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SouthFork1[] SouthFork1
TR BR 222

KDR: 3.18

Score: 141.2m

Last Seen: Jun 6th, 2019 1:10 AM
- OFFLINE - 32.2 hour(s)

Battle Rank 120 (222 total) - Terran Republic on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler P2-120 HEAT Hellfire Rocket Pods P2-120 AP M60-A Bulldog M14 Banshee M18 Rotary C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.967%14.592%2772111897,6960.6560392.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.848%-0.421C---0.949D--0.013C+HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.031C+14.6-0.022C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.76%0.923%11125120557,6606669321348.64597179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.243%-0.064C+-0.619D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.6-0.058C+62.7-0.184C107.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.72%1.906%12746120439,8794242211259.40099189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.007%-0.217C-0.432C--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.327C**10.10.197C++15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.655%1.872%35712031,28238809300.330412138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.779%-0.512D-0.635D-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.827B++6.30.841B*14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.595%77.903%3511209801148660.538669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.991B*0.704B++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.50.2C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.702%11.522%35212084,192855234.8972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.547%-0.315C-0.609D-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B2.80.414B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
141.2m291.3%406 (24.4k)385 (23.1k)3.18247157,53249,5004.05428222 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210498529.669%2.568%7607:2414

70% Engineer6% Heavy Assault20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 12:55 AMAug 3rd, 2018 5:46 AMJun 11th, 2019 11:11 PM (7d) (PST)Jun 5th, 2019 9:17 PM (14d) (PST)Jun 5th, 2019 9:10 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,022629600.4300.1350.0111.7830.182210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,3483,69857,65026811071123,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6112.4h/254.7d 43,155 4,046 35,729 653.7k 3,842 8,256 66,904 375m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C--
Kills:2,512
Deaths:2,651
KDR:0.948
Accuracy:35.075% C--
HSR:12.142% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D-
HSR:10.595% D-
AMR-66
D-
Kills:1,037
Deaths:1,845
KDR:0.562
Accuracy:22.050% D-
HSR:18.708% D-
NS-11C
D-
Kills:889
Deaths:1,138
KDR:0.781
Accuracy:19.794% D-
HSR:13.386% D--
TRAC-5 S
B+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% B+
HSR:1.010% F**
LC2 Lynx
C
Kills:233
Deaths:377
KDR:0.618
Accuracy:21.486% C
HSR:12.017% F
LC3 Jaguar
D**
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% D**
HSR:9.302% F-
T5 AMC
D
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.780% D**
HSR:16.774% D
HC1 Cougar
D**
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% D**
HSR:13.287% F
TRAC-5
D*
Kills:140
Deaths:257
KDR:0.545
Accuracy:14.878% D**
HSR:12.143% D*
Kills:7,258
Deaths (as Engineer):8,768
Deaths (to Engineers):20,944
KDR:0.82778
Kill Difference:1,510
Playtime:4,261.575 hours
Usage:70%
Score:97.590m
Score/min:382
Accuracy (listed only):23.695%
HSR (listed only):11.936%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:747
Deaths:1,012
KDR:0.738
Accuracy:17.234% D
HSR:11.914% F-
T32 Bull
D--
Kills:626
Deaths:1,002
KDR:0.625
Accuracy:17.869% D--
HSR:12.939% D**
T9 CARV-S
D*
Kills:582
Deaths:768
KDR:0.758
Accuracy:15.866% D*
HSR:15.808% D*
NS-15M1
C
Kills:363
Deaths:442
KDR:0.821
Accuracy:20.717% C
HSR:12.948% D*
T16 Rhino
C-
Kills:209
Deaths:260
KDR:0.804
Accuracy:18.530% C-
HSR:14.833% D*
T9 CARV
C
Kills:105
Deaths:150
KDR:0.700
Accuracy:17.447% C
HSR:13.333% D**
MSW-R
C--
Kills:79
Deaths:91
KDR:0.868
Accuracy:19.968% C--
HSR:16.456% D--
Kills:2,711
Deaths (as Heavy Assault):3,725
Deaths (to Heavy Assaults):9,743
KDR:0.72779
Kill Difference:1,014
Playtime:386.018 hours
Usage:6%
Score:4.288m
Score/min:185
Accuracy (listed only):18.233%
HSR (listed only):14.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C--
Kills:2,512
Deaths:2,651
KDR:0.948
Accuracy:35.075% C--
HSR:12.142% D
TRS-12 Uppercut
D-
Kills:1,680
Deaths:1,663
KDR:1.010
Accuracy:47.934% D-
HSR:10.595% D-
NS-11C
D-
Kills:889
Deaths:1,138
KDR:0.781
Accuracy:19.794% D-
HSR:13.386% D--
NS-7 PDW
C+
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% C--
HSR:16.667% C+
PDW-16 Hailstorm
D-
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F
HSR:10.805% D-
MKV Suppressed
C
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% C
HSR:16.199% C--
TRAC-5 S
B+
Kills:297
Deaths:172
KDR:1.727
Accuracy:25.114% B+
HSR:1.010% F**
SMG-46 Armistice
C
Kills:266
Deaths:451
KDR:0.590
Accuracy:22.927% C--
HSR:14.662% C
LC2 Lynx
C
Kills:233
Deaths:377
KDR:0.618
Accuracy:21.486% C
HSR:12.017% F
LC3 Jaguar
D**
Kills:172
Deaths:271
KDR:0.635
Accuracy:16.951% D**
HSR:9.302% F-
T5 AMC
D
Kills:155
Deaths:237
KDR:0.654
Accuracy:16.780% D**
HSR:16.774% D
HC1 Cougar
D**
Kills:143
Deaths:157
KDR:0.911
Accuracy:16.891% D**
HSR:13.287% F
TRAC-5
D*
Kills:140
Deaths:257
KDR:0.545
Accuracy:14.878% D**
HSR:12.143% D*
Kills:7,795
Deaths (as Light Assault):9,302
Deaths (to Light Assaults):6,319
KDR:0.83799
Kill Difference:1,507
Playtime:1,234.951 hours
Usage:20%
Score:35.709m
Score/min:482
Accuracy (listed only):23.061%
HSR (listed only):12.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:801
Deaths:394
KDR:2.033
Accuracy:41.595% B+
HSR:77.903% C+
NS-7 PDW
C+
Kills:552
Deaths:611
KDR:0.903
Accuracy:22.077% C--
HSR:16.667% C+
NS-44 Commissioner
D-
Kills:437
Deaths:1,179
KDR:0.371
Accuracy:28.373% D-
HSR:14.645% D--
PDW-16 Hailstorm
D-
Kills:435
Deaths:975
KDR:0.446
Accuracy:15.373% F
HSR:10.805% D-
MKV Suppressed
C
Kills:321
Deaths:342
KDR:0.939
Accuracy:24.520% C
HSR:16.199% C--
SMG-46 Armistice
C
Kills:266
Deaths:451
KDR:0.590
Accuracy:22.927% C--
HSR:14.662% C
HSR-1
C--
Kills:148
Deaths:169
KDR:0.876
Accuracy:26.362% D*
HSR:23.649% C--
TS2 Inquisitor
D-
Kills:57
Deaths:152
KDR:0.375
Accuracy:16.857% F
HSR:14.035% D-
Kills:3,017
Deaths (as Infiltrator):4,273
Deaths (to Infiltrators):4,473
KDR:0.70606
Kill Difference:1,256
Playtime:110.811 hours
Usage:2%
Score:0.983m
Score/min:148
Accuracy (listed only):24.761%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:512
Deaths:464
KDR:1.103
Accuracy:37.425% C+
HSR:2.930% C+
M3 Pounder HEG
C+
Kills:481
Deaths:451
KDR:1.067
Accuracy:39.242% C+
HSR:2.911% C+
M2 Mutilator
B
Kills:301
Deaths:169
KDR:1.781
Accuracy:16.474% B
HSR:10.631% F-
M2 Mutilator
B+
Kills:273
Deaths:159
KDR:1.717
Accuracy:16.306% B+
HSR:12.088% D**
MRC3 Mercy
D
Kills:238
Deaths:243
KDR:0.979
Accuracy:12.751% D-
HSR:17.227% D
MRC3 Mercy
D
Kills:225
Deaths:227
KDR:0.991
Accuracy:13.503% D
HSR:13.778% D*
M6 Onslaught
D*
Kills:158
Deaths:144
KDR:1.097
Accuracy:11.208% D*
HSR:13.924% D*
M6 Onslaught
D-
Kills:158
Deaths:115
KDR:1.374
Accuracy:12.553% D-
HSR:15.190% D-
NS-10 Burster
B+
Kills:115
Deaths:136
KDR:0.846
Accuracy:32.318% B+
HSR:1.739% D*
NS-10 Burster
B+
Kills:108
Deaths:140
KDR:0.771
Accuracy:31.949% B+
HSR:0.926% D**
MR1 Fracture
D
Kills:81
Deaths:192
KDR:0.422
Accuracy:23.665% D**
HSR:2.469% D
MR1 Fracture
D
Kills:75
Deaths:179
KDR:0.419
Accuracy:23.913% D**
HSR:2.667% D
Kills:2,725
Deaths (as MAX Suit):1,309.500
Deaths (to MAX Suits):3,624
KDR:2.08095
Kill Difference:1,415.500
Playtime:97.539 hours
Usage:2%
Score:2.544m
Score/min:435
Accuracy (listed only):22.609%
HSR (listed only):8.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:28,025
V. Kills:22,922 122%
Deaths:11,113
KDR:2.522
Accuracy:36.228% B++
KPH:23.900 A
VKPH:19.600 A++
Hellfire Rocket Pods
C+
Kills:16,690
V. Kills:3,621 461%
Deaths:2,112
KDR:7.902
Accuracy:53.490% B++
KPH:58.800 C
VKPH:12.800 C+
M14 Banshee
A*
Kills:6,392
V. Kills:595 N/A
Deaths:835
KDR:7.655
Accuracy:34.792% B**
KPH:83.200 A
VKPH:7.700 A*
M18 Rotary
B+
Kills:6,343
V. Kills:4,551 139%
Deaths:3,636
KDR:1.745
Accuracy:33.771% B+
KPH:14.100 C++
VKPH:10.100 C++
Hornet Missiles
B**
Kills:772
V. Kills:460 167%
Deaths:89
KDR:8.674
Accuracy:62.061% C*
KPH:98.900 B*
VKPH:58.900 B**
Coyote Missiles
B*
Kills:362
V. Kills:138 260%
Deaths:46
KDR:7.870
Accuracy:51.562% C
KPH:70.700 B*
VKPH:26.900 C*
M202 Wyrm
C++
Kills:294
V. Kills:182 161%
Deaths:41
KDR:7.171
Accuracy:51.610% C
KPH:82.600 C+
VKPH:51.100 C++
Tomcat A2AM Pods
C--
Kills:200
V. Kills:191 104%
Deaths:39
KDR:5.128
Accuracy:71.905% D*
KPH:28.200 D
VKPH:26.900 C--
Kills:59,078 (40,760 + 0)
Deaths:17,911
KDR:3.298
VKDR:1.823
Vehicle Kills:32,660
Kill Difference:41,167
Playtime:2,007.069 hours
Usage:33%
Score:38.832m
Score/min:322
Piloting Accuracy:33.771%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:333
V. Kills:31 N/A
Deaths:63
KDR:5.286
Accuracy:33.950% D--
KPH:38 C--
VKPH:3.500 D--
C150 Dalton
C++
Kills:225
V. Kills:102 218%
Deaths:74
KDR:3.041
Accuracy:43.458% C++
KPH:28.900 C
VKPH:13.100 D-
CAS30 Tank Buster
C
Kills:210
V. Kills:252 83%
Deaths:371
KDR:0.566
Accuracy:45.344% C+
KPH:4.700 D
VKPH:5.700 C
Kills:768 (210 + 558)
Deaths:508
KDR:1.512
VKDR:0.758
Vehicle Kills:385
Kill Difference:260
Playtime:61.058 hours
Usage:1%
Score:1.040m
Score/min:284
Piloting Accuracy:45.344%
Gunner Accuracy:43.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:862
V. Kills:960 90%
Deaths:539
KDR:1.599
Accuracy:33.821% B++
KPH:6.100 D*
VKPH:6.800 D
L100 Python HESH
C+
Kills:312
V. Kills:66 466%
Deaths:89
KDR:3.506
Accuracy:55.377% B*
KPH:35 D
VKPH:7.400 C+
L100 Python HEAT
D
Kills:222
V. Kills:100 220%
Deaths:83
KDR:2.675
Accuracy:50.645% C+
KPH:20 D
VKPH:9 D
Kills:1,396 (1,396 + 0)
Deaths:711
KDR:1.963
VKDR:1.584
Vehicle Kills:1,126
Kill Difference:685
Playtime:160.301 hours
Usage:3%
Score:1.413m
Score/min:147
Driving Accuracy:50.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:25,107
V. Kills:8,485 296%
Deaths:2,284
KDR:10.993
Accuracy:41.478% C+
KPH:46.400 A++
VKPH:15.700 A+
P2-120 AP
A**
Kills:12,107
V. Kills:11,342 107%
Deaths:1,455
KDR:8.321
Accuracy:44.189% C+
KPH:33.900 B
VKPH:31.700 A**
P2-120 HESH
A
Kills:1,269
V. Kills:141 N/A
Deaths:73
KDR:17.384
Accuracy:37.869% C-
KPH:80.700 A
VKPH:9 C++
E540 Halberd
C
Kills:317
V. Kills:221 143%
Deaths:59
KDR:5.373
Accuracy:38.089% C
KPH:16.200 D--
VKPH:11.300 C
P525 Marauder
B*
Kills:232
V. Kills:7 N/A
Deaths:14
KDR:16.571
Accuracy:23.105% C**
KPH:92.100 B*
VKPH:2.800 C-
G30 Walker
A+
Kills:116
V. Kills:122 94%
Deaths:55
KDR:2.109
Accuracy:22.001% C-
KPH:27.400 B++
VKPH:28.900 A+
G40-F Ranger
D
Kills:70
V. Kills:81 85%
Deaths:68
KDR:1.029
Accuracy:30.911% C++
KPH:13.900 D--
VKPH:16 D
Kills:39,218 (38,483 + 735)
Deaths:4,008
KDR:9.785
VKDR:5.090
Vehicle Kills:20,399
Kill Difference:35,210
Playtime:946.074 hours
Usage:15%
Score:26.662m
Score/min:470
Driving Accuracy:37.869%
Gunner Accuracy:30.911%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:119
V. Kills:67 175%
Deaths:17
KDR:7
Accuracy:42.199% F-
KPH:30 D
VKPH:16.900 D
P525 Marauder-H
B*
Kills:116
V. Kills:2 N/A
Deaths:5
KDR:23.200
Accuracy:36.217% C++
KPH:142.700 B*
VKPH:2.500 D*
G20 Vulcan-H
C
Kills:69
V. Kills:61 111%
Deaths:25
KDR:2.760
Accuracy:34.804% D**
KPH:25.200 D-
VKPH:22.300 C
Kills:304 (0 + 304)
Deaths:47
KDR:6.468
VKDR:2.766
Vehicle Kills:130
Kill Difference:257
Playtime:7.517 hours
Usage:0%
Score:0.466m
Score/min:1,032
Driving Accuracy:N/A%
Gunner Accuracy:34.804%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:108
V. Kills:18 N/A
Deaths:30
KDR:3.600
Accuracy:25.841% D-
KPH:26.500 C+
VKPH:4.400 C-
M40 Fury
C++
Kills:102
V. Kills:22 443%
Deaths:22
KDR:4.636
Accuracy:22.481% D**
KPH:43.400 C+
VKPH:9.400 C++
M40 Fury
C+
Kills:57
V. Kills:12 438%
Deaths:8
KDR:7.125
Accuracy:24.064% D**
KPH:51.500 C+
VKPH:10.800 C+
M60-G Bulldog
C+
Kills:52
V. Kills:6 N/A
Deaths:6
KDR:8.667
Accuracy:23.946% D*
KPH:40 C+
VKPH:4.600 D
Kills:319 (0 + 319)
Deaths:66
KDR:4.833
VKDR:0.879
Vehicle Kills:58
Kill Difference:253
Playtime:8.834 hours
Usage:0%
Score:0.174m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:23.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:75
V. Kills:29 250%
Deaths:126
KDR:0.595
Accuracy:28.447% F-
KPH:5 D--
VKPH:1.900 D--
Kills:75 (75 + 0)
Deaths:126
KDR:0.595
VKDR:0.230
Vehicle Kills:29
Kill Difference:51
Playtime:14.967 hours
Usage:0%
Score:0.050m
Score/min:56
Driving Accuracy:28.447%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 50,94728,02511,1132.522C**0.6636.228%B++N/A23.9A19.6A++3381171.6h93.4B++257.7B*
P2-120 HEAT 33,59225,1072,28410.993B++7.8141.478%C+1.796%D46.4A++15.7A+351541.4h5.2B*12.6B*
Hellfire Rocket Pods 20,31116,6902,1127.902C++4.7253.49%B++1.156%C++58.8C12.8C+389283.8h17.8B33.3B+
P2-120 AP 23,44912,1071,4558.321C*5.1444.189%C+2.28%C--33.9B31.7A**633357.5h8.8D20C-
M60-A Bulldog 7,1676,5978874.966A71.7861.695%A+1.955%C135.2S11.7M54448.8h4.2B**6.8A
M14 Banshee 6,9876,3928357.655C**4.4734.792%B**N/A83.2A7.7A*41876.8h18.1B+51.9B+
M18 Rotary 10,8946,3433,6361.744C++1.4433.771%B+N/A14.1C++10.1C++194451.3h90.3B+267.4B++
C-4 6,7125,3172,7891.906B1.2825.041%C+N/A117.9B*30.9C++89845.1h0.9B**3.5B**
M60-A Bulldog 4,3223,9857453.851B++50.6760.309%A2.233%C+130.7M*11A*52230.5h4.2B**7B**
AS16 NightHawk 2,5342,5122,6510.948C+2.2335.075%C--12.142%D14.7D-N/A52170.4h3.5B++10B+
TRS-12 Uppercut 1,6811,6801,6631.01C+2.1747.934%D-10.595%D-25.5DN/A10365.9h1.8A3.8B+
Tank Mine 2,7531,5923634.386B**1.2024.777%DN/A131.6B+96B**193512.1h1.3B**5.4B+
P2-120 HESH 1,4101,2697317.384B14.2037.869%C-1.024%C+80.8A9C++44815.7h4B++10.4B+
AMR-66 1,0791,0371,8450.562C-2.6222.05%D-18.708%D-4D*N/A17259.6h13.2D*59.9D--
NS-11C 9088891,1380.781C2.4019.794%D-13.386%D--6.2D--N/A24144.2h15.2C+76.6C
Skyguard 1,8228625391.599D1.5833.821%B++1.392%D6.1D*6.8D135140.3h180.2D--532.8C
RAMS .50M 8078013942.033C1.1541.595%B+77.903%C+15.8D-N/A7650.8h2.5C6.1C++
Hornet Missiles 1,232772898.674B+5.4962.061%C*N/A99B*59B**9487.8h8.9B+14.3B+
TMG-50 7697471,0120.738C-2.4417.234%D11.914%F-13.8D-N/A7154.3h13.8C--80.4C-
T32 Bull 6376261,0020.625D2.5617.869%D--12.939%D**15.9D--N/A5439.4h15.8D--88.5D-
T9 CARV-S 5865827680.758C--2.4215.866%D*15.808%D*10.2D*N/A4557h19.6F-123.5D**
NS-7 PDW 5625526110.903C+2.2822.077%C--16.667%C+7.2D--N/A3077.2h15.3C+69.5C+
M3 Pounder HEG 7375124641.103C+2.0837.425%C+2.93%C+17.4C+7.7M20529.4h19C50.8C+
M3 Pounder HEG 6904814511.067C2.1239.242%C+2.911%C+16.9C7.3A*18728.5h20.8C53.1C+
Chainblade 46146118,7870.025C++3.1629.778%C++N/A0.3C--N/A11411.8h2.2B+7.3B+
NS-44 Commissioner 4424371,1790.371C--2.8128.373%D-14.645%D--15.4DN/A7328.3h4.2C+15C-
PDW-16 Hailstorm 4444359750.446D2.7415.373%F10.805%D-5.4D*N/A3180.1h17C110.7D-
T2 Striker 9554346410.677B2.5155.603%BN/A10.1C12.1C*47843.1h29.8B*53.5B*
NS-15M1 3673634420.821C--2.3620.717%C12.948%D*23.6DN/A9515.4h15.5D-74.6C
Coyote Missiles 500362467.87A+4.6951.562%CN/A71B*27.1C*9835.1h21.5A41.7B**
L105 Zephyr 364333635.286C-2.1033.95%D--N/A37.8C--3.5D--3918.8h4.8B*14.3C*
MKV Suppressed 3273213420.939C+2.2424.52%C16.199%C--6.9D*N/A2646.2h15.3C+62.5C+
E540 Halberd 538317595.373C+2.1938.089%C2.839%C16.2D--11.3C76219.6h6.9D18.1C--
L100 Python HESH 378312893.506D0.3255.377%B*1.282%C35.1D7.4C+2608.9h4.1D7.4C++
M2 Mutilator 3063011691.781C++1.4016.474%B10.631%F-30.7BN/A1299.8h16.7C**101.5B+
TRAC-5 S 3132971721.727B**1.4625.114%B+1.01%F**27.5B+1.5M16310.8h4.1A++16.2A
M202 Wyrm 476294417.171C+3.9951.61%CN/A81.7C+50.6C++6513.6h54.4C-105.3C
M2 Mutilator 2772731591.717C+1.4716.306%B+12.088%D**29C**N/A1389.4h17C++104B+
SMG-46 Armistice 2682664510.59C-2.5922.927%C--14.662%C5.4D*N/A2949h13.7B59.9C++
MANA Anti-Vehicle Turret 4722451601.531C+1.6551.736%C+2.857%C--34.5C++32C**11077.1h9.1C*17.6C*
MRC3 Mercy 2462382430.979C-2.2012.751%D-17.227%D22.2C-N/A10610.7h19.8C+155.2C
LC2 Lynx 2422333770.618C2.5621.486%C12.017%F4.2D*N/A2855.6h18.6D86.4C
P525 Marauder 2392321416.571C+13.3923.105%C**1.293%C--92.8B*2.8C-4102.5h6.5C+28.3B+
MRC3 Mercy 2282252270.991C-2.1913.503%D13.778%D*21.8C-N/A9110.3h19.9C+147.2C+
Claymore 225225713.169C--0.0150.085%A++N/A125CN/A5511.8h1.3D2.6B*
C150 Dalton 327225743.041C--0.1443.458%C++N/A28.8C13.1D-8617.8h5.9D13.5C
L100 Python HEAT 322222832.675C-0.5150.645%C+1.802%D20D9D20011.1h5.3C*10.5B
Spear Anti-Vehicle Phalanx Turret 334211583.638D0.4642.22%C+1.896%D*40.6C++23.7C*9285.2h8.5C++20.1C++
CAS30 Tank Buster 4622103710.566C-2.6245.344%C+N/A4.7D5.7C16244.5h68.6C151.4C+
T16 Rhino 2172092600.804C2.3818.53%C-14.833%D*19.2DN/A10510.9h17D-91.8C
Tomcat A2AM Pods 391200395.128C+1.9571.905%D*N/A28.2D26.9C--9777.1h8.5C++11.8C
LC3 Jaguar 1741722710.635C2.5516.951%D**9.302%F-4.5D*N/A3538.6h13.5C+79.5D
A30 Walker 359168921.826C1.3620.411%D*N/A11.2C++12.7B+23715h198.5C+972.7D
M6 Onslaught 1601581441.097C--2.0911.208%D*13.924%D*20.3D-N/A717.8h20C178.8D-
M6 Onslaught 1601581151.374C1.8112.553%D-15.19%D-23.9DN/A866.6h18.1C*144.3C
T5 AMC 1581552370.654C2.5316.78%D**16.774%D3.7D*N/A3342.4h15C+89.4D
HSR-1 1481481690.876D2.3126.362%D*23.649%C--15.7D--N/A639.4h7.6D**29D**
HC1 Cougar 1451431570.911C+2.2716.891%D**13.287%F6.4D--N/A3922.5h12.8C+75.8D
TRAC-5 1411402570.545C2.6414.878%D**12.143%D*3.3D*N/A6642.8h15.8C+105.9C--
E540 Halberd-H 186119177C+3.8242.199%F-4.202%A29.8D16.8D7454h5.4B+12.8C
G30 Walker 238116552.109C--1.0722.001%C-N/A27.6B++29A+7384.2h140.2B*637.3B+
P525 Marauder-H 118116523.2B++20.0236.217%C++N/A145B*2.5D*13080.8h5B*13.9B++
NS-10 Burster 2171151360.846C2.3432.318%B+1.739%D*5.5C*4.8B*21921.1h156.1C*483.1B+
M60-G Bulldog 126108303.6C0.4225.841%D-N/A26.3C4.4C-2024.1h7.3C++28.1C
NS-10 Burster 1941081400.771C2.4131.949%B+N/A5C+4B+22121.5h164.7C+515.6C**
T9 CARV 1071051500.7C2.4817.447%C13.333%D**19.8C-N/A5105.3h17.4D99.5C
NS Decimator 1971042760.377D2.8159.492%C+2.885%B+14.1D*12.6C4947.4h7.7F-12.9D**
M40 Fury 124102224.636C1.4522.481%D**N/A44.3C+9.6C++4472.3h13.8C++61.5D
Aspis Anti-Aircraft Phalanx Turret 19495253.8C++0.6233.293%B**N/A17.3B**18A8505.5h134.6B+404.4B++
MR1 Fracture 133811920.422D2.7623.665%D**2.469%D5.4D-3.4D-14415.1h43.3B183.1C
MSW-R 8179910.868C2.3119.968%C--16.456%D--19.8DN/A3094h14.2D71.3C
M40 Fury-F 104751260.595C--2.5928.447%F-N/A5D--1.9D--5615h12.2C+42.9D--
MR1 Fracture 122751790.419D2.7623.913%D**2.667%D5.1D-3.2D-13814.7h46.9B196.2C
G40-F Ranger 15170681.029D-2.1530.911%C++N/A13.7D--15.9D3375.1h157.2D*508.6D-
G20 Vulcan-H 13069252.76C0.4234.804%D**N/A25.6D-22.6C13642.7h110.1C+316.4D--
ML-7 110681270.535C2.6550.048%D4.412%B*11.9D--7.4D9205.7h7.6C15.2C-
M40 Fury 695787.125C+3.9424.064%D**3.509%A++51.8C+10.9C+5901.1h13.3C++55.3D
TS2 Inquisitor 63571520.375D2.8116.857%F14.035%D-10D--1.1B*575.7h17.1F101.5F*
M60-G Bulldog 585268.667B+5.4823.946%D*N/A40C+4.6D2881.3h6.4B+26.9C

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod0860h
Spawn Beacon64160.9h
Anti-Vehicle MANA Turret801,1436.6h
Nano-Armor Kit1,1052,454,330413.2h
Nanite Revive Grenade02340.1h
Medical Applicator5310,8071.2h
Spitfire Auto-Turret71340.4h
Restoration Kit671,4632h
M12 Kobalt1570h
Shield Recharging Field1680h
Ammunition Package51,3020.6h
Nano-Repair Grenade0640h
Recon Detection Device802,9425.7h

Check the help document for the dictionary if you want to learn more about words used here.


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