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Ensign SpartanJerome[ONl] SpartanJerome
NC BR 46

KDR: 2.72

Score: 8.6m

Last Seen: Oct 25th, 2019 12:32 AM
- OFFLINE - 478.2 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 HESH NS Decimator-B EM1 NC05 Jackhammer AE MGR-M1 Bishop E540 Halberd-H AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,334,817 MLG Score: 1067
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.191%26.604%8831912575,4542.081680.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.021%2.321A*0.841B*-2.232F--HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.615B+9.50.335C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.429%0.136%759112757382092413.5311305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.977A++-1.536F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.871B*30.756B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.161%5.3%1040412728491483785.69799224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.485%1.473A+0.192C++1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.589B+25.80.358C**23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.623%80.735%10403127368019453.48718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%2.059A*0.884B*-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+20.375C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.97%14.39%10403127354928741.91289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%0.849B*-0.075C+0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.595B+2.80.431B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m703.9%353 (21.2k)304 (18.2k)2.7164813,4524,9523.177146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276108123.947%18.027%43205:431

36% Engineer46% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2017 6:37 AMJul 19th, 2019 8:04 PMOct 25th, 2019 7:50 AM (162d) (PST)Oct 24th, 2019 10:17 PM (163d) (PST)Oct 24th, 2019 8:32 PM (163d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651055600.4760.1750.0863.8150.0661067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8846,31333,57129115229418,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
471.3h/19.6d 2,281 2,425 7,527 107.9k 458 1,665 1,870 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:1,350
Deaths:466
KDR:2.897
Accuracy:32.232% A*
HSR:27.926% B++
EM1
A++
Kills:580
Deaths:237
KDR:2.447
Accuracy:31.645% A++
HSR:26.552% B++
MGR-L1 Promise
B**
Kills:422
Deaths:154
KDR:2.740
Accuracy:30.500% B**
HSR:27.251% C++
NS-15MB
B++
Kills:391
Deaths:191
KDR:2.047
Accuracy:31.190% B++
HSR:29.412% C
NSX Naginata
B*
Kills:160
Deaths:74
KDR:2.162
Accuracy:27.428% B*
HSR:26.250% C
LA1 Anchor
B**
Kills:123
Deaths:54
KDR:2.278
Accuracy:30.788% B**
HSR:31.707% B++
MGR-L1 Promise AE
B+
Kills:75
Deaths:35
KDR:2.143
Accuracy:30.037% B+
HSR:17.333% D**
Kills:3,101
Deaths (as Heavy Assault):1,211
Deaths (to Heavy Assaults):1,418
KDR:2.56069
Kill Difference:1,890
Playtime:217.730 hours
Usage:46%
Score:3.510m
Score/min:269
Accuracy (listed only):30.546%
HSR (listed only):26.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:321
Deaths:147
KDR:2.184
Accuracy:46.818% B+
HSR:16.199% B+
MGR-S1 Gladius
B++
Kills:300
Deaths:114
KDR:2.632
Accuracy:31.062% B++
HSR:19% C--
MKV-B Suppressed
B*
Kills:252
Deaths:129
KDR:1.953
Accuracy:31.074% B+
HSR:27.778% B*
PS1-AV Suppressor
C+
Kills:195
Deaths:93
KDR:2.097
Accuracy:28.971% C+
HSR:21.026% C
NSX Tanto
B++
Kills:170
Deaths:156
KDR:1.090
Accuracy:31.156% B++
HSR:26.471% C+
NSX Tengu
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:45.001% B**
HSR:20.859% C+
LA39 Bruiser
A
Kills:147
Deaths:91
KDR:1.615
Accuracy:77.222% A
HSR:10.204% D-
NS Baron G5B
B*
Kills:102
Deaths:53
KDR:1.925
Accuracy:56.809% B*
HSR:12.745% C
GD-66 Claw
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:62.264% C*
HSR:14.815% C+
GD-7F
A**
Kills:65
Deaths:60
KDR:1.083
Accuracy:37.654% A**
HSR:21.539% C++
Kills:1,796
Deaths (as Light Assault):962
Deaths (to Light Assaults):908
KDR:1.86694
Kill Difference:834
Playtime:19.631 hours
Usage:4%
Score:0.343m
Score/min:291
Accuracy (listed only):44.803%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A++
Kills:470
Deaths:254
KDR:1.850
Accuracy:43.601% A++
HSR:27.234% C--
AF-57 Piston
B+
Kills:321
Deaths:147
KDR:2.184
Accuracy:46.818% B+
HSR:16.199% B+
NSX Tanto
B++
Kills:170
Deaths:156
KDR:1.090
Accuracy:31.156% B++
HSR:26.471% C+
LA39 Bruiser
A
Kills:147
Deaths:91
KDR:1.615
Accuracy:77.222% A
HSR:10.204% D-
Warden
A*
Kills:124
Deaths:58
KDR:2.138
Accuracy:41.909% A*
HSR:25% C+
NS Baron G5B
B*
Kills:102
Deaths:53
KDR:1.925
Accuracy:56.809% B*
HSR:12.745% C
GD-66 Claw
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:62.264% C*
HSR:14.815% C+
GD-7F
A**
Kills:65
Deaths:60
KDR:1.083
Accuracy:37.654% A**
HSR:21.539% C++
Kills:1,480
Deaths (as Engineer):863
Deaths (to Engineers):814
KDR:1.71495
Kill Difference:617
Playtime:168.786 hours
Usage:36%
Score:3.627m
Score/min:358
Accuracy (listed only):49.679%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A+
Kills:436
Deaths:41
KDR:10.634
Accuracy:48.631% A+
HSR:75% C+
NS-44 Commissioner AE
A
Kills:381
Deaths:236
KDR:1.614
Accuracy:51.604% A
HSR:33.596% B*
MGR-S1 Gladius
B++
Kills:300
Deaths:114
KDR:2.632
Accuracy:31.062% B++
HSR:19% C--
MKV-B Suppressed
B*
Kills:252
Deaths:129
KDR:1.953
Accuracy:31.074% B+
HSR:27.778% B*
PS1-AV Suppressor
C+
Kills:195
Deaths:93
KDR:2.097
Accuracy:28.971% C+
HSR:21.026% C
NSX Daimyo
B**
Kills:184
Deaths:37
KDR:4.973
Accuracy:49.302% B**
HSR:93.478% C
NSX Tengu
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:45.001% B**
HSR:20.859% C+
NS-45 Pilot
B++
Kills:122
Deaths:78
KDR:1.564
Accuracy:36.045% B++
HSR:27.049% C+
NS-AM7B Archer
B*
Kills:98
Deaths:111
KDR:0.883
Accuracy:70.072% B*
HSR:4.082% F
NC14 Bolt Driver
A+
Kills:60
Deaths:17
KDR:3.529
Accuracy:46.275% A+
HSR:83.333% B**
NS-61B Emissary
B+
Kills:55
Deaths:60
KDR:0.917
Accuracy:35.039% B+
HSR:20% B+
Kills:2,246
Deaths (as Infiltrator):991
Deaths (to Infiltrators):629
KDR:2.2664
Kill Difference:1,255
Playtime:34.432 hours
Usage:7%
Score:0.430m
Score/min:208
Accuracy (listed only):43.007%
HSR (listed only):38.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:321
Deaths:147
KDR:2.184
Accuracy:46.818% B+
HSR:16.199% B+
MGR-S1 Gladius
B++
Kills:300
Deaths:114
KDR:2.632
Accuracy:31.062% B++
HSR:19% C--
MKV-B Suppressed
B*
Kills:252
Deaths:129
KDR:1.953
Accuracy:31.074% B+
HSR:27.778% B*
PS1-AV Suppressor
C+
Kills:195
Deaths:93
KDR:2.097
Accuracy:28.971% C+
HSR:21.026% C
NSX Tengu
B**
Kills:163
Deaths:75
KDR:2.173
Accuracy:45.001% B**
HSR:20.859% C+
LA39 Bruiser
A
Kills:147
Deaths:91
KDR:1.615
Accuracy:77.222% A
HSR:10.204% D-
Reaper DMR
A++
Kills:112
Deaths:81
KDR:1.383
Accuracy:34.826% A++
HSR:28.571% B+
NS Baron G5B
B*
Kills:102
Deaths:53
KDR:1.925
Accuracy:56.809% B*
HSR:12.745% C
NSX Yumi
A
Kills:84
Deaths:56
KDR:1.500
Accuracy:33.448% A
HSR:17.857% D--
GD-66 Claw
C*
Kills:81
Deaths:44
KDR:1.841
Accuracy:62.264% C*
HSR:14.815% C+
Kills:1,757
Deaths (as Combat Medic):883
Deaths (to Combat Medics):537
KDR:1.98981
Kill Difference:874
Playtime:20.716 hours
Usage:4%
Score:0.412m
Score/min:332
Accuracy (listed only):44.749%
HSR (listed only):18.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):175
KDR:0
Kill Difference:UNR
Playtime:8.951 hours
Usage:2%
Score:0.272m
Score/min:506
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:72
V. Kills:39 180%
Deaths:2
KDR:36
Accuracy:44.718% A*
KPH:47.200 B++
VKPH:25.600 B*
Kills:72 (0 + 72)
Deaths:2
KDR:36
VKDR:19.500
Vehicle Kills:39
Kill Difference:70
Playtime:1.526 hours
Usage:0%
Score:0.025m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:44.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:738
V. Kills:201 365%
Deaths:26
KDR:28.385
Accuracy:61.429% A+
KPH:54 B++
VKPH:14.700 A++
Enforcer ML85
N/A
Kills:50
V. Kills:29 167%
Deaths:2
KDR:25
Accuracy:59.392% N/A
KPH:43.200 N/A
VKPH:25 N/A
Kills:788 (738 + 50)
Deaths:28
KDR:28.143
VKDR:8.214
Vehicle Kills:230
Kill Difference:760
Playtime:14.834 hours
Usage:3%
Score:0.240m
Score/min:269
Driving Accuracy:61.429%
Gunner Accuracy:59.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:460
V. Kills:176 260%
Deaths:28
KDR:16.429
Accuracy:71.053% A*
KPH:72.700 A+
VKPH:27.800 B*
M12 Kobalt-H
B+
Kills:257
V. Kills:14 N/A
Deaths:8
KDR:32.125
Accuracy:36.051% M++
KPH:105.100 C+
VKPH:5.700 B+
Kills:717 (0 + 717)
Deaths:36
KDR:19.917
VKDR:5.278
Vehicle Kills:190
Kill Difference:681
Playtime:8.775 hours
Usage:2%
Score:0.177m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:36.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:67
V. Kills:19 335%
Deaths:6
KDR:11.167
Accuracy:62.033% M+
KPH:33.300 B**
VKPH:9.500 C*
M20 Basilisk
M
Kills:65
V. Kills:22 283%
Deaths:8
KDR:8.125
Accuracy:60.353% M
KPH:23.500 C*
VKPH:8 C*
Kills:132 (0 + 132)
Deaths:14
KDR:9.429
VKDR:2.929
Vehicle Kills:41
Kill Difference:118
Playtime:4.777 hours
Usage:1%
Score:0.060m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:60.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C++
Kills:82
V. Kills:35 228%
Deaths:61
KDR:1.344
Accuracy:65.840% A
KPH:12.900 C
VKPH:5.500 C++
Kills:82 (82 + 0)
Deaths:61
KDR:1.344
VKDR:0.574
Vehicle Kills:35
Kill Difference:21
Playtime:6.354 hours
Usage:1%
Score:0.033m
Score/min:86
Driving Accuracy:65.840%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:255
V. Kills:24 N/A
Deaths:5
KDR:51
Accuracy:39.154% B**
KPH:72.500 C++
VKPH:6.800 B
M20 Wyvern
A*
Kills:140
V. Kills:71 194%
Deaths:7
KDR:20
Accuracy:48.407% A*
KPH:40.200 B**
VKPH:20.400 B**
Pelter Rocket Pod
A*
Kills:65
V. Kills:16 382%
Deaths:5
KDR:13
Accuracy:60.524% A*
KPH:71.800 B+
VKPH:17.700 C+
Kills:460 (0 + 460)
Deaths:17
KDR:27.059
VKDR:6.529
Vehicle Kills:111
Kill Difference:443
Playtime:7.904 hours
Usage:2%
Score:0.161m
Score/min:339
Piloting Accuracy:N/A%
Gunner Accuracy:60.524%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3681,3504662.897B**0.1832.232%A*27.926%B++33C+N/A10440.9h8B+24.9B*
Titan-150 HESH 9397382628.385B**25.6761.429%A+N/A53.9B++14.7A++25413.7h3C**4.9B*
NS Decimator-B 1,0186491903.416A0.7073.29%AN/A54.1C+30.8B**37212h4.1C+5.6C**
EM1 5945802372.447B**0.2731.645%A++26.552%B++31.7CN/A10418.3h12.9C++40.7B++
NC05 Jackhammer AE 5014972342.124C**0.5958.628%B**18.914%B+59.2CN/A2038.4h4.2C**7.2B+
MGR-M1 Bishop 4824702541.85C**0.8743.601%A++27.234%C--31.8C+N/A8114.8h6B13.6B++
E540 Halberd-H 6364602816.429B++13.7171.053%A*N/A73A+27.9B*3586.3h4.6B++6.5B**
AF-8 RailJack 4414364110.634M++7.9248.631%A+75%C+39.6B**N/A11011h1.9B++3.9B*
MGR-L1 Promise 4304221542.74B**0.0230.5%B**27.251%C++30.6C--N/A8413.8h11.1B*36.3B++
NS-15MB 3973911912.047C++0.6731.19%B++29.412%C32.3D-N/A9812.1h12.1C38.9C**
NS-44 Commissioner AE 3833812361.614B1.1051.604%A33.596%B*36.3C--N/A11810.5h3B+5.8B*
AF-57 Piston 3253211472.184B*0.5346.818%B+16.199%B+41.2C++N/A1607.8h3.3B*7.1B+
MGR-S1 Gladius 3013001142.632B++0.0831.062%B++19%C--50C*N/A1576h7.8B++25.1B++
M12 Kobalt-H 271257832.125C**29.4136.051%M++15.175%C-107.1C+5.8B+2822.4h22.8D**63.2B+
CAS 14-E 279255551A++48.2839.154%B**N/A72.9C++6.9B2953.5h31.8C+81.1C**
MKV-B Suppressed 2542521291.953B*0.7631.074%B+27.778%B*30CN/A738.4h12.7B40.8B+
PS1-AV Suppressor 196195932.097C*0.6228.971%C+21.026%C26.4D-N/A667.4h11.2B++38.7B+
NSX Daimyo 184184374.973B2.2649.302%B**93.478%C43.8C-N/A1184.2h2.3B4.7B+
NS Harrower 1771732,1640.08B*2.6422.973%D3.468%D1.1CN/A3157.6h1.8B+7.7C**
NSX Tanto 1701701561.09C+1.6331.156%B++26.471%C+27CN/A1106.3h11.3B+36.2B++
NS-03 Thumper 1751701930.881B1.8442.15%B**1.176%D22.1DN/A557.7h10.4D*24.7C+
NSX Tengu 167163752.173B*0.5445.001%B**20.859%C+41.8C+1B*1203.9h9.9B++21.9B++
NSX Naginata 160160742.162B+0.5527.428%B*26.25%C29.6DN/A1015.4h10.6B38.6B+
C-4 220158473.362A0.6529.508%B+N/A158A+62A*15121h1.1B++3.9B++
NS-TMC-01 "His Regards" 1521481,6050.092A*2.6228.602%C*4.054%C--1.3C++N/A4112.4h1.8B+6.4B+
LA39 Bruiser 147147911.615B+1.1077.222%A10.204%D-32C-N/A1094.6h1.9B*2.4B*
M20 Wyvern 211140720A*17.2848.407%A*1.429%D*40B**20.3B**3213.5h77.3C+159.6B+
Warden 129124582.138B++0.5841.909%A*25%C+23.4C+N/A735.3h6.3B**15B**
LA1 Anchor 125123542.278C+0.4430.788%B**31.707%B++27.3DN/A1034.5h9.5C**30.8B+
NS-45 Pilot 122122781.564C++1.1536.045%B++27.049%C+46.9CN/A1342.6h6.9C++19.1B+
Reaper DMR 113112811.383C+1.3334.826%A++28.571%B+21.5DN/A1125.2h9.1B26.1B*
NS Baron G5B 103102531.925B+0.7956.809%B*12.745%C21.7DN/A954.7h4B+7.1B++
NS Annihilator 161101313.258S0.5483.555%B*N/A20.6A*12.2A1724.9h8.1A9.7A
NS-AM7B Archer 146981110.883A++1.8370.072%B*4.082%F4.9C2.4C3219.9h22C*31.4B+
NSX Yumi 8784561.5C+1.2233.448%A17.857%D--23.3DN/A653.6h11.6C++34.8B+
M20 Basilisk-F 11782611.344C*1.3765.84%A2.439%C-12.8C5.5C++866.4h88.3C+134.2C**
Carver 8382392.103S0.6134.667%B++26.829%A+22.8B**N/A673.6h1.3B3.7B+
GD-66 Claw 8181441.841B0.8862.264%C*14.815%C+16.5D--N/A524.9h2B*3.3B+
MGR-L1 Promise AE 7675352.143C++0.5730.037%B+17.333%D**37.5DN/A862h13.2C+43.8C**
AP30 Shredder 11172236M33.2844.718%A*N/A48B++26B**2681.5h93.7C209.6B+
NC15 Phoenix 11270145M2.2861.55%B**N/A14.6C++8.8C-1994.8h11.9C--19.4C+
The Slasher 69676450.104A2.6140.288%B+7.463%C2C+N/A532.8h1.7B*4.1B+
M20 Basilisk 8667611.167M**8.4562.033%M+4.478%C--33.5B**9.5C*2332h100.4C+161.8B*
Pelter Rocket Pod 8165513C**10.2860.524%A*N/A72.2B++17.8C+5750.9h17.4B+28.8B*
M20 Basilisk 876588.125A*5.4160.353%M1.538%F23.2C*7.9C++1932.8h111.2D184.2B++
GD-7F 6865601.083C+1.6337.654%A**21.539%C++13DN/A895h18.8F49.8C**
NC14 Bolt Driver 6060173.529B+0.8146.275%A+83.333%B**23.1C+N/A1042.6h2B*4.3B**
Rocklet Rifle 10559401.475A1.2462.207%B**N/A49.2A++38.3A9821.2h25.6B**41.2B**
Frag Grenade 5856156N/A53.2859.702%A++N/A560C++20A+28530.1h2.9B++4.8B*
NS-61B Emissary 5555600.917C+1.8035.039%B+20%B+55A+N/A1751h11.5B++32.7B+
Orbital Strike Uplink 7852152N/A49.281025%UN/A520U260U36290.1h1.6T*0.2T*
Enforcer ML85 7950225M**22.2859.392%A*N/A41.7A*24.2A4531.2h10.9B+18.4A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0640.1h
Spawn Beacon94180.7h
AE Nano-Armor Kit161287,86725.3h
AE Medical Applicator5225,3162.5h
Medical Kit887121.4h
Motion Spotter23200.3h
Restoration Kit869101.2h
Deconstruction Tool07580h
Welding Device07240.1h
Shield Recharging Field126010.2h
Ammunition Package32260.2h
Nano-Armor Kit09100h
Medical Applicator14610.1h
Flail Targeting Dart31231.9h
WLT-Howler Mining Laser86,0183.5h

Check the help document for the dictionary if you want to learn more about words used here.


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