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Deputy Director SpaceRoom[GUCl] SpaceRoom
NC BR 89

KDR: 4.64

Score: 10.6m

Last Seen: Jan 16th, 2019 2:49 AM
- OFFLINE - 14 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt - Outfit Member of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 90): 63%
Level 100 Progress: 56% 386h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary SAS-R GD-7F Breaker Rocket Pods LA1 Anchor AF-4G Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,410,677 MLG Score: 1927
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.572%20.711%4672210006,6152.820891.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%0.22C++-0.003C+-0.424C--HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.48B+8.70.396B29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.404%0.806%3591410188,558336407125.3947210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.182%0.283C*-0.675D0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.467B+32.20.349C**47.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.702%2.466%285110213651963191.86224114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.341C**-0.084C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.744B++4.40.65B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.426%0.461%245210204341884452.296397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.579%-0.526D-0.991D--2.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.911B*3.20.918B*7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.147%71.206%245410182,12224368.73251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.187%0.589B+0.26C*0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.517B+1.90.416B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.952%15.525%2452102021917951.22346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.375%0.354C**0.076C+-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+30.396B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 14
10.6m201.3%355 (21.3k)314 (18.8k)4.6444322,0754,7535.1872589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022231932.572%14.541%47407:098

16% Engineer16% Heavy Assault14% Infiltrator48% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMJan 6th, 2019 6:32 PMJan 18th, 2019 1:12 AM (2d) (PST)Jan 15th, 2019 11:32 PM (4d) (PST)Jan 15th, 2019 10:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
986938930.6510.1400.0951.6410.1651927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1775,58553,5923986981018,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.5h/23.6d 2,580 3,210 5,993 55.7k 502 1,285 5,589 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,179
Deaths:328
KDR:3.595
Accuracy:23.048% C
HSR:21.968% C
NS-15MP
C
Kills:496
Deaths:117
KDR:4.239
Accuracy:25.508% C
HSR:24.395% D
NC6 Gauss SAW
B+
Kills:277
Deaths:77
KDR:3.597
Accuracy:22.572% B+
HSR:25.993% B+
NC05 Jackhammer AE
B**
Kills:231
Deaths:42
KDR:5.500
Accuracy:57.019% B**
HSR:16.017% C+
NC05 Jackhammer
C++
Kills:204
Deaths:48
KDR:4.250
Accuracy:44.792% C++
HSR:13.726% C
GD-22S
B+
Kills:173
Deaths:41
KDR:4.220
Accuracy:24.678% B+
HSR:24.278% C++
NS-15M AE
C++
Kills:94
Deaths:23
KDR:4.087
Accuracy:19.297% D*
HSR:27.660% C++
Kills:2,654
Deaths (as Heavy Assault):676
Deaths (to Heavy Assaults):1,185
KDR:3.92604
Kill Difference:1,978
Playtime:91.728 hours
Usage:16%
Score:1.549m
Score/min:282
Accuracy (listed only):30.988%
HSR (listed only):22.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,198
Deaths:334
KDR:3.587
Accuracy:22.207% C
HSR:17.195% C-
NS-11CP
D**
Kills:162
Deaths:45
KDR:3.600
Accuracy:15.380% F*
HSR:13.580% D**
Gauss Compact S
C++
Kills:127
Deaths:44
KDR:2.886
Accuracy:24.066% C++
HSR:17.323% C+
Razor GD-23
C+
Kills:118
Deaths:37
KDR:3.189
Accuracy:22.024% C
HSR:20.339% C+
AF-57 Piston
B*
Kills:114
Deaths:23
KDR:4.957
Accuracy:48.595% B*
HSR:14.035% C++
GD-66 Claw
B+
Kills:105
Deaths:45
KDR:2.333
Accuracy:41.877% D**
HSR:17.143% B+
AF-19 Mercenary
D*
Kills:76
Deaths:27
KDR:2.815
Accuracy:15.718% D*
HSR:14.474% D*
Warden
C++
Kills:75
Deaths:23
KDR:3.261
Accuracy:27.056% C++
HSR:22.667% C
Kills:1,975
Deaths (as Engineer):578
Deaths (to Engineers):985
KDR:3.41696
Kill Difference:1,397
Playtime:92.067 hours
Usage:16%
Score:1.945m
Score/min:352
Accuracy (listed only):27.115%
HSR (listed only):17.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,198
Deaths:334
KDR:3.587
Accuracy:22.207% C
HSR:17.195% C-
AF-4G Cyclone
C+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:26.925% C+
HSR:19.483% C+
NS-11CP
D**
Kills:162
Deaths:45
KDR:3.600
Accuracy:15.380% F*
HSR:13.580% D**
Gauss Compact S
C++
Kills:127
Deaths:44
KDR:2.886
Accuracy:24.066% C++
HSR:17.323% C+
Razor GD-23
C+
Kills:118
Deaths:37
KDR:3.189
Accuracy:22.024% C
HSR:20.339% C+
AF-57 Piston
B*
Kills:114
Deaths:23
KDR:4.957
Accuracy:48.595% B*
HSR:14.035% C++
GD-66 Claw
B+
Kills:105
Deaths:45
KDR:2.333
Accuracy:41.877% D**
HSR:17.143% B+
AF-4AE Cyclone
C++
Kills:89
Deaths:18
KDR:4.944
Accuracy:28.476% C+
HSR:25.843% C++
AF-19 Mercenary
D*
Kills:76
Deaths:27
KDR:2.815
Accuracy:15.718% D*
HSR:14.474% D*
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C+
Kills:3,219
Deaths (as Light Assault):937
Deaths (to Light Assaults):1,018
KDR:3.43543
Kill Difference:2,282
Playtime:270.641 hours
Usage:48%
Score:5.399m
Score/min:333
Accuracy (listed only):25.550%
HSR (listed only):17.656%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,235
Deaths:224
KDR:5.513
Accuracy:43.772% B++
HSR:72.470% B+
AF-4G Cyclone
C+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:26.925% C+
HSR:19.483% C+
AF-8 RailJack
C-
Kills:608
Deaths:100
KDR:6.080
Accuracy:33.572% C-
HSR:67.763% D
NS-44G Commissioner
C
Kills:363
Deaths:148
KDR:2.453
Accuracy:26.461% D*
HSR:21.763% C
EM4 Longshot
C--
Kills:215
Deaths:36
KDR:5.972
Accuracy:36.228% C--
HSR:73.023% D
NS-44B Commissioner
C*
Kills:192
Deaths:99
KDR:1.939
Accuracy:26.487% D*
HSR:25.521% C*
LA3 Desperado
C++
Kills:154
Deaths:78
KDR:1.974
Accuracy:16.386% F-
HSR:20.130% C++
AF-6 Shadow
C*
Kills:115
Deaths:33
KDR:3.485
Accuracy:33.448% C+
HSR:28.696% C*
AF-4AE Cyclone
C++
Kills:89
Deaths:18
KDR:4.944
Accuracy:28.476% C+
HSR:25.843% C++
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C+
NC14 Bolt Driver
C++
Kills:64
Deaths:8
KDR:8
Accuracy:36.487% C++
HSR:73.438% C+
NC4 Mag-Shot
D--
Kills:62
Deaths:31
KDR:2
Accuracy:19.719% D--
HSR:12.903% D--
Kills:4,327
Deaths (as Infiltrator):1,139
Deaths (to Infiltrators):746
KDR:3.79895
Kill Difference:3,188
Playtime:81.063 hours
Usage:14%
Score:1.356m
Score/min:279
Accuracy (listed only):28.183%
HSR (listed only):38.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:26.925% C+
HSR:19.483% C+
GR-22AE
D-
Kills:222
Deaths:83
KDR:2.675
Accuracy:22.582% D*
HSR:18.469% D-
Carnage AR
C
Kills:204
Deaths:77
KDR:2.649
Accuracy:19.596% D--
HSR:18.627% C
AF-57 Piston
B*
Kills:114
Deaths:23
KDR:4.957
Accuracy:48.595% B*
HSR:14.035% C++
GD-66 Claw
B+
Kills:105
Deaths:45
KDR:2.333
Accuracy:41.877% D**
HSR:17.143% B+
AF-4AE Cyclone
C++
Kills:89
Deaths:18
KDR:4.944
Accuracy:28.476% C+
HSR:25.843% C++
NC1 Gauss Rifle
C++
Kills:75
Deaths:31
KDR:2.419
Accuracy:19.919% D
HSR:21.333% C++
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C+
GR-22
B+
Kills:61
Deaths:12
KDR:5.083
Accuracy:21.669% C--
HSR:22.951% B+
Kills:2,100
Deaths (as Combat Medic):653
Deaths (to Combat Medics):429
KDR:3.21593
Kill Difference:1,447
Playtime:23.588 hours
Usage:4%
Score:0.319m
Score/min:225
Accuracy (listed only):26.652%
HSR (listed only):19.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:67
Deaths:33
KDR:2.030
Accuracy:53.503% A+
HSR:13.433% C--
Kills:67
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):121
KDR:4.06061
Kill Difference:50.500
Playtime:3.588 hours
Usage:1%
Score:0.080m
Score/min:371
Accuracy (listed only):53.503%
HSR (listed only):13.433%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:3,962
V. Kills:408 N/A
Deaths:241
KDR:16.440
Accuracy:60.745% B++
KPH:108.200 A++
VKPH:11.100 A++
M20 Mustang
A++
Kills:1,810
V. Kills:1,530 118%
Deaths:270
KDR:6.704
Accuracy:32.423% C**
KPH:25.600 B**
VKPH:21.700 A++
Vortek Rotary
M*
Kills:1,607
V. Kills:1,677 96%
Deaths:212
KDR:7.580
Accuracy:47.666% M++
KPH:34.500 A++
VKPH:36 M*
Breaker Rocket Pods
A*
Kills:1,179
V. Kills:286 411%
Deaths:35
KDR:33.686
Accuracy:70.080% A**
KPH:160.900 B**
VKPH:39 A*
Hornet Missiles
M+
Kills:109
V. Kills:78 138%
Deaths:6
KDR:18.167
Accuracy:77.749% A*
KPH:174.400 A**
VKPH:124.800 M+
M20 Kestrel
B+
Kills:52
V. Kills:48 106%
Deaths:9
KDR:5.778
Accuracy:39.386% A+
KPH:21.500 C++
VKPH:19.800 B+
Kills:8,719 (7,431 + 0)
Deaths:773
KDR:11.279
VKDR:5.210
Vehicle Kills:4,027
Kill Difference:7,946
Playtime:164.154 hours
Usage:29%
Score:3.044m
Score/min:309
Piloting Accuracy:39.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:287
V. Kills:247 116%
Deaths:23
KDR:12.478
Accuracy:19.885% F-
KPH:44.100 B++
VKPH:38 A
CAS30 Tank Buster
A+
Kills:166
V. Kills:135 122%
Deaths:18
KDR:9.222
Accuracy:55.354% B**
KPH:15.200 A+
VKPH:12.400 A
Kills:453 (166 + 287)
Deaths:41
KDR:11.049
VKDR:9.317
Vehicle Kills:382
Kill Difference:412
Playtime:17.428 hours
Usage:3%
Score:0.281m
Score/min:269
Piloting Accuracy:55.354%
Gunner Accuracy:19.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:365
V. Kills:288 126%
Deaths:39
KDR:9.359
Accuracy:43.702% D
KPH:20.500 C
VKPH:16.200 B
E540 Halberd
B**
Kills:147
V. Kills:90 162%
Deaths:13
KDR:11.308
Accuracy:52.635% B**
KPH:33.100 B+
VKPH:20.200 B**
Kills:512 (365 + 147)
Deaths:52
KDR:9.846
VKDR:7.269
Vehicle Kills:378
Kill Difference:460
Playtime:22.224 hours
Usage:4%
Score:0.338m
Score/min:254
Driving Accuracy:43.702%
Gunner Accuracy:52.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,3703,96224116.44A+11.8060.745%B++N/A108.3A++11.1A++31436.6h5.5B++9.1B++
M20 Mustang 3,3401,8102706.704A++2.0632.423%C**1.547%C25.6B**21.7A++27470.6h70.3B++216.9B*
Vortek Rotary 3,2841,6072127.58A*2.9447.666%M++N/A34.5A++36M*31246.6h68.1B143B*
SAS-R 1,2401,2352245.513B*0.8743.772%B++72.47%B+60.2B**N/A14320.5h1.8B*4.1B*
GD-7F 1,2251,1983343.587M1.0622.207%C17.195%C-34.7BN/A8034.5h11.2B++50.4B
Breaker Rocket Pods 1,4651,1793533.686M**29.0470.08%A**N/A161.5B**39.2A*5477.3h14.7B21B++
LA1 Anchor 1,1861,1793283.595B+1.0523.048%C21.968%C49.3C++N/A11323.9h8.3B*35.9B+
AF-4G Cyclone 1,1741,1603403.412B**1.2326.925%C+19.483%C+53C++N/A13921.9h8.6B++31.9B+
AF-8 RailJack 6086081006.08A+1.4433.572%C-67.763%D37.8B**N/A12916.1h1.9B*5.8B+
NS-15MP 5014961174.239B**0.4125.508%C24.395%D48.6C-N/A11710.2h10.1B+39.7C++
Titan-150 AP 653365399.359B+4.7143.702%D2.466%C20.5C16.2B23717.8h4.4C*10C++
NS-44G Commissioner 3633631482.453B**2.1926.461%D*21.763%C26.9C--N/A7813.5h2.8B++10.6C++
C150 Dalton 5342872312.478B**7.8319.885%F-N/A44.2B++38A4586.5h2.2A10.9B
NC6 Gauss SAW 278277773.597A**1.0522.572%B+25.993%B+53.3AN/A1715.2h7B**31.1B++
NC05 Jackhammer AE 236231425.5M++0.8657.019%B**16.017%C+92.4A2M2082.5h4.3C**7.5B+
GR-22AE 225222832.675B++1.9722.582%D*18.469%D-48.3C+N/A1124.6h10.1B*44.9C++
EM4 Longshot 215215365.972B**1.3336.228%C--73.023%D42.2B++N/A1005.1h1.9B+5.3C**
NC05 Jackhammer 205204484.25M0.3944.792%C++13.726%C56.7B++N/A1933.6h3.8B**8.5B+
Carnage AR 206204772.649B**2.0019.596%D--18.627%C32.9C++N/A776.2h10.2A51.9B
NS Decimator 288193762.539A++2.1152.091%D--3.627%B**35.7C++17.6C*2345.4h3.7B++7.1B+
NS-44B Commissioner 194192991.939A2.7126.487%D*25.521%C*39.2C+N/A1034.9h3B++11.4C+
GD-22S 176173414.22A++0.4224.678%B+24.278%C++50.9B++N/A1563.4h8.5B**34.5B++
CAS30 Tank Buster 301166189.222S4.5855.354%B**N/A15.2A+12.4A15610.9h36.6C**66.2B++
NS-11CP 164162453.6A+1.0415.38%F*13.58%D**18.8D-N/A528.6h10.5B+68.2D--
LA3 Desperado 158154781.974A2.6716.386%F-20.13%C++27CN/A695.7h7.5B++45.5D
E540 Halberd 2371471311.308B+6.6652.635%B**N/A33.4B+20.5B**3194.4h5.3B+10.1B*
NS-TMC-01 "His Regards" 1441402,4990.056B**4.5931.579%B+1.429%D--0.7CN/A2190.1h1.6B*5.2B+
NS Decimator-G 182130393.333A*1.3154.253%D--4.615%A41.9C+16.8C+2023.1h3.2B++6B
Gauss Compact S 132127442.886A**1.7624.066%C++17.323%C+36.3B**1.4A**963.5h7.4B**30.8B++
Hardlight Dagger 1341271,3140.097A++4.5532.099%C*N/A1.1C+N/A3120.7h1.8B+5.7B
Razor GD-23 120118373.189M1.4622.024%C20.339%C+34.7B++N/A973.4h9B**40.8B+
AF-6 Shadow 115115333.485B**1.1633.448%C+28.696%C*47.9BN/A1142.4h5.1B+15.2B
AF-57 Piston 115114234.957M**0.3148.595%B*14.035%C++76A++N/A2001.5h3.6B*7.5B+
Hornet Missiles 187109618.167A**13.5277.749%A*N/A181.7A**130M++10110.6h8.2B++10.5B**
GD-66 Claw 109105452.333B*2.3141.877%D**17.143%B+38.9C+1.5M1052.7h2.2B+5.3C+
Frag Grenade 1011001100N/A95.3647.136%C*N/A500C++5C-12410.2h4C+8.4C*
NS-15M AE 9494234.087B**0.5619.297%D*27.66%C++55.3C++N/A1321.7h8.5A43.9C**
AF-4AE Cyclone 9189184.944M++0.3028.476%C+25.843%C++63.6C*1.4A*1511.4h9.1C**31.9C*
Rocklet Rifle 14578282.786S1.8654.612%C*N/A28.9C++24.8C+2622.7h27.8B*50.9B++
AF-19 Mercenary 7776272.815M1.8315.718%D*14.474%D*15.2CN/A895h11.2B+71C+
Warden 7675233.261A**1.3827.056%C++22.667%C35.7B**N/A1052.1h6.4B**23.5B++
NC1 Gauss Rifle 7675312.419A2.2319.919%D21.333%C++30B+N/A1302.5h9.8B**49.4B+
C-4 12075421.786C**2.8625.722%C++N/A12.5D**7.5D**1096h1.3B+5.1B+
AF-4 Cyclone 7270242.917A1.7310.233%T17.143%C+25.9CN/A942.7h8.4B**81.7D*
NCM1 Scattercannon 6867332.03C*2.6153.503%A+13.433%C--41.9A+N/A1381.6h6.3B++11.7B*
Blackheart 6866242.75A++1.8931.625%D-18.182%D24.4C+N/A572.7h2.7C**8.6C*
NC14 Bolt Driver 656488M**3.3636.487%C++73.438%C+58.2A**N/A2171.1h1.7A4.6B**
NC4 Mag-Shot 6362312A++2.6419.719%D--12.903%D--32.6B+N/A1101.9h7B+35.6C+
GR-22 6261125.083M+0.4421.669%C--22.951%B+50.8B**N/A1501.2h9.9A45.8B+
Phoenix AE 7356511.2S6.5646.071%D--N/A24.3B*7.4D912.3h6.1A13.2B*
M20 Kestrel 1005295.778A++1.1339.386%A+N/A21.7C++20B+3062.4h104C++264.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1840.1h
Motion Spotter62,4451.6h
Nano-Armor Kit5375,40411.9h
Spawn Beacon01220.1h
Reaper DMR1840.1h
AE Nano-Armor Kit718,5372.1h
Nanite Revive Grenade0760h
Medical Kit9304,15850.2h
Medical Applicator1411,2611.1h
AE Medical Applicator01,5220.2h
Ammunition Package01930h
A30 Walker1680.1h
Recon Detection Device01580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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