Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Immortal SomeGudAzzWeidUpInHere[GEYY] SomeGudAzzWeidUpInHere
VS BR 67

KDR: 4.83

Score: 4.6m

Last Seen: Aug 19th, 2019 8:45 PM
- OFFLINE - 814.4 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald
Level Progress (to 68): 32%
Level 100 Progress: 24% 331h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Eridani SX5G NS-15MB NS-15M AE NS-15M2 NS-11CP SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SomeGudAzzWeidUpInHere



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,568,389 MLG Score: 19639
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.56%42.19%154211120318,1686.88704-2.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.325%3.002M++3.224M++-1.055D*HEAD ++ (~23.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.722B++7.60.469B+13.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m115.8%718 (43.1k)588 (35.3k)4.8323920,4414,2304.8860567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214220536.507%39.46%144101:5111

80% Heavy Assault15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2016 10:19 PMApr 5th, 2016 9:56 PMSep 13th, 2019 8:30 AM (9d) (PST)Aug 19th, 2019 7:43 PM (34d) (PST)Aug 19th, 2019 4:45 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5554341,1212.6190.5421.0333.0730.03419639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,31326,06967,2441573362184235,303

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
130.1h/5.4d 227 8,066 4,381 24k 145 548 267 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:4,045
Deaths:596
KDR:6.787
Accuracy:36.309% M++
HSR:43.906% M
Betelgeuse 54-A
A*
Kills:3,340
Deaths:512
KDR:6.523
Accuracy:36.291% A*
HSR:38.952% B**
NS-15MB
A++
Kills:1,272
Deaths:188
KDR:6.766
Accuracy:36.253% A++
HSR:46.777% A++
NS-15M AE
A*
Kills:1,205
Deaths:211
KDR:5.711
Accuracy:36.601% A*
HSR:44.730% A++
NS-15M2
A**
Kills:1,204
Deaths:197
KDR:6.112
Accuracy:37.305% A**
HSR:45.100% A**
SVA-88
M
Kills:1,164
Deaths:194
KDR:6
Accuracy:36.625% M
HSR:43.299% A*
Pulsar LSW
A**
Kills:1,164
Deaths:197
KDR:5.909
Accuracy:35.752% A*
HSR:42.612% A**
NS-15MP
A+
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:35.617% A+
HSR:44.837% A+
Kills:14,556
Deaths (as Heavy Assault):2,306
Deaths (to Heavy Assaults):1,330
KDR:6.31223
Kill Difference:12,250
Playtime:104.321 hours
Usage:80%
Score:3.814m
Score/min:609
Accuracy (listed only):36.344%
HSR (listed only):43.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
A*
Kills:1,777
Deaths:307
KDR:5.788
Accuracy:36.354% A++
HSR:37.760% A*
NS-11CP
A*
Kills:1,203
Deaths:198
KDR:6.076
Accuracy:37.490% A++
HSR:37.905% A*
NS Baron G5AE
B**
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:54.917% B*
HSR:22.117% B**
Kills:4,142
Deaths (as Light Assault):701
Deaths (to Light Assaults):897
KDR:5.9087
Kill Difference:3,441
Playtime:19.440 hours
Usage:15%
Score:0.601m
Score/min:515
Accuracy (listed only):42.920%
HSR (listed only):32.594%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A*
Kills:1,777
Deaths:307
KDR:5.788
Accuracy:36.354% A++
HSR:37.760% A*
NS-44P Commissioner
A++
Kills:632
Deaths:271
KDR:2.332
Accuracy:58.436% A++
HSR:41.614% A++
Kills:2,409
Deaths (as Infiltrator):578
Deaths (to Infiltrators):643
KDR:4.16782
Kill Difference:1,831
Playtime:4.456 hours
Usage:3%
Score:0.154m
Score/min:575
Accuracy (listed only):47.395%
HSR (listed only):39.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,0694,0455966.787M*1.9536.309%M++43.906%M197.3S1.2A++44620.5h7.8A+21.6B+
Betelgeuse 54-A 3,3613,3405126.523A1.6936.291%A*38.952%B**197.6M**1.2B++43516.9h7.7A++21.3A+
Eridani SX5G 1,7881,7773075.788M**0.9636.354%A++37.76%A*170.9M*1.1B**36210.4h8B**21.9B*
NS-15MB 1,2781,2721886.766S1.9336.253%A++46.777%A++201.9M**1B+4326.3h7.4A+20.5B**
NS-15M AE 1,2141,2052115.711A0.8836.601%A*44.73%A++160.7M++1.2B**3447.5h7.9A+21.6B**
NS-15M2 1,2101,2041976.112A**1.2837.305%A**45.1%A**167.2SN/A3547.2h7.9A21.2B**
NS-11CP 1,2051,2031986.076M**1.2437.49%A++37.905%A*182.3M++N/A3856.6h7.8A+20.7B**
SVA-88 1,1691,1641946A*1.1736.625%M43.299%A*176.4SN/A3806.6h8.1A+22.1B**
Pulsar LSW 1,1691,1641975.909M**1.0835.752%A*42.612%A**187.7SN/A3966.2h7.7A++21.4B**
NS Baron G5AE 1,1841,1621965.929S1.1054.917%B*22.117%B**161.4S3.1S3267.2h3.1A5.6C++
NS-15MP 1,1691,1622115.507A0.6735.617%A+44.837%A+159.2A**1B3337.3h8.1A22.6B**
NS-44P Commissioner 6346322712.332B**2.5058.436%A++41.614%A++185.9M++N/A4193.4h2.4B**4.1B**
NS Decimator-B 4833791522.493B++2.3472.904%B**2.639%C++75.8B++20.8C+4305h3.7C*5B+
Anti-Vehicle Grenade 1521321132N/A127.1756.595%B++N/A440B66.7C23010.3h3.8B**6.7B**
NS-TMC-01 "His Regards" 1031014,2190.024C+4.8139.173%B**5.941%C0.8C+N/A2126.4h2B+5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13000.2h
Motion Spotter02000.1h
Nano-Armor Kit01,5740.1h
Medical Kit7115,35712.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 1.28s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.