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Ascendant Exterminator SouthernDiscomfort[RMSC] SouthernDiscomfort
VS BR 43

KDR: 1.09

Score: 17.9m

Last Seen: Nov 17th, 2018 3:26 PM
- OFFLINE - 3808.3 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald
Level Progress (to 44): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Eidolon VE33 VX6-7 NS-30 Vandal Quasar VM1 Parallax VX3 Deimos VA29 Artemis VX26 Nova
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.769%18.893%54419101616,8321.043260.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.811%1.495A+-0.281C-0.688DHEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.563B+9.40.342C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.709%3.051%55210332955722800.515734105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.846%-0.704D-1.335A0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.4-0.435C--71.1-0.34C-160.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.163%1.127%634103171012623350.562599211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.496%-0.852D---0.947D--1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-1.051D*25.5-1.034D*53.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.322%4.167%334103126410192320.258824113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.967%0.014C+-0.057C+1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.292C*30.60.228C++53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.025%63.965%33210331,357172260.788037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.912%1.653A++-0.207C-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.20.301C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.915%17.34%33510304,8041189494.04037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.178%-0.293C0.553B+-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.264C*3.70.241C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m259.8%250 (15k)204 (12.2k)1.0886932,95830,2731.2481843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103598419.127%17.632%33702:5415

12% Combat Medic30% Engineer17% Heavy Assault24% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:14 PMMar 3rd, 2017 10:38 PMDec 15th, 2018 9:38 PM (130d) (PST)Nov 17th, 2018 12:25 PM (159d) (PST)Nov 17th, 2018 11:26 AM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3802351450.3740.3440.0661.0430.027192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,78914,1178,6722221463212,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1468.1h/61.2d 4,828 5,811 10,292 91.9k 2,344 3,953 2,409 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,155
Deaths:1,010
KDR:1.144
Accuracy:24.870% B*
HSR:18.442% D-
VX29 Polaris
B+
Kills:853
Deaths:755
KDR:1.130
Accuracy:26.536% B+
HSR:26.612% B+
Kills:2,008
Deaths (as Heavy Assault):1,765
Deaths (to Heavy Assaults):8,893
KDR:1.13768
Kill Difference:243
Playtime:246.456 hours
Usage:17%
Score:2.716m
Score/min:184
Accuracy (listed only):25.703%
HSR (listed only):22.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,319
Deaths:803
KDR:1.643
Accuracy:25.500% C*
HSR:14.253% D*
Deimos VA29
C++
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:41.603% F
HSR:17.259% C++
Nova
B*
Kills:1,180
Deaths:1,221
KDR:0.966
Accuracy:39.062% C-
HSR:18.559% B*
Pandora VX25
B+
Kills:1,172
Deaths:1,185
KDR:0.989
Accuracy:36.668% C
HSR:16.980% B+
Sirius SX12
A
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:30.986% A
HSR:11.886% D--
NS Baron G5
B
Kills:1,158
Deaths:1,464
KDR:0.791
Accuracy:47.030% B
HSR:14.421% C+
Thanatos VE70
C++
Kills:1,150
Deaths:1,291
KDR:0.891
Accuracy:34.360% C--
HSR:16.435% C++
MKV Suppressed
B*
Kills:919
Deaths:892
KDR:1.030
Accuracy:29.834% B*
HSR:19.478% C+
Pulsar C
B+
Kills:679
Deaths:733
KDR:0.926
Accuracy:27.211% B+
HSR:26.215% B+
Solstice VE3
C+
Kills:303
Deaths:5
KDR:60.600
Accuracy:22.484% C+
HSR:10.231% F
Chaos
B+
Kills:120
Deaths:113
KDR:1.062
Accuracy:55.609% C**
HSR:18.333% B+
Kills:10,343
Deaths (as Light Assault):10,079
Deaths (to Light Assaults):4,710
KDR:1.02619
Kill Difference:264
Playtime:153.283 hours
Usage:10%
Score:1.656m
Score/min:180
Accuracy (listed only):35.486%
HSR (listed only):16.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B*
Kills:2,036
Deaths:2,000
KDR:1.018
Accuracy:32.747% B*
HSR:20.923% D
VX6-7
C*
Kills:1,319
Deaths:803
KDR:1.643
Accuracy:25.500% C*
HSR:14.253% D*
Deimos VA29
C++
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:41.603% F
HSR:17.259% C++
Nova
B*
Kills:1,180
Deaths:1,221
KDR:0.966
Accuracy:39.062% C-
HSR:18.559% B*
Pandora VX25
B+
Kills:1,172
Deaths:1,185
KDR:0.989
Accuracy:36.668% C
HSR:16.980% B+
NS Baron G5
B
Kills:1,158
Deaths:1,464
KDR:0.791
Accuracy:47.030% B
HSR:14.421% C+
Thanatos VE70
C++
Kills:1,150
Deaths:1,291
KDR:0.891
Accuracy:34.360% C--
HSR:16.435% C++
Pulsar C
B+
Kills:679
Deaths:733
KDR:0.926
Accuracy:27.211% B+
HSR:26.215% B+
Revenant
D
Kills:476
Deaths:557
KDR:0.855
Accuracy:30.146% D
HSR:24.370% D
Solstice VE3
C+
Kills:303
Deaths:5
KDR:60.600
Accuracy:22.484% C+
HSR:10.231% F
Chaos
B+
Kills:120
Deaths:113
KDR:1.062
Accuracy:55.609% C**
HSR:18.333% B+
Kills:10,775
Deaths (as Engineer):10,635
Deaths (to Engineers):5,661
KDR:1.01316
Kill Difference:140
Playtime:438.763 hours
Usage:30%
Score:5.324m
Score/min:202
Accuracy (listed only):35.674%
HSR (listed only):17.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,182
Deaths:1,263
KDR:0.936
Accuracy:41.603% F
HSR:17.259% C++
Nova
B*
Kills:1,180
Deaths:1,221
KDR:0.966
Accuracy:39.062% C-
HSR:18.559% B*
NS-11P
B**
Kills:1,176
Deaths:1,259
KDR:0.934
Accuracy:28.057% B**
HSR:17.177% C
Pandora VX25
B+
Kills:1,172
Deaths:1,185
KDR:0.989
Accuracy:36.668% C
HSR:16.980% B+
Sirius SX12
A
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:30.986% A
HSR:11.886% D--
NS Baron G5
B
Kills:1,158
Deaths:1,464
KDR:0.791
Accuracy:47.030% B
HSR:14.421% C+
Thanatos VE70
C++
Kills:1,150
Deaths:1,291
KDR:0.891
Accuracy:34.360% C--
HSR:16.435% C++
MKV Suppressed
B*
Kills:919
Deaths:892
KDR:1.030
Accuracy:29.834% B*
HSR:19.478% C+
Pulsar VS1
B+
Kills:786
Deaths:877
KDR:0.896
Accuracy:26.091% B+
HSR:18.575% C
Chaos
B+
Kills:120
Deaths:113
KDR:1.062
Accuracy:55.609% C**
HSR:18.333% B+
Kills:10,004
Deaths (as Combat Medic):10,674
Deaths (to Combat Medics):3,468
KDR:0.93723
Kill Difference:670
Playtime:182.835 hours
Usage:12%
Score:2.802m
Score/min:255
Accuracy (listed only):36.930%
HSR (listed only):16.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C**
Kills:1,307
Deaths:779
KDR:1.678
Accuracy:35.003% C**
HSR:20.505% D
Parallax VX3
B**
Kills:1,271
Deaths:614
KDR:2.070
Accuracy:45.827% B**
HSR:63.808% F
Artemis VX26
C++
Kills:1,181
Deaths:828
KDR:1.426
Accuracy:28.095% C++
HSR:18.290% D
Nyx VX31
C**
Kills:1,164
Deaths:629
KDR:1.851
Accuracy:35.272% C**
HSR:19.330% D--
Sirius SX12
A
Kills:1,161
Deaths:1,109
KDR:1.047
Accuracy:30.986% A
HSR:11.886% D--
NS-357 Underboss
B
Kills:1,157
Deaths:1,388
KDR:0.834
Accuracy:39.876% B
HSR:17.891% C-
MKV Suppressed
B*
Kills:919
Deaths:892
KDR:1.030
Accuracy:29.834% B*
HSR:19.478% C+
NS-44P Commissioner
B+
Kills:406
Deaths:444
KDR:0.914
Accuracy:45.471% B+
HSR:18.966% D
Beamer VS3
C*
Kills:329
Deaths:408
KDR:0.806
Accuracy:28.814% C*
HSR:18.237% D
Phantom VA23
C++
Kills:237
Deaths:174
KDR:1.362
Accuracy:35.503% C++
HSR:25.738% C-
Manticore SX40
B+
Kills:188
Deaths:169
KDR:1.112
Accuracy:32.251% B+
HSR:11.702% D**
XM98
A++
Kills:86
Deaths:56
KDR:1.536
Accuracy:48.406% A++
HSR:66.279% D--
Ectoblaster
B**
Kills:73
Deaths:117
KDR:0.624
Accuracy:48.734% B**
HSR:5.479% D-
Kills:9,479
Deaths (as Infiltrator):7,607
Deaths (to Infiltrators):4,558
KDR:1.24609
Kill Difference:1,872
Playtime:347.056 hours
Usage:24%
Score:3.934m
Score/min:189
Accuracy (listed only):37.236%
HSR (listed only):24.430%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:1,278
Deaths:693
KDR:1.844
Accuracy:19.524% B*
HSR:15.962% D
Blueshift VM5
B
Kills:1,073
Deaths:554
KDR:1.937
Accuracy:20.941% B
HSR:15.564% D--
Cosmos VM3
B*
Kills:224
Deaths:74
KDR:3.027
Accuracy:20.633% B*
HSR:18.304% C+
Comet VM2
A
Kills:220
Deaths:225
KDR:0.978
Accuracy:54.206% A
HSR:4.091% C+
Vortex VM21
B**
Kills:100
Deaths:172
KDR:0.581
Accuracy:48.890% B*
HSR:6% B**
Vortex VM21
B**
Kills:96
Deaths:184
KDR:0.522
Accuracy:49.929% B**
HSR:1.042% D*
NS-10 Burster
B**
Kills:88
Deaths:65
KDR:1.354
Accuracy:35.565% B**
HSR:10.227% B++
NS-10 Burster
B*
Kills:81
Deaths:65
KDR:1.246
Accuracy:35.659% B*
HSR:4.938% C
Kills:3,160
Deaths (as MAX Suit):1,016
Deaths (to MAX Suits):1,675
KDR:3.11024
Kill Difference:2,144
Playtime:97.651 hours
Usage:7%
Score:1.500m
Score/min:256
Accuracy (listed only):35.669%
HSR (listed only):9.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:153
V. Kills:128 119%
Deaths:321
KDR:0.477
Accuracy:27.550% D
KPH:6.500 D
VKPH:5.400 D
Dual Photon Pods
C-
Kills:142
V. Kills:66 212%
Deaths:71
KDR:2
Accuracy:49.743% C
KPH:27.400 D-
VKPH:12.700 C-
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:50 98%
Deaths:22
KDR:2.273
Accuracy:71.151% N/A
KPH:17.800 N/A
VKPH:17.800 N/A
Kills:345 (153 + 0)
Deaths:414
KDR:0.833
VKDR:0.589
Vehicle Kills:244
Kill Difference:69
Playtime:31.631 hours
Usage:2%
Score:0.209m
Score/min:110
Piloting Accuracy:27.550%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:86
V. Kills:35 239%
Deaths:9
KDR:9.556
Accuracy:35.878% C
KPH:309,600 U
VKPH:126,000 U
Kills:86 (0 + 86)
Deaths:9
KDR:9.556
VKDR:3.889
Vehicle Kills:35
Kill Difference:77
Playtime:0.001 hours
Usage:0%
Score:0.029m
Score/min:868,290
Piloting Accuracy:N/A%
Gunner Accuracy:35.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:302
V. Kills:61 487%
Deaths:57
KDR:5.298
Accuracy:31.969% D
KPH:19.400 C--
VKPH:3.900 D--
L100 Python AP
C*
Kills:163
V. Kills:98 165%
Deaths:56
KDR:2.911
Accuracy:58.190% C*
KPH:20.100 D
VKPH:12.100 D--
Skyguard
D
Kills:133
V. Kills:99 133%
Deaths:32
KDR:4.156
Accuracy:30.631% C*
KPH:9.800 D
VKPH:7.300 D
Kills:598 (598 + 0)
Deaths:145
KDR:4.124
VKDR:1.779
Vehicle Kills:258
Kill Difference:453
Playtime:37.248 hours
Usage:3%
Score:0.278m
Score/min:125
Driving Accuracy:30.631%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:112
V. Kills:49 224%
Deaths:43
KDR:2.605
Accuracy:45.849% C
KPH:11.900 D--
VKPH:5.200 D--
Saron HRB
B*
Kills:103
V. Kills:63 161%
Deaths:27
KDR:3.815
Accuracy:51.157% B*
KPH:24.500 C+
VKPH:15 C+
Supernova FPC
B+
Kills:68
V. Kills:28 234%
Deaths:19
KDR:3.579
Accuracy:58.744% B+
KPH:18.300 D
VKPH:7.500 F
Kills:283 (180 + 103)
Deaths:89
KDR:3.180
VKDR:1.573
Vehicle Kills:140
Kill Difference:194
Playtime:17.324 hours
Usage:1%
Score:0.197m
Score/min:189
Driving Accuracy:58.744%
Gunner Accuracy:51.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:64
V. Kills:39 160%
Deaths:12
KDR:5.333
Accuracy:52.197% C
KPH:26.900 D
VKPH:16.400 D
Kills:64 (0 + 64)
Deaths:12
KDR:5.333
VKDR:3.250
Vehicle Kills:39
Kill Difference:52
Playtime:2.384 hours
Usage:0%
Score:0.030m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:52.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:59
V. Kills:3 N/A
Deaths:3
KDR:19.667
Accuracy:14.569% D
KPH:33.300 D-
VKPH:1.700 D
M20 Basilisk
C+
Kills:55
V. Kills:29 183%
Deaths:18
KDR:3.056
Accuracy:42.353% B
KPH:14.200 C--
VKPH:7.500 C+
Kills:114 (0 + 114)
Deaths:21
KDR:5.429
VKDR:1.524
Vehicle Kills:32
Kill Difference:93
Playtime:5.633 hours
Usage:0%
Score:0.055m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:42.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 2,0432,0362,0001.018C+0.0732.747%B*20.923%D18.4CN/A49110.7h8.4B+25.7B+
VX6-7 1,3261,3198031.643B+0.5525.5%C*14.253%D*23.1CN/A8157h12C**47B+
NS-30 Vandal 1,3321,3077791.678C+0.5935.003%C**20.505%D39.5C++N/A9233.1h5.5C**15.6B+
Quasar VM1 1,2881,2786931.844C**0.7619.524%B*15.962%D24C++N/A6553.2h12B**61.4B+
Parallax VX3 1,2761,2716142.07C0.9845.827%B**63.808%F27.2C+N/A7546.7h2.2C*4.8B+
Deimos VA29 1,1851,1821,2630.936C0.1541.603%F17.259%C++25.4DN/A7246.6h2.9D7.1D--
Artemis VX26 1,1851,1818281.426C++0.3428.095%C++18.29%D38.2C**N/A11630.9h10.2B*36.3B+
Nova 1,1961,1801,2210.966C0.1239.062%C-18.559%B*28.7CN/A6541.1h3.8B+9.7C**
NS-11P 1,1821,1761,2590.934C+0.1528.057%B**17.177%C18.6C--N/A5063.2h12.1B++43.2B*
Pandora VX25 1,1901,1721,1850.989C+0.1036.668%C16.98%B+31.4C+N/A7937.3h3.9B+10.8B
Nyx VX31 1,1801,1646291.851C+0.7635.272%C**19.33%D--53.9B++N/A12321.6h4.9B+13.8B+
Sirius SX12 1,1681,1611,1091.047C++0.0430.986%A11.886%D--24.8C+N/A6946.9h12.7B+40.9B+
NS Baron G5 1,1781,1581,4640.791C0.3047.03%B14.421%C+18.9DN/A4461.2h5.1C10.8C+
NS-357 Underboss 1,1631,1571,3880.834C+0.2539.876%B17.891%C-20.7DN/A5555.8h4C**10B+
Orion VS54 1,1571,1551,0101.144C+0.0624.87%B*18.442%D-24.8CN/A8846.6h11.9B+47.8B+
Thanatos VE70 1,1601,1501,2910.891C+0.2034.36%C--16.435%C++21.9CN/A5752.6h3.9B++11.4B+
Blueshift VM5 1,0821,0735541.937C+0.8520.941%B15.564%D--24.5C--N/A7043.8h13.7B++65.5B+
MKV Suppressed 9389198921.03C+0.0629.834%B*19.478%C+33.3C++N/A9027.6h12.3B+41.2B+
VX29 Polaris 8838537551.13C0.0426.536%B+26.612%B+34.8C1.2A+8924.5h12.5C++47.1B
Pulsar VS1 8027868770.896C+0.1926.091%B+18.575%C24.8C++N/A11031.7h12.8B++49.2B++
Pulsar C 6926797330.926C+0.1627.211%B+26.215%B+26.4C+N/A11625.7h10.4B+38.3B+
Force-Blade 56553525,6740.021C+1.0741.942%B**5.981%C+0.5C+N/A11069.2h3.3C7.8B+
Revenant 4834765570.855D0.2330.146%D24.37%D21.8D-N/A5721.8h8.8D29.1D
MANA Anti-Vehicle Turret 7574554471.018D0.0754.633%C+6.593%A**4550B+3020C+11316000.1h6.9C**12.5B
The Slasher 4394394680.938U0.1545.677%B*27.335%A++39.2SN/A14911.2h2.4C+5.3B
NS-44P Commissioner 4074064440.914C0.1745.471%B+18.966%D21.7DN/A5018.7h3.1B+6.8B+
Beamer VS3 3323294080.806C++0.2828.814%C*18.237%D19.2CN/A6417.1h8.7C**30.3C++
S1 5233066480.472C0.6265.589%B**2.614%C+13.9D-9.9C16822h8.4D12.8C+
Solstice VE3 304303560.6U59.5122.484%C+10.231%F20.8C++N/A14514.6h11.4B*50.5B+
C75 Viper 363302575.298B4.2131.969%DN/A19.4C--3.9D--10315.6h9.3B*29B+
Sticky Grenade 2632611261N/A259.9152.207%C++N/A870C+6.7D25860.3h2.1C**4.1C**
Phantom VA23 2392371741.362C0.2735.503%C++25.738%C-32.5CN/A757.3h4.6C++13C*
Cosmos VM3 226224743.027B++1.9420.633%B*18.304%C+30.3C*N/A947.4h11.3B**54.6B*
Comet VM2 2582202250.978C++0.1154.206%A4.091%C+12C*2.1D--6318.3h10.4A19.2B**
C-4 3012142800.764C-0.3224.467%CN/A43.7D-17.8D5224.9h1.6C+6.4C+
Manticore SX40 1881881691.112C++0.0232.251%B+11.702%D**24.1CN/A627.8h6.3B++19.7B++
Hunter QCX 1761762360.746C++0.3439.9%C18.75%C-15.4C*N/A4411.4h3.6B9.1B
MAX Punch 1731731,0160.17B+0.9254.463%B+N/A1.9C++N/A591.2h2.1C++3.8C*
L100 Python AP 261163562.911C1.8258.19%C*2.454%C+20.1D12.1D--1568.1h6.4C*11B
Frag Grenade 1621591159N/A157.9143.902%C+N/A795A15B++27940.2h2.5A5.7B*
Maelstrom Turbo Laser 2811533210.477C-0.6127.55%D3.268%B+6.5D5.4D8123.6h105.4C++382.7C++
Dual Photon Pods 208142712D0.9149.743%C2.817%A*27.3D-12.7C-2155.2h34D--68.4D
Skyguard 232133324.156B+3.0730.631%C*N/A9.8D7.3D13113.6h101.6B+331.7B++
Spear Anti-Vehicle Phalanx Turret 163123186.833C+5.7444.116%C+N/A43.9B+14.3D3522.8h6.3B*14.3B++
Chaos 1221201131.062C0.0355.609%C**18.333%B+24.5D--N/A844.9h4.8D-8.7C
Supernova PC 161112432.605C1.5245.849%CN/A11.9D--5.2D--1039.4h6.7D14.6D
Saron HRB 166103273.815C2.7351.157%B*N/A24.5C+15C+2534.2h23.8C+46.6B+
Vortex VM21 1761001720.581C--0.5148.89%B*6%B**7C5.3C6814.3h26.7B+54.5B+
Vortex VM21 183961840.522C-0.5749.929%B**1.042%D*6.2C5.6B6815.4h33.1B++66.2B++
NS-10 Burster 16088651.354B++0.2735.565%B**10.227%B++5.5C+4.5B++7316h112.6B+316.7B*
XM98 8786561.536C0.4548.406%A++66.279%D--13.7DN/A666.3h2.8C5.8B+
C150 Dalton 1218699.556B++8.4735.878%C1.163%B860U350U2894300.1h4.9C13.7C
NS-10 Burster 14781651.246C*0.1635.659%B*4.938%C5.1C+4.1C*7116h123.4B++345.9B*
Ectoblaster 73731170.624C+0.4648.734%B**5.479%D-22.1C-N/A583.3h16.1C*33B+
Supernova FPC 9668193.579C2.4958.744%B+N/A18.4D7.6F3363.7h5.1C**8.7B+
Saron HRB-H 10364125.333C++4.2452.197%C1.563%C+26.7D16.3D2072.4h22.8B43.7C**
M12 Kobalt 6362610.333D-9.2424.766%B+20.968%B++68.9D1.1D*2090.9h22.6D91.3C+
Rocklet Rifle 112601490.403D0.6963.053%B**N/A17.1D-14.9D-2503.5h30.2B++47.8B++
M12 Kobalt 6259319.667B++18.5814.569%D11.864%D*32.8D-1.7D1681.8h13.7B**93.9B
M20 Basilisk 8455183.056C++1.9742.353%B3.636%D-14.1C--7.4C+1603.9h97.8C++230.9B+
Photon A2A Missile Pods 10050222.273C--1.1871.151%D**N/A17.9D-17.9D-1682.8h8.8C+12.3C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter301,6951.7h
Anti-Vehicle MANA Turret601,6975.2h
Nano-Armor Kit718421,87747.1h
Spawn Beacon165801.3h
Hellion G1770h
G40-F Ranger0500h
Nanite Revive Grenade04720.1h
Medical Applicator910193,96624.5h
Spitfire Auto-Turret193990.7h
Ammunition Package892,5692.8h
Shield Recharging Field562,4691.9h
Medical Kit3483,5357.8h
Anti-Infantry MANA Turret1870.2h
Hardlight Barrier11510.2h
Recon Detection Device633,1847.5h

Check the help document for the dictionary if you want to learn more about words used here.


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