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Colonel The Survivor SpekTor[RUS] SpekTor
TR BR 71

KDR: 5.27

Score: 6.1m

Last Seen: Feb 10th, 2019 5:21 PM
- OFFLINE - 22.5 hour(s)

Battle Rank 71 - Terran Republic on Cobalt - Outfit Member of Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 16
Level Progress (to 72): 98%
Level 100 Progress: 32% 463h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV PDW-16 Hailstorm T1 Cycler NS-44 Commissioner AE NS-11CB MSW-R M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,777,118 MLG Score: 4618
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.951%26.77%8551110118,1924.612610.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.549%2.121A*0.934B*-2.03F--HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.567B+10.30.276C*22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.033%3.88%3399210201,2375131124.2549396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.008%0.274C*2.092A*-1.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.291C*45.70.137C++68.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.806%1.634%957210206121062755.71963222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%0.671B+-0.598D-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.67B+60.514B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.23%2.418%166931019579611119.4918517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.376%1.307A-0.491D1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.594B+24.20.388C**23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.128%60.659%1669210201,670132512.6515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.247%1.967A++-0.425C--0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.50.202C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.098%15.692%166921020701166114.19761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.868%1.055B**0.232C++1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+30.389C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 16
6.1m165.7%461 (27.7k)421 (25.3k)5.2665416,3213,0995.6692571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022202730.902%22.664%70004:384

8% Combat Medic15% Engineer22% Heavy Assault23% Infiltrator25% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 9:20 PMJun 15th, 2016 5:04 PMFeb 16th, 2019 11:51 PM (1d) (PST)Feb 10th, 2019 1:57 PM (8d) (PST)Feb 10th, 2019 1:21 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0911919001.1350.2160.2572.0190.0834618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,44211,45353,989681315121525,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.7h/10d 1,248 3,699 4,102 29k 297 1,076 1,196 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,168
Deaths:339
KDR:3.445
Accuracy:22.848% B++
HSR:28.767% B*
MSW-R
A**
Kills:892
Deaths:158
KDR:5.646
Accuracy:35.240% A**
HSR:28.027% B+
MG-H1 Watchman
A*
Kills:503
Deaths:73
KDR:6.890
Accuracy:34.882% A*
HSR:30.020% B+
T7 Mini-Chaingun AE
C**
Kills:166
Deaths:49
KDR:3.388
Accuracy:20.637% C*
HSR:15.663% C**
Kills:2,729
Deaths (as Heavy Assault):619
Deaths (to Heavy Assaults):947
KDR:4.40872
Kill Difference:2,110
Playtime:53.064 hours
Usage:22%
Score:1.258m
Score/min:395
Accuracy (listed only):28.402%
HSR (listed only):25.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A+
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A+
HSR:21.615% B**
NS-11CB
B**
Kills:931
Deaths:259
KDR:3.595
Accuracy:30.389% B**
HSR:23.738% B
TRAC-5
M++
Kills:590
Deaths:119
KDR:4.958
Accuracy:37.603% M++
HSR:27.966% A++
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C++
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C++
MG-S1 Jackal
M*
Kills:223
Deaths:44
KDR:5.068
Accuracy:45.336% M*
HSR:15.695% D
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:3,877
Deaths (as Light Assault):933
Deaths (to Light Assaults):596
KDR:4.15541
Kill Difference:2,944
Playtime:60.973 hours
Usage:25%
Score:1.652m
Score/min:451
Accuracy (listed only):45.965%
HSR (listed only):20.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,315
Deaths:174
KDR:7.557
Accuracy:50.379% A++
HSR:68.821% C+
PDW-16 Hailstorm
A+
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A+
HSR:21.615% B**
NS-44 Commissioner AE
B**
Kills:1,040
Deaths:345
KDR:3.014
Accuracy:48.966% B**
HSR:27.308% C*
99SV
A*
Kills:355
Deaths:28
KDR:12.679
Accuracy:44.023% A*
HSR:30.423% D
MG-S1 Jackal
M*
Kills:223
Deaths:44
KDR:5.068
Accuracy:45.336% M*
HSR:15.695% D
Kills:4,085
Deaths (as Infiltrator):852
Deaths (to Infiltrators):440
KDR:4.7946
Kill Difference:3,233
Playtime:54.944 hours
Usage:23%
Score:1.356m
Score/min:411
Accuracy (listed only):44.287%
HSR (listed only):32.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:931
Deaths:259
KDR:3.595
Accuracy:30.389% B**
HSR:23.738% B
TRAC-5
M++
Kills:590
Deaths:119
KDR:4.958
Accuracy:37.603% M++
HSR:27.966% A++
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C++
MG-HBR1 Dragoon
M++
Kills:295
Deaths:40
KDR:7.375
Accuracy:53.117% M++
HSR:34.237% B+
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C++
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:2,797
Deaths (as Engineer):668
Deaths (to Engineers):439
KDR:4.18713
Kill Difference:2,129
Playtime:36.833 hours
Usage:15%
Score:0.830m
Score/min:376
Accuracy (listed only):49.468%
HSR (listed only):23.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A+
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A+
HSR:21.615% B**
T1 Cycler
A*
Kills:1,118
Deaths:274
KDR:4.080
Accuracy:32.509% A*
HSR:29.428% A
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C++
MG-S1 Jackal
M*
Kills:223
Deaths:44
KDR:5.068
Accuracy:45.336% M*
HSR:15.695% D
TRS-12 Uppercut
A++
Kills:112
Deaths:36
KDR:3.111
Accuracy:77.444% A++
HSR:16.071% C++
Kills:3,194
Deaths (as Combat Medic):789
Deaths (to Combat Medics):345
KDR:4.04816
Kill Difference:2,405
Playtime:19.629 hours
Usage:8%
Score:0.519m
Score/min:441
Accuracy (listed only):48.076%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M
Kills:434
Deaths:73
KDR:5.945
Accuracy:26.102% M
HSR:17.972% C+
M1 Heavy Cycler
A**
Kills:389
Deaths:70
KDR:5.557
Accuracy:26.456% A**
HSR:18.509% C+
M3 Pounder HEG
B+
Kills:307
Deaths:61
KDR:5.033
Accuracy:43.194% B+
HSR:3.909% B+
M3 Pounder HEG
B+
Kills:289
Deaths:58
KDR:4.983
Accuracy:44.019% B+
HSR:4.152% B+
Kills:1,419
Deaths (as MAX Suit):131
Deaths (to MAX Suits):153
KDR:10.83206
Kill Difference:1,288
Playtime:16.206 hours
Usage:7%
Score:0.443m
Score/min:456
Accuracy (listed only):34.943%
HSR (listed only):11.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:815
V. Kills:70 N/A
Deaths:59
KDR:13.814
Accuracy:40.019% A++
KPH:67.300 B++
VKPH:5.800 B**
M18 Needler
M
Kills:422
V. Kills:241 174%
Deaths:31
KDR:13.613
Accuracy:40.042% A
KPH:40.900 M
VKPH:23.300 A*
Kills:1,237 (1,237 + 0)
Deaths:90
KDR:13.744
VKDR:3.456
Vehicle Kills:311
Kill Difference:1,147
Playtime:22.442 hours
Usage:9%
Score:0.354m
Score/min:263
Piloting Accuracy:40.042%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:127
V. Kills:31 397%
Deaths:3
KDR:42.333
Accuracy:45.726% B++
KPH:65.700 A*
VKPH:16 A*
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:124
Playtime:1.934 hours
Usage:1%
Score:0.033m
Score/min:288
Driving Accuracy:45.726%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:485
V. Kills:230 210%
Deaths:19
KDR:25.526
Accuracy:48.908% B
KPH:60.700 M
VKPH:28.800 A++
MR11 Gatekeeper
A++
Kills:78
V. Kills:47 163%
Deaths:6
KDR:13
Accuracy:39.959% C++
KPH:33.300 A++
VKPH:20.100 B+
Kills:563 (485 + 78)
Deaths:25
KDR:22.520
VKDR:11.080
Vehicle Kills:277
Kill Difference:538
Playtime:10.330 hours
Usage:4%
Score:0.233m
Score/min:376
Driving Accuracy:48.908%
Gunner Accuracy:39.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:428
V. Kills:23 N/A
Deaths:8
KDR:53.500
Accuracy:32.745% C
KPH:156.600 B**
VKPH:8.400 B+
G20 Vulcan-H
S
Kills:100
V. Kills:46 213%
Deaths:9
KDR:11.111
Accuracy:62.188% A++
KPH:160.800 S
VKPH:74 S
MR11 Gatekeeper-H
B*
Kills:70
V. Kills:56 123%
Deaths:5
KDR:14
Accuracy:49.176% C-
KPH:41.600 B*
VKPH:33.300 B+
Kills:598 (0 + 598)
Deaths:22
KDR:27.182
VKDR:5.682
Vehicle Kills:125
Kill Difference:576
Playtime:5.037 hours
Usage:2%
Score:0.138m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:49.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:51
V. Kills:18 268%
Deaths:1
KDR:51
Accuracy:49.133% A
KPH:47.800 A**
VKPH:16.900 A*
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:18
Vehicle Kills:18
Kill Difference:50
Playtime:1.066 hours
Usage:0%
Score:0.016m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:49.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,3181,3151747.557B*2.2950.379%A++68.821%C+68.1AN/A18419.3h2.2C**4.3B++
T9 CARV 1,1781,1683393.445A1.8222.848%B++28.767%B*53.6AN/A14821.8h11.6B++50.7B++
PDW-16 Hailstorm 1,1611,1522614.414M**0.8532.73%A+21.615%B**76.8A**N/A18615h12.7B+38.9B++
T1 Cycler 1,1331,1182744.08M1.1932.509%A*29.428%A70.3M+N/A18615.9h11.9B*36.6B**
NS-44 Commissioner AE 1,0501,0403453.014A2.2548.966%B**27.308%C*113A++1.1B**3359.2h3.3C**6.8B+
NS-11CB 9439312593.595A*1.6730.389%B**23.738%B49.8B+N/A12718.7h13.5B44.3B+
MSW-R 8988921585.646A+0.3835.24%A**28.027%B+95.9A*N/A2739.3h10B*28.3B**
M14 Banshee 8858155913.814B*8.5540.019%A++3.067%M*67.4B++5.8B**21512.1h25.7C++64.3B+
TRAC-5 6015901194.958S0.3137.603%M++27.966%A++84.3S1.6S2387h9.9B**26.4B**
FA1 Barrage 5995891743.385M+1.8852.362%A15.62%C++72.7M1.2A*2418.1h3.2A6.1B**
MG-H1 Watchman 510503736.89M*1.6234.882%A*30.02%B+104.8A*1.5A+3444.8h11.7B*33.7B*
P2-120 AP 7154851925.526M+20.2648.908%B1.649%D-60.6M28.8A++4088h5B**10.3B**
M1 Heavy Cycler 440434735.945M**0.6826.102%M17.972%C+57.1M**N/A1547.6h14.5B**55.5B**
P525 Marauder-H 451428853.5M*48.2332.745%C1.168%C**158.5B**8.5B+3812.7h6.1B+18.7C**
M18 Needler 6634223113.613M**8.3540.042%A5.45%A*41M23.4A*31910.3h84.3B++210.4B*
M1 Heavy Cycler 395389705.557M+0.2926.456%A**18.509%C+53.3A++N/A1327.3h15.8B+59.8B**
ML-7 4553771502.513M++2.7554.656%C+7.958%M*45.4A++9.4C1978.3h3.9A7.2B**
99SV 3573552812.679S7.4144.023%A*30.423%D93.4SN/A2483.8h3.9B**8.8B**
M3 Pounder HEG 327307615.033A*0.2343.194%B+3.909%B+37.9A*2.5C-1298.1h12.3B*28.5B++
MG-HBR1 Dragoon 296295407.375S2.1153.117%M++34.237%B+89.4M++N/A2853.3h4.4B**8.4A
M3 Pounder HEG 309289584.983A*0.2844.019%B+4.152%B+37.1A*2.6D1257.8h13B*29.5B+
NSX-P Tanto 282280407S1.7345.893%M**25.714%C++90.3M++N/A4033.1h10.1B**22A
MG-S1 Jackal 224223445.068M**0.2045.336%M*15.695%D92.9A**N/A2642.4h10B22B**
T7 Mini-Chaingun AE 167166493.388A++1.8820.637%C*15.663%C**66.4B*N/A1652.5h10.9B++52.7B+
Ripper 1381371880.729S4.5430.04%B22.628%B*15.2B++N/A609h1.1B++3.7C++
C75 Viper 158127342.333S37.0745.726%B++1.575%C++66.8A*16.3A*2881.9h9.5B++20.8B**
TRS-12 Uppercut 113112363.111A++2.1677.444%A++16.071%C++74.7A+N/A1821.5h1.8A2.4B**
Frag Grenade 1051041104N/A98.7351.485%B*N/A520C*5C--16910.2h3.5B+6.8B+
Chainblade 1041022820.362U4.9023.865%C-18.627%A++5.1SN/A2819.9h2.2B+9.3C**
G20 Vulcan-H 146100911.111A*5.8462.188%A++2%D166.7S76.7S9350.6h76.9B*123.6B**
NS-TMC-01 "His Regards" 105882,3340.038B+5.2314.738%D-6.818%C+0.6CN/A2141.4h2.2C*14.7C+
MR11 Gatekeeper 12578613A*7.7339.959%C++N/A33.9A++20.4B+2642.3h42B++105.2B++
MR11 Gatekeeper-H 12670514A*8.7349.176%C-1.429%C41.2B*32.9B+4031.7h51.2B+104B
C-4 8065213.095A2.1734.197%A+N/A108.3B++25C9910.6h2D5.9C*
M20 Basilisk 6951151U45.7349.133%A13.726%M++46.4A*16.4A*2571.1h72.2B++146.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,3721h
AE Nano-Armor Kit1861,8723h
AE Medical Applicator2327,2021.6h
Ammunition Package03220.1h
Medical Kit541,2791.1h

Check the help document for the dictionary if you want to learn more about words used here.


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