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Executor SonofFink[NEWS] SonofFink
NC BR 189

KDR: 2.2

Score: 93.9m

Last Seen: Mar 10th, 2020 5:04 AM
- OFFLINE - 629.8 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F Spear Anti-Vehicle Phalanx Turret Tank Mine Bouncing Betty C-4 ARX Sticky Grenade L105 Zephyr Spitfire Auto-Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 1189TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.446%18.146%44439131027,3391.370380.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.702%0.618B+-0.445C---1.997F-HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.389C**11.10.225C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.042%2.624%116513441,75313817701.26937227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.513%-1.454F0.08C+0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.4-0.65D16.5-0.325C-46.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.516%5.189%104920132911,159121033069.2147337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.072%-0.342C-0.161C++0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.576B+16.60.588B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.932%72.818%104931346802100520.797217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.28%0.296C*0.371C**-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.365C**2.30.271C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.577%11.835%1049413453,7432251231.66208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%0.231C++-0.581D0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.519B+2.80.421B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.9m680.3%327 (19.6k)300 (18k)2.2032379,14935,9242.56542189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349425015.362%10.017%15408:4233

11% Combat Medic52% Engineer7% Heavy Assault15% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 6:03 AMMar 6th, 2020 7:26 PMMar 10th, 2020 12:55 AM (148d) (PST)Mar 10th, 2020 1:51 AM (148d) (PST)Mar 10th, 2020 1:04 AM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
385803050.2530.1150.0252.0190.044191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,1114,77918,3321572121318,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5215.9h/217.3d 13,011 7,928 37,296 631.7k 5,269 18,711 13,708 120.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D*
Kills:519
Deaths:406
KDR:1.278
Accuracy:22.368% F
HSR:21.002% D*
NSX Naginata
C**
Kills:159
Deaths:82
KDR:1.939
Accuracy:24.468% C
HSR:34.591% C**
NS-15M1
D-
Kills:99
Deaths:150
KDR:0.660
Accuracy:19.261% D*
HSR:19.192% D-
LA1 Anchor
D-
Kills:70
Deaths:43
KDR:1.628
Accuracy:22.446% D*
HSR:22.857% D-
EM1
D--
Kills:51
Deaths:84
KDR:0.607
Accuracy:15.214% F-
HSR:17.647% D--
Kills:898
Deaths (as Heavy Assault):765
Deaths (to Heavy Assaults):10,130
KDR:1.17386
Kill Difference:133
Playtime:384.820 hours
Usage:7%
Score:5.077m
Score/min:220
Accuracy (listed only):20.751%
HSR (listed only):23.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:3,478
Deaths:2,469
KDR:1.409
Accuracy:23.533% D-
HSR:18.689% D
GD-66 Claw
D-
Kills:1,555
Deaths:2,384
KDR:0.652
Accuracy:44.815% F
HSR:9.518% D-
AF-4G Cyclone
D-
Kills:1,213
Deaths:766
KDR:1.584
Accuracy:22.432% F-
HSR:17.230% D-
AC-X11
D
Kills:1,191
Deaths:672
KDR:1.772
Accuracy:23.209% D--
HSR:19.479% D
AF-57 Piston
C-
Kills:1,185
Deaths:1,047
KDR:1.132
Accuracy:39.854% C--
HSR:13.080% C-
Blitz GD-10
D
Kills:1,173
Deaths:854
KDR:1.374
Accuracy:22.527% D-
HSR:13.555% D
Tempest
D-
Kills:1,165
Deaths:673
KDR:1.731
Accuracy:25.331% D-
HSR:15.622% D--
AF-4AE Cyclone
D--
Kills:1,161
Deaths:600
KDR:1.935
Accuracy:26.822% D--
HSR:19.724% D--
AF-4 Cyclone
D*
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:22.324% D*
HSR:8.707% F
Razor GD-23
C-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:25.664% C-
HSR:15.890% D*
NS-11C
D-
Kills:1,157
Deaths:750
KDR:1.543
Accuracy:23.186% D-
HSR:14.866% D--
NS Baron G5B
C
Kills:1,156
Deaths:641
KDR:1.803
Accuracy:50.132% C
HSR:11.678% D-
19A Fortuna
D
Kills:1,154
Deaths:742
KDR:1.555
Accuracy:25.999% D
HSR:16.465% D--
NS-7B PDW
D-
Kills:1,154
Deaths:909
KDR:1.270
Accuracy:24.592% D-
HSR:15.425% D-
MKV Suppressed
D
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:25.241% D
HSR:12.663% D*
NS Baron G5
C+
Kills:1,152
Deaths:703
KDR:1.639
Accuracy:47.186% C+
HSR:7.986% D**
NS Baron G5AE
C--
Kills:1,150
Deaths:898
KDR:1.281
Accuracy:45.293% D
HSR:14% C--
NS-11CP
F
Kills:1,149
Deaths:1,073
KDR:1.071
Accuracy:21.451% F-
HSR:15.579% F
AF-19 Mercenary
C
Kills:1,144
Deaths:658
KDR:1.739
Accuracy:23.654% C
HSR:13.986% D**
LA39 Bruiser
C+
Kills:840
Deaths:552
KDR:1.522
Accuracy:66.640% C+
HSR:14.405% C+
AF-4A Bandit
C--
Kills:840
Deaths:446
KDR:1.883
Accuracy:25.382% D
HSR:22.262% C--
Gauss Compact S
D*
Kills:291
Deaths:546
KDR:0.533
Accuracy:17.469% F
HSR:11.340% D*
NC12 Sweeper
C--
Kills:163
Deaths:143
KDR:1.140
Accuracy:40.164% D
HSR:11.656% C--
NSX Tanto
C+
Kills:161
Deaths:122
KDR:1.320
Accuracy:27.362% C--
HSR:28.571% C+
MGR-S1 Gladius
C+
Kills:156
Deaths:71
KDR:2.197
Accuracy:29.484% C+
HSR:21.795% C--
Gauss Compact Burst
D
Kills:72
Deaths:47
KDR:1.532
Accuracy:25.569% D
HSR:20.833% D-
Kills:27,331
Deaths (as Light Assault):20,218
Deaths (to Light Assaults):7,470
KDR:1.35182
Kill Difference:7,113
Playtime:572.156 hours
Usage:11%
Score:10.960m
Score/min:319
Accuracy (listed only):30.589%
HSR (listed only):15.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:3,478
Deaths:2,469
KDR:1.409
Accuracy:23.533% D-
HSR:18.689% D
GD-66 Claw
D-
Kills:1,555
Deaths:2,384
KDR:0.652
Accuracy:44.815% F
HSR:9.518% D-
AC-X11
D
Kills:1,191
Deaths:672
KDR:1.772
Accuracy:23.209% D--
HSR:19.479% D
AF-57 Piston
C-
Kills:1,185
Deaths:1,047
KDR:1.132
Accuracy:39.854% C--
HSR:13.080% C-
Razor GD-23
C-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:25.664% C-
HSR:15.890% D*
NS-11C
D-
Kills:1,157
Deaths:750
KDR:1.543
Accuracy:23.186% D-
HSR:14.866% D--
NS Baron G5B
C
Kills:1,156
Deaths:641
KDR:1.803
Accuracy:50.132% C
HSR:11.678% D-
19A Fortuna
D
Kills:1,154
Deaths:742
KDR:1.555
Accuracy:25.999% D
HSR:16.465% D--
NS Baron G5
C+
Kills:1,152
Deaths:703
KDR:1.639
Accuracy:47.186% C+
HSR:7.986% D**
NS Baron G5AE
C--
Kills:1,150
Deaths:898
KDR:1.281
Accuracy:45.293% D
HSR:14% C--
NS-11CP
F
Kills:1,149
Deaths:1,073
KDR:1.071
Accuracy:21.451% F-
HSR:15.579% F
AF-19 Mercenary
C
Kills:1,144
Deaths:658
KDR:1.739
Accuracy:23.654% C
HSR:13.986% D**
LA39 Bruiser
C+
Kills:840
Deaths:552
KDR:1.522
Accuracy:66.640% C+
HSR:14.405% C+
AF-4A Bandit
C--
Kills:840
Deaths:446
KDR:1.883
Accuracy:25.382% D
HSR:22.262% C--
Gauss Compact S
D*
Kills:291
Deaths:546
KDR:0.533
Accuracy:17.469% F
HSR:11.340% D*
MGR-M1 Bishop
C--
Kills:168
Deaths:41
KDR:4.098
Accuracy:33.697% C--
HSR:24.405% D--
NC12 Sweeper
C--
Kills:163
Deaths:143
KDR:1.140
Accuracy:40.164% D
HSR:11.656% C--
NSX Tanto
C+
Kills:161
Deaths:122
KDR:1.320
Accuracy:27.362% C--
HSR:28.571% C+
Gauss Compact Burst
D
Kills:72
Deaths:47
KDR:1.532
Accuracy:25.569% D
HSR:20.833% D-
Warden
C-
Kills:53
Deaths:62
KDR:0.855
Accuracy:28.479% C-
HSR:16.981% D*
Kills:19,217
Deaths (as Engineer):14,590
Deaths (to Engineers):7,830
KDR:1.31714
Kill Difference:4,627
Playtime:2,694.599 hours
Usage:52%
Score:52.331m
Score/min:324
Accuracy (listed only):32.937%
HSR (listed only):16.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D-
Kills:1,213
Deaths:766
KDR:1.584
Accuracy:22.432% F-
HSR:17.230% D-
Blitz GD-10
D
Kills:1,173
Deaths:854
KDR:1.374
Accuracy:22.527% D-
HSR:13.555% D
Tempest
D-
Kills:1,165
Deaths:673
KDR:1.731
Accuracy:25.331% D-
HSR:15.622% D--
AF-4AE Cyclone
D--
Kills:1,161
Deaths:600
KDR:1.935
Accuracy:26.822% D--
HSR:19.724% D--
AF-4 Cyclone
D*
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:22.324% D*
HSR:8.707% F
NS-7B PDW
D-
Kills:1,154
Deaths:909
KDR:1.270
Accuracy:24.592% D-
HSR:15.425% D-
MKV Suppressed
D
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:25.241% D
HSR:12.663% D*
SAS-R
C*
Kills:383
Deaths:41
KDR:9.341
Accuracy:35.703% D--
HSR:74.674% C*
NS-44P Commissioner
D
Kills:378
Deaths:180
KDR:2.100
Accuracy:36.966% D--
HSR:23.810% D
EM4 Longshot
D
Kills:251
Deaths:38
KDR:6.605
Accuracy:36.296% D-
HSR:74.104% D
NS-61 Emissary
C+
Kills:202
Deaths:111
KDR:1.820
Accuracy:25.589% D
HSR:17.822% C+
AF-8 RailJack
C+
Kills:168
Deaths:14
KDR:12
Accuracy:40.405% C+
HSR:66.667% D*
NSX Tomoe
C--
Kills:159
Deaths:78
KDR:2.038
Accuracy:29.154% C--
HSR:32.704% D-
MGR-S1 Gladius
C+
Kills:156
Deaths:71
KDR:2.197
Accuracy:29.484% C+
HSR:21.795% C--
NS-61 "Ravenous" Emissary
D
Kills:130
Deaths:90
KDR:1.444
Accuracy:27.257% D--
HSR:18.462% D
LA3 Desperado
C--
Kills:113
Deaths:159
KDR:0.711
Accuracy:27.315% C--
HSR:15.044% D--
NS-AM7 Archer
B+
Kills:94
Deaths:104
KDR:0.904
Accuracy:54.654% C--
HSR:24.468% B+
NS-AM7 AE/NC Archer
B**
Kills:54
Deaths:73
KDR:0.740
Accuracy:71.437% B**
HSR:16.667% C
Kills:10,267
Deaths (as Infiltrator):6,619
Deaths (to Infiltrators):4,322
KDR:1.55114
Kill Difference:3,648
Playtime:787.857 hours
Usage:15%
Score:11.134m
Score/min:236
Accuracy (listed only):32.418%
HSR (listed only):27.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
D-
Kills:1,555
Deaths:2,384
KDR:0.652
Accuracy:44.815% F
HSR:9.518% D-
AF-4G Cyclone
D-
Kills:1,213
Deaths:766
KDR:1.584
Accuracy:22.432% F-
HSR:17.230% D-
NC9 A-Tross
B+
Kills:1,205
Deaths:769
KDR:1.567
Accuracy:30.061% B+
HSR:25.726% C+
Reaper DMR
C++
Kills:1,191
Deaths:627
KDR:1.900
Accuracy:28.584% C+
HSR:29.387% C++
NS-11P
D*
Kills:1,189
Deaths:1,630
KDR:0.729
Accuracy:20.618% D*
HSR:13.373% D**
AF-57 Piston
C-
Kills:1,185
Deaths:1,047
KDR:1.132
Accuracy:39.854% C--
HSR:13.080% C-
Blitz GD-10
D
Kills:1,173
Deaths:854
KDR:1.374
Accuracy:22.527% D-
HSR:13.555% D
Tempest
D-
Kills:1,165
Deaths:673
KDR:1.731
Accuracy:25.331% D-
HSR:15.622% D--
AF-4AE Cyclone
D--
Kills:1,161
Deaths:600
KDR:1.935
Accuracy:26.822% D--
HSR:19.724% D--
Carnage AR
C+
Kills:1,161
Deaths:976
KDR:1.190
Accuracy:25.672% C-
HSR:23.256% C+
AF-4 Cyclone
D*
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:22.324% D*
HSR:8.707% F
NS Baron G5B
C
Kills:1,156
Deaths:641
KDR:1.803
Accuracy:50.132% C
HSR:11.678% D-
NS-7B PDW
D-
Kills:1,154
Deaths:909
KDR:1.270
Accuracy:24.592% D-
HSR:15.425% D-
MKV Suppressed
D
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:25.241% D
HSR:12.663% D*
NS Baron G5
C+
Kills:1,152
Deaths:703
KDR:1.639
Accuracy:47.186% C+
HSR:7.986% D**
NS Baron G5AE
C--
Kills:1,150
Deaths:898
KDR:1.281
Accuracy:45.293% D
HSR:14% C--
LA39 Bruiser
C+
Kills:840
Deaths:552
KDR:1.522
Accuracy:66.640% C+
HSR:14.405% C+
GR-22
B+
Kills:244
Deaths:132
KDR:1.848
Accuracy:27.124% C+
HSR:27.869% B+
NC12 Sweeper
C--
Kills:163
Deaths:143
KDR:1.140
Accuracy:40.164% D
HSR:11.656% C--
MGR-S1 Gladius
C+
Kills:156
Deaths:71
KDR:2.197
Accuracy:29.484% C+
HSR:21.795% C--
NSX Yumi
C
Kills:156
Deaths:110
KDR:1.418
Accuracy:28.021% C
HSR:10.256% F-
NS-11A
C++
Kills:105
Deaths:66
KDR:1.591
Accuracy:28.011% C++
HSR:24.762% C+
Gauss Rifle S
D
Kills:90
Deaths:141
KDR:0.638
Accuracy:24.933% D
HSR:6.667% F-
Kills:20,877
Deaths (as Combat Medic):16,550
Deaths (to Combat Medics):3,535
KDR:1.26145
Kill Difference:4,327
Playtime:599.802 hours
Usage:11%
Score:10.673m
Score/min:297
Accuracy (listed only):32.429%
HSR (listed only):16.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,489
Deaths:351
KDR:4.242
Accuracy:36.272% C+
HSR:14.305% C-
AF-41 Hacksaw
C+
Kills:1,447
Deaths:349
KDR:4.146
Accuracy:35.365% C+
HSR:12.163% D-
NCM2 Falcon
C+
Kills:184
Deaths:46
KDR:4
Accuracy:33.601% D*
HSR:4.891% C+
NCM2 Falcon
C-
Kills:142
Deaths:40
KDR:3.550
Accuracy:34.323% D*
HSR:3.521% C-
NS-10 Burster
C--
Kills:114
Deaths:24
KDR:4.750
Accuracy:30.475% C--
HSR:1.754% D*
NS-10 Burster
C--
Kills:91
Deaths:25
KDR:3.640
Accuracy:30.309% C--
HSR:1.099% D**
NCM3 Raven
A*
Kills:52
Deaths:23
KDR:2.261
Accuracy:30.678% D**
HSR:5.769% A*
Kills:3,519
Deaths (as MAX Suit):429
Deaths (to MAX Suits):1,966
KDR:8.2028
Kill Difference:3,090
Playtime:148.882 hours
Usage:3%
Score:3.772m
Score/min:422
Accuracy (listed only):33.003%
HSR (listed only):6.215%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:1,770
V. Kills:172 N/A
Deaths:129
KDR:13.721
Accuracy:41.853% C
KPH:48.900 C
VKPH:4.800 D
L105 Zephyr PX
C
Kills:1,195
V. Kills:108 N/A
Deaths:59
KDR:20.254
Accuracy:46.660% C+
KPH:60 D
VKPH:5.400 C
C150 Dalton
B*
Kills:582
V. Kills:270 215%
Deaths:71
KDR:8.197
Accuracy:46.628% B*
KPH:26.900 D
VKPH:12.500 D-
AP30 Shredder
D--
Kills:61
V. Kills:42 142%
Deaths:23
KDR:2.652
Accuracy:23.537% D--
KPH:15.800 D--
VKPH:10.900 D--
Kills:3,608 (0 + 3,608)
Deaths:282
KDR:12.794
VKDR:2.099
Vehicle Kills:592
Kill Difference:3,326
Playtime:81.586 hours
Usage:2%
Score:1.919m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:23.537%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:167
V. Kills:138 120%
Deaths:42
KDR:3.976
Accuracy:23.425% D*
KPH:6.600 D**
VKPH:5.500 D**
L100 Python HESH
D*
Kills:133
V. Kills:15 N/A
Deaths:8
KDR:16.625
Accuracy:39.232% D**
KPH:32.300 D*
VKPH:3.600 D**
L100 Python AP
D*
Kills:94
V. Kills:90 103%
Deaths:15
KDR:6.267
Accuracy:54.410% C+
KPH:14.900 F
VKPH:14.300 D*
Kills:394 (394 + 0)
Deaths:65
KDR:6.062
VKDR:3.738
Vehicle Kills:243
Kill Difference:329
Playtime:35.605 hours
Usage:1%
Score:0.544m
Score/min:254
Driving Accuracy:54.410%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D-
Kills:1,185
V. Kills:749 158%
Deaths:126
KDR:9.405
Accuracy:34.179% D*
KPH:17.700 D-
VKPH:11.200 D*
Titan-150 HESH
C--
Kills:802
V. Kills:68 N/A
Deaths:22
KDR:36.455
Accuracy:41.757% D--
KPH:39.800 C--
VKPH:3.400 D**
E540 Halberd
C-
Kills:632
V. Kills:330 191%
Deaths:89
KDR:7.101
Accuracy:46.177% C+
KPH:26.800 D
VKPH:14 C-
Titan-150 AP
D*
Kills:557
V. Kills:421 132%
Deaths:74
KDR:7.527
Accuracy:40.548% D*
KPH:14.600 D*
VKPH:11.100 D*
C85 Canister
D
Kills:148
V. Kills:6 N/A
Deaths:5
KDR:29.600
Accuracy:34.419% D--
KPH:52 D
VKPH:2.100 D--
Kills:3,324 (1,359 + 1,965)
Deaths:316
KDR:10.519
VKDR:4.981
Vehicle Kills:1,574
Kill Difference:3,008
Playtime:151.541 hours
Usage:3%
Score:3.218m
Score/min:354
Driving Accuracy:40.548%
Gunner Accuracy:34.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,174
V. Kills:164 N/A
Deaths:68
KDR:17.265
Accuracy:45.179% D-
KPH:74 D-
VKPH:10.300 B+
E540 Halberd-H
C+
Kills:816
V. Kills:552 148%
Deaths:94
KDR:8.681
Accuracy:58.788% C++
KPH:33.700 D
VKPH:22.800 C+
M12 Kobalt-H
D
Kills:170
V. Kills:9 N/A
Deaths:14
KDR:12.143
Accuracy:20.130% D
KPH:55 D*
VKPH:2.900 D
M40 Fury-H
D*
Kills:167
V. Kills:8 N/A
Deaths:21
KDR:7.952
Accuracy:36.293% D
KPH:33.100 D*
VKPH:1.600 D*
M96 Mjolnir-H
B++
Kills:112
V. Kills:79 140%
Deaths:18
KDR:6.222
Accuracy:60.851% B**
KPH:60 C*
VKPH:42.400 B++
G30 Walker
C--
Kills:102
V. Kills:75 134%
Deaths:9
KDR:11.333
Accuracy:33.191% C--
KPH:14.100 D-
VKPH:10.300 D-
Enforcer ML65-H
D-
Kills:84
V. Kills:75 111%
Deaths:7
KDR:12
Accuracy:53.898% D
KPH:24.200 D--
VKPH:21.600 D-
Kills:2,625 (0 + 2,625)
Deaths:231
KDR:11.364
VKDR:4.165
Vehicle Kills:962
Kill Difference:2,394
Playtime:60.773 hours
Usage:1%
Score:1.174m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:53.898%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:1,194
V. Kills:33 N/A
Deaths:29
KDR:41.172
Accuracy:15.890% D-
KPH:44.100 D-
VKPH:1.200 D--
M60-G Bulldog
D
Kills:601
V. Kills:85 N/A
Deaths:21
KDR:28.619
Accuracy:27.805% D--
KPH:23.900 D
VKPH:3.400 D
M12 Kobalt
D--
Kills:429
V. Kills:18 N/A
Deaths:12
KDR:35.750
Accuracy:15.754% D
KPH:34.600 D*
VKPH:1.500 D--
M20 Basilisk
C*
Kills:350
V. Kills:228 153%
Deaths:36
KDR:9.722
Accuracy:45.867% B+
KPH:16.200 D
VKPH:10.500 C*
M20 Basilisk
C+
Kills:286
V. Kills:107 265%
Deaths:19
KDR:15.053
Accuracy:43.045% C*
KPH:22.600 C+
VKPH:8.400 C+
M60-G Bulldog
D-
Kills:179
V. Kills:26 N/A
Deaths:16
KDR:11.188
Accuracy:29.690% D*
KPH:29.100 D-
VKPH:4.200 D-
M40 Fury
C
Kills:102
V. Kills:27 364%
Deaths:9
KDR:11.333
Accuracy:43.568% B++
KPH:33 D-
VKPH:8.700 C
M40 Fury
D
Kills:80
V. Kills:24 320%
Deaths:11
KDR:7.273
Accuracy:45.818% B**
KPH:26.800 D*
VKPH:8 D
Kills:3,221 (0 + 3,221)
Deaths:153
KDR:21.052
VKDR:3.582
Vehicle Kills:548
Kill Difference:3,068
Playtime:111.140 hours
Usage:2%
Score:1.385m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:45.818%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:129
V. Kills:21 N/A
Deaths:246
KDR:0.524
Accuracy:39.532% D--
KPH:2.600 D*
VKPH:0.400 D*
Kills:129 (129 + 0)
Deaths:246
KDR:0.524
VKDR:0.085
Vehicle Kills:21
Kill Difference:117
Playtime:49.434 hours
Usage:1%
Score:0.059m
Score/min:20
Driving Accuracy:39.532%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:258
V. Kills:32 N/A
Deaths:21
KDR:12.286
Accuracy:39.179% B**
KPH:47.900 D
VKPH:5.900 C+
M20 Wyvern
A
Kills:76
V. Kills:35 211%
Deaths:19
KDR:4
Accuracy:45.290% A
KPH:22.200 C-
VKPH:10.200 D
Kills:334 (0 + 334)
Deaths:40
KDR:8.350
VKDR:1.675
Vehicle Kills:67
Kill Difference:294
Playtime:8.808 hours
Usage:0%
Score:0.118m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:45.290%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 3,5323,4782,4691.409C+0.7923.533%D-18.689%D11.6D--N/A48299.7h12C+51.1C+
Spear Anti-Vehicle Phalanx Turret 4,6213,1333980.333S78.1339.133%D-4.692%B+34.4D16.3D-29891.1h8.2C+20.9C-
Tank Mine 4,5762,9303767.793A*5.5922.342%D--N/A178.7B*100.4B**243416.4h1.4B*6.1C--
Bouncing Betty 2,7062,70420912.938A*10.7338.171%D-N/A189.1B*N/A88214.3h1.8C++4.6C
C-4 ARX 3,7982,6536933.828B++1.6224.607%DN/A139.6C++60.3A+95819h1.5D*5.9D
Sticky Grenade 2,1892,17712177N/A2,174.8051.69%CN/A989.5C+5.5D-44722.2h1.8B+3.4B
L105 Zephyr 1,9421,77012913.721C+11.5241.853%CN/A48.9C4.8D36136.2h4.1B**9.7B++
GD-66 Claw 1,5601,5552,3840.652D1.5544.815%F9.518%D-5.6D**N/A30276.2h2.6C--5.8D*
AF-41 Hacksaw 1,5011,4893514.242B+2.0436.272%C+14.305%C-20.5D--N/A12072.7h7.1C*19.7C**
AF-41 Hacksaw 1,4611,4473494.146B+1.9435.365%C+12.163%D-20.1D*N/A11372h7.2C+20.4C++
AF-4G Cyclone 1,2381,2137661.584C0.6222.432%F-17.23%D-14.4D*N/A9884.2h9.3C41.7D*
NC9 A-Tross 1,2571,2057691.567C+0.6430.061%B+25.726%C+20.7D--N/A6458.1h10.5D35C+
L105 Zephyr PX 1,3031,1955920.254C++18.0546.66%C+N/A60.1D5.4C44219.9h4.3C*9.2C*
M12 Kobalt 1,2271,1942941.172B**38.9715.89%D-16.667%D44.1D-1.2D--19727.1h17.9C++112.6C+
AC-X11 1,2091,1916721.772C++0.4323.209%D--19.479%D19.7DN/A6560.6h8.8C++37.8C
Reaper DMR 1,2321,1916271.9C++0.3028.584%C+29.387%C++20D--N/A5959.5h10.5D--36.7C
NS-11P 1,1941,1891,6300.729D1.4720.618%D*13.373%D**7.5D*N/A41157.7h13.2C63.8D
Enforcer ML85 1,9341,1851269.405B+7.2034.179%D*2.11%C*17.7D-11.2D*28666.9h11.3C*33.1C
AF-57 Piston 1,1911,1851,0471.132C1.0739.854%C--13.08%C-11.3D*N/A49104.7h3.6B+8.9C**
C85 Canister-H 1,3381,1746817.265C++15.0645.179%D-9.796%C73.8D-10.3B+36215.9h6.6C++14.6C
Blitz GD-10 1,1851,1738541.374C+0.8322.527%D-13.555%D12.1D--N/A9197.2h11.6B+51.6C++
Tempest 1,1811,1656731.731C+0.4725.331%D-15.622%D--18.4D*N/A5463.3h8.9C**35C+
AF-4AE Cyclone 1,1811,1616001.935C+0.2726.822%D--19.724%D--19.4D*N/A6259.8h10.2D-37.9D-
Carnage AR 1,1761,1619761.19C1.0125.672%C-23.256%C+10D*N/A45116.6h14.4D--56.2C--
AF-4 Cyclone 1,1771,1601,0801.074C1.1322.324%D*8.707%F4.7D*N/A31247.1h9.6C++43C
Razor GD-23 1,1731,1585941.949B+0.2525.664%C-15.89%D*23.1DN/A7550.2h9.8B+38.4C*
NS-11C 1,1731,1577501.543C++0.6623.186%D-14.866%D--11.7D-N/A4498.5h11.9C**51.4C+
NS Baron G5B 1,1751,1566411.803C++0.4050.132%C11.678%D-19.2D*N/A6260.3h3.9C+7.9C+
19A Fortuna 1,1781,1547421.555C+0.6525.999%D16.465%D--15.4D--N/A4475.1h8.8C**34C+
NS-7B PDW 1,1681,1549091.27C0.9324.592%D-15.425%D-18.4D--N/A6462.6h12.9C+52.6C+
MKV Suppressed 1,1661,1537781.482C+0.7225.241%D12.663%D*19.1D--N/A7460.4h12.1C*47.8C+
NS Baron G5 1,1641,1527031.639B+0.5647.186%C+7.986%D**15.6D*N/A6074h3.8B+8.1C+
NS Baron G5AE 1,1741,1508981.281C0.9245.293%D14%C--15.9D*N/A10172.5h4.9D*10.8D-
NS-11CP 1,1671,1491,0731.071D1.1321.451%F-15.579%F8.1D**N/A47142.3h12.6D58.9F
AF-19 Mercenary 1,1711,1446581.739C**0.4623.654%C13.986%D**15.2DN/A8575.2h10.2B43C*
C-4 1,6111,0646631.605C+0.6022.436%DN/A52.2D-26.8C96920.4h1.6D-7.2D-
Phoenix AE 1,9129965617.786S15.5855.139%C++N/A15.1C+13.9C+21265.9h11.2D20.3C
LA39 Bruiser 8528405521.522C*0.6866.64%C+14.405%C+27.4D--N/A9930.7h2B+3B
AF-4A Bandit 8558404461.883C++0.3225.382%D22.262%C--15.8D--N/A5653.3h11.1D43.5C--
E540 Halberd-H 1,368816948.681C+6.4858.788%C++1.471%C+33.7D22.8C+30224.2h6.5D11.1C
Titan-150 HESH 8708022236.455B+34.2541.757%D--2.743%B**39.9C--3.4D**25120.1h2.6B+6.3C+
NC15 Phoenix 1,1838006911.158C+1.0549.684%CN/A13.3C+6.4D-17860.2h5.5A11.1A
E540 Halberd 962632897.101C4.9046.177%C+3.006%C++26.8D14C-26423.6h5C*10.9C*
M60-G Bulldog 6866012128.619S26.4227.805%D--3.827%A23.9D3.4D18425.1h4.9B**17.6C*
C150 Dalton 852582718.197C5.9946.628%B*N/A26.9D12.5D-38821.6h4.3C9.1B
Titan-150 AP 978557747.527C+5.3240.548%D*2.873%B+14.6D*11D*59238.1h5.6D*13.9F
NS-15MP 5285194061.278C--0.9322.368%F21.002%D*11.6F-N/A5944.8h11.4D51D*
M12 Kobalt 4474291235.75A**33.5515.754%D18.182%C34.6D*1.5D--16512.4h17.8C+113.3C+
SAS-R 383383419.341A++7.1435.703%D--74.674%C*14.6D*N/A8726.3h2.3D6.4D
NC05 Jackhammer 3823813741.019C-1.1839.224%D*12.861%D9.6D**N/A6339.8h4.2C**10.7C
NS-44P Commissioner 3783781802.1B++0.1036.966%D--23.81%D37.8DN/A17610h2.9B+7.9C+
M20 Basilisk 578350369.722A++7.5245.867%B+5.143%C16.1D10.5C*22321.7h148.5F-323.7D-
Gauss Compact S 2972915460.533D1.6717.469%F11.34%D*3.6D--N/A2580.4h7.7B++44.1C+
M20 Basilisk 3932861915.053M**12.8543.045%C*6.294%C+22.5C+8.4C+24412.7h91.6C212.9C++
Aspis Anti-Aircraft Phalanx Turret 5722812113.381A++11.1827.593%CN/A13.8C14.3C+38120.4h129.3C*468.5C++
CAS 14-E 2902582112.286C10.0839.179%B**2.326%B+47.8D5.9C+2205.4h31.4C80.1C*
NS AutoBlade 26425716,7550.015D-2.1936.745%C1.167%D--0.2DN/A11495.8h2.2C6.1C++
EM4 Longshot 251251386.605B+4.4036.296%D-74.104%D15D*N/A8116.7h2.1C+5.9C-
GR-22 2522441321.848C++0.3627.124%C+27.869%B+15.9D*N/A7115.3h13.1C--48.3C+
M60-A Bulldog 2542181613.625C11.4247.414%C+N/A25.3D4.2C+2408.6h6C+12.7C+
NS-61 Emissary 2032021111.82B**0.3825.589%D17.822%C+26.9C-N/A967.5h10.6B+41.6C*
NCM2 Falcon 287184464A1.8033.601%D*4.891%C+7.4D--4.2C13724.8h15.9D--47.4F
M60-A Bulldog 227180199.474D7.2747.161%C1.667%C--21.4D5.6C*2788.4h7.5D*16D
M60-G Bulldog 2051791611.188B+8.9829.69%D*3.352%B+29.3D-4.3D-1986.1h4.4B**15C**
M20 Basilisk 295177535.4A+33.2054.121%C**3.39%D34C--22.7C**3275.2h134.1D247.7C--
M12 Kobalt-H 1791701412.143D9.9420.13%D8.824%F-54.8D*2.9D2153.1h21.9D*108.8D--
AF-8 RailJack 1701681412S9.8040.405%C+66.667%D*13.8D*N/A7712.2h2.7D-6.8C
MGR-M1 Bishop 175168414.098B*1.8933.697%C--24.405%D--28D1.2C**716h7D--20.7D
M40 Fury-H 175167217.952D5.7536.293%DN/A33.4D*1.6D*1845h5.3B*14.7B++
Spear Anti-Vehicle Phalanx Tower 265167283.5S81.3048.453%B+2.994%F1670S980S693690.1h9.8B*20.1B*
Skyguard 305167423.976C+1.7723.425%D*1.796%C+6.6D**5.5D**19825.2h134.3D573.3D*
NC12 Sweeper 1631631431.14C+1.0640.164%D11.656%C--6.6D**N/A3624.6h3.9B9.7C+
NSX Tanto 1641611221.32C0.8827.362%C--28.571%C+16.8D--N/A529.6h14.8D54C
NSX Tomoe 160159782.038C+0.1729.154%C--32.704%D-23.7D--N/A846.7h14.2C-48.6C
NSX Naginata 164159821.939C+0.2624.468%C34.591%C**23.7D--N/A936.7h11.1C+45.2C+
MGR-S1 Gladius 156156712.197C+0.0129.484%C+21.795%C--26D-N/A1216h9.1C+30.9C+
NSX Yumi 1601561101.418C0.7928.021%C10.256%F-21.1D--N/A597.4h10.7C++38.3C++
C85 Canister 154148529.6B27.4034.419%D--12.838%C+52.9D2.1D--2302.8h5.5B++16B
NCM2 Falcon 230142403.55A+1.3534.323%D*3.521%C-6D*3.7C-10623.5h20.8D--60.5F-
L100 Python HESH 148133816.625C++14.4239.232%D**1.504%C*32.4D*3.7D**3614.1h3.3C8.4D-
NS-61 "Ravenous" Emissary 135130901.444C+0.7627.257%D--18.462%D21.3D-N/A756.1h13.5C49.7C-
M40 Fury-F 1501292460.524D-1.6839.532%D--1.55%A2.6D*N/A2049.4h6.9B+17.6C**
Orbital Strike Uplink 1721191119N/A116.80395.238%UN/A595U265U41670.2h1.4T*0.4T*
MANA Anti-Vehicle Turret 278118851.388U0.8242.226%UN/A1180U1600U12766100.1h13.6T*32.2T*
NS-10 Burster 209114244.75M2.5530.475%C--1.754%D*3.1D*2.6D*10036.3h236.7F--776.7D--
Spear Anti-Vehicle Phalanx Turret 1961141114M*111.8059.304%B++7.895%A27.1D19.5C2744.2h17.2D**29C
LA3 Desperado 1171131590.711C1.4927.315%C--15.044%D--3.5D**N/A2632.1h10.4D*38D
M96 Mjolnir-H 191112186.222C+4.0260.851%B**N/A58.9C*41.6B+6471.9h38.4C+63.2B
The Slasher 1131126750.166M2.0448.041%B*5.357%D1.5CN/A474.3h2.1C++4.3B+
Mag-Cutter 17610612,8840.008C--2.2045.768%B**N/A0.1D-N/A01761.4h5.8T*12.6C+
NS-11A 107105661.591C+0.6128.011%C++24.762%C+21.9D-N/A1114.8h13C46.3C++
Xiphos Anti-Personnel Phalanx Turret 122104252N/A49.8019.603%UN/A1040U180U2830700.1h54T*275.6T*
M40 Fury 129102911.333B+9.1343.568%B++1.961%B+32.9D-8.7C3143.1h13.3C+30.6C**
G30 Walker 177102911.333C**9.1333.191%C--N/A14.2D-10.4D-2847.2h198.7D-598.6D
Carver 1011012700.374B++1.8332.934%C*22.772%B*3.9CN/A1525.9h1.1B++3.3B+
Fatestealer 100100881.136U1.0747.461%B++18%C34.5C*N/A742.9h2.4C--5.1B+
NS-15M1 101991500.66D1.5419.261%D*19.192%D-4.8D**N/A5120.5h14.4D**74.6D*
MANA Anti-Personnel Turret 10098741.324N/A0.8816.274%UN/A980U20U5740100.1h41.2T*253.1T*
Hawk GD-68 160971120.866C+1.3457.958%D--3.093%C*10.3D--6.7D--3869.4h7.4C++12.8C+
L100 Python AP 18494156.267C4.0654.41%C+3.191%B++14.9F14.3D*4096.3h8.9F*16.4F--
NS-AM7 Archer 124941040.904B++1.3054.654%C--24.468%B+4.4D1.4D4621.5h16.6C+30.4C+
NS-10 Burster 16891253.64A++1.4430.309%C--1.099%D**2.5F2.1D**9136.4h296.5T*978.3F-
Spear Anti-Vehicle Phalanx Tower 17691191S88.8061.771%B**2.198%C--18.6D-17.3D1874.9h23.2T*37.5F**
Gauss Rifle S 93901410.638D1.5724.933%D6.667%F-5.9FN/A4115.2h8.3B*33.4C**
Rocklet Rifle 24286322.688A**0.4854.999%C**N/A26.9C48.8A++6223.2h45D--81.9D
Enforcer ML65-H 15984712B*9.8053.898%D2.381%B*24D--21.4D-4823.5h18D33.4D
M60-A Bulldog 9280302.667D0.4626.626%D*1.25%C+11.3D*1.7D*2997.1h5.5C+20.6D
M40 Fury 10480117.273C5.0745.818%B**2.5%B**26.7D*8D3123h20.5F44.7D
M20 Wyvern 11176194C1.8045.29%A2.632%C-22.4C-10.3D2273.4h68C**150.1B+
Gauss Compact Burst 7372471.532C0.6725.569%D20.833%D-14.1D*N/A545.1h12.2D-47.6D
Xiphos Anti-Personnel Phalanx Tower 7772172C+69.8043.863%A+1.389%B180C12.5B*7020.4h24.9C-56.8C++
NS Decimator 13971511.392C+0.8142.173%F**N/A12F11.5D-4695.9h8.8F*20.9T*
LA1 Anchor 7370431.628C0.5822.446%D*22.857%D-19.4D*N/A4313.6h9.9C44D
AP30 Shredder 10361232.652D0.4523.537%D--N/A16.1D--11.1D--4433.8h70.4C*299.1C
NS-AM7 AE/NC Archer 7954730.74C+1.4671.437%B**16.667%C3.1D-1.4C--2417.3h23.6D-33C--
Warden 5453620.855C--1.3528.479%C-16.981%D*2.3D*N/A3223.4h10.7D--37.7D
NCM3 Raven 6952232.261A++0.0630.678%D**5.769%A*5.7D*1.8F-1539.2h26.4C+85.9D
A30 Walker 10352331.576D0.6317.657%F-N/A4.3D--4.3D-13112h206.6D1169.8F
Nightshade 93511,3160.039C+2.1688.614%B**N/A0.6C--N/A485.3h36.5C+41.2C++
EM1 5151840.607D1.6015.214%F-17.647%D--4.7D**N/A9310.8h12.8C84.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7951,390,64092.3h
Decoy Grenade03110.1h
Medical Applicator717297,96430.5h
Medical Kit3402,5884.8h
Spawn Beacon185,2794.1h
Anti-Vehicle MANA Turret152682.6h
Nanite Healing Grenade06920.2h
Nanite Revive Grenade05,7651.6h
Rampart Wall02131.1h
Xiphos Anti-Personnel Tower01040.4h
Sunderer Garage1750.6h
Deconstruction Tool012,7530.5h
Welding Device06080h
Spear Anti-Vehicle Tower01610.7h
Hoplon Anti-Aircraft Phalanx Tower02030.6h
Repair Module04170.9h
Turret AI Module03571h
Structure Shield Module01690.5h
Skywall Shield Emitter01350.4h
Cortium Silo02350.6h
AE Medical Applicator1925,9391.4h
AE Nano-Armor Kit154972,14336.2h
Motion Spotter2020,3637.3h
Spitfire Auto-Turret3216,14410h
NC Triumph Flare Gun02110.4h
Restoration Kit181730.5h
Recon Detection Device163,0206.3h
Shield Recharging Field02600.1h
Smoke Grenade01,1420.3h
Ammunition Package3011,8624.5h
Anti-Infantry MANA Turret191471.3h
Routing Spire0850.2h
Flail Targeting Dart62111h
WLT-Howler Mining Laser27,3294.2h
Elysium Spawn Tube01230.2h
Spear Anti-Vehicle Turret0750.4h
Nano-Repair Grenade03820.1h
Router23200.4h
Snowman Soldier43090.2h
IPC Targeting Dart33010.7h
Orbital Strike Target Designator14541.2h
Hardlight Barrier01690.2h

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