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Immortal Immortal Sotur1n[T42] Sotur1n
VS BR 70

KDR: 2.2

Score: 57.1m

Last Seen: Feb 12th, 2019 2:42 AM
- OFFLINE - 3059 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Connery
Level Progress (to 71): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Serpent VE92 Pulsar C Betelgeuse 54-A Eclipse VE3A Solstice VE3 Ghost Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,583,766 MLG Score: 1266
Fun Score: N/A
Cheeseburgers Flipped: 283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.827%27.664%71441116992,1642.76919-0.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.75%0.915B*1.047B**-2.084F--HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.496B+9.70.32C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.251%1.269%143512051,97014147481.39321263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%-0.855D---0.299C0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.40.234C++36.10.318C*87.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.532%1.83%124712033,279311412191.05265269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%-0.722D--0.48D1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.366C**8.20.344C**16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.114%2.511%2861411964,700208014422.25961326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.456%-0.007C+-0.476D1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.603B+17.10.57B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.244%74.048%286612047,6183934271.93596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.391%1.239B**0.453B+0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.324C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.02%14.911%286312073,1522812161.12091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.92%0.293C*0.062C+0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.70.241C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.1m190.5%328 (19.7k)265 (15.9k)2.19597137,52762,6272.3417270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210667920.811%24.006%50003:2736

12% Combat Medic28% Engineer20% Heavy Assault14% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2013 1:17 AMSep 9th, 2013 5:52 PMMar 13th, 2019 2:59 PM (98d) (PST)Feb 11th, 2019 11:54 PM (127d) (PST)Feb 11th, 2019 10:42 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471633840.6370.2900.1531.2870.0381266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8119,76723,0443817977215,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3595.7h/149.8d 9,128 33,014 34,832 277.7k 5,763 11,043 8,241 118m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:10,575
Deaths:4,979
KDR:2.124
Accuracy:21.849% C*
HSR:24.284% C+
Betelgeuse 54-A
A+
Kills:7,009
Deaths:2,282
KDR:3.071
Accuracy:27.514% C**
HSR:42.289% A+
NS-15M2
A*
Kills:3,137
Deaths:1,033
KDR:3.037
Accuracy:27.279% B++
HSR:41.282% A*
Flare VE6
C+
Kills:2,574
Deaths:1,500
KDR:1.716
Accuracy:19.069% D
HSR:23.737% C+
Pulsar LSW
B**
Kills:2,277
Deaths:951
KDR:2.394
Accuracy:24.871% B
HSR:32.455% B**
Lasher X2
C++
Kills:1,952
Deaths:1,245
KDR:1.568
Accuracy:26.462% C++
HSR:3.484% C
VE-H Maw
A
Kills:1,564
Deaths:584
KDR:2.678
Accuracy:27.781% B+
HSR:37.724% A
VX29 Polaris
A*
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:29.550% B**
HSR:39.517% A*
SVA-88
C+
Kills:210
Deaths:71
KDR:2.958
Accuracy:21.561% C
HSR:25.238% C+
NSX-P Naginata
A*
Kills:86
Deaths:27
KDR:3.185
Accuracy:23.173% C++
HSR:45.349% A*
Kills:30,543
Deaths (as Heavy Assault):13,089
Deaths (to Heavy Assaults):17,979
KDR:2.33349
Kill Difference:17,454
Playtime:735.976 hours
Usage:20%
Score:12.517m
Score/min:283
Accuracy (listed only):24.911%
HSR (listed only):31.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:10,371
Deaths:4,916
KDR:2.110
Accuracy:27.142% B++
HSR:23.633% B++
Pulsar C
A
Kills:7,549
Deaths:3,083
KDR:2.449
Accuracy:27.702% B++
HSR:30.203% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B
HSR:22.965% C**
Eridani SX5
A++
Kills:2,867
Deaths:1,174
KDR:2.442
Accuracy:30.940% B*
HSR:31.845% A++
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B+
HSR:26.452% A
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
Solstice Burst
B+
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B+
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C-
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-7 PDW
B+
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B+
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B++
HSR:37.400% A++
Skorpios
A+
Kills:696
Deaths:244
KDR:2.852
Accuracy:29.015% B+
HSR:31.322% A+
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B++
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:46,902
Deaths (as Light Assault):23,135
Deaths (to Light Assaults):11,736
KDR:2.02732
Kill Difference:23,767
Playtime:849.829 hours
Usage:24%
Score:13.523m
Score/min:265
Accuracy (listed only):32.104%
HSR (listed only):24.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:10,371
Deaths:4,916
KDR:2.110
Accuracy:27.142% B++
HSR:23.633% B++
Pulsar C
A
Kills:7,549
Deaths:3,083
KDR:2.449
Accuracy:27.702% B++
HSR:30.203% A
Eclipse VE3A
C+
Kills:4,648
Deaths:2,350
KDR:1.978
Accuracy:25.703% C
HSR:19.772% C+
Solstice VE3
B+
Kills:3,549
Deaths:1,968
KDR:1.803
Accuracy:25.742% B+
HSR:20.964% C*
Zenith VX-5
B
Kills:3,022
Deaths:1,508
KDR:2.004
Accuracy:27.046% B
HSR:22.965% C**
Eidolon VE33
B+
Kills:2,559
Deaths:1,593
KDR:1.606
Accuracy:29.256% C*
HSR:29.035% B+
NS-11C
A
Kills:2,204
Deaths:996
KDR:2.213
Accuracy:26.810% B+
HSR:26.452% A
Solstice Burst
B+
Kills:1,584
Deaths:666
KDR:2.378
Accuracy:29.636% B+
HSR:26.263% B
Solstice SF
D--
Kills:1,570
Deaths:1,478
KDR:1.062
Accuracy:18.469% D--
HSR:7.389% F
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C-
VE-LR Obelisk
B*
Kills:999
Deaths:284
KDR:3.518
Accuracy:36.170% B++
HSR:39.239% B*
NSX-P Tanto
A++
Kills:877
Deaths:209
KDR:4.196
Accuracy:29.229% B++
HSR:37.400% A++
VX6-7
A*
Kills:357
Deaths:159
KDR:2.245
Accuracy:29.303% B**
HSR:33.894% A*
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B++
Kills:42,441
Deaths (as Engineer):21,159
Deaths (to Engineers):12,083
KDR:2.00581
Kill Difference:21,282
Playtime:1,017.005 hours
Usage:28%
Score:15.400m
Score/min:252
Accuracy (listed only):32.570%
HSR (listed only):24.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,362
Deaths:1,071
KDR:3.139
Accuracy:44.492% B*
HSR:70.940% C*
Eridani SX5
A++
Kills:2,867
Deaths:1,174
KDR:2.442
Accuracy:30.940% B*
HSR:31.845% A++
Phaseshift VX-S
B**
Kills:2,505
Deaths:549
KDR:4.563
Accuracy:43.487% B**
HSR:74.371% C+
NS-30 Vandal
A
Kills:2,436
Deaths:612
KDR:3.980
Accuracy:40.317% A
HSR:36.576% A
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
NS-44 Commissioner
A+
Kills:1,255
Deaths:952
KDR:1.318
Accuracy:49.208% A+
HSR:22.151% C+
NS-7 PDW
B+
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B+
Artemis VX26
C+
Kills:1,229
Deaths:797
KDR:1.542
Accuracy:27.579% C+
HSR:17.494% D
Parallax VX3
B**
Kills:1,186
Deaths:298
KDR:3.980
Accuracy:45.622% B**
HSR:83.895% B++
Spiker
B+
Kills:948
Deaths:807
KDR:1.175
Accuracy:33.395% B+
HSR:19.831% C+
NS-357 Underboss
C+
Kills:940
Deaths:989
KDR:0.950
Accuracy:36% C+
HSR:17.021% D
Skorpios
A+
Kills:696
Deaths:244
KDR:2.852
Accuracy:29.015% B+
HSR:31.322% A+
Beamer VS3
D--
Kills:496
Deaths:588
KDR:0.844
Accuracy:20.959% D--
HSR:14.919% D--
Manticore SX40
C+
Kills:460
Deaths:474
KDR:0.970
Accuracy:24.614% D
HSR:21.739% C+
NS-45 Pilot
B**
Kills:344
Deaths:206
KDR:1.670
Accuracy:33.299% C**
HSR:34.302% B**
NSX Daimyo
C**
Kills:335
Deaths:106
KDR:3.160
Accuracy:42.963% C*
HSR:94.925% C**
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
NS-44L Blackhand
B**
Kills:196
Deaths:66
KDR:2.970
Accuracy:51.531% B**
HSR:46.939% B+
VA39 Spectre
C*
Kills:162
Deaths:179
KDR:0.905
Accuracy:33.633% C*
HSR:24.691% D*
NS-AM7 Archer
A++
Kills:115
Deaths:109
KDR:1.055
Accuracy:71.251% A++
HSR:7.826% D--
XM98
C+
Kills:68
Deaths:85
KDR:0.800
Accuracy:36.913% C+
HSR:58.824% F-
Kills:24,056
Deaths (as Infiltrator):11,741
Deaths (to Infiltrators):9,352
KDR:2.04889
Kill Difference:12,315
Playtime:514.716 hours
Usage:14%
Score:8.709m
Score/min:282
Accuracy (listed only):37.369%
HSR (listed only):36.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:3,347
Deaths:1,914
KDR:1.749
Accuracy:24.753% C+
HSR:25.635% C+
Eridani SX5
A++
Kills:2,867
Deaths:1,174
KDR:2.442
Accuracy:30.940% B*
HSR:31.845% A++
Sirius SX12
C
Kills:1,697
Deaths:1,279
KDR:1.327
Accuracy:23.015% C
HSR:16.028% C
H-V45
D
Kills:1,529
Deaths:1,268
KDR:1.206
Accuracy:21.217% D
HSR:16.481% D
Pandora VX25
B+
Kills:1,481
Deaths:805
KDR:1.840
Accuracy:44.403% B+
HSR:14.585% C+
Thanatos VE70
B+
Kills:1,404
Deaths:1,007
KDR:1.394
Accuracy:43.848% B+
HSR:14.103% C-
Pulsar VS1
C
Kills:1,350
Deaths:953
KDR:1.417
Accuracy:21.352% C-
HSR:19.185% C
VE-S Canis
A
Kills:1,259
Deaths:370
KDR:3.403
Accuracy:35.393% A
HSR:31.930% A
Corvus VA55
C
Kills:1,252
Deaths:951
KDR:1.317
Accuracy:21.206% D
HSR:21.246% C
NS-7 PDW
B+
Kills:1,235
Deaths:674
KDR:1.832
Accuracy:26.103% C**
HSR:21.458% B+
NS-11A
A+
Kills:1,157
Deaths:465
KDR:2.488
Accuracy:25.739% C**
HSR:32.584% A+
Darkstar
A+
Kills:803
Deaths:339
KDR:2.369
Accuracy:28.108% C*
HSR:34.247% A+
Skorpios
A+
Kills:696
Deaths:244
KDR:2.852
Accuracy:29.015% B+
HSR:31.322% A+
NS-11P
B+
Kills:329
Deaths:180
KDR:1.828
Accuracy:25.908% B+
HSR:19.757% C++
Phobos VX86
B*
Kills:267
Deaths:137
KDR:1.949
Accuracy:68.092% B*
HSR:20.974% B++
NSX Tengu
A++
Kills:265
Deaths:112
KDR:2.366
Accuracy:42.388% B*
HSR:33.208% A++
Kills:20,938
Deaths (as Combat Medic):11,872
Deaths (to Combat Medics):6,279
KDR:1.76365
Kill Difference:9,066
Playtime:425.338 hours
Usage:12%
Score:6.272m
Score/min:246
Accuracy (listed only):31.968%
HSR (listed only):24.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:637
Deaths:199
KDR:3.201
Accuracy:18.242% C
HSR:22.606% C**
Blueshift VM5
B+
Kills:615
Deaths:199
KDR:3.090
Accuracy:18.836% C
HSR:23.415% B+
Quasar VM1
C-
Kills:232
Deaths:88
KDR:2.636
Accuracy:12.879% D
HSR:16.379% C-
Cosmos VM3
D-
Kills:230
Deaths:75
KDR:3.067
Accuracy:11.990% D*
HSR:15.652% D-
Comet VM2
A++
Kills:103
Deaths:77
KDR:1.338
Accuracy:34.599% D--
HSR:7.767% A++
Comet VM2
B+
Kills:97
Deaths:64
KDR:1.516
Accuracy:35.118% D*
HSR:5.155% B+
Kills:1,914
Deaths (as MAX Suit):351
Deaths (to MAX Suits):3,329
KDR:5.45299
Kill Difference:1,563
Playtime:35.412 hours
Usage:1%
Score:0.647m
Score/min:305
Accuracy (listed only):21.944%
HSR (listed only):15.162%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:802
V. Kills:79 N/A
Deaths:261
KDR:3.073
Accuracy:38.242% C
KPH:39 C
VKPH:3.800 C++
Dual Photon Pods
C
Kills:491
V. Kills:119 409%
Deaths:96
KDR:5.115
Accuracy:55.221% B
KPH:57.700 C
VKPH:14 C
Saron Laser Cannon
C++
Kills:364
V. Kills:262 138%
Deaths:320
KDR:1.138
Accuracy:24.658% D*
KPH:13.900 C++
VKPH:10 C++
Maelstrom Turbo Laser
C+
Kills:233
V. Kills:157 147%
Deaths:211
KDR:1.104
Accuracy:25.404% D--
KPH:12.900 C+
VKPH:8.700 C
Coyote Missiles
S
Kills:105
V. Kills:64 162%
Deaths:18
KDR:5.833
Accuracy:58.924% B++
KPH:135.800 M*
VKPH:82.800 S
Kills:1,995 (1,399 + 0)
Deaths:906
KDR:2.202
VKDR:0.752
Vehicle Kills:681
Kill Difference:1,089
Playtime:74.251 hours
Usage:2%
Score:0.788m
Score/min:177
Piloting Accuracy:25.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:705
V. Kills:72 N/A
Deaths:51
KDR:13.824
Accuracy:51.267% B**
KPH:78.300 B**
VKPH:8 C+
Dual-75 Duster
A
Kills:210
V. Kills:11 N/A
Deaths:14
KDR:15
Accuracy:48.561% A
KPH:70.300 C+
VKPH:3.700 C--
C150 Dalton
D
Kills:134
V. Kills:113 118%
Deaths:49
KDR:2.735
Accuracy:41.647% C**
KPH:17.300 D-
VKPH:14.600 D
AP30 Shredder
U
Kills:84
V. Kills:74 112%
Deaths:29
KDR:2.897
Accuracy:28.654% D-
KPH:302,400 U
VKPH:266,400 U
CAS30 Tank Buster
D
Kills:80
V. Kills:85 93%
Deaths:177
KDR:0.452
Accuracy:41.867% C
KPH:4.100 D
VKPH:4.400 D
Kills:1,213 (80 + 1,133)
Deaths:320
KDR:3.791
VKDR:1.109
Vehicle Kills:355
Kill Difference:893
Playtime:39.033 hours
Usage:1%
Score:0.550m
Score/min:235
Piloting Accuracy:41.867%
Gunner Accuracy:28.654%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:796
V. Kills:467 170%
Deaths:231
KDR:3.446
Accuracy:56.132% C+
KPH:30.600 C+
VKPH:17.900 C+
C75 Viper
B++
Kills:553
V. Kills:80 N/A
Deaths:72
KDR:7.681
Accuracy:33.884% D
KPH:43.800 B++
VKPH:6.300 C
L100 Python HESH
A+
Kills:401
V. Kills:48 N/A
Deaths:43
KDR:9.326
Accuracy:51.657% C**
KPH:82.900 A+
VKPH:9.900 B+
L100 Python HEAT
C--
Kills:247
V. Kills:52 466%
Deaths:64
KDR:3.859
Accuracy:46.429% D
KPH:22.700 C--
VKPH:4.800 D**
Skyguard
A*
Kills:242
V. Kills:129 186%
Deaths:29
KDR:8.345
Accuracy:25.966% D
KPH:30.200 A*
VKPH:16.100 A++
Kills:2,239 (2,239 + 0)
Deaths:439
KDR:5.100
VKDR:1.768
Vehicle Kills:776
Kill Difference:1,800
Playtime:62.376 hours
Usage:2%
Score:0.890m
Score/min:238
Driving Accuracy:25.966%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:662
V. Kills:342 193%
Deaths:148
KDR:4.473
Accuracy:60.115% B*
KPH:30.600 B+
VKPH:15.800 C++
E540 Halberd
C
Kills:608
V. Kills:362 167%
Deaths:73
KDR:8.329
Accuracy:50.345% B
KPH:25.300 D
VKPH:15.100 C
Saron HRB
C
Kills:389
V. Kills:204 190%
Deaths:62
KDR:6.274
Accuracy:41.838% C
KPH:21.800 C
VKPH:11.400 D
Supernova PC
C+
Kills:378
V. Kills:95 394%
Deaths:76
KDR:4.974
Accuracy:48.564% C+
KPH:20.400 C
VKPH:5.100 D--
Proton II PPA
D
Kills:205
V. Kills:11 N/A
Deaths:21
KDR:9.762
Accuracy:17.269% D*
KPH:39.900 D
VKPH:2.100 D-
Supernova VPC
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:49.333% N/A
KPH:45.100 N/A
VKPH:5.400 N/A
Kills:2,292 (1,090 + 1,202)
Deaths:385
KDR:5.953
VKDR:2.649
Vehicle Kills:1,020
Kill Difference:1,907
Playtime:88.207 hours
Usage:2%
Score:1.334m
Score/min:252
Driving Accuracy:49.333%
Gunner Accuracy:17.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,001
V. Kills:38 N/A
Deaths:62
KDR:16.145
Accuracy:37.599% C+
KPH:125.400 B*
VKPH:4.800 C-
M40 Fury-H
B+
Kills:334
V. Kills:36 N/A
Deaths:33
KDR:10.121
Accuracy:36.576% D
KPH:109.200 B+
VKPH:11.800 C+
Aphelion VEX-4H
B+
Kills:256
V. Kills:155 164%
Deaths:62
KDR:4.129
Accuracy:34.979% D*
KPH:48.300 B+
VKPH:29.300 C*
Saron HRB-H
B++
Kills:241
V. Kills:138 173%
Deaths:52
KDR:4.635
Accuracy:61.151% B++
KPH:45.300 B+
VKPH:25.900 C*
E540 Halberd-H
B+
Kills:151
V. Kills:68 219%
Deaths:19
KDR:7.947
Accuracy:61.466% B+
KPH:49.800 B
VKPH:22.400 C++
Kills:1,983 (0 + 1,983)
Deaths:228
KDR:8.697
VKDR:1.908
Vehicle Kills:435
Kill Difference:1,755
Playtime:24.696 hours
Usage:1%
Score:0.501m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:61.466%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:264
V. Kills:88 297%
Deaths:41
KDR:6.439
Accuracy:41.165% C*
KPH:37.700 A
VKPH:12.600 B+
M20 Basilisk
B+
Kills:243
V. Kills:73 328%
Deaths:43
KDR:5.651
Accuracy:37.116% C
KPH:25.900 B+
VKPH:7.800 C+
M12 Kobalt
B**
Kills:131
V. Kills:9 N/A
Deaths:1
KDR:131
Accuracy:14.505% D
KPH:81.500 C**
VKPH:5.600 B**
M40 Fury
B+
Kills:85
V. Kills:21 386%
Deaths:12
KDR:7.083
Accuracy:30.641% D
KPH:48.400 C++
VKPH:12 B+
M12 Kobalt
C++
Kills:73
V. Kills:2 N/A
Deaths:2
KDR:36.500
Accuracy:18.807% C++
KPH:60.600 C+
VKPH:1.700 D
M40 Fury
C
Kills:71
V. Kills:9 N/A
Deaths:8
KDR:8.875
Accuracy:28.645% D-
KPH:46.200 C
VKPH:5.900 D-
Kills:867 (0 + 867)
Deaths:107
KDR:8.103
VKDR:1.888
Vehicle Kills:202
Kill Difference:760
Playtime:22.493 hours
Usage:1%
Score:0.327m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:28.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:3,293
V. Kills:522 N/A
Deaths:1,213
KDR:2.715
Accuracy:49.932% C++
KPH:56.200 A*
VKPH:8.900 B+
S12 Renegade
A++
Kills:3,053
V. Kills:104 N/A
Deaths:737
KDR:4.142
Accuracy:51.797% B**
KPH:101.900 A++
VKPH:3.500 A
M12 Kobalt-F
D
Kills:227
V. Kills:9 N/A
Deaths:204
KDR:1.113
Accuracy:15.195% D--
KPH:10.200 D
VKPH:0.400 D-
Kills:6,573 (6,573 + 0)
Deaths:2,154
KDR:3.052
VKDR:0.295
Vehicle Kills:635
Kill Difference:4,419
Playtime:110.761 hours
Usage:3%
Score:1.131m
Score/min:170
Driving Accuracy:15.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:357
V. Kills:33 N/A
Deaths:25
KDR:14.280
Accuracy:35.248% C**
KPH:95.300 B++
VKPH:8.800 B*
Kills:357 (0 + 357)
Deaths:25
KDR:14.280
VKDR:1.320
Vehicle Kills:33
Kill Difference:332
Playtime:3.747 hours
Usage:0%
Score:0.064m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:35.248%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,61110,5754,9792.124B+0.0721.849%C*24.284%C+42.5B+N/A136248.9h10.4B*47.4C*
Serpent VE92 10,43910,3714,9162.11B*0.0927.142%B++23.633%B++40.3B+N/A104257.3h10.2B*37.5B++
Pulsar C 7,6047,5493,0832.449B*0.2527.702%B++30.203%A52.7B**N/A139143.3h9B*32.5B++
Betelgeuse 54-A 7,0627,0092,2823.071C++0.8827.514%C**42.289%A+67.1C+N/A201104.5h9.6B++34.8B+
Eclipse VE3A 4,6954,6482,3501.978C*0.2225.703%C19.772%C+47.5BN/A11897.9h10B*38.9B+
Solstice VE3 3,5633,5491,9681.803A+0.3925.742%B+20.964%C*35B*N/A123101.5h10.7B**41.6B+
Ghost 3,3693,3621,0713.139C++0.9444.492%B*70.94%C*45.6C**N/A12473.7h1.9B++4.3B++
Terminus VX-9 3,3653,3471,9141.749C*0.4524.753%C+25.635%C+35.5C+N/A8994.2h11.3B+45.8C**
M40 Fury-F 3,8153,2931,2132.715B+0.5249.932%C++N/A56.2A*8.9B+19458.6h5.9B*11.9B**
NS-15M2 3,1643,1371,0333.037B*0.8427.279%B++41.282%A*76.1AN/A19241.2h9.6B*35.4B++
S12 Renegade 3,1573,0537374.142C**1.9551.797%B**5.961%C*102.1A++3.5A23129.9h3.1B5.9B++
Zenith VX-5 3,0373,0221,5082.004B*0.1927.046%B22.965%C**42.9B+N/A11770.5h10.7B*39.4B+
Eridani SX5 2,8842,8671,1742.442A0.2530.94%B*31.845%A++56.4B*N/A15650.8h8.6B**27.8B++
Flare VE6 2,5852,5741,5001.716B0.4819.069%D23.737%C+33.7CN/A9976.4h10.2C**53.4C+
Eidolon VE33 2,5922,5591,5931.606B+0.5929.256%C*29.035%B+26.5C*N/A7696.6h8.3B+28.2B+
Phaseshift VX-S 2,5192,5055494.563B+2.3743.487%B**74.371%C+62.8A*N/A15039.9h2.4B+5.5B+
NS-30 Vandal 2,4522,4366123.98A1.7840.317%A36.576%A83.4A*N/A22029.2h4.6B*11.5B*
Pulsar LSW 2,3042,2779512.394B++0.2024.871%B32.455%B**61B++N/A19137.3h10.5B++42.3B+
NS-11C 2,2122,2049962.213A0.0226.81%B+26.452%A51.4AN/A15742.9h10.9B*40.7B++
Lasher X2 1,9801,9521,2451.568B*0.6326.462%C++3.484%C37C**N/A10252.7h18.3B69.3B+
Sirius SX12 1,7051,6971,2791.327C**0.8723.015%C16.028%C27C+N/A8762.9h12.7B+55.1C**
Solstice Burst 1,5931,5846662.378B++0.1829.636%B+26.263%B53.3B+N/A15129.7h10.6B*35.6B++
Solstice SF 1,6001,5701,4781.062C++1.1318.469%D--7.389%F16.3CN/A4696.5h7.9B++43B+
VE-H Maw 1,5761,5645842.678B*0.4827.781%B+37.724%A71.4B++N/A16521.9h9.3B+33.3B+
H-V45 1,5341,5291,2681.206C+0.9921.217%D16.481%D19.1DN/A5580.1h13.5C+63.5C+
Pandora VX25 1,4891,4818051.84B*0.3644.403%B+14.585%C+44.2C**N/A13133.5h3.8B+8.5B+
Thanatos VE70 1,4071,4041,0071.394B+0.8043.848%B+14.103%C-37.8B+N/A11437.1h3.8B*8.7B++
Pulsar VS1 1,3541,3509531.417B+0.7821.352%C-19.185%C25.9C++N/A9552.2h11.9B*55.7B+
VE-S Canis 1,2681,2593703.403A*1.2135.393%A31.93%A78.2AN/A19216.1h8.3B**23.5B*
NS-44 Commissioner 1,2641,2559521.318B0.8849.208%A+22.151%C+42.7BN/A12829.4h3.1B*6.4B*
Corvus VA55 1,2591,2529511.317C**0.8821.206%D21.246%C20.3C-N/A6061.7h11.3B+53.1C++
NS-7 PDW 1,2411,2356741.832B**0.3626.103%C**21.458%B+39.6B++N/A12331.2h11.4B*43.6B++
Artemis VX26 1,2331,2297971.542C*0.6527.579%C+17.494%D34C+N/A9636.1h10.5B++38.1B+
Parallax VX3 1,1891,1862983.98C**1.7845.622%B**83.895%B++46.5B**N/A14825.5h1.7B**3.8B*
VX29 Polaris 1,1671,1594172.779B**0.5829.55%B**39.517%A*79.4A+N/A21714.6h9.7B**32.7B++
NS-11A 1,1641,1574652.488B*0.2925.739%C**32.584%A+52.1B**N/A14422.2h10.3A39.8B*
S1 1,4641,1139131.219B*0.9865.986%B**4.133%B*35.4B*11.2C28031.4h4.7B**7.2B**
Proton II PPA-H 1,0391,0016216.145B+13.9537.599%C+1.598%C+125.1B*4.8C-3008h8.6B+22.9B+
VE-LR Obelisk 1,0119992843.518B**1.3236.17%B++39.239%B*70.4A++N/A18414.2h4.8B**13.4B*
C-4 1,4769564212.271B+0.0830.201%B*N/A106.2B+57.8A*11579h1.2B+4.1B++
Spiker 9599488071.175C*1.0233.395%B+19.831%C+47.4B+N/A12620h6.8B+20.4B*
NS-357 Underboss 9429409890.95C+1.2536%C+17.021%D28.8CN/A7532.6h4C**11.1C**
NSX-P Tanto 8788772094.196M**2.0029.229%B++37.4%A++70.7A*N/A19212.4h10.4B**35.4B*
Darkstar 8318033392.369B+0.1728.108%C*34.247%A+61.8B++2.2M+15313h11.2B*39.7B+
Light PPA 8818022613.073C+0.8838.242%C1.496%B38.9C3.8C++15020.6h13.2C*34.6C++
L100 Python AP 1,2637962313.446C1.2556.132%C+3.266%C**30.6C+18C+25826h5.2B+9.3B+
L105 Zephyr 7777055113.824B+11.6351.267%B**N/A78.3B**8C+2879h5.2B++10.1B*
Skorpios 7036962442.852B*0.6629.015%B+31.322%A+61.6B++N/A15311.3h9.4B*32.5B*
Supernova FPC 1,0046621484.473C+2.2860.115%B*1.964%C30.6B+15.8C++39921.6h4.1B*6.8B**
Blueshift VM5 6426371993.201B1.0118.242%C22.606%C**38.1C**N/A14116.7h14.6B79.9C*
Blueshift VM5 6166151993.09C**0.8918.836%C23.415%B+36.8C*N/A12316.7h15.5C*82.2C*
E540 Halberd 970608738.329C+6.1350.345%B2.467%C+25.3D15.1C19824h6.7D13.3C+
C75 Viper 633553727.681B*5.4933.884%DN/A43.9B++6.3C21712.6h6.4A18.9B**
Sticky Grenade 5555521552N/A549.8073.67%A**N/A2760M**15C*68550.2h1A1.3B**
Force-Blade 58951932,7150.016C2.1827.733%CN/A0.3C-N/A11613.3h3.5D12.8C+
Beamer VS3 4984965880.844C++1.3520.959%D--14.919%D--29.3C++N/A9716.9h8.1B+38.4C+
Dual Photon Pods 610491965.115C+2.9255.221%B1.222%C+57.8C14C3268.5h19.3B+34.9B+
Manticore SX40 4634604740.97C+1.2324.614%D21.739%C+28.2C+N/A7416.3h7.3C**29.8C+
Auraxium Force-Blade 48645123,7580.019C2.1822.297%D9.756%B+0.4DN/A11180.2h3.3F-14.9C-
L100 Python HESH 449401439.326C+7.1351.657%C**N/A83.5A+10B+4084.8h2.4B**4.7B*
M12 Kobalt 4163971822.056C19.8622.371%C++14.862%D132.3B+6.3B3343h15.3B+68.3B+
Saron HRB 593389626.274C*4.0841.838%C2.057%B+21.9C11.5C--23417.8h20.4C**48.8C*
Supernova PC 473378764.974C+2.7848.564%C+1.587%D20.4C5.1D--15818.5h3.2B**6.6B**
Saron Laser Cannon 6263643201.138C+1.0624.658%D*1.099%D13.8C++10C++15626.3h85.6B++347.3B+
VX6-7 3603571592.245B++0.0529.303%B**33.894%A*61.6B**N/A2315.8h10.3B++35.1B++
CAS 14-E 3903572514.28C++12.0835.248%C**N/A96.5B++8.9B*2853.7h26.4B+74.9B+
NS-45 Pilot 3463442061.67B0.5333.299%C**34.302%B**70.2B++N/A1694.9h5.7B*17B++
NSX Daimyo 3363351063.16C+0.9642.963%C*94.925%C**62B+N/A1445.4h2.2B+5.2B+
M40 Fury-H 3703343310.121C+7.9336.576%D1.497%C**107.7B+11.6C3443.1h7B19.1C*
MANA Anti-Vehicle Turret 6213342521.325C0.8752.297%D5.09%B**3340C2870C9091200.1h10.4C++19.9C+
NS-11P 3323291801.828B+0.3725.908%B+19.757%C++39.2B+N/A1348.4h11.7B*45.3B++
Tank Mine 5793191272.512C+0.32104.707%SN/A96.7C+78.8B+13373.3h3.7F**3.5A+
Lancer VS22 5442902511.155B+1.0466.323%B+2.069%C++18.7B+16.4B+24915.5h14B+21.1B+
Frag Grenade 2932901290N/A287.8061.518%A*N/A966.7A*10C*49970.3h2.4A3.9A
M60-A Bulldog 315271535.113C+2.9241.879%B+N/A36.1C+5.9C+2147.5h5.9C+14.2B+
NS Decimator 3882681002.68A*0.4870.588%AN/A55.8A+25B**4674.8h3.4B**4.9B**
Phobos VX86 2722671371.949B+0.2568.092%B*20.974%B++65.1B*1.2B*2014.1h2.4C*3.6B+
NSX Tengu 2672651122.366B**0.1742.388%B*33.208%A++55.2B+N/A1514.8h7.6A18B*
M20 Basilisk 352264416.439A++4.2441.165%C*5.682%C+37.7A12.6B+2317h62.8B**152.6B**
Aphelion VEX-4H 411256624.129C+1.9334.979%D*3.906%B+48.3B+29.2C*3775.3h47.7B+136.4C++
M20 Basilisk 344249927.667M**25.4751.437%C+6.827%B**99.6M38A++5372.5h57.1B**111.1B**
L100 Python HEAT 299247643.859C+1.6646.429%D2.834%C*22.7C--4.8D**12810.9h3.7B**8B*
M20 Basilisk 316243435.651A+3.4637.116%C6.584%B25.9B+7.8C+1949.4h60.6B++163.3B*
Skyguard 371242298.345A*6.1525.966%D1.653%C30.3A*16.1A++2518h55.2A++212.7A
Saron HRB-H 379241524.635C+2.4461.151%B++N/A45.5B+26C*3275.3h21B+34.4B++
Maelstrom Turbo Laser 3902332111.104C+1.0925.404%D--N/A12.9C+8.7C13418.1h67.6B++266.2B+
Quasar VM1 233232882.636B++0.4412.879%D16.379%C-24.7C++N/A1549.4h10.7A83C**
Cosmos VM3 232230753.067B++0.8711.99%D*15.652%D-27.7C+N/A1058.3h9.7A+81C*
Spear Anti-Vehicle Phalanx Tower 376228828.5B+26.3052.317%C*3.07%C-38.6C+25.1C+3095.9h10.1C+19.2C*
M12 Kobalt-F 2362272041.113C1.0815.195%D--4.405%D--10.2DN/A2722.2h17C+111.8C-
Nemesis VSH9 2942172230.973B+1.2263.833%C++2.304%C+19.4C++6.9C18511.2h5.6B**8.7B**
SVA-88 212210712.958B+0.7621.561%C25.238%C+51.2C*N/A4544.1h10.8B+50C*
Dual-75 Duster 2212101415B+12.8048.561%AN/A70C+3.7C--2853h6.1C+12.6B+
Rocklet Rifle 4062091401.493A+0.7055.011%C*N/A33.2B+31.3B+3816.3h32.8B+59.5B+
Proton II PPA 216205219.762C7.5717.269%D*N/A40.2D2.2D-1345.1h10.7C+61.8D
NS-44L Blackhand 197196662.97A+0.7751.531%B**46.939%B+45.6B**N/A1204.3h3.4B*6.7B*
MANA Anti-Personnel Turret 1891871061.764N/A0.4313.266%UN/A1870U20U5983500.1h21.3T*160.6T*
Spear Anti-Vehicle Phalanx Turret 282184257.36C+5.1643.806%C+5.435%B++46B+24.5C**5044h6.3B++14.5B+
Proximity Mine 164164543.037C0.8452.571%B**N/A117.1C+N/A5401.4h1.7B+3.2B**
VA39 Spectre 1641621790.905C1.2933.633%C*24.691%D*16C-N/A10710.1h6C++17.8C**
E540 Halberd-H 219151197.947C+5.7561.466%B+1.325%C50.3B22.7C++3813h5.6B9.1B+
C150 Dalton 247134492.735C-0.5441.647%C**N/A17.4D-14.7D2347.7h6.6D*15.9D
M12 Kobalt 1401311131S128.8014.505%D13.741%D-81.9C**5.6B**2791.6h13.8B*94.9C**
NS-AM7 Archer 1701151091.055A1.1471.251%A++7.826%D--6.7C+3.2B5517.2h13.5B+18.9B*
Coyote Missiles 169105185.833B**3.6458.924%B++N/A131.3M++80S9830.8h24.1B**40.9B**
Comet VM2 129103771.338B+0.8634.599%D--7.767%A++12C++3D1538.6h19.2B55.5C++
M60-A Bulldog 10698109.8C7.6048.955%C**2.041%C+30.6C+2.5C--1183.2h5.7C*11.7B+
Comet VM2 13297641.516B+0.6835.118%D*5.155%B+12.9C++4.7C+1287.5h19.2B++54.7C**
NSX-P Naginata 8786273.185A+0.9923.173%C++45.349%A*53.8BN/A1081.6h9.9B*42.8B+
M40 Fury 10685127.083C++4.8930.641%DN/A47.2C++11.7B+4161.8h11.2B+36.6C**
AP30 Shredder 15884292.897C-0.7028.654%D-5.952%A**840U740U8718000.1h113.3D395.5D-
Xiphos Anti-Personnel Phalanx Tower 8682182C**79.8028.447%C+1.22%C164C8C+5160.5h21.9C++77C++
CAS30 Tank Buster 165801770.452D1.7441.867%C1.25%C+4.1D4.4D12819.3h51.7C**123.6C**
M12 Kobalt 7573236.5A*34.3018.807%C++12.329%D*60.8C+1.7D2811.2h18.1C**96.2B
M40 Fury 807188.875C*6.6828.645%D-N/A47.3C6D-3151.5h12.5C*43.8C+
XM98 6868850.8D1.4036.913%C+58.824%F-11.5D-N/A1085.9h3.2D--8.8C--
M60-A Bulldog 595395.889C3.6939.531%D3.774%A16.1D-1.8D943.3h8.6D*21.7D*
Aspis Anti-Aircraft Phalanx Turret 9851153.4C+1.2019.979%D-5.882%M8.1C--7.5D1726.3h124.2B++621.4C++
Supernova VPC 5650510C+7.8049.333%C+2%B+45.5C++5.5C--9651.1h3C**6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58391.3h
Anti-Vehicle MANA Turret461,5095.7h
Nano-Armor Kit559986,427117.3h
Restoration Kit581,1461.5h
Skywall Shield Emitter11341.1h
Structure Shield Module01071h
Repair Module22332.2h
Turret AI Module01441.6h
Nanite Revive Grenade03630.1h
Medical Applicator1,109471,73037.5h
Blast Wall41492h
Cortium Silo1810.8h
Spitfire Auto-Turret156921.2h
Motion Spotter82,3501.8h
Hoplon Anti-Aircraft Phalanx Tower0640.8h
Xiphos Anti-Personnel Tower21151.2h
Sunderer Garage1591.4h
Rampart Wall23434.8h
Spear Anti-Vehicle Tower21411.2h
Deconstruction Tool27,3900.7h
Welding Device05540h
Shield Recharging Field478,2762.4h
Recon Detection Device11712,26521.2h
Ammunition Package233,4411.8h
Medical Kit536301.3h
Anti-Infantry MANA Turret242041.6h
Flail Targeting Dart21260.6h
Hardlight Barrier81110.2h
Router3720.3h
Pillbox1641.2h
Infantry Tower6611.4h
WLT-Howler Mining Laser315,1032.9h

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