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Commando Solskipper[KAIN] Solskipper
NC BR 134

KDR: 2.31

Score: 39.6m

Last Seen: Mar 19th, 2017 5:35 PM
- OFFLINE - 13 hour(s)

Rank 134 (116) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 117): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Razor GD-23 Blitz GD-10 C-4 GR-22 LA1 Anchor NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $738,090 MLG Score: 590
Fun Score: N/A
Cheeseburgers Flipped: 1155TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.758%21.662%5363389628,2202.207790.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.322%0.834B++0.327C**0.386C**HEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.471B+9.90.295C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.058%1.421%23549251,5487407532.09189205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.524%-0.597D-0.259C0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.20.173C++40.50.197C++85.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.175%3.646%68079225,046127625543.95145197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%0.894B*0.431B0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.90.695B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.686%4.25%673149154,25994419594.50688217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.784%0.721B++0.064C+0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.768B++10.80.688B+14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.806%82.837%67339262,651948132.79641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.073%0.188C++1.081B**-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.439B1.90.371C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.678%11.694%67339261,9841120211.76985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.399%-0.367C--0.433C--1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.21C++3.80.207C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
39.6m285.5%295 (17.7k)263 (15.8k)2.3083961,64826,7062.73324134 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929173918.908%16.083%30405:3724

15% Combat Medic32% Engineer21% Heavy Assault8% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 19th, 2017 1:42 PM (4d) (PST)Mar 19th, 2017 1:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201643560.4100.1780.0661.3350.057590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2249,85121,3732511480315,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.2h/104.4d 11,346 9,915 18,817 200.6k 3,463 7,860 8,626 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,530
Deaths:822
KDR:1.861
Accuracy:22.631% C
HSR:22.876% C+
NC05 Jackhammer
B++
Kills:1,418
Deaths:688
KDR:2.061
Accuracy:48.891% B++
HSR:12.271% C-
EM6
B
Kills:1,385
Deaths:633
KDR:2.188
Accuracy:22.758% B
HSR:20.939% C+
NC6 Gauss SAW
C**
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C**
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C++
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C++
HSR:22.347% C+
NC6A GODSAW
B**
Kills:768
Deaths:313
KDR:2.454
Accuracy:23.963% C--
HSR:32.552% B**
EM1
A+
Kills:396
Deaths:171
KDR:2.316
Accuracy:25.492% B**
HSR:29.293% A+
Kills:9,138
Deaths (as Heavy Assault):4,701
Deaths (to Heavy Assaults):7,599
KDR:1.94384
Kill Difference:4,437
Playtime:531.673 hours
Usage:21%
Score:6.849m
Score/min:215
Accuracy (listed only):26.090%
HSR (listed only):21.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-11C
A
Kills:1,207
Deaths:839
KDR:1.439
Accuracy:26.290% B++
HSR:24.524% A
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B++
HSR:24.891% B*
GD-7F
B++
Kills:933
Deaths:481
KDR:1.940
Accuracy:25.232% B
HSR:21.865% B++
AF-4A Bandit
A++
Kills:789
Deaths:382
KDR:2.065
Accuracy:25.524% C*
HSR:29.785% A++
GD-66 Claw
B++
Kills:566
Deaths:351
KDR:1.613
Accuracy:66.555% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% B
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Kills:8,660
Deaths (as Engineer):5,445
Deaths (to Engineers):6,070
KDR:1.59045
Kill Difference:3,215
Playtime:795.304 hours
Usage:32%
Score:14.866m
Score/min:312
Accuracy (listed only):32.669%
HSR (listed only):20.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D-
AF-4 Cyclone
C**
Kills:1,281
Deaths:692
KDR:1.851
Accuracy:26.261% C**
HSR:15.769% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-11C
A
Kills:1,207
Deaths:839
KDR:1.439
Accuracy:26.290% B++
HSR:24.524% A
NS-7 PDW
B+
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B+
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B++
HSR:24.891% B*
GD-7F
B++
Kills:933
Deaths:481
KDR:1.940
Accuracy:25.232% B
HSR:21.865% B++
AF-4A Bandit
A++
Kills:789
Deaths:382
KDR:2.065
Accuracy:25.524% C*
HSR:29.785% A++
GD-66 Claw
B++
Kills:566
Deaths:351
KDR:1.613
Accuracy:66.555% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% B
HSR:28.539% A+
Tempest
B**
Kills:407
Deaths:295
KDR:1.380
Accuracy:23.056% D-
HSR:24.816% B**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% B
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Kills:14,317
Deaths (as Light Assault):8,962
Deaths (to Light Assaults):4,907
KDR:1.59752
Kill Difference:5,355
Playtime:424.634 hours
Usage:17%
Score:5.644m
Score/min:222
Accuracy (listed only):30.361%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D-
GR-22
B+
Kills:1,598
Deaths:1,021
KDR:1.565
Accuracy:25.085% B+
HSR:16.145% C+
AF-4 Cyclone
C**
Kills:1,281
Deaths:692
KDR:1.851
Accuracy:26.261% C**
HSR:15.769% C+
AF-57 Piston
D
Kills:1,242
Deaths:926
KDR:1.341
Accuracy:33.015% D
HSR:10.709% D
NS-7 PDW
B+
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B+
Carnage AR
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:25.741% B+
HSR:17.971% C+
Reaper DMR
B*
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:24.496% C+
HSR:28.128% B*
NC1 Gauss Rifle
A+
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% B+
HSR:27.831% A+
NS-11A
B**
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C*
HSR:25.519% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:566
Deaths:351
KDR:1.613
Accuracy:66.555% B++
HSR:12.544% C+
Tempest
B**
Kills:407
Deaths:295
KDR:1.380
Accuracy:23.056% D-
HSR:24.816% B**
NS-11P
A*
Kills:355
Deaths:183
KDR:1.940
Accuracy:25.409% B++
HSR:29.296% A*
NC9 A-Tross
B**
Kills:292
Deaths:183
KDR:1.596
Accuracy:26.762% B+
HSR:28.425% B**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% B
Gauss Prime
B+
Kills:134
Deaths:104
KDR:1.288
Accuracy:24.450% C
HSR:25.373% B+
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C+
HSR:25.926% C++
Kills:14,992
Deaths (as Combat Medic):9,078
Deaths (to Combat Medics):2,791
KDR:1.65147
Kill Difference:5,914
Playtime:382.292 hours
Usage:15%
Score:6.850m
Score/min:299
Accuracy (listed only):29.274%
HSR (listed only):20.729%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,636
Deaths:1,156
KDR:1.415
Accuracy:26.472% B+
HSR:11.247% D-
AF-4 Cyclone
C**
Kills:1,281
Deaths:692
KDR:1.851
Accuracy:26.261% C**
HSR:15.769% C+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
NS-7 PDW
B+
Kills:1,178
Deaths:696
KDR:1.693
Accuracy:26.105% B+
HSR:19.694% B+
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
A
Kills:1,039
Deaths:418
KDR:2.486
Accuracy:35.598% C--
HSR:78.441% A
NC14 Bolt Driver
A+
Kills:419
Deaths:89
KDR:4.708
Accuracy:34.891% C+
HSR:85.919% A+
Tempest
B**
Kills:407
Deaths:295
KDR:1.380
Accuracy:23.056% D-
HSR:24.816% B**
LA3 Desperado
B+
Kills:389
Deaths:254
KDR:1.532
Accuracy:28.961% C++
HSR:21.080% B+
NS-44 Commissioner
C+
Kills:375
Deaths:316
KDR:1.187
Accuracy:34.873% C+
HSR:18.667% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
B**
Kills:167
Deaths:106
KDR:1.575
Accuracy:26.379% C+
HSR:25.150% B**
NSX Tomoe
A++
Kills:92
Deaths:60
KDR:1.533
Accuracy:26.446% D
HSR:54.348% A++
Kills:9,636
Deaths (as Infiltrator):5,295
Deaths (to Infiltrators):3,123
KDR:1.81983
Kill Difference:4,341
Playtime:210.021 hours
Usage:8%
Score:2.519m
Score/min:200
Accuracy (listed only):29.401%
HSR (listed only):36.743%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B+
Kills:649
Deaths:125
KDR:5.192
Accuracy:33.854% B
HSR:15.871% B+
AF-41 Hacksaw
B**
Kills:572
Deaths:125
KDR:4.576
Accuracy:36.492% B+
HSR:17.832% B**
NCM2 Falcon
C++
Kills:373
Deaths:171
KDR:2.181
Accuracy:32.606% D
HSR:5.630% C++
NCM3 Raven
B*
Kills:333
Deaths:128
KDR:2.602
Accuracy:45.388% B*
HSR:2.402% C
NCM3 Raven
B**
Kills:289
Deaths:128
KDR:2.258
Accuracy:47.022% B**
HSR:1.730% D-
NCM2 Falcon
B++
Kills:284
Deaths:166
KDR:1.711
Accuracy:34.972% D
HSR:6.690% B++
NS-10 Burster
A*
Kills:129
Deaths:71
KDR:1.817
Accuracy:42.172% A*
HSR:3.876% D
NS-10 Burster
A*
Kills:105
Deaths:63
KDR:1.667
Accuracy:43.388% A*
HSR:1.905% D*
AF-34 Mattock
A
Kills:79
Deaths:23
KDR:3.435
Accuracy:44.657% A
HSR:16.456% B
AF-34 Mattock
A
Kills:76
Deaths:23
KDR:3.304
Accuracy:47.667% A
HSR:17.105% C++
Kills:5,467
Deaths (as MAX Suit):938.500
Deaths (to MAX Suits):1,811
KDR:5.82525
Kill Difference:4,528.500
Playtime:144.710 hours
Usage:6%
Score:2.871m
Score/min:331
Accuracy (listed only):39.524%
HSR (listed only):9.569%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% B+
KPH:50.900 C-
VKPH:10.900 C
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:215
KDR:0.800
Accuracy:27.776% C-
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:67
V. Kills:12 N/A
Deaths:32
KDR:2.094
Accuracy:49.815% D
KPH:20.200 D
VKPH:3.600 C-
Kills:1,525 (451 + 0)
Deaths:652
KDR:2.339
VKDR:1.008
Vehicle Kills:657
Kill Difference:873
Playtime:95.596 hours
Usage:4%
Score:0.901m
Score/min:157
Piloting Accuracy:49.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:368
V. Kills:226 162%
Deaths:64
KDR:5.750
Accuracy:45.546% B+
KPH:25.400 C+
VKPH:15.600 C--
L105 Zepher
C+
Kills:339
V. Kills:60 N/A
Deaths:32
KDR:10.594
Accuracy:43.411% C++
KPH:39.600 C-
VKPH:7 C+
CAS30 Tank Buster
B**
Kills:90
V. Kills:95 94%
Deaths:108
KDR:0.833
Accuracy:54.056% B**
KPH:5.500 C
VKPH:5.800 C
Kills:797 (90 + 707)
Deaths:204
KDR:3.907
VKDR:1.868
Vehicle Kills:381
Kill Difference:593
Playtime:39.405 hours
Usage:2%
Score:0.466m
Score/min:197
Piloting Accuracy:54.056%
Gunner Accuracy:43.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C*
VKPH:7.900 D
L100 Python HE
B++
Kills:905
V. Kills:103 N/A
Deaths:33
KDR:27.424
Accuracy:51.578% B+
KPH:64.300 B++
VKPH:7.300 B+
L100 Python AP
B++
Kills:464
V. Kills:365 127%
Deaths:54
KDR:8.593
Accuracy:54.262% C+
KPH:28.200 B+
VKPH:22.100 B++
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C+
VKPH:7.900 C
C75 Viper
C--
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.900 C--
VKPH:3.600 D--
Kills:2,678 (2,678 + 0)
Deaths:177
KDR:15.130
VKDR:4.791
Vehicle Kills:848
Kill Difference:2,501
Playtime:80.364 hours
Usage:3%
Score:1.057m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,205
V. Kills:1,623 136%
Deaths:249
KDR:8.855
Accuracy:51.179% B
KPH:23 B++
VKPH:16.900 B+
Enforcer ML85
C++
Kills:836
V. Kills:675 124%
Deaths:108
KDR:7.741
Accuracy:48.893% B**
KPH:21.200 C+
VKPH:17.100 C++
E540 Halberd
B+
Kills:375
V. Kills:203 184%
Deaths:34
KDR:11.029
Accuracy:46.189% C**
KPH:30.400 B+
VKPH:16.500 C*
C85 Canister
B
Kills:263
V. Kills:11 N/A
Deaths:15
KDR:17.533
Accuracy:39.557% B
KPH:80.900 C*
VKPH:3.400 C
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.500 D-
VKPH:5.900 D
Titan-150 HE
B*
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C+
KPH:52.800 B*
VKPH:4 D
Kills:3,918 (2,444 + 1,474)
Deaths:444
KDR:8.824
VKDR:5.845
Vehicle Kills:2,595
Kill Difference:3,474
Playtime:165.463 hours
Usage:7%
Score:3.253m
Score/min:328
Driving Accuracy:44.330%
Gunner Accuracy:39.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.078% C+
KPH:77.900 C+
VKPH:4.100 D--
E540 Halberd-H
B++
Kills:331
V. Kills:266 124%
Deaths:20
KDR:16.550
Accuracy:64.780% A
KPH:32 C+
VKPH:25.700 B++
C85 Canister-H
C+
Kills:243
V. Kills:19 N/A
Deaths:21
KDR:11.571
Accuracy:46.625% B+
KPH:81.800 C--
VKPH:6.400 C+
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D--
M96 Mjolnir-H
A+
Kills:99
V. Kills:115 85%
Deaths:32
KDR:3.094
Accuracy:65.205% A+
KPH:33.300 C++
VKPH:38.700 C+
Kills:1,503 (0 + 1,503)
Deaths:103
KDR:14.592
VKDR:5.621
Vehicle Kills:579
Kill Difference:1,400
Playtime:32.416 hours
Usage:1%
Score:0.692m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:65.205%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:365
V. Kills:78 462%
Deaths:34
KDR:10.735
Accuracy:40.231% B+
KPH:41.500 C
VKPH:8.900 C+
M40 Fury
B++
Kills:276
V. Kills:42 N/A
Deaths:23
KDR:12
Accuracy:41.211% B++
KPH:50.600 C+
VKPH:7.700 D
M12 Kobalt
C
Kills:124
V. Kills:5 N/A
Deaths:12
KDR:10.333
Accuracy:20.582% B*
KPH:45.700 C-
VKPH:1.800 C
M20 Basilisk
A
Kills:105
V. Kills:42 244%
Deaths:26
KDR:4.038
Accuracy:45.849% A
KPH:15.300 C+
VKPH:6.100 C
M60-G Bulldog
C*
Kills:86
V. Kills:14 N/A
Deaths:9
KDR:9.556
Accuracy:35.626% C*
KPH:21.300 C-
VKPH:3.500 D
M20 Basilisk
B*
Kills:57
V. Kills:21 259%
Deaths:11
KDR:5.182
Accuracy:41.424% B*
KPH:14.900 C
VKPH:5.500 D
Kills:1,013 (0 + 1,013)
Deaths:115
KDR:8.809
VKDR:1.757
Vehicle Kills:202
Kill Difference:898
Playtime:31.697 hours
Usage:1%
Score:0.490m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:41.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:70
V. Kills:9 N/A
Deaths:56
KDR:1.250
Accuracy:34.811% D--
KPH:11.300 D
VKPH:1.500 D*
Kills:70 (70 + 0)
Deaths:56
KDR:1.250
VKDR:0.161
Vehicle Kills:9
Kill Difference:14
Playtime:6.188 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.811%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,8282,2052498.855B*6.5551.179%B3.628%C23B++16.9B+33495.9h4.4B*8.7B*
Razor GD-23 1,6741,6651,1121.497B++0.8127.622%B*18.559%C+12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6481,6361,1561.415B+0.8926.472%B+11.247%D-20.2CN/A6880.9h12.4C*46.9B+
C-4 2,0011,6136592.448B*0.1419.8%DN/A114.4A+27.5C+87214.1h1.3B++6.8C**
GR-22 1,6071,5981,0211.565C**0.7425.085%B+16.145%C+20.6C-N/A6577.7h12.2B+48.6B+
LA1 Anchor 1,5431,5308221.861C+0.4522.631%C22.876%C+29.5C--N/A12051.8h8.2B*36.1B+
NC05 Jackhammer 1,4291,4186882.061B+0.2548.891%B++12.271%C-40.7C++N/A13534.8h3.9B*8B++
EM6 1,3941,3856332.188B+0.1222.758%B20.939%C+30.7CN/A10345.1h8.9B*39.1B+
NC6 Gauss SAW 1,3281,3198221.605B+0.7020.605%C**16.224%D--18C--N/A7873.1h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C**0.8331.527%C11.787%D24.3DN/A7854.1h6.4C+20.2C+
AF-4 Cyclone 1,2851,2816921.851B+0.4626.261%C**15.769%C+32C++N/A10440h9.6B+36.5B+
NCM1 Scattercannon 1,2711,2634352.903B+0.5934.538%C13.539%C22.6C++N/A7655.9h7.5C*21.8C++
AF-57 Piston 1,2511,2429261.341C*0.9733.015%D10.709%D15D-N/A4182.9h4.3C**13C++
NS-11C 1,2191,2078391.439B+0.8726.29%B++24.524%A19.2CN/A6762.9h11.8B+44.9B++
EM4 Longshot 1,1981,1932924.086B+1.7838.909%C+85.583%B**29.2C+N/A8940.9h1.8B*4.7B+
NS-7 PDW 1,1921,1786961.693B*0.6226.105%B+19.694%B+29.7BN/A10539.7h12.3B+47.1B+
L100 Python HEAT 1,4681,1667515.547A++13.2447.724%C3.602%C*30.6C*7.9D15738.1h3.2A6.7B**
GD-22S 1,1791,1636871.693C*0.6221.409%C+15.907%D--17.4DN/A6366.8h9.7B+45.1B+
Carnage AR 1,1681,1635722.033B++0.2825.741%B+17.971%C+29.7C++N/A9739.2h11.6B++44.9B++
NC6S Gauss SAW S 1,1661,1595652.051B++0.2622.974%C++22.347%C+28.5C--N/A9540.7h8.8B*38.5B+
Reaper DMR 1,1681,1596251.854C**0.4524.496%C+28.128%B*26.2CN/A8244.2h8B**32.5B+
NC1 Gauss Rifle 1,1671,1576211.863B*0.4523.875%B+27.831%A+24.9C*N/A8546.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B+0.5424.018%C*25.519%B**25.1C+N/A6646h11.5B++47.8B+
MKV Suppressed 1,1671,1556781.704B++0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
AF-19 Mercenary 1,1591,1497721.488B*0.8224.62%B++24.891%B*16.8C+N/A7068.5h9.7B**39.2B++
Frag Grenade 1,1431,13511135N/A1,132.6947.203%BN/A630.6B+4.4C+22181.8h2.9B*6.2B++
Breaker Rocket Pods 1,3041,0741666.47C+4.1651.923%B+1.024%C50.9C-10.9C30021.1h13.6B+26.2B+
Shrike 1,3931,0449171.138B*1.1753.816%C4.023%B+26.9B+9C21538.8h4.3B**8B*
SAS-R 1,0441,0394182.486C+0.1835.598%C--78.441%A28.4CN/A9436.6h1.9B*5.3B+
GD-7F 9389334811.94B*0.3725.232%B21.865%B++33.6B+N/A12427.8h10.2B*40.3B++
L100 Python HE 1,0089053327.424A++25.1251.578%B+3.646%B**64.2B++7.3B+24014.1h2.2B**4.3B*
Enforcer ML85 1,5118361087.741B++5.4348.893%B**2.153%C+21.2C+17.1C++32339.5h12.5C*25.6B*
AF-4A Bandit 7937893822.065B++0.2425.524%C*29.785%A++32.2C+N/A10424.5h8.6B**33.8B++
NC6A GODSAW 7747683132.454C*0.1523.963%C--32.552%B**31.7D-N/A10024.2h7.6B+31.7C*
Bouncing Betty 6696692023.312C1.0047.778%C**N/A163.2B++N/A5874.1h1.5B**3.2B*
AF-41 Hacksaw 6556491255.192B**2.8833.854%B15.871%B+45.7AN/A17914.2h5B*14.9B++
M40 Fury-H 6576242031.2B*28.8937.078%C+N/A78C+4.1D--2458h3.9A10.6A
Sticky Grenade 6206181618N/A615.6956.933%B+N/A1545B*5C47520.4h1.4B++2.5B+
AF-41 Hacksaw 5745721254.576B*2.2736.492%B+17.832%B**40.3B*N/A15814.2h6.2B+16.9B++
GD-66 Claw 5735663511.613B0.7066.555%B++12.544%C+33.1C+N/A9917.1h2.5C++3.7B+
Anti-Vehicle Grenade 5715381538N/A535.6966.159%A+N/A896.7A*55C--37080.6h2.8A4.3A
L100 Python AP 829464548.593A++6.2854.262%C+4.31%C++28.1B+22.1B++32816.5h5.4B++10B*
AC-X11 4464381992.201A+0.1125.831%B28.539%A+32B+N/A13213.7h7.5B**29.2B++
Mag-Cutter 44443019,4520.022C+2.2922.158%DN/A0.3CN/A11336.1h2.2B+10.1C++
NC14 Bolt Driver 422419894.708A++2.4034.891%C+85.919%A+18.5CN/A7322.6h2.2B++6.4B+
Tempest 4104072951.38C+0.9323.056%D-24.816%B**24.7D-N/A6916.5h10.4C45.1C--
EM1 3963961712.316B**0.0125.492%B**29.293%A+31.9C+N/A13512.4h8.9A34.9B*
LA3 Desperado 3933892541.531B++0.7828.961%C++21.08%B+47.4B++N/A1448.2h7.5B++25.9B+
E540 Halberd 5783753411.029B*8.7246.189%C**4%C+30.5B++16.5C*45412.3h4.6B**9.9B**
NS-44 Commissioner 3803753161.187B1.1234.873%C+18.667%C32.3C++N/A12711.6h3.2B++9.1B+
NCM2 Falcon 4523731712.181B**0.1332.606%D5.63%C++17.1B+3.6C-8621.8h6B**18.5B++
C150 Dalton 594368645.75C*3.4445.546%B+N/A25.4C+15.6C--28714.5h4.4B+9.7B*
M40 Fury 4433653410.735B+8.4340.231%B+1.37%C-41.5C8.9C+3068.8h10.6B+26.3B++
Tank Mine 6213641322.758C*0.4536.922%C**N/A91C+64.3C+12074h2.2C+6B+
NS-11P 3593551831.94B++0.3725.409%B++29.296%A*31.7BN/A10911.2h10.5A41.3B**
L105 Zepher 3993393210.594C++8.2943.411%C++N/A39.4C-7C+1748.6h5.8C++13.4C**
NCM3 Raven 5313331282.602A*0.2945.388%B*2.402%C12.9B++7.7B+14225.8h17.9B**39.5B**
E540 Halberd-H 5973312016.55A+14.2464.78%A1.813%C-31.8C+25.6B++42610.4h6.7C*10.3B++
NC4 Mag-Shot 3103052431.255B*1.0529.748%B+12.787%D-30.8B+N/A1339.9h7.1B23.9C*
NC15 Phoenix 6592992221.347B+0.9651.002%CN/A11.4C+13.7C+21026.3h9.4B+18.4B+
NC9 A-Tross 2932921831.596B0.7126.762%B+28.425%B**28.1CN/A10210.4h7.8B**29.1B*
NCM3 Raven 4902891282.258A++0.0547.022%B**1.73%D-11.2B+7.8B++13425.8h21.3B*45.3B*
M60-A Bulldog 3062851716.765C++14.4650.217%B+2.105%C30C2.2D1429.5h5.3B10.5B+
NCM2 Falcon 3572841661.711B**0.6034.972%D6.69%B++13.5B+3.5D6721h8.1A23.1B++
M40 Fury 3182762312B+9.6941.211%B++2.174%C**51.1C+7.8C--4305.4h10.8B26.3B++
M60-A Bulldog 292265929.444B+27.1453.751%B**3.019%B+33.5C++3.4C+1527.9h4.4B**8.2B**
C85 Canister 2742631517.533C++15.2239.557%B15.97%B+79.7C++3.3C-3003.3h6.3B+15.9B+
NS Baron G5 2572561531.673B++0.6440.207%C13.672%C+29.1C+N/A828.8h4.1B+10.2C+
C85 Canister-H 2622432111.571C+9.2646.625%B+15.638%B*81C--6.3C+2943h5.2C++11.1B
Gauss Compact Burst 2432391132.115B+0.1929.388%B+25.523%B26.3CN/A749.1h9.8B+33.4B+
Vortek Rotary 4202122390.887C+1.4226.21%D2.83%C+5.7D5.6D13236.9h88.3C*336.8C++
Enforcer ML65-H 3522061020.6S18.2948.096%D--N/A25.4C--18D--2708.1h10.8B*22.4B++
Mauler S6 1811761171.504B++0.8035.077%C--15.909%B22.6CN/A1107.8h4.4B12.5C*
M20 Mustang 3791722150.8C1.5127.776%C-2.326%C5D6D9134.3h138.2C++497.5C++
AF-18 Stalker 1681671061.575B0.7326.379%C+25.15%B**32.7C++N/A1075.1h11.8C*44.8C**
MANA Anti-Vehicle Turret 310164433.814C**1.5145.753%D2.439%D1640C1460C*2289080.1h7.1C++15.4C
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.5D-5.9D18212.8h4.3B+11.3C++
Auraxium Mag-Cutter 1371374,1480.033C+2.2828.648%CN/A0.5CN/A1289.1h1.6B++5.5B+
Gauss Prime 1351341041.288C+1.0224.45%C25.373%B+21.6D--N/A546.2h10.2B41.7C++
NS-10 Burster 232129711.817A*0.4942.172%A*3.876%D7.3A++5.8A+13217.7h106.4A252.3A
M12 Kobalt 1291241210.333C+8.0220.582%B*21.774%B**45.9C-1.9C+1752.7h16.4B+79.6B+
M20 Basilisk 147105264.038B**1.7345.849%A5.714%C15.2C+6.1C1996.9h80B+174.5B*
NS-10 Burster 194105631.667A0.6443.388%A*1.905%D*6.1B*5.2B**12017.1h125.9B**290.2A
MANA Anti-Personnel Turret 104104234.522N/A2.2118.056%UN/A1040UN/A3102700.1h16.9T*93.8T*
MAX Punch 1021019370.108C**2.2032.713%D-N/A0.8CN/A3133.5h2.1C+6.4C+
M96 Mjolnir-H 21499323.094B+0.7965.205%A+N/A33C++38.3C+7043h50.5C*77.4B++
Spear Anti-Vehicle Phalanx Turret 13794518.8A*16.4938.565%C+9.574%A*34.8C+15.9C--5222.7h6.4B+16.6B+
NSX Tomoe 9292601.533C+0.7826.446%D54.348%A++20.9DN/A964.4h12.6B+47.6C++
Titan-150 HE 9992423A++20.6944.33%C+3.261%B+54.1B*4.1D2941.7h2.3B**5.3B++
CAS30 Tank Buster 185901080.833C+1.4854.056%B**1.111%C5.5C5.8C12916.4h61.3C+113.4B+
Hawk GD-68 14588671.313A+1.0061.311%C+1.136%D*14.2C+9.2C+3386.2h7.5B+12.3B+
M60-G Bulldog 1008699.556A7.2535.626%C*3.488%C*21.5C-3.5D1174h5B**14B++
NS Annihilator 18585691.232M+1.0872.713%FN/A8.3B+9.7C*14610.3h10.9B**15B++
Gauss Rifle Burst 8281531.528C+0.7825.825%C+25.926%C++27C--N/A913h10.2B+39.7B
AF-34 Mattock 8079233.435C++1.1344.657%A16.456%B32.9CN/A1312.4h5.6C++12.6B*
AF-34 Mattock 7776233.304C++1.0047.667%A17.105%C++30.4CN/A1572.5h6.2C*13B*
Skyguard 14276135.846A**3.5434.239%B*N/A9C7.9C1948.4h120.6B**352.3B**
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D*1.4D*726.4h5.7C+24.2D
M40 Fury-F 7970561.25C+1.0634.811%D--4.286%M**11.3D1.5D*676.2h7B+20B
M30 Mustang AH 7967322.094C0.2149.815%DN/A20.3D3.6C-2113.3h8C*16.1C++
C75 Viper 7967233.5S31.1929.152%D-4.478%M*19.7C--3.5D--3613.4h8.5B*29B+
M20 Basilisk 7857115.182A++2.8741.424%B*8.772%B*15C5.5D2123.8h79B+190.7B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit181850.2h
Motion Spotter163,0611.9h
Medical Applicator663354,27024.6h
Medical Kit3963,5155.4h
Nano-Armor Kit492773,17855.3h
Nanite Revive Grenade01,1760.3h
Anti-Vehicle MANA Turret34702.1h
Spawn Beacon108131.1h
Spitfire Auto-Turret21460.2h
Deployable Decon Tool08710.1h
Recon Detection Device182,2803h
Anti-Infantry MANA Turret54010.9h
Shield Recharging Field272,2020.8h
Ammunition Package221,7941h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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