Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 46 (16,721)players online:
AhornFPS (36)  ModestMitchell (18)  Siglyonak (7)  Lokinamna (2)  ObliKzZzLip (2)  Tushkorr (1) 66
stats.dasanfall.com
Commando Solskipper[KAIN] Solskipper
NC BR 133

KDR: 2.3

Score: 38.6m

Last Seen: Jan 19th, 2017 7:21 PM
- OFFLINE - 20.6 hour(s)

Rank 133 (115) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 116): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Razor GD-23 Blitz GD-10 GR-22 C-4 LA1 Anchor NC05 Jackhammer EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Solskipper



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $726,831 MLG Score: 581
Fun Score: N/A
Cheeseburgers Flipped: 1147TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.727%21.491%5313388627,5982.20220.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.344%0.853B*0.324C*0.369C**HEAD ++ (~9.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.472B+100.293C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.034%1.427%23649151,5427337482.10368206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.515%-0.595D-0.255C0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.163C++40.40.187C++85.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.838%3.728%67279124,909124924543.93034200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.433%0.876B*0.486B+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.80.694B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.849%3.894%636149053,98091617834.34024223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.751%0.667B+-0.03C+0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.766B++10.40.689B+14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.785%82.893%63639162,613921132.83406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.102%0.173C++1.09B**-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.431B1.90.364C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.656%11.622%63639161,9791101211.79583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.445%-0.367C--0.431C--1.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.206C++3.80.203C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
38.6m285.2%292 (17.5k)262 (15.7k)2.3019960,24326,1702.71662133 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919165118.853%16.025%30205:3724

15% Combat Medic31% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 5:12 PM (17h) (PST)Jan 19th, 2017 3:21 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161653510.4090.1780.0651.3260.056581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9849,90921,0752511480315,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2456.6h/102.4d 10,851 9,654 18,227 195.5k 3,417 7,716 8,286 76.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,529
Deaths:821
KDR:1.862
Accuracy:22.643% C+
HSR:22.891% C+
NC05 Jackhammer
B++
Kills:1,418
Deaths:688
KDR:2.061
Accuracy:48.891% B++
HSR:12.271% C-
EM6
B
Kills:1,380
Deaths:631
KDR:2.187
Accuracy:22.753% B
HSR:20.870% C+
NC6 Gauss SAW
B
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% B
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C++
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C++
HSR:22.347% C+
NC6A GODSAW
B**
Kills:686
Deaths:268
KDR:2.560
Accuracy:22.711% D
HSR:31.633% B**
EM1
A++
Kills:383
Deaths:161
KDR:2.379
Accuracy:25.615% B**
HSR:28.982% A++
Kills:9,037
Deaths (as Heavy Assault):4,643
Deaths (to Heavy Assaults):7,455
KDR:1.94637
Kill Difference:4,394
Playtime:527.299 hours
Usage:21%
Score:6.771m
Score/min:214
Accuracy (listed only):25.950%
HSR (listed only):21.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-11C
A+
Kills:1,175
Deaths:824
KDR:1.426
Accuracy:26.190% B++
HSR:24.596% A+
AF-19 Mercenary
B++
Kills:1,016
Deaths:698
KDR:1.456
Accuracy:24.660% B++
HSR:24.114% B++
GD-7F
B++
Kills:901
Deaths:465
KDR:1.938
Accuracy:25.212% B+
HSR:21.976% B++
GD-66 Claw
B++
Kills:561
Deaths:350
KDR:1.603
Accuracy:66.715% B++
HSR:12.300% C+
AF-4A Bandit
A++
Kills:551
Deaths:246
KDR:2.240
Accuracy:25.919% C**
HSR:29.946% A++
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
NS Baron G5
C+
Kills:254
Deaths:152
KDR:1.671
Accuracy:40% C
HSR:13.386% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% B
Mauler S6
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B+
Kills:8,218
Deaths (as Engineer):5,202
Deaths (to Engineers):5,983
KDR:1.57978
Kill Difference:3,016
Playtime:770.762 hours
Usage:31%
Score:14.234m
Score/min:308
Accuracy (listed only):32.694%
HSR (listed only):20.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D
AF-4 Cyclone
C**
Kills:1,275
Deaths:690
KDR:1.848
Accuracy:26.297% C**
HSR:15.765% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-7 PDW
B++
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B++
NS-11C
A+
Kills:1,175
Deaths:824
KDR:1.426
Accuracy:26.190% B++
HSR:24.596% A+
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
AF-19 Mercenary
B++
Kills:1,016
Deaths:698
KDR:1.456
Accuracy:24.660% B++
HSR:24.114% B++
GD-7F
B++
Kills:901
Deaths:465
KDR:1.938
Accuracy:25.212% B+
HSR:21.976% B++
GD-66 Claw
B++
Kills:561
Deaths:350
KDR:1.603
Accuracy:66.715% B++
HSR:12.300% C+
AF-4A Bandit
A++
Kills:551
Deaths:246
KDR:2.240
Accuracy:25.919% C**
HSR:29.946% A++
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
Tempest
B**
Kills:406
Deaths:295
KDR:1.376
Accuracy:23.065% D-
HSR:24.877% B**
NS Baron G5
C+
Kills:254
Deaths:152
KDR:1.671
Accuracy:40% C
HSR:13.386% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% B
Mauler S6
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B+
Kills:13,868
Deaths (as Light Assault):8,717
Deaths (to Light Assaults):4,817
KDR:1.59091
Kill Difference:5,151
Playtime:409.631 hours
Usage:17%
Score:5.406m
Score/min:220
Accuracy (listed only):30.380%
HSR (listed only):20.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D
GR-22
B+
Kills:1,598
Deaths:1,021
KDR:1.565
Accuracy:25.085% B+
HSR:16.145% C+
AF-4 Cyclone
C**
Kills:1,275
Deaths:690
KDR:1.848
Accuracy:26.297% C**
HSR:15.765% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-7 PDW
B++
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B++
Carnage AR
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:25.741% B+
HSR:17.971% C+
Reaper DMR
B**
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:24.496% C+
HSR:28.128% B**
NC1 Gauss Rifle
A+
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% B+
HSR:27.831% A+
NS-11A
B**
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C*
HSR:25.519% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:561
Deaths:350
KDR:1.603
Accuracy:66.715% B++
HSR:12.300% C+
Tempest
B**
Kills:406
Deaths:295
KDR:1.376
Accuracy:23.065% D-
HSR:24.877% B**
NS-11P
A*
Kills:334
Deaths:172
KDR:1.942
Accuracy:25.238% B++
HSR:30.240% A*
NC9 A-Tross
B**
Kills:292
Deaths:183
KDR:1.596
Accuracy:26.762% B+
HSR:28.425% B**
NS Baron G5
C+
Kills:254
Deaths:152
KDR:1.671
Accuracy:40% C
HSR:13.386% C+
Mauler S6
B+
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B+
Gauss Prime
B*
Kills:98
Deaths:80
KDR:1.225
Accuracy:23.770% C--
HSR:26.531% B*
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C+
HSR:25.926% C++
Kills:14,921
Deaths (as Combat Medic):9,039
Deaths (to Combat Medics):2,737
KDR:1.65074
Kill Difference:5,882
Playtime:379.438 hours
Usage:15%
Score:6.804m
Score/min:299
Accuracy (listed only):29.226%
HSR (listed only):20.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D
AF-4 Cyclone
C**
Kills:1,275
Deaths:690
KDR:1.848
Accuracy:26.297% C**
HSR:15.765% C+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
NS-7 PDW
B++
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B++
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
A
Kills:1,020
Deaths:414
KDR:2.464
Accuracy:35.571% C--
HSR:78.431% A
Tempest
B**
Kills:406
Deaths:295
KDR:1.376
Accuracy:23.065% D-
HSR:24.877% B**
NC14 Bolt Driver
A+
Kills:400
Deaths:87
KDR:4.598
Accuracy:34.745% C+
HSR:86.250% A+
LA3 Desperado
B+
Kills:379
Deaths:250
KDR:1.516
Accuracy:28.879% C++
HSR:20.581% B+
NS-44 Commissioner
C+
Kills:363
Deaths:309
KDR:1.175
Accuracy:34.928% C+
HSR:18.733% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
B**
Kills:167
Deaths:106
KDR:1.575
Accuracy:26.379% C+
HSR:25.150% B**
NSX Tomoe
A++
Kills:92
Deaths:59
KDR:1.559
Accuracy:26.369% D
HSR:54.348% A++
Kills:9,569
Deaths (as Infiltrator):5,275
Deaths (to Infiltrators):3,070
KDR:1.81403
Kill Difference:4,294
Playtime:208.866 hours
Usage:9%
Score:2.498m
Score/min:199
Accuracy (listed only):29.383%
HSR (listed only):36.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B++
Kills:640
Deaths:122
KDR:5.246
Accuracy:34.079% B
HSR:15.938% B++
AF-41 Hacksaw
B**
Kills:563
Deaths:122
KDR:4.615
Accuracy:36.749% B+
HSR:18.117% B**
NCM2 Falcon
C++
Kills:373
Deaths:171
KDR:2.181
Accuracy:32.606% D
HSR:5.630% C++
NCM3 Raven
B*
Kills:333
Deaths:127
KDR:2.622
Accuracy:45.357% B*
HSR:2.402% C
NCM3 Raven
B**
Kills:289
Deaths:127
KDR:2.276
Accuracy:47.019% B**
HSR:1.730% D-
NCM2 Falcon
B++
Kills:284
Deaths:166
KDR:1.711
Accuracy:34.972% C--
HSR:6.690% B++
NS-10 Burster
A++
Kills:126
Deaths:70
KDR:1.800
Accuracy:42.096% A++
HSR:3.175% D-
NS-10 Burster
A*
Kills:105
Deaths:62
KDR:1.694
Accuracy:43.311% A*
HSR:1.905% D*
AF-34 Mattock
A+
Kills:60
Deaths:16
KDR:3.750
Accuracy:49.074% A+
HSR:16.667% C+
AF-34 Mattock
A+
Kills:56
Deaths:16
KDR:3.500
Accuracy:45.982% A+
HSR:14.286% C
Kills:5,407
Deaths (as MAX Suit):926.500
Deaths (to MAX Suits):1,792
KDR:5.83594
Kill Difference:4,480.500
Playtime:143.698 hours
Usage:6%
Score:2.837m
Score/min:329
Accuracy (listed only):39.776%
HSR (listed only):9.322%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,073
V. Kills:230 465%
Deaths:166
KDR:6.464
Accuracy:51.921% B
KPH:50.900 C-
VKPH:10.900 C
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:171
V. Kills:205 83%
Deaths:212
KDR:0.807
Accuracy:27.744% C-
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:63
V. Kills:12 N/A
Deaths:31
KDR:2.032
Accuracy:49.336% D-
KPH:19.600 D
VKPH:3.700 C-
Kills:1,519 (446 + 0)
Deaths:648
KDR:2.344
VKDR:1.011
Vehicle Kills:655
Kill Difference:871
Playtime:95.316 hours
Usage:4%
Score:0.897m
Score/min:157
Piloting Accuracy:49.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:368
V. Kills:226 162%
Deaths:64
KDR:5.750
Accuracy:45.713% B+
KPH:25.400 C+
VKPH:15.600 C--
L105 Zepher
C+
Kills:336
V. Kills:57 N/A
Deaths:31
KDR:10.839
Accuracy:42.999% C++
KPH:40.300 C
VKPH:6.800 C+
CAS30 Tank Buster
B**
Kills:86
V. Kills:92 92%
Deaths:106
KDR:0.811
Accuracy:53.970% B**
KPH:5.300 C
VKPH:5.700 C
Kills:790 (86 + 704)
Deaths:201
KDR:3.930
VKDR:1.866
Vehicle Kills:375
Kill Difference:589
Playtime:38.904 hours
Usage:2%
Score:0.460m
Score/min:197
Piloting Accuracy:53.970%
Gunner Accuracy:42.999%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C*
VKPH:7.900 D
L100 Python HE
B++
Kills:905
V. Kills:103 N/A
Deaths:33
KDR:27.424
Accuracy:51.578% B+
KPH:64.300 B++
VKPH:7.300 B+
L100 Python AP
B*
Kills:461
V. Kills:361 127%
Deaths:52
KDR:8.865
Accuracy:54.428% C++
KPH:28.700 B+
VKPH:22.500 B*
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C+
VKPH:7.900 C
C75 Viper
C--
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.900 C--
VKPH:3.600 D--
Kills:2,675 (2,675 + 0)
Deaths:175
KDR:15.286
VKDR:4.823
Vehicle Kills:844
Kill Difference:2,500
Playtime:79.929 hours
Usage:3%
Score:1.050m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,071
V. Kills:1,527 136%
Deaths:236
KDR:8.775
Accuracy:50.551% C**
KPH:22.900 B++
VKPH:16.900 B+
Enforcer ML85
B**
Kills:740
V. Kills:580 127%
Deaths:91
KDR:8.132
Accuracy:47.824% B**
KPH:20.700 C+
VKPH:16.200 C+
E540 Halberd
B++
Kills:358
V. Kills:188 189%
Deaths:32
KDR:11.188
Accuracy:45.426% C*
KPH:30.900 B++
VKPH:16.300 C*
C85 Canister
B+
Kills:248
V. Kills:11 N/A
Deaths:14
KDR:17.714
Accuracy:40.218% B+
KPH:82.800 C*
VKPH:3.700 C
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.500 D-
VKPH:5.900 D
Titan-150 HE
B*
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C+
KPH:52.800 B*
VKPH:4 D
Kills:3,656 (2,310 + 1,346)
Deaths:411
KDR:8.895
VKDR:5.813
Vehicle Kills:2,389
Kill Difference:3,245
Playtime:155.379 hours
Usage:6%
Score:3.056m
Score/min:328
Driving Accuracy:44.330%
Gunner Accuracy:40.218%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.078% C+
KPH:77.900 C+
VKPH:4.100 D--
E540 Halberd-H
B++
Kills:281
V. Kills:217 129%
Deaths:14
KDR:20.071
Accuracy:63.834% B**
KPH:33.900 C++
VKPH:26.200 B++
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D--
C85 Canister-H
C+
Kills:181
V. Kills:18 N/A
Deaths:18
KDR:10.056
Accuracy:45.475% C**
KPH:68.500 D
VKPH:6.800 C+
M96 Mjolnir-H
A+
Kills:93
V. Kills:109 85%
Deaths:30
KDR:3.100
Accuracy:64.933% A+
KPH:34.200 C++
VKPH:40.100 C++
Kills:1,385 (0 + 1,385)
Deaths:92
KDR:15.054
VKDR:5.685
Vehicle Kills:523
Kill Difference:1,293
Playtime:29.751 hours
Usage:1%
Score:0.651m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:64.933%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:364
V. Kills:77 467%
Deaths:34
KDR:10.706
Accuracy:40.190% B++
KPH:41.500 C
VKPH:8.800 C+
M40 Fury
B++
Kills:274
V. Kills:41 N/A
Deaths:22
KDR:12.455
Accuracy:41.464% B++
KPH:52.400 C+
VKPH:7.800 C--
M12 Kobalt
B+
Kills:108
V. Kills:2 N/A
Deaths:11
KDR:9.818
Accuracy:19.316% B+
KPH:44.500 C-
VKPH:0.800 D--
M20 Basilisk
B**
Kills:89
V. Kills:35 247%
Deaths:25
KDR:3.560
Accuracy:44.072% B**
KPH:14.200 C
VKPH:5.600 C-
M60-G Bulldog
C*
Kills:85
V. Kills:14 N/A
Deaths:9
KDR:9.444
Accuracy:35.678% C*
KPH:21.300 C-
VKPH:3.500 D
M20 Basilisk
B++
Kills:54
V. Kills:20 257%
Deaths:10
KDR:5.400
Accuracy:40.520% B++
KPH:14.700 C
VKPH:5.400 D
Kills:974 (0 + 974)
Deaths:111
KDR:8.775
VKDR:1.703
Vehicle Kills:189
Kill Difference:863
Playtime:30.353 hours
Usage:1%
Score:0.471m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:40.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:70
V. Kills:9 N/A
Deaths:56
KDR:1.250
Accuracy:34.961% D--
KPH:11.300 D
VKPH:1.500 D*
Kills:70 (70 + 0)
Deaths:56
KDR:1.250
VKDR:0.161
Vehicle Kills:9
Kill Difference:14
Playtime:6.185 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,5982,0712368.775B*6.4750.551%C**3.815%C+22.9B++16.9B+33490.6h4.4B++8.8B*
Razor GD-23 1,6741,6651,1121.497B*0.8027.622%B*18.559%C+12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6481,6361,1561.415B0.8926.472%B+11.247%D20.2CN/A6880.9h12.4C*46.9B+
GR-22 1,6071,5981,0211.565C**0.7425.085%B+16.145%C+20.6C-N/A6577.7h12.2B+48.6B+
C-4 1,9181,5466382.423B*0.1219.633%DN/A113.7A+27.4C+87613.6h1.3B++6.8C**
LA1 Anchor 1,5421,5298211.862C+0.4422.643%C+22.891%C+29.5C--N/A12051.8h8.2B*36.1B+
NC05 Jackhammer 1,4291,4186882.061B++0.2448.891%B++12.271%C-40.9C++N/A13534.7h3.9B*8B++
EM6 1,3891,3806312.187B+0.1122.753%B20.87%C+30.7CN/A10345h8.9B*39.1B+
NC6 Gauss SAW 1,3281,3198221.605B+0.7020.605%B16.224%D--18C-N/A7873.1h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C*0.8431.527%C11.787%D24.3C--N/A7854.1h6.4C+20.2C+
AF-4 Cyclone 1,2791,2756901.848B+0.4526.297%C**15.765%C+32C++N/A10439.8h9.6B+36.4B+
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C22.6C++N/A7655.9h7.5C*21.8C++
AF-57 Piston 1,2511,2429261.341C**0.9633.015%D10.709%D15D-N/A4182.9h4.3C**13C++
EM4 Longshot 1,1981,1932924.086B1.7838.909%C+85.583%B**29.2C+N/A8940.9h1.8B++4.7B+
NS-7 PDW 1,1921,1786961.693B*0.6126.105%B+19.694%B++29.7BN/A10539.7h12.3B+47.1B+
NS-11C 1,1871,1758241.426B+0.8826.19%B++24.596%A+19.5CN/A6960.2h11.8B+44.9B++
L100 Python HEAT 1,4681,1667515.547A++13.2547.724%C3.602%C*30.6C*7.9D15738.1h3.2B**6.7B**
Carnage AR 1,1681,1635722.033B+0.2725.741%B+17.971%C+29.7C++N/A9739.2h11.6B++44.9B++
GD-22S 1,1791,1636871.693C*0.6121.409%C+15.907%D--17.4DN/A6366.8h9.7B+45.1B+
NC6S Gauss SAW S 1,1661,1595652.051B++0.2522.974%C++22.347%C+28.5C--N/A9540.7h8.8B*38.5B+
Reaper DMR 1,1681,1596251.854C**0.4524.496%C+28.128%B**26.2CN/A8244.2h8B*32.5B+
NC1 Gauss Rifle 1,1671,1576211.863B*0.4423.875%B+27.831%A+24.9C*N/A8546.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B0.5324.018%C*25.519%B**25.1C+N/A6646h11.5B++47.8B+
MKV Suppressed 1,1671,1556781.704B++0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
Frag Grenade 1,1061,09811098N/A1,095.7047.044%BN/A645.9B+4.7C+22391.7h2.9B++6.2B++
Breaker Rocket Pods 1,3031,0731666.464C+4.1651.921%B1.025%C50.9C-10.9C30021.1h13.6B+26.2B+
Shrike 1,3931,0449171.138B*1.1653.816%C4.023%B+26.9B+9C21438.8h4.3B**8B*
SAS-R 1,0251,0204142.464C+0.1635.571%C--78.431%A28.1CN/A9336.3h1.9B*5.3B+
AF-19 Mercenary 1,0241,0166981.456B*0.8524.66%B++24.114%B++15.8C+N/A7064.4h9.9B*40.2B++
L100 Python HE 1,0089053327.424A++25.1251.578%B+3.646%B**64.2B+7.3B+24014.1h2.2B**4.3B*
GD-7F 9069014651.938B++0.3625.212%B+21.976%B++33.1B+N/A12427.2h10.2B*40.6B+
Enforcer ML85 1,320740918.132B*5.8347.824%B**2.297%C+20.7C+16.2C+32235.7h12.6C++26.4B++
NC6A GODSAW 6906862682.56C**0.2622.711%D31.633%B**31.2D--N/A10022h7B**31C**
Bouncing Betty 6576571973.335C1.0348.038%C**N/A164.3B*N/A5914h1.5B**3.2B*
AF-41 Hacksaw 6466401225.246B**2.9434.079%B15.938%B++46AN/A18013.9h5.1B++14.9B++
M40 Fury-H 6576242031.2B*28.9037.078%C+N/A78C+4.1D--2448h3.9A10.6A
Sticky Grenade 6126101610N/A607.7057.342%B+N/A1525B*5C49100.4h1.4B++2.5B+
AF-41 Hacksaw 5655631224.615B*2.3136.749%B+18.117%B**40.5B*N/A15913.9h6.2B+17B++
GD-66 Claw 5685613501.603B0.7066.715%B++12.3%C+33.2C+N/A9916.9h2.5C++3.7B+
AF-4A Bandit 5545512462.24B**0.0625.919%C**29.946%A++34.4C++N/A12516h8.5B**32.7B++
Anti-Vehicle Grenade 5715381538N/A535.7066.114%A+N/A896.7A*55C--37080.6h2.8A4.3B**
L100 Python AP 822461528.865A++6.5654.428%C++4.338%C++28.8B+22.6B*33316h5.4B*9.9B*
AC-X11 4464381992.201A+0.1025.831%B28.539%A+32B+N/A13213.7h7.5B**29.2B++
Mag-Cutter 44443019,4520.022C+2.2822.158%DN/A0.3CN/A11335.8h2.2B+10.1C++
Tempest 4094062951.376C+0.9323.065%D-24.877%B**24.6D-N/A6916.5h10.4C45.1C--
NC14 Bolt Driver 403400874.598A++2.3034.745%C+86.25%A+17.9CN/A7222.3h2.3B+6.6B+
EM1 3833831612.379A0.0825.615%B**28.982%A++32.2C+N/A13711.9h8.9A34.7B*
LA3 Desperado 3833792501.516B++0.7928.879%C++20.581%B+47.4B++N/A1458h7.5B*26.1B+
NCM2 Falcon 4523731712.181B*0.1232.606%D5.63%C++17.1B+3.6C-8521.8h6B**18.5B++
C150 Dalton 594368645.75C*3.4545.713%B+N/A25.4C+15.6C--28714.5h4.4B+9.7B*
M40 Fury 4413643410.706B+8.4040.19%B++1.374%C-41.4C8.8C+3028.8h10.6B+26.3B++
NS-44 Commissioner 3683633091.175B1.1334.928%C+18.733%C31.8C++N/A12611.4h3.2B++9.2B+
E540 Halberd 5463583211.188B*8.8945.426%C*3.911%C30.9B++16.2C++46711.6h4.5B**9.9B**
Tank Mine 6043551262.817C**0.5236.518%C**N/A93.4C+65.5C+12293.8h2.1C+5.8B+
L105 Zepher 3933363110.839C++8.5442.999%C++N/A40.5C6.9C+1758.3h5.7C*13.2C**
NS-11P 3373341721.942B++0.3625.238%B++30.24%A*32.1BN/A11210.4h10.4A41.2B*
NCM3 Raven 5303331272.622A++0.3245.357%B*2.402%C13B++7.7B+14225.7h17.8B**39.2B**
NC4 Mag-Shot 3103052431.255B++1.0529.748%B+12.787%D-30.8B+N/A1329.9h7.1B+23.9C*
NC15 Phoenix 6592992221.347B++0.9551.096%CN/A11.4C+13.7C++21026.2h9.4B+18.3B+
NC9 A-Tross 2932921831.596B+0.7126.762%B+28.425%B**28.3CN/A10210.3h7.8B**29.1B*
NCM3 Raven 4892891272.276A++0.0347.019%B**1.73%D-11.2B+7.8B++13425.7h21.1B*45B*
M60-A Bulldog 3062851617.813C++15.5150.217%B+2.105%C+30C2.2D1429.5h5.3C**10.5B+
NCM2 Falcon 3572841661.711B*0.5934.972%C--6.69%B++13.5B+3.5D6721h8.1A23.1B++
E540 Halberd-H 4982811420.071A++17.7763.834%B**2.135%C33.9C++26.1B++4808.3h6.3B9.8B++
M40 Fury 3152742212.455B+10.1541.464%B++2.19%C**52.7C+7.9C--4425.2h10.6B+25.7B++
M60-A Bulldog 292265929.444B+27.1453.775%B**3.019%B+34C++3.5C+1527.8h4.4B**8.2B**
NS Baron G5 2552541521.671B++0.6340%C13.386%C+28.9C+N/A828.8h4.1B+10.2C+
C85 Canister 2592481417.714C++15.4140.218%B+16.129%B+82.7C*3.7C3133h6.4B+15.9B+
Gauss Compact Burst 2432391132.115B+0.1929.388%B+25.523%B26.3CN/A749.1h9.8B+33.4B+
Vortek Rotary 4202122390.887C+1.4126.21%D2.83%C+5.7D5.6D13236.9h88.3C*336.8C+
Enforcer ML65-H 3522061020.6S18.3048.096%D--N/A25.4C--18D--2678.1h10.8B*22.4B++
C85 Canister-H 1991811810.056C+7.7545.475%C**13.26%C++69.6D6.9C+2822.6h5.6C+12.3C++
Mauler S6 1811761171.504B+0.8035.077%C--15.909%B+23.5C+N/A1137.5h4.4B12.5C++
M20 Mustang 3761712120.807C1.4927.744%C-2.339%C5D6D9034.1h137.9C++497.1C+
AF-18 Stalker 1681671061.575B0.7326.379%C+25.15%B**32.7C++N/A1075.1h11.8C*44.8C**
MANA Anti-Vehicle Turret 309164433.814B*1.5145.668%C++2.439%D*1640C+1450B+3416470.1h7B+15.3B+
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.5D-5.9D18012.8h4.3B11.3C+
NS-10 Burster 226126701.8A++0.5042.096%A++3.175%D-7.2A+5.7A+13217.4h106.8A253.6A
Auraxium Mag-Cutter 1181183,6830.032C+2.2728.727%CN/A0.5CN/A1259.6h1.6B++5.5B+
M12 Kobalt 110108119.818C+7.5219.316%B+20.37%B++45C-N/A1802.4h15.8B+81.5B+
NS-10 Burster 193105621.694B**0.6143.311%A*1.905%D*6.2B*5.2B**12116.9h123.3B**284.7A
MANA Anti-Personnel Turret 101101214.81N/A2.5117.965%UN/A1010UN/A3062400.1h16.9T*93.8T*
MAX Punch 1011009250.108C*2.1932.656%D-N/A0.8CN/A3132.6h2.1C+6.4C+
Gauss Prime 9898801.225C1.0823.77%C--26.531%B*20.9D--N/A574.7h9.7B+40.9C*
M96 Mjolnir-H 20293303.1B+0.8064.933%A+N/A34.4C++40.4C++7402.7h50.2C*77.3B++
NSX Tomoe 9292591.559C+0.7426.369%D54.348%A++21.4DN/A974.3h12.3B+46.5C++
Spear Anti-Vehicle Phalanx Turret 13592518.4A*16.1038.486%C+9.783%A**34.1C+15.9C--5182.7h6.5B+16.9B+
Titan-150 HE 9992423A++20.7044.33%C+3.261%B+54.1B**4.1C--2901.7h2.3B**5.3B++
M20 Basilisk 12489253.56B*1.2644.072%B**5.618%C14.1C5.6C-1926.3h77.9B+176.8B*
CAS30 Tank Buster 178861060.811C+1.4953.97%B**1.163%C+5.3C5.7C12816.1h63.1C+116.9B
NS Annihilator 18585691.232M+1.0772.713%FN/A8.3B+9.7B14510.3h10.9B**15B++
M60-G Bulldog 998599.444A7.1435.678%C*3.529%C**21.3C-3.5D1184h5B**14B++
Hawk GD-68 13481651.246A+1.0660.811%C1.235%D--13.5C+8.8C+3376h7.8B12.8C**
Gauss Rifle Burst 8281531.528C+0.7725.825%C+25.926%C++27C--N/A913h10.2B+39.7B
Skyguard 14276135.846A**3.5434.239%B*N/A9C7.9C1928.4h120.6B**352.3B**
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D*1.4D*716.4h5.7C+24.2D
M40 Fury-F 7970561.25C+1.0534.961%D--4.286%M**11.3D1.5D*676.2h7B+19.9C**
C75 Viper 7967233.5S31.2029.152%D-4.478%M*19.7C--3.5D--3583.4h8.5B++29B+
M30 Mustang AH 7563312.032C0.2749.336%D-N/A19.7D3.8C2163.2h8.3C++16.7C+
AF-34 Mattock 6060163.75C**1.4549.074%A+16.667%C+27.3DN/A1662.2h6.2C*12.6B*
AF-34 Mattock 5756163.5C++1.2045.982%A+14.286%C26.7DN/A1262.1h6.2C13.6B++
M20 Basilisk 7454105.4A++3.1040.52%B++5.556%C14.6C5.4D2143.7h73.9B+182.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit181850.2h
Motion Spotter163,0231.9h
Medical Applicator660352,53124.5h
Spawn Beacon107991.1h
Nano-Armor Kit474747,50953.6h
Medical Kit3923,4665.3h
Nanite Revive Grenade01,1320.3h
Anti-Vehicle MANA Turret34632.1h
Spitfire Auto-Turret21460.2h
Deployable Decon Tool08710.1h
Recon Detection Device182,2803h
Anti-Infantry MANA Turret53800.9h
Shield Recharging Field272,2020.8h
Ammunition Package211,6971h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.59s
Server spent 2.93s on queries, 1.35s on processing.
This script was last changed on Jan 23, 2016 8:00 PM.
This page requires 0 (Global) access to view.