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SouthFork1[] SouthFork1
TR BR 219

KDR: 3.15

Score: 137m

Last Seen: Dec 11th, 2018 3:15 AM
- OFFLINE - 68.1 hour(s)

Battle Rank 120 (219 total) - Terran Republic on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 HEAT M18 Needler Hellfire Rocket Pods P2-120 AP M60-A Bulldog M18 Rotary M14 Banshee C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $263,961 MLG Score: 211
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.949%14.514%2752110017,4960.6470992.506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%-0.408C---0.944D---0.001C+HEAD + (~5.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.027C+14.6-0.021C+62.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.714%0.958%10775101753,1226338299658.38019177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.224%-0.077C+-0.599D-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.2-0.066C+62.8-0.19C108.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.723%1.906%13256101639,8764079211239.77353189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.208C-0.47D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.328C**100.198C++15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.646%1.872%37710151,28237609280.340867138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.772%-0.509D-0.632D-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.826B++6.30.839B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.525%77.945%3711021798145160.549587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.972B*0.709B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.50.2C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.704%11.525%37210204,191847234.94805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.546%-0.306C-0.593D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B2.80.414B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
137m291.7%406 (24.4k)385 (23.1k)3.15326151,08247,9134.02498219 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022474929.357%2.634%7707:2414

69% Engineer6% Heavy Assault21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 12:55 AMAug 3rd, 2018 5:46 AMDec 10th, 2018 10:30 PM (8d) (PST)Dec 10th, 2018 11:41 PM (8d) (PST)Dec 10th, 2018 11:15 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,015639520.4250.1350.0111.7650.180211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9153,78757,12825811061123,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5931.3h/247.1d 41,767 3,979 34,184 628.1k 3,821 8,104 64,218 361.3m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C-
Kills:2,511
Deaths:2,649
KDR:0.948
Accuracy:35.077% C-
HSR:12.147% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D-
HSR:10.595% D-
AMR-66
D-
Kills:873
Deaths:1,722
KDR:0.507
Accuracy:21.886% D-
HSR:18.671% D-
NS-11C
D
Kills:870
Deaths:1,111
KDR:0.783
Accuracy:20.274% D
HSR:13.448% D--
TRAC-5 S
B+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% B+
HSR:1.010% F**
LC2 Lynx
C
Kills:233
Deaths:377
KDR:0.618
Accuracy:21.486% C
HSR:12.017% F
LC3 Jaguar
D**
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% D**
HSR:9.302% F-
T5 AMC
D
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.805% D*
HSR:16.774% D
HC1 Cougar
D**
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% D**
HSR:13.287% F
TRAC-5
D*
Kills:140
Deaths:257
KDR:0.545
Accuracy:14.953% D*
HSR:12.143% D*
Kills:7,074
Deaths (as Engineer):8,616
Deaths (to Engineers):20,125
KDR:0.82103
Kill Difference:1,542
Playtime:4,083.506 hours
Usage:69%
Score:93.426m
Score/min:381
Accuracy (listed only):23.737%
HSR (listed only):11.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:747
Deaths:1,012
KDR:0.738
Accuracy:17.234% D
HSR:11.914% F-
T32 Bull
D--
Kills:626
Deaths:1,002
KDR:0.625
Accuracy:17.871% D--
HSR:12.939% D**
T9 CARV-S
D*
Kills:582
Deaths:768
KDR:0.758
Accuracy:15.866% D*
HSR:15.808% D*
NS-15M1
C
Kills:349
Deaths:433
KDR:0.806
Accuracy:20.793% C
HSR:12.894% D*
T16 Rhino
C-
Kills:209
Deaths:260
KDR:0.804
Accuracy:18.530% C-
HSR:14.833% D*
T9 CARV
C
Kills:105
Deaths:150
KDR:0.700
Accuracy:17.447% C
HSR:13.333% D**
MSW-R
C-
Kills:79
Deaths:91
KDR:0.868
Accuracy:19.968% C-
HSR:16.456% D--
Kills:2,697
Deaths (as Heavy Assault):3,716
Deaths (to Heavy Assaults):9,569
KDR:0.72578
Kill Difference:1,019
Playtime:384.177 hours
Usage:6%
Score:4.270m
Score/min:185
Accuracy (listed only):18.244%
HSR (listed only):14.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C-
Kills:2,511
Deaths:2,649
KDR:0.948
Accuracy:35.077% C-
HSR:12.147% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D-
HSR:10.595% D-
NS-11C
D
Kills:870
Deaths:1,111
KDR:0.783
Accuracy:20.274% D
HSR:13.448% D--
NS-7 PDW
C+
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% C-
HSR:16.667% C+
PDW-16 Hailstorm
D-
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F
HSR:10.805% D-
MKV Suppressed
C
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% C
HSR:16.199% C--
TRAC-5 S
B+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% B+
HSR:1.010% F**
SMG-46 Armistice
C
Kills:266
Deaths:451
KDR:0.590
Accuracy:22.927% C--
HSR:14.662% C
LC2 Lynx
C
Kills:233
Deaths:377
KDR:0.618
Accuracy:21.486% C
HSR:12.017% F
LC3 Jaguar
D**
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% D**
HSR:9.302% F-
T5 AMC
D
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.805% D*
HSR:16.774% D
HC1 Cougar
D**
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% D**
HSR:13.287% F
TRAC-5
D*
Kills:140
Deaths:257
KDR:0.545
Accuracy:14.953% D*
HSR:12.143% D*
Kills:7,775
Deaths (as Light Assault):9,273
Deaths (to Light Assaults):6,163
KDR:0.83846
Kill Difference:1,498
Playtime:1,234.822 hours
Usage:21%
Score:35.708m
Score/min:482
Accuracy (listed only):23.106%
HSR (listed only):12.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:798
Deaths:390
KDR:2.046
Accuracy:41.525% B+
HSR:77.945% C+
NS-7 PDW
C+
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% C-
HSR:16.667% C+
PDW-16 Hailstorm
D-
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F
HSR:10.805% D-
NS-44 Commissioner
D-
Kills:434
Deaths:1,162
KDR:0.373
Accuracy:28.592% D-
HSR:14.747% D--
MKV Suppressed
C
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% C
HSR:16.199% C--
SMG-46 Armistice
C
Kills:266
Deaths:451
KDR:0.590
Accuracy:22.927% C--
HSR:14.662% C
HSR-1
C--
Kills:148
Deaths:169
KDR:0.876
Accuracy:26.362% D*
HSR:23.649% C--
TS2 Inquisitor
D-
Kills:57
Deaths:152
KDR:0.375
Accuracy:16.857% F
HSR:14.035% D-
Kills:3,011
Deaths (as Infiltrator):4,252
Deaths (to Infiltrators):4,356
KDR:0.70814
Kill Difference:1,241
Playtime:110.291 hours
Usage:2%
Score:0.979m
Score/min:148
Accuracy (listed only):24.779%
HSR (listed only):23.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:512
Deaths:464
KDR:1.103
Accuracy:37.425% C+
HSR:2.930% C+
M3 Pounder HEG
C+
Kills:481
Deaths:451
KDR:1.067
Accuracy:39.242% C+
HSR:2.911% C+
M2 Mutilator
B+
Kills:301
Deaths:169
KDR:1.781
Accuracy:16.474% B+
HSR:10.631% F-
M2 Mutilator
B+
Kills:273
Deaths:159
KDR:1.717
Accuracy:16.306% B+
HSR:12.088% D**
MRC3 Mercy
D
Kills:238
Deaths:243
KDR:0.979
Accuracy:12.751% D
HSR:17.227% D
MRC3 Mercy
D
Kills:225
Deaths:227
KDR:0.991
Accuracy:13.503% D
HSR:13.778% D*
M6 Onslaught
D*
Kills:158
Deaths:144
KDR:1.097
Accuracy:11.208% D*
HSR:13.924% D*
M6 Onslaught
D-
Kills:158
Deaths:115
KDR:1.374
Accuracy:12.553% D-
HSR:15.190% D-
NS-10 Burster
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:32.318% B+
HSR:1.739% D*
NS-10 Burster
B+
Kills:108
Deaths:140
KDR:0.771
Accuracy:31.949% B+
HSR:0.926% D**
MR1 Fracture
D
Kills:81
Deaths:192
KDR:0.422
Accuracy:23.665% D**
HSR:2.469% D
MR1 Fracture
D
Kills:75
Deaths:179
KDR:0.419
Accuracy:23.913% D**
HSR:2.667% D
Kills:2,725
Deaths (as MAX Suit):1,309.500
Deaths (to MAX Suits):3,585
KDR:2.08095
Kill Difference:1,415.500
Playtime:97.539 hours
Usage:2%
Score:2.544m
Score/min:435
Accuracy (listed only):22.609%
HSR (listed only):8.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:24,326
V. Kills:20,921 116%
Deaths:9,933
KDR:2.449
Accuracy:36.085% B++
KPH:22.600 B**
VKPH:19.500 A++
Hellfire Rocket Pods
C+
Kills:16,664
V. Kills:3,616 461%
Deaths:2,112
KDR:7.890
Accuracy:53.508% B++
KPH:58.800 C
VKPH:12.700 C+
M18 Rotary
B+
Kills:6,171
V. Kills:4,461 138%
Deaths:3,601
KDR:1.714
Accuracy:33.687% B+
KPH:13.800 C+
VKPH:10 C+
M14 Banshee
A*
Kills:5,751
V. Kills:522 N/A
Deaths:701
KDR:8.204
Accuracy:35.281% B**
KPH:86.500 A+
VKPH:7.900 A*
Hornet Missiles
B**
Kills:697
V. Kills:410 170%
Deaths:74
KDR:9.419
Accuracy:63.570% B+
KPH:99.600 B++
VKPH:58.600 B**
Coyote Missiles
C++
Kills:354
V. Kills:134 262%
Deaths:45
KDR:7.867
Accuracy:51.081% C
KPH:70.400 C++
VKPH:26.600 C++
Tomcat A2AM Pods
C--
Kills:200
V. Kills:191 104%
Deaths:39
KDR:5.128
Accuracy:71.905% D*
KPH:28.200 D
VKPH:26.900 C--
Kills:54,163 (36,248 + 0)
Deaths:16,505
KDR:3.282
VKDR:1.833
Vehicle Kills:30,255
Kill Difference:37,658
Playtime:1,890.904 hours
Usage:32%
Score:36.797m
Score/min:324
Piloting Accuracy:35.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:333
V. Kills:31 N/A
Deaths:63
KDR:5.286
Accuracy:33.950% D--
KPH:38 C--
VKPH:3.500 D--
C150 Dalton
C*
Kills:223
V. Kills:101 219%
Deaths:73
KDR:3.055
Accuracy:43.521% C*
KPH:28.700 C
VKPH:13 D-
CAS30 Tank Buster
C
Kills:210
V. Kills:252 83%
Deaths:371
KDR:0.566
Accuracy:45.353% C+
KPH:4.700 D
VKPH:5.700 C
Kills:766 (210 + 556)
Deaths:507
KDR:1.511
VKDR:0.757
Vehicle Kills:384
Kill Difference:259
Playtime:61.018 hours
Usage:1%
Score:1.032m
Score/min:282
Piloting Accuracy:45.353%
Gunner Accuracy:43.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:860
V. Kills:959 90%
Deaths:539
KDR:1.596
Accuracy:33.823% B*
KPH:6.100 D--
VKPH:6.800 D
L100 Python HESH
C+
Kills:312
V. Kills:66 466%
Deaths:89
KDR:3.506
Accuracy:55.377% B*
KPH:35 D
VKPH:7.400 C+
L100 Python HEAT
C--
Kills:222
V. Kills:100 220%
Deaths:83
KDR:2.675
Accuracy:50.645% C+
KPH:20 D
VKPH:9 C--
Kills:1,394 (1,394 + 0)
Deaths:711
KDR:1.961
VKDR:1.582
Vehicle Kills:1,125
Kill Difference:683
Playtime:160.118 hours
Usage:3%
Score:1.402m
Score/min:146
Driving Accuracy:50.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:25,107
V. Kills:8,485 296%
Deaths:2,284
KDR:10.993
Accuracy:41.478% C+
KPH:46.400 A++
VKPH:15.700 A+
P2-120 AP
A**
Kills:12,106
V. Kills:11,341 107%
Deaths:1,453
KDR:8.332
Accuracy:44.187% C+
KPH:33.900 B+
VKPH:31.700 A**
P2-120 HESH
A+
Kills:1,269
V. Kills:141 N/A
Deaths:73
KDR:17.384
Accuracy:37.869% C
KPH:80.700 A+
VKPH:9 C++
E540 Halberd
C
Kills:317
V. Kills:221 143%
Deaths:59
KDR:5.373
Accuracy:38.089% C
KPH:16.200 D--
VKPH:11.300 C
P525 Marauder
B*
Kills:232
V. Kills:7 N/A
Deaths:14
KDR:16.571
Accuracy:23.105% B+
KPH:92.100 B*
VKPH:2.800 C-
G30 Walker
A++
Kills:116
V. Kills:122 94%
Deaths:55
KDR:2.109
Accuracy:22.001% C
KPH:27.400 B**
VKPH:28.900 A++
G40-F Ranger
D
Kills:70
V. Kills:81 85%
Deaths:68
KDR:1.029
Accuracy:30.994% C++
KPH:13.900 D--
VKPH:16.100 D
Kills:39,217 (38,482 + 735)
Deaths:4,006
KDR:9.790
VKDR:5.092
Vehicle Kills:20,398
Kill Difference:35,211
Playtime:945.771 hours
Usage:16%
Score:26.650m
Score/min:470
Driving Accuracy:37.869%
Gunner Accuracy:30.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:119
V. Kills:67 175%
Deaths:17
KDR:7
Accuracy:42.137% F-
KPH:30.400 D
VKPH:17.100 D
P525 Marauder-H
B*
Kills:116
V. Kills:2 N/A
Deaths:5
KDR:23.200
Accuracy:36.217% C*
KPH:142.700 B*
VKPH:2.500 D--
G20 Vulcan-H
C
Kills:66
V. Kills:60 108%
Deaths:25
KDR:2.640
Accuracy:34.797% D**
KPH:24.600 D-
VKPH:22.400 C
Kills:301 (0 + 301)
Deaths:47
KDR:6.404
VKDR:2.745
Vehicle Kills:129
Kill Difference:254
Playtime:7.412 hours
Usage:0%
Score:0.457m
Score/min:1,028
Driving Accuracy:N/A%
Gunner Accuracy:34.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:108
V. Kills:18 N/A
Deaths:30
KDR:3.600
Accuracy:25.841% D-
KPH:26.500 C+
VKPH:4.400 C-
M40 Fury
C++
Kills:102
V. Kills:22 443%
Deaths:22
KDR:4.636
Accuracy:22.481% D**
KPH:43.400 C+
VKPH:9.400 C++
M40 Fury
C+
Kills:57
V. Kills:12 438%
Deaths:8
KDR:7.125
Accuracy:24.064% D*
KPH:51.500 C+
VKPH:10.800 C+
M60-G Bulldog
C+
Kills:52
V. Kills:6 N/A
Deaths:6
KDR:8.667
Accuracy:23.946% D*
KPH:40 C+
VKPH:4.600 D
Kills:319 (0 + 319)
Deaths:66
KDR:4.833
VKDR:0.879
Vehicle Kills:58
Kill Difference:253
Playtime:8.834 hours
Usage:0%
Score:0.174m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:23.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:75
V. Kills:29 250%
Deaths:126
KDR:0.595
Accuracy:28.447% F-
KPH:5 D--
VKPH:1.900 D--
Kills:75 (75 + 0)
Deaths:126
KDR:0.595
VKDR:0.230
Vehicle Kills:29
Kill Difference:51
Playtime:14.967 hours
Usage:0%
Score:0.050m
Score/min:55
Driving Accuracy:28.447%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 33,59225,1072,28410.993B*7.8441.478%C+1.796%D-46.4A++15.7A+351541.4h5.2B**12.6B*
M18 Needler 45,24724,3269,9332.449C**0.7036.085%B++N/A22.6B**19.5A++3431075.5h97.1B++269.1B*
Hellfire Rocket Pods 20,28016,6642,1127.89C++4.7453.508%B++1.158%C++58.8C12.8C+388283.6h17.8B+33.3B+
P2-120 AP 23,44712,1061,4538.332B5.1844.187%C+2.28%D33.9B+31.7A**633357.2h8.8C-20C
M60-A Bulldog 7,1666,5968874.955A71.8061.692%A+1.956%C135.2S11.7A*54448.8h4.2B*6.8B**
M18 Rotary 10,6326,1713,6011.714C++1.4433.687%B+N/A13.8C+10C+193446.2h91.2B+270.8B++
M14 Banshee 6,2735,7517018.204B5.0535.281%B**N/A86.5A+7.8A*44166.5h17.8B+50.4B+
C-4 6,7095,3142,7881.906B+1.2525.026%C+N/A117.8B*30.9C++89745.1h0.9B**3.5B*
M60-A Bulldog 4,3223,9857453.851B++50.7060.308%A2.233%C+130.7M**11A++52230.5h4.2B**7B**
AS16 NightHawk 2,5332,5112,6490.948C+2.2135.077%C-12.147%D14.7D-N/A52170.3h3.5B++10B+
TRS-12 Uppercut 1,6811,6801,6631.01C+2.1447.934%D-10.595%D-25.5C--N/A10365.9h1.8A3.8B+
Tank Mine 2,6291,5073504.306B**1.1525.751%DN/A134.6B++100.2A204811.2h1.4B*5.3B+
P2-120 HESH 1,4101,2697317.384B+14.2337.869%C1.024%C+80.8A+9C++44715.7h4B++10.4B+
AMR-66 8958731,7220.507C--2.6521.886%D-18.671%D-3.7D*N/A16237.9h12.9D--59D-
NS-11C 8878701,1110.783C2.3720.274%D13.448%D--6.3D--N/A25138.2h15C+73.9C+
Skyguard 1,8198605391.596C--1.5633.823%B*1.395%D6.1D--6.8D135140.1h180.4D-533.4C+
RAMS .50M 8047983902.046C1.1141.525%B+77.945%C+15.8D-N/A7550.5h2.5C6.1C++
TMG-50 7697471,0120.738C-2.4217.234%D11.914%F-13.8D-N/A7154.3h13.8C--80.4C
Hornet Missiles 1,107697749.419B+6.2763.57%B+N/A99.6B++58.6B**9457h8.9B+14B+
T32 Bull 6376261,0020.625D2.5317.871%D--12.939%D**15.9D--N/A5439.3h15.8D--88.5D-
T9 CARV-S 5865827680.758C--2.4015.866%D*15.808%D*10.2D*N/A4557h19.6F--123.5D**
NS-7 PDW 5625526110.903C+2.2522.077%C-16.667%C+7.2D--N/A3077.2h15.3C+69.5C+
M3 Pounder HEG 7375124641.103C2.0537.425%C+2.93%C+17.4C+7.7M20529.4h19C50.8C+
M3 Pounder HEG 6904814511.067C2.0939.242%C+2.911%C+16.9C7.3A*18728.5h20.8C53.1C+
Chainblade 46146118,7830.025C++3.1329.787%C++N/A0.3C-N/A11409.8h2.2B+7.3C+
PDW-16 Hailstorm 4444359750.446D2.7115.373%F10.805%D-5.4D*N/A3180.1h17C110.7D-
NS-44 Commissioner 4394341,1620.373C--2.7828.592%D-14.747%D--15.7DN/A7427.6h4.2C+14.8C
T2 Striker 9494306380.674B2.4855.65%B+N/A10.1C12.2C++47842.7h29.5B*53.1B*
Coyote Missiles 488354457.867A+4.7151.081%CN/A70.8C++26.8C++9855h21.4A41.8B**
NS-15M1 3523494330.806C-2.3520.793%C12.894%D*23.4DN/A9514.9h15.5D74.6C
L105 Zephyr 364333635.286C-2.1333.95%D--N/A37.8C--3.5D--3898.8h4.8B*14.3C*
MKV Suppressed 3273213420.939C+2.2124.52%C16.199%C--6.9D*N/A2646.2h15.3C+62.5C+
E540 Halberd 538317595.373C+2.2238.089%C2.839%C16.2D--11.3C76219.6h6.9D18.1C-
L100 Python HESH 378312893.506D0.3555.377%B*1.282%C35.1D7.4C+2598.9h4.1D7.4C++
M2 Mutilator 3063011691.781C++1.3716.474%B+10.631%F-30.7B+N/A1299.8h16.7B101.5B+
TRAC-5 S 3132971721.727B**1.4325.114%B+1.01%F**27.5B+1.5A*16310.8h4.1A++16.2A
M2 Mutilator 2772731591.717C++1.4416.306%B+12.088%D**29C**N/A1389.4h17C++104B+
SMG-46 Armistice 2682664510.59C-2.5622.927%C--14.662%C5.4D*N/A2949h13.7B59.9C++
MRC3 Mercy 2462382430.979C-2.1712.751%D17.227%D22.2CN/A10610.7h19.8C+155.2C
LC2 Lynx 2422333770.618C2.5421.486%C12.017%F4.2D*N/A2855.6h18.6D86.4C
P525 Marauder 2392321416.571C+13.4223.105%B+1.293%D92.8B*2.8C-4102.5h6.5C+28.3B+
Claymore 225225713.169C--0.0250.085%A++N/A125CN/A5521.8h1.3D2.6B*
MRC3 Mercy 2282252270.991C-2.1613.503%D13.778%D*21.8C-N/A9110.3h19.9C+147.2C+
C150 Dalton 324223733.055C--0.1043.521%C*N/A28.6C12.9D-8527.8h5.9D13.6C+
L100 Python HEAT 322222832.675C0.4850.645%C+1.802%D20D9C--19911.1h5.3B+10.5B+
CAS30 Tank Buster 4622103710.566C-2.5945.353%C+N/A4.7D5.7C16144.5h68.6C+151.2C+
T16 Rhino 2172092600.804C2.3518.53%C-14.833%D*19.2DN/A10510.9h17D-91.8C
Spear Anti-Vehicle Phalanx Turret 327206583.552D0.4042.23%C+1.942%D*41.2C*24.2C**9465h8.5C++20C*
Tomcat A2AM Pods 391200395.128C+1.9771.905%D*N/A28.2D26.9C--9627.1h8.5C+11.8C--
MANA Anti-Vehicle Turret 3751871521.23C+1.9249.973%C3.743%C+30.2C+30.3C*11766.2h10C++19.9C++
LC3 Jaguar 1741722710.635C2.5216.951%D**9.302%F-4.5D*N/A3538.6h13.5C+79.5C--
A30 Walker 359168921.826C1.3320.411%D*N/A11.2C++12.7B+23615h198.5C++972.7D
M6 Onslaught 1601581441.097D2.0611.208%D*13.924%D*20.3DN/A717.8h20C178.8D
M6 Onslaught 1601581151.374C1.7812.553%D-15.19%D-23.9C--N/A866.6h18.1C*144.3C+
T5 AMC 1581552370.654C2.5016.805%D*16.774%D3.7D*N/A3342.4h15C+89.3C--
HSR-1 1481481690.876D2.2826.362%D*23.649%C--15.7D--N/A639.4h7.6D**29D**
HC1 Cougar 1451431570.911C+2.2416.891%D**13.287%F6.4D--N/A3822.5h12.8C+75.8C--
TRAC-5 1411402570.545C2.6114.953%D*12.143%D*3.3D--N/A6642h15.7C++105.2C-
E540 Halberd-H 186119177C+3.8542.137%F-4.202%B**30.5D17.2D7533.9h5.3B+12.7C
P525 Marauder-H 118116523.2B++20.0536.217%C*N/A145B**2.5D--13080.8h5B*13.9B++
G30 Walker 238116552.109C1.0422.001%CN/A27.6B**29A++7384.2h140.2B*637.3B+
NS-10 Burster 2171151360.846C2.3132.318%B+1.739%D*5.5C**4.8B*21821.1h156.1C**483.1B+
NS-10 Burster 1941081400.771C2.3831.949%B+N/A5C+4B+21921.5h164.7C+515.6B
M60-G Bulldog 126108303.6C0.4525.841%D-N/A26.3C4.4C-2014.1h7.3C++28.1C
T9 CARV 1071051500.7C2.4517.447%C13.333%D**19.8CN/A5055.3h17.4D99.5C
NS Decimator 1971042740.38D2.7759.61%C+2.885%B+14.1D*12.6C4877.4h7.6F12.8D**
M40 Fury 124102224.636C1.4822.481%D**N/A44.3C+9.6C++4472.3h13.8C++61.5D
Aspis Anti-Aircraft Phalanx Turret 19193253.72C++0.5733.193%AN/A17.2A18.1A+8555.4h133.2B+401.2B*
MR1 Fracture 133811920.422D2.7323.665%D**2.469%D5.4D3.4D-14415.1h43.3B+183.1C+
MSW-R 8179910.868C2.2919.968%C-16.456%D--19.8DN/A3074h14.2D71.3C
M40 Fury-F 104751260.595C-2.5628.447%F-N/A5D--1.9D--5515h12.2C+42.9D*
MR1 Fracture 122751790.419C--2.7323.913%D**2.667%D5.1D3.2D-13814.7h46.9B+196.2C
G40-F Ranger 15170681.029D*2.1230.994%C++N/A14D--16.2D3365h156.7D**505.5D-
ML-7 110681270.535C2.6250.048%D4.412%B*11.9D--7.4D9135.7h7.6C15.2C--
G20 Vulcan-H 12666252.64C0.5134.797%D**N/A24.4D-22.2C13412.7h114C327.7D--
M40 Fury 695787.125C+3.9724.064%D*3.509%A++51.8C+10.9C+5901.1h13.3C++55.3D
TS2 Inquisitor 63571520.375D2.7816.857%F14.035%D-10D--1.1B**575.7h17.1F101.5F--
M60-G Bulldog 585268.667B++5.5123.946%D*N/A40C+4.6D2881.3h6.4B+26.9C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit671,4632h
Nano-Armor Kit1,0932,396,000394.1h
Anti-Vehicle MANA Turret808566.2h
Spawn Beacon64160.9h
Pelter Rocket Pod0860h
Nanite Revive Grenade02340.1h
Medical Applicator5310,8071.2h
Spitfire Auto-Turret71340.4h
Ammunition Package31,1470.5h
Shield Recharging Field1680h
Recon Detection Device802,9005.6h
M12 Kobalt1570h

Check the help document for the dictionary if you want to learn more about words used here.


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