Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 5 (19,093)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (104 days). The data shown below may not be accurate.

Maj. General A.S.P. Operative Sondorism[xiiF] Sondorism
TR BR 82

KDR: 1.93

Score: 26.1m

Last Seen: Jun 9th, 2019 3:52 AM
- OFFLINE - 266.1 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Connery
Level Progress (to 83): 55%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Cycler TRV TORQ-9 NS-15M1 P2-120 AP M77-B NS-11A C-4 SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sondorism



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $859,437 MLG Score: 687
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.09%13.264%34624119036,5492.17114-0.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.087%0.961B*-1.157D*-0.877D--MIXED (~0.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.41B11.50.197C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.653%1.25%602312112,5605902694.33898948%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.315%0.244C++-0.313C-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.562B+280.471B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.898%1.469%470512095,786206220212.80601286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%0.671B+-0.703D--0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.61B+7.20.425B7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.171%4.417%1611012041,76612716611.38837267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.624%-0.279C-0.008C+0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.095C+35.90.1C+72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.19%75.147%161212123,2311441132.24219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%1.534A+0.524B+-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.30.289C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m213.2%295 (17.7k)265 (15.9k)1.9349764,00133,0762.1409582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214233021.812%12.881%28102:5918

37% Combat Medic21% Engineer21% Heavy Assault18% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 8:47 PMMay 26th, 2019 10:43 PMJun 12th, 2019 1:01 PM (100d) (PST)Jun 9th, 2019 12:32 AM (104d) (PST)Jun 8th, 2019 11:52 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7152254900.6490.3360.0841.5120.060687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,91513,48629,4293920591415,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1642.6h/68.4d 6,813 8,244 12,456 149k 2,527 4,429 5,881 70.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:3,423
Deaths:2,504
KDR:1.367
Accuracy:21.910% C+
HSR:12.591% D*
MSW-R
C++
Kills:1,880
Deaths:1,116
KDR:1.685
Accuracy:23.141% C++
HSR:13.564% D**
T9 CARV
C--
Kills:1,381
Deaths:470
KDR:2.938
Accuracy:16.644% C--
HSR:11.731% F
MG-H1 Watchman AE
C
Kills:670
Deaths:392
KDR:1.709
Accuracy:24.018% C
HSR:20% D*
NSX-P Naginata
C
Kills:130
Deaths:85
KDR:1.529
Accuracy:21.427% C
HSR:23.077% D
Kills:7,484
Deaths (as Heavy Assault):4,567
Deaths (to Heavy Assaults):9,573
KDR:1.63871
Kill Difference:2,917
Playtime:350.314 hours
Usage:21%
Score:3.661m
Score/min:174
Accuracy (listed only):21.428%
HSR (listed only):16.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B++
Kills:2,161
Deaths:1,448
KDR:1.492
Accuracy:29.496% B++
HSR:9.625% D*
NS-7 PDW
B**
Kills:1,170
Deaths:882
KDR:1.327
Accuracy:30.114% B**
HSR:12.137% D--
MG-S1 Jackal
B*
Kills:1,166
Deaths:659
KDR:1.769
Accuracy:31.458% B*
HSR:17.410% C
PDW-16 Hailstorm
A
Kills:720
Deaths:422
KDR:1.706
Accuracy:30.748% A
HSR:21.111% B*
TRAC-5
D
Kills:148
Deaths:132
KDR:1.121
Accuracy:17.772% D
HSR:10.135% F
NSX-P Tengu
C**
Kills:91
Deaths:70
KDR:1.300
Accuracy:32.030% D
HSR:23.077% C**
T5 AMC
B++
Kills:75
Deaths:61
KDR:1.230
Accuracy:26.672% B++
HSR:17.333% C--
Kills:5,531
Deaths (as Light Assault):3,674
Deaths (to Light Assaults):5,302
KDR:1.50544
Kill Difference:1,857
Playtime:9.986 hours
Usage:1%
Score:0.082m
Score/min:137
Accuracy (listed only):28.327%
HSR (listed only):15.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B*
Kills:272
Deaths:153
KDR:1.778
Accuracy:32.150% B*
HSR:16.912% D*
TRAC-5
D
Kills:148
Deaths:132
KDR:1.121
Accuracy:17.772% D
HSR:10.135% F
MG-HBR1 Dragoon
B+
Kills:118
Deaths:49
KDR:2.408
Accuracy:36.227% B+
HSR:14.407% F
T5 AMC
B++
Kills:75
Deaths:61
KDR:1.230
Accuracy:26.672% B++
HSR:17.333% C--
Kills:613
Deaths (as Engineer):395
Deaths (to Engineers):7,357
KDR:1.5519
Kill Difference:218
Playtime:343.082 hours
Usage:21%
Score:6.298m
Score/min:306
Accuracy (listed only):28.205%
HSR (listed only):14.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:2,496
Deaths:768
KDR:3.250
Accuracy:45.752% A
HSR:73.117% C
SMG-46 Armistice
B++
Kills:2,161
Deaths:1,448
KDR:1.492
Accuracy:29.496% B++
HSR:9.625% D*
T4 AMP
B**
Kills:1,217
Deaths:1,040
KDR:1.170
Accuracy:33.182% B**
HSR:12.736% D*
NS-7 PDW
B**
Kills:1,170
Deaths:882
KDR:1.327
Accuracy:30.114% B**
HSR:12.137% D--
MG-S1 Jackal
B*
Kills:1,166
Deaths:659
KDR:1.769
Accuracy:31.458% B*
HSR:17.410% C
NS-44 Commissioner
C+
Kills:874
Deaths:1,162
KDR:0.752
Accuracy:35.698% C+
HSR:13.044% D*
SR-7
B+
Kills:735
Deaths:100
KDR:7.350
Accuracy:42.987% B
HSR:82.041% B+
PDW-16 Hailstorm
A
Kills:720
Deaths:422
KDR:1.706
Accuracy:30.748% A
HSR:21.111% B*
NS-61 Emissary
B**
Kills:539
Deaths:361
KDR:1.493
Accuracy:34.871% B**
HSR:17.625% C*
TX1 Repeater
D
Kills:282
Deaths:457
KDR:0.617
Accuracy:20.551% D
HSR:9.574% F
SOAS-20
B**
Kills:230
Deaths:150
KDR:1.533
Accuracy:33.011% B**
HSR:17.826% C--
NSX-P Tengu
C**
Kills:91
Deaths:70
KDR:1.300
Accuracy:32.030% D
HSR:23.077% C**
NS-44L Blackhand
C*
Kills:56
Deaths:21
KDR:2.667
Accuracy:43.758% C*
HSR:32.143% D
Kills:11,737
Deaths (as Infiltrator):7,540
Deaths (to Infiltrators):4,994
KDR:1.55663
Kill Difference:4,197
Playtime:294.630 hours
Usage:18%
Score:3.920m
Score/min:222
Accuracy (listed only):34.127%
HSR (listed only):26.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B*
Kills:11,941
Deaths:6,109
KDR:1.955
Accuracy:27.365% B*
HSR:12.436% D*
TORQ-9
B+
Kills:3,828
Deaths:2,073
KDR:1.847
Accuracy:26.861% B+
HSR:16.144% D*
NS-11A
C*
Kills:2,250
Deaths:1,669
KDR:1.348
Accuracy:25.394% C*
HSR:12.178% D*
SMG-46 Armistice
B++
Kills:2,161
Deaths:1,448
KDR:1.492
Accuracy:29.496% B++
HSR:9.625% D*
T1S Cycler
B+
Kills:1,227
Deaths:775
KDR:1.583
Accuracy:26.260% B+
HSR:12.062% D*
T1 Cycler
B*
Kills:1,205
Deaths:671
KDR:1.796
Accuracy:26.161% B*
HSR:11.535% D**
NS-7 PDW
B**
Kills:1,170
Deaths:882
KDR:1.327
Accuracy:30.114% B**
HSR:12.137% D--
MG-S1 Jackal
B*
Kills:1,166
Deaths:659
KDR:1.769
Accuracy:31.458% B*
HSR:17.410% C
T1A Unity
C++
Kills:871
Deaths:534
KDR:1.631
Accuracy:26.120% C++
HSR:13.088% D**
PDW-16 Hailstorm
A
Kills:720
Deaths:422
KDR:1.706
Accuracy:30.748% A
HSR:21.111% B*
NS-11P
A
Kills:555
Deaths:275
KDR:2.018
Accuracy:28.803% A
HSR:16.036% C--
TAR
B**
Kills:187
Deaths:116
KDR:1.612
Accuracy:28.801% B**
HSR:18.717% C
NSX-P Tengu
C**
Kills:91
Deaths:70
KDR:1.300
Accuracy:32.030% D
HSR:23.077% C**
Kills:27,372
Deaths (as Combat Medic):15,703
Deaths (to Combat Medics):3,324
KDR:1.74311
Kill Difference:11,669
Playtime:603.792 hours
Usage:37%
Score:11.500m
Score/min:317
Accuracy (listed only):28.432%
HSR (listed only):15.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:709
Deaths:360
KDR:1.969
Accuracy:20.603% B*
HSR:16.643% D
M2 Mutilator
B**
Kills:701
Deaths:355
KDR:1.975
Accuracy:18.922% B**
HSR:14.979% D-
M1 Heavy Cycler
B
Kills:86
Deaths:57
KDR:1.509
Accuracy:15.822% B
HSR:12.791% D--
Kills:1,496
Deaths (as MAX Suit):386
Deaths (to MAX Suits):1,946
KDR:3.87565
Kill Difference:1,110
Playtime:34.769 hours
Usage:2%
Score:0.681m
Score/min:327
Accuracy (listed only):18.449%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,257
V. Kills:119 N/A
Deaths:181
KDR:6.945
Accuracy:53.682% B++
KPH:134.900 B**
VKPH:12.800 C+
M14 Banshee
B++
Kills:1,163
V. Kills:51 N/A
Deaths:257
KDR:4.525
Accuracy:33.296% B++
KPH:60.400 B+
VKPH:2.700 C
M18 Needler
B**
Kills:140
V. Kills:98 141%
Deaths:536
KDR:0.261
Accuracy:38.263% B**
KPH:4.800 D
VKPH:3.400 D-
Kills:2,560 (1,303 + 0)
Deaths:974
KDR:2.628
VKDR:0.275
Vehicle Kills:268
Kill Difference:1,586
Playtime:57.570 hours
Usage:4%
Score:0.599m
Score/min:174
Piloting Accuracy:38.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,142
V. Kills:316 360%
Deaths:176
KDR:6.489
Accuracy:52.008% C+
KPH:44 B*
VKPH:12.200 C+
L100 Python AP
A*
Kills:519
V. Kills:203 254%
Deaths:25
KDR:20.760
Accuracy:57.771% C*
KPH:62.300 A*
VKPH:24.400 B**
Skyguard
B++
Kills:106
V. Kills:86 122%
Deaths:57
KDR:1.860
Accuracy:41.792% A*
KPH:15.200 C*
VKPH:12.300 B++
Kills:1,767 (1,767 + 0)
Deaths:258
KDR:6.849
VKDR:2.345
Vehicle Kills:605
Kill Difference:1,509
Playtime:41.248 hours
Usage:3%
Score:0.637m
Score/min:257
Driving Accuracy:41.792%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,969
V. Kills:1,106 268%
Deaths:182
KDR:16.313
Accuracy:56.048% B**
KPH:63 A**
VKPH:23.500 B**
P2-120 HEAT
B*
Kills:1,050
V. Kills:299 350%
Deaths:207
KDR:5.072
Accuracy:49.429% B*
KPH:34.600 B++
VKPH:9.900 C+
E540 Halberd
B+
Kills:367
V. Kills:138 264%
Deaths:62
KDR:5.919
Accuracy:46.042% B+
KPH:27 C++
VKPH:10.200 C--
G30 Vulcan
B
Kills:167
V. Kills:73 226%
Deaths:27
KDR:6.185
Accuracy:24.249% D
KPH:25.400 B
VKPH:11.100 C
MR11 Gatekeeper
B*
Kills:130
V. Kills:71 181%
Deaths:17
KDR:7.647
Accuracy:45.550% B*
KPH:25.700 B
VKPH:14 C
M20 Basilisk
C*
Kills:76
V. Kills:10 N/A
Deaths:19
KDR:4
Accuracy:28.106% C+
KPH:18.800 C*
VKPH:2.500 D*
Kills:4,759 (4,019 + 740)
Deaths:514
KDR:9.259
VKDR:3.302
Vehicle Kills:1,697
Kill Difference:4,245
Playtime:106.749 hours
Usage:6%
Score:1.890m
Score/min:295
Driving Accuracy:49.429%
Gunner Accuracy:28.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:233
V. Kills:9 N/A
Deaths:10
KDR:23.300
Accuracy:35.576% C+
KPH:101.100 C+
VKPH:3.900 D
G20 Vulcan-H
B+
Kills:214
V. Kills:123 173%
Deaths:63
KDR:3.397
Accuracy:51.842% B+
KPH:37.200 C
VKPH:21.400 C-
E540 Halberd-H
D-
Kills:59
V. Kills:29 197%
Deaths:15
KDR:3.933
Accuracy:50.957% D-
KPH:28.800 D-
VKPH:14.200 D-
Kills:506 (0 + 506)
Deaths:88
KDR:5.750
VKDR:1.830
Vehicle Kills:161
Kill Difference:418
Playtime:10.107 hours
Usage:1%
Score:0.221m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:50.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:247
V. Kills:9 N/A
Deaths:22
KDR:11.227
Accuracy:17.912% C++
KPH:49.800 C
VKPH:1.800 D
M60-G Bulldog
A
Kills:240
V. Kills:28 N/A
Deaths:18
KDR:13.333
Accuracy:39.817% C*
KPH:68.600 A
VKPH:8 C+
M60-G Bulldog
A+
Kills:189
V. Kills:24 N/A
Deaths:28
KDR:6.750
Accuracy:40.998% B++
KPH:55 A+
VKPH:7 C*
M20 Basilisk
B+
Kills:129
V. Kills:31 403%
Deaths:32
KDR:4.031
Accuracy:33.530% D
KPH:26.800 B+
VKPH:6.400 C-
M20 Basilisk
B
Kills:78
V. Kills:21 355%
Deaths:15
KDR:5.200
Accuracy:36.940% C
KPH:25.500 B
VKPH:6.900 D
M40 Fury
B
Kills:74
V. Kills:13 N/A
Deaths:10
KDR:7.400
Accuracy:38.464% B
KPH:39.300 C
VKPH:6.900 C-
Kills:957 (0 + 957)
Deaths:125
KDR:7.656
VKDR:1.008
Vehicle Kills:126
Kill Difference:832
Playtime:21.634 hours
Usage:1%
Score:0.277m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:38.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:687
V. Kills:125 N/A
Deaths:437
KDR:1.572
Accuracy:53.554% B+
KPH:26.500 C*
VKPH:4.800 C
S12 Renegade
B**
Kills:76
V. Kills:4 N/A
Deaths:36
KDR:2.111
Accuracy:56.679% A++
KPH:59.600 B+
VKPH:3.100 B**
Kills:763 (763 + 0)
Deaths:473
KDR:1.613
VKDR:0.273
Vehicle Kills:129
Kill Difference:290
Playtime:27.239 hours
Usage:2%
Score:0.166m
Score/min:102
Driving Accuracy:56.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 11,97611,9416,1091.955B++0.0227.365%B*12.436%D*51B**N/A131234.1h10.8B**39.5B*
TORQ-9 3,8453,8282,0731.847B+0.0926.861%B+16.144%D*50.1B*N/A13276.4h12.4B*46.3B++
NS-15M1 3,4283,4232,5041.367C+0.5721.91%C+12.591%D*30CN/A70114.1h12.2C*55.5C*
P2-120 AP 4,0752,96918216.313A14.3856.048%B**N/A63A**23.5B**40147.1h4A7.1A
M77-B 2,5042,4967683.25B**1.3245.752%A73.117%C33B+N/A8975.7h2.4C++5.2B++
NS-11A 2,2542,2501,6691.348C++0.5925.394%C*12.178%D*35.2C++N/A11163.9h11.9B++47B+
C-4 3,1842,2241,5331.451C+0.4824.071%CN/A97.5B42.1B*79522.8h1.6C+6.5C+
SMG-46 Armistice 2,1732,1611,4481.492B+0.4429.496%B++9.625%D*30.9C++N/A8669.9h12.3B++41.6B+
MSW-R 1,8951,8801,1161.685C+0.2523.141%C++13.564%D**43.8C++N/A13142.9h10.8B+46.5B+
T9 CARV 1,3901,3814702.938A1.0016.644%C--11.731%F22.2CN/A9162.1h13.2B79.4C++
Hellfire Rocket Pods 1,3761,2571816.945C+5.0153.682%B++1.352%B+135.2B**12.8C+5099.3h15.7B+29.3B+
T1S Cycler 1,2321,2277751.583B+0.3526.26%B+12.062%D*45.3B*N/A11027.1h10.7B*40.6B++
T4 AMP 1,2191,2171,0401.17C*0.7633.182%B**12.736%D*82.2A*N/A21714.8h12.5B++37.5B++
T1 Cycler 1,2191,2056711.796B++0.1426.161%B*11.535%D**50.4A+N/A16423.9h11.5B**43.9B*
NS-7 PDW 1,1841,1708821.327B+0.6130.114%B**12.137%D--32.8C**N/A9735.7h12.4B++41.2B++
MG-S1 Jackal 1,1771,1666591.769B+0.1731.458%B*17.41%C43B+N/A10227.1h10.5C*33.5B+
M14 Banshee 1,2141,1632574.525C+2.5933.296%B++N/A60.6B+2.7C19019.2h18.2B+54.6B+
L100 Python HEAT 1,4581,1421766.489C**4.5552.008%C+2.89%C**44.1B*12.2C+20425.9h4.1B+7.9B*
P2-120 HEAT 1,3491,0502075.072C+3.1449.429%B*3.048%C+34.5B++9.8C+22530.4h5.4B*10.8B**
NS-44 Commissioner 8778741,1620.752C+1.1835.698%C+13.044%D*43.1BN/A12120.3h3.7C**10.2B
T1A Unity 8788715341.631B0.3026.12%C++13.088%D**43.8C++N/A13219.9h12.3C+47.2C*
ML-7 1,3948558151.049B+0.8956.258%C+2.69%C+27.4B17.3B++21631.2h6B+10.6B+
Chainblade 87885218,1820.047B*1.8946.92%A+N/A1.2B*N/A3685.3h2B+4.2B++
SR-7 7407351007.35A5.4242.987%B82.041%B+40.2C*N/A11618.3h1.9B+4.5B+
PDW-16 Hailstorm 7307204221.706B*0.2330.748%A21.111%B*41.4B++N/A13717.4h13.1B+42.8B++
MRC3 Mercy 7207093601.969C+0.0320.603%B*16.643%D32.2C**N/A10322h17.4B+84.7B++
M2 Mutilator 7107013551.975C*0.0418.922%B**14.979%D-33.9B++N/A11820.7h15B++79B++
M40 Fury-F 8126874371.572C++0.3653.554%B+N/A26.4C*4.8C9926h9.8C**18.3B+
MG-H1 Watchman AE 6856703921.709C+0.2324.018%C20%D*42.7C1C14715.7h14.1C+58.5C+
Claymore 652651867.57C*5.6428.67%CN/A180.8B++N/A4643.6h1.3D4.7C
NS-11P 5585552752.018B*0.0828.803%A16.036%C--48.7B**N/A18711.4h11.3B**39.1B*
NS-61 Emissary 5435393611.493B**0.4434.871%B**17.625%C*49B**N/A14211h11.9B+34.2B++
Frag Grenade 5255201520N/A518.0746.87%C**N/A520C*5D15441h3.6C**7.8B
L100 Python AP 7225192520.76M++18.8357.771%C*N/A62.5A**24.5B**4508.3h3.6B*6.3B**
E540 Halberd 505367625.919C+3.9846.042%B+1.907%D27C++10.1C--20113.6h5.8C++12.6B+
Spear Anti-Vehicle Phalanx Turret 490326417.951C*6.0250.582%B++2.761%D45.3B+22.8C++3517.2h8.1C*16.1B+
Tank Mine 473289634.587B**2.6542.452%B++N/A180.6A+115A++18591.6h2.2C-5.2B++
TX1 Repeater 2832824570.617C+1.3220.551%D9.574%F24.5C+N/A10611.5h15.3C+74.4C
AMR-66 2782721531.778B**0.1632.15%B*16.912%D*36.3B**N/A1097.5h7.6B++23.7B++
M12 Kobalt 2562472211.227C+9.2917.912%C++14.98%D49.4C1.8D1635h20.6C115.3C++
M60-G Bulldog 2682401813.333A*11.4039.817%C*2.917%C+68.6A8C+2673.5h4.7B**11.8B*
P525 Marauder-H 2422331023.3B*21.3735.576%C+N/A101.3C+3.9D3312.3h5.3B++14.8B++
SOAS-20 2352301501.533C++0.4033.011%B**17.826%C--35.4C+N/A996.5h14.4D43.6C*
G20 Vulcan-H 337214633.397C+1.4651.842%B+N/A36.9C21.2C--4165.8h102.9C+198.4B
M60-A Bulldog 203192538.4B36.4755.051%B*1.042%D--71.1A+4.1C+1852.7h4.8B*8.7B*
M60-G Bulldog 213189286.75B+4.8240.998%B++1.587%D-55.6A+7.1C**2243.4h5.9B++14.3B*
TAR 1881871161.612C*0.3228.801%B**18.717%C45.6B+N/A1824.1h13.8C+48B+
The Slasher 1791687,6590.022D1.9119.863%D--7.738%C0.5C-N/A2313.2h2.6C13C+
G30 Vulcan 240167276.185B+4.2524.249%D3.593%C+25.3B11.1C2026.6h73.5B++303.2B+
M60-A Bulldog 158148721.143C+19.2165.368%A++3.378%B++123.3M++8.3A3491.2h4.2B**6.4A
TRAC-5 1481481321.121B+0.8117.772%D10.135%F13.7CN/A18110.8h17.3C97.1C
M18 Needler 2381405360.261C-1.6738.263%B**2.857%B+4.8D3.4D-5529h220.7C--576.7C+
Icikill 1391332,5280.053C+1.8823.404%D5.263%D1.1C+N/A3116.8h2.1C++8.8C++
NSX-P Naginata 132130851.529C++0.4121.427%C23.077%D36.1CN/A1353.6h11.9B55.5C*
MR11 Gatekeeper 201130177.647B++5.7145.55%B*N/A25.5B13.9C2365.1h46.7B102.6B++
M20 Basilisk 160129324.031B2.1033.53%D6.202%C++26.9B+6.5C1944.8h64B*191B+
MG-HBR1 Dragoon 125118492.408B**0.4736.227%B+14.407%F36.9B+2.2M++1063.2h6.5B18.1B+
Skyguard 192106571.86C-0.0741.792%A*1.887%C+15.1C++12.3B++2247h166.7D-398.9B
Aspis Anti-Aircraft Phalanx Turret 203105128.75A++6.8232.426%B**N/A14.6B++13.6B+2517.2h140.6B433.7B++
Anti-Vehicle Grenade 11494194N/A92.0755.636%B+N/A470B+100C+21520.2h4.9B+8.8B+
NSX-P Tengu 9391701.3B0.6332.03%D23.077%C**16D-N/A515.7h13.8C++43C+
M1 Heavy Cycler 8786571.509C++0.4315.822%B12.791%D--26.9B+N/A1583.2h14.2B**89.5B++
M20 Basilisk 9978155.2B*3.2736.94%C3.846%D25.2C**6.8D2203.1h76.2B+206.2B+
M20 Basilisk 8676194B**2.0728.106%C+5.263%C+19C*2.5D*1244h66B*234.8B+
S12 Renegade 8076362.111C+0.1856.679%A++10.526%A58.5B3.1B**1531.3h4.1D7.3B
T5 AMC 7575611.23C**0.7026.672%B++17.333%C--20.8C+N/A1723.6h13.1B+49.2B+
M40 Fury 8774107.4C++5.4738.464%BN/A38.9C6.8C--2641.9h15.6C+40.5C*
NS Annihilator 11868800.85B+1.0879.985%CN/A10.8C++7.9C1746.3h15.9D*19.8D*
E540 Halberd-H 8859153.933D2.0050.957%D-3.39%B**29.5D14.5D-2522h7.2C14.2D
NS-44L Blackhand 5756212.667B**0.7343.758%C*32.143%D43.1B**N/A1211.3h6.2D-14.2C
Hunter QCX 80501180.424C1.5151.998%B+6%D*11.9C+7.1B*1064.2h23.2D**44.5D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator534294,32216.9h
Spawn Beacon329091.7h
Nano-Armor Kit195507,51525.5h
Anti-Vehicle MANA Turret83930.7h
AE Nano-Armor Kit2281,6603.5h
AE Medical Applicator02620h
Welding Device02180.1h
Spitfire Auto-Turret23100.2h
Recon Detection Device563,2214.3h
Ammunition Package205441.2h
Medical Kit91510.3h
Nano-Repair Grenade01670h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.70s
Server spent 3.17s on queries, 2.47s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.