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Praetor SpankPaddle[GOKU] SpankPaddle
VS BR 86

KDR: 6.7

Score: 9.5m

Last Seen: Nov 15th, 2018 9:30 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 33
Level Progress (to 87): 79%
Level 100 Progress: 50% 429h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA SVA-88 Antares LC Saron HRB Parallax VX3 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,571,256 MLG Score: 1256
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.048%27.205%790910123,1063.343383.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.303%1.576A+1.034B**-1.078D*HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.465B+11.60.184C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.404%1.22%4971410174,179113225836.9823185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.882%0.095C+-0.362C--0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.10.213C++48.40.082C+77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.262%0.985%75321019609971736.27835350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.238%-0.641D-1.073D*-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.7-1.061D*27.3-1.18D*52.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.659%1.392%2632510161,2219284913.2717144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.72%2.427A**-0.918D--0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.797B++14.80.619B+11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.481%89.917%26321102060511135.45045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.164A*1.501A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.70.477B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 33
9.5m356.5%365 (21.9k)312 (18.7k)6.6960614,4302,1558.4106786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1021101133.641%10.846%36514:054

22% Engineer23% Heavy Assault8% Infiltrator45% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 6:12 AMApr 15th, 2017 1:03 AMNov 16th, 2018 12:33 AM (2d) (PST)Nov 15th, 2018 5:32 PM (2d) (PST)Nov 15th, 2018 5:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
857378200.4750.0710.0512.2500.1561256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4172,20649,2112843135918,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506.6h/21.1d 3,695 1,565 4,173 68.4k 342 1,417 4,749 26m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Pulsar C
A
Kills:386
Deaths:64
KDR:6.031
Accuracy:31.047% A
HSR:23.834% C*
Serpent VE92
B+
Kills:68
Deaths:37
KDR:1.838
Accuracy:25.429% B+
HSR:17.647% C
Kills:1,029
Deaths (as Engineer):303
Deaths (to Engineers):489
KDR:3.39604
Kill Difference:726
Playtime:110.965 hours
Usage:22%
Score:2.567m
Score/min:386
Accuracy (listed only):28.203%
HSR (listed only):21.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A
Kills:1,156
Deaths:377
KDR:3.066
Accuracy:29.014% A
HSR:30.017% B++
NS-15M1
A
Kills:354
Deaths:91
KDR:3.890
Accuracy:27.537% B**
HSR:31.356% A
Lasher X2
B**
Kills:264
Deaths:91
KDR:2.901
Accuracy:32.317% B**
HSR:4.167% C++
Orion VS54
A++
Kills:177
Deaths:66
KDR:2.682
Accuracy:26.638% A
HSR:36.723% A++
Kills:1,951
Deaths (as Heavy Assault):625
Deaths (to Heavy Assaults):478
KDR:3.1216
Kill Difference:1,326
Playtime:116.097 hours
Usage:23%
Score:1.429m
Score/min:205
Accuracy (listed only):28.876%
HSR (listed only):25.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Pulsar C
A
Kills:386
Deaths:64
KDR:6.031
Accuracy:31.047% A
HSR:23.834% C*
Eridani SX5G
B*
Kills:236
Deaths:48
KDR:4.917
Accuracy:32.022% B*
HSR:22.881% C*
Serpent VE92
B+
Kills:68
Deaths:37
KDR:1.838
Accuracy:25.429% B+
HSR:17.647% C
Kills:1,265
Deaths (as Light Assault):351
Deaths (to Light Assaults):428
KDR:3.60399
Kill Difference:914
Playtime:228.301 hours
Usage:45%
Score:4.828m
Score/min:352
Accuracy (listed only):29.158%
HSR (listed only):21.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B*
Kills:236
Deaths:48
KDR:4.917
Accuracy:32.022% B*
HSR:22.881% C*
H-V45
A+
Kills:75
Deaths:37
KDR:2.027
Accuracy:30.991% A+
HSR:14.667% D-
Kills:311
Deaths (as Combat Medic):85
Deaths (to Combat Medics):174
KDR:3.65882
Kill Difference:226
Playtime:6.481 hours
Usage:1%
Score:0.095m
Score/min:243
Accuracy (listed only):31.507%
HSR (listed only):18.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:605
Deaths:24
KDR:25.208
Accuracy:49.481% A+
HSR:89.917% A+
Eridani SX5G
B*
Kills:236
Deaths:48
KDR:4.917
Accuracy:32.022% B*
HSR:22.881% C*
NS-44 Commissioner
A+
Kills:79
Deaths:77
KDR:1.026
Accuracy:47.548% A+
HSR:22.785% C++
Kills:920
Deaths (as Infiltrator):149
Deaths (to Infiltrators):243
KDR:6.1745
Kill Difference:771
Playtime:39.334 hours
Usage:8%
Score:0.484m
Score/min:205
Accuracy (listed only):43.017%
HSR (listed only):45.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:52
Deaths:8
KDR:6.500
Accuracy:16.052% C+
HSR:25% B**
Kills:52
Deaths (as MAX Suit):4
Deaths (to MAX Suits):62
KDR:13
Kill Difference:48
Playtime:4.207 hours
Usage:1%
Score:0.077m
Score/min:303
Accuracy (listed only):16.052%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,447
V. Kills:1,162 124%
Deaths:184
KDR:7.864
Accuracy:38.298% B**
KPH:26 A
VKPH:20.900 A++
Maelstrom Turbo Laser
A
Kills:1,261
V. Kills:911 138%
Deaths:149
KDR:8.463
Accuracy:36.267% B*
KPH:26.800 B**
VKPH:19.400 A
Light PPA
B*
Kills:1,157
V. Kills:99 N/A
Deaths:45
KDR:25.711
Accuracy:51.552% A+
KPH:63.500 B+
VKPH:5.400 B*
Antares LC
A**
Kills:1,014
V. Kills:652 155%
Deaths:40
KDR:25.350
Accuracy:38.334% B**
KPH:49.900 A**
VKPH:32.100 A*
Dual Photon Pods
S
Kills:314
V. Kills:42 N/A
Deaths:3
KDR:104.667
Accuracy:61.268% B**
KPH:459.900 S
VKPH:61.500 M**
Hornet Missiles
C**
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:61.656% C+
KPH:77.600 C**
VKPH:39.800 C++
Kills:5,269 (4,879 + 0)
Deaths:423
KDR:12.456
VKDR:6.868
Vehicle Kills:2,905
Kill Difference:4,846
Playtime:142.871 hours
Usage:28%
Score:2.332m
Score/min:272
Piloting Accuracy:38.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:111 112%
Deaths:18
KDR:6.944
Accuracy:39.562% C++
KPH:450,000 U
VKPH:399,600 U
L105 Zephyr
A++
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:56.309% A++
KPH:68.400 B*
VKPH:9.800 C++
Kills:209 (0 + 209)
Deaths:21
KDR:9.952
VKDR:5.857
Vehicle Kills:123
Kill Difference:188
Playtime:1.228 hours
Usage:0%
Score:0.206m
Score/min:2,797
Piloting Accuracy:N/A%
Gunner Accuracy:56.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:473
V. Kills:68 N/A
Deaths:9
KDR:52.556
Accuracy:41.836% C**
KPH:44.400 B*
VKPH:6.400 C
Skyguard
B+
Kills:136
V. Kills:89 151%
Deaths:11
KDR:12.364
Accuracy:32.679% B+
KPH:18 B+
VKPH:11.800 B+
Kills:609 (609 + 0)
Deaths:20
KDR:30.450
VKDR:7.850
Vehicle Kills:157
Kill Difference:589
Playtime:18.227 hours
Usage:4%
Score:0.198m
Score/min:181
Driving Accuracy:32.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:906
V. Kills:470 192%
Deaths:36
KDR:25.167
Accuracy:63.384% A*
KPH:50.900 M
VKPH:26.400 A
E540 Halberd
C**
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:54.290% B*
KPH:29.800 C+
VKPH:18.800 C**
Kills:979 (0 + 979)
Deaths:42
KDR:23.310
VKDR:12.286
Vehicle Kills:516
Kill Difference:937
Playtime:20.241 hours
Usage:4%
Score:0.447m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.290%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:90
V. Kills:38 231%
Deaths:8
KDR:11.250
Accuracy:61.590% B+
KPH:41.500 C+
VKPH:17.500 C--
Saron HRB-H
A++
Kills:66
V. Kills:26 244%
Deaths:6
KDR:11
Accuracy:66.533% A
KPH:66.500 A++
VKPH:26.200 C++
Kills:156 (0 + 156)
Deaths:14
KDR:11.143
VKDR:4.571
Vehicle Kills:64
Kill Difference:142
Playtime:3.161 hours
Usage:1%
Score:0.057m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:66.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:59
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.463% A+
KPH:100.200 B**
VKPH:0 D**
M12 Kobalt
B
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:19.316% B
KPH:69.800 C+
VKPH:1.400 D-
Kills:110 (0 + 110)
Deaths:2
KDR:55
VKDR:0.500
Vehicle Kills:1
Kill Difference:108
Playtime:1.319 hours
Usage:0%
Score:0.022m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:19.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:72
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:48.499% A**
KPH:148.500 A*
VKPH:16.500 M++
Kills:72 (0 + 72)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:72
Playtime:0.485 hours
Usage:0%
Score:0.011m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:48.499%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,6091,4471847.864A++1.1738.298%B**N/A26A20.9A++23955.6h77.2B*201.6B**
Maelstrom Turbo Laser 2,1721,2611498.463A*1.7736.267%B*1.824%C-26.8B**19.4A23947h58.8B*162.1B*
Light PPA 1,2561,1574525.711A**19.0151.552%A+1.124%C63.6B+5.4B*24318.2h11.2B+21.6B+
SVA-88 1,1641,1563773.066B++3.6329.014%A30.017%B++30.4C--N/A8038h11.1B+38.2B+
Antares LC 1,6661,0144025.35U18.6538.334%B**N/A50A**32.1A*40320.3h50.2B*131B**
Saron HRB 1,3769063625.167S18.4763.384%A*N/A50.9M26.4A38717.8h17B*26.9A
Parallax VX3 6086052425.208S18.5149.481%A+89.917%A+38.5B++N/A9215.7h1.7B*3.3B**
Solstice VE3 5945752022.847M++3.8528.133%B**23.478%B++16.8C+N/A4534.2h14.1B50.1B
C75 Viper 541473952.556S45.8641.836%C**1.057%C--44.2B*6.4C15010.7h7.4B**17.8B**
Pulsar C 390386646.031M**0.6731.047%A23.834%C*33.3C**N/A10011.6h12.7C+40.9B+
NS-15M1 360354913.89A++2.8127.537%B**31.356%A33.1C+N/A10310.7h10.2B*36.9B++
Dual Photon Pods 3563143104.667U97.9761.268%B**1.592%B+448.6S60M**17340.7h11.8A19.3B**
Lasher X2 269264912.901M+3.8032.317%B**4.167%C++29C+N/A659.1h18.7C**57.8B++
Eridani SX5G 239236484.917A*1.7832.022%B*22.881%C*30.6C-N/A787.7h10.7C**33.4B+
NS Decimator 280181573.175M3.5248.03%D**1.105%D-17.2D--9.4D13810.5h5C+10.4D
Orion VS54 177177662.682B*4.0126.638%A36.723%A++23.6CN/A927.5h10.6B*39.7C**
Skyguard 2251361112.364S5.6732.679%B+N/A17.9B+11.7B+2267.6h96.5B++295.4B*
C150 Dalton 236125186.944C*0.2539.562%C++N/A1250U1110U17726100.1h4B10.2B+
S1 13098442.227M4.4752.042%D3.061%C++16.6D5.4D--1155.9h5.1B*9.7B+
Spear Anti-Vehicle Phalanx Turret 11891245.5S38.8051.193%B++9.89%M+70A*20.8C+3761.3h4.7A9.2A
M60-A Bulldog 11691127.583B+0.8943.807%B++N/A26C-7.1C**1653.5h6.4C14.5B+
E540 Halberd-H 12890811.25C**4.5561.59%B+N/A40.9C+17.3C--2612.2h5.1B+8.2B*
L105 Zephyr 9684328A*21.3056.309%A++N/A70B*10C++3911.2h4.3A7.5A
M60-A Bulldog 8482516.4C++9.7073.131%M1.22%D-91.1M2.2D2040.9h3.8B**5.2A+
NS-44 Commissioner 8179771.026C++5.6747.548%A+22.785%C++26.3CN/A813h4.1C+8.5B+
Frag Grenade 7878178N/A71.3042.792%CN/A390C-N/A13000.2h3.6C*8.4C++
Hornet Missiles 11576238S31.3061.656%C+3.947%A**76C*39C++5491h7.4B+12.1B+
H-V45 7775372.027B+4.6730.991%A+14.667%D-20.3C-N/A983.7h16.8D*54.1C**
E540 Halberd 11973612.167B+5.4754.29%B*1.37%D30.4C+19.2B2342.4h5.3B+9.7B++
CAS 14-E 8072172S65.3048.499%A**N/A144A++16M+3790.5h22.4B++46.3B**
Serpent VE92 6868371.838B++4.8625.429%B+17.647%C7.2D--N/A399.5h11.1B++43.7B+
Saron HRB-H 9266611A4.3066.533%A3.03%A+66A++26C++3881h15.1B**22.7A
Aspis Anti-Aircraft Phalanx Turret 11564164U57.3032.206%B**N/A22.1A*17.6A2962.9h102.7A318.8B**
Proximity Mine 6363512.6M+5.9032.629%D--N/A52.5D**N/A1901.2h2.2D-6.8D**
M12 Kobalt 5959159S52.3026.463%A+18.644%C++98.3B**N/A3280.6h12.8B**48.4B*
Cosmos VM3 525286.5A**0.2016.052%C+25%B**30.6C++N/A751.7h12.5B+77.8B
M12 Kobalt 5251225.5B+18.8019.316%B15.686%D72.9C++1.4D-2300.7h15.7B+81.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3790.3h
Motion Spotter26170.9h
Spawn Beacon0660.1h
Nano-Armor Kit64104,86514.6h
Medical Applicator84,8620.7h
Anti-Infantry MANA Turret0530.1h
Ammunition Package12670.1h
Medical Kit1591,02640.3h
Recon Detection Device04602.3h
Nano-Repair Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


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