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Maj. General SosnBinder[BHTS] SosnBinder
TR BR 84

KDR: 2.55

Score: 7.3m

Last Seen: Nov 10th, 2019 6:54 PM
- OFFLINE - 8.7 hour(s)

Battle Rank 84 - Terran Republic on Cobalt - Outfit Member of BlackHand Terran Squad[BHTS] BlackHand Terran Squad
TR outfit on Cobalt

Members: 20
Level Progress (to 85): 51%
Level 100 Progress: 39% 392h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 T1 Cycler T9 CARV NS-15M1 TRAC-5 T32 Bull MG-H1 Watchman HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,720,474 MLG Score: 2974
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.388%25.761%75717120210,7452.56566-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%1.373A0.917B*-0.584DHEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.492B+10.70.252C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.441%1.091%28721217275119542.31092500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.87%-0.251C-0.148C-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.403B30.50.364C**55.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.658%0.556%351312167194202801.70784256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%1.428A-1.172D*-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.737B++5.60.548B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.275%1.87%880312161,7653594724.90278373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%1.568A+-0.546D0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.52B+26.10.236C++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.302%68.704%880212172,307670163.44328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%1.256A0.109C+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.478B+2.20.297C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlackHand Terran Squad[BHTS] BlackHand Terran Squad
TR outfit on Cobalt

Members: 20
7.3m237.9%493 (29.6k)415 (24.9k)2.5522419,5177,6472.7544184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219137726.162%23.036%60302:177

10% Combat Medic34% Engineer27% Heavy Assault17% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2018 1:31 PMMay 4th, 2018 7:03 PMNov 11th, 2019 4:31 AM (17h) (PST)Nov 10th, 2019 5:38 PM (1d) (PST)Nov 10th, 2019 2:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0052627431.1150.4370.2572.8610.0882974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,32215,69944,623672615172524,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291.8h/12.2d 1,546 4,496 4,777 50.1k 238 954 1,538 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,202
Deaths:472
KDR:2.547
Accuracy:24.373% B**
HSR:31.364% A
NS-15M1
B*
Kills:1,188
Deaths:472
KDR:2.517
Accuracy:27.431% B*
HSR:27.357% B++
T32 Bull
A
Kills:1,182
Deaths:415
KDR:2.848
Accuracy:30.171% A
HSR:27.411% B+
MG-H1 Watchman
B*
Kills:1,180
Deaths:396
KDR:2.980
Accuracy:27.909% B*
HSR:25.339% C+
T16 Rhino
A++
Kills:161
Deaths:72
KDR:2.236
Accuracy:29.373% A++
HSR:28.571% B**
Kills:4,913
Deaths (as Heavy Assault):1,827
Deaths (to Heavy Assaults):1,872
KDR:2.68911
Kill Difference:3,086
Playtime:79.526 hours
Usage:27%
Score:2.052m
Score/min:430
Accuracy (listed only):27.851%
HSR (listed only):28.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,186
Deaths:732
KDR:1.620
Accuracy:30.637% A++
HSR:21.164% B+
HC1 Cougar
A++
Kills:1,121
Deaths:451
KDR:2.486
Accuracy:32.867% A++
HSR:22.391% C+
TRAC-5 Burst
B++
Kills:199
Deaths:132
KDR:1.508
Accuracy:28.843% B++
HSR:24.121% C++
NS-7 PDW
A+
Kills:143
Deaths:52
KDR:2.750
Accuracy:32.729% A+
HSR:24.476% B**
SMG-46 Armistice
A
Kills:110
Deaths:68
KDR:1.618
Accuracy:31.943% A
HSR:14.545% C
NS Baron G5
A++
Kills:100
Deaths:48
KDR:2.083
Accuracy:62.094% A++
HSR:10% D--
Kills:2,859
Deaths (as Light Assault):1,483
Deaths (to Light Assaults):1,417
KDR:1.92785
Kill Difference:1,376
Playtime:30.172 hours
Usage:10%
Score:0.848m
Score/min:469
Accuracy (listed only):36.519%
HSR (listed only):19.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,107
Deaths:705
KDR:2.989
Accuracy:45.407% B**
HSR:71.998% B
NS-44 Commissioner
B*
Kills:637
Deaths:505
KDR:1.261
Accuracy:43.142% B*
HSR:26.217% B+
NS-357 Underboss
B**
Kills:209
Deaths:182
KDR:1.148
Accuracy:44.630% B**
HSR:29.665% B*
99SV
A
Kills:200
Deaths:68
KDR:2.941
Accuracy:39.574% A
HSR:34% C+
NS-7 PDW
A+
Kills:143
Deaths:52
KDR:2.750
Accuracy:32.729% A+
HSR:24.476% B**
Soldier Soaker
B*
Kills:112
Deaths:74
KDR:1.514
Accuracy:41.154% B*
HSR:10.714% D
SMG-46 Armistice
A
Kills:110
Deaths:68
KDR:1.618
Accuracy:31.943% A
HSR:14.545% C
NS-30 Vandal
B**
Kills:72
Deaths:30
KDR:2.400
Accuracy:40.109% B**
HSR:23.611% C
Kills:3,590
Deaths (as Infiltrator):1,684
Deaths (to Infiltrators):1,504
KDR:2.13183
Kill Difference:1,906
Playtime:50.605 hours
Usage:17%
Score:1.116m
Score/min:367
Accuracy (listed only):39.836%
HSR (listed only):29.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,186
Deaths:732
KDR:1.620
Accuracy:30.637% A++
HSR:21.164% B+
HC1 Cougar
A++
Kills:1,121
Deaths:451
KDR:2.486
Accuracy:32.867% A++
HSR:22.391% C+
MG-HBR1 Dragoon
B++
Kills:310
Deaths:163
KDR:1.902
Accuracy:37.503% B++
HSR:33.871% B+
TRAC-5 Burst
B++
Kills:199
Deaths:132
KDR:1.508
Accuracy:28.843% B++
HSR:24.121% C++
AMR-66
A+
Kills:117
Deaths:47
KDR:2.489
Accuracy:35.742% A+
HSR:17.949% D--
NS Baron G5
A++
Kills:100
Deaths:48
KDR:2.083
Accuracy:62.094% A++
HSR:10% D--
Kills:3,033
Deaths (as Engineer):1,573
Deaths (to Engineers):1,312
KDR:1.92816
Kill Difference:1,460
Playtime:100.200 hours
Usage:34%
Score:2.268m
Score/min:377
Accuracy (listed only):37.948%
HSR (listed only):21.582%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,206
Deaths:651
KDR:1.853
Accuracy:29.887% A++
HSR:24.793% B+
TAR
A
Kills:522
Deaths:261
KDR:2
Accuracy:30.205% A
HSR:23.946% B
NS-7 PDW
A+
Kills:143
Deaths:52
KDR:2.750
Accuracy:32.729% A+
HSR:24.476% B**
SMG-46 Armistice
A
Kills:110
Deaths:68
KDR:1.618
Accuracy:31.943% A
HSR:14.545% C
NS Baron G5
A++
Kills:100
Deaths:48
KDR:2.083
Accuracy:62.094% A++
HSR:10% D--
Kills:2,081
Deaths (as Combat Medic):1,080
Deaths (to Combat Medics):796
KDR:1.92685
Kill Difference:1,001
Playtime:29.818 hours
Usage:10%
Score:0.944m
Score/min:528
Accuracy (listed only):37.372%
HSR (listed only):19.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:75
Deaths:26
KDR:2.885
Accuracy:23.223% A*
HSR:26.667% A++
M2 Mutilator
M+
Kills:61
Deaths:12
KDR:5.083
Accuracy:26.506% M+
HSR:24.590% A
Kills:136
Deaths (as MAX Suit):19
Deaths (to MAX Suits):189
KDR:7.15789
Kill Difference:117
Playtime:1.821 hours
Usage:1%
Score:0.043m
Score/min:398
Accuracy (listed only):24.865%
HSR (listed only):25.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:201
V. Kills:14 N/A
Deaths:25
KDR:8.040
Accuracy:41.206% A*
KPH:59.600 B+
VKPH:4.100 B
M18 Needler
M**
Kills:74
V. Kills:32 224%
Deaths:31
KDR:2.387
Accuracy:30.260% C
KPH:49.500 M**
VKPH:21.400 A++
Kills:275 (275 + 0)
Deaths:56
KDR:4.911
VKDR:0.821
Vehicle Kills:46
Kill Difference:219
Playtime:4.869 hours
Usage:2%
Score:0.082m
Score/min:282
Piloting Accuracy:30.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:54
V. Kills:37 142%
Deaths:9
KDR:6
Accuracy:36.447% C-
KPH:42.900 B+
VKPH:29.400 B+
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:4.111
Vehicle Kills:37
Kill Difference:45
Playtime:1.258 hours
Usage:0%
Score:0.041m
Score/min:541
Piloting Accuracy:N/A%
Gunner Accuracy:36.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:438
V. Kills:172 253%
Deaths:32
KDR:13.688
Accuracy:66.547% A
KPH:68.500 M+
VKPH:26.900 A+
Kills:438 (438 + 0)
Deaths:32
KDR:13.688
VKDR:5.375
Vehicle Kills:172
Kill Difference:406
Playtime:6.392 hours
Usage:2%
Score:0.165m
Score/min:429
Driving Accuracy:66.547%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:163
V. Kills:66 243%
Deaths:17
KDR:9.588
Accuracy:54.603% B*
KPH:52 A++
VKPH:21 B+
P2-120 HEAT
A++
Kills:118
V. Kills:31 369%
Deaths:14
KDR:8.429
Accuracy:49.861% B*
KPH:44.600 A++
VKPH:11.700 B+
Kills:281 (281 + 0)
Deaths:31
KDR:9.065
VKDR:3.129
Vehicle Kills:97
Kill Difference:250
Playtime:5.784 hours
Usage:2%
Score:0.142m
Score/min:410
Driving Accuracy:49.861%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:979
V. Kills:82 N/A
Deaths:9
KDR:108.778
Accuracy:54.863% A**
KPH:254.800 M*
VKPH:21.300 M**
G20 Vulcan-H
S
Kills:732
V. Kills:290 252%
Deaths:29
KDR:25.241
Accuracy:50.800% B+
KPH:170.800 S
VKPH:67.700 M**
Halberd-H SE
A++
Kills:93
V. Kills:30 300%
Deaths:
KDR:
Accuracy:60.217% C+
KPH:124.600 A++
VKPH:40.200 A++
M40 Fury-H
M*
Kills:74
V. Kills:18 389%
Deaths:
KDR:
Accuracy:49.130% B+
KPH:227.700 M*
VKPH:55.400 M*
Kills:1,878 (0 + 1,878)
Deaths:38
KDR:49.421
VKDR:11.053
Vehicle Kills:420
Kill Difference:1,840
Playtime:9.199 hours
Usage:3%
Score:0.447m
Score/min:811
Driving Accuracy:N/A%
Gunner Accuracy:49.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,1232,1077052.989C+0.4445.407%B**71.998%B80.1A++N/A21626.3h2B+4.5B++
T1 Cycler 1,2391,2066511.853B*0.7029.887%A++24.793%B+74M++2S26516.3h12.5B++42B*
T9 CARV 1,2151,2024722.547B**0.0124.373%B**31.364%A80.1MN/A18915h11B*44.9B++
NS-15M1 1,2101,1884722.517B++0.0427.431%B*27.357%B++78.7A+1.5A**33215.1h10.8B++39.4B++
TRAC-5 1,2051,1867321.62B**0.9330.637%A++21.164%B+53.4A*N/A20322.2h12.5B+40.9B*
T32 Bull 1,2001,1824152.848B**0.3030.171%A27.411%B+83.2A++1.3A++20314.2h11.3B+37.4B++
MG-H1 Watchman 1,1911,1803962.98B**0.4327.909%B*25.339%C+82.5A+N/A21714.3h11.8B*42.4B++
HC1 Cougar 1,1401,1214512.486A0.0732.867%A++22.391%C+94.2M+1.6M24011.9h10.6B+32.3B++
P525 Marauder-H 1,0619799108.778S106.2354.863%A**N/A257.6M*21.6S7993.8h7.4C+13.5B*
G20 Vulcan-H 1,0227322925.241S22.6950.8%B+3.962%B*170.2S67.4M**8754.3h52.6A+103.5A+
NS-44 Commissioner 6496375051.261B1.2943.142%B*26.217%B+111.8M+2.1M+3325.7h3B*7B++
TAR 5275222612B+0.5530.205%A23.946%B87A**N/A2076h12.8C*42.2B++
L100 Python AP 6104383213.688A++11.1466.547%AN/A68.4M+26.9A+4296.4h4.6B+7B*
ML-7 6434172581.616A+0.9464.481%B*N/A49.6A**26.9A*4018.4h6.2B+9.7B++
Chainblade 3423377,0600.048B*2.5049.591%A++N/A1.7A+N/A5201.6h1.4B**2.9B*
MG-HBR1 Dragoon 3143101631.902B+0.6537.503%B++33.871%B+64.6A*N/A1814.8h5.1B*13.5B*
C-4 399301913.308A0.760.098%T*N/A215M+70M+15531.4h0M+3.4B*
NS-357 Underboss 2112091821.148C*1.4044.63%B**29.665%B*149.3M**1.4A++4271.4h3.7B+8.3B+
M14 Banshee 215201258.04C**5.4941.206%A*N/A59.1B+4.1B2653.4h22.9C*55.7B+
99SV 200200682.941B*0.3939.574%A34%C+76.9M**N/A2382.6h4.4B*11B**
TRAC-5 Burst 2021991321.508C+1.0428.843%B++24.121%C++51B+N/A1473.9h12.3C*42.8B+
P2-120 AP 229163179.588B+7.0454.603%B*N/A52.6A++21.3B++5893.1h6.8C*12.5B+
T16 Rhino 162161722.236B**0.3229.373%A++28.571%B**94.7M+N/A2631.7h11.7B+39.9B*
Frag Grenade 1631561156N/A153.4549.923%B++N/A390C17.5A+15760.4h4.1C+8.3C*
NS-7 PDW 144143522.75A*0.2032.729%A+24.476%B**84.1M+N/A2221.7h12.1B++37B*
P2-120 HEAT 149118148.429B+5.8849.861%B*N/A45.4A++11.9B+1982.6h7.6C+15.3B+
AMR-66 121117472.489A++0.0635.742%A+17.949%D--106.4S3.6S3091.1h7B*19.5B*
Soldier Soaker 112112741.514B1.0441.154%B*10.714%D112A*N/A4271h4.7B++11.5B**
SMG-46 Armistice 115110681.618B+0.9331.943%A14.545%C68.8A*3.1S2321.6h15C++46.9B+
NS Baron G5 100100482.083A0.4762.094%A++10%D--125SN/A3110.8h4.2B+6.8C+
Tank Mine 13293423.25U20.7088.603%SN/A930U390U49120.1h2.6D*2.9A++
Halberd-H SE 12393193M*90.4560.217%C+N/A132.9A++42.9A*5380.7h3A++4.9B**
M1 Heavy Cycler 7675262.885A0.3323.223%A*26.667%A++53.6M++N/A1791.4h18.3C++78.8B++
M40 Fury-H 9274174S71.4549.13%B+N/A246.7M**60M**7170.3h8B+16.3B++
M18 Needler 10674312.387C*0.1730.26%C2.703%B+49.3M**21.3A++3181.5h50.9B**168.3B**
NS-30 Vandal 7472302.4B+0.1540.109%B**23.611%C72A+2M**1991h5.1B+12.7B++
Rocklet Rifle 11771451.578A+0.9765.79%A+N/A59.2A**38.3A8231.2h33.5B50.8B++
M2 Mutilator 6161125.083A*2.5326.506%M+24.59%A67.8M**N/A2090.9h14.6B*55.2B**
C150 Dalton 915496C+3.4536.447%C-3.704%S41.5B+28.5B5411.3h5.1C14.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040h
Nanite Revive Grenade0950h
Motion Spotter26500.2h
Ammunition Package123130.1h
Medical Applicator4217,8191.1h
Nano-Armor Kit172178,80914.5h
Medical Kit3332,2742.3h
Anti-Infantry MANA Turret0540h
Nano-Repair Grenade02430.1h
Recon Detection Device111,2481.9h

Check the help document for the dictionary if you want to learn more about words used here.


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