Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,294)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Field Marshal SpaceSloth[784] SpaceSloth
TR BR 172

KDR: 3.01

Score: 73.4m

Last Seen: Dec 19th, 2019 7:04 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 100 (172 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP G20 Vulcan-H MSW-R P525 Marauder-H Hellfire Rocket Pods NS-44 Commissioner TAR M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SpaceSloth



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.284%15.815%33733119927,1512.380.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%0.016C+-0.783D--0.063C+HEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.223C++12.30.139C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.912%1.345%678512275,35485418786.26932285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.949%-0.678D-0.212C-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.1-0.005C+50.40.054C+112.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.096%2.517%9157122511,205201744535.55253252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.398%0.58B+-0.002C+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.644B+6.40.484B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.248%2.423%119317121512,464154542098.06731296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%0.551B+-0.507D0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.393B30.90.234C++42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.216%53.555%119351227844103930.811539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.599%-0.276C-0.899D--1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.165C3.8-0.201C7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.547%10.879%1193412282,390905192.64088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%0.15C++-0.764D-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.221C++4.50.084C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.4m412.7%513 (30.8k)448 (26.9k)3.0128485,68228,4393.6554172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232377616.915%7.654%12905:4526

8% Combat Medic60% Engineer14% Heavy Assault6% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 2:07 AMMar 7th, 2018 2:12 AMDec 19th, 2019 5:31 PM (30d) (PST)Dec 19th, 2019 4:56 PM (30d) (PST)Dec 19th, 2019 3:04 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181215970.5230.1740.0402.5220.088371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0617,26635,79531102151526,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2731.6h/113.8d 18,274 6,558 29,543 413.3k 2,963 8,083 14,479 117.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:3,153
Deaths:1,273
KDR:2.477
Accuracy:20.445% C-
HSR:17.095% D--
T16 Rhino
D
Kills:1,377
Deaths:710
KDR:1.939
Accuracy:17.959% D
HSR:16.122% D--
T9 CARV
C
Kills:1,363
Deaths:702
KDR:1.942
Accuracy:18.039% C
HSR:18.122% D
NS-15M1
C-
Kills:1,349
Deaths:454
KDR:2.971
Accuracy:20.460% C-
HSR:15.419% D--
TMG-50
D
Kills:1,170
Deaths:393
KDR:2.977
Accuracy:18.189% D
HSR:16.068% D*
T9A "Butcher"
D*
Kills:395
Deaths:133
KDR:2.970
Accuracy:18.538% D*
HSR:18.228% D*
T9 CARV-S
C
Kills:71
Deaths:28
KDR:2.536
Accuracy:20.395% C
HSR:18.310% D-
T32 Bull
C+
Kills:71
Deaths:17
KDR:4.176
Accuracy:21.852% C
HSR:23.944% C+
NS-15M AE
D
Kills:63
Deaths:8
KDR:7.875
Accuracy:21.582% D
HSR:20.635% D
Kills:9,012
Deaths (as Heavy Assault):3,718
Deaths (to Heavy Assaults):7,344
KDR:2.42388
Kill Difference:5,294
Playtime:371.513 hours
Usage:14%
Score:8.157m
Score/min:366
Accuracy (listed only):19.718%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:1,635
Deaths:938
KDR:1.743
Accuracy:22.789% C+
HSR:17.982% D
HC1 Cougar
C
Kills:1,518
Deaths:678
KDR:2.239
Accuracy:23.362% C
HSR:18.445% D
LC3 Jaguar
C
Kills:1,215
Deaths:569
KDR:2.135
Accuracy:21.878% C
HSR:17.119% D
TRAC-5
C+
Kills:1,182
Deaths:748
KDR:1.580
Accuracy:21.040% C+
HSR:15.228% D
T5 AMC
C-
Kills:1,164
Deaths:602
KDR:1.934
Accuracy:21.347% C-
HSR:14.777% D--
AS16 NightHawk
C+
Kills:1,053
Deaths:614
KDR:1.715
Accuracy:39.675% C+
HSR:11.871% D
TS4 Haymaker
C+
Kills:681
Deaths:411
KDR:1.657
Accuracy:41.704% C+
HSR:9.104% D*
NS Baron G5AE
B+
Kills:589
Deaths:302
KDR:1.950
Accuracy:51.409% B+
HSR:13.413% C-
NS-11C
C+
Kills:571
Deaths:338
KDR:1.689
Accuracy:23.550% C+
HSR:16.462% C--
TAS-16 Blackjack
B+
Kills:403
Deaths:182
KDR:2.214
Accuracy:67.092% B+
HSR:8.437% D*
AMR-66
D
Kills:269
Deaths:258
KDR:1.043
Accuracy:22.832% D
HSR:15.613% D*
FA1 Barrage
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% A
HSR:15.415% C+
TRAC-5 S
C+
Kills:224
Deaths:141
KDR:1.589
Accuracy:23.527% C+
HSR:9.821% D*
TRAC-Shot
D--
Kills:52
Deaths:61
KDR:0.852
Accuracy:20.733% D--
HSR:11.539% D*
Kills:10,809
Deaths (as Engineer):5,957
Deaths (to Engineers):7,321
KDR:1.8145
Kill Difference:4,852
Playtime:1,642.206 hours
Usage:60%
Score:45.668m
Score/min:463
Accuracy (listed only):32.453%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,635
Deaths:938
KDR:1.743
Accuracy:22.789% C+
HSR:17.982% D
HC1 Cougar
C
Kills:1,518
Deaths:678
KDR:2.239
Accuracy:23.362% C
HSR:18.445% D
LC3 Jaguar
C
Kills:1,215
Deaths:569
KDR:2.135
Accuracy:21.878% C
HSR:17.119% D
SMG-46 Armistice
C+
Kills:1,190
Deaths:461
KDR:2.581
Accuracy:25.204% C+
HSR:16.134% C+
TRAC-5
C+
Kills:1,182
Deaths:748
KDR:1.580
Accuracy:21.040% C+
HSR:15.228% D
T5 AMC
C-
Kills:1,164
Deaths:602
KDR:1.934
Accuracy:21.347% C-
HSR:14.777% D--
PDW-16 Hailstorm
D
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D
HSR:9.897% D*
AS16 NightHawk
C+
Kills:1,053
Deaths:614
KDR:1.715
Accuracy:39.675% C+
HSR:11.871% D
NS-7 PDW
C+
Kills:739
Deaths:281
KDR:2.630
Accuracy:25.077% C+
HSR:15.156% C-
TS4 Haymaker
C+
Kills:681
Deaths:411
KDR:1.657
Accuracy:41.704% C+
HSR:9.104% D*
NS Baron G5AE
B+
Kills:589
Deaths:302
KDR:1.950
Accuracy:51.409% B+
HSR:13.413% C-
NS-11C
C+
Kills:571
Deaths:338
KDR:1.689
Accuracy:23.550% C+
HSR:16.462% C--
TAS-16 Blackjack
B+
Kills:403
Deaths:182
KDR:2.214
Accuracy:67.092% B+
HSR:8.437% D*
FA1 Barrage
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% A
HSR:15.415% C+
TRAC-5 S
C+
Kills:224
Deaths:141
KDR:1.589
Accuracy:23.527% C+
HSR:9.821% D*
MKV Suppressed
C
Kills:109
Deaths:51
KDR:2.137
Accuracy:24.692% C
HSR:14.679% D
TRAC-Shot
D--
Kills:52
Deaths:61
KDR:0.852
Accuracy:20.733% D--
HSR:11.539% D*
Kills:13,740
Deaths (as Light Assault):7,055
Deaths (to Light Assaults):4,490
KDR:1.94755
Kill Difference:6,685
Playtime:232.847 hours
Usage:9%
Score:5.434m
Score/min:389
Accuracy (listed only):30.966%
HSR (listed only):13.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C
Kills:1,785
Deaths:886
KDR:2.015
Accuracy:22.064% C
HSR:15.854% D-
SMG-46 Armistice
C+
Kills:1,190
Deaths:461
KDR:2.581
Accuracy:25.204% C+
HSR:16.134% C+
PDW-16 Hailstorm
D
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D
HSR:9.897% D*
AS16 NightHawk
C+
Kills:1,053
Deaths:614
KDR:1.715
Accuracy:39.675% C+
HSR:11.871% D
T1 Cycler
D
Kills:918
Deaths:501
KDR:1.832
Accuracy:18.743% D
HSR:15.686% D-
NS-7 PDW
C+
Kills:739
Deaths:281
KDR:2.630
Accuracy:25.077% C+
HSR:15.156% C-
TORQ-9
C-
Kills:692
Deaths:287
KDR:2.411
Accuracy:22.695% C-
HSR:16.474% D--
TS4 Haymaker
C+
Kills:681
Deaths:411
KDR:1.657
Accuracy:41.704% C+
HSR:9.104% D*
NS Baron G5AE
B+
Kills:589
Deaths:302
KDR:1.950
Accuracy:51.409% B+
HSR:13.413% C-
TAS-16 Blackjack
B+
Kills:403
Deaths:182
KDR:2.214
Accuracy:67.092% B+
HSR:8.437% D*
SABR-13
D
Kills:298
Deaths:151
KDR:1.974
Accuracy:23.180% D
HSR:17.450% D*
FA1 Barrage
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:53.399% A
HSR:15.415% C+
Cycler TRV
C+
Kills:172
Deaths:88
KDR:1.955
Accuracy:23.257% C+
HSR:16.861% C--
MKV Suppressed
C
Kills:109
Deaths:51
KDR:2.137
Accuracy:24.692% C
HSR:14.679% D
NS-11P
B+
Kills:76
Deaths:45
KDR:1.689
Accuracy:19.350% D-
HSR:22.368% B+
Kills:10,120
Deaths (as Combat Medic):4,938
Deaths (to Combat Medics):2,548
KDR:2.04941
Kill Difference:5,182
Playtime:219.296 hours
Usage:8%
Score:7.101m
Score/min:540
Accuracy (listed only):31.833%
HSR (listed only):14.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,812
Deaths:1,564
KDR:1.159
Accuracy:33.571% C
HSR:10.651% F
SMG-46 Armistice
C+
Kills:1,190
Deaths:461
KDR:2.581
Accuracy:25.204% C+
HSR:16.134% C+
PDW-16 Hailstorm
D
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:19.946% D
HSR:9.897% D*
NS-7 PDW
C+
Kills:739
Deaths:281
KDR:2.630
Accuracy:25.077% C+
HSR:15.156% C-
SOAS-20
C--
Kills:728
Deaths:222
KDR:3.279
Accuracy:25.644% C--
HSR:14.835% D--
TX1 Repeater
D
Kills:359
Deaths:400
KDR:0.898
Accuracy:18.016% D*
HSR:17.827% D
RAMS .50M
C++
Kills:291
Deaths:66
KDR:4.409
Accuracy:39.739% C++
HSR:60.481% F--
TSAR-42
B
Kills:279
Deaths:69
KDR:4.043
Accuracy:40.943% B
HSR:56.989% D*
NS-30 Vandal
C
Kills:186
Deaths:56
KDR:3.321
Accuracy:30.971% C
HSR:9.677% F--
T4 AMP
C
Kills:163
Deaths:128
KDR:1.273
Accuracy:25.822% C
HSR:12.270% D*
M77-B
C+
Kills:148
Deaths:27
KDR:5.481
Accuracy:36.299% C+
HSR:59.460% F-
NS-357 Underboss
C--
Kills:144
Deaths:189
KDR:0.762
Accuracy:32.981% C--
HSR:15.278% D-
MKV Suppressed
C
Kills:109
Deaths:51
KDR:2.137
Accuracy:24.692% C
HSR:14.679% D
TRAP-M1
D
Kills:63
Deaths:29
KDR:2.172
Accuracy:25.245% D
HSR:17.460% D--
99SV
D
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.353% D
HSR:28.571% D-
Kills:7,436
Deaths (as Infiltrator):4,136
Deaths (to Infiltrators):3,179
KDR:1.79787
Kill Difference:3,300
Playtime:152.253 hours
Usage:6%
Score:3.361m
Score/min:368
Accuracy (listed only):28.767%
HSR (listed only):23.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,664
Deaths:420
KDR:3.962
Accuracy:42.995% B+
HSR:2.825% C
M3 Pounder HEG
B+
Kills:1,383
Deaths:405
KDR:3.415
Accuracy:44.994% B+
HSR:2.965% C+
MRC3 Mercy
C+
Kills:885
Deaths:348
KDR:2.543
Accuracy:16.425% C+
HSR:16.045% D--
M1 Heavy Cycler
C**
Kills:694
Deaths:315
KDR:2.203
Accuracy:15.588% C**
HSR:13.977% D-
M2 Mutilator
C++
Kills:325
Deaths:88
KDR:3.693
Accuracy:15.727% C++
HSR:15.385% D
M2 Mutilator
C*
Kills:280
Deaths:79
KDR:3.544
Accuracy:15.783% C*
HSR:17.500% C
MR1 Fracture
B+
Kills:262
Deaths:134
KDR:1.955
Accuracy:39.186% C**
HSR:4.580% B+
MR1 Fracture
B+
Kills:203
Deaths:134
KDR:1.515
Accuracy:40.051% B
HSR:4.434% B+
MRC3 Mercy
C+
Kills:156
Deaths:45
KDR:3.467
Accuracy:15.744% C
HSR:20.513% C+
Kills:5,852
Deaths (as MAX Suit):984
Deaths (to MAX Suits):2,128
KDR:5.94715
Kill Difference:4,868
Playtime:100.390 hours
Usage:4%
Score:3.717m
Score/min:617
Accuracy (listed only):27.388%
HSR (listed only):10.914%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:2,220
V. Kills:389 N/A
Deaths:233
KDR:9.528
Accuracy:49.648% C*
KPH:63.500 C
VKPH:11.100 C
M14 Banshee
A+
Kills:1,383
V. Kills:217 N/A
Deaths:270
KDR:5.122
Accuracy:28.593% C+
KPH:40.800 C+
VKPH:6.400 A+
M18 Rotary
C+
Kills:951
V. Kills:626 152%
Deaths:551
KDR:1.726
Accuracy:28.702% C-
KPH:12.900 C+
VKPH:8.500 C
Hornet Missiles
C+
Kills:814
V. Kills:486 167%
Deaths:113
KDR:7.204
Accuracy:67.143% B*
KPH:65.200 C+
VKPH:39 C+
M18 Needler
C++
Kills:574
V. Kills:463 124%
Deaths:368
KDR:1.560
Accuracy:28.357% D
KPH:12.200 C+
VKPH:9.800 C++
Coyote Missiles
B
Kills:131
V. Kills:75 172%
Deaths:27
KDR:4.852
Accuracy:57.046% B+
KPH:53.100 C+
VKPH:30.400 B
Kills:6,073 (2,908 + 0)
Deaths:1,562
KDR:3.888
VKDR:1.444
Vehicle Kills:2,256
Kill Difference:4,511
Playtime:204.884 hours
Usage:8%
Score:3.068m
Score/min:250
Piloting Accuracy:28.357%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:226
V. Kills:181 124%
Deaths:129
KDR:1.752
Accuracy:42.334% C-
KPH:10.600 B+
VKPH:8.500 C*
AP30 Shredder
B+
Kills:90
V. Kills:53 167%
Deaths:13
KDR:6.923
Accuracy:32.385% C+
KPH:37.200 B+
VKPH:21.900 C**
C150 Dalton
C-
Kills:90
V. Kills:66 134%
Deaths:24
KDR:3.750
Accuracy:39.804% C+
KPH:25.400 C--
VKPH:18.600 C-
L105 Zephyr
C
Kills:87
V. Kills:19 435%
Deaths:19
KDR:4.579
Accuracy:39.394% C
KPH:36 C--
VKPH:7.900 C
Kills:493 (226 + 267)
Deaths:185
KDR:2.665
VKDR:1.724
Vehicle Kills:319
Kill Difference:308
Playtime:29.656 hours
Usage:1%
Score:0.520m
Score/min:292
Piloting Accuracy:42.334%
Gunner Accuracy:39.394%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,539
V. Kills:855 180%
Deaths:162
KDR:9.500
Accuracy:56.306% C+
KPH:40.500 B+
VKPH:22.500 B+
C75 Viper
A
Kills:1,385
V. Kills:294 469%
Deaths:101
KDR:13.713
Accuracy:46.267% B++
KPH:52.700 A
VKPH:11.200 B+
L100 Python HEAT
A+
Kills:1,092
V. Kills:234 465%
Deaths:52
KDR:21
Accuracy:52.239% C++
KPH:56.200 A+
VKPH:12.100 C+
L100 Python HESH
A++
Kills:100
V. Kills:26 370%
Deaths:2
KDR:50
Accuracy:61.539% A+
KPH:69 B++
VKPH:17.900 A++
Skyguard
A++
Kills:97
V. Kills:57 167%
Deaths:8
KDR:12.125
Accuracy:30.639% C++
KPH:27.200 A++
VKPH:16 A+
Kills:4,213 (4,213 + 0)
Deaths:325
KDR:12.963
VKDR:4.511
Vehicle Kills:1,466
Kill Difference:3,888
Playtime:88.720 hours
Usage:3%
Score:2.191m
Score/min:412
Driving Accuracy:30.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:5,704
V. Kills:2,704 211%
Deaths:383
KDR:14.893
Accuracy:52.846% B++
KPH:57.500 A*
VKPH:27.200 A+
E540 Halberd
A*
Kills:1,139
V. Kills:575 198%
Deaths:95
KDR:11.990
Accuracy:51.124% A
KPH:41.800 A++
VKPH:21.100 A*
P2-120 HEAT
A
Kills:1,090
V. Kills:249 436%
Deaths:88
KDR:12.386
Accuracy:40.474% C+
KPH:39.800 A
VKPH:9.100 C
P525 Marauder
B+
Kills:321
V. Kills:20 N/A
Deaths:11
KDR:29.182
Accuracy:27.110% B*
KPH:85.200 B+
VKPH:5.300 B+
P2-120 HESH
M++
Kills:298
V. Kills:34 N/A
Deaths:10
KDR:29.800
Accuracy:49.303% B*
KPH:125.900 M++
VKPH:14.400 B*
G30 Vulcan
B++
Kills:212
V. Kills:99 212%
Deaths:29
KDR:7.310
Accuracy:24.714% D
KPH:28.600 B++
VKPH:13.300 C+
MR11 Gatekeeper
A+
Kills:99
V. Kills:69 141%
Deaths:20
KDR:4.950
Accuracy:51.339% A+
KPH:26.700 B++
VKPH:18.600 B+
M20 Basilisk
C
Kills:78
V. Kills:28 269%
Deaths:12
KDR:6.500
Accuracy:23.052% D
KPH:13 C
VKPH:4.700 D
Kills:8,941 (7,092 + 1,849)
Deaths:648
KDR:13.798
VKDR:5.830
Vehicle Kills:3,778
Kill Difference:8,293
Playtime:177.236 hours
Usage:6%
Score:5.565m
Score/min:523
Driving Accuracy:49.303%
Gunner Accuracy:23.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:4,429
V. Kills:2,166 204%
Deaths:262
KDR:16.905
Accuracy:49.668% C*
KPH:74.500 A+
VKPH:36.400 B*
P525 Marauder-H
B++
Kills:2,988
V. Kills:201 N/A
Deaths:117
KDR:25.539
Accuracy:40.617% B+
KPH:131.100 B++
VKPH:8.800 B+
E540 Halberd-H
A
Kills:674
V. Kills:306 220%
Deaths:46
KDR:14.652
Accuracy:68.377% A
KPH:60.400 B*
VKPH:27.400 B++
M12 Kobalt-H
B+
Kills:454
V. Kills:19 N/A
Deaths:10
KDR:45.400
Accuracy:24.138% B+
KPH:138 B+
VKPH:5.800 C*
M40 Fury-H
A++
Kills:316
V. Kills:140 224%
Deaths:22
KDR:14.364
Accuracy:63.319% A*
KPH:90.900 C++
VKPH:40.300 A++
G40-F Ranger
C**
Kills:67
V. Kills:37 176%
Deaths:5
KDR:13.400
Accuracy:36.204% C**
KPH:32.200 C+
VKPH:17.800 C+
M60-G Bulldog-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:47.077% N/A
KPH:79.600 N/A
VKPH:6.400 N/A
Kills:8,978 (0 + 8,978)
Deaths:462
KDR:19.433
VKDR:6.219
Vehicle Kills:2,873
Kill Difference:8,516
Playtime:102.852 hours
Usage:4%
Score:2.889m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:47.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:440
V. Kills:76 N/A
Deaths:19
KDR:23.158
Accuracy:42.645% B*
KPH:40.800 B+
VKPH:7.100 C**
M60-G Bulldog
B**
Kills:335
V. Kills:45 N/A
Deaths:7
KDR:47.857
Accuracy:44.415% B++
KPH:58.700 B**
VKPH:7.900 C+
M12 Kobalt
A++
Kills:323
V. Kills:26 N/A
Deaths:10
KDR:32.300
Accuracy:16.633% C+
KPH:87.600 B++
VKPH:7 A++
M40 Fury
B+
Kills:308
V. Kills:63 481%
Deaths:17
KDR:18.118
Accuracy:38.239% B
KPH:54.900 B+
VKPH:11.200 B+
M20 Basilisk
B+
Kills:297
V. Kills:117 252%
Deaths:39
KDR:7.615
Accuracy:38.402% C+
KPH:24 B
VKPH:9.400 B+
M40 Fury
B++
Kills:169
V. Kills:27 N/A
Deaths:16
KDR:10.563
Accuracy:38.216% C**
KPH:70 B++
VKPH:11.200 C+
M20 Basilisk
C++
Kills:164
V. Kills:51 315%
Deaths:19
KDR:8.632
Accuracy:33.759% D
KPH:22.800 C++
VKPH:7.100 C--
M12 Kobalt
B+
Kills:145
V. Kills:5 N/A
Deaths:3
KDR:48.333
Accuracy:17.388% C+
KPH:85.300 B+
VKPH:2.900 C
Kills:2,181 (0 + 2,181)
Deaths:130
KDR:16.777
VKDR:3.154
Vehicle Kills:410
Kill Difference:2,051
Playtime:49.486 hours
Usage:2%
Score:1.501m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:17.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:416
V. Kills:149 277%
Deaths:154
KDR:2.701
Accuracy:50.863% C++
KPH:32.800 B+
VKPH:11.800 A
S12 Renegade
C++
Kills:212
V. Kills:7 N/A
Deaths:48
KDR:4.417
Accuracy:37.799% C-
KPH:51.800 C++
VKPH:1.700 C+
M12 Kobalt-F
D
Kills:52
V. Kills: N/A
Deaths:38
KDR:1.368
Accuracy:11.360% F-
KPH:14.700 D
VKPH:0 D**
Kills:680 (680 + 0)
Deaths:240
KDR:2.833
VKDR:0.650
Vehicle Kills:156
Kill Difference:440
Playtime:20.311 hours
Usage:1%
Score:0.187m
Score/min:153
Driving Accuracy:11.360%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:83
V. Kills:46 177%
Deaths:8
KDR:10.375
Accuracy:40.975% C*
KPH:33.200 B++
VKPH:18.400 B+
Kills:83 (0 + 83)
Deaths:8
KDR:10.375
VKDR:5.750
Vehicle Kills:46
Kill Difference:75
Playtime:2.503 hours
Usage:0%
Score:0.040m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:40.975%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,4085,70438314.893B**11.8852.846%B++2.595%C+57.4A*27.2A+55999.3h5.5B++10.5B*
G20 Vulcan-H 6,5954,42926216.905M13.8949.668%C*2.168%C-74.6A+36.5B*49159.4h59.8A120.4A
MSW-R 3,1773,1531,2732.477C*0.5420.445%C-17.095%D--41.7C++N/A17675.6h11.9C*58.2C++
P525 Marauder-H 3,1892,98811725.538B**22.5340.617%B+N/A131.1B++8.8B+39922.8h6.4B15.8B+
Hellfire Rocket Pods 2,6092,2202339.528B6.5249.648%C*N/A63.6C11.1C36034.9h18.2C*36.6B+
NS-44 Commissioner 1,8311,8121,5641.159C*1.8533.571%C10.651%F24.3CN/A10474.5h3.5B+10.5C*
TAR 1,8031,7858862.015B+1.0022.064%C15.854%D-33.2C+N/A14753.7h12.8C*57.9C++
M3 Pounder HEG 1,8621,6644203.962A+0.9542.995%B+2.825%C36.7A*4.4B++25645.3h10.3B**24B*
LC2 Lynx 1,6591,6359381.743B+1.2722.789%C+17.982%D22.6CN/A10172.2h15.2C++66.6C++
L100 Python AP 2,3941,5391629.5B++6.4956.306%C+3.509%B++40.5B+22.5B+45138h5.5C**9.8B
HC1 Cougar 1,5401,5186782.239A0.7723.362%C18.445%D29.8C+N/A15250.9h12.1C*51.6C++
C75 Viper 1,6791,38510113.713A**10.7046.267%B++N/A52.7A11.2B+29526.3h9.2B++19.9B**
M14 Banshee 1,6001,3832705.122C+2.1128.593%C+1.591%B*40.8C+6.4A+17633.9h31.9C+111.5C+
M3 Pounder HEG 1,5271,3834053.415B**0.4044.994%B+2.965%C+31.8A3.3C21743.5h12.9B*28.6B++
T16 Rhino 1,3831,3777101.939B++1.0717.959%D16.122%D--38.4C*N/A14735.9h13.6C++75.7C+
T9 CARV 1,3691,3637021.942B+1.0718.039%C18.122%D38.3B+N/A26235.6h12.9B+71.5C**
NS-15M1 1,3561,3494542.971B**0.0420.46%C-15.419%D--42.6C++N/A19531.7h11.6B+56.6C*
C-4 1,6661,3336352.099B+0.9124.11%CN/A73.6C18.4D79918.1h1.1B*4.8B+
Sticky Grenade 1,3351,33011330N/A1,326.9961.413%B**N/A1900A*7.1D95240.7h1.2B**2B*
LC3 Jaguar 1,2181,2155692.135B+0.8821.878%C17.119%D31.1C+N/A13239.1h13.6C+62.2C+
SMG-46 Armistice 1,1931,1904612.581A+0.4325.204%C+16.134%C+39.8B+N/A20629.9h13.2B+52.2B
TRAC-5 1,1921,1827481.58A1.4321.04%C+15.228%D25.2B+N/A17646.9h13.8B+65.7B
TMG-50 1,1751,1703932.977A++0.0418.189%D16.068%D*53.9B*N/A29321.7h10.4B+57.3C++
T5 AMC 1,1771,1646021.934A1.0821.347%C-14.777%D--26.1C++N/A11944.6h13.8B64.8C++
PDW-16 Hailstorm 1,1691,1625632.064A0.9519.946%D9.897%D*30.5C++N/A14838.1h14.3C**71.7C+
E540 Halberd 1,7141,1399511.989B++8.9851.124%A1.756%D41.7A++21.1A*55627.3h5.1B++10B**
L100 Python HEAT 1,3261,0925221M++17.9952.239%C++2.564%C++56.3A+12.1C+42619.4h3.9B**7.5B**
P2-120 HEAT 1,3391,0908812.386A9.3740.474%C+3.394%C*39.8A9.1C40127.4h4.8B**11.9B**
ML-7 1,3211,0626121.735A++1.2866.838%B**3.484%B32.3B*7.9D37032.9h5B*7.5B**
AS16 NightHawk 1,0561,0536141.715B+1.3039.675%C+11.871%D33.1C+N/A13931.8h4.8C+12.1C++
Frag Grenade 9739631963N/A959.9954.127%AN/A963A*10C++52281h2.2A+4.2A
M18 Rotary 1,5779515511.726C+1.2928.702%C-1.788%C12.9C+8.5C16973.9h107.6B374.9C**
T1 Cycler 9549185011.832B++1.1818.743%D15.686%D-28C++1.1A+16332.8h14.4C++76.9C+
MRC3 Mercy 8888853482.543C*0.4716.425%C+16.045%D--34.4B+N/A14025.7h16.4B*99.8B+
Hornet Missiles 1,3008141137.204C*4.1967.143%B*1.106%C-65.1C+38.9C+60312.5h9.4B+13.9B+
NS-7 PDW 7407392812.63A*0.3825.077%C+15.156%C-41.8B++N/A18217.7h12.2B++48.7B+
Tank Mine 1,1157351584.652B**1.6454.497%A+N/A144.1B++74.5B+20405.1h2.3D4.3B**
SOAS-20 7317282223.279A+0.2725.644%C--14.835%D--44.9B+N/A21116.2h11.7C*45.8C++
Chainblade 73670916,0630.044B*2.9734.081%B+N/A0.7C++N/A3970h1.9B++5.7B+
M1 Heavy Cycler 6996943152.203B*0.8115.588%C**13.977%D-29.8B*N/A13223.3h16.4B++105B+
TORQ-9 7026922872.411B*0.6022.695%C-16.474%D--38.9C*N/A23517.8h14.6C*64.3C++
TS4 Haymaker 6876814111.657B+1.3641.704%C+9.104%D*30.5C+N/A11822.3h4.8C+11.4C++
E540 Halberd-H 9806744614.652B++11.6468.377%AN/A60.2B*27.3B++50911.2h4.8B++7.1B**
T7 Mini-Chaingun 6186133361.824B**1.1915.697%C10.277%D35.2C++N/A21317.4h15.1C*96.3C*
NS Baron G5AE 5965893021.95B+1.0651.409%B+13.413%C-32.5CN/A14018.1h4.8C9.3C+
M18 Needler 1,0375743681.56C+1.4528.357%D1.916%C+12.2C+9.8C++22847.2h126.8B447.2C**
NS-11C 5805713381.689B*1.3223.55%C+16.462%C--24.2C+N/A15223.6h14.2C*60.4C*
M12 Kobalt-H 4734541045.4B**42.3924.138%B+14.978%C-137.6B+5.8C*3583.3h16.6C+68.9C**
M60-G Bulldog 5164401923.158S20.1542.645%B*1.136%D*40.7B+7C**63710.8h5.9B++13.9B*
M40 Fury-F 5654161542.701B*0.3150.863%C++N/A32.8B+11.7A19012.7h9.9B19.4B+
TAS-16 Blackjack 4134031822.214B**0.8067.092%B+8.437%D*49.8B1.2B**2038.1h3D4.5C++
T9A "Butcher" 3983951332.97B++0.0418.538%D*18.228%D*44.9CN/A2508.8h12.1C65.3D
TX1 Repeater 3673594000.898C*2.1118.016%D*17.827%D17.2C--N/A8120.9h13.1C**72.7C
NS Decimator 4403401532.222A0.7965.861%B+1.176%D40.5C**11.9C--4828.4h4B+6.1B++
M60-G Bulldog 380335747.857S44.8444.415%B++N/A58.8B**7.9C+9295.7h6B+13.5B*
M2 Mutilator 328325883.693A0.6815.727%C++15.385%D47.1A++N/A2396.9h13.6B**86.6B+
M12 Kobalt 3493231032.3B**29.2916.633%C+15.48%D87.3B++7A++4733.7h15.9B+95.5B
P525 Marauder 3413211129.182B*26.1727.11%B*N/A84.5B+5.3B+4163.8h6.1C**22.4B++
M40 Fury-H 4563162214.364C++11.3563.319%A*N/A90.3C++40A++6253.5h13.1D20.8B+
M40 Fury 3713081718.118A15.1138.239%BN/A55B+11.3B+3705.6h12.2B+31.8B+
SABR-13 3032981511.974B+1.0423.18%D17.45%D*26.4CN/A13011.3h15D--64.6D
P2-120 HESH 3322981029.8A26.7949.303%B*1.342%B++124.2M++14.2B*10262.4h4.4B+8.9B++
M20 Basilisk 414297397.615A+4.6038.402%C+3.03%D*24B9.4B+29612.4h88C**229.2B
MANA Anti-Vehicle Turret 4462921491.96B1.0553.126%C+5.822%B*44.9B+23.7C+7426.5h7.1B+13.3B++
RAMS .50M 291291664.409B+1.4039.739%C++60.481%F--29.1C+N/A15610h2.6C-6.6C+
Ripper 2912885,8730.049C2.969.44%D**11.111%D0.7CN/A2429.2h1.4C*15D
M2 Mutilator 283280793.544A0.5315.783%C*17.5%C46.7A++N/A2966h13.7B**86.7B++
TSAR-42 279279694.043C++1.0340.943%B56.989%D*31.3CN/A1928.9h2.9D-7.1C+
AMR-66 2782692581.043C++1.9722.832%D15.613%D*16CN/A10016.8h11.4C--49.9C-
MR1 Fracture 3332621341.955A++1.0639.186%C**4.58%B+19.8M5.4C*19313.2h21.6A+55.1B**
Claymore 256255435.93C+2.9244.851%AN/A196.2B**N/A11291.3h1.1B*2.4B**
FA1 Barrage 2532531152.2B**0.8153.399%A15.415%C+38.9B+N/A2606.5h4.5B+8.5B++
CAS30 Tank Buster 4072261291.752C++1.2642.334%C-N/A10.6B+8.5C*21021.3h45.6B+107.7B
TRAC-5 S 2282241411.589B**1.4223.527%C+9.821%D*20.6C+N/A13710.9h10.5B+44.7B+
MANA Anti-Personnel Turret 2262211301.7N/A1.3116.12%UN/A2210U50U8265700.1h27.2T*168.6T*
M12 Kobalt 224213635.5C*32.4922.312%C++12.207%D*118.3C*6.1C+3881.8h17.5C++78.4C*
Hunter QCX 2842122021.05B+1.9646%C++6.132%D*17.5B+6B+9912.1h6.2C*13.4C*
G30 Vulcan 311212297.31B*4.3024.714%D2.358%D28.6B++13.4C+5497.4h71.7B++290.2B+
S12 Renegade 219212484.417B++1.4037.799%C-3.302%C51.7C++1.7C+1364.1h3.9C10.2C
M9 SKEP Launcher 3342062051.005B**2.0174.276%B*1.456%D17.2C+10.7C++25312h9.1C+12.2B
MAX Punch 2062041,0050.203B**2.8149.145%BN/A2.2B+N/A1194h1.5C++3.2B
MR1 Fracture 2582031341.515A+1.5040.051%B4.434%B+15.3A*4.1C15113.3h28.7A71.7B**
NS-30 Vandal 187186563.321B*0.3130.971%C9.677%F--39.6C+N/A2794.7h6.1C+19.7C+
Cycler TRV 177172881.955B++1.0623.257%C+16.861%C--33.7C+1B**2745.1h18D**77.5C--
M40 Fury 1961691610.563B+7.5538.216%C**N/A70.4B++11.3C+8042.4h11.5B+30B+
M20 Basilisk 215164198.632A*5.6233.759%D3.659%D22.8C++7.1C--3397.2h88.9B263.4C++
T4 AMP 1671631281.273B1.7425.822%C12.27%D*20.4C-N/A968h15.6C+60.4C++
MRC3 Mercy 159156453.467B+0.4515.744%C20.513%C+47.3AN/A3323.3h13.2A++83.6B++
M77-B 150148275.481A++2.4736.299%C+59.46%F-27.9C++N/A2365.3h3.1D-8.5C
M12 Kobalt 150145348.333A+45.3217.388%C+6.897%F*85.3B+2.9C5741.7h17.9C++103.2C**
NS-357 Underboss 1441441890.762C2.2532.981%C--15.278%D-16.4D-N/A1078.8h4.8C--14.4C
Coyote Missiles 206131274.852B+1.8457.046%B+N/A52.4C+30B7062.5h34.1B+59.9B+
Spear Anti-Vehicle Phalanx Turret 179112912.444B**9.4341.95%C3.571%C+36.1C+21.6C+10033.1h8.1C++19.4C*
MKV Suppressed 110109512.137A+0.8824.692%C14.679%D36.3C++N/A2773h12.7B+51.4C**
L100 Python HESH 126100250M**46.9961.539%A+N/A71.4B++18.6A++8721.4h4.4D7.2C++
MR11 Gatekeeper 16899204.95C++1.9451.339%A+1.01%D-26.8B++18.6B+5423.7h58.7C114.3B+
Skyguard 15497812.125S9.1130.639%C++1.031%D-26.9A++15.8A+5893.6h80.9B*264.2B**
AP30 Shredder 14390136.923C+3.9132.385%C+N/A37.5B+22.1B4732.4h66.3B++204.7B++
C150 Dalton 15690243.75C--0.7439.804%C+1.111%B+25.7C--18.9C-6053.5h5C12.5C+
L105 Zephyr 10687194.579C--1.5739.394%CN/A36.3C--7.9C3722.4h6.9C+17.4C+
M20 Wyvern 12983810.375B**7.3640.975%C*N/A33.2B++18.4B+2652.5h81.2C+198.2C*
M20 Basilisk 10678126.5M3.4923.052%D6.41%B+13C4.7D1776h70B++303.7C**
NS-11P 7676451.689B+1.3219.35%D-22.368%B+33C*N/A3832.3h12.1B++62.4C++
T9 CARV-S 7271282.536B++0.4820.395%C18.31%D-50.7BN/A8891.4h13.8C67.7C+
T32 Bull 7371174.176A*1.1621.852%C23.944%C+54.6B+1.5A*5811.3h9.8B**44.9B+
G40-F Ranger 10467513.4B+10.3936.204%C**4.478%S31.9C+17.6C+2782.1h65.7B+181.4B+
T2 Striker 11866601.1A1.9154.032%C**N/A9.9C7.8D4256.7h37.4B+69.2B+
NS-15M AE 646387.875M+4.8621.582%D20.635%D63C**1B+4311h11.7C++54C+
TRAP-M1 6463292.172B+0.8425.245%D17.46%D--35C+N/A2361.8h10.6C42.1C
99SV 6363302.1B+0.9127.353%D28.571%D-19.1CN/A2273.3h7.9D*28.8D--
M60-A Bulldog 6962610.333C+7.3238.615%D6.452%M++23.8C-2.7C-2392.6h5.3B+13.7C++
M12 Kobalt-F 5252381.368C1.6411.36%F-17.308%A+14.9DN/A443.5h15.2C++133.7D--
TRAC-Shot 5352610.852C2.1620.733%D--11.539%D*8D*N/A396.5h17.4F-83.9F-
M60-G Bulldog-H 5450150A**46.9947.077%C*4%M**83.3C++6.7D4010.6h6C+12.7C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101,6942.2h
Spawn Beacon36920.5h
Nano-Armor Kit2,1532,917,248219.2h
Nanite Revive Grenade01,7860.5h
Medical Applicator972437,62942.2h
Spitfire Auto-Turret33880.4h
Motion Spotter84,0213.3h
Restoration Kit366901h
TR Patriot Flare Gun13740.3h
Welding Device02330h
Recon Detection Device81,2953.2h
Shield Recharging Field41560.1h
Ammunition Package346,3883.9h
Medical Kit2622,7505.6h
Anti-Infantry MANA Turret143791.3h
Soldier Soaker01120h
Nano-Repair Grenade03,2830.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.85s
Server spent 3.72s on queries, 2.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.