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Brigadier SpaceRoom[GUCl] SpaceRoom
NC BR 76

KDR: 5.63

Score: 20.9m

Last Seen: Jul 19th, 2019 10:49 PM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 15
Level Progress (to 77): 39%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F Breaker Rocket Pods LA1 Anchor NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,600,829 MLG Score: 2079
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.209%22.762%55128118611,4183.025442.605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%0.595B+0.291C*-0.689DHEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.511B+8.80.382C**27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.984%0.639%51164121018,154509725835.666250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.081%0.385C**-0.877D--0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.604B+26.20.506B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.773%1.077%452312111,0213776282.70106162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%0.51B+-0.936D---0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.812B++3.50.732B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.603%0.834%618412101,4382909484.95862152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.192%-0.091C+-0.861D--0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.743B++9.70.729B++17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.182%73.543%618412102,899440136.5737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.002%0.931B*0.42B0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+1.80.423B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.941%16.438%6182121236533871.0767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.09%0.199C++0.356C**-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+30.393B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 15
20.9m223.3%410 (24.6k)366 (22k)5.6303144,8067,9586.2381276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214470132.96%12.594%41507:1212

21% Engineer16% Heavy Assault12% Infiltrator46% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMMay 2nd, 2019 4:53 PMJul 19th, 2019 10:34 PM (8h) (PST)Jul 19th, 2019 7:49 PM (11h) (PST)Jul 19th, 2019 6:49 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077999780.7840.1390.0992.1690.1872079

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6265,95258,67447861301121,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
952h/39.7d 4,837 5,643 11,342 123.9k 799 2,053 10,687 61.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,648
Deaths:447
KDR:3.687
Accuracy:21.018% D
HSR:18.507% C
NS-11CP
C-
Kills:1,178
Deaths:245
KDR:4.808
Accuracy:26.586% C-
HSR:20.204% C--
MGR-C1 Charger
C
Kills:638
Deaths:169
KDR:3.775
Accuracy:25.524% C
HSR:19.906% D
MGR-M1 Bishop
B**
Kills:242
Deaths:19
KDR:12.737
Accuracy:39.439% B**
HSR:32.645% B
GD-66 Claw
B
Kills:205
Deaths:86
KDR:2.384
Accuracy:49.312% D-
HSR:16.585% B
AF-57 Piston
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:40.571% C+
HSR:16.250% B+
Gauss Compact S
C+
Kills:145
Deaths:51
KDR:2.843
Accuracy:23.019% C+
HSR:17.931% C+
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.923% C
HSR:20% C+
AF-19 Mercenary
C
Kills:105
Deaths:38
KDR:2.763
Accuracy:16.208% D*
HSR:20% C
Warden
C++
Kills:79
Deaths:24
KDR:3.292
Accuracy:25.572% C
HSR:25.317% C++
Mauler S6
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:30.769% N/A
HSR:12% N/A
Kills:4,570
Deaths (as Engineer):1,176
Deaths (to Engineers):1,638
KDR:3.88605
Kill Difference:3,394
Playtime:201.576 hours
Usage:21%
Score:5.349m
Score/min:442
Accuracy (listed only):29.176%
HSR (listed only):19.940%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:1,210
Deaths:338
KDR:3.580
Accuracy:22.796% C-
HSR:22.066% C--
NS-15M AE
B+
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% B+
HSR:24.936% C
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C
NC6 Gauss SAW
B+
Kills:292
Deaths:80
KDR:3.650
Accuracy:22.460% B+
HSR:24.658% C++
GD-22S
B
Kills:207
Deaths:48
KDR:4.313
Accuracy:24.866% B
HSR:25.121% C++
MGR-L1 Promise
B++
Kills:122
Deaths:25
KDR:4.880
Accuracy:27.228% B++
HSR:24.590% C+
NC6S Gauss SAW S
C--
Kills:51
Deaths:17
KDR:3
Accuracy:20.947% C--
HSR:15.686% D*
Kills:4,215
Deaths (as Heavy Assault):1,077
Deaths (to Heavy Assaults):1,965
KDR:3.91365
Kill Difference:3,138
Playtime:154.418 hours
Usage:16%
Score:2.862m
Score/min:309
Accuracy (listed only):24.965%
HSR (listed only):23.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,648
Deaths:447
KDR:3.687
Accuracy:21.018% D
HSR:18.507% C
NS-11CP
C-
Kills:1,178
Deaths:245
KDR:4.808
Accuracy:26.586% C-
HSR:20.204% C--
AF-4G Cyclone
C+
Kills:1,169
Deaths:340
KDR:3.438
Accuracy:26.897% C+
HSR:19.675% C+
MGR-C1 Charger
C
Kills:638
Deaths:169
KDR:3.775
Accuracy:25.524% C
HSR:19.906% D
GD-66 Claw
B
Kills:205
Deaths:86
KDR:2.384
Accuracy:49.312% D-
HSR:16.585% B
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
AF-57 Piston
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:40.571% C+
HSR:16.250% B+
Gauss Compact S
C+
Kills:145
Deaths:51
KDR:2.843
Accuracy:23.019% C+
HSR:17.931% C+
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.923% C
HSR:20% C+
AF-19 Mercenary
C
Kills:105
Deaths:38
KDR:2.763
Accuracy:16.208% D*
HSR:20% C
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.232% F*
HSR:22.222% B+
Mauler S6
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:30.769% N/A
HSR:12% N/A
Kills:5,669
Deaths (as Light Assault):1,531
Deaths (to Light Assaults):1,631
KDR:3.70281
Kill Difference:4,138
Playtime:441.679 hours
Usage:46%
Score:9.980m
Score/min:377
Accuracy (listed only):27.184%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,689
Deaths:293
KDR:5.765
Accuracy:44.851% B*
HSR:73.831% B+
AF-4G Cyclone
C+
Kills:1,169
Deaths:340
KDR:3.438
Accuracy:26.897% C+
HSR:19.675% C+
AF-8 RailJack
C+
Kills:894
Deaths:127
KDR:7.039
Accuracy:36.947% C+
HSR:72.819% C+
NS-44G Commissioner
C+
Kills:566
Deaths:234
KDR:2.419
Accuracy:23.026% D**
HSR:23.498% C+
NS-44B Commissioner
C**
Kills:316
Deaths:153
KDR:2.065
Accuracy:24.113% F
HSR:26.266% C**
AF-6 Shadow
B*
Kills:256
Deaths:53
KDR:4.830
Accuracy:34.742% C+
HSR:35.156% B*
LA3 Desperado
C+
Kills:251
Deaths:118
KDR:2.127
Accuracy:16.097% F-
HSR:18.725% C+
EM4 Longshot
C
Kills:248
Deaths:39
KDR:6.359
Accuracy:37.297% C
HSR:74.194% D
NS-357 IA
C--
Kills:174
Deaths:78
KDR:2.231
Accuracy:26.868% F--
HSR:27.586% C--
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.232% F*
HSR:22.222% B+
NC4 Mag-Shot
D--
Kills:68
Deaths:31
KDR:2.194
Accuracy:19.560% D*
HSR:13.235% D--
NC14 Bolt Driver
C++
Kills:68
Deaths:10
KDR:6.800
Accuracy:36.392% C++
HSR:73.529% C+
NS-357P Underboss
C+
Kills:51
Deaths:28
KDR:1.821
Accuracy:18.363% T-
HSR:23.529% C+
Kills:6,001
Deaths (as Infiltrator):1,562
Deaths (to Infiltrators):1,202
KDR:3.84187
Kill Difference:4,439
Playtime:110.875 hours
Usage:12%
Score:1.944m
Score/min:292
Accuracy (listed only):27.753%
HSR (listed only):37.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:340
KDR:3.438
Accuracy:26.897% C+
HSR:19.675% C+
GR-22AE
D
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D*
HSR:19.444% D
Carnage AR
C
Kills:215
Deaths:78
KDR:2.756
Accuracy:19.802% D--
HSR:18.605% C
GD-66 Claw
B
Kills:205
Deaths:86
KDR:2.384
Accuracy:49.312% D-
HSR:16.585% B
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
AF-57 Piston
B+
Kills:160
Deaths:43
KDR:3.721
Accuracy:40.571% C+
HSR:16.250% B+
NC1 Gauss Rifle
C++
Kills:97
Deaths:33
KDR:2.939
Accuracy:21.290% C
HSR:21.650% C++
GR-22
B**
Kills:93
Deaths:27
KDR:3.444
Accuracy:20.692% D-
HSR:26.882% B**
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.232% F*
HSR:22.222% B+
Reaper DMR
B
Kills:72
Deaths:35
KDR:2.057
Accuracy:26.926% C*
HSR:27.778% B
Mauler S6
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:30.769% N/A
HSR:12% N/A
Kills:2,564
Deaths (as Combat Medic):814
Deaths (to Combat Medics):689
KDR:3.14988
Kill Difference:1,750
Playtime:29.298 hours
Usage:3%
Score:0.407m
Score/min:232
Accuracy (listed only):27.510%
HSR (listed only):20.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:516
Deaths:100
KDR:5.160
Accuracy:51.327% A+
HSR:17.054% B+
NCM1 Scattercannon
A*
Kills:433
Deaths:113
KDR:3.832
Accuracy:59.084% A*
HSR:19.169% B*
Kills:949
Deaths (as MAX Suit):106.500
Deaths (to MAX Suits):184
KDR:8.9108
Kill Difference:842.500
Playtime:11.176 hours
Usage:1%
Score:0.348m
Score/min:519
Accuracy (listed only):55.206%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:8,015
V. Kills:718 N/A
Deaths:389
KDR:20.604
Accuracy:58.901% B+
KPH:117.700 A*
VKPH:10.500 A++
Vortek Rotary
M+
Kills:6,504
V. Kills:4,228 154%
Deaths:526
KDR:12.365
Accuracy:43.370% A*
KPH:52.600 M
VKPH:34.200 M+
M20 Mustang
A++
Kills:2,266
V. Kills:1,780 127%
Deaths:300
KDR:7.553
Accuracy:32.894% B
KPH:29 A
VKPH:22.800 A++
Breaker Rocket Pods
A++
Kills:1,369
V. Kills:311 439%
Deaths:40
KDR:34.225
Accuracy:69.311% A**
KPH:161.500 B*
VKPH:36.700 A++
Hornet Missiles
A*
Kills:323
V. Kills:226 142%
Deaths:13
KDR:24.846
Accuracy:72.607% A++
KPH:132.900 A+
VKPH:93 A*
M202 Wyrm
B+
Kills:80
V. Kills:42 186%
Deaths:1
KDR:80
Accuracy:64.437% A
KPH:113.600 C**
VKPH:59.600 B+
M20 Kestrel
B+
Kills:65
V. Kills:55 116%
Deaths:10
KDR:6.500
Accuracy:38.379% A
KPH:22.700 C*
VKPH:19.200 B+
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:29 167%
Deaths:2
KDR:25
Accuracy:89.145% N/A
KPH:70 N/A
VKPH:40.600 N/A
Kills:18,672 (16,850 + 0)
Deaths:1,281
KDR:14.576
VKDR:5.768
Vehicle Kills:7,389
Kill Difference:17,391
Playtime:285.129 hours
Usage:30%
Score:6.564m
Score/min:384
Piloting Accuracy:38.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:935
V. Kills:589 158%
Deaths:35
KDR:26.714
Accuracy:29.351% D-
KPH:58.100 A+
VKPH:36.600 B**
CAS30 Tank Buster
A
Kills:213
V. Kills:154 137%
Deaths:29
KDR:7.345
Accuracy:55.124% B**
KPH:14.600 A
VKPH:10.600 B**
AP30 Shredder
B+
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B+
KPH:27.700 C+
VKPH:21.600 B+
Kills:1,265 (213 + 1,052)
Deaths:70
KDR:18.071
VKDR:11.914
Vehicle Kills:834
Kill Difference:1,195
Playtime:34.879 hours
Usage:4%
Score:0.606m
Score/min:290
Piloting Accuracy:55.124%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:337
V. Kills:139 241%
Deaths:5
KDR:67.400
Accuracy:56.667% C*
KPH:59.100 A*
VKPH:24.400 B**
L100 Python HEAT
A+
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A+
VKPH:17.700 A
Skyguard
N/A
Kills:50
V. Kills:27 179%
Deaths:
KDR:
Accuracy:38.204% N/A
KPH:34.500 N/A
VKPH:18.600 N/A
Kills:439 (439 + 0)
Deaths:6
KDR:73.167
VKDR:30.500
Vehicle Kills:183
Kill Difference:433
Playtime:8.115 hours
Usage:1%
Score:0.234m
Score/min:481
Driving Accuracy:38.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:632
V. Kills:406 155%
Deaths:49
KDR:12.898
Accuracy:44.568% D
KPH:26.100 C++
VKPH:16.700 B+
E540 Halberd
B**
Kills:230
V. Kills:114 200%
Deaths:17
KDR:13.529
Accuracy:49.446% B++
KPH:39.200 B**
VKPH:19.400 B**
Enforcer ML85
N/A
Kills:50
V. Kills:35 139%
Deaths:4
KDR:12.500
Accuracy:50.041% N/A
KPH:23.200 N/A
VKPH:16.300 N/A
Kills:912 (632 + 280)
Deaths:70
KDR:13.029
VKDR:7.929
Vehicle Kills:555
Kill Difference:842
Playtime:32.271 hours
Usage:3%
Score:0.529m
Score/min:273
Driving Accuracy:44.568%
Gunner Accuracy:50.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:156
V. Kills:48 318%
Deaths:6
KDR:26
Accuracy:61.318% B++
KPH:81.200 A*
VKPH:25 B+
Kills:156 (0 + 156)
Deaths:6
KDR:26
VKDR:8
Vehicle Kills:48
Kill Difference:150
Playtime:1.922 hours
Usage:0%
Score:0.063m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:61.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8,7338,01538920.604A*14.9758.901%B+N/A117.7A*10.5A++35468.1h5.6B+9.5B+
Vortek Rotary 10,7326,50452612.365S6.7343.37%A*N/A52.6M34.2M+421123.7h40.6B*93.6B**
M20 Mustang 4,0462,2663007.553A*1.9232.894%B1.236%C--29A22.8A++30478.1h64.8B++197B*
SAS-R 1,6991,6892935.765A0.1344.851%B*73.831%B+65B**N/A15526h1.8B*4.1B*
GD-7F 1,6911,6484473.687M+1.9421.018%D18.507%C33.7C*N/A8848.9h10.8B*51.5C**
Breaker Rocket Pods 1,6801,3694034.225M**28.5969.311%A**N/A161.1B*36.6A++5828.5h14.3B+20.6B++
LA1 Anchor 1,2171,2103383.58B+2.0522.796%C-22.066%C--48.2C+N/A11525.1h8.3B*36.3B+
NS-11CP 1,1961,1782454.808M0.8226.586%C-20.204%C--57.7C++N/A20420.4h10B++37.7B
NC05 Jackhammer AE 1,1901,1722584.543A*1.0953.951%B++16.126%C+92.3B**1.4A26212.7h4.4C*8.1B+
NS-15M AE 1,1871,1713283.57B+2.0627.946%B+24.936%C68.1B+N/A14817.2h11.2C**40.1B+
AF-4G Cyclone 1,1831,1693403.438A2.1926.897%C+19.675%C+53.1C++N/A13922h8.6B++31.9B+
NS-15MP 1,1781,1622414.822B**0.8128.512%C++28.571%C63.5C+N/A20118.3h10B+34.9B
C150 Dalton 1,5249353526.714M+21.0829.351%D-N/A58.1A+36.6B**42516.1h2.1A7.3B**
AF-8 RailJack 8968941277.039A++1.4136.947%C+72.819%C+44.5A++N/A14120.1h1.8B**5B+
C-4 9746762153.144A2.4926.686%C*N/A25.5D*11.2D*15726.5h0.8A3.1B**
MGR-C1 Charger 6666381693.775M+1.8625.524%C19.906%D35.8C+1.6A9717.8h10.4B*40.6B+
Titan-150 AP 1,0386324912.898B**7.2744.568%D1.424%D26.1C++16.8B+25624.2h3.7B++8.4B+
NS-44G Commissioner 5695662342.419B**3.2123.026%D**23.498%C+28.9C-N/A8019.6h3B+12.9C
NCM1 Scattercannon 5205161005.16A+0.4751.327%A+17.054%B+70.7A*N/A2297.3h3.8A7.4A
NCM1 Scattercannon 4384331133.832A1.8059.084%A*19.169%B*54.8A**N/A1707.9h5.6B**9.5B**
L100 Python AP 476337567.4U61.7756.667%C*N/A59.1A*24.4B**5025.7h3.2B**5.6A
Hornet Missiles 5493231324.846M*19.2272.607%A++N/A134.6A+94.2A*9562.4h8B++11B**
NS Decimator-G 458319774.143M++1.4950.401%D**2.821%C*43.7C+19C+2277.3h2.8B*5.5B+
NS-44B Commissioner 3213161532.065B*3.5724.113%F26.266%C**31.9CN/A839.9h3.4B14.2C-
Rocklet Rifle 507293893.292S2.3451.504%C+N/A30.2C*22.1C+3019.7h23.1A44.9B*
NC6 Gauss SAW 293292803.65A*1.9822.46%B+24.658%C++54.1B**N/A2175.4h7B**31.4B++
NS Decimator 405272883.091A**2.5448.586%D**2.574%C**37.3C++18.2C**2547.3h3.4B*7B+
AF-6 Shadow 256256534.83A++0.8034.742%C+35.156%B*58.2B++N/A1664.4h4.7B++13.4B+
GR-22AE 255252982.571B+3.0622.965%D*19.444%D49.4C+N/A1145.1h10.4B++45.2C+
LA3 Desperado 2612511182.127A3.5016.097%F-18.725%C+24.1C1B**7010.4h7.8B+48.3D
EM4 Longshot 248248396.359B**0.7337.297%C74.194%D42.8B++N/A1105.8h1.9B+5.2C**
MGR-M1 Bishop 2452421912.737S7.1139.439%B**32.645%B57.6AN/A1364.2h4.6B**11.6B**
E540 Halberd 3442301713.529B*7.9049.446%B++N/A39B*19.3B*3575.9h4.5B**9B**
NC05 Jackhammer 218217524.173M+1.4645.25%C++14.286%C+58.6B++N/A2063.7h3.9B*8.6B+
Carnage AR 217215782.756B**2.8719.802%D--18.605%C33.6C++N/A886.4h10.2A51.7C**
CAS30 Tank Buster 367213297.345S1.7155.124%B**N/A14.6A10.5B*15214.6h36.3C*65.9B+
GD-22S 210207484.313A+1.3224.866%B25.121%C++53.1B+N/A1733.9h8.5B**34.2B++
GD-66 Claw 209205862.384B**3.2549.312%D-16.585%B50B+1A1284.1h2.3B+4.6C++
Hardlight Dagger 2061962,2600.087A++5.5437.395%B++N/A1C+N/A2202.8h2.1C*5.5B+
NS-357 IA 176174782.231B**3.4026.868%F--27.586%C--26.8DN/A936.5h3.1B+11.6D*
AF-4AE Cyclone 163161285.75S0.1231.155%B+19.876%D80.5B+1B++1822h8.9B+28.5B+
AF-57 Piston 162160433.721M1.9140.571%C+16.25%B+59.3B**N/A1942.7h3.8B++9.4B
E540 Halberd-H 204156626A*20.3761.318%B++N/A82.1A*25.3B+5491.9h3.7B*6B**
NS-TMC-01 "His Regards" 1581542,7480.056B**5.5730.538%B+1.299%D--0.7C+N/A2216.4h1.6B++5.2B+
Gauss Compact S 150145512.843A*2.7923.019%C+17.931%C+35.4B**1.2A++1024.1h7.6B**32.8B+
Frag Grenade 1421401140N/A134.3746.366%C++N/A466.7C+6.7C14760.3h4C+8.6C++
MGR-L1 Promise 124122254.88M+0.7527.228%B++24.59%C+64.2B*1.1B+2411.9h13.7B50.5B+
Razor GD-23 122120383.158A**2.4722.923%C20%C+33.3B+N/A1053.6h9.6B*42B+
AP30 Shredder 208117619.5A++13.8735.244%B+2.564%B27.9C+21.7B+2504.2h88.7C+251.8C**
AF-19 Mercenary 106105382.763A**2.8716.208%D*20%C18.1C+N/A1375.8h10B*61.9C++
NC1 Gauss Rifle 10197332.939A++2.6921.29%C21.65%C++35.9B++1.5M+1832.7h9.7B**45.6B+
Bouncing Betty 9694165.875B++0.2450%B++N/A78.3D-1.7A+2801.2h1.1A**2.2A++
GR-22 9493273.444A+2.1920.692%D-26.882%B**46.5B++N/A1442h9.6A+46.3B+
AF-4 Cyclone 9290303A2.6312.232%F*22.222%B+30C+N/A1223h8.6B**70D
Phoenix AE 11383145.929A*0.3045.483%D*N/A18.9B+6.8D-964.4h7B**15.5B++
M202 Wyrm 12280180U74.3764.437%AN/A114.3C**60B+9450.7h34.2B+53.1B*
Warden 8079243.292A++2.3425.572%C25.317%C++34.3B*N/A1112.3h6.4B**24.9B++
Tank Mine 10275710.714S5.0893.982%SN/A107.1C+38.6D-8530.7h2.7D*2.9A++
Blackheart 7673262.808A++2.8233.333%D-20.548%D26.1C+1.1C+662.8h2.7B8.2C*
Reaper DMR 7272352.057C*3.5726.926%C*27.778%B40C*N/A2091.8h8.9B+33.2B+
M60-A Bulldog 8072172U66.3759.188%M2.778%A+80A*8.9B++4410.9h3.8A+6.5A+
NC4 Mag-Shot 6968312.194A*3.4419.56%D*13.235%D--32.4B+N/A1232.1h6.9B+35.4C+
NC14 Bolt Driver 6968106.8M++1.1736.392%C++73.529%C+56.7A*N/A2941.2h1.7A4.6B**
M20 Kestrel 12065106.5B**0.8738.379%AN/A22.4C*19B+3242.9h96.8C*252.2B+
L100 Python HEAT 6952152S46.3748.177%C1.923%C-52A+17B**3911h3.6B**7.4B**
NS-357P Underboss 5151281.821B3.8118.363%T-23.529%C+31.9DN/A841.6h3.1B*16.8F-
NC6S Gauss SAW S 5151173A2.6320.947%C--15.686%D*36.4CN/A1031.4h9B*43.1C**
Enforcer ML85 8550412.5A++6.8750.041%B**2%C+22.7C+15.9C+2382.2h12.1C**24.2B*
Skyguard 7750150U44.3738.204%A+N/A33.3M18M4581.5h52.7A++137.8A+
Tomcat A2AM Pods 7950225S19.3789.145%A+N/A71.4B+41.4C+8200.7h13.1F-14.7D**
Mauler S6 5150163.125A++2.5130.769%D--12%D41.7B++N/A2611.2h5.1C++16.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14160.8h
Anti-Vehicle MANA Turret1880.1h
Nano-Armor Kit5375,40412.2h
AE Medical Applicator34,4340.8h
AE Nano-Armor Kit71131,04718.8h
Nanite Revive Grenade0810h
Medical Kit1,3536,42767h
Medical Applicator1411,2611.1h
NS CandyCannon 301810.1h
Spitfire Auto-Turret25040.4h
NS Deep Freeze0760.1h
Motion Spotter123,2212.1h
Ammunition Package04690.1h
Nano-Repair Grenade01210h
Recon Detection Device02890.5h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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