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Ascendant Soundguy[DENT] Soundguy
VS BR 43

KDR: 0.97

Score: 50.8m

Last Seen: Jul 6th, 2019 1:08 PM
- OFFLINE - 1046.9 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Briggs
Level Progress (to 44): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Eclipse VE3A Pandora VX25 C-4 Eridani SX5 Terminus VX-9 Sirius SX12 Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.287%25.243%71434118034,9801.02343-0.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.605%1.389A0.668B+-1.972F-HEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.492B+10.70.25C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.246%1.785%255512092,970176418721.68272159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%0.623B+0.181C++-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.5-0.094C+76.3-0.441C--100.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.33%4.734%87412101,03525616890.404139150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%1.976A++1.4A-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++6.30.493B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.643%3.754%99712071,17223107320.507359160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.018%1.798A++-0.171C0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.427B38.10.045C+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.089%82.275%99512091,213318990.38037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.796%1.369A0.987B*0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.30.272C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.432%22.909%99412105,5352447772.26195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.955%1.236B**1.632A+0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+2.90.398B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m366.3%452 (27.1k)380 (22.8k)0.97238459,71761,4131.0961843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214210120.057%20.817%41802:1031

14% Combat Medic49% Engineer12% Heavy Assault20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 11:10 AMMay 5th, 2017 11:25 AMAug 3rd, 2019 11:04 PM (15d) (PST)Jul 6th, 2019 10:05 AM (44d) (PST)Jul 6th, 2019 9:08 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5882393490.4470.4600.0931.8960.071195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,28314,32920,95427286114422,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227h/92.8d 7,603 12,431 24,476 253.4k 3,340 6,744 9,460 78.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:1,166
Deaths:1,228
KDR:0.950
Accuracy:26.253% B++
HSR:26.415% C**
Pulsar LSW
C*
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:24.451% C*
HSR:23.104% C+
NS-15M1
B**
Kills:1,159
Deaths:1,005
KDR:1.153
Accuracy:28.521% B**
HSR:25.798% B+
SVA-88
B*
Kills:1,158
Deaths:1,210
KDR:0.957
Accuracy:27.510% B*
HSR:31.088% B++
Orion VS54
C++
Kills:1,152
Deaths:1,296
KDR:0.889
Accuracy:21.402% C++
HSR:20.313% D
Ursa
A
Kills:529
Deaths:451
KDR:1.173
Accuracy:30.146% A
HSR:29.301% B++
Betelgeuse 54-A
B*
Kills:308
Deaths:340
KDR:0.906
Accuracy:26.113% C+
HSR:37.662% B*
NSX Naginata
A+
Kills:96
Deaths:135
KDR:0.711
Accuracy:23.715% C**
HSR:39.583% A+
VX29 Polaris
C++
Kills:64
Deaths:82
KDR:0.780
Accuracy:24.272% C++
HSR:20.313% C
Kills:6,792
Deaths (as Heavy Assault):6,941
Deaths (to Heavy Assaults):17,589
KDR:0.97853
Kill Difference:149
Playtime:265.936 hours
Usage:12%
Score:6.123m
Score/min:384
Accuracy (listed only):25.820%
HSR (listed only):28.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:3,102
Deaths:3,100
KDR:1.001
Accuracy:27.471% B++
HSR:20.019% C+
Eclipse VE3A
A**
Kills:2,984
Deaths:3,288
KDR:0.908
Accuracy:30.441% B*
HSR:33.110% A**
Pandora VX25
B*
Kills:2,054
Deaths:1,708
KDR:1.203
Accuracy:48.742% B*
HSR:18.501% B*
VX6-7
B+
Kills:1,284
Deaths:1,331
KDR:0.965
Accuracy:26.836% B+
HSR:18.380% C-
Zenith VX-5
C+
Kills:1,260
Deaths:1,532
KDR:0.822
Accuracy:25.106% C+
HSR:19.762% C
NS-11C
B+
Kills:1,215
Deaths:1,464
KDR:0.830
Accuracy:26.120% B+
HSR:15.967% D
Deimos VA29
A*
Kills:1,173
Deaths:960
KDR:1.222
Accuracy:77.908% A+
HSR:28.986% A*
NSX Tanto
A+
Kills:1,170
Deaths:1,125
KDR:1.040
Accuracy:34.291% A+
HSR:31.539% B*
NS Baron G5
A++
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:58.526% A+
HSR:22.414% A++
Thanatos VE70
A++
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:56.033% A++
HSR:20.880% B**
Solstice VE3
B+
Kills:1,158
Deaths:1,369
KDR:0.846
Accuracy:25.700% B+
HSR:19.430% C+
Phobos VX86
A++
Kills:1,149
Deaths:1,071
KDR:1.073
Accuracy:73.528% A
HSR:26.632% A++
Solstice SF
A++
Kills:608
Deaths:719
KDR:0.846
Accuracy:30.533% A
HSR:28.618% A++
Solstice Burst
A**
Kills:114
Deaths:136
KDR:0.838
Accuracy:30.523% B*
HSR:42.105% A**
Kills:19,590
Deaths (as Engineer):19,912
Deaths (to Engineers):11,906
KDR:0.98383
Kill Difference:322
Playtime:1,099.328 hours
Usage:49%
Score:23.535m
Score/min:357
Accuracy (listed only):40.840%
HSR (listed only):24.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:3,102
Deaths:3,100
KDR:1.001
Accuracy:27.471% B++
HSR:20.019% C+
Eclipse VE3A
A**
Kills:2,984
Deaths:3,288
KDR:0.908
Accuracy:30.441% B*
HSR:33.110% A**
Pandora VX25
B*
Kills:2,054
Deaths:1,708
KDR:1.203
Accuracy:48.742% B*
HSR:18.501% B*
Eridani SX5
B*
Kills:1,412
Deaths:1,500
KDR:0.941
Accuracy:30.612% B*
HSR:23.088% B+
Sirius SX12
B**
Kills:1,361
Deaths:1,588
KDR:0.857
Accuracy:29.248% B**
HSR:20.794% B+
VX6-7
B+
Kills:1,284
Deaths:1,331
KDR:0.965
Accuracy:26.836% B+
HSR:18.380% C-
Zenith VX-5
C+
Kills:1,260
Deaths:1,532
KDR:0.822
Accuracy:25.106% C+
HSR:19.762% C
NS-11C
B+
Kills:1,215
Deaths:1,464
KDR:0.830
Accuracy:26.120% B+
HSR:15.967% D
Deimos VA29
A*
Kills:1,173
Deaths:960
KDR:1.222
Accuracy:77.908% A+
HSR:28.986% A*
NSX Tanto
A+
Kills:1,170
Deaths:1,125
KDR:1.040
Accuracy:34.291% A+
HSR:31.539% B*
NS-7 PDW
B+
Kills:1,163
Deaths:1,480
KDR:0.786
Accuracy:26.216% C**
HSR:20.808% B+
NS Baron G5
A++
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:58.526% A+
HSR:22.414% A++
Thanatos VE70
A++
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:56.033% A++
HSR:20.880% B**
Solstice VE3
B+
Kills:1,158
Deaths:1,369
KDR:0.846
Accuracy:25.700% B+
HSR:19.430% C+
MKV Suppressed
B++
Kills:1,151
Deaths:1,301
KDR:0.885
Accuracy:29.582% B++
HSR:20.938% C*
Phobos VX86
A++
Kills:1,149
Deaths:1,071
KDR:1.073
Accuracy:73.528% A
HSR:26.632% A++
Solstice SF
A++
Kills:608
Deaths:719
KDR:0.846
Accuracy:30.533% A
HSR:28.618% A++
Solstice Burst
A**
Kills:114
Deaths:136
KDR:0.838
Accuracy:30.523% B*
HSR:42.105% A**
Kills:24,677
Deaths (as Light Assault):25,781
Deaths (to Light Assaults):10,570
KDR:0.95718
Kill Difference:1,104
Playtime:454.261 hours
Usage:20%
Score:12.013m
Score/min:441
Accuracy (listed only):38.190%
HSR (listed only):23.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,054
Deaths:1,708
KDR:1.203
Accuracy:48.742% B*
HSR:18.501% B*
Eridani SX5
B*
Kills:1,412
Deaths:1,500
KDR:0.941
Accuracy:30.612% B*
HSR:23.088% B+
Terminus VX-9
B
Kills:1,398
Deaths:1,659
KDR:0.843
Accuracy:27.370% B
HSR:26.538% C+
Sirius SX12
B**
Kills:1,361
Deaths:1,588
KDR:0.857
Accuracy:29.248% B**
HSR:20.794% B+
Darkstar
B+
Kills:1,295
Deaths:1,557
KDR:0.832
Accuracy:27.758% C++
HSR:27.568% B+
H-V45
B+
Kills:1,223
Deaths:1,350
KDR:0.906
Accuracy:26.007% B+
HSR:24.857% B+
Deimos VA29
A*
Kills:1,173
Deaths:960
KDR:1.222
Accuracy:77.908% A+
HSR:28.986% A*
Equinox VE2
A
Kills:1,171
Deaths:1,406
KDR:0.833
Accuracy:30.657% B**
HSR:31.426% A
NS-7 PDW
B+
Kills:1,163
Deaths:1,480
KDR:0.786
Accuracy:26.216% C**
HSR:20.808% B+
Pulsar VS1
B*
Kills:1,161
Deaths:1,647
KDR:0.705
Accuracy:27.895% B*
HSR:26.960% B*
NS Baron G5
A++
Kills:1,160
Deaths:1,040
KDR:1.115
Accuracy:58.526% A+
HSR:22.414% A++
Thanatos VE70
A++
Kills:1,159
Deaths:1,069
KDR:1.084
Accuracy:56.033% A++
HSR:20.880% B**
NS-11A
A
Kills:1,159
Deaths:1,068
KDR:1.085
Accuracy:30.904% A
HSR:27.265% B++
MKV Suppressed
B++
Kills:1,151
Deaths:1,301
KDR:0.885
Accuracy:29.582% B++
HSR:20.938% C*
Phobos VX86
A++
Kills:1,149
Deaths:1,071
KDR:1.073
Accuracy:73.528% A
HSR:26.632% A++
NSX Yumi
A+
Kills:52
Deaths:61
KDR:0.852
Accuracy:33.848% A+
HSR:19.231% D
Kills:19,241
Deaths (as Combat Medic):20,465
Deaths (to Combat Medics):7,744
KDR:0.94019
Kill Difference:1,224
Playtime:309.852 hours
Usage:14%
Score:7.137m
Score/min:384
Accuracy (listed only):39.677%
HSR (listed only):24.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,412
Deaths:1,500
KDR:0.941
Accuracy:30.612% B*
HSR:23.088% B+
Sirius SX12
B**
Kills:1,361
Deaths:1,588
KDR:0.857
Accuracy:29.248% B**
HSR:20.794% B+
NS-357 Underboss
A++
Kills:1,165
Deaths:1,687
KDR:0.691
Accuracy:51.015% A++
HSR:28.755% B*
Beamer VS3
A++
Kills:1,164
Deaths:1,194
KDR:0.975
Accuracy:39.358% A++
HSR:27.749% B++
NS-7 PDW
B+
Kills:1,163
Deaths:1,480
KDR:0.786
Accuracy:26.216% C**
HSR:20.808% B+
NS-44 Commissioner
A+
Kills:1,162
Deaths:1,450
KDR:0.801
Accuracy:48.544% A+
HSR:27.883% B*
MKV Suppressed
B++
Kills:1,151
Deaths:1,301
KDR:0.885
Accuracy:29.582% B++
HSR:20.938% C*
NS-AM7 Archer
A
Kills:426
Deaths:1,121
KDR:0.380
Accuracy:61.964% B+
HSR:29.343% A
V10
B*
Kills:411
Deaths:271
KDR:1.517
Accuracy:45.962% B*
HSR:84.915% B*
Manticore SX40
A+
Kills:303
Deaths:395
KDR:0.767
Accuracy:35.968% B**
HSR:33.663% A+
Ghost
A++
Kills:288
Deaths:255
KDR:1.129
Accuracy:49.495% A++
HSR:84.028% A+
XM98
A
Kills:251
Deaths:197
KDR:1.274
Accuracy:45.193% A
HSR:85.259% A
NS-44L Blackhand
A
Kills:244
Deaths:269
KDR:0.907
Accuracy:53.330% A
HSR:45.492% C**
Parallax VX3
A++
Kills:179
Deaths:114
KDR:1.570
Accuracy:50.413% A++
HSR:92.737% A++
VA39 Spectre
B++
Kills:84
Deaths:103
KDR:0.816
Accuracy:36.298% B++
HSR:32.143% C--
Artemis VX26
M+
Kills:62
Deaths:72
KDR:0.861
Accuracy:26.394% C+
HSR:41.936% M+
Kills:10,826
Deaths (as Infiltrator):12,997
Deaths (to Infiltrators):9,309
KDR:0.83296
Kill Difference:2,171
Playtime:83.442 hours
Usage:4%
Score:1.537m
Score/min:307
Accuracy (listed only):41.224%
HSR (listed only):43.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:131
Deaths:71
KDR:1.845
Accuracy:19.232% B+
HSR:16.794% D
Cosmos VM3
B+
Kills:112
Deaths:71
KDR:1.577
Accuracy:19.817% B+
HSR:16.071% D
Quasar VM1
B++
Kills:76
Deaths:91
KDR:0.835
Accuracy:18.884% B++
HSR:19.737% C++
Comet VM2
A+
Kills:61
Deaths:140
KDR:0.436
Accuracy:55.900% A+
HSR:4.918% B
Comet VM2
N/A
Kills:50
Deaths:68
KDR:0.735
Accuracy:60.098% N/A
HSR:6% N/A
Kills:430
Deaths (as MAX Suit):220.500
Deaths (to MAX Suits):2,932
KDR:1.95011
Kill Difference:209.500
Playtime:17.730 hours
Usage:1%
Score:0.443m
Score/min:416
Accuracy (listed only):34.786%
HSR (listed only):12.704%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A
Kills:1,312
V. Kills:665 197%
Deaths:247
KDR:5.312
Accuracy:72.605% A
KPH:75.800 C++
VKPH:38.400 C+
Dual Photon Pods
C+
Kills:1,108
V. Kills:269 410%
Deaths:195
KDR:5.682
Accuracy:64.965% A+
KPH:73.500 C+
VKPH:17.900 C+
Maelstrom Turbo Laser
C**
Kills:1,010
V. Kills:757 133%
Deaths:872
KDR:1.158
Accuracy:40.630% A++
KPH:17.400 C++
VKPH:13.100 C**
Saron Laser Cannon
C**
Kills:628
V. Kills:688 91%
Deaths:894
KDR:0.702
Accuracy:42.036% A++
KPH:10.200 C
VKPH:11.200 C**
Light PPA
A
Kills:131
V. Kills:6 N/A
Deaths:38
KDR:3.447
Accuracy:50.184% A
KPH:70.800 B++
VKPH:3.200 C+
Kills:4,189 (1,769 + 0)
Deaths:2,246
KDR:1.865
VKDR:1.062
Vehicle Kills:2,385
Kill Difference:1,943
Playtime:153.718 hours
Usage:7%
Score:2.576m
Score/min:279
Piloting Accuracy:50.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:93
V. Kills:81 113%
Deaths:106
KDR:0.877
Accuracy:49.136% B
KPH:9.600 C**
VKPH:8.400 C*
C150 Dalton
U
Kills:91
V. Kills:77 117%
Deaths:25
KDR:3.640
Accuracy:46.614% B*
KPH:327,600 U
VKPH:277,200 U
Kills:184 (93 + 91)
Deaths:131
KDR:1.405
VKDR:1.206
Vehicle Kills:158
Kill Difference:53
Playtime:9.644 hours
Usage:0%
Score:0.272m
Score/min:470
Piloting Accuracy:49.136%
Gunner Accuracy:46.614%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:376
V. Kills:295 127%
Deaths:197
KDR:1.909
Accuracy:66.337% B**
KPH:26.400 C
VKPH:20.700 B+
L100 Python HEAT
B+
Kills:165
V. Kills:70 232%
Deaths:65
KDR:2.538
Accuracy:65.539% A+
KPH:35.100 B
VKPH:14.900 B+
Kills:541 (541 + 0)
Deaths:262
KDR:2.065
VKDR:1.393
Vehicle Kills:365
Kill Difference:279
Playtime:18.938 hours
Usage:1%
Score:0.445m
Score/min:392
Driving Accuracy:65.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:260
V. Kills:125 206%
Deaths:79
KDR:3.291
Accuracy:52.977% B+
KPH:16.600 D
VKPH:8 C+
Supernova FPC
C+
Kills:234
V. Kills:164 142%
Deaths:65
KDR:3.600
Accuracy:57.770% B+
KPH:21.200 C
VKPH:14.900 C+
E540 Halberd
C++
Kills:224
V. Kills:144 154%
Deaths:47
KDR:4.766
Accuracy:61.689% A++
KPH:26.800 C-
VKPH:17.300 C++
Saron HRB
C+
Kills:125
V. Kills:108 115%
Deaths:31
KDR:4.032
Accuracy:57.886% A++
KPH:18.500 D
VKPH:15.900 C+
Kills:843 (494 + 349)
Deaths:222
KDR:3.797
VKDR:2.437
Vehicle Kills:541
Kill Difference:621
Playtime:41.868 hours
Usage:2%
Score:0.810m
Score/min:322
Driving Accuracy:57.770%
Gunner Accuracy:57.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:56
V. Kills:45 122%
Deaths:13
KDR:4.308
Accuracy:70.074% A+
KPH:20.800 D*
VKPH:16.700 D
Kills:56 (0 + 56)
Deaths:13
KDR:4.308
VKDR:3.462
Vehicle Kills:45
Kill Difference:43
Playtime:2.699 hours
Usage:0%
Score:0.054m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:70.074%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:350
V. Kills:69 N/A
Deaths:61
KDR:5.738
Accuracy:52.909% A++
KPH:52.900 B
VKPH:10.400 C*
M40 Fury
A
Kills:131
V. Kills:27 468%
Deaths:31
KDR:4.226
Accuracy:48.587% A
KPH:46.900 C
VKPH:9.700 C
M20 Basilisk
C
Kills:129
V. Kills:58 219%
Deaths:61
KDR:2.115
Accuracy:55.437% A++
KPH:14.100 D
VKPH:6.400 C
M20 Basilisk
B*
Kills:112
V. Kills:86 129%
Deaths:74
KDR:1.514
Accuracy:61.376% A**
KPH:18 C
VKPH:13.900 B*
M12 Kobalt
A+
Kills:101
V. Kills:4 N/A
Deaths:11
KDR:9.182
Accuracy:26.931% A+
KPH:95 B*
VKPH:3.800 C*
Kills:823 (0 + 823)
Deaths:238
KDR:3.458
VKDR:1.025
Vehicle Kills:244
Kill Difference:585
Playtime:25.805 hours
Usage:1%
Score:0.496m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:26.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:57
V. Kills:28 197%
Deaths:21
KDR:2.714
Accuracy:51.073% A++
KPH:16.400 C--
VKPH:8 D
Kills:57 (0 + 57)
Deaths:21
KDR:2.714
VKDR:1.333
Vehicle Kills:28
Kill Difference:36
Playtime:3.483 hours
Usage:0%
Score:0.026m
Score/min:124
Piloting Accuracy:N/A%
Gunner Accuracy:51.073%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1253,1023,1001.001C+0.0327.471%B++20.019%C+29.3C+N/A113106h11.2B+40.8B+
Eclipse VE3A 3,0962,9843,2880.908C0.0630.441%B*33.11%A**24.6C--N/A79121.2h10.8B+35.5B++
Pandora VX25 2,0812,0541,7081.203C+0.2348.742%B*18.501%B*58.5B++N/A18835.1h3.6B++7.5B++
C-4 3,1211,7831,6121.106C+0.1327.422%C**N/A112.8B++84.7M**157515.8h1.8C--6.7C+
Eridani SX5 1,4471,4121,5000.941C+0.0330.612%B*23.088%B+28.7CN/A9649.2h11.1B+36.3B+
Terminus VX-9 1,4171,3981,6590.843C0.1327.37%B26.538%C+30.9CN/A9745.2h10.4B*38.1B++
Sirius SX12 1,3841,3611,5880.857C+0.1229.248%B**20.794%B+32.6C*N/A15241.7h13.7B+47B+
Hornet Missiles 1,9771,3122475.312C++4.3472.605%A2.058%B+75.8C++38.4C+68817.3h10.3C++14.1B+
Darkstar 1,3181,2951,5570.832D0.1427.758%C++27.568%B+34.3C-N/A9537.8h12.9C++46.4C*
VX6-7 1,2921,2841,3310.965C+0.0126.836%B+18.38%C-37.7C++N/A18534.1h10.2B++37.9B++
Zenith VX-5 1,2721,2601,5320.822C0.1525.106%C+19.762%C25.2CN/A12450h11.1B++44.2B+
H-V45 1,2311,2231,3500.906C0.0726.007%B+24.857%B+33C++N/A11237.1h10.2B**39.4B*
NS-11C 1,2321,2151,4640.83C+0.1426.12%B+15.967%D12DN/A45101.3h14.1C*54.1B
Deimos VA29 1,1861,1739601.222C+0.2577.908%A+28.986%A*56.4B+N/A15720.8h2B++2.6B++
Equinox VE2 1,1951,1711,4060.833C0.1430.657%B**31.426%A31.6C++N/A7937h11.1B+36.3B++
NSX Tanto 1,2011,1701,1251.04C+0.0734.291%A+31.539%B*40.5B1.1A10828.9h11B+31.9B+
Flare VE6 1,1791,1661,2280.95C-0.0226.253%B++26.415%C**44C++N/A16126.5h8.9B++34B+
NS-357 Underboss 1,1741,1651,6870.691C0.2851.015%A++28.755%B*47.9C*N/A15224.3h3.7B+7.3B*
Beamer VS3 1,1861,1641,1940.975B0.0039.358%A++27.749%B++55.4A+1B+17921h8.5B+21.6C**
NS-7 PDW 1,1721,1631,4800.786C+0.1926.216%C**20.808%B+17C--N/A7668.3h14.5C*55.4B
NS-44 Commissioner 1,1851,1621,4500.801C+0.1748.544%A+27.883%B*46.1B+N/A20925.2h3.1B*6.4B*
Pulsar VS1 1,1821,1611,6470.705C0.2727.895%B*26.96%B*25.2C+N/A8546h11.7B**41.9B*
Pulsar LSW 1,1771,1601,1940.972C-0.0024.451%C*23.104%C+47.2C++N/A24424.6h10.3B++42.3B+
NS Baron G5 1,1731,1601,0401.115C++0.1458.526%A+22.414%A++47.5B++N/A15424.4h3.5B**5.9C++
Thanatos VE70 1,1761,1591,0691.084C*0.1156.033%A++20.88%B**38.5B+N/A13630.1h3.4B**6B**
NS-11A 1,1771,1591,0681.085C+0.1130.904%A27.265%B++39.3BN/A11329.5h10.6B**34.2B**
NS-15M1 1,1701,1591,0051.153C0.1828.521%B**25.798%B+42.5C++N/A15027.3h10.2B*35.8B++
Solstice VE3 1,1871,1581,3690.846C++0.1325.7%B+19.43%C+13.9CN/A8483.1h12.9B+50B
SVA-88 1,1831,1581,2100.957C0.0227.51%B*31.088%B++41.4C+N/A12528h9.9B*36B++
Orion VS54 1,1591,1521,2960.889C0.0821.402%C++20.313%D24.7CN/A14446.6h12.3C**57.3C++
MKV Suppressed 1,1921,1511,3010.885C0.0929.582%B++20.938%C*24.9CN/A15846.3h14.2C++47.9B
Phobos VX86 1,1651,1491,0711.073C+0.1073.528%A26.632%A++50.2C*N/A20822.9h2.1B++2.8B++
Dual Photon Pods 1,3771,1081955.682C+4.7164.965%A+N/A73.4C+17.8C+43615.1h22.6C++34.8B+
Maelstrom Turbo Laser 1,7671,0108721.158C+0.1940.63%A++2.079%C17.4C++13.1C**18557.9h96.4C**237.3B+
MANA Anti-Personnel Turret 6436354071.56N/A0.5923.748%UN/A6350U80U15385100.1h18.9T*79.5T*
Saron Laser Cannon 1,3166288940.702C0.2742.036%A++3.185%B++10.2C11.2C**20961.6h156.7C+372.9B
Solstice SF 6306087190.846C+0.1330.533%A28.618%A++21.5C+N/A7628.3h11.4C++37.3B+
Ursa 5485294511.173C+0.2030.146%A29.301%B++47.7B1.7M+14211.1h9.5B++31.7B++
NS-AM7 Archer 4684261,1210.38C0.5961.964%B+29.343%A13.7A+1.4D-10331.1h9.6B*15.5B**
V10 4144112711.517D0.5445.962%B*84.915%B*39.5C*N/A14210.4h2.1B4.6B+
L100 Python AP 6713761971.909D0.9466.337%B**5.851%A++26.5C20.8B+40214.2h8D12.1C+
NS Decimator 7683518880.395D0.5868.607%B**1.709%C26.4D31.4A++60413.3h6.7D*9.7C--
M40 Fury 419350615.738C+4.7752.909%A++1.143%D53B10.5C*4516.6h14.1C++26.6B++
Force-Blade 55433456,1130.006C--0.9758.589%A*N/A0.2C--N/A11643.5h8.9T*15.1C
MANA Anti-Vehicle Turret 7133154180.754D-0.2257.235%C*2.857%D3150M*3980M**8011900.1h11.6D*20.3C
Nemesis VSH9 6393128150.383D0.5976.359%A++N/A17.4C+18.3B28417.9h9.5C-12.5C**
Betelgeuse 54-A 3173083400.906D0.0726.113%C+37.662%B*43.4D1.3B*2797.1h11.8D45.4C+
Spear Anti-Vehicle Phalanx Turret 549306565.464C4.4952.212%B++8.17%A*43.1C**34.2B**5607.1h9.6C+18.5B
Manticore SX40 3083033950.767C+0.2135.968%B**33.663%A+59.4A+1C**2205.1h7.5C*20.9B+
Ghost 2902882551.129C-0.1649.495%A++84.028%A+30.6CN/A1569.4h1.7B**3.4B**
Tank Mine 5112781292.155C1.1833.549%C+N/A126.4B+105.9A+20732.2h2.4D7.2C-
Supernova PC 385260793.291C2.3252.977%B+3.846%B**16.6D8C+17915.7h5C*9.5B+
XM98 2522511971.274C-0.3045.193%A85.259%A33.5B+N/A1207.5h2B*4.4B*
NS-44L Blackhand 2492442690.907C+0.0753.33%A45.492%C**45.2B**N/A1705.4h4.4C++8.2B+
Supernova FPC 398234653.6C2.6357.77%B+4.274%A21.3C14.9C+55011h5.6C+9.7C*
E540 Halberd 368224474.766C3.7961.689%A++5.357%A++27C-17.3C++2748.3h6.6D10.7B+
Rocklet Rifle 5192022420.835C**0.1474.54%A**N/A51.8A++81.3S8353.9h35.3C**47.4B++
Parallax VX3 1801791141.57C0.6050.413%A++92.737%A++43.7B**N/A2714.1h1.7B**3.4B**
M60-A Bulldog 196172315.548C4.5860.808%A+3.488%B**23.9C-3.3C1567.2h5.8C**9.5B*
L100 Python HEAT 235165652.538C-1.5765.539%A+4.242%A35.1B14.9B+3614.7h5.6B8.6B*
M60-A Bulldog 168145169.063C8.0964.516%A++2.759%B24.2C--3.8C+1696h7.3D11.3B+
S1 3011324470.295D0.6867.878%AN/A14.5D18.6B*4959.1h12.3F--18.1D--
Cosmos VM3 132131711.845C+0.8719.232%B+16.794%D30.5C+N/A1904.3h13.1B68B+
Light PPA 137131383.447C+2.4750.184%AN/A72.8B*3.3C+4941.8h9.4B+18.7B+
M40 Fury 158131314.226C3.2548.587%A1.527%C46.8C9.6C3442.8h13.6C++28.1B+
M20 Basilisk 187129612.115C1.1455.437%A++6.202%C*14.2D6.4C1939.1h116.9C211B+
Saron HRB 233125314.032C3.0657.886%A++1.6%C+18.4D15.9C+3436.8h19.1B+32.9B**
Solstice Burst 1161141360.838C-0.1330.523%B*42.105%A**18.7DN/A746.1h11.3B++37B++
M20 Basilisk 198112741.514D0.5461.376%A**3.571%D18.1C13.9B*3526.2h158.6D--258.5C**
Cosmos VM3 113112711.577C+0.6019.817%B+16.071%D26CN/A1794.3h15.7C79C++
M12 Kobalt 105101119.182C8.2126.931%A+11.881%D**91.8B++3.6C++3541.1h12.3A45.8B*
NSX Naginata 102961350.711D0.2623.715%C**39.583%A+40C+2.5M**1752.4h11.3B47.4B+
CAS30 Tank Buster 174931060.877C0.1049.136%B1.075%C9.7B8.4C*2489.6h50.2B102.1B+
C150 Dalton 16891253.64C2.6746.614%B*N/A910U770U12798000.1h5.8D-12.5C+
VA39 Spectre 86841030.816C0.1636.298%B++32.143%C--15C--N/A995.6h7.7D21.3C+
Aspis Anti-Aircraft Phalanx Turret 17582471.745D0.7736.835%A++1.22%D13.9B+15.8B**4225.9h199.3D*541B
Lasher X2 8181920.88C+0.0932.724%B*3.704%C+40.5B+N/A3482h18.6C**56.7B+
Quasar VM1 7976910.835C-0.1418.884%B++19.737%C++12.3D-N/A846.2h15.2C++80.4B
VX29 Polaris 6564820.78D0.1924.272%C++20.313%C24.6DN/A2572.6h12.2C++50.4C**
Artemis VX26 6462720.861C0.1126.394%C+41.936%M+29.5C+1A++1972.1h12.4C+46.9C++
Comet VM2 88611400.436D0.5455.9%A+4.918%B7.9D3.5C1737.7h25.2C+45B
M20 Wyvern 8557212.714C1.7451.073%A++7.018%B**16.3D8D1243.5h73.1C**143.1B*
E540 Halberd-H 10156134.308C3.3470.074%A+N/A20.7D*16.7D3362.7h10.2F-14.5D-
NSX Yumi 5852610.852C0.1233.848%A+19.231%D24.8C-2.9A652.1h12.7C+37.4B+
Comet VM2 7750680.735C0.2460.098%A+6%B*11.6C+6.3B++2514.3h24.6C**40.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon331,4251.3h
Anti-Vehicle MANA Turret331,5732.4h
Nano-Armor Kit1,2691,517,92581.9h
Nanite Revive Grenade01,9250.5h
Restoration Kit283630.6h
Motion Spotter1680h
Rampart Wall0540.4h
Deconstruction Tool04850.1h
Ammunition Package1206,4384.4h
Medical Kit1561,5121.6h
Anti-Infantry MANA Turret431,7212.1h
Medical Applicator800248,19515.9h
Recon Detection Device572,3813.3h
WLT-Howler Mining Laser22,6170.9h

Check the help document for the dictionary if you want to learn more about words used here.


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