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Director General Imperator Sonicc[BHO] Sonicc
NC BR 99

KDR: 0.97

Score: 57.2m

Last Seen: May 30th, 2020 4:12 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 47%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC15 Phoenix NC05 Jackhammer NS Annihilator AF-41 Hacksaw AF-41 Hacksaw Skyguard Gauss Compact S NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 4464TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.848%17.597%3491313356,7570.2656050.709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.097%-0.273C-0.526D-0.188CHEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-0.632D24-0.682D96.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.998%1.475%43313452,237437521550.511314104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%-1.651F--0.663D1.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
549.6-13.296T*131.9-9.58T*417.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.077%3.721%135134343028863490.148995123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.273%-1.03D*-0.193C-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.6-1.071D*62.8-0.552D187.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.761%82.966%1321346499706780.0705999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.713%-0.633D1.024B**-0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.068C+3.3-0.023C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.951%9.309%1311347333173660.19171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.469F-1.072D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-0.884D--5.9-0.219C18.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.2m332.9%196 (11.8k)173 (10.4k)0.97420961,30762,9301.8236699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1348175924.522%5.234%12805:1610

9% Engineer75% Heavy Assault10% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 1:38 PMJan 16th, 2016 8:28 PMJun 6th, 2020 1:02 AM (38d) (PST)May 30th, 2020 1:37 PM (45d) (PST)May 30th, 2020 12:12 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0111628490.1850.1900.0100.8990.085108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6519,69250,9591111154510,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5516.3h/229.8d 53,456 3,209 28,528 297.4k 7,996 17,142 28,026 334.6m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,497
Deaths:2,437
KDR:0.614
Accuracy:26.780% B+
HSR:3.941% F--
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F-
HSR:9.309% D*
Warden
C
Kills:94
Deaths:365
KDR:0.258
Accuracy:25.438% C-
HSR:22.340% C
Kills:1,924
Deaths (as Engineer):3,625
Deaths (to Engineers):13,558
KDR:0.53076
Kill Difference:1,701
Playtime:507.210 hours
Usage:9%
Score:5.552m
Score/min:182
Accuracy (listed only):25.390%
HSR (listed only):11.864%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D--
Kills:1,377
Deaths:2,369
KDR:0.581
Accuracy:19.308% D--
HSR:15.105% D*
NS-15M1
D--
Kills:1,345
Deaths:3,065
KDR:0.439
Accuracy:18.846% D--
HSR:14.870% D--
NC6 Gauss SAW
C+
Kills:910
Deaths:2,159
KDR:0.421
Accuracy:21.424% C+
HSR:23.626% C+
NSX Naginata
C+
Kills:485
Deaths:1,574
KDR:0.308
Accuracy:22.510% C+
HSR:21.650% D--
EM1
C+
Kills:470
Deaths:1,301
KDR:0.361
Accuracy:21.328% C+
HSR:20.426% C
EM6
C++
Kills:326
Deaths:995
KDR:0.328
Accuracy:19.453% D
HSR:26.074% C++
LA1 Anchor
D-
Kills:231
Deaths:697
KDR:0.331
Accuracy:21.164% D-
HSR:19.913% D-
NS-15M2
D
Kills:164
Deaths:496
KDR:0.331
Accuracy:20.238% D--
HSR:21.951% D
Kills:5,308
Deaths (as Heavy Assault):12,656
Deaths (to Heavy Assaults):13,401
KDR:0.41941
Kill Difference:7,348
Playtime:4,124.878 hours
Usage:75%
Score:42.567m
Score/min:172
Accuracy (listed only):20.534%
HSR (listed only):20.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D-
Kills:880
Deaths:2,232
KDR:0.394
Accuracy:17.729% D**
HSR:11.591% D-
EM4 Longshot
B+
Kills:438
Deaths:254
KDR:1.724
Accuracy:31.015% D**
HSR:82.420% B+
AF-4 Cyclone
D
Kills:232
Deaths:630
KDR:0.368
Accuracy:20.776% D--
HSR:14.224% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D--
HSR:14.724% D
NS-44 Commissioner
C+
Kills:80
Deaths:267
KDR:0.300
Accuracy:34.167% C
HSR:22.500% C+
LA80
B**
Kills:61
Deaths:30
KDR:2.033
Accuracy:28.999% F-
HSR:86.885% B**
Kills:1,854
Deaths (as Infiltrator):3,967
Deaths (to Infiltrators):14,727
KDR:0.46736
Kill Difference:2,113
Playtime:105.703 hours
Usage:2%
Score:0.521m
Score/min:82
Accuracy (listed only):25.453%
HSR (listed only):38.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,497
Deaths:2,437
KDR:0.614
Accuracy:26.780% B+
HSR:3.941% F--
Blitz GD-10
D-
Kills:880
Deaths:2,232
KDR:0.394
Accuracy:17.729% D**
HSR:11.591% D-
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F-
HSR:9.309% D*
AF-4 Cyclone
D
Kills:232
Deaths:630
KDR:0.368
Accuracy:20.776% D--
HSR:14.224% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D--
HSR:14.724% D
Kills:3,105
Deaths (as Light Assault):6,676
Deaths (to Light Assaults):9,415
KDR:0.4651
Kill Difference:3,571
Playtime:153.725 hours
Usage:3%
Score:1.347m
Score/min:146
Accuracy (listed only):21.854%
HSR (listed only):10.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:880
Deaths:2,232
KDR:0.394
Accuracy:17.729% D**
HSR:11.591% D-
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F-
HSR:9.309% D*
AF-4 Cyclone
D
Kills:232
Deaths:630
KDR:0.368
Accuracy:20.776% D--
HSR:14.224% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D--
HSR:14.724% D
Kills:1,608
Deaths (as Combat Medic):4,239
Deaths (to Combat Medics):4,519
KDR:0.37933
Kill Difference:2,631
Playtime:50.133 hours
Usage:1%
Score:0.596m
Score/min:198
Accuracy (listed only):20.623%
HSR (listed only):12.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:2,367
Deaths:3,047
KDR:0.777
Accuracy:23.065% D*
HSR:16.434% B+
AF-41 Hacksaw
C*
Kills:2,300
Deaths:3,047
KDR:0.755
Accuracy:24.329% D--
HSR:16% C*
NS-10 Burster
D--
Kills:671
Deaths:749
KDR:0.896
Accuracy:21.589% D**
HSR:2.534% D--
NS-10 Burster
D-
Kills:645
Deaths:752
KDR:0.858
Accuracy:21.403% D**
HSR:2.636% D-
NCM3 Raven
B++
Kills:585
Deaths:845
KDR:0.692
Accuracy:31.303% D*
HSR:3.932% B++
NCM3 Raven
C+
Kills:517
Deaths:862
KDR:0.600
Accuracy:31.355% D*
HSR:2.515% C+
NCM2 Falcon
A+
Kills:166
Deaths:254
KDR:0.654
Accuracy:53.368% A+
HSR:4.217% C
NCM2 Falcon
A
Kills:80
Deaths:232
KDR:0.345
Accuracy:55.133% A
HSR:1.250% D**
Kills:7,331
Deaths (as MAX Suit):4,894
Deaths (to MAX Suits):3,400
KDR:1.49796
Kill Difference:2,437
Playtime:559.051 hours
Usage:10%
Score:6.644m
Score/min:198
Accuracy (listed only):32.693%
HSR (listed only):6.190%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:1,736
V. Kills:1,611 108%
Deaths:725
KDR:2.394
Accuracy:23.587% D--
KPH:6.900 D*
VKPH:6.400 D--
L100 Python AP
F
Kills:303
V. Kills:301 100%
Deaths:154
KDR:1.968
Accuracy:53.140% C
KPH:8.500 F-
VKPH:8.400 F
Kills:2,039 (2,039 + 0)
Deaths:879
KDR:2.320
VKDR:2.175
Vehicle Kills:1,912
Kill Difference:1,160
Playtime:288.229 hours
Usage:5%
Score:1.679m
Score/min:97
Driving Accuracy:53.140%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D**
Kills:198
V. Kills:174 113%
Deaths:112
KDR:1.768
Accuracy:37.367% D**
KPH:9.600 D**
VKPH:8.400 D**
E540 Halberd
D*
Kills:153
V. Kills:98 155%
Deaths:66
KDR:2.318
Accuracy:32.565% F
KPH:14.600 D**
VKPH:9.400 D*
Titan-150 HEAT
D*
Kills:98
V. Kills:44 218%
Deaths:47
KDR:2.085
Accuracy:25.271% F--
KPH:9.200 D*
VKPH:4.100 D*
Enforcer ML85
D*
Kills:80
V. Kills:71 111%
Deaths:56
KDR:1.429
Accuracy:23.435% F--
KPH:9.100 F
VKPH:8.100 D*
Kills:529 (296 + 233)
Deaths:281
KDR:1.883
VKDR:1.377
Vehicle Kills:387
Kill Difference:248
Playtime:50.532 hours
Usage:1%
Score:1.533m
Score/min:506
Driving Accuracy:25.271%
Gunner Accuracy:23.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:76
V. Kills:42 177%
Deaths:86
KDR:0.884
Accuracy:26.048% F
KPH:4.900 D**
VKPH:2.700 D**
M40 Fury
D--
Kills:70
V. Kills:16 412%
Deaths:23
KDR:3.043
Accuracy:14.332% F*
KPH:19.900 D*
VKPH:4.600 D--
M20 Basilisk
D**
Kills:51
V. Kills:31 159%
Deaths:58
KDR:0.879
Accuracy:24.517% F
KPH:5 D**
VKPH:3 D**
Kills:197 (0 + 197)
Deaths:167
KDR:1.180
VKDR:0.533
Vehicle Kills:89
Kill Difference:30
Playtime:29.189 hours
Usage:1%
Score:0.256m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:24.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 46,57327,93814,3021.953B+0.9863.184%AN/A13.9C+9.3C1132011.5h12.2D19.4C+
NC05 Jackhammer 4,2304,0539,4270.43D0.5437.607%D--12.016%D12.3D*N/A34329.3h9.9T*26.2F*
NS Annihilator 5,7842,9714,6110.644C+0.3375.192%D**N/A6.9D-6.5D83430.4h12.4C16.5C-
AF-41 Hacksaw 2,4222,3673,0470.777D0.2023.065%D*16.434%B+11.2D*N/A31211.2h12.4D**53.8F--
AF-41 Hacksaw 2,3632,3003,0470.755D0.2224.329%D--16%C*10.9D**N/A29211.2h13.2D**54.4F--
Skyguard 3,3471,7367252.394C1.4223.587%D--N/A6.9D*6.4D--85252.5h164.3D*696.7D**
Gauss Compact S 1,6291,4972,4370.614C0.3626.78%B+3.941%F--11.3D1B+32132.5h7B**26B++
NC6S Gauss SAW S 1,4191,3772,3690.581D-0.3919.308%D--15.105%D*12.9D*N/A36106.4h18.5T96D**
NS-15M1 1,3881,3453,0650.439D-0.5418.846%D--14.87%D--10.4D*N/A29129.6h24T*127.3F--
Frag Grenade 1,2841,24111241N/A1,240.0350.399%B+N/A591C*20.5B**19472.1h3.3C**6.5B+
NC6 Gauss SAW 9879102,1590.421D0.5521.424%C+23.626%C+6.4D--N/A30142.7h24T*112.1D**
Blitz GD-10 9178802,2320.394D0.5817.729%D**11.591%D-4.8D*N/A15182.8h29.1T164.3F--
NS-R3 Swarm 1,5487801,5580.501C0.4764.214%C+N/A4.8D--4.7D-60162.4h35.6D--55.4D--
NS-10 Burster 1,2296717490.896C+0.0821.589%D**2.534%D--3.3D--2.7D-51204.2h192.4D-891.1F
NS-10 Burster 1,2136457520.858C+0.1221.403%D**2.636%D-3.2D--2.8D55204.2h202.7D*947.2F-
NCM3 Raven 8915858450.692C0.2831.303%D*3.932%B++6.7D3.5D*7087.5h33.7C107.7D
NCM3 Raven 7955178620.6C--0.3731.355%D*2.515%C+5.9D--3.2D*6688h40.5D*129.2F
NSX Naginata 5354851,5740.308D*0.6722.51%C+21.65%D--4.5D**N/A13108.2h31.6T*140.4F--
AF-22 Crow 6264841,1000.44C0.5355.134%F1.86%C17.9C+5.3C-19027h5.9B*10.8B+
EM1 4944701,3010.361D-0.6121.328%C+20.426%C10.3D*N/A3245.8h26.9T*126.1D**
C-4 5924524550.993C0.0223.218%C--N/A48.6D-15.1D--11659.3h1.7D7.2C-
EM4 Longshot 4404382541.724C--0.7531.015%D**82.42%B+10.4D*N/A3242h3.3F--10.6F--
AF-57 Piston 3373338230.405D0.5723.951%F-9.309%D*11.5D--N/A3528.9h5.9D-24.7F-
EM6 3363269950.328D0.6519.453%D26.074%C++8.6D*N/A3138h22.3T*114.5F-
L100 Python AP 6043031541.968D0.9953.14%C3.96%B**8.5F-8.4F18535.7h25.6T*48.2T*
Hawk GD-68 3092406040.397D-0.5848.97%F-6.667%A**13.5C3.9C-34917.8h6B**12.3C*
AF-4 Cyclone 2412326300.368D0.6120.776%D--14.224%D6.7D--N/A2934.8h21T*100.9F--
LA1 Anchor 2452316970.331D0.6421.164%D-19.913%D-7.5D**N/A3630.6h24.4T*115.4T*
Titan-150 AP 3721981121.768D0.7937.367%D**5.051%A+9.6D**8.4D**58420.7h10T*26.7T*
NCM2 Falcon 2521662540.654C-0.3253.368%A+4.217%C8.2D4.3C+15320.2h32.9T*61.6F-
NS-15M2 1751644960.331D0.6420.238%D--21.951%D4.5D**N/A2036.1h23.8T*117.4F--
NS-7 PDW 1701635540.294D0.6820.035%D--14.724%D4.7D*N/A2334.4h28.5T-142.2F-
E540 Halberd 251153662.318D1.3432.565%F3.268%C*14.6D**9.3D*42710.5h7.8F-24.1F*
Shrike 1801113850.288D-0.6937.831%F--N/A8.3D**5.1D--70613.4h6.7C+17.7D*
Tank Mine 127105119.545M++8.57241.758%UN/A350S73.3C**108510.3h2.1C0.9M+
Titan-150 HEAT 14298472.085D1.1125.271%F--N/A9.2D*4.2D*49610.6h4.8C++18.9F-
Warden 104943650.258D0.7225.438%C-22.34%C5.9D--N/A4315.9h23.6T*93F*
Anti-Vehicle Grenade 10090190N/A89.0335.035%F-N/A128.6D*14.3D--10600.7h8.9F-25.5F*
NS-44 Commissioner 83802670.3D0.6734.167%C22.5%C+4.6D*N/A2717.5h5D--14.5D
NCM2 Falcon 125802320.345D-0.6355.133%A1.25%D**4.3D*2.4D--8518.4h68.1T*123.5T*
Enforcer ML85 15180561.429D-0.4523.435%F--2.5%B9.1F8.1D*4268.8h17.1D**73.1T*
M20 Basilisk 11876860.884D*0.0926.048%F6.579%C**4.9D**2.7D**15315.4h187.8F**721.1T*
M40 Fury 8670233.043D2.0714.332%F*1.429%C20D*4.6D--1553.5h9.4B+65.9D*
LA80 6361302.033D1.0628.999%F-86.885%B**9.7D*N/A426.3h3.2F-11F--
M20 Basilisk 8251580.879D*0.1024.517%F5.882%C+5D**3D**13410.3h186.5F*760.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit878518,35661.3h
Spawn Beacon208391.7h
Nanite Revive Grenade0670h
Medical Applicator1,151262,94433h
Spitfire Auto-Turret182300.7h
Recon Detection Device411,3644.1h
Ammunition Package1011,7743.9h
S12 Renegade0580.6h

Check the help document for the dictionary if you want to learn more about words used here.


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