Online: daguest  
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Director General SpaceRoom[GUCY] SpaceRoom
NC BR 95

KDR: 6.17

Score: 26.7m

Last Seen: Dec 8th, 2019 12:22 PM
- OFFLINE - 61.1 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F C150 Dalton Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,403,171 MLG Score: 1921
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.786%22.773%54232120012,1462.942343.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.767%0.531B+0.287C*-0.639DHEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.504B+8.80.382C**28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.274%0.585%58765122723,919587899440.6786266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.22%0.413B-0.905D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.627B+250.531B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.677%0.789%511312291,5214978433.06036180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.987%0.625B+-1.076D*-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.812B++3.30.724B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.577%2.034%870612262,55636513676.98361187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.379%-0.067C+-0.551D1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.826B++6.90.816B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.457%74.097%870412283,073490146.25866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.788%0.983B*0.45B-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.80.423B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.849%15.467%87041228653382111.70942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.043%-0.21C0.15C++-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B2.90.4B4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m227.6%432 (25.9k)388 (23.3k)6.1651856,0609,0936.8625395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232587132.43%11.206%36307:3513

26% Engineer14% Heavy Assault10% Infiltrator44% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMNov 14th, 2019 9:48 PMDec 8th, 2019 10:29 AM (48d) (PST)Dec 8th, 2019 8:27 AM (48d) (PST)Dec 8th, 2019 8:22 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,122971,0250.8140.1320.0912.3020.1981921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3375,85061,48749851381223,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1148.5h/47.9d 6,341 6,282 14,551 158.7k 890 2,303 13,653 77.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,739
Deaths:523
KDR:3.325
Accuracy:20.263% D-
HSR:18.516% C
NS-11CP
C--
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C--
HSR:20.187% C--
MGR-C1 Charger
C
Kills:903
Deaths:252
KDR:3.583
Accuracy:23.436% D
HSR:21.816% C
MGR-M1 Bishop
B*
Kills:247
Deaths:19
KDR:13
Accuracy:38.749% B*
HSR:31.984% C*
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
AF-57 Piston
B
Kills:194
Deaths:56
KDR:3.464
Accuracy:36.779% C
HSR:15.464% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.637% C
HSR:17.568% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.535% C
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.164% D*
HSR:20.661% C+
Warden
C+
Kills:83
Deaths:25
KDR:3.320
Accuracy:25.315% C
HSR:24.096% C+
AC-X11
B+
Kills:62
Deaths:19
KDR:3.263
Accuracy:19.343% D*
HSR:25.807% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.201% D*
HSR:11.111% D-
Kills:5,264
Deaths (as Engineer):1,450
Deaths (to Engineers):2,016
KDR:3.63034
Kill Difference:3,814
Playtime:303.142 hours
Usage:26%
Score:8.664m
Score/min:476
Accuracy (listed only):28.679%
HSR (listed only):19.937%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:22.436% C--
HSR:22.068% C--
NS-15M AE
B+
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% B+
HSR:24.936% C
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C
NC6 Gauss SAW
B+
Kills:329
Deaths:92
KDR:3.576
Accuracy:22.425% B+
HSR:25.836% B
GD-22S
C*
Kills:227
Deaths:54
KDR:4.204
Accuracy:23.113% C+
HSR:25.991% C*
MGR-L1 Promise
B+
Kills:126
Deaths:27
KDR:4.667
Accuracy:27.399% B+
HSR:25.397% C++
NC6S Gauss SAW S
D
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D
HSR:15.686% D*
Kills:4,294
Deaths (as Heavy Assault):1,106
Deaths (to Heavy Assaults):2,159
KDR:3.88246
Kill Difference:3,188
Playtime:164.082 hours
Usage:14%
Score:3.007m
Score/min:305
Accuracy (listed only):24.650%
HSR (listed only):24.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,739
Deaths:523
KDR:3.325
Accuracy:20.263% D-
HSR:18.516% C
NS-11CP
C--
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C--
HSR:20.187% C--
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
MGR-C1 Charger
C
Kills:903
Deaths:252
KDR:3.583
Accuracy:23.436% D
HSR:21.816% C
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
MGR-S1 Gladius
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:25.257% C
HSR:21.212% C+
AF-57 Piston
B
Kills:194
Deaths:56
KDR:3.464
Accuracy:36.779% C
HSR:15.464% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.637% C
HSR:17.568% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.535% C
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.164% D*
HSR:20.661% C+
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
AC-X11
B+
Kills:62
Deaths:19
KDR:3.263
Accuracy:19.343% D*
HSR:25.807% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.201% D*
HSR:11.111% D-
Kills:6,552
Deaths (as Light Assault):1,857
Deaths (to Light Assaults):1,817
KDR:3.52827
Kill Difference:4,695
Playtime:509.429 hours
Usage:44%
Score:11.905m
Score/min:389
Accuracy (listed only):26.949%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,783
Deaths:303
KDR:5.884
Accuracy:44.818% B*
HSR:74.145% B+
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
AF-8 RailJack
C++
Kills:952
Deaths:134
KDR:7.104
Accuracy:37.492% C++
HSR:73.740% C+
NS-44G Commissioner
C+
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.956% F
HSR:23.416% C+
NS-44B Commissioner
C++
Kills:342
Deaths:170
KDR:2.012
Accuracy:22.868% F-
HSR:26.608% C++
LA3 Desperado
C
Kills:287
Deaths:139
KDR:2.065
Accuracy:15.503% F--
HSR:18.815% C
EM4 Longshot
C
Kills:264
Deaths:40
KDR:6.600
Accuracy:37.972% C
HSR:75% C-
AF-6 Shadow
B*
Kills:260
Deaths:53
KDR:4.906
Accuracy:34.867% C+
HSR:35% B*
NS-357 IA
D
Kills:203
Deaths:100
KDR:2.030
Accuracy:23.710% F**
HSR:27.094% D
MGR-S1 Gladius
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:25.257% C
HSR:21.212% C+
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.200% D**
HSR:11.539% D*
NC14 Bolt Driver
C**
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% C**
HSR:74.324% C+
NS-357P Underboss
C
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.404% T*
HSR:21.429% C
NS-45 Pilot
D-
Kills:51
Deaths:19
KDR:2.684
Accuracy:18.277% F-
HSR:19.608% D-
Kills:6,536
Deaths (as Infiltrator):1,717
Deaths (to Infiltrators):1,332
KDR:3.80664
Kill Difference:4,819
Playtime:118.893 hours
Usage:10%
Score:2.100m
Score/min:294
Accuracy (listed only):26.695%
HSR (listed only):35.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
GR-22AE
D-
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D*
HSR:19.444% D-
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
Carnage AR
C
Kills:215
Deaths:78
KDR:2.756
Accuracy:19.765% D*
HSR:18.605% C
MGR-S1 Gladius
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:25.257% C
HSR:21.212% C+
AF-57 Piston
B
Kills:194
Deaths:56
KDR:3.464
Accuracy:36.779% C
HSR:15.464% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
GR-22
B*
Kills:105
Deaths:28
KDR:3.750
Accuracy:21.107% D
HSR:26.667% B*
NC1 Gauss Rifle
C+
Kills:98
Deaths:34
KDR:2.882
Accuracy:21.409% C
HSR:21.429% C+
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
Reaper DMR
B+
Kills:81
Deaths:39
KDR:2.077
Accuracy:26.664% C++
HSR:28.395% B+
NS-11A
B*
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% B*
HSR:26.923% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.201% D*
HSR:11.111% D-
Kills:3,100
Deaths (as Combat Medic):975
Deaths (to Combat Medics):745
KDR:3.17949
Kill Difference:2,125
Playtime:31.799 hours
Usage:3%
Score:0.453m
Score/min:238
Accuracy (listed only):28.153%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:1,006
Deaths:162
KDR:6.210
Accuracy:50.633% A
HSR:16.799% C*
NCM1 Scattercannon
A*
Kills:813
Deaths:175
KDR:4.646
Accuracy:59.133% A*
HSR:18.696% B++
Kills:1,819
Deaths (as MAX Suit):168.500
Deaths (to MAX Suits):213
KDR:10.79525
Kill Difference:1,650.500
Playtime:16.946 hours
Usage:1%
Score:0.588m
Score/min:579
Accuracy (listed only):54.883%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:10,513
V. Kills:899 N/A
Deaths:399
KDR:26.348
Accuracy:58.977% B+
KPH:124.200 A*
VKPH:10.600 A++
Vortek Rotary
M
Kills:9,162
V. Kills:5,571 164%
Deaths:544
KDR:16.842
Accuracy:42.445% A*
KPH:55.600 M
VKPH:33.800 M
M20 Mustang
A++
Kills:2,421
V. Kills:1,865 130%
Deaths:300
KDR:8.070
Accuracy:32.764% B
KPH:29.900 A
VKPH:23 A++
Breaker Rocket Pods
A++
Kills:1,454
V. Kills:330 439%
Deaths:40
KDR:36.350
Accuracy:69.269% A**
KPH:156.600 B*
VKPH:35.500 A++
Hornet Missiles
B**
Kills:423
V. Kills:288 146%
Deaths:13
KDR:32.539
Accuracy:70.714% A
KPH:105.500 B++
VKPH:71.800 B**
M20 Kestrel
A+
Kills:238
V. Kills:144 164%
Deaths:10
KDR:23.800
Accuracy:38.206% A+
KPH:36.800 B**
VKPH:22.300 B+
Tomcat A2AM Pods
A
Kills:111
V. Kills:54 202%
Deaths:2
KDR:55.500
Accuracy:84.672% B*
KPH:107.700 A
VKPH:52.400 B+
M202 Wyrm
B++
Kills:94
V. Kills:50 184%
Deaths:1
KDR:94
Accuracy:63.948% B**
KPH:126.800 B+
VKPH:67.500 B++
Coyote Missiles
M*
Kills:56
V. Kills:33 165%
Deaths:3
KDR:18.667
Accuracy:63.725% A+
KPH:129.600 M
VKPH:76.400 M*
Kills:24,472 (22,334 + 0)
Deaths:1,312
KDR:18.652
VKDR:7.038
Vehicle Kills:9,234
Kill Difference:23,160
Playtime:352.393 hours
Usage:31%
Score:8.515m
Score/min:403
Piloting Accuracy:38.206%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,651
V. Kills:924 178%
Deaths:36
KDR:45.861
Accuracy:31.971% D
KPH:66.500 A++
VKPH:37.200 B*
CAS30 Tank Buster
A
Kills:369
V. Kills:235 156%
Deaths:30
KDR:12.300
Accuracy:57.083% B**
KPH:15.600 A
VKPH:9.900 B++
AP30 Shredder
C*
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B+
KPH:27.700 C+
VKPH:21.600 C*
L-24R Spur
M+
Kills:67
V. Kills:12 N/A
Deaths:3
KDR:22.333
Accuracy:38.648% C+
KPH:41.300 B
VKPH:7.400 M+
Kills:2,204 (436 + 1,768)
Deaths:75
KDR:29.387
VKDR:16.827
Vehicle Kills:1,262
Kill Difference:2,129
Playtime:54.310 hours
Usage:5%
Score:1.025m
Score/min:315
Piloting Accuracy:38.648%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:440
V. Kills:181 242%
Deaths:5
KDR:88
Accuracy:53.417% C
KPH:59.300 A*
VKPH:24.400 B**
Skyguard
M++
Kills:56
V. Kills:30 181%
Deaths:
KDR:
Accuracy:39.367% A++
KPH:35.400 M++
VKPH:19 M+
L100 Python HEAT
A+
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A+
VKPH:17.700 B**
Kills:548 (548 + 0)
Deaths:6
KDR:91.333
VKDR:38
Vehicle Kills:228
Kill Difference:542
Playtime:9.966 hours
Usage:1%
Score:0.290m
Score/min:485
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,029
V. Kills:571 180%
Deaths:50
KDR:20.580
Accuracy:45.620% D
KPH:31.600 B+
VKPH:17.600 B+
E540 Halberd
B**
Kills:286
V. Kills:140 203%
Deaths:17
KDR:16.824
Accuracy:49.676% B++
KPH:40.100 B**
VKPH:19.600 B**
Enforcer ML85
N/A
Kills:50
V. Kills:35 139%
Deaths:4
KDR:12.500
Accuracy:50.041% N/A
KPH:23.200 N/A
VKPH:16.300 N/A
Kills:1,365 (1,029 + 336)
Deaths:71
KDR:19.225
VKDR:10.507
Vehicle Kills:746
Kill Difference:1,294
Playtime:41.822 hours
Usage:4%
Score:0.806m
Score/min:321
Driving Accuracy:45.620%
Gunner Accuracy:50.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:287
V. Kills:71 399%
Deaths:10
KDR:28.700
Accuracy:59.887% B+
KPH:87.300 A*
VKPH:21.600 C++
C85 Canister-H
B**
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B**
KPH:92.400 C+
VKPH:7.200 C+
M12 Kobalt-H
B++
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:20.066% C
KPH:145.800 B++
VKPH:1.700 D--
Kills:502 (0 + 502)
Deaths:17
KDR:29.529
VKDR:4.824
Vehicle Kills:82
Kill Difference:485
Playtime:5.273 hours
Usage:0%
Score:0.141m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:20.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,41210,51339926.348A*20.1858.977%B+N/A124.3A*10.6A++38384.6h5.6B+9.5B+
Vortek Rotary 14,7339,16254416.842S10.6842.445%A*N/A55.6M33.8M428164.8h38.3B*90.1B*
M20 Mustang 4,2862,4213008.07A++1.9032.764%B1.157%C--29.9A23A++31281h63.2B++193B*
SAS-R 1,7941,7833035.884B**0.2844.818%B*74.145%B+65.8B**N/A15727.1h1.8B*4.1B*
GD-7F 1,7851,7395233.325A**2.8420.263%D-18.516%C32.3C++N/A8753.8h10.8B*53.3C*
C150 Dalton 2,5751,6513645.861S39.7031.971%DN/A66.6A++37.3B*49424.8h2A6.3B**
Breaker Rocket Pods 1,7841,4544036.35M**30.1869.269%A**N/A156.3B*35.5A++5889.3h14.1B+20.4B++
LA1 Anchor 1,2361,2283463.549B+2.6222.436%C--22.068%C--47.4C+N/A11525.9h8.3B*37B
NS-11CP 1,1971,1792464.793A**1.3726.557%C--20.187%C--57.8C++N/A20420.4h10B*37.7B
NC05 Jackhammer AE 1,1901,1722584.543A*1.6253.951%B*16.126%C+92.3B**1.4B**26212.7h4.4C*8.1B+
NS-15M AE 1,1871,1713283.57B++2.6027.946%B+24.936%C68.1B+N/A14817.2h11.2C**40.1B+
AF-4G Cyclone 1,1831,1693413.428B*2.7426.88%C+19.675%C+53.1C++N/A13922h8.6B++31.9B+
NS-15MP 1,1781,1622414.822B**1.3428.512%C++28.571%C63.5C+N/A20118.3h10B+34.9B
C-4 1,5531,0763882.773B**3.3926.461%C++N/A27.8D*12.3D*18038.7h0.8A3.1B**
Titan-150 AP 1,6001,0295020.58A++14.4145.62%DN/A31.7B++17.6B+31132.5h3.3B*7.2B++
NCM1 Scattercannon 1,0191,0061626.21B**0.0450.633%A16.799%C*78A*1B++23112.9h3.7A7.2A
AF-8 RailJack 9549521347.104A++0.9437.492%C++73.74%C+44.9A++N/A14321.2h1.8B**4.9B++
MGR-C1 Charger 9389032523.583M*2.5823.436%D21.816%C34.1C+1.3B++9526.5h10.2B*43.4B+
NCM1 Scattercannon 8258131754.646A1.5259.133%A*18.696%B++59.8MN/A18113.6h5.5B**9.4B**
NS-44G Commissioner 5715682352.417B*3.7522.956%F23.416%C+28.8DN/A8019.7h3B+12.9C
L100 Python AP 621440588U81.8353.417%CN/A59.5A*24.5B**4937.4h3.2B**6B**
Hornet Missiles 7114231332.538S26.3770.714%AN/A105.8B++72B**8064h8B++11.3B**
Rocklet Rifle 6543801253.04S3.1350.628%C+N/A31.1B22.5C+30012.2h21.1A+41.7B**
CAS30 Tank Buster 6043693012.3S6.1357.083%B**N/A15.6A10B++14523.6h40.7C*71.2B+
NS-44B Commissioner 3473421702.012B*4.1522.868%F-26.608%C++30.3C-N/A7811.3h3.5C**15.1D
NS Decimator-G 478332804.15M++2.0249.476%F2.711%C++43.7C+19.2C+2347.6h2.7B*5.5B+
NC6 Gauss SAW 331329923.576A++2.5922.425%B+25.836%B51.4B*N/A2106.4h7.3B*32.5B++
NS Decimator 464312973.216A**2.9548.405%F2.244%C++34.7C+16.9C++2309h3.3B*6.8B+
E540 Halberd-H 3582871028.7A*22.5359.887%B+1.045%D87A*21.5C++4503.3h3.3A5.5A+
LA3 Desperado 2972871392.065A4.1015.503%F--18.815%C22.8C-N/A6812.6h7.7B++49.9D
E540 Halberd 4262861716.824B**10.6649.676%B++N/A40.3B**19.7B**3917.1h4.3B**8.6B**
EM4 Longshot 264264406.6A+0.4337.972%C75%C-44.7B++N/A1175.9h1.9B+5.1B
AF-6 Shadow 260260534.906A*1.2634.867%C+35%B*57.8B+N/A1674.5h4.6B*13.3B+
GR-22AE 255252982.571B+3.5922.965%D*19.444%D-49.4C+N/A1155.1h10.4B++45.2C+
MGR-M1 Bishop 2502471913S6.8338.749%B*31.984%C*56.1AN/A1434.4h4.6A11.9B*
M20 Kestrel 3822381023.8S17.6338.206%A+N/A36.6B**22.2B+3926.5h62B+162.3B++
GD-22S 230227544.204A++1.9623.113%C+25.991%C*50.4B+N/A1654.5h8.5B**36.9B+
NC05 Jackhammer 219218534.113M2.0544.178%C+14.22%C57.4B+N/A2063.8h3.9B*8.8B+
GD-66 Claw 220216962.25B**3.9246.077%D*18.056%B+47C++N/A1264.6h2.3B+5.1C+
Carnage AR 217215782.756B**3.4119.765%D*18.605%C33.6C+N/A906.4h10.2A51.8C**
NS-357 IA 2062031002.03B*4.1423.71%F**27.094%D24.2DN/A868.4h3.2C**13.5F-
MGR-S1 Gladius 199198523.808A++2.3625.257%C21.212%C+52.1B+N/A2223.8h7.7B*30.5B+
Hardlight Dagger 2061962,2610.087A++6.0837.257%B++N/A1C+N/A2203.1h2.1C*5.5B+
AF-57 Piston 197194563.464A*2.7036.779%C15.464%B57.1B++N/A1893.4h3.8B++10.4B
LA39 Bruiser 192189533.566A**2.6045.777%D**13.757%C61B*1B*2123.1h2B*4.3C++
AF-4AE Cyclone 163161285.75S0.4231.155%B19.876%D80.5B1B++1842h8.9B+28.5B+
NS-TMC-01 "His Regards" 1581542,7510.056B**6.1130.538%B+1.299%D--0.7C+N/A2216.8h1.6B*5.2B+
Gauss Compact S 154148532.792A++3.3722.637%C17.568%C+35.2B*1.4A++1004.2h7.6B**33.5B+
Frag Grenade 1471451145N/A138.8346.574%C++N/A483.3C+6.7C15140.3h3.9C++8.5C++
Razor GD-23 131129423.071M+3.0922.535%C20.155%C+33.1B+N/A1043.9h10.3B++45.5B
C85 Canister-H 139129621.5B*15.3362.153%B**8.527%D92.1C+7.1C4481.4h7.3C++11.7B+
MGR-L1 Promise 129126274.667M1.5027.399%B+25.397%C++63B++1.5B*2582h14C**51B+
AF-19 Mercenary 124121502.42A*3.7516.164%D*20.661%C+18.6C+N/A1436.5h10.1B*62.5C++
AP30 Shredder 208117619.5A++13.3335.244%B+2.564%B+27.9C+21.7C*2554.2h88.7C+251.8C*
Tomcat A2AM Pods 165111255.5U49.3384.672%B*N/A111A+54B+10991h9.4C11.1C++
GR-22 106105283.75A++2.4221.107%D26.667%B*47.7B++N/A1532.2h9.4A+44.4B+
NC1 Gauss Rifle 10298342.882A+3.2821.409%C21.429%C+36.3B++1.5A**1952.7h9.8B**45.6B+
Bouncing Betty 9795165.938B++0.2351.456%B*N/A79.2D--1.7A2821.2h1.1A**2.2A++
Tank Mine 12895713.571S7.41113.274%SN/A118.8C*41.3D9920.8h2.7D*2.4A*
M202 Wyrm 14494194S87.8363.948%B**1.064%D-134.3B++71.4B*11520.7h39.3B61.4B+
M60-A Bulldog 10394194U87.8358.722%A*2.128%B++85.5A*8.2B5971.1h3.6A++6.2A+
AF-4 Cyclone 9290303A3.1712.182%F*22.222%B+30C+N/A1243h8.6B*70.3D
Phoenix AE 12389155.933M++0.2345.839%D-N/A19.3B+7.4D1014.6h7.1B**15.4B+
M12 Kobalt-H 8786186S79.8320.066%C20.93%B++143.3B+1.7D--4110.6h10B*49.7B++
Warden 8483253.32A++2.8525.315%C24.096%C+34.6B++N/A1212.4h6.3B**24.8B++
Reaper DMR 8181392.077C*4.0926.664%C++28.395%B+40.5C++N/A2112h8.6B+32.1B+
NC4 Mag-Shot 8078332.364A*3.8018.2%D**11.539%D*30C*N/A1162.6h7B+38.6C+
NS-11A 8378263A+3.1728.928%B*26.923%B+60B**3.8S1741.3h12.5B+43.2B+
M12 Kobalt 7877177C**70.8326.511%B*14.286%D-128.3B+1.7D--6160.6h15.9B+60.2B+
NC14 Bolt Driver 7574107.4A**1.2337.572%C**74.324%C+56.9A*N/A3071.3h1.8B**4.7B*
Blackheart 7673272.704A++3.4637.5%D20.548%D25.2C++1C642.9h3.3C**8.9C*
L-24R Spur 7967322.333A**16.1738.648%C+1.493%C41.9B+7.5M++2021.6h15.3B+39.5B+
Auraxium Mag-Cutter 80672,4640.027C+6.1420.37%DN/A0.4CN/A1170.1h2C**9.7C++
AC-X11 6462193.263A*2.9019.343%D*25.807%B+41.3B+1.3A++1971.5h6.7A34.9B+
Coyote Missiles 8956318.667S12.5063.725%A+N/A140M++82.5M**10790.4h25.7B*40.3B**
Skyguard 8656156U49.8339.367%A++N/A35M+18.8M+4741.6h56.6A+143.8A+
NS-357P Underboss 5656301.867B4.3017.404%T*21.429%C29.5D-N/A741.9h3.1B*17.8F--
Mauler S6 5554163.375A*2.7929.201%D*11.111%D-38.6B+N/A2681.4h5.3C+18.1C--
L100 Python HEAT 6952152S45.8348.177%C1.923%C52A17B**4371h3.6B**7.4B**
NS-45 Pilot 5251192.684B**3.4818.277%F-19.608%D-20.4DN/A752.5h5.8B++31.9C-
NC6S Gauss SAW S 5151182.833B**3.3320.721%D15.686%D*36.4CN/A1011.4h9.4B+45.1C*
Sticky Grenade 5150150N/A43.8363.478%B**N/A500D--10C35250.1h1.5B++2.3B++
Enforcer ML85 8550412.5A++6.3350.041%B**2%C+22.7C+15.9C+2452.2h12.1B24.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0880h
Nano-Armor Kit5375,40412.2h
Spawn Beacon15901.2h
Anti-Vehicle MANA Turret1890.1h
Medical Kit1,4416,77171.2h
Medical Applicator1411,2611.1h
AE Medical Applicator57,1411h
G40-F Ranger0620.1h
AE Nano-Armor Kit299238,09332.8h
Motion Spotter123,4732.3h
NS Deep Freeze0920.1h
Welding Device0920h
NS CandyCannon 301810.1h
Spitfire Auto-Turret38150.6h
Ammunition Package06620.2h
Recon Detection Device02890.5h
Nano-Repair Grenade02010.1h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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