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This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

Soreg[GENM] Soreg
NC BR 189

KDR: 2.5

Score: 93.3m

Last Seen: May 30th, 2019 11:52 AM
- OFFLINE - 602.2 hour(s)

Battle Rank 109 (189 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
Level Progress (to 110): 41%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor E540 Halberd GR-22 Gauss Rifle S AF-34 Mattock AF-34 Mattock Titan-150 AP Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 1926TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.093%16.025%45027118337,4482.178980.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.563%1.356A-0.73D--1.949F-HEAD (~1.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.487B+10.70.248C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.803%1.447%435412063,802121810533.12151361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.589%0.257C*-0.136C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.627B+23.90.548B+36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.65%3.458%592712034,742153225043.0953189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.421%1.333A0.568B+-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.70.626B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.016%4.552%144717119314,0591258547211.1668257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%0.077C+0.032C+0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.772B++10.10.747B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.583%60%1447112097599200.0756048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.664D-0.462D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.226C3.7-0.165C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.033%10.347%1447312071,8171577121.15146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%0.959B*-0.841D--0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.90.206C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
93.3m448.5%540 (32.4k)473 (28.4k)2.4971888,49035,4363.02624189 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210199119.735%10.374%20505:3524

28% Combat Medic31% Engineer24% Heavy Assault6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2013 4:22 PMJun 3rd, 2019 7:26 PMJun 22nd, 2019 2:05 PM (2d) (PST)May 30th, 2019 7:58 AM (25d) (PST)May 30th, 2019 7:52 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6301684620.4480.1790.0462.3100.067457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,81210,05227,76027113139428,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3290.9h/137.1d 18,748 9,180 29,579 456k 6,211 7,769 13,180 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:11,778
Deaths:4,733
KDR:2.488
Accuracy:28.633% B++
HSR:16.387% D*
NC6 Gauss SAW
B*
Kills:1,659
Deaths:780
KDR:2.127
Accuracy:24.574% B*
HSR:16.817% D--
NC6S Gauss SAW S
B+
Kills:1,388
Deaths:600
KDR:2.313
Accuracy:26.541% B+
HSR:23.847% C++
NC6A GODSAW
C+
Kills:1,355
Deaths:638
KDR:2.124
Accuracy:28.768% C+
HSR:18.081% D*
GD-22S
B*
Kills:1,345
Deaths:631
KDR:2.132
Accuracy:27.306% B*
HSR:17.770% D-
EM1
B++
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:25.368% B++
HSR:14.974% D--
EM6
B++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:25.361% B++
HSR:20.916% C
NS-15M2
B+
Kills:969
Deaths:565
KDR:1.715
Accuracy:26.874% B+
HSR:18.060% D--
Kills:20,813
Deaths (as Heavy Assault):9,086
Deaths (to Heavy Assaults):11,005
KDR:2.29067
Kill Difference:11,727
Playtime:797.587 hours
Usage:24%
Score:21.924m
Score/min:458
Accuracy (listed only):26.678%
HSR (listed only):18.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,822
Deaths:1,230
KDR:1.481
Accuracy:27.665% B++
HSR:14.874% D-
AF-57 Piston
B**
Kills:1,131
Deaths:535
KDR:2.114
Accuracy:50.958% B**
HSR:9.637% D*
AC-X11
A
Kills:923
Deaths:770
KDR:1.199
Accuracy:31.138% A
HSR:16.685% D--
AF-19 Mercenary
B*
Kills:844
Deaths:499
KDR:1.691
Accuracy:26.114% B*
HSR:16.825% D
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
NS-11C
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:28.230% B*
HSR:15.842% D
Gauss Compact S
A+
Kills:59
Deaths:50
KDR:1.180
Accuracy:31.039% A+
HSR:20.339% B
Kills:5,566
Deaths (as Engineer):3,541
Deaths (to Engineers):7,649
KDR:1.57187
Kill Difference:2,025
Playtime:1,007.964 hours
Usage:31%
Score:33.257m
Score/min:550
Accuracy (listed only):40.137%
HSR (listed only):14.642%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,822
Deaths:1,230
KDR:1.481
Accuracy:27.665% B++
HSR:14.874% D-
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
AF-57 Piston
B**
Kills:1,131
Deaths:535
KDR:2.114
Accuracy:50.958% B**
HSR:9.637% D*
Blitz GD-10
B**
Kills:927
Deaths:719
KDR:1.289
Accuracy:29.315% B**
HSR:11.758% D-
AC-X11
A
Kills:923
Deaths:770
KDR:1.199
Accuracy:31.138% A
HSR:16.685% D--
AF-19 Mercenary
B*
Kills:844
Deaths:499
KDR:1.691
Accuracy:26.114% B*
HSR:16.825% D
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.499% A
HSR:8.374% F
NS-11C
B*
Kills:101
Deaths:63
KDR:1.603
Accuracy:28.230% B*
HSR:15.842% D
Gauss Compact S
A+
Kills:59
Deaths:50
KDR:1.180
Accuracy:31.039% A+
HSR:20.339% B
Kills:7,882
Deaths (as Light Assault):5,220
Deaths (to Light Assaults):5,785
KDR:1.50996
Kill Difference:2,662
Playtime:207.398 hours
Usage:6%
Score:4.957m
Score/min:398
Accuracy (listed only):37.479%
HSR (listed only):13.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:4,279
Deaths:2,268
KDR:1.887
Accuracy:26.854% B+
HSR:13.064% D-
Gauss Rifle S
B*
Kills:3,983
Deaths:1,923
KDR:2.071
Accuracy:29.100% B*
HSR:12.880% D*
NS-11A
B*
Kills:1,292
Deaths:943
KDR:1.370
Accuracy:28.439% B*
HSR:13.700% D*
Carnage AR
B*
Kills:1,257
Deaths:827
KDR:1.520
Accuracy:28.543% B*
HSR:14.399% D-
NC1 Gauss Rifle
A
Kills:1,210
Deaths:695
KDR:1.741
Accuracy:28.682% A
HSR:15.372% D-
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
AF-57 Piston
B**
Kills:1,131
Deaths:535
KDR:2.114
Accuracy:50.958% B**
HSR:9.637% D*
Blitz GD-10
B**
Kills:927
Deaths:719
KDR:1.289
Accuracy:29.315% B**
HSR:11.758% D-
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
Gauss Prime
C++
Kills:346
Deaths:350
KDR:0.989
Accuracy:27.410% C++
HSR:11.561% F
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.499% A
HSR:8.374% F
Kills:16,500
Deaths (as Combat Medic):9,614
Deaths (to Combat Medics):4,204
KDR:1.71625
Kill Difference:6,886
Playtime:927.995 hours
Usage:28%
Score:23.791m
Score/min:427
Accuracy (listed only):36.426%
HSR (listed only):12.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
Blitz GD-10
B**
Kills:927
Deaths:719
KDR:1.289
Accuracy:29.315% B**
HSR:11.758% D-
NS-44 Commissioner
A+
Kills:903
Deaths:1,173
KDR:0.770
Accuracy:48.923% A+
HSR:15.282% D--
AF-18 Stalker
B*
Kills:613
Deaths:388
KDR:1.580
Accuracy:31.472% B*
HSR:18.597% C
LA8 Rebel
A++
Kills:345
Deaths:410
KDR:0.841
Accuracy:43.402% A++
HSR:16.812% D
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.499% A
HSR:8.374% F
LA3 Desperado
B**
Kills:145
Deaths:254
KDR:0.571
Accuracy:35.326% B**
HSR:12.414% D*
NS-AM7 Archer
C*
Kills:125
Deaths:249
KDR:0.502
Accuracy:60.165% C*
HSR:12% D
EM4 Longshot
D**
Kills:75
Deaths:27
KDR:2.778
Accuracy:30.583% D**
HSR:60% F--
NS-44L Blackhand
A+
Kills:59
Deaths:54
KDR:1.093
Accuracy:55.069% A+
HSR:27.119% D*
NS-61 Emissary
C++
Kills:55
Deaths:69
KDR:0.797
Accuracy:29.173% C++
HSR:16.364% C+
Kills:4,636
Deaths (as Infiltrator):4,303
Deaths (to Infiltrators):3,524
KDR:1.07739
Kill Difference:333
Playtime:99.304 hours
Usage:3%
Score:2.125m
Score/min:357
Accuracy (listed only):38.662%
HSR (listed only):19.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:3,131
Deaths:750
KDR:4.175
Accuracy:37.047% C+
HSR:11.274% F
AF-34 Mattock
C+
Kills:2,566
Deaths:656
KDR:3.912
Accuracy:34.559% C+
HSR:11.380% D*
AF-23 Grinder
A+
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:49.081% A+
HSR:11.785% D-
AF-41 Hacksaw
A+
Kills:1,074
Deaths:293
KDR:3.666
Accuracy:46.527% A+
HSR:12.477% D
AF-41 Hacksaw
A
Kills:1,066
Deaths:289
KDR:3.689
Accuracy:47.733% A
HSR:12.383% D
AF-23 Grinder
C**
Kills:1,026
Deaths:299
KDR:3.431
Accuracy:41.851% C**
HSR:11.696% D*
NS-10 Burster
C*
Kills:352
Deaths:271
KDR:1.299
Accuracy:31.464% C*
HSR:5.114% C+
NS-10 Burster
C*
Kills:333
Deaths:274
KDR:1.215
Accuracy:31.231% C*
HSR:6.306% C++
NCM1 Scattercannon
C
Kills:202
Deaths:49
KDR:4.122
Accuracy:29.768% D
HSR:13.861% C
NCM2 Falcon
B**
Kills:149
Deaths:70
KDR:2.129
Accuracy:48.366% B**
HSR:1.342% D**
NCM2 Falcon
B
Kills:116
Deaths:55
KDR:2.109
Accuracy:45.018% B
HSR:1.724% D*
NCM3 Raven
A
Kills:57
Deaths:34
KDR:1.676
Accuracy:49.550% A
HSR:1.754% D
Kills:11,243
Deaths (as MAX Suit):1,682
Deaths (to MAX Suits):3,131
KDR:6.6843
Kill Difference:9,561
Playtime:241.256 hours
Usage:7%
Score:7.290m
Score/min:504
Accuracy (listed only):41.016%
HSR (listed only):8.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,724
V. Kills:187 N/A
Deaths:256
KDR:6.734
Accuracy:60.543% B+
KPH:46.500 C+
VKPH:5 C+
Breaker Rocket Pods
B**
Kills:1,599
V. Kills:318 N/A
Deaths:86
KDR:18.593
Accuracy:58.348% B**
KPH:135.700 B+
VKPH:27 B**
Vortek Rotary
C++
Kills:275
V. Kills:224 122%
Deaths:249
KDR:1.104
Accuracy:31.282% C++
KPH:7.700 C--
VKPH:6.300 D
M20 Mustang
B++
Kills:204
V. Kills:154 132%
Deaths:203
KDR:1.005
Accuracy:35.452% B++
KPH:8.100 C--
VKPH:6.100 D
Coyote Missiles
D
Kills:71
V. Kills:53 131%
Deaths:17
KDR:4.176
Accuracy:58.096% B++
KPH:22.400 D
VKPH:16.700 D
Hornet Missiles
C*
Kills:63
V. Kills:30 203%
Deaths:8
KDR:7.875
Accuracy:61.063% C*
KPH:65.400 C+
VKPH:31.100 C
Tomcat A2AM Pods
C+
Kills:62
V. Kills:80 77%
Deaths:14
KDR:4.429
Accuracy:81.257% B+
KPH:27.800 D
VKPH:35.900 C+
Kills:3,998 (2,203 + 0)
Deaths:833
KDR:4.800
VKDR:1.256
Vehicle Kills:1,046
Kill Difference:3,165
Playtime:115.952 hours
Usage:4%
Score:2.622m
Score/min:377
Piloting Accuracy:35.452%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:288
V. Kills:17 N/A
Deaths:15
KDR:19.200
Accuracy:47.548% B++
KPH:62.900 B
VKPH:3.700 D-
C150 Dalton
A*
Kills:177
V. Kills:75 233%
Deaths:17
KDR:10.412
Accuracy:60.931% A*
KPH:44.500 B++
VKPH:18.800 C
CAS30 Tank Buster
C+
Kills:96
V. Kills:90 105%
Deaths:165
KDR:0.582
Accuracy:42.266% C+
KPH:3.100 D-
VKPH:2.900 D--
Kills:561 (96 + 465)
Deaths:197
KDR:2.848
VKDR:0.924
Vehicle Kills:182
Kill Difference:364
Playtime:40.023 hours
Usage:1%
Score:0.573m
Score/min:239
Piloting Accuracy:42.266%
Gunner Accuracy:60.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:688
V. Kills:484 142%
Deaths:69
KDR:9.971
Accuracy:60.892% B++
KPH:29.500 C+
VKPH:20.800 B+
L100 Python HESH
A+
Kills:503
V. Kills:72 N/A
Deaths:30
KDR:16.767
Accuracy:62.826% A+
KPH:67.400 B+
VKPH:9.700 B+
C75 Viper
A
Kills:264
V. Kills:51 N/A
Deaths:12
KDR:22
Accuracy:44.262% B++
KPH:51.200 A
VKPH:9.900 B+
Skyguard
C
Kills:83
V. Kills:65 126%
Deaths:10
KDR:8.300
Accuracy:31.553% B
KPH:11.300 C-
VKPH:8.800 C
L100 Python HEAT
B++
Kills:54
V. Kills:15 338%
Deaths:4
KDR:13.500
Accuracy:57.099% B++
KPH:40.300 B++
VKPH:11.200 C+
Kills:1,592 (1,592 + 0)
Deaths:125
KDR:12.736
VKDR:5.496
Vehicle Kills:687
Kill Difference:1,467
Playtime:44.599 hours
Usage:1%
Score:1.652m
Score/min:618
Driving Accuracy:57.099%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:8,283
V. Kills:3,792 218%
Deaths:388
KDR:21.348
Accuracy:52.905% B**
KPH:38.500 B*
VKPH:17.600 B+
Titan-150 AP
B+
Kills:2,100
V. Kills:1,510 139%
Deaths:228
KDR:9.211
Accuracy:52.611% C**
KPH:24.100 C+
VKPH:17.300 B+
Enforcer ML85
B+
Kills:1,927
V. Kills:885 217%
Deaths:151
KDR:12.762
Accuracy:44.079% B
KPH:26.900 B+
VKPH:12.400 D
Titan-150 HESH
B+
Kills:1,016
V. Kills:235 431%
Deaths:57
KDR:17.825
Accuracy:57.705% B**
KPH:45.400 B
VKPH:10.500 B+
C85 Canister
A
Kills:214
V. Kills:19 N/A
Deaths:10
KDR:21.400
Accuracy:45.832% B++
KPH:84.900 C**
VKPH:7.500 A
Titan-150 HEAT
A
Kills:117
V. Kills:72 160%
Deaths:18
KDR:6.500
Accuracy:64.060% A++
KPH:22.300 C++
VKPH:13.700 A
Kills:13,657 (3,233 + 10,424)
Deaths:852
KDR:16.029
VKDR:7.644
Vehicle Kills:6,513
Kill Difference:12,805
Playtime:404.127 hours
Usage:12%
Score:11.755m
Score/min:485
Driving Accuracy:64.060%
Gunner Accuracy:45.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:518
V. Kills:40 N/A
Deaths:25
KDR:20.720
Accuracy:40.035% C+
KPH:85.500 C+
VKPH:6.600 D
C85 Canister-H
B+
Kills:140
V. Kills:14 N/A
Deaths:10
KDR:14
Accuracy:51.551% C++
KPH:96.600 C+
VKPH:9.700 B+
E540 Halberd-H
C++
Kills:58
V. Kills:32 176%
Deaths:9
KDR:6.444
Accuracy:66.071% A
KPH:39.200 C+
VKPH:21.600 C++
Kills:716 (0 + 716)
Deaths:44
KDR:16.273
VKDR:1.955
Vehicle Kills:86
Kill Difference:672
Playtime:8.987 hours
Usage:0%
Score:0.315m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:66.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:552
V. Kills:20 N/A
Deaths:23
KDR:24
Accuracy:19.964% B+
KPH:44.600 D
VKPH:1.600 D
M40 Fury
B+
Kills:508
V. Kills:93 N/A
Deaths:36
KDR:14.111
Accuracy:38.969% B+
KPH:49.200 C++
VKPH:9 C+
M40 Fury
C*
Kills:312
V. Kills:61 N/A
Deaths:25
KDR:12.480
Accuracy:37.983% C*
KPH:54.700 C+
VKPH:10.700 C+
M20 Basilisk
C
Kills:242
V. Kills:103 233%
Deaths:33
KDR:7.333
Accuracy:38.439% C++
KPH:15.500 C-
VKPH:6.600 C
M20 Basilisk
C+
Kills:205
V. Kills:54 373%
Deaths:21
KDR:9.762
Accuracy:36.701% C+
KPH:19.200 C+
VKPH:5.100 D
G30 Walker
C-
Kills:152
V. Kills:95 158%
Deaths:11
KDR:13.818
Accuracy:30.160% C*
KPH:11.300 C--
VKPH:7.100 C-
M12 Kobalt
B++
Kills:133
V. Kills:4 N/A
Deaths:3
KDR:44.333
Accuracy:20.954% B++
KPH:58.400 C
VKPH:1.800 C--
M60-G Bulldog
C**
Kills:131
V. Kills:18 N/A
Deaths:13
KDR:10.077
Accuracy:36.681% C**
KPH:17.500 D
VKPH:2.400 D-
Kills:2,235 (0 + 2,235)
Deaths:165
KDR:13.545
VKDR:2.715
Vehicle Kills:448
Kill Difference:2,070
Playtime:77.887 hours
Usage:2%
Score:1.495m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:36.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,81711,7784,7332.488C++0.0128.633%B++16.387%D*38.7CN/A181304h9.8C**34.1B+
E540 Halberd 12,0758,28338821.348A++18.8552.905%B**4.431%B++38.5B*17.6B+391215.2h4.5B**8.4B**
GR-22 4,3204,2792,2681.887B+0.6126.854%B+13.064%D-22.3C-N/A100192h12.9C**48B+
Gauss Rifle S 4,0073,9831,9232.071B*0.4329.1%B*12.88%D*20.5C-N/A82194h10.5B36.2B+
AF-34 Mattock 3,1393,1317504.175B+1.6837.047%C+11.274%F32.5CN/A13596.3h5.9B+15.9B+
AF-34 Mattock 2,5782,5666563.912C*1.4134.559%C+11.38%D*30DN/A12985.4h5.6C*16.3C**
Titan-150 AP 3,6102,1002289.211B+6.7152.611%C**3.429%B24.1C+17.3B+86387.3h4.5C*8.6B+
Enforcer ML85 2,8121,92715112.762A++10.2644.079%B3.684%B**27B+12.4D29771.5h6.9A++15.6A+
GD-7F 1,8561,8221,2301.481B1.0227.665%B++14.874%D-13.3DN/A70136.5h13C*47.2B+
C-4 2,4331,7921,2851.395C+1.1027.441%BN/A61.4C-22C--90829.2h1.3B+4.8B+
M30 Mustang AH 1,9111,7242566.734C*4.2460.543%B+1.624%B+46.5C+5C+34237.1h5.9B+9.8B+
NC6 Gauss SAW 1,6731,6597802.127B*0.3724.574%B*16.817%D--37.4B+N/A27144.3h8.8B+36B+
Breaker Rocket Pods 1,9171,5998618.593A+16.1058.348%B**1.063%C+135.5B+26.9B**120611.8h14.7B25.1B+
NC6S Gauss SAW S 1,4031,3886002.313B++0.1826.541%B+23.847%C++37.8C+N/A10936.7h9.9B+37.2B+
NC6A GODSAW 1,3741,3556382.124C+0.3728.768%C+18.081%D*40.6DN/A30733.4h8.4C++29.2B
GD-22S 1,3651,3456312.132B+0.3727.306%B*17.77%D-39.1C++N/A33334.4h10.5B38.5B+
NC05 Jackhammer 1,3281,3245272.512A0.0153.161%B**10.423%D--45.7C++N/A21929h4.1B++7.7B+
NS-11A 1,3101,2929431.37C++1.1328.439%B*13.7%D*22.9CN/A15556.4h13B45.8B+
Carnage AR 1,2811,2578271.52C*0.9828.543%B*14.399%D-25.5CN/A14149.3h13C**45.5B+
NC1 Gauss Rifle 1,2281,2106951.741B++0.7628.682%A15.372%D-25.6C++N/A15147.3h11B++38.4B*
AF-4 Cyclone 1,1911,1867741.532C**0.9730.355%B**13.997%D20.3C--N/A10358.4h11C++36.4B+
AF-23 Grinder 1,1751,1713243.614B+1.1249.081%A+11.785%D-37.1B+N/A22231.6h6.2C**12.6B*
EM1 1,1751,1625452.132B**0.3725.368%B++14.974%D--37C++N/A20531.4h11.3C**44.7B+
EM6 1,1721,1575941.948C**0.5525.361%B++20.916%C35.8C+N/A25232.3h10.5B41.2B+
AF-57 Piston 1,1381,1315352.114B*0.3850.958%B**9.637%D*34.8C+N/A18732.5h4.2B8.3B+
AF-41 Hacksaw 1,0801,0742933.666B+1.1746.527%A+12.477%D35.4C**N/A18830.3h7.2C+15.4B*
Hawk GD-68 1,7311,0711,0381.032B+1.4770.72%B**3.081%C*18C**11.1C*35459.6h7.4B+10.5B++
AF-41 Hacksaw 1,0731,0662893.689B+1.1947.733%A12.383%D35.3C**N/A18230.2h7.3C++15.3B*
AF-23 Grinder 1,0351,0262993.431B+0.9341.851%C**11.696%D*35.3C*N/A21029.1h5.5B*13.2B++
Titan-150 HESH 1,2511,0165717.825B*15.3357.705%B**4.528%A*45.4B10.5B+35922.4h3.4C+5.9B+
Mag-Cutter 1,04997330,1820.032B2.4751.618%A++1.233%D-0.5C+N/A31960.6h2.1B+4C*
NS-15M2 9889695651.715C++0.7826.874%B+18.06%D--30.9C-N/A11131.4h12.3C*45.9B+
Blitz GD-10 9339277191.289C*1.2129.315%B**11.758%D-21.4CN/A11643.4h15.1C++51.4B+
AC-X11 9479237701.199C++1.3031.138%A16.685%D--15.2DN/A8760.9h11.1C+35.7B+
NS-44 Commissioner 9089031,1730.77C+1.7348.923%A+15.282%D--42.4BN/A25421.3h3.5B+7.1B*
AF-19 Mercenary 8508444991.691B**0.8126.114%B*16.825%D18.1C+N/A12546.7h10.4B++39.9B++
L100 Python AP 1,172688699.971B**7.4760.892%B++3.052%C*29.5C+20.8B+55223.3h6.3C+10.4C**
AF-18 Stalker 6226133881.58C**0.9231.472%B*18.597%C26.1CN/A8323.5h12.2C**38.7B+
M12 Kobalt 5725522324B**21.5019.964%B+13.587%D--44.5D1.6D24912.4h17.2B+86.2B+
M40 Fury-H 5585182520.72B+18.2240.035%C+N/A84.9C+6.6D4166.1h4.8B*12.1B**
M40 Fury 6015083614.111A+11.6138.969%B+N/A49.3C++9C+51310.3h11.4B+29.4B+
L100 Python HESH 5755033016.767B+14.2762.826%A+1.789%C++67.1B+9.6B+5627.5h3.1C**5B++
Tank Mine 7124621513.06C**0.5651.946%AN/A70D37.9D-12976.6h2.7D*5.2B++
NS Decimator 6214243391.251C**1.2569.618%B**1.651%C-32.1C+14.9C+57213.2h4.3B6.2B++
Mauler S6 3613582121.689B++0.8152.862%A12.57%D25C+N/A16514.3h4.2B++7.9B*
NS-10 Burster 6123522711.299B+1.2031.464%C*5.114%C+5.8C*4.3B+16560.8h135.3B+429.9B+
Gauss Prime 3593463500.989C1.5127.41%C++11.561%F16.2D*N/A4921.3h11.6C42.5C+
LA8 Rebel 3543454100.841C+1.6643.402%A++16.812%D26.1C+N/A12013.2h7.1C16.3B+
M60-A Bulldog 3733451918.158C++15.6656.287%B**N/A28C2.3C-19912.3h4.5B*7.9B**
NS-10 Burster 5783332741.215B+1.2831.231%C*6.306%C++5.5C++4C**14961h143.9C**460.7B+
GD-66 Claw 3303281821.802B+0.7073.092%A10.366%D44.3C*N/A1497.4h2.2B+3B++
Bouncing Betty 320320664.848B2.3555.148%AN/A128C++N/A7932.5h1.7B++3.1B**
MANA Anti-Vehicle Turret 5983151082.917U0.4263.164%CN/A3150S2830S18603500.1h8.3M**13.1B+
M40 Fury 3733122512.48B**9.9837.983%C*N/A54.7C+10.7C+7635.7h10.8B+28.4B+
Anti-Vehicle Grenade 3283091309N/A306.5069.683%A*N/A772.5A++47.5D73010.4h2.9A4.2A
L105 Zephyr 3052881519.2B*16.7047.548%B++N/A62.6B3.7D-5664.6h5.3B+11.1B++
Vortek Rotary 4992752491.104C+1.3931.282%C++N/A7.7C--6.3D18935.7h95.3C+304.7C+
M60-A Bulldog 2922731124.818C**22.3258.135%A2.93%B+31.4C+2.2C--2328.7h5.4C*9.2B++
C75 Viper 3152641222S19.5044.262%B++2.652%A+50.8B**9.8B+8845.2h9.2B++20.8B*
M20 Basilisk 345242337.333A*4.8438.439%C++6.612%C**15.5C-6.6C25915.6h84.8C**220.6B+
MANA Anti-Personnel Turret 238237793N/A0.5022.99%UN/A2370U10U8374500.1h19T*82.7T*
M60-A Bulldog 244219278.111B+5.6144.903%B**2.74%B**39.8C++4.5C-3625.5h5.5C++12.3B++
C85 Canister 2332141021.4B18.9045.832%B++14.019%C++85.6B7.6A4812.5h6.4B+14B++
M20 Basilisk 259205219.762M**7.2636.701%C+8.293%B*19.2C+5D-28010.7h66.5B*181.2B*
M20 Mustang 3582042031.005C1.4935.452%B++3.922%A8.1C--6.1D21025.1h152.7C430.7C+
NS-7 PDW 2052031861.091C*1.4131.499%A8.374%F4.9D--N/A5141.3h13.4B+42.6B++
NCM1 Scattercannon 204202494.122B*1.6229.768%D13.861%C37.4C++N/A1555.4h4.2B**14.1B+
Sticky Grenade 1921911191N/A188.5060.094%B*N/A1910A++10C112790.1h1.3B*2.2B++
C150 Dalton 2521771710.412B+7.9160.931%A*1.13%B44.3B++18.8C7544h4.4C++7.2B**
Spear Anti-Vehicle Phalanx Turret 253165918.333A++15.8461.258%A++1.818%D*63.5A+33.8A13472.6h6.6B+10.8B**
G30 Walker 2471521113.818S11.3230.16%C*7.895%A++11.3C--7.1C-23213.4h174.7B++579.1B++
NCM2 Falcon 210149702.129B*0.3748.366%B**1.342%D**12.8C+5.3B20311.6h10.5C*21.8B+
LA3 Desperado 1491452540.571C1.9335.326%B**12.414%D*24.2CN/A966h8.2B+23.1B++
C85 Canister-H 1541401014C++11.5051.551%C++6.429%D*100C+10B+6381.4h5.9B11.5B+
M12 Kobalt 137133344.333M**41.8420.954%B++14.286%D--57.8C1.7D3842.3h17.7C*84.4B+
M60-G Bulldog 1491311310.077A++7.5836.681%C**1.527%D--17.5D2.4D-1537.5h5.9B+16.2B++
NS-AM7 Archer 1571252490.502C+2.0060.165%C*12%D5.1C-1.3D-4424.7h12.9B++21.4B++
Titan-150 HEAT 189117186.5B4.0064.06%A++5.983%A++22.1C++13.6A11155.3h5.9C9.2B+
NCM2 Falcon 177116552.109A+0.3945.018%B1.724%D*12.9C*6.8B*2249h10.9B++24.2B++
NS-11C 103101631.603B++0.8928.23%B*15.842%D28.9C++N/A3043.5h13.9C*49.3B+
CAS30 Tank Buster 186961650.582C-1.9242.266%C+N/A3D-2.9D--12631.5h51.6C++122C*
MAX Punch 108891,7000.052C2.4567.56%A+N/A0.4DN/A2229.4h2.6C+3.8B
Skyguard 14883108.3A**5.8031.553%BN/A11.2C-8.8C5217.4h159.3D-505C
Frag Grenade 8482182N/A79.5060.448%A*N/A820A+20A*164280.1h3B*4.9B**
EM4 Longshot 7575272.778C+0.2830.583%D**60%F--15.3D-N/A1154.9h3.7F--12.1F--
Coyote Missiles 12471174.176B++1.6858.096%B++N/A22.2D16.6D4403.2h49.4C-85.1C+
NC15 Phoenix 14568970.701C1.8061.369%B**N/A7.1D--8D4769.6h14.8D*24.1D
Hornet Missiles 936387.875B+5.3861.063%C*3.175%A63C+30C12571h8.9B+14.6B+
Tomcat A2AM Pods 14262144.429C++1.9381.257%B+N/A28.2D36.4C+9792.2h11.7D**14.4D**
NS-44L Blackhand 5959541.093C+1.4055.069%A+27.119%D*12DN/A794.9h3.4B*6.2B*
Gauss Compact S 5959501.18B1.3231.039%A+20.339%B26.8B+N/A7162.2h11.5C+37.2B+
E540 Halberd-H 905896.444C+3.9566.071%A5.172%A*38.7C+21.3C++12151.5h7C10.6C*
Aspis Anti-Aircraft Phalanx Turret 1105778.143A++5.6535.592%A+N/A20.4A+18.9A+8412.8h101.4B**284.8B**
NCM3 Raven 9357341.676B**0.8249.55%A1.754%D13.6B*8.6B*5644.2h17.4B**35.1B**
NS-61 Emissary 5555690.797C+1.7029.173%C++16.364%C+28.9C++N/A1481.9h10.8B+37.1B++
L100 Python HEAT 6954413.5A11.0057.099%B++3.704%B++41.5B++11.5C+15551.3h3.4B**6A
The Slasher 51509220.054C++2.4455.289%A+N/A0.8CN/A262.4h2.3C+4.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4331.6h
Medical Applicator2,339828,68897.4h
Nanite Revive Grenade06,0281.7h
Anti-Vehicle MANA Turret416464.6h
Medical Kit329981h
Nano-Armor Kit8821,123,62591.6h
Restoration Kit366410.8h
Motion Spotter133,8222.2h
Deconstruction Tool08550.1h
Spitfire Auto-Turret58291.3h
Recon Detection Device84482.2h
Shield Recharging Field211,4150.5h
Ammunition Package632,3361.6h
Anti-Infantry MANA Turret96071.4h
L-30R Vektor171061.5h

Check the help document for the dictionary if you want to learn more about words used here.


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