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Soreg[GENM] Soreg
NC BR 188

KDR: 2.51

Score: 92.9m

Last Seen: Dec 12th, 2018 6:30 PM
- OFFLINE - 26.7 hour(s)

Battle Rank 108 (188 total) - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 79
Level Progress (to 109): 87%
PRIMARY CLASSESMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor E540 Halberd GR-22 Gauss Rifle S AF-34 Mattock AF-34 Mattock Titan-150 AP Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $572,958 MLG Score: 458
Fun Score: N/A
Cheeseburgers Flipped: 1921TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.104%15.988%4492799537,1162.191420.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.558%1.385A-0.715D--1.992F-HEAD (~1.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.491B+10.70.249C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.981%1.455%437410183,779120910383.12572364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.573%0.266C*-0.143C0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.629B+23.80.549B+35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.627%3.489%590710154,701152324933.08465188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%1.345A0.542B+-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.70.627B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.094%4.555%145417100513,9861248545011.1978257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%0.091C+0.056C+0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.771B++100.744B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.583%60%1454110217596100.0779626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.67D-0.472D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.234C3.7-0.171C8.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.05%10.352%1454310191,8161558121.16485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%0.972B*-0.827D-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.449B3.90.205C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 79
92.9m449.2%541 (32.5k)474 (28.4k)2.5095987,88135,0183.03935188 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022197019.736%10.364%20505:3524

28% Combat Medic31% Engineer24% Heavy Assault6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2013 4:22 PMDec 1st, 2018 9:41 PMDec 12th, 2018 3:14 PM (24h) (PST)Dec 12th, 2018 4:50 PM (22h) (PST)Dec 12th, 2018 2:30 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311684630.4490.1790.0462.3150.067458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,84810,05727,79127113139428,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3265.1h/136d 18,551 9,108 29,221 453.5k 6,177 7,680 13,085 123.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:11,778
Deaths:4,733
KDR:2.488
Accuracy:28.633% B*
HSR:16.387% D*
NC6 Gauss SAW
B*
Kills:1,659
Deaths:780
KDR:2.127
Accuracy:24.574% B*
HSR:16.817% D--
NC6S Gauss SAW S
B+
Kills:1,388
Deaths:599
KDR:2.317
Accuracy:26.541% B+
HSR:23.847% C+
NC6A GODSAW
C++
Kills:1,355
Deaths:638
KDR:2.124
Accuracy:28.768% C++
HSR:18.081% D*
GD-22S
B*
Kills:1,345
Deaths:631
KDR:2.132
Accuracy:27.306% B*
HSR:17.770% D-
NC05 Jackhammer
B**
Kills:1,324
Deaths:527
KDR:2.512
Accuracy:53.161% B**
HSR:10.423% D--
EM1
B++
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:25.368% B++
HSR:14.974% D--
EM6
B++
Kills:1,157
Deaths:594
KDR:1.948
Accuracy:25.361% B++
HSR:20.916% C
NS-15M2
B++
Kills:839
Deaths:467
KDR:1.797
Accuracy:27.094% B++
HSR:17.283% D--
Kills:22,007
Deaths (as Heavy Assault):9,514
Deaths (to Heavy Assaults):10,871
KDR:2.31312
Kill Difference:12,493
Playtime:792.071 hours
Usage:24%
Score:21.861m
Score/min:460
Accuracy (listed only):29.645%
HSR (listed only):17.389%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,822
Deaths:1,230
KDR:1.481
Accuracy:27.665% B++
HSR:14.874% D-
AF-57 Piston
B**
Kills:1,130
Deaths:534
KDR:2.116
Accuracy:50.980% B**
HSR:9.646% D*
AC-X11
A
Kills:882
Deaths:706
KDR:1.249
Accuracy:31.616% A
HSR:16.327% D--
AF-19 Mercenary
B*
Kills:844
Deaths:499
KDR:1.691
Accuracy:26.114% B*
HSR:16.825% D
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
NS-11C
B*
Kills:101
Deaths:62
KDR:1.629
Accuracy:28.250% B*
HSR:15.842% D
Gauss Compact S
A+
Kills:59
Deaths:50
KDR:1.180
Accuracy:31.039% A+
HSR:20.339% B
Kills:5,524
Deaths (as Engineer):3,475
Deaths (to Engineers):7,595
KDR:1.58964
Kill Difference:2,049
Playtime:998.999 hours
Usage:31%
Score:33.087m
Score/min:552
Accuracy (listed only):40.202%
HSR (listed only):14.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,822
Deaths:1,230
KDR:1.481
Accuracy:27.665% B++
HSR:14.874% D-
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
AF-57 Piston
B**
Kills:1,130
Deaths:534
KDR:2.116
Accuracy:50.980% B**
HSR:9.646% D*
Blitz GD-10
B**
Kills:918
Deaths:711
KDR:1.291
Accuracy:29.378% B**
HSR:11.765% D-
AC-X11
A
Kills:882
Deaths:706
KDR:1.249
Accuracy:31.616% A
HSR:16.327% D--
AF-19 Mercenary
B*
Kills:844
Deaths:499
KDR:1.691
Accuracy:26.114% B*
HSR:16.825% D
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.088% A
HSR:8.374% D**
NS-11C
B*
Kills:101
Deaths:62
KDR:1.629
Accuracy:28.250% B*
HSR:15.842% D
Gauss Compact S
A+
Kills:59
Deaths:50
KDR:1.180
Accuracy:31.039% A+
HSR:20.339% B
Kills:7,831
Deaths (as Light Assault):5,146
Deaths (to Light Assaults):5,730
KDR:1.52176
Kill Difference:2,685
Playtime:205.908 hours
Usage:6%
Score:4.936m
Score/min:400
Accuracy (listed only):37.495%
HSR (listed only):13.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:4,279
Deaths:2,268
KDR:1.887
Accuracy:26.854% B+
HSR:13.064% D-
Gauss Rifle S
B*
Kills:3,983
Deaths:1,923
KDR:2.071
Accuracy:29.100% B*
HSR:12.880% D--
NS-11A
B*
Kills:1,292
Deaths:943
KDR:1.370
Accuracy:28.439% B*
HSR:13.700% D--
Carnage AR
B*
Kills:1,257
Deaths:827
KDR:1.520
Accuracy:28.543% B*
HSR:14.399% D-
NC1 Gauss Rifle
A
Kills:1,201
Deaths:669
KDR:1.795
Accuracy:28.691% A
HSR:15.404% D-
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
AF-57 Piston
B**
Kills:1,130
Deaths:534
KDR:2.116
Accuracy:50.980% B**
HSR:9.646% D*
Blitz GD-10
B**
Kills:918
Deaths:711
KDR:1.291
Accuracy:29.378% B**
HSR:11.765% D-
Mauler S6
A
Kills:358
Deaths:212
KDR:1.689
Accuracy:52.862% A
HSR:12.570% D
GD-66 Claw
A
Kills:328
Deaths:182
KDR:1.802
Accuracy:73.092% A
HSR:10.366% D
Gauss Prime
C*
Kills:281
Deaths:296
KDR:0.949
Accuracy:27.283% C*
HSR:10.676% F-
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.088% A
HSR:8.374% D**
Kills:16,416
Deaths (as Combat Medic):9,525
Deaths (to Combat Medics):4,139
KDR:1.72346
Kill Difference:6,891
Playtime:922.047 hours
Usage:28%
Score:23.705m
Score/min:428
Accuracy (listed only):36.389%
HSR (listed only):12.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,186
Deaths:774
KDR:1.532
Accuracy:30.355% B**
HSR:13.997% D
Blitz GD-10
B**
Kills:918
Deaths:711
KDR:1.291
Accuracy:29.378% B**
HSR:11.765% D-
NS-44 Commissioner
A+
Kills:895
Deaths:1,144
KDR:0.782
Accuracy:48.982% A+
HSR:15.196% D--
AF-18 Stalker
B*
Kills:544
Deaths:334
KDR:1.629
Accuracy:31.815% B*
HSR:18.566% C
LA8 Rebel
A++
Kills:345
Deaths:410
KDR:0.841
Accuracy:43.402% A++
HSR:16.812% D
NS-7 PDW
A
Kills:203
Deaths:186
KDR:1.091
Accuracy:31.088% A
HSR:8.374% D**
LA3 Desperado
B**
Kills:145
Deaths:254
KDR:0.571
Accuracy:35.326% B**
HSR:12.414% D*
NS-AM7 Archer
C*
Kills:125
Deaths:248
KDR:0.504
Accuracy:60.023% C*
HSR:12% D
EM4 Longshot
D**
Kills:75
Deaths:27
KDR:2.778
Accuracy:30.583% D**
HSR:60% F--
NS-44L Blackhand
A+
Kills:59
Deaths:54
KDR:1.093
Accuracy:55.069% A+
HSR:27.119% D--
NS-61 Emissary
C++
Kills:54
Deaths:68
KDR:0.794
Accuracy:28.724% C++
HSR:16.667% C+
Kills:4,549
Deaths (as Infiltrator):4,210
Deaths (to Infiltrators):3,465
KDR:1.08052
Kill Difference:339
Playtime:96.133 hours
Usage:3%
Score:2.082m
Score/min:361
Accuracy (listed only):38.613%
HSR (listed only):19.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:3,131
Deaths:750
KDR:4.175
Accuracy:37.047% C++
HSR:11.274% D**
AF-34 Mattock
C++
Kills:2,566
Deaths:656
KDR:3.912
Accuracy:34.559% C++
HSR:11.380% D*
AF-23 Grinder
A++
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:49.081% A++
HSR:11.785% D-
AF-41 Hacksaw
A+
Kills:1,058
Deaths:287
KDR:3.686
Accuracy:46.579% A+
HSR:12.665% C--
AF-41 Hacksaw
A+
Kills:1,046
Deaths:283
KDR:3.696
Accuracy:47.916% A+
HSR:12.428% D-
AF-23 Grinder
B+
Kills:1,026
Deaths:299
KDR:3.431
Accuracy:41.851% B+
HSR:11.696% D*
NS-10 Burster
C*
Kills:352
Deaths:271
KDR:1.299
Accuracy:31.464% C*
HSR:5.114% C+
NS-10 Burster
C**
Kills:333
Deaths:274
KDR:1.215
Accuracy:31.231% C**
HSR:6.306% C++
NCM1 Scattercannon
C
Kills:202
Deaths:49
KDR:4.122
Accuracy:29.768% D
HSR:13.861% C
NCM2 Falcon
B*
Kills:147
Deaths:70
KDR:2.100
Accuracy:48.114% B*
HSR:1.361% D**
NCM2 Falcon
C**
Kills:113
Deaths:55
KDR:2.055
Accuracy:44.861% C**
HSR:1.770% D**
NCM3 Raven
A
Kills:57
Deaths:34
KDR:1.676
Accuracy:49.550% A
HSR:1.754% D
Kills:11,202
Deaths (as MAX Suit):1,676
Deaths (to MAX Suits):3,114
KDR:6.68377
Kill Difference:9,526
Playtime:240.555 hours
Usage:7%
Score:7.279m
Score/min:504
Accuracy (listed only):41.002%
HSR (listed only):8.450%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,724
V. Kills:187 N/A
Deaths:256
KDR:6.734
Accuracy:60.543% B+
KPH:46.500 C+
VKPH:5 C+
Breaker Rocket Pods
B**
Kills:1,599
V. Kills:318 N/A
Deaths:86
KDR:18.593
Accuracy:58.348% B**
KPH:135.700 B*
VKPH:27 B**
Vortek Rotary
C++
Kills:253
V. Kills:210 120%
Deaths:246
KDR:1.028
Accuracy:31.325% C++
KPH:7.300 D
VKPH:6 D
M20 Mustang
B*
Kills:203
V. Kills:153 132%
Deaths:202
KDR:1.005
Accuracy:35.529% B*
KPH:8.100 C--
VKPH:6.100 D
Coyote Missiles
D
Kills:67
V. Kills:51 129%
Deaths:15
KDR:4.467
Accuracy:59.260% B*
KPH:22.200 D
VKPH:16.900 D
Hornet Missiles
C*
Kills:63
V. Kills:30 203%
Deaths:8
KDR:7.875
Accuracy:61.111% C*
KPH:65.400 C+
VKPH:31.100 C
Tomcat A2AM Pods
C
Kills:62
V. Kills:80 77%
Deaths:14
KDR:4.429
Accuracy:81.257% C**
KPH:27.800 D
VKPH:35.900 C
Kills:3,971 (2,180 + 0)
Deaths:827
KDR:4.802
VKDR:1.244
Vehicle Kills:1,029
Kill Difference:3,144
Playtime:114.899 hours
Usage:4%
Score:2.610m
Score/min:379
Piloting Accuracy:35.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:288
V. Kills:17 N/A
Deaths:15
KDR:19.200
Accuracy:47.548% B++
KPH:62.900 B+
VKPH:3.700 D-
C150 Dalton
A++
Kills:177
V. Kills:75 233%
Deaths:17
KDR:10.412
Accuracy:60.931% A++
KPH:44.500 B++
VKPH:18.800 C
CAS30 Tank Buster
C
Kills:96
V. Kills:90 105%
Deaths:164
KDR:0.585
Accuracy:42.250% C
KPH:3.100 D-
VKPH:2.900 D--
Kills:561 (96 + 465)
Deaths:196
KDR:2.862
VKDR:0.929
Vehicle Kills:182
Kill Difference:365
Playtime:39.992 hours
Usage:1%
Score:0.573m
Score/min:239
Piloting Accuracy:42.250%
Gunner Accuracy:60.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:667
V. Kills:478 139%
Deaths:69
KDR:9.667
Accuracy:61.306% B++
KPH:30.700 C++
VKPH:22 B++
L100 Python HESH
A++
Kills:503
V. Kills:72 N/A
Deaths:30
KDR:16.767
Accuracy:62.826% A++
KPH:67.400 B+
VKPH:9.700 B+
C75 Viper
B**
Kills:264
V. Kills:51 N/A
Deaths:12
KDR:22
Accuracy:44.262% B++
KPH:51.200 B**
VKPH:9.900 B++
Skyguard
C
Kills:83
V. Kills:65 126%
Deaths:10
KDR:8.300
Accuracy:31.553% B+
KPH:11.300 C-
VKPH:8.800 C
L100 Python HEAT
B++
Kills:54
V. Kills:15 338%
Deaths:4
KDR:13.500
Accuracy:57.099% B++
KPH:40.300 B++
VKPH:11.200 C+
Kills:1,571 (1,571 + 0)
Deaths:125
KDR:12.568
VKDR:5.448
Vehicle Kills:681
Kill Difference:1,446
Playtime:43.016 hours
Usage:1%
Score:1.644m
Score/min:637
Driving Accuracy:57.099%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:8,232
V. Kills:3,774 218%
Deaths:386
KDR:21.326
Accuracy:52.950% B**
KPH:38.500 B*
VKPH:17.700 B+
Titan-150 AP
B+
Kills:2,087
V. Kills:1,507 138%
Deaths:228
KDR:9.154
Accuracy:52.482% C**
KPH:24.100 C++
VKPH:17.400 B+
Enforcer ML85
B+
Kills:1,927
V. Kills:885 217%
Deaths:151
KDR:12.762
Accuracy:44.079% B
KPH:26.900 B+
VKPH:12.400 D
Titan-150 HESH
B+
Kills:1,016
V. Kills:235 431%
Deaths:57
KDR:17.825
Accuracy:57.705% B**
KPH:45.400 C**
VKPH:10.500 B+
C85 Canister
B+
Kills:214
V. Kills:19 N/A
Deaths:10
KDR:21.400
Accuracy:45.832% B*
KPH:84.900 B
VKPH:7.500 B+
Titan-150 HEAT
A
Kills:110
V. Kills:70 155%
Deaths:18
KDR:6.111
Accuracy:64.326% A*
KPH:21.300 C+
VKPH:13.500 A
Kills:13,586 (3,213 + 10,373)
Deaths:850
KDR:15.984
VKDR:7.635
Vehicle Kills:6,490
Kill Difference:12,736
Playtime:401.926 hours
Usage:12%
Score:11.721m
Score/min:486
Driving Accuracy:64.326%
Gunner Accuracy:45.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:518
V. Kills:40 N/A
Deaths:25
KDR:20.720
Accuracy:40.035% C+
KPH:85.500 C+
VKPH:6.600 D
C85 Canister-H
B
Kills:139
V. Kills:14 N/A
Deaths:9
KDR:15.444
Accuracy:51.720% C*
KPH:98.400 C+
VKPH:9.900 B
E540 Halberd-H
C++
Kills:58
V. Kills:32 176%
Deaths:9
KDR:6.444
Accuracy:66.071% A
KPH:39.200 C+
VKPH:21.600 C++
Kills:715 (0 + 715)
Deaths:43
KDR:16.628
VKDR:2
Vehicle Kills:86
Kill Difference:672
Playtime:8.949 hours
Usage:0%
Score:0.315m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:66.071%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:543
V. Kills:19 N/A
Deaths:23
KDR:23.609
Accuracy:20.159% B+
KPH:44.600 C--
VKPH:1.600 D
M40 Fury
B+
Kills:508
V. Kills:93 N/A
Deaths:36
KDR:14.111
Accuracy:38.969% B+
KPH:49.200 C++
VKPH:9 C+
M40 Fury
C**
Kills:312
V. Kills:61 N/A
Deaths:25
KDR:12.480
Accuracy:38.010% C**
KPH:54.700 C++
VKPH:10.700 C+
M20 Basilisk
C
Kills:241
V. Kills:102 234%
Deaths:33
KDR:7.303
Accuracy:38.242% C++
KPH:15.500 C-
VKPH:6.600 C
M20 Basilisk
C+
Kills:198
V. Kills:53 367%
Deaths:21
KDR:9.429
Accuracy:36.740% C+
KPH:18.700 C
VKPH:5 D
G30 Walker
C-
Kills:152
V. Kills:95 158%
Deaths:11
KDR:13.818
Accuracy:30.040% C*
KPH:11.400 C--
VKPH:7.100 C-
M60-G Bulldog
C**
Kills:131
V. Kills:18 N/A
Deaths:13
KDR:10.077
Accuracy:36.681% C**
KPH:17.500 D
VKPH:2.400 D-
M12 Kobalt
B*
Kills:129
V. Kills:4 N/A
Deaths:3
KDR:43
Accuracy:21.600% B*
KPH:58.600 C
VKPH:1.800 C--
Kills:2,214 (0 + 2,214)
Deaths:165
KDR:13.418
VKDR:2.697
Vehicle Kills:445
Kill Difference:2,049
Playtime:77.362 hours
Usage:2%
Score:1.488m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:21.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,81711,7784,7332.488C++0.0228.633%B*16.387%D*38.7CN/A181304h9.8C**34.1B+
E540 Halberd 12,0068,23238621.326A*18.8252.95%B**4.458%B++38.5B*17.7B+393213.6h4.5B**8.4B**
GR-22 4,3204,2792,2681.887B+0.6226.854%B+13.064%D-22.3C-N/A100191.9h12.9C**48B+
Gauss Rifle S 4,0073,9831,9232.071B*0.4429.1%B*12.88%D--20.5C-N/A81194h10.5B36.2B+
AF-34 Mattock 3,1393,1317504.175B+1.6737.047%C++11.274%D**32.5CN/A13596.3h5.9B+15.9B+
AF-34 Mattock 2,5782,5666563.912C*1.4034.559%C++11.38%D*30DN/A12985.4h5.6C++16.3C**
Titan-150 AP 3,5942,0872289.154B+6.6452.482%C**3.45%C**24C++17.4B+86586.8h4.5C++8.6B+
Enforcer ML85 2,8121,92715112.762A++10.2544.079%B3.684%B**27B+12.4D29771.5h6.9A+15.6A+
GD-7F 1,8561,8221,2301.481B+1.0327.665%B++14.874%D-13.3DN/A70136.5h13C*47.2B+
C-4 2,4121,7751,2661.402C+1.1127.472%B+N/A61.4C22C--91628.9h1.3B+4.8B+
M30 Mustang AH 1,9111,7242566.734C*4.2260.543%B+1.624%B+46.5C+5C+34237.1h5.9B+9.8B+
NC6 Gauss SAW 1,6731,6597802.127B**0.3824.574%B*16.817%D--37.4B+N/A27044.3h8.8B+36B+
Breaker Rocket Pods 1,9171,5998618.593A+16.0858.348%B**1.063%C+135.5B*26.9B**120611.8h14.7B25.1B+
NC6S Gauss SAW S 1,4031,3885992.317B*0.1926.541%B+23.847%C+37.8C+N/A10936.7h9.9B+37.2B+
NC6A GODSAW 1,3741,3556382.124C+0.3928.768%C++18.081%D*40.6DN/A30733.4h8.4C++29.2B+
GD-22S 1,3651,3456312.132B+0.3827.306%B*17.77%D-39.1C++N/A33334.4h10.5B38.5B+
NC05 Jackhammer 1,3281,3245272.512B**0.0053.161%B**10.423%D--45.7C*N/A21929h4.1B++7.7B++
NS-11A 1,3101,2929431.37C++1.1428.439%B*13.7%D--22.9CN/A15556.4h13B45.8B+
Carnage AR 1,2811,2578271.52C*0.9928.543%B*14.399%D-25.5CN/A14149.3h13C**45.5B+
NC1 Gauss Rifle 1,2191,2016691.795B++0.7128.691%A15.404%D-26.1C*N/A15446h10.9B++38.1B*
AF-4 Cyclone 1,1911,1867741.532C**0.9830.355%B**13.997%D20.3C--N/A10358.4h11C++36.4B+
AF-23 Grinder 1,1751,1713243.614B+1.1049.081%A++11.785%D-37.1B+N/A22231.6h6.2C*12.6B*
EM1 1,1751,1625452.132B**0.3825.368%B++14.974%D--37C++N/A20531.4h11.3C**44.7B+
EM6 1,1721,1575941.948C**0.5625.361%B++20.916%C35.8C+N/A25232.3h10.5B41.2B+
AF-57 Piston 1,1371,1305342.116B*0.3950.98%B**9.646%D*35C+N/A18832.3h4.2B8.3B+
Hawk GD-68 1,7311,0711,0381.032B++1.4870.715%B**3.081%C++18C++11.1C++35459.6h7.4B10.5B++
AF-41 Hacksaw 1,0641,0582873.686B+1.1846.579%A+12.665%C--35.5C**N/A19029.8h7.2C15.4B++
AF-41 Hacksaw 1,0511,0462833.696B+1.1947.916%A+12.428%D-35.2C**N/A18329.7h7.3C+15.2B*
AF-23 Grinder 1,0351,0262993.431B0.9241.851%B+11.696%D*35.3C++N/A21029.1h5.5B++13.2B++
Titan-150 HESH 1,2511,0165717.825B*15.3257.705%B**4.528%A*45.4C**10.5B+35922.4h3.4C+5.9B+
Mag-Cutter 1,02995529,7920.032B2.4851.677%A++1.257%D0.5C+N/A31943.5h2.1B+4B++
Blitz GD-10 9249187111.291C*1.2229.378%B**11.765%D-21.3CN/A11743.1h15.1C++51.3B+
NS-44 Commissioner 9008951,1440.782C+1.7348.982%A+15.196%D--43B+N/A25920.8h3.5B+7.1B*
AC-X11 9048827061.249C*1.2631.616%A16.327%D--15.3DN/A9057.8h10.9C+34.6B+
AF-19 Mercenary 8508444991.691B**0.8226.114%B*16.825%D18.1C+N/A12546.7h10.4B++39.9B++
NS-15M2 8548394671.797C++0.7127.094%B++17.283%D--31.1CN/A11827h12.3C*45.5B+
L100 Python AP 1,145667699.667A7.1661.306%B++3.148%C++30.7C++22B++58721.7h6.3C++10.3B+
AF-18 Stalker 5515443341.629B0.8831.815%B*18.566%C25.8CN/A8521.1h12C**37.9B+
M12 Kobalt 5625432323.609B**21.1020.159%B+13.812%D--44.5C--1.6D25112.2h17.1B+85B+
M40 Fury-H 5585182520.72B+18.2140.035%C+N/A84.9C+6.6D4166.1h4.8B*12.1B**
M40 Fury 6015083614.111A+11.6038.969%B+N/A49.3C++9C+51310.3h11.4B+29.4B+
L100 Python HESH 5755033016.767B+14.2662.826%A++1.789%C++67.1B+9.6B+5627.5h3.1C**5B++
Tank Mine 7054571503.047C**0.5452.22%A+N/A70.3D38.2D-12996.5h2.7D*5.2B++
NS Decimator 5884033301.221C**1.2969.705%B**1.737%C-31.7C+14.6C+58712.7h4.3B+6.2B++
Mauler S6 3613582121.689B**0.8252.862%A12.57%D25C+N/A16514.3h4.2B+7.9B*
NS-10 Burster 6123522711.299B+1.2131.464%C*5.114%C+5.8C**4.3B+16560.8h135.3B+429.9B+
LA8 Rebel 3543454100.841C+1.6743.402%A++16.812%D26.1C+N/A12013.2h7.1C16.3C++
M60-A Bulldog 3733451918.158C++15.6556.39%B**N/A28C2.3C--19912.3h4.5B*7.9B**
NS-10 Burster 5783332741.215B+1.2931.231%C**6.306%C++5.5C++4C*14961h143.9C**460.7B+
GD-66 Claw 3303281821.802B+0.7173.092%A10.366%D44.3C*N/A1497.4h2.2B+3B++
MANA Anti-Vehicle Turret 5983151082.917A**0.4163.164%U2.222%F3150C+2830A*18592900.1h8.3C++13.1B**
Bouncing Betty 313313634.968B+2.4655.353%AN/A130.4C++N/A8402.4h1.7B++3B**
M40 Fury 3733122512.48B**9.9738.01%C**N/A54.7C++10.7C+7645.7h10.8B+28.4B+
Anti-Vehicle Grenade 3283091309N/A306.4969.666%A*N/A772.5A++47.5D73000.4h2.9A+4.2A
L105 Zephyr 3052881519.2B*16.6947.548%B++N/A62.6B+3.7D-5664.6h5.3B+11.1B++
Gauss Prime 2882812960.949C1.5627.283%C*10.676%F-15.1D*N/A4718.6h11.6C42.6C++
M60-A Bulldog 2922731124.818C**22.3158.135%A2.93%B+31.4C+2.2C--2328.7h5.4C*9.2B++
C75 Viper 3152641222M*19.4944.262%B++2.652%A+50.8B**9.8B+8815.2h9.2B++20.8B*
Vortek Rotary 4632532461.028C+1.4831.325%C++N/A7.3D6D18934.8h99.6C317.8C+
M20 Basilisk 343241337.303A*4.7938.242%C++6.639%C*15.4C-6.5C25915.6h84.2C++220.1B+
MANA Anti-Personnel Turret 238237793N/A0.4922.99%UN/A2370U10U8365600.1h19T*82.7T*
M60-A Bulldog 244219278.111B+5.6044.903%B**2.74%B**39.8C*4.5C3625.5h5.5C*12.3B++
C85 Canister 2332141021.4B18.8945.832%B*14.019%C++85.6B7.6B+4812.5h6.4B+14B++
M20 Mustang 3562032021.005C1.5035.529%B*3.941%A8.1C--6.1D20925h153.3C431.5C+
NS-7 PDW 2052031861.091C*1.4231.088%A8.374%D**4.9D--N/A5241.1h13.1B+42.3B+
NCM1 Scattercannon 204202494.122B++1.6129.768%D13.861%C37.4C*N/A1555.4h4.2B**14.1B+
M20 Basilisk 251198219.429M*6.9236.74%C+8.081%B*18.7C5D27910.6h67.8C*184.5B+
Sticky Grenade 1901891189N/A186.4960.143%B*N/A1890A++10C+113380.1h1.3B*2.2B++
C150 Dalton 2521771710.412B++7.9060.931%A++1.13%B44.3B++18.8C7534h4.4C*7.2B**
Spear Anti-Vehicle Phalanx Turret 253165918.333A++15.8261.258%A++1.818%D*63.5A+33.8B**13472.6h6.6B+10.8B**
G30 Walker 2471521113.818S11.3130.04%C*7.895%A++11.3C--7.1C-23313.4h172.9B++575.6B++
NCM2 Falcon 207147702.1B*0.4148.114%B*1.361%D**13C+5.3C**20611.3h10.2C**21.3B+
LA3 Desperado 1491452540.571C1.9435.326%B**12.414%D*24.6CN/A965.9h8.2B+23.1C**
C85 Canister-H 153139915.444C++12.9351.72%C*6.475%D**99.3C+10B+6531.4h5.9B11.5B+
M60-G Bulldog 1491311310.077A++7.5736.681%C**1.527%D--17.5D2.4D-1537.5h5.9B++16.2B+
M12 Kobalt 133129343M*40.4921.6%B*13.178%D*58.6C1.8C--3912.2h17.6C*81.5B+
NS-AM7 Archer 1571252480.504C++2.0160.023%C*12%D5.1C-1.3D-4324.6h12.7B++21.2B++
NCM2 Falcon 172113552.055A0.4544.861%C**1.77%D**13C*6.8B++2278.7h10.7B++23.8B++
Titan-150 HEAT 180110186.111B3.6064.326%A*6.364%A*21.2C+13.5A11225.2h6.2C--9.6B+
NS-11C 103101621.629B++0.8828.25%B*15.842%D28.9C*N/A3083.5h13.9C**49.2B+
CAS30 Tank Buster 186961640.585C-1.9242.25%CN/A3.1D-2.9D--12631.4h51.5C++121.8C*
MAX Punch 108891,6940.053C2.4667.56%A+N/A0.4CN/A2228.7h2.6C+3.8C++
Skyguard 14883108.3M5.7931.553%B+N/A11.2C-8.8C5217.4h159.3D505C+
Frag Grenade 8381181N/A78.4960.638%A*N/A810A+20A*175760.1h2.8B**4.6B**
EM4 Longshot 7575272.778C+0.2730.583%D**60%F--15.3D-N/A1144.9h3.7F--12.1F--
NC15 Phoenix 14568970.701C1.8161.369%B**N/A7.1D8C-4759.6h14.8D*24.1D
Coyote Missiles 11867154.467B+1.9659.26%B*N/A22.3D17D4563h47.3C79.9C++
Hornet Missiles 936387.875B+5.3761.111%C*3.175%A+63C+30C12551h8.9B+14.6B+
Tomcat A2AM Pods 14262144.429C+1.9281.257%C**N/A28.2D36.4C9792.2h11.7D**14.4D**
Gauss Compact S 5959501.18B1.3331.039%A+20.339%B26.8B+N/A7162.2h11.5C+37.2B+
NS-44L Blackhand 5959541.093C+1.4255.069%A+27.119%D--12DN/A794.9h3.4B++6.2B*
E540 Halberd-H 905896.444C+3.9366.071%A5.172%A*38.7C+21.3C+12141.5h7C+10.6C**
Aspis Anti-Aircraft Phalanx Turret 1105778.143A*5.6335.592%A+N/A20.4A+18.9A+8412.8h101.4B**284.8B**
NCM3 Raven 9357341.676B**0.8349.55%A1.754%D13.6B*8.6B*5624.2h17.4B**35.1B**
L100 Python HEAT 6954413.5A++10.9957.099%B++3.704%B++41.5B++11.5C+15521.3h3.4A6A
NS-61 Emissary 5454680.794C+1.7228.724%C++16.667%C+28.4C++N/A1481.9h10.5B+36.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter133,6652.2h
Medical Kit329981h
Nano-Armor Kit8681,115,99791h
Spawn Beacon71,4111.6h
Nanite Revive Grenade05,9671.7h
Medical Applicator2,323822,08196.7h
Anti-Vehicle MANA Turret416434.6h
Spitfire Auto-Turret57631.2h
Restoration Kit366410.8h
Deconstruction Tool08550.1h
Ammunition Package622,2721.5h
Anti-Infantry MANA Turret96071.4h
Recon Detection Device84482.2h
Shield Recharging Field211,4150.5h
L-30R Vektor171061.5h

Check the help document for the dictionary if you want to learn more about words used here.


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