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Primarch Veteran Soulsteel[NSVS] Soulsteel
VS BR 98

KDR: 1.31

Score: 12.4m

Last Seen: Nov 10th, 2018 3:40 AM
- OFFLINE - 6756.4 hour(s)

Battle Rank 98 - Vanu Sovereignty on Connery
Level Progress (to 99): 11%
Level 100 Progress: 66% 453h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Saron HRB Proximity Mine E540 Halberd Blueshift VM5 Blueshift VM5 Comet VM2 Lasher X2 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 1238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.085%18.218%275812061,2460.5910820.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.731%-1.181D*-0.402C--0.1C+HEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.8-0.73D-19.4-0.361C-109.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.995%0.949%109212125276071580.868204331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%-0.485D-1.038D*-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++3.80.694B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.717%2.922%523612082,43041716185.8134150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.223%-0.968D---0.377C-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.394B18.60.534B+53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m684.3%239 (14.3k)188 (11.3k)1.3134110,1547,7312.1174598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121416012.733%6.539%8308:331

72% Engineer8% Heavy Assault14% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:27 PMNov 18th, 2015 4:46 AMDec 9th, 2018 2:12 AM (252d) (PST)Nov 10th, 2018 1:17 AM (281d) (PST)Nov 9th, 2018 11:40 PM (281d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841102740.1540.1170.0101.3610.04561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0566,59316,46397182311,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.7h/45.8d 6,216 664 3,374 89.7k 1,209 2,481 2,955 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C-
Kills:209
Deaths:305
KDR:0.685
Accuracy:14.503% F-
HSR:22.010% C-
Ursa
D--
Kills:51
Deaths:53
KDR:0.962
Accuracy:11.019% F-
HSR:17.647% D--
Kills:260
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):1,879
KDR:0.72626
Kill Difference:98
Playtime:84.711 hours
Usage:8%
Score:0.614m
Score/min:121
Accuracy (listed only):12.761%
HSR (listed only):19.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
F-
Kills:260
Deaths:431
KDR:0.603
Accuracy:14.761% F-
HSR:5.769% F-
Zenith VX-5
D-
Kills:216
Deaths:608
KDR:0.355
Accuracy:14.937% F--
HSR:16.204% D-
Eidolon VE33
B*
Kills:160
Deaths:83
KDR:1.928
Accuracy:22.633% D-
HSR:32.500% B*
VX6-7
D--
Kills:155
Deaths:277
KDR:0.560
Accuracy:12.466% F--
HSR:14.839% D--
Pulsar C
F-
Kills:63
Deaths:137
KDR:0.460
Accuracy:14.424% F-
HSR:9.524% F--
Kills:854
Deaths (as Engineer):1,536
Deaths (to Engineers):2,490
KDR:0.55599
Kill Difference:682
Playtime:789.650 hours
Usage:72%
Score:9.384m
Score/min:198
Accuracy (listed only):15.844%
HSR (listed only):15.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:336
Deaths:677
KDR:0.496
Accuracy:15.698% F
HSR:14.286% D
Solstice SF
F-
Kills:260
Deaths:431
KDR:0.603
Accuracy:14.761% F-
HSR:5.769% F-
Zenith VX-5
D-
Kills:216
Deaths:608
KDR:0.355
Accuracy:14.937% F--
HSR:16.204% D-
VX6-7
D--
Kills:155
Deaths:277
KDR:0.560
Accuracy:12.466% F--
HSR:14.839% D--
Pulsar C
F-
Kills:63
Deaths:137
KDR:0.460
Accuracy:14.424% F-
HSR:9.524% F--
Kills:1,030
Deaths (as Light Assault):2,130
Deaths (to Light Assaults):1,146
KDR:0.48357
Kill Difference:1,100
Playtime:32.818 hours
Usage:3%
Score:0.094m
Score/min:48
Accuracy (listed only):14.457%
HSR (listed only):12.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:336
Deaths:677
KDR:0.496
Accuracy:15.698% F
HSR:14.286% D
Corvus VA55
D*
Kills:56
Deaths:100
KDR:0.560
Accuracy:16.752% D**
HSR:14.286% D*
Kills:392
Deaths (as Combat Medic):777
Deaths (to Combat Medics):593
KDR:0.5045
Kill Difference:385
Playtime:18.397 hours
Usage:2%
Score:0.192m
Score/min:174
Accuracy (listed only):16.225%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:336
Deaths:677
KDR:0.496
Accuracy:15.698% F
HSR:14.286% D
Kills:336
Deaths (as Infiltrator):677
Deaths (to Infiltrators):986
KDR:0.49631
Kill Difference:341
Playtime:14.334 hours
Usage:1%
Score:0.016m
Score/min:19
Accuracy (listed only):15.698%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:528
Deaths:336
KDR:1.571
Accuracy:11.788% F
HSR:17.803% D
Blueshift VM5
D*
Kills:504
Deaths:336
KDR:1.500
Accuracy:11.461% F
HSR:15.079% D*
Comet VM2
C*
Kills:383
Deaths:467
KDR:0.820
Accuracy:26.455% F-
HSR:4.700% C*
Comet VM2
D
Kills:339
Deaths:467
KDR:0.726
Accuracy:26.663% F-
HSR:2.950% D
NS-10 Burster
D**
Kills:61
Deaths:89
KDR:0.685
Accuracy:19.688% D**
HSR:0% F
NS-10 Burster
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:19.845% N/A
HSR:2% N/A
Kills:1,865
Deaths (as MAX Suit):892
Deaths (to MAX Suits):487
KDR:2.09081
Kill Difference:973
Playtime:155.050 hours
Usage:14%
Score:2.079m
Score/min:224
Accuracy (listed only):19.317%
HSR (listed only):7.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:1,287
V. Kills:871 148%
Deaths:385
KDR:3.343
Accuracy:31.928% D**
KPH:17.500 D
VKPH:11.800 C-
E540 Halberd
C+
Kills:596
V. Kills:414 144%
Deaths:135
KDR:4.415
Accuracy:37.038% D**
KPH:21.800 D-
VKPH:15.100 C+
Supernova VPC
D*
Kills:328
V. Kills:51 N/A
Deaths:9
KDR:36.444
Accuracy:40.345% D*
KPH:20 D*
VKPH:3.100 D*
Proton II PPA
D
Kills:299
V. Kills:26 N/A
Deaths:58
KDR:5.155
Accuracy:15.370% D**
KPH:27.400 D--
VKPH:2.400 D
Supernova PC
D
Kills:199
V. Kills:63 311%
Deaths:60
KDR:3.317
Accuracy:31.320% F-
KPH:16.700 D
VKPH:5.300 D-
Kills:2,709 (527 + 2,182)
Deaths:647
KDR:4.187
VKDR:2.202
Vehicle Kills:1,425
Kill Difference:2,062
Playtime:140.336 hours
Usage:13%
Score:1.718m
Score/min:204
Driving Accuracy:31.320%
Gunner Accuracy:15.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:89
V. Kills:43 202%
Deaths:29
KDR:3.069
Accuracy:39.838% F--
KPH:24.400 D--
VKPH:11.800 D*
Aphelion VEX-4H
D*
Kills:63
V. Kills:46 134%
Deaths:47
KDR:1.340
Accuracy:26.958% F--
KPH:20.200 D*
VKPH:14.800 D*
M40 Fury-H
D--
Kills:59
V. Kills:1 N/A
Deaths:14
KDR:4.214
Accuracy:21.065% F--
KPH:38.900 D*
VKPH:0.700 D--
Saron HRB-H
D*
Kills:52
V. Kills:28 179%
Deaths:17
KDR:3.059
Accuracy:34.767% F--
KPH:17.100 D*
VKPH:9.200 D**
Kills:263 (0 + 263)
Deaths:107
KDR:2.458
VKDR:1.103
Vehicle Kills:118
Kill Difference:156
Playtime:11.322 hours
Usage:1%
Score:0.128m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:34.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:96
V. Kills:9 N/A
Deaths:9
KDR:10.667
Accuracy:8.354% F-
KPH:30.200 D--
VKPH:2.800 C
M60-G Bulldog
D
Kills:71
V. Kills:5 N/A
Deaths:24
KDR:2.958
Accuracy:17.716% F-
KPH:19.700 D
VKPH:1.400 D*
M20 Basilisk
C
Kills:63
V. Kills:32 191%
Deaths:30
KDR:2.100
Accuracy:28.393% D*
KPH:12.400 D
VKPH:6.300 C
Kills:230 (0 + 230)
Deaths:63
KDR:3.651
VKDR:0.730
Vehicle Kills:46
Kill Difference:167
Playtime:11.863 hours
Usage:1%
Score:0.075m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:28.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 2,1581,2873853.343C2.0331.928%D**1.166%C-17.5D11.8C-19873.7h21.5C*67.3D
Proximity Mine 6866856810.074A*8.7631.505%D*N/A120.2C+N/A3165.7h1.3A++4.2B+
E540 Halberd 1,0105961354.415C3.1037.038%D**3.523%B++21.8D-15.1C+19227.4h7.5D*20.3F-
Blueshift VM5 5375283361.571C0.2611.788%F17.803%D11.6D*N/A4845.7h18.5D156.9D**
Blueshift VM5 5115043361.5C0.1911.461%F15.079%D*11D**N/A4645.7h19.1D-166.9F
Comet VM2 5973834670.82C+0.4926.455%F-4.7%C*5.6D--3.1C--6168.5h29C-109.5D*
Lasher X2 3573421552.206A++0.8920.702%D3.509%C13.8D-N/A11424.7h27.2D**131.3D-
Comet VM2 5133394670.726C0.5926.663%F-2.95%D4.9D*2.5D*4868.5h32.9C123.5D*
NS-7 PDW 3443366770.496C--0.8215.698%F14.286%D4.2D*N/A2179.5h21.4D*136.6F
Supernova VPC 379328936.444A*35.1340.345%D*N/A20D*3.1D*23316.4h3.6C8.8D
Proton II PPA 325299585.155C--3.8415.37%D**1.338%D27.4D--2.4D11210.9h12.5D81.3D**
Solstice SF 2682604310.603C0.7114.761%F-5.769%F-3.6D--N/A2572.1h12.5C+84.6D
Sticky Grenade 2612581258N/A256.6941.251%D*N/A516D-6D20540.5h2.9D7.1D
M60-A Bulldog 2592382111.333C+10.0232.255%D**2.101%C+22.7D2D18710.5h5.8C*17.9C--
Zenith VX-5 2262166080.355D-0.9614.937%F--16.204%D-2.2D*N/A1196.8h24.6T-164.9T*
SVA-88 2112093050.685C--0.6314.503%F-22.01%C-8.4D*N/A4024.8h17.7F-122.3F--
Supernova PC 262199603.317C2.0031.32%F-1.005%D--16.7D5.3D-31611.9h4.2B++13.6C
Tank Mine 263168513.294B1.9819.961%D--N/A67.2D-38D-8682.5h1.8C*9.1D**
Eidolon VE33 165160831.928B++0.6122.633%D-32.5%B*4.2D--N/A5038.3h13.8D*61.1D*
VX6-7 1601552770.56C--0.7512.466%F--14.839%D--2.9D--N/A2054.1h19.3D*155.2T
M60-A Bulldog 132117254.68C-3.3728.96%F-4.274%A++14.6D-1.9D1258h6.7C23.3D*
M12 Kobalt 10596910.667C+9.358.354%F-23.958%A30D--2.8C1013.2h25.3D-303.1F-
E540 Halberd-H 13289293.069C-1.7639.838%F--3.371%B**24.7D--11.9D*2073.6h7.2C18.1F
M60-A Bulldog 11088491.796D0.4821.46%FN/A880U220U3554300.1h7.3D-33.9F-
MANA Anti-Personnel Turret 9087511.706N/A0.3912.293%UN/A870U30U2754200.1h34.3T*278.6T*
MANA Anti-Vehicle Turret 14982721.139D0.1742.879%D9.756%A**820C+670C+982520.1h10.1D23.5D
Spear Anti-Vehicle Phalanx Turret 12072126C+4.6929.913%D**5.556%B*22.5D-15D3103.2h10C+33.4D-
M60-G Bulldog 7671242.958C1.6417.716%F-N/A19.7D1.4D*773.6h5.1B**28.9C
M20 Basilisk 9563302.1C0.7928.393%D*7.937%B*12.4D6.3C1285.1h99.7C+351.2C--
Pulsar C 64631370.46C-0.8514.424%F-9.524%F--2.7D*N/A1523.3h19.2F133.3F--
Aphelion VEX-4H 10963471.34C0.0326.958%F--6.349%A++20.3D*14.8D*2023.1h66C+244.8D**
NS-10 Burster 11661890.685C0.6319.688%D**N/A2.6D*2.4D7123.1h190.4D*967.3F-
M40 Fury-H 6059144.214D2.9021.065%F--N/A39.3D*N/A1001.5h10.5C49.6F**
Corvus VA55 57561000.56D0.7516.752%D**14.286%D*7.9D*N/A427.1h16.9F100.9F-
Saron HRB-H 8052173.059C1.7534.767%F--N/A17.3D*9.3D**1963h22.8B65.7D-
Ursa 5251530.962C0.3511.019%F-17.647%D--7.5D*N/A456.8h12C+109.3D**
NS-10 Burster 9750890.562D0.7519.845%D**2%D*2.2D**2D*6523.1h232.8F-1173.2F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit528547,78765.4h
Anti-Vehicle MANA Turret192042.5h
Medical Applicator4629,5393.9h
Spitfire Auto-Turret74671h
Ammunition Package502,6753.1h
Anti-Infantry MANA Turret165641.5h

Check the help document for the dictionary if you want to learn more about words used here.


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