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Field Marshal SopDogger[404s] SopDogger
TR BR 128

KDR: 3.63

Score: 34.7m

Last Seen: Mar 24th, 2020 9:53 PM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R NS Decimator MG-C1 Kindred LC2 Lynx TMG-50 NS-44 Commissioner T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,291,918 MLG Score: 19418
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 15.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.866%57.788%218856117668,8933.93877-0.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.469%3.228M++5.555S-1.145D*HEAD ++ (~38.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.737B++7.40.483B+12.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.67%1.198%719312291,5022902595.17931578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.17%0.256C*-0.348C--1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.665B+21.60.595B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.021%0.552%372212307254643371.5625214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.432%2.615M-1.268D**-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.877B*3.20.743B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.586%23.048%462712251,3454432513.02928534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%0.681B+4.511S0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.69B+16.30.595B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.697%81.176%462612266,2421539214.05588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%1.762A++0.909B*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.50.227C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.843%47.709%462512274,8441576503.0736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.406%1.171B**6.438S-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.70.445B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m310.4%928 (55.7k)746 (44.8k)3.6254100,29327,6643.71313128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232995334.848%53.285%185701:4163

28% Combat Medic8% Engineer48% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2018 5:17 AMNov 5th, 2018 4:41 AMMar 24th, 2020 8:29 PM (3d) (PST)Mar 24th, 2020 8:58 PM (3d) (PST)Mar 24th, 2020 5:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4155578582.1530.5941.1476.8860.06619418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,88233,44351,4391293669413444,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
776.4h/32.3d 2,427 53,441 22,615 320.8k 815 2,568 3,052 65.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
M**
Kills:9,517
Deaths:2,050
KDR:4.642
Accuracy:36.553% A**
HSR:56.016% M**
MSW-R
S
Kills:3,804
Deaths:924
KDR:4.117
Accuracy:37.153% M
HSR:59.700% S
TMG-50
S
Kills:1,323
Deaths:336
KDR:3.938
Accuracy:38.119% M+
HSR:61.829% S
T9 CARV
S
Kills:1,318
Deaths:324
KDR:4.068
Accuracy:35.730% M++
HSR:59.863% S
NS-15M AE
M**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:36.976% A*
HSR:63.034% M**
T16 Rhino
S
Kills:1,189
Deaths:240
KDR:4.954
Accuracy:38.450% M++
HSR:56.434% S
MG-H1 Watchman
S
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:35.857% A*
HSR:59.646% S
NS-15M1
S
Kills:1,187
Deaths:250
KDR:4.748
Accuracy:38.015% M
HSR:60.067% S
NSX Naginata
S
Kills:1,180
Deaths:260
KDR:4.538
Accuracy:38.307% M+
HSR:63.475% S
NSX-P Naginata
M**
Kills:1,176
Deaths:231
KDR:5.091
Accuracy:36.267% A**
HSR:57.908% M**
T9 CARV-S
S
Kills:1,169
Deaths:239
KDR:4.891
Accuracy:35.010% A**
HSR:62.874% S
T32 Bull
S
Kills:1,167
Deaths:240
KDR:4.863
Accuracy:37.487% A**
HSR:57.926% S
NS-15M2
S
Kills:1,109
Deaths:215
KDR:5.158
Accuracy:39.660% M+
HSR:61.948% S
Kills:26,519
Deaths (as Heavy Assault):5,832
Deaths (to Heavy Assaults):9,544
KDR:4.54715
Kill Difference:20,687
Playtime:371.371 hours
Usage:48%
Score:17.988m
Score/min:807
Accuracy (listed only):37.199%
HSR (listed only):60.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
S
Kills:1,325
Deaths:352
KDR:3.764
Accuracy:38.054% A*
HSR:57.887% S
LC2 Lynx
S
Kills:1,325
Deaths:335
KDR:3.955
Accuracy:36.269% M
HSR:54.340% S
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% A**
HSR:62.364% S
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% A**
HSR:60.957% S
AS16 NightHawk
S
Kills:1,190
Deaths:293
KDR:4.061
Accuracy:55.580% A
HSR:45.210% S
SMG-46AE Armistice
S
Kills:1,190
Deaths:226
KDR:5.265
Accuracy:35.649% B**
HSR:63.277% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
MG-S1 Jackal
S
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:38.104% A++
HSR:60.573% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M+
HSR:51.310% S
NSX-P Tanto
S
Kills:1,182
Deaths:280
KDR:4.221
Accuracy:38.229% A*
HSR:57.614% S
HC1 Cougar
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:37.566% A**
HSR:57.094% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
TRAC-5
S
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:33.541% A*
HSR:54.206% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A+
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A+
HSR:52.466% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C
HSR:45.021% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
NSX Tanto
S
Kills:1,174
Deaths:284
KDR:4.134
Accuracy:40.316% A**
HSR:62.266% S
LC3 Jaguar
S
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:37.142% M
HSR:55.073% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
TRAC-Shot
S
Kills:186
Deaths:69
KDR:2.696
Accuracy:33.877% A*
HSR:45.161% S
T5 AMC
S
Kills:169
Deaths:52
KDR:3.250
Accuracy:39.621% M++
HSR:50.296% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
Kills:25,565
Deaths (as Light Assault):6,360
Deaths (to Light Assaults):5,254
KDR:4.01965
Kill Difference:19,205
Playtime:27.851 hours
Usage:4%
Score:1.237m
Score/min:740
Accuracy (listed only):43.029%
HSR (listed only):53.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
M*
Kills:1,240
Deaths:396
KDR:3.131
Accuracy:39.430% A**
HSR:60.242% M*
TAR-AE
M**
Kills:1,231
Deaths:372
KDR:3.309
Accuracy:33.987% A
HSR:59.058% M**
SABR-13
S
Kills:1,229
Deaths:278
KDR:4.421
Accuracy:39.646% M
HSR:58.666% S
TAR
S
Kills:1,193
Deaths:308
KDR:3.873
Accuracy:35.974% A**
HSR:54.485% S
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% A**
HSR:62.364% S
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% A**
HSR:60.957% S
AS16 NightHawk
S
Kills:1,190
Deaths:293
KDR:4.061
Accuracy:55.580% A
HSR:45.210% S
SMG-46AE Armistice
S
Kills:1,190
Deaths:226
KDR:5.265
Accuracy:35.649% B**
HSR:63.277% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
MG-S1 Jackal
S
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:38.104% A++
HSR:60.573% S
T1 Cycler
S
Kills:1,185
Deaths:324
KDR:3.657
Accuracy:37.855% M*
HSR:58.903% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M+
HSR:51.310% S
T1A Unity
S
Kills:1,182
Deaths:310
KDR:3.813
Accuracy:35.023% A**
HSR:55.415% S
T1B Cycler
S
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:36.324% A*
HSR:65.450% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A+
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A+
HSR:52.466% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C
HSR:45.021% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
MG-A1 Arbalest
M++
Kills:1,173
Deaths:263
KDR:4.460
Accuracy:37.598% A*
HSR:53.879% M++
TORQ-9
S
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:36.649% A**
HSR:64.304% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
Cycler TRV
S
Kills:1,166
Deaths:319
KDR:3.655
Accuracy:36.513% M
HSR:58.405% S
NS-11P
S
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:35.873% A**
HSR:63.308% S
NS-11A
S
Kills:240
Deaths:40
KDR:6
Accuracy:38.066% M
HSR:55.833% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
Kills:30,026
Deaths (as Combat Medic):7,683
Deaths (to Combat Medics):3,572
KDR:3.90811
Kill Difference:22,343
Playtime:221.192 hours
Usage:28%
Score:9.884m
Score/min:745
Accuracy (listed only):42.260%
HSR (listed only):55.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
S
Kills:1,325
Deaths:352
KDR:3.764
Accuracy:38.054% A*
HSR:57.887% S
LC2 Lynx
S
Kills:1,325
Deaths:335
KDR:3.955
Accuracy:36.269% M
HSR:54.340% S
AS16 NightHawk
S
Kills:1,190
Deaths:293
KDR:4.061
Accuracy:55.580% A
HSR:45.210% S
NSX-P Tanto
S
Kills:1,182
Deaths:280
KDR:4.221
Accuracy:38.229% A*
HSR:57.614% S
HC1 Cougar
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:37.566% A**
HSR:57.094% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
TRAC-5
S
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:33.541% A*
HSR:54.206% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C
HSR:45.021% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
NSX Tanto
S
Kills:1,174
Deaths:284
KDR:4.134
Accuracy:40.316% A**
HSR:62.266% S
LC3 Jaguar
S
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:37.142% M
HSR:55.073% S
AMR-66
S
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:44.879% M+
HSR:59.386% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
MG-HBR1 Dragoon
M**
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:47.370% A*
HSR:62.178% M**
DMR-99
M*
Kills:208
Deaths:58
KDR:3.586
Accuracy:50.177% M+
HSR:60.577% M*
TRAC-Shot
S
Kills:186
Deaths:69
KDR:2.696
Accuracy:33.877% A*
HSR:45.161% S
T5 AMC
S
Kills:169
Deaths:52
KDR:3.250
Accuracy:39.621% M++
HSR:50.296% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
Kills:17,452
Deaths (as Engineer):4,523
Deaths (to Engineers):3,207
KDR:3.8585
Kill Difference:12,929
Playtime:60.939 hours
Usage:8%
Score:1.869m
Score/min:511
Accuracy (listed only):45.342%
HSR (listed only):53.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:1,321
Deaths:463
KDR:2.853
Accuracy:54.572% A*
HSR:50.038% M**
NSX Daimyo
A
Kills:1,244
Deaths:239
KDR:5.205
Accuracy:51.470% A
HSR:96.383% B+
NS-44L Blackhand
A+
Kills:1,228
Deaths:327
KDR:3.755
Accuracy:53.665% A
HSR:62.215% A+
TSAR-42
A++
Kills:1,207
Deaths:227
KDR:5.317
Accuracy:51.266% A++
HSR:83.596% A+
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% A**
HSR:62.364% S
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% A**
HSR:60.957% S
SMG-46AE Armistice
S
Kills:1,190
Deaths:226
KDR:5.265
Accuracy:35.649% B**
HSR:63.277% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
MG-S1 Jackal
S
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:38.104% A++
HSR:60.573% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M+
HSR:51.310% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A+
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A+
HSR:52.466% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
TRAP-M1
S
Kills:1,175
Deaths:291
KDR:4.038
Accuracy:41.617% A*
HSR:57.617% S
HSR-1
M**
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:49.256% A*
HSR:57.070% M**
NS-30 Vandal
M**
Kills:1,173
Deaths:163
KDR:7.196
Accuracy:48.012% A*
HSR:58.738% M**
NS-61 Emissary
S
Kills:1,172
Deaths:330
KDR:3.552
Accuracy:40.870% A*
HSR:52.304% S
TX1 Repeater
S
Kills:1,169
Deaths:470
KDR:2.487
Accuracy:37.682% A*
HSR:48.332% S
TS2 Inquisitor
S
Kills:1,168
Deaths:483
KDR:2.418
Accuracy:37.388% A
HSR:50.856% S
SR-7
A++
Kills:1,166
Deaths:248
KDR:4.702
Accuracy:54.283% A++
HSR:81.304% B
KSR-35
M*
Kills:1,165
Deaths:286
KDR:4.073
Accuracy:47.688% A++
HSR:54.850% M*
RAMS .50M
A*
Kills:1,156
Deaths:204
KDR:5.667
Accuracy:52.543% A*
HSR:84.602% B*
NS-45 Pilot
A*
Kills:871
Deaths:337
KDR:2.585
Accuracy:45.502% A*
HSR:46.154% A*
NS-357 IA
A*
Kills:694
Deaths:322
KDR:2.155
Accuracy:61.947% A+
HSR:59.798% A*
NS-AM7 Archer
A*
Kills:599
Deaths:270
KDR:2.219
Accuracy:67% B**
HSR:40.568% A*
NS-357 Underboss
M++
Kills:416
Deaths:150
KDR:2.773
Accuracy:53.235% A++
HSR:49.760% M++
The President
M**
Kills:393
Deaths:165
KDR:2.382
Accuracy:36.592% B++
HSR:56.743% M**
NSX Tomoe
M+
Kills:346
Deaths:82
KDR:4.220
Accuracy:37.878% A++
HSR:68.208% M+
Bighorn .50M
A
Kills:294
Deaths:38
KDR:7.737
Accuracy:50.941% A
HSR:87.075% A
Soldier Soaker
S
Kills:81
Deaths:30
KDR:2.700
Accuracy:40.079% B+
HSR:40.741% S
TX2 Emperor
M**
Kills:68
Deaths:40
KDR:1.700
Accuracy:42.211% A*
HSR:48.529% M**
Kills:29,939
Deaths (as Infiltrator):7,832
Deaths (to Infiltrators):3,759
KDR:3.82265
Kill Difference:22,107
Playtime:87.899 hours
Usage:11%
Score:3.134m
Score/min:594
Accuracy (listed only):45.634%
HSR (listed only):59.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:462
Deaths:115
KDR:4.017
Accuracy:32.818% M++
HSR:40.476% M**
MRC3 Mercy
M**
Kills:428
Deaths:103
KDR:4.155
Accuracy:32.498% M++
HSR:39.953% M**
M3 Pounder HEG
A**
Kills:225
Deaths:87
KDR:2.586
Accuracy:61.183% A**
HSR:4.444% B*
M3 Pounder HEG
M**
Kills:213
Deaths:89
KDR:2.393
Accuracy:62.868% A*
HSR:8.451% M**
M6 Onslaught
S
Kills:53
Deaths:19
KDR:2.789
Accuracy:30.858% M
HSR:45.283% S
Kills:1,381
Deaths (as MAX Suit):206.500
Deaths (to MAX Suits):970
KDR:6.68765
Kill Difference:1,174.500
Playtime:8.877 hours
Usage:1%
Score:0.627m
Score/min:1,177
Accuracy (listed only):44.045%
HSR (listed only):27.722%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,018
V. Kills:27 N/A
Deaths:79
KDR:12.886
Accuracy:39.661% A++
KPH:163 M**
VKPH:4.300 B+
M18 Rotary
A**
Kills:238
V. Kills:112 211%
Deaths:43
KDR:5.535
Accuracy:36.725% B*
KPH:46.400 A**
VKPH:21.800 A+
Hellfire Rocket Pods
M*
Kills:142
V. Kills:21 N/A
Deaths:5
KDR:28.400
Accuracy:57.968% B**
KPH:303.200 M*
VKPH:44.800 M++
Kills:1,398 (1,256 + 0)
Deaths:127
KDR:11.008
VKDR:1.260
Vehicle Kills:160
Kill Difference:1,271
Playtime:11.845 hours
Usage:2%
Score:0.382m
Score/min:538
Piloting Accuracy:36.725%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A**
Kills:246
V. Kills:64 378%
Deaths:52
KDR:4.731
Accuracy:45.267% B+
KPH:26.700 A**
VKPH:7 C
Kills:246 (246 + 0)
Deaths:52
KDR:4.731
VKDR:1.231
Vehicle Kills:64
Kill Difference:194
Playtime:9.206 hours
Usage:1%
Score:0.089m
Score/min:162
Piloting Accuracy:45.267%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:247
V. Kills:99 247%
Deaths:14
KDR:17.643
Accuracy:75.472% A*
KPH:143.500 S
VKPH:57.500 S
C75 Viper
S
Kills:73
V. Kills:23 304%
Deaths:3
KDR:24.333
Accuracy:65.449% M+
KPH:88.500 M++
VKPH:27.900 S
Kills:320 (320 + 0)
Deaths:17
KDR:18.824
VKDR:7.176
Vehicle Kills:122
Kill Difference:303
Playtime:2.546 hours
Usage:0%
Score:0.139m
Score/min:913
Driving Accuracy:65.449%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:478
V. Kills:163 291%
Deaths:30
KDR:15.933
Accuracy:65.765% A*
KPH:93.700 S
VKPH:32 A*
P2-120 HESH
M+
Kills:258
V. Kills:31 N/A
Deaths:8
KDR:32.250
Accuracy:59.638% A*
KPH:119.500 M+
VKPH:14.400 B**
E540 Halberd
S
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:54.286% A++
KPH:96.100 S
VKPH:7.500 D--
Kills:800 (736 + 64)
Deaths:41
KDR:19.512
VKDR:4.854
Vehicle Kills:199
Kill Difference:759
Playtime:7.925 hours
Usage:1%
Score:0.275m
Score/min:579
Driving Accuracy:59.638%
Gunner Accuracy:54.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:631
V. Kills:13 N/A
Deaths:28
KDR:22.536
Accuracy:31.191% A*
KPH:416.100 S
VKPH:8.600 B**
G20 Vulcan-H
M**
Kills:253
V. Kills:83 301%
Deaths:15
KDR:16.867
Accuracy:51.726% B+
KPH:118.500 M**
VKPH:38.900 B**
E540 Halberd-H
A*
Kills:141
V. Kills:25 N/A
Deaths:8
KDR:17.625
Accuracy:62.518% B+
KPH:89.500 A*
VKPH:15.900 D-
G40-F Ranger
M*
Kills:75
V. Kills:39 188%
Deaths:8
KDR:9.375
Accuracy:52.985% M*
KPH:46.100 B**
VKPH:24 B*
Halberd-H SE
M
Kills:56
V. Kills:12 431%
Deaths:4
KDR:14
Accuracy:68.254% A
KPH:161.700 M
VKPH:34.600 B+
M20 Basilisk-H
M
Kills:51
V. Kills:8 N/A
Deaths:3
KDR:17
Accuracy:44.504% C+
KPH:225 M
VKPH:35.300 A*
Kills:1,207 (0 + 1,207)
Deaths:66
KDR:18.288
VKDR:2.727
Vehicle Kills:180
Kill Difference:1,141
Playtime:7.428 hours
Usage:1%
Score:0.331m
Score/min:742
Driving Accuracy:N/A%
Gunner Accuracy:44.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:150
V. Kills:4 N/A
Deaths:3
KDR:50
Accuracy:35.270% M*
KPH:297.700 S
VKPH:7.900 A*
M20 Basilisk
M**
Kills:55
V. Kills:10 N/A
Deaths:3
KDR:18.333
Accuracy:51.178% A
KPH:65.400 M**
VKPH:11.900 A
Kills:205 (0 + 205)
Deaths:6
KDR:34.167
VKDR:2.333
Vehicle Kills:14
Kill Difference:199
Playtime:1.346 hours
Usage:0%
Score:0.052m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:51.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 9,6059,5172,0504.642A1.0236.553%A**56.016%M**205.6S1.9A++79846.3h8A++21.8A
MSW-R 3,8243,8049244.117B**0.4937.153%M59.7%S191.2S1B**76419.9h7.9A++21.2A
NS Decimator 2,1901,4893674.057M0.4371.223%A1.142%D-87.1M+41M55217.1h2.8B**4A
MG-C1 Kindred 1,3431,3253523.764A*0.1438.054%A*57.887%S197.8S2.7A*6206.7h6.8A+17.9A
LC2 Lynx 1,3411,3253353.955A*0.3336.269%M54.34%S189.3S2.3S5717h9.3A25.7A
TMG-50 1,3341,3233363.938A*0.3138.119%M+61.829%S191.7S1.6M4956.9h7.3A19.1B**
NS-44 Commissioner 1,3261,3214632.853A++0.7754.572%A*50.038%M**178.5SN/A7357.4h2.7B**4.9B**
T9 CARV 1,3281,3183244.068A+0.4435.73%M++59.863%S164.8S1.3A++6208h8.4A+23.5B**
NSX Daimyo 1,2451,2442395.205B+1.5851.47%A96.383%B+157.5M+N/A5097.9h2B++3.8B*
NSX Yumi 1,2641,2403963.131B**0.4939.43%A**60.242%M*161S3.1B*7777.7h7.3A+18.5A+
TAR-AE 1,2481,2313723.309A+0.3233.987%A59.058%M**162M++2.2A*4087.6h8.3A24.4B**
SABR-13 1,2481,2292784.421A*0.8039.646%M58.666%S186.2S2.9M**4756.6h8A+20.1A+
NS-44L Blackhand 1,2311,2283273.755A*0.1353.665%A62.215%A+139.5SN/A3238.8h2.7B**5.1B**
TSAR-42 1,2081,2072275.317B++1.6951.266%A++83.596%A+152.8SN/A4617.9h1.5A+2.9A
TAR 1,2171,1933083.873A+0.2535.974%A**54.485%S195.6S3.9S5356.1h8.5A++23.6A+
SMG-46 Armistice 1,2181,1932335.12S1.4939.115%A**62.364%S225.1S4.7U12895.3h9.3A23.8B**
NS-15M AE 1,2071,1932385.013A1.3936.976%A*63.034%M**198.8M**2.3M+5656h7.7A+20.8B**
NS-7 PDW 1,2071,1912714.395M**0.7738.446%A**60.957%S189S2.5S7796.3h9.1A+23.7B**
AS16 NightHawk 1,2041,1902934.061A++0.4455.58%A45.21%S172.5S2M++9776.9h3B**5.4B**
SMG-46AE Armistice 1,1971,1902265.265M**1.6435.649%B**63.277%S233.3S1.4B**5515.1h8.3A++23.2B**
T16 Rhino 1,2051,1892404.954M++1.3338.45%M++56.434%S220.2S3S5365.4h7.4A++19.4A
Shuriken 1,2051,1883313.589A*0.0435.563%A*54.377%S174.7S2.5S3836.8h9.6A+27A+
MG-H1 Watchman 1,2071,1872854.165B**0.5435.857%A*59.646%S179.8S3M**8486.6h8.8A+24.6B**
MG-S1 Jackal 1,2031,1872434.885M**1.2638.104%A++60.573%S224S3S10725.3h7B+18.5B*
NS-15M1 1,1981,1872504.748A*1.1238.015%M60.067%S179.8S1.7M4766.6h8.2A+21.7B**
T7-P Mini-Chaingun 1,2041,1853063.873A+0.2528.834%B++39.072%M*219.4M++3.5M*6895.4h9.1B+31.6B+
T1 Cycler 1,2091,1853243.657A++0.0337.855%M*58.903%S179.5S3.6S6826.6h8.3A++22A+
PDW-16 Hailstorm 1,2101,1832544.657M**1.0339.966%M+51.31%S197.2S4.5U4956h10.2B**25.5B**
T1A Unity 1,2001,1823103.813A0.1935.023%A**55.415%S179.1S2.7M**4726.6h8.2A*23.3A++
NSX-P Tanto 1,2041,1822804.221M++0.6038.229%A*57.614%S207.4S3.9S10415.7h8.3A21.7A
T7 Mini-Chaingun 1,2011,1812914.058M**0.4327.131%A++46.486%S176.3S3S5016.7h9.7B**35.8B*
NSX Naginata 1,2011,1802604.538M+0.9138.307%M+63.475%S222.6S4S15395.3h7.1A18.5B**
T1B Cycler 1,1951,1783033.888B*0.2636.324%A*65.45%S206.7S3M**5035.7h8.4A+23.1A
HC1 Cougar 1,1861,1773013.91M+0.2837.566%A**57.094%S196.2S1.5A++4746h6.9A++18.4A
FA1 Barrage 1,1941,1772674.408M**0.7853.039%A36.534%S165.8S2.4S4387.1h3.3B**6.2B*
TRAC-5 1,1931,1773913.01M++0.6233.541%A*54.206%S156.9S2.1S8437.5h8.8A26.2B**
NSX-P Naginata 1,1861,1762315.091M1.4736.267%A**57.908%M**240S2B**12274.9h7.2A+19.8B**
SMG-46G Armistice 1,1881,1762235.274M**1.6535.897%A+58.418%S199.3M**2S4655.9h8.8A24.6B*
NSX-P Tengu 1,1911,1763483.379A*0.2546.691%A+52.466%S186.7S2.4A*12996.3h8.6B**18.5B*
TAS-16 Blackjack 1,1861,1754012.93A+0.7057.656%C45.021%S114.1A*1.1A38110.3h2.5C+4.3C+
NSX Tengu 1,1871,1752993.93A**0.3049.538%A++54.723%S186.5S1.9M+9176.3h7.4A15B**
TRAP-M1 1,1901,1752914.038B**0.4141.617%A*57.617%S189.5S2.4S4096.2h6.1B**14.6B**
NS Baron G5 1,1911,1742564.586S0.9649.522%B+40.886%S152.5S2.2S3547.7h3.3B**6.7B+
HSR-1 1,1881,1742394.912A++1.2949.256%A*57.07%M**199S2.4S4325.9h3.7A7.4A
NSX Tanto 1,1881,1742844.134M0.5140.316%A**62.266%S206S2.5S9805.7h7.9A19.7B+
NS-30 Vandal 1,1881,1731637.196A*3.5748.012%A*58.738%M**221.3S2.8S4875.3h3.5A++7.3A
LC3 Jaguar 1,1861,1732454.788A*1.1637.142%M55.073%S244.4S2.7S6264.8h7.3B**19.7A
MG-A1 Arbalest 1,1831,1732634.46M0.8337.598%A*53.879%M++209.5S1.8B*10345.6h8.9A++23.8A+
NS-61 Emissary 1,1841,1723303.552M**0.0740.87%A*52.304%S183.1S1.9M6396.4h8.6B++21B**
AMR-66 1,1821,1722514.669M**1.0444.879%M+59.386%S209.3U1.8A*5295.6h4.5A++10.1A
TORQ-9 1,1851,1713243.614A0.0136.649%A**64.304%S188.9S2.3S4826.2h9.3A++25.3A
TX1 Repeater 1,1731,1694702.487A*1.1437.682%A*48.332%S155.9SN/A5437.5h8.6B**22.7A
T9 CARV-S 1,1791,1692394.891A++1.2735.01%A**62.874%S201.6S1.7A**4945.8h7.8A+22.2B**
TS2 Inquisitor 1,1801,1684832.418B**1.2137.388%A50.856%S144.2M**1.5A+3808.1h7.1B**19B*
TRS-12 Uppercut 1,1751,1683753.115A++0.5157.466%C+64.384%S157.8M**N/A8577.4h1.9B**3.3B+
T32 Bull 1,1741,1672404.863A**1.2437.487%A**57.926%S201.2S1.2A4875.8h7.7A++20.4A
MG-HBR1 Dragoon 1,1731,1662824.135A+0.5147.37%A*62.178%M**174S1B+6486.7h3.3A6.9A
Cycler TRV 1,1721,1663193.655A*0.0336.513%M58.405%S204.6S1.1A+6255.7h7.6A*20.8A+
SR-7 1,1691,1662484.702B1.0854.283%A++81.304%B171.5SN/A3896.8h1.6B**2.9A
KSR-35 1,1701,1652864.073B++0.4547.688%A++54.85%M*187.9SN/A4086.2h3.1A+6.4B**
NS-11P 1,1741,1613952.939A+0.6935.873%A**63.308%S168.3S1.9A**3906.9h8.4A++23.3A+
RAMS .50M 1,1571,1562045.667B+2.0452.543%A*84.602%B*119.2SN/A2969.7h1.5A2.8A
NS-15M2 1,1121,1092155.158A1.5339.66%M+61.948%S213.3SN/A5505.2h7.4A+18.6B**
M14 Banshee 1,0451,0187912.886B+9.2639.661%A++N/A164.2M**4.4B+6296.2h11.7B*29.5B*
NS-45 Pilot 8748713372.585B*1.0445.502%A*46.154%A*202.6M++N/A7014.3h4.9A10.8A
Ripper 78477617,8090.044C3.5844.218%A+32.99%A**1.8CN/A6442.8h1.1B*2.6B++
NS-357 IA 6976943222.155B*1.4761.947%A+59.798%A*136.1A**N/A5425.1h2.6B**4.2B**
M12 Kobalt-H 6446312822.536C+18.9131.191%A*35.182%M**420.7S8.7B**13261.5h7.9A++25.3A
NS-AM7 Archer 6995992702.219M**1.4167%B**40.568%A*52.5S8.8S26511.4h6.2B**9.2A
P2-120 AP 6414783015.933B**12.3165.765%A*N/A93.7S32A*6615.1h3.6A+5.5A++
MRC3 Mercy 4674621154.017B++0.3932.818%M++40.476%M**118.5S1.3A6233.9h14.5A44.1B**
MRC3 Mercy 4334281034.155B++0.5332.498%M++39.953%M**118.9S1.4A+6523.6h14.4A44.2B**
NS-357 Underboss 4174161502.773A+0.8553.235%A++49.76%M++160M*N/A5482.6h2.8A5.4B**
The President 3953931652.382B+1.2436.592%B++56.743%M**140.4A+N/A6762.8h7.8B**21.3A+
NSX Tomoe 347346824.22A+0.5937.878%A++68.208%M+203.5SN/A10081.7h7.6A++20.1A
Bighorn .50M 294294387.737B++4.1150.941%A87.075%A163.3SN/A7981.8h1.4A+2.7A
P2-120 HESH 289258832.25B*28.6259.638%A*N/A117.3M+14.1B**4642.2h2.9A+4.9A+
G20 Vulcan-H 3362531516.867M*13.2451.726%B+3.953%B++120.5S39.5B**6702.1h48.8A++94.3A++
L100 Python AP 3462471417.643A+14.0275.472%A*N/A145.3S58.2S10481.7h2.4A++3.2A*
L-30R Vektor 310246524.731B*1.1145.267%B+4.472%A++26.7A**7C1629.2h32.8B**72.5A
NS-11A 242240406M**2.3738.066%M55.833%S266.7S2.2M*9870.9h7.2A*18.9A+
M18 Rotary 350238435.535A1.9136.725%B*1.261%D46.7A**22A+3605.1h52.1B**141.9B**
M3 Pounder HEG 242225872.586B+1.0461.183%A**4.444%B*51.1M*3.9C*2434.4h12.7B++20.7B*
M3 Pounder HEG 236213892.393B1.2362.868%A*8.451%M**47.3M+5.1B++2184.5h13.9B++22B*
DMR-99 212208583.586B+0.0450.177%M+60.577%M*148.6M**2.9M*3751.4h4.8A9.5A+
TRAC-Shot 186186692.696B**0.9333.877%A*45.161%S143.1SN/A3961.3h5.3A*15.5A++
T5 AMC 169169523.25M+0.3839.621%M++50.296%S169SN/A6751h9.8A24.7B**
ML-7 227165672.463M1.1668.589%A2.424%C45.8A++17.2B+6683.6h5.5B+8B*
Striker AE 245152532.868M+0.7660.754%B*N/A40B+24.5C++3733.8h28.5B*47B**
M12 Kobalt 154150350A++46.3735.27%M*38.667%S300S8A*10420.5h10.4A+29.6B**
C-4 1651441381.043C2.5834.929%AN/A46.5D-6.8D**5873.1h1.4C++3.9B++
Hellfire Rocket Pods 163142528.4A++24.7757.968%B**N/A284M++42M+12610.5h12.3B21.2B+
E540 Halberd-H 166141817.625B**14.0062.518%B+1.418%C88.1A*15.6D-5321.6h3.1A+4.9A+
NSX Fujin 1351351135N/A131.3744.388%C+79.259%A675B++N/A27380.2h2.6B+5.8B+
Havoc 135134314.323M+0.7065.861%A++46.269%S191.4S1.4A8070.7h3.3B**4.9A
M12 Kobalt 125123430.75C+27.1230.249%A+37.398%S153.8B++2.5D-4160.8h10.8B**35.9A
Anti-Vehicle Grenade 1701131113N/A109.3760.331%B*N/A376.7C+190A+29630.3h5.5C+9.1B
MANA Anti-Personnel Turret 10299204.95N/A1.3237.539%UN/A990U30U2906900.1h11.1T*29.5T*
Chainblade 91876,8910.013C3.6136.203%B+20.69%A**0.4CN/A2199h1.9B++5.2B+
Soldier Soaker 8181302.7B**0.9340.079%B+40.741%S162M*N/A5970.5h5B*12.4B*
G40-F Ranger 1147589.375C++5.7552.985%M*N/A46.9B**24.4B*3741.6h77.7C++146.7B*
C75 Viper 9673324.333S20.7165.449%M+N/A91.3M++28.8S6250.8h8.6B+13.1A
Hunter QCX 6969223.136M*0.4943.038%C+40.58%B**86.3SN/A4500.8h2.5B+5.7B+
TX2 Emperor 6868401.7B++1.9342.211%A*48.529%M**136SN/A6900.5h7.1B*16.9B**
E540 Halberd 6964321.333A++17.7154.286%A++1.563%D-91.4S7.1D--3170.7h2.4M4.4A*
Halberd-H SE 6856414C--10.3768.254%AN/A186.7M**40B**11420.3h2.3A*3.4A++
M20 Basilisk 6555318.333S14.7151.178%A14.545%M*68.8S12.5A4030.8h27.6A*54A++
M6 Onslaught 5353192.789C**0.8430.858%M45.283%S106M**N/A3790.5h15.2B*49.3B**
M20 Basilisk-H 5951317B**13.3744.504%C+17.647%S255M*40A**9580.2h17.8A+40A
Tank Mine 6151412.75S9.12873.684%UN/A510S100B**29050.1h3.3F--0.4M++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182,7122.2h
Nano-Armor Kit3186,6195.5h
Nanite Revive Grenade03910.1h
Nanite Healing Grenade08400.2h
Medical Applicator176105,7739.8h
Restoration Kit4414,83416.2h
Motion Spotter08711.1h
Shield Recharging Field321,5680.9h
Ammunition Package61830.1h
Medical Kit2,81715,540107.6h
Anti-Infantry MANA Turret42400.2h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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