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Deputy Director SpaceRoom[GUCY] SpaceRoom
NC BR 90

KDR: 6

Score: 24.9m

Last Seen: Nov 14th, 2019 9:46 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Cobalt
Level Progress (to 91): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F C150 Dalton Breaker Rocket Pods LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,464,470 MLG Score: 1970
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.94%22.864%54730118911,8312.909743.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.777%0.531B+0.287C*-0.639DHEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.504B+8.80.382C**28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.199%0.602%57545121422,585566846239.9028267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.15%0.413B-0.905D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.627B+24.90.531B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.485%0.861%449312161,2774727422.69979172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%0.625B+-1.076D*-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++3.40.724B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.494%2.233%834612132,32934712436.71181187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.419%-0.067C+-0.551D1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.826B++7.40.816B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.501%73.993%834412153,053487146.25615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%0.983B*0.45B-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.80.423B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.084%15.491%83441215652374111.74331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.921%-0.21C0.15C++-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B2.90.4B4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m224.6%424 (25.4k)379 (22.7k)6.0039453,2678,8726.6563390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219565132.389%11.617%37607:2413

26% Engineer15% Heavy Assault11% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMNov 14th, 2019 9:48 PMNov 14th, 2019 4:33 PM (4d) (PST)Nov 14th, 2019 6:01 PM (4d) (PST)Nov 14th, 2019 5:46 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1031001,0030.8120.1350.0942.2590.1931970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1895,97760,21249861361222,746

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1093.1h/45.5d 5,788 6,188 13,898 148.1k 875 2,256 12,684 72.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,699
Deaths:490
KDR:3.467
Accuracy:20.633% D
HSR:18.776% C
NS-11CP
C--
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C--
HSR:20.187% C--
MGR-C1 Charger
C-
Kills:889
Deaths:246
KDR:3.614
Accuracy:23.927% D
HSR:21.597% C-
MGR-M1 Bishop
B*
Kills:247
Deaths:19
KDR:13
Accuracy:38.794% B*
HSR:31.984% C*
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
AF-57 Piston
B
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.006% C
HSR:15.544% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
Gauss Compact S
C+
Kills:146
Deaths:52
KDR:2.808
Accuracy:22.512% C
HSR:17.808% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:21.885% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:116
Deaths:46
KDR:2.522
Accuracy:15.954% D*
HSR:21.552% C+
Warden
C+
Kills:83
Deaths:25
KDR:3.320
Accuracy:25.389% C
HSR:24.096% C+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.719% D*
HSR:11.111% D-
Kills:5,140
Deaths (as Engineer):1,387
Deaths (to Engineers):1,932
KDR:3.70584
Kill Difference:3,753
Playtime:283.407 hours
Usage:26%
Score:7.998m
Score/min:470
Accuracy (listed only):29.519%
HSR (listed only):19.552%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:1,226
Deaths:345
KDR:3.554
Accuracy:22.469% C--
HSR:22.104% C--
NS-15M AE
B+
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% B+
HSR:24.936% C
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C
NC6 Gauss SAW
B+
Kills:329
Deaths:92
KDR:3.576
Accuracy:22.425% B+
HSR:25.836% B
GD-22S
C*
Kills:227
Deaths:54
KDR:4.204
Accuracy:23.151% C+
HSR:25.991% C*
MGR-L1 Promise
B+
Kills:126
Deaths:27
KDR:4.667
Accuracy:27.428% B+
HSR:25.397% C++
NC6S Gauss SAW S
D
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D
HSR:15.686% D*
Kills:4,292
Deaths (as Heavy Assault):1,105
Deaths (to Heavy Assaults):2,130
KDR:3.88416
Kill Difference:3,187
Playtime:163.268 hours
Usage:15%
Score:3.003m
Score/min:307
Accuracy (listed only):24.665%
HSR (listed only):24.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,699
Deaths:490
KDR:3.467
Accuracy:20.633% D
HSR:18.776% C
NS-11CP
C--
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C--
HSR:20.187% C--
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
MGR-C1 Charger
C-
Kills:889
Deaths:246
KDR:3.614
Accuracy:23.927% D
HSR:21.597% C-
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
AF-57 Piston
B
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.006% C
HSR:15.544% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
Gauss Compact S
C+
Kills:146
Deaths:52
KDR:2.808
Accuracy:22.512% C
HSR:17.808% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:21.885% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:116
Deaths:46
KDR:2.522
Accuracy:15.954% D*
HSR:21.552% C+
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.349% D-
HSR:21.429% C+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.719% D*
HSR:11.111% D-
Kills:6,286
Deaths (as Light Assault):1,768
Deaths (to Light Assaults):1,785
KDR:3.55543
Kill Difference:4,518
Playtime:475.412 hours
Usage:43%
Score:10.780m
Score/min:378
Accuracy (listed only):27.329%
HSR (listed only):18.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,765
Deaths:303
KDR:5.825
Accuracy:44.914% B**
HSR:73.994% B+
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
AF-8 RailJack
C++
Kills:951
Deaths:134
KDR:7.097
Accuracy:37.530% C++
HSR:73.712% C+
NS-44G Commissioner
C+
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.956% F
HSR:23.416% C+
NS-44B Commissioner
C++
Kills:342
Deaths:170
KDR:2.012
Accuracy:22.998% F-
HSR:26.608% C++
LA3 Desperado
C
Kills:278
Deaths:132
KDR:2.106
Accuracy:15.990% F-
HSR:18.705% C
EM4 Longshot
C
Kills:263
Deaths:39
KDR:6.744
Accuracy:37.908% C
HSR:74.905% C--
AF-6 Shadow
B*
Kills:260
Deaths:53
KDR:4.906
Accuracy:34.867% C+
HSR:35% B*
NS-357 IA
D
Kills:200
Deaths:97
KDR:2.062
Accuracy:24.559% F*
HSR:27.500% D
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.377% D**
HSR:11.539% D*
NC14 Bolt Driver
C**
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% C**
HSR:74.324% C+
NS-357P Underboss
C
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.635% T*
HSR:21.429% C
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.349% D-
HSR:21.429% C+
Kills:6,311
Deaths (as Infiltrator):1,661
Deaths (to Infiltrators):1,313
KDR:3.79952
Kill Difference:4,650
Playtime:118.454 hours
Usage:11%
Score:2.092m
Score/min:294
Accuracy (listed only):27.191%
HSR (listed only):36.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
GR-22AE
D-
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D*
HSR:19.444% D-
GD-66 Claw
B+
Kills:216
Deaths:96
KDR:2.250
Accuracy:46.077% D*
HSR:18.056% B+
Carnage AR
C
Kills:215
Deaths:78
KDR:2.756
Accuracy:19.765% D*
HSR:18.605% C
AF-57 Piston
B
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.006% C
HSR:15.544% B
LA39 Bruiser
C
Kills:189
Deaths:53
KDR:3.566
Accuracy:45.777% D**
HSR:13.757% C
AF-4AE Cyclone
B
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B
HSR:19.876% D
GR-22
B*
Kills:105
Deaths:28
KDR:3.750
Accuracy:21.107% D
HSR:26.667% B*
NC1 Gauss Rifle
C+
Kills:97
Deaths:33
KDR:2.939
Accuracy:21.290% C
HSR:21.650% C+
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.182% F*
HSR:22.222% B+
Reaper DMR
B+
Kills:81
Deaths:39
KDR:2.077
Accuracy:26.664% C++
HSR:28.395% B+
NS-11A
B*
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% B*
HSR:26.923% B+
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.349% D-
HSR:21.429% C+
Mauler S6
D-
Kills:54
Deaths:16
KDR:3.375
Accuracy:29.719% D*
HSR:11.111% D-
Kills:2,956
Deaths (as Combat Medic):948
Deaths (to Combat Medics):729
KDR:3.11814
Kill Difference:2,008
Playtime:31.663 hours
Usage:3%
Score:0.453m
Score/min:239
Accuracy (listed only):27.990%
HSR (listed only):20.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:930
Deaths:152
KDR:6.118
Accuracy:50.474% B**
HSR:16.774% C*
NCM1 Scattercannon
A++
Kills:768
Deaths:165
KDR:4.655
Accuracy:58.869% A++
HSR:18.620% B++
Kills:1,698
Deaths (as MAX Suit):158.500
Deaths (to MAX Suits):212
KDR:10.71293
Kill Difference:1,539.500
Playtime:16.118 hours
Usage:1%
Score:0.537m
Score/min:556
Accuracy (listed only):54.672%
HSR (listed only):17.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:10,146
V. Kills:860 N/A
Deaths:399
KDR:25.429
Accuracy:59.074% B+
KPH:124.700 A*
VKPH:10.600 A++
Vortek Rotary
M
Kills:8,382
V. Kills:5,172 162%
Deaths:544
KDR:15.408
Accuracy:42.582% A*
KPH:54.800 M
VKPH:33.800 M
M20 Mustang
A++
Kills:2,364
V. Kills:1,835 129%
Deaths:300
KDR:7.880
Accuracy:32.767% B
KPH:29.600 A
VKPH:22.900 A++
Breaker Rocket Pods
A++
Kills:1,407
V. Kills:319 440%
Deaths:40
KDR:35.175
Accuracy:69.260% A**
KPH:159 B*
VKPH:36.100 A++
Hornet Missiles
B**
Kills:362
V. Kills:252 143%
Deaths:13
KDR:27.846
Accuracy:71.964% A+
KPH:110.400 B*
VKPH:76.900 B**
M20 Kestrel
B++
Kills:101
V. Kills:75 133%
Deaths:10
KDR:10.100
Accuracy:38.522% A+
KPH:31.100 B++
VKPH:23.100 B++
M202 Wyrm
B++
Kills:92
V. Kills:49 184%
Deaths:1
KDR:92
Accuracy:64.292% B**
KPH:124.100 B+
VKPH:66.100 B++
Tomcat A2AM Pods
A
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:86.966% A
KPH:90.600 B*
VKPH:46.500 C*
Coyote Missiles
M++
Kills:54
V. Kills:31 169%
Deaths:3
KDR:18
Accuracy:63.905% A+
KPH:128.200 M
VKPH:73.600 M++
Kills:22,984 (20,993 + 0)
Deaths:1,312
KDR:17.518
VKDR:6.579
Vehicle Kills:8,632
Kill Difference:21,672
Playtime:331.598 hours
Usage:30%
Score:7.837m
Score/min:394
Piloting Accuracy:38.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,439
V. Kills:818 176%
Deaths:36
KDR:39.972
Accuracy:31.371% D
KPH:64.500 A+
VKPH:36.600 B*
CAS30 Tank Buster
B**
Kills:286
V. Kills:197 144%
Deaths:30
KDR:9.533
Accuracy:55.408% B**
KPH:14.500 B**
VKPH:10 B++
AP30 Shredder
C*
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B+
KPH:27.700 C+
VKPH:21.600 C*
Kills:1,842 (286 + 1,556)
Deaths:72
KDR:25.583
VKDR:15.361
Vehicle Kills:1,106
Kill Difference:1,770
Playtime:46.318 hours
Usage:4%
Score:0.835m
Score/min:300
Piloting Accuracy:55.408%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:428
V. Kills:175 243%
Deaths:5
KDR:85.600
Accuracy:53.792% C+
KPH:59.300 A*
VKPH:24.200 B**
Skyguard
M++
Kills:56
V. Kills:30 181%
Deaths:
KDR:
Accuracy:39.367% A++
KPH:35.400 M++
VKPH:19 M+
L100 Python HEAT
A+
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A+
VKPH:17.700 B**
Kills:536 (536 + 0)
Deaths:6
KDR:89.333
VKDR:37
Vehicle Kills:222
Kill Difference:530
Playtime:9.763 hours
Usage:1%
Score:0.280m
Score/min:479
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:797
V. Kills:476 167%
Deaths:50
KDR:15.940
Accuracy:44.891% D
KPH:28.400 C**
VKPH:17 B+
E540 Halberd
B**
Kills:271
V. Kills:131 205%
Deaths:17
KDR:15.941
Accuracy:49.660% B++
KPH:40.200 B**
VKPH:19.400 B**
Enforcer ML85
N/A
Kills:50
V. Kills:35 139%
Deaths:4
KDR:12.500
Accuracy:50.041% N/A
KPH:23.200 N/A
VKPH:16.300 N/A
Kills:1,118 (797 + 321)
Deaths:71
KDR:15.746
VKDR:9.042
Vehicle Kills:642
Kill Difference:1,047
Playtime:36.923 hours
Usage:3%
Score:0.653m
Score/min:295
Driving Accuracy:44.891%
Gunner Accuracy:50.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:287
V. Kills:71 399%
Deaths:10
KDR:28.700
Accuracy:59.887% B+
KPH:87.300 A*
VKPH:21.600 C++
C85 Canister-H
B**
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B**
KPH:92.400 C+
VKPH:7.200 C+
M12 Kobalt-H
B++
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:20.066% C
KPH:145.800 B++
VKPH:1.700 D--
Kills:502 (0 + 502)
Deaths:17
KDR:29.529
VKDR:4.824
Vehicle Kills:82
Kill Difference:485
Playtime:5.273 hours
Usage:0%
Score:0.140m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:20.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,00610,14639925.429A*19.4359.074%B+N/A124.6A*10.6A++37881.4h5.6B+9.4B+
Vortek Rotary 13,5548,38254415.408S9.4042.582%A*N/A54.8M33.8M420152.9h38.8B*91.1B*
M20 Mustang 4,1992,3643007.88A++1.8832.767%B1.184%C--29.6A22.9A++31080h63.6B++194B*
SAS-R 1,7761,7653035.825B**0.1844.914%B**73.994%B+65.6B**N/A15626.9h1.8B*4.1B*
GD-7F 1,7431,6994903.467M2.5420.633%D18.776%C32.9C++N/A8751.6h10.8B*52.5C**
C150 Dalton 2,2571,4393639.972S33.9731.371%D1.112%C**64.5A+36.7B*45022.3h2.1A6.6B**
Breaker Rocket Pods 1,7261,4074035.175M*29.1769.26%A**N/A159.9B*36.3A++5818.8h14.3B+20.6B++
LA1 Anchor 1,2341,2263453.554B+2.4522.469%C--22.104%C--47.5C+N/A11525.8h8.3B*36.9B
NS-11CP 1,1971,1792464.793A**1.2126.557%C--20.187%C--57.8C++N/A20420.4h10B*37.7B
NC05 Jackhammer AE 1,1901,1722584.543A*1.4653.951%B*16.126%C+92.3B**1.4B**26212.7h4.4C*8.1B+
NS-15M AE 1,1871,1713283.57B++2.4327.946%B+24.936%C68.1B+N/A14817.2h11.2C**40.1B+
AF-4G Cyclone 1,1831,1693413.428B*2.5826.88%C+19.675%C+53.1C++N/A13922h8.6B++31.9B+
NS-15MP 1,1781,1622414.822B**1.1828.512%C++28.571%C63.5C+N/A20118.3h10B+34.9B
C-4 1,3989693392.858B**3.1526.586%C++N/A28.4D*12.6D*17834.1h0.8A3.2B**
AF-8 RailJack 9539511347.097A++1.0937.53%C++73.712%C+45.1A++N/A14321.1h1.8B**4.9B++
NCM1 Scattercannon 9439301526.118B**0.1150.474%B**16.774%C*76.9A*1.1B**21912.1h3.7A7.3A
MGR-C1 Charger 9248892463.614M*2.3923.927%D21.597%C-35.1C+1.4B*9725.3h10.2B*42.8B+
Titan-150 AP 1,2737975015.94B**9.9444.891%D1.129%D28.5B17B+27928h3.6B++7.9B+
NCM1 Scattercannon 7797681654.655A1.3558.869%A++18.62%B++60.5M+N/A17812.7h5.4B**9.2B**
NS-44G Commissioner 5715682352.417B*3.5922.956%F23.416%C+28.8DN/A8019.7h3B+12.9C
L100 Python AP 603428585.6U79.6053.792%C+N/A59.4A*24.3B**4877.2h3.2B**6B**
Hornet Missiles 6143621327.846M**21.8471.964%A+N/A109.7B*76.4B**8053.3h8.1B++11.3B**
Rocklet Rifle 5973441143.018S2.9951.194%C+N/A30.7B22.6C+29811.2h22.1A43.1B**
NS-44B Commissioner 3473421702.012B*3.9922.998%F-26.608%C++30.5C-N/A7911.2h3.5C**15D
NS Decimator-G 478332804.15M++1.8549.53%F2.711%C++44.3C+19.5C+2357.5h2.7B*5.4B+
NC6 Gauss SAW 331329923.576A++2.4322.425%B+25.836%B51.4B*N/A2096.4h7.3B*32.5B++
NS Decimator 462310953.263M+2.7448.429%F2.258%C++34.8C+17.1C++2328.9h3.3B**6.8B+
E540 Halberd-H 3582871028.7A*22.7059.887%B+1.045%D87A*21.5C++4463.3h3.3A5.5A+
CAS30 Tank Buster 483286309.533S3.5355.408%B**N/A14.4B**9.9B++14119.8h39.9C*72.1B+
LA3 Desperado 2882781322.106A+3.9015.99%F-18.705%C24.2CN/A7111.5h7.8B+48.9D
E540 Halberd 4022711715.941B**9.9449.66%B++N/A40.4B**19.6B**3746.7h4.3B**8.7B**
EM4 Longshot 263263396.744A+0.7437.908%C74.905%C--44.6B++N/A1165.9h1.9B+5.1B
AF-6 Shadow 260260534.906A*1.1034.867%C+35%B*57.8B+N/A1674.5h4.6B*13.3B+
GR-22AE 255252982.571B+3.4322.965%D*19.444%D-49.4C+N/A1155.1h10.4B++45.2C+
MGR-M1 Bishop 2502471913S7.0038.794%B*31.984%C*56.1AN/A1404.4h4.6A11.9B*
GD-22S 230227544.204A++1.8023.151%C+25.991%C*50.4B+N/A1644.5h8.5B**36.9B+
NC05 Jackhammer 219218534.113M1.8944.178%C+14.22%C57.4B+N/A2063.8h3.9B*8.8B+
GD-66 Claw 220216962.25B**3.7546.077%D*18.056%B+47C++N/A1264.6h2.3B+5.1C+
Carnage AR 217215782.756B**3.2519.765%D*18.605%C33.6C+N/A906.4h10.2A51.8C**
NS-357 IA 202200972.062B*3.9424.559%F*27.5%D25.3C--N/A877.9h3.2C**13.1F
Hardlight Dagger 2061962,2600.087A++5.9237.395%B++N/A1C+N/A2203h2.1C*5.5B+
AF-57 Piston 196193563.446A*2.5637.006%C15.544%B56.8B++N/A1873.4h3.8B++10.3B
LA39 Bruiser 192189533.566A**2.4445.777%D**13.757%C61B*1B*2113.1h2B*4.3C++
AF-4AE Cyclone 163161285.75S0.2531.155%B19.876%D80.5B1B++1842h8.9B+28.5B+
NS-TMC-01 "His Regards" 1581542,7510.056B**5.9530.538%B+1.299%D--0.7C+N/A2216.7h1.6B*5.2B+
Gauss Compact S 151146522.808A++3.2022.512%C17.808%C+34.8B*1.2A1014.2h7.6B**33.7B+
Frag Grenade 1471451145N/A139.0046.574%C++N/A483.3C+6.7C15090.3h3.9C++8.5C++
Razor GD-23 131129423.071M+2.9321.885%C-20.155%C+33.1B+N/A1043.9h9.4B**43.1B+
C85 Canister-H 139129621.5B*15.5062.153%B**8.527%D92.1C+7.1C4441.4h7.3C++11.7B+
MGR-L1 Promise 129126274.667M1.3427.428%B+25.397%C++63B++1.5B*2542h14C**51B+
AP30 Shredder 208117619.5A++13.5035.244%B+2.564%B+27.9C+21.7C*2554.2h88.7C+251.8C*
AF-19 Mercenary 119116462.522A*3.4815.954%D*21.552%C+18.4C+N/A1426.3h10B*62.9C++
GR-22 106105283.75A++2.2521.107%D26.667%B*47.7B++N/A1502.2h9.4A+44.4B+
M20 Kestrel 1761011010.1A+4.1038.522%A+N/A31.6B++23.4B++3593.2h77B+200B+
NC1 Gauss Rifle 10197332.939A++3.0621.29%C21.65%C+35.9B+1.5A**1962.7h9.7B**45.6B+
Bouncing Betty 9795165.938B++0.0751.456%B*N/A79.2D-1.7A+2811.2h1.1M2.2A++
M60-A Bulldog 10394194U88.0059.37%A**2.128%B++85.5A*8.2B5691.1h3.6A++6.1A+
M202 Wyrm 14192192S86.0064.292%B**1.087%D-131.4B++70B*10590.7h38.8B60.3B++
AF-4 Cyclone 9290303A3.0012.182%F*22.222%B+30C+N/A1233h8.6B*70.3D
Phoenix AE 12389155.933M++0.0745.839%D-N/A19.3B+7.4D1014.6h7.1B**15.4B+
Tank Mine 11888712.571S6.57110%SN/A110C+37.5D-9580.8h2.8D**2.5A*
M12 Kobalt-H 8786186S80.0020.066%C20.93%B++143.3B+1.7D--4110.6h10B*49.7B++
Warden 8483253.32A++2.6825.389%C24.096%C+34.6B++N/A1152.4h6.3B**24.8B++
Reaper DMR 8181392.077C*3.9326.664%C++28.395%B+40.5C++N/A2112h8.6B+32.1B+
NS-11A 8378263A+3.0028.928%B*26.923%B+60A3.8S1741.3h12.5B+43.2B++
NC4 Mag-Shot 8078332.364A*3.6418.377%D**11.539%D*30C*N/A1162.6h7B+38.2C+
M12 Kobalt 7877177C**71.0026.511%B*14.286%D-128.3B+1.7D--6110.6h15.9B+60.2B+
Tomcat A2AM Pods 11576238S32.0086.966%AN/A95B**48.8C**8840.8h10.7D-12.3C
NC14 Bolt Driver 7574107.4A**1.4037.572%C**74.324%C+56.9A*N/A3011.3h1.8B**4.7B*
Blackheart 7673272.704A++3.3037.5%D20.548%D25.2C++1C642.9h3.3C**8.9C*
Auraxium Mag-Cutter 71582,2430.026C+5.9823.507%C-N/A0.4CN/A1150.7h2.1C++8.9C++
NS-357P Underboss 5656301.867B4.1417.635%T*21.429%C29.5D-N/A751.9h3.1B*17.5F--
MGR-S1 Gladius 5656262.154B++3.8522.349%D-21.429%C+32.9C+N/A2221.7h9.1B+40.6C++
Skyguard 8656156U50.0039.367%A++N/A35M+18.8M+4711.6h56.6A+143.8A+
Coyote Missiles 8554318S12.0063.905%A+N/A135M+77.5M*10240.4h24.4B**38.2B**
Mauler S6 5554163.375A*2.6329.719%D*11.111%D-41.5B++N/A2691.3h5.3C+17.8C-
L100 Python HEAT 6952152S46.0048.177%C1.923%C52A17B**4271h3.6B**7.4B**
NC6S Gauss SAW S 5151182.833B**3.1720.721%D15.686%D*36.4CN/A1001.4h9.4B+45.1C*
Sticky Grenade 5150150N/A44.0063.478%B**N/A500D--10C34600.1h1.5B++2.3B++
Enforcer ML85 8550412.5A++6.5050.041%B**2%C+22.7C+15.9C+2452.2h12.1B24.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15540.9h
Nano-Armor Kit5375,40412.2h
Anti-Vehicle MANA Turret1890.1h
Medical Applicator1411,2611.1h
Medical Kit1,4266,70870.3h
AE Nano-Armor Kit259214,09929.3h
AE Medical Applicator57,1411h
NS Deep Freeze0920.1h
NS CandyCannon 301810.1h
Motion Spotter123,4552.3h
Nanite Revive Grenade0880h
G40-F Ranger0590.1h
Welding Device0920h
Spitfire Auto-Turret37550.6h
Ammunition Package06460.1h
Nano-Repair Grenade01840.1h
Recon Detection Device02890.5h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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