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Harbinger SpankPaddle[GOKU] SpankPaddle
VS BR 91

KDR: 6.81

Score: 10.8m

Last Seen: Mar 31st, 2020 11:01 PM
- OFFLINE - 41.4 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald
Level Progress (to 92): 40%
Level 100 Progress: 57% 366h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA SVA-88 Antares LC Saron HRB Pulsar C Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,682,595 MLG Score: 1345
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.466%27.277%804912674,0623.70623.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.574%1.598A+0.943B*-1.202D*HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.48B+11.40.203C++27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.719%1.077%5205512715,108133272038.406188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.111%0.154C++-0.461D-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.30.252C*470.117C+74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.64%0.982%705212746111041755.81905347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%-0.621D-0.99D---0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.6-1.098D*27.9-1.239D*52.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.438%1.728%2468512711,3319990713.4444147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.612%1.498A+-0.675D1.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.773B++14.30.645B+13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.756%89.55%24681127568913635.0292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.079A*1.451A+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.70.475B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m355.5%366 (22k)314 (18.8k)6.813317,1152,5128.4255691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276122433.823%11.189%37813:424

21% Engineer23% Heavy Assault8% Infiltrator46% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 6:12 AMMar 31st, 2020 8:13 AMApr 1st, 2020 3:05 PM (5d) (PST)Mar 31st, 2020 7:42 PM (5d) (PST)Mar 31st, 2020 7:01 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
858388200.4960.0730.0552.3210.1571345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4562,29049,1663043139918,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
575.4h/24d 4,050 1,915 4,868 80.1k 404 1,604 5,425 29.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:776
Deaths:127
KDR:6.110
Accuracy:31.570% B**
HSR:23.711% C+
Solstice VE3
B*
Kills:578
Deaths:204
KDR:2.833
Accuracy:28.167% B*
HSR:23.356% B+
Serpent VE92
C+
Kills:129
Deaths:68
KDR:1.897
Accuracy:24.601% C+
HSR:18.605% C
Kills:1,483
Deaths (as Engineer):399
Deaths (to Engineers):552
KDR:3.71679
Kill Difference:1,084
Playtime:121.545 hours
Usage:21%
Score:2.778m
Score/min:381
Accuracy (listed only):28.112%
HSR (listed only):21.891%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B*
Kills:1,156
Deaths:377
KDR:3.066
Accuracy:29.014% B*
HSR:30.017% B+
Orion VS54
A+
Kills:491
Deaths:118
KDR:4.161
Accuracy:29.726% A+
HSR:35.031% A
NS-15M1
B**
Kills:434
Deaths:114
KDR:3.807
Accuracy:27.716% B*
HSR:31.106% B**
Kills:2,081
Deaths (as Heavy Assault):609
Deaths (to Heavy Assaults):561
KDR:3.41708
Kill Difference:1,472
Playtime:131.566 hours
Usage:23%
Score:1.673m
Score/min:212
Accuracy (listed only):28.818%
HSR (listed only):32.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:776
Deaths:127
KDR:6.110
Accuracy:31.570% B**
HSR:23.711% C+
Solstice VE3
B*
Kills:578
Deaths:204
KDR:2.833
Accuracy:28.167% B*
HSR:23.356% B+
Eridani SX5G
B++
Kills:300
Deaths:62
KDR:4.839
Accuracy:32.411% B++
HSR:23.667% C++
Serpent VE92
C+
Kills:129
Deaths:68
KDR:1.897
Accuracy:24.601% C+
HSR:18.605% C
Kills:1,783
Deaths (as Light Assault):461
Deaths (to Light Assaults):509
KDR:3.86768
Kill Difference:1,322
Playtime:263.669 hours
Usage:46%
Score:5.627m
Score/min:356
Accuracy (listed only):29.187%
HSR (listed only):22.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B++
Kills:300
Deaths:62
KDR:4.839
Accuracy:32.411% B++
HSR:23.667% C++
H-V45
B**
Kills:88
Deaths:44
KDR:2
Accuracy:30.709% B**
HSR:14.773% D--
Kills:388
Deaths (as Combat Medic):106
Deaths (to Combat Medics):201
KDR:3.66038
Kill Difference:282
Playtime:6.984 hours
Usage:1%
Score:0.099m
Score/min:236
Accuracy (listed only):31.560%
HSR (listed only):19.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:689
Deaths:29
KDR:23.759
Accuracy:48.756% A
HSR:89.550% A+
Eridani SX5G
B++
Kills:300
Deaths:62
KDR:4.839
Accuracy:32.411% B++
HSR:23.667% C++
NS-44 Commissioner
A+
Kills:110
Deaths:97
KDR:1.134
Accuracy:49.525% A+
HSR:24.546% C*
Kills:1,099
Deaths (as Infiltrator):188
Deaths (to Infiltrators):293
KDR:5.84574
Kill Difference:911
Playtime:45.613 hours
Usage:8%
Score:0.561m
Score/min:205
Accuracy (listed only):43.564%
HSR (listed only):45.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:52
Deaths:8
KDR:6.500
Accuracy:16.052% C--
HSR:25% A
Kills:52
Deaths (as MAX Suit):4
Deaths (to MAX Suits):66
KDR:13
Kill Difference:48
Playtime:4.582 hours
Usage:1%
Score:0.088m
Score/min:321
Accuracy (listed only):16.052%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,873
V. Kills:1,400 134%
Deaths:215
KDR:8.712
Accuracy:38.549% B**
KPH:28.400 B**
VKPH:21.300 A+
Maelstrom Turbo Laser
B**
Kills:1,652
V. Kills:1,115 148%
Deaths:161
KDR:10.261
Accuracy:36.823% B**
KPH:31.700 B*
VKPH:21.400 B**
Light PPA
B*
Kills:1,214
V. Kills:107 N/A
Deaths:48
KDR:25.292
Accuracy:51.549% A
KPH:63.500 C*
VKPH:5.600 B*
Antares LC
A+
Kills:1,014
V. Kills:652 155%
Deaths:40
KDR:25.350
Accuracy:38.334% B**
KPH:49.900 A+
VKPH:32.100 A+
Dual Photon Pods
S
Kills:314
V. Kills:42 N/A
Deaths:3
KDR:104.667
Accuracy:61.268% B**
KPH:459.900 S
VKPH:61.500 M+
Hornet Missiles
C++
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:61.656% C+
KPH:77.600 C++
VKPH:39.800 C+
Coyote Missiles
A++
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:64.471% A+
KPH:72.500 B++
VKPH:55.400 A++
Kills:6,194 (5,753 + 0)
Deaths:473
KDR:13.095
VKDR:7.175
Vehicle Kills:3,394
Kill Difference:5,721
Playtime:159.746 hours
Usage:28%
Score:2.697m
Score/min:281
Piloting Accuracy:38.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:174
V. Kills:136 127%
Deaths:18
KDR:9.667
Accuracy:40.259% C++
KPH:626,400 U
VKPH:489,600 U
L105 Zephyr
A+
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:56.309% A+
KPH:68.400 B+
VKPH:9.800 C++
L-30R Vektor
B**
Kills:55
V. Kills:26 204%
Deaths:6
KDR:9.167
Accuracy:42.206% B+
KPH:18.600 B**
VKPH:8.800 C++
Kills:313 (55 + 258)
Deaths:27
KDR:11.593
VKDR:6.444
Vehicle Kills:174
Kill Difference:286
Playtime:4.183 hours
Usage:1%
Score:0.290m
Score/min:1,156
Piloting Accuracy:42.206%
Gunner Accuracy:56.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:473
V. Kills:68 N/A
Deaths:9
KDR:52.556
Accuracy:41.836% C*
KPH:44.400 B+
VKPH:6.400 C-
Skyguard
B+
Kills:138
V. Kills:91 150%
Deaths:12
KDR:11.500
Accuracy:33.161% B+
KPH:18 B+
VKPH:11.900 B+
Kills:611 (611 + 0)
Deaths:21
KDR:29.095
VKDR:7.571
Vehicle Kills:159
Kill Difference:590
Playtime:18.334 hours
Usage:3%
Score:0.201m
Score/min:183
Driving Accuracy:33.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:906
V. Kills:470 192%
Deaths:36
KDR:25.167
Accuracy:63.384% A*
KPH:50.900 A*
VKPH:26.400 B**
E540 Halberd
C**
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:54.290% B++
KPH:29.800 C
VKPH:18.800 C**
Kills:979 (0 + 979)
Deaths:42
KDR:23.310
VKDR:12.286
Vehicle Kills:516
Kill Difference:937
Playtime:20.244 hours
Usage:4%
Score:0.448m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:54.290%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:61.842% B+
KPH:41.200 C
VKPH:17.700 C--
Saron HRB-H
A+
Kills:66
V. Kills:26 244%
Deaths:6
KDR:11
Accuracy:66.533% A
KPH:66.500 A+
VKPH:26.200 C*
Kills:157 (0 + 157)
Deaths:15
KDR:10.467
VKDR:4.333
Vehicle Kills:65
Kill Difference:142
Playtime:3.200 hours
Usage:1%
Score:0.058m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:66.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:112
V. Kills:3 N/A
Deaths:2
KDR:56
Accuracy:19.679% C*
KPH:97 B+
VKPH:2.600 C
M12 Kobalt
A
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.664% A
KPH:98.300 B++
VKPH:0 D**
Kills:172 (0 + 172)
Deaths:2
KDR:86
VKDR:1.500
Vehicle Kills:3
Kill Difference:170
Playtime:1.766 hours
Usage:0%
Score:0.035m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:26.664%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M
Kills:196
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.932% A*
KPH:201.100 M
VKPH:9.200 B*
Kills:196 (0 + 196)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:196
Playtime:0.975 hours
Usage:0%
Score:0.030m
Score/min:509
Piloting Accuracy:N/A%
Gunner Accuracy:46.932%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,2731,8732158.712A++1.9038.549%B**N/A28.4B**21.2A+24765.9h71.2B*184.7B*
Maelstrom Turbo Laser 2,7671,65216110.261M3.4536.823%B**1.392%D31.7B*21.4B**25952.1h52.3B*142.1B*
Light PPA 1,3211,2144825.292A**18.4851.549%A1.236%C+63.6C*5.6B*24019.1h11.4C*22.2B+
SVA-88 1,1641,1563773.066B+3.7529.014%B*30.017%B+30.4DN/A8038h11.1C++38.2B+
Antares LC 1,6661,0144025.35S18.5438.334%B**N/A50A+32.1A+40520.3h50.2B*131B*
Saron HRB 1,3769063625.167M*18.3563.384%A*N/A50.9A*26.4B**38717.8h17B+26.9B**
Pulsar C 7917761276.11A++0.7031.57%B**23.711%C+40.6C++N/A11019.1h11.6C+36.8B+
Parallax VX3 6926892923.759M**16.9548.756%A89.55%A+39.4C*N/A9417.5h1.7B*3.4B*
Solstice VE3 5975782042.833M+3.9828.167%B*23.356%B+16.9CN/A4534.3h14.1C*49.9C++
Orion VS54 4964911184.161A2.6529.726%A+35.031%A36.9C+N/A12213.3h10.3B+34.7C++
C75 Viper 541473952.556S45.7441.836%C*1.057%C44.2B+6.4C-15010.7h7.4B**17.8B++
NS-15M1 4424341143.807A+3.0127.716%B*31.106%B**33.9CN/A10212.8h10.5B++37.8B+
Dual Photon Pods 3563143104.667S97.8561.268%B**1.592%B+448.6S60M+17500.7h11.8B**19.3B**
Eridani SX5G 303300624.839A*1.9732.411%B++23.667%C++31.3DN/A819.6h10.9C+33.7C**
Lasher X2 272267932.871A++3.9432.313%B+4.12%C++29CN/A659.2h18.8C++58.2B+
NS Decimator 352226623.645A**3.1748.392%F1.77%C19.3D--10.8D14611.7h4.7C+9.6D
CAS 14-E 2051961196U189.1946.932%A*1.02%D-196A**9B*5081h19.7B++41.9B**
C150 Dalton 310174189.667C++2.8540.259%C++N/A1740U1360U23209000.1h3.4B8.4B+
M60-A Bulldog 181145169.063B+2.2544.551%B+N/A32.2C8C*2024.5h5.5C++12.3B+
Skyguard 2291381211.5M4.6933.161%B+N/A17.9B+11.8B+2297.7h98.2B++296.2B++
Serpent VE92 131129681.897B+4.9224.601%C+18.605%C9.9D-N/A4113h12.1C*49C*
M12 Kobalt 115112256B*49.1919.679%C*12.5%D*93.3B+2.5C-2971.2h14.5B++73.9B+
NS-44 Commissioner 113110971.134C++5.6849.525%A+24.546%C*31.4CN/A923.5h3.8C++7.7B++
Spear Anti-Vehicle Phalanx Turret 133101250.5S43.6952.331%B++8.911%A**67.3A21.3C+3701.5h4.9B**9.3B*
Plasma Grenade 9999199N/A92.1941.17%DN/A330D--N/A12410.3h3.7C9C
S1 13098442.227A**4.5952.042%D3.061%C++16.6D5.4D*1185.9h5.1B++9.7C**
E540 Halberd-H 13091910.111C+3.3061.842%B+N/A41.4C17.7C--2632.2h5.2C**8.4B+
H-V45 9088442B+4.8130.709%B**14.773%D--22DN/A1004h15.9D*51.8C++
L105 Zephyr 9684328A++21.1956.309%A+N/A70B+10C++3911.2h4.3B**7.5B**
M60-A Bulldog 8482516.4C+9.5973.131%M1.22%D-91.1A*2.2D2040.9h3.8A5.2A+
Proximity Mine 7777612.833M6.0232.411%D*N/A55D**N/A1891.4h2.1D6.6D**
Hornet Missiles 11576238S31.1961.656%C+3.947%A**76C++39C+5701h7.4B*12.1B++
E540 Halberd 11973612.167C++5.3554.29%B++1.37%D30.4C19.2B2342.4h5.3C**9.7B+
Aspis Anti-Aircraft Phalanx Turret 12369169U62.1933.205%B*N/A23A++18B**2993h102.6B**309B*
Saron HRB-H 9266611B**4.1966.533%A3.03%A+66A26C++3891h15.1B**22.7A
M12 Kobalt 6060160A**53.1926.664%A18.333%C++100B++N/A3890.6h13.2B**49.3B++
Tank Mine 835696.222A++0.5931.714%CN/A40D**19.3D**3381.4h2C+6.3C+
L-30R Vektor 815569.167S2.3542.206%B+1.818%C18.3B**8.7C++1643h46.8B++110.9B+
Lancer AE 905395.889M*0.9250.467%D*N/A9.6D-6.7F-925.5h13.2B26.2C*
Cosmos VM3 525286.5A*0.3116.052%C--25%A30.6CN/A751.7h12.5B+77.8C++
Coyote Missiles 9051412.75S5.9464.471%A+N/A72.9B++55.7A++8210.7h38C**58.9B+
A30 Walker 855077.143M**0.3331.48%AN/A20.8C*14.6B+1512.4h100B+317.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77117,25216.1h
Spawn Beacon0840.1h
Anti-Vehicle MANA Turret3810.3h
Medical Applicator85,0280.7h
Motion Spotter37691.2h
Medical Kit2041,27348.1h
Ammunition Package12890.1h
Anti-Infantry MANA Turret0540.1h
Nano-Repair Grenade0570h
Recon Detection Device05402.4h

Check the help document for the dictionary if you want to learn more about words used here.


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