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Director General Sp3ct3rNC[LPKB] Sp3ct3rNC
NC BR 99

KDR: 3.09

Score: 16m

Last Seen: Jan 26th, 2020 11:03 PM
- OFFLINE - 486.3 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 75%
Level 100 Progress: 85% 249h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH AF-41 Hacksaw E540 Halberd AF-41 Hacksaw AF-8 RailJack Razor GD-23 LA1 Anchor EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $739,341 MLG Score: 591
Fun Score: N/A
Cheeseburgers Flipped: 922TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.576%15.036%2791013396,3781.46521.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.539%-0.519D-0.913D---2.591F*HEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.2-0.205C16.6-0.162C72.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.554%1.482%431413452,8345428675.22878326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-1.695F--0.658D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.8-1.153D*19.5-0.564D63.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.051%2.127%804713422,25737311646.03476194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.463%0.169C++-0.579D1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.833B++7.70.81B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.42%85.297%804413453,421569176.0123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.214%0.068C+1.174B**1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B2.10.338C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.402%11.201%8041134861628772.13889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.597F-0.704D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.616D4.70.022C+16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m229.6%189 (11.3k)178 (10.7k)3.0913927,2638,8193.7630199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349245917.986%18.34%33010:128

35% Engineer17% Heavy Assault28% Infiltrator11% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2015 10:00 AMAug 15th, 2015 11:02 AMFeb 8th, 2020 5:37 PM (234d) (PST)Jan 26th, 2020 7:24 PM (247d) (PST)Jan 26th, 2020 7:03 PM (247d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
528814470.3020.0980.0550.8250.058591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6554,85526,800186350310,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1504.7h/62.7d 5,923 5,000 9,993 74.5k 987 5,922 5,198 47.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
F-
Kills:1,153
Deaths:875
KDR:1.318
Accuracy:16.083% F--
HSR:14.831% F-
EM1
D*
Kills:538
Deaths:339
KDR:1.587
Accuracy:18.180% D*
HSR:16.171% D*
NC6 Gauss SAW
D
Kills:113
Deaths:17
KDR:6.647
Accuracy:20.399% D
HSR:19.469% D--
Kills:1,804
Deaths (as Heavy Assault):1,231
Deaths (to Heavy Assaults):1,994
KDR:1.46548
Kill Difference:573
Playtime:260.912 hours
Usage:17%
Score:2.621m
Score/min:167
Accuracy (listed only):18.221%
HSR (listed only):16.824%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
D*
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:19.771% D**
HSR:15.935% D*
AF-19 Mercenary
D*
Kills:1,139
Deaths:868
KDR:1.312
Accuracy:17.957% D*
HSR:13.960% D**
GD-7F
D--
Kills:826
Deaths:493
KDR:1.675
Accuracy:18.950% F
HSR:16.586% D--
Gauss Compact S
B+
Kills:678
Deaths:92
KDR:7.370
Accuracy:29.161% B+
HSR:5.605% F-
AF-57 Piston
D-
Kills:616
Deaths:350
KDR:1.760
Accuracy:22.402% F--
HSR:11.201% D-
NS-11C
D**
Kills:429
Deaths:373
KDR:1.150
Accuracy:17.163% F-
HSR:12.121% D**
Kills:4,849
Deaths (as Engineer):3,003
Deaths (to Engineers):1,887
KDR:1.61472
Kill Difference:1,846
Playtime:524.800 hours
Usage:35%
Score:7.558m
Score/min:240
Accuracy (listed only):20.901%
HSR (listed only):12.568%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B++
Kills:1,324
Deaths:127
KDR:10.425
Accuracy:40.528% C++
HSR:82.855% B++
EM4 Longshot
B
Kills:1,153
Deaths:122
KDR:9.451
Accuracy:39.013% C
HSR:82.134% B
NSX Daimyo
B+
Kills:665
Deaths:55
KDR:12.091
Accuracy:30.005% F--
HSR:96.241% B+
NS-7 PDW
D-
Kills:512
Deaths:318
KDR:1.610
Accuracy:19.207% F
HSR:14.063% D-
NS-357 Underboss
D*
Kills:431
Deaths:517
KDR:0.834
Accuracy:30.538% D*
HSR:13.921% D*
NC14 Bolt Driver
B*
Kills:279
Deaths:40
KDR:6.975
Accuracy:27.629% F
HSR:83.871% B*
NS-AM7 Archer
C+
Kills:76
Deaths:59
KDR:1.288
Accuracy:52.482% D-
HSR:18.421% C+
Kills:4,440
Deaths (as Infiltrator):1,238
Deaths (to Infiltrators):1,681
KDR:3.58643
Kill Difference:3,202
Playtime:425.949 hours
Usage:28%
Score:2.731m
Score/min:107
Accuracy (listed only):34.200%
HSR (listed only):55.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D*
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:19.771% D**
HSR:15.935% D*
AF-19 Mercenary
D*
Kills:1,139
Deaths:868
KDR:1.312
Accuracy:17.957% D*
HSR:13.960% D**
GD-7F
D--
Kills:826
Deaths:493
KDR:1.675
Accuracy:18.950% F
HSR:16.586% D--
Gauss Compact S
B+
Kills:678
Deaths:92
KDR:7.370
Accuracy:29.161% B+
HSR:5.605% F-
AF-57 Piston
D-
Kills:616
Deaths:350
KDR:1.760
Accuracy:22.402% F--
HSR:11.201% D-
NS-7 PDW
D-
Kills:512
Deaths:318
KDR:1.610
Accuracy:19.207% F
HSR:14.063% D-
NS-11C
D**
Kills:429
Deaths:373
KDR:1.150
Accuracy:17.163% F-
HSR:12.121% D**
Kills:5,361
Deaths (as Light Assault):3,321
Deaths (to Light Assaults):1,635
KDR:1.61427
Kill Difference:2,040
Playtime:166.055 hours
Usage:11%
Score:1.671m
Score/min:168
Accuracy (listed only):20.659%
HSR (listed only):12.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:1,576
Deaths:367
KDR:4.294
Accuracy:18.881% F
HSR:13.071% D
AF-41 Hacksaw
D
Kills:1,496
Deaths:367
KDR:4.076
Accuracy:19.381% F
HSR:12.901% D
NCM3 Raven
C-
Kills:152
Deaths:50
KDR:3.040
Accuracy:39.228% C-
HSR:1.316% D--
NCM3 Raven
C-
Kills:139
Deaths:50
KDR:2.780
Accuracy:39.377% C-
HSR:2.158% C-
NS-10 Burster
C*
Kills:94
Deaths:25
KDR:3.760
Accuracy:20.768% F-
HSR:5.319% C*
NS-10 Burster
D-
Kills:89
Deaths:25
KDR:3.560
Accuracy:20.740% F-
HSR:2.247% D-
Kills:3,546
Deaths (as MAX Suit):442
Deaths (to MAX Suits):459
KDR:8.02262
Kill Difference:3,104
Playtime:115.454 hours
Usage:8%
Score:1.435m
Score/min:207
Accuracy (listed only):26.396%
HSR (listed only):6.169%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Hornet Missiles
C+
Kills:96
V. Kills:79 120%
Deaths:27
KDR:3.556
Accuracy:63.013% C++
KPH:59.500 C--
VKPH:49 C+
Kills:96 (0 + 0)
Deaths:27
KDR:3.556
VKDR:2.926
Vehicle Kills:79
Kill Difference:69
Playtime:1.613 hours
Usage:0%
Score:0.029m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:60
V. Kills:13 429%
Deaths:7
KDR:8.571
Accuracy:41.909% C
KPH:43 C-
VKPH:9.300 C+
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:1.857
Vehicle Kills:13
Kill Difference:53
Playtime:1.395 hours
Usage:0%
Score:0.015m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:41.909%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:2,104
V. Kills:323 N/A
Deaths:134
KDR:15.702
Accuracy:39.278% D*
KPH:35.700 D*
VKPH:5.500 D--
Skyguard
D--
Kills:398
V. Kills:328 121%
Deaths:67
KDR:5.940
Accuracy:21.920% D**
KPH:8.500 D*
VKPH:7 D--
L100 Python AP
F-
Kills:133
V. Kills:101 130%
Deaths:50
KDR:2.660
Accuracy:42.764% D**
KPH:12.600 F-
VKPH:9.600 F-
Kills:2,635 (2,635 + 0)
Deaths:251
KDR:10.498
VKDR:2.996
Vehicle Kills:752
Kill Difference:2,384
Playtime:116.247 hours
Usage:8%
Score:0.816m
Score/min:117
Driving Accuracy:42.764%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:1,505
V. Kills:725 207%
Deaths:154
KDR:9.773
Accuracy:46.467% C+
KPH:42.300 B+
VKPH:20.400 B+
Enforcer ML85
C++
Kills:457
V. Kills:303 150%
Deaths:81
KDR:5.642
Accuracy:44.036% C+
KPH:28.300 C++
VKPH:18.700 C+
Titan-150 AP
C-
Kills:199
V. Kills:77 255%
Deaths:30
KDR:6.633
Accuracy:35.703% F
KPH:25.900 C-
VKPH:10 D*
Titan-150 HESH
C
Kills:158
V. Kills:31 N/A
Deaths:4
KDR:39.500
Accuracy:39.235% D*
KPH:43.900 C
VKPH:8.600 C
Kills:2,319 (357 + 1,962)
Deaths:269
KDR:8.621
VKDR:4.223
Vehicle Kills:1,136
Kill Difference:2,050
Playtime:62.999 hours
Usage:4%
Score:1.248m
Score/min:330
Driving Accuracy:39.235%
Gunner Accuracy:44.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:133
V. Kills:74 177%
Deaths:24
KDR:5.542
Accuracy:50.664% C+
KPH:78 B**
VKPH:43.400 B+
M12 Kobalt-H
B**
Kills:65
V. Kills:4 N/A
Deaths:4
KDR:16.250
Accuracy:16.670% D**
KPH:125.300 C
VKPH:7.700 B**
C85 Canister-H
B*
Kills:59
V. Kills:7 N/A
Deaths:12
KDR:4.917
Accuracy:57.876% B
KPH:97.500 C-
VKPH:11.600 B*
Kills:257 (0 + 257)
Deaths:40
KDR:6.425
VKDR:2.125
Vehicle Kills:85
Kill Difference:217
Playtime:2.829 hours
Usage:0%
Score:0.084m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:57.876%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:60
V. Kills:12 462%
Deaths:19
KDR:3.158
Accuracy:19.486% F--
KPH:27.200 D--
VKPH:5.400 D--
M20 Basilisk
C
Kills:51
V. Kills:17 283%
Deaths:12
KDR:4.250
Accuracy:32.791% D--
KPH:19.700 C-
VKPH:6.600 C
Kills:111 (0 + 111)
Deaths:31
KDR:3.581
VKDR:0.935
Vehicle Kills:29
Kill Difference:80
Playtime:4.790 hours
Usage:0%
Score:0.040m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:32.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,4272,10413415.701C+12.6139.278%D*N/A35.7D*5.5D--12158.9h3.4C--8.6D-
AF-41 Hacksaw 1,6001,5763674.294C**1.2018.881%F13.071%D23.7D-N/A5966.4h5.8B+30.8D
E540 Halberd 2,2301,5051549.773C+6.6846.467%C+1.528%D42.4B+20.4B+22835.5h4B**8.7B++
AF-41 Hacksaw 1,5111,4963674.076C**0.9819.381%F12.901%D22.5D--N/A5666.4h6.3B+32.5D
AF-8 RailJack 1,3321,32412710.425M**7.3340.528%C++82.855%B++16.5D--N/A4280.4h1.9B+4.6B+
Razor GD-23 1,1841,1618271.404C+1.6919.771%D**15.935%D*12.5D-N/A3092.8h16.9F85.7D**
LA1 Anchor 1,1691,1538751.318C--1.7716.083%F--14.831%F-17.3D*N/A4366.6h15.1T*93.9T*
EM4 Longshot 1,1591,1531229.451A6.3639.013%C82.134%B23.6D-N/A5348.9h1.9C*5C+
AF-19 Mercenary 1,1631,1398681.312C+1.7817.957%D*13.96%D**12.3DN/A3892.7h16.3D--91D-
NC15 Phoenix 1,4839649310.366S7.2755.05%BN/A14.8C+8D11165.1h10.2C18.6C+
C-4 1,3369364202.229C*0.8623.373%DN/A83.6C35.7C**55311.2h1.2C**5.3C+
Hunter QCX 8438353812.192A++0.9055.938%B++50.898%A*7.1D-N/A18116.8h2.8B+5B+
GD-7F 8448264931.675C+1.4218.95%F16.586%D--11.7D-N/A4270.9h20.9F**110.4F**
Gauss Compact S 711678927.37S4.2829.161%B+5.605%F-17.7C--N/A5138.3h6.7B**22.9B++
Bouncing Betty 668667808.338A++5.2544.573%CN/A130.8C+N/A3385.1h1.9C+4.2C+
NSX Daimyo 6666655512.091A*9.0030.005%F--96.241%B+14.2D**N/A3546.8h2.9D-9.5F-
AF-57 Piston 6236163501.76C*1.3322.402%F--11.201%D-16.7D--N/A3936.9h4.7D21.2F--
Shrike 7255424861.115C++1.9853.481%D2.399%C+32.1C++10.8C--16716.9h4.6B*8.7B+
EM1 5575383391.587C+1.5018.18%D*16.171%D*16.5D*N/A4732.7h17.8F--98F
NS-7 PDW 5175123181.61C++1.4819.207%F14.063%D-13.1D--N/A3539.1h17.6D*91.7D**
Tank Mine 760502717.07A++3.9838.175%C+N/A209.2A107.5A15382.4h1.6B+4.2B*
Enforcer ML85 760457815.642C2.5544.036%C+N/A28.2C++18.7C+21016.2h11.9C+27C++
NS-357 Underboss 4384315170.834C2.2630.538%D*13.921%D*7.7D*N/A2156.1h5.8F--19.1F-
NS-11C 4334293731.15C1.9417.163%F-12.121%D**12.6D-N/A3834.1h18.3F106.5F--
Skyguard 726398675.94C++2.8521.92%D**2.261%C*8.5D*7D--10546.9h117.1C534.1D--
NS Annihilator 6303341192.807S0.2878.204%DN/A8.7D7.7D9938.5h9.3B+11.9B+
NC14 Bolt Driver 281279406.975B*3.8827.629%F83.871%B*13.9D-N/A6020.1h2.2C*8D
NC05 Jackhammer 2252251161.94B+1.1534.192%F-7.556%F17.2D*N/A4813.1h6.5F--19F*
Spear Anti-Vehicle Phalanx Turret 3302071217.25B**14.1634.085%D**3.382%C23D*13.7D--1859h9.3D27.2D*
Titan-150 AP 276199306.633C3.5435.703%F5.528%A**25.8C-10D*10397.7h3.3B++9.3C
Frag Grenade 1891871187N/A183.9153.44%B+N/A623.3C+6.7D21040.3h3.4C+6.4C++
MANA Anti-Vehicle Turret 396183742.473U0.6251.904%UN/A1830U2130U2414880.1h12.8T*24.7T*
Titan-150 HESH 189158439.5B**36.4139.235%D*N/A43.9C8.6C3633.6h2.6B+6.6C+
NCM3 Raven 279152503.04M+0.0539.228%C-1.316%D--8.2D-6.8C+6918.6h36.2D*92.2D--
NCM3 Raven 243139502.78A**0.3139.377%C-2.158%C-7.5D-5.6C-6018.6h39.5D--100.4D-
L100 Python AP 234133502.66D0.4342.764%D**2.256%C++12.7F-9.6F-15110.5h6.9D*16.2F--
M96 Mjolnir-H 207133245.542C+2.4550.664%C+N/A78.2B**43.5B++6211.7h28.1B+55.5B+
NC6 Gauss SAW 113113176.647A*3.5620.399%D19.469%D--17.7D-N/A1306.4h16.5T80.6D**
Sticky Grenade 1121121112N/A108.9154.28%C+N/A1120C++N/A29000.1h2.5C-4.6C+
MAX Punch 2681074620.232B**2.8697.805%M**N/A0.9C1.4A2114.8h28.7T*29.4T*
Hornet Missiles 17596273.556D0.4663.013%C++N/A60C-49.4C+2951.6h8.8B14B+
NS-10 Burster 17894253.76A++0.6720.768%F-5.319%C*3.4D*3D-4227.8h142.6C++686.6D*
NS-10 Burster 16889253.56A**0.4720.74%F-2.247%D-3.2D*2.8D--4327.8h150.9C+727.5D*
NS-AM7 Archer 11976591.288A1.8052.482%D-18.421%C+7.8C+4.4B**509.8h24.8D-47.2D--
M12 Kobalt-H 6965416.25D13.1616.67%D**15.385%D130C+8B**3020.5h13B78.3C
M40 Fury 7260193.158D-0.0719.486%F--3.333%A*27.3D--5.5D--1312.2h9.5B+48.7D
Rocklet Rifle 11260491.224B+1.8742.621%D*N/A30C+26C+4222h24.9B**58.4B+
L105 Zephyr 736078.571C5.4841.909%C3.333%S42.9C-9.3C+1821.4h10.1F--24.1D**
C85 Canister-H 6659124.917D1.8357.876%B6.78%D*98.3C-11.7B*2950.6h11.3F19.5D--
Auraxium Mag-Cutter 59584,1530.014C3.0821.93%D3.448%C-0.1D-N/A0624.5h1.7B+7.9C++
Mag-Cutter 63533,4290.015C3.0838.571%B+1.887%D0.1DN/A1472.5h3.6D*9.2C++
M20 Basilisk 6851124.25C+1.1632.791%D--7.843%B++19.6C-6.5C-1442.6h60.4B*184.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03180.6h
Anti-Vehicle MANA Turret16670.7h
Medical Applicator109,2901h
Cortium Silo01490.5h
Motion Spotter335,90510.1h
Deconstruction Tool02,1050.1h
Spitfire Auto-Turret21630.2h
Recon Detection Device0870.2h
Nano-Armor Kit162406,55225.9h
Ammunition Package203,8191.8h
Anti-Infantry MANA Turret32190.5h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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