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Overseer SpecialistScorch[TIW] SpecialistScorch
NC BR 68

KDR: 3.46

Score: 5.5m

Last Seen: Nov 13th, 2018 11:13 PM
- OFFLINE - 46 hour(s)

Battle Rank 68 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 16
Level Progress (to 69): 84%
Level 100 Progress: 29% 401h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW EM6 NC6S Gauss SAW S EM1 GD-7F AF-23 Grinder AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,494,843 MLG Score: 3593
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.95%26.332%6831010099,2744.18313-0.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.239%0.942B*0.895B*-0.999D--HEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+8.80.385C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.094%0.81%812110182476393.859382470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.335A*-0.722D--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.946B*5.20.902B*3.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.405%81.646%02101747423901.98326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.13%1.484A+0.928B*-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 16
5.5m223.1%554 (33.2k)477 (28.6k)3.4590612,5463,6273.6076768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101998827.707%24.669%68403:125

74% Heavy Assault6% Infiltrator11% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 6:55 PMFeb 17th, 2018 10:13 PMNov 14th, 2018 10:57 AM (1d) (PST)Nov 13th, 2018 8:31 PM (2d) (PST)Nov 13th, 2018 7:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7882825061.0810.3130.2672.4920.0363593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,27416,92730,347651916150228,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.4h/8.1d 539 3,095 3,066 28.9k 168 935 415 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,173
Deaths:761
KDR:4.170
Accuracy:28.776% B*
HSR:29.562% B+
NC6 Gauss SAW
B
Kills:1,188
Deaths:472
KDR:2.517
Accuracy:21.625% B
HSR:21.801% C
EM6
B+
Kills:1,188
Deaths:301
KDR:3.947
Accuracy:22.868% C**
HSR:27.441% B+
NC6S Gauss SAW S
B+
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:26.458% B+
HSR:23.545% C+
EM1
B+
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:24.105% B+
HSR:25.108% B+
NC6A GODSAW
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:28.998% C++
HSR:37.705% A++
Kills:7,941
Deaths (as Heavy Assault):2,052
Deaths (to Heavy Assaults):1,131
KDR:3.86988
Kill Difference:5,889
Playtime:142.906 hours
Usage:74%
Score:4.121m
Score/min:481
Accuracy (listed only):25.472%
HSR (listed only):27.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:957
Deaths:192
KDR:4.984
Accuracy:29.347% B**
HSR:23.720% B++
AF-19 Mercenary
A
Kills:158
Deaths:76
KDR:2.079
Accuracy:26.502% B*
HSR:29.114% A
Kills:1,115
Deaths (as Light Assault):268
Deaths (to Light Assaults):765
KDR:4.16045
Kill Difference:847
Playtime:20.452 hours
Usage:11%
Score:0.494m
Score/min:403
Accuracy (listed only):27.925%
HSR (listed only):26.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):400
KDR:0
Kill Difference:UNR
Playtime:0.981 hours
Usage:1%
Score:0.007m
Score/min:115
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:957
Deaths:192
KDR:4.984
Accuracy:29.347% B**
HSR:23.720% B++
AF-19 Mercenary
A
Kills:158
Deaths:76
KDR:2.079
Accuracy:26.502% B*
HSR:29.114% A
Kills:1,115
Deaths (as Engineer):268
Deaths (to Engineers):496
KDR:4.16045
Kill Difference:847
Playtime:3.389 hours
Usage:2%
Score:0.028m
Score/min:140
Accuracy (listed only):27.925%
HSR (listed only):26.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:282
Deaths:45
KDR:6.267
Accuracy:45.822% B**
HSR:80.496% A
NC14 Bolt Driver
B**
Kills:192
Deaths:39
KDR:4.923
Accuracy:42.627% B**
HSR:83.333% B**
NS-44P Commissioner
B+
Kills:164
Deaths:120
KDR:1.367
Accuracy:43.770% B+
HSR:29.268% B+
NC4 Mag-Shot
B**
Kills:54
Deaths:41
KDR:1.317
Accuracy:34.619% B**
HSR:14.815% D
Kills:692
Deaths (as Infiltrator):245
Deaths (to Infiltrators):583
KDR:2.82449
Kill Difference:447
Playtime:10.899 hours
Usage:6%
Score:0.213m
Score/min:325
Accuracy (listed only):41.709%
HSR (listed only):51.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:700
Deaths:151
KDR:4.636
Accuracy:44.636% A
HSR:14.857% C+
AF-23 Grinder
A
Kills:580
Deaths:130
KDR:4.462
Accuracy:50.526% A
HSR:17.414% C**
NCM1 Scattercannon
A+
Kills:64
Deaths:28
KDR:2.286
Accuracy:47.008% B**
HSR:21.875% A+
Kills:1,344
Deaths (as MAX Suit):154.500
Deaths (to MAX Suits):166
KDR:8.69903
Kill Difference:1,189.500
Playtime:13.224 hours
Usage:7%
Score:0.673m
Score/min:848
Accuracy (listed only):47.390%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:247
V. Kills:6 N/A
Deaths:53
KDR:4.660
Accuracy:60.094% B+
KPH:47.600 C+
VKPH:1.200 D*
Kills:247 (247 + 0)
Deaths:53
KDR:4.660
VKDR:0.113
Vehicle Kills:6
Kill Difference:194
Playtime:5.192 hours
Usage:3%
Score:0.050m
Score/min:160
Piloting Accuracy:60.094%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2023,1737614.17B*0.7128.776%B*29.562%B+74B**N/A18142.9h8.3B**28.9B++
NC6 Gauss SAW 1,2041,1884722.517A0.9421.625%B21.801%C55.3AN/A29321.5h7.9B++36.4B+
EM6 1,2001,1883013.947A++0.4922.868%C**27.441%B+67.5B**N/A37717.6h9.4B++41.3B+
NC6S Gauss SAW S 1,1721,1682245.214M*1.7526.458%B+23.545%C+75.4AN/A18215.5h8.5B**32.3B+
EM1 1,1691,1632774.199M++0.7424.105%B+25.108%B+68AN/A21017.1h10.4B43.2B++
GD-7F 9629571924.984S1.5229.347%B**23.72%B++81.8MN/A21211.7h10.2B**34.9B*
AF-23 Grinder 7077001514.636B*1.1844.636%A14.857%C+76.9M*N/A2569.1h4.6B**10.3A
AF-23 Grinder 5905801304.462B++1.0050.526%A17.414%C**74.4M+1.3M2227.8h5.5B*10.8B**
SAS-R 282282456.267B**2.8145.822%B**80.496%A68.8A+N/A1924.1h1.8B*3.9B*
Shrike 4172511212.074A*1.3960.733%B+N/A33B++21.8A4237.6h6.1C**10B+
M30 Mustang AH 253247534.66C+1.2060.094%B+N/A47.5C+1.2D*1605.2h5.2B++8.6B++
Frag Grenade 2452401240N/A236.5448.975%B+N/A600B+12.5B*25470.4h2.8B**5.7B*
NC14 Bolt Driver 192192394.923A++1.4642.627%B**83.333%B**41.7AN/A1424.6h1.9B**4.5B**
NS-44P Commissioner 1671641201.367C++2.0943.77%B+29.268%B+82B*1.5A*2802h3.3B7.6B+
AF-19 Mercenary 159158762.079A++1.3826.502%B*29.114%A37.6AN/A2004.2h9B**33.9B*
NCM1 Scattercannon 6464282.286C**1.1747.008%B**21.875%A+37.6AN/A2621.7h6.8B+14.4B++
NC6A GODSAW 6161173.588B+0.1328.998%C++37.705%A++38.1DN/A1821.6h8.1C++28B+
Mag-Cutter 56551,2790.043B++3.4230.704%C*1.818%D0.9C**N/A462.8h2B+6.5B+
NC4 Mag-Shot 5454411.317B*2.1434.619%B**14.815%D38.6B*N/A1991.4h6.6B+19.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12730.1h
Restoration Kit876840.8h
Spawn Beacon11150.1h
Medical Kit4832,8507.3h
Medical Applicator04730h
Nano-Armor Kit33,5810.3h

Check the help document for the dictionary if you want to learn more about words used here.


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