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Deputy Director Sweetheart SonrisaIsOnNC[iBLD] SonrisaIsOnNC
NC BR 93

KDR: 3.77

Score: 8.8m

Last Seen: May 25th, 2020 7:49 PM
- OFFLINE - 45.3 hour(s)

Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 42%
Level 100 Progress: 47% 308h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH LA1 Anchor MGR-L1 Promise GD-7F NS-15M AE NS-44 Commissioner AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,418,532 MLG Score: 3532
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 18.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.675%32.283%115216126710,2473.451330.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.916%2.582A**1.87A++-0.042C+HEAD ++ (~14.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.679B+8.10.425B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.198%79.703%03128040418802.13757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.182%1.457A+1.279A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.64B+1.70.501B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m307.5%543 (32.6k)474 (28.4k)3.770620,9085,5454.0957693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283179230.403%18.955%57603:216

7% Combat Medic66% Engineer17% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2019 1:00 AMApr 20th, 2020 8:55 PMMay 26th, 2020 8:34 AM (2d) (PST)May 25th, 2020 4:13 PM (3d) (PST)May 25th, 2020 3:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3561771,1791.1220.2980.21340.1793532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,34310,64870,6956718132401128,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.6h/12.9d 1,803 3,963 5,186 74.5k 198 631 3,334 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,183
Deaths:301
KDR:3.930
Accuracy:36.631% A*
HSR:30.854% B+
MGR-L1 Promise
A+
Kills:1,174
Deaths:346
KDR:3.393
Accuracy:32.912% A+
HSR:32.794% B*
NS-15M AE
A+
Kills:1,140
Deaths:259
KDR:4.402
Accuracy:33.934% A+
HSR:35.351% B++
NS-15M2
A*
Kills:925
Deaths:231
KDR:4.004
Accuracy:36.015% A*
HSR:33.297% B++
GD-22S
M+
Kills:97
Deaths:25
KDR:3.880
Accuracy:38.611% M+
HSR:31.959% B**
Kills:4,519
Deaths (as Heavy Assault):1,162
Deaths (to Heavy Assaults):1,621
KDR:3.88898
Kill Difference:3,357
Playtime:53.974 hours
Usage:17%
Score:2.213m
Score/min:683
Accuracy (listed only):35.621%
HSR (listed only):32.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,171
Deaths:322
KDR:3.637
Accuracy:35.587% A*
HSR:29.120% A+
AF-19 Mercenary
M
Kills:509
Deaths:257
KDR:1.981
Accuracy:35.107% A**
HSR:36.739% M
AF-4A Bandit
M
Kills:482
Deaths:114
KDR:4.228
Accuracy:37.697% M
HSR:26.556% B+
MGR-C1 Charger
A*
Kills:54
Deaths:22
KDR:2.455
Accuracy:38.154% A*
HSR:27.778% B
AF-4A Bandit AE
S
Kills:52
Deaths:28
KDR:1.857
Accuracy:34.792% A
HSR:57.692% S
Kills:2,268
Deaths (as Engineer):743
Deaths (to Engineers):1,156
KDR:3.05249
Kill Difference:1,525
Playtime:204.482 hours
Usage:66%
Score:5.035m
Score/min:410
Accuracy (listed only):36.267%
HSR (listed only):35.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,171
Deaths:322
KDR:3.637
Accuracy:35.587% A*
HSR:29.120% A+
AF-4G Cyclone
A+
Kills:755
Deaths:262
KDR:2.882
Accuracy:35.205% A+
HSR:29.801% B**
AF-19 Mercenary
M
Kills:509
Deaths:257
KDR:1.981
Accuracy:35.107% A**
HSR:36.739% M
AF-4A Bandit
M
Kills:482
Deaths:114
KDR:4.228
Accuracy:37.697% M
HSR:26.556% B+
AF-4AE Cyclone
B*
Kills:184
Deaths:51
KDR:3.608
Accuracy:33.299% B*
HSR:31.522% B++
MGR-C1 Charger
A*
Kills:54
Deaths:22
KDR:2.455
Accuracy:38.154% A*
HSR:27.778% B
AF-4A Bandit AE
S
Kills:52
Deaths:28
KDR:1.857
Accuracy:34.792% A
HSR:57.692% S
Kills:3,207
Deaths (as Light Assault):1,056
Deaths (to Light Assaults):1,051
KDR:3.03693
Kill Difference:2,151
Playtime:17.609 hours
Usage:6%
Score:0.682m
Score/min:645
Accuracy (listed only):35.691%
HSR (listed only):34.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:755
Deaths:262
KDR:2.882
Accuracy:35.205% A+
HSR:29.801% B**
Carnage AR
A++
Kills:660
Deaths:235
KDR:2.809
Accuracy:33.479% A++
HSR:30.909% A
NC1 Gauss Rifle
M+
Kills:485
Deaths:196
KDR:2.474
Accuracy:37.124% M+
HSR:29.485% B**
MGR-A1 Vanquisher
A*
Kills:346
Deaths:113
KDR:3.062
Accuracy:39.027% A*
HSR:28.613% B
GR-22
A*
Kills:285
Deaths:94
KDR:3.032
Accuracy:35.631% A*
HSR:34.035% A++
AF-4AE Cyclone
B*
Kills:184
Deaths:51
KDR:3.608
Accuracy:33.299% B*
HSR:31.522% B++
Kills:2,715
Deaths (as Combat Medic):951
Deaths (to Combat Medics):591
KDR:2.85489
Kill Difference:1,764
Playtime:23.171 hours
Usage:7%
Score:0.596m
Score/min:429
Accuracy (listed only):35.628%
HSR (listed only):30.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,080
Deaths:584
KDR:1.849
Accuracy:47.982% B*
HSR:36.204% B**
AF-4G Cyclone
A+
Kills:755
Deaths:262
KDR:2.882
Accuracy:35.205% A+
HSR:29.801% B**
AF-4AE Cyclone
B*
Kills:184
Deaths:51
KDR:3.608
Accuracy:33.299% B*
HSR:31.522% B++
NC14 Bolt Driver
A+
Kills:166
Deaths:89
KDR:1.865
Accuracy:46.423% A+
HSR:79.518% B+
SAS-R
A*
Kills:130
Deaths:33
KDR:3.939
Accuracy:52.120% A*
HSR:73.846% B+
EM4 Longshot
B**
Kills:108
Deaths:21
KDR:5.143
Accuracy:43.544% B+
HSR:87.037% B**
NS-AM7 Archer
M++
Kills:65
Deaths:263
KDR:0.247
Accuracy:81.470% M++
HSR:18.462% C+
Kills:2,488
Deaths (as Infiltrator):1,303
Deaths (to Infiltrators):596
KDR:1.90944
Kill Difference:1,185
Playtime:8.297 hours
Usage:3%
Score:0.171m
Score/min:344
Accuracy (listed only):48.578%
HSR (listed only):50.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:153
Deaths:28
KDR:5.464
Accuracy:53.445% A
HSR:17.647% B+
NCM1 Scattercannon
A++
Kills:132
Deaths:29
KDR:4.552
Accuracy:58.679% A++
HSR:23.485% A++
Kills:285
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):116
KDR:10
Kill Difference:256.500
Playtime:2.428 hours
Usage:1%
Score:0.136m
Score/min:935
Accuracy (listed only):56.062%
HSR (listed only):20.566%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:1,939
V. Kills:1,007 192%
Deaths:
KDR:
Accuracy:35.155% B*
KPH:46.600 M*
VKPH:24.200 A*
Vortek Rotary
S
Kills:1,710
V. Kills:883 193%
Deaths:
KDR:
Accuracy:37.674% A
KPH:70.900 S
VKPH:36.600 M*
M30 Mustang AH
S
Kills:1,205
V. Kills:47 N/A
Deaths:
KDR:
Accuracy:62.978% B*
KPH:252.300 S
VKPH:9.800 A
Breaker Rocket Pods
U
Kills:678
V. Kills:31 N/A
Deaths:
KDR:
Accuracy:68.179% A*
KPH:3,778.300 U
VKPH:172.800 U
Tomcat A2AM Pods
B*
Kills:87
V. Kills:35 242%
Deaths:
KDR:
Accuracy:82.070% B*
KPH:78.900 B++
VKPH:31.700 C
Kills:5,619 (4,854 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2,003
Kill Difference:5,619
Playtime:71.793 hours
Usage:23%
Score:1.935m
Score/min:449
Piloting Accuracy:62.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:82
V. Kills:43 186%
Deaths:
KDR:
Accuracy:41.539% C*
KPH:174.500 S
VKPH:91.500 S
CAS30 Tank Buster
A*
Kills:75
V. Kills:34 214%
Deaths:
KDR:
Accuracy:61.947% A++
KPH:17.700 A*
VKPH:8 C**
Kills:157 (75 + 82)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:77
Kill Difference:157
Playtime:4.709 hours
Usage:2%
Score:0.061m
Score/min:214
Piloting Accuracy:61.947%
Gunner Accuracy:41.539%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:80
V. Kills:37 211%
Deaths:
KDR:
Accuracy:61.982% A**
KPH:52.900 B**
VKPH:24.400 M**
Kills:80 (80 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:37
Kill Difference:80
Playtime:1.514 hours
Usage:0%
Score:0.030m
Score/min:327
Driving Accuracy:61.982%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

150mm Titan-R HEAT
M
Kills:802
V. Kills:340 235%
Deaths:
KDR:
Accuracy:63.487% A
KPH:50.500 C**
VKPH:21.400 M
Titan-150 AP
M
Kills:412
V. Kills:175 234%
Deaths:
KDR:
Accuracy:57.508% B**
KPH:51.700 M
VKPH:21.900 A+
Titan-150 HEAT
M
Kills:199
V. Kills:67 293%
Deaths:
KDR:
Accuracy:62.316% A++
KPH:50.200 M
VKPH:16.900 A++
Halberd SE
B+
Kills:89
V. Kills:37 234%
Deaths:
KDR:
Accuracy:70.853% M*
KPH:51 C*
VKPH:21.200 B+
M96 Mjolnir
B**
Kills:61
V. Kills:21 277%
Deaths:
KDR:
Accuracy:46.138% B**
KPH:34.200 C+
VKPH:11.800 D
Kills:1,563 (1,413 + 150)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:640
Kill Difference:1,563
Playtime:31.339 hours
Usage:10%
Score:0.606m
Score/min:322
Driving Accuracy:62.316%
Gunner Accuracy:46.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:95
V. Kills:48 194%
Deaths:
KDR:
Accuracy:62.840% A+
KPH:85.200 A++
VKPH:43 B*
Kills:95 (0 + 95)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:48
Kill Difference:95
Playtime:1.116 hours
Usage:0%
Score:0.031m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:62.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:84
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:35.047% C**
KPH:114.400 B**
VKPH:2.700 D--
Kills:84 (0 + 84)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:84
Playtime:0.734 hours
Usage:0%
Score:0.020m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:35.047%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,9461,93911939U1,935.2335.155%B*N/A46.6M*24.2A*29441.6h31.3A89.1A
Vortek Rotary 2,5931,71011710U1,706.2337.674%AN/A71S36.6M*52424.1h22.2A58.9B**
M30 Mustang AH 1,2521,20511205U1,201.2362.978%B*N/A251S9.8A8644.8h4.3B*6.8B++
LA1 Anchor 1,2051,1833013.93B+0.1636.631%A*30.854%B+215.1S4S6365.5h7.7B**20.9B**
MGR-L1 Promise 1,1771,1743463.393A+0.3832.912%A+32.794%B*213.5SN/A9545.5h8.9A27.1B**
GD-7F 1,1821,1713223.637A++0.1335.587%A*29.12%A+225.2S2.1M**7955.2h9.2A25.7B**
NS-15M AE 1,1501,1402594.402A0.6333.934%A+35.351%B++247.8S2.2M7044.6h8.5B**24.9B**
NS-44 Commissioner AE 1,1111,0805841.849B+1.9247.982%B*36.204%B**147.9A**4.2S4657.3h2.9B+5.9B++
NS-15M2 9429252314.004B**0.2336.015%A*33.297%B++231.3S4.3S8954h9.1B**25.3B*
150mm Titan-R HEAT 1,1428021802U798.2363.487%AN/A50.4C**21.4M30415.9h3.9C+6.2B+
AF-4G Cyclone 7717552622.882B++0.8935.205%A+29.801%B**193.6M++4.1S4913.9h7.9B*22.6B**
Breaker Rocket Pods 7096781678U674.2368.179%A*N/A3390U155U148370.2h7A10.2B**
Carnage AR 6656602352.809B**0.9633.479%A++30.909%A132S1A+3385h10.2A30.6B**
AF-19 Mercenary 5175092571.981B**1.7935.107%A**36.739%M127.3S2S3674h8.9B**25.4B**
NC1 Gauss Rifle 4974851962.474B**1.3037.124%M+29.485%B**156.5S3.9S3963.1h8.2A+22.2A
AF-4A Bandit 4914821144.228A*0.4637.697%M26.556%B+267.8S5S9531.8h8.2B**21.6B**
Titan-150 AP 5874121412U408.2357.508%B**N/A51.5A**21.9A+3158h2.7B**4.7A+
MGR-A1 Vanquisher 3483461133.062B**0.7139.027%A*28.613%B157.3M**N/A4502.2h6.9A+17.6A
GR-22 289285943.032B**0.7435.631%A*34.035%A++190S2.7S4951.5h8.9A+25A
Titan-150 HEAT 2661991199U195.2362.316%A++1.005%D*49.8M16.8A++2934h4B+6.5B**
Mag-Cutter 2051905,2210.036B+3.7324.634%C15.263%A+1.2B++N/A4156.1h2B+8.3C**
AF-4AE Cyclone 187184513.608A*0.1633.299%B*31.522%B++230M**3.8S6190.8h7.1B**21.3B*
NC14 Bolt Driver 166166891.865C+1.9146.423%A+79.518%B+92.2SN/A3031.8h1.9B**4.1B**
NCM1 Scattercannon 153153285.464B**1.6953.445%A17.647%B+80.5A*N/A3341.9h4.8B++9B**
NCM1 Scattercannon 134132294.552A0.7858.679%A++23.485%A++60A*N/A2732.2h6.3B++10.8B**
SAS-R 130130333.939B+0.1752.12%A*73.846%B+162.5SN/A5360.8h1.6A3.1B**
Frag Grenade 1201191119N/A115.2365.385%A**N/A1190M10C+40080.1h2.4B**3.7A
NC05 Jackhammer AE 119119442.705B++1.0754.325%B+19.328%B+170MN/A4800.7h4.3C++8B+
Shrike 170115482.396M1.3767.091%AN/A57.5M+27.5A*4742h6.4C++9.6B+
EM4 Longshot 108108215.143B+1.3743.544%B+87.037%B**120SN/A2760.9h1.6B**3.7B*
GD-22S 10097253.88B**0.1138.611%M+31.959%B**194S6U8410.5h8A20.6B**
M96 Mjolnir-H 14395195U91.2362.84%A+1.053%C++86.4A++43.6B*4641.1h27B*43A
Halberd SE 12689189B**85.2370.853%M*N/A52.4B21.8B+7161.7h6.7F*9.5C--
M12 Kobalt 8888188C*84.2320.664%C31.818%M++125.7C**N/A3200.7h9.6B**46.6B++
Tomcat A2AM Pods 12287187U83.2382.07%B*N/A79.1B++31.8C5011.1h6.5B++7.9B**
CAS 14-E 8684184M**80.2335.047%C**1.19%D120A2.9D--4430.7h19.2B*54.7B*
C150 Dalton 12582182S78.2341.539%C*1.22%B++164S86S12860.5h2.3B**5.5A
C75 Viper 11780180U76.2361.982%A**N/A53.3B**24.7M**3261.5h7.7B**12.4A
CAS30 Tank Buster 10975175U71.2361.947%A++N/A17.9A*8.1C**954.2h33B**53.3B**
NS-AM7 Archer 90652630.247C--3.5281.47%M++18.462%C+10.7B+4.1B**656.1h15.7C**19.3B++
Heartstring 6363401.575B+2.2044.987%C++20.635%C90SN/A1900.7h2.8B+6.2B+
M96 Mjolnir 8261161U57.2346.138%B**N/A33.9C+11.7D1981.8h33.7C**73B++
MGR-C1 Charger 5454222.455A1.3238.154%A*27.778%B135M*N/A5320.4h9.2B**24.1B**
AF-4A Bandit AE 5252281.857C++1.9134.792%A57.692%S86.7B**N/A2990.6h9.6B+27.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5611,0972.4h
Spawn Beacon0510.1h
AE Nano-Armor Kit594134,41920.8h
Rampart Wall4561h
AE Medical Applicator136,9810.4h
Medical Kit6722,76658.2h
Welding Device12,6990.4h
Ammunition Package45040.2h
Medical Applicator03440.1h
Anti-Infantry MANA Turret1650.2h
Flail Targeting Dart0880.5h

Check the help document for the dictionary if you want to learn more about words used here.


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