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First Lt. SosnBinder[BHTS] SosnBinder
TR BR 43

KDR: 2.55

Score: 12.1m

Last Seen: Feb 23rd, 2020 7:06 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Cobalt
Level Progress (to 44): 39%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 HC1 Cougar T9 CARV T1 Cycler P525 Marauder-H TAR NS-15M1 TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,142,861 MLG Score: 4111
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.969%26.642%79820132914,0041.967680.586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%1.687A++0.832B++-0.678DHEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.529B+10.50.267C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.416%1.12%26821347357170622.1567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.952%-0.086C+-0.413C---0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.70.515B+28.70.461B+50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.249%0.513%280313467805673011.37566258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.741%1.667A++-1.285D**0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++5.60.555B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.876%5.673%873413452,6445175495.10425481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%1.169B**0.278C*0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.627B+220.454B+23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.294%68.945%873213472,3411074162.17768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.052%1.406A0.122C+0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.20.3C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m279.5%567 (34k)473 (28.4k)2.5536932,39112,6842.7145243 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349239828.087%26.597%74702:0117

13% Combat Medic26% Engineer29% Heavy Assault21% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2018 1:31 PMMay 4th, 2018 7:03 PMFeb 25th, 2020 9:38 AM (170d) (PST)Feb 23rd, 2020 6:35 PM (171d) (PST)Feb 23rd, 2020 3:06 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0773217561.2700.4970.3383.7700.0794111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,62319,25945,364763020226528,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
425.1h/17.7d 2,040 8,615 7,955 96.2k 374 1,449 2,018 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,215
Deaths:476
KDR:2.553
Accuracy:24.299% C*
HSR:31.193% B+
NS-15M1
C**
Kills:1,188
Deaths:472
KDR:2.517
Accuracy:27.431% C**
HSR:27.357% C+
T32 Bull
B+
Kills:1,182
Deaths:415
KDR:2.848
Accuracy:30.171% B+
HSR:27.411% C+
NSX "Networked" Naginata
C++
Kills:1,181
Deaths:441
KDR:2.678
Accuracy:29.141% C++
HSR:30.737% D
MG-H1 Watchman
C*
Kills:1,181
Deaths:396
KDR:2.982
Accuracy:27.914% C*
HSR:25.318% D
T16 Rhino
A
Kills:1,176
Deaths:356
KDR:3.303
Accuracy:30.791% A
HSR:30.102% B+
T9A "Butcher"
B+
Kills:336
Deaths:103
KDR:3.262
Accuracy:28.380% C**
HSR:35.417% B+
MSW-R
B++
Kills:157
Deaths:45
KDR:3.489
Accuracy:29.912% B++
HSR:27.389% C
Kills:7,616
Deaths (as Heavy Assault):2,704
Deaths (to Heavy Assaults):3,285
KDR:2.81657
Kill Difference:4,912
Playtime:121.855 hours
Usage:29%
Score:3.460m
Score/min:473
Accuracy (listed only):28.505%
HSR (listed only):29.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:1,289
Deaths:543
KDR:2.374
Accuracy:33.541% B**
HSR:22.265% C-
TRAC-5
B**
Kills:1,186
Deaths:732
KDR:1.620
Accuracy:30.637% B**
HSR:21.164% C+
NSX "Networked" Tengu
B+
Kills:1,181
Deaths:484
KDR:2.440
Accuracy:45.353% B+
HSR:24.217% C
MG-C1 Kindred
A
Kills:359
Deaths:148
KDR:2.426
Accuracy:35.761% A
HSR:23.398% C
TRAC-5 Burst
C*
Kills:230
Deaths:144
KDR:1.597
Accuracy:29.631% C*
HSR:23.478% C--
NS-7 PDW
A
Kills:202
Deaths:71
KDR:2.845
Accuracy:34.265% A
HSR:25.248% B+
SMG-46 Armistice
B++
Kills:151
Deaths:87
KDR:1.736
Accuracy:32.097% B++
HSR:20.530% C++
NS Baron G5
A+
Kills:102
Deaths:51
KDR:2
Accuracy:61.866% A+
HSR:9.804% D*
Kills:4,700
Deaths (as Light Assault):2,260
Deaths (to Light Assaults):2,435
KDR:2.07965
Kill Difference:2,440
Playtime:46.911 hours
Usage:11%
Score:1.594m
Score/min:566
Accuracy (listed only):37.894%
HSR (listed only):21.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,141
Deaths:715
KDR:2.994
Accuracy:45.378% B+
HSR:72.209% C+
NSX "Networked" Tengu
B+
Kills:1,181
Deaths:484
KDR:2.440
Accuracy:45.353% B+
HSR:24.217% C
NSX "Networked" Tomoe
C++
Kills:1,174
Deaths:481
KDR:2.441
Accuracy:32.680% C++
HSR:40.460% C--
NSX "Networked" Daimyo
C+
Kills:1,171
Deaths:334
KDR:3.506
Accuracy:44.689% C+
HSR:94.876% C+
NS-61 "Networked" Emissary
B
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:35.600% B
HSR:26.180% C+
NS-44 Commissioner
B++
Kills:1,070
Deaths:736
KDR:1.454
Accuracy:45.766% B++
HSR:30.187% B+
NS-357 Underboss
B+
Kills:313
Deaths:245
KDR:1.278
Accuracy:44.423% B+
HSR:27.476% C++
NS-7 PDW
A
Kills:202
Deaths:71
KDR:2.845
Accuracy:34.265% A
HSR:25.248% B+
99SV
B*
Kills:200
Deaths:68
KDR:2.941
Accuracy:39.574% B*
HSR:34% C
NS-30 Vandal
B*
Kills:191
Deaths:62
KDR:3.081
Accuracy:42.153% B*
HSR:23.037% D
SMG-46 Armistice
B++
Kills:151
Deaths:87
KDR:1.736
Accuracy:32.097% B++
HSR:20.530% C++
Soldier Soaker
B+
Kills:112
Deaths:74
KDR:1.514
Accuracy:41.154% B+
HSR:10.714% D
Kills:9,071
Deaths (as Infiltrator):3,960
Deaths (to Infiltrators):2,554
KDR:2.29066
Kill Difference:5,111
Playtime:88.053 hours
Usage:21%
Score:2.736m
Score/min:518
Accuracy (listed only):40.261%
HSR (listed only):35.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:1,206
Deaths:651
KDR:1.853
Accuracy:29.887% B*
HSR:24.793% C+
TAR
B**
Kills:1,197
Deaths:577
KDR:2.075
Accuracy:31.312% B**
HSR:24.729% C+
NSX "Networked" Tengu
B+
Kills:1,181
Deaths:484
KDR:2.440
Accuracy:45.353% B+
HSR:24.217% C
NSX "Networked" Yumi
B+
Kills:1,174
Deaths:594
KDR:1.976
Accuracy:32.203% B+
HSR:31.857% C+
NS-7 PDW
A
Kills:202
Deaths:71
KDR:2.845
Accuracy:34.265% A
HSR:25.248% B+
SMG-46 Armistice
B++
Kills:151
Deaths:87
KDR:1.736
Accuracy:32.097% B++
HSR:20.530% C++
Cycler TRV
A++
Kills:107
Deaths:34
KDR:3.147
Accuracy:32.046% B**
HSR:37.383% A++
NS Baron G5
A+
Kills:102
Deaths:51
KDR:2
Accuracy:61.866% A+
HSR:9.804% D*
Kills:5,320
Deaths (as Combat Medic):2,549
Deaths (to Combat Medics):1,349
KDR:2.08709
Kill Difference:2,771
Playtime:54.186 hours
Usage:13%
Score:1.613m
Score/min:496
Accuracy (listed only):37.379%
HSR (listed only):24.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:1,289
Deaths:543
KDR:2.374
Accuracy:33.541% B**
HSR:22.265% C-
TRAC-5
B**
Kills:1,186
Deaths:732
KDR:1.620
Accuracy:30.637% B**
HSR:21.164% C+
MG-C1 Kindred
A
Kills:359
Deaths:148
KDR:2.426
Accuracy:35.761% A
HSR:23.398% C
MG-HBR1 Dragoon
C*
Kills:310
Deaths:163
KDR:1.902
Accuracy:37.503% C*
HSR:33.871% C++
TRAC-5 Burst
C*
Kills:230
Deaths:144
KDR:1.597
Accuracy:29.631% C*
HSR:23.478% C--
AMR-66
B*
Kills:117
Deaths:47
KDR:2.489
Accuracy:35.742% B*
HSR:17.949% D--
NS Baron G5
A+
Kills:102
Deaths:51
KDR:2
Accuracy:61.866% A+
HSR:9.804% D*
Kills:3,593
Deaths (as Engineer):1,828
Deaths (to Engineers):1,925
KDR:1.96554
Kill Difference:1,765
Playtime:111.302 hours
Usage:26%
Score:2.582m
Score/min:387
Accuracy (listed only):37.811%
HSR (listed only):21.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:90
Deaths:33
KDR:2.727
Accuracy:24.408% A+
HSR:25.556% A
M2 Mutilator
A*
Kills:71
Deaths:19
KDR:3.737
Accuracy:27.287% A*
HSR:23.944% B*
M3 Pounder HEG
A
Kills:63
Deaths:23
KDR:2.739
Accuracy:54.514% A
HSR:4.762% B**
Kills:224
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):284
KDR:5.97333
Kill Difference:186.500
Playtime:2.804 hours
Usage:1%
Score:0.081m
Score/min:479
Accuracy (listed only):35.403%
HSR (listed only):18.087%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:279
V. Kills:17 N/A
Deaths:25
KDR:11.160
Accuracy:40.646% A++
KPH:65.500 C+
VKPH:4 C+
M18 Needler
A*
Kills:78
V. Kills:33 229%
Deaths:31
KDR:2.516
Accuracy:32.296% C+
KPH:46.800 A*
VKPH:19.800 B*
Kills:357 (357 + 0)
Deaths:56
KDR:6.375
VKDR:0.893
Vehicle Kills:50
Kill Difference:301
Playtime:5.927 hours
Usage:1%
Score:0.109m
Score/min:305
Piloting Accuracy:32.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:54
V. Kills:37 142%
Deaths:9
KDR:6
Accuracy:36.447% C
KPH:42.900 C+
VKPH:29.400 C+
Kills:54 (0 + 54)
Deaths:9
KDR:6
VKDR:4.111
Vehicle Kills:37
Kill Difference:45
Playtime:1.258 hours
Usage:0%
Score:0.042m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:36.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:499
V. Kills:192 259%
Deaths:32
KDR:15.594
Accuracy:64.524% B*
KPH:67.600 A+
VKPH:26 B++
Kills:499 (499 + 0)
Deaths:32
KDR:15.594
VKDR:6
Vehicle Kills:192
Kill Difference:467
Playtime:7.382 hours
Usage:2%
Score:0.187m
Score/min:421
Driving Accuracy:64.524%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:163
V. Kills:66 243%
Deaths:17
KDR:9.588
Accuracy:54.603% B++
KPH:52 B++
VKPH:21 C+
P2-120 HEAT
B++
Kills:118
V. Kills:31 369%
Deaths:14
KDR:8.429
Accuracy:49.861% B+
KPH:44.600 B++
VKPH:11.700 C+
E540 Halberd
B**
Kills:59
V. Kills:16 347%
Deaths:3
KDR:19.667
Accuracy:46.479% C*
KPH:43.600 B**
VKPH:11.800 D
Kills:340 (281 + 59)
Deaths:34
KDR:10
VKDR:3.324
Vehicle Kills:113
Kill Difference:306
Playtime:7.138 hours
Usage:2%
Score:0.171m
Score/min:400
Driving Accuracy:49.861%
Gunner Accuracy:46.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:1,198
V. Kills:93 N/A
Deaths:9
KDR:133.111
Accuracy:55.379% A*
KPH:269.100 M+
VKPH:20.900 M**
G20 Vulcan-H
S
Kills:759
V. Kills:301 251%
Deaths:29
KDR:26.172
Accuracy:51.267% C++
KPH:165.200 S
VKPH:65.500 M
M12 Kobalt-H
S
Kills:633
V. Kills:37 N/A
Deaths:1
KDR:633
Accuracy:36.505% M+
KPH:336.800 M+
VKPH:19.700 S
Halberd-H SE
A++
Kills:107
V. Kills:33 315%
Deaths:
KDR:
Accuracy:61.463% C*
KPH:135.400 A++
VKPH:41.800 B**
M40 Fury-H
M
Kills:74
V. Kills:18 389%
Deaths:
KDR:
Accuracy:49.130% B
KPH:227.700 A**
VKPH:55.400 M
E540 Halberd-H
B+
Kills:60
V. Kills:19 300%
Deaths:4
KDR:15
Accuracy:58.649% C+
KPH:63.700 B+
VKPH:20.200 C--
Kills:2,831 (0 + 2,831)
Deaths:43
KDR:65.837
VKDR:11.651
Vehicle Kills:501
Kill Difference:2,788
Playtime:12.982 hours
Usage:3%
Score:0.626m
Score/min:804
Driving Accuracy:N/A%
Gunner Accuracy:58.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
N/A
Kills:50
V. Kills:21 227%
Deaths:30
KDR:1.667
Accuracy:50.754% N/A
KPH:29.900 N/A
VKPH:12.600 N/A
Kills:50 (50 + 0)
Deaths:30
KDR:1.667
VKDR:0.700
Vehicle Kills:21
Kill Difference:20
Playtime:1.672 hours
Usage:0%
Score:0.010m
Score/min:95
Driving Accuracy:50.754%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,1572,1417152.994C+0.4445.378%B+72.209%C+80.5B++N/A22526.6h2C++4.5C**
HC1 Cougar 1,3161,2895432.374B++0.1833.541%B**22.265%C-91.4B**1.9A+23314.1h10.8C++32.1B+
T9 CARV 1,2281,2154762.553B0.0024.299%C*31.193%B+79.9B*N/A20915.2h10.9B+45C**
T1 Cycler 1,2391,2066511.853C*0.7029.887%B*24.793%C+74A2A*27616.3h12.5C++42B+
P525 Marauder-H 1,2911,1989133.111S130.5655.379%A*N/A266.2M+20.7M**8054.5h7.2C+13.1B++
TAR 1,2141,1975772.075C*0.4831.312%B**24.729%C+91.4A1.3B++23413.1h12.5C+40.1B+
NS-15M1 1,2101,1884722.517C++0.0427.431%C**27.357%C+78.7B1.5B**33315.1h10.8C*39.4B
TRAC-5 1,2051,1867321.62B+0.9330.637%B**21.164%C+53.4B++N/A21622.2h12.5C*40.9B+
T32 Bull 1,2001,1824152.848B+0.2930.171%B+27.411%C+83.2B++1.3B+20714.2h11.3C++37.4B+
NSX "Networked" Tengu 1,1981,1814842.44B++0.1145.353%B+24.217%C99.2B+1.4C+46511.9h11.6C25.5C++
NSX "Networked" Naginata 1,2031,1814412.678B0.1229.141%C++30.737%D100.1C++1.9C+30211.8h10.5C+36C++
MG-H1 Watchman 1,1921,1813962.982C**0.4327.914%C*25.318%D82.6BN/A22514.3h11.8B+42.4B+
T16 Rhino 1,1931,1763563.303B**0.7530.791%A30.102%B+101.4A1.5B*29311.6h11.2B36.2B++
NSX "Networked" Tomoe 1,1871,1744812.441C**0.1132.68%C++40.46%C--99.5B+1.1B46811.8h11.4C*35C*
NSX "Networked" Yumi 1,1881,1745941.976C++0.5832.203%B+31.857%C+88.9B*1.1C--19813.2h10.1C+31.4C*
NSX "Networked" Daimyo 1,1731,1713343.506C+0.9544.689%C+94.876%C+108.4B+N/A42310.8h2.2C+5C+
NS-61 "Networked" Emissary 1,1711,1656031.932B+0.6235.6%B26.18%C+87.6C**N/A22813.3h11.8C33.1C+
NS-44 Commissioner 1,0831,0707361.454C++1.1045.766%B++30.187%B+112.6A++1.4B**3849.5h2.9B+6.3B+
G20 Vulcan-H 1,0607592926.172A*23.6251.267%C++3.821%B++165S65.4M8574.6h53.7B**104.7A
M12 Kobalt-H 6706331633U630.4536.505%M+18.483%C+333.2M+19.5S9711.9h13.2C**36.1B*
L100 Python AP 6914993215.594B+13.0464.524%B*N/A67.4A+25.9B++4217.4h4.6C*7.2B+
Chainblade 47646410,7760.043B+2.5150.713%A+N/A1.6B*N/A5287.4h1.5B*2.9B++
ML-7 6794402721.618B++0.9464.608%B+N/A49.4B**26.9B*4218.9h6.3C+9.7C*
C-4 5454141313.16B++0.6132.806%B+N/A230A++72.8A**16211.8h1.2C**3.5B+
MG-C1 Kindred 3653591482.426B*0.1335.761%A23.398%C108.8B**1.8B4773.3h9.4B+26.3B++
T9A "Butcher" 3363361033.262B+0.7128.38%C**35.417%B+140A+N/A6372.4h10.1B35.7B+
NS-357 Underboss 3163132451.278C+1.2844.423%B+27.476%C++156.5A*1.5A++5082h3.7C*8.2B+
MG-HBR1 Dragoon 3143101631.902C++0.6537.503%C*33.871%C++64.6B++N/A1924.8h5.1B+13.5B+
M14 Banshee 2962792511.16C++8.6140.646%A++N/A64.9C+4C+2984.3h20.2C+49.7B+
Frag Grenade 2752651265N/A262.4548.999%C++N/A441.7D16.7B18130.6h3.7C-7.5C+
TRAC-5 Burst 2352301441.597C0.9629.631%C*23.478%C--54.8C+1.2C++1564.2h12.4C--41.8C+
NS Decimator 328219972.258B+0.3072.131%AN/A68.4B**34.1A4613.2h3.6C**5B+
NS-7 PDW 204202712.845B*0.2934.265%A25.248%B+96.2A++1B*2692.1h12.1B35.3B+
99SV 200200682.941B+0.3939.574%B*34%C66.7B**N/A2293h4.4B+11B+
NS-30 Vandal 194191623.081C++0.5342.153%B*23.037%D70.7B1.1B*2392.7h5.3C+12.6B+
P2-120 AP 229163179.588C+7.0354.603%B++N/A52.6B*21.3C++6323.1h6.8C12.5C*
MSW-R 157157453.489C*0.9429.912%B++27.389%C142.7A*N/A11851.1h9.1B*30.4B+
SMG-46 Armistice 157151871.736B+0.8232.097%B++20.53%C++75.5B*3S2762h14.8C--46.3C++
P2-120 HEAT 149118148.429C+5.8849.861%B+N/A45.4B++11.9C+2122.6h7.6C15.3C++
AMR-66 121117472.489B**0.0635.742%B*17.949%D--106.4A*3.6S3521.1h7B+19.5B+
Soldier Soaker 112112741.514C+1.0441.154%B+10.714%D112B**N/A4271h4.7B**11.5B*
Tank Mine 153110427.5U24.95111.029%SN/A1100U430U54980.1h2.7D*2.5A++
Cycler TRV 107107343.147B++0.5932.046%B**37.383%A++107A++N/A3291h9.3B**29B**
Halberd-H SE 1401071107C+104.4561.463%C*N/A133.8A++41.3B**6120.8h2.9A4.7B**
NS Baron G5 102102512B**0.5561.866%A+9.804%D*127.5M+N/A3330.8h4.4C+7.1C++
Rocklet Rifle 15893601.55B++1.0067.681%A++N/A51.7A+36.1B++8071.8h40.9D60.4C*
M1 Heavy Cycler 9190332.727B+0.1724.408%A+25.556%A56.3A++N/A2021.6h17.3C+70.9B++
M18 Needler 11178312.516C0.0432.296%C+2.564%B++45.9A++19.4B*3231.7h58.9B++182.5B+
M40 Fury-H 9274174M**71.4549.13%BN/A246.7M+60M++7250.3h8B+16.3B++
M2 Mutilator 7171193.737B+1.1827.287%A*23.944%B*64.5A*N/A2031.1h14.7B+54B*
M3 Pounder HEG 7763232.739C**0.1954.514%A4.762%B**45A++10M*2181.4h12.5B+22.9B+
E540 Halberd-H 7960415C++12.4558.649%C+N/A66.7B+21.1C-3840.9h3.6B+6.2B++
E540 Halberd 7559319.667B**17.1146.479%C*N/A42.1B*11.4D2271.4h4.5B++9.6B++
C150 Dalton 915496D3.4536.447%C3.704%S41.5C28.5C+5581.3h5.1D14.1D--
M4-F Pillager 7150301.667C++0.8950.754%B+2%C+29.4C+12.4B*951.7h48.5C-95.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Nanite Revive Grenade02130.1h
Motion Spotter112,5301h
Recon Detection Device111,2481.9h
Ammunition Package123400.1h
Medical Applicator6529,9351.8h
Nano-Armor Kit242204,05815.9h
Medical Kit7194,9124.6h
Anti-Infantry MANA Turret0720.1h
Nano-Repair Grenade03170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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