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Soolis[TFDN] Soolis
VS BR 130

KDR: 1.6

Score: 36.2m

Last Seen: Feb 5th, 2019 12:36 PM
- OFFLINE - 416.2 hour(s)

Battle Rank 120 (130 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser C-4 L100 Python HEAT VA39 Spectre C75 Viper NS-15M2 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $933,246 MLG Score: 746
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.073%28.017%7302799528,2191.306130.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%0.976B*1.127B**-0.584DHEAD ++ (~14.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B11.40.205C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.824%3.38%788510179,556130850417.30023190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.761%-0.694D1.635A+0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.70.282C*35.70.327C**80

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.736%3.32%370710155,994180116693.32815359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.901%-0.893D--0.453B+1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.323C*8.30.337C**17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.41%2.756%253101925413802820.18392590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.723%0.209C++-0.409C---0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.2-0.049C+47.7-0.21C76.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.024%63.548%25410184,5102447481.84307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.279%1.051B**-0.235C-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.322C*2.80.115C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.106%18.392%25210201,7291305231.32389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.13%-0.193C0.768B++-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.06C+4.90C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
36.2m218.4%289 (17.3k)259 (15.5k)1.5952962,73339,3241.93447130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022187022.173%19.76%43803:3428

6% Combat Medic52% Engineer16% Heavy Assault15% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:47 PMSep 27th, 2013 7:21 PMFeb 22nd, 2019 10:03 AM (5h) (PST)Feb 5th, 2019 10:44 AM (17d) (PST)Feb 5th, 2019 8:36 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851685170.4480.2810.0891.1710.088746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,07810,05231,0262717570515,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2334.2h/97.3d 13,338 12,396 19,467 164k 4,052 6,173 12,372 95.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,192
Deaths:1,033
KDR:1.154
Accuracy:23.553% C+
HSR:31.963% B*
Betelgeuse 54-A
C++
Kills:1,180
Deaths:921
KDR:1.281
Accuracy:25.210% C
HSR:31.610% C++
Ursa
B*
Kills:1,169
Deaths:852
KDR:1.372
Accuracy:25.538% B+
HSR:30.026% B*
SVA-88
B+
Kills:1,162
Deaths:830
KDR:1.400
Accuracy:22.673% C+
HSR:29.432% B+
VX29 Polaris
B**
Kills:1,160
Deaths:903
KDR:1.285
Accuracy:26.182% B+
HSR:29.828% B**
NSX Naginata
B**
Kills:1,159
Deaths:798
KDR:1.452
Accuracy:24.859% B+
HSR:35.375% B**
Pulsar LSW
B*
Kills:1,142
Deaths:844
KDR:1.353
Accuracy:24.472% C**
HSR:30.035% B*
Orion VS54
B+
Kills:1,141
Deaths:1,022
KDR:1.116
Accuracy:20.588% C+
HSR:29.097% B+
Kills:9,305
Deaths (as Heavy Assault):7,203
Deaths (to Heavy Assaults):10,931
KDR:1.29182
Kill Difference:2,102
Playtime:379.764 hours
Usage:16%
Score:6.681m
Score/min:293
Accuracy (listed only):24.134%
HSR (listed only):30.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,180
Deaths:1,272
KDR:0.928
Accuracy:31.804% B++
HSR:26.271% C++
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Zenith VX-5
B++
Kills:1,167
Deaths:952
KDR:1.226
Accuracy:25.429% C+
HSR:25.193% B++
Serpent VE92
B**
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:27.948% B*
HSR:26.158% B**
Pulsar C
B*
Kills:1,162
Deaths:1,146
KDR:1.014
Accuracy:23.389% C+
HSR:27.539% B*
NS-11C
A
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:28.881% B**
HSR:26.012% A
Eclipse VE3A
A
Kills:1,155
Deaths:1,036
KDR:1.115
Accuracy:32.176% A
HSR:23.810% B*
Solstice VE3
B*
Kills:1,145
Deaths:1,226
KDR:0.934
Accuracy:22.442% C+
HSR:24.978% B*
Thanatos VE70
C+
Kills:560
Deaths:673
KDR:0.832
Accuracy:38.873% C+
HSR:14.464% C
Kills:9,865
Deaths (as Engineer):9,171
Deaths (to Engineers):7,657
KDR:1.07567
Kill Difference:694
Playtime:1,225.246 hours
Usage:52%
Score:17.795m
Score/min:242
Accuracy (listed only):30.020%
HSR (listed only):23.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Zenith VX-5
B++
Kills:1,167
Deaths:952
KDR:1.226
Accuracy:25.429% C+
HSR:25.193% B++
Serpent VE92
B**
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:27.948% B*
HSR:26.158% B**
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
Pulsar C
B*
Kills:1,162
Deaths:1,146
KDR:1.014
Accuracy:23.389% C+
HSR:27.539% B*
NS-11C
A
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:28.881% B**
HSR:26.012% A
Eclipse VE3A
A
Kills:1,155
Deaths:1,036
KDR:1.115
Accuracy:32.176% A
HSR:23.810% B*
Solstice VE3
B*
Kills:1,145
Deaths:1,226
KDR:0.934
Accuracy:22.442% C+
HSR:24.978% B*
MKV Suppressed
A*
Kills:956
Deaths:1,040
KDR:0.919
Accuracy:36.646% A*
HSR:27.301% A
Thanatos VE70
C+
Kills:560
Deaths:673
KDR:0.832
Accuracy:38.873% C+
HSR:14.464% C
Kills:11,984
Deaths (as Light Assault):11,084
Deaths (to Light Assaults):6,284
KDR:1.0812
Kill Difference:900
Playtime:220.666 hours
Usage:9%
Score:4.104m
Score/min:310
Accuracy (listed only):29.256%
HSR (listed only):24.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A
Kills:1,367
Deaths:839
KDR:1.629
Accuracy:40.127% A
HSR:38.186% C+
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
NS-44 Commissioner
B**
Kills:1,163
Deaths:1,588
KDR:0.732
Accuracy:43.525% B*
HSR:29.063% B**
Parallax VX3
B++
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:43.845% B++
HSR:75.818% C
Artemis VX26
B+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.574% C+
HSR:26.638% B+
XM98
A
Kills:1,157
Deaths:541
KDR:2.139
Accuracy:46.130% A
HSR:83.146% B**
NS-357 Underboss
C**
Kills:1,157
Deaths:1,347
KDR:0.859
Accuracy:38.794% C**
HSR:21.867% C++
MKV Suppressed
A*
Kills:956
Deaths:1,040
KDR:0.919
Accuracy:36.646% A*
HSR:27.301% A
Ghost
B+
Kills:824
Deaths:607
KDR:1.358
Accuracy:42.065% B+
HSR:60.801% D
Beamer VS3
C*
Kills:547
Deaths:784
KDR:0.698
Accuracy:28.095% C++
HSR:24.132% C*
NS-61 Emissary
A*
Kills:179
Deaths:194
KDR:0.923
Accuracy:31.812% B+
HSR:29.050% A*
Kills:12,015
Deaths (as Infiltrator):10,482
Deaths (to Infiltrators):6,216
KDR:1.14625
Kill Difference:1,533
Playtime:339.440 hours
Usage:15%
Score:4.158m
Score/min:204
Accuracy (listed only):35.367%
HSR (listed only):38.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
Terminus VX-9
B**
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:26.638% C*
HSR:34.397% B**
Pulsar VS1
B+
Kills:1,155
Deaths:1,132
KDR:1.020
Accuracy:24.926% C**
HSR:24.156% B+
MKV Suppressed
A*
Kills:956
Deaths:1,040
KDR:0.919
Accuracy:36.646% A*
HSR:27.301% A
CME
A+
Kills:593
Deaths:731
KDR:0.811
Accuracy:25.402% C
HSR:34.401% A+
Thanatos VE70
C+
Kills:560
Deaths:673
KDR:0.832
Accuracy:38.873% C+
HSR:14.464% C
Corvus VA55
B**
Kills:365
Deaths:360
KDR:1.014
Accuracy:26.476% B+
HSR:29.589% B**
Kills:8,301
Deaths (as Combat Medic):8,093
Deaths (to Combat Medics):4,321
KDR:1.0257
Kill Difference:208
Playtime:135.203 hours
Usage:6%
Score:2.658m
Score/min:328
Accuracy (listed only):29.443%
HSR (listed only):26.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:595
Deaths:210
KDR:2.833
Accuracy:17.370% C--
HSR:28.908% A+
Blueshift VM5
A*
Kills:549
Deaths:210
KDR:2.614
Accuracy:16.916% C--
HSR:32.423% A*
Nebula VM20
A**
Kills:305
Deaths:154
KDR:1.981
Accuracy:15.728% C--
HSR:33.771% A**
Comet VM2
C**
Kills:271
Deaths:121
KDR:2.240
Accuracy:45.242% C**
HSR:2.583% D-
Nebula VM20
A*
Kills:269
Deaths:154
KDR:1.747
Accuracy:15.478% D
HSR:31.599% A*
Comet VM2
B++
Kills:203
Deaths:110
KDR:1.845
Accuracy:47.034% C*
HSR:5.911% B++
Kills:2,192
Deaths (as MAX Suit):479.500
Deaths (to MAX Suits):1,855
KDR:4.57143
Kill Difference:1,712.500
Playtime:46.689 hours
Usage:2%
Score:0.845m
Score/min:302
Accuracy (listed only):26.295%
HSR (listed only):22.532%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,431
V. Kills:1,464 234%
Deaths:274
KDR:12.522
Accuracy:62.732% A
KPH:54.900 C
VKPH:23.400 B+
Maelstrom Turbo Laser
B**
Kills:3,209
V. Kills:1,682 191%
Deaths:514
KDR:6.243
Accuracy:23.728% D*
KPH:27.700 B**
VKPH:14.500 B+
Light PPA
B+
Kills:931
V. Kills:63 N/A
Deaths:186
KDR:5.005
Accuracy:42.770% C**
KPH:64.400 B+
VKPH:4.400 B+
Saron Laser Cannon
B+
Kills:918
V. Kills:547 168%
Deaths:282
KDR:3.255
Accuracy:26.628% D-
KPH:20.100 B+
VKPH:12 B+
Hornet Missiles
C+
Kills:695
V. Kills:487 142%
Deaths:142
KDR:4.894
Accuracy:67.396% B+
KPH:51 C
VKPH:35.700 C+
Kills:9,184 (5,058 + 0)
Deaths:1,398
KDR:6.569
VKDR:3.035
Vehicle Kills:4,243
Kill Difference:7,786
Playtime:252.106 hours
Usage:11%
Score:3.526m
Score/min:233
Piloting Accuracy:26.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,067
V. Kills:1,250 85%
Deaths:497
KDR:2.147
Accuracy:39.107% D
KPH:5.300 C--
VKPH:6.200 C
Kills:1,067 (1,067 + 0)
Deaths:497
KDR:2.147
VKDR:2.515
Vehicle Kills:1,250
Kill Difference:570
Playtime:202.543 hours
Usage:9%
Score:0.640m
Score/min:53
Piloting Accuracy:39.107%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,391
V. Kills:364 381%
Deaths:100
KDR:13.910
Accuracy:49.089% C
KPH:37 B+
VKPH:9.700 C
C75 Viper
B**
Kills:1,298
V. Kills:194 N/A
Deaths:63
KDR:20.603
Accuracy:32.339% D
KPH:46.700 B**
VKPH:7 C+
L100 Python HESH
A++
Kills:1,088
V. Kills:137 N/A
Deaths:84
KDR:12.952
Accuracy:61.136% A
KPH:92.400 A++
VKPH:11.600 B**
L100 Python AP
B+
Kills:1,059
V. Kills:456 232%
Deaths:99
KDR:10.697
Accuracy:49.249% D-
KPH:35.700 B+
VKPH:15.400 C-
Skyguard
C+
Kills:200
V. Kills:165 120%
Deaths:38
KDR:5.263
Accuracy:25.628% D
KPH:11 C-
VKPH:9.100 C+
Kills:5,036 (5,036 + 0)
Deaths:384
KDR:13.115
VKDR:3.427
Vehicle Kills:1,316
Kill Difference:4,652
Playtime:124.949 hours
Usage:5%
Score:1.498m
Score/min:200
Driving Accuracy:25.628%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:694
V. Kills:238 290%
Deaths:71
KDR:9.775
Accuracy:46.602% C
KPH:24.800 C**
VKPH:8.500 C++
Supernova FPC
B++
Kills:264
V. Kills:114 230%
Deaths:35
KDR:7.543
Accuracy:47.115% D
KPH:32 B++
VKPH:13.800 C
Saron HRB
C-
Kills:98
V. Kills:68 142%
Deaths:16
KDR:6.125
Accuracy:40.890% C
KPH:17.600 D
VKPH:12.200 C-
Kills:1,056 (958 + 98)
Deaths:122
KDR:8.656
VKDR:3.443
Vehicle Kills:420
Kill Difference:934
Playtime:41.766 hours
Usage:2%
Score:0.650m
Score/min:259
Driving Accuracy:47.115%
Gunner Accuracy:40.890%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:67
V. Kills:47 140%
Deaths:6
KDR:11.167
Accuracy:52.177% B++
KPH:65.700 A+
VKPH:46.100 A++
Kills:67 (0 + 67)
Deaths:6
KDR:11.167
VKDR:7.833
Vehicle Kills:47
Kill Difference:61
Playtime:1.021 hours
Usage:0%
Score:0.042m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:52.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:100
V. Kills:41 238%
Deaths:16
KDR:6.250
Accuracy:46.052% B**
KPH:41.300 C+
VKPH:16.900 A+
M20 Basilisk
B+
Kills:56
V. Kills:39 140%
Deaths:17
KDR:3.294
Accuracy:35.165% C-
KPH:14.200 C--
VKPH:9.900 B+
Kills:156 (0 + 156)
Deaths:33
KDR:4.727
VKDR:2.424
Vehicle Kills:80
Kill Difference:123
Playtime:6.361 hours
Usage:0%
Score:0.094m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:35.165%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C*
Kills:103
V. Kills: N/A
Deaths:55
KDR:1.873
Accuracy:17.681% D
KPH:36.200 C*
VKPH:0 D*
Kills:103 (103 + 0)
Deaths:55
KDR:1.873
VKDR:0
Vehicle Kills:0
Kill Difference:48
Playtime:2.843 hours
Usage:0%
Score:0.015m
Score/min:86
Driving Accuracy:17.681%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8953,43127412.522B**10.9362.732%A1.341%C++54.9C23.4B+32562.5h20.9C**33.3B+
Maelstrom Turbo Laser 4,8913,2095146.243A++4.6523.728%D*5.921%A*27.7B**14.5B+202116h45.4B**191.4B++
C-4 3,2102,1451,5721.365C+0.2328.301%B+N/A91.7C**45.5B**74423.4h1.5C++5.3B+
L100 Python HEAT 1,7551,39110013.91A**12.3149.089%C3.81%B*37B+9.7C15737.6h3.3A6.6A
VA39 Spectre 1,3971,3678391.629C++0.0340.127%A38.186%C+35.7B*N/A8438.3h4.5B*11.2B*
C75 Viper 1,4921,2986320.603M*19.0132.339%DN/A46.7B**7C+17927.8h6.8A20.9B*
NS-15M2 1,2111,1921,0331.154C+0.4423.553%C+31.963%B*35.8CN/A8733.3h12.3C*52.3C*
Betelgeuse 54-A 1,1981,1809211.281C-0.3125.21%C31.61%C++38.1DN/A10331h12D47.5C
Eidolon VE33 1,1891,1801,2720.928C+0.6731.804%B++26.271%C++13.3C--N/A3588.5h8.2B+25.8B+
Sirius SX12 1,1901,1791,1661.011C+0.5823.407%C+24.173%B**19.2C-N/A5861.5h14.3C**61.1C*
Pandora VX25 1,1861,1691,0831.079C+0.5239.242%C+20.274%A36.3C+N/A9032.2h4.6C+11.6C*
Ursa 1,1851,1698521.372C*0.2225.538%B+30.026%B*37.5C+N/A9031.2h10.1B+39.5B+
Zenith VX-5 1,1831,1679521.226C+0.3725.429%C+25.193%B++36.9C++N/A9831.6h12B+47.2B
Serpent VE92 1,1871,1669551.221C*0.3727.948%B*26.158%B**42.2B+N/A12027.6h12.1B+43.5B+
Eridani SX5 1,1741,1649791.189C++0.4123.38%D27.148%B**27CN/A8143.1h11.4B49C++
NS-44 Commissioner 1,1801,1631,5880.732C+0.8643.525%B*29.063%B**53.8B*N/A14521.6h3.5B+7.9B++
Parallax VX3 1,1641,1623823.042C+1.4543.845%B++75.818%C32.5C**N/A8935.8h2.1B4.8B+
Pulsar C 1,1731,1621,1461.014C+0.5823.389%C+27.539%B*17.2C-N/A4967.7h10.6B+45.4C**
SVA-88 1,1751,1628301.4C+0.2022.673%C+29.432%B+42.9C+N/A11027.1h10.6B+47C**
NS-11C 1,1821,1618281.402B+0.1928.881%B**26.012%A43.6B*N/A11126.6h11.9B++41.2B++
VX29 Polaris 1,1671,1609031.285C+0.3126.182%B+29.828%B**38.3C+N/A9430.3h11.1B+42.4B+
Artemis VX26 1,1641,1601,0151.143C+0.4526.574%C+26.638%B+27.2CN/A7142.7h12C++45.2C++
Terminus VX-9 1,1771,1609291.249C+0.3526.638%C*34.397%B**32.6CN/A10035.6h12C**45.2B
NSX Naginata 1,1651,1597981.452C++0.1424.859%B+35.375%B**46.9C*N/A11324.7h11.4C**45.9B+
XM98 1,1581,1575412.139C+0.5446.13%A83.146%B**26C+N/A6244.5h1.8B**3.9B**
NS-357 Underboss 1,1631,1571,3470.859C+0.7438.794%C**21.867%C++60.9B++N/A15519h3.9B+10B+
Pulsar VS1 1,1671,1551,1321.02C++0.5824.926%C**24.156%B+32.2B+N/A10335.9h12.8B++51.5B+
Eclipse VE3A 1,1821,1551,0361.115C+0.4832.176%A23.81%B*31.4CN/A9236.8h12C++37.3B+
Solstice VE3 1,1551,1451,2260.934C**0.6622.442%C+24.978%B*10.5C--N/A37109.2h13.4B+59.5C*
Pulsar LSW 1,1521,1428441.353C+0.2424.472%C**30.035%B*40.8C+N/A10928h11.4B+46.6B+
Orion VS54 1,1481,1411,0221.116C+0.4820.588%C+29.097%B+30.2C+N/A12137.8h10.7B++52.1C++
L100 Python HESH 1,2251,0888412.952C++11.3661.136%A1.746%C++92.2A++11.6B**34711.8h3B+5B*
CAS30 Tank Buster 2,3171,0674972.147B+0.5539.107%D2.624%A+5.3C--6.2C53202.5h57.4C++146.8C+
L100 Python AP 1,5151,0599910.697A+9.1049.249%D-6.516%A*35.7B+15.4C-23129.7h4.1B**8.4B++
MANA Anti-Vehicle Turret 1,8529995461.83C0.2361.398%C+3.403%C**9990A*8530A**15780650.1h7.9B+12.8B+
MKV Suppressed 9769561,0400.919C+0.6836.646%A*27.301%A19.4DN/A5449.4h23D**62.8C+
Light PPA 9949311865.005C*3.4142.77%C**N/A64.2B+4.3B18914.5h9.6B+22.4B+
Saron Laser Cannon 1,4659182823.255B+1.6626.628%D-5.447%A*20.1B+12B+14645.6h57.9B**217.4B*
Ghost 8398246071.357C0.2442.065%B+60.801%D30CN/A7827.5h2.4C+5.8C*
Nemesis VSH9 1,4498181,3030.628C+0.9773.518%A+2.445%C+17.8C++13.7B+17746h7.9C*10.7B++
Hornet Missiles 1,1826951424.894C+3.3067.396%B+N/A51.1C35.8C+41213.6h10.7C++15.8B
Supernova PC 932694719.775B++8.1846.602%C2.882%B+24.9C**8.5C++16427.9h3.5B**7.6B*
Blueshift VM5 5985952102.833C*1.2417.37%C--28.908%A+30.7C+N/A8619.4h17.4C100.3C+
CME 6005937310.811C--0.7825.402%C34.401%A+23.6C--N/A5725.1h14.3C+56.1C+
Proximity Mine 5715711633.503C+1.9148.55%B++N/A184.2AN/A4953.1h1.7B++3.6B*
Force-Blade 59156634,9580.016C1.5845.209%AN/A0.4CN/A11451.7h2.1B+4.7B++
Thanatos VE70 5665606730.832C+0.7638.873%C+14.464%C11.5D-N/A3948.7h5.5C14.1C+
Blueshift VM5 5545492102.614C++1.0216.916%C--32.423%A*28.3CN/A8319.4h18.3D108.4C
Beamer VS3 5525477840.698C+0.9028.095%C++24.132%C*27.6C++N/A7019.8h8.7B31C++
Spear Anti-Vehicle Phalanx Turret 646436469.478B+7.8848.064%B+2.523%D-60.6A29.2B++4787.2h5.9B**12.3B**
Frag Grenade 3943901390N/A388.4051.706%B*N/A780A8C++25620.5h2.8B**5.3B*
Corvus VA55 3683653601.014C+0.5826.476%B+29.589%B**31.5C++N/A8811.6h11.4B+43.2B+
MANA Anti-Personnel Turret 3153121482.108N/A0.5119.797%UN/A3120U30U5542000.1h21.9T*110.6T*
Nebula VM20 3123051541.981C+0.3915.728%C--33.771%A**33.2C+N/A1089.2h19.9D-126.6C-
Comet VM2 3242711212.24A++0.6445.242%C**2.583%D-17.5B**3.4C10615.5h11.1B**24.6B*
Nebula VM20 2702691541.747C+0.1515.478%D31.599%A*29.2CN/A839.2h22.4D**144.4D
Supernova FPC 378264357.543B5.9547.115%D7.955%M**31.8B++13.7C4438.3h3.9B**8.3B++
S1 4182564650.551C1.0465.041%B*2.344%C21C13.3C++32812.2h7.5C11.5C*
Lancer VS22 4322123430.618C+0.9867.793%B*2.83%B12.3C+12.8C+17717.2h15B+22.2B+
Comet VM2 2452031101.845B**0.2547.034%C*5.911%B++14.2B+2.9D*7814.3h13.7B**29.2B**
Skyguard 365200385.263B**3.6725.628%D3.5%B**11C-9.1C+17518.1h126.5C++493.8C+
Rocklet Rifle 5421833330.55C1.0558.994%B++N/A19.7D38.6B**4059.3h54.8D*92.9C
NS-61 Emissary 1811791940.923C*0.6731.812%B+29.05%A*24.2C+N/A897.4h12.7C**39.8B+
Tank Mine 277160354.571B**2.9852.845%A+N/A160B**117A++20661h2.6D--4.9B*
Aspis Anti-Aircraft Phalanx Turret 225105244.375B+2.7825.985%C++N/A15.9B**18.2A+3376.6h112.5B**433B++
M12 Kobalt-F 103103551.873C++0.2817.681%D24.272%M36.8C**N/A862.8h11.7B+66.2C**
M40 Fury 141100166.25C+4.6546.052%B**2%C**41.7C+17.1A++2892.4h27.6D*59.9D
Saron HRB 16698166.125C*4.5340.89%C3.061%A17.5D12.1C-4655.6h27.1D66.3C--
M60-A Bulldog 10596910.667C+9.0750.452%B+1.042%D--41.7C**3.9C+1442.3h5.2B+10.4B+
M60-A Bulldog 7167416.75C++15.1544.098%C+2.985%B+25.8C1.5D1192.6h4.9B+11B+
Aphelion VEX-4H 11467611.167B++9.5752.177%B++4.478%B*67A+47A++6791h86.6D165.9C
M20 Basilisk 9556173.294C*1.7035.165%C-3.571%D-14.4C--10B+2183.9h119.8C-340.6C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit684788,49882.4h
Spawn Beacon221,6471.4h
Anti-Vehicle MANA Turret841,9568h
Nanite Revive Grenade04740.1h
Medical Applicator446116,03110.9h
M12 Kobalt0670h
Ammunition Package187800.3h
Anti-Infantry MANA Turret312591.2h
NS-10 Burster0770.1h
Recon Detection Device24317,37929.7h

Check the help document for the dictionary if you want to learn more about words used here.


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