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Harbinger SpankPaddle[GOKU] SpankPaddle
VS BR 90

KDR: 6.75

Score: 10.4m

Last Seen: May 20th, 2019 8:08 AM
- OFFLINE - 96 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 75
Level Progress (to 91): 22%
Level 100 Progress: 55% 387h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA SVA-88 Antares LC Saron HRB Parallax VX3 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,655,073 MLG Score: 1323
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.434%27.27%803911883,7993.621543.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.348%1.637A+0.999B*-1.021D*HEAD ++ (~12.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.481B+11.50.199C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.72%1.131%5189511924,863127259138.2913188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.119%0.141C++-0.403C---0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.242C++47.50.107C+75.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.64%0.982%719211956111021755.93204347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%-0.62D-1.035D*-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.6-1.074D*27.9-1.209D*52.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.445%1.45%2457511921,2419786812.6633143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.752%1.799A++-0.739D-1.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.777B++14.80.628B+11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.097%89.833%24571119665913234.95489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.135A*1.484A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.70.471B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 75
10.4m362%364 (21.8k)312 (18.7k)6.7542416,3252,4178.3901590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197115933.887%11.1%37613:534

21% Engineer23% Heavy Assault8% Infiltrator46% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 6:12 AMApr 15th, 2017 1:03 AMMay 23rd, 2019 11:47 PM (3h) (PST)May 20th, 2019 4:12 AM (4d) (PST)May 20th, 2019 4:08 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856388180.4890.0720.0542.3370.1571323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3582,25349,1052943140918,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.3h/23.2d 3,954 1,812 4,670 78k 391 1,547 5,226 28.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:658
Deaths:107
KDR:6.150
Accuracy:31.723% A+
HSR:23.100% C+
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Serpent VE92
B
Kills:108
Deaths:50
KDR:2.160
Accuracy:25.281% B
HSR:19.444% C+
Kills:1,341
Deaths (as Engineer):359
Deaths (to Engineers):536
KDR:3.73538
Kill Difference:982
Playtime:117.515 hours
Usage:21%
Score:2.659m
Score/min:377
Accuracy (listed only):28.379%
HSR (listed only):22.008%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:1,156
Deaths:377
KDR:3.066
Accuracy:29.014% B**
HSR:30.017% B++
Orion VS54
A++
Kills:447
Deaths:113
KDR:3.956
Accuracy:29.735% A++
HSR:34.899% A+
NS-15M1
A
Kills:416
Deaths:103
KDR:4.039
Accuracy:27.518% B**
HSR:31.250% A
Lasher X2
B**
Kills:265
Deaths:92
KDR:2.880
Accuracy:32.457% B**
HSR:4.151% C++
Kills:2,284
Deaths (as Heavy Assault):685
Deaths (to Heavy Assaults):545
KDR:3.33431
Kill Difference:1,599
Playtime:128.683 hours
Usage:23%
Score:1.632m
Score/min:211
Accuracy (listed only):29.681%
HSR (listed only):25.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:658
Deaths:107
KDR:6.150
Accuracy:31.723% A+
HSR:23.100% C+
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Eridani SX5G
B*
Kills:256
Deaths:56
KDR:4.571
Accuracy:32.407% B*
HSR:24.219% B+
Serpent VE92
B
Kills:108
Deaths:50
KDR:2.160
Accuracy:25.281% B
HSR:19.444% C+
Kills:1,597
Deaths (as Light Assault):415
Deaths (to Light Assaults):474
KDR:3.84819
Kill Difference:1,182
Playtime:254.441 hours
Usage:46%
Score:5.421m
Score/min:355
Accuracy (listed only):29.386%
HSR (listed only):22.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B*
Kills:256
Deaths:56
KDR:4.571
Accuracy:32.407% B*
HSR:24.219% B+
H-V45
A+
Kills:88
Deaths:44
KDR:2
Accuracy:30.709% A+
HSR:14.773% D-
Kills:344
Deaths (as Combat Medic):100
Deaths (to Combat Medics):197
KDR:3.44
Kill Difference:244
Playtime:6.984 hours
Usage:1%
Score:0.099m
Score/min:236
Accuracy (listed only):31.558%
HSR (listed only):19.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:659
Deaths:28
KDR:23.536
Accuracy:49.097% A+
HSR:89.833% A+
Eridani SX5G
B*
Kills:256
Deaths:56
KDR:4.571
Accuracy:32.407% B*
HSR:24.219% B+
NS-44 Commissioner
A+
Kills:95
Deaths:89
KDR:1.067
Accuracy:48.294% A+
HSR:21.053% C+
Kills:1,010
Deaths (as Infiltrator):173
Deaths (to Infiltrators):283
KDR:5.83815
Kill Difference:837
Playtime:43.019 hours
Usage:8%
Score:0.521m
Score/min:202
Accuracy (listed only):43.266%
HSR (listed only):45.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:52
Deaths:8
KDR:6.500
Accuracy:16.052% C+
HSR:25% A
Kills:52
Deaths (as MAX Suit):4
Deaths (to MAX Suits):64
KDR:13
Kill Difference:48
Playtime:4.332 hours
Usage:1%
Score:0.082m
Score/min:317
Accuracy (listed only):16.052%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,789
V. Kills:1,354 132%
Deaths:214
KDR:8.360
Accuracy:38.573% B**
KPH:27.800 A+
VKPH:21.100 A++
Maelstrom Turbo Laser
A+
Kills:1,496
V. Kills:1,033 145%
Deaths:161
KDR:9.292
Accuracy:36.687% B**
KPH:29.900 A
VKPH:20.600 A+
Light PPA
B**
Kills:1,209
V. Kills:106 N/A
Deaths:48
KDR:25.188
Accuracy:51.501% A+
KPH:63.500 B+
VKPH:5.600 B**
Antares LC
A*
Kills:1,014
V. Kills:652 155%
Deaths:40
KDR:25.350
Accuracy:38.334% B**
KPH:49.900 A*
VKPH:32.100 A*
Dual Photon Pods
S
Kills:314
V. Kills:42 N/A
Deaths:3
KDR:104.667
Accuracy:61.268% B**
KPH:459.900 S
VKPH:61.500 M**
Hornet Missiles
C*
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:61.656% C+
KPH:77.600 C*
VKPH:39.800 C+
Coyote Missiles
A*
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:64.471% A+
KPH:72.500 B**
VKPH:55.400 A*
Kills:5,949 (5,508 + 0)
Deaths:472
KDR:12.604
VKDR:6.917
Vehicle Kills:3,265
Kill Difference:5,477
Playtime:156.066 hours
Usage:28%
Score:2.606m
Score/min:278
Piloting Accuracy:38.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:132
V. Kills:115 114%
Deaths:18
KDR:7.333
Accuracy:39.272% C+
KPH:475,200 U
VKPH:414,000 U
L105 Zephyr
A++
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:56.309% A++
KPH:68.400 B++
VKPH:9.800 C++
L-30R Vektor
B*
Kills:55
V. Kills:26 204%
Deaths:6
KDR:9.167
Accuracy:42.257% B
KPH:19.300 B*
VKPH:9.100 C++
Kills:271 (55 + 216)
Deaths:27
KDR:10.037
VKDR:5.667
Vehicle Kills:153
Kill Difference:244
Playtime:4.076 hours
Usage:1%
Score:0.247m
Score/min:1,009
Piloting Accuracy:42.257%
Gunner Accuracy:56.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:473
V. Kills:68 N/A
Deaths:9
KDR:52.556
Accuracy:41.836% C*
KPH:44.400 B*
VKPH:6.400 C
Skyguard
B+
Kills:138
V. Kills:91 150%
Deaths:12
KDR:11.500
Accuracy:33.161% B+
KPH:18 B+
VKPH:11.900 B+
Kills:611 (611 + 0)
Deaths:21
KDR:29.095
VKDR:7.571
Vehicle Kills:159
Kill Difference:590
Playtime:18.334 hours
Usage:3%
Score:0.201m
Score/min:183
Driving Accuracy:33.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:906
V. Kills:470 192%
Deaths:36
KDR:25.167
Accuracy:63.384% A*
KPH:50.900 M
VKPH:26.400 A
E540 Halberd
B
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:54.290% B*
KPH:29.800 C+
VKPH:18.800 B
Kills:979 (0 + 979)
Deaths:42
KDR:23.310
VKDR:12.286
Vehicle Kills:516
Kill Difference:937
Playtime:20.241 hours
Usage:4%
Score:0.448m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.290%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:61.842% B+
KPH:41.200 C+
VKPH:17.700 C-
Saron HRB-H
A++
Kills:66
V. Kills:26 244%
Deaths:6
KDR:11
Accuracy:66.533% A
KPH:66.500 A++
VKPH:26.200 C*
Kills:157 (0 + 157)
Deaths:15
KDR:10.467
VKDR:4.333
Vehicle Kills:65
Kill Difference:142
Playtime:3.200 hours
Usage:1%
Score:0.058m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:66.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:64
V. Kills:1 N/A
Deaths:2
KDR:32
Accuracy:19.237% C**
KPH:77.400 C++
VKPH:1.200 D--
M12 Kobalt
A+
Kills:59
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.745% A+
KPH:98.700 B**
VKPH:0 D**
Kills:123 (0 + 123)
Deaths:2
KDR:61.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:121
Playtime:1.425 hours
Usage:0%
Score:0.025m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:26.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:177
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:47.254% A*
KPH:197.800 M*
VKPH:8.900 B*
Kills:177 (0 + 177)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:177
Playtime:0.895 hours
Usage:0%
Score:0.027m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:47.254%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,1431,7892148.36A*1.6138.573%B**N/A27.8A+21.1A++24564.3h72.4B*187.7B**
Maelstrom Turbo Laser 2,5291,4961619.292M+2.5436.687%B**1.537%D29.9A20.6A+25150.1h54.4B*148.2B**
Light PPA 1,3151,2094825.188A**18.4351.501%A+1.241%C+63.6B+5.6B**24019h11.4B22.1B+
SVA-88 1,1641,1563773.066B++3.6929.014%B**30.017%B++30.4C--N/A8038h11.1B38.2B+
Antares LC 1,6661,0144025.35U18.6038.334%B**N/A50A*32.1A*40520.3h50.2B*131B**
Saron HRB 1,3769063625.167S18.4163.384%A*N/A50.9M26.4A38717.8h17B++26.9A
Parallax VX3 6626592823.536S16.7849.097%A+89.833%A+38.8B++N/A9317h1.7B**3.4B**
Pulsar C 6726581076.15M**0.6031.723%A+23.1%C+38.9B+N/A10716.9h12C++37.7B+
Solstice VE3 5945752022.847M++3.9128.133%B**23.478%B++16.8C+N/A4534.2h14.1B50.1B+
C75 Viper 541473952.556U45.8041.836%C*1.057%C--44.2B*6.4C15010.7h7.4B**17.8B**
Orion VS54 4514471133.956A+2.8029.735%A++34.899%A+35.5C*N/A11912.6h10.4B*35B
NS-15M1 4234161034.039A++2.7227.518%B**31.25%A33.8C+N/A10212.3h10.4B*37.7B++
Dual Photon Pods 3563143104.667U97.9161.268%B**1.592%B+448.6S60M**17430.7h11.8A19.3B**
Lasher X2 270265922.88M+3.8732.457%B**4.151%C++29.1C+N/A659.1h18.8C**57.8B+
Eridani SX5G 259256564.571M2.1832.407%B*24.219%B+29.8C--N/A778.6h10.9C*33.6B+
NS Decimator 344221623.565M++3.1948.498%D**1.357%D19.2D--10.7D14611.5h4.7C++9.6C
CAS 14-E 1851771177U170.2547.254%A*1.13%D196.7M++8.9B*5010.9h19.9B*42.1B**
Skyguard 2291381211.5M**4.7533.161%B+N/A17.9B+11.8B+2287.7h98.2B++296.2B*
M60-A Bulldog 169136168.5B+1.7545.481%B*N/A32.4C7.9B+1674.2h5.7C++12.4B++
C150 Dalton 247132187.333C*0.5839.272%C+N/A1320U1150U18997900.1h3.9B10B+
Serpent VE92 109108502.16B**4.5925.281%B19.444%C+9.1D-N/A4011.9h11.9B+47B+
S1 13098442.227M4.5352.042%D3.061%C++16.6D5.4D--1175.9h5.1B*9.7B+
Frag Grenade 9595195N/A88.2541.908%C-N/A475C+N/A12730.2h3.7C++8.7C++
NS-44 Commissioner 9895891.067C++5.6948.294%A+21.053%C+28.8C+N/A873.3h3.9C++8B++
Spear Anti-Vehicle Phalanx Turret 12294247S40.2552.013%B*9.574%M+67.1A++20C+3581.4h4.9A9.5B**
E540 Halberd-H 13091910.111C*3.3661.842%B+N/A41.4C+17.7C-2632.2h5.2B+8.4B++
H-V45 9088442B+4.7530.709%A+14.773%D-22CN/A1004h15.9D-51.8B
L105 Zephyr 9684328A*21.2556.309%A++N/A70B*10C*3911.2h4.3B**7.5A
M60-A Bulldog 8482516.4C++9.6573.131%M+1.22%D-91.1M2.2D2040.9h3.8B**5.2A
Hornet Missiles 11576238S31.2561.656%C+3.947%A**76C++39C+5591h7.4B+12.1B++
E540 Halberd 11973612.167B5.4154.29%B*1.37%D30.4C+19.2B+2342.4h5.3B+9.7B*
Proximity Mine 6767513.4M++6.6532.456%D*N/A51.5D**N/A1851.3h2.2D-6.8D**
Saron HRB-H 9266611A4.2566.533%A3.03%A+66A++26C*3891h15.1A22.7A
Aspis Anti-Aircraft Phalanx Turret 11765165U58.2532.815%B**N/A21.7A*17.3A2943h106.1A323.4B**
M12 Kobalt 6564232B++25.2519.237%C**14.063%D-80C*1.3D-2660.8h15.6B+81.1B+
M12 Kobalt 5959159M**52.2526.745%A+18.644%C++98.3B**N/A3230.6h13.1B**49.1B*
L-30R Vektor 815569.167S2.4142.257%B1.818%C19.6B*9.3C++1632.8h46.8B++110.7B*
Tank Mine 805496A++0.7532.931%C+N/A41.5D*20D**3431.3h2C+6.1C*
Cosmos VM3 525286.5M0.2516.052%C+25%A30.6C++N/A751.7h12.5B+77.8C**
Lancer AE 875195.667S1.0950.331%D**N/A9.4D6.7F935.4h13.4B+26.7B
Coyote Missiles 9051412.75S6.0064.471%A+N/A72.9B**55.7A*8080.7h38B58.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
Anti-Vehicle MANA Turret3810.3h
Nano-Armor Kit68112,95315.6h
Medical Applicator85,0280.7h
Motion Spotter26821h
Ammunition Package12870.1h
Medical Kit1931,20645.9h
Anti-Infantry MANA Turret0540.1h
Nano-Repair Grenade0550h
Recon Detection Device05112.4h

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