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Field Marshal Myriad SopDogger[404s] SopDogger
TR BR 126

KDR: 3.63

Score: 33.3m

Last Seen: Nov 2nd, 2019 2:11 AM
- OFFLINE - 360.4 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R NS Decimator MG-C1 Kindred T9 CARV LC2 Lynx TMG-50 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,140,547 MLG Score: 19297
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 16%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.912%57.997%219955116466,4863.95232-0.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.49%3.27M*5.671S-1.212D*HEAD ++ (~39.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.74B++7.40.484B+12.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.692%1.21%752312161,4882742595.41091572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.159%0.244C++-0.34C--1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.661B+21.70.59B+33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.021%0.552%381212177254533371.60044214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.432%2.629M-1.292D**-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*3.20.744B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.545%22.943%465712121,3254342503.05299528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.617%0.68B+4.584S0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.685B+16.40.589B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.592%80.898%465612136,0831456214.17502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%1.746A++0.883B*0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.456B+2.50.212C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.841%47.717%465512144,8411525503.17235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%1.188B**6.528S-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.70.445B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.3m313.4%920 (55.2k)737 (44.2k)3.6260996,47226,6053.7146126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219959334.919%53.293%186101:4261

27% Combat Medic8% Engineer48% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2018 5:17 AMNov 5th, 2018 4:41 AMNov 2nd, 2019 4:08 PM (14d) (PST)Nov 2nd, 2019 12:31 AM (15d) (PST)Nov 1st, 2019 10:11 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4095378722.1330.5881.1376.8930.06719297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,52932,22152,3081283568414444,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
753.8h/31.4d 2,355 51,413 21,555 311.8k 784 2,499 3,011 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
M**
Kills:8,722
Deaths:1,858
KDR:4.694
Accuracy:36.537% M
HSR:56.787% M**
MSW-R
S
Kills:3,693
Deaths:894
KDR:4.131
Accuracy:37.183% M+
HSR:59.843% S
T9 CARV
S
Kills:1,318
Deaths:324
KDR:4.068
Accuracy:35.730% M*
HSR:59.863% S
TMG-50
S
Kills:1,303
Deaths:333
KDR:3.913
Accuracy:38.150% M++
HSR:61.934% S
NS-15M1
S
Kills:1,187
Deaths:250
KDR:4.748
Accuracy:38.015% M+
HSR:60.067% S
MG-H1 Watchman
S
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:35.857% A**
HSR:59.646% S
NSX Naginata
S
Kills:1,180
Deaths:260
KDR:4.538
Accuracy:38.307% M++
HSR:63.475% S
NSX-P Naginata
M**
Kills:1,176
Deaths:231
KDR:5.091
Accuracy:36.267% M
HSR:57.908% M**
NS-15M AE
M**
Kills:1,173
Deaths:231
KDR:5.078
Accuracy:37.033% A*
HSR:62.916% M**
T9 CARV-S
S
Kills:1,169
Deaths:239
KDR:4.891
Accuracy:35.010% A**
HSR:62.874% S
T16 Rhino
S
Kills:1,167
Deaths:234
KDR:4.987
Accuracy:38.566% M*
HSR:56.470% S
T32 Bull
S
Kills:1,167
Deaths:240
KDR:4.863
Accuracy:37.487% M
HSR:57.926% S
NS-15M2
S
Kills:1,109
Deaths:215
KDR:5.158
Accuracy:39.660% M++
HSR:61.948% S
Kills:25,551
Deaths (as Heavy Assault):5,594
Deaths (to Heavy Assaults):9,182
KDR:4.56757
Kill Difference:19,957
Playtime:363.679 hours
Usage:48%
Score:17.706m
Score/min:811
Accuracy (listed only):37.216%
HSR (listed only):60.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
S
Kills:1,325
Deaths:352
KDR:3.764
Accuracy:38.054% A*
HSR:57.887% S
LC2 Lynx
S
Kills:1,307
Deaths:329
KDR:3.973
Accuracy:36.282% M
HSR:54.705% S
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% M
HSR:62.364% S
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% M
HSR:60.957% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
AS16 NightHawk
S
Kills:1,187
Deaths:292
KDR:4.065
Accuracy:55.569% A+
HSR:45.240% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M++
HSR:51.310% S
NSX-P Tanto
S
Kills:1,182
Deaths:280
KDR:4.221
Accuracy:38.229% A**
HSR:57.614% S
MG-S1 Jackal
S
Kills:1,182
Deaths:237
KDR:4.987
Accuracy:38.156% A*
HSR:60.829% S
TRAC-5
S
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:33.541% A**
HSR:54.206% S
HC1 Cougar
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:37.566% M
HSR:57.094% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A++
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A++
HSR:52.466% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C+
HSR:45.021% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
NSX Tanto
S
Kills:1,174
Deaths:284
KDR:4.134
Accuracy:40.316% M
HSR:62.266% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
LC3 Jaguar
S
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:37.142% M+
HSR:55.073% S
SMG-46AE Armistice
S
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:35.630% A
HSR:63.737% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
TRAC-Shot
S
Kills:186
Deaths:69
KDR:2.696
Accuracy:33.877% A*
HSR:45.161% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
T5 AMC
S
Kills:80
Deaths:33
KDR:2.424
Accuracy:42.308% M**
HSR:46.250% S
Kills:25,432
Deaths (as Light Assault):6,325
Deaths (to Light Assaults):5,054
KDR:4.02087
Kill Difference:19,107
Playtime:27.124 hours
Usage:4%
Score:1.206m
Score/min:741
Accuracy (listed only):43.143%
HSR (listed only):53.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
M**
Kills:1,231
Deaths:372
KDR:3.309
Accuracy:33.987% A+
HSR:59.058% M**
SABR-13
S
Kills:1,229
Deaths:278
KDR:4.421
Accuracy:39.646% M+
HSR:58.666% S
NSX Yumi
M**
Kills:1,204
Deaths:390
KDR:3.087
Accuracy:39.355% M
HSR:60.714% M**
TAR
S
Kills:1,193
Deaths:308
KDR:3.873
Accuracy:35.974% M
HSR:54.485% S
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% M
HSR:62.364% S
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% M
HSR:60.957% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
AS16 NightHawk
S
Kills:1,187
Deaths:292
KDR:4.065
Accuracy:55.569% A+
HSR:45.240% S
T1 Cycler
S
Kills:1,185
Deaths:324
KDR:3.657
Accuracy:37.855% M*
HSR:58.903% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M++
HSR:51.310% S
MG-S1 Jackal
S
Kills:1,182
Deaths:237
KDR:4.987
Accuracy:38.156% A*
HSR:60.829% S
T1B Cycler
S
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:36.324% A*
HSR:65.450% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A++
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A++
HSR:52.466% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C+
HSR:45.021% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
SMG-46AE Armistice
S
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:35.630% A
HSR:63.737% S
TORQ-9
S
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:36.649% M
HSR:64.304% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
Cycler TRV
S
Kills:1,166
Deaths:319
KDR:3.655
Accuracy:36.513% M
HSR:58.405% S
NS-11P
S
Kills:1,161
Deaths:395
KDR:2.939
Accuracy:35.873% M
HSR:63.308% S
T1A Unity
S
Kills:449
Deaths:118
KDR:3.805
Accuracy:35.241% A*
HSR:56.570% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
Kills:27,818
Deaths (as Combat Medic):7,172
Deaths (to Combat Medics):3,441
KDR:3.87869
Kill Difference:20,646
Playtime:206.520 hours
Usage:27%
Score:8.850m
Score/min:714
Accuracy (listed only):42.621%
HSR (listed only):55.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
S
Kills:1,325
Deaths:352
KDR:3.764
Accuracy:38.054% A*
HSR:57.887% S
LC2 Lynx
S
Kills:1,307
Deaths:329
KDR:3.973
Accuracy:36.282% M
HSR:54.705% S
AS16 NightHawk
S
Kills:1,187
Deaths:292
KDR:4.065
Accuracy:55.569% A+
HSR:45.240% S
NSX-P Tanto
S
Kills:1,182
Deaths:280
KDR:4.221
Accuracy:38.229% A**
HSR:57.614% S
TRAC-5
S
Kills:1,177
Deaths:391
KDR:3.010
Accuracy:33.541% A**
HSR:54.206% S
HC1 Cougar
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:37.566% M
HSR:57.094% S
FA1 Barrage
S
Kills:1,177
Deaths:267
KDR:4.408
Accuracy:53.039% A
HSR:36.534% S
TAS-16 Blackjack
S
Kills:1,175
Deaths:401
KDR:2.930
Accuracy:57.656% C+
HSR:45.021% S
NSX Tanto
S
Kills:1,174
Deaths:284
KDR:4.134
Accuracy:40.316% M
HSR:62.266% S
NS Baron G5
S
Kills:1,174
Deaths:256
KDR:4.586
Accuracy:49.522% B+
HSR:40.886% S
LC3 Jaguar
S
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:37.142% M+
HSR:55.073% S
AMR-66
S
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:44.879% M++
HSR:59.386% S
TRS-12 Uppercut
S
Kills:1,168
Deaths:375
KDR:3.115
Accuracy:57.466% C+
HSR:64.384% S
MG-HBR1 Dragoon
M**
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:47.370% A*
HSR:62.178% M**
DMR-99
M**
Kills:190
Deaths:56
KDR:3.393
Accuracy:49.836% M++
HSR:62.105% M**
TRAC-Shot
S
Kills:186
Deaths:69
KDR:2.696
Accuracy:33.877% A*
HSR:45.161% S
Havoc
S
Kills:134
Deaths:31
KDR:4.323
Accuracy:65.861% A++
HSR:46.269% S
T5 AMC
S
Kills:80
Deaths:33
KDR:2.424
Accuracy:42.308% M**
HSR:46.250% S
Kills:17,324
Deaths (as Engineer):4,495
Deaths (to Engineers):3,102
KDR:3.85406
Kill Difference:12,829
Playtime:60.881 hours
Usage:8%
Score:1.869m
Score/min:512
Accuracy (listed only):45.473%
HSR (listed only):52.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:1,279
Deaths:442
KDR:2.894
Accuracy:54.524% A*
HSR:49.805% M**
NS-44L Blackhand
A+
Kills:1,228
Deaths:327
KDR:3.755
Accuracy:53.665% A+
HSR:62.215% A+
NSX Daimyo
A+
Kills:1,199
Deaths:227
KDR:5.282
Accuracy:51.442% A+
HSR:96.247% B++
SMG-46 Armistice
S
Kills:1,193
Deaths:233
KDR:5.120
Accuracy:39.115% M
HSR:62.364% S
TSAR-42
A++
Kills:1,192
Deaths:224
KDR:5.321
Accuracy:51.081% A++
HSR:83.641% A+
NS-7 PDW
S
Kills:1,191
Deaths:271
KDR:4.395
Accuracy:38.446% M
HSR:60.957% S
Shuriken
S
Kills:1,188
Deaths:331
KDR:3.589
Accuracy:35.563% A*
HSR:54.377% S
PDW-16 Hailstorm
S
Kills:1,183
Deaths:254
KDR:4.657
Accuracy:39.966% M++
HSR:51.310% S
MG-S1 Jackal
S
Kills:1,182
Deaths:237
KDR:4.987
Accuracy:38.156% A*
HSR:60.829% S
SMG-46G Armistice
S
Kills:1,176
Deaths:223
KDR:5.274
Accuracy:35.897% A++
HSR:58.418% S
NSX-P Tengu
S
Kills:1,176
Deaths:348
KDR:3.379
Accuracy:46.691% A++
HSR:52.466% S
NSX Tengu
S
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:49.538% A++
HSR:54.723% S
TRAP-M1
S
Kills:1,175
Deaths:291
KDR:4.038
Accuracy:41.617% A*
HSR:57.617% S
HSR-1
M*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:49.256% A*
HSR:57.070% M*
NS-30 Vandal
M**
Kills:1,173
Deaths:163
KDR:7.196
Accuracy:48.012% A**
HSR:58.738% M**
SMG-46AE Armistice
S
Kills:1,172
Deaths:223
KDR:5.256
Accuracy:35.630% A
HSR:63.737% S
NS-61 Emissary
S
Kills:1,172
Deaths:330
KDR:3.552
Accuracy:40.870% A*
HSR:52.304% S
TX1 Repeater
S
Kills:1,169
Deaths:468
KDR:2.498
Accuracy:37.683% A*
HSR:48.332% S
TS2 Inquisitor
S
Kills:1,168
Deaths:483
KDR:2.418
Accuracy:37.388% A
HSR:50.856% S
SR-7
A*
Kills:1,166
Deaths:248
KDR:4.702
Accuracy:54.283% A*
HSR:81.304% B
KSR-35
M*
Kills:1,165
Deaths:286
KDR:4.073
Accuracy:47.688% A*
HSR:54.850% M*
RAMS .50M
A*
Kills:1,156
Deaths:204
KDR:5.667
Accuracy:52.543% A*
HSR:84.602% B*
NS-45 Pilot
A*
Kills:672
Deaths:261
KDR:2.575
Accuracy:45.662% A*
HSR:43.750% A*
NS-357 IA
A*
Kills:662
Deaths:306
KDR:2.163
Accuracy:61.908% A++
HSR:59.366% A*
NS-AM7 Archer
M
Kills:599
Deaths:270
KDR:2.219
Accuracy:66.982% B**
HSR:40.568% M
NS-357 Underboss
M*
Kills:416
Deaths:150
KDR:2.773
Accuracy:53.235% A*
HSR:49.760% M*
The President
S
Kills:384
Deaths:162
KDR:2.370
Accuracy:36.646% B++
HSR:57.031% S
NSX Tomoe
M++
Kills:346
Deaths:82
KDR:4.220
Accuracy:37.878% A++
HSR:68.208% M++
Bighorn .50M
B**
Kills:195
Deaths:29
KDR:6.724
Accuracy:49.642% B**
HSR:85.641% B**
Soldier Soaker
S
Kills:81
Deaths:30
KDR:2.700
Accuracy:40.079% B++
HSR:40.741% S
TX2 Emperor
M**
Kills:68
Deaths:40
KDR:1.700
Accuracy:42.211% A*
HSR:48.529% M**
Kills:29,475
Deaths (as Infiltrator):7,681
Deaths (to Infiltrators):3,589
KDR:3.83739
Kill Difference:21,794
Playtime:86.784 hours
Usage:12%
Score:3.074m
Score/min:590
Accuracy (listed only):45.590%
HSR (listed only):59.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:449
Deaths:112
KDR:4.009
Accuracy:32.679% M*
HSR:40.980% M**
MRC3 Mercy
M**
Kills:415
Deaths:100
KDR:4.150
Accuracy:32.380% M*
HSR:40% M**
M3 Pounder HEG
M
Kills:225
Deaths:87
KDR:2.586
Accuracy:61.183% M
HSR:4.444% B**
M3 Pounder HEG
M**
Kills:213
Deaths:89
KDR:2.393
Accuracy:62.868% A**
HSR:8.451% M**
M6 Onslaught
S
Kills:53
Deaths:19
KDR:2.789
Accuracy:30.858% M+
HSR:45.283% S
Kills:1,355
Deaths (as MAX Suit):203.500
Deaths (to MAX Suits):939
KDR:6.65848
Kill Difference:1,151.500
Playtime:8.789 hours
Usage:1%
Score:0.618m
Score/min:1,172
Accuracy (listed only):43.993%
HSR (listed only):27.832%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,007
V. Kills:27 N/A
Deaths:79
KDR:12.747
Accuracy:39.643% A++
KPH:162.200 M**
VKPH:4.300 B+
M18 Rotary
M
Kills:235
V. Kills:112 208%
Deaths:43
KDR:5.465
Accuracy:36.779% B*
KPH:46.100 M
VKPH:21.900 A++
Hellfire Rocket Pods
M**
Kills:142
V. Kills:21 N/A
Deaths:5
KDR:28.400
Accuracy:57.968% B**
KPH:303.200 M**
VKPH:44.800 M++
Kills:1,384 (1,242 + 0)
Deaths:127
KDR:10.898
VKDR:1.260
Vehicle Kills:160
Kill Difference:1,257
Playtime:11.780 hours
Usage:2%
Score:0.379m
Score/min:536
Piloting Accuracy:36.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A++
Kills:246
V. Kills:64 378%
Deaths:52
KDR:4.731
Accuracy:45.267% B+
KPH:26.700 A++
VKPH:7 C+
Kills:246 (246 + 0)
Deaths:52
KDR:4.731
VKDR:1.231
Vehicle Kills:64
Kill Difference:194
Playtime:9.206 hours
Usage:1%
Score:0.089m
Score/min:162
Piloting Accuracy:45.267%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:247
V. Kills:99 247%
Deaths:14
KDR:17.643
Accuracy:75.472% A*
KPH:143.500 S
VKPH:57.500 S
C75 Viper
S
Kills:73
V. Kills:23 304%
Deaths:3
KDR:24.333
Accuracy:65.449% M+
KPH:88.500 M*
VKPH:27.900 S
Kills:320 (320 + 0)
Deaths:17
KDR:18.824
VKDR:7.176
Vehicle Kills:122
Kill Difference:303
Playtime:2.546 hours
Usage:0%
Score:0.139m
Score/min:913
Driving Accuracy:65.449%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:478
V. Kills:163 291%
Deaths:30
KDR:15.933
Accuracy:65.765% A*
KPH:93.700 S
VKPH:32 A**
P2-120 HESH
M++
Kills:258
V. Kills:31 N/A
Deaths:8
KDR:32.250
Accuracy:59.638% A*
KPH:119.500 M++
VKPH:14.400 B**
E540 Halberd
S
Kills:64
V. Kills:5 N/A
Deaths:3
KDR:21.333
Accuracy:54.286% A++
KPH:96.100 S
VKPH:7.500 D--
Kills:800 (736 + 64)
Deaths:41
KDR:19.512
VKDR:4.854
Vehicle Kills:199
Kill Difference:759
Playtime:7.925 hours
Usage:1%
Score:0.275m
Score/min:578
Driving Accuracy:59.638%
Gunner Accuracy:54.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:614
V. Kills:12 N/A
Deaths:28
KDR:21.929
Accuracy:31.085% A++
KPH:409.600 S
VKPH:8 B*
G20 Vulcan-H
M**
Kills:253
V. Kills:83 301%
Deaths:15
KDR:16.867
Accuracy:51.726% B+
KPH:118.500 M**
VKPH:38.900 B**
E540 Halberd-H
A**
Kills:141
V. Kills:25 N/A
Deaths:8
KDR:17.625
Accuracy:62.518% B++
KPH:89.500 A**
VKPH:15.900 D
G40-F Ranger
M++
Kills:75
V. Kills:39 188%
Deaths:8
KDR:9.375
Accuracy:52.985% M++
KPH:46.100 B*
VKPH:24 B+
Halberd-H SE
M+
Kills:56
V. Kills:12 431%
Deaths:4
KDR:14
Accuracy:68.254% B**
KPH:161.700 M+
VKPH:34.600 B**
M20 Basilisk-H
A**
Kills:51
V. Kills:8 N/A
Deaths:3
KDR:17
Accuracy:44.504% C
KPH:225 A**
VKPH:35.300 B**
Kills:1,190 (0 + 1,190)
Deaths:66
KDR:18.030
VKDR:2.712
Vehicle Kills:179
Kill Difference:1,124
Playtime:7.411 hours
Usage:1%
Score:0.328m
Score/min:737
Driving Accuracy:N/A%
Gunner Accuracy:44.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:148
V. Kills:4 N/A
Deaths:3
KDR:49.333
Accuracy:34.189% M*
KPH:312.300 S
VKPH:8.400 A**
M20 Basilisk
S
Kills:54
V. Kills:10 N/A
Deaths:3
KDR:18
Accuracy:51.184% A+
KPH:66 S
VKPH:12.200 A
Kills:202 (0 + 202)
Deaths:6
KDR:33.667
VKDR:2.333
Vehicle Kills:14
Kill Difference:196
Playtime:1.292 hours
Usage:0%
Score:0.051m
Score/min:661
Driving Accuracy:N/A%
Gunner Accuracy:51.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 8,8038,7221,8584.694A++1.0736.537%M56.787%M**208.2S1.9A**83641.9h7.9A++21.7A+
MSW-R 3,7133,6938944.131B*0.5037.183%M+59.843%S193.4S1A77819.1h7.9A+21.2B**
NS Decimator 2,1821,4833604.119M**0.4971.214%A1.146%D-87.2M++41.1M+55317h2.8A4A
MG-C1 Kindred 1,3431,3253523.764A++0.1438.054%A*57.887%S197.8S2.7M6126.7h6.8A+17.9A
T9 CARV 1,3281,3183244.068A*0.4435.73%M*59.863%S164.8S1.3A*6118h8.4A+23.5B**
LC2 Lynx 1,3231,3073293.973A**0.3536.282%M54.705%S192.2S2.4S5706.8h9.3A25.6A
TMG-50 1,3141,3033333.913M0.2938.15%M++61.934%S191.6S1.6M+4926.8h7.3A19.1B**
NS-44 Commissioner 1,2841,2794422.894A++0.7354.524%A*49.805%M**177.6SN/A7297.2h2.7B**4.9B**
TAR-AE 1,2481,2313723.309A+0.3233.987%A+59.058%M**162M**2.2A*4077.6h8.3A+24.4A
SABR-13 1,2481,2292784.421A+0.7939.646%M+58.666%S186.2S2.9S4696.6h8A+20.1A+
NS-44L Blackhand 1,2311,2283273.755A**0.1353.665%A+62.215%A+139.5SN/A3238.8h2.7B**5.1B**
NSX Yumi 1,2271,2043903.087A0.5439.355%M60.714%M**162.7S3.1A7937.4h7.3A+18.4A+
NSX Daimyo 1,2001,1992275.282B++1.6651.442%A+96.247%B++155.7M**N/A5087.7h2B*3.8B**
TAR 1,2171,1933083.873A++0.2535.974%M54.485%S195.6S3.9S5326.1h8.5A++23.6A+
SMG-46 Armistice 1,2181,1932335.12M**1.4939.115%M62.364%S225.1S4.7U12875.3h9.3A+23.8B**
TSAR-42 1,1931,1922245.321B+1.6951.081%A++83.641%A+152.8SN/A4607.8h1.5A+2.9A
NS-7 PDW 1,2071,1912714.395S0.7738.446%M60.957%S189S2.5S7786.3h9.1A23.7B**
Shuriken 1,2051,1883313.589A*0.0435.563%A*54.377%S174.7S2.5S3836.8h9.6A27A
NS-15M1 1,1981,1872504.748A*1.1238.015%M+60.067%S179.8S1.7M++4746.6h8.2A+21.7B**
AS16 NightHawk 1,2011,1872924.065A**0.4455.569%A+45.24%S172S2M**9776.9h3A5.4B**
MG-H1 Watchman 1,2071,1872854.165A++0.5435.857%A**59.646%S179.8S3S8416.6h8.8A24.6B**
T1 Cycler 1,2091,1853243.657A**0.0337.855%M*58.903%S179.5S3.6S6736.6h8.3A++22A+
T7-P Mini-Chaingun 1,2041,1853063.873A+0.2528.834%B++39.072%M++219.4M**3.5M+6895.4h9.1B+31.6B++
PDW-16 Hailstorm 1,2101,1832544.657S1.0339.966%M++51.31%S197.2S4.5U4946h10.2B**25.5B**
NSX-P Tanto 1,2041,1822804.221M**0.5938.229%A**57.614%S207.4S3.9S10385.7h8.3A21.7A
MG-S1 Jackal 1,1981,1822374.987M*1.3638.156%A*60.829%S223S3S10735.3h7.1B++18.5B**
T7 Mini-Chaingun 1,2011,1812914.058M**0.4327.131%A*46.486%S176.3S3S4966.7h9.7B**35.8B**
NSX Naginata 1,2011,1802604.538M++0.9138.307%M++63.475%S222.6S4S15365.3h7.1A18.5B**
T1B Cycler 1,1951,1783033.888B**0.2636.324%A*65.45%S206.7S3S5015.7h8.4A++23.1A+
TRAC-5 1,1931,1773913.01M+0.6233.541%A**54.206%S156.9S2.1S8327.5h8.8A26.2B**
HC1 Cougar 1,1861,1773013.91M0.2837.566%M57.094%S196.2S1.5A**4686h6.9A++18.4B**
FA1 Barrage 1,1941,1772674.408M+0.7853.039%A36.534%S165.8S2.4S4347.1h3.3A6.2B**
NSX-P Naginata 1,1861,1762315.091M++1.4636.267%M57.908%M**240S2A12224.9h7.2A++19.8A
SMG-46G Armistice 1,1881,1762235.274S1.6535.897%A++58.418%S199.3S2S4655.9h8.8A+24.6B**
NSX-P Tengu 1,1911,1763483.379A**0.2546.691%A++52.466%S186.7S2.4A*12966.3h8.6A18.5B**
TAS-16 Blackjack 1,1861,1754012.93A+0.7057.656%C+45.021%S114.1M++1.1B**38010.3h2.5C++4.3C++
NSX Tengu 1,1871,1752993.93M+0.3049.538%A++54.723%S186.5S1.9M++9176.3h7.4A15B**
TRAP-M1 1,1901,1752914.038A*0.4141.617%A*57.617%S189.5S2.4S4096.2h6.1A14.6B**
NSX Tanto 1,1881,1742844.134M++0.5140.316%M62.266%S206S2.5S9805.7h7.9B**19.7B++
NS Baron G5 1,1911,1742564.586S0.9649.522%B+40.886%S152.5S2.2S3547.7h3.3A6.7C+
HSR-1 1,1881,1742394.912A++1.2949.256%A*57.07%M*199S2.4S4325.9h3.7A+7.4A
NS-30 Vandal 1,1881,1731637.196M++3.5748.012%A**58.738%M**221.3S2.8S4875.3h3.5A++7.3A
NS-15M AE 1,1871,1732315.078B**1.4537.033%A*62.916%M**198.8S2.4M**5705.9h7.7A+20.7B**
LC3 Jaguar 1,1861,1732454.788A*1.1637.142%M+55.073%S244.4S2.7S6214.8h7.3A19.7A
SMG-46AE Armistice 1,1791,1722235.256M**1.6335.63%A63.737%S234.4S1.4A++5525h8.2A+23.1B**
AMR-66 1,1821,1722514.669S1.0444.879%M++59.386%S209.3U1.8M+5265.6h4.5A++10.1A
NS-61 Emissary 1,1841,1723303.552M**0.0740.87%A*52.304%S183.1S1.9A*6396.4h8.6B*21B**
TORQ-9 1,1851,1713243.614A++0.0136.649%M64.304%S188.9S2.3S4796.2h9.3A++25.3A+
T9 CARV-S 1,1791,1692394.891M++1.2635.01%A**62.874%S201.6S1.7M+4935.8h7.8A+22.2B**
TX1 Repeater 1,1731,1694682.498A*1.1337.683%A*48.332%S155.9SN/A5407.5h8.6B**22.7B**
TS2 Inquisitor 1,1801,1684832.418B**1.2137.388%A50.856%S144.2S1.5A+3798.1h7.1B**19B**
TRS-12 Uppercut 1,1751,1683753.115A++0.5157.466%C+64.384%S157.8SN/A8557.4h1.9B**3.3B+
T16 Rhino 1,1831,1672344.987M**1.3638.566%M*56.47%S220.2S3S5265.3h7.4A++19.3A
T32 Bull 1,1741,1672404.863M+1.2437.487%M57.926%S201.2S1.2A+4865.8h7.7A++20.4B**
SR-7 1,1691,1662484.702B+1.0854.283%A*81.304%B171.5SN/A3886.8h1.6B**2.9B**
MG-HBR1 Dragoon 1,1731,1662824.135M0.5147.37%A*62.178%M**174S1B++6476.7h3.3A+6.9A
Cycler TRV 1,1721,1663193.655A*0.0336.513%M58.405%S204.6S1.1A++6225.7h7.6A*20.8A+
KSR-35 1,1701,1652864.073B*0.4547.688%A*54.85%M*187.9SN/A4086.2h3.1A+6.4B**
NS-11P 1,1741,1613952.939A++0.6935.873%M63.308%S168.3S1.9M**3846.9h8.4A++23.3A+
RAMS .50M 1,1571,1562045.667B*2.0452.543%A*84.602%B*119.2SN/A2939.7h1.5A2.8B**
NS-15M2 1,1121,1092155.158A*1.5339.66%M++61.948%S213.3SN/A5475.2h7.4A+18.6A
M14 Banshee 1,0341,0077912.747B++9.1239.643%A++N/A162.4M**4.4B+6256.2h11.8B++29.7B*
Ripper 74273416,7930.044C3.5844.667%A++33.379%A**1.7CN/A6420.3h1.2B+2.6C+
NS-45 Pilot 6736722612.575B**1.0545.662%A*43.75%A*203.6M**N/A6563.3h4.9B**10.8A
NS-357 IA 6656623062.163B*1.4661.908%A++59.366%A*135.1M*N/A5444.9h2.6B**4.3B**
M12 Kobalt-H 6266142821.929C*18.3031.085%A++35.179%M**409.3S8B*13131.5h7.9A25.5A
NS-AM7 Archer 6995992702.219S1.4166.982%B**40.568%M52.5S8.8S26611.4h6.1B**9.2A
P2-120 AP 6414783015.933A12.3165.765%A*N/A93.7S32A**6605.1h3.6A+5.5A++
T1A Unity 4564491183.805M++0.1835.241%A*56.57%S187.1S2.9S4152.4h7.9A*22.5A++
MRC3 Mercy 4544491124.009B*0.3832.679%M*40.98%M**118.2S1.3A+6263.8h14.5A44.2A
NS-357 Underboss 4174161502.773A++0.8553.235%A*49.76%M*160M**N/A5462.6h2.8A+5.4B**
MRC3 Mercy 4204151004.15B*0.5232.38%M*40%M**118.6S1.4A+6573.5h14.3A44.3A
The President 3863841622.37B++1.2636.646%B++57.031%S137.1A++N/A6762.8h7.8A21.3A++
NSX Tomoe 347346824.22A++0.5937.878%A++68.208%M++203.5SN/A10071.7h7.6A++20.1A
P2-120 HESH 289258832.25A+28.6259.638%A*N/A117.3M++14.1B*4642.2h2.9A+4.9A+
G20 Vulcan-H 3362531516.867M*13.2451.726%B+3.953%B*120.5M**39.5B**6692.1h48.8A++94.3A+
L100 Python AP 3462471417.643A**14.0275.472%A*N/A145.3S58.2S10481.7h2.4A3.2A++
L-30R Vektor 310246524.731A++1.1045.267%B+4.472%A++26.7A++7C+1629.2h32.8B*72.5B*
M18 Rotary 347235435.465A++1.8436.779%B*1.277%D46.1M22A++3615.1h52.6B**143B**
M3 Pounder HEG 242225872.586B++1.0461.183%M4.444%B**51.1M**3.9B2424.4h12.7B++20.7B**
M3 Pounder HEG 236213892.393B+1.2362.868%A**8.451%M**47.3M*5.1B++2184.5h13.9B++22B**
Bighorn .50M 195195296.724B+3.1049.642%B**85.641%B**150SN/A7881.3h1.4A++2.9A
DMR-99 194190563.393B++0.2349.836%M++62.105%M**146.2S3.1S3541.3h4.8A9.6A++
TRAC-Shot 186186692.696B**0.9333.877%A*45.161%S143.1SN/A3961.3h5.3A*15.5A++
ML-7 219159652.446M1.1869.668%A+2.516%C+45.4A*17.1B++6773.5h5.5B++8B**
Striker AE 243151532.849S0.7860.586%B**N/A40.8M++24.9A*3753.7h28.2B**46.5B**
M12 Kobalt 152148349.333A*45.7134.189%M*39.189%S296S8A*10870.5h10A++29.2B**
Hellfire Rocket Pods 163142528.4M24.7757.968%B**N/A284M*42M+12590.5h12.3B+21.2B++
C-4 1631421321.076C2.5534.973%A+N/A47.3D7D**03h1.4C*3.9B++
E540 Halberd-H 166141817.625A14.0062.518%B++1.418%C88.1A*15.6D5321.6h3.1A4.9A+
Havoc 135134314.323M+0.7065.861%A++46.269%S191.4S1.4A8070.7h3.3B**4.9A+
NSX Fujin 1321321132N/A128.3744.953%B79.546%A+660B++N/A28550.2h2.5B5.6B+
M12 Kobalt 125123430.75C++27.1230.249%A+37.398%S153.8B**2.5C-4160.8h10.8B**35.9B**
Anti-Vehicle Grenade 1701131113N/A109.3760.331%B**N/A376.7C++190B**29360.3h5.5C*9.1B+
MANA Anti-Personnel Turret 10299204.95N/A1.3237.539%UN/A990U30U2886700.1h11.1T*29.5T*
Chainblade 91876,8910.013C3.6136.203%B+20.69%A*0.4CN/A2199h1.9B++5.2B+
Soldier Soaker 8181302.7A+0.9340.079%B++40.741%S162M**N/A5970.5h5B+12.4B*
T5 AMC 8080332.424A+1.2042.308%M**46.25%S160SN/A7910.5h11B**26B**
G40-F Ranger 1147589.375C**5.7552.985%M++N/A46.9B*24.4B+3741.6h77.7C+146.7B*
C75 Viper 9673324.333S20.7165.449%M+N/A91.3M**28.8S6250.8h8.6B++13.1A
Hunter QCX 6969223.136M**0.4943.038%C+40.58%B**86.3SN/A4460.8h2.5B+5.7B+
TX2 Emperor 6868401.7B*1.9342.211%A*48.529%M**136SN/A6820.5h7.1B*16.9B++
E540 Halberd 6964321.333A*17.7154.286%A++1.563%D-91.4S7.1D--3170.7h2.4A**4.4A*
Halberd-H SE 6856414C10.3768.254%B**N/A186.7M**40A++11350.3h2.3A**3.4A++
M20 Basilisk 6454318S14.3751.184%A+14.815%M**67.5S12.5A4110.8h28A++54.7A++
M6 Onslaught 5353192.789B0.8430.858%M+45.283%S106SN/A3790.5h15.2B*49.3B**
Tank Mine 6151412.75S9.12873.684%UN/A510S100A28720.1h3.3F--0.4M*
M20 Basilisk-H 5951317A++13.3744.504%C17.647%S255M++40A9580.2h17.8A40A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon182,6542.1h
Nano-Armor Kit3186,5645.5h
Nanite Revive Grenade03910.1h
Nanite Healing Grenade07510.2h
Medical Applicator16297,1849.1h
Restoration Kit3804,23914.5h
Motion Spotter08661.1h
Shield Recharging Field321,5680.9h
Ammunition Package61830.1h
Medical Kit2,76415,247106.5h
Anti-Infantry MANA Turret42400.2h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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