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SouthFork1[] SouthFork1
TR BR 225

KDR: 3.21

Score: 147.4m

Last Seen: Apr 22nd, 2020 4:25 AM
- OFFLINE - 2543.5 hour(s)

Battle Rank 120 (225 total) - Terran Republic on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler P2-120 HEAT Hellfire Rocket Pods P2-120 AP M14 Banshee M60-A Bulldog M18 Rotary C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.872%14.882%2812213278,1640.6756042.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.945%-0.462D-0.936D---0.04C+HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.9-0.052C+14.7-0.031C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.904%0.868%11825134465,4137147352809.15251185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-0.034C+-0.647D-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.9-0.034C+62-0.165C105.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.721%1.905%11916134339,9004541211368.78468189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.225C-0.385C-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.325C*100.194C++15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.616%1.863%33713421,28841679400.309095137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.766%-0.518D-0.642D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.829B++6.30.843B*14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.908%78.002%3311348841158770.529597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.046B**0.705B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.50.206C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.677%11.52%33213474,210884244.76244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.55%-0.338C--0.642D-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B2.90.412B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
147.4m277.9%405 (24.3k)384 (23k)3.21486168,01852,2634.08662225 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349547430.091%2.504%7507:2115

71% Engineer6% Heavy Assault19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 12:55 AMFeb 13th, 2020 5:33 AMApr 22nd, 2020 9:31 AM (108d) (PST)Apr 22nd, 2020 1:39 AM (108d) (PST)Apr 22nd, 2020 12:25 AM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,035609750.4380.1360.0111.7280.184212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,0943,59358,50126811041123,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6399.8h/266.7d 45,561 4,207 38,175 663.3k 3,919 8,569 70,665 397.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:2,530
Deaths:2,677
KDR:0.945
Accuracy:35.066% D--
HSR:12.134% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D*
HSR:10.595% D-
AMR-66
D-
Kills:1,351
Deaths:2,289
KDR:0.590
Accuracy:21.840% D*
HSR:19.245% D-
NS-11C
D*
Kills:892
Deaths:1,145
KDR:0.779
Accuracy:19.704% D**
HSR:13.341% D*
TRAC-5 S
C+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% C+
HSR:1.010% F--
LC2 Lynx
D--
Kills:249
Deaths:411
KDR:0.606
Accuracy:21.249% D--
HSR:12.048% F
LC3 Jaguar
F-
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% F-
HSR:9.302% F-
T5 AMC
D-
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.780% F-
HSR:16.774% D-
TRAC-5
D*
Kills:155
Deaths:316
KDR:0.491
Accuracy:14.840% F-
HSR:12.903% D*
HC1 Cougar
F-
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% F-
HSR:13.287% F-
Kills:7,624
Deaths (as Engineer):9,338
Deaths (to Engineers):22,313
KDR:0.81645
Kill Difference:1,714
Playtime:4,541.628 hours
Usage:71%
Score:103.677m
Score/min:380
Accuracy (listed only):23.637%
HSR (listed only):12.064%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:750
Deaths:1,016
KDR:0.738
Accuracy:17.233% D*
HSR:11.867% F-
T32 Bull
F
Kills:626
Deaths:1,002
KDR:0.625
Accuracy:17.869% F
HSR:12.939% F-
T9 CARV-S
D**
Kills:583
Deaths:773
KDR:0.754
Accuracy:15.927% F
HSR:15.781% D**
NS-15M1
D--
Kills:396
Deaths:483
KDR:0.820
Accuracy:20.589% D--
HSR:12.879% D**
T16 Rhino
D--
Kills:209
Deaths:262
KDR:0.798
Accuracy:18.437% D--
HSR:14.833% D**
T9 CARV
D--
Kills:107
Deaths:154
KDR:0.695
Accuracy:17.285% D--
HSR:14.019% F
MSW-R
D*
Kills:79
Deaths:91
KDR:0.868
Accuracy:19.968% D*
HSR:16.456% D**
Kills:2,750
Deaths (as Heavy Assault):3,781
Deaths (to Heavy Assaults):10,107
KDR:0.72732
Kill Difference:1,031
Playtime:389.900 hours
Usage:6%
Score:4.325m
Score/min:185
Accuracy (listed only):18.187%
HSR (listed only):14.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:2,530
Deaths:2,677
KDR:0.945
Accuracy:35.066% D--
HSR:12.134% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D*
HSR:10.595% D-
NS-11C
D*
Kills:892
Deaths:1,145
KDR:0.779
Accuracy:19.704% D**
HSR:13.341% D*
NS-7 PDW
C--
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% D*
HSR:16.667% C--
PDW-16 Hailstorm
D--
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F--
HSR:10.805% D--
MKV Suppressed
D
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% D-
HSR:16.199% D
TRAC-5 S
C+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% C+
HSR:1.010% F--
SMG-46 Armistice
D
Kills:270
Deaths:454
KDR:0.595
Accuracy:22.960% D*
HSR:14.815% D
LC2 Lynx
D--
Kills:249
Deaths:411
KDR:0.606
Accuracy:21.249% D--
HSR:12.048% F
LC3 Jaguar
F-
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% F-
HSR:9.302% F-
T5 AMC
D-
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.780% F-
HSR:16.774% D-
TRAC-5
D*
Kills:155
Deaths:316
KDR:0.491
Accuracy:14.840% F-
HSR:12.903% D*
HC1 Cougar
F-
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% F-
HSR:13.287% F-
Kills:7,851
Deaths (as Light Assault):9,431
Deaths (to Light Assaults):6,551
KDR:0.83247
Kill Difference:1,580
Playtime:1,235.575 hours
Usage:19%
Score:35.715m
Score/min:482
Accuracy (listed only):23.035%
HSR (listed only):12.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:841
Deaths:401
KDR:2.097
Accuracy:41.908% C+
HSR:78.002% C
NS-7 PDW
C--
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% D*
HSR:16.667% C--
NS-44 Commissioner
D*
Kills:440
Deaths:1,196
KDR:0.368
Accuracy:28.167% D**
HSR:14.545% D*
PDW-16 Hailstorm
D--
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F--
HSR:10.805% D--
MKV Suppressed
D
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% D-
HSR:16.199% D
SMG-46 Armistice
D
Kills:270
Deaths:454
KDR:0.595
Accuracy:22.960% D*
HSR:14.815% D
HSR-1
D
Kills:148
Deaths:169
KDR:0.876
Accuracy:26.313% F-
HSR:23.649% D
T4 AMP
C
Kills:74
Deaths:177
KDR:0.418
Accuracy:12.389% F**
HSR:20.270% C
TS2 Inquisitor
D*
Kills:57
Deaths:152
KDR:0.375
Accuracy:16.857% F--
HSR:14.035% D*
Kills:3,138
Deaths (as Infiltrator):4,477
Deaths (to Infiltrators):4,729
KDR:0.70092
Kill Difference:1,339
Playtime:112.939 hours
Usage:2%
Score:1.002m
Score/min:148
Accuracy (listed only):23.396%
HSR (listed only):23.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:512
Deaths:465
KDR:1.101
Accuracy:37.432% D
HSR:2.930% C+
M3 Pounder HEG
C+
Kills:481
Deaths:452
KDR:1.064
Accuracy:39.245% D
HSR:2.911% C+
M2 Mutilator
C+
Kills:301
Deaths:169
KDR:1.781
Accuracy:16.474% C+
HSR:10.631% F-
M2 Mutilator
C+
Kills:273
Deaths:159
KDR:1.717
Accuracy:16.306% C+
HSR:12.088% F
MRC3 Mercy
D--
Kills:238
Deaths:243
KDR:0.979
Accuracy:12.751% D**
HSR:17.227% D--
MRC3 Mercy
D*
Kills:225
Deaths:227
KDR:0.991
Accuracy:13.503% D*
HSR:13.778% F
M6 Onslaught
D*
Kills:158
Deaths:115
KDR:1.374
Accuracy:12.553% D**
HSR:15.190% D*
M6 Onslaught
F
Kills:158
Deaths:144
KDR:1.097
Accuracy:11.208% F
HSR:13.924% F
NS-10 Burster
C++
Kills:115
Deaths:136
KDR:0.846
Accuracy:32.318% C++
HSR:1.739% D*
NS-10 Burster
C++
Kills:108
Deaths:140
KDR:0.771
Accuracy:31.949% C++
HSR:0.926% D**
MR1 Fracture
D
Kills:81
Deaths:192
KDR:0.422
Accuracy:23.665% F-
HSR:2.469% D
MR1 Fracture
C-
Kills:75
Deaths:179
KDR:0.419
Accuracy:23.913% F
HSR:2.667% C-
Kills:2,725
Deaths (as MAX Suit):1,310.500
Deaths (to MAX Suits):3,731
KDR:2.07936
Kill Difference:1,414.500
Playtime:97.570 hours
Usage:2%
Score:2.544m
Score/min:435
Accuracy (listed only):22.610%
HSR (listed only):8.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:33,236
V. Kills:25,657 130%
Deaths:11,159
KDR:2.978
Accuracy:36.401% B+
KPH:25.500 B+
VKPH:19.700 B*
Hellfire Rocket Pods
C-
Kills:17,719
V. Kills:3,834 462%
Deaths:2,112
KDR:8.390
Accuracy:53.659% C++
KPH:60.200 D
VKPH:13 C-
M14 Banshee
A
Kills:7,747
V. Kills:705 N/A
Deaths:837
KDR:9.256
Accuracy:34.793% B+
KPH:83.600 B
VKPH:7.600 A
M18 Rotary
C-
Kills:6,501
V. Kills:4,639 140%
Deaths:3,636
KDR:1.788
Accuracy:33.876% C+
KPH:14.300 C-
VKPH:10.200 C-
Hornet Missiles
C*
Kills:880
V. Kills:525 167%
Deaths:89
KDR:9.888
Accuracy:60.907% C
KPH:96.100 C*
VKPH:57.300 C*
Coyote Missiles
C**
Kills:362
V. Kills:138 260%
Deaths:46
KDR:7.870
Accuracy:51.562% D
KPH:70.700 C**
VKPH:26.900 C+
M202 Wyrm
C+
Kills:326
V. Kills:202 161%
Deaths:41
KDR:7.951
Accuracy:52.030% C-
KPH:82.400 C-
VKPH:51 C+
Tomcat A2AM Pods
D
Kills:200
V. Kills:191 104%
Deaths:39
KDR:5.128
Accuracy:71.905% D--
KPH:28.200 D-
VKPH:26.900 D
M18 Locust
B
Kills:125
V. Kills:73 169%
Deaths:18
KDR:6.944
Accuracy:36.677% B
KPH:26.200 C+
VKPH:15.300 C
Kills:67,096 (47,609 + 0)
Deaths:17,977
KDR:3.732
VKDR:2.001
Vehicle Kills:35,964
Kill Difference:49,119
Playtime:2,173.574 hours
Usage:34%
Score:42.044m
Score/min:322
Piloting Accuracy:36.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:333
V. Kills:31 N/A
Deaths:63
KDR:5.286
Accuracy:33.671% D**
KPH:37.800 D
VKPH:3.500 D*
C150 Dalton
C*
Kills:234
V. Kills:106 219%
Deaths:74
KDR:3.162
Accuracy:42.798% C*
KPH:29.100 D
VKPH:13.200 D--
CAS30 Tank Buster
C--
Kills:210
V. Kills:252 83%
Deaths:371
KDR:0.566
Accuracy:45.324% C--
KPH:4.700 D-
VKPH:5.700 C--
Kills:777 (210 + 567)
Deaths:508
KDR:1.530
VKDR:0.766
Vehicle Kills:389
Kill Difference:269
Playtime:61.401 hours
Usage:1%
Score:1.061m
Score/min:288
Piloting Accuracy:45.324%
Gunner Accuracy:42.798%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:862
V. Kills:960 90%
Deaths:539
KDR:1.599
Accuracy:33.821% B
KPH:6.100 D*
VKPH:6.800 D-
L100 Python HESH
C--
Kills:312
V. Kills:66 466%
Deaths:89
KDR:3.506
Accuracy:55.377% B
KPH:35 D*
VKPH:7.400 C--
L100 Python HEAT
D--
Kills:222
V. Kills:100 220%
Deaths:83
KDR:2.675
Accuracy:50.645% C
KPH:20 D*
VKPH:9 D--
Kills:1,396 (1,396 + 0)
Deaths:711
KDR:1.963
VKDR:1.584
Vehicle Kills:1,126
Kill Difference:685
Playtime:160.308 hours
Usage:3%
Score:1.426m
Score/min:148
Driving Accuracy:50.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:25,118
V. Kills:8,489 296%
Deaths:2,284
KDR:10.997
Accuracy:41.476% C
KPH:46.400 B*
VKPH:15.700 B++
P2-120 AP
A+
Kills:12,117
V. Kills:11,347 107%
Deaths:1,455
KDR:8.328
Accuracy:44.193% C-
KPH:33.900 C
VKPH:31.700 A+
P2-120 HESH
B+
Kills:1,269
V. Kills:141 N/A
Deaths:73
KDR:17.384
Accuracy:37.869% D-
KPH:80.700 B+
VKPH:9 C
E540 Halberd
D-
Kills:323
V. Kills:222 145%
Deaths:59
KDR:5.475
Accuracy:38.012% D--
KPH:16.300 D*
VKPH:11.200 D-
P525 Marauder
C*
Kills:232
V. Kills:7 N/A
Deaths:14
KDR:16.571
Accuracy:23.117% C+
KPH:91.700 C*
VKPH:2.800 D
G30 Walker
B*
Kills:116
V. Kills:122 94%
Deaths:55
KDR:2.109
Accuracy:21.954% D-
KPH:27.100 C++
VKPH:28.500 B*
G40-F Ranger
D--
Kills:73
V. Kills:83 87%
Deaths:68
KDR:1.074
Accuracy:30.577% C
KPH:14 D*
VKPH:16 D--
G30 Vulcan
N/A
Kills:50
V. Kills:43 114%
Deaths:26
KDR:1.923
Accuracy:27.642% N/A
KPH:15.700 N/A
VKPH:13.500 N/A
Kills:39,298 (38,504 + 794)
Deaths:4,034
KDR:9.742
VKDR:5.070
Vehicle Kills:20,454
Kill Difference:35,264
Playtime:949.967 hours
Usage:15%
Score:26.826m
Score/min:471
Driving Accuracy:37.869%
Gunner Accuracy:27.642%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:119
V. Kills:67 175%
Deaths:17
KDR:7
Accuracy:42.199% F--
KPH:30 D--
VKPH:16.900 D-
P525 Marauder-H
B+
Kills:116
V. Kills:2 N/A
Deaths:5
KDR:23.200
Accuracy:36.217% C
KPH:142.700 B+
VKPH:2.500 D*
G20 Vulcan-H
D
Kills:69
V. Kills:61 111%
Deaths:25
KDR:2.760
Accuracy:34.662% F--
KPH:25.100 D*
VKPH:22.200 D
Kills:304 (0 + 304)
Deaths:47
KDR:6.468
VKDR:2.766
Vehicle Kills:130
Kill Difference:257
Playtime:7.527 hours
Usage:0%
Score:0.474m
Score/min:1,051
Driving Accuracy:N/A%
Gunner Accuracy:34.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:108
V. Kills:18 N/A
Deaths:30
KDR:3.600
Accuracy:25.841% D**
KPH:26.500 D
VKPH:4.400 D
M40 Fury
C+
Kills:102
V. Kills:22 443%
Deaths:22
KDR:4.636
Accuracy:22.479% F-
KPH:43.200 C-
VKPH:9.300 C+
M40 Fury
C
Kills:57
V. Kills:12 438%
Deaths:8
KDR:7.125
Accuracy:24.064% F-
KPH:51.500 C
VKPH:10.800 C
M60-G Bulldog
D
Kills:52
V. Kills:6 N/A
Deaths:6
KDR:8.667
Accuracy:23.946% F-
KPH:40 D
VKPH:4.600 D-
Kills:319 (0 + 319)
Deaths:66
KDR:4.833
VKDR:0.879
Vehicle Kills:58
Kill Difference:253
Playtime:8.847 hours
Usage:0%
Score:0.175m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:23.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:75
V. Kills:29 250%
Deaths:127
KDR:0.591
Accuracy:28.333% F--
KPH:5 D*
VKPH:1.900 D
Kills:75 (75 + 0)
Deaths:127
KDR:0.591
VKDR:0.228
Vehicle Kills:29
Kill Difference:52
Playtime:15.075 hours
Usage:0%
Score:0.051m
Score/min:56
Driving Accuracy:28.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 58,89333,23611,1592.978C0.2436.401%B+N/A25.5B+19.7B*3331301.7h90.1B247.4B+
P2-120 HEAT 33,60725,1182,28410.997B+7.7841.476%C1.796%D46.4B*15.7B++351541.6h5.2B+12.6B+
Hellfire Rocket Pods 21,55317,7192,1128.39C5.1853.659%C++1.106%B+60.2D13C-391294.4h18C+33.5C++
P2-120 AP 23,46412,1171,4558.328C5.1144.193%C-2.278%C+33.9C31.7A+634357.7h8.8D*20D--
M14 Banshee 8,4527,7478379.256C+6.0434.793%B+N/A83.6B7.6A39292.7h18.4C*52.9B
M60-A Bulldog 7,1766,6038875.034B71.8261.696%B**1.954%C135M11.7A+54348.9h4.2B**6.8B**
M18 Rotary 11,1406,5013,6361.788C1.4333.876%C+N/A14.3C-10.2C-197454.7h89.8C**265B
C-4 6,7395,3382,7941.911C+1.3025.067%C-N/A118.1C++31C+90045.2h0.9B**3.5B+
M60-A Bulldog 4,3223,9857453.851C+50.6460.302%B*2.233%C+130.2A*11A+52230.6h4.2B*7B*
AS16 NightHawk 2,5532,5302,6770.945C-2.2735.066%D--12.134%D14.7D--N/A52172.1h3.5B+10C++
Tank Mine 3,0701,8174134.4B+1.1924.058%D--N/A130.7C++90.1B++180413.9h1.3B**5.4C+
TRS-12 Uppercut 1,6811,6801,6631.01C2.2047.934%D*10.595%D-25.5D-N/A10365.9h1.8B**3.8C++
AMR-66 1,4151,3512,2890.59D2.6221.84%D*19.245%D-4.4D--N/A18305.5h13.5F-61.8F-
P2-120 HESH 1,4101,2697317.384C+14.1737.869%D-1.024%B+80.8B+9C44915.7h4B10.4C+
NS-11C 9118921,1450.779C--2.4419.704%D**13.341%D*6.2D--N/A24145h15.1D76.9D--
Hornet Missiles 1,405880899.888C+6.6760.907%CN/A95.7C*57.1C*9099.2h9C**14.8C*
Skyguard 1,8228625391.599D-1.6233.821%B1.392%D6.1D*6.8D-137140.3h180.2D-532.8D
RAMS .50M 8488414012.097D1.1241.908%C+78.002%C16.2D*N/A7652h2.5D-6C
TMG-50 7727501,0160.738D2.4817.233%D*11.867%F-13.8D*N/A7254.5h13.8D80.3D*
T32 Bull 6376261,0020.625D2.5917.869%F12.939%F-15.9D*N/A5439.4h15.8F-88.5F-
T9 CARV-S 5885837730.754D2.4615.927%F15.781%D**10.2D**N/A4557.1h19.7F**123.6F*
NS-7 PDW 5625526110.903C2.3122.077%D*16.667%C--7.2D*N/A3077.2h15.3D69.5D
M3 Pounder HEG 7375124651.101C-2.1137.432%D2.93%C+17.4C--7.7A*20629.4h19C-50.8C-
M3 Pounder HEG 6904814521.064C--2.1539.245%D2.911%C+16.8D7.3A++18728.6h20.8D53.1D
Chainblade 46146118,7950.025C+3.1929.769%C+N/A0.3DN/A11413.1h2.2C**7.3B
NS-44 Commissioner 4454401,1960.368D2.8528.167%D**14.545%D*15.3D--N/A7328.7h4.2D15.1D--
T2 Striker 9624396550.67C2.5455.276%C**N/A10C11.9C+47344h30.4B+55.1B+
PDW-16 Hailstorm 4444359750.446D2.7715.373%F--10.805%D--5.4D*N/A3180.1h17D-110.7F-
NS-15M1 4033964830.82D2.3920.589%D--12.879%D**23.3D--N/A9017h15.5F-75.2D*
MANA Anti-Vehicle Turret 7063861822.121C+1.0954.295%C1.813%D-41.1C+34C++9669.4h8C*14.7C**
Coyote Missiles 500362467.87B+4.6651.562%DN/A71C**27.1C+10135.1h21.5B**41.7B*
L105 Zephyr 364333635.286D2.0733.671%D**N/A37.8D3.5D*3908.8h4.9B+14.5C+
M202 Wyrm 528326417.951D--4.7452.03%C-N/A81.5C-50.5C6614h58.4D112.3D
E540 Halberd 545323595.475C--2.2638.012%D--2.786%C+16.3D*11.2D-75719.8h6.9D*18.1D*
MKV Suppressed 3273213420.939D2.2824.52%D-16.199%D6.9D*N/A2646.2h15.3D62.5D
L100 Python HESH 378312893.506D--0.2955.377%B1.282%C+35.1D*7.4C--2628.9h4.1D--7.4C-
M2 Mutilator 3063011691.781C+1.4316.474%C+10.631%F-30.7CN/A1309.8h16.7C+101.5C++
TRAC-5 S 3132971721.727B+1.4925.114%C+1.01%F--27.5C+1.5A16410.8h4.1A*16.2B**
Spear Anti-Vehicle Phalanx Turret 431278644.344D1.1344.432%C-1.439%D*43.4C23.9C8196.4h8.6C+19.4C+
M2 Mutilator 2772731591.717C1.5016.306%C+12.088%F29CN/A1389.4h17C104C++
SMG-46 Armistice 2722704540.595D-2.6222.96%D*14.815%D5.5D*N/A3049.2h13.7C+59.6C
LC2 Lynx 2602494110.606D2.6121.249%D--12.048%F4.4D*N/A2957h18.4D**86.8D--
MRC3 Mercy 2462382430.979D2.2412.751%D**17.227%D--22.2D-N/A10610.7h19.8D155.2D-
C150 Dalton 340234743.162D--0.0542.798%C*N/A29.3D13.3D--8668h5.7D--13.4D-
P525 Marauder 2392321416.571C13.3623.117%C+1.293%D92.8C**2.8D4092.5h6.6C+28.4C++
Claymore 226226713.183D0.0350%A++N/A125.6C-N/A5511.8h1.3D-2.6B*
MRC3 Mercy 2282252270.991D2.2213.503%D*13.778%F21.8D--N/A9110.3h19.9C--147.2D-
L100 Python HEAT 322222832.675D-0.5450.645%C1.802%C20D*9D--20411.1h5.3C+10.5C+
CAS30 Tank Buster 4622103710.566D2.6545.324%C--N/A4.7D-5.7C--16344.6h68.7C151.5C
T16 Rhino 2172092620.798C--2.4218.437%D--14.833%D**19D--N/A10511h17F92.3D*
Tomcat A2AM Pods 391200395.128C-1.9171.905%D--N/A28.2D-26.9D9897.1h8.5C+11.8C
LC3 Jaguar 1741722710.635D2.5816.951%F-9.302%F-4.5D*N/A3538.6h13.5C+79.5D--
A30 Walker 362170921.848C1.3720.363%F-N/A11.3C12.7C++23715.1h196.4D964.7F
M6 Onslaught 1601581151.374D1.8412.553%D**15.19%D*23.9D--N/A866.6h18.1C+144.3D
M6 Onslaught 1601581441.097D2.1211.208%F13.924%F20.3D*N/A717.8h20D178.8D**
T5 AMC 1581552370.654D2.5616.78%F-16.774%D-3.7D*N/A3342.4h15D89.4D**
TRAC-5 1571553160.491D2.7214.84%F-12.903%D*2.9D-N/A5453.5h16.4C--110.4D--
HSR-1 1481481690.876D2.3426.313%F-23.649%D15.7D*N/A639.4h7.6F-29.1F--
HC1 Cougar 1451431570.911C-2.3016.891%F-13.287%F-6.4D*N/A3922.5h12.8D75.8D*
M18 Locust 198125186.944B*3.7336.677%B1.6%C**26C+15.2C7944.8h130.1C+354.6C+
Aspis Anti-Aircraft Phalanx Turret 236120274.444C+1.2335.657%B*N/A17.9B+17.3B+7576.7h139.3C**390.8B+
E540 Halberd-H 186119177D3.7942.199%F--4.202%A*29.8D--16.8D-7534h5.4C++12.8D
P525 Marauder-H 118116523.2C**19.9936.217%CN/A145B+2.5D*13130.8h5B*13.9B+
G30 Walker 238116552.109D1.1121.954%D-N/A27C++28.4B*7344.3h140.8B+641.3C++
NS-10 Burster 2171151360.846C--2.3732.318%C++1.739%D*5.5C+4.8B+22121.1h156.1C++483.1C**
NS-10 Burster 1941081400.771C-2.4431.949%C++N/A5C-4C+22321.5h164.7C515.6C+
M60-G Bulldog 126108303.6C-0.3925.841%D**N/A26.3D4.4D2054.1h7.3C28.1D-
T9 CARV 1091071540.695D2.5217.285%D--14.019%F19.8D-N/A5105.4h17.2D**99.8D-
NS Decimator 1981052780.378D-2.8459.071%C-2.857%B*14F12.4D5017.5h7.6F-12.9F-
M40 Fury 124102224.636C-1.4222.479%F-N/A42.5C-9.2C4472.4h13.9C+61.6D*
MR1 Fracture 133811920.422D--2.7923.665%F-2.469%D5.4D*3.4D*14415.1h43.3C++183.1D
MSW-R 8179910.868D2.3519.968%D*16.456%D**19.8D*N/A3174h14.2D**71.3D--
M40 Fury-F 104751270.591D2.6228.333%F--N/A5D*1.9D5615.1h12.2C+43.2F-
MR1 Fracture 122751790.419D--2.8023.913%F2.667%C-5.1D*3.2D*13814.7h46.9C++196.2D
T4 AMP 77741770.418D2.8012.389%F**20.27%C9.3D*N/A368h23.6T190.9T*
G40-F Ranger 15673681.074D--2.1430.577%CN/A14D*16D--3375.2h154.5F--505.2F
G20 Vulcan-H 13069252.76C--0.4534.662%F--N/A25.6D*22.6D14002.7h110.1C-317.7F
ML-7 110681270.535C-2.6850.048%D*4.412%A11.9D*7.4D9295.7h7.6C-15.2D
M40 Fury 695787.125C3.9124.064%F-3.509%A*51.8C10.9C5891.1h13.3C+55.3D*
TS2 Inquisitor 63571520.375D2.8416.857%F--14.035%D*10D*1.1C**575.7h17.1F--101.5T
M60-G Bulldog 585268.667C5.4523.946%F-N/A40D4.6D-2921.3h6.4C+26.9F-
G30 Vulcan 9350261.923C-1.2927.642%DN/A15.6D-13.4C6593.2h124.2D449.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,0182,552,813442.4h
Anti-Vehicle MANA Turret871,7657.6h
Pelter Rocket Pod0860h
Spawn Beacon64160.9h
Nanite Revive Grenade02340.1h
Medical Applicator5310,8071.2h
Restoration Kit671,4632h
Spitfire Auto-Turret114340.7h
Recon Detection Device813,0525.9h
Shield Recharging Field1680h
M12 Kobalt1920h
Medical Kit5660.1h
Ammunition Package71,6800.7h
MG-C1 Kindred0780h
M4-F Pillager02280h
Nano-Repair Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


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