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Colonel The Survivor SpekTor[RUS] SpekTor
TR BR 72

KDR: 5.24

Score: 6.3m

Last Seen: Mar 11th, 2019 3:41 PM
- OFFLINE - 3046.8 hour(s)

Battle Rank 72 - Terran Republic on Cobalt
Level Progress (to 73): 86%
Level 100 Progress: 33% 454h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 PDW-16 Hailstorm T9 CARV T1 Cycler NS-44 Commissioner AE NS-11CB MSW-R M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,870,943 MLG Score: 4693
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.27%27.078%8741112038,6384.619250.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.52%2.164A*0.948B*-1.911F-HEAD ++ (~10.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.572B+10.30.28C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.031%3.816%3390212121,2585231224.1923402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.013%0.284C*2.056A*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.299C*45.30.146C++67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.036%1.606%1047212126851102976.22727230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.209%0.685B+-0.615D-1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.692B+5.70.544B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.3%2.401%162931211583621149.25397507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.384%1.304A-0.505D1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.595B+24.30.39B24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.378%60.66%1629212121,698139512.1286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.369%2.014A*-0.417C--0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.50.205C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.098%15.692%162921212701175114.00571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.868%1.043B**0.208C++1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+30.39C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m166.8%462 (27.7k)422 (25.3k)5.244216,9653,2355.6420472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214212231%22.9%71004:364

8% Combat Medic15% Engineer22% Heavy Assault24% Infiltrator26% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 9:20 PMJun 15th, 2016 5:04 PMApr 9th, 2019 8:06 AM (98d) (PST)Mar 11th, 2019 11:41 AM (127d) (PST)Mar 11th, 2019 11:41 AM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0911909011.1390.2170.2612.0400.0834693

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,48711,37854,109681316122525,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.2h/10.3d 1,287 3,885 4,259 30.4k 310 1,107 1,237 16.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,168
Deaths:339
KDR:3.445
Accuracy:22.848% B++
HSR:28.767% B*
MSW-R
A**
Kills:892
Deaths:158
KDR:5.646
Accuracy:35.240% A**
HSR:28.027% B+
MG-H1 Watchman
A*
Kills:551
Deaths:83
KDR:6.639
Accuracy:34.726% A*
HSR:29.583% B+
Kills:2,611
Deaths (as Heavy Assault):580
Deaths (to Heavy Assaults):1,003
KDR:4.50172
Kill Difference:2,031
Playtime:53.829 hours
Usage:22%
Score:1.277m
Score/min:395
Accuracy (listed only):30.938%
HSR (listed only):28.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A++
Kills:1,193
Deaths:265
KDR:4.502
Accuracy:32.944% A++
HSR:21.710% B**
NS-11CB
B**
Kills:936
Deaths:263
KDR:3.559
Accuracy:30.424% B**
HSR:23.718% B
TRAC-5
M*
Kills:788
Deaths:166
KDR:4.747
Accuracy:38.388% M*
HSR:29.188% A++
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
MG-S1 Jackal
M++
Kills:300
Deaths:59
KDR:5.085
Accuracy:43.718% M++
HSR:19.667% C+
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C+
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:4,198
Deaths (as Light Assault):1,003
Deaths (to Light Assaults):619
KDR:4.18544
Kill Difference:3,195
Playtime:63.661 hours
Usage:26%
Score:1.730m
Score/min:453
Accuracy (listed only):45.882%
HSR (listed only):21.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,343
Deaths:179
KDR:7.503
Accuracy:50.729% A++
HSR:68.652% C+
PDW-16 Hailstorm
A++
Kills:1,193
Deaths:265
KDR:4.502
Accuracy:32.944% A++
HSR:21.710% B**
NS-44 Commissioner AE
B**
Kills:1,078
Deaths:361
KDR:2.986
Accuracy:49.259% B**
HSR:27.922% B
99SV
A*
Kills:355
Deaths:29
KDR:12.241
Accuracy:44.027% A*
HSR:30.423% D
MG-S1 Jackal
M++
Kills:300
Deaths:59
KDR:5.085
Accuracy:43.718% M++
HSR:19.667% C+
Kills:4,269
Deaths (as Infiltrator):893
Deaths (to Infiltrators):459
KDR:4.78052
Kill Difference:3,376
Playtime:58.378 hours
Usage:24%
Score:1.427m
Score/min:407
Accuracy (listed only):44.135%
HSR (listed only):33.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:936
Deaths:263
KDR:3.559
Accuracy:30.424% B**
HSR:23.718% B
TRAC-5
M*
Kills:788
Deaths:166
KDR:4.747
Accuracy:38.388% M*
HSR:29.188% A++
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
MG-HBR1 Dragoon
M++
Kills:316
Deaths:42
KDR:7.524
Accuracy:53.344% M++
HSR:35.127% B++
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C+
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:3,021
Deaths (as Engineer):721
Deaths (to Engineers):451
KDR:4.19001
Kill Difference:2,300
Playtime:37.953 hours
Usage:15%
Score:0.859m
Score/min:377
Accuracy (listed only):49.642%
HSR (listed only):24.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:1,193
Deaths:265
KDR:4.502
Accuracy:32.944% A++
HSR:21.710% B**
T1 Cycler
A*
Kills:1,136
Deaths:281
KDR:4.043
Accuracy:32.590% A*
HSR:29.578% B**
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
MG-S1 Jackal
M++
Kills:300
Deaths:59
KDR:5.085
Accuracy:43.718% M++
HSR:19.667% C+
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:3,330
Deaths (as Combat Medic):815
Deaths (to Combat Medics):356
KDR:4.08589
Kill Difference:2,515
Playtime:19.880 hours
Usage:8%
Score:0.534m
Score/min:447
Accuracy (listed only):47.811%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:434
Deaths:73
KDR:5.945
Accuracy:26.102% M+
HSR:17.972% C+
M1 Heavy Cycler
A**
Kills:389
Deaths:70
KDR:5.557
Accuracy:26.456% A**
HSR:18.509% C+
M3 Pounder HEG
B+
Kills:307
Deaths:61
KDR:5.033
Accuracy:43.052% B+
HSR:3.909% B+
M3 Pounder HEG
B*
Kills:289
Deaths:58
KDR:4.983
Accuracy:43.881% B
HSR:4.152% B*
Kills:1,419
Deaths (as MAX Suit):131
Deaths (to MAX Suits):159
KDR:10.83206
Kill Difference:1,288
Playtime:16.412 hours
Usage:7%
Score:0.451m
Score/min:458
Accuracy (listed only):34.873%
HSR (listed only):11.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:835
V. Kills:70 N/A
Deaths:60
KDR:13.917
Accuracy:40.054% A++
KPH:67.800 B*
VKPH:5.700 B**
M18 Needler
M+
Kills:423
V. Kills:242 174%
Deaths:31
KDR:13.645
Accuracy:40.017% A
KPH:40.600 M+
VKPH:23.200 A*
Kills:1,258 (1,258 + 0)
Deaths:91
KDR:13.824
VKDR:3.429
Vehicle Kills:312
Kill Difference:1,167
Playtime:22.720 hours
Usage:9%
Score:0.356m
Score/min:261
Piloting Accuracy:40.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:127
V. Kills:31 397%
Deaths:3
KDR:42.333
Accuracy:45.726% B++
KPH:65.700 A*
VKPH:16 A++
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:124
Playtime:1.934 hours
Usage:1%
Score:0.033m
Score/min:288
Driving Accuracy:45.726%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:558
V. Kills:252 221%
Deaths:21
KDR:26.571
Accuracy:49.146% C**
KPH:62.500 A**
VKPH:28.200 A++
MR11 Gatekeeper
B**
Kills:78
V. Kills:47 163%
Deaths:6
KDR:13
Accuracy:39.959% C++
KPH:33.300 B**
VKPH:20.100 B+
Kills:636 (558 + 78)
Deaths:27
KDR:23.556
VKDR:11.074
Vehicle Kills:299
Kill Difference:609
Playtime:11.273 hours
Usage:5%
Score:0.251m
Score/min:371
Driving Accuracy:49.146%
Gunner Accuracy:39.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:428
V. Kills:23 N/A
Deaths:8
KDR:53.500
Accuracy:32.745% C
KPH:156.600 B**
VKPH:8.400 B+
G20 Vulcan-H
S
Kills:101
V. Kills:47 210%
Deaths:10
KDR:10.100
Accuracy:62.219% A++
KPH:161.300 S
VKPH:75.100 S
MR11 Gatekeeper-H
B++
Kills:70
V. Kills:56 123%
Deaths:5
KDR:14
Accuracy:49.176% C-
KPH:41.600 B++
VKPH:33.300 B+
Kills:599 (0 + 599)
Deaths:23
KDR:26.043
VKDR:5.478
Vehicle Kills:126
Kill Difference:576
Playtime:5.041 hours
Usage:2%
Score:0.139m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:49.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:54
V. Kills:18 284%
Deaths:1
KDR:54
Accuracy:49.116% B**
KPH:49.600 A**
VKPH:16.500 A**
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:18
Vehicle Kills:18
Kill Difference:53
Playtime:1.089 hours
Usage:0%
Score:0.017m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:49.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,3461,3431797.503B*2.2650.729%A++68.652%C+68.2AN/A18319.7h2.2C**4.3B*
PDW-16 Hailstorm 1,2041,1932654.502S0.7432.944%A++21.71%B**78.5MN/A18915.2h12.6B+38.2B*
T9 CARV 1,1781,1683393.445A+1.8022.848%B++28.767%B*53.6AN/A14821.8h11.6B++50.7B+
T1 Cycler 1,1511,1362814.043M+1.2032.59%A*29.578%B**70.6M+N/A18916.1h11.9B*36.5B**
NS-44 Commissioner AE 1,0881,0783612.986A+2.2649.259%B**27.922%B112.3A++1B**3319.6h3.3B6.8B+
NS-11CB 9489362633.559A++1.6930.424%B**23.718%B49.8B++N/A12718.8h13.4B44.2B+
MSW-R 8988921585.646A+0.4035.24%A**28.027%B+95.9A*N/A2749.3h10B*28.3B**
M14 Banshee 9058356013.917B*8.6740.054%A++2.994%M++67.9B*5.7B**21512.3h25.5C++63.7B+
TRAC-5 8017881664.747S0.5038.388%M*29.188%A++87.6S1.4M++2409h10.1B**26.4B**
FA1 Barrage 5995891743.385A*1.8652.362%A15.62%C+72.7M1.2A*2418.1h3.2A6.1B**
P2-120 AP 8105582126.571M21.3349.146%C**1.613%D62.7A**28.3A++3998.9h4.8B**9.9B**
MG-H1 Watchman 558551836.639M*1.3934.726%A*29.583%B+104A*1.3B**3405.3h11.8B*33.9B*
M1 Heavy Cycler 440434735.945M**0.7026.102%M+17.972%C+57.1M**N/A1557.6h14.5B**55.5B**
P525 Marauder-H 451428853.5M*48.2632.745%C1.168%B158.5A8.5B+3812.7h6.1B+18.7C**
M18 Needler 6654233113.645M**8.4040.017%A5.437%A*40.7M+23.3A*31610.4h84.3B++210.7B**
M1 Heavy Cycler 395389705.557M0.3126.456%A**18.509%C+53.3A++N/A1327.3h15.8B59.8B**
ML-7 4573781522.487M+2.7654.682%C7.937%M+45A*9.4C-1968.4h3.9A+7.2B**
99SV 3573552912.241S7.0044.027%A*30.423%D93.4SN/A2473.8h3.9B**8.8A
MG-HBR1 Dragoon 317316427.524S2.2853.344%M++35.127%B++87.8M*N/A2803.6h4.4B**8.2A
M3 Pounder HEG 327307615.033A*0.2143.052%B+3.909%B+37.9A**2.5C--1298.1h12.3B*28.6B++
MG-S1 Jackal 302300595.085M**0.1643.718%M++19.667%C+75A++N/A2064h10.1C**23.1B*
M3 Pounder HEG 309289584.983A*0.2643.881%B4.152%B*37.1A*2.6D1257.8h13B*29.6B++
NSX-P Tanto 282280407S1.7645.893%M**25.714%C+90.3M+N/A4033.1h10.1B**22A
T7 Mini-Chaingun AE 167166493.388A++1.8620.637%C++15.663%C*66.4B++N/A1652.5h10.9B++52.7B+
Ripper 1561552850.544M**4.7028.885%C**22.581%B*11.2B+N/A4313.8h1.1B*3.8C+
C75 Viper 158127342.333S37.0945.726%B++1.575%C++66.8A*16.3A++2881.9h9.5B+20.8B*
TRS-12 Uppercut 113112363.111A++2.1377.444%A++16.071%C++74.7A+N/A1821.5h1.8A2.4B**
Frag Grenade 1081071107N/A101.7651.247%B*N/A535C**5D17200.2h3.5B+6.7B+
Chainblade 1041022890.353U4.8923.84%C-18.627%A++4.9SN/A2720.7h2.2B+9.3C**
G20 Vulcan-H 1481011010.1A++4.8662.219%A++1.98%D168.3S78.3S9520.6h77.1B*124A
NS-TMC-01 "His Regards" 105882,3600.037B+5.2114.704%D-6.818%C+0.6CN/A2142.5h2.2C*14.8C+
MR11 Gatekeeper 12578613A*7.7639.959%C++N/A33.9B**20.4B+2642.3h42B++105.2B+
MR11 Gatekeeper-H 12670514A*8.7649.176%C-1.429%C41.2B++32.9B+4031.7h51.2B+104C**
C-4 8267242.792B**2.4533.835%A+N/A95.7B21.4C--9590.7h2D-6C++
M20 Basilisk 7254154U48.7649.116%B**12.963%M+49.1A**16.4A**2571.1h69.9B++142.4B**
Rocklet Rifle 9653202.65M*2.5945.452%D-N/A33.1B26.9C*3811.6h35.1C**77.2C+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit1863,6683.1h
AE Medical Applicator2527,5751.6h
Motion Spotter22,5691.1h
Ammunition Package03220.1h
Medical Kit541,2911.1h

Check the help document for the dictionary if you want to learn more about words used here.


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