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Champion Solveg[Mdu] Solveg
VS BR 125

KDR: 1.93

Score: 32.7m

Last Seen: May 5th, 2019 6:30 PM
- OFFLINE - 468.9 hour(s)

Battle Rank 120 (125 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 48
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost VE-LR Obelisk Dual Photon Pods Eridani SX5 Light PPA NS-11A NS-44 Commissioner Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.818%28.16%78324117326,8401.917140.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.199%1.307A1.133B**-1.69F-HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+100.302C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.206%1.348%388411936,378190931973.33927199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.906%-0.441C---0.229C-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.40.062C+50.30.052C+101.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.478%2.639%107511921,36415846200.861111220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.061%-0.53D0.03C+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.068C+12.8-0.02C+23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.097%5.71%4591511825,009122621814.08564230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.378C-0.326C**0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.476B+200.495B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.313%76.098%459511925,3762112222.54425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.274%0.645B+0.586B+0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.30.285C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.892%11.811%4591119612783040.153012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.795D--0.547D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.103C+4.60.044C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 48
32.7m234.8%309 (18.5k)271 (16.3k)1.9250857,63329,9382.28342125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197313121.518%22.786%49004:0122

9% Combat Medic39% Engineer10% Heavy Assault29% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:08 AMNov 21st, 2018 4:36 PMMay 23rd, 2019 7:46 AM (2d) (PST)May 5th, 2019 2:53 PM (19d) (PST)May 5th, 2019 2:30 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6631545090.4790.2490.1091.3100.0791014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7739,26530,5082915779516,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2007h/83.6d 10,728 13,132 18,698 157.7k 2,884 5,569 9,550 79.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,169
Deaths:961
KDR:1.216
Accuracy:21.956% C*
HSR:34.559% A+
Flare VE6
C**
Kills:1,143
Deaths:1,098
KDR:1.041
Accuracy:20.205% C
HSR:26.072% C**
VX29 Polaris
A*
Kills:760
Deaths:366
KDR:2.077
Accuracy:28.503% B**
HSR:37.105% A*
Ursa
B+
Kills:515
Deaths:373
KDR:1.381
Accuracy:24.759% B+
HSR:24.272% C++
Lasher X2
C**
Kills:467
Deaths:448
KDR:1.042
Accuracy:27.631% C**
HSR:3.854% C+
Kills:4,054
Deaths (as Heavy Assault):3,246
Deaths (to Heavy Assaults):7,440
KDR:1.24892
Kill Difference:808
Playtime:198.299 hours
Usage:10%
Score:2.908m
Score/min:244
Accuracy (listed only):24.611%
HSR (listed only):25.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:2,436
Deaths:365
KDR:6.674
Accuracy:34.145% B
HSR:44.130% A+
Pulsar C
B+
Kills:1,849
Deaths:1,381
KDR:1.339
Accuracy:26.514% B+
HSR:24.338% C*
Eidolon VE33
B**
Kills:1,390
Deaths:478
KDR:2.908
Accuracy:33.921% B**
HSR:32.374% B**
Solstice SF
A++
Kills:1,183
Deaths:1,051
KDR:1.126
Accuracy:27.607% B++
HSR:26.458% A++
Revenant
A
Kills:510
Deaths:136
KDR:3.750
Accuracy:34.713% C++
HSR:39.216% A
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:7,601
Deaths (as Engineer):3,772
Deaths (to Engineers):6,702
KDR:2.01511
Kill Difference:3,829
Playtime:777.692 hours
Usage:39%
Score:12.734m
Score/min:273
Accuracy (listed only):29.761%
HSR (listed only):28.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C*
Kills:2,099
Deaths:1,940
KDR:1.082
Accuracy:24.211% C-
HSR:20.486% C*
Pulsar C
B+
Kills:1,849
Deaths:1,381
KDR:1.339
Accuracy:26.514% B+
HSR:24.338% C*
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
Solstice SF
A++
Kills:1,183
Deaths:1,051
KDR:1.126
Accuracy:27.607% B++
HSR:26.458% A++
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:9,264
Deaths (as Light Assault):7,156
Deaths (to Light Assaults):5,094
KDR:1.29458
Kill Difference:2,108
Playtime:166.509 hours
Usage:8%
Score:2.472m
Score/min:247
Accuracy (listed only):27.231%
HSR (listed only):21.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,541
Deaths:507
KDR:5.012
Accuracy:42.341% B+
HSR:79.142% B**
Eridani SX5
C*
Kills:2,099
Deaths:1,940
KDR:1.082
Accuracy:24.211% C-
HSR:20.486% C*
NS-44 Commissioner
B*
Kills:1,886
Deaths:1,472
KDR:1.281
Accuracy:43.623% B*
HSR:24.496% B
NS-30 Vandal
B+
Kills:1,650
Deaths:876
KDR:1.884
Accuracy:35.945% B+
HSR:23.818% C
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
Nyx VX31
C++
Kills:1,241
Deaths:444
KDR:2.795
Accuracy:34.485% C++
HSR:30.379% C++
Parallax VX3
C**
Kills:1,218
Deaths:422
KDR:2.886
Accuracy:38.312% C+
HSR:79.967% C**
Artemis VX26
B+
Kills:1,202
Deaths:651
KDR:1.846
Accuracy:28.851% B
HSR:26.373% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
XM98
B+
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:41.346% B+
HSR:79.534% B+
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
NSX Tomoe
B++
Kills:491
Deaths:252
KDR:1.948
Accuracy:29.694% C++
HSR:43.381% B++
Cerberus
B+
Kills:483
Deaths:475
KDR:1.017
Accuracy:35.884% B+
HSR:23.188% C++
NS-61 Emissary
B**
Kills:440
Deaths:343
KDR:1.283
Accuracy:32.021% B+
HSR:22.727% B**
VA39 Spectre
C*
Kills:367
Deaths:293
KDR:1.253
Accuracy:33.417% C*
HSR:30.518% D
NS-AM7 Archer
B++
Kills:243
Deaths:297
KDR:0.818
Accuracy:60.301% C*
HSR:23.868% B++
Beamer VS3
B++
Kills:169
Deaths:306
KDR:0.552
Accuracy:31.820% B++
HSR:26.036% B+
Phaseshift VX-S
B
Kills:92
Deaths:18
KDR:5.111
Accuracy:32.284% C--
HSR:79.348% B
Kills:19,180
Deaths (as Infiltrator):11,281
Deaths (to Infiltrators):5,297
KDR:1.7002
Kill Difference:7,899
Playtime:579.583 hours
Usage:29%
Score:8.843m
Score/min:254
Accuracy (listed only):35.145%
HSR (listed only):37.897%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:2,099
Deaths:1,940
KDR:1.082
Accuracy:24.211% C-
HSR:20.486% C*
NS-11A
B**
Kills:2,000
Deaths:1,343
KDR:1.489
Accuracy:27.365% B++
HSR:28.600% B**
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Pulsar VS1
B++
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.185% B
HSR:24.871% B++
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Kills:9,284
Deaths (as Combat Medic):6,955
Deaths (to Combat Medics):2,620
KDR:1.33487
Kill Difference:2,329
Playtime:182.281 hours
Usage:9%
Score:4.210m
Score/min:385
Accuracy (listed only):28.105%
HSR (listed only):22.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,174
Deaths:527
KDR:2.228
Accuracy:15.749% C+
HSR:21.039% B+
Cosmos VM3
C+
Kills:643
Deaths:275
KDR:2.338
Accuracy:16.966% C+
HSR:19.129% C+
Comet VM2
B+
Kills:385
Deaths:417
KDR:0.923
Accuracy:46.735% B+
HSR:4.935% B
Cosmos VM3
B**
Kills:127
Deaths:70
KDR:1.814
Accuracy:21.822% B**
HSR:19.685% C++
Comet VM2
B+
Kills:117
Deaths:138
KDR:0.848
Accuracy:50.236% B+
HSR:4.274% C+
NS-10 Burster
C+
Kills:107
Deaths:122
KDR:0.877
Accuracy:29.331% C+
HSR:3.738% D
NS-10 Burster
A
Kills:74
Deaths:79
KDR:0.937
Accuracy:30.648% C++
HSR:10.811% A
Kills:2,627
Deaths (as MAX Suit):814
Deaths (to MAX Suits):1,260
KDR:3.22727
Kill Difference:1,813
Playtime:97.734 hours
Usage:5%
Score:1.509m
Score/min:257
Accuracy (listed only):30.212%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:2,129
V. Kills:686 310%
Deaths:258
KDR:8.252
Accuracy:54.348% C**
KPH:68.400 C+
VKPH:22 B
Light PPA
B+
Kills:2,049
V. Kills:161 N/A
Deaths:443
KDR:4.625
Accuracy:44.961% B+
KPH:58.700 B+
VKPH:4.600 B+
Saron Laser Cannon
B++
Kills:1,420
V. Kills:1,392 102%
Deaths:1,072
KDR:1.325
Accuracy:30.379% C
KPH:14 C++
VKPH:13.800 B++
Maelstrom Turbo Laser
C**
Kills:780
V. Kills:797 98%
Deaths:668
KDR:1.168
Accuracy:30.222% C+
KPH:11.800 C+
VKPH:12.100 C**
Hornet Missiles
C+
Kills:484
V. Kills:347 139%
Deaths:99
KDR:4.889
Accuracy:65.821% B+
KPH:53.600 C+
VKPH:38.400 C+
Coyote Missiles
C++
Kills:75
V. Kills:60 123%
Deaths:29
KDR:2.586
Accuracy:59.876% B*
KPH:29.900 C
VKPH:23.900 C++
Photon A2A Missile Pods
B
Kills:68
V. Kills:87 77%
Deaths:23
KDR:2.957
Accuracy:86.219% B**
KPH:42.200 C
VKPH:54 B
Kills:7,005 (4,249 + 0)
Deaths:2,592
KDR:2.703
VKDR:1.362
Vehicle Kills:3,530
Kill Difference:4,413
Playtime:246.421 hours
Usage:12%
Score:3.104m
Score/min:210
Piloting Accuracy:30.222%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:643
V. Kills:86 N/A
Deaths:90
KDR:7.144
Accuracy:48.550% B++
KPH:54.100 C*
VKPH:7.200 C
C150 Dalton
C+
Kills:611
V. Kills:692 88%
Deaths:202
KDR:3.025
Accuracy:36.529% C
KPH:20.800 D
VKPH:23.600 C+
AP30 Shredder
U
Kills:270
V. Kills:142 189%
Deaths:67
KDR:4.030
Accuracy:29.602% D
KPH:972,000 U
VKPH:511,200 U
Kills:1,524 (0 + 1,524)
Deaths:359
KDR:4.245
VKDR:2.563
Vehicle Kills:920
Kill Difference:1,165
Playtime:41.209 hours
Usage:2%
Score:0.927m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:29.602%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:340
V. Kills:61 N/A
Deaths:50
KDR:6.800
Accuracy:36.107% C
KPH:23.300 C
VKPH:4.200 D-
Skyguard
B*
Kills:70
V. Kills:79 88%
Deaths:18
KDR:3.889
Accuracy:31.907% B+
KPH:11.200 C-
VKPH:12.600 B*
Kills:410 (410 + 0)
Deaths:68
KDR:6.029
VKDR:2.059
Vehicle Kills:140
Kill Difference:342
Playtime:20.852 hours
Usage:1%
Score:0.203m
Score/min:162
Driving Accuracy:31.907%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:649
V. Kills:409 158%
Deaths:141
KDR:4.603
Accuracy:42.859% C+
KPH:25 C+
VKPH:15.700 C+
Supernova FPC
D
Kills:480
V. Kills:389 123%
Deaths:153
KDR:3.137
Accuracy:50.882% C
KPH:14.800 D-
VKPH:12 D
Proton II PPA
C++
Kills:409
V. Kills:26 N/A
Deaths:31
KDR:13.194
Accuracy:24.492% C++
KPH:53.700 C+
VKPH:3.400 C+
E540 Halberd
C*
Kills:383
V. Kills:218 175%
Deaths:48
KDR:7.979
Accuracy:50.868% B+
KPH:30.900 C+
VKPH:17.600 C*
Supernova VPC
B+
Kills:320
V. Kills:35 N/A
Deaths:26
KDR:12.308
Accuracy:48.152% C
KPH:53.900 B+
VKPH:5.900 C
Supernova PC
C
Kills:154
V. Kills:54 280%
Deaths:30
KDR:5.133
Accuracy:45.432% C
KPH:15.900 D
VKPH:5.600 D
Aphelion VEX-4
B++
Kills:96
V. Kills:58 163%
Deaths:11
KDR:8.727
Accuracy:40.148% B++
KPH:33.900 B++
VKPH:20.500 B+
Kills:2,491 (954 + 1,537)
Deaths:440
KDR:5.661
VKDR:2.702
Vehicle Kills:1,189
Kill Difference:2,051
Playtime:96.910 hours
Usage:5%
Score:1.486m
Score/min:256
Driving Accuracy:45.432%
Gunner Accuracy:40.148%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:299
V. Kills:18 N/A
Deaths:30
KDR:9.967
Accuracy:46.615% B**
KPH:59.900 D
VKPH:3.600 D
Aphelion VEX-4H
C+
Kills:234
V. Kills:188 124%
Deaths:55
KDR:4.255
Accuracy:41.819% C--
KPH:34.600 C
VKPH:27.800 C+
M40 Fury-H
C*
Kills:163
V. Kills:33 479%
Deaths:22
KDR:7.409
Accuracy:44.952% C**
KPH:82.900 C+
VKPH:16.800 C*
E540 Halberd-H
C++
Kills:138
V. Kills:83 164%
Deaths:22
KDR:6.273
Accuracy:59.016% C*
KPH:36.700 C
VKPH:22.100 C++
Saron HRB-H
C++
Kills:100
V. Kills:77 128%
Deaths:39
KDR:2.564
Accuracy:58.165% C**
KPH:32.300 C
VKPH:24.900 C++
G30 Walker
B
Kills:77
V. Kills:58 131%
Deaths:16
KDR:4.813
Accuracy:34.983% C+
KPH:24.100 C
VKPH:18.100 B
Kills:1,011 (0 + 1,011)
Deaths:184
KDR:5.495
VKDR:2.484
Vehicle Kills:457
Kill Difference:827
Playtime:23.771 hours
Usage:1%
Score:0.403m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:34.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:707
V. Kills:21 N/A
Deaths:35
KDR:20.200
Accuracy:21.372% B+
KPH:80.700 B+
VKPH:2.400 C
M12 Kobalt
B++
Kills:363
V. Kills:17 N/A
Deaths:12
KDR:30.250
Accuracy:21.085% B++
KPH:83.200 B
VKPH:3.900 C**
M20 Basilisk
C
Kills:110
V. Kills:37 289%
Deaths:20
KDR:5.500
Accuracy:36.330% C
KPH:15.600 C
VKPH:5.200 D
M40 Fury
C
Kills:103
V. Kills:15 N/A
Deaths:15
KDR:6.867
Accuracy:33.726% C
KPH:35.300 C
VKPH:5.100 D-
M20 Basilisk
C+
Kills:84
V. Kills:31 263%
Deaths:20
KDR:4.200
Accuracy:39.643% C+
KPH:17.300 C
VKPH:6.400 D
M60-G Bulldog
C**
Kills:64
V. Kills:1 N/A
Deaths:8
KDR:8
Accuracy:37.484% C**
KPH:33.200 C**
VKPH:0.500 D**
Kills:1,431 (0 + 1,431)
Deaths:110
KDR:13.009
VKDR:1.109
Vehicle Kills:122
Kill Difference:1,321
Playtime:29.873 hours
Usage:1%
Score:0.398m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:37.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:277
V. Kills:5 N/A
Deaths:101
KDR:2.743
Accuracy:46.111% B+
KPH:48.600 C+
VKPH:0.900 D-
M40 Fury-F
C**
Kills:111
V. Kills:40 271%
Deaths:84
KDR:1.321
Accuracy:52.775% B
KPH:20.700 C+
VKPH:7.500 C**
Kills:388 (388 + 0)
Deaths:185
KDR:2.097
VKDR:0.243
Vehicle Kills:45
Kill Difference:203
Playtime:11.056 hours
Usage:1%
Score:0.078m
Score/min:117
Driving Accuracy:52.775%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:212
V. Kills:24 N/A
Deaths:6
KDR:35.333
Accuracy:47.269% A*
KPH:103.200 B*
VKPH:11.700 A++
Kills:212 (0 + 212)
Deaths:6
KDR:35.333
VKDR:4
Vehicle Kills:24
Kill Difference:206
Playtime:2.054 hours
Usage:0%
Score:0.037m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:47.269%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,5512,5415075.012B*3.0942.341%B+79.142%B**51.1B+N/A14549.7h1.9B++4.5B++
VE-LR Obelisk 2,4592,4363656.674M+4.7534.145%B44.13%A+61.1AN/A13239.9h4.6B**13.6B*
Dual Photon Pods 2,8152,1292588.252B6.3354.348%C**N/A68.5C+22.1B34531.1h21.5C*39.6B
Eridani SX5 2,1272,0991,9401.082C+0.8424.211%C-20.486%C*15.4DN/A42136.5h13C+53.9C+
Light PPA 2,2102,0494434.625C+2.7044.961%B+1.513%B58.7B+4.6B+19634.9h11.3B+25.1B+
NS-11A 2,0492,0001,3431.489C*0.4427.365%B++28.6%B**31.5C++N/A9463.4h13.7C++50.2B+
NS-44 Commissioner 1,8991,8861,4721.281B0.6443.623%B*24.496%B43.9B+N/A12643h3.3B++7.6B++
Pulsar C 1,8771,8491,3811.339C++0.5926.514%B+24.338%C*29.6C++N/A8562.4h11.2C**42.3B+
NS-30 Vandal 1,6821,6508761.884C++0.0435.945%B+23.818%C44.6C**N/A10237h5.6C++15.7B
NS-7 PDW 1,5921,5771,1111.419B+0.5127.915%B+20.482%B+37.5B+N/A11142.1h14.1C**50.4B+
Saron Laser Cannon 2,8121,4201,0721.325C+0.6030.379%C1.761%C14C++13.8B++167101.2h117.2B385.9B
Eidolon VE33 1,4141,3904782.908A+0.9833.921%B**32.374%B**53.1A++N/A15326.2h6.9B*20.4B*
Nyx VX31 1,2511,2414442.795B0.8734.485%C++30.379%C++46.3BN/A10226.8h5.3C**15.4B
Parallax VX3 1,2211,2184222.886C+0.9638.312%C+79.967%C**30.8C*N/A9139.6h2B+5.1B+
Artemis VX26 1,2051,2026511.846B+0.0828.851%B26.373%B+46.4B++N/A12125.9h11B+38.3B+
Solstice SF 1,2041,1831,0511.126C*0.8027.607%B++26.458%A++15.9CN/A4874.4h14C+50.7C*
Quasar VM1 1,1861,1745272.228B+0.3015.749%C+21.039%B+20.3CN/A6257.8h12.4B*78.6B
Orion VS54 1,1801,1699611.216C+0.7121.956%C*34.559%A+30.8C+N/A13038h11.6B+52.8C++
MKV Suppressed 1,1861,1675802.012B**0.0931.511%B**30.506%A++46.3B++N/A10925.2h13.6C**43.1B+
Pulsar VS1 1,1701,1581,0651.087C++0.8425.185%B24.871%B++24.4C+N/A8747.5h13.9B55B+
XM98 1,1631,1585622.06C+0.1341.346%B+79.534%B+27C++N/A7242.9h2.3B+5.6B+
Sirius SX12 1,1601,1567321.579B+0.3528.659%B*17.907%C+43B++N/A13826.9h13.6B47.3B+
Flare VE6 1,1621,1431,0981.041C0.8820.205%C26.072%C**26C--N/A8643.9h11.4C+56.3C+
Maelstrom Turbo Laser 1,5777806681.168C+0.7630.222%C+1.282%D-11.8C+12.1C**16466h109.1C++361.1C++
VX29 Polaris 7697603662.077B+0.1528.503%B**37.105%A*47.8C*N/A14015.9h11.4B+40.1B+
Force-Blade 84774923,9350.031C*1.8940.629%B*3.071%D0.6C+N/A21248.2h2.6C++6.4B+
M12 Kobalt 7287073520.2B++18.2721.372%B+19.661%B+80.3B+2.4C2578.8h15.3B*71.5B++
Saron HRB 1,0586491414.603C+2.6842.859%C+1.695%C+25C+15.7C+24426h19B+44.3B+
Cosmos VM3 6516432752.338C*0.4116.966%C+19.129%C+31.2C++N/A8820.6h12.7B+75.1B
L105 Zephyr 729643907.144C+5.2248.55%B++N/A54C*7.2C23611.9h6.1C*12.6B+
C150 Dalton 1,3036112023.025C-1.1036.529%CN/A20.9D23.6C+33029.3h4.9C+13.5C+
Ursa 5195153731.381C++0.5424.759%B+24.272%C++34.1C+N/A9515.1h11.1C*44.7B
Revenant 5225101363.75B**1.8234.713%C++39.216%A51C**1.2A10610h6.7B+19.3B+
NSX Tomoe 4964912521.948C++0.0229.694%C++43.381%B++49.1B+N/A12310h14.1C++47.4C*
Hornet Missiles 831484994.889C+2.9665.821%B+1.24%C53.8C+38.6C+4849h11.5C+17.5C*
S1 7694837320.66C+1.2760.758%B+2.692%C+24C+14.2C*24820.1h6.3C**10.4B+
Cerberus 4924834751.017C+0.9135.884%B+23.188%C++28.1CN/A8317.2h6.4C+17.9B
Supernova FPC 8694801533.137C1.2150.882%C4.792%A14.8D-12D26132.5h4.9B+9.6C**
Lasher X2 4824674481.042C++0.8827.631%C**3.854%C+36.5B1.2B+12312.8h22.4C-81.1C++
NS-61 Emissary 4464403431.283B++0.6432.021%B+22.727%B**42.3B*N/A12210.4h11.6B+36.1B++
Frag Grenade 4374351435N/A433.0753.041%B**N/A621.4B+2.9D22760.7h2.9B*5.6B*
Proton II PPA 4354093113.194C+11.2724.492%C++2.2%C++53.8C+3.4C+1737.6h7.7B+31.6B+
Comet VM2 6013854170.923C+1.0046.735%B+4.935%B7.5D4.2C+6351.1h23.7C+50.6C*
E540 Halberd 601383487.979C+6.0550.868%B+3.655%B++30.9C+17.6C*24612.4h6.5C-12.8C+
VA39 Spectre 3713672931.253C+0.6733.417%C*30.518%D24.8C*N/A8714.8h5.5B16.3B+
M12 Kobalt 3803631230.25B++28.3221.085%B++22.59%B**82.5C**3.9C**2984.4h15.8B+74.8B+
MANA Anti-Personnel Turret 3643621622.235N/A0.3120.376%UN/A3620U20U7257900.1h25.5T*125.4T*
M60-A Bulldog 418356566.357C++4.4342.598%B+N/A35.6C+6.2C+16310h6.1C+14.4B+
C75 Viper 401340506.8B+4.8736.107%CN/A23.3C4.2D-12514.6h8.8B*24.3B++
Supernova VPC 3553202612.308C++10.3848.152%C2.188%B++54.2B+5.9C3565.9h2.9B+6.1C**
Proton II PPA-H 317299309.967C+8.0446.615%B**1.003%D59.8D3.6D1995h9.9C++21.3B+
Spear Anti-Vehicle Phalanx Turret 449298329.313B7.3951.989%B*6.376%A46.6B+23.6C*3846.4h6.8B++13B*
S12 Renegade 2822771012.743C+0.8246.111%B+2.527%D-48.6C+N/A1295.7h3.6C+7.8C*
AP30 Shredder 412270674.03C2.1029.602%D1.111%D2700U1420U17867200.1h81.5B275.5C++
C-4 3822441741.402C+0.5230.832%B**N/A71.8C+40.6B*11303.4h1.7C5.5B
NS-AM7 Archer 3092432970.818B++1.1160.301%C*23.868%B++11B*3C**7522h13.9B+23B++
Aphelion VEX-4H 422234554.255C+2.3341.819%C--2.137%D34.4C27.6C+3376.8h55.3C**132.2C*
CAS 14-E 236212635.333A+33.4147.269%A*N/A101B*11.4A++3002.1h32C++67.6B++
Tank Mine 296193464.196B*2.2748.5%B**N/A137.9B++73.6B14161.4h2.6D--5.4B+
Beamer VS3 1711693060.552C1.3731.82%B++26.036%B+13.4DN/A5312.6h11C34.7C++
M40 Fury-H 196163227.409C5.4844.952%C**1.227%C+81.5C+16.5C*2702h10.1C22.5C+
Supernova PC 208154305.133C+3.2145.432%C1.299%D-15.9D5.6D2829.7h4.8C**10.6C++
Lumine Edge 1431416560.215B+1.7145.854%A++9.22%D--4.8C+N/A1229.1h1.3C**2.9B+
M60-A Bulldog 157141623.5B21.5756.768%B**2.128%C+27.6C3.1C995.1h6.6C11.6B+
E540 Halberd-H 221138226.273C+4.3559.016%C*N/A36.3C21.8C+3033.8h6.5C+11.1C++
Cosmos VM3 128127701.814C+0.1121.822%B**19.685%C++37.4B++N/A1313.4h15.6C71.3C*
Thanatos VE70 1291271840.69C1.2431.892%D-11.811%D-20.8CN/A1346.1h4.6C**14.6C+
Comet VM2 2651171380.848C+1.0850.236%B+4.274%C+6.9D-8.7A++10017h44.7D*88.9D
M40 Fury-F 151111841.321C+0.6052.775%BN/A20.6C+7.4C**1055.4h11.1C++21.1C**
M20 Basilisk 147110205.5A3.5736.33%C4.545%C--15.7C5.3D1627h87.1C**239.8C**
NS-10 Burster 1621071220.877C+1.0529.331%C+3.738%D5.6C+2.9C--7619h123.6B421.5B
Solstice VE3 1071061770.599C1.3319.538%D20.755%C*8.9DN/A15511.9h13.6B+69.8C++
M40 Fury 118103156.867C++4.9433.726%CN/A35.5C5.2D-2552.9h13.1C**38.7C*
Saron HRB-H 177100392.564C-0.6458.165%C**N/A32.3C24.8C++3573.1h21.3B+36.6B+
MANA Anti-Vehicle Turret 23197831.169C0.7656.524%C++4.124%C+970C--1340C--1325010.1h13.2F23.3D*
Aphelion VEX-4 15496118.727A+6.8040.148%B++9.375%M34.3B++20.7B+2672.8h46.5B+115.8B*
Phaseshift VX-S 9292185.111B*3.1932.284%C--79.348%B40B++N/A1722.3h3.1C+9.7C+
M60-A Bulldog 948699.556C7.6350.265%B+3.488%B**27.7C2.6C--1383.1h6.6C+13.2C*
M20 Basilisk 11584204.2B++2.2739.643%C+8.333%B**17.1C6.3D1914.9h94.7C**238.8B+
Nemesis VSH9 170831950.426C-1.5062.117%C+2.41%C+9C9.5C+2499.2h9.8D15.7C-
Lancer VS22 197821210.678C+1.2561.588%C+N/A12.2C+17.2B++2586.7h25.7C++41.8C++
G30 Walker 13577164.813C2.8934.983%C+3.896%C++24.1C18.1B2073.2h162.2C++463.5C++
Coyote Missiles 13575292.586C+0.6659.876%B*N/A30C24C++3152.5h34.7B+58B+
NS-10 Burster 11574790.937C0.9930.648%C++10.811%A5.9C++3.3C-9012.5h141.8C++462.7C**
Skyguard 14970183.889B+1.9631.907%B+1.429%C--11.1C-12.5B*2496.3h149.2C-467.5C+
Photon A2A Missile Pods 15568232.957C1.0386.219%B**N/A42.5C54.4B7731.6h7.5B+8.8B*
M60-G Bulldog 656488A6.0737.484%C**N/A33.7C**N/A1361.9h4.7B**12.4B**
NS Annihilator 11061371.649M0.2881.443%C*N/A15.6B**12.6B**3173.9h9.1B**11.1B**
Rocklet Rifle 10860381.579A++0.3554.081%C++N/A33.3B+26.7C*4791.8h32.3B+59.6B+
Aspis Anti-Aircraft Phalanx Turret 1115277.429A++5.5028.875%B+N/A9.6C10.9C+2435.4h169.7C587.7C**
A30 Walker 97501190.42D1.5117.519%D*2%C++5.9D5.5D948.5h226.5D--1292.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84570.4h
Anti-Vehicle MANA Turret156351.3h
Nano-Armor Kit630780,386102.2h
Nanite Revive Grenade01,5800.4h
Medical Applicator849457,76038.4h
Spitfire Auto-Turret01070.1h
Motion Spotter4720,2486.4h
Shield Recharging Field476,1632h
Recon Detection Device372,4634h
Ammunition Package281,4491.3h
Medical Kit4145,7266.6h
Anti-Infantry MANA Turret193201h
Nano-Repair Grenade01680h

Check the help document for the dictionary if you want to learn more about words used here.


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