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Executor SpaceRoom[IG0T] SpaceRoom
NC BR 120

KDR: 6.3

Score: 30m

Last Seen: Aug 2nd, 2020 10:51 PM
- OFFLINE - 314.5 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang C150 Dalton SAS-R GD-7F Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,270,565 MLG Score: 1815
Fun Score: N/A
Cheeseburgers Flipped: 137TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.836%22.538%53732131713,0363.005763.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%0.5B+0.215C++-0.722D-HEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.506B+8.70.388C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.379%0.571%59205134426,4456461006240.8733263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.353%0.439B-0.923D--0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.621B+25.40.522B+36.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.537%0.723%495313461,6595579032.97312184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.77%0.629B+-1.148D*-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.30.738B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.814%1.666%1025813413,66242318758.65721195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.942%-0.222C-0.69D1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.846B*6.30.845B*12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.805%74.061%1025413453,196518146.16988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.801%1.031B**0.451B+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.80.424B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.233%15.35%102541345658397111.65327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-0.293C0.103C+-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.418B2.90.399B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m235%437 (26.2k)392 (23.5k)6.3029161,6749,7857.0603120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349621932.203%10.676%34407:4914

29% Engineer13% Heavy Assault10% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMJul 4th, 2020 8:56 PMAug 3rd, 2020 9:45 PM (57d) (PST)Aug 2nd, 2020 6:52 PM (58d) (PST)Aug 2nd, 2020 6:51 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,144921,0520.8060.1280.0862.3720.2031815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,6615,52163,14048851421223,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1275h/53.1d 7,411 6,584 15,894 181.4k 937 2,401 15,526 87.5m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,812
Deaths:576
KDR:3.146
Accuracy:19.812% D**
HSR:18.543% D
NS-11CP
D-
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D-
HSR:20.187% D-
MGR-C1 Charger
D-
Kills:969
Deaths:281
KDR:3.448
Accuracy:22.623% D**
HSR:21.156% D-
MGR-M1 Bishop
C**
Kills:247
Deaths:19
KDR:13
Accuracy:38.644% C**
HSR:31.984% C
GD-66 Claw
C**
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% F
HSR:18.056% C**
AF-57 Piston
C++
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D-
HSR:15.228% C++
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F-
HSR:13.613% C
Gauss Compact S
C
Kills:150
Deaths:54
KDR:2.778
Accuracy:22.005% D-
HSR:17.333% C
Razor GD-23
C--
Kills:131
Deaths:42
KDR:3.119
Accuracy:22.297% D--
HSR:19.847% C--
AF-19 Mercenary
C-
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.054% F
HSR:20.661% C-
Warden
C
Kills:83
Deaths:25
KDR:3.320
Accuracy:24.882% D--
HSR:24.096% C
AC-X11
B+
Kills:73
Deaths:28
KDR:2.607
Accuracy:18.265% F-
HSR:27.397% B+
Mauler S6
D
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% F
HSR:11.111% D
Kills:5,423
Deaths (as Engineer):1,543
Deaths (to Engineers):2,265
KDR:3.51458
Kill Difference:3,880
Playtime:372.610 hours
Usage:29%
Score:10.517m
Score/min:470
Accuracy (listed only):28.207%
HSR (listed only):19.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:1,268
Deaths:358
KDR:3.542
Accuracy:22.218% D*
HSR:22.476% D-
NS-15M AE
C+
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% C+
HSR:24.936% D
NS-15MP
C
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C
HSR:28.571% C--
NC6 Gauss SAW
C+
Kills:337
Deaths:94
KDR:3.585
Accuracy:22.493% C
HSR:25.519% C+
GD-22S
C+
Kills:231
Deaths:55
KDR:4.200
Accuracy:22.936% D
HSR:26.407% C+
MGR-L1 Promise
C+
Kills:128
Deaths:29
KDR:4.414
Accuracy:26.979% C+
HSR:25.781% C--
NC6S Gauss SAW S
D*
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D*
HSR:15.686% D**
Kills:4,348
Deaths (as Heavy Assault):1,123
Deaths (to Heavy Assaults):2,270
KDR:3.87177
Kill Difference:3,225
Playtime:168.903 hours
Usage:13%
Score:3.056m
Score/min:302
Accuracy (listed only):24.544%
HSR (listed only):24.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,812
Deaths:576
KDR:3.146
Accuracy:19.812% D**
HSR:18.543% D
NS-11CP
D-
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D-
HSR:20.187% D-
AF-4G Cyclone
D
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% D
HSR:19.675% D
MGR-C1 Charger
D-
Kills:969
Deaths:281
KDR:3.448
Accuracy:22.623% D**
HSR:21.156% D-
MGR-S1 Gladius
C*
Kills:843
Deaths:185
KDR:4.557
Accuracy:31.676% C*
HSR:18.980% D-
GD-66 Claw
C**
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% F
HSR:18.056% C**
AF-57 Piston
C++
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D-
HSR:15.228% C++
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F-
HSR:13.613% C
AF-4AE Cyclone
C+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C+
HSR:19.876% D--
Gauss Compact S
C
Kills:150
Deaths:54
KDR:2.778
Accuracy:22.005% D-
HSR:17.333% C
Razor GD-23
C--
Kills:131
Deaths:42
KDR:3.119
Accuracy:22.297% D--
HSR:19.847% C--
AF-19 Mercenary
C-
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.054% F
HSR:20.661% C-
AF-4 Cyclone
C+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.134% T-
HSR:22.222% C+
AC-X11
B+
Kills:73
Deaths:28
KDR:2.607
Accuracy:18.265% F-
HSR:27.397% B+
Mauler S6
D
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% F
HSR:11.111% D
Kills:7,356
Deaths (as Light Assault):2,084
Deaths (to Light Assaults):1,918
KDR:3.52975
Kill Difference:5,272
Playtime:554.153 hours
Usage:43%
Score:13.128m
Score/min:395
Accuracy (listed only):26.999%
HSR (listed only):18.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,863
Deaths:312
KDR:5.971
Accuracy:45.119% B+
HSR:74.128% C++
AF-4G Cyclone
D
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% D
HSR:19.675% D
AF-8 RailJack
C
Kills:983
Deaths:137
KDR:7.175
Accuracy:37.789% C
HSR:73.550% C
MGR-S1 Gladius
C*
Kills:843
Deaths:185
KDR:4.557
Accuracy:31.676% C*
HSR:18.980% D-
NS-44G Commissioner
D-
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.931% F**
HSR:23.416% D-
NS-44B Commissioner
C-
Kills:396
Deaths:194
KDR:2.041
Accuracy:23.063% F--
HSR:25% C-
LA3 Desperado
C-
Kills:292
Deaths:140
KDR:2.086
Accuracy:15.101% F--
HSR:18.836% C-
EM4 Longshot
C-
Kills:276
Deaths:40
KDR:6.900
Accuracy:38.528% C-
HSR:75.362% D
AF-6 Shadow
B+
Kills:260
Deaths:53
KDR:4.906
Accuracy:34.880% C
HSR:35% B+
NS-357 IA
D-
Kills:206
Deaths:100
KDR:2.060
Accuracy:22.838% T-
HSR:26.699% D-
AF-4AE Cyclone
C+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C+
HSR:19.876% D--
AF-4 Cyclone
C+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.134% T-
HSR:22.222% C+
NS-45 Pilot
D--
Kills:79
Deaths:35
KDR:2.257
Accuracy:17.194% F*
HSR:21.519% D--
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.062% D**
HSR:11.539% D*
NC14 Bolt Driver
C+
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% C+
HSR:74.324% C
NS-357P Underboss
D
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.370% T*
HSR:21.429% D
Kills:7,394
Deaths (as Infiltrator):1,904
Deaths (to Infiltrators):1,402
KDR:3.8834
Kill Difference:5,490
Playtime:124.586 hours
Usage:10%
Score:2.220m
Score/min:297
Accuracy (listed only):27.016%
HSR (listed only):35.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% D
HSR:19.675% D
MGR-S1 Gladius
C*
Kills:843
Deaths:185
KDR:4.557
Accuracy:31.676% C*
HSR:18.980% D-
GR-22AE
D*
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% F
HSR:19.444% D*
Carnage AR
D
Kills:223
Deaths:81
KDR:2.753
Accuracy:20.014% D**
HSR:18.834% D
GD-66 Claw
C**
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% F
HSR:18.056% C**
AF-57 Piston
C++
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D-
HSR:15.228% C++
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F-
HSR:13.613% C
AF-4AE Cyclone
C+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C+
HSR:19.876% D--
GR-22
C++
Kills:110
Deaths:29
KDR:3.793
Accuracy:20.081% D**
HSR:25.455% C++
NC1 Gauss Rifle
C-
Kills:98
Deaths:34
KDR:2.882
Accuracy:21.395% D-
HSR:21.429% C-
AF-4 Cyclone
C+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.134% T-
HSR:22.222% C+
Reaper DMR
C+
Kills:83
Deaths:40
KDR:2.075
Accuracy:26.515% C-
HSR:27.711% C+
NS-11A
C**
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% C**
HSR:26.923% C++
Mauler S6
D
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% F
HSR:11.111% D
Kills:3,765
Deaths (as Combat Medic):1,115
Deaths (to Combat Medics):782
KDR:3.37668
Kill Difference:2,650
Playtime:32.974 hours
Usage:3%
Score:0.474m
Score/min:239
Accuracy (listed only):28.377%
HSR (listed only):19.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:1,007
Deaths:166
KDR:6.066
Accuracy:50.569% B++
HSR:16.882% C+
NCM1 Scattercannon
A+
Kills:815
Deaths:179
KDR:4.553
Accuracy:59.071% A+
HSR:18.896% B+
Kills:1,822
Deaths (as MAX Suit):172.500
Deaths (to MAX Suits):234
KDR:10.56232
Kill Difference:1,649.500
Playtime:17.096 hours
Usage:1%
Score:0.590m
Score/min:575
Accuracy (listed only):54.820%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:11,129
V. Kills:948 N/A
Deaths:399
KDR:27.892
Accuracy:58.935% C++
KPH:124.800 B**
VKPH:10.600 A
Vortek Rotary
A++
Kills:10,430
V. Kills:6,245 167%
Deaths:544
KDR:19.173
Accuracy:42.377% A+
KPH:56.200 A++
VKPH:33.700 A++
M20 Mustang
B**
Kills:2,761
V. Kills:2,047 135%
Deaths:300
KDR:9.203
Accuracy:32.681% B
KPH:31.200 B++
VKPH:23.200 B**
Breaker Rocket Pods
A+
Kills:1,473
V. Kills:338 435%
Deaths:40
KDR:36.825
Accuracy:69.122% A*
KPH:154.400 B
VKPH:35.400 A+
Hornet Missiles
B+
Kills:436
V. Kills:298 146%
Deaths:13
KDR:33.539
Accuracy:70.557% B**
KPH:107.100 C*
VKPH:73.200 B+
M20 Kestrel
B**
Kills:248
V. Kills:149 165%
Deaths:10
KDR:24.800
Accuracy:37.914% B**
KPH:35.700 B+
VKPH:21.400 C*
Tomcat A2AM Pods
B**
Kills:133
V. Kills:64 205%
Deaths:2
KDR:66.500
Accuracy:84.106% B**
KPH:110 B**
VKPH:52.900 B
M202 Wyrm
B++
Kills:102
V. Kills:53 189%
Deaths:1
KDR:102
Accuracy:64.025% B**
KPH:137.600 B+
VKPH:71.500 B++
Coyote Missiles
M*
Kills:56
V. Kills:33 165%
Deaths:3
KDR:18.667
Accuracy:63.725% A
KPH:129.600 M+
VKPH:76.400 M*
Kills:26,768 (24,568 + 0)
Deaths:1,312
KDR:20.402
VKDR:7.755
Vehicle Kills:10,175
Kill Difference:25,456
Playtime:386.093 hours
Usage:30%
Score:9.346m
Score/min:403
Piloting Accuracy:37.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,568
V. Kills:1,387 185%
Deaths:36
KDR:71.333
Accuracy:33.350% C
KPH:70.400 B**
VKPH:38.100 B+
CAS30 Tank Buster
A
Kills:652
V. Kills:380 171%
Deaths:30
KDR:21.733
Accuracy:59.713% B**
KPH:17.400 A
VKPH:10.100 B+
L-24R Spur
M+
Kills:120
V. Kills:14 N/A
Deaths:3
KDR:40
Accuracy:44.040% B++
KPH:51.200 C**
VKPH:6 M+
AP30 Shredder
C+
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B+
KPH:27.700 C
VKPH:21.600 C+
Kills:3,457 (772 + 2,685)
Deaths:75
KDR:46.093
VKDR:24.960
Vehicle Kills:1,872
Kill Difference:3,382
Playtime:80.488 hours
Usage:6%
Score:1.544m
Score/min:320
Piloting Accuracy:44.040%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:488
V. Kills:200 243%
Deaths:5
KDR:97.600
Accuracy:52.614% C
KPH:55.800 B*
VKPH:22.900 C*
Skyguard
A++
Kills:59
V. Kills:31 184%
Deaths:
KDR:
Accuracy:39.755% A+
KPH:35.800 A++
VKPH:18.800 A++
L100 Python HEAT
B+
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C--
KPH:54.300 B+
VKPH:17.700 B+
Kills:599 (599 + 0)
Deaths:6
KDR:99.833
VKDR:41.333
Vehicle Kills:248
Kill Difference:593
Playtime:11.357 hours
Usage:1%
Score:0.315m
Score/min:462
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,119
V. Kills:609 183%
Deaths:50
KDR:22.380
Accuracy:45.618% D
KPH:31.600 C+
VKPH:17.200 C+
E540 Halberd
C**
Kills:316
V. Kills:154 204%
Deaths:17
KDR:18.588
Accuracy:49.507% C**
KPH:38.800 C*
VKPH:18.900 C**
Enforcer ML85
C+
Kills:57
V. Kills:41 136%
Deaths:4
KDR:14.250
Accuracy:50.742% B*
KPH:24.700 C
VKPH:17.700 C+
Kills:1,492 (1,119 + 373)
Deaths:71
KDR:21.014
VKDR:11.324
Vehicle Kills:804
Kill Difference:1,421
Playtime:45.912 hours
Usage:4%
Score:0.868m
Score/min:315
Driving Accuracy:45.618%
Gunner Accuracy:50.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:296
V. Kills:73 400%
Deaths:10
KDR:29.600
Accuracy:60% C*
KPH:85.700 A
VKPH:21.100 C
C85 Canister-H
C
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B*
KPH:92.400 C--
VKPH:7.200 C
M12 Kobalt-H
C++
Kills:101
V. Kills:2 N/A
Deaths:1
KDR:101
Accuracy:21.091% C--
KPH:147.300 C++
VKPH:2.900 D
Kills:526 (0 + 526)
Deaths:17
KDR:30.941
VKDR:5
Vehicle Kills:85
Kill Difference:509
Playtime:5.535 hours
Usage:0%
Score:0.152m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:21.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,07711,12939927.892A21.5958.935%C++N/A124.8B**10.6A38589.2h5.6B+9.5B+
Vortek Rotary 16,67510,43054419.173S12.8742.377%A+N/A56.2A++33.6A++427185.6h37.9B++89.4B*
M20 Mustang 4,8082,7613009.203B**2.9032.681%B1.014%C31.2B++23.2B**31588.4h60.7B+185.8B+
C150 Dalton 3,9552,5683671.333S65.0333.35%CN/A70.4B**38B+51136.5h1.9B**5.6B**
SAS-R 1,8741,8633125.971B++0.3345.119%B+74.128%C++66.8C*N/A16727.9h1.8B+4.1B+
GD-7F 1,8631,8125763.146B++3.1619.812%D**18.543%D31C--N/A8658.4h10.9C**55.1C
Breaker Rocket Pods 1,8111,4734036.825M+30.5269.122%A*N/A155.1B35.6A+5849.5h14.2C+20.6B
LA1 Anchor 1,2761,2683583.542C*2.7622.218%D*22.476%D-46.8DN/A11527.1h8.3B+37.5C+
C-4 1,7571,2124942.453B3.8526.278%CN/A26.1D*11.7D*16846.5h0.8A3.2B+
NS-11CP 1,1971,1792464.793A++1.5126.557%D-20.187%D-57.8CN/A20420.4h10B+37.7C++
NC05 Jackhammer AE 1,1901,1722584.543B**1.7653.951%B+16.126%C+92.3C*1.4C**26212.7h4.4C+8.1C*
NS-15M AE 1,1871,1713283.57B+2.7327.946%C+24.936%D68.1CN/A14817.2h11.2C40.1C+
AF-4G Cyclone 1,1831,1693413.428C**2.8726.852%D19.675%D53.1C--N/A13922h8.6C**32C+
NS-15MP 1,1781,1622414.822B+1.4828.512%C28.571%C--63.5C--N/A20218.3h10C++34.9C++
Titan-150 AP 1,7281,1195022.38B**16.0845.618%DN/A31.5C+17.2C+30735.5h3.3B++7.2B+
NCM1 Scattercannon 1,0201,0071666.066A*0.2450.569%B++16.882%C+77.5A1C**23013h3.7A7.2A
AF-8 RailJack 9859831377.175A++0.8737.789%C73.55%C45.5B++N/A14421.6h1.8B++4.8B
MGR-C1 Charger 1,0099692813.448A++2.8522.623%D**21.156%D-32.4D1.3C++9229.9h10.1B+44.6C
MGR-S1 Gladius 8618431854.557B*1.7531.676%C*18.98%D-84.3B+1.8B**41310h7.5B23.7B
NCM1 Scattercannon 8278151794.553A1.7559.071%A+18.896%B+59.9AN/A18113.6h5.5B*9.4B**
CAS30 Tank Buster 1,0326523021.733S15.4359.713%B**N/A17.4A10.1B+14837.5h41.3B+69.1B++
NS-44G Commissioner 5715682352.417B+3.8922.931%F**23.416%D-28.7D*N/A8019.8h3C+13F-
L100 Python AP 688488597.6S91.3052.614%CN/A55.5B*22.7C*4578.8h3.2B**6.1B*
Hornet Missiles 7344361333.538M*27.2470.557%B**N/A106.3C*72.7B+8164.1h8B+11.3B*
Rocklet Rifle 6984051412.872M**3.4350.148%CN/A29.8C+21.5C-29313.6h21.8A43.5B**
NS-44B Commissioner 4063961942.041B+4.2623.063%F--25%C-28.3D-N/A8014h3.5C15.2D**
NC6 Gauss SAW 339337943.585B*2.7222.493%C25.519%C+51.8C+N/A2166.5h7.3B++32.4C**
NS Decimator 4963331122.973B**3.3347.966%F-2.102%C++33D16.1C22210.1h3.3B+6.8C+
NS Decimator-G 478332804.15A2.1549.476%F2.711%C*43.7D19.2C2347.6h2.7B+5.5C++
E540 Halberd 4703161718.588B+12.2949.507%C**N/A39C*19C**3658.1h4.3B*8.7B++
E540 Halberd-H 3692961029.6B*23.3060%C*1.014%C--84.6A20.9C4493.5h3.4C*5.6B+
LA3 Desperado 3032921402.086B*4.2215.101%F--18.836%C-22DN/A6613.3h7.7B51.1F
EM4 Longshot 276276406.9B+0.6038.528%C-75.362%D46C++N/A1246h1.9C*5C+
AF-6 Shadow 260260534.906A1.4034.88%C35%B+57.8C+N/A1664.5h4.7B+13.3C*
GR-22AE 255252982.571C**3.7322.965%F19.444%D*49.4DN/A1155.1h10.4C**45.2C-
M20 Kestrel 3972481024.8S18.5037.914%B**N/A35.9B+21.6C*3876.9h63.5B+167.5B++
MGR-M1 Bishop 2502471913S6.7038.644%C**31.984%C56.1C*N/A1444.4h4.6B++11.9B++
GD-22S 234231554.2B*2.1022.936%D26.407%C+50.2CN/A1654.6h8.5B+37.1C++
NC05 Jackhammer 224223554.055M+2.2544.233%C--13.901%C-58.7C+N/A2083.8h3.9B+8.7C**
Carnage AR 225223812.753B+3.5520.014%D**18.834%D34.3C-N/A936.5h10.3B++51.4C
GD-66 Claw 220216962.25B+4.0545.578%F18.056%C**47CN/A1264.6h2.3C++5.1D
NS-357 IA 2102061002.06B++4.2422.838%T-26.699%D-23.1D--N/A828.9h3.2C++13.9T
AF-57 Piston 200197573.456A++2.8536.075%D-15.228%C++53.2C+N/A1843.7h3.8B10.6C+
Hardlight Dagger 2061962,2610.087B++6.2237.257%B+N/A1CN/A2203.1h2.1C5.5B
LA39 Bruiser 194191533.604A*2.7045.204%F-13.613%C59.7C+N/A2083.2h2B+4.4D
AF-4AE Cyclone 163161285.75S0.5531.155%C+19.876%D--80.5C+1C+1842h8.9C+28.5C++
NS-TMC-01 "His Regards" 1581542,7520.056B6.2530.161%C++1.299%D-0.7CN/A2217.1h1.6B++5.3B+
Frag Grenade 1571541154N/A147.7046.682%C-N/A385D--7.5D16210.4h4D-8.5C--
Gauss Compact S 156150542.778A++3.5222.005%D-17.333%C34.1C+1.4B++1014.4h7.6B++34.5C*
Tomcat A2AM Pods 197133266.5S60.2084.106%B**N/A110.8B**53.3B11151.2h8.9C+10.5C**
Razor GD-23 133131423.119B**3.1822.297%D--19.847%C--32CN/A1044.1h10.2C**45.7C+
C85 Canister-H 139129621.5B+15.2062.153%B*8.527%D92.1C--7.1C4631.4h7.3C+11.7C*
MGR-L1 Promise 131128294.414A++1.8926.979%C+25.781%C--64C+1.5C*2652h13.8C51.3C+
AF-19 Mercenary 124121502.42B++3.8816.054%F20.661%C-18.6C--N/A1516.5h10.1B63C
L-24R Spur 134120340A33.7044.04%B++N/A52.2C**6.1M+2112.3h15.7B+35.7B+
M60-A Bulldog 1271181118U111.7060.602%A*2.542%A+98.3A*7.5C++6561.2h3.6A+5.9A
AP30 Shredder 208117619.5C*13.2035.244%B+2.564%B+27.9C21.7C+2584.2h88.7C251.8C+
GR-22 111110293.793B**2.5120.081%D**25.455%C++44CN/A1422.5h9.5B**47.4C+
Bouncing Betty 108106176.235B*0.0751.046%B+N/A70.7D*1.3B*2421.5h1.2A++2.3A
Tank Mine 139103714.714S8.41119.828%SN/A114.4C+40D-9260.9h2.7D*2.3A*
M202 Wyrm 1551021102M**95.7064.025%B**N/A145.7B++75.7B*12480.7h38.6C+60.4B+
M12 Kobalt-H 1031011101S94.7021.091%C--19.802%C*144.3C+2.9D4840.7h10.4B*49.4B+
NC1 Gauss Rifle 10298342.882A++3.4221.395%D-21.429%C-36.3C+1.5A2052.7h9.8B+45.6C+
AF-4 Cyclone 9290312.903B*3.4012.134%T-22.222%C+30DN/A1273h8.6B++70.6F-
Phoenix AE 12389155.933A+0.3745.806%D*N/A18.9C+7.2D1014.7h7.1B+15.4C++
Warden 8483253.32A++2.9824.882%D--24.096%C34.6C+N/A1242.4h6.3B++25.5C*
Reaper DMR 8383402.075C*4.2326.515%C-27.711%C+41.5CN/A2202h8.6C++32.4C+
Auraxium Mag-Cutter 98823,1740.026C+6.2817.978%D-1.22%D-0.4DN/A1220.8h2.3C13C--
NS-45 Pilot 8079352.257B+4.0517.194%F*21.519%D--20.8D--N/A863.8h5.6B+32.4D**
NS-11A 8378263B*3.3028.928%C**26.923%C++60C**3.8M**1751.3h12.5C+43.2C*
NC4 Mag-Shot 8078332.364A3.9418.062%D**11.539%D*30CN/A1172.6h7C**38.9D
A30 Walker 11778178U71.7023.414%C2.564%A43.3A++21.7B*7431.8h35.5A151.7B**
M12 Kobalt 7877177C+70.7026.511%B++14.286%D--128.3C+1.7D--6280.6h15.9C++60.2B+
Blackheart 8176302.533A+3.7738.621%D19.737%D23.8C1.6C673.2h3.7C++9.5C+
NC14 Bolt Driver 7574107.4B**1.1037.572%C+74.324%C56.9B*N/A3211.3h1.8B*4.7B+
AC-X11 7573282.607B+3.7018.265%F-27.397%B+31.7C-N/A1532.3h6.8A37.3C
Skyguard 9059159U52.7039.755%A+N/A36.9A*19.4A*4911.6h57.7A145.3A
Enforcer ML85 9857414.25B**7.9550.742%B*1.754%C+24.8C17.8C+2562.3h11.4C++22.5B+
Coyote Missiles 8956318.667S12.3663.725%AN/A140M++82.5M**10940.4h25.7B++40.3B*
NS-357P Underboss 5656301.867C++4.4417.37%T*21.429%D29.5D*N/A741.9h3.1B*17.8T*
Mauler S6 5554163.375A++2.9328.701%F11.111%D38.6C+N/A2681.4h5.3D18.4D**
L100 Python HEAT 6952152S45.7048.177%C--1.923%C52B+17B+4561h3.6B+7.4B+
NC6S Gauss SAW S 5151182.833B+3.4720.721%D*15.686%D**36.4DN/A1041.4h9.4C*45.1C
Sticky Grenade 5150150N/A43.7063.793%B**N/A500D*10C--28730.1h1.5B++2.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5375,40412.2h
Anti-Vehicle MANA Turret1980.1h
Spawn Beacon16531.3h
AE Nano-Armor Kit466305,02344.4h
AE Medical Applicator58,4451.1h
Nanite Revive Grenade0880h
Medical Kit1,5087,15973.8h
Medical Applicator1411,2611.1h
Motion Spotter123,5642.3h
NS CandyCannon 301810.1h
NS Deep Freeze0920.1h
G40-F Ranger0620.1h
Welding Device01010h
Spitfire Auto-Turret38880.7h
Recon Detection Device02890.5h
Ammunition Package07200.2h
Smoke Grenade0580h
A30 Walker1790.1h
Nano-Repair Grenade02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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