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Commando Solskipper[KAIN] Solskipper
NC BR 139

KDR: 2.31

Score: 43.1m

Last Seen: Feb 19th, 2018 10:30 PM
- OFFLINE - 21.7 hour(s)

Rank 139 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 LA1 Anchor Razor GD-23 Blitz GD-10 GR-22 NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $799,389 MLG Score: 639
Fun Score: N/A
Cheeseburgers Flipped: 1188TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.993%22.859%5713793432,3282.258490.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.421%0.811B++0.439B0.299C*HEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.474B+9.90.304C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.124%1.399%22949671,5727737672.03363205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.67%-0.594D-0.248C0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.90.192C++40.50.216C++85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.296%3.567%65279645,214137926433.781197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.271%0.855B*0.444B0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++3.90.691B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.693%4.753%649159564,587103120574.44477223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.38%0.552B+0.173C++0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.767B++110.703B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.787%82.796%64939682,8541113142.56424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.038%0.22C++1.054B**-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.458B+1.90.387C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.954%11.857%64939682,0411231221.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%-0.351C--0.46D1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.234C++3.70.227C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.1m281.8%299 (17.9k)266 (16k)2.3110868,32729,5652.72166139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971214119.094%16.873%32205:2828

16% Combat Medic31% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMFeb 21st, 2018 5:40 AM (3d) (PST)Feb 19th, 2018 8:25 PM (5d) (PST)Feb 19th, 2018 6:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141643500.4220.1830.0711.3480.056639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8629,86021,0022511481315,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2699.3h/112.5d 12,139 11,529 21,183 218.3k 3,781 8,472 9,130 83.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,706
Deaths:891
KDR:1.915
Accuracy:22.761% C--
HSR:23.681% C
NC05 Jackhammer
B+
Kills:1,424
Deaths:691
KDR:2.061
Accuracy:48.882% B+
HSR:12.289% C--
EM6
C+
Kills:1,418
Deaths:649
KDR:2.185
Accuracy:22.776% C+
HSR:21.157% C-
NC6 Gauss SAW
C+
Kills:1,328
Deaths:825
KDR:1.610
Accuracy:20.658% C+
HSR:16.340% D--
GD-22S
C-
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C-
HSR:15.907% D*
NC6A GODSAW
B+
Kills:1,162
Deaths:468
KDR:2.483
Accuracy:24.901% D
HSR:31.670% B+
NC6S Gauss SAW S
C
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C
HSR:22.347% C
EM1
B**
Kills:415
Deaths:184
KDR:2.255
Accuracy:25.471% B+
HSR:29.398% B**
Kills:9,775
Deaths (as Heavy Assault):4,960
Deaths (to Heavy Assaults):8,349
KDR:1.97077
Kill Difference:4,815
Playtime:557.908 hours
Usage:21%
Score:7.248m
Score/min:217
Accuracy (listed only):26.229%
HSR (listed only):21.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B+
HSR:18.735% C
GD-7F
B++
Kills:1,247
Deaths:608
KDR:2.051
Accuracy:25.663% C++
HSR:23.256% B++
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B
HSR:24.588% B**
AF-4A Bandit
B**
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% B**
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B
HSR:24.891% B++
GD-66 Claw
B+
Kills:622
Deaths:381
KDR:1.633
Accuracy:66.755% B+
HSR:13.023% C+
AC-X11
B**
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% B**
19A Fortuna
A
Kills:411
Deaths:264
KDR:1.557
Accuracy:26.588% C+
HSR:26.521% A
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C-
HSR:13.672% C+
Gauss Compact Burst
C**
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% C**
HSR:25.523% C++
NSX Tanto
A+
Kills:197
Deaths:109
KDR:1.807
Accuracy:28.419% C*
HSR:37.056% A+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% C**
Kills:10,034
Deaths (as Engineer):6,195
Deaths (to Engineers):6,443
KDR:1.61969
Kill Difference:3,839
Playtime:838.022 hours
Usage:31%
Score:15.659m
Score/min:311
Accuracy (listed only):31.924%
HSR (listed only):22.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B+
HSR:18.735% C
Blitz GD-10
B
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B
HSR:11.468% D-
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B
Kills:1,327
Deaths:787
KDR:1.686
Accuracy:26.273% C*
HSR:19.744% B
GD-7F
B++
Kills:1,247
Deaths:608
KDR:2.051
Accuracy:25.663% C++
HSR:23.256% B++
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,212
Deaths:845
KDR:1.434
Accuracy:26.252% B
HSR:24.588% B**
AF-4A Bandit
B**
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B
HSR:24.891% B++
GD-66 Claw
B+
Kills:622
Deaths:381
KDR:1.633
Accuracy:66.755% B+
HSR:13.023% C+
Tempest
B+
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D-
HSR:24.609% B+
AC-X11
B**
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% B**
19A Fortuna
A
Kills:411
Deaths:264
KDR:1.557
Accuracy:26.588% C+
HSR:26.521% A
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C-
HSR:13.672% C+
Gauss Compact Burst
C**
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% C**
HSR:25.523% C++
NSX Tanto
A+
Kills:197
Deaths:109
KDR:1.807
Accuracy:28.419% C*
HSR:37.056% A+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% C**
Kills:15,985
Deaths (as Light Assault):9,885
Deaths (to Light Assaults):5,336
KDR:1.6171
Kill Difference:6,100
Playtime:462.704 hours
Usage:17%
Score:6.318m
Score/min:228
Accuracy (listed only):30.146%
HSR (listed only):21.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B
HSR:11.468% D-
GR-22
C++
Kills:1,611
Deaths:1,031
KDR:1.563
Accuracy:25.139% C++
HSR:16.077% C-
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B
Kills:1,327
Deaths:787
KDR:1.686
Accuracy:26.273% C*
HSR:19.744% B
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Carnage AR
C++
Kills:1,238
Deaths:605
KDR:2.046
Accuracy:25.744% C++
HSR:19.063% C
Reaper DMR
B+
Kills:1,175
Deaths:638
KDR:1.842
Accuracy:24.582% C
HSR:28.170% B+
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% C++
HSR:27.831% B**
NS-11A
B+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:23.994% C+
HSR:25.519% B+
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
NS-11P
A*
Kills:951
Deaths:500
KDR:1.902
Accuracy:26.025% B+
HSR:31.756% A*
GD-66 Claw
B+
Kills:622
Deaths:381
KDR:1.633
Accuracy:66.755% B+
HSR:13.023% C+
NC9 A-Tross
B**
Kills:470
Deaths:280
KDR:1.679
Accuracy:26.754% C*
HSR:31.064% B**
Tempest
B+
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D-
HSR:24.609% B+
Gauss Prime
C++
Kills:338
Deaths:258
KDR:1.310
Accuracy:25.277% C
HSR:23.965% C++
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C-
HSR:13.672% C+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% C**
Gauss Rifle Burst
C+
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C-
HSR:25.926% C+
Kills:16,425
Deaths (as Combat Medic):9,906
Deaths (to Combat Medics):3,139
KDR:1.65809
Kill Difference:6,519
Playtime:424.354 hours
Usage:16%
Score:7.768m
Score/min:305
Accuracy (listed only):29.438%
HSR (listed only):21.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,648
Deaths:1,164
KDR:1.416
Accuracy:26.490% B
HSR:11.468% D-
AF-4 Cyclone
C++
Kills:1,374
Deaths:742
KDR:1.852
Accuracy:26.388% C++
HSR:16.521% C
NS-7 PDW
B
Kills:1,327
Deaths:787
KDR:1.686
Accuracy:26.273% C*
HSR:19.744% B
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C
HSR:85.583% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
SAS-R
B**
Kills:1,108
Deaths:453
KDR:2.446
Accuracy:35.775% D
HSR:78.339% B**
NC14 Bolt Driver
A
Kills:553
Deaths:118
KDR:4.686
Accuracy:34.982% C
HSR:85.714% A
LA3 Desperado
C**
Kills:518
Deaths:344
KDR:1.506
Accuracy:29.653% C++
HSR:21.236% C**
Tempest
B+
Kills:447
Deaths:319
KDR:1.401
Accuracy:23.945% D-
HSR:24.609% B+
NS-44 Commissioner
C
Kills:413
Deaths:341
KDR:1.211
Accuracy:35.162% C
HSR:19.128% C
NSX Tomoe
A+
Kills:349
Deaths:172
KDR:2.029
Accuracy:25.536% D-
HSR:54.728% A+
AF-18 Stalker
A+
Kills:343
Deaths:191
KDR:1.796
Accuracy:27.409% C+
HSR:31.195% A+
NC4 Mag-Shot
B
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B
HSR:12.787% D-
AF-6 Shadow
B+
Kills:105
Deaths:40
KDR:2.625
Accuracy:32.985% C
HSR:30.476% B+
NS-61 Emissary
B
Kills:79
Deaths:70
KDR:1.129
Accuracy:28.310% C+
HSR:18.987% B
NS-AM7 Archer
B+
Kills:67
Deaths:95
KDR:0.705
Accuracy:52.920% D
HSR:23.881% B+
Kills:10,984
Deaths (as Infiltrator):6,049
Deaths (to Infiltrators):3,548
KDR:1.81584
Kill Difference:4,935
Playtime:250.617 hours
Usage:9%
Score:3.122m
Score/min:208
Accuracy (listed only):31.188%
HSR (listed only):34.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C--
HSR:11.787% D-
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C-
AF-41 Hacksaw
B+
Kills:700
Deaths:137
KDR:5.109
Accuracy:34.012% C*
HSR:15.714% B+
AF-41 Hacksaw
B**
Kills:638
Deaths:137
KDR:4.657
Accuracy:37.146% B
HSR:18.495% B**
NCM2 Falcon
C++
Kills:382
Deaths:178
KDR:2.146
Accuracy:33.001% D
HSR:5.497% C++
NCM3 Raven
B++
Kills:334
Deaths:129
KDR:2.589
Accuracy:45.404% B++
HSR:2.395% C
NCM3 Raven
B*
Kills:296
Deaths:129
KDR:2.295
Accuracy:47.042% B*
HSR:1.689% D-
NCM2 Falcon
B++
Kills:287
Deaths:173
KDR:1.659
Accuracy:35.373% D
HSR:6.620% B++
AF-34 Mattock
B
Kills:154
Deaths:36
KDR:4.278
Accuracy:40.071% B
HSR:17.533% C+
AF-34 Mattock
C++
Kills:147
Deaths:36
KDR:4.083
Accuracy:35.566% C++
HSR:14.966% C
NS-10 Burster
A++
Kills:137
Deaths:73
KDR:1.877
Accuracy:42.243% A++
HSR:3.650% D
NS-10 Burster
A++
Kills:107
Deaths:65
KDR:1.646
Accuracy:43.472% A++
HSR:1.869% D*
Kills:5,760
Deaths (as MAX Suit):973.500
Deaths (to MAX Suits):1,931
KDR:5.9168
Kill Difference:4,786.500
Playtime:148.784 hours
Usage:6%
Score:2.975m
Score/min:333
Accuracy (listed only):38.283%
HSR (listed only):9.480%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,079
V. Kills:231 465%
Deaths:167
KDR:6.461
Accuracy:51.844% C*
KPH:50.900 C-
VKPH:10.900 C-
Vortek Rotary
D
Kills:217
V. Kills:211 102%
Deaths:241
KDR:0.900
Accuracy:26.179% D-
KPH:5.800 D
VKPH:5.700 D
M20 Mustang
D
Kills:177
V. Kills:210 84%
Deaths:217
KDR:0.816
Accuracy:27.753% C--
KPH:5.100 D-
VKPH:6 D
M30 Mustang AH
C--
Kills:71
V. Kills:12 N/A
Deaths:33
KDR:2.152
Accuracy:50.134% D-
KPH:21 D-
VKPH:3.600 C--
Kills:1,544 (465 + 0)
Deaths:658
KDR:2.347
VKDR:1.009
Vehicle Kills:664
Kill Difference:886
Playtime:96.838 hours
Usage:4%
Score:0.911m
Score/min:157
Piloting Accuracy:50.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.450% B+
KPH:25.300 C
VKPH:15.700 D
L105 Zephyr
C+
Kills:366
V. Kills:68 N/A
Deaths:33
KDR:11.091
Accuracy:44.447% C++
KPH:40.600 C-
VKPH:7.600 C+
CAS30 Tank Buster
B**
Kills:99
V. Kills:102 96%
Deaths:117
KDR:0.846
Accuracy:54.994% B**
KPH:5.800 C-
VKPH:6 C-
Kills:835 (99 + 736)
Deaths:214
KDR:3.902
VKDR:1.864
Vehicle Kills:399
Kill Difference:621
Playtime:40.751 hours
Usage:2%
Score:0.481m
Score/min:197
Piloting Accuracy:54.994%
Gunner Accuracy:44.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C+
VKPH:7.900 D
L100 Python HESH
C**
Kills:917
V. Kills:104 N/A
Deaths:33
KDR:27.788
Accuracy:51.530% C**
KPH:64.400 C**
VKPH:7.300 C+
L100 Python AP
B+
Kills:464
V. Kills:366 126%
Deaths:55
KDR:8.436
Accuracy:54.480% C+
KPH:27.900 C+
VKPH:22 B+
C75 Viper
D
Kills:77
V. Kills:15 N/A
Deaths:3
KDR:25.667
Accuracy:30.605% D
KPH:19.600 D
VKPH:3.800 D--
Skyguard
C-
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.245% B++
KPH:8.900 C--
VKPH:7.800 C-
Kills:2,700 (2,700 + 0)
Deaths:179
KDR:15.084
VKDR:4.765
Vehicle Kills:853
Kill Difference:2,521
Playtime:81.349 hours
Usage:3%
Score:1.071m
Score/min:220
Driving Accuracy:34.245%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,351
V. Kills:1,707 138%
Deaths:262
KDR:8.973
Accuracy:51.456% C**
KPH:23.300 C++
VKPH:16.900 C**
Enforcer ML85
C+
Kills:880
V. Kills:710 124%
Deaths:111
KDR:7.928
Accuracy:49.300% B**
KPH:21.300 C+
VKPH:17.200 C+
E540 Halberd
C**
Kills:428
V. Kills:229 186%
Deaths:35
KDR:12.229
Accuracy:47.288% C*
KPH:31.500 C**
VKPH:16.800 C++
C85 Canister
C**
Kills:286
V. Kills:13 N/A
Deaths:16
KDR:17.875
Accuracy:41.419% C**
KPH:78.700 C+
VKPH:3.600 C
Titan-150 HEAT
D-
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D--
KPH:11.400 D--
VKPH:5.900 D-
Titan-150 HESH
B+
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C-
KPH:52.800 B+
VKPH:4 D--
Kills:4,184 (2,590 + 1,594)
Deaths:462
KDR:9.056
VKDR:5.935
Vehicle Kills:2,742
Kill Difference:3,722
Playtime:174.247 hours
Usage:6%
Score:3.432m
Score/min:328
Driving Accuracy:44.330%
Gunner Accuracy:41.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:626
V. Kills:34 N/A
Deaths:20
KDR:31.300
Accuracy:37.266% C
KPH:78 C
VKPH:4.200 D-
E540 Halberd-H
B+
Kills:342
V. Kills:269 127%
Deaths:20
KDR:17.100
Accuracy:64.679% B**
KPH:32.200 C
VKPH:25.300 B+
C85 Canister-H
C-
Kills:274
V. Kills:19 N/A
Deaths:23
KDR:11.913
Accuracy:45.757% C+
KPH:84.600 C--
VKPH:5.900 C-
Enforcer ML65-H
D
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 D
VKPH:18 D--
M96 Mjolnir-H
C**
Kills:149
V. Kills:147 101%
Deaths:39
KDR:3.821
Accuracy:63.897% A+
KPH:39.100 C
VKPH:38.500 C**
Kills:1,597 (0 + 1,597)
Deaths:112
KDR:14.259
VKDR:5.491
Vehicle Kills:615
Kill Difference:1,485
Playtime:33.810 hours
Usage:1%
Score:0.730m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:63.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:377
V. Kills:81 460%
Deaths:35
KDR:10.771
Accuracy:40.364% B+
KPH:42.200 C
VKPH:9.100 C+
M40 Fury
B+
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.273% B+
KPH:50.200 C
VKPH:7.600 D
M12 Kobalt
C+
Kills:181
V. Kills:7 N/A
Deaths:13
KDR:13.923
Accuracy:21.529% B++
KPH:54.200 C
VKPH:2.100 C+
M20 Basilisk
B**
Kills:116
V. Kills:47 242%
Deaths:26
KDR:4.462
Accuracy:46.388% B**
KPH:15.800 C
VKPH:6.400 C
M60-G Bulldog
C*
Kills:94
V. Kills:14 N/A
Deaths:9
KDR:10.444
Accuracy:36.796% C*
KPH:22.900 C-
VKPH:3.400 D
M12 Kobalt
B
Kills:72
V. Kills:4 N/A
Deaths:4
KDR:18
Accuracy:20.292% B+
KPH:56.400 C--
VKPH:3.100 B
M20 Basilisk
B+
Kills:58
V. Kills:21 264%
Deaths:14
KDR:4.143
Accuracy:42.214% B+
KPH:14.200 D
VKPH:5.100 D-
Kills:1,175 (0 + 1,175)
Deaths:125
KDR:9.400
VKDR:1.728
Vehicle Kills:216
Kill Difference:1,050
Playtime:34.615 hours
Usage:1%
Score:0.535m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:42.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D*
KPH:11.400 D
VKPH:1.400 D--
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.306 hours
Usage:0%
Score:0.026m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0582,3512628.973B+6.6651.456%C**3.488%C+23.3C++16.9C**334101.1h4.4B+8.5B++
C-4 2,4932,0267722.624B*0.3120.412%DN/A127.4B**29.4C+90115.9h1.3B+6.3C++
LA1 Anchor 1,7191,7068911.915C+0.4022.761%C--23.681%C30.7DN/A12155.6h8.1B*35.7C**
Razor GD-23 1,6851,6761,1171.5B+0.8127.628%B+18.735%C12.6DN/A42133.1h10.1B+36.7B+
Blitz GD-10 1,6601,6481,1641.416C*0.9026.49%B11.468%D-20.3C--N/A6981.2h12.4B+46.9B+
GR-22 1,6201,6111,0311.563C++0.7525.139%C++16.077%C-20.5DN/A6578.5h12.3B48.8B
NC05 Jackhammer 1,4351,4246912.061B+0.2548.882%B+12.289%C--40.7C+N/A13535h3.9B+8B+
EM6 1,4281,4186492.185B0.1322.776%C+21.157%C-30.4C--N/A10346.6h8.9B*39.2B+
AF-4 Cyclone 1,3791,3747421.852B0.4626.388%C++16.521%C32.6C+N/A10542.2h9.5B+35.9B+
NC6 Gauss SAW 1,3381,3288251.61C*0.7020.658%C+16.34%D--18.1DN/A8073.4h8.6B+41.6B
NS-7 PDW 1,3441,3277871.686B++0.6326.273%C*19.744%B30.2C+N/A10444h12.2B+46.4B+
NCM1 Scattercannon 1,3261,3154193.138C++0.8331.527%C--11.787%D-24.3DN/A7854.1h6.4C20.2C
NCM1 Scattercannon 1,2711,2634352.903B+0.5934.538%C13.539%C-22.6C+N/A7755.9h7.5C++21.8C++
GD-7F 1,2541,2476082.051B++0.2625.663%C++23.256%B++35.9C*N/A12234.7h9.9B**38.7B+
AF-57 Piston 1,2521,2439271.341C++0.9733.024%D10.7%D15D-N/A4183.1h4.3C*13C+
Carnage AR 1,2441,2386052.046B+0.2725.744%C++19.063%C30.2C+N/A10341h11.4B++44.4B+
NS-11C 1,2241,2128451.434B0.8826.252%B24.588%B**19.1C-N/A6863.3h11.8B+45B+
Frag Grenade 1,2191,21111211N/A1,208.6947.257%C++N/A637.4B+4.2C21801.9h2.9B++6.2B+
EM4 Longshot 1,1981,1932924.086C++1.7738.909%C85.583%B**29.2CN/A9040.9h1.8B++4.7B+
Reaper DMR 1,1841,1756381.842C+0.4724.582%C28.17%B+26C--N/A8245.2h8B*32.5B+
L100 Python HEAT 1,4681,1667515.547A++13.2447.724%C3.602%B30.6C+7.9D15838.1h3.2B**6.7B*
GD-22S 1,1791,1636871.693C+0.6221.409%C-15.907%D*17.4D-N/A6466.8h9.7B+45.1C*
AF-4A Bandit 1,1661,1625861.983B+0.3325.517%C+29.776%B**32.2CN/A9336.1h8.7B*34.2B+
NC6A GODSAW 1,1731,1624682.483C++0.1724.901%D31.67%B+32.5D--N/A9935.8h8C*32.3C++
NC6S Gauss SAW S 1,1661,1595652.051B0.2622.974%C22.347%C28.4DN/A9540.8h8.8B++38.5C**
NC1 Gauss Rifle 1,1671,1576211.863B+0.4523.875%C++27.831%B**24.9C+N/A8846.5h9.7B**40.7B+
NS-11A 1,1661,1566521.773C**0.5423.994%C+25.519%B+25.1CN/A6746.1h11.5B++47.9B+
MKV Suppressed 1,1671,1556781.704B+0.6124.52%C24.156%B*28.5CN/A9240.5h12B+48.9C*
AF-19 Mercenary 1,1591,1497721.488B+0.8224.62%B24.891%B++16.7CN/A7168.8h9.7B*39.2B++
SAS-R 1,1141,1084532.446C+0.1335.775%D78.339%B**27.8DN/A9239.8h1.9B+5.3C*
Breaker Rocket Pods 1,3101,0791676.461C+4.1551.844%C*1.019%C+50.9C-10.9C-30021.2h13.6B26.2B
Shrike 1,4001,0499231.137B+1.1753.883%C-4.004%B+26.9C++9C--21639h4.3B*8B++
NS-11P 9609515001.902B+0.4126.025%B+31.756%A*32.3C++N/A9729.4h10.8B**41.6B++
Bouncing Betty 9189182903.166C0.8545.572%C+N/A170B*N/A5545.4h1.5B**3.2B*
L100 Python HESH 1,0219173327.788A++25.4851.53%C**3.599%A+64.6C**7.3C+24414.2h2.2B*4.3B++
Enforcer ML85 1,5908801117.928B++5.6249.3%B**2.159%C+21.3C+17.2C+32041.3h12.6C++25.5B++
AF-41 Hacksaw 7067001375.109B++2.8034.012%C*15.714%B+46.4B*N/A17615.1h5B++14.7B+
AF-41 Hacksaw 6426381374.657B+2.3537.146%B18.495%B**42.3B+N/A16015.1h6B+16.2B++
Sticky Grenade 6356331633N/A630.6956.732%B+N/A1266B+4D46320.5h1.5B++2.6B+
M40 Fury-H 6606262031.3B**28.9937.266%CN/A78.3C4.3D-2468h4A10.6A
GD-66 Claw 6306223811.633C**0.6866.755%B+13.023%C+34CN/A10018.3h2.4C++3.6B
NC14 Bolt Driver 5565531184.686B**2.3734.982%C85.714%A20.4CN/A7427.1h2.1B++6B+
Anti-Vehicle Grenade 5725391539N/A536.6966.019%A+N/A898.3A*55C-36870.6h2.8A4.3A
LA3 Desperado 5245183441.506B+0.8129.653%C++21.236%C**45C*N/A13311.5h7.5B++25.4B+
NC9 A-Tross 4764702801.679C*0.6326.754%C*31.064%B**32.2CN/A10914.6h7.8B*29.1B+
L100 Python AP 830464558.436B**6.1254.48%C+4.31%B+28C+22B+32816.6h5.5B+10.1B+
Tempest 4504473191.401C0.9123.945%D-24.609%B+24.2D--N/A6618.5h10.9D45.7D-
AC-X11 4524442032.187B**0.1225.879%C++28.153%B**32.2C+N/A13713.8h7.5B*29.1B+
Mag-Cutter 45243819,4660.023C+2.2922.189%DN/A0.3C-N/A11338h2.2B+10C++
E540 Halberd 6574283512.229B++9.9247.288%C*3.505%C+31.5C**16.8C++45713.6h4.5B**9.5B*
EM1 4154151842.255B*0.0625.471%B+29.398%B**31.4CN/A13213.2h9A35.4B++
NS-44 Commissioner 4184133411.211C++1.1035.162%C19.128%C33.6C+N/A13212.3h3.1B++8.9B+
19A Fortuna 4124112641.557C*0.7526.588%C+26.521%A36.4C+N/A12111.3h7.1A26.6B*
Tank Mine 6774021372.934C++0.6236.934%C++N/A91.4C+62.5C+11504.4h2.2C6C**
NCM2 Falcon 4673821782.146B++0.1733.001%D5.497%C++16.7C*3.7C--8622.9h6.1B**18.6B+
M40 Fury 4583773510.771B+8.4640.364%B+1.326%C-42.4C9.1C+3088.9h10.5B+26.1B++
C150 Dalton 599370645.781C+3.4745.45%B+N/A25.3C15.7D28714.6h4.4B9.7B++
L105 Zephyr 4343663311.091C++8.7844.447%C++N/A40.7C-7.6C+1799h5.8C++13.1C**
NSX Tomoe 3493491722.029C++0.2825.536%D-54.728%A+31.7C--N/A10011h10.9B*42.5C**
AF-18 Stalker 3453431911.796B+0.5227.409%C+31.195%A+34.6C+N/A939.9h11.3B+41.2C**
E540 Halberd-H 6113422017.1A++14.7964.679%B**2.047%C+32.3C25.4B+42510.6h6.6C++10.2B+
Auraxium Mag-Cutter 3393396,8960.049B+2.2627.647%C+8.26%B+0.8C+N/A2437.5h1.7B++6.2B
Gauss Prime 3413382581.31C1.0025.277%C23.965%C++23.5D--N/A6214.4h10.5C++41.4C++
NCM3 Raven 5333341292.589A*0.2845.404%B++2.395%C12.8B+7.6C**14126.1h18.1B**39.8B*
NC15 Phoenix 6783102271.366B+0.9551.272%CN/A11.6C+13.7C+21126.8h9.3B18.1B
NC4 Mag-Shot 3103052431.255B+1.0629.748%B12.787%D-30.8C++N/A1349.9h7.1B+23.9C+
NCM3 Raven 4992961292.295A++0.0247.042%B*1.689%D-11.3B7.8B+13526.1h21B*44.7B*
M60-A Bulldog 3122911717.118C+14.8150.194%B+2.062%C+29.7C2.1D1399.8h5.3B10.6B+
NCM2 Falcon 3642871731.659B++0.6535.373%D6.62%B++13C++3.5D6622.1h8.3B*23.5B++
C85 Canister 2992861617.875C+15.5641.419%C**16.084%B+79.4C+3.6C2863.6h7C++16.8B
M40 Fury 3192772411.542B+9.2341.273%B+2.166%B+50.4C7.6D4265.5h10.9B26.4B+
M60-A Bulldog 302275930.556B28.2453.422%B*2.909%B+32.4C+3.2C+1428.5h4.4B*8.2B*
C85 Canister-H 2932742311.913C+9.6045.757%C+16.058%B**85.6C--5.9C-2943.2h5B10.9C**
NS Baron G5 2572561531.673B++0.6440.207%C-13.672%C+29.1CN/A858.8h4.1B10.2C+
Gauss Compact Burst 2432391132.115C++0.2029.388%C**25.523%C++26.3DN/A749.1h9.8B+33.4B+
Vortek Rotary 4282172410.9C1.4126.179%D-2.765%C++5.8D5.7D13237.2h86.9C+331.9C+
Enforcer ML65-H 3522061020.6S18.2948.096%D--N/A25.4D18D--2738.1h10.8B++22.4B+
NSX Tanto 1991971091.807B+0.5028.419%C*37.056%A+33.4C+N/A785.9h11.4B+40B+
M12 Kobalt 1881811313.923C+11.6121.529%B++19.89%B+54.8C2.1C+1933.3h15.6B++72.6B+
M20 Mustang 3871772170.816C1.5027.753%C--2.26%C+5.1D-6D9035h136C+490.1C+
Mauler S6 1811761171.504B+0.8135.077%D15.909%C**22.6CN/A1137.8h4.4C**12.5C+
MANA Anti-Vehicle Turret 313166433.86B*1.5545.743%D--2.41%C--1660D1470D6956570.1h7B**15.4C-
AF-34 Mattock 157154364.278B1.9740.071%B17.533%C+39.5C+N/A1563.9h5.2B++12.9B++
M96 Mjolnir-H 296149393.821C+1.5163.897%A+N/A39.2C38.7C**6573.8h42.1C+65.8B+
Titan-150 HEAT 223147344.324C+2.0137.944%D--2.041%D-11.4D--5.9D-18612.9h4.3B11.3C+
AF-34 Mattock 151147364.083C*1.7735.566%C++14.966%C38.7C1.1A++1303.8h4.8B+13.4B+
NS-10 Burster 242137731.877A0.4342.243%A++3.65%D7.7A+5.9A+13317.9h101.4A+240.1A
Hawk GD-68 188119751.587A++0.7261.791%CN/A17.5C+10.1C+3426.8h6.5B++10.5B+
M20 Basilisk 163116264.462B*2.1546.388%B**6.034%C+15.9C6.4C2037.3h79.2B+170.7B*
MAX Punch 1091089720.111C++2.2032.179%D-N/A0.8CN/A3137.4h2.1C++6.4C++
NS-10 Burster 198107651.646B*0.6743.472%A++1.869%D*6.2B+5.3B**12017.3h125.2B**288A
AF-6 Shadow 105105402.625B+0.3132.985%C30.476%B+36.2CN/A1052.9h4.8B+14.6C**
MANA Anti-Personnel Turret 105105234.565N/A2.2517.993%UN/A1050UN/A3193400.1h16.8T*93.6T*
CAS30 Tank Buster 201991170.846C1.4754.994%B**1.01%C5.8C-6C-12917.1h60.5C+109.9C**
Spear Anti-Vehicle Phalanx Turret 14598519.6A*17.2939.401%C9.184%A*35C16.8C--5132.8h6.6B16.7B+
M60-G Bulldog 10894910.444B**8.1336.796%C*3.191%C++22.9C-3.4D1224.1h4.9B**13.4B++
Titan-150 HESH 9992423B**20.6944.33%C-3.261%B*54.1B+4.1D-3201.7h2.3B**5.3B+
NS Annihilator 18585691.232A**1.0872.713%F-N/A8.3C+9.7B14810.3h10.9B+15C*
Gauss Rifle Burst 8281531.528C+0.7825.825%C-25.926%C+27DN/A943h10.2C**39.7C++
NS-61 Emissary 7979701.129C**1.1828.31%C+18.987%B25.5C+N/A983.1h11.9C**42.2B+
C75 Viper 9277325.667M+23.3630.605%D3.896%M+19.7D3.8D--3293.9h9.1B+29.8C**
Skyguard 14276135.846A+3.5334.245%B++N/A8.9C--7.8C-1938.5h121.1B+353.6B*
M60-A Bulldog 8273233.174C0.8623.699%D*N/A11.4D*1.4D*726.4h5.7C+24.2D-
M12 Kobalt 7672418B+15.6920.292%B+20.833%B+55.4D3.1B2521.3h14.5B++71.5B++
M40 Fury-F 8172591.22C+1.0934.961%D*4.167%S11.4D1.4D--676.3h6.9B+19.6C**
M30 Mustang AH 8371332.152C-0.1650.134%D-N/A20.9D-3.5C--2163.4h7.9C++15.8C+
NS-AM7 Archer 8867950.705B+1.6152.92%D23.881%B+3.5D1.1D-3019.2h13.3B+25B+
M20 Basilisk 7958144.143B+1.8342.214%B+8.621%B*14.1D5.1D-2074.1h84.7C**200.7B++
NS-R3 Swarm 9753192.789S0.4850.201%T*N/A13.9M+11.6A++1443.8h11.8A**23.5A*
M12 Kobalt 5151151C++48.6928.671%A25.49%A++127.5C*N/A3190.4h14.5B+50.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit181850.2h
Motion Spotter193,8702.2h
Spawn Beacon139421.2h
Nano-Armor Kit517825,35558.2h
Anti-Vehicle MANA Turret34852.1h
Medical Applicator708377,44826h
Medical Kit4423,7286h
Nanite Revive Grenade01,4350.4h
Nanite Healing Grenade01290h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31720.3h
Recon Detection Device182,4003.1h
Shield Recharging Field272,2020.8h
Ammunition Package231,9791.1h
Anti-Infantry MANA Turret54130.9h
Nano-Repair Grenade0710h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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