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Immortal Immortal Sotur1n[T42] Sotur1n
VS BR 68

KDR: 2.19

Score: 56.7m

Last Seen: Jan 20th, 2019 1:47 PM
- OFFLINE - 22.6 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery - Outfit Officer of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 57
Level Progress (to 69): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Pulsar C Betelgeuse 54-A Eclipse VE3A Solstice VE3 Ghost Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,573,758 MLG Score: 1258
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.803%27.588%7124198191,4992.76182-0.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.79%0.928B*1.069B**-2.159F--HEAD ++ (~14.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+9.70.318C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.215%1.277%142510171,95714087461.38991262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%-0.868D---0.297C0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.90.227C++36.20.314C*87.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.531%1.82%122710153,241310512061.0438269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.14%-0.716D--0.519D1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.383C**80.362C**15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.993%2.53%2841410084,664207114292.25097326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.452%-0.018C+-0.463D1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.598B+17.10.566B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.18%74.067%284610167,5273921261.91966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.383%1.224B**0.453B+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.10.323C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.02%14.911%284310193,1522800161.12571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.92%0.302C*0.082C+0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.70.24C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 57
56.7m190.1%328 (19.7k)264 (15.8k)2.18861136,47162,3552.3335468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022659520.811%23.955%49903:2636

12% Combat Medic28% Engineer20% Heavy Assault14% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2013 1:17 AMSep 9th, 2013 5:52 PMJan 20th, 2019 12:40 PM (2d) (PST)Jan 20th, 2019 10:39 AM (2d) (PST)Jan 20th, 2019 9:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461633830.6360.2910.1521.2820.0381258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7789,78522,9933817977215,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3574h/148.9d 9,037 32,691 34,526 275k 5,721 11,001 8,174 117.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:10,575
Deaths:4,979
KDR:2.124
Accuracy:21.849% C*
HSR:24.284% C+
Betelgeuse 54-A
A+
Kills:6,797
Deaths:2,218
KDR:3.064
Accuracy:27.525% B
HSR:42.151% A+
NS-15M2
A*
Kills:3,137
Deaths:1,033
KDR:3.037
Accuracy:27.279% B++
HSR:41.282% A*
Flare VE6
C+
Kills:2,574
Deaths:1,500
KDR:1.716
Accuracy:19.069% D
HSR:23.737% C+
Pulsar LSW
B**
Kills:2,277
Deaths:951
KDR:2.394
Accuracy:24.871% B+
HSR:32.455% B**
Lasher X2
C++
Kills:1,952
Deaths:1,245
KDR:1.568
Accuracy:26.462% C++
HSR:3.484% C
VE-H Maw
A
Kills:1,564
Deaths:584
KDR:2.678
Accuracy:27.781% B+
HSR:37.724% A
VX29 Polaris
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:29.550% B**
HSR:39.517% A*
SVA-88
C+
Kills:210
Deaths:71
KDR:2.958
Accuracy:21.561% C
HSR:25.238% C+
NSX-P Naginata
A++
Kills:86
Deaths:27
KDR:3.185
Accuracy:23.173% C+
HSR:45.349% A++
Kills:30,331
Deaths (as Heavy Assault):13,025
Deaths (to Heavy Assaults):17,899
KDR:2.32868
Kill Difference:17,306
Playtime:732.339 hours
Usage:20%
Score:12.445m
Score/min:283
Accuracy (listed only):24.912%
HSR (listed only):31.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:10,242
Deaths:4,889
KDR:2.095
Accuracy:27.110% B++
HSR:23.453% B++
Pulsar C
A
Kills:7,351
Deaths:3,018
KDR:2.436
Accuracy:27.601% B++
HSR:30.132% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B
HSR:22.965% C**
Eridani SX5
A++
Kills:2,818
Deaths:1,155
KDR:2.440
Accuracy:30.942% B*
HSR:31.938% A++
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B+
HSR:26.452% A
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
Solstice Burst
B++
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B++
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B++
HSR:37.400% A++
Skorpios
A
Kills:683
Deaths:239
KDR:2.858
Accuracy:29.013% B+
HSR:31.040% A
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:46,513
Deaths (as Light Assault):23,019
Deaths (to Light Assaults):11,684
KDR:2.02064
Kill Difference:23,494
Playtime:843.746 hours
Usage:24%
Score:13.408m
Score/min:265
Accuracy (listed only):32.097%
HSR (listed only):24.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:10,242
Deaths:4,889
KDR:2.095
Accuracy:27.110% B++
HSR:23.453% B++
Pulsar C
A
Kills:7,351
Deaths:3,018
KDR:2.436
Accuracy:27.601% B++
HSR:30.132% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B
HSR:22.965% C**
Eidolon VE33
B+
Kills:2,559
Deaths:1,593
KDR:1.606
Accuracy:29.256% C**
HSR:29.035% B+
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B+
HSR:26.452% A
Solstice Burst
B++
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B++
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
VE-LR Obelisk
B*
Kills:999
Deaths:284
KDR:3.518
Accuracy:36.170% B+
HSR:39.239% B*
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B++
HSR:37.400% A++
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
Kills:42,114
Deaths (as Engineer):21,067
Deaths (to Engineers):12,043
KDR:1.99905
Kill Difference:21,047
Playtime:1,007.113 hours
Usage:28%
Score:15.238m
Score/min:252
Accuracy (listed only):32.561%
HSR (listed only):24.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,362
Deaths:1,071
KDR:3.139
Accuracy:44.492% B*
HSR:70.940% C**
Eridani SX5
A++
Kills:2,818
Deaths:1,155
KDR:2.440
Accuracy:30.942% B*
HSR:31.938% A++
Phaseshift VX-S
B**
Kills:2,414
Deaths:537
KDR:4.495
Accuracy:43.315% B**
HSR:74.441% C+
NS-30 Vandal
A
Kills:2,399
Deaths:605
KDR:3.965
Accuracy:40.247% B**
HSR:36.640% A
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-44 Commissioner
A+
Kills:1,255
Deaths:952
KDR:1.318
Accuracy:49.208% A+
HSR:22.151% C+
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
Artemis VX26
C++
Kills:1,229
Deaths:797
KDR:1.542
Accuracy:27.579% C++
HSR:17.494% D
Parallax VX3
B**
Kills:1,186
Deaths:298
KDR:3.980
Accuracy:45.622% B**
HSR:83.895% B++
Spiker
B+
Kills:948
Deaths:807
KDR:1.175
Accuracy:33.395% B+
HSR:19.831% C+
NS-357 Underboss
C+
Kills:940
Deaths:989
KDR:0.950
Accuracy:36% C+
HSR:17.021% C--
Skorpios
A
Kills:683
Deaths:239
KDR:2.858
Accuracy:29.013% B+
HSR:31.040% A
Beamer VS3
D--
Kills:496
Deaths:588
KDR:0.844
Accuracy:20.959% D--
HSR:14.919% D--
Manticore SX40
C+
Kills:460
Deaths:474
KDR:0.970
Accuracy:24.614% D
HSR:21.739% C+
NSX Daimyo
C**
Kills:335
Deaths:106
KDR:3.160
Accuracy:42.963% C*
HSR:94.925% C**
NS-45 Pilot
B**
Kills:322
Deaths:185
KDR:1.741
Accuracy:33.260% C**
HSR:33.851% B**
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
NS-44L Blackhand
B**
Kills:196
Deaths:66
KDR:2.970
Accuracy:51.531% B**
HSR:46.939% B
VA39 Spectre
C*
Kills:162
Deaths:179
KDR:0.905
Accuracy:33.633% C*
HSR:24.691% D*
NS-AM7 Archer
A++
Kills:110
Deaths:106
KDR:1.038
Accuracy:71.988% A++
HSR:8.182% D--
XM98
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:36.913% C+
HSR:58.824% F-
Kills:23,839
Deaths (as Infiltrator):11,674
Deaths (to Infiltrators):9,312
KDR:2.04206
Kill Difference:12,165
Playtime:513.103 hours
Usage:14%
Score:8.669m
Score/min:282
Accuracy (listed only):37.390%
HSR (listed only):36.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:3,347
Deaths:1,914
KDR:1.749
Accuracy:24.753% C+
HSR:25.635% C+
Eridani SX5
A++
Kills:2,818
Deaths:1,155
KDR:2.440
Accuracy:30.942% B*
HSR:31.938% A++
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
H-V45
D
Kills:1,529
Deaths:1,268
KDR:1.206
Accuracy:21.217% D
HSR:16.481% D
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C
Pulsar VS1
C+
Kills:1,350
Deaths:953
KDR:1.417
Accuracy:21.352% C-
HSR:19.185% C+
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
Corvus VA55
C
Kills:1,252
Deaths:951
KDR:1.317
Accuracy:21.206% D
HSR:21.246% C
NS-7 PDW
B++
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B++
NS-11A
A+
Kills:1,157
Deaths:465
KDR:2.488
Accuracy:25.739% B
HSR:32.584% A+
Darkstar
A+
Kills:803
Deaths:339
KDR:2.369
Accuracy:28.108% C**
HSR:34.247% A+
Skorpios
A
Kills:683
Deaths:239
KDR:2.858
Accuracy:29.013% B+
HSR:31.040% A
NS-11P
B++
Kills:329
Deaths:180
KDR:1.828
Accuracy:25.908% B++
HSR:19.757% C++
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B*
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:20,876
Deaths (as Combat Medic):11,848
Deaths (to Combat Medics):6,259
KDR:1.76199
Kill Difference:9,028
Playtime:425.252 hours
Usage:12%
Score:6.267m
Score/min:246
Accuracy (listed only):31.968%
HSR (listed only):24.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:637
Deaths:199
KDR:3.201
Accuracy:18.242% C
HSR:22.606% C**
Blueshift VM5
B+
Kills:615
Deaths:199
KDR:3.090
Accuracy:18.836% C+
HSR:23.415% B+
Quasar VM1
C-
Kills:232
Deaths:88
KDR:2.636
Accuracy:12.879% D
HSR:16.379% C-
Cosmos VM3
D-
Kills:230
Deaths:75
KDR:3.067
Accuracy:11.990% D--
HSR:15.652% D-
Comet VM2
A++
Kills:103
Deaths:77
KDR:1.338
Accuracy:34.599% D-
HSR:7.767% A++
Comet VM2
B+
Kills:97
Deaths:64
KDR:1.516
Accuracy:35.118% D--
HSR:5.155% B+
Kills:1,914
Deaths (as MAX Suit):351
Deaths (to MAX Suits):3,313
KDR:5.45299
Kill Difference:1,563
Playtime:35.412 hours
Usage:1%
Score:0.647m
Score/min:305
Accuracy (listed only):21.944%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:792
V. Kills:79 N/A
Deaths:260
KDR:3.046
Accuracy:38.197% C
KPH:38.600 C
VKPH:3.900 C*
Dual Photon Pods
C
Kills:491
V. Kills:119 409%
Deaths:96
KDR:5.115
Accuracy:55.221% B
KPH:57.700 C
VKPH:14 C
Saron Laser Cannon
C++
Kills:361
V. Kills:260 138%
Deaths:320
KDR:1.128
Accuracy:24.587% D*
KPH:13.800 C++
VKPH:9.900 C++
Maelstrom Turbo Laser
C+
Kills:233
V. Kills:157 147%
Deaths:211
KDR:1.104
Accuracy:25.404% D--
KPH:12.900 C+
VKPH:8.700 C
Coyote Missiles
S
Kills:105
V. Kills:64 162%
Deaths:18
KDR:5.833
Accuracy:59.019% B++
KPH:135.800 M*
VKPH:82.800 S
Kills:1,982 (1,386 + 0)
Deaths:905
KDR:2.190
VKDR:0.750
Vehicle Kills:679
Kill Difference:1,077
Playtime:74.084 hours
Usage:2%
Score:0.783m
Score/min:176
Piloting Accuracy:25.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:705
V. Kills:72 N/A
Deaths:51
KDR:13.824
Accuracy:51.267% B**
KPH:78.300 A
VKPH:8 C+
C150 Dalton
D
Kills:134
V. Kills:113 118%
Deaths:49
KDR:2.735
Accuracy:41.647% C**
KPH:17.300 D-
VKPH:14.600 D
Dual-75 Duster
C
Kills:115
V. Kills:9 N/A
Deaths:8
KDR:14.375
Accuracy:44.813% B*
KPH:55 C
VKPH:4.300 C
AP30 Shredder
U
Kills:84
V. Kills:74 112%
Deaths:29
KDR:2.897
Accuracy:28.654% D-
KPH:302,400 U
VKPH:266,400 U
CAS30 Tank Buster
D
Kills:80
V. Kills:85 93%
Deaths:177
KDR:0.452
Accuracy:41.867% C
KPH:4.100 D
VKPH:4.400 D
Kills:1,118 (80 + 1,038)
Deaths:314
KDR:3.561
VKDR:1.124
Vehicle Kills:353
Kill Difference:804
Playtime:38.137 hours
Usage:1%
Score:0.534m
Score/min:233
Piloting Accuracy:41.867%
Gunner Accuracy:28.654%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:780
V. Kills:464 168%
Deaths:230
KDR:3.391
Accuracy:56.103% C+
KPH:30.200 C++
VKPH:17.900 C+
C75 Viper
B*
Kills:553
V. Kills:80 N/A
Deaths:72
KDR:7.681
Accuracy:33.884% D
KPH:43.800 B*
VKPH:6.300 C
L100 Python HESH
A
Kills:401
V. Kills:48 N/A
Deaths:43
KDR:9.326
Accuracy:51.657% B
KPH:82.900 A
VKPH:9.900 B+
L100 Python HEAT
C-
Kills:247
V. Kills:52 466%
Deaths:64
KDR:3.859
Accuracy:46.429% C--
KPH:22.700 C-
VKPH:4.800 D**
Skyguard
A*
Kills:224
V. Kills:119 187%
Deaths:28
KDR:8
Accuracy:25.567% D
KPH:29.100 A*
VKPH:15.500 A+
Kills:2,205 (2,205 + 0)
Deaths:437
KDR:5.046
VKDR:1.746
Vehicle Kills:763
Kill Difference:1,768
Playtime:61.887 hours
Usage:2%
Score:0.878m
Score/min:236
Driving Accuracy:25.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:658
V. Kills:342 192%
Deaths:146
KDR:4.507
Accuracy:60.134% B*
KPH:30.900 B++
VKPH:16.100 C*
E540 Halberd
C
Kills:582
V. Kills:352 165%
Deaths:73
KDR:7.973
Accuracy:50.471% B
KPH:25 D
VKPH:15.100 C
Saron HRB
C+
Kills:389
V. Kills:204 190%
Deaths:62
KDR:6.274
Accuracy:41.838% C+
KPH:21.800 C
VKPH:11.400 D
Supernova PC
C+
Kills:378
V. Kills:95 394%
Deaths:76
KDR:4.974
Accuracy:48.564% C+
KPH:20.400 C+
VKPH:5.100 D--
Proton II PPA
D
Kills:205
V. Kills:11 N/A
Deaths:21
KDR:9.762
Accuracy:17.269% D--
KPH:39.900 D
VKPH:2.100 D-
Supernova VPC
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:49.333% N/A
KPH:45.100 N/A
VKPH:5.400 N/A
Kills:2,262 (1,086 + 1,176)
Deaths:383
KDR:5.906
VKDR:2.637
Vehicle Kills:1,010
Kill Difference:1,879
Playtime:87.136 hours
Usage:2%
Score:1.323m
Score/min:253
Driving Accuracy:49.333%
Gunner Accuracy:17.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,001
V. Kills:38 N/A
Deaths:62
KDR:16.145
Accuracy:37.599% C++
KPH:125.400 B*
VKPH:4.800 C
M40 Fury-H
B+
Kills:334
V. Kills:36 N/A
Deaths:33
KDR:10.121
Accuracy:36.576% D
KPH:109.200 B+
VKPH:11.800 C
Aphelion VEX-4H
B+
Kills:256
V. Kills:155 164%
Deaths:62
KDR:4.129
Accuracy:34.979% D*
KPH:48.300 B+
VKPH:29.300 C++
Saron HRB-H
B++
Kills:241
V. Kills:138 173%
Deaths:52
KDR:4.635
Accuracy:61.151% B++
KPH:45.300 B+
VKPH:25.900 C++
E540 Halberd-H
B+
Kills:151
V. Kills:68 219%
Deaths:19
KDR:7.947
Accuracy:61.466% B+
KPH:49.800 B
VKPH:22.400 C++
Kills:1,983 (0 + 1,983)
Deaths:228
KDR:8.697
VKDR:1.908
Vehicle Kills:435
Kill Difference:1,755
Playtime:24.696 hours
Usage:1%
Score:0.500m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:61.466%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:257
V. Kills:85 299%
Deaths:40
KDR:6.425
Accuracy:40.564% C*
KPH:37.100 A
VKPH:12.300 B+
M20 Basilisk
B+
Kills:240
V. Kills:73 324%
Deaths:43
KDR:5.581
Accuracy:37.097% C+
KPH:25.600 B+
VKPH:7.800 C+
M12 Kobalt
B**
Kills:131
V. Kills:9 N/A
Deaths:1
KDR:131
Accuracy:14.588% D
KPH:83.600 B
VKPH:5.700 B**
M40 Fury
B+
Kills:85
V. Kills:21 386%
Deaths:12
KDR:7.083
Accuracy:30.641% D
KPH:48.400 C++
VKPH:12 B+
M12 Kobalt
C++
Kills:73
V. Kills:2 N/A
Deaths:2
KDR:36.500
Accuracy:18.807% C++
KPH:60.600 C+
VKPH:1.700 D
M40 Fury
C
Kills:71
V. Kills:9 N/A
Deaths:8
KDR:8.875
Accuracy:28.645% D-
KPH:46.200 C
VKPH:5.900 D-
Kills:857 (0 + 857)
Deaths:106
KDR:8.085
VKDR:1.877
Vehicle Kills:199
Kill Difference:751
Playtime:22.351 hours
Usage:1%
Score:0.323m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:28.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:3,293
V. Kills:522 N/A
Deaths:1,213
KDR:2.715
Accuracy:49.932% C++
KPH:56.200 A*
VKPH:8.900 B++
S12 Renegade
A++
Kills:3,025
V. Kills:104 N/A
Deaths:730
KDR:4.144
Accuracy:51.952% A
KPH:102.700 A++
VKPH:3.500 A
M12 Kobalt-F
D
Kills:227
V. Kills:9 N/A
Deaths:204
KDR:1.113
Accuracy:15.195% D--
KPH:10.200 D
VKPH:0.400 D-
Kills:6,545 (6,545 + 0)
Deaths:2,147
KDR:3.048
VKDR:0.296
Vehicle Kills:635
Kill Difference:4,398
Playtime:110.255 hours
Usage:3%
Score:1.127m
Score/min:170
Driving Accuracy:15.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:354
V. Kills:33 N/A
Deaths:23
KDR:15.391
Accuracy:35.232% C**
KPH:94.600 B++
VKPH:8.800 B*
Kills:354 (0 + 354)
Deaths:23
KDR:15.391
VKDR:1.435
Vehicle Kills:33
Kill Difference:331
Playtime:3.741 hours
Usage:0%
Score:0.064m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:35.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,61110,5754,9792.124B+0.0621.849%C*24.284%C+42.5B+N/A136248.9h10.4B*47.4B+
Serpent VE92 10,31010,2424,8892.095B**0.0927.11%B++23.453%B++40.1B+N/A104255.5h10.2B*37.6B++
Pulsar C 7,4047,3513,0182.436B*0.2527.601%B++30.132%A52.2B**N/A138140.7h9B*32.6B++
Betelgeuse 54-A 6,8466,7972,2183.064C++0.8827.525%B42.151%A+67.1C++N/A202101.3h9.6B++34.7B+
Eclipse VE3A 4,6954,6482,3501.978C**0.2125.703%C19.772%C+47.5BN/A11897.9h10B++38.9B+
Solstice VE3 3,5633,5491,9681.803A+0.3925.742%B+20.964%C*35B**N/A123101.5h10.7B**41.6B+
Ghost 3,3693,3621,0713.139C*0.9544.492%B*70.94%C**45.6BN/A12473.7h1.9B++4.3B++
Terminus VX-9 3,3653,3471,9141.749C*0.4424.753%C+25.635%C+35.5C+N/A8994.2h11.3B+45.8C**
M40 Fury-F 3,8153,2931,2132.715B++0.5349.932%C++N/A56.2A*8.9B++19458.6h5.9B*11.9B*
NS-15M2 3,1643,1371,0333.037B*0.8527.279%B++41.282%A*76.1AN/A19241.2h9.6B**35.4B++
S12 Renegade 3,1293,0257304.144B+1.9651.952%A5.95%C*102.9A++3.5A23329.4h3.1B+5.9B++
Zenith VX-5 3,0373,0221,5082.004B*0.1827.046%B22.965%C**42.9B+N/A11770.5h10.7B*39.4B+
Eridani SX5 2,8352,8181,1552.44A0.2530.942%B*31.938%A++55.9B*N/A15550.4h8.6B**27.9B++
Flare VE6 2,5852,5741,5001.716B0.4719.069%D23.737%C+33.7CN/A9976.4h10.2C**53.4C++
Eidolon VE33 2,5922,5591,5931.606B+0.5829.256%C**29.035%B+26.5C*N/A7696.6h8.3B+28.2B+
Phaseshift VX-S 2,4272,4145374.495B+2.3143.315%B**74.441%C+61.9A*N/A14839h2.4B+5.5B++
NS-30 Vandal 2,4142,3996053.965A1.7840.247%B**36.64%A83A*N/A22028.9h4.6B*11.6B*
Pulsar LSW 2,3042,2779512.394B*0.2124.871%B+32.455%B**61B++N/A19037.3h10.5B++42.3B+
NS-11C 2,2122,2049962.213A0.0226.81%B+26.452%A51.4AN/A15742.9h10.9B*40.7B++
Lasher X2 1,9801,9521,2451.568B**0.6226.462%C++3.484%C37B+N/A10252.7h18.3B69.3B+
Sirius SX12 1,7051,6971,2791.327C**0.8623.015%C16.028%C27C+N/A8762.9h12.7B+55.1B
Solstice Burst 1,5931,5846662.378B++0.1929.636%B++26.263%B53.3B+N/A15129.7h10.6B*35.6B++
Solstice SF 1,6001,5701,4781.062C++1.1318.469%D--7.389%F16.3CN/A4696.5h7.9B++43B+
VE-H Maw 1,5761,5645842.678B*0.4927.781%B+37.724%A71.4B++N/A16521.9h9.3B+33.3B+
H-V45 1,5341,5291,2681.206C+0.9821.217%D16.481%D19.1DN/A5580.1h13.5C+63.5C+
Pandora VX25 1,4891,4818051.84B++0.3544.403%B+14.585%C+44.2BN/A13133.5h3.8B+8.5B++
Thanatos VE70 1,4071,4041,0071.394B+0.7943.848%B+14.103%C37.8B+N/A11437.1h3.8B*8.7B++
Pulsar VS1 1,3541,3509531.417B+0.7721.352%C-19.185%C+25.9C++N/A9552.2h11.9B*55.7B+
VE-S Canis 1,2681,2593703.403A++1.2135.393%A31.93%A78.2AN/A19216.1h8.3B**23.5B*
NS-44 Commissioner 1,2641,2559521.318B+0.8749.208%A+22.151%C+42.7B+N/A12829.4h3.1B*6.4B*
Corvus VA55 1,2591,2529511.317C**0.8721.206%D21.246%C20.3C-N/A6061.7h11.3B+53.1C++
NS-7 PDW 1,2411,2356741.832B**0.3626.103%C**21.458%B++39.6B++N/A12331.2h11.4B*43.6B++
Artemis VX26 1,2331,2297971.542C*0.6527.579%C++17.494%D34C++N/A9636.1h10.5B++38.1B+
Parallax VX3 1,1891,1862983.98C**1.7945.622%B**83.895%B++46.5B**N/A14825.5h1.7B**3.8B*
VX29 Polaris 1,1671,1594172.779B**0.5929.55%B**39.517%A*79.4AN/A21714.6h9.7B*32.7B++
NS-11A 1,1641,1574652.488B*0.3025.739%B32.584%A+52.1B**N/A14422.2h10.3A39.8B*
S1 1,4641,1139131.219B*0.9765.986%B**4.133%B++35.4B*11.2C+27931.4h4.7B**7.2B**
Proton II PPA-H 1,0391,0016216.145B+13.9637.599%C++1.598%C+125.1B++4.8C3008h8.6B+22.9B+
VE-LR Obelisk 1,0119992843.518B**1.3336.17%B+39.239%B*70.4A++N/A18414.2h4.8B*13.4B*
C-4 1,4699504182.273B++0.0830.224%B*N/A106.7B++58.3A*11578.9h1.2B+4B*
Spiker 9599488071.175C*1.0133.395%B+19.831%C+47.4B+N/A12620h6.8B+20.4B*
NS-357 Underboss 9429409890.95C+1.2436%C+17.021%C--28.8CN/A7532.6h4C**11.1B
NSX-P Tanto 8788772094.196M**2.0129.229%B++37.4%A++70.7A*N/A19212.4h10.4B**35.4B*
Darkstar 8318033392.369B*0.1828.108%C**34.247%A+61.8B*2.2M++15313h11.2B*39.7B++
Light PPA 8717922603.046C+0.8638.197%C1.515%B+38.6C3.9C*14920.5h13.3C*34.8C*
L100 Python AP 1,2447802303.391C+1.2056.103%C+3.333%C*30.1C++17.9C+25625.9h5.3B++9.4B+
L105 Zephyr 7777055113.824B+11.6451.267%B**N/A78.3A8C+2879h5.2B++10.1B*
Skorpios 6906832392.858B*0.6729.013%B+31.04%A61.5B++N/A15211.1h9.4B*32.3B*
Supernova FPC 1,0006581464.507C+2.3260.134%B*1.976%C30.9B++16.1C*40321.3h4.1B*6.8B**
Blueshift VM5 6426371993.201B+1.0118.242%C22.606%C**38.1BN/A14116.7h14.6B+79.9C*
Blueshift VM5 6166151993.09B0.9018.836%C+23.415%B+36.8C**N/A12316.7h15.5C**82.2C*
E540 Halberd 934582737.973C+5.7850.471%B2.577%C+25D15.1C19923.3h6.8D13.5C+
C75 Viper 633553727.681B*5.4933.884%DN/A43.9B*6.3C21712.6h6.4A18.9B**
Sticky Grenade 5555521552N/A549.8173.67%MN/A2760M**15B+68550.2h1A1.3B**
Force-Blade 58951932,7150.016C2.1727.733%C+N/A0.3CN/A11613.3h3.5C12.8C+
Beamer VS3 4984965880.844C++1.3420.959%D--14.919%D--29.3C*N/A9716.9h8.1B+38.4C+
Dual Photon Pods 610491965.115C+2.9355.221%B1.222%C+57.8C14C3258.5h19.3B+34.9B+
Manticore SX40 4634604740.97C+1.2224.614%D21.739%C+28.2C+N/A7416.3h7.3B29.8C+
Auraxium Force-Blade 48044523,5160.019C2.1722.445%D9.888%B+0.4C--N/A11167.2h3.3F14.8C
L100 Python HESH 449401439.326C+7.1451.657%BN/A83.5A10B+4084.8h2.4B**4.7B*
M12 Kobalt 4163971822.056C19.8722.371%C++14.862%D132.3B+6.3C**3343h15.3B+68.3B+
Saron HRB 593389626.274C**4.0941.838%C+2.057%B+21.9C11.5D23417.8h20.4B48.8C**
Supernova PC 473378764.974C+2.7948.564%C+1.587%D20.4C+5.1D--15818.5h3.2A6.6B**
Saron Laser Cannon 6213613201.128C+1.0624.587%D*1.108%D13.8C++9.9C++15526.2h85.7B++348.6B+
VX6-7 3603571592.245B++0.0629.303%B**33.894%A*61.6AN/A2305.8h10.3B*35.1B++
CAS 14-E 3873542315.391C*13.2035.232%C**N/A95.7B++8.9B*2843.7h26.5B+75.2B+
NSX Daimyo 3363351063.16C+0.9742.963%C*94.925%C**62B+N/A1445.4h2.2B+5.2B+
M40 Fury-H 3703343310.121C+7.9336.576%D1.497%C**107.7B+11.6C3443.1h7B+19.1C*
MANA Anti-Vehicle Turret 6213342521.325C+0.8652.297%D5.09%B+3340M2870A++9084870.1h10.4B+19.9B+
NS-11P 3323291801.828B+0.3625.908%B++19.757%C++39.2B++N/A1348.4h11.7B*45.3B++
NS-45 Pilot 3243221851.741B+0.4533.26%C**33.851%B**71.6B++N/A1724.5h5.6B*17B++
Tank Mine 5763171272.496C+0.31104.541%SN/A96.1C+78.5B+13343.3h3.7F**3.5A+
Frag Grenade 2932901290N/A287.8161.47%A*N/A966.7A*10C**50210.3h2.4A3.8A
Lancer VS22 5442902511.155B+1.0366.323%B++2.069%C**18.7B++16.4B+24915.5h14B+21.1B+
M60-A Bulldog 315271535.113C+2.9241.879%B+N/A36.1C+5.9C+2147.5h5.9C++14.2B+
Phobos VX86 2722671371.949B+0.2468.092%B*20.974%B*65.1B*1.2B**2014.1h2.4C*3.6C++
NSX Tengu 2672651122.366B**0.1842.388%B*33.208%A++55.2B*N/A1504.8h7.6A18B*
NS Decimator 383264962.75A*0.5670.575%AN/A56.2A+25.3B**4704.7h3.4B**4.9B**
M20 Basilisk 342257406.425A*4.2440.564%C*5.837%C++37.2A12.3B+2296.9h62.7B*154.5B**
Aphelion VEX-4H 411256624.129C+1.9434.979%D*3.906%B+48.3B+29.2C++3765.3h47.7B+136.4C++
L100 Python HEAT 299247643.859C+1.6746.429%C--2.834%C++22.7C-4.8D**12810.9h3.7A8B*
M20 Basilisk 338245927.222M**25.0352.961%C+6.939%B**102.1M38.8A*5632.4h57.3B**108.1B**
Saron HRB-H 379241524.635C+2.4561.151%B++N/A45.5B+26C++3275.3h21B+34.4B++
M20 Basilisk 313240435.581A3.3937.097%C+6.667%B25.5B+7.8C+1919.4h61.3B*165.1B*
Maelstrom Turbo Laser 3902332111.104C+1.0825.404%D--N/A12.9C+8.7C13318.1h67.6B++266.2B+
Quasar VM1 233232882.636B*0.4512.879%D16.379%C-24.7C*N/A1539.4h10.7A83C**
Cosmos VM3 232230753.067B++0.8811.99%D--15.652%D-27.7C+N/A1058.3h9.7A+81C**
Spear Anti-Vehicle Phalanx Tower 376228828.5B+26.3152.317%C*3.07%C-38.6C+25.1C+3095.9h10.1C++19.2C**
M12 Kobalt-F 2362272041.113C1.0815.195%D--4.405%D--10.2DN/A2722.2h17C+111.8C
Skyguard 343224288A**5.8125.567%D1.339%D29.1A*15.5A+2477.7h55.4A++216.8A
Nemesis VSH9 2912152220.968B+1.2263.718%C++2.326%C+19.4C++6.8C--18411.1h5.6B**8.8B**
SVA-88 212210712.958B+0.7721.561%C25.238%C+51.2C**N/A4544.1h10.8B+50C*
Proton II PPA 216205219.762C7.5717.269%D--N/A40.2D2.2D1345.1h10.7C+61.8D
Rocklet Rifle 3892001381.449A+0.7454.935%C*N/A32.3B30.5B+3786.2h33.1B+60.3B+
NS-44L Blackhand 197196662.97A++0.7851.531%B**46.939%B45.6AN/A1204.3h3.4B*6.7B*
MANA Anti-Personnel Turret 1891871061.764N/A0.4213.266%UN/A1870U20U5967300.1h21.3T*160.6T*
Spear Anti-Vehicle Phalanx Turret 282184257.36C++5.1743.717%C+5.435%B++46B+24.5C**5044h6.3B*14.4B++
Proximity Mine 163163543.019C0.8352.581%B**N/A116.4C+N/A5391.4h1.7B+3.2B**
VA39 Spectre 1641621790.905C1.2833.633%C*24.691%D*16CN/A10710.1h6C++17.8C**
E540 Halberd-H 219151197.947C+5.7661.466%B+1.325%C-50.3B+22.7C++3813h5.6B+9.1B+
C150 Dalton 247134492.735C-0.5541.647%C**N/A17.4D-14.7D2347.7h6.6D*15.9D
M12 Kobalt 1401311131S128.8114.588%D13.741%D--81.9C**5.6B**2861.6h13.7B*94B
Dual-75 Duster 124115814.375B12.1944.813%B*N/A54.8C4.3C3052.1h6.6C14.7C**
NS-AM7 Archer 1621101061.038A+1.1571.988%A++8.182%D--6.7C+3.2B5616.5h13.5B+18.8B*
Coyote Missiles 169105185.833B**3.6459.019%B++N/A131.3M++80S9820.8h24.1B**40.8B**
Comet VM2 129103771.338B+0.8534.599%D-7.767%A++12C++3D1538.6h19.2B+55.5C++
M60-A Bulldog 10698109.8C+7.6148.955%B2.041%C+30.6C+2.5C-1183.2h5.7C*11.7B+
Comet VM2 13297641.516B+0.6735.118%D--5.155%B+12.9C*4.7C+1287.5h19.2B++54.7B
NSX-P Naginata 8786273.185B**1.0023.173%C+45.349%A++53.8BN/A1071.6h9.9B*42.8B+
M40 Fury 10685127.083C++4.8930.641%DN/A47.2C++11.7B+4161.8h11.2B+36.6B
AP30 Shredder 15884292.897C0.7128.654%D-5.952%M++840U740U8622100.1h113.3C-395.5D
Xiphos Anti-Personnel Phalanx Tower 8682182B+79.8128.447%C+1.22%C164C8C+5160.5h21.9C+77C++
CAS30 Tank Buster 165801770.452C--1.7441.867%C1.25%C+4.1D4.4D12519.3h51.7C**123.6C**
M12 Kobalt 7573236.5A**34.3118.807%C++12.329%D*60.8C+1.7D2791.2h18.1C**96.2B
M40 Fury 807188.875C*6.6928.645%D-N/A47.3C6D-3151.5h12.5C*43.8C+
XM98 6868850.8D1.3936.913%C+58.824%F-11.5D-N/A1085.9h3.2D-8.8C-
M60-A Bulldog 595395.889C3.7039.531%D3.774%B**16.1D-1.8D943.3h8.6D--21.7D--
Aspis Anti-Aircraft Phalanx Turret 9851153.4C+1.2119.979%D-5.882%M8.1C--7.5D1726.3h124.2B++621.4C*
Supernova VPC 5650510C+7.8149.333%C+2%B+45.5C++5.5C--9471.1h3B6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,3291.8h
Restoration Kit571,1291.5h
Nano-Armor Kit553968,361115.9h
Flail Targeting Dart21030.5h
Anti-Vehicle MANA Turret461,5095.7h
Spawn Beacon38111.3h
Turret AI Module01431.6h
Repair Module22332.2h
Structure Shield Module01071h
Cortium Silo1810.8h
Skywall Shield Emitter11321.1h
Nanite Revive Grenade03630.1h
Medical Applicator1,109471,73037.5h
Blast Wall41492h
Deconstruction Tool27,3900.7h
Spear Anti-Vehicle Tower21411.2h
Spitfire Auto-Turret156851.1h
Sunderer Garage1591.4h
Rampart Wall23434.8h
Hoplon Anti-Aircraft Phalanx Tower0640.8h
Xiphos Anti-Personnel Tower21151.2h
Ammunition Package233,4341.8h
Shield Recharging Field478,2742.4h
Medical Kit536301.3h
Anti-Infantry MANA Turret242041.6h
Pillbox1641.2h
Infantry Tower6611.4h
WLT-Howler Mining Laser315,1032.9h
Hardlight Barrier81110.2h
Router3560.2h
Recon Detection Device11712,24621.1h
Welding Device03940h

Check the help document for the dictionary if you want to learn more about words used here.


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