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Justicar Soolis[TFDN] Soolis
VS BR 41

KDR: 1.57

Score: 39.2m

Last Seen: Mar 31st, 2019 10:31 AM
- OFFLINE - 589.8 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 42): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser C-4 L100 Python HEAT VA39 Spectre C75 Viper NS-15M2 Phantom VA23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $939,501 MLG Score: 751
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.227%28.344%74330100531,5661.289990.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.054%1B*1.169B**-0.864D--HEAD ++ (~15.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B110.228C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.912%3.295%760510309,803139550757.02724193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.751%-0.683D1.559A+0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.294C*35.20.336C**78.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.012%3.29%353710286,110194217233.14624354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-0.867D--0.442B1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.327C**8.30.336C**17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.568%2.397%273103229215153290.19273988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.056%0.315C*-0.502D-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.002C+46.9-0.185C71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.281%63.314%27410314,8712699541.80474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%1.091B**-0.249C-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.80.128C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.689%18.106%27210332,0381474311.38263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.352%-0.146C0.705B++-1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.085C+4.80.013C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
39.2m219.6%293 (17.6k)260 (15.6k)1.5664568,91943,9971.8870841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035212622.23%20.063%44603:2531

6% Combat Medic50% Engineer15% Heavy Assault17% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 8:47 PMSep 27th, 2013 7:21 PMApr 23rd, 2019 5:39 AM (2d) (PST)Mar 31st, 2019 3:09 PM (24d) (PST)Mar 31st, 2019 6:31 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801735070.4570.2920.0921.1940.087751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,77710,35430,4232718672515,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2512.5h/104.7d 14,107 13,827 22,369 180.1k 4,391 6,645 13,062 102.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:1,192
Deaths:1,033
KDR:1.154
Accuracy:23.553% C+
HSR:31.963% B*
Betelgeuse 54-A
C++
Kills:1,180
Deaths:921
KDR:1.281
Accuracy:25.210% C
HSR:31.610% C++
Ursa
B*
Kills:1,169
Deaths:852
KDR:1.372
Accuracy:25.538% B+
HSR:30.026% B*
SVA-88
B+
Kills:1,162
Deaths:830
KDR:1.400
Accuracy:22.673% C+
HSR:29.432% B+
VX29 Polaris
B**
Kills:1,160
Deaths:903
KDR:1.285
Accuracy:26.182% B+
HSR:29.828% B**
NSX Naginata
B**
Kills:1,159
Deaths:798
KDR:1.452
Accuracy:24.859% B+
HSR:35.375% B**
Pulsar LSW
B*
Kills:1,142
Deaths:844
KDR:1.353
Accuracy:24.472% C**
HSR:30.035% B*
Orion VS54
B+
Kills:1,141
Deaths:1,022
KDR:1.116
Accuracy:20.588% C+
HSR:29.097% B+
Kills:9,305
Deaths (as Heavy Assault):7,203
Deaths (to Heavy Assaults):12,347
KDR:1.29182
Kill Difference:2,102
Playtime:387.329 hours
Usage:15%
Score:6.808m
Score/min:293
Accuracy (listed only):24.134%
HSR (listed only):30.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:1,180
Deaths:1,272
KDR:0.928
Accuracy:31.804% B++
HSR:26.271% C++
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Zenith VX-5
B++
Kills:1,167
Deaths:952
KDR:1.226
Accuracy:25.429% C+
HSR:25.193% B++
Serpent VE92
B**
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:27.948% B*
HSR:26.158% B**
Pulsar C
B*
Kills:1,162
Deaths:1,146
KDR:1.014
Accuracy:23.389% C+
HSR:27.539% B*
NS-11C
A
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:28.881% B**
HSR:26.012% A
Eclipse VE3A
B**
Kills:1,155
Deaths:1,036
KDR:1.115
Accuracy:32.176% B**
HSR:23.810% B++
Solstice VE3
B**
Kills:1,145
Deaths:1,226
KDR:0.934
Accuracy:22.442% C+
HSR:24.978% B**
Thanatos VE70
C++
Kills:869
Deaths:1,076
KDR:0.808
Accuracy:40.237% C++
HSR:15.190% C+
Kills:10,174
Deaths (as Engineer):9,574
Deaths (to Engineers):8,308
KDR:1.06267
Kill Difference:600
Playtime:1,260.339 hours
Usage:50%
Score:18.321m
Score/min:242
Accuracy (listed only):30.172%
HSR (listed only):23.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Zenith VX-5
B++
Kills:1,167
Deaths:952
KDR:1.226
Accuracy:25.429% C+
HSR:25.193% B++
Serpent VE92
B**
Kills:1,166
Deaths:955
KDR:1.221
Accuracy:27.948% B*
HSR:26.158% B**
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
Pulsar C
B*
Kills:1,162
Deaths:1,146
KDR:1.014
Accuracy:23.389% C+
HSR:27.539% B*
MKV Suppressed
A++
Kills:1,162
Deaths:1,311
KDR:0.886
Accuracy:34.305% A++
HSR:27.281% A
NS-11C
A
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:28.881% B**
HSR:26.012% A
Eclipse VE3A
B**
Kills:1,155
Deaths:1,036
KDR:1.115
Accuracy:32.176% B**
HSR:23.810% B++
Solstice VE3
B**
Kills:1,145
Deaths:1,226
KDR:0.934
Accuracy:22.442% C+
HSR:24.978% B**
Thanatos VE70
C++
Kills:869
Deaths:1,076
KDR:0.808
Accuracy:40.237% C++
HSR:15.190% C+
VE-S Canis
B+
Kills:515
Deaths:512
KDR:1.006
Accuracy:22.445% D
HSR:24.272% B+
NSX Tengu
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:32.878% D
HSR:22.222% C*
Kills:13,068
Deaths (as Light Assault):12,340
Deaths (to Light Assaults):7,068
KDR:1.059
Kill Difference:728
Playtime:255.494 hours
Usage:10%
Score:4.746m
Score/min:310
Accuracy (listed only):28.935%
HSR (listed only):24.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A
Kills:1,367
Deaths:839
KDR:1.629
Accuracy:40.127% A
HSR:38.186% C+
Phantom VA23
B**
Kills:1,190
Deaths:838
KDR:1.420
Accuracy:42.051% B**
HSR:31.429% C*
Ghost
B++
Kills:1,185
Deaths:781
KDR:1.517
Accuracy:43.306% B++
HSR:60.675% D
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
NS-44 Commissioner
B**
Kills:1,165
Deaths:1,598
KDR:0.729
Accuracy:43.454% B*
HSR:29.013% B**
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
Parallax VX3
B++
Kills:1,162
Deaths:382
KDR:3.042
Accuracy:43.845% B++
HSR:75.818% C
MKV Suppressed
A++
Kills:1,162
Deaths:1,311
KDR:0.886
Accuracy:34.305% A++
HSR:27.281% A
Artemis VX26
B+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:26.574% C+
HSR:26.638% B+
XM98
A
Kills:1,157
Deaths:541
KDR:2.139
Accuracy:46.130% A
HSR:83.146% B**
NS-357 Underboss
C*
Kills:1,157
Deaths:1,347
KDR:0.859
Accuracy:38.794% C*
HSR:21.867% C+
Nyx VX31
B**
Kills:769
Deaths:546
KDR:1.408
Accuracy:40.501% B**
HSR:37.971% B*
Beamer VS3
C*
Kills:547
Deaths:784
KDR:0.698
Accuracy:28.095% C++
HSR:24.132% C*
VE-S Canis
B+
Kills:515
Deaths:512
KDR:1.006
Accuracy:22.445% D
HSR:24.272% B+
NS-61 Emissary
A++
Kills:475
Deaths:711
KDR:0.668
Accuracy:29.469% C*
HSR:25.684% A++
NSX Tengu
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:32.878% D
HSR:22.222% C*
Kills:15,408
Deaths (as Infiltrator):13,420
Deaths (to Infiltrators):6,980
KDR:1.14814
Kill Difference:1,988
Playtime:416.694 hours
Usage:17%
Score:5.434m
Score/min:217
Accuracy (listed only):34.923%
HSR (listed only):36.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,179
Deaths:1,166
KDR:1.011
Accuracy:23.407% C+
HSR:24.173% B**
Pandora VX25
A
Kills:1,169
Deaths:1,083
KDR:1.079
Accuracy:39.242% C+
HSR:20.274% A
Eridani SX5
B**
Kills:1,164
Deaths:979
KDR:1.189
Accuracy:23.380% D
HSR:27.148% B**
MKV Suppressed
A++
Kills:1,162
Deaths:1,311
KDR:0.886
Accuracy:34.305% A++
HSR:27.281% A
Terminus VX-9
B**
Kills:1,160
Deaths:929
KDR:1.249
Accuracy:26.638% C*
HSR:34.397% B**
Pulsar VS1
B+
Kills:1,155
Deaths:1,132
KDR:1.020
Accuracy:24.926% C**
HSR:24.156% B+
CME
A+
Kills:928
Deaths:1,165
KDR:0.797
Accuracy:25.339% C
HSR:33.405% A+
Thanatos VE70
C++
Kills:869
Deaths:1,076
KDR:0.808
Accuracy:40.237% C++
HSR:15.190% C+
VE-S Canis
B+
Kills:515
Deaths:512
KDR:1.006
Accuracy:22.445% D
HSR:24.272% B+
Corvus VA55
A
Kills:399
Deaths:407
KDR:0.980
Accuracy:26.265% B+
HSR:31.579% A
NSX Tengu
C*
Kills:54
Deaths:70
KDR:0.771
Accuracy:32.878% D
HSR:22.222% C*
Kills:9,754
Deaths (as Combat Medic):9,830
Deaths (to Combat Medics):4,899
KDR:0.99227
Kill Difference:76
Playtime:155.276 hours
Usage:6%
Score:3.036m
Score/min:326
Accuracy (listed only):29.005%
HSR (listed only):25.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:615
Deaths:227
KDR:2.709
Accuracy:17.140% D
HSR:29.431% A+
Blueshift VM5
A*
Kills:580
Deaths:227
KDR:2.555
Accuracy:16.739% C--
HSR:33.276% A*
Nebula VM20
M
Kills:359
Deaths:181
KDR:1.983
Accuracy:15.595% C--
HSR:33.426% M
Nebula VM20
A++
Kills:324
Deaths:181
KDR:1.790
Accuracy:15.399% D
HSR:30.247% A++
Comet VM2
C*
Kills:274
Deaths:121
KDR:2.264
Accuracy:44.794% C*
HSR:2.555% D-
Comet VM2
B*
Kills:203
Deaths:110
KDR:1.845
Accuracy:46.458% C++
HSR:5.911% B*
Kills:2,355
Deaths (as MAX Suit):523.500
Deaths (to MAX Suits):1,970
KDR:4.49857
Kill Difference:1,831.500
Playtime:49.752 hours
Usage:2%
Score:0.902m
Score/min:302
Accuracy (listed only):26.021%
HSR (listed only):22.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,431
V. Kills:1,464 234%
Deaths:274
KDR:12.522
Accuracy:62.732% A
KPH:54.900 C
VKPH:23.400 B+
Maelstrom Turbo Laser
B*
Kills:3,231
V. Kills:1,691 191%
Deaths:520
KDR:6.213
Accuracy:23.794% D*
KPH:27.800 B*
VKPH:14.500 B+
Light PPA
B++
Kills:1,148
V. Kills:81 N/A
Deaths:213
KDR:5.390
Accuracy:42.699% C**
KPH:67.500 B++
VKPH:4.800 B+
Saron Laser Cannon
B+
Kills:918
V. Kills:547 168%
Deaths:282
KDR:3.255
Accuracy:26.628% D-
KPH:20.100 B+
VKPH:12 B+
Hornet Missiles
C+
Kills:846
V. Kills:583 145%
Deaths:169
KDR:5.006
Accuracy:66.477% B+
KPH:53.200 C+
VKPH:36.600 C+
Antares LC
A
Kills:68
V. Kills:27 243%
Deaths:20
KDR:3.400
Accuracy:26.093% D-
KPH:37.100 A
VKPH:14.700 C++
Kills:9,642 (5,365 + 0)
Deaths:1,478
KDR:6.524
VKDR:2.972
Vehicle Kills:4,393
Kill Difference:8,164
Playtime:259.142 hours
Usage:10%
Score:3.645m
Score/min:234
Piloting Accuracy:26.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,075
V. Kills:1,257 85%
Deaths:508
KDR:2.116
Accuracy:39.161% D
KPH:5.300 C--
VKPH:6.200 C
Kills:1,075 (1,075 + 0)
Deaths:508
KDR:2.116
VKDR:2.474
Vehicle Kills:1,257
Kill Difference:567
Playtime:203.885 hours
Usage:8%
Score:0.644m
Score/min:53
Piloting Accuracy:39.161%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,391
V. Kills:364 381%
Deaths:100
KDR:13.910
Accuracy:49.089% C
KPH:37 B+
VKPH:9.700 C
C75 Viper
B**
Kills:1,298
V. Kills:194 N/A
Deaths:63
KDR:20.603
Accuracy:32.339% D
KPH:46.700 B**
VKPH:7 C
L100 Python HESH
A++
Kills:1,088
V. Kills:137 N/A
Deaths:84
KDR:12.952
Accuracy:61.136% A
KPH:92.400 A++
VKPH:11.600 B*
L100 Python AP
B+
Kills:1,059
V. Kills:456 232%
Deaths:99
KDR:10.697
Accuracy:49.249% D-
KPH:35.700 B+
VKPH:15.400 C-
Skyguard
C+
Kills:200
V. Kills:165 120%
Deaths:42
KDR:4.762
Accuracy:25.874% D
KPH:11 C-
VKPH:9.100 C+
Kills:5,036 (5,036 + 0)
Deaths:388
KDR:12.979
VKDR:3.392
Vehicle Kills:1,316
Kill Difference:4,648
Playtime:125.047 hours
Usage:5%
Score:1.513m
Score/min:202
Driving Accuracy:25.874%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:694
V. Kills:238 290%
Deaths:71
KDR:9.775
Accuracy:46.602% C
KPH:24.800 C**
VKPH:8.500 C+
Supernova FPC
B**
Kills:380
V. Kills:168 225%
Deaths:50
KDR:7.600
Accuracy:50.663% C
KPH:35.100 B**
VKPH:15.500 C++
Saron HRB
C-
Kills:118
V. Kills:80 146%
Deaths:20
KDR:5.900
Accuracy:42.555% C+
KPH:17.700 D
VKPH:12 C-
Kills:1,192 (1,074 + 118)
Deaths:141
KDR:8.454
VKDR:3.447
Vehicle Kills:486
Kill Difference:1,051
Playtime:45.409 hours
Usage:2%
Score:0.721m
Score/min:265
Driving Accuracy:50.663%
Gunner Accuracy:42.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:190
V. Kills:92 204%
Deaths:10
KDR:19
Accuracy:47.897% C*
KPH:82 A*
VKPH:39.700 B**
Kills:190 (0 + 190)
Deaths:10
KDR:19
VKDR:9.200
Vehicle Kills:92
Kill Difference:180
Playtime:2.317 hours
Usage:0%
Score:0.074m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:47.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:113
V. Kills:50 222%
Deaths:16
KDR:7.063
Accuracy:47.628% A
KPH:42.300 C+
VKPH:18.700 A++
M20 Basilisk
B+
Kills:61
V. Kills:41 145%
Deaths:20
KDR:3.050
Accuracy:35.460% C
KPH:15 C-
VKPH:10.100 B+
Kills:174 (0 + 174)
Deaths:36
KDR:4.833
VKDR:2.528
Vehicle Kills:91
Kill Difference:138
Playtime:6.726 hours
Usage:0%
Score:0.103m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:35.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C*
Kills:103
V. Kills: N/A
Deaths:55
KDR:1.873
Accuracy:17.424% D
KPH:34.900 C*
VKPH:0 D*
Kills:103 (103 + 0)
Deaths:55
KDR:1.873
VKDR:0
Vehicle Kills:0
Kill Difference:48
Playtime:2.954 hours
Usage:0%
Score:0.015m
Score/min:82
Driving Accuracy:17.424%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,8953,43127412.522B*10.9662.732%A1.341%C++54.9C23.4B+32562.5h20.9C**33.3B+
Maelstrom Turbo Laser 4,9223,2315206.213A+4.6523.794%D*5.881%A*27.8B*14.5B+203116.3h45.5B**191.1B++
C-4 3,5542,4151,6791.438C+0.1328.416%B+N/A97B+45.7B**75324.9h1.5C++5.2B+
L100 Python HEAT 1,7551,39110013.91A*12.3449.089%C3.81%B*37B+9.7C15837.6h3.3A+6.6A
VA39 Spectre 1,3971,3678391.629C*0.0640.127%A38.186%C+35.7B**N/A8538.3h4.5B*11.2B**
C75 Viper 1,4921,2986320.603M**19.0432.339%DN/A46.7B**7C18027.8h6.8A20.9B**
NS-15M2 1,2111,1921,0331.154C+0.4123.553%C+31.963%B*35.8CN/A8933.3h12.3C*52.3C*
Phantom VA23 1,2251,1908381.42C0.1542.051%B**31.429%C*45.6C**1.3A**9926.1h4.4C**10.5B+
Ghost 1,2061,1857811.517C0.0543.306%B++60.675%D33.1C+N/A8335.8h2.4C+5.5B
Eidolon VE33 1,1891,1801,2720.928C+0.6431.804%B++26.271%C++13.3C--N/A3588.5h8.2B+25.8B+
Betelgeuse 54-A 1,1981,1809211.281C-0.2925.21%C31.61%C++38.1DN/A10731h12D47.5C
Sirius SX12 1,1901,1791,1661.011C+0.5623.407%C+24.173%B**19.2C-N/A5961.5h14.3C**61.1C*
Pandora VX25 1,1861,1691,0831.079C+0.4939.242%C+20.274%A36.3C+N/A9132.2h4.6C+11.6C*
Ursa 1,1851,1698521.372C*0.1925.538%B+30.026%B*37.5C++N/A9131.2h10.1B+39.5B+
Zenith VX-5 1,1831,1679521.226C++0.3425.429%C+25.193%B++36.9C*N/A9931.6h12B+47.2B
Serpent VE92 1,1871,1669551.221C*0.3527.948%B*26.158%B**42.2B++N/A12127.6h12.1B+43.5B+
NS-44 Commissioner 1,1821,1651,5980.729C+0.8443.454%B*29.013%B**53.7B*N/A14721.7h3.5B+8B++
Eridani SX5 1,1741,1649791.189C+0.3823.38%D27.148%B**27CN/A8243.1h11.4B49C++
SVA-88 1,1751,1628301.4C+0.1722.673%C+29.432%B+42.9C+N/A11127.1h10.6B+47C**
Pulsar C 1,1731,1621,1461.014C+0.5523.389%C+27.539%B*17.2C-N/A5067.7h10.6B+45.4B
Parallax VX3 1,1641,1623823.042C+1.4843.845%B++75.818%C32.5C**N/A8935.8h2.1B4.8B+
MKV Suppressed 1,1961,1621,3110.886C+0.6834.305%A++27.281%A19.8C--N/A5458.6h21.6D*62.9C+
NS-11C 1,1821,1618281.402B+0.1628.881%B**26.012%A43.6B*N/A11226.6h11.9B++41.2B++
Artemis VX26 1,1641,1601,0151.143C+0.4226.574%C+26.638%B+27.2CN/A7142.7h12C*45.2C*
VX29 Polaris 1,1671,1609031.285C+0.2826.182%B+29.828%B**38.3C+N/A9530.3h11.1B+42.4B+
Terminus VX-9 1,1771,1609291.249C+0.3226.638%C*34.397%B**32.6CN/A10035.6h12C**45.2C**
NSX Naginata 1,1651,1597981.452C++0.1124.859%B+35.375%B**46.9C**N/A11524.7h11.4C**45.9B+
XM98 1,1581,1575412.139C+0.5746.13%A83.146%B**26C+N/A6344.5h1.8B**3.9B**
NS-357 Underboss 1,1631,1571,3470.859C+0.7138.794%C*21.867%C+60.9B++N/A15519h3.9B+10B+
Eclipse VE3A 1,1821,1551,0361.115C+0.4532.176%B**23.81%B++31.4CN/A9236.8h12C*37.3B++
Pulsar VS1 1,1671,1551,1321.02C++0.5524.926%C**24.156%B+32.2B+N/A10435.9h12.8B++51.5B+
Light PPA 1,2291,1482135.39C*3.8242.699%C**N/A67.5B++4.8B+19417h9.5B+22.4B+
Solstice VE3 1,1551,1451,2260.934C**0.6322.442%C+24.978%B**10.5C--N/A38109.3h13.4B+59.5B+
Pulsar LSW 1,1521,1428441.353C+0.2124.472%C**30.035%B*40.8C+N/A11028h11.4B+46.6B+
Orion VS54 1,1481,1411,0221.116C+0.4520.588%C+29.097%B+30.2C+N/A12637.8h10.7B++52.1B+
L100 Python HESH 1,2251,0888412.952C++11.3961.136%A1.746%C++92.2A++11.6B*35111.8h3B+5B*
CAS30 Tank Buster 2,3321,0755082.116B++0.5539.161%D2.605%A+5.3C--6.2C53203.9h57.8C++147.6C+
L100 Python AP 1,5151,0599910.697A9.1349.249%D-6.516%A*35.7B+15.4C-23429.7h4.1B**8.4B*
MANA Anti-Vehicle Turret 1,8801,0175571.826C0.2661.442%B3.343%C+10170A*8630A++7075840.1h7.9C+12.9C**
CME 9489281,1650.797C--0.7725.339%C33.405%A+23.9C-N/A5838.9h14.3C+56.6C+
Saron Laser Cannon 1,4659182823.255B+1.6926.628%D-5.447%A*20.1B+12B+14845.6h57.9B**217.4B*
Thanatos VE70 8838691,0760.808C+0.7640.237%C++15.19%C+14.7DN/A4759.1h5.1C+12.7C*
Hornet Missiles 1,4298461695.006C+3.4466.477%B+N/A53.2C+36.7C+40715.9h10.5C++15.8B
Nemesis VSH9 1,4588241,3080.63C+0.9473.559%A+2.427%C+17.8C++13.7B+17846.3h7.9C*10.7B++
Nyx VX31 7847695461.408C0.1640.501%B**37.971%B*45BN/A9717.1h5.1B+12.6B++
Force-Blade 78676038,1500.02C+1.5546.792%A+N/A0.5C+N/A11562.1h2.1B+4.5B++
Proximity Mine 7307291923.797C+2.2347.115%B+N/A191.8A+N/A5063.8h1.7B++3.7B*
Supernova PC 932694719.775B*8.2146.602%C2.882%B+24.9C**8.5C+16627.9h3.5B**7.6B*
Blueshift VM5 6186152272.709C*1.1417.14%D29.431%A+30.1C+N/A8620.4h17.5C102.3C+
Blueshift VM5 5865802272.555C++0.9916.739%C--33.276%A*28.4CN/A8220.4h18.1C--108.1C
Beamer VS3 5525477840.698C+0.8728.095%C++24.132%C*27.6C++N/A7119.8h8.7C**31C++
VE-S Canis 5285155121.006C+0.5622.445%D24.272%B+33C+N/A8715.6h12.9C+57.5C+
NS-61 Emissary 4864757110.668C+0.9029.469%C*25.684%A++34.7B+N/A9913.7h11.7B+39.7B+
Spear Anti-Vehicle Phalanx Turret 651439479.34B7.7748.502%B+2.506%D61A29.4B++4797.2h6B*12.4B*
Corvus VA55 4023994070.98C+0.5926.265%B+31.579%A29.8C++N/A8613.4h11.6B+44.2B+
Frag Grenade 3943901390N/A388.4351.706%B*N/A780A8C+26330.5h2.8B**5.3B*
Supernova FPC 548380507.6B6.0350.663%C6.053%A**35.2B**15.6C++41310.8h4.2B*8.3B++
Nebula VM20 3673591811.983C+0.4215.595%C--33.426%M32.6C+N/A10311h19.5D-125.4C-
Nebula VM20 3273241811.79C+0.2215.399%D30.247%A++29.5C+N/A8311h21.6D*140D
MANA Anti-Personnel Turret 3253211621.981N/A0.4119.707%UN/A3210U40U5719600.1h22.4T*113.7T*
Rocklet Rifle 7603104350.713C++0.8558.45%B+N/A25.4C+36.9B**40312.2h42.5C72.8C++
S1 4852955150.573C0.9964.723%B*2.034%C-21.2C13.7C++31813.9h7.5C11.6C*
Comet VM2 3292741212.264A++0.7044.794%C*2.555%D-17.5A3.5C10815.7h11.1A24.9B*
Lancer VS22 4442203490.63C+0.9467.659%B*2.727%B+12.6C+12.9C+17817.4h14.8B+21.8B+
Comet VM2 2452031101.845B**0.2846.458%C++5.911%B*14.1B+2.9D--7814.4h13.9B**29.9B**
Skyguard 365200424.762B*3.2025.874%D3.5%A11C-9.1C+17618.2h129.2C+499.3C+
Tank Mine 328195434.535B**2.9752.434%AN/A162.5B**110.8A++18571.2h2.4D4.6B**
Aphelion VEX-4H 2821901019A+17.4347.897%C*6.842%A*82.6A*40B**5292.3h58.5C*122.1C**
Saron HRB 198118205.9C++4.3342.555%C+2.542%B**17.6D11.9C-4376.7h29.4D--69.2D
Auraxium Force-Blade 1181172,1230.055B+1.5151.765%A++N/A2B+N/A559h1.9B+3.6B+
M40 Fury 163113167.063C++5.5047.628%A1.77%C+41.9C+18.5A++2922.7h29.2F-61.4D
Aspis Anti-Aircraft Phalanx Turret 225105244.375B+2.8125.997%C++N/A15.7B**17.9A+3346.7h114.9B**442.1B++
M12 Kobalt-F 103103551.873C++0.3117.424%D24.272%M34.3C*N/A823h11.8B+67.7C*
M60-A Bulldog 10798109.8C8.2351.115%B+1.02%D--42.6B3.9C+1432.3h5.4B+10.5B+
M60-A Bulldog 7469417.25C*15.6843.928%C2.899%B+25.6C1.9D1182.7h4.9B+11.2B+
Antares LC 9568203.4B**1.8326.093%D-1.471%C37.8A+15C++1981.8h39.3B**150.4B*
M20 Basilisk 10261203.05C++1.4835.46%C3.279%D--14.9C-10B+2304.1h113.6C320.4C
NSX Tengu 5754700.771C0.8032.878%D22.222%C*24.5C-1.4A++872.2h14.7C+44.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit718836,92385.9h
Spawn Beacon302,2271.8h
Anti-Vehicle MANA Turret882,1358.2h
Nanite Revive Grenade06240.2h
Medical Applicator490128,38012h
M12 Kobalt0670h
Ammunition Package229220.4h
Anti-Infantry MANA Turret333401.3h
NS-10 Burster0770.1h
Recon Detection Device33625,16942.6h

Check the help document for the dictionary if you want to learn more about words used here.


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