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Serviceman Grunt SonmiNC[lACl] SonmiNC
NC BR 24

KDR: 3.95

Score: 28.2m

Last Seen: Aug 3rd, 2019 4:54 AM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 24 - New Conglomerate on Emerald
Level Progress (to 25): 83%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor AF-4 Cyclone NS-44 Commissioner GD-7F GD-22S NC6A GODSAW NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,443,246 MLG Score: 10746
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.259%37.046%130619119527,4173.929060.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.629%2.748M2.465A**-1.982F-HEAD ++ (~19.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.713B++7.60.471B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.056%2.094%113212121912371600.805907119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%0.286C*0.467B+0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.479B+33.70.364C**50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.178%15.493%11941210426328851.29878495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.394%-0.926D--2.725M0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.592B+12.80.68B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.702%74.117%1192121211,5174985023.1265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%2.815M+0.459B+-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.80.442B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.925%11.765%119112135156610.0899471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.191A*-0.567D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.763B++2.10.564B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m265.5%1073 (64.4k)915 (54.9k)3.9458545,32611,4874.0747824 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214405633.957%42.68%144902:4110

7% Combat Medic42% Heavy Assault31% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 5:18 AMJul 8th, 2014 1:10 AMSep 2nd, 2019 5:16 AM (19d) (PST)Aug 3rd, 2019 2:26 AM (49d) (PST)Aug 3rd, 2019 12:54 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0802957851.4710.3730.6284.0230.04510746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,80017,71547,085882238241354,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.7h/21.4d 1,481 19,345 11,336 124k 442 2,740 1,373 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,070
Deaths:1,531
KDR:4.618
Accuracy:34.400% A++
HSR:38.755% A++
GD-22S
M+
Kills:2,291
Deaths:447
KDR:5.125
Accuracy:35.069% A*
HSR:43.605% M+
NC6A GODSAW
A*
Kills:1,765
Deaths:413
KDR:4.274
Accuracy:34.910% B**
HSR:43.116% A*
NC6 Gauss SAW
M
Kills:1,737
Deaths:437
KDR:3.975
Accuracy:34.146% M
HSR:33.909% A++
EM6
A*
Kills:1,260
Deaths:274
KDR:4.599
Accuracy:32.460% A++
HSR:39.127% A*
EM1
M**
Kills:1,189
Deaths:249
KDR:4.775
Accuracy:34.665% A**
HSR:45.921% M**
Kills:15,312
Deaths (as Heavy Assault):3,351
Deaths (to Heavy Assaults):3,666
KDR:4.56938
Kill Difference:11,961
Playtime:216.070 hours
Usage:42%
Score:12.746m
Score/min:983
Accuracy (listed only):34.275%
HSR (listed only):40.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:2,859
Deaths:549
KDR:5.208
Accuracy:36.669% A*
HSR:36.516% M
GD-7F
A++
Kills:2,683
Deaths:659
KDR:4.071
Accuracy:34.090% A++
HSR:28.662% A+
AC-X11
A++
Kills:378
Deaths:80
KDR:4.725
Accuracy:34.296% A++
HSR:29.101% A
AF-19 Mercenary
A**
Kills:327
Deaths:146
KDR:2.240
Accuracy:35.053% A**
HSR:36.086% A**
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C--
Kills:6,532
Deaths (as Light Assault):1,515
Deaths (to Light Assaults):2,363
KDR:4.31155
Kill Difference:5,017
Playtime:53.585 hours
Usage:10%
Score:2.654m
Score/min:825
Accuracy (listed only):40.824%
HSR (listed only):27.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:2,859
Deaths:549
KDR:5.208
Accuracy:36.669% A*
HSR:36.516% M
Carnage AR
A*
Kills:962
Deaths:256
KDR:3.758
Accuracy:35.773% A*
HSR:31.185% A+
NC1 Gauss Rifle
M
Kills:594
Deaths:159
KDR:3.736
Accuracy:35.365% A**
HSR:38.721% M
GR-22
M+
Kills:434
Deaths:93
KDR:4.667
Accuracy:33.899% A++
HSR:40.092% M+
Reaper DMR
A**
Kills:333
Deaths:51
KDR:6.529
Accuracy:38.480% A**
HSR:42.042% A*
NC9 A-Tross
M++
Kills:324
Deaths:71
KDR:4.563
Accuracy:33.964% A++
HSR:45.370% M++
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C--
Kills:5,791
Deaths (as Combat Medic):1,260
Deaths (to Combat Medics):1,364
KDR:4.59603
Kill Difference:4,531
Playtime:36.437 hours
Usage:7%
Score:1.934m
Score/min:885
Accuracy (listed only):39.873%
HSR (listed only):33.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:2,683
Deaths:659
KDR:4.071
Accuracy:34.090% A++
HSR:28.662% A+
AC-X11
A++
Kills:378
Deaths:80
KDR:4.725
Accuracy:34.296% A++
HSR:29.101% A
AF-19 Mercenary
A**
Kills:327
Deaths:146
KDR:2.240
Accuracy:35.053% A**
HSR:36.086% A**
Warden
A*
Kills:142
Deaths:43
KDR:3.302
Accuracy:40.477% A*
HSR:34.507% A+
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C--
Kills:3,581
Deaths (as Engineer):941
Deaths (to Engineers):1,844
KDR:3.80553
Kill Difference:2,640
Playtime:27.404 hours
Usage:5%
Score:1.285m
Score/min:781
Accuracy (listed only):42.368%
HSR (listed only):28.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:11,398
Deaths:1,837
KDR:6.205
Accuracy:53.753% A*
HSR:74.022% B+
AF-4 Cyclone
M
Kills:2,859
Deaths:549
KDR:5.208
Accuracy:36.669% A*
HSR:36.516% M
NS-44 Commissioner
A*
Kills:2,755
Deaths:1,372
KDR:2.008
Accuracy:55.241% A*
HSR:31.688% A
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
NC14 Bolt Driver
A*
Kills:119
Deaths:22
KDR:5.409
Accuracy:49.315% A*
HSR:83.193% B**
NS-AM7 Archer
A++
Kills:80
Deaths:50
KDR:1.600
Accuracy:70.661% A++
HSR:32.500% A++
Kills:17,445
Deaths (as Infiltrator):3,898
Deaths (to Infiltrators):1,415
KDR:4.47537
Kill Difference:13,547
Playtime:159.669 hours
Usage:31%
Score:8.079m
Score/min:843
Accuracy (listed only):50.425%
HSR (listed only):46.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:719
Deaths:157
KDR:4.580
Accuracy:38.195% B+
HSR:25.035% A*
AF-34 Mattock
A
Kills:666
Deaths:157
KDR:4.242
Accuracy:44.052% B*
HSR:23.123% A
NCM2 Falcon
A
Kills:280
Deaths:77
KDR:3.636
Accuracy:51.979% A
HSR:4.643% C+
NCM2 Falcon
B**
Kills:185
Deaths:76
KDR:2.434
Accuracy:54.047% B**
HSR:6.486% B*
Kills:1,850
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):671
KDR:7.92291
Kill Difference:1,616.500
Playtime:16.959 hours
Usage:3%
Score:1.507m
Score/min:1,481
Accuracy (listed only):47.068%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:101
V. Kills:8 N/A
Deaths:15
KDR:6.733
Accuracy:59.091% B+
KPH:73.800 B++
VKPH:5.800 C**
Vortek Rotary
A
Kills:90
V. Kills:92 97%
Deaths:39
KDR:2.308
Accuracy:39.241% A+
KPH:20.300 B
VKPH:20.700 A
M20 Mustang
B*
Kills:68
V. Kills:60 111%
Deaths:40
KDR:1.700
Accuracy:34.272% B+
KPH:17.900 B
VKPH:15.800 B*
Kills:259 (259 + 0)
Deaths:94
KDR:2.755
VKDR:1.702
Vehicle Kills:160
Kill Difference:165
Playtime:9.598 hours
Usage:2%
Score:0.278m
Score/min:482
Piloting Accuracy:34.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:62.577% A+
KPH:210.600 S
VKPH:6.400 C--
L100 Python AP
B**
Kills:60
V. Kills:28 207%
Deaths:7
KDR:8.571
Accuracy:61.814% B++
KPH:47.900 B**
VKPH:22.300 B++
Kills:126 (126 + 0)
Deaths:8
KDR:15.750
VKDR:3.750
Vehicle Kills:30
Kill Difference:118
Playtime:1.567 hours
Usage:0%
Score:0.071m
Score/min:752
Driving Accuracy:61.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A*
Kills:52
V. Kills:13 371%
Deaths:2
KDR:26
Accuracy:44.569% B+
KPH:43.400 A*
VKPH:10.800 D-
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:6.500
Vehicle Kills:13
Kill Difference:50
Playtime:1.199 hours
Usage:0%
Score:0.043m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:44.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:186
V. Kills:5 N/A
Deaths:6
KDR:31
Accuracy:24.354% A
KPH:129.200 A++
VKPH:3.500 B++
M40 Fury
A*
Kills:101
V. Kills:9 N/A
Deaths:5
KDR:20.200
Accuracy:38.540% B+
KPH:100.700 A*
VKPH:9 C+
M40 Fury
M*
Kills:100
V. Kills:12 N/A
Deaths:3
KDR:33.333
Accuracy:42.623% B++
KPH:141.300 M*
VKPH:17 B**
M12 Kobalt
A++
Kills:87
V. Kills: N/A
Deaths:3
KDR:29
Accuracy:22.469% B**
KPH:138.500 A++
VKPH:0 F-
Kills:474 (0 + 474)
Deaths:17
KDR:27.882
VKDR:1.529
Vehicle Kills:26
Kill Difference:457
Playtime:3.778 hours
Usage:1%
Score:0.218m
Score/min:961
Driving Accuracy:N/A%
Gunner Accuracy:22.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,44811,3981,8376.205A2.2653.753%A*74.022%B+99.2MN/A426114.9h1.8B*3.3B**
LA1 Anchor 7,1087,0701,5314.618B*0.6734.4%A++38.755%A++105.8A*N/A60466.8h7.6A22.2B**
AF-4 Cyclone 2,8732,8595495.208M+1.2636.669%A*36.516%M114.8M*N/A74024.9h7.5A20.4B**
NS-44 Commissioner 2,7562,7551,3722.008B**1.9455.241%A*31.688%A149.7SN/A71118.4h2.7B**4.8B**
GD-7F 2,6932,6836594.071M++0.1334.09%A++28.662%A+78.2A*N/A49734.3h9.2A27B**
GD-22S 2,3002,2914475.125A*1.1835.069%A*43.605%M+104.6MN/A57321.9h8.2B**23.3B**
NC6A GODSAW 1,7891,7654134.274B**0.3334.91%B**43.116%A*129.8A*1.8A+40313.6h7.3C*20.9B++
NC6 Gauss SAW 1,7471,7374373.975M0.0334.146%M33.909%A++96.5M++N/A60618h7.1B**20.8B*
EM6 1,2661,2602744.599A++0.6532.46%A++39.127%A*107.7A**N/A66811.7h8.4B**25.9B*
EM1 1,1971,1892494.775M**0.8334.665%A**45.921%M**136.7SN/A7028.7h9.4B+27.2B**
Carnage AR 9659622563.758A++0.1935.773%A*31.185%A+77A*N/A40712.5h10.3A28.7A
NS Decimator 1,2598964292.089A1.8663.613%B2.455%C*45.5B+18.4C**68819.7h4.5C*7.1B
AF-34 Mattock 7217191574.58B+0.6338.195%B+25.035%A*85.6A**N/A4728.4h3.4A+9B**
AF-34 Mattock 6706661574.242B+0.3044.052%B*23.123%A79.3A*N/A4498.4h4.3A9.8B**
NC1 Gauss Rifle 6055941593.736A**0.2135.365%A**38.721%M92.8S1.7M*5126.4h8.6A+24.3A
GR-22 434434934.667A**0.7233.899%A++40.092%M+103.3M*N/A5974.2h10.2A30B**
NC05 Jackhammer 384383993.869M0.0857.36%A+23.238%A*85.1A++N/A5684.5h3.2A5.5B**
AC-X11 380378804.725M**0.7834.296%A++29.101%A90M+N/A7994.2h7.3B**21.2B*
Reaper DMR 337333516.529A++2.5838.48%A**42.042%A*107.4M++1.3A++6823.1h7.3A19A
AF-19 Mercenary 3293271462.24A++1.7135.053%A**36.086%A**47.4A++N/A4306.9h10.1B*28.8B*
NC9 A-Tross 327324714.563M+0.6233.964%A++45.37%M++95.3M++N/A5033.4h7.5A22.2B**
NCM2 Falcon 348280773.636A*0.3151.979%A4.643%C+50.9S12.4M**5985.5h6.8B**13.1B*
Mag-Cutter 28027311,1010.025C++3.9232.291%C**3.663%C-0.6C+N/A3461.5h2.1B+6.4C++
Anti-Vehicle Grenade 2832581258N/A254.0558.197%B*N/A645A62.5C72180.4h3.2A5.5B**
MKV Suppressed 234234683.441M++0.5036.913%A*20.94%C*93.6M+N/A5092.5h9.3B**25.3B*
M12 Kobalt 191186631A++27.0524.354%A21.505%B++132.9A*3.6B++6511.4h15.9B++65.1B++
NCM2 Falcon 244185762.434A++1.5154.047%B**6.486%B*34.3M**10.9A**4675.4h10.6B++19.7B*
Warden 144142433.302A++0.6440.477%A*34.507%A+83.5M**1.2A4041.7h6.9B**17.1B**
Sticky Grenade 1341341134N/A130.0561.977%B**N/A1340B++N/A114750.1h1.2B**2B*
NC14 Bolt Driver 119119225.409A*1.4649.315%A*83.193%B**56.7A*N/A4922.1h1.8A3.7A
Tank Mine 170113195.947A++2.0053.081%A+N/A141.3B++71.3B24000.8h2C+3.7A+
Shrike 155109621.758A++2.1963.241%B*N/A43.6A++18.4B*7042.5h6.3C**9.9B+
Spear Anti-Vehicle Phalanx Turret 133106521.2A*17.2565.244%A*5.66%B*117.8S30B*9680.9h4A6.2A+
M40 Fury 110101520.2M16.2538.54%B+1.98%C**101A*9C+10391h8.2B**21.3B*
M30 Mustang AH 109101156.733C*2.7959.091%B+1.98%B*72.1B++5.7C**5401.4h3.9B*6.5B*
M40 Fury 112100333.333S29.3942.623%B++N/A142.9M*17.1B**14320.7h7.5B**17.7B**
C-4 12796352.743B**1.2038.585%A*N/A96C**31C++20951h1.3B+3.2B**
Vortek Rotary 18290392.308C**1.6439.241%A+2.222%C+20.5B+20.9A4534.4h67.2B171.2B+
Hawk GD-68 14288312.839M**1.1170.302%B**3.409%B+28.4A+17.4A+5083.1h6.9B++9.8B*
M12 Kobalt 8787329A*25.0522.469%B**26.437%A++145A*N/A10040.6h14.6B++64.8B++
NS-AM7 Archer 8580501.6M2.3570.661%A++32.5%A++28.6S1.8D1612.8h5.8A8.1A
M20 Mustang 12868401.7C+2.2534.272%B+N/A17.9B15.8B*4953.8h102.2C*298.1B+
L100 Python HESH 6866166S62.0562.577%A+N/A220S6.7C-9370.3h1.5A++2.5A+
L100 Python AP 886078.571B++4.6361.814%B++N/A46.2B**21.5B+7041.3h4.9B+7.9B*
Enforcer ML85 6552226S22.0544.569%B+1.923%C+43.3A*10.8D-5911.2h7.7A+17.2A+
GD-66 Claw 5151133.923A**0.0267.925%B*11.765%C--72.9AN/A3150.7h2.1B++3.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134640.4h
Anti-Vehicle MANA Turret0590.1h
Nanite Revive Grenade02990.1h
Medical Kit1,40910,05730.9h
Medical Applicator3122,8431.5h
Spitfire Auto-Turret1760.1h
Motion Spotter149,2464.6h
Ammunition Package62550.1h
Nano-Armor Kit3546,2143.2h
Recon Detection Device56640.8h

Check the help document for the dictionary if you want to learn more about words used here.


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