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Archon Immortal Sonmi[AC] Sonmi
VS BR 79

KDR: 3.62

Score: 101.4m

Last Seen: Jul 25th, 2020 4:23 AM
- OFFLINE - 92 minute(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 45%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 NS-44 Commissioner SVA-88 Terminus VX-9 MKV Suppressed Betelgeuse 54-A Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,509,302 MLG Score: 6802
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.872%35.293%1160351314102,6563.522490.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.245%2.25A*2.132A*-1.672F-HEAD ++ (~18.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.644B+8.70.393B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.585%1.395%182413451,93512899341.50116207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.974%-0.28C-0.158C-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.40.117C+49.60.068C+93.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.376%1.799%555613436,839169717244.03005396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%-0.161C-0.453D0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.374C**9.50.24C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.312%9.042%1601413352,58817127081.5108365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%-0.546D1.092B**0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.657B+12.50.689B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.319%76.571%1604134544,403229517619.3477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%3.068M++0.613B+-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.686B+1.70.459B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.535%12.079%160313464,0402656141.52108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.672%1.133B**-0.533D-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.90.396B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.4m208.7%668 (40.1k)601 (36.1k)3.62142191,35652,8403.8978279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491225130.921%38.175%118003:1235

7% Combat Medic19% Engineer30% Heavy Assault29% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:16 AMMar 3rd, 2013 3:49 AMJul 25th, 2020 12:47 PM (18d) (PST)Jul 25th, 2020 1:29 AM (18d) (PST)Jul 25th, 2020 12:23 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0292677621.1340.3130.4332.5110.0696802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,76816,04745,721681926151436,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2812h/117.2d 14,605 73,050 42,132 423.7k 2,680 14,293 11,718 173.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:24,788
Deaths:5,078
KDR:4.881
Accuracy:33.707% A++
HSR:44.122% A++
SVA-88
B++
Kills:10,089
Deaths:2,510
KDR:4.020
Accuracy:29.767% B++
HSR:30.023% C++
Betelgeuse 54-A
A
Kills:6,470
Deaths:1,570
KDR:4.121
Accuracy:33.198% B**
HSR:44.838% A
Flare VE6
C+
Kills:1,881
Deaths:468
KDR:4.019
Accuracy:25.208% C+
HSR:24.934% C
Pulsar LSW
B**
Kills:1,588
Deaths:332
KDR:4.783
Accuracy:32.667% B**
HSR:38.602% B**
NS-15M1
A+
Kills:1,289
Deaths:293
KDR:4.399
Accuracy:34.422% A+
HSR:33.204% B+
NS-15M AE
A++
Kills:1,203
Deaths:260
KDR:4.627
Accuracy:35.297% A
HSR:48.130% A++
NS-15M2
A*
Kills:901
Deaths:212
KDR:4.250
Accuracy:35.376% A+
HSR:49.612% A*
VX29 Polaris
A++
Kills:596
Deaths:163
KDR:3.656
Accuracy:36.136% A++
HSR:43.792% A++
Ursa
C++
Kills:463
Deaths:67
KDR:6.910
Accuracy:20.793% D-
HSR:28.078% C++
NSX Naginata
A**
Kills:113
Deaths:32
KDR:3.531
Accuracy:30.329% B*
HSR:52.212% A**
Kills:49,381
Deaths (as Heavy Assault):10,985
Deaths (to Heavy Assaults):15,748
KDR:4.49531
Kill Difference:38,396
Playtime:843.311 hours
Usage:30%
Score:33.935m
Score/min:671
Accuracy (listed only):31.536%
HSR (listed only):39.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A+
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A
HSR:34.335% A+
Pulsar C
B**
Kills:6,390
Deaths:2,011
KDR:3.178
Accuracy:32.988% B**
HSR:27.496% C*
Serpent VE92
C
Kills:3,485
Deaths:1,428
KDR:2.440
Accuracy:25.491% C
HSR:15.007% D*
VX6-7
A
Kills:2,717
Deaths:686
KDR:3.961
Accuracy:34.073% A
HSR:28.671% B++
Sirius SX12
B++
Kills:2,165
Deaths:835
KDR:2.593
Accuracy:31.141% B++
HSR:12.471% D--
Thanatos VE70
B*
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% B*
HSR:12.796% D
NS-11C
A++
Kills:1,931
Deaths:458
KDR:4.216
Accuracy:36.392% A++
HSR:32.936% A++
Phobos VX86
C+
Kills:1,810
Deaths:915
KDR:1.978
Accuracy:62.639% C+
HSR:10.166% D--
Solstice SF
C++
Kills:1,611
Deaths:781
KDR:2.063
Accuracy:27.202% C++
HSR:11.670% D
NS-7 PDW
A
Kills:839
Deaths:295
KDR:2.844
Accuracy:34.257% A
HSR:16.329% D
Solstice VE3
C+
Kills:753
Deaths:79
KDR:9.532
Accuracy:24.925% C+
HSR:19.522% C
Eridani SX5
B**
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B++
HSR:34.091% B**
Pandora VX25
M
Kills:120
Deaths:57
KDR:2.105
Accuracy:58.079% A
HSR:28.333% M
NS Baron G5AE
B**
Kills:108
Deaths:43
KDR:2.512
Accuracy:55.829% B+
HSR:25% B**
NSX Tanto
A*
Kills:103
Deaths:52
KDR:1.981
Accuracy:31.198% B
HSR:46.602% A*
Kills:30,941
Deaths (as Light Assault):10,033
Deaths (to Light Assaults):10,285
KDR:3.08392
Kill Difference:20,908
Playtime:316.203 hours
Usage:11%
Score:9.591m
Score/min:506
Accuracy (listed only):38.225%
HSR (listed only):23.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,390
Deaths:2,011
KDR:3.178
Accuracy:32.988% B**
HSR:27.496% C*
Serpent VE92
C
Kills:3,485
Deaths:1,428
KDR:2.440
Accuracy:25.491% C
HSR:15.007% D*
VX6-7
A
Kills:2,717
Deaths:686
KDR:3.961
Accuracy:34.073% A
HSR:28.671% B++
Thanatos VE70
B*
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% B*
HSR:12.796% D
NS-11C
A++
Kills:1,931
Deaths:458
KDR:4.216
Accuracy:36.392% A++
HSR:32.936% A++
Phobos VX86
C+
Kills:1,810
Deaths:915
KDR:1.978
Accuracy:62.639% C+
HSR:10.166% D--
Eidolon VE33
A
Kills:1,731
Deaths:446
KDR:3.881
Accuracy:39.651% A
HSR:32.525% B+
Solstice SF
C++
Kills:1,611
Deaths:781
KDR:2.063
Accuracy:27.202% C++
HSR:11.670% D
VE-LR Obelisk
B**
Kills:1,383
Deaths:320
KDR:4.322
Accuracy:41.998% B**
HSR:44.830% B**
Solstice VE3
C+
Kills:753
Deaths:79
KDR:9.532
Accuracy:24.925% C+
HSR:19.522% C
Pandora VX25
M
Kills:120
Deaths:57
KDR:2.105
Accuracy:58.079% A
HSR:28.333% M
NS Baron G5AE
B**
Kills:108
Deaths:43
KDR:2.512
Accuracy:55.829% B+
HSR:25% B**
NSX Tanto
A*
Kills:103
Deaths:52
KDR:1.981
Accuracy:31.198% B
HSR:46.602% A*
Kills:24,252
Deaths (as Engineer):7,956
Deaths (to Engineers):9,579
KDR:3.04827
Kill Difference:16,296
Playtime:525.140 hours
Usage:19%
Score:17.074m
Score/min:542
Accuracy (listed only):40.188%
HSR (listed only):25.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:6,869
Deaths:1,893
KDR:3.629
Accuracy:34.604% A+
HSR:43.296% A+
MKV Suppressed
A+
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A
HSR:34.335% A+
Sirius SX12
B++
Kills:2,165
Deaths:835
KDR:2.593
Accuracy:31.141% B++
HSR:12.471% D--
Thanatos VE70
B*
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% B*
HSR:12.796% D
NS-11A
A++
Kills:1,825
Deaths:598
KDR:3.052
Accuracy:36.219% A++
HSR:41.370% A++
Phobos VX86
C+
Kills:1,810
Deaths:915
KDR:1.978
Accuracy:62.639% C+
HSR:10.166% D--
Pulsar VS1
C+
Kills:1,156
Deaths:445
KDR:2.598
Accuracy:25.653% C+
HSR:16.955% D-
NS-7 PDW
A
Kills:839
Deaths:295
KDR:2.844
Accuracy:34.257% A
HSR:16.329% D
H-V45
A
Kills:697
Deaths:206
KDR:3.384
Accuracy:33.476% A
HSR:31.994% B++
Equinox VE2 Burst
M+
Kills:382
Deaths:112
KDR:3.411
Accuracy:36.400% B**
HSR:57.330% M+
Eridani SX5
B**
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B++
HSR:34.091% B**
Pandora VX25
M
Kills:120
Deaths:57
KDR:2.105
Accuracy:58.079% A
HSR:28.333% M
NS Baron G5AE
B**
Kills:108
Deaths:43
KDR:2.512
Accuracy:55.829% B+
HSR:25% B**
Kills:24,880
Deaths (as Combat Medic):7,792
Deaths (to Combat Medics):6,536
KDR:3.19302
Kill Difference:17,088
Playtime:188.810 hours
Usage:7%
Score:6.274m
Score/min:554
Accuracy (listed only):40.573%
HSR (listed only):28.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:41,877
Deaths:7,070
KDR:5.923
Accuracy:55.727% A*
HSR:76.579% B
NS-44 Commissioner
A+
Kills:10,319
Deaths:5,481
KDR:1.883
Accuracy:53.337% A+
HSR:30.352% B+
MKV Suppressed
A+
Kills:6,623
Deaths:1,660
KDR:3.990
Accuracy:34.799% A
HSR:34.335% A+
Sirius SX12
B++
Kills:2,165
Deaths:835
KDR:2.593
Accuracy:31.141% B++
HSR:12.471% D--
Parallax VX3
A+
Kills:1,958
Deaths:223
KDR:8.780
Accuracy:49.764% A+
HSR:75.741% C-
Artemis VX26
B++
Kills:1,844
Deaths:422
KDR:4.370
Accuracy:33.155% B++
HSR:21.746% C--
NS-7 PDW
A
Kills:839
Deaths:295
KDR:2.844
Accuracy:34.257% A
HSR:16.329% D
NS-AM7 Archer
A+
Kills:757
Deaths:456
KDR:1.660
Accuracy:68.455% A
HSR:36.328% A+
Beamer VS3
B**
Kills:539
Deaths:249
KDR:2.165
Accuracy:31.279% B
HSR:33.024% B**
V10
B*
Kills:360
Deaths:24
KDR:15
Accuracy:49.119% B*
HSR:70.556% D*
Nyx VX31
C**
Kills:292
Deaths:80
KDR:3.650
Accuracy:38.426% C**
HSR:24.658% D
NSX Daimyo
A++
Kills:208
Deaths:53
KDR:3.925
Accuracy:54.865% A++
HSR:93.269% C
NS-44L Blackhand
B++
Kills:196
Deaths:95
KDR:2.063
Accuracy:49.401% B++
HSR:45.408% C++
Eridani SX5
B**
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B++
HSR:34.091% B**
NSX Tomoe
B++
Kills:103
Deaths:33
KDR:3.121
Accuracy:34.634% B++
HSR:47.573% B+
Phantom VA23
C+
Kills:87
Deaths:
KDR:
Accuracy:38.212% C+
HSR:16.092% F-
Kills:68,343
Deaths (as Infiltrator):17,029
Deaths (to Infiltrators):6,650
KDR:4.01333
Kill Difference:51,314
Playtime:824.676 hours
Usage:29%
Score:29.209m
Score/min:590
Accuracy (listed only):43.059%
HSR (listed only):41.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,760
Deaths:356
KDR:4.944
Accuracy:27.643% B**
HSR:31.250% A
Blueshift VM5
A
Kills:1,740
Deaths:357
KDR:4.874
Accuracy:28.586% A
HSR:30.287% B**
NS-10 Burster
A
Kills:565
Deaths:288
KDR:1.962
Accuracy:41.248% A
HSR:5.841% C++
Comet VM2
B*
Kills:539
Deaths:210
KDR:2.567
Accuracy:55.215% B*
HSR:5.937% B*
NS-10 Burster
A
Kills:515
Deaths:286
KDR:1.801
Accuracy:41.014% A
HSR:4.854% C
Comet VM2
A
Kills:434
Deaths:209
KDR:2.077
Accuracy:56.496% B++
HSR:7.604% A
Kills:5,553
Deaths (as MAX Suit):853
Deaths (to MAX Suits):2,857
KDR:6.50996
Kill Difference:4,700
Playtime:105.233 hours
Usage:4%
Score:5.282m
Score/min:836
Accuracy (listed only):41.700%
HSR (listed only):14.296%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C+
Kills:852
V. Kills:674 126%
Deaths:551
KDR:1.546
Accuracy:32.888% C++
KPH:16.200 C
VKPH:12.800 C+
Light PPA
B+
Kills:523
V. Kills:24 N/A
Deaths:55
KDR:9.509
Accuracy:47.106% B+
KPH:75.700 C*
VKPH:3.500 C
Dual Photon Pods
C**
Kills:425
V. Kills:126 335%
Deaths:66
KDR:6.439
Accuracy:52.382% C
KPH:80.400 C
VKPH:23.800 C**
Saron Laser Cannon
C*
Kills:135
V. Kills:82 163%
Deaths:62
KDR:2.177
Accuracy:32.954% C*
KPH:19.300 C++
VKPH:11.700 C+
Hornet Missiles
A*
Kills:80
V. Kills:67 118%
Deaths:6
KDR:13.333
Accuracy:64.121% C+
KPH:121 B++
VKPH:101.300 A*
Kills:2,015 (1,510 + 0)
Deaths:740
KDR:2.723
VKDR:1.315
Vehicle Kills:973
Kill Difference:1,275
Playtime:72.346 hours
Usage:3%
Score:1.855m
Score/min:427
Piloting Accuracy:32.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:157
V. Kills:70 221%
Deaths:11
KDR:14.273
Accuracy:55.556% A*
KPH:565,200 U
VKPH:252,000 U
AP30 Shredder
U
Kills:106
V. Kills:30 342%
Deaths:13
KDR:8.154
Accuracy:20.573% F--
KPH:381,600 U
VKPH:108,000 U
L105 Zephyr
U
Kills:95
V. Kills:11 N/A
Deaths:4
KDR:23.750
Accuracy:48.400% B+
KPH:342,000 U
VKPH:39,600 U
Kills:358 (0 + 358)
Deaths:28
KDR:12.786
VKDR:3.964
Vehicle Kills:111
Kill Difference:330
Playtime:0.001 hours
Usage:0%
Score:0.340m
Score/min:5,100,870
Piloting Accuracy:N/A%
Gunner Accuracy:48.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:3,580
V. Kills:355 N/A
Deaths:114
KDR:31.404
Accuracy:53.882% C**
KPH:70.800 C++
VKPH:7 D
L100 Python HEAT
A*
Kills:1,243
V. Kills:281 441%
Deaths:57
KDR:21.807
Accuracy:56.118% C*
KPH:78.400 A*
VKPH:17.700 B++
L100 Python AP
A++
Kills:374
V. Kills:193 193%
Deaths:26
KDR:14.385
Accuracy:61.592% B+
KPH:68.800 A+
VKPH:35.500 A++
Skyguard
C**
Kills:351
V. Kills:261 134%
Deaths:51
KDR:6.882
Accuracy:35.011% B++
KPH:16.100 C+
VKPH:12 C**
Kills:5,548 (5,548 + 0)
Deaths:248
KDR:22.371
VKDR:4.395
Vehicle Kills:1,090
Kill Difference:5,300
Playtime:93.605 hours
Usage:3%
Score:2.424m
Score/min:432
Driving Accuracy:35.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,021
V. Kills:578 176%
Deaths:122
KDR:8.369
Accuracy:50% D
KPH:37 C**
VKPH:20.900 B+
E540 Halberd
B**
Kills:382
V. Kills:182 209%
Deaths:43
KDR:8.884
Accuracy:55.774% B++
KPH:50.800 B**
VKPH:24.200 B*
Supernova VPC
C*
Kills:270
V. Kills:38 N/A
Deaths:19
KDR:14.211
Accuracy:55.230% C*
KPH:39.700 D
VKPH:5.600 D
Saron HRB
B+
Kills:163
V. Kills:68 236%
Deaths:14
KDR:11.643
Accuracy:42.605% D
KPH:39.300 B+
VKPH:16.400 C+
Proton II PPA
B+
Kills:139
V. Kills:5 N/A
Deaths:11
KDR:12.636
Accuracy:26.060% C+
KPH:90.800 B+
VKPH:3.300 C-
Kills:1,975 (1,291 + 684)
Deaths:209
KDR:9.450
VKDR:4.167
Vehicle Kills:871
Kill Difference:1,766
Playtime:47.630 hours
Usage:2%
Score:1.791m
Score/min:627
Driving Accuracy:55.230%
Gunner Accuracy:26.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:139
V. Kills:77 178%
Deaths:18
KDR:7.722
Accuracy:63.474% B+
KPH:43.400 C--
VKPH:24 C+
Proton II PPA-H
B**
Kills:123
V. Kills:4 N/A
Deaths:7
KDR:17.571
Accuracy:40.727% C+
KPH:154.600 B**
VKPH:5 D
Kills:262 (0 + 262)
Deaths:25
KDR:10.480
VKDR:3.240
Vehicle Kills:81
Kill Difference:237
Playtime:4.001 hours
Usage:0%
Score:0.146m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:40.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:634
V. Kills:23 N/A
Deaths:16
KDR:39.625
Accuracy:25.644% B*
KPH:168.900 A++
VKPH:6.100 B**
M12 Kobalt
A++
Kills:253
V. Kills:15 N/A
Deaths:12
KDR:21.083
Accuracy:24.889% B**
KPH:126.600 B**
VKPH:7.500 A++
M40 Fury
A
Kills:228
V. Kills:31 N/A
Deaths:13
KDR:17.539
Accuracy:42.155% B
KPH:86.500 A
VKPH:11.800 C*
M20 Basilisk
A*
Kills:151
V. Kills:23 N/A
Deaths:9
KDR:16.778
Accuracy:34.557% D--
KPH:61.100 A*
VKPH:9.300 C*
M40 Fury
B
Kills:142
V. Kills:22 N/A
Deaths:10
KDR:14.200
Accuracy:39.518% C++
KPH:73.100 B
VKPH:11.300 C+
M60-G Bulldog
B++
Kills:106
V. Kills:7 N/A
Deaths:14
KDR:7.571
Accuracy:47.290% B++
KPH:50.200 B+
VKPH:3.300 D-
M20 Basilisk
A*
Kills:70
V. Kills:14 467%
Deaths:4
KDR:17.500
Accuracy:41.156% C+
KPH:52.300 A*
VKPH:10.500 C++
M60-G Bulldog
C++
Kills:57
V. Kills:4 N/A
Deaths:5
KDR:11.400
Accuracy:32.676% D-
KPH:56.200 C++
VKPH:3.900 D-
Kills:1,641 (0 + 1,641)
Deaths:83
KDR:19.771
VKDR:1.675
Vehicle Kills:139
Kill Difference:1,558
Playtime:17.269 hours
Usage:1%
Score:0.616m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:32.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:1,881
V. Kills:140 N/A
Deaths:377
KDR:4.989
Accuracy:30.606% F
KPH:40.900 B*
VKPH:3 D
S12 Renegade
B*
Kills:225
V. Kills: N/A
Deaths:61
KDR:3.689
Accuracy:51.561% B*
KPH:73.500 C**
VKPH:0 F
M12 Kobalt-F
C*
Kills:85
V. Kills:2 N/A
Deaths:21
KDR:4.048
Accuracy:24.882% C+
KPH:47.500 C*
VKPH:1.100 C-
Kills:2,191 (2,191 + 0)
Deaths:459
KDR:4.773
VKDR:0.309
Vehicle Kills:142
Kill Difference:1,732
Playtime:50.846 hours
Usage:2%
Score:0.673m
Score/min:221
Driving Accuracy:24.882%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 42,05341,8777,0705.923B+2.3055.727%A*76.579%B105.4AN/A315397.5h1.7B+3.1B*
Orion VS54 24,96024,7885,0784.881B*1.2633.707%A++44.122%A++110.2A+N/A460224.9h8.5B++25.1C+
NS-44 Commissioner 10,34810,3195,4811.883B+1.7453.337%A+30.352%B+123.1A++N/A43583.8h2.6B*4.9B*
SVA-88 10,11110,0892,5104.02B*0.4029.767%B++30.023%C++71.4C++N/A390141.3h9.4B++31.5B++
Terminus VX-9 6,9626,8691,8933.629B+0.0134.604%A+43.296%A+93.2A1.3B*32773.7h10.1B++29.2B*
MKV Suppressed 6,6376,6231,6603.99A*0.3734.799%A34.335%A+83.5B**N/A40479.3h9.3B*26.7B*
Betelgeuse 54-A 6,5776,4701,5704.121C**0.5033.198%B**44.838%A133.1B*2.2B*54748.6h9.2B+27.7B++
Pulsar C 6,4456,3902,0113.178C**0.4432.988%B**27.496%C*52C++N/A238122.9h10C**30.4B+
L100 Python HESH 3,9353,58011431.404B+27.7853.882%C**1.257%C+70.9C++7D33350.5h2.8B+5.2B+
Serpent VE92 3,4993,4851,4282.44B++1.1825.491%C15.007%D*36.9CN/A16094.4h11.5C++45.2C++
VX6-7 2,7362,7176863.961B**0.3434.073%A28.671%B++70.2B+N/A37138.7h9.1B*26.8B++
NS Decimator 3,3362,3311,2541.859C*1.7661.892%C+2.36%B+41.1C17.7C63856.7h4.4C+7.1C+
Sirius SX12 2,1712,1658352.593B++1.0331.141%B++12.471%D--47.9C+N/A25745.2h11.9C++38.1B+
Thanatos VE70 2,1112,1106803.103A++0.5251.986%B*12.796%D65.7B*N/A35632.1h3.4B++6.6B++
Parallax VX3 1,9581,9582238.78B++5.1649.764%A+75.741%C-59.7B*N/A33532.8h1.9B3.8B++
NS-11C 1,9491,9314584.216A++0.5936.392%A++32.936%A++96.1AN/A35020.1h11.3B+31B*
M40 Fury-F 2,0211,8813774.989A1.3730.606%FN/A40.9B*3D21546h4.4B*14.5B+
Flare VE6 1,8931,8814684.019A0.4025.208%C+24.934%C60.9C+N/A34230.9h9.2C*36.5C*
Artemis VX26 1,8501,8444224.37A+0.7533.155%B++21.746%C--64.9B+N/A31128.4h10.2B+30.8B+
NS-11A 1,8641,8255983.052B**0.5736.219%A++41.37%A++93.6A2A+29819.5h11.1B+30.6B*
Phobos VX86 1,8221,8109151.978C**1.6462.639%C+10.166%D--39.2DN/A20346.2h2.3C+3.6C++
Blueshift VM5 1,7781,7603564.944B++1.3227.643%B**31.25%A78.6A++N/A38422.4h10.9A39.3B**
Blueshift VM5 1,7531,7403574.874B++1.2528.586%A30.287%B**77.3A++N/A37822.5h11.4A39.9B**
Eidolon VE33 1,7531,7314463.881A+0.2639.651%A32.525%B+76.6B**1C++28322.6h6.7B+16.8B++
Solstice SF 1,6341,6117812.063B*1.5627.202%C++11.67%D33.5C++N/A18648.1h9.4C*34.7B
Pulsar LSW 1,5941,5883324.783A++1.1632.667%B**38.602%B**98.6B*N/A52616.1h8.7B**26.5B+
Proximity Mine 1,4081,4072056.863B++3.2452.229%B++N/A192.7B**N/A8907.3h1.6B+3.1B*
VE-LR Obelisk 1,4101,3833204.322B++0.7041.998%B**44.83%B**109.8A++2.1A+29412.6h5.2B+12.4B++
Spear Anti-Vehicle Phalanx Turret 1,8081,3515325.491A++21.8753.862%B+2.961%C-76.3B**25.8C+67617.7h5.1B**9.4B+
NS-15M1 1,2901,2892934.399B**0.7834.422%A+33.204%B+71.2C*N/A47418.1h8.6B**25B**
L100 Python HEAT 1,5241,2435721.807B**18.1956.118%C*2.816%B+78.2A*17.7B++66315.9h3A+5.3B+
NS-15M AE 1,2241,2032604.627B*1.0135.297%A48.13%A++119.1B*2.1A47810.1h9.1B++25.9B*
Lasher X2 1,2031,1903463.439A++0.1827.17%C-4.706%B+45.9C+N/A25125.9h21.5D79.2C
Force-Blade 1,1941,16233,9560.034C++3.5940.768%B++1.635%D0.7C+N/A31663.1h2.2C*5.4B+
Pulsar VS1 1,1591,1564452.598A1.0225.653%C+16.955%D-41.6C++N/A25227.8h13.7C53.3C+
C-4 1,5921,1324422.561B+1.0628.4%C+N/A95.9C+39B+154111.8h1.3C+4.6C++
Tank Mine 1,8411,0512544.138B+0.5233.476%CN/A119.4C+89.8B++19088.8h1.8C*5.3C++
Lancer VS22 1,7681,0424172.499B*1.1269.054%B**N/A27.3B+19C*37438.2h14.6C**21.2B+
Supernova FPC 1,5991,0211228.369C4.7550%D2.449%B+37C**20.9B+61527.6h4.1B8.2C++
MANA Anti-Vehicle Turret 1,9349481954.862C*1.2457.725%D*1.899%B*9480S9860S121817100.1h6.7C++11.5C+
NS-15M2 9229012124.25B+0.6335.376%A+49.612%A*126.9A3A*4227.1h9.5B++26.9B++
Anti-Vehicle Grenade 9758991899N/A895.3861.897%B**N/A749.2A+63.3C-53881.2h3B**4.9B**
V26 Maelstrom Turbo Laser 1,5268525511.546C2.0832.888%C++1.878%C+16.2C12.8C+35152.5h85.9C++261.2C*
NS-7 PDW 8418392952.844B*0.7834.257%A16.329%D51.5C*N/A34916.3h11.2B+32.7B++
NS-AM7 Archer 8067574561.66A*1.9668.455%A36.328%A+34.9M*2.3C+21921.7h6.8B**9.9B**
Solstice VE3 761753799.532S5.9124.925%C+19.522%C35.5C++N/A35321.2h10.8B+43.5C+
H-V45 7056972063.383B+0.2433.476%A31.994%B++73.4B*N/A4899.5h10.5B++31.3B*
S1 9546572802.346A+1.2866.624%B++1.37%D-44.1B++19.9C**64314.9h5.5C**8.3C*
Sticky Grenade 6526411641N/A637.3861.193%B*N/A1282B+22B++75560.5h1.6B+2.5B++
M12 Kobalt 6576341639.625B++36.0025.644%B*21.293%B+166.8A++6.1B**5953.8h13.3B*51.8B
Plasma Grenade 6066011601N/A597.3838.717%D**N/A1502.5M**12.5C+64340.4h1.7A*4.4B*
VX29 Polaris 6055961633.656B*0.0336.136%A++43.792%A++114.6A1.7B**6095.2h10.4B28.9B++
NS-10 Burster 1,0195652881.962C**1.6641.248%A5.841%C++9.5B*7.6A*23159.7h144.4C350.2B+
Comet VM2 7805392102.567A++1.0555.215%B*5.937%B*25.8A11.5M+32420.9h19.6C++35.5C*
Beamer VS3 5425392492.165A+1.4631.279%B33.024%B**57.3B+N/A2509.4h7.7B24.5B+
Light PPA 547523559.509B5.8947.106%B+N/A75.8C*3.5C4376.9h9.1B+19.4B+
NS-10 Burster 9645152861.801B+1.8241.014%A4.854%C8.7B+7.6A*25059.1h159.8D-389.5C++
Ursa 466463676.91S3.2920.793%D-28.078%C++50.3C+N/A3279.2h8.9B+43C+
Comet VM2 6154342092.077B*1.5456.496%B++7.604%A20.9B*8.7A+25820.8h24.8C+43.8B
Dual Photon Pods 551425666.439C2.8252.382%C1.412%B+80.2C23.8C**9725.3h20.5C+39.2C+
E540 Halberd 564382438.884C5.2655.774%B++3.141%B*50.9B**24.3B*9287.5h4.9B8.8B+
Equinox VE2 Burst 3883821123.411B0.2136.4%B**57.33%M+103.2B**1.6B**3073.7h9.9B++27.1B*
L100 Python AP 5673742614.385B+10.7661.592%B+2.139%C+69.3A+35.7A*7275.4h4.5B+7.3C**
V10 3603602415M**11.3849.119%B*70.556%D*27.9D-N/A10812.9h2.4D-4.9C+
Skyguard 612351516.882C*3.2635.011%B++2.279%B+16.1C+12C**41821.8h126.5C361.2C*
Nyx VX31 293292803.65C**0.0338.426%C**24.658%D50.3C+N/A2375.8h5.2C+13.4C*
Supernova VPC 3082701914.211C10.5955.23%C*N/A39.7D5.6D2526.8h2.9C++5.3C**
Lumine Edge 2782699,0130.03C3.5927.72%C+8.178%D*0.8C--N/A2318.7h1.6D5.7C++
MANA Anti-Personnel Turret 272267525.135N/A1.5122.596%UN/A2670U50U7758100.1h14.7T*65T*
M12 Kobalt 2682531221.083C+17.4624.889%B**18.182%C126.5B**7.5A++6902h14.8B+59.4B++
M40 Fury 2592281317.538B**13.9242.155%BN/A87.7A11.9C**7532.6h9.1B++21.5B*
S12 Renegade 225225613.689C+0.0751.561%B*10.222%A72.6C**N/A3023.1h2.9B+5.6B++
Hades VSH4 3652201471.497B+2.1270.319%C++2.273%C+18.5C12.2C19011.9h8.1C+11.5C+
NSX Daimyo 208208533.925C+0.3054.865%A++93.269%C99B++N/A2892.1h2B+3.6B*
NS-44L Blackhand 197196952.063C*1.5649.401%B++45.408%C++56B+N/A1823.5h3.4B+6.8B+
Nemesis VSH9 3281791461.226C**2.4065.319%C+3.352%B+10.3C--8.6C35717.3h10.8D*16.6D*
Eridani SX5 177176533.321B**0.3032.373%B++34.091%B**67.7C**N/A7212.6h8B**24.8B*
M12 Kobalt 175174287C**83.3827.709%B*28.736%A*217.5B**1.3D**5080.8h12.9B++46.7B*
Saron HRB 2311631411.643B*8.0242.605%D1.227%C39.8B+16.6C+7904.1h13A30.6B**
Aspis Anti-Aircraft Phalanx Turret 3571621610.125A*6.5039.378%A+N/A20.8B**25A*7947.8h123B++312.3B+
C150 Dalton 2271571114.273B++10.6555.556%A*N/A1570U700U16976600.1h3.9C-7B+
M20 Basilisk 174151916.778S13.1634.557%D--7.285%B+60.4A*9.2C*4482.5h30.2B**87.5B*
M40 Fury 1641421014.2C*10.5839.518%C++2.113%C**74.7B+11.6C+8211.9h11.7C*29.5B
Proton II PPA 1441391112.636C9.0126.06%C+2.878%B**92.7B++3.3C-5641.5h7B*27B++
E540 Halberd-H 216139187.722C-4.1063.474%B+N/A43.4C--24.1C+5773.2h6.2C9.7C+
Saron Laser Cannon 217135622.177C+1.4432.954%C*N/A19.3C++11.7C+4087h68.7B+208.3B++
MAX Punch 1311318640.152C++3.4740.662%C-N/A1.4C+N/A696.8h1.6C**3.9B
Proton II PPA-H 127123717.571C++13.9540.727%C+3.252%A++153.8B*5D7380.8h7.8B++19.2B+
Pandora VX25 121120572.105B+1.5258.079%A28.333%M85.7B+N/A6941.4h4.4C7.6B+
NSX Naginata 117113323.531A0.0930.329%B*52.212%A**102.7B*3.6M++4651.1h10.9C+35.8B+
NS Baron G5AE 112108432.512B++1.1155.829%B+25%B**77.1B2.9M++3281.4h4C+7.1C++
M60-G Bulldog 113106147.571C*3.9547.29%B++3.774%B*50.5B+3.3D-3902.1h6B+12.7B+
AP30 Shredder 136106138.154C+4.5320.573%F--2.83%B+1060U300U12224700.1h30.9A++150.4B++
M60-A Bulldog 119105138.077C4.4643.905%C**N/A61.8B8.2C+6231.7h4.2B*9.6B++
NSX Tomoe 103103333.121C*0.5034.634%B++47.573%B+93.6B**N/A3131.1h10.6B++30.6B++
NSX Tanto 110103521.981B1.6431.198%B46.602%A*57.2C++3.9S2751.8h14.2C--45.5C+
L105 Zephyr 10695423.75A++20.1348.4%B+N/A950U110U4804500.1h3.8A7.9B**
Phantom VA23 8787187M**83.3838.212%C+16.092%F-23.5D--N/A1363.7h5D13.1C
M12 Kobalt-F 8785214.048B*0.4324.882%C+27.059%M*47.2C*1.1C-2201.8h11.7B47.1B
Hornet Missiles 14780613.333B+9.7164.121%C+1.25%C114.3B+95.7A*22240.7h11.1C+17.4C+
C-4 ARX 9976481.583C2.0425.063%C-N/A58.5D--17.7D--3321.3h1.3C--5.3C
M20 Basilisk 8470417.5S13.8841.156%C+7.143%B+53.8A*10.8C++5381.3h40A+97.2A
M60-G Bulldog 6157511.4C++7.7832.676%D-5.263%A*57C++4D-4041h4.6B**14.2C**
Damascus Edge 57553,9210.014D3.6120.492%D5.455%C+0.3D-N/A1160.1h2.3D11.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit321450,09841.9h
Spawn Beacon361,8541.6h
Anti-Vehicle MANA Turret184733.8h
Nanite Revive Grenade01,7250.5h
Medical Applicator193105,29111.3h
Motion Spotter6928,18814.5h
Restoration Kit2262,0158.7h
Welding Device02350h
Spitfire Auto-Turret98190.8h
Recon Detection Device8916,03824.2h
Medical Kit3,95630,868110.3h
Ammunition Package281,2600.6h
Anti-Infantry MANA Turret65270.7h
Nano-Repair Grenade01590h
Hardlight Barrier2550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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