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Immortal Sonmi[AC] Sonmi
VS BR 189

KDR: 3.67

Score: 93.7m

Last Seen: Apr 11th, 2019 7:52 PM
- OFFLINE - 163.1 hour(s)

Battle Rank 120 (189 total) - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 8
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 SVA-88 NS-44 Commissioner MKV Suppressed Terminus VX-9 Pulsar C L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,040,177 MLG Score: 6427
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.431%33.993%110232100388,4503.505050.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.427%2.211A*2.039A*-1.866F-HEAD ++ (~17.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.60.401B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.863%1.458%189310321,78311508831.55043202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.268C-0.132C-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.142C++48.20.091C+90

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.232%1.84%561610296,575160816234.08639405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.693%-0.163C-0.492D0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.36C**9.70.226C++15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.263%8.597%1521410212,30316016281.43758366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%-0.548D1.06B**0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.657B+12.30.689B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.352%76.38%1523103240,554190015121.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%3.053M++0.605B+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.70.456B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.353%11.581%152210333,9032296121.69991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%1.159B**-0.589D-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.406B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 8
93.7m206.5%673 (40.4k)606 (36.4k)3.66911170,13346,3693.95456189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10351044830.626%37.326%114303:2032

6% Combat Medic19% Engineer29% Heavy Assault30% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:16 AMMar 3rd, 2013 3:49 AMApr 16th, 2019 6:07 PM (2d) (PST)Apr 11th, 2019 4:07 PM (7d) (PST)Apr 11th, 2019 3:52 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0032517521.1010.3000.4112.4150.0686427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,16015,04745,113661825145436,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2575.5h/107.3d 13,236 63,503 36,199 373.2k 2,452 13,202 10,566 154.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:23,501
Deaths:4,720
KDR:4.979
Accuracy:33.651% A**
HSR:43.981% M
SVA-88
A
Kills:10,027
Deaths:2,491
KDR:4.025
Accuracy:29.751% A
HSR:29.939% B+
Betelgeuse 54-A
A++
Kills:3,111
Deaths:559
KDR:5.565
Accuracy:32.157% A
HSR:44.262% A++
Flare VE6
B+
Kills:1,696
Deaths:425
KDR:3.991
Accuracy:24.671% B+
HSR:22.406% C
Pulsar LSW
A++
Kills:1,432
Deaths:281
KDR:5.096
Accuracy:32.436% A++
HSR:37.360% A++
NS-15M1
A*
Kills:1,268
Deaths:286
KDR:4.434
Accuracy:34.419% A*
HSR:32.886% A
Lasher X2
B+
Kills:1,189
Deaths:345
KDR:3.446
Accuracy:27.171% C*
HSR:4.710% B+
NS-15M AE
A*
Kills:604
Deaths:91
KDR:6.637
Accuracy:34.280% A++
HSR:48.344% A*
Ursa
B
Kills:422
Deaths:53
KDR:7.962
Accuracy:20.285% C
HSR:26.540% B
VX29 Polaris
M+
Kills:340
Deaths:70
KDR:4.857
Accuracy:36.259% A*
HSR:42.647% M+
NS-15M2
M**
Kills:235
Deaths:46
KDR:5.109
Accuracy:36.227% A*
HSR:57.447% M**
Kills:43,825
Deaths (as Heavy Assault):9,367
Deaths (to Heavy Assaults):13,851
KDR:4.67866
Kill Difference:34,458
Playtime:753.631 hours
Usage:29%
Score:30.856m
Score/min:682
Accuracy (listed only):31.028%
HSR (listed only):35.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Pulsar C
A+
Kills:5,224
Deaths:1,623
KDR:3.219
Accuracy:32.574% A+
HSR:25.785% B+
Serpent VE92
B
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B
HSR:14.828% D-
VX6-7
A++
Kills:2,678
Deaths:669
KDR:4.003
Accuracy:34.069% A++
HSR:28.641% A
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% A**
HSR:32.106% A*
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C-
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:28,790
Deaths (as Light Assault):9,254
Deaths (to Light Assaults):8,907
KDR:3.11109
Kill Difference:19,536
Playtime:297.722 hours
Usage:12%
Score:9.053m
Score/min:507
Accuracy (listed only):35.643%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:5,224
Deaths:1,623
KDR:3.219
Accuracy:32.574% A+
HSR:25.785% B+
Serpent VE92
B
Kills:3,453
Deaths:1,420
KDR:2.432
Accuracy:25.463% B
HSR:14.828% D-
VX6-7
A++
Kills:2,678
Deaths:669
KDR:4.003
Accuracy:34.069% A++
HSR:28.641% A
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Solstice SF
B+
Kills:1,592
Deaths:771
KDR:2.065
Accuracy:27.084% B+
HSR:11.181% D--
NS-11C
A**
Kills:1,467
Deaths:319
KDR:4.599
Accuracy:36.900% A**
HSR:32.106% A*
Eidolon VE33
A++
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:38.493% A++
HSR:30.431% B++
Solstice VE3
B
Kills:730
Deaths:64
KDR:11.406
Accuracy:24.536% B
HSR:19.315% C+
Kills:20,230
Deaths (as Engineer):6,768
Deaths (to Engineers):8,757
KDR:2.98907
Kill Difference:13,462
Playtime:492.674 hours
Usage:19%
Score:16.204m
Score/min:548
Accuracy (listed only):37.065%
HSR (listed only):20.582%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Terminus VX-9
A*
Kills:5,829
Deaths:1,473
KDR:3.957
Accuracy:34.493% A++
HSR:42.803% A*
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Thanatos VE70
A
Kills:2,110
Deaths:680
KDR:3.103
Accuracy:51.986% A
HSR:12.796% D
Phobos VX86
B
Kills:1,793
Deaths:898
KDR:1.997
Accuracy:62.485% B
HSR:10.151% D--
Pulsar VS1
B+
Kills:1,151
Deaths:442
KDR:2.604
Accuracy:25.639% B+
HSR:16.681% D
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C-
H-V45
A++
Kills:601
Deaths:177
KDR:3.395
Accuracy:32.896% A++
HSR:30.283% A
NS-11A
A*
Kills:394
Deaths:102
KDR:3.863
Accuracy:35.848% A*
HSR:34.264% A++
Equinox VE2 Burst
M*
Kills:278
Deaths:72
KDR:3.861
Accuracy:36.600% A++
HSR:56.115% M*
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
Kills:21,899
Deaths (as Combat Medic):6,654
Deaths (to Combat Medics):5,696
KDR:3.2911
Kill Difference:15,245
Playtime:141.805 hours
Usage:6%
Score:4.793m
Score/min:563
Accuracy (listed only):37.506%
HSR (listed only):27.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:38,236
Deaths:6,348
KDR:6.023
Accuracy:55.799% A**
HSR:76.467% B*
NS-44 Commissioner
A*
Kills:9,526
Deaths:4,975
KDR:1.915
Accuracy:53.204% A*
HSR:30.212% B**
MKV Suppressed
A**
Kills:6,623
Deaths:1,659
KDR:3.992
Accuracy:34.798% A++
HSR:34.335% A**
Sirius SX12
A
Kills:2,130
Deaths:820
KDR:2.598
Accuracy:31.117% A
HSR:11.972% D--
Parallax VX3
A++
Kills:1,958
Deaths:223
KDR:8.780
Accuracy:49.764% A++
HSR:75.741% C
Artemis VX26
A
Kills:1,844
Deaths:422
KDR:4.370
Accuracy:33.155% A
HSR:21.746% C+
NS-7 PDW
A++
Kills:814
Deaths:278
KDR:2.928
Accuracy:34.331% A++
HSR:15.356% C-
NS-AM7 Archer
A++
Kills:625
Deaths:373
KDR:1.676
Accuracy:68.658% A
HSR:34.240% A++
Beamer VS3
A+
Kills:536
Deaths:247
KDR:2.170
Accuracy:31.293% B+
HSR:32.836% A+
V10
A
Kills:360
Deaths:24
KDR:15
Accuracy:49.119% A
HSR:70.556% D
Nyx VX31
B++
Kills:257
Deaths:69
KDR:3.725
Accuracy:37.752% B++
HSR:22.568% D
NS-44L Blackhand
B*
Kills:192
Deaths:91
KDR:2.110
Accuracy:50.157% B*
HSR:45.833% C**
Eridani SX5
A*
Kills:176
Deaths:53
KDR:3.321
Accuracy:32.373% B**
HSR:34.091% A*
NSX Tomoe
B**
Kills:103
Deaths:33
KDR:3.121
Accuracy:34.634% B**
HSR:47.573% B**
Phantom VA23
B+
Kills:87
Deaths:
KDR:
Accuracy:38.212% B+
HSR:16.092% F
Kills:63,467
Deaths (as Infiltrator):15,615
Deaths (to Infiltrators):5,665
KDR:4.06449
Kill Difference:47,852
Playtime:781.801 hours
Usage:30%
Score:27.743m
Score/min:591
Accuracy (listed only):42.291%
HSR (listed only):37.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,593
Deaths:319
KDR:4.994
Accuracy:28.554% A++
HSR:28.625% A
Blueshift VM5
A++
Kills:1,592
Deaths:318
KDR:5.006
Accuracy:27.511% A++
HSR:30.088% A++
NS-10 Burster
A++
Kills:531
Deaths:276
KDR:1.924
Accuracy:40.548% A++
HSR:5.838% C+
Comet VM2
A
Kills:522
Deaths:202
KDR:2.584
Accuracy:54.975% A
HSR:5.747% B++
NS-10 Burster
A++
Kills:471
Deaths:274
KDR:1.719
Accuracy:40.342% A++
HSR:4.883% C--
Comet VM2
A++
Kills:431
Deaths:201
KDR:2.144
Accuracy:56.324% B**
HSR:7.657% A++
Kills:5,140
Deaths (as MAX Suit):795
Deaths (to MAX Suits):2,678
KDR:6.46541
Kill Difference:4,345
Playtime:99.431 hours
Usage:4%
Score:5.032m
Score/min:844
Accuracy (listed only):41.376%
HSR (listed only):13.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:841
V. Kills:668 126%
Deaths:551
KDR:1.526
Accuracy:32.980% B
KPH:16.200 C++
VKPH:12.900 C**
Light PPA
B**
Kills:517
V. Kills:24 N/A
Deaths:55
KDR:9.400
Accuracy:47.007% B*
KPH:75.200 B**
VKPH:3.500 C+
Dual Photon Pods
B+
Kills:425
V. Kills:126 335%
Deaths:66
KDR:6.439
Accuracy:52.382% C+
KPH:80.400 C++
VKPH:23.800 B+
Hornet Missiles
M++
Kills:68
V. Kills:58 115%
Deaths:6
KDR:11.333
Accuracy:63.845% C*
KPH:128.700 B**
VKPH:109.800 M++
Kills:1,851 (1,358 + 0)
Deaths:678
KDR:2.730
VKDR:1.292
Vehicle Kills:876
Kill Difference:1,173
Playtime:64.533 hours
Usage:3%
Score:1.667m
Score/min:431
Piloting Accuracy:47.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:145
V. Kills:64 223%
Deaths:11
KDR:13.182
Accuracy:58.663% A*
KPH:522,000 U
VKPH:230,400 U
AP30 Shredder
U
Kills:106
V. Kills:30 342%
Deaths:13
KDR:8.154
Accuracy:20.576% F-
KPH:381,600 U
VKPH:108,000 U
L105 Zephyr
U
Kills:95
V. Kills:11 N/A
Deaths:4
KDR:23.750
Accuracy:48.400% B++
KPH:342,000 U
VKPH:39,600 U
Kills:346 (0 + 346)
Deaths:28
KDR:12.357
VKDR:3.750
Vehicle Kills:105
Kill Difference:318
Playtime:0.001 hours
Usage:0%
Score:0.330m
Score/min:4,948,980
Piloting Accuracy:N/A%
Gunner Accuracy:48.400%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,533
V. Kills:352 N/A
Deaths:113
KDR:31.266
Accuracy:53.852% B+
KPH:70.400 B*
VKPH:7 C
L100 Python HEAT
M**
Kills:1,243
V. Kills:281 441%
Deaths:57
KDR:21.807
Accuracy:56.118% B+
KPH:78.400 M**
VKPH:17.700 A
Skyguard
B+
Kills:351
V. Kills:261 134%
Deaths:51
KDR:6.882
Accuracy:34.999% B*
KPH:16.200 C**
VKPH:12 B+
L100 Python AP
M++
Kills:294
V. Kills:156 187%
Deaths:25
KDR:11.760
Accuracy:62.710% B++
KPH:66.100 M++
VKPH:35.100 M++
Kills:5,421 (5,421 + 0)
Deaths:246
KDR:22.037
VKDR:4.268
Vehicle Kills:1,050
Kill Difference:5,175
Playtime:92.211 hours
Usage:4%
Score:2.377m
Score/min:430
Driving Accuracy:62.710%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:884
V. Kills:526 168%
Deaths:115
KDR:7.687
Accuracy:49.559% C--
KPH:34.500 B**
VKPH:20.500 B**
E540 Halberd
A++
Kills:327
V. Kills:162 201%
Deaths:41
KDR:7.976
Accuracy:56.529% B**
KPH:51.500 A++
VKPH:25.500 A+
Supernova VPC
B+
Kills:270
V. Kills:38 N/A
Deaths:19
KDR:14.211
Accuracy:55.230% B+
KPH:39.700 C+
VKPH:5.600 D
Saron HRB
A
Kills:144
V. Kills:59 240%
Deaths:14
KDR:10.286
Accuracy:41.401% C
KPH:38.200 A
VKPH:15.600 C+
Proton II PPA
A
Kills:138
V. Kills:5 N/A
Deaths:11
KDR:12.546
Accuracy:26.191% B
KPH:91.300 A
VKPH:3.300 C
Kills:1,763 (1,154 + 609)
Deaths:200
KDR:8.815
VKDR:3.950
Vehicle Kills:790
Kill Difference:1,563
Playtime:44.087 hours
Usage:2%
Score:1.688m
Score/min:638
Driving Accuracy:55.230%
Gunner Accuracy:26.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:105
V. Kills:4 N/A
Deaths:6
KDR:17.500
Accuracy:37.645% C+
KPH:156.800 A+
VKPH:6 C+
E540 Halberd-H
C+
Kills:94
V. Kills:57 162%
Deaths:18
KDR:5.222
Accuracy:62.910% B++
KPH:35.100 C-
VKPH:21.300 C+
Kills:199 (0 + 199)
Deaths:24
KDR:8.292
VKDR:2.542
Vehicle Kills:61
Kill Difference:175
Playtime:3.352 hours
Usage:0%
Score:0.132m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:62.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:529
V. Kills:15 N/A
Deaths:12
KDR:44.083
Accuracy:25.594% A
KPH:169.500 M+
VKPH:4.800 B+
M40 Fury
A++
Kills:228
V. Kills:31 N/A
Deaths:13
KDR:17.539
Accuracy:42.155% B+
KPH:86.500 A++
VKPH:11.800 B+
M12 Kobalt
A++
Kills:219
V. Kills:13 N/A
Deaths:11
KDR:19.909
Accuracy:24.977% A+
KPH:129.700 A++
VKPH:7.700 B*
M40 Fury
B++
Kills:140
V. Kills:22 N/A
Deaths:10
KDR:14
Accuracy:39.257% C**
KPH:72.400 B++
VKPH:11.400 C+
M20 Basilisk
M*
Kills:114
V. Kills:18 N/A
Deaths:9
KDR:12.667
Accuracy:34.777% C--
KPH:58.900 M*
VKPH:9.300 B+
M60-G Bulldog
A
Kills:106
V. Kills:7 N/A
Deaths:14
KDR:7.571
Accuracy:47.530% A
KPH:50.500 A
VKPH:3.300 D
M20 Basilisk
M
Kills:70
V. Kills:14 467%
Deaths:4
KDR:17.500
Accuracy:41.377% C*
KPH:53.300 M
VKPH:10.700 C*
M60-G Bulldog
B**
Kills:55
V. Kills:4 N/A
Deaths:5
KDR:11
Accuracy:32.241% C-
KPH:58.200 B**
VKPH:4.200 D
Kills:1,461 (0 + 1,461)
Deaths:78
KDR:18.731
VKDR:1.590
Vehicle Kills:124
Kill Difference:1,383
Playtime:15.672 hours
Usage:1%
Score:0.577m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:32.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,881
V. Kills:140 N/A
Deaths:377
KDR:4.989
Accuracy:30.606% F
KPH:40.900 A
VKPH:3 D
S12 Renegade
A
Kills:221
V. Kills: N/A
Deaths:59
KDR:3.746
Accuracy:52.056% A
KPH:77.400 B*
VKPH:0 F
M12 Kobalt-F
B*
Kills:82
V. Kills:2 N/A
Deaths:21
KDR:3.905
Accuracy:24.427% C**
KPH:50.500 B*
VKPH:1.200 C+
Kills:2,184 (2,184 + 0)
Deaths:457
KDR:4.779
VKDR:0.311
Vehicle Kills:142
Kill Difference:1,727
Playtime:50.476 hours
Usage:2%
Score:0.671m
Score/min:221
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 38,38738,2366,3486.023B**2.3555.799%A**76.467%B*104.3M+N/A313366.7h1.7B**3.1B**
Orion VS54 23,64923,5014,7204.979A**1.3133.651%A**43.981%M109.8M**N/A462214.1h8.4A25B**
SVA-88 10,04810,0272,4914.025B**0.3629.751%A29.939%B+71.2B**N/A389140.8h9.4B*31.5B++
NS-44 Commissioner 9,5529,5264,9751.915B**1.7553.204%A*30.212%B**123.7M**N/A44277h2.6A4.8B**
MKV Suppressed 6,6376,6231,6593.992M**0.3234.798%A++34.335%A**83.5A**N/A40479.3h9.3B**26.7B*
Terminus VX-9 5,8995,8291,4733.957A**0.2934.493%A++42.803%A*93.4A**1.1B**33562.4h9.9B**28.8B*
Pulsar C 5,2455,2241,6233.219A+0.4532.574%A+25.785%B+47.1B*N/A232111h9.8B++30.2B++
L100 Python HESH 3,8853,53311331.265A++27.6053.852%B+1.274%C70.4B*7C33250.2h2.8B++5.2B++
Serpent VE92 3,4673,4531,4202.432A1.2425.463%B14.828%D-36.7B+N/A15994.1h11.5B+45.3B+
Betelgeuse 54-A 3,1403,1115595.565B*1.9032.157%A44.262%A++137A*1.3B**71922.7h8.6A26.7B**
VX6-7 2,6972,6786694.003A**0.3334.069%A++28.641%A69.9A+N/A36938.3h9.1B*26.8B**
NS Decimator 3,2912,3011,2401.856B**1.8161.951%C++2.39%C++41.1B+17.7C*63656h4.4C**7.1B+
Sirius SX12 2,1352,1308202.598A+1.0731.117%A11.972%D--47.4B**N/A25644.9h11.9B*38.1B++
Thanatos VE70 2,1112,1106803.103M0.5751.986%A12.796%D65.9A*N/A35332h3.4B**6.6B**
Parallax VX3 1,9581,9582238.78A++5.1149.764%A++75.741%C59.7A*N/A33432.8h1.9B++3.8B*
M40 Fury-F 2,0211,8813774.989A++1.3230.606%FN/A40.9A3D21546h4.4B**14.5B*
Artemis VX26 1,8501,8444224.37M0.7033.155%A21.746%C+64.9A+N/A31128.4h10.2B*30.8B*
Phobos VX86 1,8041,7938981.997B+1.6762.485%B10.151%D--39.1C+N/A20245.9h2.3B3.6B+
Flare VE6 1,6991,6964253.991M0.3224.671%B+22.406%C58.1B++N/A34429.2h9.3B++37.5B+
Blueshift VM5 1,6041,5933194.994A1.3228.554%A++28.625%A75.5MN/A37721.1h11.4A+39.9B**
Blueshift VM5 1,6101,5923185.006A1.3427.511%A++30.088%A++75.8MN/A37821h11A+39.9B**
Solstice SF 1,6151,5927712.065B**1.6027.084%B+11.181%D--33.3B*N/A18547.8h9.3B+34.5B++
NS-11C 1,4781,4673194.599S0.9336.9%A**32.106%A*97.2M*N/A37715.1h10.9B*29.5B**
Pulsar LSW 1,4351,4322815.096M*1.4332.436%A++37.36%A++97.4A*N/A54414.7h8.4A25.9B**
Proximity Mine 1,3651,3651907.184B**3.5152.489%AN/A197.8A++N/A9156.9h1.6B**3.1B**
Spear Anti-Vehicle Phalanx Turret 1,7301,2955125.392M+21.7253.628%B*3.089%C--74.9A*25.1B67117.3h5.1B**9.6B**
NS-15M1 1,2681,2682864.434A*0.7634.419%A*32.886%A71.2B**N/A47617.8h8.6A25B**
L100 Python HEAT 1,5241,2435721.807S18.1456.118%B+2.816%C*78.2M**17.7A66015.9h3A+5.3A+
Lasher X2 1,2021,1893453.446M**0.2227.171%C*4.71%B+45.9B*N/A24725.9h21.5C79.2C*
Eidolon VE33 1,1921,1833243.651A*0.0238.493%A++30.431%B++68.4A**N/A28917.3h6.3B**16.4B**
Force-Blade 1,1941,16233,9390.034B3.6440.768%B*1.635%D0.7C++N/A31662.1h2.2B+5.4B+
Pulsar VS1 1,1541,1514422.604A++1.0725.639%B+16.681%D41.6B**N/A24527.7h13.7B+53.4B+
C-4 1,5741,1154402.534B*1.1427.948%B+N/A95.3B39.2B++152011.7h1.3B+4.6B+
Tank Mine 1,7119592394.013B++0.3432.767%C+N/A117C*91.7B**20088.2h1.8C**5.4B+
MANA Anti-Vehicle Turret 1,9349481954.862A1.1957.72%C++1.899%D*9480A*9860A**121737400.1h6.6B11.5B+
Anti-Vehicle Grenade 9718951895N/A891.3362.041%AN/A745.8A++63.3C54431.2h3A4.8A
Supernova FPC 1,4108841157.687B4.0249.559%C--2.602%C++34.4B**20.5B**61825.7h4.3B*8.7B+
Maelstrom Turbo Laser 1,5098415511.526C+2.1432.98%B1.903%C16.2C++12.9C**35351.8h86.2B+261.3B+
NS-7 PDW 8168142782.928M0.7434.331%A++15.356%C-50.6B**N/A34716.1h11.2B*32.6B*
Solstice VE3 7367306411.406U7.7424.536%B19.315%C+35.1B**N/A33720.8h10.8B**43.9B++
NS-AM7 Archer 6576253731.676M+1.9968.658%A34.24%A++34.7S1.8D22018h6.5B**9.5A
NS-15M AE 606604916.637A*2.9734.28%A++48.344%A*118.4A*N/A6155.1h8.3A24.2B**
H-V45 6056011773.395B**0.2732.896%A++30.283%A69.9A++N/A4888.6h10.5B**31.9B**
S1 8445812462.362M++1.3166.951%B**1.549%D43.4A+19.6B*66713.4h5.4B++8.1B*
Sticky Grenade 5645561556N/A552.3362.491%AN/A1390B**20B*84180.4h1.5B*2.4B*
Beamer VS3 5395362472.17A++1.5031.293%B+32.836%A+58.3A++N/A2489.2h7.7B+24.5C*
Frag Grenade 5345321532N/A528.3336.671%D*N/A1773.3S6.7C+68640.3h1.6A*4.4B**
NS-10 Burster 9705312761.924B**1.7540.548%A++5.838%C+9.4A++7.7M+23856.7h142.8C*352.1B*
M12 Kobalt 5445291244.083M++40.4125.594%A20.794%B+170.6M+4.8B+6123.1h12.9B**50.2B*
Comet VM2 7555222022.584A*1.0954.975%A5.747%B++25.6M11.4M**32620.4h19.3B+35.2B++
Light PPA 541517559.4B*5.7347.007%B*N/A74.9B**3.5C+4366.9h9.1B+19.4B+
Lancer VS22 9595163101.665A2.0069.772%B**1.938%C++19.5B++16.7B+37726.5h23.6C*33.8C**
NS-10 Burster 9004712741.719B**1.9540.342%A++4.883%C--8.4B**7.7M+25656h162.3C-402.3B+
Comet VM2 6104312012.144A1.5356.324%B**7.657%A++21.3A++8.9A*26120.2h23.9B+42.4B++
Dual Photon Pods 551425666.439C+2.7752.382%C+1.412%C*80.2C++23.8B+9645.3h20.5B39.2B
Ursa 425422537.962S4.2920.285%C26.54%B48.5B+N/A3278.7h9B*44.2B+
NS-11A 3983941023.863A**0.1935.848%A*34.264%A++89.5M+N/A4854.4h10.4B**29B**
V10 3603602415S11.3349.119%A70.556%D27.9CN/A10712.9h2.4C+4.9B+
Skyguard 612351516.882A++3.2134.999%B*2.279%C**16.2C**12B+41621.7h126.1C++360.2B+
VX29 Polaris 344340704.857M++1.1936.259%A*42.647%M+121.4M++1.4A*7332.8h9.6B**26.3B*
E540 Halberd 489327417.976C+4.3156.529%B**3.364%B+51.9A++25.7A+10356.3h5B++8.8B**
L100 Python AP 4502942511.76A+8.0962.71%B++2.721%C+65.3M++34.7M++7724.5h4.7B*7.5B**
Equinox VE2 Burst 281278723.861A0.1936.6%A++56.115%M*95.9A++1B++3002.9h9.9B**27.1B**
Supernova VPC 3082701914.211B10.5455.23%B+N/A39.7C+5.6D2486.8h2.9B+5.3B+
Nyx VX31 258257693.725B**0.0637.752%B++22.568%D46.7B+N/A2315.5h5.4C**14.3B+
NS-15M2 237235465.109A*1.4436.227%A*57.447%M**123.7M+1.1B**6491.9h9.1B**25.2B**
M40 Fury 2592281317.538A++13.8742.155%B+N/A87.7A++11.9B+7532.6h9.1B*21.5B*
S12 Renegade 221221593.746C++0.0852.056%A9.05%A76.2B*N/A3202.9h2.9B+5.5B++
Hades VSH4 3652201471.497A*2.1770.379%B2.273%C+18.5C+12.2C++18711.9h8.1B11.5B+
M12 Kobalt 2322191119.909C**16.2424.977%A+17.808%C+128.8A++7.6B*7571.7h15B++60B++
NS-44L Blackhand 193192912.11B*1.5650.157%B*45.833%C**58.2A*N/A1843.3h3.3B*6.6B++
Eridani SX5 177176533.321A++0.3532.373%B**34.091%A*67.7AN/A7032.6h8A24.8B*
Nemesis VSH9 3211741441.208B**2.4665.35%B+3.448%B+10.2C8.6C35417.1h10.9D--16.7D
Aspis Anti-Aircraft Phalanx Turret 346156169.75A**6.0839.046%A*N/A20.5A++25M+8067.6h122B*312.5B**
Lumine Edge 1541503,3570.045C3.6232.772%B+2%F--1.1C-N/A3137h1.7C5.1C**
C150 Dalton 2091451113.182B**9.5158.663%A*N/A1450U640U16164900.1h4C*6.8B**
Saron HRB 2031441410.286B**6.6241.401%C1.389%C+37.9A15.5C+8383.8h12.6A+30.4A
MANA Anti-Personnel Turret 146142334.303N/A0.6322.694%UN/A1420U40U5574600.1h18T*79.5T*
M40 Fury 1621401014B**10.3339.257%C**2.143%C**73.7B*11.6C+8171.9h11.6B+29.6B+
Proton II PPA 1431381112.545C+8.8826.191%B2.899%B*92A3.3C5691.5h7B*26.8B*
MAX Punch 1291298000.161B3.5146.292%C+N/A1.4C+N/A791h1.6C++3.4C**
M20 Basilisk 132114912.667S9.0034.777%C--7.895%B*60M*9.5B+4721.9h30.7A++88.3A+
AP30 Shredder 136106138.154B+4.4820.576%F-2.83%B+1060U300U12023800.1h30.9A++150.4B**
M60-G Bulldog 113106147.571B*3.9047.53%A3.774%B+50.5A3.3D3912.1h6B++12.6B**
Proton II PPA-H 109105617.5B+13.8337.645%C+2.857%B**150A5.7C+8060.7h7.1B*18.9B++
M60-A Bulldog 119105138.077B+4.4143.905%B++N/A61.8B**8.2B+6231.7h4.2B**9.6B**
NSX Tomoe 103103333.121B++0.5534.634%B**47.573%B**93.6A*N/A2731.1h10.6B**30.6B*
L105 Zephyr 10695423.75A++20.0848.4%B++N/A950U110U4804500.1h3.8A+7.9B**
E540 Halberd-H 15194185.222C1.5562.91%B++N/A34.8C-21.1C+6212.7h7.5C--12C+
Phantom VA23 8787187U83.3338.212%B+16.092%F23.5DN/A1323.7h5C+13.1C*
M12 Kobalt 8585242.5B++38.8326.04%B++36.471%M**212.5A++N/A5220.4h13.2B*50.6B*
M12 Kobalt-F 8482213.905B**0.2424.427%C**24.39%M51.3B*1.3C+2311.6h11.2B+45.7B+
M20 Basilisk 8470417.5S13.8341.377%C*7.143%B+53.8M10.8C**5381.3h39.7A++95.8A+
Hornet Missiles 12668611.333B**7.6663.845%C*1.471%C+136B**116M*25800.5h11.9C+18.6C++
M60-G Bulldog 5955511A++7.3332.241%C-5.455%A+61.1B**4.4D4300.9h4.5B**13.9B+
Damascus Edge 55533,3630.016C--3.6518.786%D-5.66%C0.4CN/A1138.1h1.9B+9.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6928,18814.5h
Restoration Kit1059254.3h
Nano-Armor Kit292422,80539.8h
Anti-Vehicle MANA Turret184683.8h
Spawn Beacon341,6381.5h
Nanite Revive Grenade01,2520.3h
Medical Applicator14482,9049.7h
Spitfire Auto-Turret64400.5h
Ammunition Package187860.4h
Medical Kit3,61727,80997h
Anti-Infantry MANA Turret43030.5h
Recon Detection Device7914,16121.7h

Check the help document for the dictionary if you want to learn more about words used here.


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