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Champion Solveg[Mdu] Solveg
VS BR 123

KDR: 1.89

Score: 31.9m

Last Seen: Dec 19th, 2018 6:22 PM
- OFFLINE - 756.8 hour(s)

Battle Rank 119 (123 total) - Vanu Sovereignty on Miller
Level Progress (to 120): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Dual Photon Pods Eridani SX5 NS-11A Light PPA Pulsar C NS-44 Commissioner NS-30 Vandal
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,223,478 MLG Score: 978
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.666%27.58%7632499825,4711.850820.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.181%1.294A1.072B**-1.705F-HEAD ++ (~13.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.507B+10.20.285C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.084%1.356%376410186,122188331363.24947195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%-0.458D-0.231C-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1540.042C+50.90.037C+103

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.459%2.651%108510171,35815626170.868842220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-0.528D0.013C+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.087C+12.50.001C+22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.094%5.55%4501510074,847121021394.00578226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.578%-0.376C-0.305C*0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.481B+19.70.499B+41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.373%76.068%450510175,3362065222.58277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.2%0.651B+0.586B+0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B2.30.283C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.892%11.811%4501102112781640.155447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.791D--0.537D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.104C+4.60.043C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m235.5%309 (18.5k)271 (16.3k)1.8907555,65829,4372.24646123 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022295121.432%22.539%48304:0022

9% Combat Medic39% Engineer10% Heavy Assault28% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:08 AMNov 21st, 2018 4:36 PMJan 17th, 2019 4:52 PM (2d) (PST)Dec 19th, 2018 5:51 PM (31d) (PST)Dec 19th, 2018 2:22 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611565050.4730.2500.1071.3020.080978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6769,34230,3342815678516,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1959.8h/81.7d 10,471 12,545 18,012 153.1k 2,813 5,482 9,372 77.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,169
Deaths:961
KDR:1.216
Accuracy:21.956% C**
HSR:34.559% A+
Flare VE6
C**
Kills:1,143
Deaths:1,098
KDR:1.041
Accuracy:20.205% C
HSR:26.072% C**
VX29 Polaris
A*
Kills:740
Deaths:358
KDR:2.067
Accuracy:28.388% B*
HSR:37.432% A*
Ursa
B+
Kills:491
Deaths:360
KDR:1.364
Accuracy:24.669% B+
HSR:23.829% C+
Lasher X2
C**
Kills:463
Deaths:441
KDR:1.050
Accuracy:27.615% C**
HSR:3.888% C+
Kills:4,006
Deaths (as Heavy Assault):3,218
Deaths (to Heavy Assaults):7,327
KDR:1.24487
Kill Difference:788
Playtime:196.525 hours
Usage:10%
Score:2.882m
Score/min:244
Accuracy (listed only):24.567%
HSR (listed only):25.156%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,787
Deaths:1,361
KDR:1.313
Accuracy:26.257% B+
HSR:23.951% C*
VE-LR Obelisk
A+
Kills:1,421
Deaths:226
KDR:6.288
Accuracy:34.049% C**
HSR:45.813% A+
Eidolon VE33
B**
Kills:1,390
Deaths:478
KDR:2.908
Accuracy:33.921% B**
HSR:32.374% B*
Solstice SF
A++
Kills:1,179
Deaths:1,049
KDR:1.124
Accuracy:27.643% B++
HSR:26.548% A++
Revenant
A
Kills:509
Deaths:136
KDR:3.743
Accuracy:34.337% C++
HSR:39.293% A
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:6,519
Deaths (as Engineer):3,611
Deaths (to Engineers):6,600
KDR:1.80532
Kill Difference:2,908
Playtime:761.391 hours
Usage:39%
Score:12.473m
Score/min:273
Accuracy (listed only):29.662%
HSR (listed only):28.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:2,083
Deaths:1,930
KDR:1.079
Accuracy:24.175% C-
HSR:20.307% C++
Pulsar C
B+
Kills:1,787
Deaths:1,361
KDR:1.313
Accuracy:26.257% B+
HSR:23.951% C*
NS-7 PDW
B++
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B++
HSR:20.482% B+
Solstice SF
A++
Kills:1,179
Deaths:1,049
KDR:1.124
Accuracy:27.643% B++
HSR:26.548% A++
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:9,182
Deaths (as Light Assault):7,124
Deaths (to Light Assaults):5,004
KDR:1.28888
Kill Difference:2,058
Playtime:164.722 hours
Usage:8%
Score:2.442m
Score/min:247
Accuracy (listed only):27.199%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,514
Deaths:500
KDR:5.028
Accuracy:42.405% B+
HSR:79.117% B**
Eridani SX5
C++
Kills:2,083
Deaths:1,930
KDR:1.079
Accuracy:24.175% C-
HSR:20.307% C++
NS-44 Commissioner
B*
Kills:1,766
Deaths:1,376
KDR:1.283
Accuracy:43.596% B*
HSR:24.236% B
NS-30 Vandal
B+
Kills:1,640
Deaths:875
KDR:1.874
Accuracy:35.936% B+
HSR:23.659% C
NS-7 PDW
B++
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B++
HSR:20.482% B+
Nyx VX31
C++
Kills:1,241
Deaths:444
KDR:2.795
Accuracy:34.485% C++
HSR:30.379% C++
Parallax VX3
C**
Kills:1,218
Deaths:422
KDR:2.886
Accuracy:38.302% C+
HSR:79.967% C**
Artemis VX26
B+
Kills:1,202
Deaths:651
KDR:1.846
Accuracy:28.851% B
HSR:26.373% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
XM98
B+
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:41.346% B+
HSR:79.534% B+
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
NSX Tomoe
B+
Kills:491
Deaths:252
KDR:1.948
Accuracy:29.694% C++
HSR:43.381% B+
Cerberus
B++
Kills:483
Deaths:475
KDR:1.017
Accuracy:35.884% B++
HSR:23.188% C++
NS-61 Emissary
B**
Kills:434
Deaths:340
KDR:1.276
Accuracy:32.239% B+
HSR:22.350% B**
VA39 Spectre
C*
Kills:367
Deaths:292
KDR:1.257
Accuracy:33.434% C*
HSR:30.518% D
NS-AM7 Archer
B*
Kills:233
Deaths:288
KDR:0.809
Accuracy:60.072% C*
HSR:24.893% B*
Beamer VS3
B+
Kills:169
Deaths:306
KDR:0.552
Accuracy:31.273% B+
HSR:26.036% B+
Phaseshift VX-S
B
Kills:79
Deaths:15
KDR:5.267
Accuracy:32.857% C-
HSR:79.747% B
Kills:18,978
Deaths (as Infiltrator):11,151
Deaths (to Infiltrators):5,202
KDR:1.70191
Kill Difference:7,827
Playtime:556.528 hours
Usage:28%
Score:8.469m
Score/min:254
Accuracy (listed only):35.146%
HSR (listed only):37.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:2,083
Deaths:1,930
KDR:1.079
Accuracy:24.175% C-
HSR:20.307% C++
NS-11A
B**
Kills:1,915
Deaths:1,285
KDR:1.490
Accuracy:27.353% B++
HSR:28.564% B**
NS-7 PDW
B++
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B++
HSR:20.482% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Pulsar VS1
B+
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.185% B
HSR:24.871% B+
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Kills:9,183
Deaths (as Combat Medic):6,887
Deaths (to Combat Medics):2,586
KDR:1.33338
Kill Difference:2,296
Playtime:178.138 hours
Usage:9%
Score:4.109m
Score/min:384
Accuracy (listed only):28.099%
HSR (listed only):22.064%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,174
Deaths:527
KDR:2.228
Accuracy:15.749% C+
HSR:21.039% B+
Cosmos VM3
C++
Kills:643
Deaths:274
KDR:2.347
Accuracy:16.961% C++
HSR:19.129% C+
Comet VM2
B+
Kills:385
Deaths:417
KDR:0.923
Accuracy:46.746% B+
HSR:4.935% C**
Cosmos VM3
B**
Kills:127
Deaths:69
KDR:1.841
Accuracy:21.808% B**
HSR:19.685% C++
Comet VM2
B+
Kills:117
Deaths:138
KDR:0.848
Accuracy:50.260% B+
HSR:4.274% C+
NS-10 Burster
C+
Kills:107
Deaths:122
KDR:0.877
Accuracy:29.331% C+
HSR:3.738% D
NS-10 Burster
A
Kills:74
Deaths:79
KDR:0.937
Accuracy:30.648% C++
HSR:10.811% A
Kills:2,627
Deaths (as MAX Suit):813
Deaths (to MAX Suits):1,248
KDR:3.23124
Kill Difference:1,814
Playtime:97.692 hours
Usage:5%
Score:1.508m
Score/min:257
Accuracy (listed only):30.215%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:2,085
V. Kills:680 306%
Deaths:256
KDR:8.145
Accuracy:54.281% C**
KPH:67.600 C+
VKPH:22 B
Light PPA
B+
Kills:1,906
V. Kills:145 N/A
Deaths:425
KDR:4.485
Accuracy:45.073% B+
KPH:58.700 B+
VKPH:4.500 B+
Saron Laser Cannon
B++
Kills:1,352
V. Kills:1,354 100%
Deaths:1,051
KDR:1.286
Accuracy:30.197% C
KPH:13.800 C++
VKPH:13.800 B++
Maelstrom Turbo Laser
C**
Kills:779
V. Kills:796 98%
Deaths:667
KDR:1.168
Accuracy:30.208% C+
KPH:11.800 C
VKPH:12.100 C**
Hornet Missiles
C+
Kills:461
V. Kills:330 139%
Deaths:96
KDR:4.802
Accuracy:65.845% B+
KPH:53.500 C+
VKPH:38.300 C+
Coyote Missiles
C++
Kills:71
V. Kills:58 120%
Deaths:28
KDR:2.536
Accuracy:60.291% B*
KPH:29.300 C-
VKPH:24 C++
Photon A2A Missile Pods
C**
Kills:68
V. Kills:87 77%
Deaths:23
KDR:2.957
Accuracy:86.509% B**
KPH:42.200 C
VKPH:54 C**
Kills:6,722 (4,037 + 0)
Deaths:2,546
KDR:2.640
VKDR:1.355
Vehicle Kills:3,450
Kill Difference:4,176
Playtime:240.118 hours
Usage:12%
Score:3.039m
Score/min:211
Piloting Accuracy:30.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:639
V. Kills:85 N/A
Deaths:90
KDR:7.100
Accuracy:48.428% B++
KPH:54 C*
VKPH:7.200 C
C150 Dalton
C+
Kills:599
V. Kills:684 87%
Deaths:202
KDR:2.965
Accuracy:36.487% C+
KPH:20.600 D
VKPH:23.600 C+
AP30 Shredder
U
Kills:244
V. Kills:125 194%
Deaths:67
KDR:3.642
Accuracy:28.343% D-
KPH:878,400 U
VKPH:450,000 U
Kills:1,482 (0 + 1,482)
Deaths:359
KDR:4.128
VKDR:2.490
Vehicle Kills:894
Kill Difference:1,123
Playtime:40.854 hours
Usage:2%
Score:0.899m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:28.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:340
V. Kills:61 N/A
Deaths:50
KDR:6.800
Accuracy:36.107% C
KPH:23.300 C
VKPH:4.200 D-
Skyguard
B++
Kills:64
V. Kills:76 83%
Deaths:17
KDR:3.765
Accuracy:31.734% B+
KPH:10.400 C--
VKPH:12.400 B++
Kills:404 (404 + 0)
Deaths:67
KDR:6.030
VKDR:2.045
Vehicle Kills:137
Kill Difference:337
Playtime:20.732 hours
Usage:1%
Score:0.198m
Score/min:159
Driving Accuracy:31.734%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:648
V. Kills:408 158%
Deaths:141
KDR:4.596
Accuracy:42.834% C+
KPH:25 C+
VKPH:15.700 C+
Supernova FPC
D
Kills:480
V. Kills:389 123%
Deaths:153
KDR:3.137
Accuracy:50.882% C
KPH:14.800 D-
VKPH:12 D
Proton II PPA
C++
Kills:409
V. Kills:26 N/A
Deaths:31
KDR:13.194
Accuracy:24.492% C++
KPH:53.700 C+
VKPH:3.400 C+
E540 Halberd
C**
Kills:366
V. Kills:213 171%
Deaths:46
KDR:7.957
Accuracy:51.628% B+
KPH:31.700 C++
VKPH:18.500 C**
Supernova VPC
B+
Kills:320
V. Kills:35 N/A
Deaths:26
KDR:12.308
Accuracy:48.152% C
KPH:53.900 B+
VKPH:5.900 C
Supernova PC
C
Kills:154
V. Kills:54 280%
Deaths:30
KDR:5.133
Accuracy:45.432% C
KPH:15.900 D
VKPH:5.600 D-
Aphelion VEX-4
B*
Kills:88
V. Kills:54 160%
Deaths:11
KDR:8
Accuracy:40.735% B*
KPH:34.200 B*
VKPH:21 B+
Kills:2,465 (954 + 1,511)
Deaths:438
KDR:5.628
VKDR:2.692
Vehicle Kills:1,179
Kill Difference:2,027
Playtime:95.789 hours
Usage:5%
Score:1.468m
Score/min:255
Driving Accuracy:45.432%
Gunner Accuracy:40.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:285
V. Kills:18 N/A
Deaths:28
KDR:10.179
Accuracy:46.572% B**
KPH:58.600 D
VKPH:3.700 D
Aphelion VEX-4H
C+
Kills:232
V. Kills:187 123%
Deaths:55
KDR:4.218
Accuracy:41.682% C-
KPH:34.600 C
VKPH:27.900 C+
M40 Fury-H
C++
Kills:163
V. Kills:33 479%
Deaths:22
KDR:7.409
Accuracy:44.952% C**
KPH:82.900 C+
VKPH:16.800 C++
E540 Halberd-H
C++
Kills:138
V. Kills:83 164%
Deaths:22
KDR:6.273
Accuracy:59.220% C*
KPH:36.900 C
VKPH:22.200 C++
Saron HRB-H
C+
Kills:100
V. Kills:77 128%
Deaths:39
KDR:2.564
Accuracy:58.165% C**
KPH:32.300 C
VKPH:24.900 C+
G30 Walker
C**
Kills:74
V. Kills:57 128%
Deaths:16
KDR:4.625
Accuracy:34.697% C+
KPH:23.900 C
VKPH:18.400 C**
Kills:992 (0 + 992)
Deaths:182
KDR:5.451
VKDR:2.500
Vehicle Kills:455
Kill Difference:810
Playtime:23.470 hours
Usage:1%
Score:0.398m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:34.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:666
V. Kills:19 N/A
Deaths:31
KDR:21.484
Accuracy:21.540% B+
KPH:80.900 B+
VKPH:2.300 C-
M12 Kobalt
B++
Kills:321
V. Kills:15 N/A
Deaths:11
KDR:29.182
Accuracy:21.608% B++
KPH:84 B
VKPH:3.900 C**
M20 Basilisk
C
Kills:110
V. Kills:37 289%
Deaths:20
KDR:5.500
Accuracy:36.236% C
KPH:15.700 C
VKPH:5.300 D
M40 Fury
C
Kills:103
V. Kills:15 N/A
Deaths:15
KDR:6.867
Accuracy:33.769% C
KPH:35.500 C
VKPH:5.200 D-
M20 Basilisk
C++
Kills:82
V. Kills:30 265%
Deaths:20
KDR:4.100
Accuracy:39.762% C++
KPH:17.300 C
VKPH:6.300 D
M60-G Bulldog
C**
Kills:64
V. Kills:1 N/A
Deaths:8
KDR:8
Accuracy:37.484% C**
KPH:33.300 C**
VKPH:0.500 D**
Kills:1,346 (0 + 1,346)
Deaths:105
KDR:12.819
VKDR:1.114
Vehicle Kills:117
Kill Difference:1,241
Playtime:28.634 hours
Usage:1%
Score:0.379m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:37.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:277
V. Kills:5 N/A
Deaths:101
KDR:2.743
Accuracy:46.111% B+
KPH:48.600 C+
VKPH:0.900 D-
M40 Fury-F
B+
Kills:109
V. Kills:39 273%
Deaths:81
KDR:1.346
Accuracy:53.030% B+
KPH:21.500 C+
VKPH:7.700 B+
Kills:386 (386 + 0)
Deaths:182
KDR:2.121
VKDR:0.242
Vehicle Kills:44
Kill Difference:204
Playtime:10.756 hours
Usage:1%
Score:0.077m
Score/min:120
Driving Accuracy:53.030%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:202
V. Kills:22 N/A
Deaths:4
KDR:50.500
Accuracy:46.258% A*
KPH:110.700 B**
VKPH:12.100 A++
Kills:202 (0 + 202)
Deaths:4
KDR:50.500
VKDR:5.500
Vehicle Kills:22
Kill Difference:198
Playtime:1.825 hours
Usage:0%
Score:0.034m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:46.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,5242,5145005.028B*3.1442.405%B+79.117%B**51.4B+N/A14548.9h1.9B++4.5B++
Dual Photon Pods 2,7652,0852568.145C**6.2554.281%C**N/A67.5C+22B34330.9h21.7C*40C**
Eridani SX5 2,1112,0831,9301.079C+0.8124.175%C-20.307%C++15.3DN/A42136.2h13.1C+54.1C+
NS-11A 1,9621,9151,2851.49C++0.4027.353%B++28.564%B**31.5C++N/A9560.7h13.8C++50.5B+
Light PPA 2,0511,9064254.485C+2.5945.073%B+1.469%B58.6B+4.5B+20032.5h11.3B+25.1B+
Pulsar C 1,8141,7871,3611.313C++0.5826.257%B+23.951%C*29.3C++N/A8560.9h11.2B42.6B+
NS-44 Commissioner 1,7781,7661,3761.283B0.6143.596%B*24.236%B43.1B+N/A12541h3.3B++7.6B++
NS-30 Vandal 1,6721,6408751.874C++0.0235.936%B+23.659%C44.4C**N/A10236.9h5.7C++15.7B
NS-7 PDW 1,5921,5771,1111.419B+0.4727.915%B++20.482%B+37.5B+N/A11142.1h14.1C**50.4B+
VE-LR Obelisk 1,4351,4212266.288M4.4034.049%C**45.813%A+65.5A+N/A14521.7h4.6B**13.5B*
Eidolon VE33 1,4141,3904782.908A+1.0233.921%B**32.374%B*53.1A++N/A15326.2h6.9B*20.4B*
Saron Laser Cannon 2,7061,3521,0511.286C+0.6030.197%C1.849%C13.8C++13.8B++16898.2h118.4B392.2B
Nyx VX31 1,2511,2414442.795B0.9034.485%C++30.379%C++46.3C**N/A10226.8h5.3C**15.4B
Parallax VX3 1,2211,2184222.886C+1.0038.302%C+79.967%C**30.8C++N/A9139.6h2B+5.1B+
Artemis VX26 1,2051,2026511.846B+0.0428.851%B26.373%B+46.4B++N/A12125.9h11B+38.3B+
Solstice SF 1,2001,1791,0491.124C*0.7727.643%B++26.548%A++16CN/A4973.5h14C+50.7C*
Quasar VM1 1,1861,1745272.228B+0.3415.749%C+21.039%B+20.3C+N/A6257.8h12.4B*78.6B
Orion VS54 1,1801,1699611.216C+0.6721.956%C**34.559%A+30.8C+N/A12838h11.6B+52.8B+
MKV Suppressed 1,1861,1675802.012B**0.1231.511%B**30.506%A++46.3B++N/A10925.2h13.6C*43.1B+
Pulsar VS1 1,1701,1581,0651.087C++0.8025.185%B24.871%B+24.4C+N/A8747.5h13.9B55B+
XM98 1,1631,1585622.06C+0.1741.346%B+79.534%B+27C+N/A7142.9h2.3B5.6B+
Sirius SX12 1,1601,1567321.579B+0.3128.659%B*17.907%C+43B*N/A13826.9h13.6B+47.3B+
Flare VE6 1,1621,1431,0981.041C0.8520.205%C26.072%C**26C--N/A8643.9h11.4C+56.3C+
Maelstrom Turbo Laser 1,5757796671.168C+0.7230.208%C+1.284%D-11.8C12.1C**16466h109.1C++361.1C++
Force-Blade 83774223,4890.032C**1.8640.303%B*3.1%D0.6C+N/A21214.1h2.5C++6.2B+
VX29 Polaris 7497403582.067B+0.1828.388%B*37.432%A*47.1C*N/A13915.7h11.5B40.4B+
M12 Kobalt 6856663121.484B*19.5921.54%B+19.67%B+81.2B+2.3C-2558.2h15.3B++70.9B++
Saron HRB 1,0566481414.596C+2.7142.834%C+1.698%C++24.9C+15.7C+24326h19B+44.3B+
Cosmos VM3 6516432742.347C*0.4616.961%C++19.129%C+31.2C*N/A8820.6h12.7B+75.1B+
L105 Zephyr 724639907.1C+5.2148.428%B++N/A54.2C*7.2C23611.8h6.1C**12.6B+
C150 Dalton 1,2835992022.965C-1.0736.487%C+N/A20.7D23.6C+33029h5C13.6C+
Revenant 5215091363.743B+1.8534.337%C++39.293%A51.9C**1.2A1079.8h6.6B+19.2B+
Ursa 4954913601.364C++0.5324.669%B+23.829%C+34.3C+N/A9414.3h11C*44.6B+
NSX Tomoe 4964912521.948C**0.0629.694%C++43.381%B+49.1B+N/A12310h14.1C++47.4C*
Cerberus 4924834751.017C+0.8735.884%B++23.188%C++28.1CN/A8317.2h6.4C+17.9B
S1 7654817290.66C+1.2360.721%B+2.703%C+24.1C+14.2C*24720h6.3C**10.4B+
Supernova FPC 8694801533.137C1.2550.882%C4.792%A+14.8D-12D25732.5h4.9B+9.6B
Lasher X2 4784634411.05C*0.8427.615%C**3.888%C+36.7B+1.2B+12312.6h22.5C--81.4C*
Hornet Missiles 791461964.802C+2.9165.845%B+1.302%C53.6C+38.4C+4908.6h11.7C+17.7C++
NS-61 Emissary 4404343401.276B++0.6132.239%B+22.35%B**43B*N/A12310.1h11.6B+35.9B++
Frag Grenade 4354331433N/A431.1152.983%B**N/A618.6B+2.9D22700.7h2.9B*5.5B*
Proton II PPA 4354093113.194C+11.3024.492%C++2.2%C++53.8C+3.4C+1737.6h7.7B++31.6B+
Comet VM2 6013854170.923C++0.9746.746%B+4.935%C**7.5D4.2C+6351.1h23.7C+50.6C*
VA39 Spectre 3713672921.257C+0.6333.434%C*30.518%D24.8C*N/A8614.8h5.4B+16.3B+
E540 Halberd 579366467.957C+6.0751.628%B+3.825%B++31.8C++18.5C**25911.5h6.5C-12.7C++
MANA Anti-Personnel Turret 3643621622.235N/A0.3420.376%UN/A3620U20U7247000.1h25.5T*125.4T*
M60-A Bulldog 418356566.357C*4.4742.598%B+N/A35.6C+6.2C+16310h6.1C+14.4B+
C75 Viper 401340506.8B++4.9136.107%CN/A23.3C4.2D-12414.6h8.8B*24.3B++
M12 Kobalt 3363211129.182B+27.2921.608%B++22.741%B**84.5B3.9C**3103.8h15.3B+70.9B+
Supernova VPC 3553202612.308C++10.4248.152%C2.188%B++54.2B+5.9C3545.9h2.9B+6.1C**
Spear Anti-Vehicle Phalanx Turret 447297329.281B+7.3951.834%B*6.397%B**46.4B+23.4C*3856.4h6.7B++12.9B*
Proton II PPA-H 3032852810.179C+8.2946.572%B**1.053%D58.2D3.7D1994.9h9.9C++21.2B+
S12 Renegade 2822771012.743C+0.8546.111%B+2.527%D-48.6C+N/A1295.7h3.6C+7.8C**
AP30 Shredder 369244673.642C1.7528.343%D-1.23%D2440U1250U15702200.1h80.6B+284.3C++
C-4 3702361731.364C+0.5330.938%B**N/A71.5C+40.6B*11323.3h1.7C5.6C**
NS-AM7 Archer 2952332880.809B*1.0860.072%C*24.893%B*11.1B**3C*7620.9h13.7B+22.8B++
Aphelion VEX-4H 419232554.218C+2.3341.682%C-2.155%D34.6C27.9C+3376.7h55.1C**132.2C*
CAS 14-E 224202450.5M48.6146.258%A*N/A112.2B**12.2A++3101.8h29.3C*63.4B++
Tank Mine 294191454.244B*2.3548.31%B**N/A136.4B++73.6B+14231.4h2.5D-5.3B++
Beamer VS3 1711693060.552C1.3431.273%B+26.036%B+13.5DN/A5212.5h10.7C+34.4C++
M40 Fury-H 196163227.409C5.5244.952%C**1.227%C+81.5C+16.5C++2702h10.1C22.5C+
Supernova PC 208154305.133C+3.2445.432%C1.299%D-15.9D5.6D-2769.7h4.8B10.6C*
Lumine Edge 1431416550.215B+1.6846.305%A++9.22%D--4.9C+N/A1229h1.3B2.9B+
M60-A Bulldog 157141623.5B21.6156.768%B**2.128%C+27.6C3.1C985.1h6.6C+11.6B+
E540 Halberd-H 221138226.273C+4.3859.22%C*N/A37.3C22.4C++3023.7h6.5C+11C++
Thanatos VE70 1291271840.69C1.2031.892%D-11.811%D-20.8CN/A1336.1h4.6C**14.6C+
Cosmos VM3 128127691.841C+0.0521.808%B**19.685%C++37.4B*N/A1313.4h15.5C71B+
Comet VM2 2651171380.848C+1.0450.26%B+4.274%C+6.9D-8.8A*10016.9h44.6D*88.8C--
M20 Basilisk 147110205.5A3.6136.236%C4.545%C--15.7C5.3D1607h86.3B238.2C**
M40 Fury-F 148109811.346C+0.5453.03%B+N/A21.4C+7.6B1105.1h10.9C*20.6B
NS-10 Burster 1621071220.877C+1.0129.331%C+3.738%D5.6C+2.9C-7619h123.6B+421.5B+
Solstice VE3 1071061770.599C1.2919.538%D20.755%C*8.9DN/A15311.9h13.6B+69.8C++
M40 Fury 118103156.867C++4.9833.769%CN/A35.5C5.2D-2562.9h13.1C**38.7C*
Saron HRB-H 177100392.564C-0.6758.165%C**N/A32.3C24.8C+3563.1h21.3B+36.6B+
MANA Anti-Vehicle Turret 22794831.133C0.7656.522%C-4.255%C+940C1330C*1314390.1h13.6C**24C*
Aphelion VEX-4 14288118B*6.1140.735%B*9.091%A**33.8B*20.8B+2782.6h47.9B+117.5B++
M60-A Bulldog 948699.556C+7.6750.265%B+3.488%B*27.7C2.6C-1383.1h6.6C+13.2C*
Nemesis VSH9 170831950.426C-1.4662.117%C+2.41%C+9C-9.5C+2489.2h9.8D15.7C--
M20 Basilisk 11282204.1B++2.2139.762%C++8.537%A17.1C6.3D1904.8h94.3C**237.3B+
Lancer VS22 197821210.678C+1.2161.588%C+N/A12.2C+17.2B++2586.7h25.7C++41.8C++
Phaseshift VX-S 7979155.267B*3.3832.857%C-79.747%B39.5B++N/A1832h3.2C+9.7C+
NS-10 Burster 11574790.937C+0.9530.648%C++10.811%A5.9C++3.3C8912.5h141.8C*462.7B
G30 Walker 13174164.625C2.7334.697%C+4.054%C++23.9C18.4C**2083.1h159.8C++460.6C*
Coyote Missiles 12971282.536C+0.6560.291%B*N/A29.6C-24.2C++3132.4h32.7B+54.3B++
Photon A2A Missile Pods 15568232.957C1.0786.509%B**N/A42.5C54.4C**7701.6h7.5B+8.7B*
M60-G Bulldog 656488A6.1137.484%C**N/A33.7C**N/A1361.9h4.7B**12.4B**
Skyguard 14064173.765B+1.8731.734%B+1.563%C-10.5C--12.5B*2446.1h156D491.5C+
NS Annihilator 10055331.667M0.2281.315%C*N/A15.7A12.9A+3403.5h8.5B**10.5B**
Rocklet Rifle 9854331.636A++0.2553.525%C++N/A31.8C**25.9C++4541.7h33.2B+62B+
Aspis Anti-Aircraft Phalanx Turret 1115277.429A++5.5428.699%B+N/A9.6C+10.9C+2435.4h168C585.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4519,4126.2h
Nano-Armor Kit622765,536100.1h
Anti-Vehicle MANA Turret156301.3h
Spawn Beacon84390.3h
Nanite Revive Grenade01,4920.4h
Medical Applicator828442,53037.4h
Spitfire Auto-Turret01030.1h
Ammunition Package281,4301.3h
Anti-Infantry MANA Turret193201h
Shield Recharging Field475,8571.9h
Medical Kit3965,5656.4h
Nano-Repair Grenade01420h
Recon Detection Device372,4634h

Check the help document for the dictionary if you want to learn more about words used here.


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