Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (18,598)players online:
MoarBassPLZ (6)  치료킹 (5)  TheLunaticCO (1) 12
stats.dasanfall.com
Champion Solveg[Mdu] Solveg
VS BR 124

KDR: 1.91

Score: 32.1m

Last Seen: Mar 20th, 2019 9:25 AM
- OFFLINE - 8.7 hour(s)

Battle Rank 119 (124 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 43
Level Progress (to 120): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Dual Photon Pods Eridani SX5 VE-LR Obelisk NS-11A Light PPA NS-44 Commissioner Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Solveg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.733%27.881%77324100926,1181.884010.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.213%1.287A1.06B**-1.694F-HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.507B+10.10.286C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.096%1.353%376410296,136188831363.24828196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%-0.456D-0.228C-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.70.044C+50.90.038C+102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.459%2.651%108510281,35815676170.866624220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-0.53D0.023C+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.088C+12.50.002C+22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.915%5.685%4521510184,908121421444.04283229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%-0.377C-0.298C*0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.483B+19.70.502B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.375%76.067%452510285,3402079222.56731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.2%0.652B+0.585B+0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.30.284C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.892%11.811%4521103212782040.154878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.793D--0.541D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.104C+4.60.043C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 43
32.1m234.4%308 (18.5k)271 (16.3k)1.9054656,39629,5972.2606124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033304021.448%22.723%48704:0022

9% Combat Medic39% Engineer10% Heavy Assault29% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:08 AMNov 21st, 2018 4:36 PMMar 20th, 2019 8:49 AM (2d) (PST)Mar 20th, 2019 7:49 AM (2d) (PST)Mar 20th, 2019 5:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611555060.4760.2500.1081.3010.079996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6529,31930,3332915678516,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1975.3h/82.3d 10,511 12,815 18,254 154.2k 2,851 5,506 9,388 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,169
Deaths:961
KDR:1.216
Accuracy:21.956% C*
HSR:34.559% A
Flare VE6
C*
Kills:1,143
Deaths:1,098
KDR:1.041
Accuracy:20.205% C
HSR:26.072% C*
VX29 Polaris
A*
Kills:757
Deaths:362
KDR:2.091
Accuracy:28.454% B*
HSR:37.252% A*
Ursa
B+
Kills:495
Deaths:360
KDR:1.375
Accuracy:24.707% B+
HSR:23.838% C+
Lasher X2
C**
Kills:463
Deaths:441
KDR:1.050
Accuracy:27.615% C**
HSR:3.888% C+
Kills:4,027
Deaths (as Heavy Assault):3,222
Deaths (to Heavy Assaults):7,376
KDR:1.24984
Kill Difference:805
Playtime:196.847 hours
Usage:10%
Score:2.887m
Score/min:244
Accuracy (listed only):24.587%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,934
Deaths:293
KDR:6.601
Accuracy:34.011% C**
HSR:44.933% A+
Pulsar C
B+
Kills:1,816
Deaths:1,366
KDR:1.329
Accuracy:26.320% B+
HSR:24.119% C*
Eidolon VE33
B**
Kills:1,390
Deaths:478
KDR:2.908
Accuracy:33.921% B**
HSR:32.374% B**
Solstice SF
A++
Kills:1,179
Deaths:1,049
KDR:1.124
Accuracy:27.643% B++
HSR:26.548% A++
Revenant
A
Kills:509
Deaths:136
KDR:3.743
Accuracy:34.337% C++
HSR:39.293% A
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:7,061
Deaths (as Engineer):3,683
Deaths (to Engineers):6,623
KDR:1.91719
Kill Difference:3,378
Playtime:764.012 hours
Usage:39%
Score:12.511m
Score/min:273
Accuracy (listed only):29.666%
HSR (listed only):28.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:2,088
Deaths:1,933
KDR:1.080
Accuracy:24.190% C-
HSR:20.307% C++
Pulsar C
B+
Kills:1,816
Deaths:1,366
KDR:1.329
Accuracy:26.320% B+
HSR:24.119% C*
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
Solstice SF
A++
Kills:1,179
Deaths:1,049
KDR:1.124
Accuracy:27.643% B++
HSR:26.548% A++
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Solstice VE3
C*
Kills:106
Deaths:177
KDR:0.599
Accuracy:19.538% D
HSR:20.755% C*
Kills:9,216
Deaths (as Light Assault):7,132
Deaths (to Light Assaults):5,040
KDR:1.2922
Kill Difference:2,084
Playtime:165.435 hours
Usage:8%
Score:2.455m
Score/min:247
Accuracy (listed only):27.209%
HSR (listed only):21.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,518
Deaths:500
KDR:5.036
Accuracy:42.406% B+
HSR:79.110% B**
Eridani SX5
C++
Kills:2,088
Deaths:1,933
KDR:1.080
Accuracy:24.190% C-
HSR:20.307% C++
NS-44 Commissioner
B*
Kills:1,830
Deaths:1,426
KDR:1.283
Accuracy:43.646% B*
HSR:24.481% B
NS-30 Vandal
B+
Kills:1,640
Deaths:875
KDR:1.874
Accuracy:35.936% B+
HSR:23.659% C
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
Nyx VX31
C++
Kills:1,241
Deaths:444
KDR:2.795
Accuracy:34.485% C++
HSR:30.379% C++
Parallax VX3
C**
Kills:1,218
Deaths:422
KDR:2.886
Accuracy:38.302% C+
HSR:79.967% C**
Artemis VX26
B+
Kills:1,202
Deaths:651
KDR:1.846
Accuracy:28.851% C**
HSR:26.373% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
XM98
B+
Kills:1,158
Deaths:562
KDR:2.061
Accuracy:41.346% B+
HSR:79.534% B+
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
NSX Tomoe
B++
Kills:491
Deaths:252
KDR:1.948
Accuracy:29.694% C++
HSR:43.381% B++
Cerberus
B+
Kills:483
Deaths:475
KDR:1.017
Accuracy:35.884% B+
HSR:23.188% C++
NS-61 Emissary
B**
Kills:438
Deaths:341
KDR:1.284
Accuracy:32.090% B+
HSR:22.374% B**
VA39 Spectre
C*
Kills:367
Deaths:292
KDR:1.257
Accuracy:33.434% C*
HSR:30.518% D
NS-AM7 Archer
B*
Kills:238
Deaths:289
KDR:0.824
Accuracy:60.501% C*
HSR:24.370% B*
Beamer VS3
B+
Kills:169
Deaths:306
KDR:0.552
Accuracy:31.273% B+
HSR:26.036% B+
Phaseshift VX-S
B+
Kills:79
Deaths:15
KDR:5.267
Accuracy:32.857% C-
HSR:79.747% B+
Kills:19,060
Deaths (as Infiltrator):11,206
Deaths (to Infiltrators):5,236
KDR:1.70087
Kill Difference:7,854
Playtime:567.699 hours
Usage:29%
Score:8.644m
Score/min:254
Accuracy (listed only):35.166%
HSR (listed only):37.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:2,088
Deaths:1,933
KDR:1.080
Accuracy:24.190% C-
HSR:20.307% C++
NS-11A
B**
Kills:1,921
Deaths:1,288
KDR:1.491
Accuracy:27.339% B+
HSR:28.527% B**
NS-7 PDW
B+
Kills:1,577
Deaths:1,111
KDR:1.419
Accuracy:27.915% B+
HSR:20.482% B+
MKV Suppressed
A++
Kills:1,167
Deaths:580
KDR:2.012
Accuracy:31.511% B**
HSR:30.506% A++
Pulsar VS1
B+
Kills:1,158
Deaths:1,065
KDR:1.087
Accuracy:25.185% B
HSR:24.871% B+
Sirius SX12
B*
Kills:1,156
Deaths:732
KDR:1.579
Accuracy:28.659% B*
HSR:17.907% C+
Thanatos VE70
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:31.892% D-
HSR:11.811% D-
Kills:9,194
Deaths (as Combat Medic):6,893
Deaths (to Combat Medics):2,593
KDR:1.33382
Kill Difference:2,301
Playtime:178.741 hours
Usage:9%
Score:4.119m
Score/min:384
Accuracy (listed only):28.099%
HSR (listed only):22.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,174
Deaths:527
KDR:2.228
Accuracy:15.749% C+
HSR:21.039% B+
Cosmos VM3
C++
Kills:643
Deaths:275
KDR:2.338
Accuracy:16.966% C++
HSR:19.129% C+
Comet VM2
B+
Kills:385
Deaths:417
KDR:0.923
Accuracy:46.735% B+
HSR:4.935% B
Cosmos VM3
B**
Kills:127
Deaths:70
KDR:1.814
Accuracy:21.822% B**
HSR:19.685% C++
Comet VM2
B+
Kills:117
Deaths:138
KDR:0.848
Accuracy:50.236% B+
HSR:4.274% C+
NS-10 Burster
C++
Kills:107
Deaths:122
KDR:0.877
Accuracy:29.331% C++
HSR:3.738% D
NS-10 Burster
A+
Kills:74
Deaths:79
KDR:0.937
Accuracy:30.648% C*
HSR:10.811% A+
Kills:2,627
Deaths (as MAX Suit):814
Deaths (to MAX Suits):1,249
KDR:3.22727
Kill Difference:1,813
Playtime:97.734 hours
Usage:5%
Score:1.509m
Score/min:257
Accuracy (listed only):30.212%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:2,096
V. Kills:680 308%
Deaths:256
KDR:8.188
Accuracy:54.302% C**
KPH:67.600 C+
VKPH:21.900 C**
Light PPA
B+
Kills:1,908
V. Kills:145 N/A
Deaths:427
KDR:4.468
Accuracy:45.037% B+
KPH:58.600 B+
VKPH:4.500 B
Saron Laser Cannon
B++
Kills:1,353
V. Kills:1,354 100%
Deaths:1,051
KDR:1.287
Accuracy:30.207% C
KPH:13.800 C++
VKPH:13.800 B++
Maelstrom Turbo Laser
C*
Kills:779
V. Kills:796 98%
Deaths:667
KDR:1.168
Accuracy:30.208% C+
KPH:11.800 C
VKPH:12.100 C*
Hornet Missiles
C+
Kills:461
V. Kills:330 139%
Deaths:96
KDR:4.802
Accuracy:65.845% B+
KPH:53.500 C+
VKPH:38.300 C+
Coyote Missiles
C++
Kills:71
V. Kills:58 120%
Deaths:29
KDR:2.448
Accuracy:60.150% B*
KPH:29.100 C
VKPH:23.800 C++
Photon A2A Missile Pods
B+
Kills:68
V. Kills:87 77%
Deaths:23
KDR:2.957
Accuracy:86.509% B**
KPH:42.200 C
VKPH:54 B+
Kills:6,736 (4,040 + 0)
Deaths:2,549
KDR:2.643
VKDR:1.353
Vehicle Kills:3,450
Kill Difference:4,187
Playtime:240.459 hours
Usage:12%
Score:3.041m
Score/min:211
Piloting Accuracy:30.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:643
V. Kills:86 N/A
Deaths:90
KDR:7.144
Accuracy:48.550% B++
KPH:54.100 C*
VKPH:7.200 C
C150 Dalton
C+
Kills:599
V. Kills:684 87%
Deaths:202
KDR:2.965
Accuracy:36.487% C+
KPH:20.600 D
VKPH:23.600 C+
AP30 Shredder
U
Kills:244
V. Kills:125 194%
Deaths:67
KDR:3.642
Accuracy:28.343% D-
KPH:878,400 U
VKPH:450,000 U
Kills:1,486 (0 + 1,486)
Deaths:359
KDR:4.139
VKDR:2.493
Vehicle Kills:895
Kill Difference:1,127
Playtime:40.914 hours
Usage:2%
Score:0.900m
Score/min:367
Piloting Accuracy:N/A%
Gunner Accuracy:28.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:340
V. Kills:61 N/A
Deaths:50
KDR:6.800
Accuracy:36.107% C
KPH:23.300 C
VKPH:4.200 D-
Skyguard
B++
Kills:64
V. Kills:76 83%
Deaths:17
KDR:3.765
Accuracy:31.734% B+
KPH:10.400 C--
VKPH:12.400 B++
Kills:404 (404 + 0)
Deaths:67
KDR:6.030
VKDR:2.045
Vehicle Kills:137
Kill Difference:337
Playtime:20.732 hours
Usage:1%
Score:0.199m
Score/min:160
Driving Accuracy:31.734%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:648
V. Kills:408 158%
Deaths:141
KDR:4.596
Accuracy:42.834% C+
KPH:25 C++
VKPH:15.700 C+
Supernova FPC
D
Kills:480
V. Kills:389 123%
Deaths:153
KDR:3.137
Accuracy:50.882% C
KPH:14.800 D-
VKPH:12 D
Proton II PPA
C++
Kills:409
V. Kills:26 N/A
Deaths:31
KDR:13.194
Accuracy:24.492% C++
KPH:53.700 C+
VKPH:3.400 C+
E540 Halberd
C*
Kills:373
V. Kills:215 173%
Deaths:47
KDR:7.936
Accuracy:51.222% B+
KPH:31.400 C+
VKPH:18.100 C*
Supernova VPC
B+
Kills:320
V. Kills:35 N/A
Deaths:26
KDR:12.308
Accuracy:48.152% C
KPH:53.900 B+
VKPH:5.900 C--
Supernova PC
C
Kills:154
V. Kills:54 280%
Deaths:30
KDR:5.133
Accuracy:45.432% C
KPH:15.900 D
VKPH:5.600 D-
Aphelion VEX-4
B*
Kills:88
V. Kills:54 160%
Deaths:11
KDR:8
Accuracy:40.735% B*
KPH:34.200 B++
VKPH:21 B+
Kills:2,472 (954 + 1,518)
Deaths:439
KDR:5.631
VKDR:2.690
Vehicle Kills:1,181
Kill Difference:2,033
Playtime:96.118 hours
Usage:5%
Score:1.471m
Score/min:255
Driving Accuracy:45.432%
Gunner Accuracy:40.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:285
V. Kills:18 N/A
Deaths:28
KDR:10.179
Accuracy:46.572% B**
KPH:58.600 D
VKPH:3.700 D
Aphelion VEX-4H
C+
Kills:232
V. Kills:187 123%
Deaths:55
KDR:4.218
Accuracy:41.682% C-
KPH:34.600 C
VKPH:27.900 C+
M40 Fury-H
C++
Kills:163
V. Kills:33 479%
Deaths:22
KDR:7.409
Accuracy:44.952% C*
KPH:82.900 C+
VKPH:16.800 C++
E540 Halberd-H
C++
Kills:138
V. Kills:83 164%
Deaths:22
KDR:6.273
Accuracy:59.016% C*
KPH:36.700 C
VKPH:22.100 C++
Saron HRB-H
C++
Kills:100
V. Kills:77 128%
Deaths:39
KDR:2.564
Accuracy:58.165% C**
KPH:32.300 C
VKPH:24.900 C++
G30 Walker
C**
Kills:75
V. Kills:57 129%
Deaths:16
KDR:4.688
Accuracy:35.065% C+
KPH:23.900 C--
VKPH:18.200 C**
Kills:993 (0 + 993)
Deaths:182
KDR:5.456
VKDR:2.500
Vehicle Kills:455
Kill Difference:811
Playtime:23.528 hours
Usage:1%
Score:0.399m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:35.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:681
V. Kills:19 N/A
Deaths:35
KDR:19.457
Accuracy:21.409% B+
KPH:80.900 B+
VKPH:2.300 C-
M12 Kobalt
B+
Kills:355
V. Kills:17 N/A
Deaths:12
KDR:29.583
Accuracy:20.759% B+
KPH:83.900 B
VKPH:4 C++
M20 Basilisk
C
Kills:110
V. Kills:37 289%
Deaths:20
KDR:5.500
Accuracy:36.258% C
KPH:15.600 C
VKPH:5.300 D
M40 Fury
C
Kills:103
V. Kills:15 N/A
Deaths:15
KDR:6.867
Accuracy:33.726% C
KPH:35.300 C
VKPH:5.100 D-
M20 Basilisk
C++
Kills:82
V. Kills:30 265%
Deaths:20
KDR:4.100
Accuracy:39.770% C++
KPH:17 C
VKPH:6.200 D
M60-G Bulldog
B
Kills:64
V. Kills:1 N/A
Deaths:8
KDR:8
Accuracy:37.484% C**
KPH:33.300 B
VKPH:0.500 D**
Kills:1,395 (0 + 1,395)
Deaths:110
KDR:12.682
VKDR:1.082
Vehicle Kills:119
Kill Difference:1,285
Playtime:29.358 hours
Usage:1%
Score:0.390m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:37.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:277
V. Kills:5 N/A
Deaths:101
KDR:2.743
Accuracy:46.111% B+
KPH:48.600 C+
VKPH:0.900 D-
M40 Fury-F
C**
Kills:111
V. Kills:40 271%
Deaths:82
KDR:1.354
Accuracy:52.696% C**
KPH:21.200 C+
VKPH:7.600 C**
Kills:388 (388 + 0)
Deaths:183
KDR:2.120
VKDR:0.246
Vehicle Kills:45
Kill Difference:205
Playtime:10.939 hours
Usage:1%
Score:0.078m
Score/min:118
Driving Accuracy:52.696%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:202
V. Kills:22 N/A
Deaths:4
KDR:50.500
Accuracy:46.258% A++
KPH:110.500 B**
VKPH:12 A++
Kills:202 (0 + 202)
Deaths:4
KDR:50.500
VKDR:5.500
Vehicle Kills:22
Kill Difference:198
Playtime:1.828 hours
Usage:0%
Score:0.034m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:46.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,5282,5185005.036B++3.1342.406%B+79.11%B**51.3B+N/A14549.1h1.9B++4.5B++
Dual Photon Pods 2,7762,0962568.188C**6.2854.302%C**N/A67.6C+21.9C**34331h21.7C*39.9B
Eridani SX5 2,1162,0881,9331.08C+0.8324.19%C-20.307%C++15.3DN/A42136.3h13.1C+54C+
VE-LR Obelisk 1,9511,9342936.601M++4.7034.011%C**44.933%A+62.4AN/A13631h4.6B**13.5B*
NS-11A 1,9681,9211,2881.491C++0.4127.339%B+28.527%B**31.5C+N/A9561h13.8C++50.5B+
Light PPA 2,0531,9084274.468C++2.5645.037%B+1.468%C**58.7B+4.5B20032.5h11.3B+25.1B+
NS-44 Commissioner 1,8431,8301,4261.283B0.6243.646%B*24.481%B43.7B+N/A12641.9h3.3B++7.6B++
Pulsar C 1,8431,8161,3661.329C++0.5826.32%B+24.119%C*29.6C++N/A8561.4h11.1B42.3B
NS-30 Vandal 1,6721,6408751.874C++0.0335.936%B+23.659%C44.4C**N/A10236.9h5.7C++15.7B+
NS-7 PDW 1,5921,5771,1111.419B++0.4927.915%B+20.482%B+37.5B+N/A11142.1h14.1B50.4B+
Eidolon VE33 1,4141,3904782.908A+1.0033.921%B**32.374%B**53.1A++N/A15326.2h6.9B*20.4B*
Saron Laser Cannon 2,7071,3531,0511.287C+0.6230.207%C1.848%C13.8C++13.8B++16898.2h118.4B392.1B
Nyx VX31 1,2511,2414442.795B0.8934.485%C++30.379%C++46.3BN/A10226.8h5.3C*15.4B
Parallax VX3 1,2211,2184222.886C+0.9838.302%C+79.967%C**30.8C*N/A9139.6h2B+5.1B+
Artemis VX26 1,2051,2026511.846B+0.0628.851%C**26.373%B+46.4B++N/A12125.9h11B+38.3B+
Solstice SF 1,2001,1791,0491.124C*0.7827.643%B++26.548%A++16CN/A4973.5h14C+50.7C*
Quasar VM1 1,1861,1745272.228B+0.3215.749%C+21.039%B+20.3C+N/A6257.8h12.4B*78.6B+
Orion VS54 1,1801,1699611.216C+0.6921.956%C*34.559%A30.8C+N/A12938h11.6B+52.8C++
MKV Suppressed 1,1861,1675802.012A0.1131.511%B**30.506%A++46.3B++N/A10925.2h13.6C**43.1B+
Pulsar VS1 1,1701,1581,0651.087C++0.8225.185%B24.871%B+24.4C+N/A8747.5h13.9B55B+
XM98 1,1631,1585622.06C+0.1541.346%B+79.534%B+27C++N/A7242.9h2.3B+5.6B+
Sirius SX12 1,1601,1567321.579B+0.3328.659%B*17.907%C+43B*N/A13826.9h13.6B+47.3B+
Flare VE6 1,1621,1431,0981.041C0.8620.205%C26.072%C*26C--N/A8643.9h11.4C+56.3C+
Maelstrom Turbo Laser 1,5757796671.168C+0.7430.208%C+1.284%D11.8C12.1C*16466h109.1C++361.1C++
VX29 Polaris 7667573622.091B+0.1928.454%B*37.252%A*47.6C*N/A14015.9h11.4B+40.2B+
Force-Blade 83774223,6400.031C**1.8740.052%B*3.1%C--0.6C+N/A21227.2h2.5C*6.3B+
M12 Kobalt 7006813519.457B++17.5521.409%B+19.824%B+81.1B+2.3C-2608.4h15.2B*71.2B++
Saron HRB 1,0566481414.596C+2.6942.834%C+1.698%C++24.9C+15.7C+24326h19B+44.3B+
L105 Zephyr 729643907.144C+5.2448.55%B++N/A54C*7.2C23611.9h6.1B12.6B+
Cosmos VM3 6516432752.338C**0.4316.966%C++19.129%C+31.2C*N/A8820.6h12.7B+75.1B+
C150 Dalton 1,2835992022.965C-1.0636.487%C+N/A20.7D23.6C+33029h5C13.6C
Revenant 5215091363.743B1.8434.337%C++39.293%A51.9C**1.2A1079.8h6.6B+19.2B+
Ursa 4994953601.375C*0.5324.707%B+23.838%C+34.4C+N/A9514.4h11.1C*44.9B
NSX Tomoe 4964912521.948C**0.0429.694%C++43.381%B++49.1B+N/A12310h14.1C++47.4C*
Cerberus 4924834751.017C+0.8935.884%B+23.188%C++28.1CN/A8317.2h6.4C+17.9B
S1 7674827300.66C+1.2560.721%B+2.697%C+24C+14.2C*24820.1h6.3C**10.4B+
Supernova FPC 8694801533.137C1.2350.882%C4.792%A+14.8D-12D25832.5h4.9B+9.6B
Lasher X2 4784634411.05C*0.8627.615%C**3.888%C+36.7B+1.2B+12312.6h22.5C-81.4C*
Hornet Missiles 791461964.802C+2.9065.845%B+1.302%C53.6C+38.4C+4908.6h11.7C+17.7C*
NS-61 Emissary 4444383411.284B++0.6232.09%B+22.374%B**42.5B*N/A12210.3h11.5B+35.9B++
Frag Grenade 4364341434N/A432.0953.017%B**N/A620B+2.9D-22740.7h2.9B*5.5B*
Proton II PPA 4354093113.194C+11.2924.492%C++2.2%C++53.8C+3.4C+1737.6h7.7B++31.6B++
Comet VM2 6013854170.923C++0.9846.735%B+4.935%B7.5D4.2C+6351.1h23.7C+50.6C**
E540 Halberd 588373477.936C+6.0351.222%B+3.753%B++31.3C+18.1C*25311.9h6.5C-12.7C++
VA39 Spectre 3713672921.257C+0.6533.434%C*30.518%D24.8C*N/A8614.8h5.4B+16.3B+
MANA Anti-Personnel Turret 3643621622.235N/A0.3320.376%UN/A3620U20U7253100.1h25.5T*125.4T*
M60-A Bulldog 418356566.357C*4.4542.598%B+N/A35.6C+6.2C+16310h6.1C+14.4B+
M12 Kobalt 3723551229.583B+27.6820.759%B+22.254%B*84.5B+4C++3004.2h15.2B++73.1B+
C75 Viper 401340506.8B++4.8936.107%CN/A23.3C4.2D-12414.6h8.8B**24.3B*
Supernova VPC 3553202612.308C*10.4048.152%C2.188%B++54.2B+5.9C--3555.9h2.9B+6.1B
Spear Anti-Vehicle Phalanx Turret 449298329.313B7.4151.916%B*6.376%A46.6B+23.6C*3856.4h6.7B++13B*
Proton II PPA-H 3032852810.179C+8.2746.572%B**1.053%D58.2D3.7D2004.9h9.9C*21.2B+
S12 Renegade 2822771012.743C+0.8446.111%B+2.527%D-48.6C+N/A1295.7h3.6C+7.8C**
AP30 Shredder 369244673.642C1.7428.343%D-1.23%D2440U1250U15746200.1h80.6B+284.3C++
NS-AM7 Archer 3022382890.824B*1.0860.501%C*24.37%B*11.2B*3C**7621.2h13.9B+23B++
C-4 3702361741.356C+0.5530.891%B**N/A69.4C+39.4B++11313.4h1.7C5.6C**
Aphelion VEX-4H 419232554.218C+2.3141.682%C-2.155%D34.6C27.9C+3376.7h55.1C**132.2C*
CAS 14-E 224202450.5A**48.5946.258%A++N/A112.2B**12.2A++3101.8h29.3C**63.4B++
Tank Mine 295192454.267B*2.3648.617%B**N/A137.1B++73.6B+14211.4h2.6D--5.3B++
Beamer VS3 1711693060.552C1.3531.273%B+26.036%B+13.5DN/A5212.5h10.7C+34.4C++
M40 Fury-H 196163227.409C5.5044.952%C*1.227%C+81.5C16.5C++2702h10.1C22.5C+
Supernova PC 208154305.133C+3.2345.432%C1.299%D15.9D5.6D-2769.7h4.8B+10.6C**
M60-A Bulldog 157141623.5B21.5956.768%B**2.128%C27.6C3.1C985.1h6.6C+11.6B+
Lumine Edge 1431416550.215B+1.6946.305%A++9.22%D--4.9C+N/A1229h1.3B2.9B++
E540 Halberd-H 221138226.273C+4.3759.016%C*N/A36.3C21.8C+3013.8h6.5C+11.1C++
Cosmos VM3 128127701.814C++0.0921.822%B**19.685%C++37.4B*N/A1303.4h15.6C71.3C*
Thanatos VE70 1291271840.69C1.2231.892%D-11.811%D-20.8CN/A1346.1h4.6C**14.6C+
Comet VM2 2651171380.848C+1.0650.236%B+4.274%C+6.9D-8.7A*10017h44.7D*88.9C--
M40 Fury-F 151111821.354C+0.5552.696%C**N/A21.3C+7.7C**1075.2h10.9C*20.7B
M20 Basilisk 147110205.5B**3.5936.258%C4.545%C--15.7C5.3D1617h86.8B+239.3B
NS-10 Burster 1621071220.877C+1.0329.331%C++3.738%D5.6C+2.9C7619h123.6B421.5B+
Solstice VE3 1071061770.599C1.3119.538%D20.755%C*8.9DN/A15411.9h13.6B+69.8C++
M40 Fury 118103156.867C++4.9633.726%CN/A35.5C5.2D-2552.9h13.1B38.7C**
Saron HRB-H 177100392.564C-0.6658.165%C**N/A32.3C24.8C++3563.1h21.3B+36.6B+
MANA Anti-Vehicle Turret 22794831.133C--0.7756.522%C4.255%B*940D1330C--1314390.1h13.6C+24C+
Aphelion VEX-4 14288118B*6.0940.735%B*9.091%A**33.8B++20.8B+2792.6h47.9B+117.5B*
M60-A Bulldog 948699.556C+7.6550.265%B+3.488%B**27.7C2.6C-1383.1h6.6C+13.2C**
Nemesis VSH9 170831950.426C-1.4862.117%C+2.41%C+9C--9.5C+2489.2h9.8D15.7C-
Lancer VS22 197821210.678C+1.2361.588%C+N/A12.2C+17.2B++2586.7h25.7C++41.8C++
M20 Basilisk 11282204.1B++2.1939.77%C++8.537%B**17.1C6.3D1874.8h96.7C**243.2B+
Phaseshift VX-S 7979155.267B*3.3632.857%C-79.747%B+39.5B+N/A1852h3.2C+9.7C+
G30 Walker 13275164.688C2.7835.065%C+4%C++24.2C--18.4B2073.1h162.2C++462.6C++
NS-10 Burster 11574790.937C+0.9730.648%C*10.811%A+5.9C*3.3C8912.5h141.8C**462.7B+
Coyote Missiles 12971292.448C+0.5460.15%B*N/A29.6C24.2C++3102.4h32.8B++54.6B++
Photon A2A Missile Pods 15568232.957C1.0586.509%B**N/A42.5C54.4B+7701.6h7.5B+8.7B*
Skyguard 14064173.765B+1.8631.734%B+1.563%C10.5C--12.5B*2446.1h156D491.5C+
M60-G Bulldog 656488B**6.0937.484%C**N/A33.7BN/A1361.9h4.7B**12.4B**
Rocklet Rifle 10256351.6A++0.3153.707%C++N/A32.9B+27.1C*4531.7h32.9B+61.2B+
NS Annihilator 10055331.667M0.2481.197%C++N/A15.7A12.9A+3373.5h8.6B**10.6B**
Aspis Anti-Aircraft Phalanx Turret 1115277.429A++5.5228.855%B+N/A9.6C10.9C+2435.4h169.4C587.2C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4619,8296.3h
Nano-Armor Kit623768,364100.5h
Anti-Vehicle MANA Turret156301.3h
Spawn Beacon84450.3h
Nanite Revive Grenade01,4970.4h
Medical Applicator830443,73637.5h
Spitfire Auto-Turret01070.1h
Ammunition Package281,4391.3h
Shield Recharging Field475,8591.9h
Medical Kit4035,6236.5h
Anti-Infantry MANA Turret193201h
Nano-Repair Grenade01550h
Recon Detection Device372,4634h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.20s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.