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Legate Skirmisher Somnambula[1703] Somnambula
VS BR 73

KDR: 3.36

Score: 58.4m

Last Seen: Feb 14th, 2019 10:55 PM
- OFFLINE - 118.5 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Member of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 34
Level Progress (to 74): 89%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC VX6-7 Zenith VX-5 NS-7B PDW L100 Python AP Blueshift VM5 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,075,860 MLG Score: 860
Fun Score: N/A
Cheeseburgers Flipped: 974TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.308%17.533%5494997352,5933.348170.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%2A*-0.496D-1.028D*HEAD (~1.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+9.30.347C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.099%1.091%580510172,29158110923.93643210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.725%0.492B+-0.472D-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.409B40.10.243C++55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.204%2.084%26227101510,797881466212.2415232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.331%1.98A++-0.343C-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.70.623B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.788%5.534%324910131,8437536552.44754281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%0.152C++0.297C*0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.533B+20.90.47B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.6%68.975%324510172,22472433.06759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.84%1.284A0.118C+0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.60.196C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.614%11.861%324410181,703144341.18018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.623%1.514A+-0.53D-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.90.399B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 34
58.4m278.8%347 (20.8k)292 (17.5k)3.3622694,35528,0633.7769773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022520624.204%13.771%33307:0929

36% Engineer18% Heavy Assault22% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 6:34 PMMay 23rd, 2016 4:03 AMFeb 18th, 2019 5:56 AM (1d) (PST)Feb 14th, 2019 8:17 PM (5d) (PST)Feb 14th, 2019 6:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
589924970.4720.1400.0651.4860.061860

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3445,53529,809288489417,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3332.4h/138.8d 11,638 12,994 29,494 297.2k 6,263 14,390 12,241 117.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,933
Deaths:1,292
KDR:3.044
Accuracy:31.363% A
HSR:25.502% D
VX29 Polaris
B+
Kills:2,080
Deaths:834
KDR:2.494
Accuracy:26.940% B+
HSR:15.865% D-
Orion VS54
A+
Kills:1,881
Deaths:632
KDR:2.976
Accuracy:28.469% A+
HSR:20.362% D
Pulsar LSW
B**
Kills:1,708
Deaths:628
KDR:2.720
Accuracy:28.495% B**
HSR:19.145% D
SVA-88
B+
Kills:1,544
Deaths:571
KDR:2.704
Accuracy:26.490% B+
HSR:17.358% D--
NSX Naginata
A
Kills:1,170
Deaths:417
KDR:2.806
Accuracy:28.907% A
HSR:26.923% C+
Ursa
A
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:29.479% A
HSR:18.664% D
VE-H Maw
A
Kills:849
Deaths:288
KDR:2.948
Accuracy:32.590% A
HSR:23.322% C
Lasher X2
B*
Kills:828
Deaths:368
KDR:2.250
Accuracy:31.987% B*
HSR:1.812% D*
NS-15M AE
B**
Kills:785
Deaths:243
KDR:3.230
Accuracy:30.640% B**
HSR:17.834% D--
Flare VE6
B**
Kills:612
Deaths:172
KDR:3.558
Accuracy:29.079% B**
HSR:23.529% C+
NS-15M2
B**
Kills:273
Deaths:69
KDR:3.957
Accuracy:29.829% B**
HSR:24.908% C+
Kills:16,831
Deaths (as Heavy Assault):5,912
Deaths (to Heavy Assaults):8,749
KDR:2.84692
Kill Difference:10,919
Playtime:607.676 hours
Usage:18%
Score:11.458m
Score/min:314
Accuracy (listed only):29.522%
HSR (listed only):19.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:2,908
Deaths:1,199
KDR:2.425
Accuracy:29.220% B*
HSR:14.340% D*
Zenith VX-5
A
Kills:2,633
Deaths:1,213
KDR:2.171
Accuracy:31.674% A
HSR:11.280% F
Eclipse VE3A
A+
Kills:1,875
Deaths:786
KDR:2.386
Accuracy:33.045% A+
HSR:16.373% D
NS-11CB
A
Kills:1,621
Deaths:668
KDR:2.427
Accuracy:31.576% A
HSR:13.819% D*
VE-LR Obelisk
A++
Kills:1,373
Deaths:424
KDR:3.238
Accuracy:44.082% A++
HSR:29.279% C
Serpent VE92
A
Kills:1,188
Deaths:515
KDR:2.307
Accuracy:29.815% A
HSR:11.785% D**
Solstice VE3
A
Kills:1,160
Deaths:668
KDR:1.737
Accuracy:29.470% A
HSR:13.707% D--
Thanatos VE70
A++
Kills:970
Deaths:504
KDR:1.925
Accuracy:56.061% A++
HSR:11.134% D--
Solstice Burst
A
Kills:938
Deaths:356
KDR:2.635
Accuracy:32.997% A
HSR:17.911% D-
Pulsar C
A+
Kills:762
Deaths:358
KDR:2.128
Accuracy:32.450% A+
HSR:19.029% D
Phobos VX86
B**
Kills:485
Deaths:276
KDR:1.757
Accuracy:70.437% B**
HSR:11.340% D
NSX-P Tanto
B**
Kills:469
Deaths:171
KDR:2.743
Accuracy:31.213% B**
HSR:23.028% C
Eidolon VE33
A++
Kills:406
Deaths:192
KDR:2.115
Accuracy:38.176% A++
HSR:17.488% D*
NS Baron G5AE
A+
Kills:309
Deaths:124
KDR:2.492
Accuracy:61.734% A+
HSR:9.061% D*
Deimos VA29
B**
Kills:162
Deaths:77
KDR:2.104
Accuracy:73.684% B**
HSR:14.198% C
Nova
B**
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.364% B**
HSR:18.605% B++
Kills:17,345
Deaths (as Engineer):7,575
Deaths (to Engineers):5,208
KDR:2.28977
Kill Difference:9,770
Playtime:1,196.500 hours
Usage:36%
Score:22.682m
Score/min:316
Accuracy (listed only):42.625%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:2,908
Deaths:1,199
KDR:2.425
Accuracy:29.220% B*
HSR:14.340% D*
Zenith VX-5
A
Kills:2,633
Deaths:1,213
KDR:2.171
Accuracy:31.674% A
HSR:11.280% F
NS-7B PDW
B**
Kills:2,298
Deaths:866
KDR:2.654
Accuracy:31.350% B**
HSR:12.098% D--
Eclipse VE3A
A+
Kills:1,875
Deaths:786
KDR:2.386
Accuracy:33.045% A+
HSR:16.373% D
NS-11CB
A
Kills:1,621
Deaths:668
KDR:2.427
Accuracy:31.576% A
HSR:13.819% D*
Sirius SX12
A
Kills:1,594
Deaths:760
KDR:2.097
Accuracy:31.270% A
HSR:10.916% D*
VE-S Canis
B*
Kills:1,582
Deaths:535
KDR:2.957
Accuracy:32.419% B*
HSR:19.343% C+
MKV-B Suppressed
B*
Kills:1,256
Deaths:470
KDR:2.672
Accuracy:30.713% B*
HSR:16.401% C-
Eridani SX5
B*
Kills:1,205
Deaths:482
KDR:2.500
Accuracy:30.429% B*
HSR:12.531% D--
Serpent VE92
A
Kills:1,188
Deaths:515
KDR:2.307
Accuracy:29.815% A
HSR:11.785% D**
Solstice VE3
A
Kills:1,160
Deaths:668
KDR:1.737
Accuracy:29.470% A
HSR:13.707% D--
Skorpios
B**
Kills:994
Deaths:338
KDR:2.941
Accuracy:31.209% B**
HSR:17.606% C-
Thanatos VE70
A++
Kills:970
Deaths:504
KDR:1.925
Accuracy:56.061% A++
HSR:11.134% D--
Solstice Burst
A
Kills:938
Deaths:356
KDR:2.635
Accuracy:32.997% A
HSR:17.911% D-
Pulsar C
A+
Kills:762
Deaths:358
KDR:2.128
Accuracy:32.450% A+
HSR:19.029% D
Phobos VX86
B**
Kills:485
Deaths:276
KDR:1.757
Accuracy:70.437% B**
HSR:11.340% D
NSX-P Tanto
B**
Kills:469
Deaths:171
KDR:2.743
Accuracy:31.213% B**
HSR:23.028% C
NS Baron G5AE
A+
Kills:309
Deaths:124
KDR:2.492
Accuracy:61.734% A+
HSR:9.061% D*
NSX Tengu
B**
Kills:268
Deaths:106
KDR:2.528
Accuracy:43.226% B**
HSR:15.299% D-
Deimos VA29
B**
Kills:162
Deaths:77
KDR:2.104
Accuracy:73.684% B**
HSR:14.198% C
Nova
B**
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.364% B**
HSR:18.605% B++
Kills:24,763
Deaths (as Light Assault):10,516
Deaths (to Light Assaults):5,024
KDR:2.35479
Kill Difference:14,247
Playtime:480.239 hours
Usage:14%
Score:7.762m
Score/min:269
Accuracy (listed only):39.541%
HSR (listed only):14.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
B**
Kills:2,298
Deaths:866
KDR:2.654
Accuracy:31.350% B**
HSR:12.098% D--
Sirius SX12
A
Kills:1,594
Deaths:760
KDR:2.097
Accuracy:31.270% A
HSR:10.916% D*
VE-S Canis
B*
Kills:1,582
Deaths:535
KDR:2.957
Accuracy:32.419% B*
HSR:19.343% C+
MKV-B Suppressed
B*
Kills:1,256
Deaths:470
KDR:2.672
Accuracy:30.713% B*
HSR:16.401% C-
Eridani SX5
B*
Kills:1,205
Deaths:482
KDR:2.500
Accuracy:30.429% B*
HSR:12.531% D--
Terminus VX-9
B**
Kills:1,164
Deaths:427
KDR:2.726
Accuracy:31.020% B**
HSR:17.869% D--
Skorpios
B**
Kills:994
Deaths:338
KDR:2.941
Accuracy:31.209% B**
HSR:17.606% C-
Thanatos VE70
A++
Kills:970
Deaths:504
KDR:1.925
Accuracy:56.061% A++
HSR:11.134% D--
NS-11P
A+
Kills:808
Deaths:337
KDR:2.398
Accuracy:30.458% A+
HSR:16.089% C--
CME
A++
Kills:684
Deaths:276
KDR:2.478
Accuracy:35.608% A++
HSR:21.053% C+
Corvus VA55
B**
Kills:646
Deaths:320
KDR:2.019
Accuracy:29.750% B**
HSR:18.886% D
Phobos VX86
B**
Kills:485
Deaths:276
KDR:1.757
Accuracy:70.437% B**
HSR:11.340% D
H-V45
B**
Kills:422
Deaths:171
KDR:2.468
Accuracy:29.422% B**
HSR:12.322% D*
NS Baron G5AE
A+
Kills:309
Deaths:124
KDR:2.492
Accuracy:61.734% A+
HSR:9.061% D*
Equinox VE2 Burst
A+
Kills:308
Deaths:129
KDR:2.388
Accuracy:34.724% A+
HSR:18.182% D--
NSX Yumi
B++
Kills:294
Deaths:131
KDR:2.244
Accuracy:30.105% B++
HSR:21.429% C-
Pulsar VS1
A*
Kills:283
Deaths:136
KDR:2.081
Accuracy:34.801% A*
HSR:14.841% D-
NSX Tengu
B**
Kills:268
Deaths:106
KDR:2.528
Accuracy:43.226% B**
HSR:15.299% D-
Deimos VA29
B**
Kills:162
Deaths:77
KDR:2.104
Accuracy:73.684% B**
HSR:14.198% C
Nova
B**
Kills:86
Deaths:44
KDR:1.955
Accuracy:56.364% B**
HSR:18.605% B++
Kills:15,818
Deaths (as Combat Medic):6,509
Deaths (to Combat Medics):3,360
KDR:2.43017
Kill Difference:9,309
Playtime:172.589 hours
Usage:5%
Score:3.810m
Score/min:368
Accuracy (listed only):40.239%
HSR (listed only):15.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
B**
Kills:2,298
Deaths:866
KDR:2.654
Accuracy:31.350% B**
HSR:12.098% D--
Sirius SX12
A
Kills:1,594
Deaths:760
KDR:2.097
Accuracy:31.270% A
HSR:10.916% D*
VE-S Canis
B*
Kills:1,582
Deaths:535
KDR:2.957
Accuracy:32.419% B*
HSR:19.343% C+
MKV-B Suppressed
B*
Kills:1,256
Deaths:470
KDR:2.672
Accuracy:30.713% B*
HSR:16.401% C-
NS-44B Commissioner
B**
Kills:1,235
Deaths:591
KDR:2.090
Accuracy:50.874% B**
HSR:12.308% D**
Eridani SX5
B*
Kills:1,205
Deaths:482
KDR:2.500
Accuracy:30.429% B*
HSR:12.531% D--
Skorpios
B**
Kills:994
Deaths:338
KDR:2.941
Accuracy:31.209% B**
HSR:17.606% C-
NS-357B Underboss
A
Kills:985
Deaths:398
KDR:2.475
Accuracy:48.119% A
HSR:10.558% D*
Parallax VX3
B**
Kills:963
Deaths:50
KDR:19.260
Accuracy:46.923% B**
HSR:79.959% C**
Nyx VX31
B+
Kills:943
Deaths:353
KDR:2.671
Accuracy:37.516% B+
HSR:19.406% D--
NS-61B Emissary
A+
Kills:748
Deaths:212
KDR:3.528
Accuracy:40.515% A+
HSR:13.904% D
Spiker
A++
Kills:650
Deaths:225
KDR:2.889
Accuracy:40.862% A++
HSR:9.846% D**
XM98
A+
Kills:590
Deaths:83
KDR:7.108
Accuracy:47.023% A+
HSR:66.949% D-
NS-30B Vandal
B**
Kills:580
Deaths:166
KDR:3.494
Accuracy:41.654% B**
HSR:17.759% D--
Artemis VX26
A++
Kills:524
Deaths:165
KDR:3.176
Accuracy:35.719% A++
HSR:19.466% C-
Beamer VS3
A+
Kills:514
Deaths:270
KDR:1.904
Accuracy:38.045% A+
HSR:17.704% D
Phantom VA23
A
Kills:453
Deaths:136
KDR:3.331
Accuracy:43.237% A
HSR:18.985% D*
NS-44LB Blackhand
B**
Kills:342
Deaths:107
KDR:3.196
Accuracy:58.190% B**
HSR:37.135% D
NSX Tomoe
A+
Kills:315
Deaths:103
KDR:3.058
Accuracy:36.178% A+
HSR:38.413% C++
VA39 Spectre
B*
Kills:312
Deaths:44
KDR:7.091
Accuracy:37.580% B*
HSR:29.808% D
Cerberus
A+
Kills:304
Deaths:105
KDR:2.895
Accuracy:42.098% A+
HSR:9.539% D**
NSX Tengu
B**
Kills:268
Deaths:106
KDR:2.528
Accuracy:43.226% B**
HSR:15.299% D-
Phaseshift VX-S
C++
Kills:198
Deaths:34
KDR:5.824
Accuracy:37.407% C++
HSR:68.687% C
NSX Daimyo
B**
Kills:161
Deaths:26
KDR:6.192
Accuracy:49.233% B**
HSR:86.957% F-
Manticore SX40
A++
Kills:126
Deaths:46
KDR:2.739
Accuracy:41.375% A++
HSR:12.698% D*
Kills:19,140
Deaths (as Infiltrator):6,671
Deaths (to Infiltrators):2,897
KDR:2.86914
Kill Difference:12,469
Playtime:738.546 hours
Usage:22%
Score:9.462m
Score/min:214
Accuracy (listed only):40.127%
HSR (listed only):26.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,110
Deaths:428
KDR:4.930
Accuracy:24.016% B**
HSR:17.867% D
Blueshift VM5
B**
Kills:1,985
Deaths:428
KDR:4.638
Accuracy:24.767% B**
HSR:18.136% D
Nebula VM20
A
Kills:588
Deaths:119
KDR:4.941
Accuracy:24.213% A
HSR:21.429% C++
Nebula VM20
A
Kills:579
Deaths:119
KDR:4.866
Accuracy:25.159% A
HSR:20.553% C+
Comet VM2
B**
Kills:284
Deaths:94
KDR:3.021
Accuracy:52.051% B**
HSR:5.634% B++
NS-10 Burster
A++
Kills:226
Deaths:77
KDR:2.935
Accuracy:41.267% A++
HSR:5.310% C
NS-10 Burster
A++
Kills:223
Deaths:77
KDR:2.896
Accuracy:40.998% A++
HSR:8.072% C*
Cosmos VM3
A++
Kills:182
Deaths:31
KDR:5.871
Accuracy:25.243% A++
HSR:28.571% A++
Cosmos VM3
A*
Kills:166
Deaths:31
KDR:5.355
Accuracy:25.320% A*
HSR:25.904% A
Comet VM2
A
Kills:160
Deaths:55
KDR:2.909
Accuracy:56.952% A
HSR:4.375% C+
Quasar VM1
A
Kills:103
Deaths:28
KDR:3.679
Accuracy:21.886% A
HSR:11.651% D**
NS-20 Gorgon
B**
Kills:81
Deaths:21
KDR:3.857
Accuracy:35.963% B**
HSR:17.284% C
NS-20 Gorgon
A
Kills:77
Deaths:21
KDR:3.667
Accuracy:35.160% B**
HSR:27.273% A
Kills:6,764
Deaths (as MAX Suit):764.500
Deaths (to MAX Suits):2,023
KDR:8.84761
Kill Difference:5,999.500
Playtime:121.922 hours
Usage:4%
Score:3.242m
Score/min:443
Accuracy (listed only):33.307%
HSR (listed only):16.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,198
V. Kills:248 481%
Deaths:57
KDR:21.018
Accuracy:62.884% A
KPH:123.300 B*
VKPH:25.500 B++
Hornet Missiles
A
Kills:712
V. Kills:353 201%
Deaths:49
KDR:14.531
Accuracy:74.087% A
KPH:87 B
VKPH:43.100 C*
Antares LC
C
Kills:651
V. Kills:503 129%
Deaths:235
KDR:2.770
Accuracy:37.625% B*
KPH:14.100 C
VKPH:10.900 C
Saron Laser Cannon
C++
Kills:434
V. Kills:344 126%
Deaths:178
KDR:2.438
Accuracy:38.689% B**
KPH:13.100 C+
VKPH:10.400 C++
Maelstrom Turbo Laser
C
Kills:296
V. Kills:306 96%
Deaths:157
KDR:1.885
Accuracy:35.436% B++
KPH:7.900 D
VKPH:8.200 C
Light PPA
B++
Kills:255
V. Kills:39 N/A
Deaths:42
KDR:6.071
Accuracy:53.790% A++
KPH:32.800 C-
VKPH:5 B++
Coyote Missiles
B**
Kills:169
V. Kills:58 286%
Deaths:16
KDR:10.563
Accuracy:62.124% B**
KPH:75.400 B*
VKPH:25.900 C*
Kills:3,715 (1,636 + 0)
Deaths:734
KDR:5.061
VKDR:2.522
Vehicle Kills:1,851
Kill Difference:2,981
Playtime:144.794 hours
Usage:4%
Score:2.108m
Score/min:243
Piloting Accuracy:53.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:108
V. Kills:89 120%
Deaths:34
KDR:3.176
Accuracy:53.314% B*
KPH:9.500 C*
VKPH:7.800 C++
L105 Zephyr
U
Kills:92
V. Kills:19 460%
Deaths:9
KDR:10.222
Accuracy:51.090% B**
KPH:331,200 U
VKPH:68,400 U
Kills:200 (108 + 92)
Deaths:43
KDR:4.651
VKDR:2.512
Vehicle Kills:108
Kill Difference:157
Playtime:11.355 hours
Usage:0%
Score:0.120m
Score/min:176
Piloting Accuracy:53.314%
Gunner Accuracy:51.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,173
V. Kills:1,345 161%
Deaths:305
KDR:7.125
Accuracy:66.532% B**
KPH:36.400 B+
VKPH:22.500 B*
L100 Python HESH
B**
Kills:1,508
V. Kills:289 N/A
Deaths:96
KDR:15.708
Accuracy:59.675% A
KPH:59.800 B
VKPH:11.500 B**
L100 Python HEAT
B**
Kills:986
V. Kills:327 301%
Deaths:75
KDR:13.147
Accuracy:62.893% B**
KPH:45.800 B**
VKPH:15.200 B*
C75 Viper
A++
Kills:702
V. Kills:137 N/A
Deaths:39
KDR:18
Accuracy:41.718% C*
KPH:59.200 A++
VKPH:11.600 B**
Skyguard
C**
Kills:106
V. Kills:93 113%
Deaths:13
KDR:8.154
Accuracy:32.171% B+
KPH:12.200 C
VKPH:10.700 C**
Kills:5,475 (5,475 + 0)
Deaths:528
KDR:10.369
VKDR:4.150
Vehicle Kills:2,191
Kill Difference:4,947
Playtime:127.031 hours
Usage:4%
Score:2.399m
Score/min:315
Driving Accuracy:32.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,156
V. Kills:1,855 170%
Deaths:296
KDR:10.662
Accuracy:65.336% A+
KPH:34.100 B**
VKPH:20.100 B**
Supernova VPC
A+
Kills:1,220
V. Kills:264 460%
Deaths:68
KDR:17.941
Accuracy:65.042% A++
KPH:60.400 B*
VKPH:13.100 A+
Supernova PC
A*
Kills:1,052
V. Kills:352 298%
Deaths:83
KDR:12.675
Accuracy:63.800% A++
KPH:44.900 A*
VKPH:15 A*
Saron HRB
A++
Kills:241
V. Kills:124 193%
Deaths:31
KDR:7.774
Accuracy:45.481% C*
KPH:41.300 A++
VKPH:21.200 B++
Proton II PPA
M++
Kills:219
V. Kills:7 N/A
Deaths:3
KDR:73
Accuracy:28.467% B++
KPH:144.100 M++
VKPH:4.600 B+
G40-F Ranger
M**
Kills:141
V. Kills:73 191%
Deaths:3
KDR:47
Accuracy:44.271% A*
KPH:138 M**
VKPH:71.500 M**
G30 Walker
B**
Kills:129
V. Kills:98 130%
Deaths:33
KDR:3.909
Accuracy:34.530% B**
KPH:22.200 C**
VKPH:16.900 B**
Kills:6,158 (5,428 + 730)
Deaths:517
KDR:11.911
VKDR:5.364
Vehicle Kills:2,773
Kill Difference:5,641
Playtime:150.330 hours
Usage:5%
Score:2.617m
Score/min:290
Driving Accuracy:63.800%
Gunner Accuracy:34.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:130
V. Kills:9 N/A
Deaths:6
KDR:21.667
Accuracy:43.400% B++
KPH:82.700 C+
VKPH:5.700 C+
Saron HRB-H
B+
Kills:96
V. Kills:46 204%
Deaths:7
KDR:13.714
Accuracy:52.174% C
KPH:45.100 B+
VKPH:21.600 C
Kills:226 (0 + 226)
Deaths:13
KDR:17.385
VKDR:4.231
Vehicle Kills:55
Kill Difference:213
Playtime:3.702 hours
Usage:0%
Score:0.117m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:52.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:555
V. Kills:28 N/A
Deaths:25
KDR:22.200
Accuracy:25.929% A++
KPH:45.900 D
VKPH:2.300 C-
M40 Fury
A
Kills:294
V. Kills:59 490%
Deaths:33
KDR:8.909
Accuracy:48.385% A
KPH:45.200 C+
VKPH:9.100 C+
M20 Basilisk
A
Kills:162
V. Kills:63 253%
Deaths:22
KDR:7.364
Accuracy:49.143% B**
KPH:32.300 B**
VKPH:12.600 A
M20 Basilisk
B+
Kills:54
V. Kills:18 284%
Deaths:7
KDR:7.714
Accuracy:43.190% B+
KPH:22 C++
VKPH:7.300 C-
Kills:1,065 (0 + 1,065)
Deaths:87
KDR:12.241
VKDR:1.931
Vehicle Kills:168
Kill Difference:978
Playtime:26.061 hours
Usage:1%
Score:0.335m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:43.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:519
V. Kills:14 N/A
Deaths:143
KDR:3.629
Accuracy:45.009% B
KPH:9.300 D*
VKPH:0.200 D**
M40 Fury-F
D
Kills:126
V. Kills:9 N/A
Deaths:56
KDR:2.250
Accuracy:41.465% D
KPH:6.300 D--
VKPH:0.500 D*
Kills:645 (645 + 0)
Deaths:199
KDR:3.241
VKDR:0.116
Vehicle Kills:23
Kill Difference:446
Playtime:75.998 hours
Usage:2%
Score:0.123m
Score/min:27
Driving Accuracy:41.465%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9673,9331,2923.044C++0.3231.363%A25.502%D49.4C-N/A14679.6h10B+31.8B*
Supernova FPC 5,0113,15629610.662B*7.3065.336%A+2.313%C+34.1B**20.1B**26692.5h4.8B+7.3B*
VX6-7 2,9192,9081,1992.425B*0.9429.22%B*14.34%D*23.1CN/A65126h10B++34.2B++
Zenith VX-5 2,6662,6331,2132.171B**1.1931.674%A11.28%F21.1C--N/A82125h10.8B++34.2B++
NS-7B PDW 2,3012,2988662.654A0.7131.35%B**12.098%D--22CN/A65104.3h10.9B*34.9B++
L100 Python AP 3,5182,1733057.125B++3.7666.532%B**2.209%C36.4B+22.5B*34959.7h5.5B+8.2B++
Blueshift VM5 2,1242,1104284.93B**1.5724.016%B**17.867%D42.6B+N/A12549.5h12.9B*53.7B++
VX29 Polaris 2,0932,0808342.494B*0.8726.94%B+15.865%D-32.6CN/A8363.9h9.9B*36.6B+
Blueshift VM5 2,0111,9854284.638B**1.2824.767%B**18.136%D40.1B+N/A11849.5h14.1B++57B++
Orion VS54 1,8921,8816322.976B**0.3928.469%A+20.362%D43.5B+N/A21843.2h9.5B**33.5B
Eclipse VE3A 1,8951,8757862.385B**0.9833.045%A+16.373%D32.4CN/A8857.8h9.4B**28.5B**
Pulsar LSW 1,7191,7086282.72B**0.6428.495%B**19.145%D35.9CN/A12747.6h9.7B**34.1B++
NS-11CB 1,6481,6216682.427A0.9431.576%A13.819%D*25.9C+N/A8562.5h10.5B*33.4B++
Sirius SX12 1,5941,5947602.097B**1.2731.27%A10.916%D*29.5C++N/A8854h11.2B*35.9B*
VE-S Canis 1,5961,5825352.957A+0.4132.419%B*19.343%C+44.4C++N/A10835.6h9.1B*28.1B++
SVA-88 1,5491,5445712.704B+0.6626.49%B+17.358%D--40.1C+N/A16838.5h9.7B*36.8B+
L100 Python HESH 1,7971,5089615.708B+12.3559.675%A1.525%C+59.8B11.5B**23125.2h3.3C*5.6B+
VE-LR Obelisk 1,3921,3734243.238B**0.1244.082%A++29.279%C46.2B+N/A10429.7h4.7B**10.7B**
C-4 1,9641,3493513.843A++0.4826.684%C*N/A139.1A63.4A**13359.7h1.5C++5.5B
MKV-B Suppressed 1,2651,2564702.672A++0.6930.713%B*16.401%C-36.4C++N/A11134.5h10.6B*34.5B++
NS-44B Commissioner 1,2371,2355912.09A++1.2750.874%B**12.308%D**17.3DN/A5571.3h3.1B+6.1B++
Supernova VPC 1,4841,2206817.941B+14.5865.042%A++1.311%C60.4B*13.1A+28920.2h3.4C+5.2B+
Eridani SX5 1,2161,2054822.5A0.8630.429%B*12.531%D--21.1C--N/A8757.2h10.8B+35.3B+
Dual Photon Pods 1,4461,1985721.018A*17.6662.884%AN/A123.5B*25.6B++6849.7h15.4B*24.5B*
Serpent VE92 1,1951,1885152.307B**1.0629.815%A11.785%D**25.2C+N/A10147.2h10.7B++35.9B++
NSX Naginata 1,1861,1704172.806A0.5628.907%A26.923%C+44C++N/A14426.6h9.4B*32.5B++
Ursa 1,1731,1683982.935A++0.4329.479%A18.664%D35.7C+N/A18732.7h9.1B*30.8B++
Terminus VX-9 1,1731,1644272.726B++0.6431.02%B**17.869%D--32.6CN/A11735.7h10.2B*33B*
Solstice VE3 1,1611,1606681.737A+1.6329.47%A13.707%D--24.1BN/A9548.2h12B++40.6B+
Proximity Mine 1,0871,0871308.362A+5.0052.291%B**N/A258.8M+N/A8774.2h1.5A2.9A
Supernova PC 1,4041,0528312.675B**9.3163.8%A++2.471%C++44.8A*15A*27123.5h4.9B7.7B*
Skorpios 9969943382.941B**0.4231.209%B**17.606%C-39.8C+N/A9925h9.4B*30B**
L100 Python HEAT 1,3139867513.147A*9.7862.893%B**3.245%B+45.9B**15.2B*33221.5h4.6B*7.4B**
NS-357B Underboss 9879853982.475B**0.8948.119%A10.558%D*20.6DN/A7147.7h3.4B++7.1B*
Thanatos VE70 9719705041.925A1.4456.061%A++11.134%D--47.1B**N/A15620.6h3.3B**5.9B**
Parallax VX3 9659635019.26S15.9046.923%B**79.959%C**28.2C+N/A10134.1h1.9B++4.1B++
NS Decimator 1,4809563222.969A*0.3973.756%A++2.72%B47.1B*25.8B**43420.3h4.4C**6B++
Nyx VX31 9439433532.671C**0.6937.516%B+19.406%D--29CN/A8132.5h4.2B*11.3B*
Solstice Burst 9429383562.635B*0.7332.997%A17.911%D-25.2C-N/A7937.2h9.9B**30.1B*
VE-H Maw 8568492882.948B**0.4132.59%A23.322%C49.1C+N/A14217.3h9.3B+28.6B++
Lasher X2 8398283682.25A*1.1131.987%B*1.812%D*29.9C+N/A11227.7h17.1B+53.3B++
NS-11P 8188083372.398B**0.9630.458%A+16.089%C--25.6C+N/A9031.6h10.8B**35.5B**
NS-15M AE 7907852433.23B+0.1330.64%B**17.834%D--41.5CN/A14318.9h10.2B+33.3B++
Pulsar C 7797623582.128B+1.2332.45%A+19.029%D11.2DN/A5668.3h10.4B+31.9B+
NS-61B Emissary 7487482123.528A**0.1740.515%A+13.904%D25.1C+N/A6829.8h9.5B**23.5B**
Hornet Missiles 1,0657124914.531A*11.1774.087%A1.545%C+86.8B43C*6248.2h7.9B10.7B++
C75 Viper 8397023918M++14.6441.718%C*0.997%C--59A+11.5B**32311.9h7.2B**17.2B**
Hunter QCX-B 6916883651.885B++1.4854.663%B+28.343%C+7.1D-N/A1896.7h3.1B5.6C**
CME 6986842762.478B**0.8835.608%A++21.053%C+37.6C++N/A15618.2h12.4B+34.8B*
Antares LC 1,1546512352.77B+0.5937.625%B*1.382%C-14.1C10.9C18146.3h82.9B+220.3B++
Spiker 6526502252.889A++0.4740.862%A++9.846%D**25.7CN/A10625.3h7.1B+17.4B*
Corvus VA55 6516463202.019B**1.3429.75%B**18.886%D24.6C+N/A9626.3h9.9B**33.4B*
Flare VE6 6226121723.558A*0.2029.079%B**23.529%C+32.6CN/A11718.8h8.9B++30.6B++
XM98 591590837.108M3.7547.023%A+66.949%D-23.3C+N/A6625.3h2.4C**5.1B++
Nebula VM20 5955881194.941A+1.5824.213%A21.429%C++50.7B**N/A19111.6h14.4B+59.4B++
Tank Mine 963582678.687M*5.3232.19%C+N/A215.6A*141.1M24962.7h2C+6.2C++
NS-30B Vandal 5835801663.494B**0.1341.654%B**17.759%D--30.5C--N/A7119h4.3B*10.4B*
Nebula VM20 5885791194.866A+1.5025.159%A20.553%C+49.9B**N/A19111.6h15.1B+60.2B++
M12 Kobalt 5835552522.2C**18.8425.929%A++13.153%D--45.9D2.3C-15612.1h19.2C+73.9B+
Frag Grenade 5615551555N/A551.6459.569%A++N/A925A++10C*38100.6h2.3A3.8A
Artemis VX26 5295241653.176A++0.1935.719%A++19.466%C-34.7C++N/A10115.1h10B*28B**
S12 Renegade 5335191433.629C++0.2745.009%B9.827%A+9.3D*N/A2856h2.9B+6.4B+
Beamer VS3 5155142701.904A+1.4638.045%A+17.704%D20.7CN/A8724.8h7.5B++19.7B
Nemesis VSH9 7164962521.968A*1.3969.39%B**2.823%C++23.7B+10.5C++23020.9h5.9B**8.6A
Phobos VX86 4864852761.757B+1.6170.437%B**11.34%D40.1C+N/A18612.1h2.1B++3B+
S1 6254762272.097A**1.2764.372%B*1.261%D-42.9A13.4C++48411.1h4.2A6.6B**
NSX-P Tanto 4764691712.743A*0.6231.213%B**23.028%C28.8C++N/A8516.3h10.4B**33.4B*
Force-Blade 58546211,1310.042B+3.3262.834%MN/A0.4CN/A11104h2.6C++4.2B++
Phantom VA23 4564531363.331B*0.0343.237%A18.985%D*39.7C+N/A13211.4h4.2B+9.6B++
Saron Laser Cannon 7784341782.438C**0.9238.689%B**N/A13.1C+10.4C++20933.1h89.8B+232.2B*
H-V45 4234221712.468B++0.8929.422%B**12.322%D*26CN/A12616.2h10.8B**36.7B*
Eidolon VE33 4134061922.115B*1.2538.176%A++17.488%D*8.8DN/A3946.3h6.6B**17.4B**
Lancer VS22 8683911482.642M0.7267.555%B++N/A13.2C+16.1B+24729.7h28.7C+42.5C++
Spear Anti-Vehicle Phalanx Turret 560367752.429S49.0758.576%A+2.452%D-64.4A+33.9B**6155.7h6.9B++11.8B**
NS-44LB Blackhand 3433421073.196A*0.1758.19%B**37.135%D10.6D-N/A2732.2h3.3B+5.6B++
NSX Tomoe 3183151033.058B**0.3036.178%A+38.413%C++38.9C+N/A1198.1h11.9B++33B*
VA39 Spectre 312312447.091M**3.7337.58%B*29.808%D22.1C+N/A11114.1h4.2B**11.1B*
NS Baron G5AE 3103091242.492B**0.8761.734%A+9.061%D*35.5CN/A1268.7h3.6B++5.9C+
Equinox VE2 Burst 3113081292.388B+0.9734.724%A+18.182%D--28.3DN/A8810.9h10.1B**29.1B**
Cerberus 3043041052.895A++0.4742.098%A+9.539%D**95A++N/A2863.2h4A9.5A
Maelstrom Turbo Laser 6022961571.885C++1.4835.436%B++1.014%D--7.9D8.2C14937.5h84.2B+237.6B+
M40 Fury 353294338.909B+5.5548.385%A2.041%B45.2C+9.1C+2516.5h12.2C**25.3B*
NSX Yumi 3032941312.244B+1.1230.105%B++21.429%C-29.1CN/A12210.1h9.6B*32B*
Comet VM2 372284943.021M0.3452.051%B**5.634%B++16.7B**5.2B+16017h18.3B+35.1B++
Pulsar VS1 2872831362.081A1.2834.801%A*14.841%D-22.8C+N/A16412.4h12.5B++35.8B**
NS-15M2 277273693.957A0.5929.829%B**24.908%C+44C+N/A1706.2h9.9B*33.2B++
NSX Tengu 2722681062.528A0.8343.226%B**15.299%D-29.1CN/A969.2h9.9B*22.9B++
Light PPA 294255426.071B2.7153.79%A++1.961%B**32.7C-5B++1937.8h17.4C+32.3C*
Saron HRB 365241317.774B+4.4145.481%C*2.075%B+41.6A++21.4B++5355.8h16.6B**36.4B*
NS-10 Burster 397226772.935A**0.4341.267%A++5.31%C7.1B++5.4B**12031.8h146.9C++356.1B*
NS-10 Burster 372223772.896M++0.4740.998%A++8.072%C*7B+4.7B++11731.8h148.1C+361.2B++
Proton II PPA 226219373M**69.6428.467%B++1.37%D146M++4.7B+4481.5h6.6B**23.1B**
Sticky Grenade 2142141214N/A210.6460.461%B**N/A1070C**N/A65930.2h1.6B++2.6B++
Phaseshift VX-S 198198345.824B**2.4637.407%C++68.687%C20.4CN/A589.7h2.8C**7.4B
MANA Anti-Personnel Turret 185183543.389N/A0.0327.764%UN/A1830U20U4722300.1h24T*86.4T*
Cosmos VM3 184182315.871A**2.5125.243%A++28.571%A++58.7A**N/A1903.1h12B*47.5B+
Damascus Edge 2151709,0960.019C3.3426.264%C+3.529%D0.2DN/A1862h3.3D*12.5C+
Coyote Missiles 2271691610.563M**7.2062.124%B**N/A76.8B*26.4C*4572.2h25B**40.3B**
Cosmos VM3 169166315.355A++1.9925.32%A*25.904%A53.5A*1A1993.1h13.2C**52.3B*
Deimos VA29 164162772.104B++1.2673.684%B**14.198%C47.6C*N/A1593.4h2.2B+3B+
M20 Basilisk 225162227.364A*4.0049.143%B**3.704%D-32.4B**12.6A2785h69.4B++141.2B**
Xiphos Anti-Personnel Phalanx Tower 1681621162A++158.6441.614%AN/A270C++10C*9800.6h11.9B28.5B+
NSX Daimyo 161161266.192B*2.8349.233%B**86.957%F-30.4DN/A795.3h3.6D*7.3C
Comet VM2 229160552.909A*0.4556.952%A4.375%C+17B*7.3A2089.4h26.7C++46.8B+
Rocklet Rifle 282143473.043S0.3257.363%B+N/A23.8C23.2C+3156h36.5C*63.7B
G40-F Ranger 214141347S43.6444.271%A*N/A141S73M**9501h37.2A84A+
G30 Walker 223136622.667A**19.3047.647%B*N/A38.9B+24.9B*4203.5h162.6B+341.3B**
Proton II PPA-H 139130621.667B*18.3043.4%B++2.308%B+81.3C+5.6C3501.6h11C+25.3B
G30 Walker 227129333.909C0.5534.53%B**N/A22.2C**16.9B**3455.8h158.7B459.6B+
Manticore SX40 126126462.739A++0.6241.375%A++12.698%D*17.7C--N/A637.1h7.3B17.7B*
M40 Fury-F 135126562.25B+1.1141.465%DN/A6.3D--N/A2520h5B**12.1B*
Auraxium Force-Blade 1481214,9610.024C3.3424.61%C-1.653%D-0.3DN/A1469.8h2.2C+9C++
MANA Anti-Vehicle Turret 239117274.333B*0.9761.154%CN/A1170D1220D8480800.1h12.1C*19.8C++
NS Annihilator 205108166.75U3.3980.886%C++N/A12.3B+11B*2608.8h9.6B*11.9B++
CAS30 Tank Buster 197108343.176A0.1953.314%B*2.778%A++9.5C*7.8C++13311.4h46.6B+87.5B+
Skyguard 199106138.154M4.7932.171%B+N/A12.2C10.7C**2708.7h126.1C++391.9B+
Quasar VM1 104103283.679A+0.3221.886%A11.651%D**20.6C+N/A1735h12.3B*56.4B+
Aspis Anti-Aircraft Phalanx Turret 206100714.286S10.9240.919%A**N/A15.4B*16.3B**3926.5h134.5B+328.6B**
Spear Anti-Vehicle Phalanx Tower 15999519.8C+16.4461.557%B**4.04%C+27.5C--16.7D2183.6h10.5C+17.1B+
Saron HRB-H 14296713.714A++10.3552.174%C2.083%B+45.7B+21.9C6552.1h17.6B*33.8B++
L105 Zephyr 11192910.222C*6.8651.09%B**2.174%A*920U190U2893900.1h5.3B++10.5B*
Nova 8686441.955B+1.4156.364%B**18.605%B++37.4C++N/A1682.3h4.3C*7.7B+
NS-20 Gorgon 8381213.857M0.4935.963%B**17.284%C45M+1.1D1611.8h25.2B*70B**
NS-20 Gorgon 7877213.667A*0.3035.16%B**27.273%A42.8A*N/A1421.8h25.9B++73.7B*
Heartstring 7474372B*1.3646.193%C**21.622%C-11.4DN/A486.5h2.5C**5.3B+
M60-A Bulldog 787088.75C5.3957.009%B**2.857%B35C+4C+1992h5.2B+9.2B*
Anti-Vehicle Grenade 7559159N/A55.6457.072%B++N/A295C80C+38430.2h5.8C++10.2B
M60-A Bulldog 595678C4.6451.308%B+3.571%B**35C++1.9D1391.6h4.6B++8.9B*
M20 Basilisk 725477.714M+4.3543.19%B+3.704%D21.6C+7.2C-2762.5h73.9B++171B*

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall01761.4h
Anti-Vehicle MANA Turret46181.1h
Motion Spotter3219,24624.9h
Nano-Armor Kit4461,114,78799.2h
Nanite Revive Grenade09960.3h
Medical Applicator266209,01016.6h
Sunderer Garage1830.8h
Bunker0690.6h
Rampart Wall13933h
Cortium Silo0660.4h
Xiphos Anti-Personnel Tower21971h
Hoplon Anti-Aircraft Phalanx Tower11410.7h
Turret AI Module03751.7h
Structure Shield Module03101.2h
Repair Module25622.2h
Spitfire Auto-Turret21,6221.2h
Restoration Kit1011,6131.6h
Skywall Shield Emitter01620.9h
Spear Anti-Vehicle Tower01280.6h
Deconstruction Tool19,9361.1h
Welding Device08,9220.7h
Ammunition Package226,1153h
Medical Kit1271,5931.6h
Anti-Infantry MANA Turret57570.9h
Elysium Spawn Tube0590.4h
Infantry Tower0650.9h
Alarm Module0510.2h
Nano-Repair Grenade01060h
Hardlight Barrier21560.2h
Recon Detection Device348,87614.5h
Shield Recharging Field101,4800.5h

Check the help document for the dictionary if you want to learn more about words used here.


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