%2.551%792612083,3328849923.76923336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%1.851A++-0.006C+-1.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.60.716B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.042%1.232%125312114877372770.659892175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%1.65A++-0.794D-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.84B*10.30.741B++8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.287%70.525%1257120713,9441086712.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.484%2.452A**0.224C++-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.90.405B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.518%10.104%12511213673104430.644636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.24A*-0.895D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.779B++20.589B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.3m201.1%401 (24.1k)379 (22.7k)3.4527391,56326,5193.79434138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214458130.261%23.223%70304:1238

12% Combat Medic26% Engineer16% Heavy Assault38% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:34 PMApr 28th, 2016 4:13 PMMay 23rd, 2019 10:44 PM (91d) (PST)Apr 24th, 2019 1:50 PM (121d) (PST)Apr 24th, 2019 1:47 PM (121d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8341866480.8210.2380.1911.8240.0862980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,06511,16638,899491411109522,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1859h/77.5d 9,059 21,264 19,544 203.4k 2,391 6,304 9,562 93.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,789
Deaths:1,043
KDR:2.674
Accuracy:28.950% B+
HSR:24.417% D-
SVA-88
B+
Kills:2,065
Deaths:374
KDR:5.521
Accuracy:26.676% B+
HSR:21.017% D
Pulsar LSW
B**
Kills:1,729
Deaths:671
KDR:2.577
Accuracy:28.869% B**
HSR:17.640% D-
NS-15M2
A+
Kills:1,608
Deaths:497
KDR:3.235
Accuracy:31.503% A+
HSR:31.406% B++
Orion VS54
A+
Kills:1,518
Deaths:406
KDR:3.739
Accuracy:28.537% A+
HSR:18.709% D-
Ursa
A+
Kills:1,282
Deaths:374
KDR:3.428
Accuracy:30.788% A+
HSR:17.161% D--
Flare VE6
A+
Kills:1,243
Deaths:355
KDR:3.501
Accuracy:30.775% A+
HSR:28.480% B+
VX29 Polaris
A
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:31.053% A
HSR:15.365% D--
NSX Naginata
A*
Kills:189
Deaths:76
KDR:2.487
Accuracy:33.270% A*
HSR:34.392% B*
Kills:13,588
Deaths (as Heavy Assault):4,171
Deaths (to Heavy Assaults):7,668
KDR:3.25773
Kill Difference:9,417
Playtime:296.322 hours
Usage:16%
Score:6.282m
Score/min:353
Accuracy (listed only):30.047%
HSR (listed only):23.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,451
Deaths:295
KDR:4.919
Accuracy:28.833% B*
HSR:16.954% D
Eidolon VE33
A**
Kills:1,159
Deaths:202
KDR:5.738
Accuracy:42.202% A**
HSR:32.701% B**
Zenith VX-5
A
Kills:932
Deaths:446
KDR:2.090
Accuracy:31.475% A
HSR:22.425% C++
Deimos VA29
B++
Kills:673
Deaths:272
KDR:2.474
Accuracy:68.518% B++
HSR:10.104% D*
Serpent VE92
A+
Kills:444
Deaths:203
KDR:2.187
Accuracy:30.712% A+
HSR:13.739% D*
Pulsar C
A++
Kills:384
Deaths:186
KDR:2.065
Accuracy:33.310% A++
HSR:19.792% D
Solstice SF
B*
Kills:323
Deaths:97
KDR:3.330
Accuracy:28.581% B*
HSR:13.932% C--
Revenant
A++
Kills:138
Deaths:27
KDR:5.111
Accuracy:42.669% A++
HSR:30.435% C++
Kills:5,504
Deaths (as Engineer):1,728
Deaths (to Engineers):5,283
KDR:3.18519
Kill Difference:3,776
Playtime:480.101 hours
Usage:26%
Score:12.892m
Score/min:448
Accuracy (listed only):38.287%
HSR (listed only):20.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,562
Deaths:571
KDR:2.736
Accuracy:29.066% B+
HSR:17.029% C-
VX6-7
B*
Kills:1,451
Deaths:295
KDR:4.919
Accuracy:28.833% B*
HSR:16.954% D
Sirius SX12
A+
Kills:1,184
Deaths:369
KDR:3.209
Accuracy:32.508% A+
HSR:16.301% C
MKV Suppressed
A+
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:33.051% A+
HSR:13.092% D--
NS-7 PDW
A+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:32.227% A+
HSR:13.707% D
Eridani SX5G
B**
Kills:965
Deaths:279
KDR:3.459
Accuracy:32.962% B**
HSR:23.316% C*
Zenith VX-5
A
Kills:932
Deaths:446
KDR:2.090
Accuracy:31.475% A
HSR:22.425% C++
Deimos VA29
B++
Kills:673
Deaths:272
KDR:2.474
Accuracy:68.518% B++
HSR:10.104% D*
Skorpios
B**
Kills:649
Deaths:213
KDR:3.047
Accuracy:31.684% B**
HSR:20.955% C+
Serpent VE92
A+
Kills:444
Deaths:203
KDR:2.187
Accuracy:30.712% A+
HSR:13.739% D*
Pulsar C
A++
Kills:384
Deaths:186
KDR:2.065
Accuracy:33.310% A++
HSR:19.792% D
Solstice SF
B*
Kills:323
Deaths:97
KDR:3.330
Accuracy:28.581% B*
HSR:13.932% C--
Kills:10,888
Deaths (as Light Assault):3,762
Deaths (to Light Assaults):4,819
KDR:2.89421
Kill Difference:7,126
Playtime:94.678 hours
Usage:5%
Score:1.964m
Score/min:346
Accuracy (listed only):34.410%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A+
Kills:6,247
Deaths:704
KDR:8.874
Accuracy:51.231% A+
HSR:73.123% D-
Ghost
A*
Kills:2,782
Deaths:510
KDR:5.455
Accuracy:51.951% A*
HSR:64.953% C
Spiker
A+
Kills:2,605
Deaths:1,237
KDR:2.106
Accuracy:40.255% A+
HSR:25.144% B+
Nyx VX31
B**
Kills:2,358
Deaths:498
KDR:4.735
Accuracy:40.477% B**
HSR:23.537% D
NS-44 Commissioner
A+
Kills:2,291
Deaths:834
KDR:2.747
Accuracy:48.580% A+
HSR:21.475% C+
Eridani SX5
B+
Kills:1,562
Deaths:571
KDR:2.736
Accuracy:29.066% B+
HSR:17.029% C-
Parallax VX3
A++
Kills:1,348
Deaths:134
KDR:10.060
Accuracy:49.915% A++
HSR:77.819% C+
Artemis VX26
A+
Kills:1,287
Deaths:304
KDR:4.234
Accuracy:34.330% A+
HSR:14.608% D*
Phantom VA23
B**
Kills:1,214
Deaths:253
KDR:4.798
Accuracy:42.888% B**
HSR:19.440% D*
Sirius SX12
A+
Kills:1,184
Deaths:369
KDR:3.209
Accuracy:32.508% A+
HSR:16.301% C
NS-30 Vandal
A+
Kills:1,164
Deaths:306
KDR:3.804
Accuracy:42.292% A+
HSR:20.361% D
Beamer VS3
A++
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:39.304% A++
HSR:24.334% C*
Phaseshift VX-S
A*
Kills:1,161
Deaths:175
KDR:6.634
Accuracy:52.206% A*
HSR:54.177% D**
NS-357 Underboss
M
Kills:1,161
Deaths:457
KDR:2.540
Accuracy:57.925% M
HSR:21.705% C+
MKV Suppressed
A+
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:33.051% A+
HSR:13.092% D--
Cerberus
A++
Kills:1,161
Deaths:572
KDR:2.030
Accuracy:43.430% A++
HSR:21.016% C
XM98
A*
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:51.415% A*
HSR:71.207% C
NS-7 PDW
A+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:32.227% A+
HSR:13.707% D
V10
A+
Kills:1,152
Deaths:107
KDR:10.766
Accuracy:50.072% A+
HSR:79.427% C*
Eridani SX5G
B**
Kills:965
Deaths:279
KDR:3.459
Accuracy:32.962% B**
HSR:23.316% C*
Skorpios
B**
Kills:649
Deaths:213
KDR:3.047
Accuracy:31.684% B**
HSR:20.955% C+
Manticore SX40
A+
Kills:401
Deaths:219
KDR:1.831
Accuracy:39.413% A+
HSR:20.948% C+
The Immortal
A
Kills:219
Deaths:71
KDR:3.085
Accuracy:43.243% A
HSR:25.571% C
VA39 Spectre
M++
Kills:94
Deaths:15
KDR:6.267
Accuracy:50% M++
HSR:42.553% B+
NSX Tomoe
A
Kills:68
Deaths:18
KDR:3.778
Accuracy:35.072% A
HSR:41.177% B+
Kills:35,717
Deaths (as Infiltrator):9,393
Deaths (to Infiltrators):3,994
KDR:3.80251
Kill Difference:26,324
Playtime:706.348 hours
Usage:38%
Score:14.755m
Score/min:348
Accuracy (listed only):42.220%
HSR (listed only):33.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:2,526
Deaths:1,209
KDR:2.089
Accuracy:29.479% B++
HSR:23.634% C
H-V45
B*
Kills:1,763
Deaths:600
KDR:2.938
Accuracy:28.124% B*
HSR:18.945% C
Eridani SX5
B+
Kills:1,562
Deaths:571
KDR:2.736
Accuracy:29.066% B+
HSR:17.029% C-
Pulsar VS1
B**
Kills:1,346
Deaths:657
KDR:2.049
Accuracy:29.475% B**
HSR:20.059% C+
Sirius SX12
A+
Kills:1,184
Deaths:369
KDR:3.209
Accuracy:32.508% A+
HSR:16.301% C
CME
B*
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:30.609% B*
HSR:18.002% D
MKV Suppressed
A+
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:33.051% A+
HSR:13.092% D--
NS-7 PDW
A+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:32.227% A+
HSR:13.707% D
Equinox VE2
B**
Kills:1,159
Deaths:668
KDR:1.735
Accuracy:31.231% B**
HSR:18.378% C
Eridani SX5G
B**
Kills:965
Deaths:279
KDR:3.459
Accuracy:32.962% B**
HSR:23.316% C*
Deimos VA29
B++
Kills:673
Deaths:272
KDR:2.474
Accuracy:68.518% B++
HSR:10.104% D*
Skorpios
B**
Kills:649
Deaths:213
KDR:3.047
Accuracy:31.684% B**
HSR:20.955% C+
Darkstar
B++
Kills:245
Deaths:131
KDR:1.870
Accuracy:30.396% B++
HSR:15.102% D*
NS-11P
A+
Kills:238
Deaths:102
KDR:2.333
Accuracy:30.606% A+
HSR:27.311% A
Equinox VE2 Burst
C*
Kills:235
Deaths:137
KDR:1.715
Accuracy:28.529% C*
HSR:22.979% D
Kills:16,027
Deaths (as Combat Medic):6,584
Deaths (to Combat Medics):3,012
KDR:2.43423
Kill Difference:9,443
Playtime:224.848 hours
Usage:12%
Score:4.950m
Score/min:367
Accuracy (listed only):33.231%
HSR (listed only):18.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:552
Deaths:87
KDR:6.345
Accuracy:19.816% B+
HSR:17.754% D
Quasar VM1
B**
Kills:530
Deaths:87
KDR:6.092
Accuracy:20.366% B**
HSR:15.472% D
Blueshift VM5
B**
Kills:281
Deaths:63
KDR:4.460
Accuracy:24.249% B**
HSR:19.217% C
Blueshift VM5
B**
Kills:262
Deaths:63
KDR:4.159
Accuracy:24.566% B**
HSR:17.557% D
Comet VM2
B*
Kills:229
Deaths:78
KDR:2.936
Accuracy:48.445% B+
HSR:6.114% B*
Comet VM2
B+
Kills:200
Deaths:78
KDR:2.564
Accuracy:50.616% B+
HSR:4% C+
Nebula VM20
B*
Kills:187
Deaths:52
KDR:3.596
Accuracy:22.616% B*
HSR:21.925% C**
Nebula VM20
B*
Kills:176
Deaths:52
KDR:3.385
Accuracy:22.478% B*
HSR:16.477% D
NS-10 Burster
A*
Kills:141
Deaths:37
KDR:3.811
Accuracy:42.835% A*
HSR:2.837% D--
NS-10 Burster
A*
Kills:117
Deaths:37
KDR:3.162
Accuracy:42.974% A*
HSR:1.709% D*
Kills:2,675
Deaths (as MAX Suit):317
Deaths (to MAX Suits):1,435
KDR:8.43849
Kill Difference:2,358
Playtime:48.868 hours
Usage:3%
Score:1.422m
Score/min:485
Accuracy (listed only):31.896%
HSR (listed only):12.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:4,816
V. Kills:1,708 282%
Deaths:225
KDR:21.404
Accuracy:69.217% A*
KPH:77.500 C+
VKPH:27.500 B*
Maelstrom Turbo Laser
A
Kills:4,315
V. Kills:2,532 170%
Deaths:687
KDR:6.281
Accuracy:33.115% B
KPH:32.400 A
VKPH:19 B**
Saron Laser Cannon
A
Kills:929
V. Kills:739 126%
Deaths:317
KDR:2.931
Accuracy:36.443% B*
KPH:21.700 B++
VKPH:17.300 A
Hornet Missiles
A++
Kills:916
V. Kills:341 268%
Deaths:97
KDR:9.443
Accuracy:75.782% A++
KPH:67.600 C+
VKPH:25.200 C-
Light PPA
A*
Kills:210
V. Kills:13 N/A
Deaths:26
KDR:8.077
Accuracy:56.584% A*
KPH:85.700 A
VKPH:5.300 B*
Photon A2A Missile Pods
C
Kills:70
V. Kills:72 96%
Deaths:2
KDR:35
Accuracy:66.568% F-
KPH:33.400 C--
VKPH:34.300 C
Kills:11,256 (5,454 + 0)
Deaths:1,354
KDR:8.313
VKDR:3.992
Vehicle Kills:5,405
Kill Difference:9,902
Playtime:256.268 hours
Usage:14%
Score:6.461m
Score/min:420
Piloting Accuracy:56.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:313
V. Kills:357 87%
Deaths:88
KDR:3.557
Accuracy:63.920% A++
KPH:15.800 A
VKPH:18 A**
C150 Dalton
U
Kills:200
V. Kills:56 351%
Deaths:4
KDR:50
Accuracy:72.787% M**
KPH:720,000 U
VKPH:201,600 U
Kills:513 (313 + 200)
Deaths:92
KDR:5.576
VKDR:4.489
Vehicle Kills:413
Kill Difference:421
Playtime:19.838 hours
Usage:1%
Score:0.386m
Score/min:324
Piloting Accuracy:63.920%
Gunner Accuracy:72.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:794
V. Kills:203 389%
Deaths:28
KDR:28.357
Accuracy:60.628% B*
KPH:52.800 A++
VKPH:13.500 B
L100 Python AP
B+
Kills:139
V. Kills:94 146%
Deaths:34
KDR:4.088
Accuracy:57.436% C++
KPH:31.800 C+
VKPH:21.500 B+
L100 Python HESH
A+
Kills:102
V. Kills:11 N/A
Deaths:9
KDR:11.333
Accuracy:61.893% A+
KPH:84.100 A+
VKPH:9.100 C*
Kills:1,035 (1,035 + 0)
Deaths:71
KDR:14.577
VKDR:4.338
Vehicle Kills:308
Kill Difference:964
Playtime:20.637 hours
Usage:1%
Score:0.436m
Score/min:352
Driving Accuracy:61.893%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M+
Kills:1,617
V. Kills:371 435%
Deaths:62
KDR:26.081
Accuracy:59.642% B**
KPH:54.500 M+
VKPH:12.500 B**
Supernova FPC
B**
Kills:351
V. Kills:246 142%
Deaths:45
KDR:7.800
Accuracy:61.621% B**
KPH:30.700 B+
VKPH:21.500 B**
Supernova VPC
A+
Kills:329
V. Kills:31 N/A
Deaths:6
KDR:54.833
Accuracy:59.282% B*
KPH:72.200 A+
VKPH:6.800 C
Saron HRB
A**
Kills:212
V. Kills:128 164%
Deaths:18
KDR:11.778
Accuracy:52.140% B**
KPH:49.800 A**
VKPH:30.100 A++
Kills:2,509 (2,297 + 212)
Deaths:131
KDR:19.153
VKDR:5.924
Vehicle Kills:776
Kill Difference:2,378
Playtime:49.919 hours
Usage:3%
Score:1.485m
Score/min:496
Driving Accuracy:59.282%
Gunner Accuracy:52.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:75
V. Kills:20 357%
Deaths:12
KDR:6.250
Accuracy:52.805% A++
KPH:34.100 C
VKPH:9.100 C+
M40 Fury
B**
Kills:62
V. Kills:13 443%
Deaths:7
KDR:8.857
Accuracy:46.698% B**
KPH:64.600 B+
VKPH:13.500 B
Kills:137 (0 + 137)
Deaths:19
KDR:7.211
VKDR:1.737
Vehicle Kills:33
Kill Difference:118
Playtime:3.161 hours
Usage:0%
Score:0.055m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:46.698%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:594
V. Kills:12 N/A
Deaths:189
KDR:3.143
Accuracy:47.635% B++
KPH:45.100 C+
VKPH:0.900 D-
M40 Fury-F
A
Kills:356
V. Kills:28 N/A
Deaths:80
KDR:4.450
Accuracy:43.268% D
KPH:45.200 A
VKPH:3.600 D
Kills:950 (950 + 0)
Deaths:269
KDR:3.532
VKDR:0.149
Vehicle Kills:40
Kill Difference:681
Playtime:21.050 hours
Usage:1%
Score:0.183m
Score/min:145
Driving Accuracy:43.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 6,2506,2477048.874B**5.4251.231%A+73.123%D-60.1B+N/A140103.9h1.7B+3.3B**
Dual Photon Pods 6,5244,81622521.404A*17.9569.217%A*1.246%C+77.4C+27.5B*63862.2h16.2B++23.4B*
Maelstrom Turbo Laser 6,8474,3156876.281A++2.8333.115%B4.426%A32.4A19B**373133.2h44.1B**133.3B**
Betelgeuse 54-A 2,8052,7891,0432.674C+0.7828.95%B+24.417%D-63.1C+N/A16844.2h9B**31.2B++
Ghost 2,7822,7825105.455B**2.0051.951%A*64.953%C42.7C++N/A13865.1h2B+3.9B*
Spiker 2,6162,6051,2372.106B**1.3540.255%A+25.144%B+97.2A**N/A23226.8h6.1B++15.2B**
Terminus VX-9 2,5392,5261,2092.089C**1.3629.479%B++23.634%C47.8BN/A12452.9h9.8B**33.3B*
Nyx VX31 2,3622,3584984.735A++1.2840.477%B**23.537%D46.9C**N/A21050.3h4.7B++11.6B++
NS-44 Commissioner 2,2962,2918342.747A++0.7148.58%A+21.475%C+100.5A**N/A33122.8h2.9B**6B**
SVA-88 2,0672,0653745.521A++2.0726.676%B+21.017%D54.8BN/A23737.7h10.2B++38.4B+
H-V45 1,7691,7636002.938B*0.5128.124%B*18.945%C41.5B+N/A16542.5h10.5B**37.2B*
Pulsar LSW 1,7351,7296712.577B*0.8828.869%B**17.64%D-64.8B++N/A19626.7h9.8B*33.9B*
Supernova PC 1,9881,6176226.081M++22.6359.642%B**3.03%B+54.4M+12.5B**43029.7h3A5A+
NS-15M2 1,6181,6084973.235B*0.2231.503%A+31.406%B++69.3B*N/A16523.2h9B**28.7B*
Eridani SX5 1,5631,5625712.736A+0.7229.066%B+17.029%C-34.7C+N/A13545h9.5B*32.7B+
Orion VS54 1,5211,5184063.739A+0.2928.537%A+18.709%D-67.2A+N/A31822.6h9.5B**33.3B
VX6-7 1,4551,4512954.919M1.4728.833%B*16.954%D22.5CN/A13364.4h11.2B+38.7B+
Parallax VX3 1,3501,34813410.06A++6.6149.915%A++77.819%C+64.8A*N/A18920.8h1.7B**3.5B**
Pulsar VS1 1,3541,3466572.049B**1.4029.475%B**20.059%C+47.7AN/A13928.2h10A+33.9B**
Artemis VX26 1,2921,2873044.234A**0.7834.33%A+14.608%D*51.3B*N/A24725.1h9.9B*28.8B**
Ursa 1,2831,2823743.428A*0.0230.788%A+17.161%D--51.5B+N/A18024.9h9.2B++29.7B*
Flare VE6 1,2531,2433553.501A*0.0530.775%A+28.48%B+64.1B*N/A18719.4h8.1B**26.4B*
Phantom VA23 1,2161,2142534.798A++1.3542.888%B**19.44%D*56.7B++N/A14621.4h3.8B*8.7B*
Sirius SX12 1,1851,1843693.209A*0.2432.508%A+16.301%C59.5A+N/A26819.9h10.7B**33B*
VX29 Polaris 1,1651,1653753.107A+0.3531.053%A15.365%D--69.8B**N/A22016.7h9.8B**31.5B*
NS-30 Vandal 1,1651,1643063.804A0.3542.292%A+20.361%D65.8B**N/A16617.7h4.2B**9.8B**
Beamer VS3 1,1651,1635302.194A++1.2639.304%A++24.334%C*81.3MN/A25214.3h6B**15.2B+
Phaseshift VX-S 1,1621,1611756.634A+3.1852.206%A*54.177%D**56.9A++N/A12520.4h2.8C*5.3B++
NS-357 Underboss 1,1611,1614572.54A+0.9157.925%M21.705%C+46.6C*N/A11324.9h3.4B*5.9B**
CME 1,1671,1615452.13B*1.3230.609%B*18.002%D47.8B+N/A14824.3h10.2B**33.3B*
MKV Suppressed 1,1611,1614142.804A*0.6533.051%A+13.092%D--63.8A+N/A30818.2h10.9B*32.8B++
Cerberus 1,1631,1615722.03B**1.4243.43%A++21.016%C96A*N/A24112.1h4.4B**10.1B**
XM98 1,1601,1601866.237A*2.7851.415%A*71.207%C65.5A*N/A14917.7h1.8B**3.5B**
NS-7 PDW 1,1601,1604172.782A*0.6732.227%A+13.707%D65.5A++N/A20717.7h10.1B**31.4B**
Eidolon VE33 1,1611,1592025.738M**2.2942.202%A**32.701%B**65.9A*N/A15217.6h5.5A13.1A
Equinox VE2 1,1621,1596681.735B+1.7231.231%B**18.378%C49.5B**N/A11223.4h7.8A++25.1B**
Proximity Mine 1,1581,15710011.57M8.1246.908%B+N/A361.6SN/A14203.2h1.4A+3A
V10 1,1521,15210710.766M++7.3150.072%A+79.427%C*51B*N/A17722.6h1.8B*3.6B**
C-4 1,4771,1195432.061B+1.3921.954%DN/A141.6A45.3B**11747.9h1.2B+5.5C**
Eridani SX5G 9679652793.459A++0.0132.962%B**23.316%C*73.7B+N/A18013.1h8.3B**25.2B++
Zenith VX-5 9339324462.09B**1.3631.475%A22.425%C++32.9C+N/A9228.3h9.5B**30.2B**
Saron Laser Cannon 1,6689293172.931B+0.5236.443%B*2.906%B+21.7B++17.3A26342.8h59.9B*164.5B**
Lasher X2 9219194322.127A++1.3341.237%A*2.72%D51.3B**N/A18717.9h12.6A+30.4B**
Hornet Missiles 1,257916979.443B**5.9975.782%A++2.729%A67.9C+25.3C-41413.5h6.6B+8.8B**
L100 Python HEAT 9977942828.357S24.9060.628%B*1.637%D52.9A++13.5B33515h3.7A6.1A
Deimos VA29 6766732722.474B**0.9868.518%B++10.104%D*44.3C+N/A19315.2h2B++2.9B+
Skorpios 6516492133.047B**0.4131.684%B**20.955%C+63.6B*N/A16210.2h8.8A27.7B**
S12 Renegade 6065941893.143C++0.3147.635%B++10.943%A++45C+N/A10913.2h2.4B**4.9B*
Quasar VM1 553552876.345A*2.8919.816%B+17.754%D36.1C++N/A17415.3h11B**55.4B++
Quasar VM1 530530876.092M++2.6420.366%B**15.472%D34.6B*N/A18815.3h11.8B**57.9B+
Force-Blade 53053011,1350.048B*3.4051.284%A++N/A0.8C++N/A3664.8h1.4B**2.6B*
S1 6714863551.369B**2.0869.767%A+2.058%C-41.9A15.9B+43111.6h5.4B++7.8B*
Serpent VE92 4464442032.187B**1.2730.712%A+13.739%D*20.6CN/A9021.6h11.1B+36.2B++
Frag Grenade 4324301430N/A426.5545.252%C+N/A1433.3S6.7C36730.3h1.7A++3.6A
Manticore SX40 4014012191.831B**1.6239.413%A+20.948%C+95.5M*N/A3234.2h5.1B**12.8A
Pulsar C 3843841862.065B+1.3933.31%A++19.792%D21.6CN/A9517.8h8.6B**25.8B*
M40 Fury-F 384356804.45A+1.0043.268%DN/A45.1A3.5D2057.9h3.5B**8B**
Supernova FPC 597351457.8C**4.3561.621%B**3.704%B*30.8B+21.6A50311.4h5.9C9.6C*
Supernova VPC 360329654.833M**51.3859.282%B*N/A71.5A6.7C4694.6h2.3B**3.9B**
Solstice SF 324323973.33A**0.1228.581%B*13.932%C--27.6B+N/A17811.7h8.2B+28.7B*
CAS30 Tank Buster 670313883.557A++0.1063.92%A++1.278%C+15.8A18A**27719.8h30.8B**48.2B**
Anti-Vehicle Grenade 3283101310N/A306.5566.883%A++N/A1033.3M++60C-37900.3h2.7A+4A
NS Decimator 4132891711.69B*1.7665.664%B+1.73%C45.9B++19.7B+4496.3h4.5C*6.9B+
Auraxium Force-Blade 28228210,7050.026C3.4332.276%C++1.418%D-0.5C+N/A1529.5h1.4A4.4B+
Blueshift VM5 284281634.46B*1.0124.249%B**19.217%C54AN/A2275.2h11.7A48.1B*
Blueshift VM5 264262634.159B++0.7124.566%B**17.557%D50.4B**N/A2055.2h12.6B**51.2B*
Darkstar 2472451311.87C*1.5830.396%B++15.102%D*40.2C+N/A956.1h10.9B*35.8B*
Hunter QCX 245243783.115M**0.3461.791%B**32.099%B+35.2A*N/A876.9h2.6B+4.1B+
NS-11P 2382381022.333B**1.1230.606%A+27.311%A48.6B**N/A1224.9h9.4A+30.8B**
Equinox VE2 Burst 2362351371.715C+1.7428.529%C*22.979%D49C++N/A1144.8h11.6B+40.5B+
Comet VM2 265229782.936A**0.5248.445%B+6.114%B*28.6M++4.5C*2248h10.8B**22.3B**
The Immortal 220219713.085A++0.3743.243%A25.571%C54.8C**N/A1264h6.2B**14.4A
Nemesis VSH9 3272131621.315A2.1472.338%A4.225%B*24.5C**13.1C++3008.7h7.3B+10.1B*
Saron HRB 3402121811.778A8.3352.14%B**1.415%C+49.3A**29.8A++9654.3h14.2A27.2A
Light PPA 223210268.077B++4.6256.584%A*1.429%C**84B**5.2B*3662.5h9.1B+16.1B++
Comet VM2 234200782.564A++0.8950.616%B+4%C+25A*4.3C1838h13B**25.6B**
C150 Dalton 256200450S46.5572.787%M**1%C++2000U560U5644000.1h2.8B*3.8A+
NSX Naginata 189189762.487B**0.9733.27%A*34.392%B*67.5B**N/A1652.8h9.3B*28B*
Lumine Edge 1891899410.201B3.2539.086%B**21.693%B*3.1CN/A761.5h1.2B+3.1B+
Nebula VM20 188187523.596B++0.1422.616%B*21.925%C**42.5B+N/A1364.4h10.5A++46.5B**
Nebula VM20 178176523.385B++0.0722.478%B*16.477%D40BN/A1334.4h11.4A+50.9B*
Tank Mine 228145373.919B++0.4751.072%AN/A207.1A*118.6A*27110.7h1.8C*3.5A+
NS-10 Burster 244141373.811S0.3642.835%A*2.837%D--9.4A+6.9A*20215h109B++254.5B**
L100 Python AP 233139344.088C+0.6457.436%C++5.036%A+31.6C+21.4B+3504.4h7.3C12.6C+
Revenant 141138275.111B++1.6642.669%A++30.435%C++65.7B*1.4A++1372.1h6.1B++14.3B**
Lancer VS22 248124981.265B+2.1972.495%A+N/A14.6C+14.6C++2808.5h14.9B+20.5B+
NS-10 Burster 214117373.162M+0.2942.974%A*1.709%D*7.8B*6.5A++18815h131.6B+306.4B**
L100 Python HESH 113102911.333C++7.8861.893%A+1.961%B85A+9.2C*5631.2h2.4B+3.8B**
VA39 Spectre 9594156.267M**2.8150%M++42.553%B+49.5A++N/A2601.9h3.3A+6.7A
Spear Anti-Vehicle Phalanx Turret 17694118.545C*5.0964.762%A*1.064%D**47B+41A++7772h9.4C+14.5B++
M40 Fury 9575126.25C+2.8052.805%A++1.333%C-34.1C9.1C+2222.2h19.5D36.8B
Hades VSH4 13572262.769S0.6877.539%AN/A25.7C++22.5C*3672.8h7.5B+9.7B*
Photon A2A Missile Pods 14270235S31.5566.568%F-N/A33.3C--34.3C2582.1h6.4B**9.6B++
NSX Tomoe 6868183.778A+0.3335.072%A41.177%B+68AN/A2571h9.3A26.5B**
M40 Fury 756278.857C**5.4046.698%B**N/A62B13C**4381h11.4B+24.4B++
MAX Punch 50503210.156C**3.3047.917%C++N/A1.2C+N/A440.3h1.4C++2.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54390.2h
Decoy Grenade0650h
Nano-Armor Kit133228,87228.1h
Medical Applicator328170,39211h
Restoration Kit445640.7h
Motion Spotter5831,50810.6h
Nanite Healing Grenade0650h
Nanite Revive Grenade01,0210.3h
Shield Recharging Field312,0120.7h
Recon Detection Device7316,27226.4h
Medical Kit5957,4648h
Ammunition Package4700h
Anti-Infantry MANA Turret1850.2h
VE-S Canis0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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