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Commando Solskipper[KAIN] Solskipper
NC BR 136

KDR: 2.3

Score: 40.9m

Last Seen: Jun 17th, 2017 10:33 AM
- OFFLINE - 99.7 hour(s)

Rank 136 (118) of the New Conglomerate on Cobalt
Level Progress (to 119): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 Razor GD-23 Blitz GD-10 GR-22 LA1 Anchor NC05 Jackhammer EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 1166TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.831%22.076%5483590329,7972.229480.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.324%0.819B++0.362C**0.383C**HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.471B+9.90.298C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.074%1.418%23049341,5527567562.05291205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%-0.601D-0.26C0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.90.188C++40.40.213C++85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.27%3.652%66179315,066132125803.83497196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%0.883B*0.428B0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.8B++3.90.695B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.826%4.517%657159234,42898620104.49087220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%0.611B+0.116C+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.766B++10.90.696B+15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.668%82.937%65739352,7311016132.68799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%0.182C++1.083B**-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.446B1.90.379C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.686%11.688%65739351,9851159211.71121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.388%-0.368C--0.459D1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.214C++3.80.211C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.9m284.5%296 (17.8k)264 (15.8k)2.2991964,09027,8752.71577136 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938189218.941%16.361%31005:3327

15% Combat Medic32% Engineer21% Heavy Assault9% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:21 PMMar 23rd, 2014 11:34 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 6:34 AM (5d) (PST)Jun 17th, 2017 6:33 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161643520.4130.1800.0681.3370.057603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9729,82221,1502511480315,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2585.2h/107.7d 11,612 10,486 19,686 207.4k 3,569 8,088 8,800 80.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,548
Deaths:831
KDR:1.863
Accuracy:22.649% C
HSR:22.868% C+
NC05 Jackhammer
B+
Kills:1,418
Deaths:688
KDR:2.061
Accuracy:48.891% B+
HSR:12.271% C--
EM6
C**
Kills:1,386
Deaths:634
KDR:2.186
Accuracy:22.766% C**
HSR:20.996% C
NC6 Gauss SAW
C*
Kills:1,319
Deaths:822
KDR:1.605
Accuracy:20.605% C*
HSR:16.224% D--
GD-22S
C+
Kills:1,163
Deaths:687
KDR:1.693
Accuracy:21.409% C+
HSR:15.907% D--
NC6S Gauss SAW S
C+
Kills:1,159
Deaths:565
KDR:2.051
Accuracy:22.974% C+
HSR:22.347% C+
NC6A GODSAW
B**
Kills:919
Deaths:368
KDR:2.497
Accuracy:24.001% D
HSR:32.862% B**
EM1
A+
Kills:405
Deaths:180
KDR:2.250
Accuracy:25.506% B*
HSR:29.383% A+
Kills:9,317
Deaths (as Heavy Assault):4,775
Deaths (to Heavy Assaults):7,905
KDR:1.9512
Kill Difference:4,542
Playtime:539.848 hours
Usage:21%
Score:6.944m
Score/min:214
Accuracy (listed only):26.100%
HSR (listed only):21.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,209
Deaths:841
KDR:1.438
Accuracy:26.265% B+
HSR:24.566% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B+
HSR:23.204% B*
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
NSX Tanto
A++
Kills:153
Deaths:79
KDR:1.937
Accuracy:28.749% B+
HSR:36.601% A++
19A Fortuna
C+
Kills:119
Deaths:84
KDR:1.417
Accuracy:25.905% C+
HSR:16.807% D
Kills:9,530
Deaths (as Engineer):5,914
Deaths (to Engineers):6,236
KDR:1.61143
Kill Difference:3,616
Playtime:817.089 hours
Usage:32%
Score:15.239m
Score/min:311
Accuracy (listed only):31.870%
HSR (listed only):21.638%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,665
Deaths:1,112
KDR:1.497
Accuracy:27.622% B*
HSR:18.559% C+
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.280% C*
HSR:15.948% C+
NS-7 PDW
B+
Kills:1,261
Deaths:752
KDR:1.677
Accuracy:26.185% B+
HSR:19.429% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
NS-11C
A
Kills:1,209
Deaths:841
KDR:1.438
Accuracy:26.265% B+
HSR:24.566% A
AF-4A Bandit
A+
Kills:1,162
Deaths:586
KDR:1.983
Accuracy:25.517% C++
HSR:29.776% A+
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-7F
B*
Kills:1,155
Deaths:578
KDR:1.998
Accuracy:25.581% B+
HSR:23.204% B*
AF-19 Mercenary
B*
Kills:1,149
Deaths:772
KDR:1.488
Accuracy:24.620% B+
HSR:24.891% B*
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
AC-X11
A+
Kills:438
Deaths:199
KDR:2.201
Accuracy:25.831% C**
HSR:28.539% A+
Tempest
B*
Kills:421
Deaths:300
KDR:1.403
Accuracy:22.974% D-
HSR:24.466% B*
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Gauss Compact Burst
B+
Kills:239
Deaths:113
KDR:2.115
Accuracy:29.388% B+
HSR:25.523% C**
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
NSX Tanto
A++
Kills:153
Deaths:79
KDR:1.937
Accuracy:28.749% B+
HSR:36.601% A++
19A Fortuna
C+
Kills:119
Deaths:84
KDR:1.417
Accuracy:25.905% C+
HSR:16.807% D
Kills:15,309
Deaths (as Light Assault):9,509
Deaths (to Light Assaults):5,079
KDR:1.60995
Kill Difference:5,800
Playtime:448.123 hours
Usage:17%
Score:6.071m
Score/min:226
Accuracy (listed only):30.042%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
GR-22
B
Kills:1,598
Deaths:1,021
KDR:1.565
Accuracy:25.085% B
HSR:16.145% C+
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.280% C*
HSR:15.948% C+
NS-7 PDW
B+
Kills:1,261
Deaths:752
KDR:1.677
Accuracy:26.185% B+
HSR:19.429% B+
AF-57 Piston
D
Kills:1,243
Deaths:927
KDR:1.341
Accuracy:33.024% D
HSR:10.700% D
Carnage AR
B+
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:25.741% B+
HSR:17.971% C+
Reaper DMR
B*
Kills:1,159
Deaths:625
KDR:1.854
Accuracy:24.496% C+
HSR:28.128% B*
NC1 Gauss Rifle
A
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:23.875% B
HSR:27.831% A
NS-11A
B**
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:24.018% C++
HSR:25.519% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
GD-66 Claw
B++
Kills:566
Deaths:353
KDR:1.603
Accuracy:66.524% B++
HSR:12.544% C+
Tempest
B*
Kills:421
Deaths:300
KDR:1.403
Accuracy:22.974% D-
HSR:24.466% B*
NS-11P
A*
Kills:407
Deaths:214
KDR:1.902
Accuracy:25.290% B++
HSR:29.730% A*
NC9 A-Tross
B*
Kills:292
Deaths:184
KDR:1.587
Accuracy:26.765% B+
HSR:28.425% B*
Gauss Prime
B+
Kills:275
Deaths:223
KDR:1.233
Accuracy:25.672% C+
HSR:25.091% B+
NS Baron G5
C+
Kills:256
Deaths:153
KDR:1.673
Accuracy:40.207% C
HSR:13.672% C+
Mauler S6
C**
Kills:176
Deaths:117
KDR:1.504
Accuracy:35.077% C--
HSR:15.909% C**
Gauss Rifle Burst
C++
Kills:81
Deaths:53
KDR:1.528
Accuracy:25.825% C
HSR:25.926% C++
Kills:15,308
Deaths (as Combat Medic):9,310
Deaths (to Combat Medics):2,906
KDR:1.64425
Kill Difference:5,998
Playtime:390.960 hours
Usage:15%
Score:6.998m
Score/min:298
Accuracy (listed only):29.336%
HSR (listed only):20.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,644
Deaths:1,162
KDR:1.415
Accuracy:26.486% B+
HSR:11.436% D
AF-4 Cyclone
C*
Kills:1,298
Deaths:703
KDR:1.846
Accuracy:26.280% C*
HSR:15.948% C+
NS-7 PDW
B+
Kills:1,261
Deaths:752
KDR:1.677
Accuracy:26.185% B+
HSR:19.429% B+
EM4 Longshot
B**
Kills:1,193
Deaths:292
KDR:4.086
Accuracy:38.909% C+
HSR:85.583% B**
MKV Suppressed
B**
Kills:1,155
Deaths:678
KDR:1.704
Accuracy:24.520% C+
HSR:24.156% B**
SAS-R
A
Kills:1,061
Deaths:436
KDR:2.433
Accuracy:35.456% C--
HSR:78.511% A
NC14 Bolt Driver
A+
Kills:477
Deaths:99
KDR:4.818
Accuracy:34.737% C+
HSR:86.164% A+
LA3 Desperado
B
Kills:442
Deaths:305
KDR:1.449
Accuracy:29.186% C++
HSR:20.588% B
Tempest
B*
Kills:421
Deaths:300
KDR:1.403
Accuracy:22.974% D-
HSR:24.466% B*
NS-44 Commissioner
C+
Kills:400
Deaths:327
KDR:1.223
Accuracy:35.149% C+
HSR:18.750% C
NC4 Mag-Shot
B+
Kills:305
Deaths:243
KDR:1.255
Accuracy:29.748% B+
HSR:12.787% D-
AF-18 Stalker
A
Kills:229
Deaths:134
KDR:1.709
Accuracy:26.328% C+
HSR:27.948% A
NSX Tomoe
A++
Kills:166
Deaths:99
KDR:1.677
Accuracy:25.236% D-
HSR:54.819% A++
NS-AM7 Archer
C*
Kills:52
Deaths:78
KDR:0.667
Accuracy:51.271% D
HSR:25% C*
Kills:10,104
Deaths (as Infiltrator):5,608
Deaths (to Infiltrators):3,294
KDR:1.80171
Kill Difference:4,496
Playtime:226.188 hours
Usage:9%
Score:2.763m
Score/min:204
Accuracy (listed only):30.890%
HSR (listed only):36.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C-
Kills:1,315
Deaths:419
KDR:3.138
Accuracy:31.527% C-
HSR:11.787% D
NCM1 Scattercannon
C
Kills:1,263
Deaths:435
KDR:2.903
Accuracy:34.538% C
HSR:13.539% C
AF-41 Hacksaw
B++
Kills:666
Deaths:129
KDR:5.163
Accuracy:33.799% B
HSR:16.216% B++
AF-41 Hacksaw
B**
Kills:589
Deaths:129
KDR:4.566
Accuracy:36.609% B+
HSR:17.827% B**
NCM2 Falcon
C++
Kills:374
Deaths:176
KDR:2.125
Accuracy:32.739% D
HSR:5.615% C++
NCM3 Raven
B*
Kills:333
Deaths:128
KDR:2.602
Accuracy:45.365% B*
HSR:2.402% C
NCM3 Raven
B**
Kills:291
Deaths:128
KDR:2.273
Accuracy:47.013% B**
HSR:1.718% D-
NCM2 Falcon
B++
Kills:285
Deaths:171
KDR:1.667
Accuracy:35.063% D
HSR:6.667% B++
NS-10 Burster
A*
Kills:130
Deaths:73
KDR:1.781
Accuracy:42.181% A*
HSR:3.846% D
NS-10 Burster
A*
Kills:107
Deaths:65
KDR:1.646
Accuracy:43.416% A*
HSR:1.869% D*
AF-34 Mattock
B**
Kills:85
Deaths:23
KDR:3.696
Accuracy:43.184% B**
HSR:17.647% B+
AF-34 Mattock
B**
Kills:83
Deaths:23
KDR:3.609
Accuracy:45.856% B**
HSR:18.072% C**
Kills:5,521
Deaths (as MAX Suit):949.500
Deaths (to MAX Suits):1,872
KDR:5.81464
Kill Difference:4,571.500
Playtime:146.017 hours
Usage:6%
Score:2.891m
Score/min:330
Accuracy (listed only):39.274%
HSR (listed only):9.767%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,074
V. Kills:230 465%
Deaths:166
KDR:6.470
Accuracy:51.923% B
KPH:50.900 C-
VKPH:10.900 C-
Vortek Rotary
D
Kills:212
V. Kills:208 101%
Deaths:239
KDR:0.887
Accuracy:26.210% D
KPH:5.700 D
VKPH:5.600 D
M20 Mustang
D
Kills:172
V. Kills:207 83%
Deaths:215
KDR:0.800
Accuracy:27.776% C-
KPH:5 D
VKPH:6 D
M30 Mustang AH
C-
Kills:68
V. Kills:12 N/A
Deaths:33
KDR:2.061
Accuracy:50.092% D
KPH:20.400 D
VKPH:3.600 C-
Kills:1,526 (452 + 0)
Deaths:653
KDR:2.337
VKDR:1.006
Vehicle Kills:657
Kill Difference:873
Playtime:95.976 hours
Usage:4%
Score:0.902m
Score/min:157
Piloting Accuracy:50.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:229 161%
Deaths:64
KDR:5.781
Accuracy:45.462% B+
KPH:25.400 C+
VKPH:15.700 D
L105 Zepher
C++
Kills:358
V. Kills:66 N/A
Deaths:33
KDR:10.849
Accuracy:44.087% C*
KPH:40.500 C
VKPH:7.500 C++
CAS30 Tank Buster
B**
Kills:94
V. Kills:98 95%
Deaths:111
KDR:0.847
Accuracy:54.114% B**
KPH:5.700 C
VKPH:5.900 C
Kills:822 (94 + 728)
Deaths:208
KDR:3.952
VKDR:1.889
Vehicle Kills:393
Kill Difference:614
Playtime:39.945 hours
Usage:2%
Score:0.476m
Score/min:198
Piloting Accuracy:54.114%
Gunner Accuracy:44.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,166
V. Kills:302 385%
Deaths:75
KDR:15.547
Accuracy:47.724% C
KPH:30.600 C*
VKPH:7.900 D
L100 Python HESH
B+
Kills:906
V. Kills:104 N/A
Deaths:33
KDR:27.455
Accuracy:51.637% B+
KPH:64.200 B+
VKPH:7.400 B+
L100 Python AP
B++
Kills:464
V. Kills:366 126%
Deaths:55
KDR:8.436
Accuracy:54.425% C+
KPH:28 B+
VKPH:22.100 B++
Skyguard
B*
Kills:76
V. Kills:66 113%
Deaths:13
KDR:5.846
Accuracy:34.239% B*
KPH:9.100 C+
VKPH:7.900 C
C75 Viper
C--
Kills:67
V. Kills:12 N/A
Deaths:2
KDR:33.500
Accuracy:29.152% D-
KPH:19.900 C--
VKPH:3.600 D--
Kills:2,679 (2,679 + 0)
Deaths:178
KDR:15.051
VKDR:4.775
Vehicle Kills:850
Kill Difference:2,501
Playtime:80.510 hours
Usage:3%
Score:1.060m
Score/min:219
Driving Accuracy:29.152%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,224
V. Kills:1,647 135%
Deaths:255
KDR:8.722
Accuracy:51.286% B
KPH:22.800 B++
VKPH:16.900 B+
Enforcer ML85
B**
Kills:876
V. Kills:708 124%
Deaths:111
KDR:7.892
Accuracy:49.252% B**
KPH:21.300 C+
VKPH:17.200 C+
E540 Halberd
B+
Kills:377
V. Kills:207 181%
Deaths:34
KDR:11.088
Accuracy:46.324% C**
KPH:29.800 B+
VKPH:16.400 C++
C85 Canister
C**
Kills:275
V. Kills:11 N/A
Deaths:16
KDR:17.188
Accuracy:39.332% C**
KPH:79.800 C++
VKPH:3.200 C--
Titan-150 HEAT
D
Kills:147
V. Kills:76 191%
Deaths:34
KDR:4.324
Accuracy:37.944% D-
KPH:11.500 D-
VKPH:5.900 D
Titan-150 HESH
B*
Kills:92
V. Kills:7 N/A
Deaths:4
KDR:23
Accuracy:44.330% C
KPH:52.800 B*
VKPH:4 D
Kills:3,991 (2,463 + 1,528)
Deaths:454
KDR:8.791
VKDR:5.850
Vehicle Kills:2,656
Kill Difference:3,537
Playtime:169.264 hours
Usage:7%
Score:3.318m
Score/min:327
Driving Accuracy:44.330%
Gunner Accuracy:39.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:624
V. Kills:33 N/A
Deaths:20
KDR:31.200
Accuracy:37.156% C+
KPH:77.900 C+
VKPH:4.100 D-
E540 Halberd-H
B+
Kills:334
V. Kills:267 125%
Deaths:20
KDR:16.700
Accuracy:64.798% A
KPH:31.800 C+
VKPH:25.500 B+
C85 Canister-H
C
Kills:259
V. Kills:19 N/A
Deaths:22
KDR:11.773
Accuracy:45.882% C**
KPH:83.900 C-
VKPH:6.200 C
Enforcer ML65-H
C--
Kills:206
V. Kills:146 140%
Deaths:10
KDR:20.600
Accuracy:48.096% D--
KPH:25.400 C--
VKPH:18 D--
M96 Mjolnir-H
A+
Kills:108
V. Kills:125 86%
Deaths:36
KDR:3
Accuracy:65.076% A+
KPH:34.400 C*
VKPH:39.800 C++
Kills:1,531 (0 + 1,531)
Deaths:108
KDR:14.176
VKDR:5.463
Vehicle Kills:590
Kill Difference:1,423
Playtime:32.838 hours
Usage:1%
Score:0.707m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:65.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:370
V. Kills:79 463%
Deaths:34
KDR:10.882
Accuracy:40.169% B+
KPH:41.700 C
VKPH:8.900 C+
M40 Fury
B++
Kills:277
V. Kills:42 N/A
Deaths:24
KDR:11.542
Accuracy:41.271% B++
KPH:50.400 C+
VKPH:7.600 D
M12 Kobalt
C*
Kills:148
V. Kills:7 N/A
Deaths:13
KDR:11.385
Accuracy:20.572% B*
KPH:50.600 C
VKPH:2.400 C*
M20 Basilisk
A
Kills:106
V. Kills:43 241%
Deaths:26
KDR:4.077
Accuracy:46.086% A
KPH:15.200 C+
VKPH:6.100 C
M60-G Bulldog
B
Kills:92
V. Kills:14 N/A
Deaths:9
KDR:10.222
Accuracy:36.792% B
KPH:22.500 C
VKPH:3.400 D
M12 Kobalt
B**
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:20.966% B*
KPH:51.400 C-
VKPH:3.600 B**
M20 Basilisk
B++
Kills:57
V. Kills:21 259%
Deaths:13
KDR:4.385
Accuracy:41.783% B++
KPH:14.700 C
VKPH:5.400 D
Kills:1,107 (0 + 1,107)
Deaths:123
KDR:9
VKDR:1.707
Vehicle Kills:210
Kill Difference:984
Playtime:33.369 hours
Usage:1%
Score:0.513m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:41.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:9 N/A
Deaths:59
KDR:1.220
Accuracy:34.961% D--
KPH:11.400 D
VKPH:1.400 D--
Kills:72 (72 + 0)
Deaths:59
KDR:1.220
VKDR:0.153
Vehicle Kills:9
Kill Difference:13
Playtime:6.306 hours
Usage:0%
Score:0.025m
Score/min:67
Driving Accuracy:34.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,8712,2242558.722B*6.4251.286%B3.642%C22.8B++16.9B+33497.5h4.5B+8.7B*
C-4 2,1651,7587012.508B**0.2120.207%DN/A118.8A++27.5C+87714.8h1.3B++6.7B
Razor GD-23 1,6741,6651,1121.497B++0.8027.622%B*18.559%C+12.5DN/A41132.9h10.2B*36.8B++
Blitz GD-10 1,6561,6441,1621.415B0.8826.486%B+11.436%D20.2CN/A6881.2h12.4B++47B+
GR-22 1,6071,5981,0211.565C**0.7325.085%B16.145%C+20.5C-N/A6577.9h12.2B+48.6B+
LA1 Anchor 1,5611,5488311.863C+0.4422.649%C22.868%C+29.7C--N/A12152.2h8.2B*36.1B+
NC05 Jackhammer 1,4291,4186882.061B+0.2448.891%B+12.271%C--40.7C++N/A13534.8h3.9B*8B++
EM6 1,3951,3866342.186B+0.1122.766%C**20.996%C30.7CN/A10345.2h8.9B*39.1B+
NC6 Gauss SAW 1,3281,3198221.605B+0.6920.605%C*16.224%D--18C--N/A7973.2h8.6B+41.6B+
NCM1 Scattercannon 1,3261,3154193.138C*0.8431.527%C-11.787%D24.3DN/A7854.1h6.4C+20.2C+
AF-4 Cyclone 1,3031,2987031.846B+0.4526.28%C*15.948%C+31.9C++N/A10440.7h9.6B+36.4B+
NCM1 Scattercannon 1,2711,2634352.903B+0.6034.538%C13.539%C22.6C++N/A7655.9h7.5C*21.8C++
NS-7 PDW 1,2771,2617521.677B*0.6226.185%B+19.429%B+29.9C**N/A10442.2h12.3B++46.8B+
AF-57 Piston 1,2521,2439271.341C*0.9633.024%D10.7%D15D-N/A4183.1h4.3C**13C++
NS-11C 1,2211,2098411.438B+0.8626.265%B+24.566%A19.1CN/A6863.2h11.8B++45B+
Frag Grenade 1,2041,19611196N/A1,193.7047.231%BN/A629.5B+4.2C+21811.9h2.9B*6.2B++
EM4 Longshot 1,1981,1932924.086C**1.7938.909%C+85.583%B**29.2C+N/A8940.9h1.8B*4.7B+
L100 Python HEAT 1,4681,1667515.547A++13.2547.724%C3.602%C*30.6C*7.9D15738.1h3.2A6.7B**
Carnage AR 1,1681,1635722.033B+0.2725.741%B+17.971%C+29.7C+N/A9739.2h11.6B++44.9B++
GD-22S 1,1791,1636871.693C*0.6121.409%C+15.907%D--17.4DN/A6466.8h9.7B+45.1B
AF-4A Bandit 1,1661,1625861.983B++0.3225.517%C++29.776%A+32.2C+N/A9236.1h8.7B**34.2B++
NC6S Gauss SAW S 1,1661,1595652.051B+0.2522.974%C+22.347%C+28.5C--N/A9540.7h8.8B*38.5B+
Reaper DMR 1,1681,1596251.854C*0.4524.496%C+28.128%B*26.2CN/A8244.2h8B*32.5B+
NC1 Gauss Rifle 1,1671,1576211.863B*0.4423.875%B27.831%A24.9C*N/A8646.5h9.7B**40.7B*
NS-11A 1,1661,1566521.773B+0.5324.018%C++25.519%B**25.1C+N/A6746h11.5B*47.8B+
MKV Suppressed 1,1671,1556781.704B*0.6024.52%C+24.156%B**28.5C+N/A9140.5h12B+48.9B
GD-7F 1,1611,1555781.998B++0.3025.581%B+23.204%B*35.2B+N/A12132.8h10.1B**39.3B++
AF-19 Mercenary 1,1591,1497721.488B*0.8124.62%B+24.891%B*16.7C+N/A7068.6h9.7B**39.2B*
Breaker Rocket Pods 1,3041,0741666.47C+4.1751.923%B1.024%C50.9C-10.9C-30021.1h13.6B+26.2B+
SAS-R 1,0661,0614362.433C+0.1335.456%C--78.511%A27.5CN/A9138.6h1.9B*5.3B+
Shrike 1,4001,0499231.137B*1.1653.883%C4.004%B+27B+9C21538.9h4.3B**8B*
NC6A GODSAW 9269193682.497C*0.2024.001%D32.862%B**31.7D-N/A9529h7.5C**31.1C**
L100 Python HESH 1,0109063327.455A++25.1651.637%B+3.642%B**64.3B+7.4B+24014.1h2.2B**4.3B**
Enforcer ML85 1,5848761117.892B*5.5949.252%B**2.169%C+21.3C+17.2C+31941.2h12.6C*25.5B*
Bouncing Betty 8188182613.134C0.8346.605%C*N/A166.9B*N/A5684.9h1.5B**3.2B**
AF-41 Hacksaw 6726661295.163B**2.8633.799%B16.216%B++46.3AN/A17914.4h5B*14.8B++
Sticky Grenade 6326301630N/A627.7056.773%B+N/A1260B+4D46290.5h1.5B++2.6B+
M40 Fury-H 6576242031.2B*28.9037.156%C+N/A78C+4.1D-2458h3.9A10.6A
AF-41 Hacksaw 5935891294.566B*2.2736.609%B+17.827%B**40.9B*N/A15814.4h6.2B+16.8B++
GD-66 Claw 5735663531.603B0.7066.524%B++12.544%C+33.1C+N/A9917.1h2.5C++3.7B+
Anti-Vehicle Grenade 5715381538N/A535.7066.204%A+N/A896.7A*55C-36900.6h2.8A4.3A
NC14 Bolt Driver 480477994.818A++2.5234.737%C+86.164%A+19.2C+N/A7124.9h2.2B++6.2B+
L100 Python AP 830464558.436A++6.1454.425%C+4.31%C++28B+22B++32816.6h5.5B++10.1B*
LA3 Desperado 4484423051.449B+0.8529.186%C++20.588%B42.9B+N/A12710.3h7.6B++26.1B+
AC-X11 4464381992.201A0.1025.831%C**28.539%A+32BN/A13413.7h7.5B**29.2B+
Mag-Cutter 45043619,4650.022C+2.2822.199%DN/A0.3CN/A11336.9h2.2B+10.1C*
Tempest 4244213001.403C+0.9022.974%D-24.466%B*24.8D-N/A6917h10.4C45.3D
NS-11P 4114072141.902B++0.4025.29%B++29.73%A*33.1B+N/A10912.3h10.4A41.3B*
EM1 4054051802.25B**0.0525.506%B*29.383%A+31.2C+N/A13113h9A35.3B*
NS-44 Commissioner 4054003271.223B1.0835.149%C+18.75%C33.3C++N/A12912h3.1B*8.9B+
Tank Mine 6473801352.815C**0.5236.909%C**N/A90.5C+63.6C+11714.2h2.2C+6B+
E540 Halberd 5843773411.088B*8.7946.324%C**3.979%C+29.9B+16.4C++45312.6h4.7B**10.1B**
NCM2 Falcon 4563741762.125B**0.1732.739%D5.615%C++16.6B+3.6C-8522.5h6.1B**18.8B++
C150 Dalton 599370645.781C*3.4845.462%B+N/A25.3C+15.7D28714.6h4.4B+9.7B*
M40 Fury 4493703410.882B+8.5840.169%B+1.351%C-41.6C8.9C+3068.9h10.5B+26.2B++
L105 Zepher 4243583310.848C++8.5544.087%C*N/A40.7C7.5C++1798.8h5.8C*13.1B
E540 Halberd-H 6013342016.7A++14.4064.798%A1.796%C31.8C+25.4B+42410.5h6.7C*10.3B++
NCM3 Raven 5323331282.602A*0.3045.365%B*2.402%C12.9B++7.7B+14225.9h18B**39.6B**
NC4 Mag-Shot 3103052431.255B*1.0429.748%B+12.787%D-30.8B+N/A1339.9h7.1B23.9C*
NC15 Phoenix 6673022221.36B+0.9451.201%CN/A11.3C+13.7C++20926.7h9.5B+18.5B+
NC9 A-Tross 2932921841.587B0.7126.765%B+28.425%B*28.1CN/A10210.4h7.8B**29.2B*
NCM3 Raven 4932911282.273A*0.0347.013%B**1.718%D-11.2B+7.8B++13425.9h21.2B*45.1B*
M60-A Bulldog 3062851716.765C+14.4750.415%B+2.105%C+30C2.2D1419.5h5.3B+10.6B+
NCM2 Falcon 3612851711.667B**0.6335.063%D6.667%B++13.1C**3.5D6721.7h8.2B**23.3B*
M40 Fury 3192772411.542B+9.2441.271%B++2.166%B50.4C+7.6D4285.5h10.9B26.3B++
C85 Canister 2862751617.188C+14.8939.332%C**15.636%B+80.9C++3.2C--2913.4h6.3B+16B+
Gauss Prime 2782752231.233C1.0725.672%C+25.091%B+23.1D-N/A5711.9h10.7C+41.8C++
M60-A Bulldog 292265929.444B+27.1453.333%B*3.019%B+33.1C+3.4C+1508h4.4B**8.3B**
C85 Canister-H 2782592211.773C+9.4745.882%C**15.83%B*83.5C--6.1C2943.1h5C*10.9B
NS Baron G5 2572561531.673B++0.6340.207%C13.672%C+29.1C+N/A848.8h4.1B+10.2C+
Gauss Compact Burst 2432391132.115C**0.1829.388%B+25.523%C**26.3CN/A749.1h9.8B+33.4B+
AF-18 Stalker 2302291341.709B+0.5926.328%C+27.948%A33.2C++N/A976.9h11.3B+42.8B
Vortek Rotary 4202122390.887C+1.4126.21%D2.83%C++5.7D5.6D13236.9h88.3C*336.8C++
Enforcer ML65-H 3522061020.6S18.3048.096%D--N/A25.4C--18D--2738.1h10.8B*22.4B++
Auraxium Mag-Cutter 1831835,2560.035C++2.2626.036%C2.732%C-0.5C-N/A1351.5h1.6B*6.1B+
Mauler S6 1811761171.504B++0.8035.077%C--15.909%C**22.6CN/A1117.8h4.4B+12.5C*
M20 Mustang 3791722150.8C1.5027.776%C-2.326%C5D6D9034.6h138.2C++497.5C++
MANA Anti-Vehicle Turret 313166433.86B**1.5645.737%D2.41%D**1660B++1470A*6914130.1h7B++15.3B++
NSX Tomoe 166166991.677C++0.6225.236%D-54.819%A++25.5DN/A976.5h12.2B+48.4C++
NSX Tanto 155153791.937B+0.3628.749%B+36.601%A++34C+N/A784.5h11.2B++39B+
M12 Kobalt 1551481311.385C+9.0920.572%B*19.595%B+51C2.4C*1822.9h15.6B++75.6B++
Titan-150 HEAT 223147344.324C+2.0237.944%D-2.041%D-11.5D-5.9D18412.8h4.3B+11.3C++
NS-10 Burster 233130731.781A++0.5242.181%A*3.846%D7.3A+5.8A+13117.8h106A251.3A
19A Fortuna 120119841.417C++0.8825.905%C+16.807%D36.1C++N/A1853.3h6.5A+25.1B**
M96 Mjolnir-H 233108363B+0.7065.076%A+N/A34.8C**40.3C++7173.1h49B75.3B++
NS-10 Burster 198107651.646B**0.6543.416%A*1.869%D*6.2B*5.3A12017.2h124.1B**285.9A
M20 Basilisk 149106264.077B**1.7846.086%A6.604%C++15.1C6.1C1987h81.6C*177B++
MANA Anti-Personnel Turret 105105234.565N/A2.2717.993%UN/A1050UN/A3131300.1h16.8T*93.6T*
MAX Punch 1041039480.109C*2.1932.18%D-N/A0.8CN/A3134.7h2.1C+6.5C+
Spear Anti-Vehicle Phalanx Turret 14095519A*16.7038.875%C+9.474%A*35.2C+16.7C-5172.7h6.5B+16.7B+
Hawk GD-68 15294701.343A+0.9661.731%C+1.064%D*14.7C+9.1C+3356.4h7.4B+11.9B+
CAS30 Tank Buster 192941110.847C+1.4554.114%B**1.064%C5.7C5.9C13116.5h59.4C+109.8B+
M60-G Bulldog 10692910.222A+7.9236.792%B3.261%C++22.4C3.4D1214.1h5B*13.6B*
Titan-150 HESH 9992423A+20.7044.33%C3.261%B+54.1B*4.1D2951.7h2.3B**5.3B++
NS Annihilator 18585691.232M+1.0772.713%FN/A8.3B+9.7B14610.3h10.9B*15B++
AF-34 Mattock 8685233.696C*1.4043.184%B**17.647%B+32.7CN/A1302.6h5.6C++12.9B++
AF-34 Mattock 8483233.609C*1.3145.856%B**18.072%C**30.7C-N/A1572.7h6C**13.1B*
Gauss Rifle Burst 8281531.528C+0.7725.825%C25.926%C++27C--N/A933h10.2B+39.7C**
Skyguard 14276135.846A**3.5534.239%B*N/A9C+7.9C1958.4h120.6B**352.3B**
M60-A Bulldog 8273233.174C0.8723.699%D*N/A11.4D*1.4D*726.4h5.7C+24.2D
M40 Fury-F 8172591.22C+1.0834.961%D--4.167%M**11.4D1.4D--676.3h6.9B+19.6B
M30 Mustang AH 8068332.061C0.2450.092%DN/A20.6D3.6C-2123.3h8C*16C++
C75 Viper 7967233.5S31.2029.152%D-4.478%M*19.7C--3.5D--3643.4h8.5B*29B+
M12 Kobalt 6157414.25C**11.9520.966%B*19.298%C*51.8C-3.6B**2321.1h15.7B+74.8B+
M20 Basilisk 7857134.385A2.0941.783%B++8.772%B*14.6C5.4D2123.9h81.3B+194.6B*
NS-AM7 Archer 6752780.667B*1.6351.271%D25%C*3.5D1D3314.9h13.6B+26.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter183,4702h
Restoration Kit181850.2h
Spawn Beacon108431.1h
Nano-Armor Kit504797,61456.8h
Anti-Vehicle MANA Turret34842.1h
Medical Applicator675359,22824.9h
Medical Kit4083,5885.6h
Nanite Revive Grenade01,2950.4h
Nanite Healing Grenade0620h
Deconstruction Tool09010.1h
Spitfire Auto-Turret31680.3h
Recon Detection Device182,2803h
Shield Recharging Field272,2020.8h
Ammunition Package231,9441.1h
Anti-Infantry MANA Turret54110.9h
Smoke Grenade01850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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