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Deputy Director Imperator Sonicc[BHO] Sonicc
NC BR 89

KDR: 0.93

Score: 53.6m

Last Seen: Dec 11th, 2019 6:26 PM
- OFFLINE - 39.9 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1016
Level Progress (to 90): 94%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC15 Phoenix NC05 Jackhammer NS Annihilator AF-41 Hacksaw AF-41 Hacksaw Skyguard NC6S Gauss SAW S NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sonicc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 4422TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.902%17.616%3511312146,7270.2754940.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.224%-0.247C-0.506D-0.243CHEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.4-0.616D24-0.676D96.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.058%1.506%43312242,191432021270.507059103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.382%-1.646F-0.659D1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
545.9-13.169T*131.3-9.502T*414.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.32%3.523%124122336928393410.129975108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%-1.004D*-0.237C-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.7-0.489D45.5-0.128C134.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.761%82.966%1221225499684880.0728574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.713%-0.634D1.029B**-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.069C+3.3-0.023C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.951%9.309%1211226333165160.201574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.466F-1.06D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-0.876D--5.9-0.217C18.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1016
53.6m322.1%194 (11.6k)173 (10.4k)0.92553755,99560,5001.7661589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227147424.246%5.624%13605:088

10% Engineer75% Heavy Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 1:38 PMJan 16th, 2016 8:28 PMDec 12th, 2019 8:22 PM (8h) (PST)Dec 11th, 2019 4:23 PM (1d) (PST)Dec 11th, 2019 2:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0141678470.1800.1950.0100.8580.086108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,82710,04450,7831112151510,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5177.5h/215.7d 50,857 3,149 26,538 266.6k 7,520 15,875 26,775 314.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F
HSR:9.309% D*
Gauss Compact S
C**
Kills:320
Deaths:816
KDR:0.392
Accuracy:25.147% C**
HSR:4.688% F--
Warden
C
Kills:94
Deaths:365
KDR:0.258
Accuracy:25.438% C
HSR:22.340% C
Kills:747
Deaths (as Engineer):2,004
Deaths (to Engineers):13,265
KDR:0.37275
Kill Difference:1,257
Playtime:496.654 hours
Usage:10%
Score:5.459m
Score/min:183
Accuracy (listed only):24.845%
HSR (listed only):12.112%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D-
Kills:1,365
Deaths:2,338
KDR:0.584
Accuracy:19.493% D-
HSR:15.092% D*
NS-15M1
D
Kills:1,345
Deaths:3,065
KDR:0.439
Accuracy:18.846% D
HSR:14.870% D--
NC6 Gauss SAW
C*
Kills:910
Deaths:2,159
KDR:0.421
Accuracy:21.424% C*
HSR:23.626% C+
NSX Naginata
C++
Kills:483
Deaths:1,565
KDR:0.309
Accuracy:22.613% C++
HSR:21.739% D-
EM1
C+
Kills:470
Deaths:1,301
KDR:0.361
Accuracy:21.328% C+
HSR:20.426% C
EM6
C**
Kills:326
Deaths:995
KDR:0.328
Accuracy:19.453% C--
HSR:26.074% C**
LA1 Anchor
D
Kills:231
Deaths:697
KDR:0.331
Accuracy:21.164% D
HSR:19.913% D-
NS-15M2
C--
Kills:164
Deaths:496
KDR:0.331
Accuracy:20.238% D
HSR:21.951% C--
Kills:5,294
Deaths (as Heavy Assault):12,616
Deaths (to Heavy Assaults):12,903
KDR:0.41963
Kill Difference:7,322
Playtime:3,907.094 hours
Usage:75%
Score:40.178m
Score/min:171
Accuracy (listed only):20.570%
HSR (listed only):20.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:879
Deaths:2,197
KDR:0.400
Accuracy:17.762% D*
HSR:11.604% D--
EM4 Longshot
B+
Kills:438
Deaths:254
KDR:1.724
Accuracy:31.015% D*
HSR:82.420% B+
AF-4 Cyclone
D
Kills:220
Deaths:593
KDR:0.371
Accuracy:21.080% D-
HSR:14.545% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D-
HSR:14.724% D
NS-44 Commissioner
C+
Kills:77
Deaths:250
KDR:0.308
Accuracy:35.251% C+
HSR:22.078% C+
LA80
B**
Kills:61
Deaths:30
KDR:2.033
Accuracy:28.999% F
HSR:86.885% B**
Kills:1,838
Deaths (as Infiltrator):3,878
Deaths (to Infiltrators):14,244
KDR:0.47396
Kill Difference:2,040
Playtime:103.393 hours
Usage:2%
Score:0.511m
Score/min:82
Accuracy (listed only):25.690%
HSR (listed only):38.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D--
Kills:879
Deaths:2,197
KDR:0.400
Accuracy:17.762% D*
HSR:11.604% D--
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F
HSR:9.309% D*
Gauss Compact S
C**
Kills:320
Deaths:816
KDR:0.392
Accuracy:25.147% C**
HSR:4.688% F--
AF-4 Cyclone
D
Kills:220
Deaths:593
KDR:0.371
Accuracy:21.080% D-
HSR:14.545% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D-
HSR:14.724% D
Kills:1,915
Deaths (as Light Assault):4,983
Deaths (to Light Assaults):9,014
KDR:0.38431
Kill Difference:3,068
Playtime:55.297 hours
Usage:1%
Score:0.273m
Score/min:82
Accuracy (listed only):21.595%
HSR (listed only):10.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D--
Kills:879
Deaths:2,197
KDR:0.400
Accuracy:17.762% D*
HSR:11.604% D--
AF-57 Piston
D*
Kills:333
Deaths:823
KDR:0.405
Accuracy:23.951% F
HSR:9.309% D*
AF-4 Cyclone
D
Kills:220
Deaths:593
KDR:0.371
Accuracy:21.080% D-
HSR:14.545% D
NS-7 PDW
D
Kills:163
Deaths:554
KDR:0.294
Accuracy:20.035% D-
HSR:14.724% D
Kills:1,595
Deaths (as Combat Medic):4,167
Deaths (to Combat Medics):4,295
KDR:0.38277
Kill Difference:2,572
Playtime:49.884 hours
Usage:1%
Score:0.596m
Score/min:199
Accuracy (listed only):20.707%
HSR (listed only):12.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:2,362
Deaths:3,020
KDR:0.782
Accuracy:23.035% D-
HSR:16.384% B+
AF-41 Hacksaw
C*
Kills:2,296
Deaths:3,020
KDR:0.760
Accuracy:24.291% D-
HSR:15.984% C*
NS-10 Burster
D-
Kills:654
Deaths:741
KDR:0.883
Accuracy:21.512% D*
HSR:2.599% D-
NS-10 Burster
D-
Kills:624
Deaths:744
KDR:0.839
Accuracy:21.331% D*
HSR:2.724% D-
NCM3 Raven
B*
Kills:585
Deaths:845
KDR:0.692
Accuracy:31.303% D--
HSR:3.932% B*
NCM3 Raven
C+
Kills:517
Deaths:862
KDR:0.600
Accuracy:31.355% D--
HSR:2.515% C+
NCM2 Falcon
A
Kills:164
Deaths:251
KDR:0.653
Accuracy:52.210% A
HSR:4.268% C+
NCM2 Falcon
B**
Kills:80
Deaths:229
KDR:0.349
Accuracy:53.955% B**
HSR:1.250% D**
Kills:7,282
Deaths (as MAX Suit):4,856
Deaths (to MAX Suits):3,308
KDR:1.49959
Kill Difference:2,426
Playtime:553.780 hours
Usage:11%
Score:6.589m
Score/min:198
Accuracy (listed only):32.374%
HSR (listed only):6.207%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:1,690
V. Kills:1,584 107%
Deaths:725
KDR:2.331
Accuracy:23.637% D--
KPH:6.900 D*
VKPH:6.400 D--
L100 Python AP
F
Kills:303
V. Kills:301 100%
Deaths:154
KDR:1.968
Accuracy:53.140% C
KPH:8.500 F-
VKPH:8.400 F
Kills:1,993 (1,993 + 0)
Deaths:879
KDR:2.267
VKDR:2.144
Vehicle Kills:1,885
Kill Difference:1,114
Playtime:281.993 hours
Usage:5%
Score:1.634m
Score/min:97
Driving Accuracy:53.140%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:198
V. Kills:174 113%
Deaths:112
KDR:1.768
Accuracy:37.367% F
KPH:9.600 D**
VKPH:8.400 D*
E540 Halberd
D--
Kills:153
V. Kills:98 155%
Deaths:66
KDR:2.318
Accuracy:32.565% F
KPH:14.600 D**
VKPH:9.400 D--
Titan-150 HEAT
D*
Kills:98
V. Kills:44 218%
Deaths:47
KDR:2.085
Accuracy:25.271% F--
KPH:9.200 D*
VKPH:4.100 D*
Enforcer ML85
D*
Kills:77
V. Kills:69 110%
Deaths:56
KDR:1.375
Accuracy:23.174% F--
KPH:8.800 F
VKPH:7.900 D*
Kills:526 (296 + 230)
Deaths:281
KDR:1.872
VKDR:1.370
Vehicle Kills:385
Kill Difference:245
Playtime:50.461 hours
Usage:1%
Score:1.477m
Score/min:488
Driving Accuracy:25.271%
Gunner Accuracy:23.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:70
V. Kills:40 171%
Deaths:86
KDR:0.814
Accuracy:26.033% D**
KPH:4.800 D**
VKPH:2.700 D*
M40 Fury
D--
Kills:69
V. Kills:15 431%
Deaths:23
KDR:3
Accuracy:13.831% F--
KPH:20.400 D--
VKPH:4.400 D--
Kills:139 (0 + 139)
Deaths:109
KDR:1.275
VKDR:0.505
Vehicle Kills:55
Kill Difference:30
Playtime:18.067 hours
Usage:0%
Score:0.168m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:13.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 43,04325,30914,0501.801B+0.8863.374%A+N/A13.5C+9.5C1131869.1h12.5C--19.8C++
NC05 Jackhammer 4,2114,0379,3780.43D0.5037.651%D-11.964%D12.3D--N/A34327.3h9.9T-26.2F-
NS Annihilator 5,5102,7914,5070.619C++0.3175.086%FN/A6.7D-6.6D82414.4h12.7C+16.9C-
AF-41 Hacksaw 2,4172,3623,0200.782D0.1423.035%D-16.384%B+11.3D*N/A31209.6h12.4D*53.6F-
AF-41 Hacksaw 2,3592,2963,0200.76D0.1724.291%D-15.984%C*11D*N/A29209.6h13.2D**54.2F-
Skyguard 3,2741,6907252.331C1.4123.637%D--N/A6.9D*6.4D--85246.3h164.5D--696D*
NC6S Gauss SAW S 1,4051,3652,3380.584D0.3419.493%D-15.092%D*13.4D*N/A37101.5h18.6F*95.2D--
NS-15M1 1,3881,3453,0650.439D0.4918.846%D14.87%D--10.4D--N/A29129.6h24T*127.3F
NC6 Gauss SAW 9879102,1590.421C--0.5021.424%C*23.626%C+6.4D--N/A29142.6h24T-112.1D--
Blitz GD-10 9168792,1970.4C--0.5317.762%D*11.604%D--5.1D*N/A16172.6h28.8F--162F-
NS-R3 Swarm 1,4377101,5050.472C+0.4564.294%C+N/A4.7D--4.8D60151h37.2D-57.8D-
NS-10 Burster 1,2036547410.883C+0.0421.512%D*2.599%D-3.2D-2.7D50201.6h193D897.2D*
NS-10 Burster 1,1816247440.839C+0.0921.331%D*2.724%D-3.1D-2.8C-55201.6h204.9D--960.8D**
NCM3 Raven 8915858450.692C+0.2331.303%D--3.932%B*6.7D3.5D--6987.5h33.7C+107.7C--
Frag Grenade 5795611561N/A560.0745.489%C+N/A467.5C+15B*17111.2h3.9C++8.5C++
NCM3 Raven 7955178620.6C0.3331.355%D--2.515%C+5.9D--3.2D*6588h40.5D--129.2D**
AF-22 Crow 6264841,1000.44C0.4955.134%F1.86%C17.9C+5.3C-18827h5.9B**10.8B+
NSX Naginata 5324831,5650.309D--0.6222.613%C++21.739%D-4.6D*N/A13105.2h31.4T*138.9F
EM1 4944701,3010.361D-0.5621.328%C+20.426%C10.3D--N/A3245.8h26.9T-126.1D--
EM4 Longshot 4404382541.724C-0.8031.015%D*82.42%B+10.5D*N/A3141.8h3.3F-10.6F-
AF-57 Piston 3373338230.405D0.5223.951%F9.309%D*11.5D--N/A3428.9h5.9D--24.7F
EM6 3363269950.328D0.6019.453%C--26.074%C**8.6D*N/A3038h22.3T*114.5D**
Gauss Compact S 3523208160.392C--0.5325.147%C**4.688%F--6.3D-N/A2251.1h9.7B+38.7B+
L100 Python AP 6043031541.968D1.0453.14%C3.96%B**8.5F-8.4F17835.7h25.6T*48.2T*
Hawk GD-68 3092406040.397C--0.5348.97%F-6.667%M13.6C+3.9D*34017.7h6B**12.3B
LA1 Anchor 2452316970.331D0.5921.164%D19.913%D-7.5D**N/A3330.6h24.4T*115.4F**
C-4 3572233670.608D0.3223.381%C-N/A30.5D*18.4D13387.3h2.1D--9.1D-
AF-4 Cyclone 2262205930.371D0.5521.08%D-14.545%D9.5D--N/A4123.1h21F*99.5F-
Titan-150 AP 3721981121.768C--0.8437.367%F5.051%A+9.6D**8.4D*55820.7h10T26.7T*
NS-15M2 1751644960.331D0.5920.238%D21.951%C--4.9D*N/A2033.5h23.8F**117.4F
NCM2 Falcon 2491642510.653C0.2752.21%A4.268%C+8.3D4.3C+15419.7h30.7T*58.8D*
NS-7 PDW 1701635540.294D-0.6320.035%D-14.724%D4.7D*N/A2334.4h28.5F*142.2F
E540 Halberd 251153662.318D1.3932.565%F3.268%C*14.6D**9.3D--41410.5h7.8D**24.1F--
Shrike 1801113850.288D0.6438.24%F-N/A8.5D*5.3D--69313.1h6.7C++17.5D-
Titan-150 HEAT 14298472.085C-1.1625.271%F--N/A9.2D*4.2D*48110.6h4.8C**18.9D**
Warden 104943650.258C--0.6725.438%C22.34%C5.9D--N/A3915.9h23.6T*93F--
Tank Mine 11391910.111M**9.19238.095%UN/A303.3M**73.3B112460.3h2.2C-0.9M+
Anti-Vehicle Grenade 9888188N/A87.0735.093%F-N/A146.7D--16.7D--10420.6h9D**25.6F--
NCM2 Falcon 125802290.349D0.5853.955%B**1.25%D**4.5D*2.5D-8517.9h62.7T*116.1T-
NS-44 Commissioner 80772500.308D0.6235.251%C+22.078%C+4.5D*N/A2617h4.9D14C
Enforcer ML85 14677561.375D0.4523.174%F--2.597%B+8.9F7.9D*4188.7h17.4D*75.2T*
M20 Basilisk 11070860.814D--0.1126.033%D**7.143%B+4.8D**2.7D*15514.7h194.6F*747.5T*
M40 Fury 8469233D2.0713.831%F--1.449%C20.3D--4.4D--1563.4h9B*65.1D
LA80 6361302.033D1.1128.999%F86.885%B**9.7D*N/A396.3h3.2D**11F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145951.4h
Nano-Armor Kit870514,21860.9h
Nanite Revive Grenade0670h
Medical Applicator1,151262,65433h
Spitfire Auto-Turret172250.7h
Recon Detection Device411,3644.1h
S12 Renegade0580.6h
Ammunition Package1011,7493.9h

Check the help document for the dictionary if you want to learn more about words used here.


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