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Paragon Paragon SpaceMania[TRID] SpaceMania
VS BR 114

KDR: 1.83

Score: 26.2m

Last Seen: Jun 30th, 2019 9:18 PM
- OFFLINE - 1182.2 hour(s)

Battle Rank 100 (114 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 45%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A Orion VS54 NS-15M1 VX6-7 Pulsar LSW Flare VE6 Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.571%16.815%39628118636,4433.03312-1.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.137%0.471B+-0.616D-0.192CHEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.426B10.10.294C*32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.139%3.175%40212121895981450.315526129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.135%-0.127C1.464A+0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.1-0.395C--81.4-0.535D143.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.607%2.439%713121153311791810.451695293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.023%0.352C**-0.078C+0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.20.505B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.793%3.175%23212121267884260.15969630%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.525%0.518B+-0.314C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.89B*5.50.863B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.738%55.684%2321212431131020.328757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.798%-0.188C-0.74D-1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.014C+3.3-0.034C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.827%12.176%232121238683210.463942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.422%0.356C**-0.486D0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+2.50.482B+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.2m276.9%376 (22.6k)303 (18.2k)1.8342843,83023,8951.97196114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214115821.767%15.546%33803:3711

23% Combat Medic7% Engineer51% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 4:53 PMNov 29th, 2015 4:14 PMJul 30th, 2019 10:33 PM (19d) (PST)Jun 30th, 2019 5:23 PM (49d) (PST)Jun 30th, 2019 5:18 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3772221550.5070.2770.0791.4570.019578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,65013,2909,3603017587118,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1439.9h/60d 3,290 6,814 8,161 125.9k 2,746 3,764 1,618 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:9,537
Deaths:4,309
KDR:2.213
Accuracy:24.271% C++
HSR:18.140% D--
Betelgeuse 54-A
C+
Kills:6,891
Deaths:2,705
KDR:2.548
Accuracy:25.882% C+
HSR:20.578% D*
Orion VS54
B
Kills:1,956
Deaths:862
KDR:2.269
Accuracy:22.622% B
HSR:19.223% D-
NS-15M1
B+
Kills:1,886
Deaths:750
KDR:2.515
Accuracy:25.780% B+
HSR:17.073% D
Pulsar LSW
C++
Kills:1,390
Deaths:655
KDR:2.122
Accuracy:24.008% C++
HSR:13.957% D**
Flare VE6
B+
Kills:1,368
Deaths:717
KDR:1.908
Accuracy:24.879% B+
HSR:19.883% D
NS-15M AE
C*
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:26.940% C*
HSR:21.016% D
VX29 Polaris
C--
Kills:516
Deaths:325
KDR:1.588
Accuracy:20.628% C--
HSR:11.434% F
Ursa
C
Kills:75
Deaths:27
KDR:2.778
Accuracy:20.440% C
HSR:20% D
Kills:24,780
Deaths (as Heavy Assault):10,768
Deaths (to Heavy Assaults):7,022
KDR:2.30126
Kill Difference:14,012
Playtime:729.066 hours
Usage:51%
Score:16.032m
Score/min:366
Accuracy (listed only):23.939%
HSR (listed only):17.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B
Kills:1,600
Deaths:907
KDR:1.764
Accuracy:26.406% B
HSR:12.750% D**
Solstice VE3
B+
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:25.953% B+
HSR:15.690% D
NS-11C
B+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:26.507% B+
HSR:14.741% D-
NS-7 PDW
D--
Kills:741
Deaths:587
KDR:1.262
Accuracy:19.600% D--
HSR:9.717% D*
Eridani SX5G
C++
Kills:728
Deaths:369
KDR:1.973
Accuracy:28.472% C++
HSR:14.835% D
Sirius SX12
D**
Kills:723
Deaths:647
KDR:1.117
Accuracy:15.892% F
HSR:8.575% D**
Serpent VE92
C++
Kills:521
Deaths:300
KDR:1.737
Accuracy:24.017% C++
HSR:11.324% D**
Zenith VX-5
C++
Kills:430
Deaths:229
KDR:1.878
Accuracy:25.853% C++
HSR:14.651% D*
Phobos VX86
D
Kills:326
Deaths:240
KDR:1.358
Accuracy:51.549% D
HSR:12.270% D
Solstice SF
C+
Kills:127
Deaths:107
KDR:1.187
Accuracy:18.443% D--
HSR:15.748% C+
Pulsar C
D
Kills:124
Deaths:60
KDR:2.067
Accuracy:20.769% D
HSR:12.097% F-
Nova
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:33.383% D--
HSR:11.667% D
Kills:7,700
Deaths (as Light Assault):4,455
Deaths (to Light Assaults):4,036
KDR:1.7284
Kill Difference:3,245
Playtime:192.315 hours
Usage:13%
Score:2.717m
Score/min:235
Accuracy (listed only):26.403%
HSR (listed only):12.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:1,600
Deaths:907
KDR:1.764
Accuracy:26.406% B
HSR:12.750% D**
Solstice VE3
B+
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:25.953% B+
HSR:15.690% D
NS-11C
B+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:26.507% B+
HSR:14.741% D-
Serpent VE92
C++
Kills:521
Deaths:300
KDR:1.737
Accuracy:24.017% C++
HSR:11.324% D**
Zenith VX-5
C++
Kills:430
Deaths:229
KDR:1.878
Accuracy:25.853% C++
HSR:14.651% D*
Phobos VX86
D
Kills:326
Deaths:240
KDR:1.358
Accuracy:51.549% D
HSR:12.270% D
Solstice SF
C+
Kills:127
Deaths:107
KDR:1.187
Accuracy:18.443% D--
HSR:15.748% C+
Pulsar C
D
Kills:124
Deaths:60
KDR:2.067
Accuracy:20.769% D
HSR:12.097% F-
Nova
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:33.383% D--
HSR:11.667% D
Kills:5,508
Deaths (as Engineer):2,852
Deaths (to Engineers):5,083
KDR:1.93128
Kill Difference:2,656
Playtime:106.978 hours
Usage:7%
Score:2.311m
Score/min:360
Accuracy (listed only):28.098%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D*
Kills:1,307
Deaths:91
KDR:14.363
Accuracy:17.390% D*
HSR:11.094% D**
H-V45
D-
Kills:764
Deaths:611
KDR:1.250
Accuracy:19.595% D-
HSR:11.387% D*
NS-7 PDW
D--
Kills:741
Deaths:587
KDR:1.262
Accuracy:19.600% D--
HSR:9.717% D*
Eridani SX5G
C++
Kills:728
Deaths:369
KDR:1.973
Accuracy:28.472% C++
HSR:14.835% D
Sirius SX12
D**
Kills:723
Deaths:647
KDR:1.117
Accuracy:15.892% F
HSR:8.575% D**
Terminus VX-9
C--
Kills:632
Deaths:318
KDR:1.987
Accuracy:23.334% C--
HSR:15.032% D**
Corvus VA55
D-
Kills:411
Deaths:353
KDR:1.164
Accuracy:16.828% D**
HSR:17.032% D-
Phobos VX86
D
Kills:326
Deaths:240
KDR:1.358
Accuracy:51.549% D
HSR:12.270% D
NS-11A
D*
Kills:241
Deaths:168
KDR:1.435
Accuracy:18.696% D*
HSR:13.693% D*
CME
C++
Kills:168
Deaths:94
KDR:1.787
Accuracy:27.068% C++
HSR:11.310% F
Nova
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:33.383% D--
HSR:11.667% D
Kills:6,101
Deaths (as Combat Medic):3,512
Deaths (to Combat Medics):3,001
KDR:1.73719
Kill Difference:2,589
Playtime:336.894 hours
Usage:23%
Score:3.540m
Score/min:175
Accuracy (listed only):24.710%
HSR (listed only):12.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D--
Kills:741
Deaths:587
KDR:1.262
Accuracy:19.600% D--
HSR:9.717% D*
Eridani SX5G
C++
Kills:728
Deaths:369
KDR:1.973
Accuracy:28.472% C++
HSR:14.835% D
Sirius SX12
D**
Kills:723
Deaths:647
KDR:1.117
Accuracy:15.892% F
HSR:8.575% D**
NS-44 Commissioner
F
Kills:599
Deaths:515
KDR:1.163
Accuracy:22.623% F
HSR:10.351% F
Parallax VX3
B+
Kills:243
Deaths:103
KDR:2.359
Accuracy:41.836% B+
HSR:68.724% D--
Beamer VS3
D--
Kills:198
Deaths:91
KDR:2.176
Accuracy:14.119% F-
HSR:15.152% D--
VA39 Spectre
C++
Kills:188
Deaths:51
KDR:3.686
Accuracy:31.094% C+
HSR:38.830% C++
NS-30 Vandal
D
Kills:92
Deaths:41
KDR:2.244
Accuracy:29.037% D
HSR:14.130% D**
NS-357 Underboss
D*
Kills:64
Deaths:70
KDR:0.914
Accuracy:14.175% F**
HSR:12.500% D*
Kills:3,576
Deaths (as Infiltrator):2,474
Deaths (to Infiltrators):3,379
KDR:1.44543
Kill Difference:1,102
Playtime:46.373 hours
Usage:3%
Score:0.866m
Score/min:311
Accuracy (listed only):24.094%
HSR (listed only):21.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:576
Deaths:178
KDR:3.236
Accuracy:23.943% A
HSR:14.410% D--
Cosmos VM3
A
Kills:545
Deaths:178
KDR:3.062
Accuracy:23.560% A
HSR:15.596% D-
Blueshift VM5
B*
Kills:180
Deaths:61
KDR:2.951
Accuracy:23.376% B*
HSR:21.667% C++
Blueshift VM5
B*
Kills:145
Deaths:61
KDR:2.377
Accuracy:23.841% B*
HSR:24.828% B++
Kills:1,446
Deaths (as MAX Suit):239
Deaths (to MAX Suits):1,310
KDR:6.05021
Kill Difference:1,207
Playtime:22.331 hours
Usage:2%
Score:0.730m
Score/min:545
Accuracy (listed only):23.680%
HSR (listed only):19.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:101
V. Kills:14 N/A
Deaths:28
KDR:3.607
Accuracy:54.935% B
KPH:91.200 C**
VKPH:12.600 C-
Saron Laser Cannon
B+
Kills:88
V. Kills:74 117%
Deaths:356
KDR:0.247
Accuracy:34.755% B+
KPH:3.600 D-
VKPH:3 D--
Kills:189 (88 + 0)
Deaths:384
KDR:0.492
VKDR:0.229
Vehicle Kills:88
Kill Difference:195
Playtime:25.889 hours
Usage:2%
Score:0.167m
Score/min:107
Piloting Accuracy:34.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:379
V. Kills:140 269%
Deaths:39
KDR:9.718
Accuracy:58.764% A*
KPH:1,364,400 U
VKPH:504,000 U
L105 Zephyr
D-
Kills:102
V. Kills:14 N/A
Deaths:9
KDR:11.333
Accuracy:45.394% B
KPH:24.700 D-
VKPH:3.400 D-
Kills:481 (0 + 481)
Deaths:48
KDR:10.021
VKDR:3.208
Vehicle Kills:154
Kill Difference:433
Playtime:4.134 hours
Usage:0%
Score:0.279m
Score/min:1,123
Piloting Accuracy:N/A%
Gunner Accuracy:45.394%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:232
V. Kills:36 N/A
Deaths:47
KDR:4.936
Accuracy:39.908% C+
KPH:31.500 C++
VKPH:4.900 D
L100 Python HEAT
B+
Kills:161
V. Kills:58 273%
Deaths:39
KDR:4.128
Accuracy:55.967% B+
KPH:32.200 C++
VKPH:11.600 C+
Kills:393 (393 + 0)
Deaths:86
KDR:4.570
VKDR:1.093
Vehicle Kills:94
Kill Difference:307
Playtime:12.371 hours
Usage:1%
Score:0.223m
Score/min:301
Driving Accuracy:55.967%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:140
V. Kills:75 184%
Deaths:56
KDR:2.500
Accuracy:48.837% D
KPH:16.800 D
VKPH:9 D*
Saron HRB
C
Kills:135
V. Kills:84 159%
Deaths:23
KDR:5.870
Accuracy:43.879% C+
KPH:21.600 C
VKPH:13.400 C
E540 Halberd
D--
Kills:70
V. Kills:39 175%
Deaths:11
KDR:6.364
Accuracy:51.420% B+
KPH:18.500 D*
VKPH:10.300 D--
Kills:345 (140 + 205)
Deaths:90
KDR:3.833
VKDR:2.200
Vehicle Kills:198
Kill Difference:255
Playtime:18.376 hours
Usage:1%
Score:0.365m
Score/min:331
Driving Accuracy:48.837%
Gunner Accuracy:51.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:65
V. Kills:22 283%
Deaths:10
KDR:6.500
Accuracy:54.762% C+
KPH:38.500 C++
VKPH:13 D--
Kills:65 (0 + 65)
Deaths:10
KDR:6.500
VKDR:2.200
Vehicle Kills:22
Kill Difference:55
Playtime:1.688 hours
Usage:0%
Score:0.033m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:54.762%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:60
V. Kills:11 N/A
Deaths:6
KDR:10
Accuracy:37.178% C+
KPH:36.600 D
VKPH:6.700 D
M60-G Bulldog
C++
Kills:56
V. Kills:17 311%
Deaths:13
KDR:4.308
Accuracy:35.792% C++
KPH:22.200 C-
VKPH:6.700 C++
Kills:116 (0 + 116)
Deaths:19
KDR:6.105
VKDR:1.474
Vehicle Kills:28
Kill Difference:97
Playtime:4.159 hours
Usage:0%
Score:0.093m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:35.792%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 9,5479,5374,3092.213C*0.3824.271%C++18.14%D--41.3C+N/A160230.8h10B++41.3B+
Betelgeuse 54-A 6,9286,8912,7052.548C+0.7125.882%C+20.578%D*53CN/A268130h9.9B+38.1B
Orion VS54 1,9601,9568622.269B+0.4322.622%B19.223%D-39.7C**N/A16249.3h10B*44C*
NS-15M1 1,8891,8867502.515B*0.6825.78%B+17.073%D53.6B+N/A23735.2h10.2B*39.6B++
VX6-7 1,6001,6009071.764B0.0726.406%B12.75%D**32C+N/A9950h9.9B++37.6B++
Pulsar LSW 1,3941,3906552.122B+0.2924.008%C++13.957%D**41.6C+N/A13833.4h10.4B++43.3B+
Flare VE6 1,3711,3687171.908B+0.0724.879%B+19.883%D42.5C++N/A35632.2h8.1B**32.5B++
Pulsar VS1 1,3111,3079114.363U12.5317.39%D*11.094%D**16.4C--N/A10479.8h10.9B**62.8C*
NS-15M AE 1,1671,1614182.778C**0.9426.94%C*21.016%D45.5CN/A28725.5h10.4B+38.7B+
Solstice VE3 1,1711,1604742.447A**0.6125.953%B+15.69%D49.8A++N/A20323.3h10.6B**40.9B+
NS-11C 1,1651,1605012.315A+0.4826.507%B+14.741%D-47B**N/A20724.7h10.8B*40.7B++
H-V45 7677646111.25C+0.5819.595%D-11.387%D*16.6DN/A6345.9h11.3B*57.6C++
NS-7 PDW 7437415871.262B+0.5719.6%D--9.717%D*23C+N/A9232.2h12.7B+64.6C++
Eridani SX5G 7287283691.973B+0.1428.472%C++14.835%D45.2C+N/A22316.1h10.3B+36.2B
Sirius SX12 7307236471.117C++0.7215.892%F8.575%D**16.4DN/A5944.1h13.9B87.6C-
S1 8866825331.28B**0.5567.857%A2.639%C+33.3B+10C-37320.5h3.8A5.5A
Terminus VX-9 6366323181.987C*0.1523.334%C--15.032%D**41.3C++N/A24515.3h9.7B**41.4B+
NS-44 Commissioner 6035995151.163C*0.6722.623%F10.351%F25.7CN/A11023.3h2.8B**12.4C+
Cosmos VM3 5795761783.236B**1.4023.943%A14.41%D--42.4B++N/A19713.6h11B**46.1B+
Cosmos VM3 5475451783.062B++1.2323.56%A15.596%D-40.1B+N/A17313.6h11.7B*49.5B*
Serpent VE92 5235213001.737B+0.1024.017%C++11.324%D**36.2C**N/A16514.4h11.2B+46.7B+
VX29 Polaris 5165163251.588C++0.2520.628%C--11.434%F34.4CN/A13515h10.9B+52.8C*
Zenith VX-5 4304302291.878B++0.0425.853%C++14.651%D*33.6C+N/A16112.8h10.8B*41.8B+
Corvus VA55 4134113531.164C++0.6716.828%D**17.032%D-13.9D-N/A4329.6h11.4B+67.5C-
C150 Dalton 519379399.718B+7.8858.764%A*N/A3790U1400U24697300.1h3.5B+6B**
Phobos VX86 3273262401.358C++0.4851.549%D12.27%D25.9DN/A8212.6h2.3B4.5C++
Lasher X2 2912851821.566B*0.2726.079%C+3.509%C33.9C++N/A2048.4h14.2A54.6B++
NS Decimator 3442492141.164C++0.6767.675%B*N/A44.5B+17C++5475.6h3.8B++5.6B*
C-4 3542481961.265C+0.5711.888%F--N/A47.7D20.4D6485.2h1.1B*9.6D--
Parallax VX3 2442431032.359C+0.5241.836%B+68.724%D--44.2B**N/A2575.5h1.8B*4.3B++
NS-11A 2422411681.435C++0.4018.696%D*13.693%D*28C+N/A1468.6h10.6B**56.5C*
C75 Viper 268232474.936C*3.1039.908%C+1.293%C+31.4C++4.9D2307.4h8.2B**20.5B*
Beamer VS3 200198912.176A++0.3414.119%F-15.152%D--32.5C**N/A1696.1h6.9B*48.9C+
Frag Grenade 2001971197N/A195.1741.783%C--N/A656.7B++10C++24860.3h2.7B**6.5B+
VA39 Spectre 189188513.686A++1.8531.094%C+38.83%C++20C+N/A1029.4h5.2B+16.9B
Blueshift VM5 180180612.951C**1.1223.376%B*21.667%C++58.1A+N/A2713.1h10A++42.7B**
CME 168168941.787B+0.0527.068%C++11.31%F42BN/A2364h11B*40.7B++
L100 Python HEAT 219161394.128C+2.2955.967%B+1.863%C-32.2C++11.6C+4045h5.4B+9.7B+
Blueshift VM5 146145612.377C+0.5423.841%B*24.828%B++46.8B*N/A2113.1h12.5B**52.5B*
Supernova FPC 215140562.5C--0.6748.837%D5%A++16.9D9D*3018.3h3.8B**7.7B++
Saron HRB 219135235.87C++4.0443.879%C+N/A21.4C13.3C4096.3h14A32B**
Force-Blade 13213117,2080.008C-1.8314.627%D*N/A0.2C--N/A1866.5h2.3B16C
Anti-Vehicle Grenade 1461291129N/A127.1759.634%B**N/A430C*56.7C--40070.3h4.8B+8B++
Solstice SF 1271271071.187C*0.6518.443%D--15.748%C+17.6C+N/A967.2h11.4C++61.8C+
Pulsar C 124124602.067B+0.2320.769%D12.097%F-31.8C++N/A3353.9h8.9B*43B+
L105 Zephyr 116102911.333B9.5045.394%BN/A24.9D-3.4D-1284.1h5.4B++11.8B++
Dual Photon Pods 115101283.607C1.7754.935%B2.97%M91.8C**12.7C-9911.1h15.9B*28.9B++
NS-30 Vandal 9492412.244B0.4129.037%D14.13%D**40C++N/A2192.3h4.8B++16.7C**
Saron Laser Cannon 162883560.247C-1.5934.755%B+3.409%B*3.5D-3D--6824.8h156.5C+450.3C++
Ursa 7575272.778A+0.9420.44%C20%D53.6B+N/A3561.4h7.8A38.2B+
E540 Halberd 10970116.364C+4.5351.42%B+2.857%C**18.4D*10.3D--2683.8h4.7B*9.1B*
Saron HRB-H 8765106.5C**4.6754.762%C+N/A38.2C++12.9D*3261.7h12.7A+23.3A
NS-357 Underboss 6464700.914C+0.9214.175%F**12.5%D*25.6C--N/A1932.5h3.4B*24.3F-
M40 Fury 7160610B+8.1737.178%C+N/A37.5D6.9D4711.6h12.7C*34.3B
Nova 6060341.765C**0.0733.383%D--11.667%D37.5C++N/A1671.6h3.7B+11.1C++
Lancer VS22 12557960.594C1.2454.068%D--N/A10C11.9C+3295.7h18.1B33.4C**
M60-G Bulldog 7356134.308C+2.4735.792%C++3.571%B+22.4C-6.8C*3072.5h6.5B+18.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon146012.1h
Anti-Vehicle MANA Turret5620.4h
Equinox VE2 Burst01170h
Nano-Armor Kit104112,65512.7h
Nanite Revive Grenade01850h
Medical Applicator308101,05728.2h
Restoration Kit3263,2048.6h
VS Patriot Flare Gun0860.1h
Motion Spotter35330.2h
Aphelion VEX01870.1h
Ammunition Package21190.1h
Medical Kit7925,87613.2h
Shield Recharging Field97290.6h
Recon Detection Device21050.3h

Check the help document for the dictionary if you want to learn more about words used here.


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