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Lt. Colonel The Survivor SpekTor[RUS] SpekTor
TR BR 68

KDR: 5.12

Score: 5.4m

Last Seen: Aug 14th, 2018 8:29 AM
- OFFLINE - 119 hour(s)

Battle Rank 68 - Terran Republic on Cobalt - Outfit Member of Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 16
Level Progress (to 69): 63%
Level 100 Progress: 28% 486h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV PDW-16 Hailstorm T1 Cycler NS-44 Commissioner AE NS-11CB MSW-R M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,598,225 MLG Score: 4475
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.257%26.203%819119947,2134.608950.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.701%2.003A*0.913B*-2.146F--HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.551B+10.50.263C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.878%3.958%3213210031,0364525423.0222406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.299%0.241C++2.143A*-1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.266C*46.40.112C+69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.123%1.992%88121003502952335.22917215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.179%0.721B++-0.455D-1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.60.475B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.546%1.461%16622100347950889.39216538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.891%1.353A-0.737D-2.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.701B++17.60.543B+17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.585%63.74%1662210031,492117312.6441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.093%1.854A++-0.188C1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+2.50.215C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.72%15.663%16621100449815193.27632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.879B*0.277C*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+3.30.327C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Bear Cavalry Division[RUS] Russian Bear Cavalry Division
TR outfit on Cobalt

Members: 16
5.4m170%463 (27.8k)424 (25.4k)5.1232314,0942,7515.5161868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1005172330.298%22.996%69704:363

8% Combat Medic16% Engineer22% Heavy Assault23% Infiltrator25% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2016 9:20 PMJun 15th, 2016 5:04 PMAug 18th, 2018 9:08 PM (5h) (PST)Aug 14th, 2018 4:31 AM (5d) (PST)Aug 14th, 2018 4:29 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0731898841.1140.2170.2562.0280.0804475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,39811,32453,074671315122525,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
211h/8.8d 1,081 3,241 3,534 25.7k 264 935 1,008 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:22.861% B*
HSR:28.792% B**
MSW-R
A**
Kills:736
Deaths:132
KDR:5.576
Accuracy:34.626% A**
HSR:27.310% B+
MG-H1 Watchman
A*
Kills:283
Deaths:43
KDR:6.581
Accuracy:34.543% A*
HSR:25.088% C+
T7 Mini-Chaingun AE
C**
Kills:166
Deaths:49
KDR:3.388
Accuracy:20.637% C*
HSR:15.663% C**
Kills:2,352
Deaths (as Heavy Assault):562
Deaths (to Heavy Assaults):823
KDR:4.18505
Kill Difference:1,790
Playtime:47.066 hours
Usage:22%
Score:1.103m
Score/min:391
Accuracy (listed only):28.167%
HSR (listed only):24.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B*
NS-11CB
B*
Kills:813
Deaths:236
KDR:3.445
Accuracy:29.280% B*
HSR:23.862% B+
TRAC-5
M*
Kills:563
Deaths:112
KDR:5.027
Accuracy:37.656% M*
HSR:27.886% A++
FA1 Barrage
A
Kills:498
Deaths:154
KDR:3.234
Accuracy:51.720% A
HSR:15.663% C++
NSX-P Tanto
S
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% S
HSR:25.714% C++
MG-S1 Jackal
M**
Kills:155
Deaths:30
KDR:5.167
Accuracy:46.661% M**
HSR:14.194% D-
Kills:3,461
Deaths (as Light Assault):833
Deaths (to Light Assaults):540
KDR:4.15486
Kill Difference:2,628
Playtime:51.702 hours
Usage:25%
Score:1.440m
Score/min:464
Accuracy (listed only):40.657%
HSR (listed only):21.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,283
Deaths:172
KDR:7.459
Accuracy:50.081% A++
HSR:68.823% C++
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B*
NS-44 Commissioner AE
B*
Kills:905
Deaths:300
KDR:3.017
Accuracy:47.494% B*
HSR:26.961% C*
99SV
A++
Kills:209
Deaths:20
KDR:10.450
Accuracy:41.333% A++
HSR:32.536% C
MG-S1 Jackal
M**
Kills:155
Deaths:30
KDR:5.167
Accuracy:46.661% M**
HSR:14.194% D-
Kills:3,704
Deaths (as Infiltrator):783
Deaths (to Infiltrators):400
KDR:4.73052
Kill Difference:2,921
Playtime:49.241 hours
Usage:23%
Score:1.221m
Score/min:413
Accuracy (listed only):43.660%
HSR (listed only):32.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
B*
Kills:813
Deaths:236
KDR:3.445
Accuracy:29.280% B*
HSR:23.862% B+
TRAC-5
M*
Kills:563
Deaths:112
KDR:5.027
Accuracy:37.656% M*
HSR:27.886% A++
FA1 Barrage
A
Kills:498
Deaths:154
KDR:3.234
Accuracy:51.720% A
HSR:15.663% C++
NSX-P Tanto
S
Kills:280
Deaths:40
KDR:7
Accuracy:45.893% S
HSR:25.714% C++
MG-HBR1 Dragoon
M++
Kills:169
Deaths:26
KDR:6.500
Accuracy:54.252% M++
HSR:31.953% C*
Kills:2,323
Deaths (as Engineer):568
Deaths (to Engineers):402
KDR:4.08979
Kill Difference:1,755
Playtime:33.486 hours
Usage:16%
Score:0.762m
Score/min:379
Accuracy (listed only):43.760%
HSR (listed only):25.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A++
Kills:1,152
Deaths:261
KDR:4.414
Accuracy:32.730% A++
HSR:21.615% B*
T1 Cycler
A*
Kills:990
Deaths:245
KDR:4.041
Accuracy:32.018% A*
HSR:29.293% A
FA1 Barrage
A
Kills:498
Deaths:154
KDR:3.234
Accuracy:51.720% A
HSR:15.663% C++
MG-S1 Jackal
M**
Kills:155
Deaths:30
KDR:5.167
Accuracy:46.661% M**
HSR:14.194% D-
Kills:2,795
Deaths (as Combat Medic):690
Deaths (to Combat Medics):302
KDR:4.05072
Kill Difference:2,105
Playtime:17.628 hours
Usage:8%
Score:0.468m
Score/min:443
Accuracy (listed only):40.782%
HSR (listed only):20.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:345
Deaths:62
KDR:5.565
Accuracy:25.745% M+
HSR:17.391% C+
M1 Heavy Cycler
A**
Kills:319
Deaths:59
KDR:5.407
Accuracy:25.890% A**
HSR:17.868% C
M3 Pounder HEG
B++
Kills:257
Deaths:53
KDR:4.849
Accuracy:42.392% B+
HSR:4.280% B++
M3 Pounder HEG
B
Kills:246
Deaths:50
KDR:4.920
Accuracy:42.795% B
HSR:3.659% B
Kills:1,167
Deaths (as MAX Suit):112
Deaths (to MAX Suits):135
KDR:10.41964
Kill Difference:1,055
Playtime:13.892 hours
Usage:7%
Score:0.373m
Score/min:448
Accuracy (listed only):34.206%
HSR (listed only):10.800%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:719
V. Kills:61 N/A
Deaths:51
KDR:14.098
Accuracy:39.361% A++
KPH:68 B*
VKPH:5.800 B**
M18 Needler
M
Kills:317
V. Kills:193 163%
Deaths:29
KDR:10.931
Accuracy:40.208% A
KPH:38.400 M
VKPH:23.400 A*
Kills:1,036 (1,036 + 0)
Deaths:80
KDR:12.950
VKDR:3.175
Vehicle Kills:254
Kill Difference:956
Playtime:18.819 hours
Usage:9%
Score:0.304m
Score/min:269
Piloting Accuracy:40.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:122
V. Kills:30 394%
Deaths:3
KDR:40.667
Accuracy:46.043% B*
KPH:64.600 A*
VKPH:15.900 A*
Kills:122 (122 + 0)
Deaths:3
KDR:40.667
VKDR:10
Vehicle Kills:30
Kill Difference:119
Playtime:1.888 hours
Usage:1%
Score:0.032m
Score/min:285
Driving Accuracy:46.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:380
V. Kills:189 200%
Deaths:14
KDR:27.143
Accuracy:49.379% B+
KPH:57 A**
VKPH:28.300 A++
MR11 Gatekeeper
A++
Kills:70
V. Kills:43 159%
Deaths:6
KDR:11.667
Accuracy:39.234% C++
KPH:32.700 A++
VKPH:20.100 B+
Kills:450 (380 + 70)
Deaths:20
KDR:22.500
VKDR:11.600
Vehicle Kills:232
Kill Difference:430
Playtime:8.810 hours
Usage:4%
Score:0.202m
Score/min:381
Driving Accuracy:49.379%
Gunner Accuracy:39.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:415
V. Kills:23 N/A
Deaths:6
KDR:69.167
Accuracy:32.569% C
KPH:158.900 A
VKPH:8.800 B++
MR11 Gatekeeper-H
B**
Kills:66
V. Kills:53 122%
Deaths:5
KDR:13.200
Accuracy:48.954% C
KPH:41.400 B**
VKPH:33.300 B+
G20 Vulcan-H
S
Kills:64
V. Kills:28 221%
Deaths:7
KDR:9.143
Accuracy:66.203% A**
KPH:140.800 S
VKPH:61.600 M++
Kills:545 (0 + 545)
Deaths:18
KDR:30.278
VKDR:5.778
Vehicle Kills:104
Kill Difference:527
Playtime:4.659 hours
Usage:2%
Score:0.125m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:66.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,2861,2831727.459B**2.3450.081%A++68.823%C++67.5A+N/A18119h2.2C**4.3B*
T9 CARV 1,1771,1673383.453A++1.6722.861%B*28.792%B**53.8A+N/A14721.7h11.6B++50.7B++
PDW-16 Hailstorm 1,1611,1522614.414M**0.7132.73%A++21.615%B*76.8MN/A18515h12.7B+38.9B++
T1 Cycler 1,0019902454.041M+1.0832.018%A*29.293%A69.2M++N/A18414.3h12.1B*37.8B**
NS-44 Commissioner AE 9159053003.017A+2.1147.494%B*26.961%C*114.6A*1.3A++3497.9h3.3C**6.9B+
NS-11CB 8198132363.445M*1.6829.28%B*23.862%B+48.4B++N/A12616.8h13.5B46.2B+
MSW-R 7427361325.576A+0.4534.626%A**27.31%B+94.4A*N/A2757.8h9.9B*28.6B**
M14 Banshee 7807195114.098B**8.9739.361%A++3.338%M*67.8B*5.8B**22310.6h25.7C++65.2B+
TRAC-5 5745631125.027S0.1037.656%M*27.886%A++88S1.7S2516.4h10B**26.5B**
FA1 Barrage 5074981543.234M1.8951.72%A15.663%C++70.1A**1.3M2367.1h3.3A6.3B**
P525 Marauder-H 438415669.167S64.0432.569%C1.205%B+159.6A8.8B++3892.6h6.1C**18.7C**
P2-120 AP 5693801427.143M++22.0249.379%B+2.105%D56.7A**28.2A++4146.7h5.5B*11.2B**
ML-7 4453681472.503M++2.6255.029%C+8.152%M46A++9.6C2018h3.9A7.1B**
M1 Heavy Cycler 349345625.565M*0.4425.745%M+17.391%C+53.1M*N/A1456.5h15.3B++59.4B*
M1 Heavy Cycler 323319595.407M0.2825.89%A**17.868%C51.5A++N/A1296.2h16C*61.8B*
M18 Needler 5103172910.931M++5.8140.208%A5.363%A++38.2M23.3A*3298.3h93.3B++232.1B*
MG-H1 Watchman 287283436.581M*1.4634.543%A*25.088%C+117.9M+1.7A*4672.4h11.5B*33.3B**
NSX-P Tanto 282280407S1.8845.893%S25.714%C++90.3M++N/A4013.1h10.1B**22A
M3 Pounder HEG 275257534.849A*0.2742.392%B+4.28%B++36.2A*2.5C--1267.1h12.5B++29.4B+
M3 Pounder HEG 265246504.92A*0.2042.795%B3.659%B36.2A*2.8D1256.8h12.8B*29.8B+
99SV 2092092010.45S5.3341.333%A++32.536%C80.4SN/A2392.6h4.4B*10.6B**
MG-HBR1 Dragoon 169169266.5M++1.3854.252%M++31.953%C*80.5A**N/A3112.1h4.6B**8.4A
T7 Mini-Chaingun AE 167166493.388A++1.7420.637%C*15.663%C**66.4B**N/A1652.5h10.9B++52.7B+
MG-S1 Jackal 156155305.167M*0.0446.661%M**14.194%D-96.9MN/A3051.6h10.5C**22.5B**
C75 Viper 152122340.667S35.5446.043%B*1.639%C++64.2A*15.8A*2841.9h9.7B+21.1B*
Frag Grenade 1021011101N/A95.8852.08%B*N/A505C++5C-17660.2h3.3B+6.4B++
NS-TMC-01 "His Regards" 97812,1950.037B+5.0915.454%D4.938%C-0.6CN/A2132.3h2.1B13.7C++
Ripper 8181811U4.1229.966%B+24.691%B**21.9A+N/A1143.7h1.1B++3.7B+
Chainblade 78762190.347S4.7822.733%C--19.737%A++4.9SN/A3115.6h2.2B+9.7C**
MR11 Gatekeeper 11370611.667A*6.5439.234%C++N/A33.3A++20.5B+2802.1h42.3B++107.7B++
MR11 Gatekeeper-H 11966513.2A**8.0848.954%C1.515%C41.3B*33.1B+4091.6h50.3B+102.8B+
G20 Vulcan-H 926479.143A++4.0266.203%A**3.125%C++128S56M9110.5h92.2B+139.3B**
C-4 6453182.944B**2.1834.259%A++N/A106B++22C--10220.5h2.1D--6.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,1811h
AE Nano-Armor Kit1355,5382.7h
AE Medical Applicator1925,0081.5h
Ammunition Package03090.1h
Medical Kit501,1861h

Check the help document for the dictionary if you want to learn more about words used here.


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