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Spike300[] Spike300
VS BR 135

KDR: 1.23

Score: 39.9m

Last Seen: May 20th, 2018 2:04 AM
- OFFLINE - 14.1 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 L100 Python AP Proximity Mine NS-7 PDW Ghost L100 Python HESH Tank Mine NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 2146TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.715%9.989%23713102211,8230.6741750.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.076%0.512B+-1.646F-1.611FBODY (~1.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.117C+15.7-0.096C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.623%0.654%281103430615782840.193916107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.444B-0.871D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.10.174C++55.4-0.046C+77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.599%2.545%420510308,880271159553.27554149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%-0.42C---0.04C+-0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.5-0.253C17.7-0.414C--30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.856%2.556%192103331320883130.149904100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.663%0.064C+-0.461D-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.9-0.078C+47.1-0.193C80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.64%70.393%19310323,3811440222.34629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.041%-0.509D0.214C++0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.043C+3.3-0.025C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.996%7.815%19310322,329156161.49199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.708%-0.785D--1.338D**-1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.064C+40.186C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.9m258.3%121 (7.3k)103 (6.2k)1.2318445,80737,1861.57565135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035164218.76%10.193%19110:2511

34% Engineer29% Heavy Assault28% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 11:14 PMJan 22nd, 2016 10:23 PMMay 19th, 2018 10:16 PM (334d) (PST)May 19th, 2018 10:58 PM (334d) (PST)May 19th, 2018 10:04 PM (334d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
301752260.1190.0960.0120.3880.03285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0554,48413,5717612326,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6431.6h/268d 12,785 4,669 19,633 149.8k 3,941 22,779 12,184 116.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:5,841
Deaths:5,371
KDR:1.088
Accuracy:24.414% B
HSR:11.128% D**
VE-H Maw
B**
Kills:408
Deaths:370
KDR:1.103
Accuracy:31.869% B**
HSR:18.137% D-
Flare VE6
D
Kills:376
Deaths:514
KDR:0.732
Accuracy:18.673% D
HSR:6.649% F*
Lasher X2
C+
Kills:374
Deaths:468
KDR:0.799
Accuracy:18.726% D--
HSR:3.743% C+
Ursa
C-
Kills:164
Deaths:184
KDR:0.891
Accuracy:20.009% C-
HSR:17.073% D--
Orion VS54
F--
Kills:62
Deaths:161
KDR:0.385
Accuracy:7.104% F*
HSR:9.677% F--
Kills:7,225
Deaths (as Heavy Assault):7,068
Deaths (to Heavy Assaults):9,275
KDR:1.02221
Kill Difference:157
Playtime:1,861.278 hours
Usage:29%
Score:11.389m
Score/min:102
Accuracy (listed only):20.133%
HSR (listed only):11.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
C
Kills:1,347
Deaths:2,018
KDR:0.667
Accuracy:39.834% C
HSR:5.494% F-
Pandora VX25
D
Kills:1,238
Deaths:1,345
KDR:0.920
Accuracy:32.183% D
HSR:6.220% F--
Thanatos VE70
D
Kills:948
Deaths:1,048
KDR:0.905
Accuracy:32.435% D
HSR:8.966% D**
Solstice SF
C-
Kills:609
Deaths:408
KDR:1.493
Accuracy:21.461% C-
HSR:1.478% F*
NS-11C
C-
Kills:481
Deaths:991
KDR:0.485
Accuracy:21.581% C-
HSR:5.405% F--
Deimos VA29
C-
Kills:143
Deaths:222
KDR:0.644
Accuracy:26.396% F**
HSR:13.986% C-
Kills:4,766
Deaths (as Engineer):6,032
Deaths (to Engineers):9,163
KDR:0.79012
Kill Difference:1,266
Playtime:2,218.259 hours
Usage:34%
Score:15.312m
Score/min:115
Accuracy (listed only):28.982%
HSR (listed only):6.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:2,535
Deaths:3,290
KDR:0.771
Accuracy:23.831% C+
HSR:6.548% F-
NS Baron G5
C
Kills:1,347
Deaths:2,018
KDR:0.667
Accuracy:39.834% C
HSR:5.494% F-
Pandora VX25
D
Kills:1,238
Deaths:1,345
KDR:0.920
Accuracy:32.183% D
HSR:6.220% F--
Thanatos VE70
D
Kills:948
Deaths:1,048
KDR:0.905
Accuracy:32.435% D
HSR:8.966% D**
Solstice SF
C-
Kills:609
Deaths:408
KDR:1.493
Accuracy:21.461% C-
HSR:1.478% F*
MKV Suppressed
C+
Kills:567
Deaths:612
KDR:0.926
Accuracy:24.757% C+
HSR:16.049% D
NS-11C
C-
Kills:481
Deaths:991
KDR:0.485
Accuracy:21.581% C-
HSR:5.405% F--
Eridani SX5
F-
Kills:240
Deaths:452
KDR:0.531
Accuracy:16.205% F-
HSR:4.167% F--
Deimos VA29
C-
Kills:143
Deaths:222
KDR:0.644
Accuracy:26.396% F**
HSR:13.986% C-
NSX Tengu
C+
Kills:58
Deaths:104
KDR:0.558
Accuracy:27.117% D**
HSR:20.690% C+
Kills:8,166
Deaths (as Light Assault):10,490
Deaths (to Light Assaults):6,242
KDR:0.77846
Kill Difference:2,324
Playtime:187.116 hours
Usage:3%
Score:1.269m
Score/min:113
Accuracy (listed only):26.580%
HSR (listed only):8.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:2,535
Deaths:3,290
KDR:0.771
Accuracy:23.831% C+
HSR:6.548% F-
Ghost
C+
Kills:2,244
Deaths:1,284
KDR:1.748
Accuracy:31.916% D--
HSR:68.717% C+
XM98
C+
Kills:1,068
Deaths:672
KDR:1.589
Accuracy:32.416% D
HSR:73.689% C+
MKV Suppressed
C+
Kills:567
Deaths:612
KDR:0.926
Accuracy:24.757% C+
HSR:16.049% D
NS-61 Emissary
B
Kills:536
Deaths:1,242
KDR:0.432
Accuracy:30.476% B
HSR:8.955% D*
NS-357 Underboss
B
Kills:328
Deaths:742
KDR:0.442
Accuracy:39.784% B
HSR:7.927% F
Eridani SX5
F-
Kills:240
Deaths:452
KDR:0.531
Accuracy:16.205% F-
HSR:4.167% F--
NS-44 Commissioner
D*
Kills:200
Deaths:752
KDR:0.266
Accuracy:24.167% D**
HSR:14% D*
NS-AM7 Archer
C
Kills:158
Deaths:539
KDR:0.293
Accuracy:55.902% C
HSR:12.658% C--
Spiker
F-
Kills:85
Deaths:190
KDR:0.447
Accuracy:16.258% F-
HSR:3.529% F--
Parallax VX3
C-
Kills:69
Deaths:62
KDR:1.113
Accuracy:21.642% F*
HSR:73.913% C-
NSX Tengu
C+
Kills:58
Deaths:104
KDR:0.558
Accuracy:27.117% D**
HSR:20.690% C+
Kills:8,088
Deaths (as Infiltrator):9,941
Deaths (to Infiltrators):6,105
KDR:0.8136
Kill Difference:1,853
Playtime:1,820.738 hours
Usage:28%
Score:8.954m
Score/min:82
Accuracy (listed only):28.706%
HSR (listed only):25.904%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:2,535
Deaths:3,290
KDR:0.771
Accuracy:23.831% C+
HSR:6.548% F-
NS Baron G5
C
Kills:1,347
Deaths:2,018
KDR:0.667
Accuracy:39.834% C
HSR:5.494% F-
Pandora VX25
D
Kills:1,238
Deaths:1,345
KDR:0.920
Accuracy:32.183% D
HSR:6.220% F--
Thanatos VE70
D
Kills:948
Deaths:1,048
KDR:0.905
Accuracy:32.435% D
HSR:8.966% D**
MKV Suppressed
C+
Kills:567
Deaths:612
KDR:0.926
Accuracy:24.757% C+
HSR:16.049% D
Eridani SX5
F-
Kills:240
Deaths:452
KDR:0.531
Accuracy:16.205% F-
HSR:4.167% F--
Deimos VA29
C-
Kills:143
Deaths:222
KDR:0.644
Accuracy:26.396% F**
HSR:13.986% C-
NSX Tengu
C+
Kills:58
Deaths:104
KDR:0.558
Accuracy:27.117% D**
HSR:20.690% C+
Kills:7,076
Deaths (as Combat Medic):9,091
Deaths (to Combat Medics):3,315
KDR:0.77835
Kill Difference:2,015
Playtime:67.352 hours
Usage:1%
Score:0.347m
Score/min:86
Accuracy (listed only):27.845%
HSR (listed only):10.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,085
Deaths:620
KDR:1.750
Accuracy:22.455% B++
HSR:10.783% F-
Quasar VM1
B+
Kills:893
Deaths:491
KDR:1.819
Accuracy:17.648% B+
HSR:8.399% F--
Comet VM2
C
Kills:428
Deaths:412
KDR:1.039
Accuracy:39.646% C
HSR:1.869% D*
Blueshift VM5
B**
Kills:373
Deaths:201
KDR:1.856
Accuracy:25.066% B**
HSR:11.796% F
Comet VM2
C--
Kills:321
Deaths:401
KDR:0.800
Accuracy:40.356% C--
HSR:1.558% D*
NS-10 Burster
C++
Kills:215
Deaths:214
KDR:1.005
Accuracy:30.356% C++
HSR:2.326% D--
NS-10 Burster
C++
Kills:208
Deaths:260
KDR:0.800
Accuracy:29.918% C++
HSR:2.404% D--
Cosmos VM3
M++
Kills:64
Deaths:33
KDR:1.939
Accuracy:29.727% M++
HSR:12.500% F
Cosmos VM3
M
Kills:63
Deaths:35
KDR:1.800
Accuracy:28.523% M
HSR:17.460% C
Kills:3,650
Deaths (as MAX Suit):1,333.500
Deaths (to MAX Suits):1,967
KDR:2.73716
Kill Difference:2,316.500
Playtime:268.717 hours
Usage:4%
Score:2.597m
Score/min:161
Accuracy (listed only):29.299%
HSR (listed only):7.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:306
V. Kills:195 156%
Deaths:217
KDR:1.410
Accuracy:41.623% D*
KPH:14.400 D*
VKPH:9.100 D
Kills:306 (0 + 0)
Deaths:217
KDR:1.410
VKDR:0.899
Vehicle Kills:195
Kill Difference:89
Playtime:21.324 hours
Usage:0%
Score:0.190m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:5,297
V. Kills:4,553 116%
Deaths:1,964
KDR:2.697
Accuracy:42.332% F
KPH:12.400 D**
VKPH:10.700 D*
L100 Python HESH
D-
Kills:1,867
V. Kills:514 363%
Deaths:433
KDR:4.312
Accuracy:39.637% D--
KPH:18.400 D**
VKPH:5.100 D-
C75 Viper
D
Kills:1,193
V. Kills:353 337%
Deaths:312
KDR:3.824
Accuracy:31.598% D-
KPH:15.600 D
VKPH:4.600 D
Skyguard
D*
Kills:414
V. Kills:415 100%
Deaths:304
KDR:1.362
Accuracy:34.980% B*
KPH:5.400 D*
VKPH:5.400 D*
Kills:8,771 (8,771 + 0)
Deaths:3,013
KDR:2.911
VKDR:1.937
Vehicle Kills:5,835
Kill Difference:5,758
Playtime:681.917 hours
Usage:11%
Score:3.683m
Score/min:90
Driving Accuracy:34.980%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:109
V. Kills:116 93%
Deaths:91
KDR:1.198
Accuracy:30.529% F**
KPH:4 F-
VKPH:4.300 F--
Kills:109 (109 + 0)
Deaths:91
KDR:1.198
VKDR:1.275
Vehicle Kills:116
Kill Difference:18
Playtime:27.265 hours
Usage:0%
Score:0.204m
Score/min:124
Driving Accuracy:30.529%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:232
V. Kills:96 239%
Deaths:43
KDR:5.395
Accuracy:34.424% C+
KPH:14.500 D*
VKPH:6 D
M20 Basilisk
C+
Kills:81
V. Kills:54 147%
Deaths:31
KDR:2.613
Accuracy:39.129% C+
KPH:10.700 D-
VKPH:7.100 C+
Kills:313 (0 + 313)
Deaths:74
KDR:4.230
VKDR:2.027
Vehicle Kills:150
Kill Difference:239
Playtime:23.582 hours
Usage:0%
Score:0.145m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:39.129%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 5,8765,8415,3711.088C0.1424.414%B11.128%D**10.9D--N/A32537.4h14.4C59.1C*
L100 Python AP 9,8505,2971,9642.697C1.4742.332%F2.945%C++12.4D**10.7D*99427.3h8.5D20.2F
Proximity Mine 3,2313,2314217.675A6.4445.813%B+N/A83.3DN/A22538.8h1.9C++4.1B+
NS-7 PDW 2,5592,5353,2900.771C+0.4623.831%C+6.548%F-5.1D--N/A15500.8h18.3D76.7C+
Ghost 2,2592,2441,2841.748C0.5231.916%D--68.717%C+6.3D*N/A15356.3h3.2D*9.9D*
L100 Python HESH 2,3811,8674334.312D3.0839.637%D--2.732%B**18.4D**5.1D-64101.6h6F-15F-
Tank Mine 2,5501,5842147.402A**6.1727.29%C-N/A120C**73.2B106813.2h1.6B+5.9C**
NS Decimator 2,1631,4092,1260.663C-0.5758.157%C2.271%C++15.7D*8.4D-12589.9h6.7D--11.5D--
NS Baron G5 1,3591,3472,0180.667C--0.5639.834%C5.494%F-3.5D**N/A11384.4h5.7D14.4C+
Pandora VX25 1,2401,2381,3450.92C0.3132.183%D6.22%F--7D*N/A26177.6h4B+12.4C++
C75 Viper 1,5461,1933123.824C+2.5931.598%D-N/A15.6D4.6D8076.3h16.2C+51.2D
Blueshift VM5 1,1001,0856201.75C0.5222.455%B++10.783%F-18.7D-N/A5858.1h14.2B+63.2B+
XM98 1,0751,0686721.589C0.3632.416%D73.689%C+9.4D--N/A34113.7h3.4D*10.3D-
Thanatos VE70 9499481,0480.905C++0.3332.435%D8.966%D**4D*N/A12237.5h4.1B++12.6C*
Quasar VM1 9058934911.819C*0.5917.648%B+8.399%F--17.7C-N/A5950.5h12.4B*70B+
MANA Anti-Vehicle Turret 1,3137233731.938C+0.7138.248%D*2.905%C-7230A5900B**6214940.1h11.8D*30.8F
Spear Anti-Vehicle Phalanx Turret 1,068641689.426B8.1936.533%D2.34%D-20.8D--13.9D20930.8h9.1C++24.9C+
Solstice SF 6286094081.493B+0.2621.461%C-1.478%F*6D-N/A19101.4h6.7B++31.3B*
MKV Suppressed 5705676120.926C+0.3124.757%C+16.049%D9.6D--N/A2759.3h16.5C66.5C+
NS-61 Emissary 5415361,2420.432C--0.8030.476%B8.955%D*1.3D*N/A3427.1h19.4C--63.6C+
Lumine Edge 5675286,8980.077C+1.1524.388%C12.879%C-0.3DN/A11570.7h1.5C+6.2C++
Force-Blade 60051920,0170.026C++1.2114.057%D*5.395%C+0.2DN/A12826.5h2.8C+19.6D
NS-11C 4944819910.485D0.7521.581%C-5.405%F--2.3D*N/A8213.7h24.8F-114.8D--
Comet VM2 7404284121.039C*0.1939.646%C1.869%D*4.8D*3.5C4790h37.5D*94.5D-
Skyguard 8294143041.362D0.1334.98%B*1.449%C-5.4D*5.4D*8376.6h195.5D**559C-
VE-H Maw 4174083701.103C0.1331.869%B**18.137%D-5.5D**N/A1474.5h13.6D42.7C*
NS Annihilator 8543836080.63C++0.6073.988%F-N/A3.2D**3.9D*64120.2h19.4F--26.2F**
C-4 6743824810.794C-0.4421.872%DN/A28.7D*22C--49513.3h2.1D--9.5D--
Flare VE6 3813765140.732D0.5018.673%D6.649%F*5.7D*N/A2266h14.3D--76.5D
Lasher X2 3773744680.799C+0.4318.726%D--3.743%C+6.3D*N/A2259.4h20.8C+111.2C
Blueshift VM5 3753732011.856C+0.6225.066%B**11.796%F16.7D--N/A5122.4h13B**52B*
NS-357 Underboss 3303287420.442D0.7939.784%B7.927%F2.9D*N/A10112.2h6.2F-15.5C-
Comet VM2 5803214010.8C0.4340.356%C--1.558%D*3.6D**2.9D--3488.1h50.4F124.8D*
Dual Photon Pods 5013062171.41D0.1841.623%D*N/A14.4D*9.2D14921.3h55.4T133.1F**
Eridani SX5 2432404520.531C--0.7016.205%F-4.167%F--2.8D*N/A1286.5h19.5F120.3F-
Hunter QCX 2412396810.351C--0.8816.606%F22.176%C1.5D*N/A4155.1h4.6C**27.5C+
M40 Fury 328232435.395C+4.1634.424%C+2.155%B+14.5D*6D7816h28.7F-83.4D**
NS-10 Burster 3932152141.005C+0.2330.356%C++2.326%D--2.1D**1.7D**46102.1h221.1F728.3D
NS-10 Burster 3992082600.8C+0.4329.918%C++2.404%D--1.9D**1.7D*42111.7h238.9F-798.5D--
Frag Grenade 2022011201N/A199.7738.546%D-N/A287.1D-1.4D11240.7h4.6D11.8D
NS-44 Commissioner 2022007520.266D0.9724.167%D**14%D*3.3D*N/A1361.4h5.6D*23.3F
Ursa 1661641840.891C0.3420.009%C-17.073%D--5.6D*N/A1929.1h13.6C--67.9C+
Icikill 1731614,7220.034C1.2028.371%C7.453%C0.3C+N/A1556.7h2.6D9.3C+
NS-AM7 Archer 2881585390.293C-0.9455.902%C12.658%C--1.4D*1.2D--12113h67T-119.8T*
Deimos VA29 1461432220.644C--0.5926.396%F**13.986%C-4.7D**N/A1930.7h2.7C10.1F--
NS-R3 Swarm 2691213050.397C0.8368.077%B**N/A2.7D*3.2D-4045.6h48.4F-71.1F
Aspis Anti-Aircraft Phalanx Turret 261119432.767C1.5425.59%C++1.681%C4.1D*4.9D*10129h215.4D**841.7C
Supernova FPC 225109911.198D0.0330.529%F**2.752%C*4F-4.2F--12427.3h8.2D**26.7T*
Nemesis VSH9 1631081130.956B+0.2848.556%F-2.778%C++6.2D3.2D*14917.4h9.8D20.2D**
Spiker 86851900.447D0.7816.258%F-3.529%F--2.3D*N/A637.2h12.7D78.2F--
Sticky Grenade 8483183N/A81.7745.989%DN/A415D--5D-8660.2h4.1F9D*
M20 Basilisk 13581312.613C+1.3839.129%C+3.704%D-10.7D-7.1C+1547.6h99.9C++255.4C*
Parallax VX3 6969621.113C--0.1221.642%F*73.913%C-2.7FN/A1626h4.6T*21.4T*
Cosmos VM3 6564331.939C+0.7129.727%M++12.5%F20.6DN/A723.1h12.2B++41.2B**
Cosmos VM3 6363351.8C+0.5728.523%M17.46%C17D-N/A603.7h14.7C+51.7B*
Orion VS54 63621610.385D0.857.104%F*9.677%F--2.1D*N/A5030.2h13C++183F--
MAX Punch 79591,3430.044C-1.1927.191%D*N/A0.2C--N/A1266.5h3.6C+13.2C--
NSX Tengu 58581040.558D0.6727.117%D**20.69%C+1.8D**N/A532.1h23.2F85.7F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret831,4519.4h
Motion Spotter665,8339.5h
Restoration Kit528352.6h
NS Patriot Flare Gun0950.2h
VS Patriot Flare Gun01350.3h
Spawn Beacon355622.6h
Nano-Armor Kit9101,371,032105.2h
Nanite Revive Grenade03170.1h
Medical Applicator4691,22710.8h
Nanite Healing Grenade01260h
Spitfire Auto-Turret201,4873h
Ammunition Package2485,3805.4h
Shield Recharging Field42500.3h
Medical Kit2593,5797.7h
Recon Detection Device10717,18957.6h
Smoke Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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