Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,055)players online:
Faber0ne (21)  fbmarder (11)  diamondwolf12 (5)  daddy010planetside2 (4)  artanissan (3)  tonythewhite (2) 46
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (186 days). The data shown below may not be accurate.

Paragon Pyro SphincterLuber[RUFI] SphincterLuber
VS BR 141

KDR: 1.84

Score: 44.7m

Last Seen: Feb 19th, 2019 11:58 AM
- OFFLINE - 4463.4 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F C150 Dalton Parallax VX3 XM98 Phantom VA23 Eidolon VE33 NS-11A CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SphincterLuber



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 738TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.585%21.187%4151212025,5931.132190.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.197%-0.305C0.05C+-1.678F-HEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**9.70.319C*39.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.322%1.325%134412101,887124517151.51566110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%-1.269D**-0.244C-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.4-0.607D65.7-0.239C193.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.384%1.053%165312111,90010214051.86092468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%-1.515F-0.971D--0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.47B+5.20.585B+15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.821%0.689%277712072,46877411913.18452207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.383%-1.051D*-0.928D---0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.686B+9.30.767B++28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.169%72.739%277412103,107766204.05085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.395%1.381A0.368C**-1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+2.10.333C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.613%19.852%2773121167545451.48678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.244%1.002B**1.029B**1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.525B+3.40.31C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m961.8%438 (26.3k)443 (26.6k)1.8388130,37916,5212.42594141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121457218.424%13.773%25406:085

7% Combat Medic58% Engineer24% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:01 AMOct 29th, 2018 1:48 AMMar 20th, 2019 10:27 PM (156d) (PST)Feb 19th, 2019 8:31 AM (186d) (PST)Feb 19th, 2019 7:58 AM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181543640.3010.1630.0413.4570.059356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0999,22721,87218102207426,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1684.1h/70.2d 9,700 4,184 4,858 349.3k 2,984 3,650 5,943 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:96
Deaths:18
KDR:5.333
Accuracy:15.669% D--
HSR:17.708% D--
Pulsar LSW
B*
Kills:71
Deaths:40
KDR:1.775
Accuracy:21.850% C
HSR:30.986% B*
Kills:167
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):4,281
KDR:2.87931
Kill Difference:109
Playtime:47.972 hours
Usage:3%
Score:0.743m
Score/min:258
Accuracy (listed only):18.760%
HSR (listed only):24.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:1,141
Deaths:855
KDR:1.335
Accuracy:18.794% D**
HSR:24.102% C
Solstice SF
D-
Kills:664
Deaths:436
KDR:1.523
Accuracy:19.717% D-
HSR:9.789% D*
NS-11C
D
Kills:483
Deaths:663
KDR:0.729
Accuracy:15.818% F
HSR:15.735% D
Deimos VA29
A+
Kills:440
Deaths:422
KDR:1.043
Accuracy:64.508% C**
HSR:25.227% A+
Pandora VX25
A
Kills:133
Deaths:82
KDR:1.622
Accuracy:53.904% A
HSR:12.782% D
Phobos VX86
F
Kills:102
Deaths:121
KDR:0.843
Accuracy:32.164% F--
HSR:5.882% F
NS Baron G5
C*
Kills:77
Deaths:81
KDR:0.951
Accuracy:44.980% C++
HSR:15.584% C*
Serpent VE92
D
Kills:67
Deaths:
KDR:
Accuracy:17.114% D**
HSR:16.418% D
VX6-7
D*
Kills:67
Deaths:44
KDR:1.523
Accuracy:15.975% F
HSR:13.433% D*
Kills:3,174
Deaths (as Engineer):2,704
Deaths (to Engineers):5,444
KDR:1.17382
Kill Difference:470
Playtime:973.120 hours
Usage:58%
Score:21.717m
Score/min:372
Accuracy (listed only):31.442%
HSR (listed only):15.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:1,127
Deaths:421
KDR:2.677
Accuracy:18.003% D*
HSR:18.989% C
Deimos VA29
A+
Kills:440
Deaths:422
KDR:1.043
Accuracy:64.508% C**
HSR:25.227% A+
Pandora VX25
A
Kills:133
Deaths:82
KDR:1.622
Accuracy:53.904% A
HSR:12.782% D
MKV Suppressed
S
Kills:112
Deaths:49
KDR:2.286
Accuracy:27.093% C**
HSR:45.536% S
CME
F
Kills:104
Deaths:104
KDR:1
Accuracy:17.225% F
HSR:5.769% F--
Phobos VX86
F
Kills:102
Deaths:121
KDR:0.843
Accuracy:32.164% F--
HSR:5.882% F
NS Baron G5
C*
Kills:77
Deaths:81
KDR:0.951
Accuracy:44.980% C++
HSR:15.584% C*
Kills:2,095
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):1,415
KDR:1.63672
Kill Difference:815
Playtime:116.512 hours
Usage:7%
Score:2.614m
Score/min:374
Accuracy (listed only):36.840%
HSR (listed only):18.538%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:664
Deaths:436
KDR:1.523
Accuracy:19.717% D-
HSR:9.789% D*
NS-11C
D
Kills:483
Deaths:663
KDR:0.729
Accuracy:15.818% F
HSR:15.735% D
Deimos VA29
A+
Kills:440
Deaths:422
KDR:1.043
Accuracy:64.508% C**
HSR:25.227% A+
Pandora VX25
A
Kills:133
Deaths:82
KDR:1.622
Accuracy:53.904% A
HSR:12.782% D
MKV Suppressed
S
Kills:112
Deaths:49
KDR:2.286
Accuracy:27.093% C**
HSR:45.536% S
Phobos VX86
F
Kills:102
Deaths:121
KDR:0.843
Accuracy:32.164% F--
HSR:5.882% F
NS Baron G5
C*
Kills:77
Deaths:81
KDR:0.951
Accuracy:44.980% C++
HSR:15.584% C*
Serpent VE92
D
Kills:67
Deaths:
KDR:
Accuracy:17.114% D**
HSR:16.418% D
VX6-7
D*
Kills:67
Deaths:44
KDR:1.523
Accuracy:15.975% F
HSR:13.433% D*
Kills:2,145
Deaths (as Light Assault):1,898
Deaths (to Light Assaults):2,406
KDR:1.13014
Kill Difference:247
Playtime:57.391 hours
Usage:3%
Score:5.683m
Score/min:1,650
Accuracy (listed only):32.364%
HSR (listed only):17.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:44.986% B*
HSR:80.952% B+
XM98
B**
Kills:1,161
Deaths:535
KDR:2.170
Accuracy:43.628% B**
HSR:71.059% C-
Phantom VA23
C
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:32.480% C
HSR:22.825% D-
V10
B+
Kills:607
Deaths:166
KDR:3.657
Accuracy:44.071% B+
HSR:67.710% D*
Artemis VX26
C
Kills:553
Deaths:531
KDR:1.041
Accuracy:23.984% D
HSR:21.157% C
NS-44L Blackhand
C*
Kills:411
Deaths:504
KDR:0.815
Accuracy:43.762% C*
HSR:20.681% F
Manticore SX40
C--
Kills:267
Deaths:156
KDR:1.712
Accuracy:20.479% D*
HSR:17.978% C--
Ghost
B++
Kills:163
Deaths:127
KDR:1.283
Accuracy:43.127% B++
HSR:44.172% F--
MKV Suppressed
S
Kills:112
Deaths:49
KDR:2.286
Accuracy:27.093% C**
HSR:45.536% S
NS Patriot Flare Gun
U
Kills:57
Deaths:72
KDR:0.792
Accuracy:39.929% A+
HSR:0% U
Kills:5,668
Deaths (as Infiltrator):2,957
Deaths (to Infiltrators):1,928
KDR:1.91681
Kill Difference:2,711
Playtime:396.560 hours
Usage:24%
Score:11.971m
Score/min:503
Accuracy (listed only):36.354%
HSR (listed only):39.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:457
Deaths:220
KDR:2.077
Accuracy:13.525% D*
HSR:14.661% D*
Blueshift VM5
D*
Kills:454
Deaths:221
KDR:2.054
Accuracy:13.423% D*
HSR:13.216% D**
Cosmos VM3
D-
Kills:250
Deaths:63
KDR:3.968
Accuracy:11.412% D*
HSR:15.200% D-
Cosmos VM3
B+
Kills:245
Deaths:63
KDR:3.889
Accuracy:10.917% D*
HSR:21.225% B+
NS-10 Burster
D-
Kills:170
Deaths:97
KDR:1.753
Accuracy:22.897% D-
HSR:3.529% D-
NS-10 Burster
C
Kills:159
Deaths:100
KDR:1.590
Accuracy:22.911% D--
HSR:5.031% C
Nebula VM20
D--
Kills:122
Deaths:46
KDR:2.652
Accuracy:13.877% D--
HSR:11.475% F
Nebula VM20
D--
Kills:86
Deaths:47
KDR:1.830
Accuracy:13.112% D--
HSR:15.116% D*
Vortex VM21
C
Kills:69
Deaths:110
KDR:0.627
Accuracy:30.861% D*
HSR:2.899% C
Vortex VM21
D-
Kills:53
Deaths:109
KDR:0.486
Accuracy:30.284% D*
HSR:1.887% D-
Kills:2,065
Deaths (as MAX Suit):538
Deaths (to MAX Suits):897
KDR:3.83829
Kill Difference:1,527
Playtime:92.456 hours
Usage:5%
Score:2.015m
Score/min:363
Accuracy (listed only):18.322%
HSR (listed only):10.424%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:424
V. Kills:177 238%
Deaths:70
KDR:6.057
Accuracy:42.073% D*
KPH:34.400 D
VKPH:14.400 C
Maelstrom Turbo Laser
D
Kills:297
V. Kills:285 104%
Deaths:400
KDR:0.743
Accuracy:20.907% F
KPH:5.600 D
VKPH:5.400 D
Light PPA
D-
Kills:59
V. Kills:6 N/A
Deaths:43
KDR:1.372
Accuracy:30.295% D**
KPH:14.700 D--
VKPH:1.500 D-
Kills:780 (356 + 0)
Deaths:513
KDR:1.520
VKDR:0.912
Vehicle Kills:468
Kill Difference:267
Playtime:69.568 hours
Usage:4%
Score:0.857m
Score/min:205
Piloting Accuracy:30.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,299
V. Kills:774 168%
Deaths:177
KDR:7.339
Accuracy:43.063% B+
KPH:4,676,400 U
VKPH:2,786,400 U
CAS30 Tank Buster
D-
Kills:1,107
V. Kills:1,223 90%
Deaths:2,270
KDR:0.488
Accuracy:28.326% F
KPH:3.400 D-
VKPH:3.700 D-
L105 Zephyr
U
Kills:479
V. Kills:84 N/A
Deaths:56
KDR:8.554
Accuracy:32.611% D*
KPH:1,724,400 U
VKPH:302,400 U
AP30 Shredder
U
Kills:134
V. Kills:128 104%
Deaths:51
KDR:2.627
Accuracy:18.776% F--
KPH:482,400 U
VKPH:460,800 U
Kills:3,019 (1,107 + 1,912)
Deaths:2,554
KDR:1.182
VKDR:0.865
Vehicle Kills:2,209
Kill Difference:465
Playtime:326.391 hours
Usage:19%
Score:3.332m
Score/min:170
Piloting Accuracy:28.326%
Gunner Accuracy:18.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,049
V. Kills:120 N/A
Deaths:127
KDR:8.260
Accuracy:22.240% F-
KPH:38.900 B+
VKPH:4.400 D-
L100 Python HESH
C+
Kills:209
V. Kills:22 N/A
Deaths:29
KDR:7.207
Accuracy:41.516% D-
KPH:49.900 C+
VKPH:5.200 D-
Skyguard
D
Kills:107
V. Kills:88 120%
Deaths:29
KDR:3.690
Accuracy:21.960% D*
KPH:9.300 D
VKPH:7.700 D
L100 Python AP
D-
Kills:54
V. Kills:35 150%
Deaths:22
KDR:2.455
Accuracy:45.354% D*
KPH:19.900 D-
VKPH:12.900 D-
Kills:1,419 (1,419 + 0)
Deaths:207
KDR:6.855
VKDR:1.280
Vehicle Kills:265
Kill Difference:1,212
Playtime:45.396 hours
Usage:3%
Score:0.612m
Score/min:225
Driving Accuracy:45.354%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:642
V. Kills:80 N/A
Deaths:41
KDR:15.659
Accuracy:38.834% D*
KPH:26.700 D-
VKPH:3.300 D*
Saron HRB
D
Kills:122
V. Kills:74 163%
Deaths:12
KDR:10.167
Accuracy:28.660% F
KPH:16.700 D-
VKPH:10.200 D
Kills:764 (642 + 122)
Deaths:53
KDR:14.415
VKDR:2.906
Vehicle Kills:154
Kill Difference:711
Playtime:31.293 hours
Usage:2%
Score:0.437m
Score/min:233
Driving Accuracy:38.834%
Gunner Accuracy:28.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:228
V. Kills:20 N/A
Deaths:21
KDR:10.857
Accuracy:23.774% F-
KPH:79.600 C
VKPH:7 D
Kills:228 (0 + 228)
Deaths:21
KDR:10.857
VKDR:0.952
Vehicle Kills:20
Kill Difference:207
Playtime:2.865 hours
Usage:0%
Score:0.079m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:23.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:106
V. Kills:10 N/A
Deaths:14
KDR:7.571
Accuracy:22.086% D*
KPH:26.200 C+
VKPH:2.500 D--
M40 Fury
C++
Kills:100
V. Kills:16 N/A
Deaths:19
KDR:5.263
Accuracy:18.821% F-
KPH:48.100 C++
VKPH:7.700 C
M60-G Bulldog
C-
Kills:52
V. Kills:10 N/A
Deaths:6
KDR:8.667
Accuracy:22.325% D**
KPH:27.600 C--
VKPH:5.300 C-
Kills:258 (0 + 258)
Deaths:39
KDR:6.615
VKDR:0.923
Vehicle Kills:36
Kill Difference:219
Playtime:8.009 hours
Usage:0%
Score:0.124m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:22.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:6,360
V. Kills:278 N/A
Deaths:1,670
KDR:3.808
Accuracy:26.768% F-
KPH:69.700 M
VKPH:3 D
Kills:6,360 (6,360 + 0)
Deaths:1,670
KDR:3.808
VKDR:0.166
Vehicle Kills:278
Kill Difference:4,690
Playtime:91.275 hours
Usage:5%
Score:1.760m
Score/min:321
Driving Accuracy:26.768%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 6,6386,3601,6703.808A1.9726.768%F-N/A69.7M3D32191.3h4.2B**15.7B++
C150 Dalton 2,0731,2991777.339C++5.5043.063%B+N/A12990U7740U144018300.1h5.3C--12.3C+
Parallax VX3 1,1791,1762305.113B+3.2744.986%B*80.952%B+18.1DN/A13964.8h2B+4.6B+
XM98 1,1661,1615352.17C++0.3343.628%B**71.059%C-30.7C*N/A9737.8h2B*4.6B*
Phantom VA23 1,1661,1615871.978C++0.1432.48%C22.825%D-36.9C+N/A9231.5h4.2B+12.8C*
Eidolon VE33 1,1481,1418551.335C*0.5018.794%D**24.102%C12.5DN/A8191.5h9.5C+50.3D
NS-11A 1,1361,1274212.677B**0.8418.003%D*18.989%C21.5C--N/A19352.3h14.4C+79.9D
CAS30 Tank Buster 2,3301,1072,2700.488D1.3528.326%FN/A3.4D-3.7D-69326.4h52.6C**185.7C
C75 Viper 1,1691,0491278.26B*6.4222.24%F-N/A38.9B+4.4D-22527h6.7A30.3B+
MANA Anti-Vehicle Turret 1,3277972872.777B+0.9449.397%D4.141%C*7970U5300S20801670.1h5.8A11.6B++
Solstice SF 6676644361.523B+0.3219.717%D-9.789%D*13.7C-N/A7648.3h8.7B+44.2B+
Supernova VPC 7226424115.659B13.8238.834%D*N/A26.8D-3.3D*21424h3.1C**8.1C
Proximity Mine 633633748.554A+6.7228.398%FN/A226.1A*N/A10182.8h0.9M+3.1B**
V10 6186071663.657C*1.8244.071%B+67.71%D*23.3C--N/A7526h2.3C++5.1B+
Artemis VX26 5555535311.041C0.8023.984%D21.157%C10.9D*N/A6250.9h11B+45.9C++
NS-11C 4894836630.729C1.1115.818%F15.735%D3.6D--N/A17133h15.2C+95.8D
L105 Zephyr 563479568.554C+6.7232.611%D*N/A4790U840U31639300.1h4.9B**15.1C**
Blueshift VM5 4644572202.077C+0.2413.525%D*14.661%D*30.1CN/A15215.2h14.1B+104.4C
Blueshift VM5 4574542212.054C+0.2213.423%D*13.216%D**29.5CN/A13915.4h14B+104.6C
Deimos VA29 4434404221.043C+0.8064.508%C**25.227%A+19.5D-N/A97122.6h2.4C++3.7C**
Dual Photon Pods 601424706.057C+4.2242.073%D*1.179%C+34.5D14.4C48412.3h28.4C-67.5D
NS-44L Blackhand 4164115040.815C1.0243.762%C*20.681%F25.5C+N/A100816.1h4.3C*9.8B
C-4 5234113091.33C+0.5115.801%F-N/A47.8D13D*5728.6h1.2B+7.8C--
Maelstrom Turbo Laser 5822974000.743C1.1020.907%F2.02%C5.6D5.4D14753.2h177.5D-848.9F
Manticore SX40 2732671561.712B*0.1320.479%D*17.978%C--25CN/A19410.7h8.2C+40.2D
Tank Mine 430264495.388A+3.5519.767%D--N/A85.2C-53.5C9643.1h1.2B**6.2C++
Cosmos VM3 256250633.968A+2.1311.412%D*15.2%D-22.3C--N/A24911.2h16C--140.4C-
Cosmos VM3 249245633.889A2.0510.917%D*21.225%B+21.7DN/A25411.3h15.5C--142D--
M40 Fury-H 2482282110.857C+9.0223.774%F-1.316%C+78.6C6.9D4602.9h5.5B*23.2C+
L100 Python HESH 231209297.207C5.3741.516%D-2.392%B++49.8C+5.2D-2314.2h3.7C+9C
Spear Anti-Vehicle Phalanx Turret 3262041712B++10.1631.239%D**2.451%D-34.6C+20.7C+4885.9h8.1B25.9C
Frag Grenade 1891881188N/A186.1626.961%F--N/A940A++5C-27130.2h1.9A++7B+
NS-10 Burster 306170971.753A0.0922.897%D-3.529%D-4.8C3.8C++16235.5h141.9C+619.9C-
Ghost 1641631271.283C-0.5643.127%B++44.172%F--17.5D-N/A579.3h2.9D-6.8C+
NS-10 Burster 2621591001.59B++0.2522.911%D--5.031%C4.3D2.8D15536.6h155.1C+676.8D
Lasher X2 135134681.971A+0.1318.538%D--6.716%A+17.6DN/A2217.6h20C+107.7C
AP30 Shredder 262134512.627C-0.7918.776%F--2.239%C++1340U1280U22995600.1h73.1B+389.4D
Pandora VX25 134133821.622B+0.2253.904%A12.782%D25.6C-N/A2185.2h7F-13C+
Saron HRB 1961221210.167B**8.3328.66%F4.098%A**16.7D-10.1D2937.3h8.4A*29.2A
Nebula VM20 123122462.652C**0.8113.877%D--11.475%F29CN/A1724.2h16.2C++116.8C
MKV Suppressed 112112492.286A+0.4527.093%C**45.536%S65.9A+N/A7001.7h7.8A+28.9B*
Sticky Grenade 1081071107N/A105.1638.309%FN/A1070C*10C43660.1h2.9D7.5D-
Skyguard 195107293.69C**1.8521.96%D*N/A9.3D7.7D21611.5h138.2C629.2D-
M60-G Bulldog 116106147.571B**5.7322.086%D*N/A26.5C+2.5D--2054h7.1C**32.3C--
CME 1061041041C0.8417.225%F5.769%F--21.2DN/A924.9h12.9C**74.6D
NS Decimator 130102911.121C++0.7248.578%D**3.922%A+19.2D--5.3D*2785.3h4.4C**9C
Phobos VX86 1021021210.843C1.0032.164%F--5.882%F24.3DN/A1494.2h2.7C8.4D**
M40 Fury 116100195.263C+3.4218.821%F-2%C**47.6C++7.6C3282.1h9.4B*50.1C+
Orion VS54 9796185.333A**3.4915.669%D--17.708%D--26.7CN/A3783.6h14.3C91.5C
Force-Blade 90886,0410.015C1.8217.893%D--N/A0.2C--N/A1499.7h2B+11.4C+
Nebula VM20 8686471.83C+0.0113.112%D--15.116%D*23.9DN/A1293.6h17.1C+130.4C--
NS Baron G5 7777810.951C+0.8944.98%C++15.584%C*13.8D--N/A795.6h4.5C*10C+
Pulsar LSW 7171401.775C**0.0621.85%C30.986%B*28.4C--N/A2652.5h6.9A++31.5B*
Vortex VM21 142691100.627C-1.2130.861%D*2.899%C5.9D6.2C++11711.7h59.8C--193.6D
Serpent VE92 6767167U65.1617.114%D**16.418%D7.5D--N/A1588.9h17.2D-100.6D--
VX6-7 6767441.523C*0.3215.975%F13.433%D*5.1D--N/A6413.1h16D100D*
Light PPA 6559431.372C-0.4730.295%D**5.085%S14.8D--1.5D-1184h16.3C+53.9C
M60-A Bulldog 6157228.5B++26.6629.294%F-N/A31.7C+2.2D2601.8h4.9B++16.6C
NS Patriot Flare Gun 5757720.792C++1.0539.929%A+N/A47.5AN/A4171.2h2B+5B++
L100 Python AP 8954222.455C-0.6245.354%D*N/A20D-13D-2442.7h7.6C-16.7D-
Vortex VM21 125531090.486C-1.3530.284%D*1.887%D-4.5D6.2B+11411.7h78.1D-258D-
M60-G Bulldog 625268.667B**6.8322.325%D**N/A27.4C--5.3C-2931.9h6.9C**31.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65471.3h
Anti-Vehicle MANA Turret634357h
Nano-Armor Kit329299,91959.3h
AE Nano-Armor Kit4634,1915.1h
RD-GG Recon Device281,7062.9h
Nanite Revive Grenade01,3030.1h
Medical Applicator21355,77620.2h
Spitfire Auto-Turret2690.1h
Restoration Kit6960.3h
VS Patriot Flare Gun6650.3h
Motion Spotter352,1162.2h
Deconstruction Tool11,5630.3h
Nyx VX0500h
Shield Recharging Field42550.2h
Recon Detection Device623,1097.7h
Ammunition Package55270.7h
Medical Kit1148842.8h
Anti-Infantry MANA Turret14010.9h
Heartstring1560.5h
Nano-Repair Grenade0840h
WLT-Howler Mining Laser31,5842h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 1.34s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.