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Corporal Commando Solskipper[KAIN] Solskipper
NC BR 30

KDR: 2.31

Score: 44m

Last Seen: Apr 20th, 2018 10:46 PM
- OFFLINE - 32.1 hour(s)

Rank 30 (30) Corporal of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 31): 89%
Level 100 Progress: 233%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 LA1 Anchor Razor GD-23 Blitz GD-10 GR-22 AF-4 Cyclone Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 1196TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.087%23.311%5853893733,6542.271460.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.473%0.827B++0.502B+0.256C*HEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.478B+9.80.307C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.108%1.371%23249711,6057767802.06564206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.497%-0.592D-0.268C0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.202C++400.226C++84.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.197%3.527%64379685,302142026623.7338199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.435%0.843B*0.436B0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++3.80.692B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.745%4.688%636169594,735106121054.45857225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%0.46B+0.148C++0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.73B++12.50.664B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.817%82.858%63639722,9461158142.54404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.995%0.226C++1.055B**-0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.461B+1.90.39B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.014%11.959%63639722,0571263231.62866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.471%-0.348C--0.445C--1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.238C++3.70.23C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
44m281.1%300 (18k)266 (16k)2.3117270,48930,4922.7197330 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975224019.172%17.157%32905:2629

16% Combat Medic31% Engineer21% Heavy Assault10% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMApr 21st, 2018 11:17 AM (15h) (PST)Apr 20th, 2018 7:37 PM (1d) (PST)Apr 20th, 2018 6:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141653490.4260.1840.0731.3560.056658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8599,89020,9692611481315,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2756.7h/114.9d 12,441 12,094 21,915 224.2k 3,864 8,656 9,279 85.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,763
Deaths:919
KDR:1.918
Accuracy:22.887% C-
HSR:23.993% C
NC05 Jackhammer
B+
Kills:1,426
Deaths:695
KDR:2.052
Accuracy:48.881% B+
HSR:12.272% D
EM6
C++
Kills:1,418
Deaths:649
KDR:2.185
Accuracy:22.776% C++
HSR:21.157% C
NC6 Gauss SAW
C++
Kills:1,328
Deaths:825
KDR:1.610
Accuracy:20.661% C++
HSR:16.340% D--
NC6A GODSAW
B++
Kills:1,322
Deaths:551
KDR:2.399
Accuracy:25.162% D
HSR:32.073% B++
GD-22S
C
Kills:1,176
Deaths:699
KDR:1.682
Accuracy:21.493% C
HSR:16.157% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C
EM1
A
Kills:496
Deaths:203
KDR:2.443
Accuracy:25.973% B++
HSR:30.242% A
MGR-L1 Promise
B+
Kills:107
Deaths:36
KDR:2.972
Accuracy:27.633% B+
HSR:25.234% C+
Kills:10,195
Deaths (as Heavy Assault):5,142
Deaths (to Heavy Assaults):8,606
KDR:1.98269
Kill Difference:5,053
Playtime:570.094 hours
Usage:21%
Score:7.427m
Score/min:217
Accuracy (listed only):26.493%
HSR (listed only):22.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B+
HSR:18.735% C
GD-7F
B++
Kills:1,253
Deaths:613
KDR:2.044
Accuracy:25.681% C++
HSR:23.304% B++
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,236
Deaths:861
KDR:1.436
Accuracy:26.252% B+
HSR:24.515% B**
AF-4A Bandit
B**
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% B**
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B+
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B+
HSR:13.323% C+
19A Fortuna
B**
Kills:459
Deaths:289
KDR:1.588
Accuracy:26.763% C+
HSR:26.362% B**
AC-X11
B**
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% B**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B
HSR:25.523% C++
NSX Tanto
A++
Kills:215
Deaths:122
KDR:1.762
Accuracy:28.247% C*
HSR:37.674% A++
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
Kills:10,146
Deaths (as Engineer):6,259
Deaths (to Engineers):6,570
KDR:1.62103
Kill Difference:3,887
Playtime:860.572 hours
Usage:31%
Score:16.044m
Score/min:311
Accuracy (listed only):31.930%
HSR (listed only):22.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,676
Deaths:1,117
KDR:1.500
Accuracy:27.628% B+
HSR:18.735% C
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
AF-4 Cyclone
C++
Kills:1,522
Deaths:810
KDR:1.879
Accuracy:26.551% C++
HSR:18.528% C+
NS-7 PDW
B+
Kills:1,354
Deaths:802
KDR:1.688
Accuracy:26.294% C*
HSR:19.941% B+
GD-7F
B++
Kills:1,253
Deaths:613
KDR:2.044
Accuracy:25.681% C++
HSR:23.304% B++
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
B**
Kills:1,236
Deaths:861
KDR:1.436
Accuracy:26.252% B+
HSR:24.515% B**
AF-4A Bandit
B**
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C+
HSR:29.776% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
AF-19 Mercenary
B++
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B++
GD-66 Claw
B+
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B+
HSR:13.323% C+
19A Fortuna
B**
Kills:459
Deaths:289
KDR:1.588
Accuracy:26.763% C+
HSR:26.362% B**
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D-
HSR:24.835% B++
AC-X11
B**
Kills:444
Deaths:203
KDR:2.187
Accuracy:25.879% C++
HSR:28.153% B**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B
HSR:25.523% C++
NSX Tanto
A++
Kills:215
Deaths:122
KDR:1.762
Accuracy:28.247% C*
HSR:37.674% A++
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
Kills:16,282
Deaths (as Light Assault):10,037
Deaths (to Light Assaults):5,452
KDR:1.6222
Kill Difference:6,245
Playtime:466.810 hours
Usage:17%
Score:6.368m
Score/min:227
Accuracy (listed only):30.162%
HSR (listed only):21.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
GR-22
C++
Kills:1,623
Deaths:1,043
KDR:1.556
Accuracy:25.134% C++
HSR:16.020% C-
AF-4 Cyclone
C++
Kills:1,522
Deaths:810
KDR:1.879
Accuracy:26.551% C++
HSR:18.528% C+
Carnage AR
C*
Kills:1,474
Deaths:735
KDR:2.005
Accuracy:25.947% C*
HSR:20.963% C++
NS-7 PDW
B+
Kills:1,354
Deaths:802
KDR:1.688
Accuracy:26.294% C*
HSR:19.941% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Reaper DMR
B+
Kills:1,175
Deaths:638
KDR:1.842
Accuracy:24.582% C
HSR:28.170% B+
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% C++
HSR:27.831% B**
NS-11A
B+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:23.994% C+
HSR:25.519% B+
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
NS-11P
A*
Kills:1,060
Deaths:557
KDR:1.903
Accuracy:26.321% B+
HSR:32.170% A*
GD-66 Claw
B+
Kills:638
Deaths:386
KDR:1.653
Accuracy:66.811% B+
HSR:13.323% C+
NC9 A-Tross
B*
Kills:506
Deaths:298
KDR:1.698
Accuracy:26.587% C*
HSR:30.435% B*
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D-
HSR:24.835% B++
Gauss Prime
C**
Kills:385
Deaths:288
KDR:1.337
Accuracy:25.678% C
HSR:25.714% C**
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
B
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% D
HSR:15.909% B
Gauss Rifle Burst
C+
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C-
HSR:25.926% C+
Kills:17,066
Deaths (as Combat Medic):10,246
Deaths (to Combat Medics):3,260
KDR:1.66563
Kill Difference:6,820
Playtime:428.807 hours
Usage:16%
Score:7.849m
Score/min:305
Accuracy (listed only):29.494%
HSR (listed only):21.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,650
Deaths:1,165
KDR:1.416
Accuracy:26.494% B+
HSR:11.455% D-
AF-4 Cyclone
C++
Kills:1,522
Deaths:810
KDR:1.879
Accuracy:26.551% C++
HSR:18.528% C+
NS-7 PDW
B+
Kills:1,354
Deaths:802
KDR:1.688
Accuracy:26.294% C*
HSR:19.941% B+
EM4 Longshot
B*
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C
HSR:85.583% B*
SAS-R
B**
Kills:1,157
Deaths:470
KDR:2.462
Accuracy:35.817% D
HSR:78.220% B**
MKV Suppressed
B*
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C
HSR:24.156% B*
NC14 Bolt Driver
A
Kills:596
Deaths:134
KDR:4.448
Accuracy:35.194% C+
HSR:86.409% A
LA3 Desperado
B+
Kills:546
Deaths:369
KDR:1.480
Accuracy:29.820% C++
HSR:22.161% B+
Tempest
B++
Kills:455
Deaths:323
KDR:1.409
Accuracy:23.972% D-
HSR:24.835% B++
NS-44 Commissioner
C+
Kills:441
Deaths:370
KDR:1.192
Accuracy:35.311% C+
HSR:20.408% C+
NSX Tomoe
A++
Kills:434
Deaths:202
KDR:2.149
Accuracy:25.674% D-
HSR:56.682% A++
AF-18 Stalker
A+
Kills:343
Deaths:191
KDR:1.796
Accuracy:27.409% C+
HSR:31.195% A+
NC4 Mag-Shot
B+
Kills:307
Deaths:244
KDR:1.258
Accuracy:29.812% B+
HSR:12.704% D--
AF-6 Shadow
C*
Kills:137
Deaths:54
KDR:2.537
Accuracy:34.726% C+
HSR:28.467% C*
NS-61 Emissary
B++
Kills:91
Deaths:77
KDR:1.182
Accuracy:28.609% C+
HSR:20.879% B++
NS-AM7 Archer
B+
Kills:72
Deaths:104
KDR:0.692
Accuracy:52.767% D
HSR:23.611% B+
Kills:11,453
Deaths (as Infiltrator):6,285
Deaths (to Infiltrators):3,668
KDR:1.82228
Kill Difference:5,168
Playtime:263.466 hours
Usage:10%
Score:3.307m
Score/min:209
Accuracy (listed only):31.367%
HSR (listed only):35.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C--
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C--
HSR:11.787% D-
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C-
AF-41 Hacksaw
B+
Kills:703
Deaths:139
KDR:5.058
Accuracy:34.051% C**
HSR:15.647% B+
AF-41 Hacksaw
B**
Kills:642
Deaths:139
KDR:4.619
Accuracy:37.199% B+
HSR:18.692% B**
NCM2 Falcon
C++
Kills:382
Deaths:178
KDR:2.146
Accuracy:33.001% D
HSR:5.497% C++
NCM3 Raven
B++
Kills:336
Deaths:132
KDR:2.545
Accuracy:45.442% B++
HSR:2.381% C
NCM3 Raven
B*
Kills:297
Deaths:132
KDR:2.250
Accuracy:47.072% B*
HSR:1.684% D-
NCM2 Falcon
B++
Kills:287
Deaths:173
KDR:1.659
Accuracy:35.373% D
HSR:6.620% B++
AF-34 Mattock
C*
Kills:166
Deaths:39
KDR:4.256
Accuracy:39.156% C*
HSR:18.072% C++
AF-34 Mattock
C++
Kills:159
Deaths:39
KDR:4.077
Accuracy:35.259% C++
HSR:15.723% C+
NS-10 Burster
A++
Kills:139
Deaths:76
KDR:1.829
Accuracy:42.165% A++
HSR:3.597% D
NS-10 Burster
A++
Kills:113
Deaths:68
KDR:1.662
Accuracy:43.369% A++
HSR:1.770% D*
Kills:5,802
Deaths (as MAX Suit):984.500
Deaths (to MAX Suits):1,970
KDR:5.89335
Kill Difference:4,817.500
Playtime:149.773 hours
Usage:5%
Score:2.996m
Score/min:333
Accuracy (listed only):38.179%
HSR (listed only):9.584%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,103
V. Kills:238 462%
Deaths:169
KDR:6.527
Accuracy:51.932% C*
KPH:51.600 C-
VKPH:11.100 C
Vortek Rotary
D
Kills:217
V. Kills:211 102%
Deaths:241
KDR:0.900
Accuracy:26.179% D-
KPH:5.800 D
VKPH:5.700 D
M20 Mustang
D
Kills:182
V. Kills:213 85%
Deaths:220
KDR:0.827
Accuracy:27.671% D
KPH:5.100 D-
VKPH:6 D
M30 Mustang AH
C--
Kills:71
V. Kills:12 N/A
Deaths:33
KDR:2.152
Accuracy:50.134% D-
KPH:21 D-
VKPH:3.600 C--
Kills:1,573 (470 + 0)
Deaths:663
KDR:2.373
VKDR:1.017
Vehicle Kills:674
Kill Difference:910
Playtime:97.470 hours
Usage:4%
Score:0.920m
Score/min:157
Piloting Accuracy:50.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.450% B+
KPH:25.300 C
VKPH:15.700 D
L105 Zephyr
C++
Kills:366
V. Kills:68 N/A
Deaths:33
KDR:11.091
Accuracy:44.447% C*
KPH:40.600 C
VKPH:7.600 C++
CAS30 Tank Buster
B**
Kills:103
V. Kills:105 97%
Deaths:122
KDR:0.844
Accuracy:53.755% B**
KPH:5.500 C-
VKPH:5.600 C-
AP30 Shredder
C
Kills:64
V. Kills:54 116%
Deaths:11
KDR:5.818
Accuracy:35.838% B**
KPH:19.300 C--
VKPH:16.300 C
Kills:903 (103 + 800)
Deaths:230
KDR:3.926
VKDR:1.983
Vehicle Kills:456
Kill Difference:673
Playtime:45.573 hours
Usage:2%
Score:0.543m
Score/min:199
Piloting Accuracy:53.755%
Gunner Accuracy:35.838%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C+
VKPH:7.900 D
L100 Python HESH
B
Kills:978
V. Kills:109 N/A
Deaths:36
KDR:27.167
Accuracy:51.776% B
KPH:65.300 C**
VKPH:7.300 C+
L100 Python AP
B+
Kills:465
V. Kills:367 126%
Deaths:55
KDR:8.455
Accuracy:54.374% C+
KPH:27.900 C+
VKPH:22 B+
Skyguard
C-
Kills:85
V. Kills:70 120%
Deaths:15
KDR:5.667
Accuracy:34.036% B++
KPH:9.600 C-
VKPH:7.900 C-
C75 Viper
D
Kills:82
V. Kills:16 N/A
Deaths:3
KDR:27.333
Accuracy:29.518% D-
KPH:19.900 D
VKPH:3.900 D-
Kills:2,776 (2,776 + 0)
Deaths:184
KDR:15.087
VKDR:4.696
Vehicle Kills:864
Kill Difference:2,592
Playtime:82.722 hours
Usage:3%
Score:1.084m
Score/min:218
Driving Accuracy:29.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:2,372
V. Kills:1,715 138%
Deaths:265
KDR:8.951
Accuracy:51.446% C**
KPH:23.200 C++
VKPH:16.800 B
Enforcer ML85
C+
Kills:910
V. Kills:728 125%
Deaths:113
KDR:8.053
Accuracy:49.591% B**
KPH:21.600 C+
VKPH:17.300 C+
E540 Halberd
C**
Kills:462
V. Kills:244 189%
Deaths:36
KDR:12.833
Accuracy:47.819% C**
KPH:31.900 C**
VKPH:16.800 C++
C85 Canister
B
Kills:288
V. Kills:13 N/A
Deaths:16
KDR:18
Accuracy:41.401% B
KPH:78.500 C+
VKPH:3.500 C
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D--
KPH:11.400 D--
VKPH:5.900 D
Titan-150 HESH
B+
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C
KPH:52.800 B+
VKPH:4 D--
Kills:4,271 (2,611 + 1,660)
Deaths:468
KDR:9.126
VKDR:5.947
Vehicle Kills:2,783
Kill Difference:3,803
Playtime:176.978 hours
Usage:6%
Score:3.484m
Score/min:328
Driving Accuracy:44.330%
Gunner Accuracy:41.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:626
V. Kills:34 N/A
Deaths:20
KDR:31.300
Accuracy:37.266% C
KPH:78 C
VKPH:4.200 D-
E540 Halberd-H
B+
Kills:344
V. Kills:270 127%
Deaths:20
KDR:17.200
Accuracy:64.673% B**
KPH:32.200 C
VKPH:25.300 B+
C85 Canister-H
C-
Kills:274
V. Kills:19 N/A
Deaths:23
KDR:11.913
Accuracy:45.757% C
KPH:84.600 C--
VKPH:5.900 C-
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D-
M96 Mjolnir-H
B
Kills:150
V. Kills:148 101%
Deaths:39
KDR:3.846
Accuracy:63.828% A+
KPH:38.700 C
VKPH:38.200 B
Kills:1,600 (0 + 1,600)
Deaths:112
KDR:14.286
VKDR:5.509
Vehicle Kills:617
Kill Difference:1,488
Playtime:33.923 hours
Usage:1%
Score:0.733m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:63.828%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:377
V. Kills:81 460%
Deaths:35
KDR:10.771
Accuracy:40.474% B+
KPH:42 C
VKPH:9 C+
M40 Fury
B+
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.322% B+
KPH:50.100 C
VKPH:7.600 D
M12 Kobalt
C
Kills:189
V. Kills:7 N/A
Deaths:13
KDR:14.539
Accuracy:21.403% B++
KPH:54.400 C
VKPH:2 C
M20 Basilisk
B**
Kills:117
V. Kills:47 244%
Deaths:26
KDR:4.500
Accuracy:46.336% B**
KPH:15.600 C
VKPH:6.300 C
M60-G Bulldog
C*
Kills:94
V. Kills:14 N/A
Deaths:9
KDR:10.444
Accuracy:36.796% C*
KPH:22.900 C-
VKPH:3.400 D
M12 Kobalt
B++
Kills:79
V. Kills:5 N/A
Deaths:4
KDR:19.750
Accuracy:20.059% B+
KPH:56.800 C--
VKPH:3.600 B++
M20 Basilisk
B+
Kills:58
V. Kills:21 264%
Deaths:14
KDR:4.143
Accuracy:42.267% B+
KPH:14 D
VKPH:5.100 D-
Kills:1,191 (0 + 1,191)
Deaths:125
KDR:9.528
VKDR:1.736
Vehicle Kills:217
Kill Difference:1,066
Playtime:35.114 hours
Usage:1%
Score:0.541m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:42.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D*
KPH:11.300 D
VKPH:1.400 D--
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.356 hours
Usage:0%
Score:0.026m
Score/min:68
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0872,3722658.951B+6.6451.446%C**3.499%C++23.2C++16.8B335102.1h4.4B+8.5B++
C-4 2,5702,0898062.592B*0.2820.519%DN/A128.2B**29.5C+89616.3h1.3B+6.2C++
LA1 Anchor 1,7761,7639191.918C+0.3922.887%C-23.993%C30.9DN/A12157h8.1B*35.5B
Razor GD-23 1,6851,6761,1171.5B+0.8127.628%B+18.735%C12.6DN/A42133.1h10.1B++36.7B+
Blitz GD-10 1,6621,6501,1651.416C**0.9026.494%B+11.455%D-20.3C-N/A6981.3h12.4B+46.9B+
GR-22 1,6321,6231,0431.556C++0.7625.134%C++16.02%C-20.6DN/A6578.9h12.2B48.6B
AF-4 Cyclone 1,5281,5228101.879B+0.4326.551%C++18.528%C+32.7C+N/A10346.5h9.3B+35.1B+
Carnage AR 1,4841,4747352.005B+0.3125.947%C*20.963%C++31.7C+N/A10346.5h11.1B++42.9B+
NC05 Jackhammer 1,4371,4266952.052B+0.2648.881%B+12.272%D40.6C+N/A13535.1h3.9B+8B+
EM6 1,4281,4186492.185C**0.1322.776%C++21.157%C30.4C--N/A10346.6h8.9B*39.2B+
NS-7 PDW 1,3711,3548021.688B*0.6226.294%C*19.941%B+30.3C++N/A10344.7h12.2B+46.4B+
NC6 Gauss SAW 1,3381,3288251.61C*0.7020.661%C++16.34%D--18.1DN/A8173.4h8.6B+41.6B+
NC6A GODSAW 1,3391,3225512.399C++0.0925.162%D32.073%B++33.4D-N/A10139.6h8.2C++32.5C++
NCM1 Scattercannon 1,3261,3154193.138C**0.8331.527%C--11.787%D-24.3DN/A7854.1h6.4C20.2C
NCM1 Scattercannon 1,2711,2634352.903B+0.5934.538%C13.539%C-22.6C+N/A7755.9h7.5C++21.8C++
GD-7F 1,2601,2536132.044B+0.2725.681%C++23.304%B++35.6C++N/A12135.2h9.9B*38.6B+
AF-57 Piston 1,2521,2439271.341C++0.9733.024%D10.7%D15D-N/A4183.1h4.3C*13C+
NS-11C 1,2491,2368611.436B+0.8826.252%B+24.515%B**19.4CN/A6863.7h11.7B++44.7B+
Frag Grenade 1,2191,21111211N/A1,208.6947.24%C++N/A637.4B+4.2C-21831.9h2.9B++6.2B+
EM4 Longshot 1,1981,1932924.086C*1.7738.909%C85.583%B*29.2CN/A9040.9h1.8B++4.7B+
GD-22S 1,1921,1766991.682C+0.6321.493%C16.157%D--17.5D-N/A6567.1h9.7B+45C*
Reaper DMR 1,1841,1756381.842C++0.4724.582%C28.17%B+26C--N/A8245.2h8B*32.5B+
L100 Python HEAT 1,4681,1667515.547A++13.2447.724%C3.602%B+30.6C+7.9D15838.1h3.2B**6.7B**
AF-4A Bandit 1,1661,1625861.983B+0.3325.517%C+29.776%B**32.2CN/A9336.1h8.7B*34.2B+
NC6S Gauss SAW S 1,1661,1595652.051B0.2622.974%C+22.347%C28.4DN/A9640.8h8.8B++38.5C**
SAS-R 1,1631,1574702.462C+0.1535.817%D78.22%B**28.4DN/A9340.8h1.9B+5.3C**
NC1 Gauss Rifle 1,1671,1576211.863B+0.4523.875%C++27.831%B**24.9C+N/A8946.5h9.7B**40.7B++
NS-11A 1,1661,1566521.773C**0.5423.994%C+25.519%B+25.1CN/A6746.1h11.5B++47.9B+
MKV Suppressed 1,1671,1556781.704B+0.6124.52%C24.156%B*28.5CN/A9240.5h12B+48.9C**
AF-19 Mercenary 1,1591,1497721.488B+0.8224.62%B+24.891%B++16.7CN/A7268.9h9.7B*39.2B+
Breaker Rocket Pods 1,3411,1031696.527C+4.2251.932%C*0.997%C+51.5C-11.1C30321.4h13.5B26B+
NS-11P 1,0711,0605571.903B+0.4126.321%B+32.17%A*33.5C++N/A9731.6h10.8B**41.2B++
Bouncing Betty 1,0531,0533403.097C0.7945.006%C+N/A164.5B++N/A5196.4h1.4A+3.2B*
Shrike 1,4001,0499231.137B+1.1753.883%C4.004%B+26.9C++9C--21639h4.3B*8B++
L100 Python HESH 1,0879783627.167A+24.8651.776%B3.374%A+65.2C**7.3C+24015h2.2B*4.3B*
Enforcer ML85 1,6389101138.053B++5.7449.591%B**2.088%C+21.6C+17.3C+31942.2h12.6C++25.4B++
AF-41 Hacksaw 7097031395.058B++2.7534.051%C**15.647%B+46.3B*N/A17515.2h5B*14.7B++
Sticky Grenade 6916871687N/A684.6957.275%B+N/A1374B+8C+43720.5h1.5B+2.7B+
AF-41 Hacksaw 6466421394.619B++2.3137.199%B+18.692%B**42.2B+N/A16015.2h6B+16.2B++
GD-66 Claw 6476383861.653C*0.6666.811%B+13.323%C+34.5CN/A10118.5h2.4C*3.6B+
M40 Fury-H 6606262031.3B**28.9937.266%CN/A78.3C4.3D-2468h4B**10.6B**
NC14 Bolt Driver 5995961344.448B**2.1435.194%C+86.409%A21.1CN/A7528.2h2B*5.8B+
LA3 Desperado 5525463691.48B+0.8329.82%C++22.161%B+43.3C*N/A12712.6h7.5B+25.2B+
Anti-Vehicle Grenade 5725391539N/A536.6966.019%A+N/A898.3A*55C-36940.6h2.8A4.3A
NC9 A-Tross 5135062981.698C**0.6126.587%C*30.435%B*32.2CN/A10915.7h7.7B*29B+
EM1 4974962032.443B**0.1325.973%B++30.242%A34.7C+N/A13514.3h9A34.5B++
L100 Python AP 832465558.455B**6.1454.374%C+4.301%B+27.8C+22B+32816.7h5.5B+10.2B+
E540 Halberd 7064623612.833B*10.5247.819%C**3.247%C+31.9C**16.8C++44314.5h4.6B*9.5B*
19A Fortuna 4604592891.588C*0.7226.763%C+26.362%B**33.8C+N/A11213.6h7A26.2B*
Tempest 4584553231.409C+0.9023.972%D-24.835%B++24.3D-N/A6618.7h10.9D45.5D
AC-X11 4524442032.187B**0.1225.879%C++28.153%B**31.9C++N/A13713.9h7.5B*29.1B+
NS-44 Commissioner 4464413701.192C++1.1235.311%C+20.408%C+33.2C+N/A12713.3h3.1B++8.8B+
Mag-Cutter 45243819,4660.023C+2.2922.189%DN/A0.3C-N/A11338.5h2.2B+10C*
NSX Tomoe 4364342022.149C**0.1625.674%D-56.682%A++33.1CN/A9813.1h10.8B*41.9B
Tank Mine 6974191402.993C++0.6837.284%C*N/A93.1C+61.8C+11554.5h2.2C5.8B
Gauss Prime 3883852881.337C+0.9725.678%C25.714%C**24.4D-N/A6415.8h10.4C*40.6C++
NCM2 Falcon 4673821782.146B++0.1733.001%D5.497%C++16.7C**3.7C--8622.9h6.1B**18.6B++
Auraxium Mag-Cutter 3803807,7950.049B2.2627.354%C+7.895%B0.8C+N/A2479.8h1.7B++6.2B+
M40 Fury 4583773510.771B+8.4640.474%B+1.326%C-41.9C9C+3079h10.6B+26.2B+
C150 Dalton 599370645.781C+3.4745.45%B+N/A25.3C15.7D28714.6h4.4C**9.7B++
L105 Zephyr 4343663311.091C++8.7844.447%C*N/A40.7C7.6C++1799h5.8C++13.1C**
E540 Halberd-H 6143442017.2A++14.8964.673%B**2.035%C+32.1C25.2B+42510.7h6.6C+10.3B+
AF-18 Stalker 3453431911.796B+0.5227.409%C+31.195%A+34.6C+N/A939.9h11.3B+41.2C**
NCM3 Raven 5363361322.545A*0.2345.442%B++2.381%C12.8B+7.6B14126.3h18.1B**39.9B**
NC15 Phoenix 6943212321.384B+0.9351.385%CN/A11.8C+13.7C++21127.2h9.1B+17.8B
NC4 Mag-Shot 3123072441.258B++1.0529.812%B+12.704%D--30.7C*N/A13510h7.1C*23.9B
NCM3 Raven 5002971322.25A++0.0647.072%B*1.684%D-11.3B+7.7B+13426.3h21.1B*44.9B*
M60-A Bulldog 3122911717.118C+14.8150.194%B+2.062%C+29.4C2.1D1399.9h5.3B10.6B+
C85 Canister 3012881618C+15.6941.401%B15.972%B+77.8C+3.5C2853.7h7C*16.8B+
NCM2 Falcon 3642871731.659B++0.6535.373%D6.62%B++13C++3.5D6622.1h8.3B**23.5B++
M40 Fury 3192772411.542B+9.2341.322%B+2.166%B+50.4C7.6D4285.5h10.9B26.5B+
M60-A Bulldog 302275930.556B+28.2453.163%B*2.909%B+32C+3.1C+1428.6h4.4B*8.3B*
C85 Canister-H 2932742311.913C+9.6045.757%C16.058%A85.6C-5.9C-2943.2h5B+10.9B
NS Baron G5 2572561531.673B++0.6440.207%C13.672%C+29.1CN/A858.8h4.1B+10.2C+
Gauss Compact Burst 2432391132.115C++0.2029.388%B25.523%C++26.3C--N/A749.1h9.8B+33.4B+
Vortek Rotary 4282172410.9C1.4126.179%D-2.765%C++5.8D5.7D13237.2h86.9C+331.9C+
NSX Tanto 2172151221.762B+0.5528.247%C*37.674%A++34.7C+N/A806.2h11.3B+40.1B+
Enforcer ML65-H 3522061020.6S18.2948.096%D--N/A25.4C--18D-2738.1h10.8B++22.4B+
M12 Kobalt 1961891314.538C++12.2321.403%B++19.577%C**54C2C1953.5h16B+74.7B+
M20 Mustang 3951822200.827C1.4827.671%D2.198%C+5.1D-6D9035.5h133.5C+482.4C+
Mauler S6 1811761171.504B+0.8135.077%D15.909%B22.6CN/A1147.8h4.4C**12.5C++
MANA Anti-Vehicle Turret 313166433.86U1.5545.743%UN/A1660U1470U6957400.1h7T*15.4T*
AF-34 Mattock 169166394.256B+1.9439.156%C*18.072%C++40.5C+N/A1554.1h5.1B*13.1B++
AF-34 Mattock 163159394.077C**1.7735.259%C++15.723%C+39.8C+1A1324h4.8B+13.6B+
M96 Mjolnir-H 298150393.846C+1.5363.828%A+N/A38.5C37.9C**6553.9h42.6C+66.8B+
Titan-150 HEAT 223147344.324C+2.0137.944%D--2.041%D11.4D--5.9D18712.9h4.3B11.3C+
NS-10 Burster 245139761.829A0.4842.165%A++3.597%D7.6A5.8A13118.3h103.3A+244.9A
AF-6 Shadow 137137542.537B+0.2334.726%C+28.467%C*39.1CN/A1033.5h4.7B+13.5B+
Hawk GD-68 201127841.512B**0.8061.023%CN/A17.4C+10.1C+3337.3h6.7B+10.9B+
M20 Basilisk 164117264.5B**2.1946.336%B**5.983%C+15.6C6.3C2017.5h80.9B+174.6B++
NS-10 Burster 205113681.662B*0.6543.369%A++1.77%D*6.4B++5.2B*11917.7h122.6B**282.7A
MAX Punch 1091089830.11C**2.2032.04%D-N/A0.8CN/A3138.3h2.1C+6.4C+
MGR-L1 Promise 109107362.972B++0.6627.633%B+25.234%C+46.5CN/A1342.3h8.6A31.1B*
MANA Anti-Personnel Turret 105105234.565N/A2.2517.993%UN/A1050UN/A3233500.1h16.8T*93.6T*
CAS30 Tank Buster 2081031220.844C1.4753.755%B**N/A5.5C-5.6C-12018.6h60C+111.6B
Spear Anti-Vehicle Phalanx Turret 149100520A*17.6939.77%C9%A**35.7C17.5C-5152.8h6.6B16.5B+
M60-G Bulldog 10894910.444B**8.1336.796%C*3.191%C*22.9C-3.4D1224.1h4.9B*13.4B*
Titan-150 HESH 9992423A20.6944.33%C3.261%B*54.1B+4.1D-3401.7h2.3B**5.3B+
NS-61 Emissary 9191771.182B+1.1328.609%C+20.879%B++26C+N/A963.5h11.9C**41.7C**
M12 Kobalt 9089189B+86.6928.297%B**23.596%A148.3B+1.7D*3730.6h14.1B+49.7B++
Skyguard 15585155.667A+3.3634.036%B++N/A9.6C-7.9C-1908.9h115B+337.8B*
NS Annihilator 18585691.232A*1.0872.713%F-N/A8.3C+9.7C**15010.3h10.9B+15C++
C75 Viper 9882327.333M**25.0229.518%D-3.659%M20D3.9D-3184.1h8.8B+29.8B
Gauss Rifle Burst 8281531.528C+0.7825.825%C-25.926%C+27DN/A953h10.2C**39.7C++
M12 Kobalt 8479419.75B*17.4420.059%B+21.519%B++56.4C--3.6B++2601.4h14.7B++73.3B+
M60-A Bulldog 8273233.174C0.8623.699%D*N/A11.4D--1.4D*726.4h5.7C+24.2D
NS-AM7 Archer 94721040.692B+1.6252.767%D23.611%B+3.4D1D-2921.2h13.1B+24.8B+
M40 Fury-F 8172591.22C+1.0934.961%D*4.167%S11.3D1.4D--686.4h6.9B+19.6B
M30 Mustang AH 8371332.152C-0.1650.134%D-N/A20.9D-3.5C--2183.4h7.9C++15.8C++
AP30 Shredder 11864115.818C+3.5135.838%B**1.563%C--19.4C--16.4C3013.3h116D323.5C+
M20 Basilisk 7958144.143B++1.8342.267%B+8.621%B**14.1D5.1D-2064.1h85.7B+202.7B++
NS-R3 Swarm 9954212.571S0.2650.812%T-N/A13.5A+11.3B**1424h12.2A*23.9A*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit202120.3h
Motion Spotter214,1362.3h
Nano-Armor Kit532848,39859.5h
Spawn Beacon139741.2h
Anti-Vehicle MANA Turret34852.1h
Medical Applicator714380,75126.1h
Medical Kit4493,7996.1h
Nanite Revive Grenade01,4540.4h
Nanite Healing Grenade01380h
Deconstruction Tool09010.1h
Spitfire Auto-Turret42270.4h
Recon Detection Device182,4143.1h
Shield Recharging Field272,2020.8h
Ammunition Package272,1971.2h
Anti-Infantry MANA Turret54130.9h
Nano-Repair Grenade01050h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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