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Commando Solskipper[KAIN] Solskipper
NC BR 137

KDR: 2.3

Score: 41.4m

Last Seen: Oct 18th, 2017 5:43 PM
- OFFLINE - 41 hour(s)

Rank 137 (119) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 120): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Razor GD-23 Blitz GD-10 GR-22 LA1 Anchor NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $760,608 MLG Score: 608
Fun Score: N/A
Cheeseburgers Flipped: 1180TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.878%22.198%5523691630,2872.23240.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.305%0.799B++0.346C**0.395BHEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.469B+9.90.299C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.106%1.415%23049481,5557617582.04336205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.592%-0.599D-0.245C0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.80.189C++40.40.215C++85.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.32%3.636%66279455,115133226023.83721197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.481%0.865B*0.457B+0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.90.692B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.91%4.568%656159374,46699720204.47495221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.397%0.585B+0.13C++0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.768B++10.90.702B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.691%82.836%65639492,7501031132.66473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.118%0.196C++1.071B**-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.453B+1.90.385C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.686%11.688%65639491,9851166211.7024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.388%-0.37C--0.485D1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++3.80.216C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
41.4m283.9%297 (17.8k)264 (15.8k)2.3024565,01228,2362.71965137 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952194618.979%16.406%31105:3327

15% Combat Medic31% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 18th, 2017 2:23 PM (2d) (PST)Oct 18th, 2017 1:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161643520.4140.1800.0681.3380.057608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9319,84421,0872511480315,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2614.5h/108.9d 11,780 10,666 20,015 209.8k 3,612 8,172 8,885 80.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,579
Deaths:843
KDR:1.873
Accuracy:22.663% C
HSR:22.926% C+
NC05 Jackhammer
B+
Kills:1,421
Deaths:690
KDR:2.059
Accuracy:48.897% B+
HSR:12.245% C--
EM6
C**
Kills:1,409
Deaths:644
KDR:2.188
Accuracy:22.793% C**
HSR:21.150% C
NC6 Gauss SAW
C*
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C*
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C+
NC6A GODSAW
B**
Kills:989
Deaths:397
KDR:2.491
Accuracy:23.986% D
HSR:32.862% B**
EM1
A+
Kills:411
Deaths:184
KDR:2.234
Accuracy:25.433% B*
HSR:29.440% A+
Kills:9,450
Deaths (as Heavy Assault):4,832
Deaths (to Heavy Assaults):8,018
KDR:1.95571
Kill Difference:4,618
Playtime:546.624 hours
Usage:21%
Score:7.038m
Score/min:215
Accuracy (listed only):26.095%
HSR (listed only):21.638%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B++
HSR:18.559% C
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B
HSR:23.204% B*
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C*
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
NSX Tanto
A++
Kills:160
Deaths:86
KDR:1.860
Accuracy:28.531% B+
HSR:36.250% A++
19A Fortuna
C++
Kills:158
Deaths:114
KDR:1.386
Accuracy:26.777% C++
HSR:20.253% C++
Kills:9,579
Deaths (as Engineer):5,955
Deaths (to Engineers):6,281
KDR:1.60856
Kill Difference:3,624
Playtime:822.539 hours
Usage:31%
Score:15.347m
Score/min:311
Accuracy (listed only):31.919%
HSR (listed only):21.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B++
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B++
HSR:18.559% C
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,334
Deaths:716
KDR:1.863
Accuracy:26.285% C*
HSR:16.342% C+
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B
HSR:23.204% B*
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C*
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
NSX Tanto
A++
Kills:160
Deaths:86
KDR:1.860
Accuracy:28.531% B+
HSR:36.250% A++
19A Fortuna
C++
Kills:158
Deaths:114
KDR:1.386
Accuracy:26.777% C++
HSR:20.253% C++
Kills:15,426
Deaths (as Light Assault):9,586
Deaths (to Light Assaults):5,130
KDR:1.60922
Kill Difference:5,840
Playtime:449.942 hours
Usage:17%
Score:6.114m
Score/min:226
Accuracy (listed only):30.134%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
GR-22
B
Kills:1,607
Deaths:1,027
KDR:1.565
Accuracy:25.123% B
HSR:16.117% C
AF-4 Cyclone
C*
Kills:1,334
Deaths:716
KDR:1.863
Accuracy:26.285% C*
HSR:16.342% C+
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Reaper DMR
B*
Kills:1,175
Deaths:638
KDR:1.842
Accuracy:24.582% C+
HSR:28.170% B*
Carnage AR
B
Kills:1,166
Deaths:575
KDR:2.028
Accuracy:25.714% B
HSR:18.010% C+
NC1 Gauss Rifle
A
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% C**
HSR:27.831% A
NS-11A
B*
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C++
HSR:25.519% B*
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
NS-11P
A*
Kills:454
Deaths:259
KDR:1.753
Accuracy:25.754% B++
HSR:30.837% A*
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
NC9 A-Tross
B*
Kills:333
Deaths:203
KDR:1.640
Accuracy:26.903% B+
HSR:28.529% B*
Gauss Prime
B+
Kills:304
Deaths:233
KDR:1.305
Accuracy:25.351% C
HSR:24.671% B+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C
HSR:25.926% C++
Kills:15,521
Deaths (as Combat Medic):9,442
Deaths (to Combat Medics):2,947
KDR:1.64383
Kill Difference:6,079
Playtime:398.461 hours
Usage:15%
Score:7.131m
Score/min:298
Accuracy (listed only):29.413%
HSR (listed only):20.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,334
Deaths:716
KDR:1.863
Accuracy:26.285% C*
HSR:16.342% C+
NS-7 PDW
B+
Kills:1,270
Deaths:759
KDR:1.673
Accuracy:26.193% B
HSR:19.370% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
B**
Kills:1,074
Deaths:443
KDR:2.424
Accuracy:35.585% C--
HSR:78.305% B**
NC14 Bolt Driver
A
Kills:483
Deaths:101
KDR:4.782
Accuracy:34.654% C+
HSR:86.128% A
LA3 Desperado
B
Kills:452
Deaths:311
KDR:1.453
Accuracy:29.495% C*
HSR:20.575% B
Tempest
B*
Kills:444
Deaths:316
KDR:1.405
Accuracy:23.971% D
HSR:24.775% B*
NS-44 Commissioner
C+
Kills:402
Deaths:329
KDR:1.222
Accuracy:35.082% C+
HSR:18.906% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
A
Kills:240
Deaths:139
KDR:1.727
Accuracy:26.959% C+
HSR:28.333% A
NSX Tomoe
A++
Kills:185
Deaths:105
KDR:1.762
Accuracy:25.463% D
HSR:53.514% A++
NS-61 Emissary
B*
Kills:56
Deaths:51
KDR:1.098
Accuracy:27.358% C+
HSR:21.429% B*
NS-AM7 Archer
B+
Kills:52
Deaths:80
KDR:0.650
Accuracy:51.039% D
HSR:25% B+
Kills:10,289
Deaths (as Infiltrator):5,725
Deaths (to Infiltrators):3,343
KDR:1.79721
Kill Difference:4,564
Playtime:232.073 hours
Usage:9%
Score:2.844m
Score/min:204
Accuracy (listed only):30.783%
HSR (listed only):35.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B++
Kills:679
Deaths:133
KDR:5.105
Accuracy:33.760% C**
HSR:15.906% B++
AF-41 Hacksaw
B**
Kills:616
Deaths:133
KDR:4.632
Accuracy:36.748% B+
HSR:17.857% B**
NCM2 Falcon
C++
Kills:378
Deaths:176
KDR:2.148
Accuracy:32.825% D
HSR:5.556% C++
NCM3 Raven
B*
Kills:334
Deaths:128
KDR:2.609
Accuracy:45.340% B*
HSR:2.395% C
NCM3 Raven
B**
Kills:292
Deaths:128
KDR:2.281
Accuracy:46.988% B**
HSR:1.712% D-
NCM2 Falcon
B++
Kills:286
Deaths:171
KDR:1.673
Accuracy:35.185% D
HSR:6.643% B++
NS-10 Burster
A*
Kills:130
Deaths:73
KDR:1.781
Accuracy:42.247% A*
HSR:3.846% D
AF-34 Mattock
B
Kills:129
Deaths:30
KDR:4.300
Accuracy:36.906% B
HSR:15.504% C+
AF-34 Mattock
B+
Kills:127
Deaths:30
KDR:4.233
Accuracy:40.468% B+
HSR:15.748% C
NS-10 Burster
A*
Kills:107
Deaths:65
KDR:1.646
Accuracy:43.496% A*
HSR:1.869% D*
Kills:5,656
Deaths (as MAX Suit):960.500
Deaths (to MAX Suits):1,887
KDR:5.8886
Kill Difference:4,695.500
Playtime:147.773 hours
Usage:6%
Score:2.939m
Score/min:331
Accuracy (listed only):38.336%
HSR (listed only):9.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% B
KPH:50.900 C-
VKPH:10.900 C-
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:215
KDR:0.800
Accuracy:27.776% C--
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:68
V. Kills:12 N/A
Deaths:33
KDR:2.061
Accuracy:50.092% D
KPH:20.400 D
VKPH:3.600 C-
Kills:1,526 (452 + 0)
Deaths:653
KDR:2.337
VKDR:1.006
Vehicle Kills:657
Kill Difference:873
Playtime:95.976 hours
Usage:4%
Score:0.903m
Score/min:157
Piloting Accuracy:50.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.462% B+
KPH:25.400 C
VKPH:15.700 D
L105 Zephyr
C++
Kills:366
V. Kills:68 N/A
Deaths:33
KDR:11.091
Accuracy:44.447% C*
KPH:40.600 C
VKPH:7.600 C++
CAS30 Tank Buster
B**
Kills:97
V. Kills:100 96%
Deaths:113
KDR:0.858
Accuracy:54.488% B**
KPH:5.800 C
VKPH:6 C
Kills:833 (97 + 736)
Deaths:210
KDR:3.967
VKDR:1.890
Vehicle Kills:397
Kill Difference:623
Playtime:40.185 hours
Usage:2%
Score:0.480m
Score/min:199
Piloting Accuracy:54.488%
Gunner Accuracy:44.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C++
VKPH:7.900 D
L100 Python HESH
B+
Kills:906
V. Kills:104 N/A
Deaths:33
KDR:27.455
Accuracy:51.637% B+
KPH:64.200 B+
VKPH:7.400 B
L100 Python AP
B++
Kills:464
V. Kills:366 126%
Deaths:55
KDR:8.436
Accuracy:54.425% C+
KPH:28 C**
VKPH:22.100 B++
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C
VKPH:7.900 C
C75 Viper
D
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.300 D
VKPH:3.500 D--
Kills:2,679 (2,679 + 0)
Deaths:178
KDR:15.051
VKDR:4.775
Vehicle Kills:850
Kill Difference:2,501
Playtime:80.610 hours
Usage:3%
Score:1.061m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,273
V. Kills:1,669 136%
Deaths:258
KDR:8.810
Accuracy:51.360% C**
KPH:22.900 B
VKPH:16.800 B+
Enforcer ML85
C+
Kills:876
V. Kills:708 124%
Deaths:111
KDR:7.892
Accuracy:49.252% B**
KPH:21.300 C+
VKPH:17.200 C+
E540 Halberd
C**
Kills:380
V. Kills:208 182%
Deaths:34
KDR:11.177
Accuracy:46.400% C*
KPH:30 C**
VKPH:16.400 C++
C85 Canister
C**
Kills:275
V. Kills:11 N/A
Deaths:16
KDR:17.188
Accuracy:39.332% C**
KPH:79.800 C++
VKPH:3.200 C--
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.400 D--
VKPH:5.900 D
Titan-150 HESH
B++
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C
KPH:52.800 B++
VKPH:4 D
Kills:4,043 (2,512 + 1,531)
Deaths:457
KDR:8.847
VKDR:5.862
Vehicle Kills:2,679
Kill Difference:3,586
Playtime:171.119 hours
Usage:7%
Score:3.345m
Score/min:326
Driving Accuracy:44.330%
Gunner Accuracy:39.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.156% C+
KPH:77.900 C+
VKPH:4.100 D-
E540 Halberd-H
B+
Kills:342
V. Kills:269 127%
Deaths:20
KDR:17.100
Accuracy:64.730% B**
KPH:32.400 C+
VKPH:25.500 B+
C85 Canister-H
C
Kills:272
V. Kills:19 N/A
Deaths:23
KDR:11.826
Accuracy:45.501% C*
KPH:85.700 C-
VKPH:6 C
Enforcer ML65-H
D
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 D
VKPH:18 D--
M96 Mjolnir-H
C*
Kills:110
V. Kills:126 87%
Deaths:37
KDR:2.973
Accuracy:65.304% A++
KPH:34.600 C
VKPH:39.600 C*
Kills:1,554 (0 + 1,554)
Deaths:110
KDR:14.127
VKDR:5.391
Vehicle Kills:593
Kill Difference:1,444
Playtime:33.044 hours
Usage:1%
Score:0.712m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:65.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:374
V. Kills:80 462%
Deaths:34
KDR:11
Accuracy:40.158% B+
KPH:42 C
VKPH:9 C+
M40 Fury
B++
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.271% B++
KPH:50.300 C+
VKPH:7.600 D
M12 Kobalt
C*
Kills:149
V. Kills:7 N/A
Deaths:13
KDR:11.462
Accuracy:20.558% B++
KPH:50.600 C
VKPH:2.400 C*
M20 Basilisk
A
Kills:112
V. Kills:46 238%
Deaths:26
KDR:4.308
Accuracy:46.520% A
KPH:15.700 C
VKPH:6.500 C
M60-G Bulldog
C**
Kills:92
V. Kills:14 N/A
Deaths:9
KDR:10.222
Accuracy:36.792% C**
KPH:22.500 C
VKPH:3.400 D
M12 Kobalt
B**
Kills:60
V. Kills:4 N/A
Deaths:4
KDR:15
Accuracy:20.988% B++
KPH:53.900 C-
VKPH:3.600 B**
M20 Basilisk
B++
Kills:57
V. Kills:21 259%
Deaths:13
KDR:4.385
Accuracy:41.968% B++
KPH:14.400 C-
VKPH:5.300 D-
Kills:1,121 (0 + 1,121)
Deaths:123
KDR:9.114
VKDR:1.740
Vehicle Kills:214
Kill Difference:998
Playtime:33.656 hours
Usage:1%
Score:0.517m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:41.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D--
KPH:11.400 D
VKPH:1.400 D*
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.306 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,9422,2732588.81B++6.5151.36%C**3.608%C+22.9B16.8B+33299.2h4.4B8.6B+
C-4 2,2231,8067132.533B*0.2320.269%DN/A120.4A+27.8C+87915h1.3B+6.6C**
Razor GD-23 1,6741,6651,1121.497B++0.8127.622%B++18.559%C12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6561,6441,1621.415B+0.8926.486%B+11.436%D20.2CN/A6981.2h12.4B++47B+
GR-22 1,6161,6071,0271.565C*0.7425.123%B16.117%C20.5C-N/A6578.4h12.2B+48.7B+
LA1 Anchor 1,5921,5798431.873C+0.4322.663%C22.926%C+29.7DN/A12053.1h8.2B*36B+
NC05 Jackhammer 1,4321,4216902.059B++0.2448.897%B+12.245%C--40.7C++N/A13534.9h3.9B*8B++
EM6 1,4191,4096442.188B+0.1122.793%C**21.15%C30.4CN/A10246.3h8.9B*39.1B+
AF-4 Cyclone 1,3391,3347161.863B+0.4426.285%C*16.342%C+32.2C++N/A10441.4h9.5B+36.2B+
NC6 Gauss SAW 1,3281,3198221.605B+0.7020.605%C*16.224%D--18C--N/A7973.2h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C**0.8431.527%C11.787%D24.3DN/A7854.1h6.4C+20.2C+
NS-7 PDW 1,2861,2707591.673B*0.6326.193%B19.37%B+29.8C**N/A10442.6h12.3B++46.8B+
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C22.6C+N/A7655.9h7.5C*21.8C++
AF-57 Piston 1,2521,2439271.341C++0.9633.024%D10.7%D15D-N/A4183.1h4.3B13C+
NS-11C 1,2241,2128451.434B+0.8726.252%B+24.588%A19.1CN/A6863.3h11.8B++45B+
Frag Grenade 1,2101,20211202N/A1,199.7047.193%C**N/A632.6B+4.2C+21811.9h2.9B*6.2B++
EM4 Longshot 1,1981,1932924.086B+1.7838.909%C+85.583%B**29.2C+N/A9040.9h1.8B++4.7B+
Reaper DMR 1,1841,1756381.842C*0.4624.582%C+28.17%B*26CN/A8145.2h8B**32.5B+
Carnage AR 1,1711,1665752.028B+0.2725.714%B18.01%C+29.6C+N/A9739.4h11.6B*44.9B++
L100 Python HEAT 1,4681,1667515.547A++13.2447.724%C3.602%C**30.6C++7.9D15738.1h3.2A6.7B**
GD-22S 1,1791,1636871.693C++0.6121.409%C+15.907%D--17.4DN/A6466.8h9.7B+45.1B
AF-4A Bandit 1,1661,1625861.983B+0.3225.517%C++29.776%A+32.2C+N/A9336.1h8.7B*34.2B++
NC6S Gauss SAW S 1,1661,1595652.051B+0.2522.974%C+22.347%C+28.5DN/A9540.7h8.8B*38.5B+
NC1 Gauss Rifle 1,1671,1576211.863B++0.4423.875%C**27.831%A24.9C++N/A8746.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B+0.5324.018%C++25.519%B*25.1C+N/A6746h11.5B*47.8B+
GD-7F 1,1611,1555781.998B++0.3025.581%B23.204%B*35.2B+N/A12132.8h10.1B**39.3B+
MKV Suppressed 1,1671,1556781.704B++0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
AF-19 Mercenary 1,1591,1497721.488B*0.8124.62%B+24.891%B*16.7C+N/A7168.6h9.7B**39.2B++
Breaker Rocket Pods 1,3041,0741666.47C+4.1751.923%B1.024%C50.9C-10.9C-30121.1h13.6B+26.2B+
SAS-R 1,0791,0744432.424C+0.1235.585%C--78.305%B**27.5C-N/A9139h1.9B++5.3B+
Shrike 1,4001,0499231.137B++1.1753.883%C4.004%B+26.9C*9C21539h4.3B**8B*
NC6A GODSAW 9989893972.491C*0.1923.986%D32.862%B**31.5D-N/A9331.4h7.5C*31.3C**
L100 Python HESH 1,0109063327.455A++25.1551.637%B+3.642%A64.3B+7.4B24014.1h2.2B**4.3B*
Enforcer ML85 1,5848761117.892B++5.5949.252%B**2.169%C+21.3C+17.2C+31941.2h12.6C++25.5B++
Bouncing Betty 8408402663.158C0.8646.102%C++N/A168B*N/A5665h1.5A3.2B**
AF-41 Hacksaw 6856791335.105B**2.8033.76%C**15.906%B++45.9B**N/A17714.8h5B*14.9B*
Sticky Grenade 6356331633N/A630.7056.706%B+N/A1266B+4D46270.5h1.5B++2.6B+
M40 Fury-H 6576242031.2B*28.9037.156%C+N/A78C+4.1D-2458h3.9B**10.6B**
AF-41 Hacksaw 6206161334.632B*2.3336.748%B+17.857%B**41.6B*N/A15914.8h6B+16.4B++
GD-66 Claw 5735663531.603B0.7066.524%B++12.544%C+32.9CN/A9917.2h2.5C++3.7B+
Anti-Vehicle Grenade 5715381538N/A535.7066.204%A++N/A896.7A*55C-36960.6h2.8A4.3A
NC14 Bolt Driver 4864831014.782A+2.4834.654%C+86.128%A19.2CN/A7225.1h2.2B++6.2B+
L100 Python AP 830464558.436A++6.1354.425%C+4.31%C**28C**22B++32816.6h5.5B+10.1B++
NS-11P 4584542591.753B+0.5525.754%B++30.837%A*29.9C*N/A9415.2h11B**42.9B*
LA3 Desperado 4584523111.453B+0.8529.495%C*20.575%B43B+N/A12710.5h7.7B++26.1C++
Tempest 4474443161.405C+0.9023.971%D24.775%B*24.1D-N/A6618.4h11D45.8D
Mag-Cutter 45243819,4660.023C+2.2822.189%DN/A0.3CN/A11337.1h2.2B+10C*
AC-X11 4464381992.201A0.1025.831%C**28.539%A+32C**N/A13513.7h7.5B**29.2B+
EM1 4114111842.234B**0.0725.433%B*29.44%A+31.6C+N/A13213h9A35.5B*
NS-44 Commissioner 4074023291.222B1.0835.082%C+18.906%C33.2C++N/A13012.1h3.1B*8.9B+
Tank Mine 6523831352.837C**0.5337.013%C**N/A89.1C+62.6C+11734.3h2.2C+6B+
E540 Halberd 5883803411.176B++8.8746.4%C*3.947%C+29.9C*16.4C++45812.7h4.6B*10B*
NCM2 Falcon 4613781762.148B**0.1532.825%D5.556%C++16.7B+3.7C-8522.7h6.2B**18.7B++
M40 Fury 4543743411B+8.7040.158%B+1.337%C--42C9C+3068.9h10.5B+26.1B++
C150 Dalton 599370645.781C++3.4845.462%B+N/A25.3C15.7D28714.6h4.4B9.7B++
L105 Zephyr 4343663311.091C++8.7944.447%C*N/A40.7C7.6C++1799h5.8C*13.1B
E540 Halberd-H 6113422017.1A++14.8064.73%B**2.047%C32.3C+25.4B+42310.6h6.6C*10.2B+
NCM3 Raven 5333341282.609A*0.3145.34%B*2.395%C12.8B+7.7B+14226h17.9B**39.6B**
NC9 A-Tross 3343332031.64B0.6626.903%B+28.529%B*29CN/A10111.5h7.9B**29.5B*
NC4 Mag-Shot 3103052431.255B*1.0529.748%B+12.787%D-30.8BN/A1339.9h7.1B23.9C*
Gauss Prime 3073042331.305C+1.0025.351%C24.671%B+23.6D-N/A5712.9h10.5C*41.4C++
NC15 Phoenix 6673022221.36B+0.9451.201%CN/A11.3C+13.7C+20926.7h9.5B+18.5B+
NCM3 Raven 4942921282.281A*0.0246.988%B**1.712%D-11.2B+7.8B++13426h21.2B*45.1B*
NCM2 Falcon 3622861711.673B*0.6335.185%D6.643%B++13.1C**3.5D6621.9h8.3B**23.5B++
M60-A Bulldog 3062851716.765C+14.4650.365%B+2.105%C+29.7C2.2D1419.6h5.3B10.6B+
M40 Fury 3192772411.542B+9.2441.271%B++2.166%C**50.4C+7.6D4275.5h10.9B26.3B++
M60-A Bulldog 302275930.556B+28.2553.567%B*2.909%B+33.1C+3.3C+1468.3h4.4B**8.2B**
C85 Canister 2862751617.188C+14.8939.332%C**15.636%B+80.9C++3.2C--2913.4h6.3B+16B+
C85 Canister-H 2912722311.826C+9.5245.501%C*16.177%B**85C-5.9C2943.2h4.9C**10.8B
NS Baron G5 2572561531.673B++0.6340.207%C13.672%C+29.1C+N/A848.8h4.1B+10.2C+
AF-18 Stalker 2422401391.727B+0.5826.959%C+28.333%A33.3C++N/A977.2h11.8B43.9C**
Gauss Compact Burst 2432391132.115B0.1929.388%B+25.523%C*26.3CN/A749.1h9.8B+33.4B+
Vortek Rotary 4202122390.887C1.4226.21%D2.83%C++5.7D5.6D13236.9h88.3C++336.8C+
Auraxium Mag-Cutter 2122125,6030.038C++2.2626.398%C3.774%C0.6CN/A1372.8h1.6B++6.1B+
Enforcer ML65-H 3522061020.6S18.3048.096%D--N/A25.4D18D--2738.1h10.8B++22.4B+
NSX Tomoe 1851851051.762C++0.5425.463%D53.514%A++26.8C--N/A966.9h12.1B+47.6C*
Mauler S6 1811761171.504B++0.8035.077%C--15.909%C**22.6CN/A1117.8h4.4B+12.5C*
M20 Mustang 3791722150.8C1.5027.776%C--2.326%C+5D6D9034.6h138.2C++497.5C+
MANA Anti-Vehicle Turret 313166433.86B**1.5645.737%C2.41%D-1660C1470C+6933830.1h7C++15.3C*
NSX Tanto 162160861.86B+0.4428.531%B+36.25%A++32.7C+N/A754.9h11.4B+39.8B+
19A Fortuna 1591581141.386C++0.9226.777%C++20.253%C++36.7C++N/A1644.3h6.9A+25.9B**
M12 Kobalt 1561491311.462C+9.1620.558%B++19.463%B51.4C2.4C*1822.9h15.5B++75.5B++
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.4D--5.9D18412.9h4.3B+11.3C+
NS-10 Burster 233130731.781A+0.5242.247%A*3.846%D7.3A+5.8A++13117.8h106.6A252.4A
AF-34 Mattock 132129304.3B2.0036.906%B15.504%C+36.9C+N/A1283.5h4.8B+12.9B++
AF-34 Mattock 130127304.233B+1.9340.468%B+15.748%C36.3C+N/A1463.5h5.3B++13.1B++
M20 Basilisk 158112264.308B**2.0146.52%A6.25%C+15.8C6.5C1997.1h79.9C*171.7B++
M96 Mjolnir-H 236110372.973C++0.6765.304%A++N/A34.4C39.4C*7133.2h48.8C+74.7B+
MAX Punch 1091089590.113C**2.1932.366%D-N/A0.8CN/A3136.4h2.1C+6.4C+
NS-10 Burster 198107651.646B**0.6643.496%A*1.869%D*6.2B++5.3A12017.2h124.9B**287.1B**
MANA Anti-Personnel Turret 105105234.565N/A2.2617.993%UN/A1050UN/A3141700.1h16.8T*93.6T*
CAS30 Tank Buster 197971130.858C1.4454.488%B**1.031%C5.8C6C13216.6h58.6C+107.5B+
Spear Anti-Vehicle Phalanx Turret 14196519.2A*16.9039.144%C9.375%A*34.3C16.1C--5122.8h6.6B16.8B+
Hawk GD-68 15294701.343A+0.9661.721%C+1.064%D*14.5C+8.9C+3346.5h7.5B12.1B
Titan-150 HESH 9992423A+20.7044.33%C3.261%B+54.1B*4.1D2951.7h2.3B**5.3B++
M60-G Bulldog 10692910.222A+7.9236.792%C**3.261%C++22.4C3.4D1214.1h5B**13.6B*
NS Annihilator 18585691.232M1.0772.713%FN/A8.3C++9.7C**14710.3h10.9B+15C**
Gauss Rifle Burst 8281531.528C+0.7725.825%C25.926%C++27C--N/A933h10.2B+39.7B
Skyguard 14276135.846M3.5434.239%B*N/A9C7.9C1958.4h120.6B*352.3B**
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D--1.4D*726.4h5.7C+24.2D
M40 Fury-F 8172591.22C+1.0834.961%D--4.167%M**11.4D1.4D*676.3h6.9B+19.6B
M30 Mustang AH 8068332.061C0.2450.092%DN/A20.6D3.6C-2133.3h8C*16C++
C75 Viper 7967233.5S31.2029.152%D-4.478%M*19.1D3.4D--3553.5h8.5B*29B+
M12 Kobalt 6460415B12.7020.988%B++18.333%C+54.5C-3.6B**2361.1h15.2B+72.2B+
M20 Basilisk 7857134.385B**2.0841.968%B++8.772%B**14.3C-5.3D-2084h82.2B+195.8B++
NS-61 Emissary 5656511.098B+1.2027.358%C+21.429%B*21.5CN/A852.6h12.5C**45.6C++
NS-AM7 Archer 6752800.65B++1.6551.039%D25%B+3.2DN/A3116.2h13.7B+26.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit181850.2h
Motion Spotter183,6122.1h
Spawn Beacon108631.1h
Nano-Armor Kit504804,30957.1h
Anti-Vehicle MANA Turret34842.1h
Medical Applicator686364,26525.2h
Medical Kit4223,6485.8h
Nanite Revive Grenade01,3180.4h
Nanite Healing Grenade01290h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31680.3h
Recon Detection Device182,2803h
Shield Recharging Field272,2020.8h
Ammunition Package231,9491.1h
Anti-Infantry MANA Turret54110.9h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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