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Maj. General Hater SpaceRoom[GUCl] SpaceRoom
NC BR 87

KDR: 5.87

Score: 23.9m

Last Seen: Sep 15th, 2019 8:22 PM
- OFFLINE - 30 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 88): 77%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang SAS-R GD-7F Breaker Rocket Pods LA1 Anchor C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,519,514 MLG Score: 2014
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.053%22.816%54930118411,7462.920442.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.78%0.595B+0.291C*-0.689DHEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.511B+8.80.382C**27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.269%0.619%56225120921,174543799138.9228265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%0.385C**-0.877D--0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.604B+25.10.506B+35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.744%0.894%458312111,2304497262.73942169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.441%0.51B+-0.936D---0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++3.50.732B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.499%2.237%784612082,05632511256.30675183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.446%-0.091C+-0.861D--0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.743B++8.20.729B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.475%73.968%784412103,027482146.28008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.834%0.931B*0.42B0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+1.80.423B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.58%15.349%78441210645371111.73854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.032%0.199C++0.356C**-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.49B+2.90.393B4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
23.9m227.5%424 (25.4k)379 (22.7k)5.8669150,9138,6786.4933287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214541232.44%11.975%38807:1513

25% Engineer15% Heavy Assault11% Infiltrator43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 20th, 2015 6:40 PMMay 2nd, 2019 4:53 PMSep 15th, 2019 10:29 PM (23h) (PST)Sep 15th, 2019 4:35 PM (1d) (PST)Sep 15th, 2019 4:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0951029930.8090.1380.0972.2720.1902014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6746,10059,57449861361122,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1049.4h/43.7d 5,436 6,097 13,379 143k 856 2,216 11,964 68.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,666
Deaths:458
KDR:3.638
Accuracy:20.895% D
HSR:18.668% C
NS-11CP
C-
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C-
HSR:20.187% C--
MGR-C1 Charger
C
Kills:859
Deaths:240
KDR:3.579
Accuracy:24.221% D
HSR:22.002% C
MGR-M1 Bishop
B**
Kills:245
Deaths:19
KDR:12.895
Accuracy:39.059% B**
HSR:32.245% C**
GD-66 Claw
B++
Kills:215
Deaths:96
KDR:2.240
Accuracy:48.641% D-
HSR:18.140% B++
AF-57 Piston
B+
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.192% C
HSR:15.544% B+
LA39 Bruiser
C
Kills:184
Deaths:49
KDR:3.755
Accuracy:51.989% D-
HSR:13.044% C
Gauss Compact S
C+
Kills:146
Deaths:52
KDR:2.808
Accuracy:22.553% C+
HSR:17.808% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.039% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:116
Deaths:46
KDR:2.522
Accuracy:15.954% D*
HSR:21.552% C+
Warden
C+
Kills:83
Deaths:25
KDR:3.320
Accuracy:25.389% C
HSR:24.096% C+
Mauler S6
D-
Kills:53
Deaths:16
KDR:3.313
Accuracy:30.300% D--
HSR:11.321% D-
Kills:5,068
Deaths (as Engineer):1,345
Deaths (to Engineers):1,854
KDR:3.76803
Kill Difference:3,723
Playtime:265.156 hours
Usage:25%
Score:7.578m
Score/min:476
Accuracy (listed only):30.399%
HSR (listed only):19.563%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:1,221
Deaths:342
KDR:3.570
Accuracy:22.637% C-
HSR:22.031% C--
NS-15M AE
B+
Kills:1,171
Deaths:328
KDR:3.570
Accuracy:27.946% B+
HSR:24.936% C
NS-15MP
C++
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:28.512% C++
HSR:28.571% C
NC6 Gauss SAW
B+
Kills:325
Deaths:92
KDR:3.533
Accuracy:22.463% B+
HSR:25.846% B
GD-22S
C**
Kills:221
Deaths:52
KDR:4.250
Accuracy:23.071% C+
HSR:26.244% C**
MGR-L1 Promise
B+
Kills:123
Deaths:26
KDR:4.731
Accuracy:27.133% B+
HSR:24.390% C+
NC6S Gauss SAW S
D
Kills:51
Deaths:18
KDR:2.833
Accuracy:20.721% D
HSR:15.686% D*
Kills:4,274
Deaths (as Heavy Assault):1,099
Deaths (to Heavy Assaults):2,102
KDR:3.88899
Kill Difference:3,175
Playtime:162.378 hours
Usage:15%
Score:2.994m
Score/min:307
Accuracy (listed only):24.641%
HSR (listed only):23.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,666
Deaths:458
KDR:3.638
Accuracy:20.895% D
HSR:18.668% C
NS-11CP
C-
Kills:1,179
Deaths:246
KDR:4.793
Accuracy:26.557% C-
HSR:20.187% C--
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
MGR-C1 Charger
C
Kills:859
Deaths:240
KDR:3.579
Accuracy:24.221% D
HSR:22.002% C
GD-66 Claw
B++
Kills:215
Deaths:96
KDR:2.240
Accuracy:48.641% D-
HSR:18.140% B++
AF-57 Piston
B+
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.192% C
HSR:15.544% B+
LA39 Bruiser
C
Kills:184
Deaths:49
KDR:3.755
Accuracy:51.989% D-
HSR:13.044% C
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
Gauss Compact S
C+
Kills:146
Deaths:52
KDR:2.808
Accuracy:22.553% C+
HSR:17.808% C+
Razor GD-23
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:22.039% C-
HSR:20.155% C+
AF-19 Mercenary
C+
Kills:116
Deaths:46
KDR:2.522
Accuracy:15.954% D*
HSR:21.552% C+
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.201% F*
HSR:22.222% B+
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.729% D
HSR:21.429% C+
Mauler S6
D-
Kills:53
Deaths:16
KDR:3.313
Accuracy:30.300% D--
HSR:11.321% D-
Kills:6,216
Deaths (as Light Assault):1,726
Deaths (to Light Assaults):1,750
KDR:3.60139
Kill Difference:4,490
Playtime:453.563 hours
Usage:43%
Score:10.292m
Score/min:378
Accuracy (listed only):28.093%
HSR (listed only):18.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,746
Deaths:302
KDR:5.781
Accuracy:44.922% B**
HSR:73.883% B+
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
AF-8 RailJack
C++
Kills:949
Deaths:134
KDR:7.082
Accuracy:37.551% C++
HSR:73.762% C+
NS-44G Commissioner
C+
Kills:568
Deaths:235
KDR:2.417
Accuracy:22.956% D**
HSR:23.416% C+
NS-44B Commissioner
C**
Kills:339
Deaths:168
KDR:2.018
Accuracy:23.592% F
HSR:26.254% C**
LA3 Desperado
C+
Kills:278
Deaths:130
KDR:2.138
Accuracy:16.258% F-
HSR:18.705% C+
EM4 Longshot
C
Kills:258
Deaths:39
KDR:6.615
Accuracy:37.632% C
HSR:75.194% C-
AF-6 Shadow
B*
Kills:256
Deaths:53
KDR:4.830
Accuracy:34.742% C+
HSR:35.156% B*
NS-357 IA
D
Kills:193
Deaths:88
KDR:2.193
Accuracy:25.706% F*
HSR:27.461% D
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.201% F*
HSR:22.222% B+
NC4 Mag-Shot
D*
Kills:78
Deaths:33
KDR:2.364
Accuracy:18.395% D*
HSR:11.539% D*
NC14 Bolt Driver
B
Kills:74
Deaths:10
KDR:7.400
Accuracy:37.572% B
HSR:74.324% C+
NS-357P Underboss
C
Kills:56
Deaths:30
KDR:1.867
Accuracy:17.635% T-
HSR:21.429% C
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.729% D
HSR:21.429% C+
Kills:6,271
Deaths (as Infiltrator):1,647
Deaths (to Infiltrators):1,298
KDR:3.80753
Kill Difference:4,624
Playtime:117.804 hours
Usage:11%
Score:2.081m
Score/min:294
Accuracy (listed only):27.328%
HSR (listed only):36.288%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:341
KDR:3.428
Accuracy:26.880% C+
HSR:19.675% C+
GR-22AE
D
Kills:252
Deaths:98
KDR:2.571
Accuracy:22.965% D*
HSR:19.444% D
GD-66 Claw
B++
Kills:215
Deaths:96
KDR:2.240
Accuracy:48.641% D-
HSR:18.140% B++
Carnage AR
C
Kills:215
Deaths:78
KDR:2.756
Accuracy:19.802% D--
HSR:18.605% C
AF-57 Piston
B+
Kills:193
Deaths:56
KDR:3.446
Accuracy:37.192% C
HSR:15.544% B+
LA39 Bruiser
C
Kills:184
Deaths:49
KDR:3.755
Accuracy:51.989% D-
HSR:13.044% C
AF-4AE Cyclone
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:31.155% B+
HSR:19.876% D
NC1 Gauss Rifle
C++
Kills:97
Deaths:33
KDR:2.939
Accuracy:21.290% C
HSR:21.650% C++
GR-22
B**
Kills:93
Deaths:27
KDR:3.444
Accuracy:20.464% D-
HSR:26.882% B**
AF-4 Cyclone
B+
Kills:90
Deaths:30
KDR:3
Accuracy:12.201% F*
HSR:22.222% B+
NS-11A
B*
Kills:78
Deaths:26
KDR:3
Accuracy:28.928% B*
HSR:26.923% B++
Reaper DMR
C*
Kills:75
Deaths:36
KDR:2.083
Accuracy:26.813% C++
HSR:26.667% C*
MGR-S1 Gladius
C+
Kills:56
Deaths:26
KDR:2.154
Accuracy:22.729% D
HSR:21.429% C+
Mauler S6
D-
Kills:53
Deaths:16
KDR:3.313
Accuracy:30.300% D--
HSR:11.321% D-
Kills:2,931
Deaths (as Combat Medic):940
Deaths (to Combat Medics):726
KDR:3.11809
Kill Difference:1,991
Playtime:31.232 hours
Usage:3%
Score:0.447m
Score/min:238
Accuracy (listed only):28.668%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:850
Deaths:146
KDR:5.822
Accuracy:50.653% A
HSR:16.588% C**
NCM1 Scattercannon
A*
Kills:709
Deaths:159
KDR:4.459
Accuracy:58.885% A*
HSR:18.336% B++
Kills:1,559
Deaths (as MAX Suit):152.500
Deaths (to MAX Suits):207
KDR:10.22295
Kill Difference:1,406.500
Playtime:15.240 hours
Usage:1%
Score:0.502m
Score/min:549
Accuracy (listed only):54.769%
HSR (listed only):17.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:9,593
V. Kills:826 N/A
Deaths:399
KDR:24.043
Accuracy:59.116% B+
KPH:123.800 A*
VKPH:10.700 A++
Vortek Rotary
M+
Kills:7,672
V. Kills:4,816 159%
Deaths:544
KDR:14.103
Accuracy:42.986% A*
KPH:54.400 M+
VKPH:34.200 M+
M20 Mustang
A++
Kills:2,288
V. Kills:1,792 128%
Deaths:300
KDR:7.627
Accuracy:32.710% C**
KPH:29.100 A
VKPH:22.800 A++
Breaker Rocket Pods
A++
Kills:1,383
V. Kills:312 442%
Deaths:40
KDR:34.575
Accuracy:69.331% A**
KPH:160 B*
VKPH:36.100 A++
Hornet Missiles
A++
Kills:342
V. Kills:237 144%
Deaths:13
KDR:26.308
Accuracy:72.643% A++
KPH:127.300 A
VKPH:88.200 A++
M202 Wyrm
B++
Kills:90
V. Kills:48 184%
Deaths:1
KDR:90
Accuracy:64.849% A
KPH:121.400 B+
VKPH:64.800 B++
M20 Kestrel
B+
Kills:67
V. Kills:56 118%
Deaths:10
KDR:6.700
Accuracy:37.788% A
KPH:23.200 C*
VKPH:19.400 B+
Tomcat A2AM Pods
A+
Kills:64
V. Kills:35 178%
Deaths:2
KDR:32
Accuracy:89.574% A+
KPH:89.600 B*
VKPH:49 C*
Coyote Missiles
M++
Kills:53
V. Kills:30 171%
Deaths:3
KDR:17.667
Accuracy:64.700% A++
KPH:135.300 M
VKPH:76.600 M++
Kills:21,552 (19,620 + 0)
Deaths:1,312
KDR:16.427
VKDR:6.213
Vehicle Kills:8,152
Kill Difference:20,240
Playtime:313.345 hours
Usage:30%
Score:7.430m
Score/min:395
Piloting Accuracy:37.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,193
V. Kills:718 166%
Deaths:36
KDR:33.139
Accuracy:30.993% D
KPH:63.700 A++
VKPH:38.300 B**
CAS30 Tank Buster
A
Kills:238
V. Kills:170 139%
Deaths:30
KDR:7.933
Accuracy:54.690% B**
KPH:13.800 A
VKPH:9.900 B++
AP30 Shredder
B+
Kills:117
V. Kills:91 127%
Deaths:6
KDR:19.500
Accuracy:35.244% B+
KPH:27.700 C+
VKPH:21.600 B+
Kills:1,548 (238 + 1,310)
Deaths:72
KDR:21.500
VKDR:13.597
Vehicle Kills:979
Kill Difference:1,476
Playtime:40.198 hours
Usage:4%
Score:0.735m
Score/min:305
Piloting Accuracy:54.690%
Gunner Accuracy:35.244%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:396
V. Kills:164 240%
Deaths:5
KDR:79.200
Accuracy:54.661% C+
KPH:58.400 A++
VKPH:24.200 B**
Skyguard
M++
Kills:56
V. Kills:30 181%
Deaths:
KDR:
Accuracy:39.367% A++
KPH:35.400 M++
VKPH:19 M+
L100 Python HEAT
A+
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:48.177% C
KPH:54.300 A+
VKPH:17.700 A
Kills:504 (504 + 0)
Deaths:6
KDR:84
VKDR:35.167
Vehicle Kills:211
Kill Difference:498
Playtime:9.316 hours
Usage:1%
Score:0.268m
Score/min:480
Driving Accuracy:48.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:782
V. Kills:471 166%
Deaths:50
KDR:15.640
Accuracy:45.097% D
KPH:28.300 B
VKPH:17 B+
E540 Halberd
B*
Kills:244
V. Kills:118 205%
Deaths:17
KDR:14.353
Accuracy:49.662% B++
KPH:38.700 B*
VKPH:18.700 B*
Enforcer ML85
N/A
Kills:50
V. Kills:35 139%
Deaths:4
KDR:12.500
Accuracy:50.041% N/A
KPH:23.200 N/A
VKPH:16.300 N/A
Kills:1,076 (782 + 294)
Deaths:71
KDR:15.155
VKDR:8.789
Vehicle Kills:624
Kill Difference:1,005
Playtime:36.123 hours
Usage:3%
Score:0.639m
Score/min:295
Driving Accuracy:45.097%
Gunner Accuracy:50.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:287
V. Kills:71 399%
Deaths:10
KDR:28.700
Accuracy:59.887% B+
KPH:87.300 A*
VKPH:21.600 C++
C85 Canister-H
C+
Kills:129
V. Kills:10 N/A
Deaths:6
KDR:21.500
Accuracy:62.153% B**
KPH:92.400 C
VKPH:7.200 C+
M12 Kobalt-H
B+
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:20.066% C
KPH:145.800 B+
VKPH:1.700 D--
Kills:502 (0 + 502)
Deaths:17
KDR:29.529
VKDR:4.824
Vehicle Kills:82
Kill Difference:485
Playtime:5.273 hours
Usage:1%
Score:0.139m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:20.066%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 10,4199,59339924.043A**18.1859.116%B+N/A123.8A*10.7A++37777.5h5.6B+9.4B+
Vortek Rotary 12,4887,67254414.103S8.2442.986%A*N/A54.4M+34.2M+426141h39.4B*91.7B**
M20 Mustang 4,0802,2883007.627A*1.7632.71%C**1.224%C--29A22.7A++30778.8h64.4B++196.8B*
SAS-R 1,7571,7463025.781A0.0944.922%B**73.883%B+65.4B**N/A15626.7h1.8B*4.1B*
GD-7F 1,7091,6664583.638M2.2320.895%D18.668%C33.4C++N/A8849.9h10.9B*52C**
Breaker Rocket Pods 1,6951,3834034.575M**28.7169.331%A**N/A160.8B*36.3A++5838.6h14.3B+20.6B++
LA1 Anchor 1,2291,2213423.57B+2.3022.637%C-22.031%C--47.9C+N/A11525.5h8.3B*36.6B
C150 Dalton 1,9111,1933633.139M**27.2730.993%DN/A63.8A++38.4B**46318.7h2.1A6.9B**
NS-11CP 1,1971,1792464.793M1.0726.557%C-20.187%C--57.8C++N/A20420.4h10B++37.7B
NC05 Jackhammer AE 1,1901,1722584.543A*1.3253.951%B++16.126%C+92.3B**1.4A26212.7h4.4C*8.1B+
NS-15M AE 1,1871,1713283.57B+2.3027.946%B+24.936%C68.1B+N/A14817.2h11.2C**40.1B+
AF-4G Cyclone 1,1831,1693413.428A2.4426.88%C+19.675%C+53.1C++N/A13922h8.6B++31.9B+
NS-15MP 1,1781,1622414.822B**1.0428.512%C++28.571%C63.5C+N/A20118.3h10B+34.9B
AF-8 RailJack 9519491347.082A++1.2237.551%C++73.762%C+45A++N/A14321.1h1.8B**4.9B++
C-4 1,2818882843.127A2.7426.676%C++N/A28.9D*12.8D*18430.7h0.8A3.1B**
MGR-C1 Charger 8928592403.579M2.2924.221%D22.002%C35.9C+1.4B**9823.9h10.3B*42.7B+
NCM1 Scattercannon 8618501465.822A++0.0450.653%A16.588%C**75.2A**1B**21811.3h3.7A7.4A
Titan-150 AP 1,2537825015.64A9.7745.097%D1.151%D-28.2B17B+27927.7h3.6B++8B+
NCM1 Scattercannon 7207091594.459A++1.4158.885%A*18.336%B++59.6M+N/A17811.9h5.5B**9.3B**
NS-44G Commissioner 5715682352.417B**3.4522.956%D**23.416%C+28.8C-N/A8019.7h3B+12.9C
L100 Python AP 560396579.2U73.3354.661%C+N/A58.2A++24.1B**4956.8h3.3B**6A
Hornet Missiles 5793421326.308M**20.4472.643%A++N/A126.7A87.8A++9352.7h8B++11.1B**
NS-44B Commissioner 3443391682.018B*3.8523.592%F26.254%C**31.1CN/A8010.9h3.4B14.5C-
NS Decimator-G 478332804.15M++1.7249.75%D**2.711%C++44.3C+19.5C+2367.5h2.7B*5.4B+
NC6 Gauss SAW 327325923.533A*2.3322.463%B+25.846%B51.6B**N/A2076.3h7.3B*32.6B++
Rocklet Rifle 559322983.286S2.5851.689%C+N/A31.6B23.2C+31210.2h22.5A43.6B**
NS Decimator 456306953.221M2.6548.271%F2.288%C++34.8C+17C++2318.8h3.3B**6.8B+
E540 Halberd-H 3582871028.7M22.8359.887%B+1.045%D87A*21.5C++4423.3h3.3B**5.5A
LA3 Desperado 2882781302.138A+3.7316.258%F-18.705%C+24.6CN/A7211.3h7.8B+48D
EM4 Longshot 258258396.615B**0.7537.632%C75.194%C-44.5B*N/A1155.8h1.9B+5.1B
AF-6 Shadow 256256534.83A++1.0434.742%C+35.156%B*58.2B++N/A1664.4h4.7B++13.4B+
GR-22AE 255252982.571B+3.3022.965%D*19.444%D49.4C+N/A1155.1h10.4B++45.2C+
MGR-M1 Bishop 2482451912.895S7.0339.059%B**32.245%C**57AN/A1424.3h4.6B**11.7B**
E540 Halberd 3622441714.353B*8.4949.662%B++N/A38.7B*18.7B*3816.3h4.5B**9.1B**
CAS30 Tank Buster 408238307.933S2.0754.69%B**N/A13.8A9.9B++14517.2h40.5C*74B+
GD-22S 224221524.25A+1.6223.071%C+26.244%C**50.2B+N/A1644.4h8.5B**36.7B+
NC05 Jackhammer 219218534.113M+1.7544.178%C+14.22%C+57.4B+N/A2063.8h3.9B*8.8B+
GD-66 Claw 219215962.24B*3.6348.641%D-18.14%B++48.9BN/A1294.4h2.3B+4.8C+
Carnage AR 217215782.756B**3.1119.802%D--18.605%C33.6C++N/A906.4h10.2A51.7C**
Hardlight Dagger 2061962,2600.087A++5.7837.395%B++N/A1C+N/A2202.9h2.1C*5.5B+
AF-57 Piston 196193563.446A*2.4237.192%C15.544%B+56.8B*N/A1873.4h3.8B++10.3C**
NS-357 IA 195193882.193B**3.6725.706%F*27.461%D26.4DN/A907.3h3.2C**12.3D**
LA39 Bruiser 187184493.755A**2.1151.989%D-13.044%C63.4B**1B**2212.9h2B*3.8C**
AF-4AE Cyclone 163161285.75S0.1231.155%B+19.876%D80.5B+1B++1842h8.9B+28.5B+
NS-TMC-01 "His Regards" 1581542,7480.056B**5.8130.538%B+1.299%D--0.7C+N/A2216.5h1.6B++5.2B+
Gauss Compact S 151146522.808A*3.0622.553%C+17.808%C+34.8B*1.2A++1004.2h7.6B**33.6B+
Frag Grenade 1451431143N/A137.1346.388%C++N/A476.7C+6.7C15040.3h4C+8.5C*
C85 Canister-H 139129621.5B*15.6362.153%B**8.527%D92.1C7.1C+4441.4h7.3C+11.7B+
Razor GD-23 131129423.071A**2.8022.039%C-20.155%C+33.9B+N/A1043.8h9.4B**42.8B+
MGR-L1 Promise 126123264.731M1.1427.133%B+24.39%C+64.7B*1.6A2471.9h13.9C**51.4B+
AP30 Shredder 208117619.5A++13.6335.244%B+2.564%B27.9C+21.7B+2544.2h88.7C+251.8C**
AF-19 Mercenary 119116462.522A*3.3415.954%D*21.552%C+18.4C+N/A1416.3h10B*62.9C++
NC1 Gauss Rifle 10197332.939A++2.9321.29%C21.65%C++35.9B++1.5M+1952.7h9.7B**45.6B+
Bouncing Betty 9795165.938B++0.0750.98%B*N/A79.2D-1.7A++2831.2h1.1A**2.1A++
GR-22 9493273.444A+2.4220.464%D-26.882%B**46.5B++N/A1472h9.6A+46.8B+
M202 Wyrm 13890190U84.1364.849%A1.111%D-128.6B+68.6B*10440.7h38.6C**59.5B++
AF-4 Cyclone 9290303A2.8712.201%F*22.222%B+30C+N/A1233h8.6B**70.2D
Phoenix AE 12389155.933A*0.0745.962%D--N/A19.3B++7.4D1014.6h7B**15.3B++
M12 Kobalt-H 8786186S80.1320.066%C20.93%B*143.3B+1.7D--4070.6h10B*49.7B++
M60-A Bulldog 9385185U79.1359.538%M2.353%B**85M8B+5031h3.6A+6.1A+
Tank Mine 11283711.857S5.99105.909%SN/A103.8C+36.3D-9330.8h2.8D**2.7A*
Warden 8483253.32A++2.5525.389%C24.096%C+34.6B*N/A1152.4h6.3B**24.8B++
NS-11A 8378263B**2.8728.928%B*26.923%B++60A3.8S1741.3h12.5B+43.2B++
NC4 Mag-Shot 8078332.364A*3.5018.395%D*11.539%D*30C**N/A1162.6h7B+38.2C+
M12 Kobalt 7877177B+71.1326.511%B*14.286%D-128.3B+1.7D--6110.6h15.9B+60.2B++
Reaper DMR 7575362.083C*3.7826.813%C++26.667%C*39.5C*N/A2201.9h8.8B+32.9B+
NC14 Bolt Driver 7574107.4M*1.5337.572%B74.324%C+56.9A*N/A2991.3h1.8A4.7B*
Blackheart 7673272.704A++3.1637.5%C--20.548%D25.2C+1C+642.9h3.3C*8.9C++
M20 Kestrel 12367106.7A0.8337.788%AN/A23.1C*19.3B+3342.9h94.5C*250.2B+
Tomcat A2AM Pods 9964232S26.1389.574%A+N/A91.4B*50C**9400.7h11.8D**13.2D-
Skyguard 8656156U50.1339.367%A++N/A35M++18.8M+4561.6h56.6A+143.8A+
NS-357P Underboss 5656301.867B4.0017.635%T-21.429%C29.5D-N/A751.9h3.1B*17.5F--
MGR-S1 Gladius 5656262.154B++3.7122.729%D21.429%C+35C+N/A2271.6h8.8B+38.7C*
Auraxium Mag-Cutter 67542,0460.026C+5.8425.821%CN/A0.4CN/A1136.8h2.2C+8.5C*
Mauler S6 5453163.313A*2.5530.3%D--11.321%D-40.8B++N/A2641.3h5.3C+17.6C-
Coyote Missiles 8353317.667S11.8064.7%A++N/A132.5M75M+10890.4h24B**37.1B**
L100 Python HEAT 6952152S46.1348.177%C1.923%C-52A+17B**4161h3.6B**7.4B**
NC6S Gauss SAW S 5151182.833B**3.0320.721%D15.686%D*36.4CN/A1001.4h9.4B++45.1C*
Sticky Grenade 5150150N/A44.1363.158%B**N/A500D--10C34420.1h1.4B*2.3B++
Enforcer ML85 8550412.5A++6.6350.041%B**2%C+22.7C+15.9C+2432.2h12.1C**24.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15140.9h
Medical Applicator1411,2611.1h
Anti-Vehicle MANA Turret1890.1h
Nano-Armor Kit5375,40412.2h
Medical Kit1,4226,69369.9h
AE Nano-Armor Kit216194,74826.8h
AE Medical Applicator56,9171h
NS Deep Freeze0760.1h
NS CandyCannon 301810.1h
Motion Spotter123,4292.2h
Nanite Revive Grenade0880h
Spitfire Auto-Turret37280.6h
Ammunition Package06200.1h
Nano-Repair Grenade01650h
Recon Detection Device02890.5h
A30 Walker1790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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