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Maverick Grunt SonmiNC[lACl] SonmiNC
NC BR 20

KDR: 3.95

Score: 28.1m

Last Seen: Jun 12th, 2019 5:56 PM
- OFFLINE - 334.3 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 25
Level Progress (to 21): 85%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor AF-4 Cyclone NS-44 Commissioner GD-7F GD-22S NC6 Gauss SAW NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,450,752 MLG Score: 10752
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.276%37.042%130719119127,2503.924820.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.618%2.754M2.469A**-2.053F--HEAD ++ (~19.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.714B++7.50.473B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.056%2.094%113212081912371600.805907119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%0.283C*0.461B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.478B+33.70.364C**50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.178%15.493%11941206426328851.29878495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.394%-0.999D--3.281M*-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.559B+12.80.664B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.702%74.151%1192120811,4904945023.2591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%2.814M+0.458B+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.80.441B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.925%11.765%119112095156010.0909091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.196A*-0.561D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.764B++2.10.564B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 25
28.1m265.4%1075 (64.5k)916 (55k)3.9494845,10311,4204.0779320 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210403933.961%42.705%145002:4110

7% Combat Medic42% Heavy Assault31% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 5:18 AMJul 8th, 2014 1:10 AMJun 26th, 2019 6:59 AM (4h) (PST)Jun 12th, 2019 3:56 PM (14d) (PST)Jun 12th, 2019 1:56 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0802957851.4700.3720.6284.0200.04510752

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,78917,70747,082882238241354,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
511.4h/21.3d 1,467 19,261 11,279 123.4k 437 2,735 1,367 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,070
Deaths:1,531
KDR:4.618
Accuracy:34.400% A++
HSR:38.755% A++
GD-22S
M+
Kills:2,284
Deaths:446
KDR:5.121
Accuracy:35.079% A*
HSR:43.608% M+
NC6 Gauss SAW
M
Kills:1,737
Deaths:437
KDR:3.975
Accuracy:34.146% M
HSR:33.909% A++
NC6A GODSAW
A*
Kills:1,717
Deaths:403
KDR:4.261
Accuracy:35.063% B**
HSR:43.506% A*
EM6
A**
Kills:1,260
Deaths:274
KDR:4.599
Accuracy:32.460% A*
HSR:39.127% A**
EM1
M**
Kills:1,189
Deaths:249
KDR:4.775
Accuracy:34.665% A**
HSR:45.921% M**
Kills:15,257
Deaths (as Heavy Assault):3,340
Deaths (to Heavy Assaults):3,642
KDR:4.56796
Kill Difference:11,917
Playtime:214.921 hours
Usage:42%
Score:12.706m
Score/min:985
Accuracy (listed only):34.302%
HSR (listed only):40.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:2,842
Deaths:542
KDR:5.244
Accuracy:36.689% A*
HSR:36.559% M+
GD-7F
A*
Kills:2,683
Deaths:659
KDR:4.071
Accuracy:34.090% A*
HSR:28.662% A++
AC-X11
A++
Kills:378
Deaths:80
KDR:4.725
Accuracy:34.296% A++
HSR:29.101% A
AF-19 Mercenary
M
Kills:327
Deaths:146
KDR:2.240
Accuracy:35.053% M
HSR:36.086% A**
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C-
Kills:6,515
Deaths (as Light Assault):1,508
Deaths (to Light Assaults):2,349
KDR:4.32029
Kill Difference:5,007
Playtime:53.569 hours
Usage:10%
Score:2.654m
Score/min:826
Accuracy (listed only):40.828%
HSR (listed only):27.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:2,842
Deaths:542
KDR:5.244
Accuracy:36.689% A*
HSR:36.559% M+
Carnage AR
A*
Kills:924
Deaths:245
KDR:3.771
Accuracy:35.620% A*
HSR:30.952% A+
NC1 Gauss Rifle
M
Kills:594
Deaths:159
KDR:3.736
Accuracy:35.365% M
HSR:38.721% M
GR-22
M+
Kills:431
Deaths:92
KDR:4.685
Accuracy:34.026% A*
HSR:40.139% M+
Reaper DMR
A**
Kills:333
Deaths:51
KDR:6.529
Accuracy:38.480% A**
HSR:42.042% A**
NC9 A-Tross
M++
Kills:282
Deaths:58
KDR:4.862
Accuracy:34.824% A++
HSR:45.390% M++
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C-
Kills:5,691
Deaths (as Combat Medic):1,228
Deaths (to Combat Medics):1,354
KDR:4.63436
Kill Difference:4,463
Playtime:35.579 hours
Usage:7%
Score:1.899m
Score/min:889
Accuracy (listed only):39.980%
HSR (listed only):33.313%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,683
Deaths:659
KDR:4.071
Accuracy:34.090% A*
HSR:28.662% A++
AC-X11
A++
Kills:378
Deaths:80
KDR:4.725
Accuracy:34.296% A++
HSR:29.101% A
AF-19 Mercenary
M
Kills:327
Deaths:146
KDR:2.240
Accuracy:35.053% M
HSR:36.086% A**
Warden
A*
Kills:142
Deaths:43
KDR:3.302
Accuracy:40.477% A*
HSR:34.507% A+
GD-66 Claw
B*
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.925% B*
HSR:11.765% C-
Kills:3,581
Deaths (as Engineer):941
Deaths (to Engineers):1,841
KDR:3.80553
Kill Difference:2,640
Playtime:27.404 hours
Usage:5%
Score:1.285m
Score/min:781
Accuracy (listed only):42.368%
HSR (listed only):28.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:11,371
Deaths:1,830
KDR:6.214
Accuracy:53.753% A*
HSR:74.057% B+
AF-4 Cyclone
M+
Kills:2,842
Deaths:542
KDR:5.244
Accuracy:36.689% A*
HSR:36.559% M+
NS-44 Commissioner
A*
Kills:2,743
Deaths:1,363
KDR:2.012
Accuracy:55.258% A*
HSR:31.571% A
MKV Suppressed
A*
Kills:234
Deaths:68
KDR:3.441
Accuracy:36.913% A*
HSR:20.940% C*
NC14 Bolt Driver
A*
Kills:119
Deaths:22
KDR:5.409
Accuracy:49.315% A*
HSR:83.193% B**
NS-AM7 Archer
A++
Kills:80
Deaths:50
KDR:1.600
Accuracy:70.661% A++
HSR:32.500% A++
Kills:17,389
Deaths (as Infiltrator):3,875
Deaths (to Infiltrators):1,404
KDR:4.48748
Kill Difference:13,514
Playtime:159.391 hours
Usage:31%
Score:8.072m
Score/min:844
Accuracy (listed only):50.432%
HSR (listed only):46.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:719
Deaths:157
KDR:4.580
Accuracy:38.195% B+
HSR:25.035% A*
AF-34 Mattock
A
Kills:666
Deaths:157
KDR:4.242
Accuracy:44.052% B*
HSR:23.123% A
NCM2 Falcon
A
Kills:280
Deaths:77
KDR:3.636
Accuracy:51.979% A
HSR:4.643% C+
NCM2 Falcon
A
Kills:185
Deaths:76
KDR:2.434
Accuracy:54.047% A
HSR:6.486% B*
Kills:1,850
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):670
KDR:7.92291
Kill Difference:1,616.500
Playtime:16.931 hours
Usage:3%
Score:1.506m
Score/min:1,483
Accuracy (listed only):47.068%
HSR (listed only):14.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:101
V. Kills:8 N/A
Deaths:15
KDR:6.733
Accuracy:59.091% B+
KPH:73.800 B*
VKPH:5.800 C**
Vortek Rotary
A
Kills:90
V. Kills:92 97%
Deaths:39
KDR:2.308
Accuracy:39.241% A+
KPH:20.300 B+
VKPH:20.700 A
M20 Mustang
B*
Kills:68
V. Kills:60 111%
Deaths:40
KDR:1.700
Accuracy:34.272% B+
KPH:17.900 B+
VKPH:15.800 B*
Kills:259 (259 + 0)
Deaths:94
KDR:2.755
VKDR:1.702
Vehicle Kills:160
Kill Difference:165
Playtime:9.598 hours
Usage:2%
Score:0.278m
Score/min:482
Piloting Accuracy:34.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:62.577% A+
KPH:210.600 S
VKPH:6.400 C-
L100 Python AP
A
Kills:60
V. Kills:28 207%
Deaths:7
KDR:8.571
Accuracy:61.814% B++
KPH:47.900 A
VKPH:22.300 B++
Kills:126 (126 + 0)
Deaths:8
KDR:15.750
VKDR:3.750
Vehicle Kills:30
Kill Difference:118
Playtime:1.567 hours
Usage:0%
Score:0.071m
Score/min:752
Driving Accuracy:61.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A*
Kills:52
V. Kills:13 371%
Deaths:2
KDR:26
Accuracy:44.569% B+
KPH:43.400 A*
VKPH:10.800 D
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:6.500
Vehicle Kills:13
Kill Difference:50
Playtime:1.199 hours
Usage:0%
Score:0.043m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:44.569%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:186
V. Kills:5 N/A
Deaths:6
KDR:31
Accuracy:24.354% A
KPH:129.200 A++
VKPH:3.500 B++
M40 Fury
A*
Kills:101
V. Kills:9 N/A
Deaths:5
KDR:20.200
Accuracy:38.540% B
KPH:100.700 A*
VKPH:9 C+
M40 Fury
M++
Kills:100
V. Kills:12 N/A
Deaths:3
KDR:33.333
Accuracy:42.623% B*
KPH:141.300 M++
VKPH:17 B**
M12 Kobalt
A++
Kills:87
V. Kills: N/A
Deaths:3
KDR:29
Accuracy:22.469% B**
KPH:138.500 A++
VKPH:0 F
Kills:474 (0 + 474)
Deaths:17
KDR:27.882
VKDR:1.529
Vehicle Kills:26
Kill Difference:457
Playtime:3.778 hours
Usage:1%
Score:0.218m
Score/min:961
Driving Accuracy:N/A%
Gunner Accuracy:22.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,42111,3711,8306.214A2.2653.753%A*74.057%B+99.1MN/A426114.7h1.8B**3.3B**
LA1 Anchor 7,1087,0701,5314.618B*0.6734.4%A++38.755%A++105.8A*N/A60466.8h7.6A22.2B**
AF-4 Cyclone 2,8552,8425425.244M++1.2936.689%A*36.559%M+114.6M*N/A74324.8h7.4A20.3B**
NS-44 Commissioner 2,7442,7431,3632.012B**1.9455.258%A*31.571%A149.9SN/A71418.3h2.7B**4.8B**
GD-7F 2,6932,6836594.071M0.1234.09%A*28.662%A++78.2A*N/A49734.3h9.2A27B**
GD-22S 2,2932,2844465.121A*1.1735.079%A*43.608%M+104.8M+N/A57321.8h8.2A23.3B**
NC6 Gauss SAW 1,7471,7374373.975M0.0334.146%M33.909%A++96.5M*N/A60618h7.1B**20.8B**
NC6A GODSAW 1,7411,7174034.261B**0.3135.063%B**43.506%A*132.1A*1.8A++40613h7.3C*20.7B++
EM6 1,2661,2602744.599A++0.6532.46%A*39.127%A**107.7MN/A66811.7h8.4B**25.9B*
EM1 1,1971,1892494.775M**0.8334.665%A**45.921%M**136.7SN/A7028.7h9.4B+27.2B**
Carnage AR 9279242453.771A++0.1835.62%A*30.952%A+75.1A*N/A40512.3h10.2A28.6A
NS Decimator 1,2598964282.093A1.8663.6%B2.455%C++45.5B++18.4C**68919.7h4.5C*7.1B+
AF-34 Mattock 7217191574.58B+0.6338.195%B+25.035%A*85.6A*N/A4728.4h3.4A+9B**
AF-34 Mattock 6706661574.242B+0.2944.052%B*23.123%A79.3A*N/A4498.4h4.3A9.8B**
NC1 Gauss Rifle 6055941593.736A*0.2135.365%M38.721%M92.8S1.7M**5126.4h8.6A+24.3A
GR-22 431431924.685M0.7434.026%A*40.139%M+102.6M**N/A6014.2h10.2A29.9B**
AC-X11 380378804.725M**0.7834.296%A++29.101%A90M++N/A7994.2h7.3B*21.2B*
NC05 Jackhammer 363363953.821M0.1356.672%A+23.141%A*82.5A++N/A5744.4h3.2A5.6B*
Reaper DMR 337333516.529A++2.5838.48%A**42.042%A**107.4M*1.3A*6813.1h7.3A19A
AF-19 Mercenary 3293271462.24A++1.7135.053%M36.086%A**47.4A++N/A4306.9h10.1B*28.8B*
NC9 A-Tross 284282584.862M*0.9134.824%A++45.39%M++94M+N/A5413h7.3A21.1A
NCM2 Falcon 348280773.636A*0.3151.979%A4.643%C+50.9S12.4M**5985.5h6.8B**13.1B*
Mag-Cutter 28027311,0340.025C++3.9232.513%B3.663%C-0.6C+N/A3459.2h2.1B+6.4C++
Anti-Vehicle Grenade 2832581258N/A254.0558.339%B*N/A645B**62.5C-72780.4h3.2A5.4B**
MKV Suppressed 234234683.441M++0.5136.913%A*20.94%C*93.6M+N/A5092.5h9.3A25.3B*
M12 Kobalt 191186631A+27.0524.354%A21.505%B++132.9A*3.6B++6511.4h15.9B++65.1B++
NCM2 Falcon 244185762.434A++1.5254.047%A6.486%B*34.3M**10.9M4675.4h10.6B*19.7B*
Warden 144142433.302A*0.6540.477%A*34.507%A+83.5M**1.2A4041.7h6.9B*17.1B**
Sticky Grenade 1341341134N/A130.0561.977%B**N/A1340B++N/A114750.1h1.2B**2B*
NC14 Bolt Driver 119119225.409A*1.4649.315%A*83.193%B**56.7A**N/A4912.1h1.8A3.7A
Tank Mine 170113195.947A++2.0052.844%A+N/A141.3B++71.3C**23990.8h2C+3.7A+
Shrike 155109621.758A++2.1963.07%B*N/A43.6A++18.4B**7082.5h6.2C**9.9B+
Spear Anti-Vehicle Phalanx Turret 133106521.2A*17.2565.244%A*5.66%B*117.8S30B*9680.9h4A6.2A+
M40 Fury 110101520.2M16.2538.54%B1.98%C*101A*9C+10391h8.2B*21.3B*
M30 Mustang AH 109101156.733C*2.7859.091%B+1.98%B*72.1B++5.7C*5401.4h3.9B*6.5B*
M40 Fury 112100333.333S29.3842.623%B*N/A142.9M*17.1B**14320.7h7.5B**17.7B**
C-4 12796352.743B**1.2138.585%A*N/A96B31C++20931h1.3B+3.2B**
Vortek Rotary 18290392.308C**1.6439.241%A+2.222%C+20.5B+20.9A+4534.4h67.2B+171.2B++
M12 Kobalt 8787329A++25.0522.469%B**26.437%A++145A*N/A10040.6h14.6B++64.8B++
Hawk GD-68 13482312.645M*1.3070.714%B**3.659%B+26.5A16.8A5073.1h7.2B+10.2B*
NS-AM7 Archer 8580501.6M2.3570.661%A++32.5%A++28.6S1.8D1592.8h5.8A8.1A
M20 Mustang 12868401.7C+2.2534.272%B+N/A17.9B+15.8B*4953.8h102.2C**298.1B+
L100 Python HESH 6866166S62.0562.577%A+N/A220S6.7C9370.3h1.5A++2.5A+
L100 Python AP 886078.571B*4.6261.814%B++N/A46.2B**21.5B+7041.3h4.9B+7.9B*
Enforcer ML85 6552226S22.0544.569%B+1.923%C+43.3A*10.8D5911.2h7.7A+17.2A+
GD-66 Claw 5151133.923A**0.0367.925%B*11.765%C-72.9AN/A3140.7h2.1B++3.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134640.4h
Anti-Vehicle MANA Turret0590.1h
Nanite Revive Grenade02870.1h
Medical Kit1,40710,02330.8h
Medical Applicator3122,5841.5h
Spitfire Auto-Turret1760.1h
Motion Spotter149,2464.6h
Ammunition Package62550.1h
Nano-Armor Kit3546,2143.2h
Recon Detection Device56500.8h

Check the help document for the dictionary if you want to learn more about words used here.


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