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Adept Immortal Sonmi[AC] Sonmi
VS BR 22

KDR: 3.65

Score: 95m

Last Seen: Jun 13th, 2019 12:04 AM
- OFFLINE - 113.3 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 37
Level Progress (to 23): 57%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 SVA-88 NS-44 Commissioner MKV Suppressed Terminus VX-9 Pulsar C L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,100,225 MLG Score: 6475
Fun Score: N/A
Cheeseburgers Flipped: 806TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.517%34.268%111432117891,0743.50460.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.425%2.206A*2.021A*-1.845F-HEAD ++ (~18.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.646B+8.60.401B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.863%1.458%183312071,78311868841.50211201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.264C-0.125C+-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.143C++48.20.09C+90

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.257%1.824%560612046,634162816464.07244403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.704%-0.167C-0.474D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.359C**9.70.224C++14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.207%8.565%1551411962,37016186581.46387360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.756%-0.558D1.03B**0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.657B+12.20.69B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.338%76.353%1553120740,999196215420.8965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.836%3.055M++0.603B+-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.70.457B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.353%11.581%155212083,9032371121.64614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%1.151B**-0.597D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.406B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 37
95m206.7%672 (40.3k)605 (36.3k)3.6543173,78447,5563.9387222 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101072430.653%37.432%114703:1832

6% Combat Medic19% Engineer29% Heavy Assault30% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:16 AMMar 3rd, 2013 3:49 AMJun 16th, 2019 4:28 AM (1d) (PST)Jun 12th, 2019 11:07 PM (5d) (PST)Jun 12th, 2019 8:04 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0062557511.1070.3030.4142.4290.0696475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,36115,32645,035661825146436,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2617.5h/109.1d 13,526 65,050 37,140 381.5k 2,490 13,417 10,759 158m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:24,331
Deaths:4,944
KDR:4.921
Accuracy:33.694% M
HSR:44.063% M
SVA-88
A
Kills:10,067
Deaths:2,501
KDR:4.025
Accuracy:29.759% A
HSR:30.009% B+
Betelgeuse 54-A
A++
Kills:3,141
Deaths:570
KDR:5.511
Accuracy:32.149% A
HSR:44.413% A++
Flare VE6
B+
Kills:1,716
Deaths:431
KDR:3.981
Accuracy:24.738% B+
HSR:22.902% C
Pulsar LSW
A++
Kills:1,525
Deaths:312
KDR:4.888
Accuracy:32.541% A++
HSR:38.230% A++
NS-15M1
A*
Kills:1,289
Deaths:293
KDR:4.399
Accuracy:34.422% A*
HSR:33.204% A+
Lasher X2
B+
Kills:1,190
Deaths:346
KDR:3.439
Accuracy:27.170% C*
HSR:4.706% B+
NS-15M AE
A*
Kills:659
Deaths:104
KDR:6.337
Accuracy:34.632% A++
HSR:47.951% A*
Ursa
B+
Kills:433
Deaths:56
KDR:7.732
Accuracy:20.468% C
HSR:27.483% B+
VX29 Polaris
M+
Kills:340
Deaths:70
KDR:4.857
Accuracy:36.259% A*
HSR:42.647% M+
NS-15M2
M**
Kills:281
Deaths:65
KDR:4.323
Accuracy:36.147% A**
HSR:54.804% M**
Kills:44,972
Deaths (as Heavy Assault):9,692
Deaths (to Heavy Assaults):14,208
KDR:4.64012
Kill Difference:35,280
Playtime:768.939 hours
Usage:29%
Score:31.374m
Score/min:680
Accuracy (listed only):31.089%
HSR (listed only):35.492%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A**
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A++
HSR:34.335% A**
Pulsar C
A++
Kills:5,422
Deaths:1,673
KDR:3.241
Accuracy:32.688% A++
HSR:26.097% B+
Serpent VE92
B+
Kills:3,468
Deaths:1,422
KDR:2.439
Accuracy:25.485% B+
HSR:14.937% D-
VX6-7
A++
Kills:2,690
Deaths:672
KDR:4.003
Accuracy:34.072% A++
HSR:28.736% A
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,582
Deaths:360
KDR:4.394
Accuracy:36.674% A**
HSR:31.795% A*
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
Solstice VE3
C**
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% C**
HSR:19.315% C+
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:29,130
Deaths (as Light Assault):9,351
Deaths (to Light Assaults):9,169
KDR:3.11517
Kill Difference:19,779
Playtime:300.719 hours
Usage:11%
Score:9.153m
Score/min:507
Accuracy (listed only):35.636%
HSR (listed only):20.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:5,422
Deaths:1,673
KDR:3.241
Accuracy:32.688% A++
HSR:26.097% B+
Serpent VE92
B+
Kills:3,468
Deaths:1,422
KDR:2.439
Accuracy:25.485% B+
HSR:14.937% D-
VX6-7
A++
Kills:2,690
Deaths:672
KDR:4.003
Accuracy:34.072% A++
HSR:28.736% A
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,582
Deaths:360
KDR:4.394
Accuracy:36.674% A**
HSR:31.795% A*
Eidolon VE33
A++
Kills:1,248
Deaths:345
KDR:3.617
Accuracy:38.593% A++
HSR:31.010% B++
Solstice VE3
C**
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% C**
HSR:19.315% C+
Kills:20,635
Deaths (as Engineer):6,885
Deaths (to Engineers):8,926
KDR:2.9971
Kill Difference:13,750
Playtime:498.355 hours
Usage:19%
Score:16.323m
Score/min:546
Accuracy (listed only):37.067%
HSR (listed only):20.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A**
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A++
HSR:34.335% A**
Terminus VX-9
A*
Kills:6,116
Deaths:1,566
KDR:3.905
Accuracy:34.426% A++
HSR:42.953% A*
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Pulsar VS1
B+
Kills:1,151
Deaths:442
KDR:2.604
Accuracy:25.639% B+
HSR:16.681% D
NS-11A
M
Kills:1,007
Deaths:315
KDR:3.197
Accuracy:36.068% A**
HSR:40.318% M
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
H-V45
A++
Kills:601
Deaths:177
KDR:3.395
Accuracy:32.896% A++
HSR:30.283% A
Equinox VE2 Burst
M++
Kills:293
Deaths:79
KDR:3.709
Accuracy:36.918% A++
HSR:55.631% M++
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:22,814
Deaths (as Combat Medic):6,968
Deaths (to Combat Medics):5,860
KDR:3.27411
Kill Difference:15,846
Playtime:153.566 hours
Usage:6%
Score:5.152m
Score/min:559
Accuracy (listed only):37.549%
HSR (listed only):27.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:38,681
Deaths:6,433
KDR:6.013
Accuracy:55.779% M
HSR:76.438% B*
NS-44 Commissioner
A*
Kills:9,671
Deaths:5,088
KDR:1.901
Accuracy:53.236% A*
HSR:30.224% B**
MKV Suppressed
A**
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A++
HSR:34.335% A**
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Parallax VX3
A++
Kills:1,958
Deaths:223
KDR:8.780
Accuracy:49.764% A++
HSR:75.741% C
Artemis VX26
A
Kills:1,844
Deaths:422
KDR:4.370
Accuracy:33.155% A
HSR:21.746% C+
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
NS-AM7 Archer
A++
Kills:635
Deaths:379
KDR:1.675
Accuracy:68.766% A
HSR:34.173% A++
Beamer VS3
A
Kills:536
Deaths:247
KDR:2.170
Accuracy:31.293% B+
HSR:32.836% A
V10
A
Kills:360
Deaths:24
KDR:15
Accuracy:49.119% A
HSR:70.556% D-
Nyx VX31
B+
Kills:257
Deaths:69
KDR:3.725
Accuracy:37.752% B+
HSR:22.568% D
NS-44L Blackhand
B**
Kills:195
Deaths:93
KDR:2.097
Accuracy:50.038% B**
HSR:45.641% C**
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
NSX Tomoe
B**
Kills:103
Deaths:33
KDR:3.121
Accuracy:34.634% B**
HSR:47.573% B**
Phantom VA23
B+
Kills:87
Deaths:
KDR:
Accuracy:38.212% B+
HSR:16.092% F
Kills:64,070
Deaths (as Infiltrator):15,822
Deaths (to Infiltrators):5,806
KDR:4.04942
Kill Difference:48,248
Playtime:787.136 hours
Usage:30%
Score:27.940m
Score/min:592
Accuracy (listed only):42.291%
HSR (listed only):37.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,650
Deaths:329
KDR:5.015
Accuracy:27.611% A++
HSR:30.667% A++
Blueshift VM5
A++
Kills:1,642
Deaths:330
KDR:4.976
Accuracy:28.597% A++
HSR:29.294% A+
NS-10 Burster
A++
Kills:548
Deaths:279
KDR:1.964
Accuracy:40.785% A++
HSR:6.022% C+
Comet VM2
A
Kills:532
Deaths:203
KDR:2.621
Accuracy:55.044% A
HSR:6.015% B*
NS-10 Burster
A++
Kills:478
Deaths:277
KDR:1.726
Accuracy:40.591% A++
HSR:5.021% C-
Comet VM2
A+
Kills:431
Deaths:202
KDR:2.134
Accuracy:56.344% A
HSR:7.657% A+
Kills:5,281
Deaths (as MAX Suit):810
Deaths (to MAX Suits):2,705
KDR:6.51975
Kill Difference:4,471
Playtime:100.974 hours
Usage:4%
Score:5.098m
Score/min:841
Accuracy (listed only):41.495%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:841
V. Kills:668 126%
Deaths:551
KDR:1.526
Accuracy:32.980% B
KPH:16.200 C++
VKPH:12.900 B
Light PPA
B**
Kills:517
V. Kills:24 N/A
Deaths:55
KDR:9.400
Accuracy:47.007% B*
KPH:75.200 B**
VKPH:3.500 C+
Dual Photon Pods
B+
Kills:425
V. Kills:126 335%
Deaths:66
KDR:6.439
Accuracy:52.382% C+
KPH:80.400 C++
VKPH:23.800 B+
Hornet Missiles
M+
Kills:68
V. Kills:58 115%
Deaths:6
KDR:11.333
Accuracy:63.845% C*
KPH:128.700 B**
VKPH:109.800 M+
Kills:1,851 (1,358 + 0)
Deaths:678
KDR:2.730
VKDR:1.292
Vehicle Kills:876
Kill Difference:1,173
Playtime:64.533 hours
Usage:2%
Score:1.668m
Score/min:431
Piloting Accuracy:47.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:145
V. Kills:64 223%
Deaths:11
KDR:13.182
Accuracy:58.663% A*
KPH:522,000 U
VKPH:230,400 U
AP30 Shredder
U
Kills:106
V. Kills:30 342%
Deaths:13
KDR:8.154
Accuracy:20.576% F-
KPH:381,600 U
VKPH:108,000 U
L105 Zephyr
U
Kills:95
V. Kills:11 N/A
Deaths:4
KDR:23.750
Accuracy:48.400% B++
KPH:342,000 U
VKPH:39,600 U
Kills:346 (0 + 346)
Deaths:28
KDR:12.357
VKDR:3.750
Vehicle Kills:105
Kill Difference:318
Playtime:0.001 hours
Usage:0%
Score:0.330m
Score/min:4,956,480
Piloting Accuracy:N/A%
Gunner Accuracy:48.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,533
V. Kills:352 N/A
Deaths:113
KDR:31.266
Accuracy:53.852% B+
KPH:70.400 B*
VKPH:7 C
L100 Python HEAT
M**
Kills:1,243
V. Kills:281 441%
Deaths:57
KDR:21.807
Accuracy:56.118% B+
KPH:78.400 M**
VKPH:17.700 A
Skyguard
B+
Kills:351
V. Kills:261 134%
Deaths:51
KDR:6.882
Accuracy:34.999% B*
KPH:16.200 C**
VKPH:12 B+
L100 Python AP
M+
Kills:299
V. Kills:157 189%
Deaths:25
KDR:11.960
Accuracy:62.807% B++
KPH:66.100 M+
VKPH:34.700 M+
Kills:5,426 (5,426 + 0)
Deaths:246
KDR:22.057
VKDR:4.272
Vehicle Kills:1,051
Kill Difference:5,180
Playtime:92.288 hours
Usage:4%
Score:2.381m
Score/min:430
Driving Accuracy:62.807%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:938
V. Kills:548 171%
Deaths:122
KDR:7.689
Accuracy:49.567% C-
KPH:35.500 B**
VKPH:20.700 A
E540 Halberd
A++
Kills:352
V. Kills:170 206%
Deaths:43
KDR:8.186
Accuracy:56.070% B**
KPH:51.400 A++
VKPH:24.800 A
Supernova VPC
B+
Kills:270
V. Kills:38 N/A
Deaths:19
KDR:14.211
Accuracy:55.230% B+
KPH:39.700 C+
VKPH:5.600 C--
Saron HRB
A
Kills:144
V. Kills:59 240%
Deaths:14
KDR:10.286
Accuracy:41.401% C
KPH:38.200 A
VKPH:15.600 C+
Proton II PPA
B**
Kills:138
V. Kills:5 N/A
Deaths:11
KDR:12.546
Accuracy:26.191% C**
KPH:91.300 B**
VKPH:3.300 C
Kills:1,842 (1,208 + 634)
Deaths:209
KDR:8.813
VKDR:3.923
Vehicle Kills:820
Kill Difference:1,633
Playtime:45.377 hours
Usage:2%
Score:1.722m
Score/min:632
Driving Accuracy:55.230%
Gunner Accuracy:26.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:130
V. Kills:74 173%
Deaths:18
KDR:7.222
Accuracy:63.706% B*
KPH:41.900 C+
VKPH:23.800 C**
Proton II PPA-H
A+
Kills:114
V. Kills:4 N/A
Deaths:7
KDR:16.286
Accuracy:38.950% C*
KPH:158.600 A+
VKPH:5.600 C+
Kills:244 (0 + 244)
Deaths:25
KDR:9.760
VKDR:3.120
Vehicle Kills:78
Kill Difference:219
Playtime:3.824 hours
Usage:0%
Score:0.142m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:38.950%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:547
V. Kills:17 N/A
Deaths:15
KDR:36.467
Accuracy:25.498% A
KPH:170.800 M+
VKPH:5.300 B*
M12 Kobalt
A*
Kills:230
V. Kills:14 N/A
Deaths:12
KDR:19.167
Accuracy:24.845% A
KPH:131.500 A+
VKPH:8 A*
M40 Fury
A++
Kills:228
V. Kills:31 N/A
Deaths:13
KDR:17.539
Accuracy:42.155% B++
KPH:86.500 A++
VKPH:11.800 B+
M40 Fury
B++
Kills:140
V. Kills:22 N/A
Deaths:10
KDR:14
Accuracy:39.257% C**
KPH:72.400 B++
VKPH:11.400 C+
M20 Basilisk
M*
Kills:118
V. Kills:19 N/A
Deaths:9
KDR:13.111
Accuracy:34.417% C--
KPH:58.900 M*
VKPH:9.500 B+
M60-G Bulldog
A
Kills:106
V. Kills:7 N/A
Deaths:14
KDR:7.571
Accuracy:47.530% A
KPH:50.500 A
VKPH:3.300 D
M20 Basilisk
M
Kills:70
V. Kills:14 467%
Deaths:4
KDR:17.500
Accuracy:41.377% C*
KPH:53.200 M
VKPH:10.600 C*
M60-G Bulldog
B*
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:32.241% C--
KPH:58.200 B*
VKPH:4.200 D
Kills:1,494 (0 + 1,494)
Deaths:82
KDR:18.220
VKDR:1.561
Vehicle Kills:128
Kill Difference:1,412
Playtime:15.884 hours
Usage:1%
Score:0.583m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:32.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,881
V. Kills:140 N/A
Deaths:377
KDR:4.989
Accuracy:30.606% F
KPH:40.900 B**
VKPH:3 D
S12 Renegade
B**
Kills:221
V. Kills: N/A
Deaths:59
KDR:3.746
Accuracy:52.013% B**
KPH:77 B*
VKPH:0 F
M12 Kobalt-F
B*
Kills:82
V. Kills:2 N/A
Deaths:21
KDR:3.905
Accuracy:24.427% C**
KPH:50.500 B*
VKPH:1.200 C+
Kills:2,184 (2,184 + 0)
Deaths:457
KDR:4.779
VKDR:0.311
Vehicle Kills:142
Kill Difference:1,727
Playtime:50.492 hours
Usage:2%
Score:0.671m
Score/min:221
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 38,83538,6816,4336.013B**2.3655.779%M76.438%B*104.3MN/A314370.7h1.7B**3.1B**
Orion VS54 24,49424,3314,9444.921A++1.2733.694%M44.063%M110.1M*N/A460220.9h8.4A25B+
SVA-88 10,08810,0672,5014.025B**0.3729.759%A30.009%B+71.3B*N/A389141.1h9.4B**31.4B*
NS-44 Commissioner 9,6979,6715,0881.901B*1.7553.236%A*30.224%B**123.4M*N/A44078.4h2.6A4.8B**
MKV Suppressed 6,6376,6231,6603.99M**0.3434.799%A++34.335%A**83.5A**N/A40479.3h9.3A26.7B*
Terminus VX-9 6,1926,1161,5663.905A+0.2534.426%A++42.953%A*93.8A**1.2A+33865.2h9.9B**28.8B**
Pulsar C 5,4475,4221,6733.241A+0.4132.688%A++26.097%B+48.2B*N/A235112.4h9.8B++30B*
L100 Python HESH 3,8853,53311331.265A++27.6153.852%B+1.274%C70.4B*7C33250.2h2.8B++5.2B++
Serpent VE92 3,4823,4681,4222.439A1.2225.485%B+14.937%D-36.8BN/A15994.2h11.5B+45.3B+
Betelgeuse 54-A 3,1703,1415705.511B*1.8632.149%A44.413%A++137.2A*1.3B**72022.9h8.6B**26.7B**
VX6-7 2,7092,6906724.003A*0.3534.072%A++28.736%A70.1A+N/A37138.4h9.1B*26.8B**
NS Decimator 3,2962,3041,2411.857B**1.8061.935%C++2.387%C++41.1B+17.7C*63756.1h4.4C**7.1B+
Sirius SX12 2,1352,1308202.598A+1.0631.117%A11.972%D--47.4B*N/A25644.9h11.9B++38.1B++
Thanatos VE70 2,1112,1106803.103A**0.5551.986%A12.796%D65.7A*N/A35332.1h3.4B**6.6B**
Parallax VX3 1,9581,9582238.78A+5.1349.764%A++75.741%C59.7A*N/A33432.8h1.9B+3.8B*
M40 Fury-F 2,0211,8813774.989A++1.3330.606%FN/A40.9B**3D21546h4.4B**14.5B++
Artemis VX26 1,8501,8444224.37A**0.7233.155%A21.746%C+64.9A+N/A31128.4h10.2B*30.8B*
Phobos VX86 1,8041,7938981.997B+1.6662.485%B10.151%D--39.1C+N/A20245.9h2.3B3.6B+
Flare VE6 1,7191,7164313.981M0.3324.738%B+22.902%C58.4B++N/A34429.4h9.3B+37.4B+
Blueshift VM5 1,6681,6503295.015B**1.3627.611%A++30.667%A++77.1MN/A38121.4h10.9A+39.4B**
Blueshift VM5 1,6541,6423304.976B**1.3228.597%A++29.294%A+76.7MN/A37921.4h11.4A+39.7B**
Solstice SF 1,6151,5927712.065B**1.5927.084%B+11.181%D--33.3B*N/A18547.8h9.3B+34.5B++
NS-11C 1,5951,5823604.394M**0.7436.674%A**31.795%A*95.3M*N/A36316.6h11B*29.9B**
Pulsar LSW 1,5281,5253124.888M+1.2332.541%A++38.23%A++98.4A*N/A52915.5h8.5A26B**
Proximity Mine 1,3671,3671907.195B**3.5452.563%B**N/A198.1A+N/A9156.9h1.6B*3.1B**
Spear Anti-Vehicle Phalanx Turret 1,7551,3155125.784M+22.1353.678%B*3.042%C--75.6A*25.3B67417.4h5.1B*9.5B**
NS-15M1 1,2901,2892934.399A*0.7434.422%A*33.204%A+71.6B**N/A47518h8.6A+25B**
Eidolon VE33 1,2571,2483453.617A*0.0438.593%A++31.01%B++69.3A**N/A28918h6.3B**16.3B**
L100 Python HEAT 1,5241,2435721.807S18.1556.118%B+2.816%C*78.2M**17.7A66115.9h3A+5.3A+
Lasher X2 1,2031,1903463.439M*0.2227.17%C*4.706%B+45.9B++N/A24825.9h21.5C79.2C*
Force-Blade 1,1941,16233,9400.034B3.6240.768%B*1.635%D0.7C+N/A31662.5h2.2B+5.4B+
Pulsar VS1 1,1541,1514422.604A++1.0525.639%B+16.681%D41.6B**N/A24627.7h13.7B+53.4B+
C-4 1,5791,1194402.543B*1.1127.967%B+N/A95.6B39.3B++152511.7h1.3B+4.6B+
NS-11A 1,0251,0073153.197A0.4636.068%A**40.318%M94.1M++1.7M+32610.7h10.6B**29.3A
Tank Mine 1,7379772414.054B*0.4032.953%C+N/A117.7C**91.6B**19848.3h1.8C*5.4B+
MANA Anti-Vehicle Turret 1,9349481954.862A**1.2157.72%C1.899%D9480C+9860C**121753200.1h6.6B+11.5B+
Supernova FPC 1,4869381227.689C**4.0349.567%C-2.452%C+35.5B**20.8A61426.4h4.2B++8.5B+
Anti-Vehicle Grenade 9718951895N/A891.3562.041%AN/A745.8A++63.3C54451.2h3A4.8A
Maelstrom Turbo Laser 1,5098415511.526C+2.1332.98%B1.903%C-16.2C++12.9B35451.8h86.2B+261.3B+
NS-7 PDW 8168142782.928A**0.7334.331%A++15.356%C50.6AN/A34716.1h11.2B**32.6B*
Solstice VE3 7367306411.406U7.7524.536%C**19.315%C+35.1B*N/A34120.8h10.8B**43.9B+
NS-15M AE 6616591046.337A*2.6834.632%A++47.951%A*117.7A++N/A6115.6h8.4A24.2B**
NS-AM7 Archer 6706353791.675M+1.9868.766%A34.173%A++34.1S1.9C--21718.6h6.6B**9.6A
H-V45 6056011773.395B**0.2632.896%A++30.283%A69.9A++N/A4908.6h10.5B**31.9B**
S1 8615922542.331M+1.3266.785%B**1.52%D-43.5A19.8B**66613.6h5.4B++8.1B*
Lancer VS22 1,0705873301.779B**1.8869.727%B**1.704%C+20.6B*16.9B+37328.5h21.7C*31.1B
Sticky Grenade 5645561556N/A552.3562.445%B**N/A1390B*20B++83890.4h1.5B*2.4B++
NS-10 Burster 9945482791.964B**1.6940.785%A++6.022%C+9.5A++7.7M23657.6h141.6C++347.3B++
M12 Kobalt 5645471536.467A*32.8125.498%A20.658%B+170.9M+5.3B*6113.2h12.8B**50.3B*
Frag Grenade 5465431543N/A539.3537.135%D--N/A1810S10C*68730.3h1.6A*4.4B**
Beamer VS3 5395362472.17A++1.4831.293%B+32.836%A57.6A+N/A2469.3h7.7B+24.5B
Comet VM2 7695322032.621A*1.0355.044%A6.015%B*25.8M11.5M**32520.6h19.3B35.1B+
Light PPA 541517559.4B+5.7547.007%B*N/A74.9B**3.5C+4366.9h9.1B+19.4B+
NS-10 Burster 9104782771.726B**1.9340.591%A++5.021%C-8.4B**7.6M25457h163.8D403.6B+
Ursa 436433567.732S4.0820.468%C27.483%B+49.2B+N/A3308.8h8.9B*43.5B+
Comet VM2 6104312022.134A1.5256.344%A7.657%A+21.1A+8.8A*25920.4h24.3C**43.1B+
Dual Photon Pods 551425666.439C+2.7852.382%C+1.412%C++80.2C++23.8B+9655.3h20.5C**39.2B
V10 3603602415S11.3549.119%A70.556%D-27.9CN/A10712.9h2.4C+4.9B+
E540 Halberd 522352438.186C+4.5356.07%B**3.125%B51A++24.6A9826.9h4.9B++8.8B**
Skyguard 612351516.882A++3.2334.999%B*2.279%C*16.2C**12B+41721.7h126.1C+360.2B+
VX29 Polaris 344340704.857M+1.2036.259%A*42.647%M+121.4M++1.4A++7372.8h9.6B**26.3B*
L100 Python AP 4562992511.96A+8.3162.807%B++2.676%C+66.4M+34.9M+7674.5h4.7B*7.5B*
Equinox VE2 Burst 297293793.709B**0.0536.918%A++55.631%M++97.7A*1.3A2973h10B**27.1B**
NS-15M2 284281654.323A+0.6736.147%A**54.804%M**122.2M+1.3A+6012.3h8.9B**24.8B**
Supernova VPC 3082701914.211C**10.5655.23%B+N/A39.7C+5.6C--2496.8h2.9B+5.3B+
Nyx VX31 258257693.725B++0.0737.752%B+22.568%D46.7C**N/A2325.5h5.4C*14.3B+
M12 Kobalt 2442301219.167C++15.5124.845%A17.391%C+135.3A++8.2A*7471.7h14.6B++58.9B++
M40 Fury 2592281317.538A++13.8842.155%B++N/A87.7A++11.9B+7532.6h9.1B*21.5B**
S12 Renegade 221221593.746C++0.0952.013%B**9.05%A76.2B*N/A3192.9h2.9B+5.5B++
Hades VSH4 3652201471.497A++2.1670.379%B2.273%C+18.5C+12.2C+18811.9h8.1C**11.5B+
NS-44L Blackhand 196195932.097B++1.5650.038%B**45.641%C**57.4A++N/A1823.4h3.3B*6.7B*
Lumine Edge 1931884,3700.043C3.6131.01%B3.191%F-1.1C-N/A3167.9h1.6C5.3C*
Nemesis VSH9 3271781451.228B**2.4365.406%B+3.371%B+10.3C8.7C+35517.2h10.8D--16.5D
Eridani SX5 177176533.321A*0.3332.373%B**34.091%A*67.7AN/A7042.6h8A24.8B*
Aspis Anti-Aircraft Phalanx Turret 348157169.813A**6.1639.289%A*N/A20.7A++25.1M+8057.6h123.1B*313.4B**
C150 Dalton 2091451113.182B*9.5358.663%A*N/A1450U640U16166800.1h4C**6.8B**
Saron HRB 2031441410.286B**6.6341.401%C1.389%C37.9A15.5C+8403.8h12.6A+30.4B**
MANA Anti-Personnel Turret 146142334.303N/A0.6522.694%UN/A1420U40U5608600.1h18T*79.5T*
M40 Fury 1621401014B**10.3539.257%C**2.143%C**73.7B*11.6C++8201.9h11.6B29.6B+
Proton II PPA 1431381112.545C+8.8926.191%C**2.899%B*92B**3.3C5691.5h7B*26.8B*
MAX Punch 1301308150.16B3.4946.325%C+N/A1.4C+N/A792.5h1.6C++3.5C*
E540 Halberd-H 204130187.222C+3.5763.706%B*N/A41.9C+23.9C**5793.1h6.4C+10B
M20 Basilisk 137118913.111S9.4634.417%C--7.627%B++59M*9.5B+4702h30.7A89.2A
Proton II PPA-H 118114716.286B+12.6338.95%C*3.509%A++162.9A++5.7C+7800.7h7.2B*18.4B++
AP30 Shredder 136106138.154C**4.5020.576%F-2.83%B+1060U300U12071900.1h30.9A++150.4B**
M60-G Bulldog 113106147.571A3.9247.53%A3.774%B+50.5A3.3D3912.1h6B++12.6B*
M60-A Bulldog 119105138.077B+4.4243.905%B++N/A61.8B**8.2B+6231.7h4.2B**9.6B**
NSX Tomoe 103103333.121B++0.5334.634%B**47.573%B**93.6A*N/A2791.1h10.6B**30.6B*
L105 Zephyr 10695423.75A++20.1048.4%B++N/A950U110U4804500.1h3.8A+7.9A
Phantom VA23 8787187U83.3538.212%B+16.092%F23.5DN/A1323.7h5C13.1C++
M12 Kobalt 8585242.5B++38.8525.877%B*36.471%M**212.5A++N/A5200.4h13.3B*51.3B*
M12 Kobalt-F 8482213.905B**0.2524.427%C**24.39%M+51.3B*1.3C+2311.6h11.2B+45.7B+
M20 Basilisk 8470417.5S13.8541.377%C*7.143%B+53.8M10.8C**5371.3h39.7A++95.8A+
Hornet Missiles 12668611.333A7.6863.845%C*1.471%C+136B**116M++25800.5h11.9C+18.6C++
M60-G Bulldog 5955511A++7.3532.241%C--5.455%A++61.1B**4.4D4300.9h4.5B*13.9B++
Damascus Edge 55533,3960.016C-3.6418%D-5.66%C0.4CN/A1140.5h1.9B+10.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon361,7561.6h
Anti-Vehicle MANA Turret184683.8h
Nano-Armor Kit294431,03340.4h
Nanite Revive Grenade01,3730.4h
Medical Applicator16089,96110.2h
Spitfire Auto-Turret74960.5h
Restoration Kit1521,2835.3h
Motion Spotter6928,18814.5h
Recon Detection Device8114,44422.1h
Ammunition Package198230.4h
Medical Kit3,69028,36799.2h
Anti-Infantry MANA Turret43030.5h
Nano-Repair Grenade0640h

Check the help document for the dictionary if you want to learn more about words used here.


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