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Immortal Sonmi[AC] Sonmi
VS BR 189

KDR: 3.67

Score: 93.4m

Last Seen: Feb 20th, 2019 10:32 PM
- OFFLINE - 32 hour(s)

Battle Rank 120 (189 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 11
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 SVA-88 NS-44 Commissioner MKV Suppressed Terminus VX-9 Pulsar C L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,016,408 MLG Score: 6408
Fun Score: N/A
Cheeseburgers Flipped: 790TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.404%33.948%11003299087,9123.503310.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.427%2.212A*2.039A*-1.874F-HEAD ++ (~17.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.60.401B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.863%1.458%190310191,78311438831.55857202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.269C-0.133C-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.142C++48.20.09C+90

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.229%1.844%561610166,562160516164.08847406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.785%-0.162C-0.495D0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.358C**9.70.224C++15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.246%8.569%1531410082,29915946271.44138366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%-0.549D1.062B**0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.657B+12.30.688B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.361%76.335%1533101940,393188815121.3833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%3.054M++0.603B+-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.70.456B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.345%11.513%153210203,9002277121.71203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.705%1.158B**-0.601D-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.405B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 11
93.4m206.8%673 (40.4k)607 (36.4k)3.67026169,32446,1343.9558189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221038630.594%37.281%114103:2032

19% Engineer29% Heavy Assault30% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:16 AMMar 3rd, 2013 3:49 AMFeb 21st, 2019 6:03 PM (6h) (PST)Feb 20th, 2019 6:34 PM (1d) (PST)Feb 20th, 2019 6:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0022507521.1000.3000.4102.4170.0686408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,10615,00645,100661825145436,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2565.5h/106.9d 13,173 63,126 36,011 372k 2,443 13,163 10,528 154.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:23,236
Deaths:4,641
KDR:5.007
Accuracy:33.626% A**
HSR:43.979% M
SVA-88
A
Kills:10,027
Deaths:2,491
KDR:4.025
Accuracy:29.751% A
HSR:29.939% B++
Betelgeuse 54-A
A++
Kills:3,111
Deaths:559
KDR:5.565
Accuracy:32.157% A+
HSR:44.262% A++
Flare VE6
B+
Kills:1,696
Deaths:425
KDR:3.991
Accuracy:24.671% B+
HSR:22.406% C
Pulsar LSW
A++
Kills:1,417
Deaths:273
KDR:5.190
Accuracy:32.392% A++
HSR:37.191% A++
NS-15M1
A*
Kills:1,268
Deaths:286
KDR:4.434
Accuracy:34.419% A*
HSR:32.886% A
Lasher X2
B+
Kills:1,189
Deaths:345
KDR:3.446
Accuracy:27.171% C*
HSR:4.710% B+
NS-15M AE
A*
Kills:604
Deaths:91
KDR:6.637
Accuracy:34.280% A++
HSR:48.344% A*
Ursa
B+
Kills:422
Deaths:53
KDR:7.962
Accuracy:20.285% C
HSR:26.540% B+
VX29 Polaris
M
Kills:340
Deaths:70
KDR:4.857
Accuracy:36.259% A*
HSR:42.647% M
NS-15M2
M**
Kills:235
Deaths:46
KDR:5.109
Accuracy:36.227% A*
HSR:57.447% M**
Kills:43,545
Deaths (as Heavy Assault):9,280
Deaths (to Heavy Assaults):13,770
KDR:4.69235
Kill Difference:34,265
Playtime:749.755 hours
Usage:29%
Score:30.761m
Score/min:684
Accuracy (listed only):31.022%
HSR (listed only):35.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Pulsar C
A+
Kills:5,160
Deaths:1,611
KDR:3.203
Accuracy:32.538% A+
HSR:25.853% B+
Serpent VE92
B
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B
HSR:14.828% D-
VX6-7
A++
Kills:2,678
Deaths:669
KDR:4.003
Accuracy:34.069% A++
HSR:28.641% A
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% A**
HSR:32.106% A*
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:28,723
Deaths (as Light Assault):9,242
Deaths (to Light Assaults):8,863
KDR:3.10788
Kill Difference:19,481
Playtime:297.002 hours
Usage:12%
Score:9.037m
Score/min:507
Accuracy (listed only):35.638%
HSR (listed only):20.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:5,160
Deaths:1,611
KDR:3.203
Accuracy:32.538% A+
HSR:25.853% B+
Serpent VE92
B
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B
HSR:14.828% D-
VX6-7
A++
Kills:2,678
Deaths:669
KDR:4.003
Accuracy:34.069% A++
HSR:28.641% A
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% A**
HSR:32.106% A*
Eidolon VE33
A++
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:38.493% A++
HSR:30.431% B++
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Kills:20,163
Deaths (as Engineer):6,756
Deaths (to Engineers):8,720
KDR:2.98446
Kill Difference:13,407
Playtime:492.151 hours
Usage:19%
Score:16.198m
Score/min:549
Accuracy (listed only):37.059%
HSR (listed only):20.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Terminus VX-9
A*
Kills:5,693
Deaths:1,433
KDR:3.973
Accuracy:34.392% A++
HSR:42.684% A*
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,790
Deaths:898
KDR:1.993
Accuracy:62.466% B
HSR:10% D--
Pulsar VS1
B+
Kills:1,151
Deaths:442
KDR:2.604
Accuracy:25.639% B+
HSR:16.681% D
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
H-V45
A++
Kills:601
Deaths:177
KDR:3.395
Accuracy:32.896% A++
HSR:30.283% A
NS-11A
A*
Kills:394
Deaths:102
KDR:3.863
Accuracy:35.848% A*
HSR:34.264% A++
Equinox VE2 Burst
M*
Kills:278
Deaths:72
KDR:3.861
Accuracy:36.600% A++
HSR:56.115% M*
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:21,760
Deaths (as Combat Medic):6,614
Deaths (to Combat Medics):5,669
KDR:3.28999
Kill Difference:15,146
Playtime:139.955 hours
Usage:5%
Score:4.752m
Score/min:566
Accuracy (listed only):37.495%
HSR (listed only):27.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:38,075
Deaths:6,321
KDR:6.024
Accuracy:55.811% A**
HSR:76.420% B*
NS-44 Commissioner
A*
Kills:9,468
Deaths:4,946
KDR:1.914
Accuracy:53.208% A*
HSR:30.186% B**
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Parallax VX3
A+
Kills:1,958
Deaths:223
KDR:8.780
Accuracy:49.764% A+
HSR:75.741% C
Artemis VX26
A
Kills:1,844
Deaths:422
KDR:4.370
Accuracy:33.155% A
HSR:21.746% C+
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C
NS-AM7 Archer
A++
Kills:625
Deaths:372
KDR:1.680
Accuracy:68.663% A
HSR:34.240% A++
Beamer VS3
A
Kills:536
Deaths:247
KDR:2.170
Accuracy:31.293% B+
HSR:32.836% A
V10
A
Kills:360
Deaths:24
KDR:15
Accuracy:49.119% A
HSR:70.556% D-
Nyx VX31
B+
Kills:257
Deaths:69
KDR:3.725
Accuracy:37.752% B+
HSR:22.568% D
NS-44L Blackhand
B**
Kills:192
Deaths:91
KDR:2.110
Accuracy:50.157% B**
HSR:45.833% C**
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
NSX Tomoe
B**
Kills:103
Deaths:33
KDR:3.121
Accuracy:34.634% B**
HSR:47.573% B**
Phantom VA23
B+
Kills:87
Deaths:
KDR:
Accuracy:38.212% B+
HSR:16.092% D**
Kills:63,248
Deaths (as Infiltrator):15,558
Deaths (to Infiltrators):5,640
KDR:4.0653
Kill Difference:47,690
Playtime:779.246 hours
Usage:30%
Score:27.688m
Score/min:592
Accuracy (listed only):42.293%
HSR (listed only):37.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,584
Deaths:317
KDR:4.997
Accuracy:28.586% A++
HSR:28.599% A+
Blueshift VM5
A++
Kills:1,570
Deaths:316
KDR:4.968
Accuracy:27.507% A++
HSR:30.127% A++
Comet VM2
A
Kills:522
Deaths:201
KDR:2.597
Accuracy:54.982% A
HSR:5.747% B++
NS-10 Burster
A++
Kills:519
Deaths:273
KDR:1.901
Accuracy:40.471% A++
HSR:5.973% C+
NS-10 Burster
A++
Kills:463
Deaths:271
KDR:1.708
Accuracy:40.271% A++
HSR:4.968% C--
Comet VM2
A+
Kills:431
Deaths:200
KDR:2.155
Accuracy:56.340% B**
HSR:7.657% A+
Kills:5,089
Deaths (as MAX Suit):789
Deaths (to MAX Suits):2,669
KDR:6.44994
Kill Difference:4,300
Playtime:98.977 hours
Usage:4%
Score:5.012m
Score/min:844
Accuracy (listed only):41.359%
HSR (listed only):13.845%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:841
V. Kills:668 126%
Deaths:551
KDR:1.526
Accuracy:32.980% C**
KPH:16.200 C++
VKPH:12.900 B
Light PPA
B*
Kills:517
V. Kills:24 N/A
Deaths:55
KDR:9.400
Accuracy:47.007% B*
KPH:75.200 B*
VKPH:3.500 C+
Dual Photon Pods
B+
Kills:425
V. Kills:126 335%
Deaths:66
KDR:6.439
Accuracy:52.382% C++
KPH:80.400 C++
VKPH:23.800 B+
Hornet Missiles
M++
Kills:68
V. Kills:58 115%
Deaths:6
KDR:11.333
Accuracy:63.845% C*
KPH:128.700 B**
VKPH:109.800 M++
Kills:1,851 (1,358 + 0)
Deaths:678
KDR:2.730
VKDR:1.292
Vehicle Kills:876
Kill Difference:1,173
Playtime:64.533 hours
Usage:3%
Score:1.667m
Score/min:430
Piloting Accuracy:47.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:145
V. Kills:64 223%
Deaths:11
KDR:13.182
Accuracy:58.663% A*
KPH:522,000 U
VKPH:230,400 U
AP30 Shredder
U
Kills:106
V. Kills:30 342%
Deaths:13
KDR:8.154
Accuracy:20.576% F-
KPH:381,600 U
VKPH:108,000 U
L105 Zephyr
U
Kills:95
V. Kills:11 N/A
Deaths:4
KDR:23.750
Accuracy:48.400% B++
KPH:342,000 U
VKPH:39,600 U
Kills:346 (0 + 346)
Deaths:28
KDR:12.357
VKDR:3.750
Vehicle Kills:105
Kill Difference:318
Playtime:0.001 hours
Usage:0%
Score:0.330m
Score/min:4,948,980
Piloting Accuracy:N/A%
Gunner Accuracy:48.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,533
V. Kills:352 N/A
Deaths:113
KDR:31.266
Accuracy:53.852% B+
KPH:70.400 B*
VKPH:7 C
L100 Python HEAT
M*
Kills:1,243
V. Kills:281 441%
Deaths:57
KDR:21.807
Accuracy:56.118% B+
KPH:78.400 M*
VKPH:17.700 A
Skyguard
B++
Kills:351
V. Kills:261 134%
Deaths:51
KDR:6.882
Accuracy:34.999% B**
KPH:16.200 B
VKPH:12 B++
L100 Python AP
M++
Kills:281
V. Kills:149 187%
Deaths:25
KDR:11.240
Accuracy:63.503% B*
KPH:66 M++
VKPH:35 M++
Kills:5,408 (5,408 + 0)
Deaths:246
KDR:21.984
VKDR:4.240
Vehicle Kills:1,043
Kill Difference:5,162
Playtime:92.019 hours
Usage:4%
Score:2.373m
Score/min:430
Driving Accuracy:63.503%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:884
V. Kills:526 168%
Deaths:115
KDR:7.687
Accuracy:49.559% C-
KPH:34.500 B**
VKPH:20.500 A
E540 Halberd
A++
Kills:327
V. Kills:162 201%
Deaths:41
KDR:7.976
Accuracy:56.529% B**
KPH:51.500 A++
VKPH:25.500 A
Supernova VPC
B+
Kills:270
V. Kills:38 N/A
Deaths:19
KDR:14.211
Accuracy:55.230% B+
KPH:39.700 C+
VKPH:5.600 C--
Saron HRB
A
Kills:144
V. Kills:59 240%
Deaths:14
KDR:10.286
Accuracy:41.401% C
KPH:38.200 A
VKPH:15.600 C+
Proton II PPA
A
Kills:138
V. Kills:5 N/A
Deaths:11
KDR:12.546
Accuracy:26.191% B
KPH:91.300 A
VKPH:3.300 C+
Kills:1,763 (1,154 + 609)
Deaths:200
KDR:8.815
VKDR:3.950
Vehicle Kills:790
Kill Difference:1,563
Playtime:44.087 hours
Usage:2%
Score:1.687m
Score/min:638
Driving Accuracy:55.230%
Gunner Accuracy:26.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:105
V. Kills:4 N/A
Deaths:6
KDR:17.500
Accuracy:37.645% C++
KPH:156.800 A+
VKPH:6 C+
E540 Halberd-H
C+
Kills:94
V. Kills:57 162%
Deaths:18
KDR:5.222
Accuracy:62.910% B++
KPH:35.100 C-
VKPH:21.300 C+
Kills:199 (0 + 199)
Deaths:24
KDR:8.292
VKDR:2.542
Vehicle Kills:61
Kill Difference:175
Playtime:3.352 hours
Usage:0%
Score:0.132m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:62.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:527
V. Kills:14 N/A
Deaths:12
KDR:43.917
Accuracy:25.552% A
KPH:169.800 M+
VKPH:4.500 B+
M40 Fury
A++
Kills:228
V. Kills:31 N/A
Deaths:13
KDR:17.539
Accuracy:42.155% B+
KPH:86.500 A++
VKPH:11.800 B+
M12 Kobalt
A*
Kills:218
V. Kills:13 N/A
Deaths:11
KDR:19.818
Accuracy:24.954% A+
KPH:129.200 A+
VKPH:7.700 A*
M40 Fury
B++
Kills:140
V. Kills:22 N/A
Deaths:10
KDR:14
Accuracy:39.257% C**
KPH:72.400 B++
VKPH:11.400 C+
M20 Basilisk
M*
Kills:113
V. Kills:18 N/A
Deaths:9
KDR:12.556
Accuracy:34.748% C-
KPH:58.500 M*
VKPH:9.300 B+
M60-G Bulldog
A
Kills:106
V. Kills:7 N/A
Deaths:14
KDR:7.571
Accuracy:47.530% A
KPH:50.600 A
VKPH:3.300 D
M20 Basilisk
M
Kills:70
V. Kills:14 467%
Deaths:4
KDR:17.500
Accuracy:41.354% C**
KPH:53.500 M
VKPH:10.700 C*
M60-G Bulldog
B**
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:32.241% C-
KPH:58.200 B**
VKPH:4.200 D
Kills:1,457 (0 + 1,457)
Deaths:78
KDR:18.679
VKDR:1.577
Vehicle Kills:123
Kill Difference:1,379
Playtime:15.642 hours
Usage:1%
Score:0.576m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:32.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,881
V. Kills:140 N/A
Deaths:377
KDR:4.989
Accuracy:30.606% F
KPH:40.900 B**
VKPH:3 D
S12 Renegade
A
Kills:221
V. Kills: N/A
Deaths:57
KDR:3.877
Accuracy:52.235% A
KPH:78 B*
VKPH:0 F
M12 Kobalt-F
B*
Kills:82
V. Kills:2 N/A
Deaths:21
KDR:3.905
Accuracy:24.427% C**
KPH:50.500 B*
VKPH:1.200 C+
Kills:2,184 (2,184 + 0)
Deaths:455
KDR:4.800
VKDR:0.312
Vehicle Kills:142
Kill Difference:1,729
Playtime:50.454 hours
Usage:2%
Score:0.671m
Score/min:222
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 38,22638,0756,3216.024B**2.3555.811%A**76.42%B*104.3MN/A314365h1.7B**3.1B**
Orion VS54 23,38223,2364,6415.007A**1.3433.626%A**43.979%M109.8M**N/A465211.7h8.4A24.9B+
SVA-88 10,04810,0272,4914.025A0.3529.751%A29.939%B++71.2B**N/A389140.8h9.4B**31.5B*
NS-44 Commissioner 9,4939,4684,9461.914B**1.7653.208%A*30.186%B**123.8M**N/A44476.5h2.6A4.8B**
MKV Suppressed 6,6376,6231,6593.992M**0.3234.798%A++34.335%A**83.5A**N/A40479.3h9.3B**26.7B*
Terminus VX-9 5,7635,6931,4333.973A**0.3034.392%A++42.684%A*93.2A*1.1A33761.1h9.9B**28.8B**
Pulsar C 5,1815,1601,6113.203A0.4732.538%A+25.853%B+46.7B*N/A232110.5h9.9B++30.3B++
L100 Python HESH 3,8853,53311331.265A++27.5953.852%B+1.274%C70.4B*7C33250.2h2.8B++5.2B++
Serpent VE92 3,4673,4531,4202.432A1.2425.463%B14.828%D-36.7B+N/A15994.1h11.5B+45.3B+
Betelgeuse 54-A 3,1403,1115595.565B*1.8932.157%A+44.262%A++137A*1.3A71822.7h8.6A26.7B**
VX6-7 2,6972,6786694.003A++0.3334.069%A++28.641%A69.9A+N/A36938.3h9.1B**26.8B**
NS Decimator 3,2912,3011,2401.856B**1.8161.951%C*2.39%C++41.1B+17.7C*63656h4.4B7.1B+
Sirius SX12 2,1352,1308202.598A+1.0731.117%A11.972%D--47.4B**N/A25644.9h11.9B*38.1B++
Thanatos VE70 2,1112,1106803.103M0.5751.986%A12.796%D65.9A*N/A35332h3.4B**6.6B**
Parallax VX3 1,9581,9582238.78A++5.1149.764%A+75.741%C59.7A++N/A33432.8h1.9B++3.8B*
M40 Fury-F 2,0211,8813774.989A++1.3230.606%FN/A40.9B**3D21546h4.4B**14.5B++
Artemis VX26 1,8501,8444224.37M0.7033.155%A21.746%C+64.9A+N/A31128.4h10.2B++30.8B*
Phobos VX86 1,8011,7908981.993B++1.6862.466%B10%D--39C+N/A20245.9h2.3B3.6B+
Flare VE6 1,6991,6964253.991M0.3224.671%B+22.406%C58.1B++N/A34429.2h9.3B+37.5B+
Solstice SF 1,6151,5927712.065B**1.6127.084%B+11.181%D--33.3B*N/A18547.8h9.3B+34.5B++
Blueshift VM5 1,5951,5843174.997A1.3328.586%A++28.599%A+75.4MN/A37721h11.4A+39.9B**
Blueshift VM5 1,5871,5703164.968A1.3027.507%A++30.127%A++75.1MN/A37720.9h11A+40.1B**
NS-11C 1,4781,4673194.599S0.9336.9%A**32.106%A*97.2M*N/A37615.1h10.9B*29.5B**
Pulsar LSW 1,4201,4172735.19M*1.5232.392%A++37.191%A++97.1A*N/A54414.6h8.4A26B**
Proximity Mine 1,3651,3651907.184B**3.5152.49%AN/A197.8A++N/A9156.9h1.6B**3.1B**
Spear Anti-Vehicle Phalanx Turret 1,7291,2945125.373M+21.7053.583%B**3.091%C--74.8A*25.1B67017.3h5.1B**9.6B**
NS-15M1 1,2681,2682864.434A*0.7634.419%A*32.886%A71.2B**N/A47617.8h8.6A25B**
L100 Python HEAT 1,5241,2435721.807S18.1456.118%B+2.816%C++78.2M*17.7A66015.9h3A+5.3A+
Lasher X2 1,2021,1893453.446M**0.2227.171%C*4.71%B+45.9B++N/A24725.9h21.5C79.2C*
Eidolon VE33 1,1921,1833243.651A*0.0238.493%A++30.431%B++68.4A**N/A28917.3h6.3B**16.4B**
Force-Blade 1,1941,16233,9390.034B3.6440.768%B*1.635%D0.7C+N/A31662.1h2.2B+5.4B+
Pulsar VS1 1,1541,1514422.604A++1.0725.639%B+16.681%D41.6B**N/A24527.7h13.7B+53.4B+
C-4 1,5741,1154402.534B*1.1427.948%B+N/A95.3B+39.2B++151911.7h1.3B+4.6B+
Tank Mine 1,7119592394.013B*0.3432.766%C+N/A118.4C**92.8B**20118.1h1.8C**5.4B+
MANA Anti-Vehicle Turret 1,9349481954.862B**1.1957.72%C1.899%D-9480A*9860M++121737400.1h6.6B+11.5B++
Anti-Vehicle Grenade 9718951895N/A891.3362.041%AN/A745.8A++63.3C-54411.2h3A4.8A
Supernova FPC 1,4108841157.687B4.0249.559%C-2.602%C++34.4B**20.5A61725.7h4.3B*8.7B+
Maelstrom Turbo Laser 1,5098415511.526C+2.1432.98%C**1.903%C-16.2C++12.9B35351.8h86.2B+261.3B+
NS-7 PDW 8168142782.928M+0.7434.331%A++15.356%C50.6AN/A34716.1h11.2B*32.6B*
Solstice VE3 7367306411.406U7.7424.536%B19.315%C+35.1B**N/A33720.8h10.8B*43.9B+
NS-AM7 Archer 6576253721.68M++1.9968.663%A34.24%A++34.9S1.8C--22217.9h6.5B**9.5A
NS-15M AE 606604916.637A*2.9734.28%A++48.344%A*118.4A*N/A6145.1h8.3A24.2B**
H-V45 6056011773.395B**0.2832.896%A++30.283%A69.9A+N/A4888.6h10.5B**31.9B**
S1 8355762462.341M+1.3367.028%B**1.563%D43.3A19.5B**67213.3h5.4B++8B*
Sticky Grenade 5645561556N/A552.3362.537%AN/A1390B**20B*84050.4h1.5B*2.4B*
Beamer VS3 5395362472.17A++1.5031.293%B+32.836%A58.3A++N/A2489.2h7.7B+24.5C**
Frag Grenade 5345321532N/A528.3336.671%D*N/A1773.3S6.7C+68510.3h1.6A++4.4B**
M12 Kobalt 5415271243.917M++40.2525.552%A20.683%B+170M+4.5B+6143.1h12.8A50.3B*
Comet VM2 7555222012.597A*1.0754.982%A5.747%B++25.7M11.5M**32620.3h19.3B+35.1B++
NS-10 Burster 9525192731.901B**1.7740.471%A++5.973%C+9.2A++7.7M23856.3h144.5C*357.1B*
Light PPA 541517559.4B**5.7347.007%B*N/A74.9B*3.5C+4366.9h9.1B+19.4B+
Lancer VS22 9284953071.612A2.0669.729%B**2.02%C++19.1B++16.7B+38025.9h24.2C++34.6C**
NS-10 Burster 8874632711.708A1.9640.271%A++4.968%C--8.3B**7.6M25755.7h163.4C-405.7B+
Comet VM2 6104312002.155A1.5256.34%B**7.657%A+21.3A++8.9A*26120.2h23.8B42.3B++
Dual Photon Pods 551425666.439C++2.7752.382%C++1.412%C*80.2C++23.8B+9645.3h20.5B39.2B
Ursa 425422537.962S4.2920.285%C26.54%B+48.5B+N/A3278.7h9B*44.2B+
NS-11A 3983941023.863A++0.1935.848%A*34.264%A++89.5M+N/A4854.4h10.4B**29B**
V10 3603602415S11.3349.119%A70.556%D-27.9CN/A10712.9h2.4C+4.9B+
Skyguard 612351516.882A++3.2134.999%B**2.279%C*16.2B12B++41621.7h126.1C++360.2B+
VX29 Polaris 344340704.857M++1.1936.259%A*42.647%M121.4M+1.4A*7322.8h9.6B**26.3B*
E540 Halberd 489327417.976C+4.3156.529%B**3.364%B+51.9A++25.7A+10346.3h5B++8.8B**
L100 Python AP 4302812511.24A+7.5763.503%B*2.847%C+65.3M++34.7M++7934.3h4.8B*7.5B*
Equinox VE2 Burst 281278723.861A0.1936.6%A++56.115%M*95.9A++1B*3002.9h9.9B**27.1B**
Supernova VPC 3082701914.211C**10.5455.23%B+N/A39.7C+5.6C--2486.8h2.9B+5.3B+
Nyx VX31 258257693.725B++0.0537.752%B+22.568%D46.7BN/A2315.5h5.4C*14.3B+
NS-15M2 237235465.109A++1.4436.227%A*57.447%M**123.7M+1.1A6471.9h9.1B**25.2B**
M40 Fury 2592281317.538A*13.8742.155%B+N/A87.7A++11.9B+7532.6h9.1B+21.5B**
S12 Renegade 221221573.877C*0.2152.235%A9.05%B**78.9B*N/A3232.8h2.9B+5.5B*
Hades VSH4 3652201471.497A++2.1770.379%B2.273%C+18.5C+12.2C+18711.9h8.1B11.5B+
M12 Kobalt 2312181119.818C++16.1524.954%A+17.89%C+128.2A+7.6A++7571.7h15B++60.2B++
NS-44L Blackhand 193192912.11B**1.5650.157%B**45.833%C**58.2A*N/A1843.3h3.3B*6.6B*
Eridani SX5 177176533.321A*0.3532.373%B**34.091%A*67.7AN/A7032.6h8B**24.8B*
Nemesis VSH9 3211741441.208B**2.4665.35%B+3.448%B+10.2C8.6C35417.1h10.9D--16.7D
Aspis Anti-Aircraft Phalanx Turret 346156169.75M6.0839.03%A*N/A20.8A*25.3M+8077.5h121.8B*312.1B**
Lumine Edge 1511473,1480.047C3.6233.747%B++2.041%F--1.1C--N/A3128.9h1.7C-4.9B
C150 Dalton 2091451113.182B**9.5158.663%A*N/A1450U640U16164900.1h4C**6.8B**
Saron HRB 2031441410.286B**6.6241.401%C1.389%C37.9A15.5C+8383.8h12.6A+30.4B**
MANA Anti-Personnel Turret 146142334.303N/A0.6322.694%UN/A1420U40U5569100.1h18T*79.5T*
M40 Fury 1621401014B**10.3339.257%C**2.143%C*73.7B++11.6C++8161.9h11.6C**29.6B+
Proton II PPA 1431381112.545C+8.8726.191%B2.899%B++92A3.3C+5691.5h7B*26.8B*
MAX Punch 1291297940.162B3.5146.292%C+N/A1.4C+N/A790.5h1.6C++3.4C*
M20 Basilisk 131113912.556S8.8934.748%C-7.965%B*59.5M*9.5B+4721.9h30.9A++89A
AP30 Shredder 136106138.154B+4.4820.576%F-2.83%B+1060U300U12023800.1h30.9A++150.4B**
M60-G Bulldog 113106147.571B**3.9047.53%A3.774%B+50.5A3.3D3902.1h6B++12.6B**
M60-A Bulldog 119105138.077B+4.4143.905%B*N/A61.8B**8.2B+6231.7h4.2A9.6B**
Proton II PPA-H 109105617.5B+13.8337.645%C++2.857%B**150A5.7C+8060.7h7.1B*18.9B++
NSX Tomoe 103103333.121B**0.5534.634%B**47.573%B**93.6A*N/A2731.1h10.6B**30.6B*
L105 Zephyr 10695423.75A++20.0848.4%B++N/A950U110U4804500.1h3.8A+7.9A
E540 Halberd-H 15194185.222C1.5562.91%B++N/A34.8C-21.1C+6212.7h7.5C-12C+
Phantom VA23 8787187U83.3338.212%B+16.092%D**23.5C--N/A1323.7h5C13.1C*
M12 Kobalt 8585242.5B*38.8326.04%B++36.471%S212.5A++N/A5210.4h13.2B++50.6B*
M12 Kobalt-F 8482213.905B**0.2324.427%C**24.39%M51.3B*1.3C+2311.6h11.2B+45.7B+
M20 Basilisk 8470417.5S13.8341.354%C**7.143%B+53.8M10.8C**5401.3h39.5A++95.6A+
Hornet Missiles 12668611.333A7.6663.845%C*1.471%C+136B**116M*25720.5h11.9C+18.6C++
M60-G Bulldog 5955511A++7.3332.241%C-5.455%A+61.1B**4.4D4300.9h4.5B**13.9B+
Damascus Edge 55533,3610.016C--3.6518.857%D-5.66%C0.4DN/A1137.7h1.9B+9.9C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1008873.8h
Motion Spotter6928,18814.5h
Anti-Vehicle MANA Turret184683.8h
Spawn Beacon341,6321.4h
Nano-Armor Kit292422,51139.7h
Nanite Revive Grenade01,2440.3h
Medical Applicator14382,2849.6h
Spitfire Auto-Turret64350.5h
Ammunition Package187830.4h
Medical Kit3,60027,66696.3h
Anti-Infantry MANA Turret43030.5h
Recon Detection Device7814,02321.5h

Check the help document for the dictionary if you want to learn more about words used here.


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