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Director General SpaceRoom[GUCY] SpaceRoom
NC BR 98

KDR: 6.3

Score: 28.3m

Last Seen: Mar 20th, 2020 9:29 AM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 2%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang C150 Dalton SAS-R GD-7F Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,286,828 MLG Score: 1828
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.618%22.744%53732124412,2322.929123.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%0.463B+0.258C*-0.661DHEAD ++ (~10.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.497B+8.80.383C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.355%0.583%59425127125,536621968141.0547264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.333%0.433B-0.918D--0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.623B+25.30.525B+35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.307%0.75%504312731,6005258773.04183182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%0.607B+-1.14D*-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.30.737B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.815%1.718%962812683,26040016878.12968193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.035%-0.222C-0.677D1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.834B++6.80.832B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.506%74.059%962412723,107496146.25151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.757%0.986B*0.453B+-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.80.425B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.332%15.35%96241272658384111.71354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-0.278C0.113C+-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B2.90.4B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m225.9%430 (25.8k)386 (23.2k)6.3042559,0339,3647.0575698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276604032.262%10.747%34707:4914

28% Engineer14% Heavy Assault10% Infiltrator44% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMNov 14th, 2019 9:48 PMMar 20th, 2020 8:33 AM (16d) (PST)Mar 20th, 2020 5:39 AM (16d) (PST)Mar 20th, 2020 5:29 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,138931,0450.8050.1280.0872.2750.2021828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2715,55762,71448851361223,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.2h/50.9d 7,054 6,344 15,248 166.8k 904 2,336 14,827 83.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,774
Deaths:552
KDR:3.214
Accuracy:20.004% D--
HSR:18.546% C
NS-11CP
D
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D
HSR:20.187% D
MGR-C1 Charger
C--
Kills:958
Deaths:275
KDR:3.484
Accuracy:22.781% D--
HSR:21.399% C--
MGR-M1 Bishop
B*
Kills:247
Deaths:19
KDR:13
Accuracy:38.644% B*
HSR:31.984% C++
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.826% D*
HSR:18.056% B+
AF-57 Piston
C**
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C**
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% D**
HSR:13.613% C
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.568% C
HSR:17.568% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.447% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.139% D*
HSR:20.661% C+
Warden
C+
Kills:83
Deaths:25
KDR:3.320
Accuracy:24.882% C-
HSR:24.096% C+
AC-X11
B+
Kills:62
Deaths:23
KDR:2.696
Accuracy:18.855% D*
HSR:25.807% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.905% D*
HSR:11.111% D-
Kills:5,359
Deaths (as Engineer):1,507
Deaths (to Engineers):2,141
KDR:3.55607
Kill Difference:3,852
Playtime:345.632 hours
Usage:28%
Score:9.627m
Score/min:464
Accuracy (listed only):28.376%
HSR (listed only):19.878%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,249
Deaths:354
KDR:3.528
Accuracy:22.289% D
HSR:22.018% D
NS-15M AE
C**
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% C**
HSR:24.936% C
NS-15MP
C+
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C+
HSR:28.571% C
NC6 Gauss SAW
B
Kills:334
Deaths:93
KDR:3.591
Accuracy:22.440% B
HSR:25.749% B
GD-22S
C*
Kills:227
Deaths:54
KDR:4.204
Accuracy:23.109% C+
HSR:25.991% C*
MGR-L1 Promise
B+
Kills:126
Deaths:27
KDR:4.667
Accuracy:26.975% B+
HSR:25.397% C+
NC6S Gauss SAW S
D
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D
HSR:15.686% D*
Kills:4,320
Deaths (as Heavy Assault):1,115
Deaths (to Heavy Assaults):2,197
KDR:3.87444
Kill Difference:3,205
Playtime:166.703 hours
Usage:14%
Score:3.028m
Score/min:303
Accuracy (listed only):24.570%
HSR (listed only):24.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,774
Deaths:552
KDR:3.214
Accuracy:20.004% D--
HSR:18.546% C
NS-11CP
D
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D
HSR:20.187% D
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C+
MGR-C1 Charger
C--
Kills:958
Deaths:275
KDR:3.484
Accuracy:22.781% D--
HSR:21.399% C--
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.826% D*
HSR:18.056% B+
MGR-S1 Gladius
C
Kills:198
Deaths:54
KDR:3.667
Accuracy:25.216% C-
HSR:21.212% C
AF-57 Piston
C**
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C**
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% D**
HSR:13.613% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.568% C
HSR:17.568% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.447% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.139% D*
HSR:20.661% C+
AF-4 Cyclone
B+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B+
AC-X11
B+
Kills:62
Deaths:23
KDR:2.696
Accuracy:18.855% D*
HSR:25.807% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.905% D*
HSR:11.111% D-
Kills:6,647
Deaths (as Light Assault):1,917
Deaths (to Light Assaults):1,845
KDR:3.4674
Kill Difference:4,730
Playtime:535.948 hours
Usage:44%
Score:12.492m
Score/min:388
Accuracy (listed only):26.716%
HSR (listed only):19.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,784
Deaths:303
KDR:5.888
Accuracy:44.784% B*
HSR:74.159% B+
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C+
AF-8 RailJack
C+
Kills:983
Deaths:137
KDR:7.175
Accuracy:37.789% C+
HSR:73.550% C+
NS-44G Commissioner
C+
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.974% F
HSR:23.416% C+
NS-44B Commissioner
C++
Kills:342
Deaths:170
KDR:2.012
Accuracy:22.736% F-
HSR:26.608% C++
LA3 Desperado
C
Kills:289
Deaths:140
KDR:2.064
Accuracy:15.218% F--
HSR:18.685% C
EM4 Longshot
C
Kills:266
Deaths:40
KDR:6.650
Accuracy:37.923% C
HSR:75.188% C-
AF-6 Shadow
B*
Kills:260
Deaths:53
KDR:4.906
Accuracy:34.867% C+
HSR:35% B*
NS-357 IA
D-
Kills:203
Deaths:100
KDR:2.030
Accuracy:22.933% F*
HSR:27.094% D-
MGR-S1 Gladius
C
Kills:198
Deaths:54
KDR:3.667
Accuracy:25.216% C-
HSR:21.212% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
AF-4 Cyclone
B+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B+
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.200% D**
HSR:11.539% D*
NC14 Bolt Driver
C++
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% C++
HSR:74.324% C+
NS-45 Pilot
D--
Kills:67
Deaths:33
KDR:2.030
Accuracy:16.450% F*
HSR:19.403% D--
NS-357P Underboss
C-
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.404% T-
HSR:21.429% C-
Kills:6,588
Deaths (as Infiltrator):1,738
Deaths (to Infiltrators):1,345
KDR:3.79056
Kill Difference:4,850
Playtime:119.911 hours
Usage:10%
Score:2.114m
Score/min:294
Accuracy (listed only):26.514%
HSR (listed only):35.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C+
GR-22AE
D--
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D*
HSR:19.444% D--
Carnage AR
C
Kills:218
Deaths:80
KDR:2.725
Accuracy:19.901% D*
HSR:18.807% C
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.826% D*
HSR:18.056% B+
MGR-S1 Gladius
C
Kills:198
Deaths:54
KDR:3.667
Accuracy:25.216% C-
HSR:21.212% C
AF-57 Piston
C**
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C**
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% D**
HSR:13.613% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
GR-22
B*
Kills:107
Deaths:28
KDR:3.821
Accuracy:19.940% D--
HSR:26.168% B*
NC1 Gauss Rifle
C+
Kills:98
Deaths:34
KDR:2.882
Accuracy:21.395% C-
HSR:21.429% C+
AF-4 Cyclone
B+
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B+
Reaper DMR
C**
Kills:83
Deaths:40
KDR:2.075
Accuracy:26.784% C++
HSR:27.711% C**
NS-11A
B*
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% B*
HSR:26.923% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.905% D*
HSR:11.111% D-
Kills:3,112
Deaths (as Combat Medic):982
Deaths (to Combat Medics):749
KDR:3.16904
Kill Difference:2,130
Playtime:32.572 hours
Usage:3%
Score:0.468m
Score/min:239
Accuracy (listed only):27.950%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,006
Deaths:164
KDR:6.134
Accuracy:50.563% B**
HSR:16.799% C*
NCM1 Scattercannon
A++
Kills:815
Deaths:177
KDR:4.605
Accuracy:59.075% A++
HSR:18.896% B++
Kills:1,821
Deaths (as MAX Suit):170.500
Deaths (to MAX Suits):223
KDR:10.68035
Kill Difference:1,650.500
Playtime:17.070 hours
Usage:1%
Score:0.590m
Score/min:576
Accuracy (listed only):54.819%
HSR (listed only):17.847%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:10,912
V. Kills:932 N/A
Deaths:399
KDR:27.348
Accuracy:58.934% B
KPH:124.800 A*
VKPH:10.700 A+
Vortek Rotary
M*
Kills:9,901
V. Kills:5,962 166%
Deaths:544
KDR:18.200
Accuracy:42.463% A*
KPH:56.400 M*
VKPH:33.900 M++
M20 Mustang
A*
Kills:2,687
V. Kills:2,005 134%
Deaths:300
KDR:8.957
Accuracy:32.657% B
KPH:31 A++
VKPH:23.100 A*
Breaker Rocket Pods
A++
Kills:1,461
V. Kills:335 435%
Deaths:40
KDR:36.525
Accuracy:69.191% A**
KPH:155.500 B*
VKPH:35.700 A++
Hornet Missiles
A
Kills:435
V. Kills:297 146%
Deaths:13
KDR:33.462
Accuracy:70.442% A
KPH:107.800 B++
VKPH:73.600 A
M20 Kestrel
A+
Kills:247
V. Kills:148 166%
Deaths:10
KDR:24.700
Accuracy:38.031% A+
KPH:35.800 A
VKPH:21.400 B*
Tomcat A2AM Pods
A+
Kills:126
V. Kills:60 207%
Deaths:2
KDR:63
Accuracy:84.615% B**
KPH:107.400 A+
VKPH:51.100 C**
M202 Wyrm
B++
Kills:99
V. Kills:52 187%
Deaths:1
KDR:99
Accuracy:63.968% B**
KPH:133.600 B+
VKPH:70.200 B++
Coyote Missiles
M++
Kills:56
V. Kills:33 165%
Deaths:3
KDR:18.667
Accuracy:63.725% A++
KPH:129.600 A*
VKPH:76.400 M++
Kills:25,924 (23,747 + 0)
Deaths:1,312
KDR:19.759
VKDR:7.488
Vehicle Kills:9,824
Kill Difference:24,612
Playtime:372.546 hours
Usage:30%
Score:8.976m
Score/min:402
Piloting Accuracy:38.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,193
V. Kills:1,202 182%
Deaths:36
KDR:60.917
Accuracy:32.818% D
KPH:67.800 A++
VKPH:37.200 B**
CAS30 Tank Buster
A++
Kills:575
V. Kills:347 165%
Deaths:30
KDR:19.167
Accuracy:59.281% A+
KPH:17 A++
VKPH:10.300 B*
L-24R Spur
A*
Kills:120
V. Kills:14 N/A
Deaths:3
KDR:40
Accuracy:44.040% B++
KPH:51.200 B++
VKPH:6 A*
AP30 Shredder
B+
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B++
KPH:27.700 C+
VKPH:21.600 B+
Kills:3,005 (695 + 2,310)
Deaths:75
KDR:40.067
VKDR:22.053
Vehicle Kills:1,654
Kill Difference:2,930
Playtime:72.641 hours
Usage:6%
Score:1.340m
Score/min:307
Piloting Accuracy:44.040%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:485
V. Kills:199 243%
Deaths:5
KDR:97
Accuracy:52.538% C
KPH:55.500 A+
VKPH:22.800 B+
Skyguard
M++
Kills:59
V. Kills:31 184%
Deaths:
KDR:
Accuracy:39.755% A++
KPH:35.800 M++
VKPH:18.800 M+
L100 Python HEAT
A
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A
VKPH:17.700 B**
Kills:596 (596 + 0)
Deaths:6
KDR:99.333
VKDR:41.167
Vehicle Kills:247
Kill Difference:590
Playtime:11.349 hours
Usage:1%
Score:0.309m
Score/min:453
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,063
V. Kills:584 182%
Deaths:50
KDR:21.260
Accuracy:45.250% D
KPH:31.100 B+
VKPH:17.100 B+
E540 Halberd
B*
Kills:316
V. Kills:154 204%
Deaths:17
KDR:18.588
Accuracy:49.507% B++
KPH:38.800 B*
VKPH:18.900 B*
Enforcer ML85
C*
Kills:57
V. Kills:41 136%
Deaths:4
KDR:14.250
Accuracy:50.742% A
KPH:24.700 C++
VKPH:17.700 C*
Kills:1,436 (1,063 + 373)
Deaths:71
KDR:20.225
VKDR:10.972
Vehicle Kills:779
Kill Difference:1,365
Playtime:44.606 hours
Usage:4%
Score:0.842m
Score/min:315
Driving Accuracy:45.250%
Gunner Accuracy:50.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:287
V. Kills:71 399%
Deaths:10
KDR:28.700
Accuracy:59.811% B+
KPH:86.100 A*
VKPH:21.300 C+
C85 Canister-H
C+
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B**
KPH:92.400 C
VKPH:7.200 C+
M12 Kobalt-H
B+
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:20.066% C
KPH:145.800 B+
VKPH:1.700 D--
Kills:502 (0 + 502)
Deaths:17
KDR:29.529
VKDR:4.824
Vehicle Kills:82
Kill Difference:485
Playtime:5.321 hours
Usage:0%
Score:0.142m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:20.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,84410,91239927.348A*21.0458.934%BN/A124.9A*10.7A+38487.4h5.6B+9.5B+
Vortek Rotary 15,8639,90154418.2S11.9042.463%A*N/A56.4M*34M++426175.6h38B*89.4B**
M20 Mustang 4,6922,6873008.957A*2.6532.657%B1.042%D31A++23.1A*31286.8h60.9B*186.6B*
C150 Dalton 3,3952,1933660.917S54.6132.818%DN/A67.7A++37.1B**49332.4h1.9A5.8A
SAS-R 1,7951,7843035.888B**0.4244.784%B*74.159%B+65.8B*N/A15727.1h1.8B*4.1B++
GD-7F 1,8211,7745523.214A3.0920.004%D--18.546%C31.7C+N/A8656h10.9B++54.3C++
Breaker Rocket Pods 1,7961,4614036.525M++30.2269.191%A**N/A155.4B*35.6A++5889.4h14.2B20.5B++
LA1 Anchor 1,2571,2493543.528B2.7822.289%D22.018%D46.8C+N/A11426.7h8.3B*37.4C**
NS-11CP 1,1971,1792464.793A*1.5126.557%D20.187%D57.8C+N/A20420.4h10B++37.7C**
NC05 Jackhammer AE 1,1901,1722584.543A++1.7653.951%B+16.126%C+92.3B++1.4B**26212.7h4.4C++8.1B
NS-15M AE 1,1871,1713283.57B*2.7327.946%C**24.936%C68.1C*N/A14817.2h11.2C++40.1B
AF-4G Cyclone 1,1831,1693413.428B**2.8826.852%C19.675%C+53.1C+N/A13922h8.6B++32B+
NS-15MP 1,1781,1622414.822B*1.4828.512%C+28.571%C63.5CN/A20118.3h10B+34.9B
C-4 1,6811,1584622.506B++3.8026.277%C++N/A26D*11.7D*16644.6h0.8A3.2B*
Titan-150 AP 1,6471,0635021.26A*14.9645.25%DN/A31.1B+17.1B+30834.2h3.3B*7.3B++
NCM1 Scattercannon 1,0191,0061646.134A++0.1750.563%B**16.799%C*77.4A*1B*23013h3.7A7.2A
AF-8 RailJack 9859831377.175A++0.8737.789%C+73.55%C+45.5A+N/A14421.6h1.8B*4.8B+
MGR-C1 Charger 9969582753.484A**2.8222.781%D--21.399%C--32.7C1.3B++9229.3h10B*43.9C**
NCM1 Scattercannon 8278151774.605A+1.7059.075%A++18.896%B++59.9MN/A18113.6h5.5B**9.4B**
CAS30 Tank Buster 9225753019.167S12.8659.281%A+N/A17.1A++10.3B*14333.7h41.7B+70.3B*
NS-44G Commissioner 5715682352.417B++3.8922.974%F23.416%C+28.7DN/A8019.8h3B+13C-
L100 Python AP 684485597U90.7052.538%CN/A55.7A+22.9B++4498.7h3.2A6.1B**
Hornet Missiles 7324351333.462S27.1670.442%AN/A108.8B*74.3A8184h7.9B++11.2B**
Rocklet Rifle 6783941313.008S3.3049.792%CN/A30.5C*22C+29212.9h20.9A+42B**
NS-44B Commissioner 3473421702.012B++4.2922.736%F-26.608%C++30.3DN/A7811.3h3.5C++15.2D
NC6 Gauss SAW 336334933.591A+2.7122.44%B25.749%B52.2B*N/A2106.4h7.3B*32.4B+
NS Decimator-G 478332804.15A*2.1549.476%F-2.711%C++43.7C19.2C+2347.6h2.7B*5.5B
NS Decimator 4793221082.981A++3.3248.384%F2.174%C+33.2C16.2C+2239.7h3.3B*6.8B
E540 Halberd 4703161718.588B**12.2849.507%B++N/A39B*19B*3628.1h4.3B**8.7B**
LA3 Desperado 2992891402.064A4.2415.218%F--18.685%C22.2DN/A6613h7.7B+50.5D--
E540 Halberd-H 3582871028.7A++22.4059.811%B+1.045%D87A*21.5C++4483.3h3.3A5.5A
EM4 Longshot 266266406.65B**0.3537.923%C75.188%C-45.1B++N/A1175.9h1.9B+5.1C**
AF-6 Shadow 260260534.906A++1.4034.867%C+35%B*57.8B+N/A1674.5h4.6B++13.3B+
GR-22AE 255252982.571B+3.7322.965%D*19.444%D--49.4C+N/A1155.1h10.4B++45.2C+
M20 Kestrel 3952471024.7M**18.4038.031%A+N/A35.8A21.4B*3856.9h63.7B+167.4B++
MGR-M1 Bishop 2502471913S6.7038.644%B*31.984%C++56.1B**N/A1434.4h4.6B**11.9B*
GD-22S 230227544.204A2.1023.109%C+25.991%C*50.4B+N/A1654.5h8.6B**37.1B+
NC05 Jackhammer 219218534.113M+2.1944.178%C+14.22%C+57.4B+N/A2073.8h3.9B*8.8B+
Carnage AR 220218802.725B*3.5819.901%D*18.807%C34.1C+N/A926.4h10.3B**51.8C*
GD-66 Claw 220216962.25B+4.0545.826%D*18.056%B+47C++N/A1264.6h2.3B+5.1C+
NS-357 IA 2062031002.03B++4.2722.933%F*27.094%D-23.3DN/A838.7h3.2C++13.9F-
MGR-S1 Gladius 199198543.667A2.6425.216%C-21.212%C50.8C**N/A2193.9h7.8B++31B+
AF-57 Piston 200197573.456A*2.8536.075%D15.228%C**53.2B+N/A1823.7h3.8B+10.6C*
Hardlight Dagger 2061962,2610.087A*6.2237.257%B++N/A1C+N/A2203.1h2.1C*5.5B+
LA39 Bruiser 194191533.604A**2.7045.204%D**13.613%C59.7B+N/A2083.2h2B++4.4C+
AF-4AE Cyclone 163161285.75S0.5531.155%B19.876%D80.5B1B+1842h8.9B28.5B+
NS-TMC-01 "His Regards" 1581542,7510.056B*6.2530.538%B1.299%D--0.7CN/A2216.9h1.6B++5.2B+
Gauss Compact S 154148532.792A+3.5122.568%C17.568%C+35.2B*1.4A++1004.2h7.6B*33.6B+
Frag Grenade 1471451145N/A138.7046.574%C+N/A483.3C6.7C-15170.3h3.9C8.5C+
C85 Canister-H 139129621.5B15.2062.153%B**8.527%D92.1C7.1C+4481.4h7.3C+11.7B+
Razor GD-23 131129423.071A++3.2322.447%C-20.155%C+32.3C**N/A1034h10.3C*45.7C*
Tomcat A2AM Pods 186126263U56.7084.615%B**N/A105A+50C**10661.2h8.9C10.5C++
MGR-L1 Promise 129126274.667A*1.6426.975%B+25.397%C+63B+1.5B**2572h14C++51.8B
AF-19 Mercenary 124121502.42A++3.8816.139%D*20.661%C+18.6C+N/A1456.5h10.1B++62.6C++
L-24R Spur 134120340S33.7044.04%B++N/A52.2B++6.1A*2102.3h15.7B+35.7B+
M60-A Bulldog 1271181118U111.7060.602%M2.542%A98.3M7.5C**6441.2h3.6A+5.9A+
AP30 Shredder 208117619.5B**13.2035.244%B++2.564%B27.9C+21.7B+2584.2h88.7C251.8C*
GR-22 108107283.821A++2.4819.94%D--26.168%B*44.6B+N/A1422.4h9.4A47B+
M202 Wyrm 15199199U92.7063.968%B**1.01%D141.4B++74.3B*12140.7h38.5B+60.1B++
Tank Mine 13499714.143S7.84117.467%SN/A110C+38.9D-9020.9h2.7D*2.3A*
NC1 Gauss Rifle 10298342.882A3.4221.395%C-21.429%C+36.3B+1.5M2002.7h9.8B**45.6B+
Bouncing Betty 9795165.938B++0.3751.456%B++N/A79.2D--1.7A2821.2h1.1A*2.2A++
AF-4 Cyclone 9290312.903B**3.4012.155%F**22.222%B+30CN/A1243h8.6B*70.5D
Phoenix AE 12389155.933A*0.3745.806%D--N/A18.9B+7.2D-1014.7h7.1B**15.4B+
M12 Kobalt-H 8786186A*79.7020.066%C20.93%B++143.3B+1.7D--4110.6h10A49.7B++
Warden 8483253.32A+2.9824.882%C-24.096%C+34.6B+N/A1232.4h6.3B**25.5B+
Reaper DMR 8383402.075B4.2326.784%C++27.711%C**41.5C++N/A2192h8.6B+32.1B+
NC4 Mag-Shot 8078332.364A*3.9418.2%D**11.539%D*30C++N/A1162.6h7B+38.6C+
NS-11A 8378263A+3.3028.928%B*26.923%B+60B**3.8S1751.3h12.5B43.2B+
M12 Kobalt 7877177C++70.7026.511%B*14.286%D--128.3C**1.7D*6160.6h15.9B+60.2B+
Blackheart 8176302.533B*3.7738.621%C-19.737%D23.8C1.6C+673.2h3.7C++9.5C++
A30 Walker 11475175U68.7023.538%C+2.667%B**44.1A**22.9A6861.7h36.5A+155B**
NC14 Bolt Driver 7574107.4A*1.1037.572%C++74.324%C+56.9A*N/A3091.3h1.8B**4.7B*
Auraxium Mag-Cutter 83702,7630.025C+6.2814.601%D*N/A0.4DN/A1196.1h2C*13.6C
NS-45 Pilot 6867332.03B+4.2716.45%F*19.403%D--18.1D--N/A673.7h5.7B++34.4D--
AC-X11 6462232.696B**3.6118.855%D*25.807%B+32.6C++1.1A+1591.9h6.9A36.4C**
Skyguard 9059159U52.7039.755%A++N/A36.9M*19.4M+4811.6h57.7A+145.3A+
Enforcer ML85 9857414.25A++7.9550.742%A1.754%C24.8C++17.8C**2542.3h11.4B22.5B*
Coyote Missiles 8956318.667S12.3663.725%A++N/A140M82.5M*10880.4h25.7B*40.3B**
NS-357P Underboss 5656301.867C**4.4417.404%T-21.429%C-29.5D-N/A741.9h3.1B*17.8F*
Mauler S6 5554163.375M2.9328.905%D*11.111%D-38.6B+N/A2671.4h5.3C+18.3D
L100 Python HEAT 6952152S45.7048.177%C1.923%C-52B**17B**4421h3.6B*7.4B*
NC6S Gauss SAW S 5151182.833A3.4720.721%D15.686%D*36.4CN/A1041.4h9.4B+45.1C++
Sticky Grenade 5150150N/A43.7063.478%B**N/A500D--10C28730.1h1.5B++2.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16301.2h
Anti-Vehicle MANA Turret1890.1h
Nano-Armor Kit5375,40412.2h
AE Nano-Armor Kit382282,25240.3h
AE Medical Applicator57,9561.1h
Nanite Revive Grenade0880h
Medical Kit1,4476,79671.8h
Medical Applicator1411,2611.1h
NS Deep Freeze0920.1h
Motion Spotter123,5022.3h
NS CandyCannon 301810.1h
G40-F Ranger0620.1h
Welding Device01010h
Spitfire Auto-Turret38760.7h
Recon Detection Device02890.5h
Ammunition Package07020.2h
Nano-Repair Grenade02350.1h
Smoke Grenade0540h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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