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Raider Commando Solskipper[KAIN] Solskipper
NC BR 58

KDR: 2.31

Score: 45.5m

Last Seen: Jun 23rd, 2018 8:49 PM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Cobalt - Outfit Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 59): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 LA1 Anchor Razor GD-23 Blitz GD-10 GR-22 AF-4 Cyclone Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 1203TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.175%23.602%5943995834,8622.280350.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%0.839B++0.513B+0.253C*HEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.481B+9.80.309C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.118%1.366%23149931,6107847842.05096205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.409%-0.579D-0.252C0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.21C++40.10.232C++84.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.46%3.419%64779905,469146227223.73821201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%0.86B*0.43B0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.80.693B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.214%5.011%631189794,989108421284.59816234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.439%0.306C*0.206C++0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.723B++12.50.67B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.853%83.251%63149933,0451205142.52488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%0.252C*1.071B**-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.462B+1.90.388C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.014%11.959%63139942,0571293231.59087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.471%-0.35C--0.472D1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++3.70.232C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
45.5m292.4%305 (18.3k)270 (16.2k)2.3132872,57931,3752.7176158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997235519.2%17.316%33205:2331

15% Combat Medic32% Engineer21% Heavy Assault10% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMJun 24th, 2018 12:45 AM (7h) (PST)Jun 23rd, 2018 4:49 PM (15h) (PST)Jun 23rd, 2018 4:49 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5131653480.4300.1860.0741.4200.056669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8009,88020,9202611485316,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2813h/117.2d 12,686 12,568 22,615 239.7k 3,959 8,812 9,422 86.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,796
Deaths:945
KDR:1.901
Accuracy:22.941% C
HSR:24.332% C+
NC05 Jackhammer
B+
Kills:1,446
Deaths:704
KDR:2.054
Accuracy:48.918% B+
HSR:12.379% D
EM6
C*
Kills:1,418
Deaths:649
KDR:2.185
Accuracy:22.776% C*
HSR:21.157% C
NC6 Gauss SAW
C*
Kills:1,328
Deaths:825
KDR:1.610
Accuracy:20.661% C*
HSR:16.340% D*
NC6A GODSAW
B*
Kills:1,324
Deaths:556
KDR:2.381
Accuracy:25.483% C-
HSR:32.100% B*
GD-22S
C+
Kills:1,176
Deaths:699
KDR:1.682
Accuracy:21.493% C+
HSR:16.157% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C
EM1
A
Kills:496
Deaths:203
KDR:2.443
Accuracy:25.973% B*
HSR:30.242% A
MGR-L1 Promise
B++
Kills:353
Deaths:128
KDR:2.758
Accuracy:27.319% B++
HSR:28.612% B+
Kills:10,496
Deaths (as Heavy Assault):5,274
Deaths (to Heavy Assaults):8,853
KDR:1.99014
Kill Difference:5,222
Playtime:581.278 hours
Usage:21%
Score:7.573m
Score/min:217
Accuracy (listed only):26.504%
HSR (listed only):22.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B++
HSR:18.735% C
GD-7F
B*
Kills:1,327
Deaths:642
KDR:2.067
Accuracy:25.775% B
HSR:23.738% B*
NS-11C
B**
Kills:1,257
Deaths:865
KDR:1.453
Accuracy:26.262% B+
HSR:24.662% B**
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D-
AF-4A Bandit
A
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B++
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B++
HSR:13.323% C+
19A Fortuna
B**
Kills:470
Deaths:299
KDR:1.572
Accuracy:26.640% C++
HSR:26.170% B**
AC-X11
A
Kills:464
Deaths:215
KDR:2.158
Accuracy:25.804% C*
HSR:28.664% A
NS Baron G5
C+
Kills:266
Deaths:160
KDR:1.663
Accuracy:40.622% C
HSR:13.534% C+
NSX Tanto
A*
Kills:245
Deaths:150
KDR:1.633
Accuracy:28.132% B+
HSR:38.367% A*
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C++
Mauler S6
C++
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C++
Kills:10,312
Deaths (as Engineer):6,349
Deaths (to Engineers):6,689
KDR:1.62419
Kill Difference:3,963
Playtime:891.147 hours
Usage:32%
Score:17.029m
Score/min:318
Accuracy (listed only):31.946%
HSR (listed only):22.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B++
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B++
HSR:18.735% C
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
AF-4 Cyclone
C**
Kills:1,566
Deaths:849
KDR:1.845
Accuracy:26.654% C**
HSR:18.838% C++
NS-7 PDW
B+
Kills:1,382
Deaths:824
KDR:1.677
Accuracy:26.375% B
HSR:20.261% B+
GD-7F
B*
Kills:1,327
Deaths:642
KDR:2.067
Accuracy:25.775% B
HSR:23.738% B*
NS-11C
B**
Kills:1,257
Deaths:865
KDR:1.453
Accuracy:26.262% B+
HSR:24.662% B**
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D-
AF-4A Bandit
A
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B*
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B++
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B++
HSR:13.323% C+
19A Fortuna
B**
Kills:470
Deaths:299
KDR:1.572
Accuracy:26.640% C++
HSR:26.170% B**
AC-X11
A
Kills:464
Deaths:215
KDR:2.158
Accuracy:25.804% C*
HSR:28.664% A
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D
HSR:24.835% B++
NS Baron G5
C+
Kills:266
Deaths:160
KDR:1.663
Accuracy:40.622% C
HSR:13.534% C+
NSX Tanto
A*
Kills:245
Deaths:150
KDR:1.633
Accuracy:28.132% B+
HSR:38.367% A*
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C++
Mauler S6
C++
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C++
Kills:16,520
Deaths (as Light Assault):10,188
Deaths (to Light Assaults):5,584
KDR:1.62152
Kill Difference:6,332
Playtime:472.085 hours
Usage:17%
Score:6.500m
Score/min:229
Accuracy (listed only):30.184%
HSR (listed only):21.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
GR-22
C*
Kills:1,639
Deaths:1,057
KDR:1.551
Accuracy:25.124% C*
HSR:15.924% C
AF-4 Cyclone
C**
Kills:1,566
Deaths:849
KDR:1.845
Accuracy:26.654% C**
HSR:18.838% C++
Carnage AR
B
Kills:1,549
Deaths:780
KDR:1.986
Accuracy:25.949% B
HSR:21.756% C**
NS-11P
A*
Kills:1,436
Deaths:751
KDR:1.912
Accuracy:26.870% B*
HSR:32.382% A*
NS-7 PDW
B+
Kills:1,382
Deaths:824
KDR:1.677
Accuracy:26.375% B
HSR:20.261% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D-
Reaper DMR
B+
Kills:1,179
Deaths:641
KDR:1.839
Accuracy:24.540% C+
HSR:28.160% B+
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% C**
HSR:27.831% B**
NS-11A
B++
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:23.994% C+
HSR:25.519% B++
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B*
GD-66 Claw
B++
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B++
HSR:13.323% C+
NC9 A-Tross
B**
Kills:526
Deaths:312
KDR:1.686
Accuracy:26.461% B
HSR:30.989% B**
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D
HSR:24.835% B++
Gauss Prime
B
Kills:385
Deaths:288
KDR:1.337
Accuracy:25.678% C+
HSR:25.714% B
NS Baron G5
C+
Kills:266
Deaths:160
KDR:1.663
Accuracy:40.622% C
HSR:13.534% C+
Mauler S6
C++
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C++
NSX Yumi
C*
Kills:148
Deaths:110
KDR:1.345
Accuracy:27.061% C*
HSR:25.676% C+
Gauss Rifle Burst
C+
Kills:86
Deaths:55
KDR:1.564
Accuracy:26.316% C
HSR:25.581% C+
Kills:17,792
Deaths (as Combat Medic):10,696
Deaths (to Combat Medics):3,354
KDR:1.66343
Kill Difference:7,096
Playtime:432.097 hours
Usage:15%
Score:7.955m
Score/min:307
Accuracy (listed only):29.443%
HSR (listed only):21.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
AF-4 Cyclone
C**
Kills:1,566
Deaths:849
KDR:1.845
Accuracy:26.654% C**
HSR:18.838% C++
NS-7 PDW
B+
Kills:1,382
Deaths:824
KDR:1.677
Accuracy:26.375% B
HSR:20.261% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
SAS-R
B**
Kills:1,159
Deaths:472
KDR:2.456
Accuracy:35.823% C-
HSR:78.257% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B*
NC14 Bolt Driver
A
Kills:623
Deaths:138
KDR:4.514
Accuracy:35.106% C+
HSR:86.677% A
LA3 Desperado
B+
Kills:558
Deaths:375
KDR:1.488
Accuracy:29.902% C**
HSR:22.581% B+
NS-44 Commissioner
C+
Kills:473
Deaths:392
KDR:1.207
Accuracy:35.610% C+
HSR:20.930% C+
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D
HSR:24.835% B++
NSX Tomoe
A++
Kills:434
Deaths:202
KDR:2.149
Accuracy:25.674% D
HSR:56.682% A++
AF-18 Stalker
A++
Kills:343
Deaths:191
KDR:1.796
Accuracy:27.409% C+
HSR:31.195% A++
NC4 Mag-Shot
B+
Kills:309
Deaths:244
KDR:1.266
Accuracy:29.837% B+
HSR:12.945% D-
AF-6 Shadow
C*
Kills:137
Deaths:54
KDR:2.537
Accuracy:34.726% C++
HSR:28.467% C*
NS-61 Emissary
B++
Kills:100
Deaths:82
KDR:1.220
Accuracy:28.855% C++
HSR:20% B++
NS-AM7 Archer
B+
Kills:74
Deaths:105
KDR:0.705
Accuracy:52.767% D
HSR:22.973% B+
NSX Daimyo
B+
Kills:70
Deaths:25
KDR:2.800
Accuracy:38.783% C
HSR:95.714% B+
Kills:11,681
Deaths (as Infiltrator):6,411
Deaths (to Infiltrators):3,785
KDR:1.82202
Kill Difference:5,270
Playtime:269.264 hours
Usage:10%
Score:3.411m
Score/min:211
Accuracy (listed only):31.848%
HSR (listed only):38.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C-
HSR:11.787% D-
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C-
AF-41 Hacksaw
B+
Kills:707
Deaths:142
KDR:4.979
Accuracy:34.147% B
HSR:15.700% B+
AF-41 Hacksaw
B**
Kills:644
Deaths:142
KDR:4.535
Accuracy:37.284% B+
HSR:18.634% B**
NCM2 Falcon
C*
Kills:382
Deaths:178
KDR:2.146
Accuracy:33.001% D
HSR:5.497% C*
NCM3 Raven
B*
Kills:337
Deaths:134
KDR:2.515
Accuracy:45.486% B*
HSR:2.374% C
NCM3 Raven
B**
Kills:297
Deaths:134
KDR:2.216
Accuracy:47.111% B**
HSR:1.684% D-
NCM2 Falcon
B*
Kills:287
Deaths:173
KDR:1.659
Accuracy:35.373% D
HSR:6.620% B*
AF-34 Mattock
B
Kills:186
Deaths:39
KDR:4.769
Accuracy:38.397% C*
HSR:18.817% B
AF-34 Mattock
B
Kills:168
Deaths:39
KDR:4.308
Accuracy:34.819% C++
HSR:17.262% B
NS-10 Burster
A++
Kills:139
Deaths:76
KDR:1.829
Accuracy:42.081% A++
HSR:3.597% D
NS-10 Burster
A*
Kills:115
Deaths:68
KDR:1.691
Accuracy:43.245% A*
HSR:1.739% D*
Kills:5,840
Deaths (as MAX Suit):989.500
Deaths (to MAX Suits):1,997
KDR:5.90197
Kill Difference:4,850.500
Playtime:150.625 hours
Usage:5%
Score:3.022m
Score/min:334
Accuracy (listed only):38.084%
HSR (listed only):9.771%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,103
V. Kills:238 462%
Deaths:169
KDR:6.527
Accuracy:51.932% B
KPH:51.600 C-
VKPH:11.100 C
Vortek Rotary
D
Kills:217
V. Kills:211 102%
Deaths:241
KDR:0.900
Accuracy:26.179% D-
KPH:5.800 D
VKPH:5.700 D
M20 Mustang
D
Kills:187
V. Kills:217 86%
Deaths:222
KDR:0.842
Accuracy:27.753% C--
KPH:5.200 D
VKPH:6.100 D
M30 Mustang AH
C-
Kills:71
V. Kills:12 N/A
Deaths:33
KDR:2.152
Accuracy:50.134% D
KPH:21 D
VKPH:3.600 C-
Kills:1,578 (475 + 0)
Deaths:665
KDR:2.373
VKDR:1.020
Vehicle Kills:678
Kill Difference:913
Playtime:97.728 hours
Usage:3%
Score:0.929m
Score/min:158
Piloting Accuracy:50.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.450% B+
KPH:25.300 C
VKPH:15.700 D
L105 Zephyr
C+
Kills:366
V. Kills:68 N/A
Deaths:33
KDR:11.091
Accuracy:44.447% C*
KPH:40.600 C
VKPH:7.600 C+
CAS30 Tank Buster
C
Kills:103
V. Kills:105 97%
Deaths:122
KDR:0.844
Accuracy:53.248% B**
KPH:5.400 C-
VKPH:5.500 C
AP30 Shredder
C
Kills:67
V. Kills:55 120%
Deaths:12
KDR:5.583
Accuracy:35.930% B**
KPH:19.300 D
VKPH:15.800 C
Kills:906 (103 + 803)
Deaths:231
KDR:3.922
VKDR:1.978
Vehicle Kills:457
Kill Difference:675
Playtime:46.220 hours
Usage:2%
Score:0.548m
Score/min:198
Piloting Accuracy:53.248%
Gunner Accuracy:35.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C+
VKPH:7.900 D
L100 Python HESH
B+
Kills:1,037
V. Kills:116 N/A
Deaths:39
KDR:26.590
Accuracy:52.272% B+
KPH:65.700 B+
VKPH:7.300 C+
L100 Python AP
B++
Kills:465
V. Kills:367 126%
Deaths:55
KDR:8.455
Accuracy:54.428% C+
KPH:27.800 C+
VKPH:22 B++
Skyguard
C-
Kills:94
V. Kills:74 125%
Deaths:15
KDR:6.267
Accuracy:34.278% B*
KPH:10.200 C-
VKPH:8 C-
C75 Viper
D
Kills:82
V. Kills:16 N/A
Deaths:3
KDR:27.333
Accuracy:29.518% D-
KPH:19.900 D
VKPH:3.900 D--
Kills:2,844 (2,844 + 0)
Deaths:187
KDR:15.209
VKDR:4.679
Vehicle Kills:875
Kill Difference:2,657
Playtime:83.939 hours
Usage:3%
Score:1.118m
Score/min:222
Driving Accuracy:29.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,472
V. Kills:1,764 140%
Deaths:272
KDR:9.088
Accuracy:51.709% C*
KPH:23.600 C*
VKPH:16.900 B+
Enforcer ML85
C++
Kills:910
V. Kills:728 125%
Deaths:115
KDR:7.913
Accuracy:49.608% B**
KPH:21.600 C+
VKPH:17.200 C++
E540 Halberd
B+
Kills:477
V. Kills:253 188%
Deaths:36
KDR:13.250
Accuracy:48.130% B+
KPH:32.200 B
VKPH:17.100 B
C85 Canister
B
Kills:290
V. Kills:13 N/A
Deaths:17
KDR:17.059
Accuracy:41.475% B
KPH:78.700 C++
VKPH:3.500 C
Titan-150 HEAT
D
Kills:155
V. Kills:76 201%
Deaths:35
KDR:4.429
Accuracy:39.198% D-
KPH:11.900 D--
VKPH:5.800 D
Titan-150 HESH
B++
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C
KPH:52.800 B++
VKPH:4 D--
M12 Kobalt
C+
Kills:61
V. Kills:3 N/A
Deaths:2
KDR:30.500
Accuracy:15.072% C*
KPH:37.600 D
VKPH:1.800 C+
Kills:4,457 (2,719 + 1,738)
Deaths:481
KDR:9.266
VKDR:5.913
Vehicle Kills:2,844
Kill Difference:3,976
Playtime:181.665 hours
Usage:6%
Score:3.577m
Score/min:328
Driving Accuracy:44.330%
Gunner Accuracy:15.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:626
V. Kills:34 N/A
Deaths:20
KDR:31.300
Accuracy:37.266% C
KPH:78 C+
VKPH:4.200 D-
C85 Canister-H
C*
Kills:356
V. Kills:25 N/A
Deaths:28
KDR:12.714
Accuracy:50.135% C*
KPH:94.300 C
VKPH:6.600 C
E540 Halberd-H
B+
Kills:344
V. Kills:270 127%
Deaths:20
KDR:17.200
Accuracy:64.673% B**
KPH:32.200 C
VKPH:25.300 B+
Enforcer ML65-H
D
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 D
VKPH:18 D-
M96 Mjolnir-H
B+
Kills:150
V. Kills:148 101%
Deaths:39
KDR:3.846
Accuracy:63.828% A++
KPH:38.700 C-
VKPH:38.100 B+
M12 Kobalt-H
C
Kills:54
V. Kills: N/A
Deaths:4
KDR:13.500
Accuracy:20.472% C
KPH:84 D
VKPH:0 D**
Kills:1,736 (0 + 1,736)
Deaths:121
KDR:14.347
VKDR:5.149
Vehicle Kills:623
Kill Difference:1,615
Playtime:35.102 hours
Usage:1%
Score:0.759m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:20.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:377
V. Kills:81 460%
Deaths:35
KDR:10.771
Accuracy:40.474% B+
KPH:42 C+
VKPH:9 C+
M40 Fury
B++
Kills:278
V. Kills:43 N/A
Deaths:24
KDR:11.583
Accuracy:41.545% B++
KPH:50.100 C+
VKPH:7.800 C--
M12 Kobalt
C
Kills:210
V. Kills:8 N/A
Deaths:13
KDR:16.154
Accuracy:21.008% B++
KPH:51.500 C
VKPH:2 C
M20 Basilisk
B**
Kills:124
V. Kills:48 253%
Deaths:26
KDR:4.769
Accuracy:46.673% B**
KPH:16.100 C
VKPH:6.200 C
M60-G Bulldog
C**
Kills:94
V. Kills:14 N/A
Deaths:9
KDR:10.444
Accuracy:36.796% C**
KPH:22.900 C-
VKPH:3.400 D
M12 Kobalt
C**
Kills:87
V. Kills:5 N/A
Deaths:4
KDR:21.750
Accuracy:19.606% B+
KPH:50.800 D
VKPH:2.900 C**
M20 Basilisk
B+
Kills:58
V. Kills:21 264%
Deaths:14
KDR:4.143
Accuracy:42.129% B+
KPH:13.800 D
VKPH:5 D
Kills:1,228 (0 + 1,228)
Deaths:125
KDR:9.824
VKDR:1.760
Vehicle Kills:220
Kill Difference:1,103
Playtime:36.330 hours
Usage:1%
Score:0.561m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:42.129%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D*
KPH:11.300 D
VKPH:1.400 D--
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.356 hours
Usage:0%
Score:0.028m
Score/min:73
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,2362,4722729.088B++6.7751.709%C*3.358%C++23.6C*16.9B+335104.6h4.4C*8.4B+
C-4 2,6252,1348232.593B*0.2820.602%DN/A128.6B**29.6C+90416.6h1.3B+6.2C++
LA1 Anchor 1,8101,7969451.901C+0.4122.941%C24.332%C+30.2DN/A11959.5h8.2B**35.6B+
Razor GD-23 1,6851,6761,1171.5B+0.8127.628%B++18.735%C12.6DN/A42133.1h10.1B*36.7B+
Blitz GD-10 1,6621,6501,1651.416B+0.9026.494%B+11.455%D-20.3CN/A6981.3h12.4B++46.9B+
GR-22 1,6481,6391,0571.551C*0.7625.124%C*15.924%C20.6C--N/A6679.4h12.2B+48.5B+
AF-4 Cyclone 1,5721,5668491.845B+0.4726.654%C**18.838%C++32.5C+N/A10348.2h9.3B++35B+
Carnage AR 1,5611,5497801.986B+0.3325.949%B21.756%C**31.6C++N/A10549h11.1B**42.9B++
NC05 Jackhammer 1,4571,4467042.054B++0.2648.918%B+12.379%D40.8C+N/A13635.4h3.9B*8B++
NS-11P 1,4521,4367511.912B++0.4026.87%B*32.382%A*34.8B+N/A11541.3h10.8B**40B*
EM6 1,4281,4186492.185B+0.1322.776%C*21.157%C30.4CN/A10346.6h8.9B*39.2B+
NS-7 PDW 1,4001,3828241.677B*0.6426.375%B20.261%B+30.2C**N/A10345.8h12.1B+46.1B+
NC6 Gauss SAW 1,3381,3288251.61B+0.7020.661%C*16.34%D*18.1C--N/A8173.4h8.6B+41.6B+
GD-7F 1,3341,3276422.067B**0.2525.775%B23.738%B*36.3B+N/A13936.6h9.8B**37.9B+
NC6A GODSAW 1,3421,3245562.381C++0.0725.483%C-32.1%B*33.1D-N/A10340h8.4C++33.1C++
NCM1 Scattercannon 1,3261,3154193.138B0.8231.527%C-11.787%D-24.3DN/A7854.1h6.4C+20.2C+
NCM1 Scattercannon 1,2711,2634352.903B++0.5934.538%C13.539%C-22.6C+N/A7755.9h7.5C*21.8C++
NS-11C 1,2701,2578651.453B+0.8626.262%B+24.662%B**19.5CN/A6964.4h11.7B++44.7B++
AF-57 Piston 1,2521,2439271.341C*0.9733.024%D10.7%D-15D-N/A4183.1h4.3C**13C+
Frag Grenade 1,2191,21111211N/A1,208.6947.24%C*N/A637.4B+4.2C--21961.9h2.9B*6.2B++
EM4 Longshot 1,1981,1932924.086C**1.7738.909%C+85.583%B**29.2C+N/A9040.9h1.8B++4.7B+
Reaper DMR 1,1881,1796411.839C++0.4724.54%C+28.16%B+25.9CN/A8245.5h8B*32.6B+
GD-22S 1,1921,1766991.682C++0.6321.493%C+16.157%D--17.5DN/A6567.1h9.7B+45B
Bouncing Betty 1,1721,1723723.151C0.8444.229%C+N/A160.5B++N/A5367.3h1.4A+3.3B*
L100 Python HEAT 1,4681,1667515.547A++13.2347.724%C3.602%B+30.6C+7.9D15838.1h3.2A6.7B**
AF-4A Bandit 1,1661,1625861.983B+0.3325.517%C++29.776%A32.2C+N/A9436.1h8.7B*34.2B+
SAS-R 1,1651,1594722.456C+0.1435.823%C-78.257%B**28.3C-N/A9440.9h1.9B++5.3B+
NC6S Gauss SAW S 1,1661,1595652.051B+0.2622.974%C+22.347%C28.4C--N/A9640.8h8.8B*38.5B+
NC1 Gauss Rifle 1,1671,1576211.863B++0.4523.875%C**27.831%B**24.9C++N/A9046.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B0.5423.994%C+25.519%B++25.1CN/A6846.1h11.5B*47.9B+
MKV Suppressed 1,1671,1556781.704B*0.6124.52%C+24.156%B*28.5C+N/A9240.5h12B+48.9B
AF-19 Mercenary 1,1591,1497721.488B*0.8324.62%B+24.891%B++16.7C+N/A7269h9.7B*39.2B++
Breaker Rocket Pods 1,3411,1031696.527C+4.2151.932%B0.997%C+51.5C-11.1C30321.4h13.5B+26B+
Shrike 1,4001,0499231.137B++1.1853.883%C4.004%B++26.9C*9C--21639h4.3B**8B*
L100 Python HESH 1,1531,0373926.59A+24.2852.272%B+3.182%A65.6B+7.3C+25215.8h2.2B**4.2B**
Enforcer ML85 1,6389101157.913B++5.6049.608%B**2.088%C+21.6C+17.3C++32042.2h12.6C++25.4B++
Sticky Grenade 7937851785N/A782.6956.047%B+N/A1308.3B++13.3B+42040.6h1.6B+2.9B+
AF-41 Hacksaw 7137071424.979B*2.6734.147%B15.7%B+46.2B**N/A17515.3h5B*14.7B*
AF-41 Hacksaw 6486441424.535B*2.2237.284%B+18.634%B**42.1B*N/A15915.3h6B+16.2B++
GD-66 Claw 6476383861.653B0.6666.811%B++13.323%C+34.5C+N/A10218.5h2.4C**3.6B+
M40 Fury-H 6606262031.3A28.9937.266%CN/A78.3C+4.3D-2468h4B**10.6B**
NC14 Bolt Driver 6266231384.514A2.2035.106%C+86.677%A21.6C+N/A7728.9h2B**5.7B++
LA3 Desperado 5645583751.488B++0.8329.902%C**22.581%B+43.6B+N/A13012.8h7.5B++25B+
Anti-Vehicle Grenade 5725391539N/A536.6966.02%A++N/A898.3A*55C--36940.6h2.8A4.3A
NC9 A-Tross 5335263121.686B+0.6326.461%B30.989%B**32.1C+N/A10716.4h7.7B**29.3B++
EM1 4974962032.443A0.1325.973%B*30.242%A34.7C+N/A13514.3h9A34.5B*
E540 Halberd 7304773613.25B**10.9448.13%B+3.145%C+32.2B17.1B44914.8h4.5B**9.4B**
NS-44 Commissioner 4784733921.207C**1.1135.61%C+20.93%C+34C++N/A13613.9h3.1B*8.6B+
19A Fortuna 4714702991.572C*0.7426.64%C++26.17%B**33.6C+N/A11414h7A+26.2B**
L100 Python AP 832465558.455A6.1454.428%C+4.301%B+27.8C+22B++33116.7h5.5B+10.2B+
AC-X11 4734642152.158B**0.1625.804%C*28.664%A31.8C*N/A13314.6h7.5B**29.2B++
Tempest 4584553231.409C+0.9023.972%D24.835%B++24.2D-N/A6618.8h10.9D45.5D
Mag-Cutter 45243819,4660.023C++2.2922.189%C--N/A0.3CN/A11338.7h2.2B+10C*
NSX Tomoe 4364342022.149C**0.1625.674%D56.682%A++33.1CN/A9813.1h10.8B**41.9B+
Tank Mine 6974191402.993C**0.6837.475%C**N/A93.1C+61.8C+11514.5h2.2C5.9B
Auraxium Mag-Cutter 3953958,6590.046B2.2726.656%C+8.101%C**0.8C+N/A2522.6h1.7B++6.4B+
Gauss Prime 3883852881.337C+0.9825.678%C+25.714%B24.4D-N/A6415.8h10.4C**40.6C*
NCM2 Falcon 4673821782.146B*0.1733.001%D5.497%C*16.7B+3.7C-8622.9h6.1B**18.6B++
M40 Fury 4583773510.771B++8.4640.474%B+1.326%C-41.9C+9C+3079h10.6B+26.2B++
C150 Dalton 599370645.781C+3.4745.45%B+N/A25.3C15.7D28714.6h4.4C**9.7B++
L105 Zephyr 4343663311.091C++8.7844.447%C*N/A40.7C7.6C+1799h5.8C*13.1B
C85 Canister-H 3813562812.714C+10.4050.135%C*14.045%B++93.7C6.6C3043.8h5.2B+10.4B+
MGR-L1 Promise 3583531282.758B*0.4427.319%B++28.612%B+41C+N/A1098.6h9.3A34.2B*
E540 Halberd-H 6143442017.2A+14.8964.673%B**2.035%C+32.1C25.2B+42610.7h6.6C+10.3B
AF-18 Stalker 3453431911.796B+0.5227.409%C+31.195%A++34.6C++N/A949.9h11.3B+41.2B+
NCM3 Raven 5383371342.515A*0.2045.486%B*2.374%C12.8B+7.6B+14226.4h18.1B**39.9B**
NC15 Phoenix 6943212331.378B0.9451.294%CN/A11.8C+13.7C++21127.2h9.1B+17.8B
NC4 Mag-Shot 3143092441.266B++1.0529.837%B+12.945%D-30.9B+N/A13610h7.1B23.8C++
NCM3 Raven 5002971342.216A++0.1047.111%B**1.684%D-11.3B+7.7B++13426.4h21.2B*45B**
M60-A Bulldog 3122911717.118C++14.8050.258%B+2.062%C+29.4C2.1D1399.9h5.3B10.6B+
C85 Canister 3032901717.059C++14.7541.475%B15.862%B+78.4C++3.5C2863.7h6.9C**16.7B+
NCM2 Falcon 3642871731.659B*0.6535.373%D6.62%B*13C**3.5D6622.1h8.3B**23.5B++
M40 Fury 3212782411.583B++9.2741.545%B++2.158%B50.5C+7.8C--4285.5h11B+26.6B+
M60-A Bulldog 302275930.556B+28.2453.163%B*2.909%B+32C+3.1C+1418.6h4.4B**8.3B**
NS Baron G5 2672661601.663B++0.6540.622%C13.534%C+29.2C+N/A849.1h4.1B+10.2C+
NSX Tanto 2472451501.633B+0.6828.132%B+38.367%A*34.5C++N/A827.1h11.1B++39.4B+
Gauss Compact Burst 2432391132.115C*0.2029.388%B+25.523%C++26.3CN/A749.1h9.8B+33.4B+
Vortek Rotary 4282172410.9C1.4126.179%D-2.765%C*5.8D5.7D13337.2h86.9C++331.9C+
M12 Kobalt 2182101316.154B13.8421.008%B++19.048%C*51.2C2C2054.1h15.8B++75.2B+
Enforcer ML65-H 3522061020.6S18.2948.096%D--N/A25.4D18D-2738.1h10.8B*22.4B+
M20 Mustang 4041872220.842C1.4727.753%C--2.139%C+5.2D6.1D9435.8h131.8C+475.1C+
AF-34 Mattock 189186394.769B++2.4638.397%C*18.817%B41.3C++N/A1514.5h4.9B**12.9B*
Mauler S6 1811761171.504B+0.8135.077%C--15.909%C++22.6CN/A1177.8h4.4B+12.5C*
AF-34 Mattock 172168394.308B+1.9934.819%C++17.262%B37.3C+N/A1264.5h4.9B+14.2B+
MANA Anti-Vehicle Turret 313166433.86A++1.5545.743%D*2.41%D1660B++1470A*6957400.1h7B*15.4C+
Titan-150 HEAT 231155354.429C+2.1239.198%D-1.935%D11.8D--5.8D18613.1h4.4B+11.3C++
M96 Mjolnir-H 298150393.846C+1.5363.828%A++N/A38.5C-37.9B+6613.9h42.6C+66.8B+
NSX Yumi 1521481101.345C+0.9727.061%C*25.676%C+29.6CN/A825h7.7A+28.4B**
NS-10 Burster 245139761.829A+0.4842.081%A++3.597%D7.6A5.8A+13018.4h103.7A246.3A
AF-6 Shadow 137137542.537B+0.2234.726%C++28.467%C*39.1C+N/A1043.5h4.7B++13.5B+
Hawk GD-68 215135901.5A++0.8160.44%CN/A17.8C++10.5C++3287.6h6.5B++10.8B+
M20 Basilisk 172124264.769B**2.4646.673%B**5.645%C+16.1C6.2C2037.7h80.2C*171.8B++
NS-10 Burster 208115681.691B**0.6243.245%A*1.739%D*6.5B++5.2B**12117.8h120.9B**279.5B**
MAX Punch 1091089880.109C*2.2031.994%D-N/A0.8CN/A3139h2.1C+6.5C+
MANA Anti-Personnel Turret 105105234.565N/A2.2517.993%UN/A1050UN/A3252500.1h16.8T*93.6T*
Spear Anti-Vehicle Phalanx Turret 155104520.8A*18.4940.024%C8.654%A*35.9C+17.6C5222.9h6.5B+16.1B+
CAS30 Tank Buster 2081031220.844C1.4753.248%B**N/A5.4C-5.5C11719.1h60.6C+113.9B
NS-61 Emissary 100100821.22B+1.0928.855%C++20%B++27C++N/A1033.7h11.8B+40.9B+
Skyguard 16894156.267A*3.9534.278%B*N/A10.2C-8C-1939.2h109B+318B++
M60-G Bulldog 10894910.444A+8.1336.796%C**3.191%C++22.9C-3.4D1224.1h4.9B**13.4B*
Titan-150 HESH 9992423A20.6944.33%C3.261%B**54.1B++4.1D-4001.7h2.3B**5.3B++
M12 Kobalt 9089189B**86.6928.297%A+23.596%B**148.3B*1.7D--3730.6h14.1B+49.7B*
M12 Kobalt 9287421.75B**19.4419.606%B+21.839%B++51.2D2.9C**2591.7h15.2B+77.7B+
Gauss Rifle Burst 8786551.564C+0.7526.316%C25.581%C+26.9DN/A913.2h10.2B+38.9C**
NS Annihilator 18585691.232A++1.0872.713%F-N/A8.3C9.7B15010.3h10.9C**15C+
C75 Viper 9882327.333M**25.0229.518%D-3.659%A**20C--3.9D--3194.1h8.8B*29.8B+
NS-AM7 Archer 97741050.705B++1.6152.767%D22.973%B+3.3D-1D-2822.5h13B+24.7B+
M60-A Bulldog 8273233.174C0.8623.699%D*N/A11.4D*1.4D*726.4h5.7C+24.2D
M40 Fury-F 8172591.22C+1.0934.961%D*4.167%S11.3D1.4D--736.4h6.9B++19.6B+
M30 Mustang AH 8371332.152C0.1650.134%DN/A20.9D3.5C-2183.4h7.9C**15.8C*
NSX Daimyo 7070252.8C+0.4938.783%C95.714%B+31.8DN/A1182.2h2.9C7.5C
AP30 Shredder 12267125.583C+3.2735.93%B**1.493%C--19.1D15.7C3083.5h113.8D316.7C+
M12 Kobalt 6461230.5A28.1915.072%C*9.836%D--38.1D1.9C++1461.6h14.9B++98.7B++
M20 Basilisk 7958144.143B++1.8342.129%B+8.621%B*13.8D5D2084.2h86.7C++205.7B+
M12 Kobalt-H 5454413.5C11.1920.472%C20.37%B*90C--N/A3080.6h11.6B+56.5B+
NS-R3 Swarm 9954212.571S0.2650.808%TN/A13.5A++11.3A+1414h12.2A*24.1A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter224,2032.4h
Restoration Kit202190.3h
Nano-Armor Kit561875,36160.9h
Medical Applicator719383,42526.3h
Medical Kit4583,8456.2h
Nanite Healing Grenade01380h
Anti-Vehicle MANA Turret34852.1h
Nanite Revive Grenade01,4670.4h
Spawn Beacon131,0001.2h
Spitfire Auto-Turret53310.4h
Deconstruction Tool09010.1h
Recon Detection Device182,4143.1h
Shield Recharging Field272,2020.8h
Ammunition Package292,7651.4h
Anti-Infantry MANA Turret54130.9h
Nano-Repair Grenade01250h
Hardlight Barrier4570.1h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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