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Immortal Immortal Sotur1n[T42] Sotur1n
VS BR 66

KDR: 2.18

Score: 56.3m

Last Seen: Nov 6th, 2018 5:55 AM
- OFFLINE - 170 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 77
Level Progress (to 67): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Pulsar C Betelgeuse 54-A Eclipse VE3A Solstice VE3 Ghost Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,566,252 MLG Score: 1252
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.791%27.554%7114197391,0002.75532-0.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.798%0.937B*1.087B**-2.186F--HEAD ++ (~14.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+9.70.318C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.176%1.285%142510091,94614027451.38703261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%-0.871D---0.304C0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.30.223C++36.30.311C*88.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.531%1.82%123710073,241309612061.04683269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.14%-0.696D-0.537D1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.392B80.367C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.925%2.481%2821410004,635206214232.24673325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.435%-0.013C+-0.477D1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.598B+170.564B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.191%74.048%282610087,4873898251.92024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%1.22B**0.452B+0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.10.322C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.02%14.911%282310113,1522786161.13137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.92%0.308C*0.093C+0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**3.70.24C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 77
56.3m189%327 (19.6k)264 (15.8k)2.18409135,70462,1332.3289166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014653620.798%23.906%49703:2636

12% Combat Medic28% Engineer20% Heavy Assault14% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2013 1:17 AMSep 9th, 2013 5:52 PMNov 11th, 2018 7:52 AM (2d) (PST)Nov 6th, 2018 2:07 AM (7d) (PST)Nov 6th, 2018 1:55 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461633830.6360.2910.1521.2740.0381252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7869,80022,9863817976215,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3556.2h/148.2d 8,998 32,441 34,220 271.9k 5,696 10,938 8,139 116.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:10,575
Deaths:4,979
KDR:2.124
Accuracy:21.849% C**
HSR:24.284% C+
Betelgeuse 54-A
A++
Kills:6,662
Deaths:2,179
KDR:3.057
Accuracy:27.580% B+
HSR:42.255% A++
NS-15M2
A*
Kills:3,137
Deaths:1,033
KDR:3.037
Accuracy:27.279% B*
HSR:41.282% A*
Flare VE6
C+
Kills:2,574
Deaths:1,500
KDR:1.716
Accuracy:19.069% D
HSR:23.737% C+
Pulsar LSW
B**
Kills:2,277
Deaths:951
KDR:2.394
Accuracy:24.871% B+
HSR:32.455% B**
Lasher X2
C*
Kills:1,952
Deaths:1,243
KDR:1.570
Accuracy:26.514% C*
HSR:3.484% C
VE-H Maw
A
Kills:1,564
Deaths:584
KDR:2.678
Accuracy:27.781% B+
HSR:37.724% A
VX29 Polaris
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:29.550% B**
HSR:39.517% A*
SVA-88
C+
Kills:210
Deaths:71
KDR:2.958
Accuracy:21.561% C
HSR:25.238% C+
Kills:30,110
Deaths (as Heavy Assault):12,957
Deaths (to Heavy Assaults):17,840
KDR:2.32384
Kill Difference:17,153
Playtime:727.105 hours
Usage:20%
Score:12.354m
Score/min:283
Accuracy (listed only):25.117%
HSR (listed only):29.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:10,190
Deaths:4,874
KDR:2.091
Accuracy:27.104% B++
HSR:23.474% B++
Pulsar C
A
Kills:7,279
Deaths:3,001
KDR:2.426
Accuracy:27.578% B++
HSR:30.100% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B+
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B+
HSR:22.965% C**
Eridani SX5
A++
Kills:2,787
Deaths:1,148
KDR:2.428
Accuracy:30.962% B**
HSR:31.934% A++
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B++
HSR:26.452% A
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
Solstice Burst
B++
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B++
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B*
HSR:37.400% A++
Skorpios
A+
Kills:649
Deaths:222
KDR:2.923
Accuracy:29.118% B+
HSR:31.279% A+
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:46,324
Deaths (as Light Assault):22,963
Deaths (to Light Assaults):11,641
KDR:2.01733
Kill Difference:23,361
Playtime:840.896 hours
Usage:24%
Score:13.324m
Score/min:264
Accuracy (listed only):32.102%
HSR (listed only):24.430%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:10,190
Deaths:4,874
KDR:2.091
Accuracy:27.104% B++
HSR:23.474% B++
Pulsar C
A
Kills:7,279
Deaths:3,001
KDR:2.426
Accuracy:27.578% B++
HSR:30.100% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B+
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B+
HSR:22.965% C**
Eidolon VE33
B+
Kills:2,550
Deaths:1,593
KDR:1.601
Accuracy:29.245% C**
HSR:29.059% B+
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B++
HSR:26.452% A
Solstice Burst
B++
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B++
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B*
HSR:37.400% A++
VE-LR Obelisk
B++
Kills:871
Deaths:258
KDR:3.376
Accuracy:36.334% B++
HSR:38.462% B++
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
Kills:41,853
Deaths (as Engineer):21,009
Deaths (to Engineers):12,019
KDR:1.99215
Kill Difference:20,844
Playtime:1,000.738 hours
Usage:28%
Score:15.111m
Score/min:252
Accuracy (listed only):32.569%
HSR (listed only):24.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,362
Deaths:1,071
KDR:3.139
Accuracy:44.492% B*
HSR:70.940% C**
Eridani SX5
A++
Kills:2,787
Deaths:1,148
KDR:2.428
Accuracy:30.962% B**
HSR:31.934% A++
NS-30 Vandal
A
Kills:2,390
Deaths:603
KDR:3.964
Accuracy:40.259% A
HSR:36.695% A
Phaseshift VX-S
B**
Kills:2,374
Deaths:535
KDR:4.437
Accuracy:43.351% B**
HSR:74.389% C+
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-44 Commissioner
A++
Kills:1,255
Deaths:952
KDR:1.318
Accuracy:49.208% A++
HSR:22.151% C++
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
Artemis VX26
C++
Kills:1,229
Deaths:797
KDR:1.542
Accuracy:27.579% C++
HSR:17.494% D
Parallax VX3
B**
Kills:1,186
Deaths:298
KDR:3.980
Accuracy:45.622% B**
HSR:83.895% B*
Spiker
B+
Kills:948
Deaths:807
KDR:1.175
Accuracy:33.395% B+
HSR:19.831% C+
NS-357 Underboss
C+
Kills:940
Deaths:989
KDR:0.950
Accuracy:36% C+
HSR:17.021% C--
Skorpios
A+
Kills:649
Deaths:222
KDR:2.923
Accuracy:29.118% B+
HSR:31.279% A+
Beamer VS3
D-
Kills:496
Deaths:588
KDR:0.844
Accuracy:20.959% D-
HSR:14.919% D--
Manticore SX40
C++
Kills:460
Deaths:474
KDR:0.970
Accuracy:24.614% D
HSR:21.739% C++
NSX Daimyo
C**
Kills:335
Deaths:106
KDR:3.160
Accuracy:42.963% C**
HSR:94.925% C**
NS-45 Pilot
A
Kills:294
Deaths:165
KDR:1.782
Accuracy:33.333% B
HSR:35.374% A
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
NS-44L Blackhand
B**
Kills:196
Deaths:66
KDR:2.970
Accuracy:51.655% B**
HSR:46.939% B
VA39 Spectre
C**
Kills:162
Deaths:179
KDR:0.905
Accuracy:33.633% C**
HSR:24.691% D*
NS-AM7 Archer
A++
Kills:109
Deaths:102
KDR:1.069
Accuracy:72.026% A++
HSR:8.257% D--
XM98
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:36.913% C+
HSR:58.824% F-
Kills:23,696
Deaths (as Infiltrator):11,622
Deaths (to Infiltrators):9,272
KDR:2.03889
Kill Difference:12,074
Playtime:511.438 hours
Usage:14%
Score:8.631m
Score/min:281
Accuracy (listed only):37.408%
HSR (listed only):36.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:3,347
Deaths:1,914
KDR:1.749
Accuracy:24.753% C+
HSR:25.635% C+
Eridani SX5
A++
Kills:2,787
Deaths:1,148
KDR:2.428
Accuracy:30.962% B**
HSR:31.934% A++
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
H-V45
C--
Kills:1,529
Deaths:1,268
KDR:1.206
Accuracy:21.217% C--
HSR:16.481% D
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
Pulsar VS1
C+
Kills:1,350
Deaths:953
KDR:1.417
Accuracy:21.352% C
HSR:19.185% C+
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
Corvus VA55
C+
Kills:1,252
Deaths:951
KDR:1.317
Accuracy:21.206% D
HSR:21.246% C+
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
NS-11A
A+
Kills:1,157
Deaths:465
KDR:2.488
Accuracy:25.739% B
HSR:32.584% A+
Darkstar
A+
Kills:803
Deaths:339
KDR:2.369
Accuracy:28.108% C**
HSR:34.247% A+
Skorpios
A+
Kills:649
Deaths:222
KDR:2.923
Accuracy:29.118% B+
HSR:31.279% A+
NS-11P
B++
Kills:329
Deaths:180
KDR:1.828
Accuracy:25.908% B++
HSR:19.757% C++
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:20,811
Deaths (as Combat Medic):11,824
Deaths (to Combat Medics):6,235
KDR:1.76006
Kill Difference:8,987
Playtime:423.640 hours
Usage:12%
Score:6.201m
Score/min:244
Accuracy (listed only):31.975%
HSR (listed only):24.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:637
Deaths:199
KDR:3.201
Accuracy:18.242% C+
HSR:22.606% B
Blueshift VM5
B+
Kills:615
Deaths:199
KDR:3.090
Accuracy:18.836% C+
HSR:23.415% B+
Quasar VM1
C-
Kills:232
Deaths:88
KDR:2.636
Accuracy:12.879% D
HSR:16.379% C-
Cosmos VM3
D-
Kills:230
Deaths:75
KDR:3.067
Accuracy:11.990% D--
HSR:15.652% D-
Comet VM2
A++
Kills:103
Deaths:77
KDR:1.338
Accuracy:34.599% D-
HSR:7.767% A++
Comet VM2
B+
Kills:97
Deaths:64
KDR:1.516
Accuracy:35.118% D--
HSR:5.155% B+
Kills:1,914
Deaths (as MAX Suit):351
Deaths (to MAX Suits):3,305
KDR:5.45299
Kill Difference:1,563
Playtime:35.412 hours
Usage:1%
Score:0.647m
Score/min:305
Accuracy (listed only):21.944%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:781
V. Kills:78 N/A
Deaths:259
KDR:3.015
Accuracy:38.027% C
KPH:38.500 C+
VKPH:3.800 C++
Dual Photon Pods
B+
Kills:491
V. Kills:119 409%
Deaths:96
KDR:5.115
Accuracy:55.221% B+
KPH:57.700 C
VKPH:14 C
Saron Laser Cannon
C++
Kills:361
V. Kills:260 138%
Deaths:320
KDR:1.128
Accuracy:24.587% D*
KPH:13.800 C++
VKPH:9.900 C++
Maelstrom Turbo Laser
C+
Kills:233
V. Kills:157 147%
Deaths:211
KDR:1.104
Accuracy:25.404% D--
KPH:12.900 C+
VKPH:8.700 C
Coyote Missiles
S
Kills:105
V. Kills:64 162%
Deaths:18
KDR:5.833
Accuracy:59.070% B*
KPH:138.500 M**
VKPH:84.400 S
Kills:1,971 (1,375 + 0)
Deaths:904
KDR:2.180
VKDR:0.750
Vehicle Kills:678
Kill Difference:1,067
Playtime:73.872 hours
Usage:2%
Score:0.781m
Score/min:176
Piloting Accuracy:25.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:705
V. Kills:72 N/A
Deaths:51
KDR:13.824
Accuracy:51.267% B**
KPH:78.300 A
VKPH:8 C+
C150 Dalton
D
Kills:134
V. Kills:113 118%
Deaths:49
KDR:2.735
Accuracy:41.647% C**
KPH:17.300 D-
VKPH:14.600 D
Dual-75 Duster
C
Kills:115
V. Kills:9 N/A
Deaths:8
KDR:14.375
Accuracy:44.813% B++
KPH:55 C
VKPH:4.300 C
AP30 Shredder
U
Kills:84
V. Kills:74 112%
Deaths:29
KDR:2.897
Accuracy:28.654% D-
KPH:302,400 U
VKPH:266,400 U
CAS30 Tank Buster
D
Kills:80
V. Kills:85 93%
Deaths:177
KDR:0.452
Accuracy:41.867% C
KPH:4.100 D
VKPH:4.400 D
Kills:1,118 (80 + 1,038)
Deaths:314
KDR:3.561
VKDR:1.124
Vehicle Kills:353
Kill Difference:804
Playtime:38.137 hours
Usage:1%
Score:0.534m
Score/min:233
Piloting Accuracy:41.867%
Gunner Accuracy:28.654%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:780
V. Kills:464 168%
Deaths:230
KDR:3.391
Accuracy:56.103% C+
KPH:30.200 C*
VKPH:17.900 C+
C75 Viper
B*
Kills:553
V. Kills:80 N/A
Deaths:72
KDR:7.681
Accuracy:33.884% D
KPH:43.800 B*
VKPH:6.300 C
L100 Python HESH
A
Kills:401
V. Kills:48 N/A
Deaths:43
KDR:9.326
Accuracy:51.657% B
KPH:82.900 A
VKPH:9.900 B+
L100 Python HEAT
C-
Kills:247
V. Kills:52 466%
Deaths:64
KDR:3.859
Accuracy:46.429% C--
KPH:22.700 C-
VKPH:4.800 D**
Skyguard
A*
Kills:224
V. Kills:119 187%
Deaths:28
KDR:8
Accuracy:25.567% D
KPH:29.100 A*
VKPH:15.500 A+
Kills:2,205 (2,205 + 0)
Deaths:437
KDR:5.046
VKDR:1.746
Vehicle Kills:763
Kill Difference:1,768
Playtime:61.887 hours
Usage:2%
Score:0.878m
Score/min:236
Driving Accuracy:25.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:658
V. Kills:342 192%
Deaths:146
KDR:4.507
Accuracy:60.134% B*
KPH:30.900 B++
VKPH:16.100 C**
E540 Halberd
C
Kills:582
V. Kills:352 165%
Deaths:73
KDR:7.973
Accuracy:50.471% C**
KPH:25 D
VKPH:15.100 C
Saron HRB
C
Kills:389
V. Kills:204 190%
Deaths:62
KDR:6.274
Accuracy:41.838% C
KPH:21.800 C
VKPH:11.400 D
Supernova PC
C+
Kills:378
V. Kills:95 394%
Deaths:76
KDR:4.974
Accuracy:48.564% C+
KPH:20.400 C+
VKPH:5.100 D--
Proton II PPA
D
Kills:205
V. Kills:11 N/A
Deaths:21
KDR:9.762
Accuracy:17.269% D--
KPH:39.900 D
VKPH:2.100 D-
Supernova VPC
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:49.333% N/A
KPH:45.100 N/A
VKPH:5.400 N/A
Kills:2,262 (1,086 + 1,176)
Deaths:383
KDR:5.906
VKDR:2.637
Vehicle Kills:1,010
Kill Difference:1,879
Playtime:87.136 hours
Usage:2%
Score:1.323m
Score/min:253
Driving Accuracy:49.333%
Gunner Accuracy:17.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,001
V. Kills:38 N/A
Deaths:62
KDR:16.145
Accuracy:37.599% C++
KPH:125.400 B++
VKPH:4.800 C
M40 Fury-H
B+
Kills:334
V. Kills:36 N/A
Deaths:33
KDR:10.121
Accuracy:36.576% D
KPH:109.200 B+
VKPH:11.800 C
Aphelion VEX-4H
B+
Kills:256
V. Kills:155 164%
Deaths:62
KDR:4.129
Accuracy:34.979% D*
KPH:48.300 B+
VKPH:29.300 C++
Saron HRB-H
B++
Kills:231
V. Kills:134 171%
Deaths:50
KDR:4.620
Accuracy:60.984% B++
KPH:44.700 B+
VKPH:25.900 C++
E540 Halberd-H
B+
Kills:151
V. Kills:68 219%
Deaths:19
KDR:7.947
Accuracy:61.466% B+
KPH:49.800 C**
VKPH:22.400 C++
Kills:1,973 (0 + 1,973)
Deaths:226
KDR:8.730
VKDR:1.907
Vehicle Kills:431
Kill Difference:1,747
Playtime:24.540 hours
Usage:1%
Score:0.497m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:61.466%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:257
V. Kills:85 299%
Deaths:40
KDR:6.425
Accuracy:40.418% C++
KPH:37.500 A
VKPH:12.400 B+
M20 Basilisk
B+
Kills:227
V. Kills:71 315%
Deaths:43
KDR:5.279
Accuracy:37.073% C+
KPH:24.600 B+
VKPH:7.700 C+
M12 Kobalt
B**
Kills:125
V. Kills:9 N/A
Deaths:1
KDR:125
Accuracy:14.575% D
KPH:83.200 B+
VKPH:6 B**
M40 Fury
B+
Kills:85
V. Kills:21 386%
Deaths:12
KDR:7.083
Accuracy:30.641% D
KPH:48.400 C++
VKPH:12 B+
M12 Kobalt
C++
Kills:73
V. Kills:2 N/A
Deaths:2
KDR:36.500
Accuracy:18.936% C++
KPH:61.400 C+
VKPH:1.700 D
M40 Fury
C
Kills:71
V. Kills:9 N/A
Deaths:8
KDR:8.875
Accuracy:28.645% D-
KPH:46.200 C
VKPH:5.900 D-
Kills:838 (0 + 838)
Deaths:106
KDR:7.906
VKDR:1.858
Vehicle Kills:197
Kill Difference:732
Playtime:22.073 hours
Usage:1%
Score:0.317m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:28.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:3,293
V. Kills:522 N/A
Deaths:1,213
KDR:2.715
Accuracy:49.932% C+
KPH:56.200 A*
VKPH:8.900 B+
S12 Renegade
A++
Kills:2,978
V. Kills:104 N/A
Deaths:723
KDR:4.119
Accuracy:52.022% B**
KPH:103 A++
VKPH:3.600 A
M12 Kobalt-F
D-
Kills:227
V. Kills:9 N/A
Deaths:204
KDR:1.113
Accuracy:15.195% D--
KPH:10.200 D-
VKPH:0.400 D-
Kills:6,498 (6,498 + 0)
Deaths:2,140
KDR:3.036
VKDR:0.297
Vehicle Kills:635
Kill Difference:4,358
Playtime:109.717 hours
Usage:3%
Score:1.119m
Score/min:170
Driving Accuracy:15.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:349
V. Kills:32 N/A
Deaths:23
KDR:15.174
Accuracy:34.702% C*
KPH:95.600 B++
VKPH:8.800 B++
Kills:349 (0 + 349)
Deaths:23
KDR:15.174
VKDR:1.391
Vehicle Kills:32
Kill Difference:326
Playtime:3.651 hours
Usage:0%
Score:0.061m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:34.702%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,61110,5754,9792.124B+0.0621.849%C**24.284%C+42.5B+N/A136248.9h10.4B*47.4C*
Serpent VE92 10,25710,1904,8742.091B**0.0927.104%B++23.474%B++40.1B++N/A103254.4h10.2B*37.7B++
Pulsar C 7,3317,2793,0012.426B**0.2427.578%B++30.1%A52.2B**N/A138139.5h9B*32.7B++
Betelgeuse 54-A 6,7106,6622,1793.057C++0.8727.58%B+42.255%A++67.5C*N/A20398.7h9.5B++34.6B++
Eclipse VE3A 4,6954,6482,3501.978C*0.2125.703%C19.772%C+47.5B+N/A11897.8h10B*38.9B+
Solstice VE3 3,5633,5491,9681.803A+0.3825.742%B+20.964%C*35B**N/A123101.5h10.7B*41.6B+
Ghost 3,3693,3621,0713.139C++0.9544.492%B*70.94%C**45.6B+N/A12473.7h1.9B++4.3B++
Terminus VX-9 3,3653,3471,9141.749C*0.4424.753%C+25.635%C+35.5C+N/A8894.2h11.3B+45.8C**
M40 Fury-F 3,8153,2931,2132.715B++0.5349.932%C+N/A56.2A*8.9B+19458.6h5.9B*11.9B**
NS-15M2 3,1643,1371,0333.037B++0.8527.279%B*41.282%A*76.1AN/A19241.2h9.6B**35.4B++
Zenith VX-5 3,0373,0221,5082.004B*0.1827.046%B+22.965%C**42.9B+N/A11770.5h10.7B*39.4B+
S12 Renegade 3,0822,9787234.119C*1.9352.022%B**5.843%C++103A++3.6A23328.9h3.1B5.9B++
Eridani SX5 2,8042,7871,1482.428A0.2430.962%B**31.934%A++55.5B**N/A15350.2h8.6B**27.9B++
Flare VE6 2,5852,5741,5001.716B0.4719.069%D23.737%C+33.7C+N/A9976.4h10.2B53.4C++
Eidolon VE33 2,5822,5501,5931.601B+0.5829.245%C**29.059%B+26.4C*N/A7696.5h8.3B+28.2B+
NS-30 Vandal 2,4052,3906033.964A1.7840.259%A36.695%A83A*N/A22028.8h4.6B*11.5B*
Phaseshift VX-S 2,3862,3745354.437B+2.2543.351%B**74.389%C+61.8A*N/A14738.4h2.4B+5.5B+
Pulsar LSW 2,3042,2779512.394B*0.2124.871%B+32.455%B**61B*N/A19037.3h10.5B++42.3B+
NS-11C 2,2122,2049962.213A+0.0326.81%B++26.452%A51.4AN/A15642.9h10.9B*40.7B++
Lasher X2 1,9801,9521,2431.57B**0.6126.514%C*3.484%C37.1B+N/A10252.6h18.3B+69B+
Sirius SX12 1,7051,6971,2791.327C**0.8623.015%C16.028%C27C+N/A8762.9h12.7B+55.1B
Solstice Burst 1,5931,5846662.378B++0.1929.636%B++26.263%B53.3B++N/A15129.7h10.6B*35.6B++
Solstice SF 1,6001,5701,4781.062C++1.1218.469%D--7.389%F16.3CN/A4696.5h7.9B++43B+
VE-H Maw 1,5761,5645842.678B++0.4927.781%B+37.724%A71.4B*N/A16521.9h9.3B++33.3B+
H-V45 1,5341,5291,2681.206C+0.9821.217%C--16.481%D19.1C--N/A5580.1h13.5C+63.5C+
Pandora VX25 1,4891,4818051.84B*0.3444.403%B+14.585%C+44.2BN/A13133.5h3.8B+8.5B++
Thanatos VE70 1,4071,4041,0071.394B+0.7943.848%B+14.103%C37.8B+N/A11337.1h3.8B*8.7B++
Pulsar VS1 1,3541,3509531.417B+0.7721.352%C19.185%C+25.9C++N/A9552.2h11.9B*55.7B+
VE-S Canis 1,2681,2593703.403A++1.2235.393%A31.93%A78.2AN/A19016.1h8.3B*23.5B*
NS-44 Commissioner 1,2641,2559521.318B+0.8749.208%A++22.151%C++42.7B+N/A12829.4h3.1B*6.4B*
Corvus VA55 1,2591,2529511.317C**0.8721.206%D21.246%C+20.3CN/A6061.7h11.3B+53.1C++
NS-7 PDW 1,2411,2356741.832B**0.3526.103%C**21.458%B++39.6B++N/A12331.2h11.4B*43.6B++
Artemis VX26 1,2331,2297971.542C*0.6427.579%C++17.494%D34C++N/A9636.1h10.5B++38.1B+
Parallax VX3 1,1891,1862983.98C**1.8045.622%B**83.895%B*46.5B**N/A14825.5h1.7B*3.8B*
VX29 Polaris 1,1671,1594172.779B**0.5929.55%B**39.517%A*79.4A+N/A21714.6h9.7B**32.7B++
NS-11A 1,1641,1574652.488B**0.3025.739%B32.584%A+52.1B**N/A14422.2h10.3A39.8B*
S1 1,4641,1139131.219B*0.9765.986%B**4.133%B*35.4B**11.2C+27931.4h4.7B**7.2B**
Proton II PPA-H 1,0391,0016216.145B13.9637.599%C++1.598%C+125.1B++4.8C3008h8.6B+22.9B+
Spiker 9599488071.175C*1.0133.395%B+19.831%C+47.4B+N/A12620h6.8B++20.4C**
C-4 1,4669474172.271B++0.0930.193%B*N/A106.4B++58.3A*11548.9h1.2B+4C++
NS-357 Underboss 9429409890.95C+1.2336%C+17.021%C--28.8CN/A7532.6h4B11.1C**
NSX-P Tanto 8788772094.196M**2.0129.229%B*37.4%A++70.7A*N/A19112.4h10.4B**35.4B*
VE-LR Obelisk 8788712583.376B*1.1936.334%B++38.462%B++68.6A+N/A16712.7h4.9B*13.5B*
Darkstar 8318033392.369B++0.1828.108%C**34.247%A+61.8B++2.2M++15313h11.2B++39.7B+
Light PPA 8597812593.015C+0.8338.027%C1.536%B+38.5C+3.8C++14920.3h13.2C*34.6C*
L100 Python AP 1,2447802303.391C+1.2156.103%C+3.333%C*30.1C++17.9C+25625.9h5.3B++9.4B+
L105 Zephyr 7777055113.824B++11.6451.267%B**N/A78.3A8C+2879h5.2B++10.1B*
Supernova FPC 1,0006581464.507C+2.3260.134%B*1.976%C30.9B++16.1C**40321.3h4.1B*6.8B**
Skorpios 6556492222.923B*0.7429.118%B+31.279%A+62.4B*N/A15110.4h9.3B*31.8B*
Blueshift VM5 6426371993.201B+1.0218.242%C+22.606%B38.1B+N/A14116.7h14.6B+79.9C**
Blueshift VM5 6166151993.09B0.9118.836%C+23.415%B+36.8C**N/A12316.7h15.5C**82.2C*
E540 Halberd 934582737.973C+5.7950.471%C**2.577%C+25D15.1C19923.3h6.8D13.5C+
C75 Viper 633553727.681B++5.5033.884%DN/A43.9B*6.3C21612.6h6.4A18.9B**
Sticky Grenade 5555521552N/A549.8273.67%A**N/A2760M**15B+68550.2h1A1.3B**
Force-Blade 58951932,7150.016C+2.1727.733%C+N/A0.3CN/A11613.3h3.5C--12.8C+
Beamer VS3 4984965880.844C++1.3420.959%D-14.919%D--29.3C*N/A9716.9h8.1B+38.4C+
Dual Photon Pods 610491965.115C+2.9355.221%B+1.222%C+57.8C14C3258.5h19.3B+34.9B+
Manticore SX40 4634604740.97C+1.2124.614%D21.739%C++28.2C+N/A7416.3h7.3B29.8C+
Auraxium Force-Blade 47343823,3260.019C2.1722.4%D9.817%B+0.4C--N/A11155h3.4F-15C
L100 Python HESH 449401439.326C+7.1451.657%BN/A83.5A10B+4084.8h2.4B+4.7B*
M12 Kobalt 4163971822.056C19.8722.371%C++14.862%C--132.3B+6.3B3343h15.3B+68.3B+
Saron HRB 593389626.274C**4.0941.838%C2.057%B+21.9C11.5D23417.8h20.4B48.8C**
Supernova PC 473378764.974C+2.7948.564%C+1.587%D20.4C+5.1D--15718.5h3.2A6.6B**
Saron Laser Cannon 6213613201.128C+1.0624.587%D*1.108%D13.8C++9.9C++15526.2h85.7B++348.6B+
VX6-7 3603571592.245B*0.0629.303%B**33.894%A*61.6AN/A2305.8h10.3B++35.1B++
CAS 14-E 3813492315.174C++12.9934.702%C*N/A94.3B++8.6B++2793.7h26B+74.9B+
NSX Daimyo 3363351063.16C+0.9842.963%C**94.925%C**62B+N/A1445.4h2.2B+5.2B+
M40 Fury-H 3703343310.121C+7.9436.576%D1.497%C*107.7B+11.6C3443.1h7B+19.1C**
MANA Anti-Vehicle Turret 6213342521.325C--0.8652.297%D-5.09%B+3340A+2870A*9084870.1h10.4C++19.9C+
NS-11P 3323291801.828B++0.3625.908%B++19.757%C++39.2B++N/A1338.4h11.7B*45.3B*
Tank Mine 5763171262.516C+0.33104.545%SN/A96.1C+78.5B+13473.3h3.7F**3.5A+
NS-45 Pilot 2962941651.782B+0.4033.333%B35.374%A73.5B*N/A1704h5.6B*16.9B*
Lancer VS22 5442902511.155B+1.0366.323%B+2.069%C++18.7B++16.4B+24915.5h14B+21.1B+
Frag Grenade 2912881288N/A285.8261.511%A*N/A960A*10B+50070.3h2.4A3.9A
M60-A Bulldog 315271535.113C+2.9341.879%B+N/A36.1C+5.9C+2147.5h5.9C++14.2B+
Phobos VX86 2722671371.949B+0.2468.092%B*20.974%B*65.1B*1.2B**2004.1h2.4C*3.6B+
NSX Tengu 2672651122.366B**0.1842.388%B*33.208%A++55.2B*N/A1504.8h7.6A18B*
M20 Basilisk 342257406.425A*4.2440.418%C++5.837%C++37.2A12.3B+2306.9h61.8B**152.9B**
Aphelion VEX-4H 411256624.129C+1.9434.979%D*3.906%B+48.3B+29.2C++3765.3h47.7B+136.4C++
NS Decimator 364250912.747A*0.5669.976%AN/A55.6A+25.3B**4714.5h3.4B**4.9B**
L100 Python HEAT 299247643.859C+1.6746.429%C--2.834%C++22.7C-4.8D**12810.9h3.7A8B**
M20 Basilisk 331240926.667S24.4852.655%C+6.667%B*100A*37.9A5592.4h57.5B**109.2B**
Maelstrom Turbo Laser 3902332111.104C1.0825.404%D--N/A12.9C+8.7C13318.1h67.6B++266.2B+
Quasar VM1 233232882.636B++0.4512.879%D16.379%C-24.7C*N/A1539.4h10.7A83C**
Saron HRB-H 365231504.62C+2.4460.984%B++N/A44.4B+25.8C++3275.2h20.8B+34.2B++
Cosmos VM3 232230753.067B+0.8811.99%D--15.652%D-27.7C+N/A1048.3h9.7A81C**
Spear Anti-Vehicle Phalanx Tower 376228828.5B+26.3252.317%C*3.07%C--38.6C+25.1C+3095.9h10.1C++19.2C**
M20 Basilisk 298227435.279A3.0937.073%C+6.167%C++24.7B+7.7C+1879.2h63.5B*171.3B*
M12 Kobalt-F 2362272041.113C1.0715.195%D--4.405%D--10.2D-N/A2722.2h17C+111.8C
Skyguard 343224288M5.8225.567%D1.339%D29.1A*15.5A+2477.7h55.4A++216.8A
Nemesis VSH9 2882132210.964B+1.2263.747%C++2.347%C+19.2C**6.8C--18411.1h5.6B**8.8B**
SVA-88 212210712.958B+0.7721.561%C25.238%C+51.2BN/A4534.1h10.8B+50C*
Proton II PPA 216205219.762C7.5817.269%D--N/A40.2D2.2D1345.1h10.7C61.8D
Rocklet Rifle 3821961381.42A+0.7654.877%C*N/A32.1B30.5B+3776.1h33.5B61B+
NS-44L Blackhand 197196662.97A+0.7951.655%B**46.939%B46.7AN/A1224.2h3.4B+6.6B++
MANA Anti-Personnel Turret 1891871061.764N/A0.4213.266%UN/A1870U20U5963000.1h21.3T*160.6T*
Spear Anti-Vehicle Phalanx Turret 282184257.36C++5.1843.717%C+5.435%B++46B+24.5C**5044h6.3B*14.4B++
Proximity Mine 163163543.019C0.8352.783%AN/A116.4C+N/A5391.4h1.7B+3.2B**
VA39 Spectre 1641621790.905C1.2833.633%C**24.691%D*16CN/A10610.1h6C++17.8B
E540 Halberd-H 219151197.947C+5.7661.466%B+1.325%C-50.3B22.7C++3813h5.6B+9.1B+
C150 Dalton 247134492.735C-0.5541.647%C**N/A17.4D-14.7D2347.7h6.6D--15.9C--
M12 Kobalt 1341251125S122.8214.575%D13.6%D--83.3B+6B**2891.5h14.1B*97C**
Dual-75 Duster 124115814.375C**12.1944.813%B++N/A54.8C4.3C3052.1h6.6C14.7C**
NS-AM7 Archer 1601091021.069A+1.1272.026%A++8.257%D--6.9C+3.2C*5715.9h13.3B++18.4B*
Coyote Missiles 169105185.833B**3.6559.07%B*N/A131.3M*80S10010.8h23.9B**40.5B**
Comet VM2 129103771.338B+0.8534.599%D-7.767%A++12C++3D1528.6h19.2B+55.5C++
M60-A Bulldog 10698109.8C+7.6248.955%C**2.041%C30.6C+2.5C--1183.2h5.7C*11.7B+
Comet VM2 13297641.516B+0.6735.118%D--5.155%B+12.9C*4.7C+1287.5h19.2B++54.7B
M40 Fury 10685127.083C++4.9030.641%DN/A47.2C++11.7B+4161.8h11.2B+36.6B
AP30 Shredder 15884292.897C0.7128.654%D-5.952%M+840U740U8619600.1h113.3C+395.5C-
Xiphos Anti-Personnel Phalanx Tower 8682182C**79.8228.447%C+1.22%C164C8C+5150.5h21.9C+77C++
CAS30 Tank Buster 165801770.452D1.7341.867%C1.25%C+4.1D4.4D12519.3h51.7C**123.6C**
M12 Kobalt 7573236.5M34.3218.936%C++12.329%D*60.8C+1.7D2771.2h18.1C*95.5B
M40 Fury 807188.875C*6.6928.645%D-N/A47.3C+6D-3151.5h12.5C++43.8C+
XM98 6868850.8D1.3836.913%C+58.824%F-11.5D-N/A1075.9h3.2D-8.8C-
M60-A Bulldog 595395.889C3.7039.531%D3.774%B**16.1D-1.8D943.3h8.6D--21.7D*
Aspis Anti-Aircraft Phalanx Turret 9851153.4C+1.2219.979%D-5.882%M8.1C--7.5D1726.3h124.2B++621.4C*
Supernova VPC 5650510C+7.8249.333%C+2%B+45.5C*5.5C--9471.1h3B+6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,3171.8h
Restoration Kit561,1131.4h
Nano-Armor Kit553961,487115.2h
Flail Targeting Dart21030.5h
Welding Device03940h
Anti-Vehicle MANA Turret461,5095.7h
Spawn Beacon38051.3h
Turret AI Module01411.6h
Repair Module22312.2h
Structure Shield Module01071h
Cortium Silo1810.8h
Skywall Shield Emitter11311h
Nanite Revive Grenade03630.1h
Medical Applicator1,109471,46137.5h
Blast Wall41492h
Deconstruction Tool27,3900.7h
Spear Anti-Vehicle Tower21411.2h
Spitfire Auto-Turret156781.1h
Sunderer Garage1591.4h
Rampart Wall23404.7h
Hoplon Anti-Aircraft Phalanx Tower0630.8h
Xiphos Anti-Personnel Tower21151.2h
Ammunition Package233,4271.8h
Shield Recharging Field478,1982.4h
Medical Kit536301.3h
Anti-Infantry MANA Turret242041.6h
Pillbox1641.2h
Infantry Tower6611.4h
WLT-Howler Mining Laser315,1032.9h
Router3560.2h
Hardlight Barrier81110.2h
Recon Detection Device11712,21421.1h

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