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Commando Solskipper[KAIN] Solskipper
NC BR 135

KDR: 2.3

Score: 40.3m

Last Seen: Apr 25th, 2017 7:30 PM
- OFFLINE - 31.8 hour(s)

Rank 135 (117) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 118): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Razor GD-23 Blitz GD-10 GR-22 LA1 Anchor NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $741,843 MLG Score: 593
Fun Score: N/A
Cheeseburgers Flipped: 1157TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.772%21.845%5413390428,9222.21540.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.323%0.824B++0.344C**0.386C**HEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.47B+9.90.296C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.064%1.418%23249331,5517497552.07076205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.519%-0.599D-0.26C0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1260.179C++40.40.204C++85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.197%3.659%66779305,056130425633.87433197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%0.887B*0.439B0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.90.695B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.903%4.489%660159224,36697019864.50103220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.375%0.635B+0.126C++0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.764B++10.80.691B+15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.76%82.823%66039342,678979132.73544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.098%0.187C++1.077B**-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.441B1.90.374C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.681%11.694%66039341,9841138211.74188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.39%-0.368C--0.442C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.211C++3.80.208C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
40.3m285.3%295 (17.7k)263 (15.8k)2.3016862,79927,2842.72258135 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937179818.89%16.185%30605:3525

15% Combat Medic32% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 5:17 PM (1d) (PST)Apr 25th, 2017 3:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171643530.4110.1790.0671.3350.057593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0509,82321,2272511480315,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2547.1h/106.1d 11,484 10,164 19,299 204k 3,514 7,993 8,713 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,530
Deaths:822
KDR:1.861
Accuracy:22.631% C
HSR:22.876% C+
NC05 Jackhammer
B+
Kills:1,418
Deaths:688
KDR:2.061
Accuracy:48.891% B+
HSR:12.271% C-
EM6
B
Kills:1,385
Deaths:633
KDR:2.188
Accuracy:22.758% B
HSR:20.939% C
NC6 Gauss SAW
C**
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C**
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C++
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C++
HSR:22.347% C+
NC6A GODSAW
B**
Kills:834
Deaths:336
KDR:2.482
Accuracy:24.084% C--
HSR:32.734% B**
EM1
A++
Kills:402
Deaths:177
KDR:2.271
Accuracy:25.415% B*
HSR:29.602% A++
Kills:9,210
Deaths (as Heavy Assault):4,730
Deaths (to Heavy Assaults):7,738
KDR:1.94715
Kill Difference:4,480
Playtime:535.051 hours
Usage:21%
Score:6.883m
Score/min:214
Accuracy (listed only):26.096%
HSR (listed only):21.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-11C
A
Kills:1,209
Deaths:841
KDR:1.438
Accuracy:26.265% B++
HSR:24.566% A
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
AF-4A Bandit
A++
Kills:1,117
Deaths:564
KDR:1.981
Accuracy:25.482% C*
HSR:30.260% A++
GD-7F
B++
Kills:933
Deaths:481
KDR:1.940
Accuracy:25.232% B
HSR:21.865% B++
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Kills:8,990
Deaths (as Engineer):5,631
Deaths (to Engineers):6,165
KDR:1.59652
Kill Difference:3,359
Playtime:808.348 hours
Usage:32%
Score:15.076m
Score/min:311
Accuracy (listed only):32.660%
HSR (listed only):20.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C**
Kills:1,283
Deaths:694
KDR:1.849
Accuracy:26.270% C**
HSR:15.822% C+
NS-7 PDW
B+
Kills:1,257
Deaths:750
KDR:1.676
Accuracy:26.174% B+
HSR:19.491% B+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-11C
A
Kills:1,209
Deaths:841
KDR:1.438
Accuracy:26.265% B++
HSR:24.566% A
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
AF-4A Bandit
A++
Kills:1,117
Deaths:564
KDR:1.981
Accuracy:25.482% C*
HSR:30.260% A++
GD-7F
B++
Kills:933
Deaths:481
KDR:1.940
Accuracy:25.232% B
HSR:21.865% B++
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
Tempest
B*
Kills:418
Deaths:300
KDR:1.393
Accuracy:22.984% D-
HSR:24.641% B*
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Kills:14,747
Deaths (as Light Assault):9,215
Deaths (to Light Assaults):4,995
KDR:1.60033
Kill Difference:5,532
Playtime:436.100 hours
Usage:17%
Score:5.836m
Score/min:223
Accuracy (listed only):30.356%
HSR (listed only):20.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
GR-22
B+
Kills:1,598
Deaths:1,021
KDR:1.565
Accuracy:25.085% B+
HSR:16.145% C+
AF-4 Cyclone
C**
Kills:1,283
Deaths:694
KDR:1.849
Accuracy:26.270% C**
HSR:15.822% C+
NS-7 PDW
B+
Kills:1,257
Deaths:750
KDR:1.676
Accuracy:26.174% B+
HSR:19.491% B+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
Carnage AR
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:25.741% B+
HSR:17.971% C+
Reaper DMR
B*
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:24.496% C+
HSR:28.128% B*
NC1 Gauss Rifle
A+
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% B+
HSR:27.831% A+
NS-11A
B**
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C*
HSR:25.519% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
Tempest
B*
Kills:418
Deaths:300
KDR:1.393
Accuracy:22.984% D-
HSR:24.641% B*
NS-11P
A*
Kills:355
Deaths:183
KDR:1.940
Accuracy:25.409% B++
HSR:29.296% A*
NC9 A-Tross
B**
Kills:292
Deaths:183
KDR:1.596
Accuracy:26.762% B+
HSR:28.425% B**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Prime
C**
Kills:220
Deaths:169
KDR:1.302
Accuracy:24.357% C-
HSR:23.636% C**
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C
HSR:25.926% C++
Kills:15,178
Deaths (as Combat Medic):9,212
Deaths (to Combat Medics):2,841
KDR:1.64763
Kill Difference:5,966
Playtime:387.124 hours
Usage:15%
Score:6.919m
Score/min:298
Accuracy (listed only):29.268%
HSR (listed only):20.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C**
Kills:1,283
Deaths:694
KDR:1.849
Accuracy:26.270% C**
HSR:15.822% C+
NS-7 PDW
B+
Kills:1,257
Deaths:750
KDR:1.676
Accuracy:26.174% B+
HSR:19.491% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
A
Kills:1,047
Deaths:427
KDR:2.452
Accuracy:35.599% C--
HSR:78.415% A
NC14 Bolt Driver
A+
Kills:438
Deaths:94
KDR:4.660
Accuracy:34.752% C+
HSR:85.845% A+
Tempest
B*
Kills:418
Deaths:300
KDR:1.393
Accuracy:22.984% D-
HSR:24.641% B*
LA3 Desperado
B+
Kills:414
Deaths:281
KDR:1.473
Accuracy:28.789% C++
HSR:21.015% B+
NS-44 Commissioner
C+
Kills:384
Deaths:322
KDR:1.193
Accuracy:34.999% C+
HSR:18.490% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
A+
Kills:229
Deaths:134
KDR:1.709
Accuracy:26.328% C+
HSR:27.948% A+
NSX Tomoe
A++
Kills:110
Deaths:70
KDR:1.571
Accuracy:25.457% D-
HSR:53.636% A++
Kills:9,877
Deaths (as Infiltrator):5,447
Deaths (to Infiltrators):3,207
KDR:1.81329
Kill Difference:4,430
Playtime:218.805 hours
Usage:9%
Score:2.664m
Score/min:203
Accuracy (listed only):29.309%
HSR (listed only):36.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C-
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B++
Kills:655
Deaths:126
KDR:5.198
Accuracy:33.953% C**
HSR:16.031% B++
AF-41 Hacksaw
B**
Kills:577
Deaths:126
KDR:4.579
Accuracy:36.539% B+
HSR:17.678% B**
NCM2 Falcon
C++
Kills:374
Deaths:172
KDR:2.174
Accuracy:32.665% D
HSR:5.615% C++
NCM3 Raven
B*
Kills:333
Deaths:128
KDR:2.602
Accuracy:45.388% B*
HSR:2.402% C
NCM3 Raven
B**
Kills:289
Deaths:128
KDR:2.258
Accuracy:47.022% B**
HSR:1.730% D-
NCM2 Falcon
B++
Kills:284
Deaths:167
KDR:1.701
Accuracy:35% D
HSR:6.690% B++
NS-10 Burster
A*
Kills:129
Deaths:71
KDR:1.817
Accuracy:42.172% A*
HSR:3.876% D
NS-10 Burster
A*
Kills:105
Deaths:63
KDR:1.667
Accuracy:43.388% A*
HSR:1.905% D*
AF-34 Mattock
A
Kills:79
Deaths:23
KDR:3.435
Accuracy:44.657% A
HSR:16.456% C**
AF-34 Mattock
A
Kills:76
Deaths:23
KDR:3.304
Accuracy:47.667% A
HSR:17.105% C++
Kills:5,479
Deaths (as MAX Suit):940.500
Deaths (to MAX Suits):1,844
KDR:5.82562
Kill Difference:4,538.500
Playtime:144.856 hours
Usage:6%
Score:2.874m
Score/min:331
Accuracy (listed only):39.543%
HSR (listed only):9.568%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% B
KPH:50.900 C-
VKPH:10.900 C
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:215
KDR:0.800
Accuracy:27.776% C-
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:68
V. Kills:12 N/A
Deaths:33
KDR:2.061
Accuracy:50.092% D
KPH:20.400 D
VKPH:3.600 C-
Kills:1,526 (452 + 0)
Deaths:653
KDR:2.337
VKDR:1.006
Vehicle Kills:657
Kill Difference:873
Playtime:95.976 hours
Usage:4%
Score:0.902m
Score/min:157
Piloting Accuracy:50.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.462% B+
KPH:25.400 C+
VKPH:15.700 C--
L105 Zepher
C++
Kills:358
V. Kills:66 N/A
Deaths:33
KDR:10.849
Accuracy:44.096% C*
KPH:40.500 C
VKPH:7.500 C++
CAS30 Tank Buster
B**
Kills:93
V. Kills:97 95%
Deaths:109
KDR:0.853
Accuracy:54.028% B**
KPH:5.700 C
VKPH:5.900 C
Kills:821 (93 + 728)
Deaths:206
KDR:3.985
VKDR:1.903
Vehicle Kills:392
Kill Difference:615
Playtime:39.823 hours
Usage:2%
Score:0.475m
Score/min:199
Piloting Accuracy:54.028%
Gunner Accuracy:44.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C*
VKPH:7.900 D
L100 Python HESH
B++
Kills:905
V. Kills:103 N/A
Deaths:33
KDR:27.424
Accuracy:51.578% B+
KPH:64.300 B++
VKPH:7.300 B+
L100 Python AP
B++
Kills:464
V. Kills:365 127%
Deaths:54
KDR:8.593
Accuracy:54.262% C+
KPH:28.200 B+
VKPH:22.100 B++
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C+
VKPH:7.900 C
C75 Viper
C--
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.900 C--
VKPH:3.600 D--
Kills:2,678 (2,678 + 0)
Deaths:177
KDR:15.130
VKDR:4.791
Vehicle Kills:848
Kill Difference:2,501
Playtime:80.364 hours
Usage:3%
Score:1.058m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,215
V. Kills:1,632 136%
Deaths:253
KDR:8.755
Accuracy:51.210% B
KPH:22.900 B++
VKPH:16.900 B+
Enforcer ML85
C++
Kills:853
V. Kills:689 124%
Deaths:109
KDR:7.826
Accuracy:48.936% B**
KPH:21.100 C+
VKPH:17.100 C++
E540 Halberd
B+
Kills:375
V. Kills:203 184%
Deaths:34
KDR:11.029
Accuracy:46.189% C**
KPH:30.400 B+
VKPH:16.500 C++
C85 Canister
C**
Kills:267
V. Kills:11 N/A
Deaths:16
KDR:16.688
Accuracy:39.108% C**
KPH:78.500 C++
VKPH:3.200 C-
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.500 D-
VKPH:5.900 D
Titan-150 HESH
B*
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C+
KPH:52.800 B*
VKPH:4 D
Kills:3,949 (2,454 + 1,495)
Deaths:450
KDR:8.776
VKDR:5.818
Vehicle Kills:2,618
Kill Difference:3,499
Playtime:167.260 hours
Usage:7%
Score:3.283m
Score/min:327
Driving Accuracy:44.330%
Gunner Accuracy:39.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.078% C+
KPH:77.900 C+
VKPH:4.100 D-
E540 Halberd-H
B++
Kills:334
V. Kills:267 125%
Deaths:20
KDR:16.700
Accuracy:64.798% A
KPH:31.800 C+
VKPH:25.500 B++
C85 Canister-H
C
Kills:256
V. Kills:19 N/A
Deaths:22
KDR:11.636
Accuracy:45.816% C**
KPH:83.100 C-
VKPH:6.200 C
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D--
M96 Mjolnir-H
A+
Kills:108
V. Kills:125 86%
Deaths:36
KDR:3
Accuracy:65.076% A+
KPH:34.400 C*
VKPH:39.800 C++
Kills:1,528 (0 + 1,528)
Deaths:108
KDR:14.148
VKDR:5.463
Vehicle Kills:590
Kill Difference:1,420
Playtime:32.829 hours
Usage:1%
Score:0.704m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:65.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:365
V. Kills:78 462%
Deaths:34
KDR:10.735
Accuracy:40.271% B+
KPH:41.400 C
VKPH:8.900 C+
M40 Fury
B++
Kills:276
V. Kills:42 N/A
Deaths:24
KDR:11.500
Accuracy:41.252% B++
KPH:50.300 C+
VKPH:7.700 C--
M12 Kobalt
B
Kills:131
V. Kills:7 N/A
Deaths:13
KDR:10.077
Accuracy:20.705% B*
KPH:47.200 C-
VKPH:2.500 B
M20 Basilisk
A
Kills:105
V. Kills:43 239%
Deaths:26
KDR:4.038
Accuracy:46.042% A
KPH:15.200 C+
VKPH:6.200 C
M60-G Bulldog
C**
Kills:91
V. Kills:14 N/A
Deaths:9
KDR:10.111
Accuracy:36.181% C**
KPH:22.300 C
VKPH:3.400 D
M20 Basilisk
B++
Kills:57
V. Kills:21 259%
Deaths:13
KDR:4.385
Accuracy:41.372% B++
KPH:14.800 C
VKPH:5.500 D
M12 Kobalt
B**
Kills:56
V. Kills:4 N/A
Deaths:4
KDR:14
Accuracy:21.205% B*
KPH:51.300 C--
VKPH:3.700 B**
Kills:1,081 (0 + 1,081)
Deaths:123
KDR:8.789
VKDR:1.699
Vehicle Kills:209
Kill Difference:958
Playtime:33.020 hours
Usage:1%
Score:0.508m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:21.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:71
V. Kills:9 N/A
Deaths:58
KDR:1.224
Accuracy:34.922% D--
KPH:11.400 D
VKPH:1.400 D--
Kills:71 (71 + 0)
Deaths:58
KDR:1.224
VKDR:0.155
Vehicle Kills:9
Kill Difference:13
Playtime:6.243 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.922%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,8472,2152538.755B*6.4551.21%B3.657%C22.9B++16.9B+33496.6h4.5B++8.7B*
C-4 2,0731,6766782.472B*0.1719.975%DN/A116.4A+27.6C+87214.4h1.3B++6.7C**
Razor GD-23 1,6741,6651,1121.497B++0.8027.622%B*18.559%C+12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6561,6441,1621.415B+0.8926.486%B+11.436%D20.2CN/A6881.2h12.4B++47B+
GR-22 1,6071,5981,0211.565C**0.7425.085%B+16.145%C+20.5C-N/A6577.9h12.2B+48.6B+
LA1 Anchor 1,5431,5308221.861C+0.4422.631%C22.876%C+29.5DN/A12051.8h8.2B*36.1B+
NC05 Jackhammer 1,4291,4186882.061B+0.2448.891%B+12.271%C-40.7C++N/A13534.8h3.9B++8B++
EM6 1,3941,3856332.188B+0.1122.758%B20.939%C30.6CN/A10345.2h8.9B*39.1B+
NC6 Gauss SAW 1,3281,3198221.605B+0.7020.605%C**16.224%D--18C--N/A7873.1h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C**0.8431.527%C-11.787%D24.3DN/A7854.1h6.4C+20.2C+
AF-4 Cyclone 1,2881,2836941.849B+0.4526.27%C**15.822%C+31.9C++N/A10440.2h9.6B+36.5B+
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C22.6C++N/A7655.9h7.5C*21.8C++
NS-7 PDW 1,2731,2577501.676B*0.6326.174%B+19.491%B+29.9BN/A10442.1h12.3B++46.9B+
AF-57 Piston 1,2511,2429261.341C*0.9633.015%D10.709%D15D-N/A4182.9h4.3C**13C++
NS-11C 1,2211,2098411.438B+0.8626.265%B++24.566%A19.1CN/A6763.2h11.8B++45B++
EM4 Longshot 1,1981,1932924.086B+1.7838.909%C+85.583%B**29.2C+N/A8940.9h1.8B*4.7B+
Frag Grenade 1,1861,17811178N/A1,175.7047.251%BN/A654.4B+4.4C+21941.8h2.9B++6.1B++
L100 Python HEAT 1,4681,1667515.547A++13.2547.724%C3.602%C*30.6C*7.9D15738.1h3.2A6.7B**
Carnage AR 1,1681,1635722.033B+0.2725.741%B+17.971%C+29.7C++N/A9739.2h11.6B++44.9B++
GD-22S 1,1791,1636871.693C*0.6121.409%C+15.907%D--17.4DN/A6366.8h9.7B+45.1B+
Reaper DMR 1,1681,1596251.854C**0.4524.496%C+28.128%B*26.2CN/A8244.2h8B**32.5B+
NC6S Gauss SAW S 1,1661,1595652.051B+0.2522.974%C++22.347%C+28.5C--N/A9540.7h8.8B*38.5B+
NC1 Gauss Rifle 1,1671,1576211.863B*0.4423.875%B+27.831%A+24.9C*N/A8646.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B0.5324.018%C*25.519%B**25.1C+N/A6746h11.5B*47.8B+
MKV Suppressed 1,1671,1556781.704B++0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
AF-19 Mercenary 1,1591,1497721.488B*0.8124.62%B+24.891%B*16.7C+N/A7068.6h9.7B*39.2B++
AF-4A Bandit 1,1211,1175641.98B++0.3225.482%C*30.26%A++32.1C+N/A9334.8h8.7B*34.2B++
Breaker Rocket Pods 1,3041,0741666.47C+4.1751.923%B1.024%C50.9C-10.9C30021.1h13.6B+26.2B+
SAS-R 1,0521,0474272.452C+0.1535.599%C--78.415%A27.9CN/A9237.5h1.9B*5.3B+
Shrike 1,3931,0449171.138B*1.1653.816%C4.023%B+26.9B+9C21538.8h4.3B**8B*
GD-7F 9389334811.94B++0.3625.232%B21.865%B++33.6B+N/A12427.8h10.2B*40.3B+
L100 Python HESH 1,0089053327.424A++25.1251.578%B+3.646%B**64.2B++7.3B+24014.1h2.2B**4.3B*
Enforcer ML85 1,5428531097.826B++5.5248.936%B**2.227%C+21.1C+17.1C++32040.4h12.5C*25.6B*
NC6A GODSAW 8418343362.482C*0.1824.084%C--32.734%B**31.7D-N/A9826.3h7.5B+31.3C**
Bouncing Betty 7587582343.239C0.9447.012%C*N/A168.4B*N/A5824.5h1.5B**3.2B*
AF-41 Hacksaw 6616551265.198B**2.9033.953%C**16.031%B++46.1AN/A17914.2h5B*14.9B++
Sticky Grenade 6276251625N/A622.7056.596%B+N/A1250B4D47070.5h1.4B++2.5B+
M40 Fury-H 6576242031.2B*28.9037.078%C+N/A78C+4.1D-2458h3.9A10.6A
AF-41 Hacksaw 5795771264.579B*2.2836.539%B+17.678%B**40.6B*N/A15814.2h6.2B+16.9B++
GD-66 Claw 5735663531.603B0.7066.524%B++12.544%C+33.1C+N/A9917.1h2.5C++3.7B+
Anti-Vehicle Grenade 5715381538N/A535.7066.159%A+N/A896.7A*55C-37080.6h2.8A4.3B**
L100 Python AP 829464548.593A++6.2954.262%C+4.31%C++28.1B+22.1B++32916.5h5.4B++10B*
AC-X11 4464381992.201A0.1025.831%B28.539%A+32B+N/A13313.7h7.5B**29.2B++
NC14 Bolt Driver 441438944.66A++2.3634.752%C+85.845%A+18.6CN/A7223.6h2.2B++6.4B+
Mag-Cutter 44443019,4520.022C+2.2822.158%DN/A0.3CN/A11336.4h2.2B+10.1C*
Tempest 4214183001.393C+0.9122.984%D-24.641%B*24.7D-N/A6916.9h10.4C45.3D
LA3 Desperado 4204142811.473B+0.8328.789%C++21.015%B+46B+N/A1389h7.5B++26.1B+
EM1 4024021772.271B**0.0325.415%B*29.602%A++31.2C+N/A13112.9h9A35.3B*
NS-44 Commissioner 3893843221.193C**1.1134.999%C+18.49%C32.3C++N/A12711.9h3.2B++9.1B+
Tank Mine 6413771332.835C**0.5336.828%C**N/A92C+64.4C+12154.1h2.2C+6B+
E540 Halberd 5783753411.029B*8.7346.189%C**4%C+30.5B+16.5C++45712.3h4.6B**9.9B**
NCM2 Falcon 4553741722.174B**0.1332.665%D5.615%C++17.1B+3.7C-8621.9h6.1B**18.5B++
C150 Dalton 599370645.781C*3.4845.462%B+N/A25.3C+15.7C--28714.6h4.4B+9.7B*
M40 Fury 4433653410.735B+8.4340.271%B+1.37%C-41.5C8.9C+3068.8h10.6B+26.3B++
L105 Zepher 4243583310.848C++8.5544.096%C*N/A40.7C7.5C++1798.8h5.8C++13.1B
NS-11P 3593551831.94B++0.3625.409%B++29.296%A*31.7BN/A10911.2h10.5A41.3B*
E540 Halberd-H 6013342016.7A++14.4064.798%A1.796%C-31.8C+25.4B++42210.5h6.7C++10.3B+
NCM3 Raven 5313331282.602A*0.3045.388%B*2.402%C12.9B+7.7B+14325.8h17.9B**39.5B**
NC4 Mag-Shot 3103052431.255B*1.0529.748%B+12.787%D-30.8B+N/A1339.9h7.1B23.9C*
NC15 Phoenix 6592992221.347B+0.9550.991%CN/A11.4C+13.7C++21026.3h9.4B+18.4B+
NC9 A-Tross 2932921831.596B0.7126.762%B+28.425%B**28.1CN/A10310.4h7.8B**29.1B*
NCM3 Raven 4902891282.258A++0.0447.022%B**1.73%D-11.2B+7.8B++13425.8h21.3B*45.3B*
M60-A Bulldog 3062851716.765C+14.4650.415%B+2.105%C+30C2.2D1419.5h5.3B10.6B+
NCM2 Falcon 3572841671.701B**0.6035%D6.69%B++13.5B+3.5D6721.1h8.1B**23.1B++
M40 Fury 3182762411.5B+9.2041.252%B++2.174%C**50.2C+7.6D4285.5h10.9B26.4B+
C85 Canister 2782671616.688C+14.3939.108%C**16.105%B+78.5C++3.2C-2893.4h6.3B+16B+
M60-A Bulldog 292265929.444B+27.1453.603%B*3.019%B+33.5C+3.4C+1507.9h4.4B*8.2B**
C85 Canister-H 2752562211.636C+9.3345.816%C**16.016%B*82.6C--6.1C2923.1h5C*11B
NS Baron G5 2572561531.673B++0.6340.207%C13.672%C+29.1C+N/A838.8h4.1B+10.2C+
Gauss Compact Burst 2432391132.115B0.1929.388%B+25.523%C**26.3CN/A749.1h9.8B+33.4B+
AF-18 Stalker 2302291341.709B+0.5926.328%C+27.948%A+33.2C++N/A976.9h11.3B+42.8B
Gauss Prime 2222201691.302C+1.0024.357%C-23.636%C**22.2D--N/A549.9h10.7C+43.8C+
Vortek Rotary 4202122390.887C+1.4126.21%D2.83%C+5.7D5.6D13236.9h88.3C*336.8C+
Enforcer ML65-H 3522061020.6S18.3048.096%D--N/A25.4C--18D--2728.1h10.8B*22.4B++
Mauler S6 1811761171.504B+0.8035.077%C--15.909%B22.6CN/A1107.8h4.4B12.5C++
M20 Mustang 3791722150.8C1.5027.776%C-2.326%C5D6D9034.6h138.2C++497.5C+
MANA Anti-Vehicle Turret 310164433.814B+1.5145.648%C2.439%D--1640C+1460B+6868030.1h7.1B+15.5B+
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.5D-5.9D18312.8h4.3B+11.3C++
Auraxium Mag-Cutter 1451454,6990.031C+2.2724.697%C--N/A0.5CN/A1321.4h1.5B++6.3B+
M12 Kobalt 1381311310.077C+7.7820.705%B*20.611%B++46.8C-2.5B1792.8h16B+77.1B+
NS-10 Burster 232129711.817A*0.4842.172%A*3.876%D7.3A+5.8A+13217.7h106.4A252.3A
NSX Tomoe 110110701.571C+0.7325.457%D-53.636%A++21.6DN/A915.1h12.5B+49.3C++
M96 Mjolnir-H 233108363B+0.7065.076%A+N/A34.8C*40.3C++7073.1h49C**75.3B++
NS-10 Burster 194105631.667A0.6343.388%A*1.905%D*6.1B*5.2B**12017.1h125.9B**290.2B**
MANA Anti-Personnel Turret 105105234.565N/A2.2617.993%UN/A1050UN/A3124000.1h16.8T*93.6T*
M20 Basilisk 148105264.038B**1.7446.042%A5.714%C15.2C+6.2C1996.9h81.4C**176.9B*
MAX Punch 1021019390.108C*2.1932.713%D-N/A0.8CN/A3133.6h2.1C+6.4C+
Spear Anti-Vehicle Phalanx Turret 13895519A*16.7038.697%C+9.474%A*35.2C+15.9C--5222.7h6.4B+16.5B+
CAS30 Tank Buster 190931090.853C+1.4554.028%B**1.075%C5.7C5.9C13116.4h59.6C+110.4B+
Hawk GD-68 15193701.329A+0.9761.683%C+1.075%D*14.5C+9.1C+3336.4h7.4B+12B+
Titan-150 HESH 9992423A++20.7044.33%C+3.261%B+54.1B*4.1D2941.7h2.3B**5.3B++
M60-G Bulldog 10591910.111A+7.8136.181%C**3.297%C++22.2C-3.4D1204.1h4.9B**13.6B*
NS Annihilator 18585691.232M+1.0772.713%FN/A8.3B+9.7C**14610.3h10.9B*15B++
Gauss Rifle Burst 8281531.528C+0.7725.825%C25.926%C++27C--N/A913h10.2B+39.7C**
AF-34 Mattock 8079233.435C++1.1344.657%A16.456%C**32.9CN/A1332.4h5.6C++12.6B*
Skyguard 14276135.846A**3.5434.239%B*N/A9C7.9C1958.4h120.6B**352.3B**
AF-34 Mattock 7776233.304C++1.0047.667%A17.105%C++30.4C-N/A1592.5h6.2C*13B*
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D*1.4D*726.4h5.7C+24.2D
M40 Fury-F 8071581.224C+1.0834.922%D--4.225%M**11.5D1.5D--676.2h6.9B+19.8B
M30 Mustang AH 8068332.061C0.2450.092%DN/A20.6D3.6C-2103.3h8C*16C++
C75 Viper 7967233.5S31.2029.152%D-4.478%M*19.7D3.5D--3623.4h8.5B*29B+
M20 Basilisk 7857134.385A2.0841.372%B++8.772%B*15C5.5D2123.8h79B+191B*
M12 Kobalt 6056414C**11.7021.205%B*17.857%C+50.9C--3.6B**2221.1h15.8B+74.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit501789,65256.4h
Restoration Kit181850.2h
Motion Spotter183,3172h
Spawn Beacon108291.1h
Anti-Vehicle MANA Turret34752.1h
Medical Applicator672357,11124.8h
Medical Kit4003,5535.4h
Nanite Revive Grenade01,2520.4h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31580.3h
Recon Detection Device182,2803h
Shield Recharging Field272,2020.8h
Ammunition Package221,8731.1h
Anti-Infantry MANA Turret54110.9h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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