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Immortal Sonmi[AC] Sonmi
VS BR 187

KDR: 3.67

Score: 92m

Last Seen: Dec 7th, 2018 4:04 AM
- OFFLINE - 92.7 hour(s)

Battle Rank 120 (187 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 13
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 SVA-88 NS-44 Commissioner MKV Suppressed Terminus VX-9 Pulsar C L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,978,878 MLG Score: 6378
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.305%33.795%10923299085,9563.500550.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.391%2.208A*2.046A*-1.873F-HEAD ++ (~17.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.647B+8.50.401B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.863%1.458%194310191,78311188831.59339202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.273C-0.142C-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.139C++48.20.087C+90

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.136%1.88%555610166,435158715674.05227410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%-0.167C-0.491D0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.35C**9.80.215C++15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.658%7.718%1421410082,08615726041.32697345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%-0.511D0.871B*0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.664B+12.20.69B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.349%76.26%1423101939,659182315021.7429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.844%3.046M++0.598B+-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.455B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.345%11.513%142210203,9002224121.75281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.705%1.165B**-0.593D-0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.405B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 13
92m206.8%675 (40.5k)609 (36.5k)3.66972165,93045,2163.95552187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221009330.6%37.171%113703:2131

19% Engineer29% Heavy Assault30% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:16 AMMar 3rd, 2013 3:49 AMDec 9th, 2018 3:11 PM (1d) (PST)Dec 7th, 2018 12:55 AM (4d) (PST)Dec 7th, 2018 12:04 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9992497501.0980.2990.4082.4110.0686378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,95414,94945,005661824145436,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2518.7h/104.9d 12,923 61,678 35,121 364.4k 2,414 12,956 10,320 151m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:22,501
Deaths:4,445
KDR:5.062
Accuracy:33.561% M
HSR:43.940% M+
SVA-88
A
Kills:10,025
Deaths:2,491
KDR:4.024
Accuracy:29.751% A
HSR:29.945% B++
Betelgeuse 54-A
A++
Kills:3,078
Deaths:552
KDR:5.576
Accuracy:32.136% A+
HSR:44.315% A++
Flare VE6
B+
Kills:1,696
Deaths:425
KDR:3.991
Accuracy:24.671% B+
HSR:22.406% C
Pulsar LSW
A++
Kills:1,417
Deaths:273
KDR:5.190
Accuracy:32.392% A++
HSR:37.191% A++
NS-15M1
A*
Kills:1,268
Deaths:286
KDR:4.434
Accuracy:34.419% A*
HSR:32.886% A+
Lasher X2
B
Kills:1,189
Deaths:345
KDR:3.446
Accuracy:27.171% C**
HSR:4.710% B
NS-15M AE
A**
Kills:604
Deaths:91
KDR:6.637
Accuracy:34.280% A++
HSR:48.344% A**
Ursa
B
Kills:422
Deaths:53
KDR:7.962
Accuracy:20.285% C
HSR:26.540% B
VX29 Polaris
M
Kills:340
Deaths:70
KDR:4.857
Accuracy:36.259% A**
HSR:42.647% M
NS-15M2
S
Kills:194
Deaths:38
KDR:5.105
Accuracy:35.889% A**
HSR:56.701% S
Kills:42,734
Deaths (as Heavy Assault):9,069
Deaths (to Heavy Assaults):13,527
KDR:4.7121
Kill Difference:33,665
Playtime:733.846 hours
Usage:29%
Score:30.301m
Score/min:688
Accuracy (listed only):30.983%
HSR (listed only):35.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Pulsar C
A+
Kills:4,820
Deaths:1,535
KDR:3.140
Accuracy:32.223% A+
HSR:25.643% B+
Serpent VE92
B+
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B+
HSR:14.828% D-
VX6-7
A++
Kills:2,672
Deaths:664
KDR:4.024
Accuracy:34.052% A++
HSR:28.705% A
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
M
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% M
HSR:32.106% A**
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% A
HSR:34.091% A*
Kills:28,377
Deaths (as Light Assault):9,161
Deaths (to Light Assaults):8,678
KDR:3.09759
Kill Difference:19,216
Playtime:293.581 hours
Usage:12%
Score:8.938m
Score/min:507
Accuracy (listed only):35.611%
HSR (listed only):20.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:4,820
Deaths:1,535
KDR:3.140
Accuracy:32.223% A+
HSR:25.643% B+
Serpent VE92
B+
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B+
HSR:14.828% D-
VX6-7
A++
Kills:2,672
Deaths:664
KDR:4.024
Accuracy:34.052% A++
HSR:28.705% A
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
M
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% M
HSR:32.106% A**
Eidolon VE33
A++
Kills:1,047
Deaths:286
KDR:3.661
Accuracy:38.233% A++
HSR:29.417% B+
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Kills:19,681
Deaths (as Engineer):6,637
Deaths (to Engineers):8,597
KDR:2.96535
Kill Difference:13,044
Playtime:483.463 hours
Usage:19%
Score:15.915m
Score/min:549
Accuracy (listed only):36.994%
HSR (listed only):20.444%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Terminus VX-9
A*
Kills:5,306
Deaths:1,327
KDR:3.998
Accuracy:34.297% A++
HSR:42.443% A*
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Pulsar VS1
B+
Kills:1,151
Deaths:442
KDR:2.604
Accuracy:25.639% B+
HSR:16.681% D
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
H-V45
A++
Kills:601
Deaths:177
KDR:3.395
Accuracy:32.896% A++
HSR:30.283% A
NS-11A
A**
Kills:394
Deaths:102
KDR:3.863
Accuracy:35.848% A**
HSR:34.264% A++
Equinox VE2 Burst
M*
Kills:278
Deaths:70
KDR:3.971
Accuracy:36.592% A++
HSR:56.115% M*
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% A
HSR:34.091% A*
Kills:21,373
Deaths (as Combat Medic):6,506
Deaths (to Combat Medics):5,544
KDR:3.28512
Kill Difference:14,867
Playtime:134.096 hours
Usage:5%
Score:4.574m
Score/min:568
Accuracy (listed only):37.486%
HSR (listed only):27.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
M
Kills:37,341
Deaths:6,214
KDR:6.009
Accuracy:55.807% M
HSR:76.342% B*
NS-44 Commissioner
A*
Kills:9,248
Deaths:4,801
KDR:1.926
Accuracy:53.201% A*
HSR:30.082% A
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Parallax VX3
A+
Kills:1,958
Deaths:223
KDR:8.780
Accuracy:49.764% A+
HSR:75.741% C
Artemis VX26
A
Kills:1,844
Deaths:422
KDR:4.370
Accuracy:33.155% A
HSR:21.746% C+
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
NS-AM7 Archer
A++
Kills:569
Deaths:338
KDR:1.683
Accuracy:68.086% A
HSR:33.919% A++
Beamer VS3
A+
Kills:536
Deaths:247
KDR:2.170
Accuracy:31.293% B+
HSR:32.836% A+
V10
A
Kills:360
Deaths:24
KDR:15
Accuracy:49.119% A
HSR:70.556% D
Nyx VX31
B++
Kills:257
Deaths:69
KDR:3.725
Accuracy:37.752% B++
HSR:22.568% D
NS-44L Blackhand
B**
Kills:192
Deaths:91
KDR:2.110
Accuracy:50.157% B**
HSR:45.833% C**
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% A
HSR:34.091% A*
NSX Tomoe
A
Kills:103
Deaths:33
KDR:3.121
Accuracy:34.634% A
HSR:47.573% B**
Phantom VA23
B+
Kills:87
Deaths:
KDR:
Accuracy:38.212% B+
HSR:16.092% F
Kills:62,238
Deaths (as Infiltrator):15,272
Deaths (to Infiltrators):5,515
KDR:4.0753
Kill Difference:46,966
Playtime:767.030 hours
Usage:30%
Score:27.305m
Score/min:593
Accuracy (listed only):42.253%
HSR (listed only):37.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,566
Deaths:311
KDR:5.035
Accuracy:28.527% A++
HSR:28.353% A+
Blueshift VM5
A++
Kills:1,553
Deaths:310
KDR:5.010
Accuracy:27.463% A++
HSR:30.006% A++
Comet VM2
A
Kills:522
Deaths:198
KDR:2.636
Accuracy:54.973% A
HSR:5.747% B++
NS-10 Burster
A++
Kills:514
Deaths:270
KDR:1.904
Accuracy:40.322% A++
HSR:5.837% C+
NS-10 Burster
A++
Kills:463
Deaths:268
KDR:1.728
Accuracy:40.127% A++
HSR:4.968% C--
Comet VM2
A+
Kills:429
Deaths:197
KDR:2.178
Accuracy:56.323% B**
HSR:7.692% A+
Kills:5,047
Deaths (as MAX Suit):777
Deaths (to MAX Suits):2,610
KDR:6.4955
Kill Difference:4,270
Playtime:98.264 hours
Usage:4%
Score:4.996m
Score/min:847
Accuracy (listed only):41.289%
HSR (listed only):13.767%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:841
V. Kills:668 126%
Deaths:551
KDR:1.526
Accuracy:32.980% B
KPH:16.200 C++
VKPH:12.900 B
Light PPA
B*
Kills:517
V. Kills:24 N/A
Deaths:55
KDR:9.400
Accuracy:47.007% B*
KPH:75.200 B*
VKPH:3.500 C+
Dual Photon Pods
B+
Kills:425
V. Kills:126 335%
Deaths:66
KDR:6.439
Accuracy:52.382% C+
KPH:80.400 C++
VKPH:23.800 B+
Hornet Missiles
M
Kills:68
V. Kills:58 115%
Deaths:6
KDR:11.333
Accuracy:63.845% C++
KPH:128.700 B**
VKPH:109.800 M
Kills:1,851 (1,358 + 0)
Deaths:678
KDR:2.730
VKDR:1.292
Vehicle Kills:876
Kill Difference:1,173
Playtime:64.533 hours
Usage:3%
Score:1.664m
Score/min:430
Piloting Accuracy:47.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:145
V. Kills:64 223%
Deaths:11
KDR:13.182
Accuracy:58.663% A*
KPH:522,000 U
VKPH:230,400 U
AP30 Shredder
U
Kills:106
V. Kills:30 342%
Deaths:13
KDR:8.154
Accuracy:20.576% F-
KPH:381,600 U
VKPH:108,000 U
L105 Zephyr
U
Kills:95
V. Kills:11 N/A
Deaths:4
KDR:23.750
Accuracy:48.400% B++
KPH:342,000 U
VKPH:39,600 U
Kills:346 (0 + 346)
Deaths:28
KDR:12.357
VKDR:3.750
Vehicle Kills:105
Kill Difference:318
Playtime:0.001 hours
Usage:0%
Score:0.329m
Score/min:4,931,700
Piloting Accuracy:N/A%
Gunner Accuracy:48.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,524
V. Kills:351 N/A
Deaths:113
KDR:31.186
Accuracy:53.820% B+
KPH:70.300 B*
VKPH:7 C
L100 Python HEAT
M**
Kills:1,243
V. Kills:281 441%
Deaths:57
KDR:21.807
Accuracy:56.118% B+
KPH:78.400 M**
VKPH:17.700 A
Skyguard
B++
Kills:351
V. Kills:261 134%
Deaths:51
KDR:6.882
Accuracy:34.999% B*
KPH:16.200 B
VKPH:12 B++
L100 Python AP
M++
Kills:275
V. Kills:148 185%
Deaths:25
KDR:11
Accuracy:63.453% B*
KPH:65.100 M++
VKPH:35.100 M+
Kills:5,393 (5,393 + 0)
Deaths:246
KDR:21.923
VKDR:4.232
Vehicle Kills:1,041
Kill Difference:5,147
Playtime:91.931 hours
Usage:4%
Score:2.367m
Score/min:429
Driving Accuracy:63.453%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:772
V. Kills:479 161%
Deaths:112
KDR:6.893
Accuracy:48.951% D
KPH:32.900 B**
VKPH:20.400 B**
E540 Halberd
A++
Kills:318
V. Kills:159 199%
Deaths:41
KDR:7.756
Accuracy:56.631% B**
KPH:50.800 A++
VKPH:25.400 A
Supernova VPC
B+
Kills:270
V. Kills:38 N/A
Deaths:19
KDR:14.211
Accuracy:55.230% B+
KPH:39.700 C+
VKPH:5.600 C-
Saron HRB
A
Kills:143
V. Kills:58 242%
Deaths:14
KDR:10.214
Accuracy:40.797% C
KPH:38.100 A
VKPH:15.500 C+
Proton II PPA
B**
Kills:137
V. Kills:5 N/A
Deaths:11
KDR:12.455
Accuracy:26.274% B+
KPH:91.200 B**
VKPH:3.300 C
Kills:1,640 (1,042 + 598)
Deaths:197
KDR:8.325
VKDR:3.751
Vehicle Kills:739
Kill Difference:1,443
Playtime:41.759 hours
Usage:2%
Score:1.615m
Score/min:645
Driving Accuracy:55.230%
Gunner Accuracy:26.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:103
V. Kills:4 N/A
Deaths:6
KDR:17.167
Accuracy:37.589% C++
KPH:154.800 A
VKPH:6 C+
E540 Halberd-H
B
Kills:84
V. Kills:53 156%
Deaths:15
KDR:5.600
Accuracy:64.214% B*
KPH:38.900 C+
VKPH:24.600 B
Kills:187 (0 + 187)
Deaths:21
KDR:8.905
VKDR:2.714
Vehicle Kills:57
Kill Difference:166
Playtime:2.823 hours
Usage:0%
Score:0.125m
Score/min:740
Driving Accuracy:N/A%
Gunner Accuracy:64.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:389
V. Kills:7 N/A
Deaths:9
KDR:43.222
Accuracy:26.235% A+
KPH:156.900 M
VKPH:2.800 C+
M40 Fury
A++
Kills:228
V. Kills:31 N/A
Deaths:13
KDR:17.539
Accuracy:42.155% B++
KPH:86.500 A++
VKPH:11.800 B+
M12 Kobalt
A++
Kills:176
V. Kills:10 N/A
Deaths:10
KDR:17.600
Accuracy:25.996% A++
KPH:120.100 A+
VKPH:6.800 A++
M40 Fury
B++
Kills:140
V. Kills:22 N/A
Deaths:10
KDR:14
Accuracy:39.257% C**
KPH:72.500 B++
VKPH:11.400 C+
M60-G Bulldog
A
Kills:106
V. Kills:7 N/A
Deaths:14
KDR:7.571
Accuracy:47.530% A
KPH:50.600 A
VKPH:3.300 D
M20 Basilisk
M++
Kills:103
V. Kills:17 N/A
Deaths:9
KDR:11.444
Accuracy:33.937% C--
KPH:56.400 M++
VKPH:9.300 B+
M20 Basilisk
M
Kills:60
V. Kills:12 462%
Deaths:4
KDR:15
Accuracy:40.603% C*
KPH:52.600 M
VKPH:10.500 C++
M60-G Bulldog
B*
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:32.241% C--
KPH:58.200 B*
VKPH:4.200 D
Kills:1,257 (0 + 1,257)
Deaths:74
KDR:16.986
VKDR:1.486
Vehicle Kills:110
Kill Difference:1,183
Playtime:14.522 hours
Usage:1%
Score:0.532m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:32.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,881
V. Kills:140 N/A
Deaths:377
KDR:4.989
Accuracy:30.606% F
KPH:40.900 B**
VKPH:3 D
S12 Renegade
B**
Kills:220
V. Kills: N/A
Deaths:57
KDR:3.860
Accuracy:52.265% B**
KPH:83.100 B*
VKPH:0 F
M12 Kobalt-F
B*
Kills:82
V. Kills:2 N/A
Deaths:21
KDR:3.905
Accuracy:24.427% C*
KPH:50.500 B*
VKPH:1.200 C+
Kills:2,183 (2,183 + 0)
Deaths:455
KDR:4.798
VKDR:0.312
Vehicle Kills:142
Kill Difference:1,728
Playtime:50.268 hours
Usage:2%
Score:0.670m
Score/min:222
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 37,49137,3416,2146.009B**2.3455.807%M76.342%B*104.3M++N/A314358.1h1.7B**3.1B**
Orion VS54 22,63622,5014,4455.062A**1.3933.561%M43.94%M+109.7M**N/A470205.2h8.4A24.9B+
SVA-88 10,04610,0252,4914.024B**0.3529.751%A29.945%B++71.2B**N/A389140.8h9.4B**31.5B*
NS-44 Commissioner 9,2729,2484,8011.926B**1.7453.201%A*30.082%A127.9M**N/A46172.3h2.6A4.8B**
MKV Suppressed 6,6376,6231,6593.992M**0.3234.798%A++34.335%A**83.5A**N/A40379.3h9.3B**26.7B*
Terminus VX-9 5,3715,3061,3273.998A+0.3334.297%A++42.443%A*93.1A**1.1A+34157h9.9B**28.9B**
Pulsar C 4,8374,8201,5353.14A0.5332.223%A+25.643%B+44.7B++N/A229107.9h9.9B++30.6B++
L100 Python HESH 3,8753,52411331.186A++27.5253.82%B+1.277%C70.3B*7C33150.1h2.8B+5.2B++
Serpent VE92 3,4673,4531,4202.432A1.2425.463%B+14.828%D-36.7B+N/A15994.1h11.5B+45.3B+
Betelgeuse 54-A 3,1063,0785525.576B*1.9132.136%A+44.315%A++137.4A*1.3A+71822.4h8.6A26.7B**
VX6-7 2,6912,6726644.024A*0.3534.052%A++28.705%A69.9A+N/A36938.2h9.1B**26.7B**
NS Decimator 3,2912,3011,2371.86B**1.8161.942%C*2.39%C++41.1B+17.7C*63556h4.4B7.1B+
Sirius SX12 2,1352,1308202.598A+1.0731.117%A11.972%D--47.4B**N/A25644.9h11.9B++38.1B++
Thanatos VE70 2,1112,1106803.103A**0.5751.986%A12.796%D65.9A*N/A35232h3.4B**6.6B**
Parallax VX3 1,9581,9582238.78A++5.1149.764%A+75.741%C59.7A*N/A33432.8h1.9B+3.8B*
M40 Fury-F 2,0211,8813774.989A++1.3230.606%FN/A40.9B**3D21546h4.4B**14.5B++
Artemis VX26 1,8501,8444224.37M0.7033.155%A21.746%C+64.9A++N/A31028.4h10.2B++30.8B*
Phobos VX86 1,8011,7908981.993B+1.6862.466%B10%D--39C+N/A20245.9h2.3B3.6B+
Flare VE6 1,6991,6964253.991A**0.3224.671%B+22.406%C58.1B++N/A34329.2h9.3B++37.5B+
Solstice SF 1,6151,5927712.065B**1.6027.084%B+11.181%D--33.3B*N/A18547.8h9.3B+34.5B++
Blueshift VM5 1,5771,5663115.035A1.3728.527%A++28.353%A+75.3MN/A37820.8h11.4A+39.9B**
Blueshift VM5 1,5691,5533105.01B**1.3427.463%A++30.006%A++74.7M+N/A37820.8h11A+40.1B**
NS-11C 1,4781,4673194.599S0.9336.9%M32.106%A**97.2M**N/A37515.1h10.9B*29.5B**
Pulsar LSW 1,4201,4172735.19M++1.5232.392%A++37.191%A++97.1A*N/A54314.6h8.4A26B**
Proximity Mine 1,3651,3651907.184B**3.5152.617%AN/A197.8A+N/A9256.9h1.6B*3.1B**
Spear Anti-Vehicle Phalanx Turret 1,7261,2915025.82M++22.1553.534%B**3.098%D75.1A*25.3B67217.2h5.1B**9.6B**
NS-15M1 1,2681,2682864.434A*0.7634.419%A*32.886%A+71.2AN/A47517.8h8.6A25B**
L100 Python HEAT 1,5241,2435721.807S18.1456.118%B+2.816%C++78.2M**17.7A66015.9h3A+5.3A+
Lasher X2 1,2021,1893453.446M**0.2227.171%C**4.71%B45.9B*N/A24725.9h21.5C79.2C*
Force-Blade 1,1941,16233,9390.034B3.6440.768%B*1.635%D0.7C+N/A31662h2.2B+5.4B
Pulsar VS1 1,1541,1514422.604A++1.0725.639%B+16.681%D41.6B**N/A24427.7h13.7B+53.4B+
C-4 1,5711,1124402.527B*1.1427.859%B+N/A95B+39.2B++151611.7h1.3B+4.6B+
Eidolon VE33 1,0541,0472863.661A*0.0138.233%A++29.417%B+67.5A**N/A28815.5h6.3B**16.3B**
MANA Anti-Vehicle Turret 1,9349481954.862C++1.1957.72%D-1.899%D--9480S9860S121725000.1h6.6B+11.5B
Tank Mine 1,6879412373.97B++0.3032.643%C+N/A117.6C**93.3B**20248h1.8C**5.4B+
Anti-Vehicle Grenade 9718951895N/A891.3362.041%AN/A745.8A++63.3C-54411.2h3A4.8A
Maelstrom Turbo Laser 1,5098415511.526C+2.1432.98%B1.903%C-16.2C++12.9B35351.8h86.2B+261.3B+
NS-7 PDW 8168142782.928A**0.7434.331%A++15.356%C50.6AN/A34616.1h11.2B*32.6B*
Supernova FPC 1,2517721126.893C**3.2248.951%D2.979%C**33B**20.5A63523.4h4.3B++8.8B+
Solstice VE3 7367306411.406U7.7424.536%B19.315%C+35.1B**N/A33520.8h10.8B*43.9B+
NS-15M AE 606604916.637A*2.9734.28%A++48.344%A**118.4A*N/A6125.1h8.3A24.2B**
H-V45 6056011773.395A0.2732.896%A++30.283%A69.9A*N/A4848.6h10.5B**31.9B**
NS-AM7 Archer 5955693381.683M+1.9968.086%A33.919%A++35.1S1.6D22516.2h6.2B**9.1A
Sticky Grenade 5635551555N/A551.3362.491%AN/A1387.5B**20B**84370.4h1.5B*2.4B*
S1 7805412362.292M+1.3866.887%B**1.664%D42.3A18.7B*67012.8h5.4B++8.1B*
Beamer VS3 5395362472.17A++1.5031.293%B+32.836%A+58.3A++N/A2489.2h7.7B+24.5C*
Frag Grenade 5295271527N/A523.3336.52%D*N/A1756.7S6.7C+69010.3h1.6A++4.4B**
Comet VM2 7555221982.636A*1.0354.973%A5.747%B++25.7M11.5M++32720.3h19.2B+35B++
Light PPA 541517559.4B+5.7347.007%B*N/A74.9B*3.5C+4326.9h9.1B+19.4B+
NS-10 Burster 9455142701.904B**1.7740.322%A++5.837%C+9.2A++7.7M23955.9h144.2C++357.7B++
NS-10 Burster 8874632681.728A1.9440.127%A++4.968%C--8.4B**7.7M25855.2h161.5C-402.5B+
Comet VM2 6074291972.178A1.4956.323%B**7.692%A+21.3A++8.9A*26120.1h23.8B42.3B++
Dual Photon Pods 551425666.439C+2.7752.382%C+1.412%C++80.2C++23.8B+9635.3h20.5B39.2B
Ursa 425422537.962S4.2920.285%C26.54%B48.5B+N/A3278.7h9B*44.2B+
Lancer VS22 7854032821.429B**2.2469.717%B**2.233%C++17B+16.1B+38123.7h28.1C+40.4C++
NS-11A 3983941023.863A*0.1935.848%A**34.264%A++89.5M++N/A4824.4h10.4B**29A
M12 Kobalt 396389943.222M++39.5526.235%A+21.851%B*155.6M2.8C+6212.5h13.7B**52.1B*
V10 3603602415S11.3349.119%A70.556%D27.9CN/A10712.9h2.4C+4.9B+
Skyguard 612351516.882A*3.2134.999%B*2.279%C++16.2B12B++41621.7h126.1C++360.2B+
VX29 Polaris 344340704.857M++1.1936.259%A**42.647%M121.4M++1.4A**7302.8h9.6B**26.3B*
E540 Halberd 477318417.756C+4.0956.631%B**3.459%B+50.5A++25.2A10196.3h5B++8.9B**
Equinox VE2 Burst 281278703.971A0.3036.592%A++56.115%M*99.3A*1.1A3032.8h9.8B**26.9B**
L100 Python AP 4232752511A++7.3363.453%B*2.909%C+65.5M++35.2M++7894.2h4.8B*7.6B*
Supernova VPC 3082701914.211C**10.5455.23%B+N/A39.7C+5.6C-2466.8h2.9B+5.3B+
Nyx VX31 258257693.725B++0.0637.752%B++22.568%D46.7B+N/A2315.5h5.4C*14.3B+
M40 Fury 2592281317.538A*13.8742.155%B++N/A87.7A++11.9B+7532.6h9.1B*21.5B**
Hades VSH4 3652201471.497A++2.1770.379%B2.273%C+18.5C+12.2C+18611.9h8.1C**11.5B+
S12 Renegade 220220573.86C++0.1952.265%B**9.091%A84.6B**N/A3432.6h2.8B+5.4B*
NS-15M2 194194385.105A++1.4435.889%A**56.701%S138.6M**N/A6581.4h9.1B**25.4B**
NS-44L Blackhand 193192912.11B*1.5650.157%B**45.833%C**58.2A*N/A1833.3h3.3B*6.6B*
Eridani SX5 177176533.321A*0.3532.373%A34.091%A*67.7A+N/A6962.6h8B**24.8B*
M12 Kobalt 1861761017.6C++13.9325.996%A++16.477%C117.3A6.7A+7421.5h15.8B+60.9B++
Nemesis VSH9 3181721441.194B*2.4865.362%B+3.488%B+10.1C--8.6C35117h11D--16.8D
Aspis Anti-Aircraft Phalanx Turret 344155169.688A**6.0238.979%A*N/A20.7A*25.2M+8077.5h121.7B*312.2B**
C150 Dalton 2091451113.182B**9.5158.663%A*N/A1450U640U16127900.1h4B6.8B**
Saron HRB 2011431410.214B**6.5440.797%C1.399%C+37.6A15.3C+8323.8h12.3A+30.2B**
M40 Fury 1621401014B*10.3339.257%C**2.143%C**73.7B++11.6C++8171.9h11.6B29.6B+
Proton II PPA 1421371112.455C+8.7926.274%B+2.92%B*91.3B**3.3C5691.5h7B*26.8B*
MANA Anti-Personnel Turret 140136304.533N/A0.8622.584%UN/A1360U40U5483000.1h18.3T*81.2T*
MAX Punch 1291297810.165B+3.5046.292%C+N/A1.4C+N/A789.8h1.6C++3.4C*
Lumine Edge 1271242,4510.051C3.6234.323%B++1.613%F--1.3C-N/A499h1.7C--4.9B
M60-G Bulldog 113106147.571B*3.9047.53%A3.774%B+50.5A3.3D3902.1h6B+12.6B*
AP30 Shredder 136106138.154C++4.4820.576%F-2.83%B+1060U300U11973300.1h30.9A++150.4B**
M60-A Bulldog 119105138.077B+4.4143.905%B++N/A61.8B**8.2B+6221.7h4.2A9.6B**
M20 Basilisk 120103911.444S7.7733.937%C--8.738%B**57.2M*9.4B+4511.8h30.4A++89.6A
NSX Tomoe 103103333.121B++0.5534.634%A47.573%B**93.6A**N/A2721.1h10.6B**30.6B**
Proton II PPA-H 107103617.167B+13.5037.589%C++2.913%B**147.1B**5.7C+8060.7h7.2B*19.1B++
L105 Zephyr 10695423.75A++20.0848.4%B++N/A950U110U4776800.1h3.8A+7.9A
Phantom VA23 8787187U83.3338.212%B+16.092%F23.5DN/A1323.7h5C13.1C*
E540 Halberd-H 13784155.6C1.9364.214%B*N/A38.2C24.1C**7182.2h6.9C+10.7C*
M12 Kobalt-F 8482213.905B**0.2424.427%C*24.39%A**51.3B*1.3C+2311.6h11.2B+45.7B+
M12 Kobalt 7373173A*69.3326.785%B*39.726%S182.5AN/A4220.4h14.2B+53.1B*
Hornet Missiles 12668611.333A7.6663.845%C++1.471%C+136B**116M+25670.5h11.9C+18.6C++
M20 Basilisk 7260415S11.3340.603%C*5%C54.5M10.9C*5501.1h37.5A++92.3A+
M60-G Bulldog 5955511A+7.3332.241%C--5.455%A++61.1B**4.4D4300.9h4.5B**13.9B+
Damascus Edge 54523,2780.016C-3.6518.872%D5.769%C0.4CN/A1133.4h1.9B+9.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit897433.2h
Motion Spotter6928,18814.5h
Anti-Vehicle MANA Turret184683.8h
Spawn Beacon331,5441.4h
Nano-Armor Kit286409,38938.7h
Nanite Revive Grenade01,1890.3h
Medical Applicator13678,1869.3h
Spitfire Auto-Turret63950.4h
Ammunition Package187260.4h
Medical Kit3,52527,16194.2h
Anti-Infantry MANA Turret42910.5h
Recon Detection Device7613,53420.9h

Check the help document for the dictionary if you want to learn more about words used here.


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