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Primarch SpazzInSpandex[VKTZ] SpazzInSpandex
VS BR 97

KDR: 1.76

Score: 13.6m

Last Seen: Jan 22nd, 2020 3:34 AM
- OFFLINE - 79.1 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 20%
Level 100 Progress: 72% 194h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS MANA Anti-Personnel Turret NS-30 Vandal Sirius SX12 Ghost Eridani SX5 MKV Suppressed Artemis VX26 Phantom VA23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,172,987 MLG Score: 1737
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.942%29.346%79122121015,8591.604680.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.457%1.109B**1.258A-0.408C--HEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.485B+10.30.279C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.423%0.779%213112313853501261.09687303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.394A-1.122D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++50.602B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.064%4.225%364512271,2073723633.24462332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.469%-0.384C--0.069C+1.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.704B++11.40.717B++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.897%66.926%364512274,3721172323.7272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%0.291C*-0.006C+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.235C++2.80.122C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.06%21.898%3641123113786010.159302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.279C*1.394A-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.078C+5.5-0.123C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m289%452 (27.1k)362 (21.7k)1.760229,91116,9931.8812597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232185420.49%32.71%67002:1211

12% Combat Medic27% Engineer55% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 10:47 PMJan 10th, 2020 4:33 AMJan 22nd, 2020 12:18 AM (69d) (PST)Jan 22nd, 2020 2:00 AM (69d) (PST)Jan 21st, 2020 11:34 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6292753540.7970.4530.2612.3890.0301737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,71316,50921,204482716143221,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
625.7h/26.1d 2,057 9,784 12,466 89.7k 1,075 2,032 1,122 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C**
Kills:362
Deaths:218
KDR:1.661
Accuracy:25.879% C**
HSR:26.796% C*
Orion VS54
B*
Kills:321
Deaths:227
KDR:1.414
Accuracy:23.347% C**
HSR:31.776% B*
Kills:683
Deaths (as Heavy Assault):445
Deaths (to Heavy Assaults):5,149
KDR:1.53483
Kill Difference:238
Playtime:13.504 hours
Usage:2%
Score:0.279m
Score/min:345
Accuracy (listed only):24.613%
HSR (listed only):29.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,474
Deaths:1,345
KDR:1.096
Accuracy:25.291% C+
HSR:24.898% B*
Eridani SX5
B*
Kills:1,247
Deaths:914
KDR:1.364
Accuracy:27.013% C+
HSR:27.265% B*
MKV Suppressed
B++
Kills:1,236
Deaths:815
KDR:1.517
Accuracy:30.332% B++
HSR:23.786% B+
VE-S Canis
C+
Kills:1,185
Deaths:889
KDR:1.333
Accuracy:27.684% C+
HSR:22.447% C+
H-V45
C**
Kills:1,050
Deaths:873
KDR:1.203
Accuracy:22.880% C-
HSR:24.286% C**
Equinox VE2 Burst
C+
Kills:240
Deaths:159
KDR:1.509
Accuracy:27.692% C+
HSR:28.333% C+
Corvus VA55
C++
Kills:237
Deaths:204
KDR:1.162
Accuracy:25.521% C++
HSR:22.363% C+
Pulsar VS1
B
Kills:197
Deaths:291
KDR:0.677
Accuracy:19.097% D--
HSR:23.858% B
NSX-P Tengu
C++
Kills:146
Deaths:113
KDR:1.292
Accuracy:36.423% C+
HSR:23.288% C++
Thanatos VE70
A
Kills:137
Deaths:162
KDR:0.846
Accuracy:45.060% B
HSR:21.898% A
Skorpios
D-
Kills:71
Deaths:65
KDR:1.092
Accuracy:24.081% D--
HSR:15.493% D-
Kills:7,220
Deaths (as Combat Medic):5,830
Deaths (to Combat Medics):2,187
KDR:1.23842
Kill Difference:1,390
Playtime:73.491 hours
Usage:12%
Score:1.608m
Score/min:365
Accuracy (listed only):28.279%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,474
Deaths:1,345
KDR:1.096
Accuracy:25.291% C+
HSR:24.898% B*
Eridani SX5
B*
Kills:1,247
Deaths:914
KDR:1.364
Accuracy:27.013% C+
HSR:27.265% B*
MKV Suppressed
B++
Kills:1,236
Deaths:815
KDR:1.517
Accuracy:30.332% B++
HSR:23.786% B+
VE-S Canis
C+
Kills:1,185
Deaths:889
KDR:1.333
Accuracy:27.684% C+
HSR:22.447% C+
Pulsar C
B+
Kills:945
Deaths:973
KDR:0.971
Accuracy:24.585% C+
HSR:26.878% B+
NSX-P Tanto
C
Kills:846
Deaths:1,063
KDR:0.796
Accuracy:24.537% C
HSR:24.114% C
NSX-P Tengu
C++
Kills:146
Deaths:113
KDR:1.292
Accuracy:36.423% C+
HSR:23.288% C++
Thanatos VE70
A
Kills:137
Deaths:162
KDR:0.846
Accuracy:45.060% B
HSR:21.898% A
Skorpios
D-
Kills:71
Deaths:65
KDR:1.092
Accuracy:24.081% D--
HSR:15.493% D-
Kills:7,287
Deaths (as Light Assault):6,339
Deaths (to Light Assaults):2,863
KDR:1.14955
Kill Difference:948
Playtime:12.868 hours
Usage:2%
Score:0.202m
Score/min:262
Accuracy (listed only):29.445%
HSR (listed only):23.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:945
Deaths:973
KDR:0.971
Accuracy:24.585% C+
HSR:26.878% B+
NSX-P Tanto
C
Kills:846
Deaths:1,063
KDR:0.796
Accuracy:24.537% C
HSR:24.114% C
Eidolon VE33
C**
Kills:441
Deaths:417
KDR:1.058
Accuracy:26.154% C--
HSR:28.571% C**
VE-LR Obelisk
A++
Kills:339
Deaths:126
KDR:2.690
Accuracy:36.473% B+
HSR:49.558% A++
Thanatos VE70
A
Kills:137
Deaths:162
KDR:0.846
Accuracy:45.060% B
HSR:21.898% A
Kills:2,708
Deaths (as Engineer):2,741
Deaths (to Engineers):2,205
KDR:0.98796
Kill Difference:33
Playtime:170.662 hours
Usage:27%
Score:4.082m
Score/min:399
Accuracy (listed only):31.362%
HSR (listed only):30.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A*
Kills:1,687
Deaths:706
KDR:2.390
Accuracy:33.399% C+
HSR:44.221% A*
Sirius SX12
B*
Kills:1,474
Deaths:1,345
KDR:1.096
Accuracy:25.291% C+
HSR:24.898% B*
Ghost
C*
Kills:1,264
Deaths:495
KDR:2.554
Accuracy:38.328% C
HSR:71.994% C*
Eridani SX5
B*
Kills:1,247
Deaths:914
KDR:1.364
Accuracy:27.013% C+
HSR:27.265% B*
MKV Suppressed
B++
Kills:1,236
Deaths:815
KDR:1.517
Accuracy:30.332% B++
HSR:23.786% B+
Artemis VX26
B++
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:30.024% B
HSR:28.715% B++
Phantom VA23
B+
Kills:1,186
Deaths:478
KDR:2.481
Accuracy:33.292% C--
HSR:35.498% B+
VE-S Canis
C+
Kills:1,185
Deaths:889
KDR:1.333
Accuracy:27.684% C+
HSR:22.447% C+
VA39 Spectre
B
Kills:1,185
Deaths:458
KDR:2.587
Accuracy:35.245% B
HSR:39.072% C++
Parallax VX3
C++
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:35.392% D
HSR:79.070% C++
NS-61 Emissary
B+
Kills:970
Deaths:932
KDR:1.041
Accuracy:28.159% C+
HSR:19.794% B+
Phaseshift VX-S
B+
Kills:588
Deaths:162
KDR:3.630
Accuracy:41.974% B+
HSR:79.932% B
NS-44L Blackhand
B**
Kills:467
Deaths:253
KDR:1.846
Accuracy:41.216% C+
HSR:56.317% B**
NSX Daimyo
C++
Kills:174
Deaths:82
KDR:2.122
Accuracy:42.483% C+
HSR:94.828% C++
NSX-P Tengu
C++
Kills:146
Deaths:113
KDR:1.292
Accuracy:36.423% C+
HSR:23.288% C++
Beamer VS3
C*
Kills:91
Deaths:102
KDR:0.892
Accuracy:25.539% C
HSR:24.176% C*
Soldier Soaker
C-
Kills:86
Deaths:87
KDR:0.989
Accuracy:28.144% D
HSR:11.628% C-
NS-357 Underboss
C+
Kills:76
Deaths:93
KDR:0.817
Accuracy:28.676% D--
HSR:21.053% C+
Skorpios
D-
Kills:71
Deaths:65
KDR:1.092
Accuracy:24.081% D--
HSR:15.493% D-
Kills:15,485
Deaths (as Infiltrator):9,046
Deaths (to Infiltrators):2,606
KDR:1.71181
Kill Difference:6,439
Playtime:343.272 hours
Usage:55%
Score:6.913m
Score/min:336
Accuracy (listed only):32.247%
HSR (listed only):39.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:480
Deaths:170
KDR:2.824
Accuracy:21.625% C++
HSR:25.625% B++
Blueshift VM5
C*
Kills:459
Deaths:166
KDR:2.765
Accuracy:20.813% C+
HSR:23.094% C*
Nebula VM20
A+
Kills:120
Deaths:73
KDR:1.644
Accuracy:19.975% C+
HSR:29.167% A+
Nebula VM20
B
Kills:88
Deaths:52
KDR:1.692
Accuracy:18.448% C
HSR:22.727% B
Comet VM2
B**
Kills:70
Deaths:61
KDR:1.148
Accuracy:52.938% B**
HSR:4.286% C+
Kills:1,217
Deaths (as MAX Suit):261
Deaths (to MAX Suits):661
KDR:4.66284
Kill Difference:956
Playtime:12.722 hours
Usage:2%
Score:0.523m
Score/min:685
Accuracy (listed only):26.760%
HSR (listed only):20.980%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:385
V. Kills:113 338%
Deaths:69
KDR:5.580
Accuracy:55.423% C+
KPH:48.900 B**
VKPH:14.400 D
Kills:385 (385 + 0)
Deaths:69
KDR:5.580
VKDR:1.638
Vehicle Kills:113
Kill Difference:316
Playtime:7.873 hours
Usage:1%
Score:0.102m
Score/min:217
Driving Accuracy:55.423%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:489
V. Kills:149 326%
Deaths:25
KDR:19.560
Accuracy:46.319% C
KPH:45.300 B**
VKPH:13.800 D
Saron HRB
C++
Kills:111
V. Kills:41 264%
Deaths:11
KDR:10.091
Accuracy:43.853% C+
KPH:27.600 C++
VKPH:10.200 D
Kills:600 (0 + 600)
Deaths:36
KDR:16.667
VKDR:5.278
Vehicle Kills:190
Kill Difference:564
Playtime:14.814 hours
Usage:2%
Score:0.180m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:43.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:432
V. Kills:112 382%
Deaths:27
KDR:16
Accuracy:49.428% D--
KPH:51.300 C**
VKPH:13.300 D--
Kills:432 (0 + 432)
Deaths:27
KDR:16
VKDR:4.148
Vehicle Kills:112
Kill Difference:405
Playtime:8.423 hours
Usage:1%
Score:0.115m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:49.428%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:173
V. Kills:4 N/A
Deaths:7
KDR:24.714
Accuracy:16.734% C-
KPH:102.300 B*
VKPH:2.400 C-
M12 Kobalt
B+
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:17.282% C
KPH:102.100 B+
VKPH:3.600 C+
M20 Basilisk
B*
Kills:56
V. Kills:17 311%
Deaths:5
KDR:11.200
Accuracy:47.844% B*
KPH:33 B*
VKPH:10 B++
Kills:286 (0 + 286)
Deaths:15
KDR:19.067
VKDR:1.533
Vehicle Kills:23
Kill Difference:271
Playtime:3.948 hours
Usage:1%
Score:0.073m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:47.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:53
V. Kills:5 N/A
Deaths:15
KDR:3.533
Accuracy:22.897% F
KPH:40.200 D
VKPH:3.800 D
Kills:53 (0 + 53)
Deaths:15
KDR:3.533
VKDR:0.333
Vehicle Kills:5
Kill Difference:38
Playtime:1.320 hours
Usage:0%
Score:0.010m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:22.897%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Personnel Turret 4,0624,0009094.4N/A2.6421.896%UN/A40000U620U64398100.1h17T*77.6T*
NS-30 Vandal 1,7141,6877062.39C*0.6333.399%C+44.221%A*46.7C++N/A11536.1h5.7C+17.2C+
Sirius SX12 1,4941,4741,3451.096C+0.6625.291%C+24.898%B*39.6C++N/A9737.2h13.4C*52.8C*
Ghost 1,2691,2644952.554C+0.7938.328%C71.994%C*48.8C+N/A14025.9h2.2C+5.8C+
Eridani SX5 1,2671,2479141.364C+0.4027.013%C+27.265%B*49.9C*N/A12825h11.1C*41.2C*
MKV Suppressed 1,2611,2368151.517B0.2430.332%B++23.786%B+53.7B++1.1A++14123h12.8B42.2B+
Artemis VX26 1,2121,1917961.496C+0.2630.024%B28.715%B++50.9B+N/A12123.4h11.3C*37.6B+
Phantom VA23 1,2081,1864782.481C+0.7233.292%C--35.498%B+62.8B+1.2A+17818.9h4.5C+13.6C+
VE-S Canis 1,2101,1858891.333C+0.4327.684%C+22.447%C+48.6C+1B+16824.4h9.8B+35.3C**
VA39 Spectre 1,2111,1854582.587B+0.8335.245%B39.072%C++49A1.1A++13624.2h4.4B*12.5B*
Parallax VX3 1,1621,1612614.448C**2.6935.392%D79.07%C++48.8B++N/A12323.8h2C**5.6C++
H-V45 1,0621,0508731.203C+0.5622.88%C-24.286%C**42C*N/A10525h12.7C++55.7C+
NS-61 Emissary 9859709321.041C**0.7228.159%C+19.794%B+57.4AN/A16316.9h11.3B+40B+
Pulsar C 9619459730.971C0.7924.585%C+26.878%B+31.8C+N/A9029.7h11.6C+47.4C++
NSX-P Tanto 8698461,0630.796C0.9624.537%C24.114%C26.2CN/A8232.3h14.1C*57.6C++
Phaseshift VX-S 5885881623.63C++1.8741.974%B+79.932%B66.1A++N/A1578.9h2.3B+5.6B+
E540 Halberd 6384892519.56B++17.8046.319%CN/A45.3B**13.8D22410.8h4.8B++10.4B+
Blueshift VM5 4934801702.824C++1.0621.625%C++25.625%B++58.5B**1.6A++2348.2h16.5C+76.3C++
NS-44L Blackhand 4704672531.846B+0.0941.216%C+56.317%B**55.6AN/A1838.4h4.1C*9.9C*
Blueshift VM5 4754591662.765C++1.0020.813%C+23.094%C*58.1B**2A**2317.9h16.1C+77.2C++
Eidolon VE33 4504414171.058C+0.7026.154%C--28.571%C**28.3C+N/A7515.6h7.7B+29.6C*
E540 Halberd-H 5444322716B+14.2449.428%D--N/A51.4C**13.3D--2288.4h4.2B++8.5B+
Proximity Mine 416416646.5B++4.7445.226%C++N/A138.7C++N/A3893h2.5F5.4D
Plasma Grenade 4153981398N/A396.2452.354%B++N/A568.6C+24.3B**19340.7h3.3C*6.2B+
L100 Python AP 498385695.58C+3.8255.423%C+N/A48.7B**14.3D2177.9h5B+9B+
C-4 4683752361.589C++0.1726.307%C++N/A101.4C**25.1C6133.7h1.2B+4.7B+
Pulsar LSW 3703622181.661C+0.1025.879%C**26.796%C*73.9B++1.6A++2234.9h12C+46.3C**
VE-LR Obelisk 3413391262.69B0.9336.473%B+49.558%A++57.5B+N/A2015.9h5.1B++14B+
Orion VS54 3243212271.414C+0.3523.347%C**31.776%B*68.3B**N/A4384.7h11.2B+48.2C++
Equinox VE2 Burst 2482401591.509C0.2527.692%C+28.333%C+45.3C1.5A1245.3h15.6D*56.5D
Corvus VA55 2432372041.162C+0.6025.521%C++22.363%C+38.2C*1B**1166.2h13.6D53.5C+
Pulsar VS1 2001972910.677C-1.0819.097%D--23.858%B23.7CN/A1138.3h13.2C**69.2C
NSX Daimyo 174174822.122C0.3642.483%C+94.828%C++54.4C+N/A1763.2h3.2D-7.5C-
M12 Kobalt 177173724.714B+22.9516.734%C-20.231%B+101.8B*2.4C-3861.7h16.1B+96.4C*
Lumine Edge 1701687,5950.022C-1.7415.406%D--24.405%A0.6C-N/A2263.2h1.3B8.4C+
NSX-P Tengu 1461461131.292C*0.4736.423%C+23.288%C++50.3C*N/A1872.9h11.5B+31.6B
Force-Blade 1511452,8240.051B++1.7128.56%C12.414%B**1.5B*N/A497.7h2.4C*8.5C*
Thanatos VE70 1381371620.846C+0.9145.06%B21.898%A34.3C++N/A1104h5.5C--12.1C++
Nebula VM20 121120731.644C0.1219.975%C+29.167%A+57.1B**N/A1702.1h15.9C++79.6C*
Saron HRB 1521111110.091B*8.3343.853%C+N/A27.8C++10.3D1474h23.3C53.1C+
Beamer VS3 91911020.892C+0.8725.539%C24.176%C*30.3C+N/A1203h9C++35.2C++
Nebula VM20 9188521.692C0.0718.448%C22.727%B55B*1.9A*1781.6h13.8B++74.5B
Soldier Soaker 8686870.989C+0.7728.144%D11.628%C-37.4C-N/A1552.3h5.9C*21C+
M12 Kobalt 8381240.5B38.7416.908%D*23.457%A101.3C+2.5D-2610.8h14.9B+88C+
NS-357 Underboss 7776930.817C0.9428.676%D--21.053%C+40C+N/A1781.9h4.6C-16.2D
Skorpios 7371651.092C-0.6724.081%D--15.493%D-39.4C1.1B**1071.8h10.1B+41.8C+
Sticky Grenade 7070170N/A68.2451.36%CN/A700DN/A25780.1h2.4C4.7C+
Comet VM2 8070611.148C++0.6152.938%B**4.286%C+25A++3.6C-1252.8h15.4B++29.2B+
M12 Kobalt 5957319C+17.2417.282%C15.79%D95B+3.3C+3010.6h15.6B+90.4C**
M20 Basilisk 7356511.2M**9.4447.844%B*7.143%B+32.9B*10B++2351.7h106C221.6C**
CAS 14-E 5853153.533C--1.7722.897%FN/A40.8D3.8D1261.3h32.7C+142.6D--
Auraxium Force-Blade 50503,6000.014D1.7527.669%C30%S0.5C--N/A2102.6h2.5D9.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit343203,85116.1h
Spawn Beacon131,2220.8h
Nanite Revive Grenade01,7160.5h
Medical Applicator37191,1238.5h
Motion Spotter355,1932.4h
Shield Recharging Field128230.2h
Ammunition Package323,8911.1h
Anti-Infantry MANA Turret1225,2325.1h
Nano-Repair Grenade01420h
Snowman Soldier71020.1h
Recon Detection Device1597,66413h

Check the help document for the dictionary if you want to learn more about words used here.


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