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Cavalier Hater SpaceRoom[GUCl] SpaceRoom
NC BR 33

KDR: 5.54

Score: 16.2m

Last Seen: May 17th, 2019 11:29 PM
- OFFLINE - 133.6 hour(s)

Prestige 1, Battle Rank 33 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 9
Level Progress (to 34): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F Breaker Rocket Pods LA1 Anchor AF-4G Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,657,124 MLG Score: 2124
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.027%22.492%5182611708,8612.930222.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.218%0.347C**0.232C++-0.593DHEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.498B+8.40.4B28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.305%0.687%48914119214,853439613933.8337242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.111%0.403B-0.824D-0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.585B+27.30.48B+38.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.921%1.522%347211946572974882.2047134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.238%0.328C**-0.633D-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.772B++3.70.688B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.404%0.769%300211946502385742.73109113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.577%-0.437C---1.021D*2.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.92B*30.925B*6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.064%73.234%300411922,817351128.02564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.945%0.83B++0.379C**0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+1.80.423B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.663%15.667%3002119430024261.23457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.093%0.509B+0.162C++-1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.535B+30.399B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 9
16.2m202%384 (23k)342 (20.5k)5.5426935,1856,3486.1521733 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196376833.29%13.421%44707:289

19% Engineer15% Heavy Assault13% Infiltrator47% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMMay 2nd, 2019 4:53 PMMay 21st, 2019 8:46 AM (2d) (PST)May 17th, 2019 8:09 PM (5d) (PST)May 17th, 2019 7:29 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,048929560.7420.1340.1001.8660.1822124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9075,52657,38145861121120,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
790h/32.9d 3,869 4,722 8,927 88.5k 653 1,731 8,607 49.7m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,627
Deaths:439
KDR:3.706
Accuracy:21.279% D
HSR:18.500% C
MGR-C1 Charger
C++
Kills:318
Deaths:88
KDR:3.614
Accuracy:28.123% C++
HSR:20.755% C--
MGR-M1 Bishop
A
Kills:229
Deaths:16
KDR:14.313
Accuracy:41.472% A
HSR:32.751% B
GD-66 Claw
B
Kills:166
Deaths:62
KDR:2.677
Accuracy:48.505% D-
HSR:16.265% B
NS-11CP
D**
Kills:163
Deaths:46
KDR:3.543
Accuracy:15.157% F**
HSR:13.497% D**
Gauss Compact S
C+
Kills:142
Deaths:49
KDR:2.898
Accuracy:23.017% C+
HSR:18.310% C+
AF-57 Piston
B+
Kills:134
Deaths:29
KDR:4.621
Accuracy:45.415% B+
HSR:14.925% C**
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.923% C
HSR:20% C+
AF-19 Mercenary
C
Kills:105
Deaths:38
KDR:2.763
Accuracy:16.268% D*
HSR:20% C
Warden
C++
Kills:79
Deaths:24
KDR:3.292
Accuracy:25.572% C
HSR:25.317% C++
Kills:3,083
Deaths (as Engineer):829
Deaths (to Engineers):1,344
KDR:3.71894
Kill Difference:2,254
Playtime:153.260 hours
Usage:19%
Score:3.664m
Score/min:398
Accuracy (listed only):28.773%
HSR (listed only):20.032%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,205
Deaths:337
KDR:3.576
Accuracy:22.861% C
HSR:22.075% C-
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C+
NC05 Jackhammer AE
B*
Kills:737
Deaths:163
KDR:4.521
Accuracy:54.955% B*
HSR:17.639% C**
NC6 Gauss SAW
B+
Kills:287
Deaths:80
KDR:3.588
Accuracy:22.542% B+
HSR:25.087% C**
NC05 Jackhammer
C++
Kills:216
Deaths:52
KDR:4.154
Accuracy:45.077% C++
HSR:14.352% C+
GD-22S
B+
Kills:202
Deaths:47
KDR:4.298
Accuracy:25.161% B+
HSR:25.248% C*
NS-15M AE
C**
Kills:143
Deaths:32
KDR:4.469
Accuracy:20.617% D-
HSR:29.371% C**
NC6S Gauss SAW S
C-
Kills:51
Deaths:17
KDR:3
Accuracy:21.053% C-
HSR:15.686% D*
Kills:4,003
Deaths (as Heavy Assault):969
Deaths (to Heavy Assaults):1,553
KDR:4.13106
Kill Difference:3,034
Playtime:121.675 hours
Usage:15%
Score:2.245m
Score/min:308
Accuracy (listed only):30.097%
HSR (listed only):22.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,627
Deaths:439
KDR:3.706
Accuracy:21.279% D
HSR:18.500% C
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.855% C+
HSR:19.674% C+
MGR-C1 Charger
C++
Kills:318
Deaths:88
KDR:3.614
Accuracy:28.123% C++
HSR:20.755% C--
GD-66 Claw
B
Kills:166
Deaths:62
KDR:2.677
Accuracy:48.505% D-
HSR:16.265% B
NS-11CP
D**
Kills:163
Deaths:46
KDR:3.543
Accuracy:15.157% F**
HSR:13.497% D**
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.277% B+
HSR:19.876% D
Gauss Compact S
C+
Kills:142
Deaths:49
KDR:2.898
Accuracy:23.017% C+
HSR:18.310% C+
AF-57 Piston
B+
Kills:134
Deaths:29
KDR:4.621
Accuracy:45.415% B+
HSR:14.925% C**
Razor GD-23
C+
Kills:120
Deaths:38
KDR:3.158
Accuracy:22.923% C
HSR:20% C+
AF-19 Mercenary
C
Kills:105
Deaths:38
KDR:2.763
Accuracy:16.268% D*
HSR:20% C
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.090% T
HSR:17.143% C+
Kills:4,170
Deaths (as Light Assault):1,181
Deaths (to Light Assaults):1,272
KDR:3.53091
Kill Difference:2,989
Playtime:373.246 hours
Usage:47%
Score:7.945m
Score/min:355
Accuracy (listed only):26.264%
HSR (listed only):18.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,633
Deaths:285
KDR:5.730
Accuracy:44.754% B*
HSR:73.423% B+
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.855% C+
HSR:19.674% C+
AF-8 RailJack
C+
Kills:869
Deaths:127
KDR:6.843
Accuracy:36.811% C+
HSR:72.612% C+
NS-44G Commissioner
C+
Kills:554
Deaths:221
KDR:2.507
Accuracy:23.841% D**
HSR:23.646% C+
EM4 Longshot
C
Kills:248
Deaths:39
KDR:6.359
Accuracy:37.529% C
HSR:74.194% C--
NS-44B Commissioner
C+
Kills:243
Deaths:114
KDR:2.132
Accuracy:26.525% D*
HSR:24.280% C+
AF-6 Shadow
B**
Kills:243
Deaths:47
KDR:5.170
Accuracy:34.653% C++
HSR:34.979% B**
LA3 Desperado
C+
Kills:212
Deaths:97
KDR:2.186
Accuracy:15.325% F--
HSR:19.340% C+
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.277% B+
HSR:19.876% D
NS-357 IA
D*
Kills:106
Deaths:45
KDR:2.356
Accuracy:26.957% F--
HSR:20.755% D*
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.090% T
HSR:17.143% C+
NC14 Bolt Driver
C*
Kills:67
Deaths:10
KDR:6.700
Accuracy:36.688% C*
HSR:73.134% C+
NC4 Mag-Shot
D--
Kills:62
Deaths:31
KDR:2
Accuracy:18.806% D*
HSR:12.903% D--
Kills:5,632
Deaths (as Infiltrator):1,408
Deaths (to Infiltrators):995
KDR:4
Kill Difference:4,224
Playtime:102.525 hours
Usage:13%
Score:1.734m
Score/min:282
Accuracy (listed only):28.470%
HSR (listed only):37.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:26.855% C+
HSR:19.674% C+
GR-22AE
D-
Kills:222
Deaths:83
KDR:2.675
Accuracy:22.528% D*
HSR:18.469% D-
Carnage AR
C
Kills:215
Deaths:78
KDR:2.756
Accuracy:19.872% D--
HSR:18.605% C
GD-66 Claw
B
Kills:166
Deaths:62
KDR:2.677
Accuracy:48.505% D-
HSR:16.265% B
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.277% B+
HSR:19.876% D
AF-57 Piston
B+
Kills:134
Deaths:29
KDR:4.621
Accuracy:45.415% B+
HSR:14.925% C**
GR-22
B**
Kills:90
Deaths:25
KDR:3.600
Accuracy:21.028% D
HSR:26.667% B**
NC1 Gauss Rifle
C++
Kills:75
Deaths:32
KDR:2.344
Accuracy:19.345% D
HSR:21.333% C++
Reaper DMR
C**
Kills:71
Deaths:34
KDR:2.088
Accuracy:27.288% C**
HSR:26.761% C**
AF-4 Cyclone
C+
Kills:70
Deaths:24
KDR:2.917
Accuracy:10.090% T
HSR:17.143% C+
Kills:2,368
Deaths (as Combat Medic):735
Deaths (to Combat Medics):545
KDR:3.22177
Kill Difference:1,633
Playtime:28.213 hours
Usage:4%
Score:0.390m
Score/min:231
Accuracy (listed only):27.220%
HSR (listed only):19.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:292
Deaths:51
KDR:5.725
Accuracy:51.802% A++
HSR:16.781% B+
NCM1 Scattercannon
A*
Kills:241
Deaths:64
KDR:3.766
Accuracy:58.192% A*
HSR:21.162% A
Kills:533
Deaths (as MAX Suit):57.500
Deaths (to MAX Suits):151
KDR:9.26957
Kill Difference:475.500
Playtime:8.406 hours
Usage:1%
Score:0.209m
Score/min:415
Accuracy (listed only):54.997%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:6,665
V. Kills:627 N/A
Deaths:341
KDR:19.546
Accuracy:59.742% B+
KPH:113.600 A*
VKPH:10.700 A++
Vortek Rotary
M*
Kills:4,899
V. Kills:3,398 144%
Deaths:403
KDR:12.156
Accuracy:44.609% A**
KPH:50.200 M+
VKPH:34.800 M*
M20 Mustang
A++
Kills:1,942
V. Kills:1,604 121%
Deaths:277
KDR:7.011
Accuracy:32.730% C**
KPH:26.800 A
VKPH:22.100 A++
Breaker Rocket Pods
A++
Kills:1,347
V. Kills:310 433%
Deaths:40
KDR:33.675
Accuracy:69.441% A**
KPH:160.500 B*
VKPH:36.900 A++
Hornet Missiles
A++
Kills:320
V. Kills:223 143%
Deaths:13
KDR:24.615
Accuracy:73.571% A++
KPH:135.100 A+
VKPH:94.100 A++
M20 Kestrel
B+
Kills:62
V. Kills:53 115%
Deaths:9
KDR:6.889
Accuracy:38.766% A
KPH:22.500 C*
VKPH:19.200 B+
Kills:15,235 (13,568 + 0)
Deaths:1,083
KDR:14.067
VKDR:5.739
Vehicle Kills:6,215
Kill Difference:14,152
Playtime:242.332 hours
Usage:31%
Score:5.178m
Score/min:356
Piloting Accuracy:38.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:433
V. Kills:323 134%
Deaths:28
KDR:15.464
Accuracy:22.937% D**
KPH:46.200 B*
VKPH:34.400 B*
CAS30 Tank Buster
A
Kills:172
V. Kills:138 124%
Deaths:20
KDR:8.600
Accuracy:54.981% B**
KPH:14.500 A
VKPH:11.700 B**
Kills:605 (172 + 433)
Deaths:48
KDR:12.604
VKDR:9.604
Vehicle Kills:461
Kill Difference:557
Playtime:21.211 hours
Usage:3%
Score:0.346m
Score/min:272
Piloting Accuracy:54.981%
Gunner Accuracy:22.937%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A++
VKPH:17.700 A+
Skyguard
N/A
Kills:50
V. Kills:27 179%
Deaths:
KDR:
Accuracy:38.204% N/A
KPH:34.500 N/A
VKPH:18.600 N/A
Kills:102 (102 + 0)
Deaths:1
KDR:102
VKDR:44
Vehicle Kills:44
Kill Difference:101
Playtime:2.409 hours
Usage:0%
Score:0.057m
Score/min:393
Driving Accuracy:38.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:605
V. Kills:393 154%
Deaths:49
KDR:12.347
Accuracy:44.675% D
KPH:25.700 C*
VKPH:16.700 B+
E540 Halberd
B**
Kills:217
V. Kills:108 199%
Deaths:17
KDR:12.765
Accuracy:50.026% B++
KPH:39.200 B**
VKPH:19.500 B**
Enforcer ML85
N/A
Kills:50
V. Kills:35 139%
Deaths:4
KDR:12.500
Accuracy:50.041% N/A
KPH:23.200 N/A
VKPH:16.300 N/A
Kills:872 (605 + 267)
Deaths:70
KDR:12.457
VKDR:7.657
Vehicle Kills:536
Kill Difference:802
Playtime:31.241 hours
Usage:4%
Score:0.494m
Score/min:264
Driving Accuracy:44.675%
Gunner Accuracy:50.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,2926,66534119.545A++14.0059.742%B+N/A113.7A*10.7A++33258.6h5.6B++9.4B+
Vortek Rotary 8,2974,89940312.156M**6.6144.609%A**N/A50.2M+34.8M*38897.6h43.8B*98.2B**
M20 Mustang 3,5461,9422777.011A++1.4732.73%C**1.442%C26.7B**22.1A++28972.6h69.2B++211.4B*
SAS-R 1,6421,6332855.73B**0.1944.754%B*73.423%B+64.5B**N/A15225.3h1.8B*4.1B*
GD-7F 1,6701,6274393.706M1.8421.279%D18.5%C34C**N/A8647.8h10.8B*51B
Breaker Rocket Pods 1,6571,3474033.675M++28.1369.441%A**N/A160.4B*36.9A++5758.4h14.3B+20.6B++
LA1 Anchor 1,2121,2053373.576B+1.9722.861%C22.075%C-48.6C++N/A11424.8h8.3B*36.2B+
AF-4G Cyclone 1,1781,1643403.424B**2.1226.855%C+19.674%C+52.9C++N/A13922h8.6B++32B+
NS-15MP 1,1781,1622414.822B**0.7228.512%C++28.571%C+63.5C+N/A20118.3h10B+34.9B
AF-8 RailJack 8718691276.843A++1.3036.811%C+72.612%C+43.9A+N/A14019.8h1.8B**5B+
NC05 Jackhammer AE 7527371634.521A*1.0254.955%B*17.639%C**87.7B**1.8A*2098.4h4.1B+7.5B+
Titan-150 AP 9986054912.347B*6.8044.675%D1.488%D25.6C*16.7B+24523.6h3.8B+8.4B+
NS-44G Commissioner 5575542212.507B**3.0423.841%D**23.646%C+29.9C-N/A8318.5h2.9B++12.3C+
C150 Dalton 7564332815.464A9.9222.937%D**N/A46.1B*34.4B*4209.4h2.2A9.8B+
C-4 5893991342.978B**2.5626.875%C**N/A22.5D*10.7D*13817.7h0.9A3.2B**
Hornet Missiles 5433201324.615M**19.0773.571%A++N/A133.3A+92.9A++9612.4h7.8B*10.6B**
MGR-C1 Charger 336318883.614A*1.9328.123%C++20.755%C--34.9C+2A++999.1h10.7B++38B+
NCM1 Scattercannon 295292515.725A++0.1851.802%A++16.781%B+62.1A++N/A1774.7h3.9A7.6A
NC6 Gauss SAW 288287803.588A*1.9522.542%B+25.087%C**54.2AN/A1905.3h7.1B**31.4B++
NS Decimator-G 361253544.685M++0.8652.447%D*3.162%C++49.6C*21.2C*2495.1h2.7B**5.2B+
EM4 Longshot 248248396.359B**0.8237.529%C74.194%C--43.5B*N/A1095.7h1.9B+5.2B
NS-44B Commissioner 2462431142.132A++3.4126.525%D*24.28%C+38C+N/A986.4h3.3B+12.3C
AF-6 Shadow 243243475.17A*0.3734.653%C++34.979%B**59.3B*N/A1624.1h4.6B*13.2B+
NCM1 Scattercannon 243241643.766A1.7858.192%A*21.162%A44.6A++N/A1385.4h6.1B++10.5B*
MGR-M1 Bishop 2322291614.313S8.7741.472%A32.751%B65.4A++N/A1433.5h4.5A10.9B**
NS Decimator 332224792.835A*2.7151.643%D*3.125%B++38C**18.3B2615.9h3.5B*6.8B+
GR-22AE 225222832.675B+2.8722.528%D*18.469%D-48.3C+N/A1134.6h10.1B*45C+
E540 Halberd 3252171712.765B+7.2250.026%B++N/A39.5B**19.6B**3575.5h4.4B**8.9B**
NC05 Jackhammer 217216524.154M+1.3945.077%C++14.352%C+58.4B++N/A2043.7h3.8B**8.5B+
Carnage AR 217215782.756B**2.7919.872%D--18.605%C33.6C++N/A816.4h10.2A51.6B
LA3 Desperado 216212972.186A+3.3615.325%F--19.34%C+23.8CN/A708.9h7.5B++48.9D
Rocklet Rifle 355203653.123S2.4251.59%C+N/A30.8C**23C+2906.6h22.2A43.1B*
GD-22S 205202474.298A++1.2425.161%B+25.248%C*53.2B++N/A1643.8h8.5B**33.9B++
Hardlight Dagger 2061962,2600.087A+5.4637.395%B++N/A1C+N/A2202.1h2.1C*5.5B+
CAS30 Tank Buster 310172208.6S3.0654.981%B**N/A14.6A11.7B**15511.8h36.5C**66.3B++
GD-66 Claw 170166622.677B**2.8748.505%D-16.265%B47.4B1.1A+1243.5h2.2B+4.6C++
NS-11CP 165163463.543A+2.0015.157%F**13.497%D**18.5D-N/A518.8h10.5B+69.4D*
AF-4AE Cyclone 163161285.75S0.2131.277%B+19.876%D80.5B+1B++1802h8.9B+28.4B+
NS-TMC-01 "His Regards" 1581542,7480.056B**5.4930.538%B+1.299%D--0.7C+N/A2216.3h1.6B*5.2B+
NS-15M AE 143143324.469B**1.0720.617%D-29.371%C**55C++N/A1432.6h9.3B**44.9C*
Gauss Compact S 147142492.898A*2.6423.017%C+18.31%C+35.5B**1.3A*994h7.5B**32.4B++
AF-57 Piston 136134294.621M++0.9245.415%B+14.925%C**63.8A1A1882.1h3.8B++8.5B+
Frag Grenade 1251241124N/A118.4647.958%BN/A413.3C3.3D-14560.3h3.7C*7.7B
Razor GD-23 122120383.158A**2.3822.923%C20%C+33.3B+N/A1013.6h9.6B*42B+
NS-357 IA 107106452.356B**3.1926.957%F--20.755%D*26.5C-N/A744h3.2B+11.7D*
AF-19 Mercenary 106105382.763A**2.7816.268%D*20%C18.1C+N/A1095.8h10B*61.6C*
GR-22 9190253.6A++1.9421.028%D26.667%B**47.4B*N/A1421.9h9.6A+45.6B+
Warden 8079243.292A*2.2525.572%C25.317%C++34.3B*N/A1032.3h6.4B**24.9B++
NC1 Gauss Rifle 7675322.344B**3.2019.345%D21.333%C++30B+N/A1492.5h9.8B**50.9B+
Phoenix AE 967298M*2.4646.288%D--N/A20B+6.7D1013.6h7B**15.2B+
Reaper DMR 7171342.088C*3.4527.288%C**26.761%C**39.4C*N/A1941.8h9B+32.9B+
AF-4 Cyclone 7270242.917A2.6310.09%T17.143%C+25CN/A1042.8h8.4B**82.8D*
Blackheart 7169252.76A++2.7832.414%D-18.841%D24.6C+N/A572.8h2.7C**8.4C*
Bouncing Betty 7068164.25C++1.2954.61%B**N/A75.6D--2.2A*2260.9h1.1A*2.1A++
NC14 Bolt Driver 6867106.7M++1.1636.688%C*73.134%C+55.8A*N/A2521.2h1.7A4.6B**
NC4 Mag-Shot 6362312A++3.5418.806%D*12.903%D--31BN/A1172h7.1B+37.6C+
M20 Kestrel 1156296.889A+1.3538.766%AN/A22.1C++18.9B+3132.8h98.7C*254.5B+
L100 Python HEAT 6952152S46.4648.177%C1.923%C--52A+17A3491h3.6B**7.4B**
NC6S Gauss SAW S 5151173A2.5421.053%C-15.686%D*36.4CN/A1011.4h9B++42.8C**
Skyguard 7750150U44.4638.204%A+N/A33.3M+18M4211.5h52.7A++137.8A+
Enforcer ML85 8550412.5A++6.9650.041%B**2%C+22.7C+15.9C+2312.2h12.1C**24.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03040.3h
Anti-Vehicle MANA Turret1860.1h
Nano-Armor Kit5375,40412h
AE Medical Applicator23,5230.7h
AE Nano-Armor Kit4675,90511.7h
Nanite Revive Grenade0790h
Medical Kit1,1205,24559.7h
Medical Applicator1411,2611.1h
NS CandyCannon 301560h
Spitfire Auto-Turret02700.2h
Motion Spotter102,9821.9h
Ammunition Package03410.1h
Recon Detection Device02530.4h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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