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Major The Survivor SpekTor[RUS] SpekTor
TR BR 62

KDR: 4.94

Score: 4.2m

Last Seen: Jun 10th, 2018 11:45 PM
- OFFLINE - 262.2 hour(s)

Battle Rank 62 - Terran Republic on Cobalt - Outfit Member of Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 15
Level Progress (to 63): 38%
Level 100 Progress: 22% 586h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV PDW-16 Hailstorm T1 Cycler NS-11CB NS-44 Commissioner AE MSW-R TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,274,216 MLG Score: 4216
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.087%26.01%78399886,0674.380510.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.096%1.806A++0.896B*-1.938F-HEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.525B+10.70.246C++24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.23%4.892%238629956954018617.375372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.413%0.166C++2.958M+-1.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.80.16C++52.10.003C+80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.18%2.188%10142995457752226.01316205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.254%0.735B++-0.357C--1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.631B+6.80.452B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.821%1.087%17862995460448210.4545554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.499%1.203B**-0.841D--2.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.714B++16.10.576B+16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.687%65.533%178629951,352104313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.771%1.876A++-0.115C+1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.481B+2.40.235C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.514%16.406%1786199638411683.31034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+0.435B-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.30.315C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 15
4.2m155.1%417 (25k)382 (22.9k)4.9363511,7882,3885.3216162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR997139729.207%23.541%68804:362

8% Combat Medic17% Engineer23% Heavy Assault23% Infiltrator22% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 9:20 PMJun 15th, 2016 5:04 PMJun 20th, 2018 9:50 PM (19h) (PST)Jun 10th, 2018 10:16 PM (11d) (PST)Jun 10th, 2018 7:45 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0441908541.0720.2170.2521.7830.0774216

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,63611,42351,213641315107522,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.3h/7.6d 920 2,775 2,944 19.6k 227 800 850 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,153
Deaths:336
KDR:3.432
Accuracy:22.743% B*
HSR:28.708% B**
MSW-R
M
Kills:687
Deaths:120
KDR:5.725
Accuracy:34.579% M
HSR:27.511% B+
T7 Mini-Chaingun AE
B
Kills:165
Deaths:49
KDR:3.367
Accuracy:20.540% C*
HSR:15.758% B
Kills:2,005
Deaths (as Heavy Assault):505
Deaths (to Heavy Assaults):730
KDR:3.9703
Kill Difference:1,500
Playtime:42.893 hours
Usage:23%
Score:0.934m
Score/min:363
Accuracy (listed only):25.954%
HSR (listed only):23.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A++
Kills:1,150
Deaths:259
KDR:4.440
Accuracy:32.703% A++
HSR:21.478% B**
NS-11CB
B*
Kills:803
Deaths:230
KDR:3.491
Accuracy:29.076% B*
HSR:23.910% B+
TRAC-5
M*
Kills:500
Deaths:102
KDR:4.902
Accuracy:37.498% M*
HSR:27.200% A+
FA1 Barrage
B**
Kills:384
Deaths:125
KDR:3.072
Accuracy:49.514% B**
HSR:16.406% C**
NSX-P Tanto
M++
Kills:112
Deaths:19
KDR:5.895
Accuracy:40.807% M++
HSR:24.107% C+
MG-S1 Jackal
M**
Kills:58
Deaths:9
KDR:6.444
Accuracy:48.384% M**
HSR:17.241% C
Kills:3,007
Deaths (as Light Assault):744
Deaths (to Light Assaults):463
KDR:4.04167
Kill Difference:2,263
Playtime:41.131 hours
Usage:22%
Score:0.915m
Score/min:371
Accuracy (listed only):39.664%
HSR (listed only):21.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,240
Deaths:167
KDR:7.425
Accuracy:49.880% A++
HSR:68.387% C++
PDW-16 Hailstorm
A++
Kills:1,150
Deaths:259
KDR:4.440
Accuracy:32.703% A++
HSR:21.478% B**
NS-44 Commissioner AE
B+
Kills:777
Deaths:266
KDR:2.921
Accuracy:45.762% B+
HSR:26.126% C++
99SV
A
Kills:112
Deaths:11
KDR:10.182
Accuracy:39.214% A
HSR:33.929% C
MG-S1 Jackal
M**
Kills:58
Deaths:9
KDR:6.444
Accuracy:48.384% M**
HSR:17.241% C
Kills:3,337
Deaths (as Infiltrator):712
Deaths (to Infiltrators):354
KDR:4.6868
Kill Difference:2,625
Playtime:42.704 hours
Usage:23%
Score:0.972m
Score/min:379
Accuracy (listed only):43.189%
HSR (listed only):33.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:803
Deaths:230
KDR:3.491
Accuracy:29.076% B*
HSR:23.910% B+
TRAC-5
M*
Kills:500
Deaths:102
KDR:4.902
Accuracy:37.498% M*
HSR:27.200% A+
FA1 Barrage
B**
Kills:384
Deaths:125
KDR:3.072
Accuracy:49.514% B**
HSR:16.406% C**
NSX-P Tanto
M++
Kills:112
Deaths:19
KDR:5.895
Accuracy:40.807% M++
HSR:24.107% C+
Kills:1,799
Deaths (as Engineer):476
Deaths (to Engineers):340
KDR:3.77941
Kill Difference:1,323
Playtime:31.037 hours
Usage:17%
Score:0.669m
Score/min:359
Accuracy (listed only):39.224%
HSR (listed only):22.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:1,150
Deaths:259
KDR:4.440
Accuracy:32.703% A++
HSR:21.478% B**
T1 Cycler
A*
Kills:827
Deaths:215
KDR:3.847
Accuracy:30.839% A*
HSR:29.383% A
FA1 Barrage
B**
Kills:384
Deaths:125
KDR:3.072
Accuracy:49.514% B**
HSR:16.406% C**
MG-S1 Jackal
M**
Kills:58
Deaths:9
KDR:6.444
Accuracy:48.384% M**
HSR:17.241% C
Kills:2,419
Deaths (as Combat Medic):608
Deaths (to Combat Medics):269
KDR:3.97862
Kill Difference:1,811
Playtime:15.568 hours
Usage:8%
Score:0.387m
Score/min:414
Accuracy (listed only):40.360%
HSR (listed only):21.127%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:286
Deaths:50
KDR:5.720
Accuracy:25.469% M+
HSR:18.182% C++
M1 Heavy Cycler
A**
Kills:264
Deaths:47
KDR:5.617
Accuracy:25.649% A**
HSR:15.152% D
M3 Pounder HEG
B+
Kills:245
Deaths:46
KDR:5.326
Accuracy:42.605% B+
HSR:4.082% B+
M3 Pounder HEG
B+
Kills:230
Deaths:43
KDR:5.349
Accuracy:43.003% B+
HSR:3.478% C*
Kills:1,025
Deaths (as MAX Suit):93
Deaths (to MAX Suits):121
KDR:11.02151
Kill Difference:932
Playtime:12.150 hours
Usage:7%
Score:0.325m
Score/min:445
Accuracy (listed only):34.181%
HSR (listed only):10.223%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:474
V. Kills:44 N/A
Deaths:39
KDR:12.154
Accuracy:38.486% A++
KPH:63.600 B++
VKPH:5.900 B**
M18 Needler
A*
Kills:221
V. Kills:142 155%
Deaths:26
KDR:8.500
Accuracy:39.655% A
KPH:32.800 A*
VKPH:21.100 A++
Kills:695 (695 + 0)
Deaths:65
KDR:10.692
VKDR:2.862
Vehicle Kills:186
Kill Difference:630
Playtime:14.198 hours
Usage:8%
Score:0.182m
Score/min:214
Piloting Accuracy:39.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:122
V. Kills:30 394%
Deaths:3
KDR:40.667
Accuracy:46.043% B**
KPH:64.600 A*
VKPH:15.900 M
Kills:122 (122 + 0)
Deaths:3
KDR:40.667
VKDR:10
Vehicle Kills:30
Kill Difference:119
Playtime:1.888 hours
Usage:1%
Score:0.031m
Score/min:269
Driving Accuracy:46.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:335
V. Kills:178 187%
Deaths:13
KDR:25.769
Accuracy:49.590% B+
KPH:54.500 A*
VKPH:29 A++
MR11 Gatekeeper
A++
Kills:70
V. Kills:43 159%
Deaths:6
KDR:11.667
Accuracy:39.234% C++
KPH:32.700 A++
VKPH:20.100 B+
Kills:405 (335 + 70)
Deaths:19
KDR:21.316
VKDR:11.632
Vehicle Kills:221
Kill Difference:386
Playtime:8.285 hours
Usage:5%
Score:0.182m
Score/min:365
Driving Accuracy:49.590%
Gunner Accuracy:39.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:407
V. Kills:23 N/A
Deaths:6
KDR:67.833
Accuracy:32.577% C+
KPH:159.200 B**
VKPH:9 B++
G20 Vulcan-H
S
Kills:53
V. Kills:23 221%
Deaths:5
KDR:10.600
Accuracy:65.102% A*
KPH:136.100 S
VKPH:59.100 M+
Kills:460 (0 + 460)
Deaths:11
KDR:41.818
VKDR:4.182
Vehicle Kills:46
Kill Difference:449
Playtime:2.946 hours
Usage:2%
Score:0.080m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:65.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,2431,2401677.425B**2.4949.88%A++68.387%C++66.7A+N/A17518.6h2.2C**4.4B++
T9 CARV 1,1631,1533363.432A++1.5022.743%B*28.708%B**53.4A+N/A14421.6h11.6B++50.9B++
PDW-16 Hailstorm 1,1591,1502594.44M**0.5032.703%A++21.478%B**76.7MN/A18515h12.7B+39B++
T1 Cycler 8368272153.847M1.0930.839%A*29.383%A65.6M+N/A17012.6h12.4B++40.3B**
NS-11CB 8098032303.491M++1.4529.076%B*23.91%B+49B++N/A12616.4h13.5B46.3B+
NS-44 Commissioner AE 7857772662.921A2.0245.762%B+26.126%C++109.4A++1.1A2967.1h3.3C**7.2B+
MSW-R 6926871205.725A+0.7934.579%M27.511%B+96.8MN/A2837.1h9.8B**28.2B**
TRAC-5 5095001024.902S0.0337.498%M*27.2%A+87.7S1.6S2485.7h10B**26.8B**
M14 Banshee 5184743912.154B*7.2238.486%A++4.219%S63.2B++5.9B**1767.5h27.2C+70.7B
P525 Marauder-H 430407667.833S62.9032.577%C+N/A156.5B**8.8B++3872.6h6.1C**18.6C**
FA1 Barrage 3923841253.072A**1.8649.514%B**16.406%C**61A*1.3M1646.3h3.3B**6.7B**
ML-7 4373631442.521M++2.4256.091%C+8.264%M+46.5A*9.5C1967.8h3.9A6.9B**
P2-120 AP 5133351325.769M+20.8349.59%B+2.388%D54.9A*29.2A++3986.1h5.8B*11.7B**
M1 Heavy Cycler 289286505.72M*0.7825.469%M+18.182%C++50.2M++N/A1385.7h16.1B+63.4B*
M1 Heavy Cycler 266264475.617M0.6825.649%A**15.152%D48.9A++N/A1265.4h16.8C+65.6B*
M3 Pounder HEG 263245465.326M0.3942.605%B+4.082%B+37.1A*2.7C1266.6h12B*28.2B++
M3 Pounder HEG 247230435.349A**0.4143.003%B+3.478%C*36.5A*2.7D1246.3h12.5B*29B++
M18 Needler 363221268.5A*3.5639.655%A6.335%A**33A*21.2A++2556.7h105.5B++266B*
T7 Mini-Chaingun AE 166165493.367A++1.5720.54%C*15.758%B66B*N/A1662.5h10.8B++52.8B+
C75 Viper 152122340.667S35.7346.043%B**1.639%C++64.2A*15.8M2691.9h9.7B+21.1B*
99SV 1121121110.182S5.2539.214%A33.929%C62.2MN/A1581.8h4.9B+12.5B*
NSX-P Tanto 112112195.895S0.9640.807%M++24.107%C+101.8M**N/A2311.1h10.4B**25.4A
Frag Grenade 8787187N/A82.0652.389%B**N/A435CN/A16140.2h3.5C**6.7B+
MR11 Gatekeeper 11370611.667A*6.7339.234%C++N/A33.3A++20.5B+2712.1h42.3B++107.7B++
NS-TMC-01 "His Regards" 77612,0610.03C++4.9115.344%D6.557%C0.5CN/A1124.5h2.4C++15.5C+
MG-S1 Jackal 595896.444S1.5148.384%M**17.241%C96.7A**1.7M+2300.6h9.8B++20.3B**
G20 Vulcan-H 7653510.6A*5.6665.102%A*1.887%D132.5S57.5M+8790.4h92.9B+142.7B**
C-4 6453173.118A1.8233.438%A++N/A106B++22C--9900.5h2D6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,8850.8h
AE Nano-Armor Kit1251,0572.5h
AE Medical Applicator1821,1921.3h
Ammunition Package03060.1h
Medical Kit441,0070.9h

Check the help document for the dictionary if you want to learn more about words used here.


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