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Harbinger SpankPaddle[] SpankPaddle
VS BR 90

KDR: 6.75

Score: 10.6m

Last Seen: Jan 22nd, 2020 3:44 PM
- OFFLINE - 75.9 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 65%
Level 100 Progress: 56% 379h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA SVA-88 Antares LC Saron HRB Pulsar C Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,673,838 MLG Score: 1338
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.415%27.374%805912233,9493.666673.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.418%1.59A+0.952B*-1.061D*HEAD ++ (~12.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.475B+11.40.197C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.699%1.11%5163512274,955129263938.1154188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%0.144C++-0.42C---0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.50.243C++47.40.108C+75.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.64%0.982%712212306111041755.875347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.067%-0.62D-0.998D---0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.6-1.095D*27.9-1.235D*52.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.453%1.784%2415512271,2899787013.1531148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.669%1.776A++-0.742D-1.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.779B++14.70.633B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.859%89.717%24151123167113634.93382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.115A*1.464A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.652B+1.70.47B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m358.4%364 (21.8k)312 (18.7k)6.7533416,7012,4738.3623190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232119433.82%11.209%37913:424

21% Engineer23% Heavy Assault8% Infiltrator46% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2014 6:12 AMDec 14th, 2019 6:26 AMJan 23rd, 2020 1:48 PM (5d) (PST)Jan 22nd, 2020 12:06 PM (6d) (PST)Jan 22nd, 2020 11:44 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
854388160.4920.0730.0552.3240.1561338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2592,29048,9693043139918,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.5h/23.6d 3,979 1,872 4,769 78.8k 398 1,574 5,291 29m

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:714
Deaths:119
KDR:6
Accuracy:31.537% A
HSR:23.950% C++
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B+
Serpent VE92
C++
Kills:126
Deaths:60
KDR:2.100
Accuracy:24.637% C++
HSR:19.048% C
Kills:1,415
Deaths (as Engineer):381
Deaths (to Engineers):544
KDR:3.71391
Kill Difference:1,034
Playtime:118.658 hours
Usage:21%
Score:2.682m
Score/min:377
Accuracy (listed only):28.102%
HSR (listed only):22.159%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B**
Kills:1,156
Deaths:377
KDR:3.066
Accuracy:29.014% B**
HSR:30.017% B+
Orion VS54
A++
Kills:475
Deaths:117
KDR:4.060
Accuracy:29.736% A++
HSR:34.947% A+
NS-15M1
B**
Kills:422
Deaths:107
KDR:3.944
Accuracy:27.621% B*
HSR:31.280% B**
Kills:2,053
Deaths (as Heavy Assault):601
Deaths (to Heavy Assaults):555
KDR:3.41597
Kill Difference:1,452
Playtime:130.181 hours
Usage:23%
Score:1.659m
Score/min:212
Accuracy (listed only):28.790%
HSR (listed only):32.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:714
Deaths:119
KDR:6
Accuracy:31.537% A
HSR:23.950% C++
Solstice VE3
B**
Kills:575
Deaths:202
KDR:2.847
Accuracy:28.133% B**
HSR:23.478% B+
Eridani SX5G
B++
Kills:291
Deaths:60
KDR:4.850
Accuracy:32.383% B++
HSR:24.055% C*
Serpent VE92
C++
Kills:126
Deaths:60
KDR:2.100
Accuracy:24.637% C++
HSR:19.048% C
Kills:1,706
Deaths (as Light Assault):441
Deaths (to Light Assaults):497
KDR:3.86848
Kill Difference:1,265
Playtime:259.014 hours
Usage:46%
Score:5.508m
Score/min:354
Accuracy (listed only):29.172%
HSR (listed only):22.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B++
Kills:291
Deaths:60
KDR:4.850
Accuracy:32.383% B++
HSR:24.055% C*
H-V45
A
Kills:88
Deaths:44
KDR:2
Accuracy:30.709% A
HSR:14.773% D--
Kills:379
Deaths (as Combat Medic):104
Deaths (to Combat Medics):198
KDR:3.64423
Kill Difference:275
Playtime:6.984 hours
Usage:1%
Score:0.099m
Score/min:236
Accuracy (listed only):31.546%
HSR (listed only):19.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:671
Deaths:29
KDR:23.138
Accuracy:48.859% A+
HSR:89.717% A+
Eridani SX5G
B++
Kills:291
Deaths:60
KDR:4.850
Accuracy:32.383% B++
HSR:24.055% C*
NS-44 Commissioner
A+
Kills:102
Deaths:95
KDR:1.074
Accuracy:48.522% A+
HSR:22.549% C+
Kills:1,064
Deaths (as Infiltrator):184
Deaths (to Infiltrators):289
KDR:5.78261
Kill Difference:880
Playtime:44.723 hours
Usage:8%
Score:0.547m
Score/min:204
Accuracy (listed only):43.255%
HSR (listed only):45.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:52
Deaths:8
KDR:6.500
Accuracy:16.052% C
HSR:25% A+
Kills:52
Deaths (as MAX Suit):4
Deaths (to MAX Suits):66
KDR:13
Kill Difference:48
Playtime:4.532 hours
Usage:1%
Score:0.087m
Score/min:319
Accuracy (listed only):16.052%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,864
V. Kills:1,394 134%
Deaths:215
KDR:8.670
Accuracy:38.514% B**
KPH:28.500 A
VKPH:21.300 A++
Maelstrom Turbo Laser
B**
Kills:1,512
V. Kills:1,041 145%
Deaths:161
KDR:9.391
Accuracy:36.736% B*
KPH:30 B*
VKPH:20.700 B**
Light PPA
B*
Kills:1,210
V. Kills:106 N/A
Deaths:48
KDR:25.208
Accuracy:51.533% A
KPH:63.400 B+
VKPH:5.600 B*
Antares LC
A++
Kills:1,014
V. Kills:652 155%
Deaths:40
KDR:25.350
Accuracy:38.334% B*
KPH:49.900 A++
VKPH:32.100 A++
Dual Photon Pods
S
Kills:314
V. Kills:42 N/A
Deaths:3
KDR:104.667
Accuracy:61.268% B**
KPH:459.900 S
VKPH:61.500 M*
Hornet Missiles
C**
Kills:76
V. Kills:39 190%
Deaths:2
KDR:38
Accuracy:61.656% C+
KPH:77.600 C**
VKPH:39.800 C+
Coyote Missiles
A*
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:64.471% A
KPH:72.500 B*
VKPH:55.400 A*
Kills:6,041 (5,600 + 0)
Deaths:473
KDR:12.772
VKDR:7.004
Vehicle Kills:3,313
Kill Difference:5,568
Playtime:157.619 hours
Usage:28%
Score:2.638m
Score/min:279
Piloting Accuracy:38.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:132
V. Kills:115 114%
Deaths:18
KDR:7.333
Accuracy:39.272% C*
KPH:475,200 U
VKPH:414,000 U
L105 Zephyr
A+
Kills:84
V. Kills:12 N/A
Deaths:3
KDR:28
Accuracy:56.309% A+
KPH:68.400 B++
VKPH:9.800 C+
L-30R Vektor
B**
Kills:55
V. Kills:26 204%
Deaths:6
KDR:9.167
Accuracy:42.257% B
KPH:19.300 B**
VKPH:9.100 C++
Kills:271 (55 + 216)
Deaths:27
KDR:10.037
VKDR:5.667
Vehicle Kills:153
Kill Difference:244
Playtime:4.076 hours
Usage:1%
Score:0.247m
Score/min:1,009
Piloting Accuracy:42.257%
Gunner Accuracy:56.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:473
V. Kills:68 N/A
Deaths:9
KDR:52.556
Accuracy:41.836% C*
KPH:44.400 B++
VKPH:6.400 C-
Skyguard
B++
Kills:138
V. Kills:91 150%
Deaths:12
KDR:11.500
Accuracy:33.161% B+
KPH:18 B+
VKPH:11.900 B++
Kills:611 (611 + 0)
Deaths:21
KDR:29.095
VKDR:7.571
Vehicle Kills:159
Kill Difference:590
Playtime:18.334 hours
Usage:3%
Score:0.201m
Score/min:183
Driving Accuracy:33.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:906
V. Kills:470 192%
Deaths:36
KDR:25.167
Accuracy:63.384% A*
KPH:50.900 A**
VKPH:26.400 B**
E540 Halberd
B+
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:54.290% B*
KPH:29.800 C+
VKPH:18.800 B+
Kills:979 (0 + 979)
Deaths:42
KDR:23.310
VKDR:12.286
Vehicle Kills:516
Kill Difference:937
Playtime:20.244 hours
Usage:4%
Score:0.448m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:54.290%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:91
V. Kills:39 228%
Deaths:9
KDR:10.111
Accuracy:61.842% B+
KPH:41.200 C+
VKPH:17.700 C-
Saron HRB-H
A++
Kills:66
V. Kills:26 244%
Deaths:6
KDR:11
Accuracy:66.533% A
KPH:66.500 A++
VKPH:26.200 C**
Kills:157 (0 + 157)
Deaths:15
KDR:10.467
VKDR:4.333
Vehicle Kills:65
Kill Difference:142
Playtime:3.200 hours
Usage:1%
Score:0.058m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:66.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:112
V. Kills:3 N/A
Deaths:2
KDR:56
Accuracy:19.679% C**
KPH:97 B++
VKPH:2.600 C
M12 Kobalt
A+
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.664% A+
KPH:98.300 B*
VKPH:0 F
Kills:172 (0 + 172)
Deaths:2
KDR:86
VKDR:1.500
Vehicle Kills:3
Kill Difference:170
Playtime:1.766 hours
Usage:0%
Score:0.035m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:26.664%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:194
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.870% A*
KPH:203.900 M*
VKPH:9.500 B**
Kills:194 (0 + 194)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:194
Playtime:0.952 hours
Usage:0%
Score:0.029m
Score/min:513
Piloting Accuracy:N/A%
Gunner Accuracy:46.870%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 3,2581,8642158.67A+1.9238.514%B**N/A28.5A21.3A++24765.5h71.1B++184.5B**
Maelstrom Turbo Laser 2,5531,5121619.391M+2.6436.736%B*1.521%D30.1B*20.7B**25150.3h54.4B*148.1B*
Light PPA 1,3161,2104825.208M++18.4551.533%A1.24%C+63.4B+5.5B*24019.1h11.4C*22.2B+
SVA-88 1,1641,1563773.066B*3.6929.014%B**30.017%B+30.4DN/A8038h11.1B38.2B+
Antares LC 1,6661,0144025.35U18.6038.334%B*N/A50A*32.1A++40520.3h50.2B*131B*
Saron HRB 1,3769063625.167M**18.4163.384%A*N/A50.9A**26.4B**38717.8h17B*26.9A
Pulsar C 7297141196A**0.7531.537%A23.95%C++39.4B+N/A10818.1h11.9C++37.6B+
Parallax VX3 6746712923.138S16.3848.859%A+89.717%A+39B+N/A9317.2h1.7B*3.5B*
Solstice VE3 5945752022.847M*3.9128.133%B**23.478%B+16.8C+N/A4534.2h14.1B+50.1C**
Orion VS54 4804751174.06A++2.6929.736%A++34.947%A+36.3C++N/A12013.1h10.4B*35C*
C75 Viper 541473952.556U45.8041.836%C*1.057%C-44.2B++6.4C-15010.7h7.4B**17.8B*
NS-15M1 4294221073.944A++2.8127.621%B*31.28%B**33.8CN/A10212.5h10.4B*37.7B++
Dual Photon Pods 3563143104.667U97.9161.268%B**1.592%B+448.6S60M++17430.7h11.8B**19.3B**
Eridani SX5G 294291604.85M*1.9032.383%B++24.055%C*31.3C--N/A819.3h10.8C*33.3B+
Lasher X2 270265922.88A**3.8732.457%B*4.151%C++29.1C+N/A669.1h18.8C**57.8B+
NS Decimator 348223623.597M+3.1648.469%F1.345%D19.2D--10.8D14511.6h4.7C+9.7C--
CAS 14-E 2031941194U187.2546.87%A*1.031%D-194M++9B*5121h19.5B*41.7B**
Skyguard 2291381211.5M*4.7533.161%B+N/A17.9B+11.8B++2287.7h98.2B++296.2B*
M60-A Bulldog 169136168.5C**1.7545.385%B++N/A31.6C7.7C++1674.3h5.7C++12.5B+
C150 Dalton 247132187.333C+0.5839.272%C*N/A1320U1150U18997900.1h3.9C++10C**
Serpent VE92 127126602.1B*4.6524.637%C++19.048%C9.9D-N/A4112.7h12B+48.7B
M12 Kobalt 115112256A++49.2519.679%C**12.5%D*93.3B+2.5C2971.2h14.5B*73.9B+
NS-44 Commissioner 105102951.074C++5.6848.522%A+22.549%C+30C+N/A893.4h3.9C++8B+
Spear Anti-Vehicle Phalanx Turret 12898249S42.2552.061%B++9.184%M+65.3A+20C+3641.5h4.9B**9.4B**
S1 13098442.227M++4.5352.042%C--3.061%C*16.6D5.4D--1185.9h5.1B*9.7B+
Plasma Grenade 9696196N/A89.2541.02%DN/A480C+N/A12310.2h3.7C++9C+
E540 Halberd-H 13091910.111C++3.3661.842%B+N/A41.4C+17.7C-2632.2h5.2B+8.4B++
H-V45 9088442B4.7530.709%A14.773%D--22C-N/A1004h15.9D51.8B
L105 Zephyr 9684328A*21.2556.309%A+N/A70B++10C++3911.2h4.3A7.5A
M60-A Bulldog 8482516.4C++9.6573.131%A**1.22%D-91.1A++2.2D2040.9h3.8A5.2A+
Hornet Missiles 11576238S31.2561.656%C+3.947%A**76C*39C+5591h7.4B+12.1B+
Proximity Mine 7575612.5M5.7532.323%D*N/A57.7D**N/A1881.3h2.1D6.6D*
E540 Halberd 11973612.167C*5.4154.29%B*1.37%D30.4C+19.2B+2342.4h5.3B+9.7B++
Saron HRB-H 9266611B**4.2566.533%A3.03%A++66A++26C*3891h15.1A22.7A
Aspis Anti-Aircraft Phalanx Turret 11765165U58.2533.01%AN/A21.7A*17.3A2933h107.3A324.9B*
M12 Kobalt 6060160M**53.2526.664%A+18.333%C+100B*N/A3890.6h13.2B**49.3B++
Tank Mine 835696.222A++0.5332.84%C+N/A43.1D*20.8D**3501.3h2C+6C*
L-30R Vektor 815569.167S2.4142.257%B1.818%C19.6B**9.3C++1632.8h46.8B++110.7B++
Cosmos VM3 525286.5M0.2516.052%C25%A+30.6C+N/A751.7h12.5B+77.8C**
Coyote Missiles 9051412.75M*6.0064.471%AN/A72.9B**55.7A*8080.7h38B58.9B+
Lancer AE 875195.667S1.0950.331%FN/A9.4D-6.7D**925.4h13.4B+26.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
Nano-Armor Kit71114,90115.8h
Anti-Vehicle MANA Turret3810.3h
Medical Applicator85,0280.7h
Motion Spotter37431.2h
Medical Kit2011,24847.2h
Ammunition Package12880.1h
Anti-Infantry MANA Turret0540.1h
Nano-Repair Grenade0560h
Recon Detection Device05312.4h

Check the help document for the dictionary if you want to learn more about words used here.


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