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Harbinger SpankPaddle[GOKU] SpankPaddle
VS BR 89

KDR: 6.78

Score: 10.1m

Last Seen: Jan 16th, 2019 10:46 AM
- OFFLINE - 56 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 50
Level Progress (to 90): 41%
Level 100 Progress: 54% 400h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA SVA-88 Antares LC Saron HRB Parallax VX3 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,651,320 MLG Score: 1320
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.499%27.255%804910133,6143.557093.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.288%1.654A++1.026B**-1.046D*HEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.481B+11.50.198C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.74%1.159%5220510174,658120247438.4959188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.135C++-0.407C---0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.20.238C++47.30.103C+74.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.554%0.982%732210206111001756.04951347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.108%-0.616D-1.057D*-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.2-1.076D*27.7-1.212D*52.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.582%1.453%2564510171,2399385913.1809144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.768%1.805A++-0.738D-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.775B++14.80.624B+11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.275%89.815%25641102164813034.98461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.13A*1.486A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.653B+1.70.47B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 50
10.1m365.7%365 (21.9k)313 (18.8k)6.7753415,7732,3288.4308489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022112133.884%11.089%37613:534

21% Engineer23% Heavy Assault8% Infiltrator45% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 6:12 AMApr 15th, 2017 1:03 AMJan 17th, 2019 12:06 AM (2d) (PST)Jan 16th, 2019 7:16 AM (2d) (PST)Jan 16th, 2019 6:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856388180.4880.0720.0542.3570.1561320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3742,25449,1202943141918,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
538.7h/22.4d 3,854 1,749 4,522 76.2k 378 1,500 5,057 27.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:594
Deaths:95
KDR:6.253
Accuracy:31.862% A+
HSR:22.391% C+
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Serpent VE92
C**
Kills:80
Deaths:43
KDR:1.860
Accuracy:25.060% C**
HSR:18.750% C+
Kills:1,249
Deaths (as Engineer):340
Deaths (to Engineers):515
KDR:3.67353
Kill Difference:909
Playtime:114.501 hours
Usage:21%
Score:2.614m
Score/min:380
Accuracy (listed only):28.351%
HSR (listed only):21.540%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:1,156
Deaths:377
KDR:3.066
Accuracy:29.014% B**
HSR:30.017% B++
Orion VS54
A++
Kills:435
Deaths:111
KDR:3.919
Accuracy:29.867% A++
HSR:34.713% A+
NS-15M1
A
Kills:358
Deaths:92
KDR:3.891
Accuracy:27.587% B**
HSR:31.844% A
Lasher X2
B**
Kills:265
Deaths:92
KDR:2.880
Accuracy:32.457% B**
HSR:4.151% C++
Kills:2,214
Deaths (as Heavy Assault):672
Deaths (to Heavy Assaults):526
KDR:3.29464
Kill Difference:1,542
Playtime:125.555 hours
Usage:23%
Score:1.581m
Score/min:210
Accuracy (listed only):29.731%
HSR (listed only):25.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:594
Deaths:95
KDR:6.253
Accuracy:31.862% A+
HSR:22.391% C+
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B++
Eridani SX5G
B*
Kills:252
Deaths:52
KDR:4.846
Accuracy:32.533% B*
HSR:24.206% B+
Serpent VE92
C**
Kills:80
Deaths:43
KDR:1.860
Accuracy:25.060% C**
HSR:18.750% C+
Kills:1,501
Deaths (as Light Assault):392
Deaths (to Light Assaults):457
KDR:3.82908
Kill Difference:1,109
Playtime:244.745 hours
Usage:45%
Score:5.229m
Score/min:356
Accuracy (listed only):29.397%
HSR (listed only):22.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B*
Kills:252
Deaths:52
KDR:4.846
Accuracy:32.533% B*
HSR:24.206% B+
H-V45
A+
Kills:75
Deaths:38
KDR:1.974
Accuracy:30.970% A+
HSR:14.667% D-
Kills:327
Deaths (as Combat Medic):90
Deaths (to Combat Medics):191
KDR:3.63333
Kill Difference:237
Playtime:6.528 hours
Usage:1%
Score:0.095m
Score/min:242
Accuracy (listed only):31.751%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:648
Deaths:28
KDR:23.143
Accuracy:49.275% A+
HSR:89.815% A+
Eridani SX5G
B*
Kills:252
Deaths:52
KDR:4.846
Accuracy:32.533% B*
HSR:24.206% B+
NS-44 Commissioner
A+
Kills:89
Deaths:86
KDR:1.035
Accuracy:47.856% A+
HSR:20.225% C
Kills:989
Deaths (as Infiltrator):166
Deaths (to Infiltrators):271
KDR:5.95783
Kill Difference:823
Playtime:41.754 hours
Usage:8%
Score:0.513m
Score/min:205
Accuracy (listed only):43.221%
HSR (listed only):44.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:52
Deaths:8
KDR:6.500
Accuracy:16.052% C+
HSR:25% B**
Kills:52
Deaths (as MAX Suit):4
Deaths (to MAX Suits):63
KDR:13
Kill Difference:48
Playtime:4.332 hours
Usage:1%
Score:0.082m
Score/min:317
Accuracy (listed only):16.052%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,666
V. Kills:1,283 130%
Deaths:200
KDR:8.330
Accuracy:38.660% B**
KPH:27.500 A+
VKPH:21.200 A++
Maelstrom Turbo Laser
A+
Kills:1,417
V. Kills:988 143%
Deaths:158
KDR:8.968
Accuracy:36.527% B*
KPH:29 A
VKPH:20.200 A+
Light PPA
B*
Kills:1,209
V. Kills:106 N/A
Deaths:48
KDR:25.188
Accuracy:51.501% A+
KPH:63.500 B+
VKPH:5.600 B*
Antares LC
A**
Kills:1,014
V. Kills:652 155%
Deaths:40
KDR:25.350
Accuracy:38.334% B**
KPH:49.900 A**
VKPH:32.100 A*
Dual Photon Pods
S
Kills:314
V. Kills:42 N/A
Deaths:3
KDR:104.667
Accuracy:61.268% B**
KPH:459.900 S
VKPH:61.500 M**
Hornet Missiles
C*
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:61.656% C+
KPH:77.600 C*
VKPH:39.800 C++
Coyote Missiles
A*
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:64.458% A+
KPH:72.500 B**
VKPH:55.400 A*
Kills:5,747 (5,306 + 0)
Deaths:455
KDR:12.631
VKDR:6.921
Vehicle Kills:3,149
Kill Difference:5,292
Playtime:151.217 hours
Usage:28%
Score:2.527m
Score/min:278
Piloting Accuracy:38.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:132
V. Kills:115 114%
Deaths:18
KDR:7.333
Accuracy:39.392% C++
KPH:475,200 U
VKPH:414,000 U
L105 Zephyr
A++
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:56.309% A++
KPH:68.400 B*
VKPH:9.800 C*
L-30R Vektor
B**
Kills:52
V. Kills:25 200%
Deaths:5
KDR:10.400
Accuracy:42.782% B+
KPH:18.800 B**
VKPH:9 C*
Kills:268 (52 + 216)
Deaths:26
KDR:10.308
VKDR:5.846
Vehicle Kills:152
Kill Difference:242
Playtime:3.998 hours
Usage:1%
Score:0.237m
Score/min:990
Piloting Accuracy:42.782%
Gunner Accuracy:56.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:473
V. Kills:68 N/A
Deaths:9
KDR:52.556
Accuracy:41.836% C**
KPH:44.400 B*
VKPH:6.400 C
Skyguard
B++
Kills:138
V. Kills:91 150%
Deaths:11
KDR:12.546
Accuracy:33.047% B+
KPH:18.100 B++
VKPH:11.900 B+
Kills:611 (611 + 0)
Deaths:20
KDR:30.550
VKDR:7.950
Vehicle Kills:159
Kill Difference:591
Playtime:18.294 hours
Usage:3%
Score:0.201m
Score/min:183
Driving Accuracy:33.047%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:906
V. Kills:470 192%
Deaths:36
KDR:25.167
Accuracy:63.384% A*
KPH:50.900 M
VKPH:26.400 A
E540 Halberd
B
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:54.290% B*
KPH:29.800 C+
VKPH:18.800 B
Kills:979 (0 + 979)
Deaths:42
KDR:23.310
VKDR:12.286
Vehicle Kills:516
Kill Difference:937
Playtime:20.241 hours
Usage:4%
Score:0.447m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.290%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:90
V. Kills:38 231%
Deaths:8
KDR:11.250
Accuracy:61.590% B+
KPH:41.500 C+
VKPH:17.500 C--
Saron HRB-H
A++
Kills:66
V. Kills:26 244%
Deaths:6
KDR:11
Accuracy:66.533% A
KPH:66.500 A++
VKPH:26.200 C++
Kills:156 (0 + 156)
Deaths:14
KDR:11.143
VKDR:4.571
Vehicle Kills:64
Kill Difference:142
Playtime:3.161 hours
Usage:1%
Score:0.058m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:66.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:62
V. Kills:1 N/A
Deaths:2
KDR:31
Accuracy:19.117% C**
KPH:75.800 C++
VKPH:1.200 D--
M12 Kobalt
A++
Kills:59
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.745% A++
KPH:98.700 B*
VKPH:0 D**
Kills:121 (0 + 121)
Deaths:2
KDR:60.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:119
Playtime:1.416 hours
Usage:0%
Score:0.025m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:26.745%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:177
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:47.160% A*
KPH:198.400 M*
VKPH:9 B*
Kills:177 (0 + 177)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:177
Playtime:0.893 hours
Usage:0%
Score:0.027m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:47.160%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 2,9491,6662008.33A*1.5538.66%B**N/A27.5A+21.2A++24660.6h73.1B*189.1B**
Maelstrom Turbo Laser 2,4051,4171588.968A**2.1936.527%B*1.623%D29A20.2A+24748.9h55.5B*152B*
Light PPA 1,3151,2094825.188A**18.4151.501%A+1.241%C+63.6B+5.6B*24019h11.4B+22.1B+
SVA-88 1,1641,1563773.066B++3.7129.014%B**30.017%B++30.4C--N/A8038h11.1B38.2B+
Antares LC 1,6661,0144025.35U18.5738.334%B**N/A50A**32.1A*40420.3h50.2B*131B*
Saron HRB 1,3769063625.167S18.3963.384%A*N/A50.9M26.4A38717.8h17B*26.9A
Parallax VX3 6516482823.143S16.3749.275%A+89.815%A+39B++N/A9316.6h1.7B*3.4B**
Pulsar C 606594956.253M*0.5231.862%A+22.391%C+39.1B+N/A10815.2h11.9C++37.4B+
Solstice VE3 5945752022.847M++3.9328.133%B**23.478%B++16.8C+N/A4534.2h14.1B+50.1B+
C75 Viper 541473952.556U45.7841.836%C**1.057%C--44.2B*6.4C15010.7h7.4B**17.8B**
Orion VS54 4394351113.919A++2.8629.867%A++34.713%A+35.4C*N/A11912.3h10.4B*34.7B*
NS-15M1 364358923.891A++2.8827.587%B**31.844%A33.1C+N/A10410.8h10.2B*36.9B++
Dual Photon Pods 3563143104.667U97.8961.268%B**1.592%B+448.6S60M*17420.7h11.8A19.3B**
Lasher X2 270265922.88M++3.9032.457%B**4.151%C++29.1C+N/A659.1h18.8C**57.8B+
Eridani SX5G 255252524.846M+1.9332.533%B*24.206%B+30.4C--N/A788.3h10.8C*33B+
NS Decimator 330211603.517M++3.2648.905%D**N/A18.8D--10.6D14711.2h4.8C++9.7C
CAS 14-E 1851771177U170.2247.16%A*1.13%D196.7M*8.9B*5010.9h19.8B*41.9B**
Skyguard 2291381112.545S5.7733.047%B+N/A18.2B++12B++2297.6h97.2B*294.1B*
C150 Dalton 247132187.333C*0.5639.392%C++N/A1320U1150U18181200.1h3.9B10B+
M60-A Bulldog 130102128.5B+1.7244.763%B*N/A28.3C7.8B+1683.6h6.1C+13.7B+
S1 13098442.227M4.5552.042%D3.061%C++16.6D5.4D--1155.9h5.1B*9.7B+
Spear Anti-Vehicle Phalanx Turret 12294247S40.2252.041%B*9.574%M+67.1A++20C+3591.4h4.9A9.4A
E540 Halberd-H 12890811.25B4.4761.59%B+N/A40.9C+17.3C--2642.2h5.1B+8.2B*
Frag Grenade 9090190N/A83.2242.194%CN/A450C+N/A12610.2h3.6C**8.6C++
NS-44 Commissioner 9189861.035C++5.7447.856%A+20.225%C27.8C+N/A863.2h3.9C++8.1B++
L105 Zephyr 9684328A*21.2256.309%A++N/A70B*10C**3911.2h4.3A7.5A
M60-A Bulldog 8482516.4C++9.6273.131%M+1.22%D-91.1M+2.2D2040.9h3.8B**5.2A+
Serpent VE92 8080431.86B++4.9225.06%C**18.75%C+7.5D--N/A3910.7h11.8B+46.9B+
Hornet Missiles 11576238S31.2261.656%C+3.947%A**76C*39C+5541h7.4B+12.1B+
H-V45 7775381.974B+4.8030.97%A+14.667%D-20.3C--N/A1013.7h16.8D*54.2C**
E540 Halberd 11973612.167B5.3954.29%B*1.37%D30.4C+19.2B+2342.4h5.3B+9.7B*
Saron HRB-H 9266611A4.2266.533%A3.03%A+66A++26C++3891h15.1B**22.7A
Proximity Mine 6666513.2M++6.4232.579%D*N/A55D**N/A1891.2h2.2D-6.7D*
Aspis Anti-Aircraft Phalanx Turret 11765165U58.2232.823%B**N/A21.7A*17.3A2963h105.2A320.5B**
M12 Kobalt 6362231B++24.2219.117%C**14.516%D77.5C*1.3D-2630.8h15.6B+81.5B+
M12 Kobalt 5959159S52.2226.745%A++18.644%C++98.3B*N/A3230.6h13.1B**49.1B*
Cosmos VM3 525286.5M0.2816.052%C+25%B**30.6C++N/A751.7h12.5B+77.8B
L-30R Vektor 7752510.4S3.6242.782%B+1.923%C+18.6B**8.9C*1612.8h48.7B++113.9B++
Coyote Missiles 9051412.75M**5.9764.458%A+N/A72.9B**55.7A*8080.7h37.8B+58.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3800.3h
Motion Spotter26581h
Spawn Beacon0740.1h
Nano-Armor Kit66109,86515h
Medical Applicator84,9000.7h
Anti-Infantry MANA Turret0540.1h
Ammunition Package12720.1h
Medical Kit1851,16444h
Nano-Repair Grenade0530h
Recon Detection Device04902.3h

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