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Commando Solskipper[KAIN] Solskipper
NC BR 138

KDR: 2.3

Score: 42.1m

Last Seen: Dec 10th, 2017 4:44 PM
- OFFLINE - 35.6 hour(s)

Rank 138 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Razor GD-23 Blitz GD-10 LA1 Anchor GR-22 NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 1182TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.924%22.404%5583692831,0482.238180.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.316%0.803B++0.373C**0.387C**HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.471B+9.90.301C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.098%1.415%22749601,5557677582.02474205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.636%-0.598D-0.24C0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.19C++40.50.215C++85.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.399%3.591%66179575,179135426343.82496197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.492%0.868B*0.444B0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.90.692B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.701%4.665%646159494,502101720254.42674222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.377%0.558B+0.152C++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.767B++110.702B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.722%82.815%64639612,7641067132.58802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%0.209C++1.058B**-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.455B+1.90.385C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.701%11.676%64639611,9871186211.67397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.379%-0.371C--0.492D1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.219C++3.80.217C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
42.1m283.3%298 (17.9k)265 (15.9k)2.3025966,27128,7812.71648138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964200919.032%16.541%31505:3127

15% Combat Medic31% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 12:45 PM (1d) (PST)Dec 10th, 2017 12:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151643510.4170.1810.0691.3420.057618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9049,85121,0532511481315,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2647.3h/110.3d 11,912 10,962 20,413 213.2k 3,679 8,262 8,986 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,616
Deaths:859
KDR:1.881
Accuracy:22.691% C--
HSR:23.020% C
NC05 Jackhammer
B+
Kills:1,421
Deaths:690
KDR:2.059
Accuracy:48.897% B+
HSR:12.245% C--
EM6
C++
Kills:1,416
Deaths:647
KDR:2.189
Accuracy:22.792% C++
HSR:21.186% C
NC6 Gauss SAW
C++
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C++
HSR:16.224% D--
GD-22S
C
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C
HSR:15.907% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C
NC6A GODSAW
B*
Kills:1,026
Deaths:419
KDR:2.449
Accuracy:24.023% D
HSR:32.846% B*
EM1
B**
Kills:411
Deaths:184
KDR:2.234
Accuracy:25.433% B+
HSR:29.440% B**
Kills:9,531
Deaths (as Heavy Assault):4,873
Deaths (to Heavy Assaults):8,149
KDR:1.95588
Kill Difference:4,658
Playtime:549.371 hours
Usage:21%
Score:7.080m
Score/min:215
Accuracy (listed only):26.103%
HSR (listed only):21.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B+
HSR:18.559% C
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% B**
GD-7F
B+
Kills:1,176
Deaths:584
KDR:2.014
Accuracy:25.583% C++
HSR:23.044% B+
AF-4A Bandit
A
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% A
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B+
Kills:568
Deaths:357
KDR:1.591
Accuracy:66.493% B+
HSR:12.500% C+
AC-X11
A
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% A
19A Fortuna
B*
Kills:308
Deaths:194
KDR:1.588
Accuracy:26.485% C+
HSR:24.351% B*
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B
HSR:25.523% C++
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
NSX Tanto
A+
Kills:166
Deaths:91
KDR:1.824
Accuracy:28.280% C++
HSR:36.145% A+
Kills:9,764
Deaths (as Engineer):6,054
Deaths (to Engineers):6,365
KDR:1.61282
Kill Difference:3,710
Playtime:828.714 hours
Usage:31%
Score:15.480m
Score/min:311
Accuracy (listed only):31.879%
HSR (listed only):22.139%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B+
HSR:18.559% C
Blitz GD-10
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B+
HSR:11.468% D
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B+
Kills:1,321
Deaths:785
KDR:1.683
Accuracy:26.270% C*
HSR:19.682% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B+
HSR:24.588% B**
GD-7F
B+
Kills:1,176
Deaths:584
KDR:2.014
Accuracy:25.583% C++
HSR:23.044% B+
AF-4A Bandit
A
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% A
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B+
Kills:568
Deaths:357
KDR:1.591
Accuracy:66.493% B+
HSR:12.500% C+
Tempest
B++
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D
HSR:24.609% B++
AC-X11
A
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% A
19A Fortuna
B*
Kills:308
Deaths:194
KDR:1.588
Accuracy:26.485% C+
HSR:24.351% B*
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B
HSR:25.523% C++
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
NSX Tanto
A+
Kills:166
Deaths:91
KDR:1.824
Accuracy:28.280% C++
HSR:36.145% A+
Kills:15,709
Deaths (as Light Assault):9,742
Deaths (to Light Assaults):5,206
KDR:1.6125
Kill Difference:5,967
Playtime:455.044 hours
Usage:17%
Score:6.213m
Score/min:228
Accuracy (listed only):30.113%
HSR (listed only):21.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B+
HSR:11.468% D
GR-22
C++
Kills:1,611
Deaths:1,031
KDR:1.563
Accuracy:25.139% C++
HSR:16.077% C
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B+
Kills:1,321
Deaths:785
KDR:1.683
Accuracy:26.270% C*
HSR:19.682% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Reaper DMR
B+
Kills:1,175
Deaths:638
KDR:1.842
Accuracy:24.582% C
HSR:28.170% B+
Carnage AR
C++
Kills:1,166
Deaths:575
KDR:2.028
Accuracy:25.714% C++
HSR:18.010% C
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% C++
HSR:27.831% B**
NS-11A
B++
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C+
HSR:25.519% B++
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
NS-11P
A*
Kills:636
Deaths:344
KDR:1.849
Accuracy:25.936% B+
HSR:32.076% A*
GD-66 Claw
B+
Kills:568
Deaths:357
KDR:1.591
Accuracy:66.493% B+
HSR:12.500% C+
Tempest
B++
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D
HSR:24.609% B++
NC9 A-Tross
B++
Kills:415
Deaths:246
KDR:1.687
Accuracy:26.982% C*
HSR:28.675% B++
Gauss Prime
C**
Kills:304
Deaths:233
KDR:1.305
Accuracy:25.351% C
HSR:24.671% C**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
Gauss Rifle Burst
C+
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C-
HSR:25.926% C+
Kills:15,889
Deaths (as Combat Medic):9,635
Deaths (to Combat Medics):3,018
KDR:1.64909
Kill Difference:6,254
Playtime:407.535 hours
Usage:15%
Score:7.400m
Score/min:303
Accuracy (listed only):29.435%
HSR (listed only):20.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B+
HSR:11.468% D
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B+
Kills:1,321
Deaths:785
KDR:1.683
Accuracy:26.270% C*
HSR:19.682% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C
HSR:85.583% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
SAS-R
B**
Kills:1,076
Deaths:443
KDR:2.429
Accuracy:35.581% D
HSR:78.160% B**
NC14 Bolt Driver
A
Kills:495
Deaths:104
KDR:4.760
Accuracy:34.836% C
HSR:86.263% A
LA3 Desperado
C**
Kills:475
Deaths:329
KDR:1.444
Accuracy:29.604% C++
HSR:20.842% C**
Tempest
B++
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D
HSR:24.609% B++
NS-44 Commissioner
C+
Kills:405
Deaths:331
KDR:1.224
Accuracy:35.125% C+
HSR:18.765% C
AF-18 Stalker
A++
Kills:325
Deaths:185
KDR:1.757
Accuracy:27.293% C+
HSR:31.385% A++
NC4 Mag-Shot
B
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B
HSR:12.787% D-
NSX Tomoe
A+
Kills:196
Deaths:112
KDR:1.750
Accuracy:25.619% D-
HSR:53.571% A+
NS-61 Emissary
B**
Kills:65
Deaths:56
KDR:1.161
Accuracy:28.197% C+
HSR:23.077% B**
NS-AM7 Archer
B+
Kills:54
Deaths:89
KDR:0.607
Accuracy:51.967% D
HSR:25.926% B+
Kills:10,534
Deaths (as Infiltrator):5,872
Deaths (to Infiltrators):3,427
KDR:1.79394
Kill Difference:4,662
Playtime:240.982 hours
Usage:9%
Score:2.970m
Score/min:205
Accuracy (listed only):30.966%
HSR (listed only):35.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C--
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C-
AF-41 Hacksaw
B+
Kills:679
Deaths:133
KDR:5.105
Accuracy:33.760% C*
HSR:15.906% B+
AF-41 Hacksaw
B*
Kills:616
Deaths:133
KDR:4.632
Accuracy:36.748% B
HSR:17.857% B*
NCM2 Falcon
C++
Kills:382
Deaths:177
KDR:2.158
Accuracy:32.920% D-
HSR:5.497% C++
NCM3 Raven
B++
Kills:334
Deaths:128
KDR:2.609
Accuracy:45.356% B++
HSR:2.395% C
NCM3 Raven
B*
Kills:292
Deaths:128
KDR:2.281
Accuracy:47.002% B*
HSR:1.712% D-
NCM2 Falcon
B++
Kills:286
Deaths:172
KDR:1.663
Accuracy:35.280% D
HSR:6.643% B++
NS-10 Burster
A++
Kills:137
Deaths:73
KDR:1.877
Accuracy:42.243% A++
HSR:3.650% D
AF-34 Mattock
C**
Kills:137
Deaths:30
KDR:4.567
Accuracy:39.576% C**
HSR:18.248% C*
AF-34 Mattock
C++
Kills:131
Deaths:30
KDR:4.367
Accuracy:35.574% C++
HSR:15.267% C+
NS-10 Burster
A++
Kills:107
Deaths:65
KDR:1.646
Accuracy:43.472% A++
HSR:1.869% D*
Kills:5,679
Deaths (as MAX Suit):961.500
Deaths (to MAX Suits):1,900
KDR:5.9064
Kill Difference:4,717.500
Playtime:148.031 hours
Usage:6%
Score:2.950m
Score/min:332
Accuracy (listed only):38.166%
HSR (listed only):9.531%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% C*
KPH:50.900 C-
VKPH:10.900 C
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.171% D-
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:216
KDR:0.796
Accuracy:27.748% D
KPH:5 D-
VKPH:6 D
M30 Mustang AH
C-
Kills:68
V. Kills:12 N/A
Deaths:33
KDR:2.061
Accuracy:50.092% D-
KPH:20.400 D-
VKPH:3.600 C-
Kills:1,526 (452 + 0)
Deaths:654
KDR:2.333
VKDR:1.005
Vehicle Kills:657
Kill Difference:872
Playtime:96.208 hours
Usage:4%
Score:0.904m
Score/min:157
Piloting Accuracy:50.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.450% B+
KPH:25.300 C
VKPH:15.700 D
L105 Zephyr
C++
Kills:366
V. Kills:68 N/A
Deaths:33
KDR:11.091
Accuracy:44.447% C++
KPH:40.600 C-
VKPH:7.600 C++
CAS30 Tank Buster
B**
Kills:97
V. Kills:100 96%
Deaths:116
KDR:0.836
Accuracy:54.706% B**
KPH:5.800 C-
VKPH:6 C-
Kills:833 (97 + 736)
Deaths:213
KDR:3.911
VKDR:1.864
Vehicle Kills:397
Kill Difference:620
Playtime:40.406 hours
Usage:2%
Score:0.480m
Score/min:198
Piloting Accuracy:54.706%
Gunner Accuracy:44.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C+
VKPH:7.900 D
L100 Python HESH
C**
Kills:906
V. Kills:104 N/A
Deaths:33
KDR:27.455
Accuracy:51.637% C**
KPH:64.200 C**
VKPH:7.400 C++
L100 Python AP
B+
Kills:464
V. Kills:366 126%
Deaths:55
KDR:8.436
Accuracy:54.480% C+
KPH:27.900 C++
VKPH:22 B+
Skyguard
B++
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B++
KPH:9.100 C
VKPH:7.900 C
C75 Viper
D
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.300 D
VKPH:3.500 D--
Kills:2,679 (2,679 + 0)
Deaths:178
KDR:15.051
VKDR:4.775
Vehicle Kills:850
Kill Difference:2,501
Playtime:80.630 hours
Usage:3%
Score:1.063m
Score/min:220
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,337
V. Kills:1,701 137%
Deaths:259
KDR:9.023
Accuracy:51.471% C**
KPH:23.200 C**
VKPH:16.900 C**
Enforcer ML85
C+
Kills:877
V. Kills:708 124%
Deaths:111
KDR:7.901
Accuracy:49.233% B**
KPH:21.300 C+
VKPH:17.200 C+
E540 Halberd
C*
Kills:380
V. Kills:208 182%
Deaths:34
KDR:11.177
Accuracy:46.415% C++
KPH:30 C*
VKPH:16.400 C+
C85 Canister
C++
Kills:275
V. Kills:11 N/A
Deaths:16
KDR:17.188
Accuracy:39.332% C++
KPH:79.800 C+
VKPH:3.200 C
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.400 D--
VKPH:5.900 D
Titan-150 HESH
B+
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C
KPH:52.800 B+
VKPH:4 D-
Kills:4,108 (2,576 + 1,532)
Deaths:458
KDR:8.969
VKDR:5.919
Vehicle Kills:2,711
Kill Difference:3,650
Playtime:172.501 hours
Usage:7%
Score:3.381m
Score/min:327
Driving Accuracy:44.330%
Gunner Accuracy:39.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:626
V. Kills:34 N/A
Deaths:20
KDR:31.300
Accuracy:37.266% C
KPH:78 C
VKPH:4.200 D-
E540 Halberd-H
B+
Kills:342
V. Kills:269 127%
Deaths:20
KDR:17.100
Accuracy:64.730% B**
KPH:32.400 C+
VKPH:25.500 B+
C85 Canister-H
C
Kills:272
V. Kills:19 N/A
Deaths:23
KDR:11.826
Accuracy:45.691% C+
KPH:84.800 C--
VKPH:5.900 C
Enforcer ML65-H
D
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D*
KPH:25.400 D
VKPH:18 D--
M96 Mjolnir-H
C*
Kills:113
V. Kills:128 88%
Deaths:37
KDR:3.054
Accuracy:65.070% A+
KPH:35.400 C
VKPH:40.100 C*
Kills:1,559 (0 + 1,559)
Deaths:110
KDR:14.173
VKDR:5.418
Vehicle Kills:596
Kill Difference:1,449
Playtime:33.099 hours
Usage:1%
Score:0.716m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:65.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:377
V. Kills:81 460%
Deaths:35
KDR:10.771
Accuracy:40.364% B+
KPH:42.200 C
VKPH:9.100 C+
M40 Fury
B+
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.265% B+
KPH:50.200 C
VKPH:7.600 D
M12 Kobalt
C+
Kills:170
V. Kills:7 N/A
Deaths:13
KDR:13.077
Accuracy:21.056% B+
KPH:52.700 C
VKPH:2.200 C+
M20 Basilisk
B**
Kills:115
V. Kills:46 245%
Deaths:26
KDR:4.423
Accuracy:46.408% B**
KPH:15.900 C
VKPH:6.400 C
M60-G Bulldog
C*
Kills:94
V. Kills:14 N/A
Deaths:9
KDR:10.444
Accuracy:36.796% C*
KPH:22.900 C-
VKPH:3.400 D
M12 Kobalt
B++
Kills:63
V. Kills:4 N/A
Deaths:4
KDR:15.750
Accuracy:20.743% B+
KPH:54 D
VKPH:3.400 B++
M20 Basilisk
B++
Kills:58
V. Kills:21 264%
Deaths:14
KDR:4.143
Accuracy:42.132% B++
KPH:14.400 C-
VKPH:5.200 D-
Kills:1,154 (0 + 1,154)
Deaths:125
KDR:9.232
VKDR:1.720
Vehicle Kills:215
Kill Difference:1,029
Playtime:34.212 hours
Usage:1%
Score:0.526m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:42.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D*
KPH:11.400 D
VKPH:1.400 D--
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.306 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0382,3372599.023B++6.7251.471%C**3.509%C+23.2C**16.9C**332100.6h4.4B+8.5B++
C-4 2,3361,8907412.551B*0.2520.322%DN/A123.5A29.2C+88915.3h1.3B+6.5C++
Razor GD-23 1,6741,6651,1121.497B+0.8127.622%B+18.559%C12.5DN/A41132.9h10.2B++36.8B+
Blitz GD-10 1,6601,6481,1641.416B0.8926.49%B+11.468%D20.3C-N/A6981.2h12.4B+46.9B+
LA1 Anchor 1,6291,6168591.881C+0.4222.691%C--23.02%C30DN/A12153.9h8.2B*36.1C**
GR-22 1,6201,6111,0311.563C*0.7425.139%C++16.077%C20.5DN/A6578.5h12.3C**48.8B
NC05 Jackhammer 1,4321,4216902.059B+0.2448.897%B+12.245%C--40.7C+N/A13534.9h3.9B+8B+
EM6 1,4261,4166472.189C**0.1122.792%C++21.186%C30.5C-N/A10246.5h8.9B*39.2B+
AF-4 Cyclone 1,3791,3747421.852B+0.4526.388%C++16.521%C32.6C+N/A10542.2h9.5B+35.9B+
NS-7 PDW 1,3381,3217851.683B*0.6226.27%C*19.682%B+30.1C++N/A10343.9h12.2B+46.4B+
NC6 Gauss SAW 1,3281,3198221.605C**0.7020.605%C++16.224%D--18DN/A7973.2h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C**0.8431.527%C--11.787%D24.3DN/A7854.1h6.4C20.2C
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C-22.6C+N/A7755.9h7.5C++21.8C++
AF-57 Piston 1,2521,2439271.341C++0.9633.024%D10.7%D15D-N/A4183.1h4.3C*13C+
NS-11C 1,2241,2128451.434B0.8726.252%B+24.588%B**19.1CN/A6863.3h11.8B+45B+
Frag Grenade 1,2161,20811208N/A1,205.7047.234%C++N/A635.8B+4.2C21781.9h2.9B++6.2B+
EM4 Longshot 1,1981,1932924.086C*1.7838.909%C85.583%B**29.2CN/A9040.9h1.8B++4.7B+
GD-7F 1,1821,1765842.014B+0.2925.583%C++23.044%B+35.4C++N/A12233.2h10B*39.2B+
Reaper DMR 1,1841,1756381.842C++0.4624.582%C28.17%B+26C--N/A8145.2h8B++32.5B+
Carnage AR 1,1711,1665752.028B+0.2725.714%C++18.01%C29.6CN/A9839.4h11.6B+44.9B+
L100 Python HEAT 1,4681,1667515.547A+13.2447.724%C3.602%C**30.6C+7.9D15838.1h3.2B**6.7B**
GD-22S 1,1791,1636871.693C+0.6121.409%C15.907%D--17.4D-N/A6466.8h9.7B+45.1C*
AF-4A Bandit 1,1661,1625861.983B+0.3225.517%C+29.776%A32.2CN/A9336.1h8.7B*34.2B+
NC6S Gauss SAW S 1,1661,1595652.051B+0.2522.974%C+22.347%C28.4C--N/A9540.8h8.8B++38.5C**
NC1 Gauss Rifle 1,1671,1576211.863B+0.4423.875%C++27.831%B**24.9C+N/A8746.5h9.7B**40.7B+
NS-11A 1,1661,1566521.773C**0.5324.018%C+25.519%B++25.1CN/A6746h11.5B++47.8B+
MKV Suppressed 1,1671,1556781.704B+0.6024.52%C24.156%B*28.5CN/A9140.5h12B+48.9C*
AF-19 Mercenary 1,1591,1497721.488B+0.8124.62%B+24.891%B++16.7CN/A7168.6h9.7B*39.2B++
SAS-R 1,0811,0764432.429C+0.1335.581%D78.16%B**27.5DN/A9239.1h1.9B++5.3C**
Breaker Rocket Pods 1,3041,0741666.47C+4.1751.923%C*1.024%C50.9C-10.9C30121.1h13.6B26.2B+
Shrike 1,4001,0499231.137B+1.1753.883%C4.004%B+26.9C++9C--21639h4.3B*8B++
NC6A GODSAW 1,0351,0264192.449C++0.1524.023%D32.846%B*31.9D--N/A9532.2h7.5C**31.3C++
L100 Python HESH 1,0109063327.455A++25.1551.637%C**3.642%A64.3B7.4C++24114.1h2.2B*4.3B*
Enforcer ML85 1,5858771117.901B++5.6049.233%B**2.166%C+21.3C+17.2C+32041.2h12.6C++25.5B++
Bouncing Betty 8738732763.163C0.8645.617%C+N/A167.9B*N/A5605.2h1.5B**3.2B*
AF-41 Hacksaw 6856791335.105B++2.8033.76%C*15.906%B+45.9B*N/A17714.8h5B++14.9B++
NS-11P 6426363441.849B+0.4525.936%B+32.076%A*31.3C++N/A10820.3h10.9B**42.1B++
Sticky Grenade 6356331633N/A630.7056.706%B+N/A1266B+4D46320.5h1.5B+2.6B+
M40 Fury-H 6606262031.3B**29.0037.266%CN/A78.3C4.3D-2468h4B**10.6B**
AF-41 Hacksaw 6206161334.632B+2.3336.748%B17.857%B*41.6B+N/A15914.8h6B+16.4B++
GD-66 Claw 5755683571.591C++0.7166.493%B+12.5%C+32.8CN/A9917.3h2.5C+3.7B
Anti-Vehicle Grenade 5715381538N/A535.7066.204%A+N/A896.7A*55C-36960.6h2.8A4.3A
NC14 Bolt Driver 4984951044.76B**2.4634.836%C86.263%A19.5CN/A7225.4h2.1B++6.1B+
LA3 Desperado 4814753291.444B+0.8629.604%C++20.842%C**42.4C*N/A12711.2h7.7B+25.9C++
L100 Python AP 830464558.436A6.1354.48%C+4.31%C**28C++22B+32816.6h5.5B+10.1B++
Tempest 4504473191.401C0.9023.945%D24.609%B++24.2D--N/A6618.5h10.9D45.7D
AC-X11 4524442032.187B**0.1225.879%C++28.153%A32.2C++N/A13613.8h7.5B*29.1B+
Mag-Cutter 45243819,4660.023C+2.2822.189%DN/A0.3CN/A11337.5h2.2B+10C++
NC9 A-Tross 4194152461.687C**0.6226.982%C*28.675%B++31CN/A11013.4h7.8B*29B++
EM1 4114111842.234B*0.0725.433%B+29.44%B**31.6CN/A13213h9A35.5B++
NS-44 Commissioner 4104053311.224C*1.0835.125%C+18.765%C33.2C+N/A13012.2h3.1B++8.9B+
Tank Mine 6573871362.846C++0.5437.026%C*N/A90C+62.8C+11714.3h2.2C+6.1C**
NCM2 Falcon 4673821772.158B++0.1432.92%D-5.497%C++16.8C*3.7C--8722.8h6.1B**18.6B+
E540 Halberd 5883803411.176B+8.8746.415%C++3.947%C+29.9C*16.4C+45812.7h4.7B*10B*
M40 Fury 4583773510.771B+8.4740.364%B+1.326%C-42.4C9.1C+3088.9h10.5B+26.1B+
C150 Dalton 599370645.781C++3.4845.45%B+N/A25.3C15.7D28714.6h4.4C**9.7B++
L105 Zephyr 4343663311.091C++8.7944.447%C++N/A40.7C-7.6C++1799h5.8C++13.1C**
E540 Halberd-H 6113422017.1A*14.8064.73%B**2.047%C32.3C+25.4B+42510.6h6.6C*10.2B+
NCM3 Raven 5333341282.609A*0.3145.356%B++2.395%C12.8B+7.7B14226h18B**39.6B**
AF-18 Stalker 3273251851.757B+0.5527.293%C+31.385%A++33.9C+N/A919.6h11.5B42C*
19A Fortuna 3093081941.588C*0.7126.485%C+24.351%B*38C+N/A1398.1h6.8A25.7B*
NC4 Mag-Shot 3103052431.255B+1.0529.748%B12.787%D-30.8C*N/A1339.9h7.1B+23.9C++
Gauss Prime 3073042331.305C1.0025.351%C24.671%C**23.2D--N/A5713.1h10.5C++41.4C+
NC15 Phoenix 6673022221.36B0.9451.201%CN/A11.3C+13.7C+20926.7h9.5B18.5B
Auraxium Mag-Cutter 2982986,1340.049B2.2528.359%C+7.383%B0.8C+N/A2397.2h1.7B+5.9B
NCM3 Raven 4942921282.281A*0.0247.002%B*1.712%D-11.2B7.8B+13426h21.2B*45.1B*
M60-A Bulldog 3122911717.118C+14.8250.325%B2.062%C+30C2.2D1419.7h5.3B+10.6B+
NCM2 Falcon 3622861721.663B++0.6435.28%D6.643%B++13C++3.5D6622h8.3B**23.5B++
M40 Fury 3192772411.542B+9.2441.265%B+2.166%B+50.4C7.6D4275.5h10.9B26.3B+
M60-A Bulldog 302275930.556B+28.2553.422%B++2.909%B+32.7C+3.2C+1448.4h4.4B*8.2B*
C85 Canister 2862751617.188C+14.8939.332%C++15.636%B+80.9C+3.2C2913.4h6.3B16B
C85 Canister-H 2912722311.826C+9.5245.691%C+16.177%B**85C--5.9C2943.2h5C**10.9C**
NS Baron G5 2572561531.673B++0.6340.207%C13.672%C+29.1CN/A858.8h4.1B10.2C+
Gauss Compact Burst 2432391132.115C*0.1929.388%B25.523%C++26.3DN/A749.1h9.8B+33.4C*
Vortek Rotary 4202122390.887C1.4226.171%D-2.83%C++5.7D5.6D13237.1h88.5C+338.3C+
Enforcer ML65-H 3522061020.6S18.3048.096%D*N/A25.4D18D--2738.1h10.8B++22.4B+
NSX Tomoe 1961961121.75C+0.5525.619%D-53.571%A+26.8DN/A957.3h12B+47C++
Mauler S6 1811761171.504B+0.8035.077%D15.909%B22.6CN/A1117.8h4.4C**12.5C+
M20 Mustang 3791722160.796C1.5127.748%D2.326%C+5D-6D9034.7h138.3C+498.2C+
M12 Kobalt 1771701313.077C+10.7721.056%B+19.412%B53.1C2.2C+1833.2h15.7B+74.4B+
MANA Anti-Vehicle Turret 313166433.86C*1.5645.743%T*2.41%B*1660M*1470M+6952600.1h7S15.4T*
NSX Tanto 168166911.824B+0.4828.28%C++36.145%A+32.5C+N/A745.1h11.5B+40.8B+
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.4D--5.9D18612.9h4.3B11.3C+
NS-10 Burster 242137731.877A0.4342.243%A++3.65%D7.7A+5.9A+13317.9h101.4A+240.1A
AF-34 Mattock 140137304.567B+2.2639.576%C**18.248%C*37CN/A1513.7h5.2B++13.1B++
AF-34 Mattock 134131304.367C**2.0635.574%C++15.267%C+36.4CN/A1253.6h4.8B+13.6B+
M20 Basilisk 161115264.423B**2.1246.408%B**6.087%C+16C6.4C2007.2h78.5B+169.1B*
M96 Mjolnir-H 241113373.054C+0.7565.07%A+N/A35.3C-40C*7223.2h47.7C+73.3B+
MAX Punch 1091089600.113C++2.1932.319%D-N/A0.8CN/A3136.6h2.1C++6.4C+
NS-10 Burster 198107651.646B*0.6643.472%A++1.869%D*6.2B++5.3B**12017.3h125.2B**288B**
MANA Anti-Personnel Turret 105105234.565N/A2.2617.993%UN/A1050UN/A3150400.1h16.8T*93.6T*
Hawk GD-68 15898721.361A+0.9461.473%C1.02%D*14.8C+9.1C+3306.6h7.4B12.1C**
CAS30 Tank Buster 197971160.836C1.4754.706%B**1.031%C+5.8C-6C-13116.8h59.7C+109.2B
Spear Anti-Vehicle Phalanx Turret 14397519.4A*17.1039.235%C9.278%A**34.6C16.4C--5162.8h6.6B16.7B+
M60-G Bulldog 10894910.444B**8.1436.796%C*3.191%C++22.9C-3.4D1224.1h4.9B*13.4B++
Titan-150 HESH 9992423A20.7044.33%C3.261%B++54.1B+4.1D-3001.7h2.3B**5.3B+
NS Annihilator 18585691.232A*1.0772.713%FN/A8.3C+9.7B14810.3h10.9B+15C**
Gauss Rifle Burst 8281531.528C+0.7725.825%C-25.926%C+27DN/A943h10.2C**39.7C++
Skyguard 14276135.846A*3.5434.239%B++N/A9C7.9C1968.4h120.6B*352.3B*
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D--1.4D*726.4h5.7C+24.2D
M40 Fury-F 8172591.22C+1.0834.961%D*4.167%S11.4D1.4D--676.3h6.9B+19.6C**
M30 Mustang AH 8068332.061C-0.2450.092%D-N/A20.6D-3.6C-2133.3h8C++16C+
C75 Viper 7967233.5S31.2029.152%D-4.478%M**19.1D3.4D--3563.5h8.5B++29B
NS-61 Emissary 6565561.161B1.1428.197%C+23.077%B**23.2CN/A922.8h12.4B44C**
M12 Kobalt 6763415.75C**13.4520.743%B+20.635%B+52.5D3.3B+2421.2h14.8B+71.4B++
M20 Basilisk 7958144.143B*1.8442.132%B++8.621%B*14.5C-5.3D-2074h83.2B197.4B++
NS-AM7 Archer 7054890.607B1.7051.967%D25.926%B+3.1D-N/A3017.6h14.2B+27.3B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter193,7172.2h
Restoration Kit181850.2h
Spawn Beacon118891.1h
Nano-Armor Kit506811,68157.4h
Anti-Vehicle MANA Turret34852.1h
Medical Applicator692368,86525.5h
Medical Kit4303,6795.9h
Nanite Revive Grenade01,3680.4h
Nanite Healing Grenade01290h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31700.3h
Recon Detection Device182,3963.1h
Shield Recharging Field272,2020.8h
Ammunition Package231,9661.1h
Anti-Infantry MANA Turret54130.9h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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