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Director General SpaceRoom[GUCl] SpaceRoom
NC BR 96

KDR: 5.18

Score: 13.6m

Last Seen: Mar 19th, 2019 8:35 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Member of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 12
Level Progress (to 97): 94%
Level 100 Progress: 72% 236h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F LA1 Anchor Breaker Rocket Pods AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,670,885 MLG Score: 2135
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.985%22.185%5102310108,0732.911292.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.543%0.384C**0.182C++-0.546DHEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.501B+8.60.398B28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.328%0.739%44634102911,910386502630.8549237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.068%0.402B-0.766D-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.546B+28.70.431B40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.803%1.8%315110325002493962.00803126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.348C**-0.347C--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.747B++4.10.653B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.759%0.382%273210315232125072.4554103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.942%-0.43C---1.007D*2.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.916B*3.10.921B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.423%72.545%273410292,58630398.53465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%0.806B++0.347C**0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+1.80.421B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.86%15.054%2732103127922751.22907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.124%0.633B+0.115C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+2.80.415B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 12
13.6m197.5%372 (22.3k)330 (19.8k)5.1848929,4455,6795.7568296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033318733.311%14.169%47207:159

16% Engineer17% Heavy Assault14% Infiltrator48% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMFeb 10th, 2019 3:31 PMMar 20th, 2019 11:49 AM (2d) (PST)Mar 19th, 2019 4:37 PM (2d) (PST)Mar 19th, 2019 4:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,023949290.7150.1380.1011.7520.1722135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,4035,62355,78043861051019,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
686.7h/28.6d 3,248 4,172 7,611 72.2k 598 1,512 7,096 42.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,198
Deaths:332
KDR:3.608
Accuracy:23.003% C
HSR:21.953% C-
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C+
NC05 Jackhammer AE
B*
Kills:655
Deaths:139
KDR:4.712
Accuracy:55.285% B*
HSR:17.252% C*
NC6 Gauss SAW
B+
Kills:282
Deaths:78
KDR:3.615
Accuracy:22.708% B+
HSR:25.532% B
NC05 Jackhammer
C++
Kills:216
Deaths:52
KDR:4.154
Accuracy:45.077% C++
HSR:14.352% C+
GD-22S
B
Kills:189
Deaths:45
KDR:4.200
Accuracy:24.713% B
HSR:23.280% C+
NS-15M AE
B+
Kills:114
Deaths:25
KDR:4.560
Accuracy:19.379% D*
HSR:30.702% B+
NC6S Gauss SAW S
C
Kills:51
Deaths:17
KDR:3
Accuracy:21.326% C
HSR:15.686% D*
Kills:3,867
Deaths (as Heavy Assault):929
Deaths (to Heavy Assaults):1,421
KDR:4.16254
Kill Difference:2,938
Playtime:115.297 hours
Usage:17%
Score:2.148m
Score/min:311
Accuracy (listed only):30.000%
HSR (listed only):22.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,483
Deaths:405
KDR:3.662
Accuracy:21.707% C--
HSR:18.274% C
NS-11CP
D**
Kills:163
Deaths:46
KDR:3.543
Accuracy:15.181% F**
HSR:13.497% D**
GD-66 Claw
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:49.052% D-
HSR:16.049% B
Gauss Compact S
C+
Kills:142
Deaths:49
KDR:2.898
Accuracy:23.249% C+
HSR:18.310% C+
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.996% C+
HSR:20% C+
AF-57 Piston
B*
Kills:117
Deaths:24
KDR:4.875
Accuracy:48.701% B*
HSR:13.675% C+
AF-19 Mercenary
C
Kills:105
Deaths:37
KDR:2.838
Accuracy:16.389% D*
HSR:20% C
Warden
C+
Kills:78
Deaths:24
KDR:3.250
Accuracy:25.536% C
HSR:24.359% C+
Kills:2,370
Deaths (as Engineer):683
Deaths (to Engineers):1,177
KDR:3.46999
Kill Difference:1,687
Playtime:112.098 hours
Usage:16%
Score:2.380m
Score/min:354
Accuracy (listed only):27.851%
HSR (listed only):18.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,483
Deaths:405
KDR:3.662
Accuracy:21.707% C--
HSR:18.274% C
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.915% C+
HSR:19.674% C+
NS-11CP
D**
Kills:163
Deaths:46
KDR:3.543
Accuracy:15.181% F**
HSR:13.497% D**
GD-66 Claw
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:49.052% D-
HSR:16.049% B
Gauss Compact S
C+
Kills:142
Deaths:49
KDR:2.898
Accuracy:23.249% C+
HSR:18.310% C+
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.996% C+
HSR:20% C+
AF-57 Piston
B*
Kills:117
Deaths:24
KDR:4.875
Accuracy:48.701% B*
HSR:13.675% C+
AF-19 Mercenary
C
Kills:105
Deaths:37
KDR:2.838
Accuracy:16.389% D*
HSR:20% C
AF-4AE Cyclone
C++
Kills:97
Deaths:19
KDR:5.105
Accuracy:28.298% C
HSR:25.773% C++
AF-4 Cyclone
C
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C
Kills:3,623
Deaths (as Light Assault):1,042
Deaths (to Light Assaults):1,164
KDR:3.47697
Kill Difference:2,581
Playtime:332.964 hours
Usage:48%
Score:7.001m
Score/min:350
Accuracy (listed only):26.272%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,609
Deaths:279
KDR:5.767
Accuracy:44.622% B*
HSR:73.462% B+
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.915% C+
HSR:19.674% C+
AF-8 RailJack
C
Kills:691
Deaths:109
KDR:6.339
Accuracy:34.677% C
HSR:70.188% C-
NS-44G Commissioner
C+
Kills:546
Deaths:214
KDR:2.551
Accuracy:24.961% D**
HSR:23.810% C+
EM4 Longshot
C--
Kills:221
Deaths:38
KDR:5.816
Accuracy:36.280% C--
HSR:72.851% D
LA3 Desperado
C+
Kills:203
Deaths:90
KDR:2.256
Accuracy:16.495% F-
HSR:19.704% C+
NS-44B Commissioner
C*
Kills:201
Deaths:104
KDR:1.933
Accuracy:24.320% F
HSR:25.871% C*
AF-6 Shadow
B*
Kills:186
Deaths:39
KDR:4.769
Accuracy:34.434% C+
HSR:33.871% B*
AF-4AE Cyclone
C++
Kills:97
Deaths:19
KDR:5.105
Accuracy:28.298% C
HSR:25.773% C++
AF-4 Cyclone
C
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C
NC14 Bolt Driver
C*
Kills:65
Deaths:8
KDR:8.125
Accuracy:36.700% C*
HSR:73.846% C+
NC4 Mag-Shot
D--
Kills:62
Deaths:31
KDR:2
Accuracy:19.524% D*
HSR:12.903% D--
Kills:5,115
Deaths (as Infiltrator):1,295
Deaths (to Infiltrators):884
KDR:3.94981
Kill Difference:3,820
Playtime:93.571 hours
Usage:14%
Score:1.587m
Score/min:283
Accuracy (listed only):28.121%
HSR (listed only):39.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.915% C+
HSR:19.674% C+
GR-22AE
D-
Kills:222
Deaths:83
KDR:2.675
Accuracy:22.528% D*
HSR:18.469% D-
Carnage AR
C
Kills:213
Deaths:78
KDR:2.731
Accuracy:19.706% D--
HSR:18.779% C
GD-66 Claw
B
Kills:162
Deaths:60
KDR:2.700
Accuracy:49.052% D-
HSR:16.049% B
AF-57 Piston
B*
Kills:117
Deaths:24
KDR:4.875
Accuracy:48.701% B*
HSR:13.675% C+
AF-4AE Cyclone
C++
Kills:97
Deaths:19
KDR:5.105
Accuracy:28.298% C
HSR:25.773% C++
GR-22
B**
Kills:89
Deaths:25
KDR:3.560
Accuracy:22.111% C-
HSR:26.966% B**
NC1 Gauss Rifle
C++
Kills:75
Deaths:32
KDR:2.344
Accuracy:19.431% D
HSR:21.333% C++
AF-4 Cyclone
C
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.233% T
HSR:17.143% C
Kills:2,209
Deaths (as Combat Medic):685
Deaths (to Combat Medics):504
KDR:3.22482
Kill Difference:1,524
Playtime:25.298 hours
Usage:4%
Score:0.345m
Score/min:227
Accuracy (listed only):27.441%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:163
Deaths:31
KDR:5.258
Accuracy:49.881% A+
HSR:15.337% C+
NCM1 Scattercannon
A*
Kills:162
Deaths:44
KDR:3.682
Accuracy:57.215% A*
HSR:20.988% A
Kills:325
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):137
KDR:8.66667
Kill Difference:287.500
Playtime:5.511 hours
Usage:1%
Score:0.148m
Score/min:449
Accuracy (listed only):53.548%
HSR (listed only):18.163%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:5,819
V. Kills:555 N/A
Deaths:301
KDR:19.332
Accuracy:60.142% B+
KPH:111.100 A++
VKPH:10.600 A++
Vortek Rotary
M++
Kills:2,954
V. Kills:2,381 124%
Deaths:298
KDR:9.913
Accuracy:46.302% M
KPH:41.700 A*
VKPH:33.600 M++
M20 Mustang
A++
Kills:1,940
V. Kills:1,603 121%
Deaths:276
KDR:7.029
Accuracy:32.915% B
KPH:26.900 A
VKPH:22.200 A++
Breaker Rocket Pods
A*
Kills:1,197
V. Kills:291 410%
Deaths:36
KDR:33.250
Accuracy:69.848% A**
KPH:160.500 B*
VKPH:39 A*
Hornet Missiles
A*
Kills:264
V. Kills:184 143%
Deaths:13
KDR:20.308
Accuracy:74.824% A++
KPH:134.700 A+
VKPH:93.900 A*
M20 Kestrel
B+
Kills:62
V. Kills:53 115%
Deaths:9
KDR:6.889
Accuracy:38.766% A+
KPH:22.500 C*
VKPH:19.300 B+
Kills:12,236 (10,775 + 0)
Deaths:933
KDR:13.115
VKDR:5.431
Vehicle Kills:5,067
Kill Difference:11,303
Playtime:207.664 hours
Usage:30%
Score:4.042m
Score/min:324
Piloting Accuracy:38.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:335
V. Kills:277 121%
Deaths:25
KDR:13.400
Accuracy:21.479% F
KPH:45.300 B++
VKPH:37.500 B**
CAS30 Tank Buster
A
Kills:167
V. Kills:135 123%
Deaths:19
KDR:8.789
Accuracy:55.116% B**
KPH:14.500 A
VKPH:11.700 B**
Kills:502 (167 + 335)
Deaths:44
KDR:11.409
VKDR:9.364
Vehicle Kills:412
Kill Difference:458
Playtime:18.920 hours
Usage:3%
Score:0.301m
Score/min:266
Piloting Accuracy:55.116%
Gunner Accuracy:21.479%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:500
V. Kills:345 145%
Deaths:44
KDR:11.364
Accuracy:44.803% D
KPH:23.400 C+
VKPH:16.100 B
E540 Halberd
B**
Kills:188
V. Kills:104 179%
Deaths:17
KDR:11.059
Accuracy:52.428% B**
KPH:37.400 B*
VKPH:20.700 B**
Kills:688 (500 + 188)
Deaths:61
KDR:11.279
VKDR:7.361
Vehicle Kills:449
Kill Difference:627
Playtime:26.393 hours
Usage:4%
Score:0.420m
Score/min:265
Driving Accuracy:44.803%
Gunner Accuracy:52.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,3745,81930119.332A++14.1560.142%B+N/A111A++10.6A++32452.4h5.5B++9.2B+
Vortek Rotary 5,3352,9542989.913M4.7346.302%MN/A41.7A*33.6M++32770.9h53.5B++115.6B*
M20 Mustang 3,5431,9402767.029A*1.8432.915%B1.443%C26.9A22.2A++28372.2h69.2B++210.3B*
SAS-R 1,6171,6092795.767A0.5844.622%B*73.462%B+64.4B**N/A15225h1.8B*4.1B*
GD-7F 1,5231,4834053.662A*1.5221.707%C--18.274%C34.2C**N/A8743.4h11B++50.5B
LA1 Anchor 1,2051,1983323.608B+1.5823.003%C21.953%C-48.9C++N/A11324.5h8.3B*35.9B+
Breaker Rocket Pods 1,4881,1973633.25M**28.0769.848%A**N/A159.6B*38.8A*5537.5h14.8B21.2B+
AF-4G Cyclone 1,1781,1643403.424A1.7626.915%C+19.674%C+53.2C++N/A13921.9h8.6B++31.9B+
NS-15MP 1,1781,1622414.822A0.3628.512%C++28.571%C+63.5C+N/A20118.3h10B+34.9B
AF-8 RailJack 6916911096.339A+1.1534.677%C70.188%C-40.9A+N/A13516.9h1.9B*5.4B+
NC05 Jackhammer AE 6696551394.712A**0.4755.285%B*17.252%C*86.2B*1.8A*1967.6h4.1B+7.4B+
NS-44G Commissioner 5485462142.551B**2.6324.961%D**23.81%C+30.8C--N/A8517.7h2.9B+11.7C+
Titan-150 AP 8455004411.364B*6.1844.803%D1.8%D23.4C+16.1B24121.4h4.1B+9.2B
C150 Dalton 6123352513.4B**8.2221.479%FN/A45.3B++37.4B**4477.4h2.2A10.3B+
NC6 Gauss SAW 283282783.615A**1.5722.708%B+25.532%B54.2AN/A1825.2h7.1B**31.2B++
C-4 403267873.069A2.1227.076%C**N/A19.8D*10.1D*13413.5h0.9B**3.3B**
Hornet Missiles 4482641320.308M+15.1274.824%A++N/A132A+92A++9062h7.7B++10.2B**
NS Decimator-G 338237544.389M0.8053.355%D*3.376%C++51.5C*22C++2574.6h2.8B*5.2B+
GR-22AE 225222832.675B++2.5122.528%D*18.469%D-48.3C+N/A1134.6h10.1B*45C+
EM4 Longshot 221221385.816B*0.6336.28%C--72.851%D40.9B+N/A1035.4h2B+5.4C*
NC05 Jackhammer 217216524.154M1.0345.077%C++14.352%C+58.4B++N/A2043.7h3.8B*8.5B+
Carnage AR 215213782.731B**2.4519.706%D--18.779%C33.3C++N/A806.4h10.1A51.4B
NS Decimator 313210772.727A*2.4651.745%D--3.333%B*36.8C*18.1C**2515.7h3.6B*7B+
LA3 Desperado 207203902.256A++2.9316.495%F-19.704%C+27.4CN/A807.4h7.4B*44.9C--
NS-44B Commissioner 2032011041.933A+3.2524.32%F25.871%C*37.9CN/A1015.3h3B++12.4C
GD-22S 192189454.2A++0.9824.713%B23.28%C+52.5B++N/A1613.6h8.5B**34.5B++
E540 Halberd 2921881711.059B+5.8752.428%B**N/A37.6B*20.8A3665h4.8B++9.1B**
Hardlight Dagger 1961862,0400.091A++5.0938.423%B++N/A1C+N/A3181.4h2.1C*5.4B
AF-6 Shadow 186186394.769A*0.4234.434%C+33.871%B*53.1B+N/A1423.5h4.5B*13.2B+
CAS30 Tank Buster 302167198.789M**3.6055.116%B**N/A14.5A11.7B**14911.5h36.7C*66.7B+
NS-11CP 165163463.543A+1.6415.181%F**13.497%D**18.7D-N/A518.7h10.5B+69.3D--
NCM1 Scattercannon 164163315.258B**0.0749.881%A+15.337%C+65.2A++N/A1952.5h3.9B**7.7A
NCM1 Scattercannon 164162443.682B**1.5057.215%A*20.988%A50.6A*N/A1613.2h5.6B**9.8B**
GD-66 Claw 166162602.7B**2.4849.052%D-16.049%B47.6B1.2A++1233.4h2.2B+4.6C++
NS-TMC-01 "His Regards" 1491452,5350.057B**5.1331.874%B+1.379%D--0.7C+N/A2194.1h1.6B++5B+
Gauss Compact S 147142492.898A*2.2923.249%C+18.31%C+36.4B**1.3A*993.9h7.5B**32.1B++
Rocklet Rifle 246136453.022S2.1651.587%C+N/A26.7C+21.6C2625.1h24.7B**48B*
Razor GD-23 122120383.158M2.0322.996%C+20%C+34.3B+N/A1003.5h9.6B*41.9B+
AF-57 Piston 118117244.875M**0.3148.701%B*13.675%C+73.1A++N/A2011.6h3.7B++7.6B+
NS-15M AE 114114254.56A0.6219.379%D*30.702%B+51.8C+N/A1312.2h8.8B**45.2C*
Frag Grenade 1101091109N/A103.8247.386%C**N/A363.3C--3.3D-12800.3h3.9C++8.2C**
AF-19 Mercenary 106105372.838M2.3516.389%D*20%C18.8C+N/A1025.6h10B*61.1C*
AF-4AE Cyclone 9997195.105M*0.0828.298%C25.773%C++64.7C++1.3B**1541.5h9B31.7C*
GR-22 9089253.56A++1.6222.111%C-26.966%B**49.4B*N/A1471.8h9.5A+42.8B++
Warden 7978243.25A*1.9325.536%C24.359%C+33.9B*N/A1012.3h6.4B**25.1B++
NC1 Gauss Rifle 7675322.344B**2.8419.431%D21.333%C++30B+N/A1352.5h9.8B**50.6B+
AF-4 Cyclone 7270242.917A2.2710.233%T17.143%C25.9CN/A1002.7h8.4B**81.7D--
Blackheart 6866242.75A++2.4331.625%D--18.182%D-24.4C+N/A572.7h2.7C**8.6C*
NC14 Bolt Driver 666588.125M**2.9436.7%C*73.846%C+59.1A**N/A2401.1h1.7A4.6B**
M20 Kestrel 1156296.889A++1.7038.766%A+N/A22.1C++18.9B2922.8h98.7C*254.5B+
NC4 Mag-Shot 6362312A++3.1819.524%D*12.903%D--32.6B+N/A1151.9h7B+35.9C+
Phoenix AE 7659511.8S6.6246.848%D--N/A22.7A*6.5D*882.6h6.4A13.7B*
NC6S Gauss SAW S 5151173A+2.1821.326%C15.686%D*36.4C+N/A1011.4h9B++42.3C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1860.1h
Motion Spotter92,8471.8h
Reaper DMR1840.1h
Spawn Beacon02440.2h
Nano-Armor Kit5375,40411.9h
AE Nano-Armor Kit1943,9915.3h
Nanite Revive Grenade0790h
Medical Kit1,0624,95455.9h
Medical Applicator1411,2611.1h
AE Medical Applicator12,2220.3h
Spitfire Auto-Turret0780.1h
Ammunition Package02260.1h
A30 Walker1680.1h
Recon Detection Device01580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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