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SpangenhelmNC[] SpangenhelmNC
NC BR 122

KDR: 2.82

Score: 31.2m

Last Seen: Aug 28th, 2018 12:55 AM
- OFFLINE - 2262.7 hour(s)

Battle Rank 118 (122 total) - New Conglomerate on Emerald
Level Progress (to 119): 48%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS AF-23 Grinder AF-23 Grinder NC6A GODSAW The Moonshot NC6 Gauss SAW EM6 AF-41 Hacksaw EM4 Longshot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,929,042 MLG Score: 1542
Fun Score: N/A
Cheeseburgers Flipped: 9211TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.472%15.253%32811102414,5871.011721.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.695%0.073C+-0.839D-0.124C+HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*11.30.207C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.107%85.623%0610299,5781989614.81307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.615%0.013C+1.211B**-0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.40.253C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.602%10%01103414085440.163934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.097C+-0.904D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.06C+6-0.228C8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m154.2%204 (12.2k)188 (11.3k)2.8158791,66532,5532.93306122 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035857529.156%20.644%60205:0621

25% Heavy Assault28% Infiltrator42% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2014 10:30 PMOct 24th, 2014 11:07 PMAug 27th, 2018 10:15 PM (236d) (PST)Aug 27th, 2018 9:34 PM (236d) (PST)Aug 27th, 2018 8:55 PM (236d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
41241110.5530.1960.1140.8770.0161542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,71724,641763312753111,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2761.8h/115.1d 3,815 18,923 23,617 145.3k 2,913 13,672 2,591 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D**
Kills:4,212
Deaths:3,740
KDR:1.126
Accuracy:20.237% D**
HSR:15.954% D**
NC6 Gauss SAW
C++
Kills:2,299
Deaths:1,857
KDR:1.238
Accuracy:21.034% C++
HSR:14.920% D**
EM6
C+
Kills:1,908
Deaths:1,365
KDR:1.398
Accuracy:21.461% C+
HSR:16.300% D*
GD-22S
C-
Kills:1,158
Deaths:872
KDR:1.328
Accuracy:20.477% C-
HSR:19.430% D
LA1 Anchor
D-
Kills:1,157
Deaths:928
KDR:1.247
Accuracy:20.332% D-
HSR:15.817% D*
NS-15M2
D
Kills:1,157
Deaths:986
KDR:1.173
Accuracy:20.640% D
HSR:14.261% D**
NC05 Jackhammer
C++
Kills:358
Deaths:401
KDR:0.893
Accuracy:44.590% C++
HSR:12.011% D
NSX Naginata
C
Kills:202
Deaths:234
KDR:0.863
Accuracy:20.841% C
HSR:25.743% C
MGR-L1 Promise
D
Kills:54
Deaths:67
KDR:0.806
Accuracy:15.299% F
HSR:20.370% D
Kills:12,505
Deaths (as Heavy Assault):10,450
Deaths (to Heavy Assaults):9,312
KDR:1.19665
Kill Difference:2,055
Playtime:700.968 hours
Usage:25%
Score:6.151m
Score/min:146
Accuracy (listed only):22.768%
HSR (listed only):17.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,165
Deaths:1,435
KDR:0.812
Accuracy:24.941% C++
HSR:8.326% D**
AF-19 Mercenary
C*
Kills:690
Deaths:681
KDR:1.013
Accuracy:23.143% C*
HSR:14.348% D*
Mauler S6
C**
Kills:140
Deaths:173
KDR:0.809
Accuracy:42.602% C**
HSR:10% D*
NSX Tengu
D
Kills:59
Deaths:100
KDR:0.590
Accuracy:32.221% D
HSR:16.949% D
Kills:2,054
Deaths (as Light Assault):2,389
Deaths (to Light Assaults):4,573
KDR:0.85977
Kill Difference:335
Playtime:53.813 hours
Usage:2%
Score:0.163m
Score/min:50
Accuracy (listed only):30.727%
HSR (listed only):12.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:690
Deaths:681
KDR:1.013
Accuracy:23.143% C*
HSR:14.348% D*
Mauler S6
C**
Kills:140
Deaths:173
KDR:0.809
Accuracy:42.602% C**
HSR:10% D*
Kills:830
Deaths (as Engineer):854
Deaths (to Engineers):4,815
KDR:0.9719
Kill Difference:24
Playtime:52.497 hours
Usage:2%
Score:0.555m
Score/min:176
Accuracy (listed only):32.873%
HSR (listed only):12.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A+
Kills:3,739
Deaths:766
KDR:4.881
Accuracy:36.719% D--
HSR:89.890% A+
EM4 Longshot
A
Kills:1,187
Deaths:288
KDR:4.122
Accuracy:34.597% D
HSR:88.880% A
Gauss SPR
M+
Kills:1,166
Deaths:414
KDR:2.816
Accuracy:34.912% B
HSR:57.633% M+
Blitz GD-10
C++
Kills:1,165
Deaths:1,435
KDR:0.812
Accuracy:24.941% C++
HSR:8.326% D**
LA80
A+
Kills:1,165
Deaths:326
KDR:3.574
Accuracy:33.915% D--
HSR:90.815% A+
AF-8 RailJack
A
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:33.097% C--
HSR:87.446% A
NC14 Bolt Driver
A++
Kills:1,158
Deaths:335
KDR:3.457
Accuracy:35.209% C+
HSR:89.637% A++
NS-61 Emissary
C++
Kills:585
Deaths:851
KDR:0.687
Accuracy:29.021% C++
HSR:11.453% D-
NC08 Mag-Scatter
C+
Kills:69
Deaths:103
KDR:0.670
Accuracy:51.278% C+
HSR:14.493% C+
NSX Tengu
D
Kills:59
Deaths:100
KDR:0.590
Accuracy:32.221% D
HSR:16.949% D
Kills:11,456
Deaths (as Infiltrator):4,930
Deaths (to Infiltrators):5,108
KDR:2.32373
Kill Difference:6,526
Playtime:784.454 hours
Usage:28%
Score:5.786m
Score/min:123
Accuracy (listed only):34.591%
HSR (listed only):55.552%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:27,470
Deaths:11,715
KDR:2.345
Accuracy:40.487% B++
HSR:12.301% D
AF-23 Grinder
B*
Kills:26,579
Deaths:11,626
KDR:2.286
Accuracy:45.737% B*
HSR:14.726% C--
AF-41 Hacksaw
A
Kills:1,241
Deaths:564
KDR:2.200
Accuracy:42.963% A
HSR:12.812% C--
AF-34 Mattock
B**
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:45.082% B**
HSR:16.451% C
AF-34 Mattock
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:40.550% B*
HSR:12.069% D--
NCM1 Scattercannon
B++
Kills:1,158
Deaths:517
KDR:2.240
Accuracy:41.714% B++
HSR:11.054% D--
AF-41 Hacksaw
A
Kills:1,157
Deaths:575
KDR:2.012
Accuracy:45.261% A
HSR:14.002% C
NCM1 Scattercannon
B++
Kills:1,155
Deaths:607
KDR:1.903
Accuracy:44.664% B++
HSR:14.805% C+
NCM2 Falcon
C*
Kills:659
Deaths:330
KDR:1.997
Accuracy:40.858% C++
HSR:5.311% C*
NCM2 Falcon
B**
Kills:321
Deaths:321
KDR:1
Accuracy:42.487% C++
HSR:6.854% B**
NS-10 Burster
D
Kills:190
Deaths:109
KDR:1.743
Accuracy:25.214% D
HSR:3.684% D
NS-10 Burster
D
Kills:169
Deaths:109
KDR:1.550
Accuracy:25.408% D
HSR:2.367% D-
NCM3 Raven
D
Kills:116
Deaths:109
KDR:1.064
Accuracy:34.404% D
HSR:0.862% D**
NS-20 Gorgon
B+
Kills:112
Deaths:89
KDR:1.258
Accuracy:27.529% B+
HSR:12.500% D*
NCM3 Raven
D
Kills:111
Deaths:109
KDR:1.018
Accuracy:33.537% D
HSR:1.802% D
NS-20 Gorgon
B+
Kills:102
Deaths:89
KDR:1.146
Accuracy:27.195% B+
HSR:12.745% D*
Kills:62,861
Deaths (as MAX Suit):13,975
Deaths (to MAX Suits):1,831
KDR:4.4981
Kill Difference:48,886
Playtime:1,153.546 hours
Usage:42%
Score:18.494m
Score/min:267
Accuracy (listed only):37.693%
HSR (listed only):9.647%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 27,70727,47011,7152.345C+0.4740.487%B++12.301%D29.1C+N/A77944.3h4.7B**11.6B**
AF-23 Grinder 26,91826,57911,6262.286C+0.5345.737%B*14.726%C--28.4CN/A75935.6h5.5B++12B*
NC6A GODSAW 4,2594,2123,7401.126C--1.6920.237%D**15.954%D**15.8D**N/A37266h9.8C+48.6D
The Moonshot 3,7643,7397664.881C+2.0736.719%D--89.89%A+18.9D**N/A45197.8h1.8C*5C
NC6 Gauss SAW 2,3152,2991,8571.238C++1.5821.034%C++14.92%D**29.6C+N/A8877.8h9.1B+43.5B+
EM6 1,9281,9081,3651.398C+1.4221.461%C+16.3%D*28.9C-N/A7266h11.2C++52.3C*
AF-41 Hacksaw 1,2521,2415642.2C+0.6242.963%A12.812%C--40.2B+N/A9630.9h5.3B++12.2B**
EM4 Longshot 1,1941,1872884.122C**1.3134.597%D88.88%A16.3D-N/A3873h2.2C++6.3C+
Gauss SPR 1,1801,1664142.816B*0.0034.912%B57.633%M+14D-N/A3083.3h5.2C**14.9B+
Blitz GD-10 1,1831,1651,4350.812C+2.0024.941%C++8.326%D**9.8D-N/A26118.4h15.1C*60.5C**
LA80 1,1691,1653263.574C+0.7633.915%D--90.815%A+16.1D-N/A3872.4h2.2C++6.4C
AF-8 RailJack 1,1671,1633123.728B+0.9133.097%C--87.446%A16.7C--N/A4369.7h2B++6.2C**
AF-34 Mattock 1,1741,1615392.154C0.6645.082%B**16.451%C38.4C+N/A9530.2h5.2B*11.5B*
AF-34 Mattock 1,1741,1605422.14C0.6840.55%B*12.069%D--37.2CN/A9031.2h4.8B++11.9B*
NCM1 Scattercannon 1,1691,1585172.24C+0.5841.714%B++11.054%D--35.9C++N/A8532.3h4.4B*10.6B**
GD-22S 1,1691,1588721.328C+1.4920.477%C-19.43%D27.4CN/A7142.3h10.9C*53.3C++
NC14 Bolt Driver 1,1651,1583353.457B**0.6435.209%C+89.637%A++14.8C--N/A4878h2B**5.8B++
LA1 Anchor 1,1661,1579281.247C1.5720.332%D-15.817%D*25DN/A7046.3h11.5C-56.8C-
NS-15M2 1,1691,1579861.173C+1.6420.64%D14.261%D**25.3DN/A6045.8h13C+63.1C+
AF-41 Hacksaw 1,1731,1575752.012C+0.8045.261%A14.002%C29.8C+N/A7238.8h5.7B++12.7B**
NCM1 Scattercannon 1,1671,1556071.903C++0.9144.664%B++14.805%C+33.6B*N/A8634.4h5A11.2B*
Bouncing Betty 9419411267.468B**4.6539.217%C-N/A110.7CN/A2858.5h2.3D--5.8D
AF-19 Mercenary 7066906811.013C**1.8023.143%C*14.348%D*9.5DN/A4572.7h15C+65C++
NCM2 Falcon 7966593301.997B*0.8240.858%C++5.311%C*19.6B*4.1C+7833.6h6.9B*16.8B++
NS-61 Emissary 5955858510.687C+2.1329.021%C++11.453%D-14.6DN/A3940.1h15C+51.8C*
Shrike 7335706010.948B+1.8756.536%C+4.561%B**28.4B+8.1D16520.1h5.3B++9.4B++
NC15 Phoenix 1,1385136460.794C2.0266.066%A++N/A15.8B19.3B**14332.4h9.7C**14.6B*
Frag Grenade 3843801380N/A377.1857.915%A++N/A633.3B++6.7C23320.6h3.2B++5.5B*
NC05 Jackhammer 3603584010.893C1.9244.59%C++12.011%D14.6D--N/A5524.6h4.5B+10B+
NCM2 Falcon 4043213211C++1.8242.487%C++6.854%B**9.6C2.5D-4733.3h14.6C*34.4C**
NS Decimator 3512833040.931C+1.8854.758%D2.827%B+21.6D-5.2D*13113.1h5.5C10C--
MANA Anti-Personnel Turret 2122121101.927N/A0.8916.852%UN/A2120UN/A4514100.1h23.6T*140.3T*
NSX Naginata 2072022340.863C-1.9520.841%C25.743%C11.4D*N/A5417.7h11.8C*56.6C*
NS-10 Burster 3251901091.743A1.0725.214%D3.684%D3.9D2.8C--4648.5h165.2C+655.4C
NS-10 Burster 2911691091.55B++1.2725.408%D2.367%D-3.5D2.5D4148.5h187.8C-739.2C-
Mauler S6 1441401730.809C+2.0142.602%C**10%D*18.9C-N/A1067.4h6C--14C++
Spear Anti-Vehicle Phalanx Turret 1891261210.5B+7.6832.063%D--6.349%A25.7D12.9D1934.9h8.3C*26C
NCM3 Raven 1741161091.064B1.7534.404%DN/A6.9D3.5D--4716.7h29.7C*86.4C+
NS-20 Gorgon 133112891.258B+1.5627.529%B+12.5%D*13.7C+2.6A++688.2h55.9C+203.1C*
NCM3 Raven 1811111091.018C++1.8033.537%D1.802%D6.6D4.2D-5016.7h30.2C+90.2C
NS-20 Gorgon 113102891.146C*1.6727.195%B+12.745%D*12.4C-1.3C+478.2h60.3C221.6C+
Tank Mine 9785175A2.1881.349%M**N/A141.7B++20D**10080.6h2.4D3A++
C-4 11183441.886B0.9356%SN/A118.6B*40B++18290.7h1.9D3.3B**
NC08 Mag-Scatter 71691030.67C2.1551.278%C+14.493%C+8.4D--N/A238.2h4.4C+8.5C++
MAX Punch 676613,9750.005D2.8125.979%D*N/A0.1DN/A01145.5h1.9C++7.3C+
NSX Tengu 60591000.59D2.2332.221%D16.949%D7.3D*N/A248.1h18.2D-56.4C--
MGR-L1 Promise 5454670.806C-2.0115.299%F20.37%D3D**N/A1718.1h21.2D*138.4D**
NS Annihilator 9250560.893B*1.9281.611%C*N/A6.9D5.8D987.2h13.6C--16.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6414,0218.9h
Restoration Kit32060.1h
Nano-Armor Kit49111,5607.6h
Medical Kit142790.3h
Medical Applicator367,6391.4h
M12 Kobalt0900h
Ammunition Package611,6070.7h
Anti-Infantry MANA Turret82360.4h
Breaker Rocket Pods0720h

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