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Field Marshal SpaceSloth[784] SpaceSloth
TR BR 181

KDR: 3.22

Score: 83.8m

Last Seen: May 29th, 2020 9:31 PM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H MSW-R P525 Marauder-H Hellfire Rocket Pods NS-44 Commissioner L100 Python AP TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 816TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.364%16.018%34233125029,0922.379910.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.995%0.021C+-0.765D--0.077C+HEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.218C++12.40.133C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.941%1.286%670512785,67791720056.1841283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.961%-0.666D-0.261C-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.30.001C+50.20.057C+112.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.483%2.237%9547127612,785218051485.86199248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%0.528B+-0.171C0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+6.30.495B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.28%2.277%132418126515,063168251978.95009290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%0.56B+-0.542D0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.39B310.229C++42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.867%54.369%1324512781,030115340.892548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%-0.165C-0.815D-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.056C+3.6-0.113C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.703%10.909%1324412792,475976212.53586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.297%0.16C++-0.761D-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.228C++4.40.089C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.8m449.7%507 (30.4k)446 (26.8k)3.2161598,44330,6093.93185181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283461516.848%7.666%12906:0830

7% Combat Medic64% Engineer13% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 2:07 AMMar 7th, 2018 2:12 AMMay 30th, 2020 12:34 AM (4d) (PST)May 29th, 2020 6:22 PM (5d) (PST)May 29th, 2020 5:31 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7301136170.5250.1630.0402.7660.090383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8036,75637,04731102166526,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3126.9h/130.3d 21,907 7,547 35,330 518.9k 3,218 8,932 16,962 137m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:3,783
Deaths:1,463
KDR:2.586
Accuracy:20.887% D
HSR:17.579% D--
NS-15M1
D
Kills:1,517
Deaths:574
KDR:2.643
Accuracy:20.669% D
HSR:15.887% D--
T16 Rhino
D
Kills:1,377
Deaths:710
KDR:1.939
Accuracy:17.959% D
HSR:16.122% D--
T9 CARV
C
Kills:1,375
Deaths:706
KDR:1.948
Accuracy:18.045% C
HSR:18.036% D-
TMG-50
D
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:18.184% D
HSR:16.068% D*
T9A "Butcher"
D**
Kills:432
Deaths:145
KDR:2.979
Accuracy:19.034% D**
HSR:17.824% D**
NS-15M AE
C
Kills:158
Deaths:37
KDR:4.270
Accuracy:20.688% D*
HSR:25.949% C
T9 CARV-S
C-
Kills:73
Deaths:30
KDR:2.433
Accuracy:20.649% C-
HSR:19.178% D-
T32 Bull
C+
Kills:71
Deaths:17
KDR:4.176
Accuracy:21.852% C--
HSR:23.944% C+
Kills:9,956
Deaths (as Heavy Assault):4,076
Deaths (to Heavy Assaults):7,861
KDR:2.44259
Kill Difference:5,880
Playtime:403.092 hours
Usage:13%
Score:8.864m
Score/min:366
Accuracy (listed only):19.774%
HSR (listed only):18.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:1,635
Deaths:938
KDR:1.743
Accuracy:22.789% C
HSR:17.982% D
HC1 Cougar
C
Kills:1,531
Deaths:685
KDR:2.235
Accuracy:23.384% C
HSR:18.419% D
LC3 Jaguar
D
Kills:1,223
Deaths:572
KDR:2.138
Accuracy:21.882% D
HSR:17.253% D
TRAC-5
C
Kills:1,207
Deaths:753
KDR:1.603
Accuracy:21.021% C
HSR:15.576% D
T5 AMC
C--
Kills:1,164
Deaths:602
KDR:1.934
Accuracy:21.347% C--
HSR:14.777% D--
AS16 NightHawk
C
Kills:1,116
Deaths:630
KDR:1.771
Accuracy:39.929% C
HSR:11.828% D
TS4 Haymaker
C+
Kills:696
Deaths:421
KDR:1.653
Accuracy:41.904% C+
HSR:9.339% D--
NS Baron G5AE
C**
Kills:601
Deaths:306
KDR:1.964
Accuracy:51.275% C**
HSR:13.311% C--
NS-11C
C
Kills:572
Deaths:340
KDR:1.682
Accuracy:23.533% C
HSR:16.608% D
TAS-16 Blackjack
B+
Kills:410
Deaths:186
KDR:2.204
Accuracy:67.287% B+
HSR:8.293% D*
AMR-66
D-
Kills:276
Deaths:265
KDR:1.042
Accuracy:22.879% D-
HSR:15.217% D**
FA1 Barrage
B**
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% B**
HSR:15.415% C+
TRAC-5 S
C+
Kills:224
Deaths:141
KDR:1.589
Accuracy:23.527% C+
HSR:9.821% D*
TRAC-Shot
D--
Kills:54
Deaths:61
KDR:0.885
Accuracy:20.733% D*
HSR:12.963% D--
Kills:10,962
Deaths (as Engineer):6,015
Deaths (to Engineers):7,841
KDR:1.82244
Kill Difference:4,947
Playtime:1,985.938 hours
Usage:64%
Score:54.901m
Score/min:461
Accuracy (listed only):32.492%
HSR (listed only):14.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C
Kills:1,635
Deaths:938
KDR:1.743
Accuracy:22.789% C
HSR:17.982% D
HC1 Cougar
C
Kills:1,531
Deaths:685
KDR:2.235
Accuracy:23.384% C
HSR:18.419% D
SMG-46 Armistice
C
Kills:1,242
Deaths:496
KDR:2.504
Accuracy:25.127% C
HSR:15.781% C
LC3 Jaguar
D
Kills:1,223
Deaths:572
KDR:2.138
Accuracy:21.882% D
HSR:17.253% D
TRAC-5
C
Kills:1,207
Deaths:753
KDR:1.603
Accuracy:21.021% C
HSR:15.576% D
T5 AMC
C--
Kills:1,164
Deaths:602
KDR:1.934
Accuracy:21.347% C--
HSR:14.777% D--
PDW-16 Hailstorm
D-
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D-
HSR:9.897% D--
AS16 NightHawk
C
Kills:1,116
Deaths:630
KDR:1.771
Accuracy:39.929% C
HSR:11.828% D
NS-7 PDW
C+
Kills:740
Deaths:284
KDR:2.606
Accuracy:25.108% C+
HSR:15.135% C--
TS4 Haymaker
C+
Kills:696
Deaths:421
KDR:1.653
Accuracy:41.904% C+
HSR:9.339% D--
NS Baron G5AE
C**
Kills:601
Deaths:306
KDR:1.964
Accuracy:51.275% C**
HSR:13.311% C--
NS-11C
C
Kills:572
Deaths:340
KDR:1.682
Accuracy:23.533% C
HSR:16.608% D
TAS-16 Blackjack
B+
Kills:410
Deaths:186
KDR:2.204
Accuracy:67.287% B+
HSR:8.293% D*
FA1 Barrage
B**
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% B**
HSR:15.415% C+
TRAC-5 S
C+
Kills:224
Deaths:141
KDR:1.589
Accuracy:23.527% C+
HSR:9.821% D*
MKV Suppressed
C++
Kills:110
Deaths:52
KDR:2.115
Accuracy:27.214% C++
HSR:14.545% D-
NSX Tengu
B+
Kills:59
Deaths:17
KDR:3.471
Accuracy:40.830% B+
HSR:15.254% D--
TRAC-Shot
D--
Kills:54
Deaths:61
KDR:0.885
Accuracy:20.733% D*
HSR:12.963% D--
Kills:13,999
Deaths (as Light Assault):7,162
Deaths (to Light Assaults):4,753
KDR:1.95462
Kill Difference:6,837
Playtime:237.547 hours
Usage:8%
Score:5.521m
Score/min:387
Accuracy (listed only):31.680%
HSR (listed only):14.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C--
Kills:1,785
Deaths:886
KDR:2.015
Accuracy:22.050% C--
HSR:15.854% D-
SMG-46 Armistice
C
Kills:1,242
Deaths:496
KDR:2.504
Accuracy:25.127% C
HSR:15.781% C
TORQ-9
D
Kills:1,177
Deaths:583
KDR:2.019
Accuracy:21.907% D
HSR:16.907% D*
T1 Cycler
D
Kills:1,175
Deaths:592
KDR:1.985
Accuracy:19.157% D
HSR:15.745% D--
PDW-16 Hailstorm
D-
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D-
HSR:9.897% D--
AS16 NightHawk
C
Kills:1,116
Deaths:630
KDR:1.771
Accuracy:39.929% C
HSR:11.828% D
NS-7 PDW
C+
Kills:740
Deaths:284
KDR:2.606
Accuracy:25.108% C+
HSR:15.135% C--
TS4 Haymaker
C+
Kills:696
Deaths:421
KDR:1.653
Accuracy:41.904% C+
HSR:9.339% D--
NS Baron G5AE
C**
Kills:601
Deaths:306
KDR:1.964
Accuracy:51.275% C**
HSR:13.311% C--
TAS-16 Blackjack
B+
Kills:410
Deaths:186
KDR:2.204
Accuracy:67.287% B+
HSR:8.293% D*
SABR-13
D
Kills:325
Deaths:162
KDR:2.006
Accuracy:23.745% D
HSR:17.231% D*
FA1 Barrage
B**
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% B**
HSR:15.415% C+
Cycler TRV
C+
Kills:193
Deaths:99
KDR:1.949
Accuracy:23.220% C+
HSR:18.135% C
MKV Suppressed
C++
Kills:110
Deaths:52
KDR:2.115
Accuracy:27.214% C++
HSR:14.545% D-
NS-11P
C+
Kills:76
Deaths:45
KDR:1.689
Accuracy:19.350% D--
HSR:22.368% C+
NSX Tengu
B+
Kills:59
Deaths:17
KDR:3.471
Accuracy:40.830% B+
HSR:15.254% D--
Kills:11,120
Deaths (as Combat Medic):5,437
Deaths (to Combat Medics):2,731
KDR:2.04525
Kill Difference:5,683
Playtime:224.363 hours
Usage:7%
Score:7.220m
Score/min:536
Accuracy (listed only):32.590%
HSR (listed only):14.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:1,874
Deaths:1,628
KDR:1.151
Accuracy:33.597% C-
HSR:10.939% F
SMG-46 Armistice
C
Kills:1,242
Deaths:496
KDR:2.504
Accuracy:25.127% C
HSR:15.781% C
PDW-16 Hailstorm
D-
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D-
HSR:9.897% D--
NS-7 PDW
C+
Kills:740
Deaths:284
KDR:2.606
Accuracy:25.108% C+
HSR:15.135% C--
SOAS-20
D
Kills:728
Deaths:222
KDR:3.279
Accuracy:25.644% D
HSR:14.835% D--
TSAR-42
C++
Kills:465
Deaths:101
KDR:4.604
Accuracy:40.405% C++
HSR:57.419% D*
TX1 Repeater
D
Kills:359
Deaths:400
KDR:0.898
Accuracy:18.016% D*
HSR:17.827% D
RAMS .50M
C+
Kills:291
Deaths:66
KDR:4.409
Accuracy:39.545% C+
HSR:60.481% F--
T4 AMP
C
Kills:197
Deaths:143
KDR:1.378
Accuracy:26.391% C
HSR:12.690% D*
NS-30 Vandal
D
Kills:186
Deaths:56
KDR:3.321
Accuracy:30.971% D
HSR:9.677% F-
M77-B
C
Kills:148
Deaths:27
KDR:5.481
Accuracy:36.299% C
HSR:59.460% F-
NS-357 Underboss
D
Kills:145
Deaths:192
KDR:0.755
Accuracy:33.078% D
HSR:15.172% D-
MKV Suppressed
C++
Kills:110
Deaths:52
KDR:2.115
Accuracy:27.214% C++
HSR:14.545% D-
99SV
D-
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.353% D-
HSR:28.571% D-
TRAP-M1
D-
Kills:63
Deaths:29
KDR:2.172
Accuracy:25.245% D-
HSR:17.460% D*
NSX Tengu
B+
Kills:59
Deaths:17
KDR:3.471
Accuracy:40.830% B+
HSR:15.254% D--
Kills:7,832
Deaths (as Infiltrator):4,306
Deaths (to Infiltrators):3,448
KDR:1.81886
Kill Difference:3,526
Playtime:159.556 hours
Usage:5%
Score:3.482m
Score/min:364
Accuracy (listed only):29.673%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:1,676
Deaths:425
KDR:3.944
Accuracy:43.052% B
HSR:2.864% C+
M3 Pounder HEG
C**
Kills:1,392
Deaths:410
KDR:3.395
Accuracy:45.051% C**
HSR:2.945% C+
MRC3 Mercy
C
Kills:934
Deaths:365
KDR:2.559
Accuracy:16.431% C
HSR:15.846% D--
M1 Heavy Cycler
C++
Kills:694
Deaths:316
KDR:2.196
Accuracy:15.601% C++
HSR:13.977% D-
M2 Mutilator
C++
Kills:346
Deaths:93
KDR:3.720
Accuracy:16.082% C++
HSR:16.474% C--
M2 Mutilator
C++
Kills:309
Deaths:84
KDR:3.679
Accuracy:16.037% C++
HSR:16.829% C--
MR1 Fracture
C*
Kills:262
Deaths:134
KDR:1.955
Accuracy:39.186% C++
HSR:4.580% C*
MRC3 Mercy
C+
Kills:205
Deaths:62
KDR:3.306
Accuracy:15.930% C
HSR:20.976% C+
MR1 Fracture
C**
Kills:203
Deaths:134
KDR:1.515
Accuracy:40.051% C*
HSR:4.434% C**
Kills:6,021
Deaths (as MAX Suit):1,011.500
Deaths (to MAX Suits):2,183
KDR:5.95255
Kill Difference:5,009.500
Playtime:102.207 hours
Usage:3%
Score:3.780m
Score/min:616
Accuracy (listed only):27.491%
HSR (listed only):10.992%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,240
V. Kills:393 N/A
Deaths:233
KDR:9.614
Accuracy:49.693% C+
KPH:64.100 C
VKPH:11.200 C
M14 Banshee
B**
Kills:1,482
V. Kills:222 N/A
Deaths:270
KDR:5.489
Accuracy:28.461% C
KPH:41.500 C
VKPH:6.200 B**
M18 Rotary
C
Kills:986
V. Kills:642 153%
Deaths:551
KDR:1.789
Accuracy:28.875% C--
KPH:13.100 C
VKPH:8.500 C
Hornet Missiles
C+
Kills:862
V. Kills:515 167%
Deaths:113
KDR:7.628
Accuracy:67.052% B++
KPH:63.600 C+
VKPH:38 C+
M18 Needler
C+
Kills:693
V. Kills:523 132%
Deaths:368
KDR:1.883
Accuracy:28.462% D
KPH:13.800 C+
VKPH:10.400 C+
Coyote Missiles
C*
Kills:141
V. Kills:81 172%
Deaths:27
KDR:5.222
Accuracy:56.266% C**
KPH:54.500 C+
VKPH:31.300 C*
Kills:6,404 (3,161 + 0)
Deaths:1,562
KDR:4.100
VKDR:1.521
Vehicle Kills:2,376
Kill Difference:4,842
Playtime:212.393 hours
Usage:7%
Score:3.235m
Score/min:254
Piloting Accuracy:28.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:276
V. Kills:205 134%
Deaths:129
KDR:2.140
Accuracy:42.533% C-
KPH:11.500 B+
VKPH:8.500 C*
AP30 Shredder
B*
Kills:224
V. Kills:136 164%
Deaths:13
KDR:17.231
Accuracy:33.485% C*
KPH:42.900 B++
VKPH:26 B*
L105 Zephyr
C
Kills:93
V. Kills:20 443%
Deaths:19
KDR:4.895
Accuracy:39.764% C-
KPH:35.600 D
VKPH:7.700 C
C150 Dalton
C--
Kills:93
V. Kills:67 137%
Deaths:24
KDR:3.875
Accuracy:38.345% C
KPH:24.200 D
VKPH:17.500 C--
Kills:686 (276 + 410)
Deaths:185
KDR:3.708
VKDR:2.314
Vehicle Kills:428
Kill Difference:501
Playtime:35.748 hours
Usage:1%
Score:0.622m
Score/min:290
Piloting Accuracy:42.533%
Gunner Accuracy:38.345%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,857
V. Kills:999 186%
Deaths:162
KDR:11.463
Accuracy:55.905% C+
KPH:40.900 B
VKPH:22 B
C75 Viper
B**
Kills:1,423
V. Kills:305 465%
Deaths:101
KDR:14.089
Accuracy:46.520% B++
KPH:52.800 B**
VKPH:11.300 B+
L100 Python HEAT
A
Kills:1,094
V. Kills:236 462%
Deaths:52
KDR:21.039
Accuracy:52.368% C++
KPH:56.100 A
VKPH:12.100 C+
L100 Python HESH
A+
Kills:348
V. Kills:64 N/A
Deaths:2
KDR:174
Accuracy:56.857% B*
KPH:84.700 B**
VKPH:15.600 A+
Skyguard
A++
Kills:145
V. Kills:80 179%
Deaths:8
KDR:18.125
Accuracy:30.208% C++
KPH:26.200 A++
VKPH:14.500 A
Kills:4,867 (4,867 + 0)
Deaths:325
KDR:14.975
VKDR:5.182
Vehicle Kills:1,684
Kill Difference:4,542
Playtime:101.464 hours
Usage:3%
Score:2.463m
Score/min:405
Driving Accuracy:30.208%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:6,866
V. Kills:3,180 216%
Deaths:383
KDR:17.927
Accuracy:52.628% B++
KPH:55.300 A++
VKPH:25.600 B**
E540 Halberd
A++
Kills:1,563
V. Kills:758 206%
Deaths:95
KDR:16.453
Accuracy:50.719% B**
KPH:42.300 A+
VKPH:20.500 A++
P2-120 HEAT
B*
Kills:1,090
V. Kills:249 436%
Deaths:88
KDR:12.386
Accuracy:40.474% C+
KPH:39.800 B*
VKPH:9.100 C
P525 Marauder
B
Kills:339
V. Kills:22 N/A
Deaths:11
KDR:30.818
Accuracy:27.834% B*
KPH:76.600 C++
VKPH:5 B
MR11 Gatekeeper
A
Kills:335
V. Kills:185 180%
Deaths:20
KDR:16.750
Accuracy:51.896% A
KPH:29.400 B++
VKPH:16.300 C+
P2-120 HESH
M+
Kills:310
V. Kills:35 N/A
Deaths:10
KDR:31
Accuracy:48.836% B++
KPH:121.800 M+
VKPH:13.700 B*
G30 Vulcan
B+
Kills:300
V. Kills:139 214%
Deaths:29
KDR:10.345
Accuracy:26.980% C
KPH:28.300 B+
VKPH:13.100 C+
M20 Basilisk
C-
Kills:78
V. Kills:28 269%
Deaths:12
KDR:6.500
Accuracy:23.157% D
KPH:12.900 C-
VKPH:4.600 D
Halberd SE
C+
Kills:61
V. Kills:28 210%
Deaths:
KDR:
Accuracy:50.533% B+
KPH:32.500 D
VKPH:14.900 C+
Kills:10,942 (8,266 + 2,676)
Deaths:648
KDR:16.886
VKDR:7.136
Vehicle Kills:4,624
Kill Difference:10,294
Playtime:225.371 hours
Usage:7%
Score:6.870m
Score/min:508
Driving Accuracy:48.836%
Gunner Accuracy:50.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:5,280
V. Kills:2,534 208%
Deaths:262
KDR:20.153
Accuracy:49.390% C++
KPH:76.600 A+
VKPH:36.800 B*
P525 Marauder-H
B++
Kills:3,501
V. Kills:267 N/A
Deaths:117
KDR:29.923
Accuracy:42.112% B++
KPH:126.800 B+
VKPH:9.700 B++
E540 Halberd-H
B**
Kills:983
V. Kills:444 221%
Deaths:46
KDR:21.370
Accuracy:65.958% B**
KPH:57.400 B+
VKPH:25.900 B
M12 Kobalt-H
B
Kills:502
V. Kills:22 N/A
Deaths:10
KDR:50.200
Accuracy:23.924% B
KPH:140.400 C**
VKPH:6.200 C**
M40 Fury-H
A++
Kills:324
V. Kills:142 227%
Deaths:22
KDR:14.727
Accuracy:62.755% A*
KPH:90.500 C+
VKPH:39.600 A++
M60-G Bulldog-H
B+
Kills:243
V. Kills:44 N/A
Deaths:
KDR:
Accuracy:55.837% B+
KPH:100.300 B+
VKPH:18.200 B+
MR11 Gatekeeper-H
A
Kills:88
V. Kills:56 154%
Deaths:5
KDR:17.600
Accuracy:51.440% C
KPH:52.500 A
VKPH:33.400 B+
G40-F Ranger
C*
Kills:68
V. Kills:38 174%
Deaths:5
KDR:13.600
Accuracy:36.166% C*
KPH:31.800 C+
VKPH:17.800 C+
Kills:10,989 (0 + 10,989)
Deaths:467
KDR:23.531
VKDR:7.595
Vehicle Kills:3,547
Kill Difference:10,522
Playtime:127.070 hours
Usage:4%
Score:3.688m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:36.166%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:460
V. Kills:83 N/A
Deaths:19
KDR:24.211
Accuracy:42.736% B+
KPH:41.900 B+
VKPH:7.600 C++
M12 Kobalt
B+
Kills:373
V. Kills:30 N/A
Deaths:10
KDR:37.300
Accuracy:17.858% C+
KPH:86.800 B+
VKPH:7 B+
M60-G Bulldog
B+
Kills:342
V. Kills:48 N/A
Deaths:7
KDR:48.857
Accuracy:44.571% B+
KPH:58.700 B+
VKPH:8.200 C+
M20 Basilisk
B+
Kills:319
V. Kills:126 251%
Deaths:39
KDR:8.179
Accuracy:38.374% C+
KPH:25.200 B
VKPH:9.900 B+
M40 Fury
B+
Kills:312
V. Kills:66 466%
Deaths:17
KDR:18.353
Accuracy:38.717% B
KPH:54.800 C**
VKPH:11.600 B+
M40 Fury
B+
Kills:169
V. Kills:27 N/A
Deaths:16
KDR:10.563
Accuracy:38.216% C++
KPH:70 B+
VKPH:11.200 C+
M20 Basilisk
C++
Kills:166
V. Kills:52 313%
Deaths:19
KDR:8.737
Accuracy:33.902% D
KPH:22.900 C++
VKPH:7.200 C--
M12 Kobalt
C*
Kills:160
V. Kills:5 N/A
Deaths:3
KDR:53.333
Accuracy:16.957% C+
KPH:83.800 C*
VKPH:2.600 C
Kills:2,301 (0 + 2,301)
Deaths:130
KDR:17.700
VKDR:3.362
Vehicle Kills:437
Kill Difference:2,171
Playtime:51.036 hours
Usage:2%
Score:1.551m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:16.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:417
V. Kills:149 278%
Deaths:154
KDR:2.708
Accuracy:50.701% C++
KPH:32.500 B+
VKPH:11.600 B**
S12 Renegade
C+
Kills:257
V. Kills:9 N/A
Deaths:57
KDR:4.509
Accuracy:35.641% D
KPH:50.300 C+
VKPH:1.800 C+
M12 Kobalt-F
D
Kills:53
V. Kills: N/A
Deaths:40
KDR:1.325
Accuracy:10.500% F-
KPH:14.100 D
VKPH:0 D**
Kills:727 (727 + 0)
Deaths:251
KDR:2.896
VKDR:0.629
Vehicle Kills:158
Kill Difference:476
Playtime:21.718 hours
Usage:1%
Score:0.199m
Score/min:153
Driving Accuracy:10.500%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:89
V. Kills:50 175%
Deaths:8
KDR:11.125
Accuracy:41.309% B
KPH:35.200 B+
VKPH:19.700 B+
Kills:89 (0 + 89)
Deaths:8
KDR:11.125
VKDR:6.250
Vehicle Kills:50
Kill Difference:81
Playtime:2.532 hours
Usage:0%
Score:0.042m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:41.309%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,0466,86638317.927B**14.7152.628%B++2.199%C55.3A++25.6B**555124.1h5.3B++10B*
G20 Vulcan-H 7,8145,28026220.153S16.9449.39%C++2.045%D76.6A+36.8B*50968.9h59.6A120.7A
MSW-R 3,8173,7831,4632.586C++0.6320.887%D17.579%D--43.3C+N/A17687.3h11.8C++56.6C+
P525 Marauder-H 3,7683,50111729.923B++26.7142.112%B++N/A126.8B+9.7B++39527.6h6.9C++16.3B+
Hellfire Rocket Pods 2,6332,2402339.614C++6.4049.693%C+N/A64.2C11.3C36734.9h18.2C++36.6C**
NS-44 Commissioner 1,8931,8741,6281.151C++2.0733.597%C-10.939%F24.4C--N/A10476.9h3.5C**10.5C++
L100 Python AP 2,8561,85716211.463B+8.2555.905%C+2.962%B40.9B22B43345.4h5.3C*9.4C**
TAR 1,8031,7858862.015B1.2022.05%C--15.854%D-33.1C+N/A14853.9h12.8C+57.9C+
M3 Pounder HEG 1,8771,6764253.944A0.7343.052%B2.864%C+36.8A++4.4B+25745.6h10.3B**24B++
LC2 Lynx 1,6591,6359381.743B+1.4722.789%C17.982%D22.6CN/A10372.2h15.2C+66.6C+
E540 Halberd 2,3211,5639516.453B*13.2450.719%B**1.344%D--42.2A+20.5A++50237h4.7B*9.3B**
HC1 Cougar 1,5541,5316852.235B*0.9823.384%C18.419%D29.8C+N/A15251.4h12.1C+51.8C+
NS-15M1 1,5301,5175742.643B++0.5720.669%D15.887%D--38.1CN/A16839.8h12.2C+58.8C+
M14 Banshee 1,7041,4822705.489C+2.2728.461%C1.484%B*41.5C6.2B**17835.7h31.6C-111C
C75 Viper 1,7281,42310114.089A++10.8746.52%B++N/A52.9B**11.3B+29726.9h9.2B+19.9B*
C-4 1,7491,4066522.156B+1.0624.503%CN/A76C18.5D82118.5h1.1B++4.7B+
M3 Pounder HEG 1,5371,3924103.395B*0.1845.051%C**2.945%C+31.8B**3.3C21743.8h12.9B++28.7B+
T16 Rhino 1,3831,3777101.939B+1.2817.959%D16.122%D--38.4C+N/A14835.9h13.6C+75.7C+
T9 CARV 1,3811,3757061.948C**1.2718.045%C18.036%D-38.4C*N/A27135.8h12.9C*71.5C++
Sticky Grenade 1,3351,33011330N/A1,326.7861.413%B**N/A1900A++7.1D95390.7h1.2B**2B**
SMG-46 Armistice 1,2461,2424962.504A0.7125.127%C15.781%C39.8C*N/A20431.2h13.2B52.4C*
LC3 Jaguar 1,2261,2235722.138B+1.0821.882%D17.253%D31.1C+N/A13539.3h13.6C+62C+
TRAC-5 1,2171,2077531.603B**1.6121.021%C15.576%D25.4C*N/A18147.5h13.8C**65.5C*
MANA Anti-Personnel Turret 1,1931,1792275.194N/A1.9816.478%UN/A11790U140U27142000.1h16.8T*102.1T*
TORQ-9 1,2031,1775832.019B+1.2021.907%D16.907%D*30.3CN/A15238.8h15.2C69.3C
T1 Cycler 1,2171,1755921.985B+1.2319.157%D15.745%D--29.4C+1.1B**15840h13.5C*70.3C+
TMG-50 1,1751,1703942.97B**0.2518.184%D16.068%D*53.4B+N/A29221.9h10.4C**57.3C+
T5 AMC 1,1771,1646021.934A1.2821.347%C--14.777%D--26.1C++N/A12044.6h13.8C*64.8C++
PDW-16 Hailstorm 1,1691,1625632.064B**1.1519.946%D-9.897%D--30.5C+N/A14838.1h14.3C++71.7C+
AS16 NightHawk 1,1201,1166301.771C**1.4539.929%C11.828%D33.6CN/A14033.2h4.7C+11.8C+
L100 Python HEAT 1,3301,0945221.038A**17.8252.368%C++2.559%C+56.1A12.1C+43619.5h3.9B**7.5B*
P2-120 HEAT 1,3391,0908812.386B**9.1740.474%C+3.394%C**39.8B*9.1C41627.4h4.8B*11.9B*
ML-7 1,3211,0626121.735A+1.4866.838%B**3.484%B+32.3B+7.9D37832.9h5B++7.5B**
Frag Grenade 1,0611,04811048N/A1,044.7854.295%B**N/A952.7A++11.8C+50851.1h2.3A4.2B**
M18 Rotary 1,6289865511.789C+1.4328.875%C--1.724%C13.1C8.5C17175.2h106.7C**369.4C*
E540 Halberd-H 1,4279834621.37A18.1565.958%B**N/A57.5B+26B+49317.1h4.7B+7.2B*
Tank Mine 1,4099421725.477B**2.2649.796%B**N/A162.4B**80.5B+20865.8h2.2C--4.4B*
MRC3 Mercy 9399343652.559C++0.6616.431%C15.846%D--35C*N/A14126.7h16.6B+101.3B
Hornet Missiles 1,3778621137.628C++4.4167.052%B++1.044%C--63.4C+37.9C+59713.6h9.3B13.9B+
Chainblade 82179417,9430.044B++3.1719.354%D-1.385%D0.7C++N/A31086.3h1.9B++9.9C*
T7 Mini-Chaingun 7877793981.957B*1.2615.586%C-11.168%D38.8C+N/A21420.1h14.6C++93.6C++
NS-7 PDW 7417402842.606A+0.6125.108%C+15.135%C--41.6B+N/A18117.8h12.3B+49B
SOAS-20 7317282223.279A0.0625.644%D14.835%D--44.9C*N/A21116.2h11.7C++45.8C+
TS4 Haymaker 7036964211.653B+1.5641.904%C+9.339%D--30.7CN/A11822.7h4.7C+11.3C+
M1 Heavy Cycler 6996943162.196B++1.0215.601%C++13.977%D-29.7B+N/A13423.4h16.4B+105.3B+
M18 Needler 1,2166933681.883C+1.3328.462%D1.732%C+13.8C+10.4C+23750.4h116.1B408.1C*
NS Baron G5AE 6086013061.964B+1.2551.275%C**13.311%C--32.5C--N/A13918.5h4.8C--9.3C+
NS-11C 5815723401.682B+1.5323.533%C16.608%D24.1CN/A15523.7h14.2C+60.4C+
NS Decimator 6725092152.367B**0.8565.88%B+N/A39.2C+12.5C--39113h4.1C**6.2B+
M12 Kobalt-H 5245021050.2B++46.9823.924%B14.741%D139.4C**6.1C*3633.6h16.4C+68.5C++
TSAR-42 4664651014.604B+1.3940.405%C++57.419%D*35.8CN/A18413h2.7D-6.8C
M60-G Bulldog 5434601924.211M++20.9942.736%B+1.087%D--41.8B+7.5C++63811h5.9B+13.8B++
T9A "Butcher" 4384321452.979B+0.2419.034%D**17.824%D**46C--N/A2539.4h12.3D64.6D--
M40 Fury-F 5664171542.708B+0.5150.701%C++N/A32.6B+11.6B**19012.8h9.9C*19.5B
TAS-16 Blackjack 4204101862.204B++1.0167.287%B+8.293%D*49.4C++1.2B*2058.3h3D4.5C+
M12 Kobalt 4033731037.3B**34.0817.858%C+17.158%C86.7B+7B+4614.3h17.1C*95.8C*
TX1 Repeater 3673594000.898C++2.3218.016%D*17.827%D17.1DN/A8521h13.1C++72.7C-
L100 Python HESH 4123482174U170.7856.857%B*N/A84.9B**15.6A+5814.1h3.3C+5.7B+
M2 Mutilator 349346933.72B**0.5016.082%C++16.474%C--47.4A+N/A2397.3h14.4B*89.5B+
M60-G Bulldog 390342748.857S45.6444.571%B+N/A59B+8.3C+9175.8h6B13.4B+
P525 Marauder 3613391130.818B+27.6027.834%B*N/A77C++5B3674.4h6.4C++23B+
MR11 Gatekeeper 5203352016.75A+13.5351.896%AN/A29.4B++16.2C+41111.4h36.8B*70.9B**
Ripper 3383346,0600.055C+3.1610.054%D**12.874%C--0.8C-N/A3444.4h1.4C*13.9D-
SABR-13 3313251622.006C**1.2123.745%D17.231%D*27.3C-N/A13711.9h14.8D--62.4D
M40 Fury-H 4663242214.727C++11.5162.755%A*N/A90C+39.4A++6523.6h13.4D-21.3C++
M20 Basilisk 445319398.179A+4.9638.374%C+3.448%D--25.1B9.9B+30512.7h84.2B219.3C**
M40 Fury 3783121718.353B**15.1438.717%BN/A54.7C**11.6B+3745.7h12.3C**31.8B+
P2-120 HESH 3453101031B**27.7848.836%B++1.29%B+124M+14B*10662.5h4.3C**8.9B+
M2 Mutilator 312309843.679B**0.4616.037%C++16.829%C--48.3A+N/A2936.4h14B*87.6B+
G30 Vulcan 4393002910.345B*7.1326.98%C1.667%D--28.3B+13.1C+46410.6h68.6B++254.2B+
MANA Anti-Vehicle Turret 4462921491.96C**1.2653.126%C+5.822%B*44.9B+23.7C7466.5h7.1B+13.3B+
RAMS .50M 291291664.409B1.1939.545%C+60.481%F--28.8C+N/A16110.1h2.6D6.6C
AMR-66 2852762651.042C+2.1722.879%D-15.217%D**16.1C-N/A10317.1h11.5D-50.3D
CAS30 Tank Buster 4812761292.14C++1.0842.533%C-N/A11.5B+8.5C*20124.1h42.9B+100.8B
MR1 Fracture 3332621341.955A+1.2639.186%C++4.58%C*19.8A*5.4C++19613.2h21.6A55.1B**
S12 Renegade 266257574.509B+1.2935.641%D2.724%D50.4C+1.8C+1405.1h3.8C-10.7D
Claymore 256255435.93C+2.7144.851%AN/A196.2B*N/A11301.3h1.1B*2.4B**
FA1 Barrage 2532531152.2A1.0253.399%B**15.415%C+38.3BN/A2696.6h4.5B8.5B++
M60-G Bulldog-H 2872431243U239.7855.837%B+1.235%C*101.3B+18.3B+5122.4h5.5C+9.9C**
Hunter QCX 3232382211.077B+2.1444.691%C++5.462%D*17.2C++6.2B+10213.8h6.3C++14C*
AP30 Shredder 3602241317.231C*14.0133.485%C*N/A43.1B++26.2B*4185.2h68.9B205.8B+
TRAC-5 S 2282241411.589B++1.6323.527%C+9.821%D*20.6C+N/A14010.9h10.5B+44.7B
M12 Kobalt 224213635.5C++32.2822.312%C++12.207%D*118.3C++6.1C**4071.8h17.5C+78.4C*
MAX Punch 2102081,0330.201B*3.0249.158%C**N/A2.2B+N/A1195.8h1.5C++3.1B
M9 SKEP Launcher 3342062051.005B++2.2174.276%B*1.456%D17.2C+10.7C+25812h9.1C+12.2C*
MRC3 Mercy 210205623.306B0.0915.93%C20.976%C+47.7B**1.2B++2884.3h14.9B**93.8B+
MR1 Fracture 2582031341.515B**1.7040.051%C*4.434%C**15.3A+4.1C-15313.3h28.7B**71.7B*
T4 AMP 2011971431.378B+1.8426.391%C12.69%D*21.9C--N/A989h16C60.7C+
Cycler TRV 199193991.949B++1.2723.22%C+18.135%C34.5C+1.1B**2695.6h17.2D**74.1D
NS-30 Vandal 187186563.321B+0.1030.971%D9.677%F-39.6CN/A2814.7h6.1C19.7C
M40 Fury 1961691610.563C**7.3538.216%C++N/A70.4B+11.3C+8052.4h11.5B30B+
M20 Basilisk 218166198.737A++5.5233.902%D3.614%D-23.1C++7.2C--3467.2h88.9B262.2C++
M12 Kobalt 165160353.333B**50.1216.957%C+8.125%F--84.2C**2.6C5631.9h17.6C+103.6C++
NS-15M AE 161158374.27B**1.0520.688%D*25.949%C46.5C-N/A1973.4h13.3D64.4D
M77-B 150148275.481A++2.2636.299%C59.46%F-27.9C+N/A2435.3h3.1D--8.5D
Skyguard 225145818.125S14.9130.208%C++N/A26.4A++14.5A4565.5h72.2B**239.1B**
NS-357 Underboss 1451451920.755C2.4633.078%D15.172%D-16.5D-N/A1088.8h4.8D14.4C-
Coyote Missiles 222141275.222C++2.0156.266%C**N/A54.2C+31.2C*7052.6h34.1B+60.7B+
Spear Anti-Vehicle Phalanx Turret 2091351013.5B*10.2842.95%C+2.963%C--39.7C+21.8C+9783.4h7.8C**18.2C**
MKV Suppressed 111110522.115B**1.1027.214%C++14.545%D-34.4C+N/A2683.2h14.9C+54.9C++
L105 Zephyr 11393194.895C--1.6839.764%C-N/A35.8D7.7C3652.6h7.2C-18.2C
C150 Dalton 16093243.875D0.6638.345%C2.151%A*24.5D17.6C--6273.8h4.9C12.7C-
M20 Wyvern 13989811.125A++7.9141.309%BN/A35.6B+20B++2792.5h77.6C+187.8C*
MR11 Gatekeeper-H 14488517.6M++14.3851.44%CN/A51.8A32.9B+9331.7h35.5B**69B*
M20 Basilisk 10678126.5A+3.2823.157%D6.41%B+12.8C-4.6D1836.1h71.5B+308.9C++
Heartstring 11676621.226C++1.9955.902%B*N/A15.8C8.3B+1084.8h10.8D19.4C
NS-11P 7676451.689C**1.5319.35%D--22.368%C+33C+N/A4092.3h12.1B+62.4C+
NS-03 Thumper 8176302.533M0.6829.8%CN/A54.3B*3.6A*1791.4h5.3B*17.8B+
T9 CARV-S 7473302.433B+0.7820.649%C-19.178%D-45.6C+N/A7981.6h14.2D68.9C
T32 Bull 7371174.176A*0.9621.852%C--23.944%C+54.6C**1.5A6331.3h9.8B*44.9B
G40-F Ranger 10668513.6B++10.3836.166%C*4.412%M*32.4C+18.1C+2892.1h67.7B187.3B+
T2 Striker 12067611.098B**2.1254.465%C++N/A9.4D7.5D-4227.1h42.2C+77.6C++
99SV 6363302.1B1.1227.353%D-28.571%D-19.1C-N/A2563.3h7.9F28.8D*
TRAP-M1 6463292.172B+1.0425.245%D-17.46%D*35CN/A2381.8h10.6C-42.1D
M60-A Bulldog 6962610.333C7.1238.615%D-6.452%M*23.8C--2.7C-2402.6h5.3B13.7C+
Halberd SE 8961161B*57.7850.533%B+N/A32.1D14.7C+2741.9h3.9B+7.7B++
NSX Tengu 6159173.471A*0.2540.83%B+15.254%D--59B+2A**2581h13.5C+33.1C*
TRAC-Shot 5554610.885C2.3320.733%D*12.963%D--8.2D*N/A406.6h17.3F-83.4F-
M12 Kobalt-F 5353401.325C1.8910.5%F-16.981%A+13.9DN/A433.8h15.5C+147.9D**
Bastion Battery 7751151N/A47.7829.598%FN/A51C26C**7021h9B**30.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101,6942.2h
Spawn Beacon39380.7h
Aux Spitfire0570.1h
Nano-Armor Kit2,8093,427,599251.4h
Nanite Revive Grenade01,8960.5h
Medical Applicator978444,15842.8h
Restoration Kit397551.1h
Spitfire Auto-Turret38480.7h
Motion Spotter94,2653.4h
TR Patriot Flare Gun14200.4h
Welding Device02330h
Recon Detection Device81,2953.2h
Shield Recharging Field41560.1h
Ammunition Package388,2725h
Medical Kit3063,4996.3h
Anti-Infantry MANA Turret231,2042.1h
Soldier Soaker01120h
Nano-Repair Grenade04,8301.3h

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