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Raider Sorosis[O0] Sorosis
NC BR 60

KDR: 4.57

Score: 4.3m

Last Seen: Jan 31st, 2020 12:21 AM
- OFFLINE - 4634.9 hour(s)

Battle Rank 60 - New Conglomerate on Emerald
Level Progress (to 61): 66%
Level 100 Progress: 23% 507h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R AF-4 Cyclone EM6 NS-44 Commissioner NC6 Gauss SAW LA3 Desperado AC-X11 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,314,742 MLG Score: 12242
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.653%26.278%805813414,2852.287772.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%1.82A++0.777B++-1.18D*HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.692B+70.509B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.487%72.285%0113488,2881466356.7671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.887A++0.337C**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.411B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m173.5%480 (28.8k)443 (26.6k)4.5732513,2672,9014.6625360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349129131.739%53.916%171103:191

20% Heavy Assault70% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 4:47 AMMar 30th, 2019 12:33 AMFeb 7th, 2020 11:21 PM (185d) (PST)Jan 30th, 2020 9:00 PM (193d) (PST)Jan 30th, 2020 8:21 PM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9052266791.3800.3020.7442.4440.02912242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,31313,58940,724831845147226,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.3h/6.7d 259 7,153 3,291 23.5k 138 599 279 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C**
Kills:891
Deaths:212
KDR:4.203
Accuracy:27.416% C**
HSR:27.385% C+
NC6 Gauss SAW
C*
Kills:505
Deaths:152
KDR:3.322
Accuracy:25.784% C*
HSR:24.555% C
EM1
B++
Kills:108
Deaths:32
KDR:3.375
Accuracy:29.919% B++
HSR:22.222% C-
Kills:1,504
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):848
KDR:3.79798
Kill Difference:1,108
Playtime:32.191 hours
Usage:20%
Score:0.766m
Score/min:396
Accuracy (listed only):27.707%
HSR (listed only):24.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,070
Deaths:225
KDR:4.756
Accuracy:32.059% B++
HSR:32.336% B**
AC-X11
B*
Kills:307
Deaths:81
KDR:3.790
Accuracy:33.137% B*
HSR:24.430% C+
Kills:1,377
Deaths (as Light Assault):306
Deaths (to Light Assaults):623
KDR:4.5
Kill Difference:1,071
Playtime:4.651 hours
Usage:3%
Score:0.109m
Score/min:389
Accuracy (listed only):32.598%
HSR (listed only):28.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:8,288
Deaths:1,117
KDR:7.420
Accuracy:47.487% B*
HSR:72.285% C+
AF-4 Cyclone
B**
Kills:1,070
Deaths:225
KDR:4.756
Accuracy:32.059% B++
HSR:32.336% B**
NS-44 Commissioner
B*
Kills:833
Deaths:417
KDR:1.998
Accuracy:48.225% B*
HSR:25.450% C+
LA3 Desperado
B*
Kills:473
Deaths:236
KDR:2.004
Accuracy:36.621% B*
HSR:14.799% D--
Kills:10,664
Deaths (as Infiltrator):1,995
Deaths (to Infiltrators):555
KDR:5.34536
Kill Difference:8,669
Playtime:112.805 hours
Usage:70%
Score:3.188m
Score/min:471
Accuracy (listed only):41.098%
HSR (listed only):36.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:307
Deaths:81
KDR:3.790
Accuracy:33.137% B*
HSR:24.430% C+
Kills:307
Deaths (as Engineer):81
Deaths (to Engineers):428
KDR:3.79012
Kill Difference:226
Playtime:4.187 hours
Usage:3%
Score:0.100m
Score/min:399
Accuracy (listed only):33.137%
HSR (listed only):24.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,070
Deaths:225
KDR:4.756
Accuracy:32.059% B++
HSR:32.336% B**
NC1 Gauss Rifle
B++
Kills:98
Deaths:29
KDR:3.379
Accuracy:29.157% B+
HSR:31.633% B++
Kills:1,168
Deaths (as Combat Medic):254
Deaths (to Combat Medics):305
KDR:4.59843
Kill Difference:914
Playtime:4.204 hours
Usage:3%
Score:0.064m
Score/min:253
Accuracy (listed only):30.608%
HSR (listed only):31.985%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):120
KDR:0
Kill Difference:UNR
Playtime:1.370 hours
Usage:1%
Score:0.039m
Score/min:468
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:70
V. Kills:44 156%
Deaths:9
KDR:7.778
Accuracy:43.179% C+
KPH:34.800 B++
VKPH:21.800 B+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:4.889
Vehicle Kills:44
Kill Difference:61
Playtime:2.014 hours
Usage:1%
Score:0.040m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:43.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,3518,2881,1177.42B**2.8547.487%B*72.285%C+96.6B**N/A25885.8h1.9C**4B+
AF-4 Cyclone 1,0811,0702254.756A*0.1832.059%B++32.336%B**105.9A1.1B+27110.1h7.8B**24.4B*
EM6 9038912124.203B*0.3727.416%C**27.385%C+83.3B+1.1C++22610.7h8.8B+31.9B+
NS-44 Commissioner 8368334171.998B+2.5848.225%B*25.45%C+166.6M++N/A4085h2.6B*5.5B++
NC6 Gauss SAW 5105051523.322B++1.2525.784%C*24.555%C56.7C+N/A1858.9h8.5C*32.9C**
LA3 Desperado 4734732362.004B++2.5736.621%B*14.799%D--181.9M**N/A5292.6h5.8A+15.8B**
AC-X11 309307813.79B**0.7833.137%B*24.43%C+90.3B**N/A2423.4h8.2B+24.9B+
NS Decimator 209145522.788B*1.7967.312%B+2.759%B*53.7B+23.7C**3912.7h4.1C+6.1C**
EM1 108108323.375B*1.2029.919%B++22.222%C-72BN/A3401.5h11C**36.6B+
NC1 Gauss Rifle 9898293.379A*1.1929.157%B+31.633%B++61.3B++N/A2591.6h9.1B*31.1B++
Enforcer ML85 1147097.778C++3.2043.179%C+N/A35B++22B+3322h10.4B+24.1B+
Mag-Cutter 79692,8830.024C+4.5535.821%B+5.797%C++0.5CN/A2151.3h2.4C+6.8B
Frag Grenade 6060160N/A55.4354.73%B++N/A600C+N/A29130.1h2.7B++4.9B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2362,3309.3h
Medical Applicator34,8450.2h
Motion Spotter17480.3h
Recon Detection Device173,7034.2h
Nano-Armor Kit45,8850.5h

Check the help document for the dictionary if you want to learn more about words used here.


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