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Commando Solskipper[KAIN] Solskipper
NC BR 137

KDR: 2.3

Score: 41.2m

Last Seen: Aug 8th, 2017 7:02 PM
- OFFLINE - 330.1 hour(s)

Rank 137 (118) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 119): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Razor GD-23 Blitz GD-10 GR-22 LA1 Anchor NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $756,855 MLG Score: 605
Fun Score: N/A
Cheeseburgers Flipped: 1175TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.867%22.155%5513691230,1472.233110.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.305%0.811B++0.357C**0.397BHEAD ++ (~9.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.47B+9.90.298C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.106%1.415%23049441,5557607582.04605205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.592%-0.601D-0.256C0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.191C++40.40.216C++85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.323%3.646%66379415,102132725953.84187197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.481%0.874B*0.431B0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.90.695B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.905%4.554%656159334,45899620154.4759221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.402%0.602B+0.121C+0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.767B++10.90.699B+15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.665%82.943%65639452,7321022132.67058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.117%0.189C++1.078B**-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.449B1.90.382C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.686%11.688%65639451,9851163211.70679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.388%-0.369C--0.471D1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++3.80.214C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
41.2m284.4%297 (17.8k)264 (15.8k)2.2990464,64928,1202.71572137 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948192418.965%16.387%31105:3327

15% Combat Medic31% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 8th, 2017 5:23 PM (14d) (PST)Aug 8th, 2017 3:02 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161643520.4140.1800.0681.3380.057605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9439,84421,0992511480315,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2603.8h/108.5d 11,717 10,594 19,907 209k 3,608 8,145 8,850 80.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,579
Deaths:843
KDR:1.873
Accuracy:22.663% C
HSR:22.926% C+
NC05 Jackhammer
B++
Kills:1,421
Deaths:690
KDR:2.059
Accuracy:48.897% B++
HSR:12.245% C--
EM6
C**
Kills:1,399
Deaths:642
KDR:2.179
Accuracy:22.798% C**
HSR:21.015% C
NC6 Gauss SAW
C*
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C*
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C+
NC6A GODSAW
B**
Kills:989
Deaths:397
KDR:2.491
Accuracy:23.986% D
HSR:32.862% B**
EM1
A+
Kills:405
Deaths:180
KDR:2.250
Accuracy:25.506% B*
HSR:29.383% A+
Kills:9,434
Deaths (as Heavy Assault):4,826
Deaths (to Heavy Assaults):7,980
KDR:1.95483
Kill Difference:4,608
Playtime:545.384 hours
Usage:21%
Score:7.030m
Score/min:215
Accuracy (listed only):26.105%
HSR (listed only):21.614%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B
HSR:23.204% B*
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
19A Fortuna
C++
Kills:158
Deaths:114
KDR:1.386
Accuracy:26.777% C++
HSR:20.253% C++
NSX Tanto
A++
Kills:153
Deaths:79
KDR:1.937
Accuracy:28.739% B+
HSR:36.601% A++
Kills:9,572
Deaths (as Engineer):5,948
Deaths (to Engineers):6,265
KDR:1.60928
Kill Difference:3,624
Playtime:820.054 hours
Usage:31%
Score:15.292m
Score/min:311
Accuracy (listed only):31.935%
HSR (listed only):21.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.275% C*
HSR:15.948% C
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B
HSR:23.204% B*
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
19A Fortuna
C++
Kills:158
Deaths:114
KDR:1.386
Accuracy:26.777% C++
HSR:20.253% C++
NSX Tanto
A++
Kills:153
Deaths:79
KDR:1.937
Accuracy:28.739% B+
HSR:36.601% A++
Kills:15,383
Deaths (as Light Assault):9,566
Deaths (to Light Assaults):5,115
KDR:1.60809
Kill Difference:5,817
Playtime:449.351 hours
Usage:17%
Score:6.105m
Score/min:226
Accuracy (listed only):30.145%
HSR (listed only):21.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
GR-22
B
Kills:1,603
Deaths:1,025
KDR:1.564
Accuracy:25.106% B
HSR:16.095% C
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.275% C*
HSR:15.948% C
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Reaper DMR
B*
Kills:1,172
Deaths:635
KDR:1.846
Accuracy:24.564% C+
HSR:28.072% B*
Carnage AR
B+
Kills:1,166
Deaths:575
KDR:2.028
Accuracy:25.714% B+
HSR:18.010% C+
NC1 Gauss Rifle
A
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% B
HSR:27.831% A
NS-11A
B*
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C++
HSR:25.519% B*
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
NS-11P
A*
Kills:438
Deaths:238
KDR:1.840
Accuracy:25.606% B++
HSR:31.050% A*
NC9 A-Tross
B**
Kills:305
Deaths:191
KDR:1.597
Accuracy:26.897% B+
HSR:28.853% B**
Gauss Prime
B+
Kills:304
Deaths:233
KDR:1.305
Accuracy:25.351% C+
HSR:24.671% B+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C
HSR:25.926% C++
Kills:15,434
Deaths (as Combat Medic):9,391
Deaths (to Combat Medics):2,940
KDR:1.64349
Kill Difference:6,043
Playtime:395.910 hours
Usage:15%
Score:7.091m
Score/min:299
Accuracy (listed only):29.402%
HSR (listed only):20.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.275% C*
HSR:15.948% C
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
A
Kills:1,061
Deaths:436
KDR:2.433
Accuracy:35.456% C--
HSR:78.511% A
NC14 Bolt Driver
A+
Kills:478
Deaths:99
KDR:4.828
Accuracy:34.724% C+
HSR:86.193% A+
LA3 Desperado
B
Kills:444
Deaths:306
KDR:1.451
Accuracy:29.222% C++
HSR:20.496% B
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
NS-44 Commissioner
C+
Kills:402
Deaths:329
KDR:1.222
Accuracy:35.082% C+
HSR:18.906% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
A+
Kills:240
Deaths:139
KDR:1.727
Accuracy:26.959% C+
HSR:28.333% A+
NSX Tomoe
A++
Kills:166
Deaths:99
KDR:1.677
Accuracy:25.236% D-
HSR:54.819% A++
NS-61 Emissary
B*
Kills:53
Deaths:47
KDR:1.128
Accuracy:27.572% C+
HSR:20.755% B*
NS-AM7 Archer
C**
Kills:52
Deaths:80
KDR:0.650
Accuracy:51.297% D
HSR:25% C**
Kills:10,205
Deaths (as Infiltrator):5,688
Deaths (to Infiltrators):3,323
KDR:1.79413
Kill Difference:4,517
Playtime:228.957 hours
Usage:9%
Score:2.802m
Score/min:204
Accuracy (listed only):30.777%
HSR (listed only):35.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B++
Kills:675
Deaths:132
KDR:5.114
Accuracy:33.759% B
HSR:16% B++
AF-41 Hacksaw
B**
Kills:610
Deaths:132
KDR:4.621
Accuracy:36.746% B+
HSR:17.869% B**
NCM2 Falcon
C++
Kills:374
Deaths:176
KDR:2.125
Accuracy:32.739% D
HSR:5.615% C++
NCM3 Raven
B*
Kills:334
Deaths:128
KDR:2.609
Accuracy:45.340% B*
HSR:2.395% C
NCM3 Raven
B**
Kills:292
Deaths:128
KDR:2.281
Accuracy:46.988% B**
HSR:1.712% D-
NCM2 Falcon
B++
Kills:285
Deaths:171
KDR:1.667
Accuracy:35.063% D
HSR:6.667% B++
NS-10 Burster
A*
Kills:130
Deaths:73
KDR:1.781
Accuracy:42.181% A*
HSR:3.846% D
AF-34 Mattock
B++
Kills:109
Deaths:28
KDR:3.893
Accuracy:39.140% B++
HSR:15.596% C++
AF-34 Mattock
B+
Kills:107
Deaths:28
KDR:3.821
Accuracy:41.931% B+
HSR:15.888% C
NS-10 Burster
A*
Kills:107
Deaths:65
KDR:1.646
Accuracy:43.416% A*
HSR:1.869% D*
Kills:5,601
Deaths (as MAX Suit):957.500
Deaths (to MAX Suits):1,884
KDR:5.84961
Kill Difference:4,643.500
Playtime:147.111 hours
Usage:6%
Score:2.920m
Score/min:331
Accuracy (listed only):38.614%
HSR (listed only):9.399%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% B
KPH:50.900 C-
VKPH:10.900 C-
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D-
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:215
KDR:0.800
Accuracy:27.776% C--
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:68
V. Kills:12 N/A
Deaths:33
KDR:2.061
Accuracy:50.092% D
KPH:20.400 D
VKPH:3.600 C-
Kills:1,526 (452 + 0)
Deaths:653
KDR:2.337
VKDR:1.006
Vehicle Kills:657
Kill Difference:873
Playtime:95.976 hours
Usage:4%
Score:0.903m
Score/min:157
Piloting Accuracy:50.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.462% B+
KPH:25.400 C+
VKPH:15.700 D
L105 Zepher
C++
Kills:358
V. Kills:66 N/A
Deaths:33
KDR:10.849
Accuracy:44.087% C*
KPH:40.500 C
VKPH:7.500 C++
CAS30 Tank Buster
B**
Kills:97
V. Kills:100 96%
Deaths:113
KDR:0.858
Accuracy:54.488% B**
KPH:5.800 C
VKPH:6 C
Kills:825 (97 + 728)
Deaths:210
KDR:3.929
VKDR:1.881
Vehicle Kills:395
Kill Difference:615
Playtime:40.013 hours
Usage:2%
Score:0.477m
Score/min:199
Piloting Accuracy:54.488%
Gunner Accuracy:44.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C*
VKPH:7.900 D
L100 Python HESH
B+
Kills:906
V. Kills:104 N/A
Deaths:33
KDR:27.455
Accuracy:51.637% B+
KPH:64.200 B+
VKPH:7.400 B+
L100 Python AP
B++
Kills:464
V. Kills:366 126%
Deaths:55
KDR:8.436
Accuracy:54.425% C+
KPH:28 B+
VKPH:22.100 B++
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C
VKPH:7.900 C
C75 Viper
D
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.900 D
VKPH:3.600 D--
Kills:2,679 (2,679 + 0)
Deaths:178
KDR:15.051
VKDR:4.775
Vehicle Kills:850
Kill Difference:2,501
Playtime:80.510 hours
Usage:3%
Score:1.060m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,260
V. Kills:1,662 136%
Deaths:256
KDR:8.828
Accuracy:51.372% B
KPH:22.900 B+
VKPH:16.800 B+
Enforcer ML85
C+
Kills:876
V. Kills:708 124%
Deaths:111
KDR:7.892
Accuracy:49.252% B**
KPH:21.300 C+
VKPH:17.200 C+
E540 Halberd
B+
Kills:380
V. Kills:208 182%
Deaths:34
KDR:11.177
Accuracy:46.400% C*
KPH:30 B+
VKPH:16.400 C++
C85 Canister
B
Kills:275
V. Kills:11 N/A
Deaths:16
KDR:17.188
Accuracy:39.332% B
KPH:79.800 C++
VKPH:3.200 C-
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.500 D-
VKPH:5.900 D
Titan-150 HESH
B*
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C+
KPH:52.800 B*
VKPH:4 D
Kills:4,030 (2,499 + 1,531)
Deaths:455
KDR:8.857
VKDR:5.873
Vehicle Kills:2,672
Kill Difference:3,575
Playtime:170.564 hours
Usage:7%
Score:3.338m
Score/min:326
Driving Accuracy:44.330%
Gunner Accuracy:39.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.156% C+
KPH:77.900 C+
VKPH:4.100 D-
E540 Halberd-H
B+
Kills:334
V. Kills:267 125%
Deaths:20
KDR:16.700
Accuracy:64.798% B**
KPH:31.800 C+
VKPH:25.500 B+
C85 Canister-H
C
Kills:272
V. Kills:19 N/A
Deaths:23
KDR:11.826
Accuracy:45.501% C*
KPH:85.700 C-
VKPH:6 C
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D--
M96 Mjolnir-H
C++
Kills:108
V. Kills:125 86%
Deaths:36
KDR:3
Accuracy:65.103% A++
KPH:34 C+
VKPH:39.300 C++
Kills:1,544 (0 + 1,544)
Deaths:109
KDR:14.165
VKDR:5.413
Vehicle Kills:590
Kill Difference:1,435
Playtime:32.959 hours
Usage:1%
Score:0.709m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:65.103%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:374
V. Kills:80 462%
Deaths:34
KDR:11
Accuracy:40.158% B+
KPH:42 C+
VKPH:9 C+
M40 Fury
B++
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.271% B++
KPH:50.300 C+
VKPH:7.600 D
M12 Kobalt
C*
Kills:149
V. Kills:7 N/A
Deaths:13
KDR:11.462
Accuracy:20.558% B++
KPH:50.700 C
VKPH:2.400 C*
M20 Basilisk
A
Kills:112
V. Kills:46 238%
Deaths:26
KDR:4.308
Accuracy:46.520% A
KPH:15.700 C+
VKPH:6.500 C
M60-G Bulldog
B
Kills:92
V. Kills:14 N/A
Deaths:9
KDR:10.222
Accuracy:36.792% B
KPH:22.500 C
VKPH:3.400 D
M12 Kobalt
B**
Kills:60
V. Kills:4 N/A
Deaths:4
KDR:15
Accuracy:20.988% B*
KPH:53.900 C-
VKPH:3.600 B**
M20 Basilisk
B++
Kills:57
V. Kills:21 259%
Deaths:13
KDR:4.385
Accuracy:41.968% B++
KPH:14.400 C
VKPH:5.300 D-
Kills:1,121 (0 + 1,121)
Deaths:123
KDR:9.114
VKDR:1.740
Vehicle Kills:214
Kill Difference:998
Playtime:33.626 hours
Usage:1%
Score:0.517m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:41.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D--
KPH:11.400 D
VKPH:1.400 D*
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.306 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,9222,2602568.828B*6.5351.372%B3.628%C+22.9B+16.8B+33398.8h4.4B+8.7B++
C-4 2,2001,7877072.528B**0.2320.237%DN/A119.9A+27.7C+87914.9h1.3B++6.6B
Razor GD-23 1,6741,6651,1121.497B++0.8027.622%B*18.559%C12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6561,6441,1621.415B+0.8826.486%B+11.436%D20.2CN/A6881.2h12.4B++47B+
GR-22 1,6121,6031,0251.564C**0.7425.106%B16.095%C20.6C-N/A6578h12.2B+48.6B+
LA1 Anchor 1,5921,5798431.873C+0.4322.663%C22.926%C+29.7DN/A12053.1h8.2B*36B+
NC05 Jackhammer 1,4321,4216902.059B++0.2448.897%B++12.245%C--40.7C++N/A13534.9h3.9B*8B++
EM6 1,4091,3996422.179B+0.1222.798%C**21.015%C30.6CN/A10345.7h8.9B*39.1B+
NC6 Gauss SAW 1,3281,3198221.605B+0.6920.605%C*16.224%D--18C--N/A7973.2h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C*0.8431.527%C11.787%D24.3DN/A7854.1h6.4C+20.2C+
AF-4 Cyclone 1,3031,2987031.846B+0.4526.275%C*15.948%C31.9C++N/A10440.7h9.6B+36.4B+
NS-7 PDW 1,2861,2707591.673B*0.6326.193%B19.37%B+29.8C**N/A10442.6h12.3B++46.8B+
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C22.6C++N/A7655.9h7.5C*21.8C++
AF-57 Piston 1,2521,2439271.341C*0.9633.024%D10.7%D15D-N/A4183.1h4.3B13C++
NS-11C 1,2241,2128451.434B+0.8726.252%B+24.588%A19.1CN/A6863.3h11.8B++45B+
Frag Grenade 1,2051,19711197N/A1,194.7047.183%C**N/A630B+4.2C+21791.9h2.9B*6.2B++
EM4 Longshot 1,1981,1932924.086B1.7938.909%C+85.583%B**29.2C+N/A8940.9h1.8B*4.7B+
Reaper DMR 1,1811,1726351.846C*0.4524.564%C+28.072%B*26.1CN/A8244.9h8B*32.5B+
L100 Python HEAT 1,4681,1667515.547A++13.2547.724%C3.602%C*30.6C*7.9D15738.1h3.2A6.7B**
Carnage AR 1,1711,1665752.028B+0.2725.714%B+18.01%C+29.6C+N/A9739.4h11.6B++44.9B++
GD-22S 1,1791,1636871.693C*0.6121.409%C+15.907%D--17.4DN/A6466.8h9.7B+45.1B
AF-4A Bandit 1,1661,1625861.983B++0.3225.517%C++29.776%A+32.2C+N/A9336.1h8.7B**34.2B++
NC6S Gauss SAW S 1,1661,1595652.051B+0.2522.974%C+22.347%C+28.5C--N/A9540.7h8.8B*38.5B+
NC1 Gauss Rifle 1,1671,1576211.863B*0.4423.875%B27.831%A24.9C*N/A8746.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B+0.5324.018%C++25.519%B*25.1CN/A6746h11.5B*47.8B+
GD-7F 1,1611,1555781.998B**0.3025.581%B23.204%B*35.2B+N/A12132.8h10.1B**39.3B++
MKV Suppressed 1,1671,1556781.704B++0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
AF-19 Mercenary 1,1591,1497721.488B*0.8124.62%B+24.891%B*16.7C+N/A7168.6h9.7B**39.2B++
Breaker Rocket Pods 1,3041,0741666.47C+4.1751.923%B1.024%C50.9C-10.9C-30021.1h13.6B+26.2B+
SAS-R 1,0661,0614362.433C+0.1335.456%C--78.511%A27.5CN/A9238.6h1.9B*5.3B+
Shrike 1,4001,0499231.137B*1.1653.883%C4.004%B+27C**9C21638.9h4.3B**8B*
NC6A GODSAW 9989893972.491C*0.1923.986%D32.862%B**31.5D-N/A9331.4h7.5B+31.3C**
L100 Python HESH 1,0109063327.455A++25.1651.637%B+3.642%B**64.3B+7.4B+24014.1h2.2B**4.3B*
Enforcer ML85 1,5848761117.892B*5.5949.252%B**2.169%C+21.3C+17.2C+31941.2h12.6C*25.5B++
Bouncing Betty 8238232653.106C0.8146.216%C*N/A168B**N/A5654.9h1.5A3.2B**
AF-41 Hacksaw 6816751325.114B*2.8133.759%B16%B++45.9AN/A17714.7h5B*14.9B++
Sticky Grenade 6326301630N/A627.7056.722%B+N/A1260B+4D46130.5h1.5B++2.6B+
M40 Fury-H 6576242031.2B*28.9037.156%C+N/A78C+4.1D-2458h3.9B**10.6B**
AF-41 Hacksaw 6146101324.621B*2.3236.746%B+17.869%B**41.5B*N/A15914.7h6.1B+16.5B++
GD-66 Claw 5735663531.603B0.7066.524%B++12.544%C+33.1C+N/A9917.1h2.5C++3.7B+
Anti-Vehicle Grenade 5715381538N/A535.7066.204%A++N/A896.7A*55C-36960.6h2.8A4.3A
NC14 Bolt Driver 481478994.828A++2.5334.724%C+86.193%A+19.1CN/A7225h2.2B++6.2B+
L100 Python AP 830464558.436A++6.1454.425%C+4.31%C++28B+22B++32816.6h5.5B++10.1B*
LA3 Desperado 4504443061.451B+0.8529.222%C++20.496%B42.7B+N/A12710.4h7.6B++26.1C++
Tempest 4474443161.405C+0.8923.971%D24.775%B*24.1D-N/A6618.4h11D45.8D
Mag-Cutter 45243819,4660.023C+2.2822.189%DN/A0.3CN/A11336.9h2.2B+10C*
NS-11P 4424382381.84B++0.4625.606%B++31.05%A*30.8C**N/A9914.2h10.7A41.8B*
AC-X11 4464381992.201A0.1025.831%C**28.539%A+32BN/A13513.7h7.5B**29.2B++
EM1 4054051802.25B**0.0525.506%B*29.383%A+31.2C+N/A13213h9A35.3B*
NS-44 Commissioner 4074023291.222B1.0835.082%C+18.906%C33.2C++N/A12912.1h3.1B*8.9B+
Tank Mine 6493811352.822C**0.5237.082%C**N/A88.6C+62.3C+11704.3h2.2C+6B+
E540 Halberd 5883803411.176B*8.8846.4%C*3.947%C+29.9B+16.4C++45712.7h4.6B**10B*
NCM2 Falcon 4563741762.125B**0.1732.739%D5.615%C++16.6B+3.6C-8522.5h6.1B**18.8B++
M40 Fury 4543743411B+8.7040.158%B+1.337%C--42C+9C+3068.9h10.5B+26.1B++
C150 Dalton 599370645.781C*3.4845.462%B+N/A25.3C+15.7D28714.6h4.4B+9.7B*
L105 Zepher 4243583310.848C++8.5544.087%C*N/A40.7C7.5C++1798.8h5.8C*13.1B
E540 Halberd-H 6013342016.7A++14.4064.798%B**1.796%C31.8C+25.4B+42410.5h6.7C*10.3B+
NCM3 Raven 5333341282.609A*0.3145.34%B*2.395%C12.8B++7.7B+14226h17.9B**39.6B**
NC9 A-Tross 3063051911.597B0.7026.897%B+28.853%B**28CN/A10110.9h7.9B**29.3B*
NC4 Mag-Shot 3103052431.255B*1.0429.748%B+12.787%D-30.8B+N/A1339.9h7.1B23.9C*
Gauss Prime 3073042331.305C+0.9925.351%C+24.671%B+23.6D-N/A5712.9h10.5C*41.4C++
NC15 Phoenix 6673022221.36B+0.9451.201%CN/A11.3C+13.7C+20926.7h9.5B+18.5B+
NCM3 Raven 4942921282.281A*0.0246.988%B**1.712%D-11.2B+7.8B++13426h21.2B*45.1B*
NCM2 Falcon 3612851711.667B*0.6335.063%D6.667%B++13.1C**3.5D6721.7h8.2B**23.3B++
M60-A Bulldog 3062851716.765C+14.4750.365%B+2.105%C+29.7C2.2D1419.6h5.3B+10.6B+
M40 Fury 3192772411.542B+9.2441.271%B++2.166%B50.4C+7.6D4275.5h10.9B26.3B++
M60-A Bulldog 302275930.556B+28.2653.552%B*2.909%B+33.1C+3.3C+1468.3h4.4B**8.2B**
C85 Canister 2862751617.188C++14.8939.332%B15.636%B+80.9C++3.2C-2913.4h6.3B+16B+
C85 Canister-H 2912722311.826C+9.5345.501%C*16.177%B**85C-5.9C2943.2h4.9C**10.8B
NS Baron G5 2572561531.673B++0.6340.207%C13.672%C+29.1C+N/A848.8h4.1B+10.2C+
AF-18 Stalker 2422401391.727B+0.5726.959%C+28.333%A+33.3C++N/A977.2h11.8B43.9C**
Gauss Compact Burst 2432391132.115B0.1829.388%B+25.523%C**26.3CN/A749.1h9.8B+33.4B+
Vortek Rotary 4202122390.887C1.4126.21%D-2.83%C++5.7D5.6D13236.9h88.3C*336.8C+
Auraxium Mag-Cutter 2072075,4900.038C++2.2626.043%C3.865%C0.6CN/A1365.5h1.6B++6.1B+
Enforcer ML65-H 3522061020.6S18.3048.096%D--N/A25.4C--18D--2738.1h10.8B*22.4B++
Mauler S6 1811761171.504B++0.8035.077%C--15.909%C**22.6CN/A1117.8h4.4B+12.5C*
M20 Mustang 3791722150.8C1.5027.776%C--2.326%C5D6D9034.6h138.2C++497.5C+
MANA Anti-Vehicle Turret 313166433.86B+1.5645.737%D2.41%F-1660C1470C+6922300.1h7B+15.3C++
NSX Tomoe 166166991.677C++0.6225.236%D-54.819%A++25.5DN/A976.5h12.2B+48.4C++
19A Fortuna 1591581141.386C++0.9126.777%C++20.253%C++36.7C++N/A1654.3h6.9A+25.9B**
NSX Tanto 155153791.937B++0.3628.739%B+36.601%A++34C+N/A784.5h11.2B++39B+
M12 Kobalt 1561491311.462C+9.1620.558%B++19.463%B51.4C2.4C*1822.9h15.5B++75.5B++
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.5D-5.9D18412.8h4.3B+11.3C++
NS-10 Burster 233130731.781A++0.5242.181%A*3.846%D7.3A++5.8A++13117.8h106A251.3A
M20 Basilisk 158112264.308A2.0146.52%A6.25%C+15.8C+6.5C1997.1h79.9C*171.7B++
AF-34 Mattock 111109283.893C*1.5939.14%B++15.596%C++34.1CN/A1213.2h5.1B+13B++
M96 Mjolnir-H 233108363C**0.7065.103%A++N/A33.8C+39.1C++7103.2h49.2C++75.6B+
AF-34 Mattock 110107283.821C**1.5241.931%B+15.888%C32.4CN/A1413.3h5.6B+13.3B*
NS-10 Burster 198107651.646B**0.6543.416%A*1.869%D*6.2B**5.3A12117.2h124.1B**285.9A
MAX Punch 1071069560.111C**2.1932.353%D-N/A0.8C+N/A3135.7h2.1C+6.4C+
MANA Anti-Personnel Turret 105105234.565N/A2.2717.993%UN/A1050UN/A3131300.1h16.8T*93.6T*
CAS30 Tank Buster 197971130.858C+1.4454.488%B**1.031%C5.8C6C13216.6h58.6C+107.5B+
Spear Anti-Vehicle Phalanx Turret 14095519A*16.7038.875%C9.474%A*35.2C+16.7C-5182.7h6.5B+16.7B+
Hawk GD-68 15294701.343A+0.9661.812%C+1.064%D*14.7C+9.1C+3356.4h7.4B+12B+
M60-G Bulldog 10692910.222A++7.9236.792%B3.261%C++22.4C3.4D1214.1h5B*13.6B*
Titan-150 HESH 9992423A++20.7044.33%C+3.261%B+54.1B*4.1D2951.7h2.3B**5.3B++
NS Annihilator 18585691.232M+1.0772.713%FN/A8.3B9.7B14610.3h10.9B++15B+
Gauss Rifle Burst 8281531.528C+0.7725.825%C25.926%C++27C--N/A933h10.2B+39.7C**
Skyguard 14276135.846A*3.5534.239%B*N/A9C7.9C1958.4h120.6B**352.3B**
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D*1.4D*726.4h5.7C++24.2D
M40 Fury-F 8172591.22C+1.0834.961%D--4.167%M**11.4D1.4D*676.3h6.9B+19.6B
M30 Mustang AH 8068332.061C0.2450.092%DN/A20.6D3.6C-2133.3h8C*16C++
C75 Viper 7967233.5S31.2029.152%D-4.478%M*19.7D3.5D--3643.4h8.5B*29B+
M12 Kobalt 6460415B+12.7020.988%B*18.333%C+54.5C3.6B**2361.1h15.2B+72.2B+
M20 Basilisk 7857134.385A2.0941.968%B++8.772%B**14.6C5.4D2093.9h82.2B+195.8B*
NS-61 Emissary 5353471.128B+1.1727.572%C+20.755%B*21.2CN/A842.5h12.6C**45.8C++
NS-AM7 Archer 6752800.65B*1.6551.297%D25%C**3.3D1D3215.6h13.7B+26.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter183,5272.1h
Restoration Kit181850.2h
Spawn Beacon108631.1h
Nano-Armor Kit504800,92456.9h
Anti-Vehicle MANA Turret34842.1h
Medical Applicator682362,48425.1h
Medical Kit4203,6385.8h
Nanite Revive Grenade01,3050.4h
Nanite Healing Grenade01230h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31680.3h
Recon Detection Device182,2803h
Shield Recharging Field272,2020.8h
Ammunition Package231,9481.1h
Anti-Infantry MANA Turret54110.9h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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