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Lt. Colonel The Survivor SpekTor[RUS] SpekTor
TR BR 70

KDR: 5.21

Score: 5.8m

Last Seen: Oct 13th, 2018 7:05 PM
- OFFLINE - 1377.4 hour(s)

Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 89%
Level 100 Progress: 31% 473h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV PDW-16 Hailstorm T1 Cycler NS-44 Commissioner AE NS-11CB MSW-R M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,684,544 MLG Score: 4544
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.782%26.764%8511110117,8654.583330.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.659%2.106A*0.958B*-2.07F--HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.565B+10.40.274C*22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.062%3.941%3416210201,2185030324.36401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.003%0.273C*2.137A*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.10.283C*46.10.127C++69

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.789%1.77%917210205651022605.48544216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%0.679B+-0.562D-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+6.30.501B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.936%2.448%1754310195725610810.0351525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.291%1.283A-0.484D1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.593B+23.90.389C**24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.899%60.736%1754210201,630127512.7344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.169%1.928A++-0.424C--0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.50.198C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.726%15.546%175421020669163114.07927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.37%1.03B**0.215C++1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+30.376C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m167.1%459 (27.5k)420 (25.2k)5.2081515,5882,9935.6070870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022193230.745%22.761%70004:394

8% Combat Medic16% Engineer22% Heavy Assault23% Infiltrator26% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 9:20 PMJun 15th, 2016 5:04 PMNov 11th, 2018 3:42 AM (29d) (PST)Oct 13th, 2018 3:06 PM (57d) (PST)Oct 13th, 2018 3:05 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0791858941.1200.2150.2552.0090.0834544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,72011,09153,629671315121525,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232h/9.7d 1,194 3,548 3,914 28k 289 1,046 1,150 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,168
Deaths:339
KDR:3.445
Accuracy:22.848% B*
HSR:28.767% B**
MSW-R
M
Kills:892
Deaths:158
KDR:5.646
Accuracy:35.240% M
HSR:28.027% B+
MG-H1 Watchman
A**
Kills:382
Deaths:61
KDR:6.262
Accuracy:35.693% A**
HSR:28.272% C**
T7 Mini-Chaingun AE
C**
Kills:166
Deaths:49
KDR:3.388
Accuracy:20.637% C*
HSR:15.663% C**
Kills:2,608
Deaths (as Heavy Assault):607
Deaths (to Heavy Assaults):913
KDR:4.29654
Kill Difference:2,001
Playtime:51.454 hours
Usage:22%
Score:1.217m
Score/min:394
Accuracy (listed only):28.604%
HSR (listed only):25.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B**
NS-11CB
B**
Kills:903
Deaths:251
KDR:3.598
Accuracy:29.921% B**
HSR:23.699% B+
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
TRAC-5
M*
Kills:573
Deaths:118
KDR:4.856
Accuracy:37.540% M*
HSR:28.098% A++
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C++
MG-S1 Jackal
M**
Kills:190
Deaths:35
KDR:5.429
Accuracy:46.471% M**
HSR:15.263% D
TRS-12 Uppercut
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:78.866% A++
HSR:15% C+
Kills:3,767
Deaths (as Light Assault):905
Deaths (to Light Assaults):584
KDR:4.16243
Kill Difference:2,862
Playtime:59.528 hours
Usage:26%
Score:1.604m
Score/min:449
Accuracy (listed only):46.255%
HSR (listed only):20.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,283
Deaths:172
KDR:7.459
Accuracy:50.081% A++
HSR:68.823% C++
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B**
NS-44 Commissioner AE
B**
Kills:1,004
Deaths:336
KDR:2.988
Accuracy:48.665% B**
HSR:27.590% B
99SV
A*
Kills:347
Deaths:27
KDR:12.852
Accuracy:43.945% A*
HSR:30.836% D
MG-S1 Jackal
M**
Kills:190
Deaths:35
KDR:5.429
Accuracy:46.471% M**
HSR:15.263% D
Kills:3,976
Deaths (as Infiltrator):831
Deaths (to Infiltrators):426
KDR:4.7846
Kill Difference:3,145
Playtime:53.071 hours
Usage:23%
Score:1.314m
Score/min:413
Accuracy (listed only):44.378%
HSR (listed only):32.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B**
Kills:903
Deaths:251
KDR:3.598
Accuracy:29.921% B**
HSR:23.699% B+
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
TRAC-5
M*
Kills:573
Deaths:118
KDR:4.856
Accuracy:37.540% M*
HSR:28.098% A++
NSX-P Tanto
M**
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% M**
HSR:25.714% C++
MG-HBR1 Dragoon
M++
Kills:253
Deaths:36
KDR:7.028
Accuracy:53.951% M++
HSR:36.759% B*
TRS-12 Uppercut
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:78.866% A++
HSR:15% C+
Kills:2,678
Deaths (as Engineer):645
Deaths (to Engineers):425
KDR:4.15194
Kill Difference:2,033
Playtime:36.345 hours
Usage:16%
Score:0.819m
Score/min:375
Accuracy (listed only):49.755%
HSR (listed only):24.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B**
T1 Cycler
A*
Kills:1,068
Deaths:264
KDR:4.045
Accuracy:32.409% A*
HSR:29.588% A
FA1 Barrage
A
Kills:589
Deaths:174
KDR:3.385
Accuracy:52.362% A
HSR:15.620% C+
MG-S1 Jackal
M**
Kills:190
Deaths:35
KDR:5.429
Accuracy:46.471% M**
HSR:15.263% D
TRS-12 Uppercut
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:78.866% A++
HSR:15% C+
Kills:3,079
Deaths (as Combat Medic):760
Deaths (to Combat Medics):334
KDR:4.05132
Kill Difference:2,319
Playtime:19.049 hours
Usage:8%
Score:0.503m
Score/min:440
Accuracy (listed only):48.568%
HSR (listed only):19.417%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:378
Deaths:69
KDR:5.478
Accuracy:25.983% M+
HSR:17.725% C+
M1 Heavy Cycler
A**
Kills:355
Deaths:66
KDR:5.379
Accuracy:26.282% A**
HSR:17.465% C
M3 Pounder HEG
B++
Kills:258
Deaths:54
KDR:4.778
Accuracy:42.187% B+
HSR:4.264% B++
M3 Pounder HEG
B
Kills:250
Deaths:51
KDR:4.902
Accuracy:42.568% B
HSR:3.600% C**
Kills:1,241
Deaths (as MAX Suit):120
Deaths (to MAX Suits):146
KDR:10.34167
Kill Difference:1,121
Playtime:14.598 hours
Usage:6%
Score:0.392m
Score/min:447
Accuracy (listed only):34.255%
HSR (listed only):10.763%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:809
V. Kills:69 N/A
Deaths:58
KDR:13.948
Accuracy:40.056% A++
KPH:67.100 B*
VKPH:5.700 B**
M18 Needler
M+
Kills:409
V. Kills:234 174%
Deaths:31
KDR:13.194
Accuracy:40.065% A
KPH:40 M+
VKPH:22.900 A*
Kills:1,218 (1,218 + 0)
Deaths:89
KDR:13.685
VKDR:3.404
Vehicle Kills:303
Kill Difference:1,129
Playtime:22.291 hours
Usage:10%
Score:0.348m
Score/min:260
Piloting Accuracy:40.065%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:127
V. Kills:31 397%
Deaths:3
KDR:42.333
Accuracy:45.726% B*
KPH:65.700 A*
VKPH:16 A*
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:10.333
Vehicle Kills:31
Kill Difference:124
Playtime:1.934 hours
Usage:1%
Score:0.033m
Score/min:288
Driving Accuracy:45.726%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:438
V. Kills:215 203%
Deaths:15
KDR:29.200
Accuracy:48.937% B+
KPH:58.200 A**
VKPH:28.600 A++
MR11 Gatekeeper
A++
Kills:75
V. Kills:46 160%
Deaths:6
KDR:12.500
Accuracy:39.177% C++
KPH:33.200 A++
VKPH:20.400 B++
Kills:513 (438 + 75)
Deaths:21
KDR:24.429
VKDR:12.429
Vehicle Kills:261
Kill Difference:492
Playtime:9.779 hours
Usage:4%
Score:0.219m
Score/min:373
Driving Accuracy:48.937%
Gunner Accuracy:39.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:428
V. Kills:23 N/A
Deaths:8
KDR:53.500
Accuracy:32.793% C
KPH:157.200 A
VKPH:8.400 B+
G20 Vulcan-H
S
Kills:93
V. Kills:43 211%
Deaths:8
KDR:11.625
Accuracy:61.884% A++
KPH:153.400 S
VKPH:70.900 S
MR11 Gatekeeper-H
B*
Kills:70
V. Kills:56 123%
Deaths:5
KDR:14
Accuracy:49.176% C
KPH:41.600 B*
VKPH:33.300 B+
Kills:591 (0 + 591)
Deaths:21
KDR:28.143
VKDR:5.810
Vehicle Kills:122
Kill Difference:570
Playtime:5.012 hours
Usage:2%
Score:0.136m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:49.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:51
V. Kills:18 268%
Deaths:1
KDR:51
Accuracy:49.133% A
KPH:47.900 M
VKPH:16.900 A**
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:18
Vehicle Kills:18
Kill Difference:50
Playtime:1.065 hours
Usage:0%
Score:0.016m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:49.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,2861,2831727.459B*2.2550.081%A++68.823%C++67.5A+N/A18219h2.2B4.3B*
T9 CARV 1,1781,1683393.445A++1.7622.848%B*28.767%B**53.6A+N/A14821.8h11.6B++50.7B++
PDW-16 Hailstorm 1,1611,1522614.414M**0.7932.73%A++21.615%B**76.8MN/A18515h12.7B+38.9B++
T1 Cycler 1,0821,0682644.045M1.1632.409%A*29.588%A69.4M++N/A18315.4h12B*37.1B**
NS-44 Commissioner AE 1,0141,0043362.988A2.2248.665%B**27.59%B114.1A++1.1A3428.8h3.4C*6.9B+
NS-11CB 9149032513.598A*1.6129.921%B**23.699%B+49.6B++N/A12818.2h13.3B44.5B+
MSW-R 8988921585.646A+0.4435.24%M28.027%B+95.9A**N/A2729.3h10B*28.3B**
M14 Banshee 8788095813.948B**8.7440.056%A++3.09%M++66.9B*5.7B**21512.1h25.8C++64.3B+
FA1 Barrage 5995891743.385A*1.8252.362%A15.62%C+72.7M1.2A*2408.1h3.2A6.1B**
TRAC-5 5845731184.856S0.3537.54%M*28.098%A++83S1.6S2366.9h10B**26.7B**
P2-120 AP 6534381529.2M**23.9948.937%B+1.826%D58.4A**28.7A++4047.5h5.3B**10.8B**
P525 Marauder-H 451428853.5M+48.2932.793%C1.168%B158.5A8.5B+3822.7h6.1B18.6C**
M18 Needler 6434093113.194M**7.9940.065%A5.623%A*40.1M+22.9A*31410.2h86.3B++215.4B**
MG-H1 Watchman 389382616.262M*1.0535.693%A**28.272%C**106.1A**1.9A**3833.6h12B*33.7B**
M1 Heavy Cycler 382378695.478M*0.2725.983%M+17.725%C+54M*N/A1477h15.3B*58.7B**
ML-7 4553771492.53M+2.6854.67%C+7.958%M46A*9.5C1988.2h3.9A7.2B**
M1 Heavy Cycler 360355665.379M0.1726.282%A**17.465%C53A*N/A1336.7h15.9B60.3B**
99SV 3493472712.852S7.6443.945%A*30.836%D91.3SN/A2463.8h3.9A8.9A
NSX-P Tanto 282280407S1.7945.893%M**25.714%C++90.3M++N/A4023.1h10.1B**22A
M3 Pounder HEG 276258544.778A*0.4342.187%B+4.264%B++35.8A*2.5C--1247.2h12.6B++29.8B++
MG-HBR1 Dragoon 254253367.028S1.8253.951%M++36.759%B*90.4M*N/A3022.8h4.4B**8.2A
M3 Pounder HEG 269250514.902A*0.3142.568%B3.6%C**36.2A*2.8D1246.9h12.7B*29.9B++
MG-S1 Jackal 191190355.429M**0.2246.471%M**15.263%D90.5A**N/A2722.1h10.2C**21.8B**
T7 Mini-Chaingun AE 167166493.388A++1.8220.637%C*15.663%C**66.4B**N/A1652.5h10.9B++52.7B+
C75 Viper 158127342.333S37.1245.726%B*1.575%C++66.8A*16.3A*2871.9h9.5B++20.8B**
Frag Grenade 1051041104N/A98.7951.594%B*N/A520C++5D16990.2h3.4B+6.6B+
Chainblade 1031012610.387U4.8223.906%C18.812%A++5.4SN/A3018.7h2.2B+9.3C+
Ripper 97961570.611S4.6025.653%C+23.958%B**12.8B+N/A617.5h1.1B++4.4B
G20 Vulcan-H 13693811.625A*6.4261.884%A++2.151%C--155S71.7S9100.6h79.3B++128.2B**
NS-TMC-01 "His Regards" 104872,2980.038B+5.1715.149%D5.747%C0.6CN/A2139h2.2C**14.3C+
TRS-12 Uppercut 8180263.077A++2.1378.866%A++15%C+72.7A+N/A1701.1h1.9B**2.4B**
MR11 Gatekeeper 12175612.5A*7.2939.177%C++N/A32.6A++20B+2692.3h41.4B++105.6B++
MR11 Gatekeeper-H 12670514A*8.7949.176%C1.429%C41.2B*32.9B+4031.7h51.2B+104B+
C-4 7057212.714B**2.4933.425%A+N/A95B+21.7C--9610.6h2.1D--6.4C+
M20 Basilisk 6951151U45.7949.133%A13.726%M++46.4A**16.4A*2541.1h72.2B++146.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,3131h
AE Nano-Armor Kit1761,3263h
AE Medical Applicator2126,3291.6h
Ammunition Package03220.1h
Medical Kit531,2571.1h

Check the help document for the dictionary if you want to learn more about words used here.


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