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Director General SpaceRoom[DI0R] SpaceRoom
NC BR 99

KDR: 6.32

Score: 28.9m

Last Seen: May 15th, 2020 2:58 PM
- OFFLINE - 41.8 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang C150 Dalton SAS-R GD-7F Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,278,071 MLG Score: 1821
Fun Score: N/A
Cheeseburgers Flipped: 137TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.599%22.767%53732131512,3382.929253.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.806%0.455B+0.251C*-0.653DHEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.497B+8.80.384C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.408%0.575%59215134225,902633982140.8549264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.358%0.442B-0.92D--0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.623B+25.30.524B+35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.49%0.734%504313441,6355388953.0334182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%0.625B+-1.143D*-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.30.736B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.864%1.648%1020813393,52040818128.60636194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.02%-0.218C-0.695D1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.843B*6.40.841B*12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.805%74.061%1020413433,196502146.36653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.801%1.032B**0.452B+-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.80.424B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.233%15.35%102041343658385111.70909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-0.291C0.104C+-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.419B2.90.4B4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m227.8%431 (25.9k)387 (23.2k)6.3243260,0819,5007.0847499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347612032.223%10.726%34607:5214

29% Engineer14% Heavy Assault10% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMApr 8th, 2020 9:42 PMMay 16th, 2020 11:36 AM (56d) (PST)May 15th, 2020 1:25 PM (57d) (PST)May 15th, 2020 10:58 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,142921,0500.8040.1270.0862.2930.2031821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5485,50163,04748851381223,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1245.6h/51.9d 7,224 6,444 15,496 171.4k 910 2,348 15,149 85.4m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,796
Deaths:564
KDR:3.184
Accuracy:20.028% D--
HSR:18.541% C
NS-11CP
D
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D
HSR:20.187% D
MGR-C1 Charger
D
Kills:965
Deaths:279
KDR:3.459
Accuracy:22.597% D--
HSR:21.244% D
MGR-M1 Bishop
B++
Kills:247
Deaths:19
KDR:13
Accuracy:38.644% B++
HSR:31.984% C+
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% D**
HSR:18.056% B+
AF-57 Piston
C*
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C*
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F
HSR:13.613% C
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.568% C
HSR:17.568% C+
Razor GD-23
C
Kills:131
Deaths:42
KDR:3.119
Accuracy:22.439% C--
HSR:19.847% C
AF-19 Mercenary
C
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.096% D*
HSR:20.661% C
Warden
C+
Kills:83
Deaths:25
KDR:3.320
Accuracy:24.882% C--
HSR:24.096% C+
AC-X11
B+
Kills:66
Deaths:26
KDR:2.538
Accuracy:18.246% D**
HSR:25.758% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% D*
HSR:11.111% D-
Kills:5,394
Deaths (as Engineer):1,526
Deaths (to Engineers):2,194
KDR:3.53473
Kill Difference:3,868
Playtime:358.129 hours
Usage:29%
Score:10.006m
Score/min:466
Accuracy (listed only):28.278%
HSR (listed only):19.838%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,263
Deaths:357
KDR:3.538
Accuracy:22.259% D
HSR:22.328% D
NS-15M AE
C*
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% C*
HSR:24.936% C-
NS-15MP
C+
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C+
HSR:28.571% C
NC6 Gauss SAW
C*
Kills:334
Deaths:93
KDR:3.591
Accuracy:22.440% C*
HSR:25.749% C*
GD-22S
C++
Kills:231
Deaths:55
KDR:4.200
Accuracy:23.027% C+
HSR:26.407% C++
MGR-L1 Promise
B+
Kills:128
Deaths:29
KDR:4.414
Accuracy:26.979% B+
HSR:25.781% C+
NC6S Gauss SAW S
D
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D
HSR:15.686% D*
Kills:4,340
Deaths (as Heavy Assault):1,121
Deaths (to Heavy Assaults):2,215
KDR:3.87154
Kill Difference:3,219
Playtime:168.306 hours
Usage:14%
Score:3.043m
Score/min:301
Accuracy (listed only):24.555%
HSR (listed only):24.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,796
Deaths:564
KDR:3.184
Accuracy:20.028% D--
HSR:18.541% C
NS-11CP
D
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% D
HSR:20.187% D
AF-4G Cyclone
C
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C
MGR-C1 Charger
D
Kills:965
Deaths:279
KDR:3.459
Accuracy:22.597% D--
HSR:21.244% D
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% D**
HSR:18.056% B+
MGR-S1 Gladius
C
Kills:198
Deaths:55
KDR:3.600
Accuracy:24.887% C--
HSR:21.212% C
AF-57 Piston
C*
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C*
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F
HSR:13.613% C
AF-4AE Cyclone
C++
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C++
HSR:19.876% D-
Gauss Compact S
C+
Kills:148
Deaths:53
KDR:2.792
Accuracy:22.568% C
HSR:17.568% C+
Razor GD-23
C
Kills:131
Deaths:42
KDR:3.119
Accuracy:22.439% C--
HSR:19.847% C
AF-19 Mercenary
C
Kills:121
Deaths:50
KDR:2.420
Accuracy:16.096% D*
HSR:20.661% C
AF-4 Cyclone
B
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B
AC-X11
B+
Kills:66
Deaths:26
KDR:2.538
Accuracy:18.246% D**
HSR:25.758% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% D*
HSR:11.111% D-
Kills:6,682
Deaths (as Light Assault):1,937
Deaths (to Light Assaults):1,856
KDR:3.44966
Kill Difference:4,745
Playtime:540.812 hours
Usage:43%
Score:12.612m
Score/min:389
Accuracy (listed only):26.609%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,863
Deaths:312
KDR:5.971
Accuracy:45.119% B*
HSR:74.128% B+
AF-4G Cyclone
C
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C
AF-8 RailJack
C+
Kills:983
Deaths:137
KDR:7.175
Accuracy:37.789% C+
HSR:73.550% C+
NS-44G Commissioner
C
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.931% F--
HSR:23.416% C
NS-44B Commissioner
C+
Kills:387
Deaths:189
KDR:2.048
Accuracy:23.732% F-
HSR:25.581% C+
LA3 Desperado
C
Kills:289
Deaths:140
KDR:2.064
Accuracy:15.059% F--
HSR:18.685% C
EM4 Longshot
C
Kills:276
Deaths:40
KDR:6.900
Accuracy:38.528% C
HSR:75.362% C-
AF-6 Shadow
B*
Kills:260
Deaths:53
KDR:4.906
Accuracy:34.880% C+
HSR:35% B*
NS-357 IA
D
Kills:203
Deaths:100
KDR:2.030
Accuracy:22.756% F**
HSR:27.094% D
MGR-S1 Gladius
C
Kills:198
Deaths:55
KDR:3.600
Accuracy:24.887% C--
HSR:21.212% C
AF-4AE Cyclone
C++
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C++
HSR:19.876% D-
AF-4 Cyclone
B
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B
NS-45 Pilot
D
Kills:78
Deaths:35
KDR:2.229
Accuracy:17.348% F--
HSR:21.795% D
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.158% D**
HSR:11.539% D*
NC14 Bolt Driver
C++
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% C++
HSR:74.324% C+
NS-357P Underboss
C--
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.404% T*
HSR:21.429% C--
Kills:6,733
Deaths (as Infiltrator):1,769
Deaths (to Infiltrators):1,362
KDR:3.80611
Kill Difference:4,964
Playtime:123.886 hours
Usage:10%
Score:2.209m
Score/min:297
Accuracy (listed only):26.645%
HSR (listed only):35.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.852% C
HSR:19.675% C
GR-22AE
D--
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D**
HSR:19.444% D--
Carnage AR
C
Kills:218
Deaths:80
KDR:2.725
Accuracy:19.901% D*
HSR:18.807% C
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:45.578% D**
HSR:18.056% B+
MGR-S1 Gladius
C
Kills:198
Deaths:55
KDR:3.600
Accuracy:24.887% C--
HSR:21.212% C
AF-57 Piston
C*
Kills:197
Deaths:57
KDR:3.456
Accuracy:36.075% D
HSR:15.228% C*
LA39 Bruiser
C
Kills:191
Deaths:53
KDR:3.604
Accuracy:45.204% F
HSR:13.613% C
AF-4AE Cyclone
C++
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% C++
HSR:19.876% D-
GR-22
B++
Kills:109
Deaths:29
KDR:3.759
Accuracy:20.046% D--
HSR:25.688% B++
NC1 Gauss Rifle
C+
Kills:98
Deaths:34
KDR:2.882
Accuracy:21.395% C-
HSR:21.429% C+
AF-4 Cyclone
B
Kills:90
Deaths:31
KDR:2.903
Accuracy:12.155% F**
HSR:22.222% B
Reaper DMR
C*
Kills:83
Deaths:40
KDR:2.075
Accuracy:26.515% C+
HSR:27.711% C*
NS-11A
B++
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% B++
HSR:26.923% B+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:28.701% D*
HSR:11.111% D-
Kills:3,114
Deaths (as Combat Medic):984
Deaths (to Combat Medics):755
KDR:3.16463
Kill Difference:2,130
Playtime:32.855 hours
Usage:3%
Score:0.470m
Score/min:239
Accuracy (listed only):27.883%
HSR (listed only):20.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,007
Deaths:166
KDR:6.066
Accuracy:50.569% B**
HSR:16.882% C*
NCM1 Scattercannon
A++
Kills:815
Deaths:179
KDR:4.553
Accuracy:59.071% A++
HSR:18.896% B++
Kills:1,822
Deaths (as MAX Suit):172.500
Deaths (to MAX Suits):228
KDR:10.56232
Kill Difference:1,649.500
Playtime:17.096 hours
Usage:1%
Score:0.590m
Score/min:575
Accuracy (listed only):54.820%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:11,044
V. Kills:943 N/A
Deaths:399
KDR:27.679
Accuracy:58.924% C**
KPH:125 A++
VKPH:10.700 A+
Vortek Rotary
A*
Kills:10,040
V. Kills:6,037 166%
Deaths:544
KDR:18.456
Accuracy:42.474% A*
KPH:56.400 A*
VKPH:33.900 A*
M20 Mustang
A+
Kills:2,747
V. Kills:2,039 135%
Deaths:300
KDR:9.157
Accuracy:32.700% B
KPH:31.200 A
VKPH:23.200 A+
Breaker Rocket Pods
A++
Kills:1,470
V. Kills:338 434%
Deaths:40
KDR:36.750
Accuracy:69.150% A*
KPH:155.600 B++
VKPH:35.800 A++
Hornet Missiles
B**
Kills:436
V. Kills:298 146%
Deaths:13
KDR:33.539
Accuracy:70.533% A
KPH:107.100 B+
VKPH:73.200 B**
M20 Kestrel
A
Kills:247
V. Kills:148 166%
Deaths:10
KDR:24.700
Accuracy:38.031% A
KPH:35.800 B++
VKPH:21.400 B+
Tomcat A2AM Pods
A
Kills:126
V. Kills:60 207%
Deaths:2
KDR:63
Accuracy:84.685% B**
KPH:105.300 A
VKPH:50.200 C*
M202 Wyrm
B++
Kills:102
V. Kills:53 189%
Deaths:1
KDR:102
Accuracy:64.103% A
KPH:137.600 B+
VKPH:71.500 B++
Coyote Missiles
M+
Kills:56
V. Kills:33 165%
Deaths:3
KDR:18.667
Accuracy:63.725% A+
KPH:129.600 A**
VKPH:76.400 M+
Kills:26,268 (24,078 + 0)
Deaths:1,312
KDR:20.021
VKDR:7.583
Vehicle Kills:9,949
Kill Difference:24,956
Playtime:377.038 hours
Usage:30%
Score:9.102m
Score/min:402
Piloting Accuracy:38.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,451
V. Kills:1,327 185%
Deaths:36
KDR:68.083
Accuracy:33.287% C--
KPH:70.200 A+
VKPH:38 B*
CAS30 Tank Buster
A+
Kills:601
V. Kills:364 165%
Deaths:30
KDR:20.033
Accuracy:59.933% A+
KPH:16.600 A+
VKPH:10.100 B+
L-24R Spur
B+
Kills:120
V. Kills:14 N/A
Deaths:3
KDR:40
Accuracy:44.040% B++
KPH:51.200 B+
VKPH:6 B+
AP30 Shredder
C**
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B++
KPH:27.700 C
VKPH:21.600 C**
Kills:3,289 (721 + 2,568)
Deaths:75
KDR:43.853
VKDR:23.947
Vehicle Kills:1,796
Kill Difference:3,214
Playtime:77.615 hours
Usage:6%
Score:1.466m
Score/min:315
Piloting Accuracy:44.040%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:485
V. Kills:199 243%
Deaths:5
KDR:97
Accuracy:52.538% C
KPH:55.500 A
VKPH:22.800 B+
Skyguard
M
Kills:59
V. Kills:31 184%
Deaths:
KDR:
Accuracy:39.755% A++
KPH:35.800 M
VKPH:18.800 A**
L100 Python HEAT
B**
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 B**
VKPH:17.700 B**
Kills:596 (596 + 0)
Deaths:6
KDR:99.333
VKDR:41.167
Vehicle Kills:247
Kill Difference:590
Playtime:11.349 hours
Usage:1%
Score:0.309m
Score/min:454
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,098
V. Kills:602 182%
Deaths:50
KDR:21.960
Accuracy:45.570% C--
KPH:31.100 B
VKPH:17.100 C**
E540 Halberd
B++
Kills:316
V. Kills:154 204%
Deaths:17
KDR:18.588
Accuracy:49.507% B+
KPH:38.800 B++
VKPH:18.900 B++
Enforcer ML85
C++
Kills:57
V. Kills:41 136%
Deaths:4
KDR:14.250
Accuracy:50.742% B**
KPH:24.700 C+
VKPH:17.700 C++
Kills:1,471 (1,098 + 373)
Deaths:71
KDR:20.718
VKDR:11.225
Vehicle Kills:797
Kill Difference:1,400
Playtime:45.750 hours
Usage:4%
Score:0.858m
Score/min:312
Driving Accuracy:45.570%
Gunner Accuracy:50.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:287
V. Kills:71 399%
Deaths:10
KDR:28.700
Accuracy:59.811% B+
KPH:86.100 A++
VKPH:21.300 C+
C85 Canister-H
C+
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B**
KPH:92.400 C
VKPH:7.200 C+
M12 Kobalt-H
C**
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:20.066% C--
KPH:145.800 C**
VKPH:1.700 D--
Kills:502 (0 + 502)
Deaths:17
KDR:29.529
VKDR:4.824
Vehicle Kills:82
Kill Difference:485
Playtime:5.321 hours
Usage:0%
Score:0.142m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:20.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,98711,04439927.679A*21.3558.924%C**N/A125.1A++10.7A+38588.3h5.6B+9.5B+
Vortek Rotary 16,07710,04054418.456S12.1342.474%A*N/A56.4A*33.9A*427177.9h38B*89.4B**
M20 Mustang 4,7862,7473009.157A++2.8332.7%B1.019%D31.2A23.2A+31388h60.6B++185.3B*
C150 Dalton 3,7782,4513668.083S61.7633.287%C--N/A70.2A+38B*50834.9h1.9B**5.6B**
SAS-R 1,8741,8633125.971B*0.3545.119%B*74.128%B+66.8B++N/A16727.9h1.8B++4.1B++
GD-7F 1,8451,7965643.184A+3.1420.028%D--18.541%C31.5C+N/A8657.1h10.9B++54.4C++
Breaker Rocket Pods 1,8081,4704036.75M++30.4369.15%A*N/A156.4B++36A++5889.4h14.2C*20.5B+
LA1 Anchor 1,2711,2633573.538B2.7922.259%D22.328%D46.8CN/A11327h8.3B*37.4C*
C-4 1,7251,1904842.459B+3.8726.306%C+N/A26.1D*11.7D*16645.6h0.8A3.2B*
NS-11CP 1,1971,1792464.793A*1.5326.557%D20.187%D57.8C+N/A20420.4h10B+37.7C*
NC05 Jackhammer AE 1,1901,1722584.543A++1.7853.951%B+16.126%C+92.3B+1.4B26212.7h4.4C++8.1B+
NS-15M AE 1,1871,1713283.57B++2.7527.946%C*24.936%C-68.1C++N/A14817.2h11.2C++40.1C**
AF-4G Cyclone 1,1831,1693413.428B*2.9026.852%C19.675%C53.1C+N/A13922h8.6B+32C**
NS-15MP 1,1781,1622414.822B*1.5028.512%C+28.571%C63.5CN/A20118.3h10B34.9C**
Titan-150 AP 1,7001,0985021.96A++15.6445.57%C--N/A31.1B17.1C**30435.3h3.3B*7.2B++
NCM1 Scattercannon 1,0201,0071666.066A+0.2650.569%B**16.882%C*77.5A++1B+23013h3.7A7.2B**
AF-8 RailJack 9859831377.175A++0.8537.789%C+73.55%C+45.5AN/A14421.6h1.8B*4.8B+
MGR-C1 Charger 1,0049652793.459M2.8722.597%D--21.244%D32.4C1.3C**9129.8h10.1B*44.6C*
NCM1 Scattercannon 8278151794.553A1.7759.071%A++18.896%B++59.9A*N/A18113.6h5.5B**9.4B**
CAS30 Tank Buster 9656013020.033S13.7159.933%A+N/A16.6A+10.1B+14236.1h43B+71.8B++
NS-44G Commissioner 5715682352.417B++3.9122.931%F--23.416%C28.7DN/A8019.8h3B+13D
L100 Python AP 684485597U90.6852.538%CN/A55.7A22.9B+4508.7h3.2B**6.1B**
Hornet Missiles 7344361333.538M**27.2170.533%AN/A106.3B+72.7B**8164.1h7.9B++11.3B*
Rocklet Rifle 6813961352.933S3.3949.83%CN/A30C++21.6C28913.2h21.1A42.4B**
NS-44B Commissioner 3933871892.048B++4.2823.732%F-25.581%C+30DN/A8312.9h3.5C++14.7D
NC6 Gauss SAW 336334933.591A++2.7322.44%C*25.749%C*52.2B+N/A2106.4h7.3B++32.4B+
NS Decimator-G 478332804.15A*2.1749.476%F-2.711%C*43.7C19.2C+2347.6h2.7B++5.5C**
NS Decimator 4913301112.973A++3.3547.991%F2.121%C+33C16.1C+21910h3.3B*6.8C**
E540 Halberd 4703161718.588B**12.2649.507%B+N/A39B++19B++3658.1h4.3B**8.7B**
LA3 Desperado 2992891402.064B**4.2615.059%F--18.685%C21.9DN/A6513.2h7.7B+51.1D*
E540 Halberd-H 3582871028.7A+22.3859.811%B+1.045%D87A*21.5C+4483.3h3.3A5.5A
EM4 Longshot 276276406.9B**0.5838.528%C75.362%C-46B++N/A1246h1.9B+5C**
AF-6 Shadow 260260534.906A++1.4234.88%C+35%B*57.8C**N/A1664.5h4.7B++13.3B+
GR-22AE 255252982.571B+3.7522.965%D**19.444%D--49.4CN/A1155.1h10.4B+45.2C
M20 Kestrel 3952471024.7M**18.3838.031%AN/A35.8B++21.4B+3856.9h63.7B+167.4B++
MGR-M1 Bishop 2502471913S6.6838.644%B++31.984%C+56.1B*N/A1434.4h4.6B**11.9B*
GD-22S 234231554.2A+2.1223.027%C+26.407%C++50.2C*N/A1644.6h8.5B**37B+
NC05 Jackhammer 224223554.055A++2.2744.233%C+13.901%C58.7C**N/A2063.8h3.9B*8.7B+
Carnage AR 220218802.725B**3.6019.901%D*18.807%C34.1C+N/A926.4h10.3B**51.8C++
GD-66 Claw 220216962.25B+4.0745.578%D**18.056%B+47C+N/A1264.6h2.3C**5.1C
NS-357 IA 2062031002.03B++4.2922.756%F**27.094%D22.8D-N/A818.9h3.2B14F-
MGR-S1 Gladius 199198553.6A2.7224.887%C--21.212%C50.8C++N/A2173.9h7.8B++31.4B
AF-57 Piston 200197573.456A++2.8736.075%D15.228%C*53.2B+N/A1823.7h3.8B+10.6C*
Hardlight Dagger 2061962,2610.087A+6.2437.257%B+N/A1C+N/A2203.1h2.1C++5.5B+
LA39 Bruiser 194191533.604A**2.7245.204%F13.613%C59.7B+N/A2083.2h2B++4.4C+
AF-4AE Cyclone 163161285.75S0.5731.155%C++19.876%D-80.5C++1C+1842h8.9C*28.5C**
NS-TMC-01 "His Regards" 1581542,7520.056B++6.2730.462%B1.299%D-0.7CN/A2217.1h1.6B++5.2B+
Gauss Compact S 154148532.792A+3.5322.568%C17.568%C+35.2B+1.4B**1004.2h7.6B*33.6B+
Frag Grenade 1471451145N/A138.6846.574%C+N/A483.3C6.7D15190.3h3.9C8.5C+
Razor GD-23 133131423.119M3.2122.439%C--19.847%C32C++N/A1054.1h10.2B+45.4C**
C85 Canister-H 139129621.5B15.1862.153%B**8.527%D92.1C7.1C+4521.4h7.3C+11.7B
MGR-L1 Promise 131128294.414A*1.9126.979%B+25.781%C+64B+1.5C**2592h13.8C++51.3C**
Tomcat A2AM Pods 186126263U56.6884.685%B**N/A105A50C*10451.2h9C10.6C++
AF-19 Mercenary 124121502.42A++3.9016.096%D*20.661%C18.6CN/A1466.5h10.1B++62.8C+
L-24R Spur 134120340M*33.6844.04%B++N/A52.2B+6.1B+2112.3h15.7B+35.7B+
M60-A Bulldog 1271181118U111.6860.602%A*2.542%B**98.3A*7.5C++6441.2h3.6A+5.9A+
AP30 Shredder 208117619.5B+13.1835.244%B++2.564%B+27.9C21.7C**2584.2h88.7C251.8C*
GR-22 110109293.759A+2.5720.046%D--25.688%B++43.6C*N/A1382.5h9.5A47.5B
Bouncing Betty 108106176.235B*0.0950.649%B++N/A70.7D*1.3B++2431.5h1.1A*2.2A++
M202 Wyrm 1551021102S95.6864.103%AN/A145.7B+75.7B++12480.7h38.3C**59.8B++
Tank Mine 137101714.429S8.10119.651%SN/A112.2C+40D-9210.9h2.7D*2.3A*
NC1 Gauss Rifle 10298342.882B**3.4421.395%C-21.429%C+36.3B+1.5A++2032.7h9.8B**45.6B+
AF-4 Cyclone 9290312.903B**3.4212.155%F**22.222%B30CN/A1243h8.6B*70.5D--
Phoenix AE 12389155.933M**0.3945.806%D--N/A18.9B+7.2D-1014.7h7.1B**15.4B+
M12 Kobalt-H 8786186A++79.6820.066%C--20.93%B+143.3C*1.7D--4110.6h10B**49.7B++
Warden 8483253.32A+3.0024.882%C--24.096%C+34.6B+N/A1232.4h6.3B**25.5B+
Reaper DMR 8383402.075B4.2526.515%C+27.711%C*41.5C+N/A2182h8.6B+32.4B
NS-45 Pilot 7978352.229B++4.1017.348%F--21.795%D20.5D-N/A843.8h5.6B++32D-
NS-11A 8378263B*3.3228.928%B++26.923%B+60B*3.8S1751.3h12.5B43.2B+
NC4 Mag-Shot 8078332.364A++3.9618.158%D**11.539%D*30C++N/A1172.6h7B+38.7C+
A30 Walker 11677177U70.6823.49%C+2.597%B**45.3A*22.9B**7451.7h36A+153.1B**
M12 Kobalt 7877177C++70.6826.511%B*14.286%D--128.3C*1.7D--6160.6h15.9B60.2B+
Blackheart 8176302.533A+3.7938.621%C19.737%D23.8C+1.6C673.2h3.7C++9.5C++
Auraxium Mag-Cutter 89762,8790.026C+6.3016.584%D--1.316%D-0.4CN/A1205.3h2.2C+13.3C
NC14 Bolt Driver 7574107.4A*1.0837.572%C++74.324%C+56.9A++N/A3151.3h1.8B**4.7B*
AC-X11 6866262.538B**3.7918.246%D**25.758%B+31.4C+1B++1482.1h6.7A36.8C*
Skyguard 9059159U52.6839.755%A++N/A36.9M+19.4A**4831.6h57.7A+145.3A+
Enforcer ML85 9857414.25A++7.9350.742%B**1.754%C24.8C+17.8C++2562.3h11.4C**22.5B*
Coyote Missiles 8956318.667S12.3463.725%A+N/A140M82.5M*10880.4h25.7B*40.3B**
NS-357P Underboss 5656301.867C*4.4617.404%T*21.429%C--29.5D--N/A741.9h3.1B*17.8F**
Mauler S6 5554163.375A*2.9528.701%D*11.111%D-38.6C**N/A2611.4h5.3C18.4D-
L100 Python HEAT 6952152U45.6848.177%C1.923%C52B**17B*4421h3.6B*7.4B*
NC6S Gauss SAW S 5151182.833B**3.4920.721%D15.686%D*36.4C-N/A1041.4h9.4B+45.1C++
Sticky Grenade 5150150N/A43.6863.478%B**N/A500D--10C28730.1h1.5B++2.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5375,40412.2h
Anti-Vehicle MANA Turret1980.1h
Spawn Beacon16491.3h
AE Nano-Armor Kit417293,95942.4h
AE Medical Applicator58,3611.1h
Nanite Revive Grenade0880h
Medical Kit1,4526,83472.2h
Medical Applicator1411,2611.1h
Motion Spotter123,5622.3h
NS CandyCannon 301810.1h
NS Deep Freeze0920.1h
G40-F Ranger0620.1h
Welding Device01010h
Spitfire Auto-Turret38860.7h
Recon Detection Device02890.5h
Ammunition Package07100.2h
Smoke Grenade0550h
A30 Walker1790.1h
Nano-Repair Grenade02470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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